The Shadow volume 1: The Fire of Creation


By Garth Ennis, Aaron Campbell, Carlos Lopez & various (Dynamite Entertainment)
ISBN: 978-1-60690-361-2

In the early 1930s, The Shadow gave thrill-starved readers their measured doses of extraordinary excitement via cheaply produced periodical novels dubbed – because of the low-grade paper they were printed on – “pulps” and, over the mood-drenched airwaves, through his own radio show.

Pulp titles were published in their hundreds every month, ranging from the truly excellent to the pitifully dire, in every style and genre, but for exotic adventure lovers there were two star characters who outshone all others. The Superman of his day was Doc Savage, Man of Bronze, whilst the premier dark, relentless creature of the night dispensing terrifying grim justice was the mysterious slouch-hatted hero under discussion here.

Originally, the radio series Detective Story Hour – based on stand-alone yarns from the Street & Smith publication Detective Story Magazine – used a spooky voiced narrator (variously Orson Welles, James LaCurto and Frank Readick Jr.) to introduce each tale. He was dubbed “the Shadow” and from the very start on July 31st 1930, he was more popular than the stories he introduced.

The Shadow evolved into a proactive hero solving instead of narrating mysteries and, on April 1st 1931, starred in his own pulp series written by the incredibly prolific Walter Gibson under the house pseudonym Maxwell Grant. On September 26th 1937 the radio show officially became The Shadow with the eerie motto “Who knows what evil lurks in the hearts of Men? The Shadow knows!” ringing out unforgettably over the nation’s airwaves.

Over the next eighteen years 325 novels were published, usually at the rate of two a month. The uncanny crusader spawned comic books, seven movies, a newspaper strip and all the merchandising paraphernalia you’d expect of a superstar brand.

The pulp series officially ended in 1949 although Gibson and others added to the canon during the 1960s when a pulp/fantasy revival gripped America, generating reprinted classic stories and a run of new adventures as paperback novels.

As hinted above, in graphic terms The Shadow was a major player. His national newspaper strip – by Vernon Greene – launched on June 17th 1940 and when comicbooks really took off the Man of Mystery had his own four-colour title; running from March 1940 to September 1949.

Archie Comics published a controversial contemporary comicbook in 1964-1965 under their Radio/Mighty Comics imprint, by Robert Bernstein, Jerry Siegel, John Rosenberger and latterly Paul Reinman; and in 1973 DC acquired the rights to produce a captivating, brief and definitive series of classic comic adventures unlike any other superhero title then on the stands.

DC periodically revived the venerable vigilante. After the runaway success of Crisis on Infinite Earths, The Dark Knight Returns and Watchman, Chaykin was allowed to utterly overhaul the vintage feature. This led to further, adult-oriented iterations (and even one cracking outing from Marvel) before Dark Horse assumed the license of the quintessential grim avenger for the latter half of the 1990s and beyond.

Dynamite Entertainment picked up the option in 2011 and, as well as republishing many of those other publisher’s earlier versions, began a series of new monthly Shadow comics. Set in the turbulent 1930s and 1940s these yarns were designed as self-contained story arcs, crafted by some of the top writers in the industry, each taking their shot at the immortal legend, and all winningly depicted by a succession of extremely gifted illustrators. First to fire was the incomparable Garth Ennis who muted his signature black humour for this tale screaming of unrequited injustice…

It begins with a précis of Japan’s official invasion of China in 1937 and the appalling atrocities inflicted by their forces as they began building their “Greater East Asian Co-Prosperity Sphere”, jumping a few years and to the docks of New York City, where a dark angel dispenses bloody judgement to a murderous band of crooked dockworkers.

A little later abrasive, indolent playboy Lamont Cranston joins Washington insider Mr. Landers and his gung-ho young protégé Pat Finnegan at the Algonquin Hotel. They are meeting to discuss an imminent crisis amidst the worsening situation in the East, and how the massacre at the pier was connected to it. Specifically, two of the bodies dropped at the scene were high-ranking Japanese agents…

Despite Finnegan’s outspoken distaste at involving a civilian dilettante, a tale is shared of a rare mineral that both America and Japan will do anything to obtain. Cranston agrees to lead a small party into China to secure the samples (originally dug up by prospecting American geologists before they vanished) for the Land of the Free.

Of great concern is the unspecified part played by Taro Kondo: a formidable and ruthless Major in the Japanese intelligence service that Cranston had some unsavoury dealings with during his younger, less salubrious years in the East…

As Cranston prepares his paramour and assistant Margo Lane for the rigours that lie ahead, she has no conception of how much true horror and mass slaughter the Shadow has foreseen for the years to come…

Whilst Finnegan travels by spartan military plane transport, Cranston and Margo escape his juvenile jingoistic fervour by taking a Pacific Clipper. However their luxurious voyage is abruptly ended when they are attacked by Nazi agents masquerading as rich, indolent vacationers. The bloodbath that results brings down the plane and our heroes barely survive, but they have far greater things to worry about…

Ahead of them Kondo leads ambitious Emperor-lover and sexual deviant General Akamatsu on a tawdry trek to meet Chinese bandit Lord Wong Pang-Yan, descriptively and accurately known to all as “the Buffalo”.

The grotesque and greedy barbarian is their only means of acquiring the mineral they crave, and Kondo is eager to placate his haughty, nauseated superior. After all, they know the Shadow is coming and have other plans in place to deal with him. To soothe the General’s nerves Kondo promises he can behead the double-dealing Buffalo; as soon as they have the enigmatic matter poetically described as the Spirit-Weapon or Fire of Creation…

Since Buffalo Wong originally offered his treasure to many nations, there are a number of expeditions converging on the region. As a Japanese fighter plane removes the Soviet military force from the game, Kondo gloats at another problem solved and returns to placating his aggravating, arrogant superior.

It’s only a minor inconvenience to him that Cranston has survived his German allies’ attack and rendezvoused with the American agent Finnegan in Shanghai…

As the Yankees’ arrangements to use a British Navy vessel to reach Wong’s stronghold are finalised, Kondo’s assassins strike but once again are no match for the mesmerism and gunplay of the Shadow.

To make a point, the Dark Avenger not only eliminates his attackers but weeds out and ends every Japanese and German agent in the city…

At least the delay gives Kondo’s party a good head start. As their sailing boat (an unpowered Junk) navigates the great river, the former smuggler and crimelord passes the time by sharing all he knows about the human monster Kent Allard who was his criminal rival fifteen years previously. He doesn’t know how that despicable rogue became the man now known as Cranston, but is certain he is still the most implacable and remorseless killer on Earth…

Behind them Finnegan, determined to prove his manhood and authority, pushes the British Commander and crew. Resolved to catch Kondo’s military detachment before they reach their ultimate destination, he sees first hand the atrocities the Japanese soldiers casually inflict on “lesser” races, and in his disgust and inexperience leads the gunboat into a lethal trap.

Only he, Margo and the insufferable Cranston survive…

Far ahead of them Kondo and Akamatsu make their final trade with Wong – miracle mineral for gold – and the inevitable double-crossing and bloodletting begins.

What none of the treacherous villains realize is that the vengeful Shadow is already amongst them, cutting down soldiers and bandits like chaff as he patiently, determinedly makes his way to the true cause of all the terror…

At last Kondo realises he has only one card left to play…

Dynamite publish periodicals with a vast array of cover variants and here a vast collected gallery highlights dozens of iconic visions from Alex Ross, Chaykin, John Cassaday, Stephen Segovia, Ryan Sook, Sean Chen, Francesco Francavilla & Jae Lee. Adding to the Bonus Material is Ennis’s script for the first issue, and gloriously gilding the lily is a mountain of powerful pencil studies by Ross and Lee.

Sardonic, brutal and deviously convoluted, The Fire of Creation is a splendid addition to the annals of the ultimate and original Dark Knight, and one no lover of action and mystery can afford to miss.
The Shadow ® & © 2012 Advance Magazine Publishers Inc. d/b/a Conde Nast. All Rights Reserved.

Yoko Tsuno volume 5: The Dragon of Hong Kong


By Roger Leloup translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-84918-041-2

Indomitable intellectual adventurer Yoko Tsuno debuted in Spirou in September 1970 and is still delighting regular readers and making new fans to this day. These astounding, all-action, excessively accessible exploits of the slim, slight Japanese technologist-investigator are amongst the most intoxicating, absorbing and broad-ranging comics thrillers ever created.

The globe-girdling, space-&-time-spanning episodic epic was devised by monumentally multi-talented Belgian maestro Roger Leloup who began his solo career after working as a studio assistant on Herge’s Adventures of Tintin.

Compellingly told, superbly imaginative and – no matter how implausible the premise of any individual yarn – always solidly grounded in hyper-realistic settings and underpinned by authentic, unshakably believable technology and scientific principles, Leloup’s illustrated escapades were at the forefront of a wave of strips changing the face of European comics in the mid-1970s.

That long-overdue revolution featured the rise of competent, clever and brave female protagonists, all taking their places as heroic ideals beside the boys and uniformly elevating Continental comics in the process. Happily, most of their exploits are as timelessly engaging and potently empowering now as they ever were, and none more so than the trials and tribulations of Yoko Tsuno.

Her very first outings (the still unavailable Hold-up en hi-fi, La belle et la bête and Cap 351) were mere introductory vignettes before the superbly capable engineer and her valiant but less able male comrades Pol Paris and Vic Van Steen properly hit their stride with premier full-length saga Le trio de l’étrange in 1971 with Spirou‘s May 13th issue…

Yoko’s exploits generally alternate between explosive escapades in exotic corners of our world, time-travelling jaunts and sinister deep-space sagas with the secretive, disaster-prone alien colonists from planet Vinea. However, for the majority of English translations thus far, the close encounters have been more-or-less sidelined in favour of intriguing Earthly exploits such as this gloriously gargantuan ground-shaker with hidden depths.

There have been 27 European albums to date. This tale was first serialised in 1981 (Spirou #2244-2264) and collected the following year as 16th album Le Dragon de Hong Kong. Due to the quirks of publishing it reached us Brits as Yoko’s fifth Cinebook outing: a delicious homage to monster movies displaying the technomantic trouble-shooter’s softer sentimental side…

In the years before China regained control of Hong Kong, Yoko is visiting a distant Chinese branch of the family when the boat she is travelling on is attacked by a colossal reptile. The beast is driven off but Yoko finds a claw fragment imbedded in a gunwhale and takes it to a local lab for analysis. The results are startling…

The boffin in charge declares the talon is from a creature which has been biologically manipulated. He’s seen other such samples recently, all provided by a seller in the harbour fishmarket…

On questioning the vendor, Yoko learns the oversized produce on offer comes from an abandoned typhoon-wrecked aquaculture farm on Lantau Island, but by the time she reaches the desolate area the sun is setting.

It’s a lucky break. With the growing darkness, a little girl with a lantern appears amongst the broken pens and enclosures and starts playing a flute. As Yoko watches, the scene becomes even more incredible as the sounds summon the monstrous lizard, which the child joyously addresses as Dai Loon…

Astonished, Yoko watches the girl feed the beast and make it perform tricks, but the uncanny sight becomes deadly serious when a masked man in a motorboat roars in and tries to kidnap the little miss…

Yoko’s prompt and dynamic action drives off the thug and soon the sodden wanderer is sitting in front of fire whilst little Morning Dew‘s grandfather relates the bizarre history of the scaly wonder.

It all began when a researcher from the Chinese mainland rented the enclosures from Dew’s father to use as test-beds for his experiments…

They varied in success, but when the storm came all the subjects escaped. The elderly guardian cannot explain the strange connection between the dragon and the child but worries for her safety and future as his own days are surely numbered…

Three days later, Yoko and Morning Dew are shopping in Kowloon before meeting the recently arrived Pol and Vic at the airport. The canny inventor has a few ideas about tracking the dragon and wants their technical assistance with the details…

The scheme garners almost instant rewards and the three friends are actually gently guiding the vast creature into their custody when both boat and beast are simultaneously attacked by another – even larger – sea dragon… and this one shoots fire…

And thus kicks off a spectacular and cunningly devised mystery monster-fest as our heroes uncover a cruel and deadly get-rich-quick scheme which endangers the entire region. There will be terror, destruction and tragedy before the villain is brought to book, and before the case is closed Yoko will assume one of the greatest and most rewarding responsibilities of her young life…

Complex, devious and subtly suspenseful, this fresh look at a classic plot crackles with electric excitement and delivers a powerfully moving denouement conclusion, again affirming Yoko Tsuno as a top flight troubleshooter, at home in all manner of scenarios and easily able to hold her own against any fantasy superstar you can name: as triumphantly able to apprehend swindlers and wrangle marauding monsters, aliens, mad scientists or unchecked forces of nature…

As always the most effective asset in these breathtaking tales is the astonishingly authentic and staggeringly detailed draughtsmanship and storytelling, which superbly benefits from Leloup’s diligent research and meticulous attention to detail.

The Dragon of Hong Kong is a stunning mystery mash-up which will appeal to any devotee of Holmes, Professor Challenger or Tintin.
Original edition © Dupuis, 1986 by Roger Leloup. All rights reserved. English translation 2010 © Cinebook Ltd.

Wandering Star


By Teri S. Wood (Dover Comics & Graphic Novels)
ISBN: 978-0-486-80162-9

The 1980s were an immensely fertile time for English-language comics and creators. In America a whole new industry grew around the development of specialist shops as dedicated retail outlets sprung up all over the country. Operated by fans for fans, they encouraged a host of new publishers to experiment with format, genre and content, whilst eager readers celebrated the happy coincidence that for the first time in a long time they seemed to have a bit of extra cash to play with.

Consequently the comics-creating newcomers were soon aggressively competing for the attention and cash of consumers who no longer had to get their sequential art fix from DC, Marvel, Archie and/or Harvey Comics. European and Japanese material started creeping in and by 1983 a host of young companies such as WaRP Graphics, Pacific, Eclipse, Capital, Now, Comico, Dark Horse, First and many others had established themselves and were making impressive inroads.

Most importantly, by avoiding the traditional family-focussed sales points such as newsstands, more grown-up material could be produced: not just increasingly violent or sexually explicit but also more politically and intellectually challenging and even – just occasionally – addressing classic genres with a simple maturity comicbooks had not been allowed to express since the Comics Code shut down EC Comics.

New talent, established stars and different thematic takes on old forms all converged and found a thriving forum hungry for something a little different. Even smaller companies and foreign outfits had a fair shot at the big time and a lot of great publications came – but, almost universally, as quickly went – without getting the attention or success they warranted.

The boom encouraged many would-be creators to take their shot and although the surge led to a spectacular implosive bust, a few truly impressive series weathered the storm and left their mark.

One such was Wandering Star by Teri S. Wood and now the entire epic 21 issue odyssey has been collected in a monumental hardback complete edition, which will hopefully – if belatedly – transform the tale from beloved cult classic to the pioneering trail blazer of comics science fiction it richly deserves to be…

Resa Challender started out as most cartoon aspirants did back then; selling strips to fan press publications (Amazing Heroes), progressing to a regular series gig at one of the smaller companies (Rhudiprrt: Prince of Fur for MU Press) all the while looking for a signature concept to cement inevitable stardom.

For Teri/Resa that was proudly self-professed space opera Wandering Star, which she originally self-published in 1988 without appreciably troubling the comics-buying masses…

That original exuberant, raw-edged first episode is included in the copious Bonus Material section at the back of this book, along with an Afterword from Carla Speed McNeil (and I really must get around to covering her fabulous Finder series sometime soon…), plus a 30-page full-colour section displaying a vibrant gallery of covers and promotional prints created during the series’ original run from 1993-1997.

Nearly 500 pages earlier Maggie Thompson starts the ball rolling with her reminiscence-rich Foreword, recalling the author’s early days and connection to Comics Buyers Guide which Wood expands upon in her own fact-filled Introduction.

When she was ready, Teri S. Wood returned to her 30-page draft of Wandering Star and severely retooled it. The result then launched through her own Pen and Ink Comics for eleven issues of a loudly touted 12 issue maxi-series, before being picked up Sirius Press who took away all the administrative hassles and let her get on with writing and drawing it until its actual conclusion with #21.

I called this a space opera, and it qualifies in the truest sense of the term. The story of an Earthling stuck at a hostile pan-species university who overcomes alien prejudice and with a small group of allies is instrumental in stopping a vast intergalactic war is the very essence of that particular genre, but Wandering Star was different then and still delights today because it avoids all the easy pit-stops and pitfalls of the meme.

There is an overwhelming threat to universal peace, there is a monstrous and dreadful cosmic personal antagonist in the brutal Commander Narz and there is a doughty trusty crew of allies – blind psionic powerhouse Madison, energy being Elli, wise old veteran Graikor, hateful bully turned staunch comrade Mekon Dzn Appogand plus (latterly) fellow human Joey – all frantically hurtling across the cosmos as the embattled heroes try to keep the fugitive vessel Wandering Star out of the clutches of an invading army willing and able to rip the Galactic Alliance to shreds…

From the start Wood opted for emotional involvement rather than over-used action and spectacle to engage her readership; deftly utilising the serial medium to build the characters of her cast and show scary, painful, funny and ultimately intimately revelatory moments.

Stooping to an obvious if rather unfair comparison, it’s something the Star Wars movies could never accomplish and why those characters are so wooden and two-dimensional, whereas TV series like Star Trek, Farscape, Firefly and Killjoys excel at making their players authentic and believable. They use the screen time for interaction not extra action…

That’s not to say that there isn’t plenty of cataclysmic cosmic conflict and ominous, last-ditch battles in store, only that Wood knew from the get-go that people – no matter what shape, colour or construction – are infinitely more interesting than one more exploding planet or deadly astral dreadnought, Most importantly, she knew how to use them and when to expend them for maximum impact…

It all begins on peaceful planet Machavia as history student Aldar tracks down celebrated recluse Casandra Andrews and convinces the aged Earther to share the true story of how thirty years ago a bunch of raw kids on the legendary Wandering Star saved the Galactic Alliance from the seemingly invincible, duplicitous and rapacious Bono Kiro Empire…

Potent, powerful, uplifting and painfully realistic, this is a war story that deals with consequences rather than as simple victories and defeats.

Wandering Star is a true example of sequential narrative as Art. Wood produced it practically as a labour of love; for precious little financial reward or public acclaim. She improved and gained confidence with every page and every issue and she did it because she had a story that wouldn’t let her go until she told it…

And once you read it, it won’t loose its hold on you either…
© 1993, 1994, 1995, 1996, 1997 2016 Teri S. Wood. Foreword © 2016 Maggie Thompson. Afterword © 2016 Carla S. McNeil. All rights reserved.

Wandering Star will be published on June 20th 2016 and is available for pre-order now.

Osamu Tezuka’s Original Astro Boy volumes 1 & 2


By Osamu Tezuka, translated by Frederik L. Schodt (Dark Horse Manga)
ISBN: 978-1-59582-153-9

There aren’t many Names in comics.

Lots of creators; multi-disciplined or single-focussed, who have contributed to the body of the art form, but precious few Global Presences whose contributions have affected generations of readers and aspirants all over the World, like a Mozart, Michelangelo or Shakespeare.

We only have Hergé, Jack Kirby, Moebius, Will Eisner and Osamu Tezuka.

Tezuka rescued and revolutionised the Japanese comics industry. Beginning in the late 1940s, he generated an incomprehensible volume of quality work that transformed the world of manga and how it was perceived. A passionate fan of Walt Disney’s cartoon films, he performed similar sterling service with the country’s fledgling animation industry.

His earliest stories were intended for children but right from the start his ambitious, expansive fairytale-flavoured stylisations harboured more mature themes and held hidden treasures for older readers and the legion of fans who would grow up with his many manga masterpieces…

“The God of Comics” was born in Osaka Prefecture on November 3rd 1928. As a child he suffered from a severe illness which made his arms swell. The doctor who cured him also inspired the boy to study medicine, and although Osamu began his professional drawing career while at university in 1946, he wisely persevered with his studies and qualified as a medical practitioner too. Then, as he faced a career crossroads, his mother advised him to do the thing which made him happiest.

He never practiced as a healer but the world was gifted with such unforgettable comics masterpieces as Kimba the White Lion, Buddha, Adolf, Black Jack and so many other graphic narratives.

Working ceaselessly over decades Tezuka and his creations inevitably matured, but he was always able to speak to the hearts and minds of children and adults equally. His creations ranged from the childishly charming to the disturbing – and even terrifying such as Ningen Konchuuki which we’ve seen in the West as The Book of Human Insects.

He died on February 9th 1989: having written and drawn more than 150,000 pages of comics, recreated the Japanese anime industry and popularised a peculiarly Japanese iteration of graphic narrative and made it a part of world culture.

This superb digest (168 x 109 x 33 mm) paperback gathers two earlier volumes in one massive monochrome compilation; presenting in non-linear order some early exploits of his signature character, with the emphasis firmly on fantastic fun and family entertainment…

Tetsuwan Atomu (literally “Mighty Atom” but known universally as Astro Boy due to its successful, if bowdlerised, dissemination around the world as an animated TV cartoon) is a spectacular, riotous, rollicking sci fi action-adventure starring a young boy who also happens to be one of the mightiest robots on Earth.

The iconic series began in the April 3rd 1952 issue of Shōnen Kobunsha and ran intermittently until March 12th 1968 – although he often returned to add to the canon in later years. Over that time Astro spawned the aforementioned groundbreaking TV cartoon, comics specials, games, toys, collectibles, movies and the undying devotion of generations of ardent fans.

Tezuka often drew himself into his tales as a commentator and here in his revisions and introductions mentions how often he found the restrictions of Shōnen comics stifling; specifically, perpetually pausing the plot to placate the demands of his audience by providing a blockbusting fight every episode.

As further explained in the context-expanding and defining Introduction by scholar and series translator Frederik L. Schodt, Tezuka and his production team were never as wedded to close continuity as fans: constantly tinkering and revising both stories and artwork in later collections. It’s the reason this series seems to skip up and down the publishing chronology. The intent is to entertain at all times so the stories aren’t treated as gospel and their order immutable or inviolate…

There’s a final prevarication in ‘A Note to Readers’ explaining why one thing that hasn’t been altered is the depictions of various racial types in the stories before the cartoon wonders commence with ‘The Birth of Astro Boy’. This was first seen in June 20th 1975 as part of a new story for volume 1 of Asahi Sonorama’s Tetsuwan Atomu reprint series.

In the early days origins were never as important as getting on with having adventures, but here the secret is exposed as the development of a world where robots are ubiquitous and have (sometimes limited) human rights is described in detail, as are the laws of robotics which govern them.

When brilliant Dr. Tenma lost his son Tobio in a road accident, the grief-stricken genius used his position as head of Japan’s Ministry of Science to build a replacement. The android his team created was one of the most ground-breaking constructions in history, and for a while Tenma was content. However, as his mind stabilised, Tenma realised the unchanging humanoid was not Tobio and with cruel clarity rejected the replacement. He ultimately removed the insult to his real boy by selling the robot to a shady dealer…

Some time later, independent researcher Professor Ochanomizu was in the audience at a robot circus and realised the little performer “Astro” was unlike the other acts – or any construction he had ever encountered…

He convinced the circus owners to part with the little bot and, after studying the unique boy, realised just what a miracle had come into his hands…

Introductions over, the vintage tales properly begin with a rather disturbing adventure as ‘The Hot Dog Corps’ (Shōnen Kobunsha March to October 1961) pits the solenoid superhero against a maniac stealing pets. After much investigation our champions discover with horror that mystery villains were implanting canine nervous systems in humanoid warrior bodies to circumvent the Laws preventing robots from fighting humans…

Part of Ochanomizu’s socialization process for Astro included placing him in a family environment and having him attend school just like a real boy, and the metal and plastic marvel became embroiled in the bizarre interplanetary plot when his Elementary School teacher Higeoyaji (AKA Mr. Mustachio) had his beloved dog stolen by Cossacks in a flying car…

After many false leads and deadly battles all over the world, the trail finally leads the valiant robot to a hidden polar base and an ancient city on the Moon, where a deranged Russian émigré plans a deadly revenge on the world that abandoned her…

Thankfully with Earth under overwhelming assault, mighty Astro Boy finds that a dog’s love for his master transcends shape and he has a secret ally deep within the enemy’s ranks…

Although a series built on spectacular action sequences and bombastic battles, Astro Boy had a skilful way of tugging heartstrings and hitting hard with the slapstick.

‘Plant People’ was a short tale from 1961’s Special Expanded New Years Day Edition of Shōnen which opens with Astro and his school chums playing in the snow. At the height of their sport they accidentally uncover a strange alien flower. Engaging his friends’ rapt attention, the Plastic Pinocchio then describes how he foiled an alien invasion in this location and how a valiant extraterrestrial ally perished on that very spot, only to be transformed into…

Following a leisurely and scathing discussion of violence in his comics and the squeamishness of America’s TX executives over content in the TV episodes, cartoon Tezuka yields focus to Astro Boy for ‘His Highness Deadcross’ (September through December 1960 in Shōnen magazine).

Here the super-synthezoid answers a surreal plea from an embattled leader desperate to save his nation. President Rag rules in the first nation to elect a robot to high office, but although voted in by both an organic and mechanical electorate, the robot ruler is being undermined and targeted for destruction by a sinister cabal he is unable to act against because of his core programming to never harm humans.

Astro is similarly restricted, but he also has a super brain and might be able to find a solution to this dreadful crisis…

Panicked yet emboldened, Deadcross craftily imprisons Mustachio for a little leverage whilst launching an all-out assault with deadly mindless mechanical monsters. Astro valiantly overcomes the invaders, but the mastermind then plays his trump card and replaces President Rag with a subservient substitute…

To make matters worse, Astro – depleted of energy after saving Mustachio – is reduced to fragments by Deadcross’ marauders, and with the nation about to fall to the usurpers, the liberated teacher and recently-arrived Professor Ochanomizu strive mightily to rebuild their robotic redeemer in time to expose the plot and save the day…

‘The Third Magician’ originally appeared in Shōnen between October 1961 and January 1962 and sees Kino, the world’s greatest stage illusionist, captured by another proponent of the art of prestidigitation. That villain calls himself Noh Uno and wants the secret of passing through walls, even if he has to dismantle the presumptuous, uppity robot conjuror to get it…

Like most kids, Astro is a huge fan of Kino and when his super-hearing picks up the magician’s distress he charges to the rescue. Tragically, by the time he battles through Noh Uno’s house of horrors he is too late…

A few days later Japan is shocked by an announcement that the amazing Kino is going to steal one hundred priceless works of art in one go. The police are unwilling to listen to Astro or Mustachio’s protestations that Noh Uno is the real culprit and their diligent preparations only make the heist easier for the villain…

A confrontation between Inspector Tawashi and Kino only convinces the authorities they are correct. It also leads the powers that be to start the legislative process to pre-emptively lobotomise all high functioning robots…

With so much at stake Astro Boy ignores official orders. Undertaking more intensive investigation and amidst increasing political unrest, he tracks down Kino, only to discover that the seemingly-corrupt conjuror has a double possessing all his gifts and tricks.

On the run from the cops, Astro and Kino persevere and lead their pursuers a merry chase which leads to the subterranean lair of Noh Ino and the Third Magician. Now all they have to do is defeat them, clear their names and stop the anti-robot bill…

This initial exploration of a classic cartoon future concludes with a delightful homage to another trans-Pacific antique anime export. ‘White Planet’ came from the New Years 1963 edition of Shōnen and featured a tribute to the early manga works of Tatsuo Yoshida whose Mach GoGoGo and its seminal progenitor Pilot Ace would become another American Anime hit in the 1960s: Speed Racer…

In this smart pastiche, Astro aids a boy racer whose intelligent super-car is sabotaged just prior to a round-the-world grand prix. Astro and Ochanomizu have a robotic solution to his dilemma, but it will take a tragic sacrifice to make it work…

Wrapping things up is a potted biography of ‘Osama Tezuka’: making this a perfect introduction to the mastery of a man who reinvented popular culture in Japan and who can still deliver a powerful punch and wide-eyed wonder on a variety of intellectual levels.

Astro Boy is one of the most beguiling kids’ comics ever crafted: a work that all fans and parents should know, but be warned, although tastefully executed, these tales don’t sugar-coat drama or action and not all endings can be truly judged as happy.

The material in this tome plus volume 3 were combined and re-released in 2015 as the first wrist-wrenching, eye-straining Astro Boy Omnibus, but you can avoid injury and ongoing controversy about whether that tome is too small and heavy to read (I admit I found it so) by picking up this splendid, physically accessible and still readily available edition from your preferred internet vendor or online comics service… and you really, really should…
Tetsuwan Atom by Osama Tezuka © 2002, 2008 by Tezuka Productions. All rights reserved. Unedited translation and Introduction © 2002 Frederik L. Schodt.

The Shadow: Blood and Judgement


By Howard Chaykin with Ken Bruzenak & Alex Wald (Dynamite Entertainment)
ISBN: 978-1-60690-327-8

I’ve been a fan of The Shadow ever since I picked up a couple of paperbacks as a kid in my local Woolworth’s in the 1960s. Over many decades I’ve followed the various comic and movie interpretations with mixed feelings and general acceptance. However, when Howard Chaykin had a crack at the venerable crime-crusher at the height of the turbulent game-changing 1980’s, I nearly blew a gasket. I was appalled.

And that was the point.

Chaykin has for his entire career lovingly cultivated a reputation as an iconoclast and bombast over many years and the four issue miniseries collected here certainly ruffled a few feathers – those of severe traditionalist me included.

As originally disseminated in the days before comic-books, The Shadow gave thrill-hungry readers their measured doses of extraordinary excitement via cheaply produced periodical novels dubbed “pulps” (because of the low-grade paper they were printed on) and over the mood-drenched airwaves through his own radio show.

Pulps were published in their hundreds every month, ranging from the truly excellent to the pitifully dire, in every style and genre, but for exotic adventure lovers there were two star characters that outshone all others. The Superman of his day was Doc Savage, Man of Bronze, whilst the premiere dark, relentless creature of the night dispensing terrifying grim justice was our mysterious slouch-hatted hero.

Originally the radio series Detective Story Hour – based on stand-alone yarns from the Street & Smith publication Detective Story Magazine – used a spooky voiced narrator (most famously Orson Welles, although he was preceded by James LaCurto and Frank Readick Jr.) to introduce each tale. He was dubbed “the Shadow”, and from the start on July 31st 1930, he was more popular than the stories he introduced.

The Shadow evolved into a proactive hero solving mysteries and, on April 1st 1931, debuted in his own pulp series written by the incredibly prolific Walter Gibson under the house pseudonym Maxwell Grant. On September 26th 1937 the radio show officially became The Shadow with the eerie tag-line “Who knows what evil lurks in the hearts of Men? The Shadow knows!”

From June 17th 1940 he starred in a newspaper strip by Vernon Greene and when comic books took off he had his own four-colour title which ran for 101 issues (March 1940 – September 1949). Years later Archie Comics published a controversial contemporary version in 1964-5 under their Radio/Mighty Comics imprint, written by Robert Bernstein and Jerry Siegel, illustrated by John Rosenberger and latterly Paul Reinman.

In 1973 DC acquired the comic rights and produced a captivating if brief series of classic tales unlike any other superhero title then on the stands.

Grant wrote 282 of 325 novels over the next two decades, which were published twice a month. The series spawned comic books, seven movies, a newspaper strip and all the merchandising paraphernalia you’d expect of a superstar brand. The pulp series also ended in 1949, although many novels have been written (both by Gibson and others) since 1963 when a pulp and fantasy revival gripped America generating reprinted classic stories and a run of new adventures as paperback novels.

Then he was gone again but the mesmerising master of menace always seemed to be lurking in the background…

DC periodically revived their comicbook iterations of the venerable vigilante and in the wake of Crisis on Infinite Earths, The Dark Knight Returns and Watchman tasked one of the comics industry’s most controversial creators with reviving the pre-eminent mystery men of all time…

Fresh from an awe-inspiring, inspirational and transformative run on his creation American Flagg, Howard Chaykin returned to DC to shake up everything with an interpretation which offended fans, purists (still including me) and franchise-owners Conde Nast but which ultimately proved to be just the medicine the property needed to become relevant again.

That crucial year 1949 is the embarkation point for this flashy, savage, witty and completely captivating updating. This is not a reboot. Chaykin was extremely careful to accept and utilise the decades of established canon; deftly accommodating old material whilst infilling information gaps by scrutinising world history and tacitly accepting that a do-gooder who exploited and expended his own agents whilst kidnapping, brainwashing and slaughtering the bad guys wasn’t what most people would consider a hero…

Devised and delivered as a glittering, frenetic avalanche of graphic and text material – spectacularly made comprehensible by the calligraphic skill of lettering wizard Ken Bruzenak and the understated colour-palette of Alex Wald – the story opens with a series of increasingly brutal murders. It doesn’t take long to connect the victims: old people from all walks of life rumoured to have worked with an old urban legend known as The Shadow…

That mystery manhunter vanished in 1949, abandoning his grim crusade to destroy criminals and now (for which read 1986) some hidden mastermind is eliminating every surviving member of his organization. Before long a figure comes out of the closeted east: easily slipping past China’s Bamboo Curtain and returning to blighted, benighted America…

Suddenly amidst a broiling sea of perversion, sex and violent death, The Shadow is back and dealing bloody justice to petty thugs. In a desperate race against time, the impossibly young and still vital Lamont Cranston reunites with his elderly surviving agents to track down his oldest enemy and thwart a deadly plan to bring about nuclear annihilation.

However, as arrogant and officious as ever, the master manipulator is probably in more danger from the colleagues he abandoned than the gun-toting punks and maniacs dogging his smartly-shod heels…

Chaykin even had the chutzpah to provide the eternal Man of Mystery with a Real Origin, something he never really had before…

Bonus features include a cover gallery, Marc Guggenheim’s Foreword ‘Looking Back on the Shadow’ plus ‘The Light Behind The Shadow’: an interview with Chaykin and Joe Orlando which first appeared in the 1987 trade paperback collection.

I don’t know why I used to dislike this book so much: Although I still feel the proper milieu for the character is the iconic era of mobsters, militarists and madmen (by which I mean the 1930s and 1940s) I can see what Chaykin’s getting at. Those threats and motivations were common enough in the Eighties and even more so nowadays.

Perhaps the author’s trademark trick of confronting misogyny, racism and suppressed sexuality by seemingly advocating them just wore a bit thin when applied to such a treasured old friend. There’s certainly a disquieting amount of adult themes, kinky sex and graphic violence on offer…

With sufficient distance however I now find this tale a terrific thrill-ride; stylish and compelling – if a little “in your face” and “on the nose”. Somebody must have liked it back then: Blood and Judgment spawned a fascinating follow-up series (by Andy Helfer, Bill Sienkiewicz, Kyle Baker and others) before DC reverted to The Shadow Strikes: a series safely restored to its natural pre-war time period.

Out of print since 1991 until Dynamite picked up the option in 2011, this is a vital and vigorous read which inspired some of today’s very best creators, and acts as a perfect introduction to the character. You could even complement the experience by tracking down DC’s first experiment with the character – partially collected as The Private Files of the Shadow – and Dynamite’s new edition of The Shadow: Hitler’s Astrologer, before moving on to the new tales currently being published.

After all, a crime fighter this durable has to have something to him…
The Shadow ® & © 2012 Advance Magazine Publishers Inc. d/b/a Conde Nast. All Rights Reserved.

Jack Kirby Omnibus volume 1: Green Arrow and others


By Jack Kirby & various (DC Comics)
ISBN: 978-1-4012-3107-1

Jack Kirby was – and still is – the most important single influence in the history of American comics. There are millions of words written (such as former Kirby assistant Mark Evanier’s revelatory and myth-busting Introduction in this gloriously enthralling full-colour hardback compilation) about what the man has done and meant, and you should read those if you are at all interested in our medium.

Off course I’m going to add my own tuppence-worth, pointing out what you probably already know: Kirby was a man of vast imagination who translated big concepts into astoundingly potent and accessible symbols for two generations of fantasy fans. If you were exposed to Kirby as an impressionable kid you were his for life. To be honest, the same probably applies whatever age you jump aboard the “Kirby Express”…

For those of us who grew up with his work, his are the images which furnish and clutter our interior mindsets. Close your eyes and think “robot” and the first thing that pops up is a Kirby creation and every fantastic, futuristic city in our heads is crammed with his chunky, towering spires. Because of Jack we all know what the bodies beneath those stony-head statues on Easter Island look like, and we are all viscerally aware that you can never trust great big aliens parading around in their underpants…

In a remarkably short time Kirby and his creative partner Joe Simon became the wonder-kid dream-team of the new-born comicbook industry. Together they produced a year’s worth of the influential monthly Blue Bolt, rushed out Captain Marvel Adventures (#1) for Fawcett and, after Martin Goodman appointed Simon editor at Timely, created a host of iconic characters such as Red Raven, the first Marvel Boy, Hurricane, The Vision, The Young Allies and of course million-selling mega-hit Captain America.

When Goodman failed to make good on his financial obligations, Simon & Kirby were snapped up by National/DC, who welcomed them with open arms and a fat chequebook. Bursting with ideas the staid company were never really comfortable with, the pair were initially an uneasy fit, and were given two moribund strips to play with until they found their creative feet: Sandman and Manhunter.

They turned both around virtually overnight and, once established and left to their own devices, switched to the “Kid Gang” genre they had pioneered at Timely. Joe and Jack created wartime sales sensation The Boy Commandos and a Homefront iteration dubbed the Newsboy Legion before being called up to serve in the war they had been fighting on comicbook pages since 1940.

They demobbed and returned to a very different funnybook business and soon left National to create their own little empire.

Simon & Kirby heralded and ushered in the first American age of mature comics – not just by inventing the Romance genre, but with all manner of challenging modern material about real people in extraordinary situations – before seeing it all disappear again in less than eight years. Their small stable of magazines – generated for an association of companies known as Prize/Crestwood/Pines/Essenkay/Mainline Comics – blossomed and as quickly wilted when the industry abruptly contracted throughout the 1950s. After years of working for others, Simon & Kirby had finally established their own publishing house, producing comics for a far more sophisticated audience, only to find themselves in a sales downturn and awash in public hysteria generated by an anti-comicbook pogrom.

Hysterical censorship-fever spearheaded by US Senator Estes Kefauver and opportunistic pop psychologist Dr. Frederic Wertham led to witch-hunting Senate hearings. Caving in, publishers adopted a castrating straitjacket of draconian self-regulatory rules. Horror titles produced under the aegis and emblem of the Comics Code Authority were sanitised and anodyne affairs in terms of Shock and Gore, even though the market’s appetite for suspense and the uncanny was still high. Crime comics vanished and mature themes challenging society were suppressed…

Simon quit the business for advertising, but Kirby soldiered on, taking his skills and ideas to a number of safer, if less experimental, companies. As the panic abated, Kirby returned briefly to DC Comics where he worked on mystery tales and Green Arrow (then a mere back-up strip in Adventure Comics and World’s Finest Comics) whilst concentrating on his long-dreamed-of newspaper strip Sky Masters of the Space Force.

During that period he also re-packaged an original super-team concept that had been kicking around in his head since he and Joe Simon had closed their innovative, ill-timed ventures. At the end of 1956 Showcase #6 (a try-out title that launched the careers of many DC mainstays) premiered the Challengers of the Unknown. After three more test issues they won their own title with Kirby in command for the first eight. Then a legal dispute with Editor Jack Schiff exploded and the King was gone…

During that brief 3-year period (cover-dated 1957-1959), Kirby also crafted a remarkably large number of short comics yarns and this fabulous tome re-presents – in originally-published order – his super-hero, mystery and science fiction shorts; culled from Tales of the Unexpected #12, 13, 15-18, 21- 24; House of Mystery #61, 63, 65, 66, 70, 72, 76, 84, 85; House of Secrets #3, 4, 8, 12; My Greatest Adventure #15- 18, 20, 21, 28; Adventure Comics #250-256; World’s Finest Comics # 96-99.

Also included is a lost gem from All-Star Western #99 plus three impressive tales produced by Simon & Kirby from 1946-1947 for Real Fact Comics #1, 2 and 6.

Records are sparse and scanty from those days when no creator was allowed a by-line, so many of these stories carry no writer’s credit (and besides, Kirby was notorious for rewriting scripts he was unhappy with drawing) but Group Editor Schiff’s regular stable of authors included Dave Wood, Bill Finger, Ed Herron, Joe Samachson, George Kashdan, Jack Miller and Otto Binder, so feel free to play the “whodunit” game…

National/DC Comics was relatively slow in joining the post-war mystery comics boom. At the end of 1951 they at last launched a gore-free, comparatively straight-laced anthology which nevertheless became one of their longest-running and most influential titles: The House of Mystery (cover-dated December 1951/January 1952). Its roaring success inevitably led to a raft of similar creature-filled fantasy anthologies such as Sensation Mystery, My Greatest Adventure, House of Secrets and Tales of the Unexpected.

With the Comics Code in full effect, plot options for mystery and suspense stories were savagely curtailed; limited to ambiguous, anodyne magical artefacts, wholesomely education mythological themes, science-based miracles and straight chicanery. Stories were marvellously illustrated, rationalistic, fantasy-adventure vehicles which would dominate until the early 1960s when super-heroes (recently reinvigorated after Julius Schwartz reintroduced the Flash in Showcase #4, 1956) finally overtook them…

In this volume, following that aforementioned Introduction – describing Kirby’s three tours of duty with DC in very different decades – the vintage wonderment commences with another example of the ingenious versatility of Jack & Joe.

Originating in the wholesome and self-explanatory Real Fact Comics, ‘The Rocket-Lanes of Tomorrow’ (#1, March/April 1946) and ‘A World of Thinking Robots’ from #2 (May/June 1946) are forward-looking, retro-fabulous graphic prognostications of the “World that’s Coming”. A longer piece from #6 (July/August 1947) then details the history and achievements of ‘Backseat Driver’ and road-safety campaigner Mildred McKay.

These were amongst the very last strips the duo produced for National before the move to Crestwood/Pines, so we skip ahead a decade and more for Jack’s return in House of Secrets #3 (March/April 1957) and ‘The Three Prophecies’: an eerie tale of a spiritualist conman being fleeced by an even more skilful grifter until Fate takes a hand…

Mythological mysticism informs the strange tale of ‘The Thing in the Box’ (House of Mystery #61, April 1957) as a salvage diver becomes obsessed with a deadly casket his captain is all too eager to dump into the ocean, after which – from the same month – Tales of the Unexpected #12 focuses on ‘The All-Seeing Eye’ wherein a journalist responsible for many impossible scoops realises that the potential dangers of the ancient artefact he employs far outweigh the benefits …

In House of Secrets #4 (May/June 1957) the ‘Master of the Unknown’ seemed destined to take the big cash prize on a TV quiz show until the producer deduced his uncanny secret, after which ‘I Found the City under the City’ (My Greatest Adventure #15, from the same month) detailed how fishermen recovered the last testament of a lost oceanographer, and read of how he intended to foil an impending invasion by aquatic aliens…

From May 1957 France E. Herron & Kirby investigated ‘The Face Behind the Mask’ (Tales of the Unexpected #13): a gripping crime-caper in involving gullible men, a vibrant vital femme fatale and the quest for eternal youth. There was no fakery to ‘Riddle of the Red Roc’ (House of Mystery #63, June) as a venal explorer hatched and trained the invulnerable bird of legend creating an unstoppable thief, before succumbing to his own greed, after which My Greatest Adventure #16 (July/August) featured a truly eerie threat as an explorer was sucked into a deadly association creating death and destruction and discovered ‘I Died a Thousand Times’…

That same month Unexpected #15 offered ‘Three Wishes to Doom’: a crafty thriller proving that even with a genie’s lamp, crime does not pay, after which weird science allowed a hasty scientist to transform into ‘The Human Dragon’ (HoM #65 August, with George Roussos inking his old pal Jack), although his time to repent was brief as a criminal mastermind swooped in to capitalise on his misfortune…

There’s an understandable frisson of foreshadowing to ‘The Magic Hammer’ (Tales of the Unexpected #16 August) as it relates how a prospector finds a magical mallet capable of creating storms and goes into the rainmaking business… until the original owner turns up…

A smart gimmick underscores this tantalising tale of plagiarism and possible telepathy in ‘The Thief of Thoughts’ (HoM #66 September) whilst straight Sci Fi informs the tale of a hotel detective and a most unusual guest in ‘Who is Mr. Ashtar?’ (Tales of the Unexpected #17 September) before My Greatest Adventure #17 September/October 1957) reveals how aliens intent on invasion brainwashed a millionaire scientist to eradicate humanity in ‘I Doomed the World’. Happily one glaring error was made…

In Tales of the Unexpected #18 (October) Kirby showed how an astute astronomer saved us all by outwitting an energy being with big appetites in ‘The Man Who Collected Planets’ after which in MGA #18 (November/December 1957) the comicbook Atomic Age began with ‘I Tracked the Nuclear Creature’ as a hunter sets out to destroy a macabre mineral monster created by uncontrolled fission…

A new year dawned with Roussos inking ‘The Creatures from Nowhere!’ (House of Mystery #70, January 1958) as escaped alien beasts rampaged through a quiet town whilst in House of Secrets #8 (January/February), greed, betrayal, murder and supernatural suspense were the watchword when a killer tried to silence ‘The Cats who Knew Too Much!’

In Tales of the Unexpected #21 (also January) a smart investor proved too much for apparent extraterrestrial ‘The Mysterious Mr. Vince’ whilst a month later in Unexpected #22 the ‘Invasion of the Volcano Men’ started in fiery fury and panicked confrontation before resolving into an alliance against the uncontrolled forces of nature.

Kirby never officially worked for National’s large Westerns division, but apparently his old friend and neighbour Frank Giacoia did, and occasionally needed Jack’s legendary pencilling speed to meet deadlines. ‘The Ambush at Smoke Canyon!’ features long-running cavalry hero Foley of the Fighting 5th single-handedly stalking a band of Pawnee renegades in a rather standard sagebrush saga scripted by Herron and inked by Giacoia from All-Star Western #99 (February/March 1958).

Meanwhile in House of Mystery #72 (March) a shameless B-Movie Producer seemingly becomes ‘The Man who Betrayed Earth’ whilst in My Greatest Adventure #20 (March/April) interplanetary bonds of friendship are forged when space pirates kidnap assorted sentients and the canny Earthling saves the day in ‘I was Big-Game on Neptune’…

Inadvertent cosmic catastrophe is narrowly averted in Tales of the Unexpected #23 (March) when one man realises how to make contact with ‘The Giants from Outer Space’ after which issue #24 (April) slips into wild whimsy as ‘The Two-Dimensional Man!’ strives desperately to correct his incredible condition before he is literally blown away…

When an early space-shot brings back an all-consuming horror in My Greatest Adventure #21 (May/June 1958) two harrowed boffins realise ‘We Were Doomed by the Metal-Eating Monster’ whilst ‘The Artificial Twin’ (House of Mystery #76, July) combines mad doctor super-science with fraud and deception before House of Secrets #12 (September) sees one frantic man struggling to close ‘The Hole in the Sky’ before invading aliens use it to conquer mankind…

Also scattered throughout this extraordinary compendium of the bizarre is a stunning and bombastic Baker’s Dozen of Kirby’s fantastic covers from the period, but for most modern fans the real meat is the short, sharp sequence of super-hero shockers that follow…

Green Arrow is one of DC’s golden wonders: a more or less continually running fixture of the company’s landscape – in many instances for no discernable reason – since his debut in the early days of costumed crusaders. Created by Mort Weisinger & George Papp, he premiered in More Fun Comics # 73 (November 1941) in an attempt to expand the company’s superhero portfolio.

At first he proved quite successful. With boy partner Speedy he was of the precious few masked stalwarts to survive the end of the Golden Age. His blatant blend of Batman and Robin Hood seemed to have very little going for itself, but the Emerald Archer has somehow always managed to keep himself in vogue. He carried on adventuring in the back of other heroes’ comicbooks, joined the Justice League of America at the peak of their popularity and became – courtesy of Denny O’Neil & Neal Adams – the spokes-hero of the anti-establishment generation during the 1960’s “Relevancy Comics” trend.

Later, under Mike Grell’s stewardship and thanks to the epic miniseries Green Arrow: the Longbow Hunters, he at last became a headliner: re-imagined as an urban predator dealing with corporate thugs and serial killers rather than costumed goof-balls. This version, more than any other, informs and underpins the TV incarnation seen in Arrow.

After his long career and a few venue changes, by the time Julie Schwartz’s revivification of the Superhero genre the Emerald Archer was a solid second feature in both Adventure and World’s Finest Comics where, as part of the wave of retcons, reworkings and spruce-ups the company administered to all their remaining costumed old soldiers, a fresh start began in the summer of 1958.

Part of that revival happily coincided with the return to National Comics of Jack Kirby.

As previously revealed in Evanier’s Introduction, after working on a number of anthological stories for Jack Schiff, the King was asked to revise the idling archer and responded by beefing up the science fictional aspects. When supervising editor – and creator – Weisinger objected, the changes were toned down and Kirby saw the writing was on the wall. He lost interest and began quietly looking elsewhere for work…

What resulted was a tantalisingly short run of eleven astounding action-packed, fantasy filled swashbucklers, the first of which was scripted by Bill Finger as ‘The Green Arrows of the World’ (Adventure Comics #251, July 1958) sees heroic archers from many nations attending a conference in Star City.

They are blithely unaware that a fugitive criminal with murder in his heart is hiding within their masked midst…

August’s #251 takes a welcome turn to astounding science fiction as Kirby scripted and resolved ‘The Case of the Super-Arrows’ wherein the Amazing Archers took possession of high-tech trick shafts sent from 3000 AD. World’s Finest Comics #96 (writer unknown) then revealed ‘Five Clues to Danger’ – a classic kidnap mystery made even more impressive by Kirby’s lean, raw illustration.

A practically unheard-of continued case spanned Adventure #252 and 253 as Dave Wood, Jack & Roz posed ‘The Mystery of the Giant Arrows’ before GA and Speedy briefly became ‘Prisoners of Dimension Zero’ – a spectacular riot of giant aliens and incredible exotic otherworlds, followed in WFC #97 (October 1958) with a grand old-school crime-caper in Herron’s ‘The Mystery of the Mechanical Octopus’.

Kirby was having fun and going from strength to strength. Adventure #254 featured ‘The Green Arrow’s Last Stand’ (by Wood): a particularly fine example with the Amazing Archers crashing into a hidden valley where Sioux braves had thrived unchanged since the time of Custer. The next issue saw the Bold Bowmen battle a battalion of Japanese soldiers who refused to surrender their island bunker in ‘The War That Never Ended!’ (also by Wood).

December’s World’s Finest #98 almost ended the heroes’ careers in Herron’s ‘The Unmasked Archers’ wherein a private practical joke caused the pair to inadvertently expose themselves to public scrutiny and deadly danger…

During those heady early days origins weren’t as important as imaginative situations, visual storytelling and just plain getting on with it, so co-creators Weisinger & Papp never bothered to provide one for their emerald innovation. That was left to later workmen Herron, Jack & Roz (in Kirby’s penultimate tale before devoting all his energies to the fabulous newspaper strip Sky Masters), filling in the blanks with ‘The Green Arrow’s First Case’ as the Silver Age superhero revival hit its stride in Adventure Comics #256 (January 1959).

Here we learned how wealthy wastrel Oliver Queen was cast away on a deserted island and learned to use a hand-made bow to survive. When a band of scurvy mutineers fetched up on his desolate shores, Queen used his newfound skills to defeat them and returned to civilisation with a new career and purpose…

Kirby’s spectacular swan-song came in WFC #99 (January 1959) with ‘Crimes under Glass’. Written by Robert Bernstein the tale saw GA and Speedy battling crafty criminals with a canny clutch of optical armaments, as the Archer steadfastly slipped back into the sedate and gimmick-heavy rut of pre-Kirby times…

By this time the King had moved on to other enterprises – Archie Comics with old pal Joe Simon and a little outfit which would soon be calling itself Marvel Comics – but his rapid rate of creation had left a number of completed tales in National’s inventory pile which slowly emerged for months thereafter and neatly wrap up this comprehensive compendium of the uncanny.

From My Greatest Adventure #28 (February 1959) ‘We Battled the Microscopic Menace!’ pitted two brave boffins against a ravening devourer their meddling with unknown forces had unleashed, whilst a month later HoM #84 revealed the terrifying struggle against ‘The Negative Man’ which saw an embattled researcher struggling against his own unleashed energy duplicate.

It all ends with an unforgettable spectacular as House of Mystery #85 (April 1959) awakens ‘The Stone Sentinels of Giant Island’ to rampage across a lost Pacific island and threaten the brave crew of a scientific survey vessel until one wise man deduces their incredible secret…

Jack Kirby was and is unique and uncompromising: his words and pictures are an unparalleled, hearts-and-minds grabbing delight no comics lover could resist. If you’re not a fan or simply not prepared to see for yourself what all the fuss has been about then no words of mine will change your mind.

That doesn’t alter the fact that Kirby’s work from 1937 to his death in 1994 shaped the entire American comics scene and indeed the entire comics planet – affecting the lives of billions of readers and thousands of creators in every arena of artistic endeavour for generations and still winning new fans and apostles every day, from the young and naive to the most cerebral of intellectuals. His work is instantly accessible, irresistibly visceral, deceptively deep and simultaneously mythic and human.

This collection from his transformative middle period exults in sheer escapist wonderment, and no one should miss the graphic exploits of these perfect adventures in that ideal setting of not-so-long-ago in a simpler, better time and place than ours.
© 1946, 1947, 1957, 1958, 1959, 2011 DC Comics. All Rights Reserved.

Kings Watch


By Jeff Parker, Mark Laming & various (Dynamite Entertainment)
ISBN: 978-1-60690-486-2

Like so many other old fogies and devoted fanboys, I was convinced that I was going to hate this latest reconstruction of three of the oldest characters in comics. The newspaper strip triumvirate of Flash Gordon, Mandrake the Magician and particularly The Phantom were in many ways the blueprint for all comicbook superheroes who followed them, and as major properties had been re-imagined many times over the years, with varying degrees of reverence and success…

By most lights Flash Gordon is the most influential comic strip in the world. He debuted on Sunday January 7th 1934 (with the superb Jungle Jim running as a supplementary “topper” strip) as an answer to the revolutionary, inspirational, but rather clunky Buck Rogers strip by Philip Nolan & Dick Calkins (which also began on January 7th, five years earlier). Raymond, however, added two welcome new elements to the wonderment; Classical Lyricism and astonishingly seductive visuals.

Where Buck mixed traditional adventure and high science concepts, Flash Gordon reinterpreted Fairy Tales, Heroic Epics and Mythology, spectacularly draping them in the trappings of the contemporary future, with varying ‘Rays’, ‘Engines’ and ‘Motors’ substituting for spells, swords and steeds – although there were also plenty of those – and exotic craft and contraptions standing in for Galleons, Chariots and Magic Carpets.

Most important of all, the sheer artistic acuity of Raymond – his compositional skills, fine line-work, eye for sumptuous detail and just plain gift for drawing beautiful people and things – swiftly made this the strip that all young artists swiped from.

When original-material comicbooks began a few years later, dozens of talented kids weaned on the strip’s clean-lined, athletic Romanticism entered the field and their interpretations of Raymond’s mastery became a ticket to future success in the field of adventure strips. To be fair almost as many mimicked Milton Caniff’s expressionistic masterpiece Terry and the Pirates (and to see one of his better disciples check out Beyond Mars, illustrated by the wonderful Lee Elias) and they didn’t fare too badly either…

For over a decade sheer escapist magic in a Ruritanian Neverland, blending Camelot, Oz and every fabled paradise that promised paradise yet concealed hidden vipers, ogres and demons, enthralled the entire world, all cloaked in a glimmering sheen of sleek art deco futurism. Worthy adversaries such as utterly evil, animally magnetic Ming, emperor of a fantastic wandering planet; myriad exotic races and fabulous conflicts offered a fantastic alternative to the drab and dangerous real world and made their own mark on the landscape of popular culture…

Regarded by many as the original American superhero, Mandrake the Magician debuted on 11th June 1934 (although creator Lee Falk had originally tried to sell the strip a decade previously), illustrated with effective understatement by the superb Phil Davis.

Educated at the fabled College of Magic in the Himalayas, the suave sorcerer roamed the world with his faithful African friend Lothar and his beautiful companion (and finally, in 1997, bride) Princess Narda of Cockaigne; solving crimes and fighting evil. Star of stage, screen (large and small), radio and a thousand forms of merchandising, Mandrake has always been one of the top guns of strip comics powerhouse King Features Syndicate.

In the 17th century a British sailor survived an attack by pirates and, washing ashore in Africa, swore on the skull of his murdered father to dedicate his life and that of all his descendents to destroying pirates and criminals. The Phantom fought crime and injustice from a base deep in the Jungles of Bengali, and throughout Africa was known as the “Ghost Who Walks”; considered an immortal avenger by the credulous and the wicked. Down the decades one hero after another has fought and died in an unbroken dynastic line, in a never-ending battle…

Lee Falk created globe-trotting Jungle Avenger at the request of his publishers, who were already making history and public headway with his first strip sensation Mandrake. Although technically not the first ever costumed hero in comics, The Phantom was the prototype paladin to wear a skin-tight body-stocking, and the first to have a mask with opaque eye-slits.

He debuted on February 17th 1936 in an extended sequence pitting him against a global confederation of pirates called the Singh Brotherhood. Falk wrote and drew the daily strip for the first two weeks before artist Ray Moore took over the illustration side. The Sundays feature began in May 1939.

Fan favourites for generations, the trio periodically made the sideways move into comicbooks, but never really teamed up until 1986 when TV cartoon series Defenders of the Earth updated and united all three and their support teams into a league resolved to save the world from alien invasion in the distant future of 2015 AD. This iteration had its own short-lived Marvel/Star Comics funny book series.

In 2013, the stars realigned again and Licensed-Properties specialist Dynamite Entertainment produced a remarkably engaging retro-futurist thriller which managed to pay due homage to the past iterations whilst opening the characters up for the latest generation of frantic fans. In the 5-issue miniseries Kings Watch scripter Jeff Parker and illustrator Marc Laming (with the invaluable assistance of colourists Jordan Boyd and letterers Simon Bowland) crafted a fast-paced, suspenseful and, most importantly, fun-filled yarn telling a big, bold, bombastic blockbuster story which also set up the three leads for new follow-up series…

Jeff Parker has worked in all aspects of the industry but is probably best-known for his wide variety of comics scripts, including Aquaman, Bucko, Batman ’66, Agents of Atlas, Spider-Man: 1602, X-Men: First Class, many of Paradox Press’ Big Book of… and more…

British collaborator Marc Laming is an unashamed tea-drinker who has flitted hither and yon throughout the business since 1990, alighting occasionally and only to superbly render such varied projects as bits of Revolver, American Century, The Dreaming, Grindhouse, Planet Hulk, Fantastic Four, Uncanny Avengers and many others.

The story here begins with the world beguiled by lights in the sky and wracked by communal nightmares of invading monster armies. As the ancient and vile Cobra cult searches ruthlessly and relentlessly for a supernal crystal that could spell doom for Earth, in East African Bangalla, in a grandiose hermitage in California and on a palatial estate in Connecticut, three amazing individuals ready themselves to fight the battle of their lives…

Rather than have me ruin the fun for you, just thrill in anticipation to the knowledge that a thrill-addicted playboy, a broken sorcerer and sham hero crushed by the weight of years of service will somehow become the planet’s saviours after intergalactic warlord Ming the Merciless acquires the enigmatic Kings Watch artefact and unleashes the hordes of the empire of Mongo upon an unsuspecting helpless humanity…

The ever-popular Bonus Features include a full Parker script, attendant script-to-completed art production pages and a gallery of covers and variants by Laming, Adam Street and Ramón K. Pérez but the real prize is the superbly fast-paced action-romp which easily mixes monsters, aliens, rocket-ships, mad doctors, feisty capable women, wicked villains, exotic locales and epic battles into a ripping yarn every fan of fantasy adventure will be unable to resist.
Flash Gordon © 2014 King Features Syndicate, Inc. ™ Hearst Holdings, Inc. Mandrake the Magician and The Phantom © 2014 King Features Syndicate, Inc. ™ Hearst Holdings, Inc. All rights reserved.

Yoko Tsuno: the Prey and the Ghost


By Roger Leloup translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-905460-56-4

Sublime scientific investigator Yoko Tsuno debuted in Spirou in September 1970 and is still going strong. As detailed by Roger Leloup, the astounding, all-action, excessively accessible exploits of the slim, slight Japanese techno-adventurer are amongst the most intoxicating, absorbing and broad-ranging comics thrillers ever created.

The phenomenal magnum opus is an expansively globe-girdling, space-&-time-spanning series devised by another monumentally talented Belgian maestro. Roger Leloup began his solo career after working as a studio assistant on Herge’s Adventures of Tintin. Compellingly told, superbly imaginative and – no matter how fantastic the premise of any individual yarn – always solidly grounded in hyper-realistic settings underpinned by authentic, unshakably believable technology and scientific principles, his illustrated epics were the forefront of a wave of strips changing the face of European comics in the mid-1970s.

This gentle revolution featured the rise of competent, clever and brave female protagonists, all taking their places as heroic ideals beside the boys and elevating Continental comics in the process. Happily, most of their exploits are as timelessly engaging and potently empowering now as they ever were, and none more so than the trials and tribulations of Yoko Tsuno.

Her very first outings – Hold-up en hi-fi, La belle et la bête and Cap 351 – were brief introductory vignettes before the superbly capable engineer and her valiant but less able male comrades Pol Paris and Vic Van Steen properly hit their stride with premier full-length saga Le trio de l’étrange which began in 1971 with Spirou‘s May 13th issue…

In the original European serialisations, Yoko’s exploits alternated between explosive escapades in exotic corners of our world and sinister deep-space sagas with the secretive, disaster-prone alien colonists from Vinea but, for the majority of the English translations thus far, extraterrestrial encounters have been generally sidelined in favour of epically intriguing Earthly exploits such as this sinister, spectrally-inspired crime caper…

There have been 27 European albums to date. This tale was first serialised in 1981 (in Spirou #2244-2264) and collected the following year as 12th volume La Proie et l’ombre. Due to the quirks of publishing it reached us Brits as Yoko’s third Cinebook outing: a suspenseful modern gothic thriller challenging the barnstorming boffin’s courage, resourcefulness and fundamental beliefs…

Yoko and Pol are driving through Scotland on a Highlands road as the afternoon lengthens into evening when they are forced into a ditch by a young woman throwing herself at their car. The dishevelled creature is being pursued by a pack of hounds and gang of men, but Yoko’s horror is momentarily quelled when the leader of the pursuers explains that poor Cecilia is mad…

The deranged waif begs the strangers to save her, but when her guardian Sir William – the local Laird – arrives, further answers emerge. The poor lass believes she is visited by her dead mother…

Yoko and Pol accept an invitation to stay at the castle, but stay behind to repair their vehicle before joining the party. As they change the tyre a stranger approaches, offering another side to the strange family history. An author, scientific ghosthunter and debunker, the anonymous newcomer relates how 15 years previously Cecilia’s mother Mary chose Sir Brian over another ardent suitor. The rejected swain was a self-proclaimed sorcerer named Mac Nab who prophesied the newlyweds would both die violently and that their daughter would perish before reaching her majority…

When Brian died in a strange accident, his brother William took the seat and married the grieving widow. Mary went mad when Cecilia was five and was killed in a riding accident.

In the intervening years William has tried everything to ensure the last part of the curse would never come to pass, but now at twenty, the daughter seems to have gone the way of her tragic mother. Moreover, reports abound that the sorcerer is still alive, hiding on the estate to ensure his prediction’s completion. When Yoko and Tsuno finally reach the castle they are bristling with theories and suspicions, but steadfastly refuse to give any credence to supernatural forces…

As the household convenes for supper, the visitors are astounded to find Cecilia completely recovered: almost a completely different woman, whose only problems are a short temper and tendency to forget things…

The meal is strained and fractious and ends early. Strangely tired and oddly clumsy, Yoko retires to bed but her sleep is disturbed after a veiled woman in black lures her out into the castle halls before disappearing. All that is left of her is an empty gown.

Baffled Yoko heads back upstairs and lets herself into Cecilia’s locked room. The strange girl is now eager to see her; quitting her painting to examine the dress which she claims belonged to her mother. As they talk, the women glance out of a window and Yoko sees a ghostly figure on a far parapet. It looks exactly like the portrait of deceased, tragic Mary…

Giving chase – and carefully noting that every door seems to open for her – Yoko races across the castle grounds in rapid pursuit with Cecilia trying to keep up. The chase ends in the ruins of an abbey where the technologist passes right through the apparition and realises her suspicions have been confirmed.

Even though she is unaware that sinister eyes are watching her, Yoko is pretty convinced that she knows what’s going on now…

The next day she deftly continues her investigations and makes her preparations to expose a criminal conspiracy years in the making, but has she made the foolish mistake of underestimating her opponents and incorrectly deducing who’s actually behind the murderous scheme?

Complex, devious and subtly suspenseful, this fresh take on an old plot bristles with clever clues for the attentive reader to pick-up on and delivers a splendidly crafty conclusion, once more affirming Yoko Tsuno as top flight troubleshooter, at home in all manner of scenarios and easily able to hold her own against the likes of James Bond, Modesty Blaise, Tintin or other genre-busting super-stars: as triumphantly capable facing swindlers and murderers as aliens, mad scientists or unchecked forces of nature…

As always the most effective asset in these breathtaking tales is the astonishingly authentic and staggeringly detailed draughtsmanship and storytelling, which superbly benefits from Leloup’s diligent research and meticulous attention to detail.

The Prey and the Ghost is a brilliant mystery; which will appeal to any devotee of Holmes, Marple, Castle or Scooby-Doo.
Original edition © Dupuis, 1982 by Roger Leloup. All rights reserved. English translation 2008 © Cinebook Ltd.

Mega Robo Bros volume 1


By Neill Cameron with Lisa Murphy (David Fickling Books)
ISBN: 978-1-910200-83-4

In 2012 David Fickling Books launched a traditional anthology comic for girls and boys reviving the good old days of picture-story entertainment Intent whilst embracing the full force of modernity in terms of delivery and Content. Each strip-packed issue of The Phoenix offers humour, adventure, quizzes, puzzles and educational material in a joyous parade of cartoon fun and fantasy. In the years since its premiere, the magazine has gone from strength to strength, winning praise from the Great and the Good, child literacy experts and the only people who actually matter – the perpetually-engaged kids and parents who read it every week…

Just like the golden age of Beano, Dandy and other childhood treasures, The Phoenix masterfully manages the magical trick of marrying hilarious comedy with enthralling adventure serials… sometimes in the same scintillating strip such as the stars of this latest compilation: a mega-magnificent sci fi frolic packed into an extra-long full-colour lexicon of high-octane comedy-action.

Plunging straight into the enchanting immersive experience, we open in a futuristic London on a Monday morning. Alex and his younger brother Freddie have missed the airbus for school and dad has to take them. It’s a uniquely Sharma-family catastrophe…

In most ways the boys are typical: boisterous, fractious kids, always arguing, but devoted to each other and not too bothered that they’re adopted. It’s also no big deal to them that they were created by the mysterious Dr. Roboticus before he vanished and are considered by those in the know as the most powerful robots on Earth.

For now though it’s enough that Mum and Dad love them, even though the Robo Bros are a bit more of a handful than most kids. They live as normal a life as possible; going to school, making friends, putting up with bullies and hating homework: it’s all part of the ‘Mega Robo Routine’…

This week, however, things are a little different. On Wednesday the lads meet Baroness Farooq of covert agency R.A.I.D. (Robotics Analysis Intelligence and Defence) who is initially unimpressed but changes her mind after seeing what they do to her squad of Destroyer Mechs – all while between singing rude songs, reading comics and squabbling with each other.

Thursday is even better. As a treat, the entire family goes to Robo World where little Freddy rescues a trio of malfunctioning exhibits. The baby triceratops with dog-programming is ok, but the French-speaking deranged ape and gloomy existentialist penguin will be a handful…

And all because Mum was trying to explain how her sons’ sentience makes them different from all other mechanoids…

Friday wasn’t so good. Alex had another one of his nightmares, of the time before they came to live with the Sharmas…

With the scene exquisitely set, the drama kicks into overdrive with ‘Mega Robo School Trip’ as a visit to the museum gives a hidden menace watching the boys the opportunity to create chaos by hacking the exhibits and forcing the boys to use all their super-powers to set things right. It takes all of the Baroness’ astounding influence to hush up the incident. The boys are supposed to be getting as normal a childhood as possible, with friends and family aware that they’re artificial and sentient, but not that they are unstoppable weapons systems.

Now some malign force seems determined to “out” the Robo Bros for an unspecified but undoubtedly sinister purpose…

Even greater cloaking measures are necessary when the enemy causes a sky-train crash and the boys very publicly prevent a ‘Mega Robo Disaster’, but even they are starting to realise something big is up and Mum is a bit extraordinary herself.

Then Freddy overhears some disturbing news about another one of Dr. Roboticus’ other creations in ‘Mega Robo Full House’…

The crisis comes in ‘Mega Robo Royal Rumble’ after Gran takes Alex and Freddy to a Royal Street Party outside Buckingham Palace. When the hidden enemy hacks the giant robot guards and sets them loose on the Queen and her family, the wonder-bots have to save them on live TV beamed around the world. The secret is out…

Now the entire world is camped outside their quiet little house, so Mum has R.A.I.D. restore some semblance of the ‘Mega Robo Status Quo’ by building a super-secret tunnel system in the cellar. It’s a big day all around: Farooq is finally convinced that Alex is at last ready to join R.A.I.D. as a full-fledged operative… after school and on weekends, of course…

Freddy is far from happy to learn that he’s not invited. The Baroness still considers him too young and immature…

He quickly proves it when big brother Alex becomes the ‘Mega Robo Secret Agent’. Freddy at last shares with dad the real reason he’s acting up, but has the opportunity to redeem himself and save the day when the ‘Mega Robo Nemesis’ at last makes his move and Alex finds himself completely out of his depth. Then only Freddy can save the day… if anyone can…

Written and drawn by Neill Cameron (Tamsin of the Deep, How to Make Awesome Comics, Pirates of Pangea), this is an astonishingly engaging tale which rockets along, blending outrageous comedy with warmth, wit and incredible verve. Alex and Freddy are utterly authentic boys, irrespective of their artificial origins, and their exploits strike exactly the right balance of future shock, family fun and bombastic superhero action to capture readers’ hearts and minds. With the right budget and producer what a movie this would make!

Unmissable excitement for kids of all ages and vintage, this is a true “must-have” item.

Text and illustrations © Neill Cameron 2016. All rights reserved.
Mega Robo Bros will be released on June 2nd 2016 and is available for pre-order now.

The Eyes of the Cat


By Moebius & Jodorowsky (Humanoids)
ISBN: 978-1-59465-032-1                  978-1594650420 (Yellow Edition)

Some of the world’s greatest comics exponents are cruelly neglected these days. It’s not because they are out of vogue or forgotten, it’s simply that so much of their greatest material lies temporarily out of print. This little gem is one of the few exceptions…

Born in Tocopilla, Chile in 1929, Alejandro Jodorowsky Prullansky is a filmmaker, playwright, actor, author, world traveller, philosopher, spiritual guru and comics writer.

The modern polymath is most widely known for such films as Fando y Lis, El Topo, The Holy Mountain, Sante Sangre, The Rainbow Thief, The Dance of Reality and others, plus a vast and influential comics output, including Anibal 5 (created whilst living in Mexico), Le Lama blanc, Aliot, The Meta-Barons, Borgia, Madwoman of the Sacred Heart and so many more, created with some of South America and Europe’s greatest artists.

His decade-long collaboration with Moebius on the Tarot-inspired adventure The Incal (1981-1989) completely redefined and reinvented what comics could aspire to and achieve.

Most widely regarded for his violently surreal avant-garde films, loaded with highly-charged, inspired imagery – blending mysticism and what he terms “religious provocation” – and his spiritually-informed fantasy and science fiction comics tales, Jodorowsky is also fascinated by humanity’s inner realms and has devised his own doctrine of therapeutic healing: Psychomagic, Psychogenealogy and Initiatic massage.

He still remains fully engaged and active in all these creative areas to this day.

He has never stopped creating and most of his lifelong themes and obsessions are seamlessly wedded together in this glorious re-release of his first comics collaboration with the creator most inextricably associated with him.

Jean Henri Gaston Giraud was born in the suburbs of Paris on May 8th 1938 and raised by his grandparents after his mother and father divorced in 1941.

In 1955, he attended the Institut des Arts Appliqués where he became friends with Jean-Claude Mézières who, at 17, was already selling strips and illustrations to magazines such as Coeurs Valliants, Fripounet et Marisette and Spirou. Giraud apparently spent most of his college time drawing cowboy comics and left after a year.

In 1956 he travelled to Mexico, staying with his mother for eight months, before returning to France and a full-time career drawing comics, mostly westerns such as Frank et Jeremie for Far West and King of the Buffalo, A Giant with the Hurons and others for Coeurs Valliants in a style based on French comics legend Joseph Gillain AKA “Jijé”.

Giraud spent his National Service in Algeria in 1959-1960, where he worked on military service magazine 5/5 Forces Françaises and on returning to civilian life became Jijé’s assistant in 1961, working on the master’s long-running (1954-1977) Western epic Jerry Spring.

A year later, Giraud and Belgian writer Jean-Michel Charlier launched the serial Fort Navajo in Pilote #210, and soon its disreputable, anti-hero lead character Lieutenant Blueberry became one of the most popular European strips of modern times. In 1963-1964, Giraud produced a number of strips for satire periodical Hara-Kiri and, keen to distinguish and separate the material from his serious day job, first coined his pen-name “Moebius”.

He didn’t use it again until 1975 when he joined Bernard Farkas, Jean-Pierre Dionnet and Philippe Druillet – all inspired science fiction fans – as the founders of a revolution in narrative graphic arts created by “Les Humanoides Associes”. Their groundbreaking adult fantasy magazine Métal Hurlant utterly enraptured the comics-buying public and Giraud again wanted to utilise a discreet creative persona for the lyrical, experimental, soul-searching material he was increasingly driven to produce: series such as The Airtight Garage, The Incal and the mystical, dreamy flights of sheer fantasy contained in Arzach…

To further separate his creative twins, Giraud worked inks with a brush whilst the futurist Moebius rendered with pens…

After a truly stellar career which saw him become a household name, both Giraud and Moebius passed away in March 2012.

As explained in Jodorowsky’s Foreword, this magnificently macabre minimalist monument to imagination came about as brief tale in a free, promotional premium “Mistral Edition” of Métal Hurlant constituted their very first collaboration – outside the creative furnace that was the pre-production phase of the aborted movie Dune where they first met (also included in that imaginative dream-team was Dan O’Bannon, Douglas Trumbull, H.R. Giger and Chris Foss) and secrets of that time are also shared here).

Les Yeux du chat was realised between 1977 and 1979: a dark fable that is sheer beauty and pure nightmare, rendered in stark monochrome and florid expansive grey-tones. Text is spartan and understated: more poetic goad than descriptive excess or expositional in-filling.

There’s a city, a boy at a window, an eagle and a cat. When their lives intersect, shock and horror are the result…

Available in a number of formats since 2011, this is a visual masterpiece no connoisseur of comics can afford to miss.
© 2013 Humanoids, Inc. All rights reserved.