Blake and Mortimer: The Time Trap


By Edgar P. Jacobs, translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-84918-214-0

Pre-eminent fantasy raconteur Edgar P. Jacobs devised one of the greatest heroic double acts in fiction: pitting his distinguished Scientific Adventurers Professor Philip Mortimer and Captain Francis Blake against a wide variety of perils and menaces in a stellar sequence of stunning action thrillers which merged science fiction scope, detective mystery suspense and supernatural thrills. The magic was made perfect through his stunning illustrations rendered in the timeless Ligne claire style which had made intrepid boy-reporter Tintin a global sensation.

The Doughty Duo debuted in the very first issue of Le Journal de Tintin (26th September 1946): an ambitious international anthology comic with editions in Belgium, France and Holland. The magazine was edited by Hergé, with his eponymous star ably supplemented by a host of new heroes and features for the post-war world…

The Time Trap comes from a transitional period when the entire world seemed to be changing. The tale was originally serialised from January 8th 1958 to 22nd April 1959 and subsequently collected in a single album, as B & M’s eighth drama-drenched epic album escapade, six months after the conclusion. However, as befitted the times, this largely solo saga seemed to offer faster, leaner drama and stripped-down action in bigger, less dense panels…

It was only recently translated by Cinebook (2014 as their 19th Blake and Mortimer release), and begins here with the heroes relaxing in Paris when Mortimer gets a rather shocking message. Not long before, the incomparable boffin had been instrumental in foiling the plans of diabolical Professor Milosh Georgevich who used the vast resources of an aggressor nation to weaponise the weather (as seen in SOS Meteors) in advance of an audacious scheme to invade France, and now the villain has seemingly communicated from beyond the grave…

The literally mad scientist was believed to have perished and now word comes that he has bequeathed to Mortimer – the only man he considered an intellectual equal – his estate as well as his last and greatest invention…

With his naturally suspicious comrade called to Germany on another Secret Service errand, the Professor slowly motors alone down to rural La Roche-Guyon and – still looking for traps – cautiously inspects the 10th century house known locally as “The Bove of the Maiden” bequeathed to him by Milosh.

The idyllic setting, complete with haunted, legend-drenched castle, is not one to likely to set off any alarms in his bemused head…

What he finds in the deep cellars beneath his new property defies belief and comprehension. As described in recorded messages Georgevich had solved the mystery of time travel and, since he was dying of radiation poisoning, wanted his incredible device to be used by the only other person who could truly appreciate the scope of his genius…

In a daze the still sceptical Mortimer follows the taped instructions, donning the protective suit provided before activating the vehicle. Only as the “Chronoscaphe” rumbles into action and deposits him a terrifying antediluvian world of colossal plants, rampaging dinosaurs and marauding giant bugs does he realise how he has been tricked…

Against all his expectations the time machine works, landing him in a fantastic lost realm. Sadly the machine’s selector controls have been sabotaged, leaving Mortimer no way to return…

Devilish Milosh however has not counted on his dupe’s steely determination, expansive brilliance and sheer stubbornness, and before long the Professor is hurtling forward 100,000,000 years through eternity, roughly calculating in his shaggy head his original point of origin.

He’s not far off in his sums, relatively. The cellar is indeed the one he first found the Chronoscaphe in, but some time before Georgevich built his lab. Realising he needs to know the exact date before he can fine-tune his calibrations Mortimer works his way through the tunnels towards the surface and promptly finds himself in the midst of a feudal rebellion…

Gui de la Roche is not a benevolent overlord and is currently losing control of his lands to an uprising of his Serfs. The petty tyrant is understandably unhappy and suspicious when a strangely dressed Englishman drops into the middle of the conflict, babbling like a loon. The ill-educated peasants simply think he’s a demon…

Mortimer barely makes it back to the Chronoscaphe and in his haste overshoots his desired destination, encountering a few bizarre temporal manifestations as he plunges far into a dystopian future…

Finding himself embroiled in an all-out war to liberate mankind from an insidious global dictator, the Professor’s insights wedded to the technology of a broken future soon topple the tyrant and he thereafter adapts Tomorrow’s technology to solving his own problems.

With everything he needs to steer true a course home, the wily boffin even has an opportunity to turn the tables on the madman who caused his eccentric odyssey through the corridors of time…

Swift-paced, witty and spectacularly action-packed, this solo outing for Mortimer rockets from staggering sci fi set-piece to set-piece, building to an explosive conclusion with a tantalising final flourish, resulting in a superbly engaging blockbuster to delight every adventure addict.

This Cinebook edition also includes excerpts from two other Blake & Mortimer albums plus a short biographical feature and publication chart of Jacobs’ and his successors’ efforts.
Original edition © Editions Blake & Mortimer/Studio Jacobs (Dargaud-Lombard s. a.) 1962 by E.P. Jacobs. All rights reserved. English translation © 2014 Cinebook Ltd.

Yoko Tsuno volume 9: The Forge of Vulcan


By Roger Leloup (Cinebook)
ISBN: 978-1-84918-197-6

The uncannily edgy yet excessively accessible European exploits of Japanese scientific adventurer Yoko Tsuno began first began gracing the pages of Spirou in September 1970 and are still going strong.

The explosive, eye-popping, expansively globe-girdling multi-award winning series was devised by Roger Leloup, another hugely talented Belgian who worked as one of Herge’s assistants on the Adventures of Tintin strip before striking out on his own.

Compellingly told, superbly imaginative but always solidly placed in hyper-realistic settings sporting utterly authentic and unshakably believable technology, these illustrated epics were at the vanguard of a wave of strips starring smart, competent and brave female protagonists which revolutionised Continental comics from the last third of the 20th century onwards and are as potently empowering now as they ever were.

The initial Spirou stories ‘Hold-up en hi-fi’, ‘La belle et la bête’ and ‘Cap 351’ were short introductory vignettes before the formidable Miss Tsuno and her always awestruck and overwhelmed male comrades truly hit their stride with premier extended saga Le trio de l’étrange which began serialisation with the May 13th 1971 issue.

That epic of extraterrestrial intrigue was the first of 26 European albums, and this one was first serialised in 1973 (Spirou #1819-1840) and released the same year as La forge de Vulcain. A spectacular earth-shaking rollercoaster romp, it was chronologically the third album and reaches us as Cinebook’s ninth translated chronicle.

It all begins when Yoko spots a TV report of a disaster on an oil rig near Martinique and realises the drill has impacted and penetrated the same strange material – “vitreous, luminous and ultra-magnetic” – that was a basic building material of the subterranean aliens known as the Vineans…

Those ancient wanderers had been secretly hibernating deep within the earth for hundreds of thousands of years until she and her new comrades (freelance TV producer Vic Van Steen and his frivolous cameraman pal Pol Paris) encountered them and set the lost race on a new path…

Now the Vineans seem to be at the heart of a burgeoning ecological catastrophe of cataclysmic proportions, and none too soon Yoko and the lads are winging their way to the Caribbean. Upon landing they waste no time in bluffing their way into the offices of oil company Forex, aided by a few mementoes of their under-earth adventure.

They are, however, about to be unceremoniously ejected when news comes that the soon-to-explode rig has encountered a new problem: a strange craft, unlike any ever seen, is trapped in the rig’s legs even as inexplicable seismic distortions are propagating, creating an area of meteorological instability.

Yoko desperately tries to convince the manager that she has prior experience in matters like these and is promptly jetting over in a helicopter. Of course, she had to stow away first…

Before long she is valiantly prying a live Vinean and his scout vessel out of a boiling gusher of mud and has discerned the true scale of the threat. The rig’s drill has intercepted a Vinean magma tunnel – used in their construction projects – which has strayed too close to the oil field and triggered a potential geological time-bomb…

Thankfully the crisis has brought forth an unexpected benefit too as old friend and benevolent alien scientist Khany arrives to take charge.

The forthright technologist already has a plan but needs her old surface allies’ assistance to carry it out. Soon Yoko, Pol and Vic are abandoning the incredulous rig engineers and heading back under earth where an unpleasant surprise is awaiting them.

The Vineans had slept in huge, manufactured caverns for almost half a million years, but since recently reviving, internecine strife has entered the lives of the blue-skinned colonist/refugees.

In The Curious Trio, ambitious militaristic throwback Karpan made a play to seize power from the vast electronic complex known as The Centre which regulated the lives of the colonists but he was ultimately frustrated by Khany and her newfound surface pals.

Now though – thanks to humanity’s underground atomic testing – the blustering bully has returned to prominence amongst his terrified people and undertaken a dangerous scheme to destroy Earth’s civilisation and conquer the survivors.

Subverting a plan to divert magma and grow a new continent for the Vineans to occupy, Karpan wants to use the colossal magma-shifting technology to drown the surface world and conquer the survivors…

Khany and her followers were already attempting to scuttle the scheme but now that grim fortune and the humans’ drill has damaged the vast, super-engineered magma-tubes, a drastic solution is necessary to save the planet both species occupy from exploding like a cosmic firecracker…

Naturally Yoko has a plan, but this one depends as much on luck as her scientific ingenuity and martial arts prowess as she tries to mould lava like plasticine and thwart Karpan’s globally suicidal schemes…

As always the most potent asset of these breathtaking dramas is the astonishingly authentic and staggeringly detailed draughtsmanship, which benefits from Leloup’s diligent research and meticulous attention to detail, honed through years of working on Tintin.

Possible the most frenetic and visually spectacular of all her adventures, The Forge of Vulcan is a relentless, rocket-paced race to doom or salvation that will appeal to any fan of blockbuster action fantasy.
Original edition © Dupuis, 1973, 1979 by Roger Leloup. All rights reserved. English translation 2014 © Cinebook Ltd.

Valerian and Laureline book 10: Brooklyn Line Terminus Cosmos


By Méziéres & Christin, with colours by E. Tranlé; translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-84918-263-8

Val̩rian: Spatio-Temporal Agent debuted in continental weekly Pilote #420 (November 9th 1967) and was an instant hit. It became Val̩rian and Laureline as his feisty distaff sidekick quickly developed into an equal partner Рif not scene-stealing star Рthrough a string of light-hearted, fantastic time-travelling, space-warping romps packed with cunningly satirical humanist action, challenging philosophy and astute political commentary.

At the start Valerian was an affably capable yet unimaginative by-the-book space cop tasked with protecting the official universal chronology (at least as it affects humankind) by counteracting and correcting paradoxes caused by incautious time-travellers.

When he travelled to 11th century France in debut tale ‘Les Mauvais Rêves (‘Bad Dreams’ and still not translated into English yet), he was rescued from doom by a tempestuously formidable young woman named Laureline whom he had no choice but to bring back with him to the 28th century super-citadel/administrative capital of the Terran Empire, Galaxity.

The indomitable female firebrand then crash-trained as an operative and accompanied him on subsequent missions – a beguiling succession of light-hearted, space-warping, social-conscience building epics.

The so-sophisticated series always had room to propound a satirical, liberal ideology and agenda (best summed up as “why can’t we all just get along?”), constantly launching telling fusillades of commentary-by-example to underpin an astounding cascade of visually appealing, visionary space operas.

The tenth Cinebook translation – and conclusion of the series’ first extended saga Brooklyn Line Terminus Cosmos was originally serialised in the monthly Pilote #M70 – M73 from March to June 1980 before being released as an album. The time bending, space-warping saga had begun with the partners-in-peril separated by centuries and light years: Laureline dispatched to the vast Cassiopeia system, whilst her partner was deposited in Paris in 1980 in search of astounding and seemingly mystical threats.

Although acting apart, Laureline and Valerian are still “enjoying” intimate contact, thanks to Terran ingenuity and recent neurosurgeries. Being telepathically linked and sharing information on the mission has its own intrinsic problems however…

Valerian feels like a fish out of water, constantly reminded how little he knows or understands the people and history of his birthworld. His guide, the volubly affable, infuriatingly unrushed and always tardy Mr. Albert seems unsuited to the work: investigating, sifting and collating incalculable amounts of data on everything fringe, strange or whacky that occurs in the 20th century he has adopted as his home-away-from-home, but without the dash and verve a real hero needs…

Monstrous manifestations have been menacing the city and its environs: horrific creatures which appear to be demonic iterations of ancient elemental forces Fire, Water and Earth but there’s also an as-yet unexplained connection to two rival mega-corporations: W.A.A.M (World American Advanced Machines) and its equally unscrupulous competitor Bellson & Gambler.

Laureline is meanwhile scouring the colossal Cassiopeia system alone: following barely tangible leads regarding the classical concept of the Four Elements through a number of weird worlds, she eventually arrives at vast interplanetary dumping planet Zomuk where, after an epic struggle against ghastly odds, she enters a hidden shrine to gaze upon fantastic representations of the very Elemental Forces which underpin the universe and are threatening 20th century Earth…

Back in Paris, her psychic contact with Valerian is broken when he storms out into the Parisian night, utterly oblivious to the fact that he’s being followed by enigmatic figures in an expensive automobile. And then he accepts a lift from a pretty girl in a sports-car…

After a full recap the story resumes here some relative hours later as Laureline finally wakes her slumbering, cosmically distant partner. She is psychically aware of the woman sleeping beside him and takes great pleasure in razzing him on his conquest “in the line of duty”…

Fun over, Laureline imparts crucial information: the puissant yet debased ancients of Zomuk now seemingly worship two strange new godlike beings and are sharing with them the awesome power of Elemental artefacts they have preserved for centuries. Sadly she suspects the lordly strangers are far from divine and have extremely venal if not outright criminal motives for their attentiveness.

Moreover, when the deities started squabbling over the potent offerings, the native Zoms start to smell a rat too…

Now with Laureline tracking the impostors deep into a region dominated by astral pirates and fugitives, Valerian returns to his new companion, suspicious that she also is not what she seems…

He’s not wrong. The highly competent Miss Cynthia Westerly is highly placed in one of the corporations pursuing the uncanny phenomena plaguing Paris, but is oblivious to the fact that the big oaf she thought she safely seduced and left is actually following when she heads for the Pompidou Centre to try and capture the next Elemental manifestation…

As he trails her, however, Valerian becomes aware that her rivals are in pursuit and plays a very deft trick to throw them all off guard…

Rendezvousing with Albert, the Spatio-Temporal Agent manages to get his hands on the surprisingly compact “Creature of Air and Dreams” before anybody else but the brief contact leaves him changed and damaged…

As Albert hustles him away, Valerian slips into tenuous contact with Laureline but the communication is oddly garbled, since his consciousness is simultaneously wandering the timelines: glimpsing events from his past and many which have yet to occur…

His bewildering loss of temporal continuity continues even as Albert drags his dazed presence onto a jet, heading for a final confrontation with the warring corporate cliques. The entire journey is punctuated with bizarre visions which Laureline cannot help but share and on arrival in New York Albert takes the debilitated agent to see an old friend: aged Kabbalah scholar Schlomo Meilsheim who has a few ideas on a remedy for the increasingly escalating condition…

The situation has not gone unnoticed by the voracious corporations either. With their grand schemes of and profitable new proprietary energy sources threatened they have instigated a mass convocation of every fringe scientist, modern mystic, seer, religious nut and new age quack in the country: a last ditch attempt to regain control of the elemental forces currently tormenting Valerian…

Naturally Schlomo is invited too and he brings his friends along to the desolate, snow-swept reaches of Brooklyn. When Val wanders off, terse communication with Laureline reveals the truth about his latest visions and the dangers she’s been battling single-handed in pursuit of the faux gods.

Now as Elementals catastrophically manifest amongst the massed mystics, she enacts a bold plan to cut off the problem at source; severing the uncanny connection between devastating forces devised by the Zoms and its unfortunate link to unwary, unhappy 20th century Earth…

Sly, subtle, brilliantly mind-boggling and moodily mysterious, this sharp saga is a trans-time tale of subtle power, dripping with devilish wit, but no matter how trenchant, barbed, culturally aware or ethically crusading, Valerian and Laureline yarns never allow message to overshadow excitement or entertainment. This is one of the most memorable romps Méziéres & Christin ever concocted, and heralded the start of even greater epics to come …
© Dargaud Paris, 1981 Christin, Méziéres & Tran-Lệ. All rights reserved. English translation © 2015 Cinebook Ltd.

The Legend of Korra: Book 4 – Balance – the Art of the Animated Series


By Michael Dante DiMartino, Bryan Konietzko & Joaquim Dos Santos (Dark Horse)
ISBN: 978-1-61655-687-7

Win’s Christmas Gift Recommendation: Astonishing Art Attack for Kids Of All Ages… 9/10

Autumn is officially here, and huge men from many countries are running about very genteelly trying to cripple each other, so it’s hard to escape the conclusion that the Holiday Season is inescapably close. And after all, Christmas films have been playing on Sky Movies since early March…

Seriously though, if you’re prudent, it is time to start looking at gifts for your loved ones – or even family – and here’s something that will delight aspiring artists and lovers of fantasy television: one of the most evocative animation art-books I’ve seen in many a year…

Always foremost amongst the fascinating publishing add-ons to accompany major motion picture releases or mega-successful TV cartoon shows are the supplemental “Art of…” compendiums, such as this tome dedicated to the spectacular manga-inspired Nickelodeon hit The Legend of Korra.

A magnificent and stupendously oversized (312 x 246 mm) full-colour luxury hardcover, this is actually the last of a quartet of books tracing the progress of the critically acclaimed, commercially triumphant series, which aired for 52 episodes between 2012 and 2014 in the USA, divided into four chapter-seasons or “Books”: Air, Spirits, Change and Balance.

The show has been likened to Game of Thrones but that’s just lazy pigeon-hole reviewing so don’t be put off. You don’t even need to be a fan of the show to enjoy the astounding, gloriously enticing and visually breathtaking example of the collaborative animators’ art gathered within, but in case you’re looking for a bit of context here’s a little background…

Devised by Bryan Konietzko & Michael Dante DiMartino, the series began life as a 12-part continuation of Avatar: the Last Airbender – albeit, set seventy years later – on a fantastic world redolent of the works of Hayao Miyazaki (Nausicaä of the Valley of the Wind, The Wind Rises), where certain momentous individuals are born with the power to manipulate the classic of Elements Earth, Air, Fire and Water.

All the eternal problems of greed, privation, venality and political ambition still plague the people though, and inevitably war and conquest are seen as the solution to obstacles by the worst humanity has to offer…

The series targeted older kids and was a huge hit, winning great approval for its frank treatment of real-world problems such as terrorism, dissent and socio-political unrest as well as for its forthright and groundbreaking treatment of race, gender and issues of sexual identity. It also looked stunning whilst doing it…

Dark Horse Editor Dave Marshall worked with DiMartino, Konietzko and Co-Executive Producer Joaquim Dos Santos to compile another eye-popping mix of production and concept art, storyboards, panoramic views, production sketches, designs, development art and models, a wealth of beautiful background paintings and a bountiful mass of model-sheets for each of the legion of characters which populated the show, all augmented with incisive commentary and colour from the creators, resulting in a splendid coffee-table chronicle which is utterly bewitching.

After Introductions from DiMartino, Konietzko & Dos Santos, the book cleverly divides into thirteen chapters, offering all those aforementioned construction-elements on an episode-by-episode basis. Thus ‘Chapter 1: After All These Years’ and ‘Chapter 2: Korra Alone’ display the characters and settings at the starting point whilst succeeding instalments ‘The Coronation ‘, ‘The Calling’, ‘Enemy at the Gates’, ‘Battle of Zaofu’, ‘Reunion’, ‘Beyond the Wilds’, ‘Operation Beifong’, ‘Kuvira’s Gambit’, ‘Day of the Colossus’ and the apocalyptic ‘Chapter 12: The Last Stand’ disclose the changes and developments in the cartoon cast and scenarios necessitated by the meticulously unfolding epic in a manner which is both captivating and revelatory.

The fantastic feast for the eyes then concludes with a selection of ‘Ancillary Art’ featuring character illustrations, poster art, unused roughs, book cover sketches, faux “photo-booth snapshots”, promo art, blog illustrations and prints from the series’ tribute art shows.

This is an awesome book that will certainly inspire artistically-inclined youngsters, and bereft fans of the broadcast iteration of The Legend of Korra can console themselves with the fact that Dark Horse are going to continue the adventure in comicbook form just as they have so successfully done with defunct shows like Buffy the Vampire Slayer, Angel and Firefly.
© 2015 Viacom International Inc. All Rights Reserved.

Evil Emperor Penguin


By Laura Ellen Anderson (David Fickling Books)
ISBN: 978-1-910200-51-3

Win’s Christmas Gift Recommendation: Outrageous Antics and Brilliant Buffoonery… 8/10

In January 2012 Oxford-based family publisher David Fickling Books launched an “old school” weekly comics anthology (aimed at girls and boys between 6 and 12) which revelled in reviving the good old days of British picture-story entertainment intent whilst embracing the full force of modernity in its style and content.

In October 2015 The Phoenix will release its landmark 200th issue – the first British comic publication to reach that milestone since 2000AD – and as always each enchanting instalment offers humour, adventure, quizzes, puzzles and educational material in a joyous parade of cartoon fun and fantasy.

In the years since its premiere, the periodical has gone from strength to strength, winning praise from the Great and the Good, child literacy experts and the only people who really count – the totally engaged kids and parents who read it…

The magazine’s pantheon of superbly engaging strips inevitably led to a line of superbly engaging graphic novel compilations, the latest of which is a riotous romp starring a gloriously malign arch-wizard of scientific wickedness who will delight all readers with a profound sense of mischief and unbridled imaginations.

Conceived and created by children’s book illustrator and author Laura Ellen Anderson (Kittens, Snow Babies, My Brother is a Superhero {with David Solomons}), Evil Emperor Penguin lives in a colossal fortress beneath the Antarctic, working tirelessly towards total world domination, assisted by his stylish, erudite administrative lackey Number 8 and a cute, fuzzy, loyal, endlessly inventive little abominable snowman clone named Eugene. EEP had whipped up a batch of 250 but none of the others are quite like Eugene…

EEP appointed the hairy, bizarrely inventive tyke his Top Minion but somehow never managed to instil him with the proper degree of evilness. He is, however, a dab-hand with spaghetti hoops so it’s not a total loss…

Following a pin-up info page ‘EEP’s Evil Underground Headquarters (Top Secret!)’ which discloses all you’ll need to know before an assortment of vile vignettes begins with ‘A Stitch in Time’ wherein the cape-clad malcontent megalomaniac unleashes his Evil Emperor-bot of Icy Doom at the annual World Leaders’ Picnic.

Unfortunately, due to a totally typical cock-up with the plans by oafish underlings, the titanic tin-can terror’s ice-laser eyes have somehow been replaced by instant knitting machines…

The next invention doesn’t even get out of the lab before malfunctioning. ‘Have No Fear’ sees a nasty device that manifests personal terrors run amok in the lab, unleashing EEP’s domineering mother and sweet Eugene’s incredible, ghastly secret phobia before the inventors can reach the Emergency Self-Destruct Button, after which ‘Cat-astrophe’ introduces a terrifying rival in the Word Domination stakes who infiltrates the bad bird’s base as a cute and fluffy feline pet for Number 8…

When EEP’s giant spider robot immobilises the entire Earth in its ‘World Wide Web’ even Evil Cat is caught off guard and only Eugene’s unwholesome preoccupation with shiny, sparkly unicorns prevents total disaster.

The top-hatted, moustachioed, perfidious puss then attempts an amnesty with ‘The Truce: Part 1’. The fuzzy fiend is, of course, shamming friendship and the floral gift he proffers is in fact a deadly animated booby-trap which is only just defeated thanks to Eugene’s usual ineptitude in concluding episode ‘The Truce: Part 2’…

Would-be World Dictators are not a particularly forgiving bunch and when the fuzzy tyke accidentally unleashes the full force of EEP’s Ferocious And Really Terrible machine, ‘The Stinking Truth’ released in a Nuclear Stench Cloud prompts EEP to fire the Top Minion. His loss is Evil Cat’s gain though and Eugene soon settles in with an Evil Master who really appreciates him.

‘Please Alight for the Domination Station: Part 1’ soon finds them quashing the chilly, Caped Fiend’s scheme to transform Britain’s seat of government into the Houses of Penguinment but a pitched battle between super-science cat and brilliant gadget bird swiftly escalates beneath London streets in ‘Please Alight for the Domination Station: Part 2’ and Eugene’s cuteness-filled ultimate weapon sadly takes out his new boss by mistake…

As a result of that debacle the little snowman is briefly evaporated by Evil Cat and ends up floating wistfully over Antarctica as a ‘Head in the Clouds’ even as Evil Emperor Penguin faces his greatest challenge when his little sister Ruth – she prefers “Ruth-less” – pays a visit, sees what big brother is up to and decides that she too is going to rule the world in ‘Sibling Rivalry: Part 1’…

Things get even worse when Evil Cat interferes, holding Ruth-less hostage in ‘Sibling Rivalry: Part 2’ but everybody involved has foolishly forgotten that little turncoat Eugene is afflicted with niceness and a powerful conscience…

This initial outing exploring cartoon evil and daft depravity then concludes with an epic 4-part saga detailing ‘The Return’ when sweet-natured Eugene’s continual bodges at last force Evil Cat to fire him with extreme prejudice.

Hopeless, homeless and homesick, the shaggy savant is on his last legs when he’s taken in by jolly unicorn Keith, who nurses him back to health and flies him to Antarctica just in time for them both to become embroiled in the final fateful clash between Penguin and Cat. Naturally such devoted do-gooders can only get stuck in and engineer a magical reconciliation…

Rollercoaster-paced, hilariously inventive and happy to be silly when it counts, this is a captivating spree of smart, witty adventure, which will delight readers of all ages.
Text and illustrations © Laura Ellen Anderson 2015. All rights reserved.

Evil Emperor Penguin will be released on October 1st 2015 and is available for pre-order now.

If You Steal


By Jason (Fantagraphics Books)
ISBN: 978-1-60699-854-0

Christmas Gift Recommendation: A comics lover’s dream made real… 9/10

Jason is secretly John Arne Saeterrøy: born in Molde, Norway in 1965 and an overnight international cartoon superstar since 1995 when his first graphic novel Lomma full ay regn (Pocket Full of Rain) won that year’s Sproing Award (Norway’s biggest comics prize). He won another Sproing in 2001 for the series Mjau Mjau and in 2002 turned almost exclusively to producing graphic novels.

A global star among the cartoon cognoscenti, he has won many major awards from all over the planet. Jason’s work always jumps directly into the reader’s brain and heart, utilising the beastly and unnatural to gently pose eternal questions about basic human needs in a soft but relentless quest for answers. That you don’t ever notice the deep stuff because of the clever gags and safe, familiar “funny-animal” characters should indicate just how good a cartoonist he is…

The stylised artwork is delivered in formalised page layouts rendered in a minimalist evolution of Hergé’s Claire Ligne style, solid blacks, thick outlines and settings of seductive simplicity – augmented by a deft and subtle use of flat colour which enhances his hard, moody, suspenseful and utterly engrossing Cinema-inspired world.

The superbly understated art acts in concert with his dead-on, deadpan pastiche repertoire of scenarios which dredge deep from our shared experience of old film noir classics, horror and sci fi B-movies and other visual motifs which transcend time and culture, and the result is narrative dynamite.

This latest hardback compilation collects eleven new short yarns and opens with the eponymous and eerie ‘If You Steal’, wherein cheap thug Paul perpetually risks everything and the one person who keeps him feeling alive in search of quick cash, only to lose it all in the end after which ‘Karma Chameleon’ finds a small desert community dealing with the discovery of a giant, carnivorous and extremely predatory lizard which nobody seems able to see. Good thing masturbation-obsessed boffin Dr. Howard Jones and his long-suffering daughter Julia are in town…

The deliciously wry and whimsically absurdist Samuel Beckett spoof ‘Waiting for Bardot’ then segues neatly into a dashing mystery of masked derring-do as ‘Lorena Velazquez’ eventually tires of waiting for her ideal man to finish off a necessarily interminable and horrific army of villains prior to doling out a maiden’s traditional rewards whilst a fugitive murderer narrates his own paranoia-fuelled downfall after his ‘New Face’ briefly tempts him with love and the never-to-be-achieved promise of peace and safety…

A series of six faux horror comics covers combines to relate the trials of chilling romances in ‘Moondance’ and the classic fear theme extends into a rip-roaring battle against the undead in ‘Night of the Vampire Hunter’ and ‘Polly Wants a Cracker’ follows the other unique career path of artistic legend/assassin-for-hire Frida Kahlo whilst a junkie musician pushes his luck against some very bad guys because ‘The Thrill is Gone’ before ‘Ask Not’ takes a trawl through history from Stonehenge in 2583 BC to Salon de Provence in 1554 AD (courtesy of Nostradamus) to 1960s Cuba, revealing the truth behind the assassination of JFK and Abraham Lincoln and what parts Lee Harvey Oswald and Jack Ruby actually played in that millennial plot: a parallel worlds yarn like no other…

The book ends with a stunning, deeply moving graphic examination of dementia which is both chilling and oddly-heart-warming as aging Emma deals with the scary creatures who keep taking away the names of things in ‘Nothing’, proving once more that behind the innocuous-seeming cartoons and contemporary fairy tale trappings Jason’s work is loaded with potent questions…

If You Steal resonates with Jason’s favourite themes and shines with his visual dexterity, and skewed sensibilities. disclosing a decidedly different slant on secrets and obsessions. Primal art supplemented by sparse and spartan “Private Eye” dialogue, enhanced to a macabre degree by solid cartooning and skilled use of silence and moment, all utilised with devastating economy, affords the same quality of cold, bleak yet perfectly harnessed stillness which makes Scandinavian crime dramas such compelling, addictive fare.

These comic tales are strictly for adults yet allow us all to look at the world through wide-open young eyes. They never, however, sugar-coat what’s there to see…
If You Steal is © 2015 Jason. All rights reserved.

The Bozz Chronicles


By David Michelinie & Bret Blevins, with John Ridgway and various (Dover Comics & Graphic Novels)
ISBN: 978-0-486-79851-6

Thanks to unseasonably chilly weather and a total plethora of astoundingly great graphic tracts in my reviews tray I’ve decided to brave the wrath of the readership by bring up the dreaded “C” word almost a month earlier than usual. I make no apologies. This is a book everybody will have on their wants list…

Win’s Christmas Gift Recommendation: A timeless, captivating delight… 9/10

During the 1980s the American comics scene experienced an astounding proliferation of new titles and companies in the wake of the creation of the Direct Sales Market. With publishers now able to firm-sale straight to specialised, dedicated-retail outlets rather than overprint and accept returned copies from general magazine vendors, the industry was able to risk and support less generic titles whilst authors, artists and publishers could experiment without losing their shirts.

In response to a wave of upstart innovators, Marvel developed a line of creator-owned properties at the height of the subsequent publishing explosion, launching a number of idiosyncratic, impressive series in a variety of formats under the watchful, benevolent and exceptionally canny eye of Editor Archie Goodwin. The delightfully disparate line was dubbed Epic Comics and the results reshaped the industry.

One of the most significant hits was a winsomely engaging blend of fantasy, criminology and urban myth with a beautifully simple core concept: “Sherlock Holmes from Outer Space”. Even that painfully broad pitch-line does the series it became an unforgivable disservice: The Bozz Chronicles was – and is – so much more. It became one of Epic’s earliest sensations and the reasons it never continued beyond its initial 6-issue run (spanning December 1985-November 1986) had nothing to do with poor sales…

The mesmerising mix of Victoriana, super-science and sorcery might even be considered as an early precursor if not progenitor of the visual form of the literary genre K. W. Jeter dubbed “steampunk” in 1987…

Preceded with a Foreword from Brandon Graham, Dave Michelinie’s self-deprecating Introduction ‘Blame it on Spielberg’ plus fond reminiscences from originating illustrator Bret Blevins, an amazing moment in comics history repeats itself as ‘The Bozz Chronicles’ opens on Mandy Flynn, a fiercely independent young woman plying her trade – frequently described as the World’s Oldest – in the sooty, sordid environs of London during the latter quarter of the 19th century.

Saucy, sassy, sensitive and lovely, she is bringing her latest client up to her attic abode when the incipient physical transaction is suddenly curtailed by the discovery of a strange-looking foreigner trying to commit suicide in her rooms…

As her toff flees in terror, Mandy tries to talk down the intruder and realises just how strange he truly is: eight feet tall, pale yellow in complexion, with a hairless, pointy head. He is also gentle, exceptionally well-spoken, has a long tail and can fly…

Six months later Mandy and the creature she calls Bozz are doing exceptionally well. He still claims to be from another world and certainly acts like no human she has ever met: he cannot tell lies, communicates with animals, constantly wanders around naked and absorbs like a sponge every scrap of knowledge she can provide for him through books and papers.

Bozz misses his home: a far-distant world of benevolent intelligences he has no chance of ever returning to. So much so that he was going to kill himself as much through boredom as loneliness and Mandy’s brilliant idea to keep him alive was to engage his prodigious intellect in puzzles. She set them up as consulting detectives based in the less than fashionable Maracot Road, using the profits to better her own hand-to-mouth existence in the process.

The only problem is that when no challenging cases manifest, Bozz’s thoughts instantly return to ending it all…

Thankfully, just as she is preparing to hide all the sharp objects again, a truly unique mystery knocks on the door and the secretary of Lord Giles Morgan requests their help. According to the Press, her employer – and prospective Prime Minister – recently escaped an assassination attempt. She however was with him when it happened and claims he did not survive. In fact, after having made further discreet inquiries she found her master had in fact been dead for some three years prior to the attack…

As Bozz excitedly accepts the commission Mandy is convinced they are dealing with a madwoman, but when their client is destroyed by a bolt of lightning as soon as she leaves their office the retired demimondaine is forced to think again…

The first step is naturally to interview Lord Giles and, although the shady politician proves no help at all, Bozz gleans much useful information from the caged bird in Morgan’s study and is soon on the trail of an aristocratic secret society utilising vast funds and weird science to resurrect the dead in pursuit of a deadly and regressive political and economic agenda…

Sadly even the alien outcast’s uncanny powers prove less than enough to stop the plotters, but Mandy has gifts of her own and beguiles a rowdy American ex-prize-fighter she found in a bar to assist in the climactic final confrontation…

Besotted, punch-drunk Salem Hawkshaw then joins the detectives to handle any future physical exigencies that might occur, but despite everything he sees is never convinced his big, bemused boss is anything other than a crazy circus freak.

The new comrades are all utterly aware that their sudden success has brought them to the attention of Scotland Yard’s most privileged operative and the trio have barely caught their breath before Inspector Colin Fitzroy comes calling, deviously offering them a case the police have no interest in.

Apparently a drunk had seen demons in Park Lane…

As the shamefully-employed scion of Britain’s richest family continues trying to impress the ravishing Miss Flynn, further arcane incidents are occurring, ‘Raising Hell’ in the capital’s swankiest district and before long the Private Inquiry agents have found troubled Samantha Townes whose husband has fallen foul of the vilest black magic and his own gullibility…

Wealthy Inspector Fitzroy has his own, more pressing problems. A rash of exceedingly orderly murders has turned up odd artefacts which defy explanation by any expert Scotland Yard can muster: things that cannot possibly have been built by any craftsman on Earth…

In ‘The Tomorrow Man’ (inked by Al Williamson) a trip to the funfair does little to alleviate Bozz’s boredom but does lead to the gently gullible giant being gulled and lured away by a wily pack of street children who use his powers and naivety to go on a crime spree.

Later, when the shady Fair-owner tries to kidnap Bozz for his freak show, the ultimately unsuccessful attack leaves the alien blind and kids’ ringleader Oliver brings him to underworld surgeon Dr. Paine, who runs a subterranean clinic as a sideline to pay for his researches into time travel. He sees in the alien a perfect opportunity to advance the causes of science…

Redeemed by Bozz’s unflagging trust, Oliver at last realises the enormity of his betrayal and fetches Mandy and Salem to effect a rescue, but by the time they arrive, chronal chaos is erupting everywhere…

As engaging and enthusiastic as the tales have been until this point, ‘Were-Town!’ is (at least for history-buffs and especially Londoners) a truly stand-out moment in the series as the ineffably marvellous John Ridgway stepped in to illustrate a pithy, punchy deep midwinter tale disclosing something of Mandy’s past whilst introducing her reprehensible absentee father Egan Thorpe.

We’ve always whined in Britain about how Us and Ours are represented in American productions and, despite the obviously strenuous and diligent researches Michelinie & Blevins undertook, frequently the tone of their Bozz Chronicles often smacks more of Hollywood than Cricklewood. It’s not something that non-Brits will even notice, but for us aging “Cockney Sparrers” the differences are there to be seen.

Such is not the case (as gratefully acknowledged by the creators themselves in their respective, respectful Introductions) when Ridgway applied his meticulous line and copious pictorial acumen – gleaned from decades drawing a variety of British strips for everything from Commando Picture Library to Warrior to 2000AD to The Famous Five – to a genuinely spooky and photographically authentic tale of deranged artists, dastardly squires and infernal paintings which come to unholy life in the snow-drenched rural wilds of Southeast England…

Michelinie & Blevins reunited for ‘The Cobblestone Jungle’ as Inspector Fitzroy again called upon the Consulting Detectives; impelled as much by his lusty fascination with Amanda as the demands of an African king who needed the assistance of the British Empire if he was to guarantee a steady flow of diamonds from his equatorial realm…

Apparently a white man had stolen the tribe’s sacred jewel and brought it to his hidden jungle playground in London. Thanks to some canny legwork from little Oliver the detective trio are able to track the bounder, but nobody expected the filched jewel to be capable of emitting destructive death-rays…

After a spectacular battle high above the city Bozz was able to end the threat, but his biggest surprise came when the grateful king asked to thank him personally and revealed a millennia-old connection to Bozz’s extraterrestrial race…

It all culminated in a desperate voyage to the Dark Continent for Mandy, Bozz, Salem and Fitzroy in search of ‘King Solomon’s Spaceship’ and the achievement of the marooned alien’s most fervent desires… unless of course, a gang of German raiders or Mandy’s own selfish self-interest somehow ruined everything…

Rounded out by a superb ‘Bonus Artwork and Cover Gallery’ from Blevins and closing with an effusive ‘Afterword by John Ridgway’, this is a long-overdue collection of a magnificent moment in comics collaboration which will now hopefully reclaim its place at the forefront of fantasy fables.

The Bozz Chronicles © 1985, 1986, 2015 David Michelinie. Introduction © 2015 David Michelinie. Foreword © 2015 Brandon Graham. Afterword © 2015 John Ridgway. All rights reserved.

The Bozz Chronicles will be in stores from September 16th 2015 and is available for pre-order now. Check out www.doverpublications.com, your internet retailer or local comic shop.

The Erotic Adventures of Space Babe 113


By John Maybury (Soaring Penguin Press)
ISBN: 978-1-908030-16-0

I have to declare an interest before I review this splendid and long-awaited collection. John Maybury is, as well as a fellow survivor of the Comic Creators Guild and my editor on the Guild’s Annuals (still available at most Unicorn Fairs and any Galifreyan used-stuff emporium), one of many people I have taught in more than twenty-five years as a tutor of comic skills at various organisations ranging from the London College of Printing, through the London Cartoon Centre to the Cartoon Art Trust.

I think it’s only fair to state, however, looking at how few of those hundreds, if not thousands, of students have gone on to produce outstanding comic work, that we’d be deluding ourselves in assuming I had any effect whatsoever.

I’ve known John for decades both professionally, socially and on occasion alcoholically and feel the Convent-school-inculcated need to admit this long association. Of course you might say it’s no fault of mine if extremely talented and dedicated people congregate around me like shining planets around a dying sun contemplating becoming a big black hole…

Confession over, and so to work…

The Erotic Adventures of Space Babe 113 is a remarkably original and ferociously addictive landmark of comedic science fiction from a creator not content to simply tell stories, but determined also to constantly challenge himself in the process. Redolent with overtones of Barbarella (Jean Claude Forest’s comic more than the Jane Fonda movie), The Ballad of Halo Jones, Red Dwarf, Little Annie Fanny and a dozen other things I could cite to show off, this is the intoxicating tale of a sexy ingénue on a five-year commercial mission to the stars with a motley mob of misfits on the claustrophobic and muddled European Union ship Marco Polo.

Although nominally the ship’s Catering Officer, Space always seems to get the tackiest jobs – such as testing the fetishistic Off World Battle Garb – during a mercilessly mercantile mission to sign up new trading partners.

Perhaps it’s because she’s a bit of a “looker”, not that academically accomplished and reputedly far from chaste? Whatever the actual reason, the Earth-based overseer of this particular mission – Media Director 667 – has already increased company revenue streams by forward-selling the “adults-only” Ship’s Logs to broadcast franchises and so most of Space’s shipboard duties tend to end with her undraped and panting.

Regrettably for all the cunning entrepreneurs, although free, healthy and over 21, SB 113 has faithfully promised her boyfriend to stay exclusive until they’re reunited, even though that tends to make her a little short on patience and quite ready to stroppily protest the stream of strange orders perpetually foisted upon her by immediate superiors Lesbian Sex Officer Mrrf M’n’cha and Marketing & Sales Officer Star 406…

At least she can share her woes with Laundry Officer Rince Cycle 335 – whose sympathetic ear almost makes up for his permanently sneering at her for being a glorified microwave-oven operator…

Not long into the mission the first crisis occurs after cosmic rays mutate the female crew-members’ underwear and only after a valiant struggle are the rampaging killer-skivvies ejected from the ship. Sadly, it does mean that the women might be stuck in Scottish Engineer‘s hastily cobbled-together titanium-steel knickers or reduced to going commando, and further danger lurks since not all the deadly drawers have been banished…

Eventually stability returns in time for the planned rendezvous with the fabled ‘Lirka’ and on Marco Polo assorted crewpersons prepare for their first trade conference with the asexual Aardvarks. Tensions are high but at least all are confident that there will be no further assaults from treacherous or homicidal underwear.

Unbeknownst to most of the Terran delegation, however, lead negotiator Star 406 has been secretly instructed to use any means necessary to compel the Lirka to purchase human porn. She regretfully realises that in such an impossible situation she will need every possible advantage and that means the always-aggravating Space Babe 113.

Can two such widely differing species find some common ground to build upon? In the strangest, stickiest manner imaginable the answer is categorically “yes”, but sometimes getting what you want isn’t really a good thing, as can be seen when the conference devolves into a wild, narcotically-deranged strip-poker party…

Barely surviving the catastrophic aftermath of the all-too successful trade-conference with the androgynous ant-eaters, Space crashes a hastily procured escape pod onto a desolate jungle world dubbed ‘Foliage’ where she must eke out a lonely existence and pray for rescue. She has her snarkily sarcastic and judgemental new AI knickers to talk to, but other than them, is she truly alone?

At last convinced that something on the lush planetoid is trying to communicate with her, she undertakes an epic quest and falls for the oldest line in interstellar seduction. Is she the last hope for a dying race to return from the very edge of extinction, or is it just that Earth Girls really are Easy?

At least she’s still kept her promise, if you only count humans…

Rince had also ditched on the green world and before too long he and Space were rescued by U.S. starship George Dubya: a straight-laced, traditional exploration vessel which only releases “Family Viewing” Mission Logs. ‘Stones’ finds Media Director 667 – terrified of lost sales or shared profits – frantically informing his superiors of the disaster before determining to get his star back or get rid of her before the Yanks get all the cash and glory.

He discloses that Space’s knickers have an illegal patch and are operating without the curbs of the Three Laws of Lingerie: if necessary they can be manipulated and compelled to self-destruct…

Things are pretty desperate already aboard the US starship: Space has met the bosom-heavingly gorgeous archaeologist Dr. Standing Stones and, despite a complete lack of qualifications, has claimed to be one herself, ready and so-very-willing to join his expedition to the ancient world of ‘Sand’ spinning beneath them. She is hot, bothered and blithely unaware of EU Commands’ murderous plan, busily losing another ill-tempered battle with her surly underwear which cruelly claims it is no longer her size…

She is plagued by hot, sweaty dreams as ‘Mud’ then sees the history-hunters encountering one of the most powerful and ancient species in existence. Tragically the puissant Grand T’Kleep of Tyracus III understandably takes great umbrage at being used in a most unseemly manner for a moment of urgently needed libidic relief by the soft, curvy one and decides to put her entire race on trial. As the representative of humanity SB 113 must defeat the mighty Bolboi champion in a sacred duel which looks remarkably like mud-wrestling or her entire species will excised from existence 35,000 years before they began annoying proper civilised beings.

Good thing Space was Academy Champion three years running…

Meanwhile on the George Dubya the Americans have cracked the murderous coded message from MD 667 and begin countermeasures…

Chapter 7 slightly diverts to offer an ‘Origin’ revealing how a simple wannabe fashion designer encountered the wrong Careers Bot and ended up an unwilling astronaut Catering Officer, as well as her hidden history with the frustrated creature who became Media Director 667 before ‘Jet’ finds Star 406 fanatically attempting to complete the explosive sabotage mission even as MD 667 – under orders from his own boss – reluctantly leads a rescue mission to pick up his out-of-control minions as a fantastic, millennia-old plan of cosmic fiddling slowly, teasingly unfolds…

With star ships and space stations in imminent danger of destruction the explosive climax sees Space forced into extremely rash behaviour as she tussles with Star to save Dr. Stones and perhaps all of us thanks to ‘Wings’, common sense, good luck and sheer guts…

Raunchy, hilarious, surreal and astoundingly clever, but still deftly striding the right side of the line between charm and prurience, Space Babe 113 is not only great saucy smut and potent parody but also solid, big sky science fiction treated with all the irreverence it deserves and I for one can’t wait for her snooty talking pants to spin off into their own mini-series. Until that moment however this splendid, long overdue chronicle concludes with a few delicious shorts including ‘Space Babe’s Handy Guide to Lesbian Sex for Single Girls’ and ‘The Space Probe: an investigation of the Seamier Side of Sequential Art’.

There is a long tradition of sexy spacewomen in comics, films, TV and even novels and this gently racy, technically torrid tale ranks among the highest in those arenas. The humour is both broad and gentle, with much more of the Carry On movie rather than Emmanuelle about it, although many subversive side-splitters do sneak in, and there are oodles of deep-genre, comic book and computer techie in-jokes for those in the know.

Remember I said he liked to challenge himself? Although able to draw fabulously well in a variety of representational styles, John has sweetened the pot for us all by setting himself a daunting task. This is a glamour book which has successfully abandoned pseudo or mega-pneumatic realism in favour of reductionist abstraction which has echoes of Vaughn Bodé, Alex Niño and graffiti street art. It is to his credit that his diligence has incontrovertibly succeeded. She may just be large blobs of thick black and white, but she is certainly a tasty little minx.

Well-rounded, captivating and impossible to put down. Buy it and decide if I mean her or it, why don’t you?
© 2015 John Maybury. All rights reserved.

Twin Spica volume 10


By Kou Yaginuma (Vertical)
ISBN: 978-1-935654-24-7

Kou Yaginuma first captured the hearts and minds with poignant short story 2015 Nen no Uchiage Hanabi (2015: Fireworks, published in Gekkan Comics Flapper, June 2000), before expanding the subject and themes into a major manga epic combining hard science and humanist fiction with lyrical mysticism and traditional tales of school-days and growing up.

2024 AD: diminutive teenager Asumi Kamogawa always dreamed of going into space. From her earliest moments the solitary child gazed up at the stars with imaginary friend Mr. Lion, especially gripped by the twinkling glow of Virgo and alluring binary star Spica.

An isolated, serious child, she lived with her father, a common labourer who had once worked for the consortium which built the rockets for Japan’s Space Program.

When Asumi was one year old, the first Japanese manned launch ended in catastrophe after rocket-ship Shishigō (“The Lion”) exploded during its maiden flight: crashing to earth on the coastal city of Yuigahama. Hundreds were killed and many more injured, including Asumi’s mother.

Maimed and comatose, the matron took years to die. The shock crushed her grieving husband and utterly traumatised infant Asumi.

In response to the disaster Japan set up an astronautics and space sciences training facility where, after years of determined struggle, Asumi was accepted by the Tokyo National Space School. Slowly making friends like Shinnosuke Fuchuya (who used to bully her as a child back in Yuigahama), boisterous Kei Oumi, chilly, distant Marika Ukita and ultra-cool Shu Suzuki, Asumi inexorably moved closer to her unshakable dream of going to the stars.

Against all odds – she is small, shy, retiring, looks weak and is very poor – Asumi endures and always succeeds. She still talks with Mr. Lion, who seems to be the ghost of an astronaut from the Shishigō…

Individual instalments in these compelling monochrome volumes are presented as “Missions”, methodically combining into an overarching mosaic detailing the subtle interconnectedness of generations of characters, all linked by the call of the heavens.

Volume 10 comprises numbers 56-64, and includes another enchanting autobiographical vignette from the author’s own teenage years in his Another Spica occasional series.

The story resumes as the students all head out to the mountains for another gruelling series of metal and physical tortures claiming to be training exercises, which give the fated five another chance to bond as arduous underwater repair protocols take on an added dimension as they compete against robots.

The daunting subtext is simple: the mechanoids are far more appealing to the government and funding authorities. They cost less to train and there’s no public outcry if they are lost. The stars-struck kids’ only hope is that the machines cannot yet compete with the pluck and ingenuity of living astronauts…

Whilst the students fret and train, back at Space School Asauri News journalist Ichimura is getting closer to corroborating his suspicions: Ukita is not a normal human and her “father” – publicity-shy life-sciences mogul Senri Ukita – has done something at once astonishing and ethically shady following the death of his first daughter years ago…

The thought triggers another flashback when, as a boy in Yuigahama, Ichimura (and his doomed friend who became an astronaut on the Lion) waited by the bed of a pale, chronically ill little girl and begged her unfeeling father not to take her away…

Mission: 57 opens with Asumi and her companions still valiantly giving their all in a modern “John Henry” battle against encroaching automation, but the stakes subtly change when she talks to the robot designers and understands the tragic passion which drives them to remove the necessity for humans in space. They too learn something from her counterarguments before 58 sees the end of the one-sided exercise and the dejected students’ glum return to school for the dog-days of summer in Mission: 59.

As Kei tries to lift everyone’s spirits Marika slips away to pick up another 90 days worth of the experimental drugs which keep her unique condition under control and time slips back again to the long-ago days when she read the diary of the other Marika: the weak one who preceded her…

Later the gang meet up and – due to a just a little chicanery – opt to spend another summer vacation in the unlikely seaside resort of Yuigahama. Later Marika confides in Asumi; suggesting that whatever happens in years to come, those who are left should always meet there in summer. Later, as they all trundle down on the scenic train their spirits rise, except perhaps star-boy Suzuki who sleeps quietly, utterly unaware that he has yet another nosebleed…

The restful recuperation begins in Mission: 60 with a visit to the shrines to the dead from the crash and gentle little bonding moments – except for grouchy Fuchuya who is once again pressed into service at the family fireworks factory. It’s the not the work he minds: it the continuing frustration that he cannot find again the specific blend of chemicals which produced just that special shade of green flaming flare that his beloved grandfather could…

As the Annual Fireworks Festival approaches in Mission: 61, a casual gift from Shu to one of the girls (a trinket victoriously claimed at the one of the bustling game stalls) takes on special significance whilst they all pass time on the beach discussing his imminent departure for America. The mood affects Marika who finally shares the truth about her genetic disease/medical condition… and why it means she will probably never make it to space…

The journey back to Tokyo is subdued and as Kei incessantly takes more photos, she feels no urge to wake her sleeping comrades…

Asumi has stayed behind with her father and spends time mulling over the complexities of life with Mr. Lion in Mission: 62, as does Fuchuya, whose discussions with his big brother about the disposition of the fireworks business inevitably leads to his meeting up with annoying Asumi and pondering how and why they got to where they are.

Mission: 63 finds them back in Tokyo a little later, amidst an increasing Press scrum as Suzuki’s departure nears, before everything changes in Mission: 64 as shocking news comes that the inseparable five are now only four…

To Be Continued…

Rounding off this volume in a wistfully autobiographical ‘Another Spica’ episode culled from author Yaginuma’s lovelorn days as a part-time server on a soft-drink stand in a theme park; focussing on his lonely journeys to distant places on the local railway line gathering images which would one day become the book you’re reading…

These magically moving marvels originally appeared in 2006-2007 as Futatsu no Supika 11 and 12 in the Seinen manga magazine Gekkan Comics Flapper, targeted at male readers aged 18-30, but this ongoing, unfolding beguiling saga is perfect for any older kid with stars in their eyes…

Twin Spica ran from September 2001-August 2009: sixteen volumes tracing the trajectories of Asumi and friends from callow students to trained astronauts, and the series has spawned both anime and live action TV series.

This delightful saga has everything: plenty of hard science to back up the informed extrapolation, an engaging cast, mystery and frustrated passion, alienation, angst and true friendships; all welded seamlessly into a joyous coming-of-age drama with supernatural overtones, raucous humour and masses of sheer sentiment.

These books are printed in the Japanese right to left, back to front format.
© 2011 by Kou Yaginuma/MEDIA FACTORY Inc. Translation © 2011 Vertical, Inc. All rights reserved.

Yoko Tsuno volume 8: The Devil’s Organ


By Roger Leloup (Cinebook)
ISBN: 978-1-84918-1

The edgy yet uncannily accessible European exploits of Japanese scientific adventurer Yoko Tsuno began gracing the pages of Spirou from September 1970 and are still going strong.

The engaging, eye-popping, expansively globe-girdling multi-award winning series was created by Belgian Roger Leloup, a man of many talents born in 1933 who worked as one of Herge’s meticulous researchers and background assistants on the Adventures of Tintin strip before striking out on his own.

Compellingly told, superbly imaginative but always solidly placed in hyper-realistic settings sporting utterly authentic and unshakably believable technology, these illustrated epics were at the forefront of a wave of strips featuring competent, brave and immensely successful female protagonists which revolutionised European comics from the 1970s onwards and are as potently empowering now as they ever were.

The first Spirou stories ‘Hold-up en hi-fi’, ‘La belle et la bête’ and ‘Cap 351’ were all short introductory vignettes before the formidable Miss Tsuno and her always awestruck and overwhelmed male comrades truly hit their stride with premier extended saga Le trio de l’étrange which began serialisation with the May 13th 1971 issue.

That epic of extraterrestrial intrigue was the first of 26 European albums, promptly followed here with a more down-to-earth but equally breathtaking contemporary thriller set in the heart of Germany against a merely mortal menace who was every inch her match…

Serialised in Spirou #1767-1793 (in 1972 as L’orgue du diable) the suspenseful thriller reaches us as eighth translated Cinebook chronicle The Devil’s Organ and begins when young TV mogul Vic Van Steen and frivolous cameraman pal Pol Paris take their new chum – sleekly capable freelance Japanese electrical engineer Yoko Tsuno – with them up the so-scenic Rhine to shoot a travel documentary.

What the working tourists don’t realise is that the epic views and beautiful castles were recently the scene of a bizarre duel which left one man dead whilst his improbably garbed, demonic murderer escaped without anyone knowing a crime had been committed…

Now a week later Pol is not so subtly ogling (and filming) a comely fraulein on the top deck of the stately and palatial riverboat when the subject of his attentions falls into the chilly waters.

Yoko is only seconds behind him as the cameraman hits the water trying to save the girl and when they are all hauled back aboard the Japanese adventurer discovers the nearly drowned victim has been drugged…

Ingrid Hallberg is one of Germany’s most promising young classical organists and she has made the trip to the idyllic, fairytale region to see where her father committed suicide a week previously. However, when Pol’s voyeuristic photos are developed they reveal a strange man injecting her with something before pushing her into the river and Yoko begins to suspect that the senior Hallberg’s death might not be all it appears either. Adding to the mystery is a strange tape he sent Ingrid which she was intending to play once she arrived at his now deserted home in Sankt Goar…

As always the most potent asset of these edgy dramas is the astonishingly authentic and hyper-realistic settings, which benefit from Leloup’s diligent research and meticulous attention to detail. Tourists could use these pages as an A-Z and never get lost, except in rapturous wonder…

As they accompany the damp damsel Yoko discovers the girl has been electronically bugged and urges all haste, with the party arriving just as a masked man flees the house with the tape. Giving chase Yoko finds herself facing no ordinary foe and despite all her martial arts skills is near death by the time her friends catch up. The mystery man gets away but not with all of the tape…

The fragment that remains lead the baffled, battered heroes to buried copper artefacts which were part of an incredible restoration project. Werner Hallberg, being an expert in church music and instruments, was apparently contracted to restore a sixteenth century device for an anonymous millionaire. The colossal ancient device was known as The Devil’s Organ and from what the modern tech team can discern it was a sonic weapon of devastating power…

Tracking down the original location of the device at the world-famous Katz fortress, the self-appointed detectives settle on its current occupier Otto Meyer as the likely wealthy patron who hired Werner and, determined to get to the bottom of the criminal conundrum, barge in on him, only to be attacked by his misanthropic and overprotective nephew Karl. Over the young man’s strenuous objections the elder Meyer surprisingly invites the wary intruders to stay and look around all they want.

Cautiously accepting they continue their enquiries in plain sight but are all too soon the latest targets in the mysterious murderer’s sights…

It takes all Yoko’s considerable ingenuity and boldness to stay one step ahead of the hidden killer but when she finally unmasks the true villain and learns his sordid reasons for the deaths it is almost too late: the Organ from Hell is ready to sound and nothing can prevent it from unleashing a horrific wave of destruction.

…But that doesn’t stop Yoko Tsuno from giving it one final mighty try…

Absorbing, compelling and blending tense suspense with blistering adventure, this is another superbly rationalist mystery and fantastic exploit of the most unsung of all female action heroes: one you’ve waited far too long to meet…
Original edition © Dupuis, 1973 by Roger Leloup. All rights reserved. English translation 2013 © Cinebook Ltd.