Spirou in Berlin


By Flix, coloured by Marvin Clifford with Ralf Marczinczik, & translated by Michael Waaler (Europe Comics)
No ISBN: digital only

This book includes Discriminatory Content produced for dramatic and humorous effect.

Although I’ve never for a moment considered history dry or dull, I can readily appreciate the constant urge to personalise characters or humanise events and movements, especially when that job is undertaken with care, respect, diligence and a healthy amount of bravado. An excellent case in point is this superb, digital-only (still!) romp from 2018, compellingly riffing on major geopolitical events that still feel relevant right now, through the somewhat suborned antics of two of Europe’s – if not the world’s – biggest comics stars.

In case you were one of those who were asleep, surreptitiously ogling a classmate who wouldn’t even acknowledge your existence, or just carving your name into a desk or body part: on November 9th 1989, a very physical symbol of ideological separation and political gamesmanship was torn down by the “inconsequential” prisoners stuck on either side of it. Now you can be told just how that might have happened, all comfortingly translated into a compelling, lively and lovely digital edition thanks to the benevolence of collective imprint Europe Comics…

For most English-speaking comic fans and collectors, Spirou is probably Europe’s biggest secret. The character is a rough contemporary of – and crassly calculated commercial response to – Hergé’s iconic Tintin, whilst the comic he has headlined for decades is only beaten in sheer longevity and manic creativity by our own Beano and the USA’s Detective Comics.

Conceived at Belgian Printing House by Jean Dupuis in 1936, an anthological magazine targeting a juvenile audience debuted on April 21st 1938; neatly bracketed by DC Thomson’s The Dandy which launched on 4th December 1937 and The Beano on July 30th 1938. Edited by Charles Dupuis (a mere tadpole, only 19 years old, himself) it took its name from the lead feature, recounting improbable adventures of the plucky Bellboy/lift operator employed by the Moustique Hotel – a sly reference to the publisher’s premier periodical Le Moustique.

Joined from June 8th 1939 by pet squirrel, Spip (the longest running character in the strip after Spirou himself), the series was realised by French artist Robert Velter (who signed himself Rob-Vel). Dutch language edition Robbedoes debuted some weeks later, running more-or-less in tandem with the French parent comic until its cancellation in 2005.

The bulk of the periodical was taken up with cheap US imports (but no tariffs!) like Fred Harman’s Red Ryder, William Ritt & Clarence Gray’s Brick Bradford and Siegel & Shuster’s landmark Superman – although home-grown product crept in too. Most prominent were Tif et Tondu by Fernand Dineur (which ran under assorted creators until the1990s) and L’Epervier Blue by Sirius (Max Mayeu), latterly accompanied by work from comic strip wunderkind Joseph Gillain – AKA Jijé. Legendarily, during World War II Jijé singlehandedly drew the entire comic, including home grown versions of banned US imports, simultaneously assuming production of the Spirou strip and creating current co-star and partner Fantasio.

Except for a brief period when the Nazis closed the comic down (September 1943 – October 1944) Le Journal de Spirou and its boyish star – now a globe-trotting journalist – have continued their exploits in unbroken four-colour glory. Among other major features that began within those hallowed pages are Jean Valhardi (by Jean Doisy & Jije), Blondin et Cirage (Victor Hubinon), Buck Danny, Jerry Spring, Les Schtroumpfs (The Smurfs to you and me), Gaston Lagaffe/Gomer Goof and Lucky Luke.

Spirou the character (whose name translates as both “squirrel” and “mischievous”) has helmed the magazine in perpetuity, evolving under numerous creators into an urbane yet raucous fantasy/adventure hero heavily wedded to light humour. With comrade/rival Fantasio and crackpot inventor the Count of Champignac (created by Andre Franquin) Spirou voyages to exotic locales, foiling crimes, revealing the fantastic and garnering a coterie of exotic arch-enemies.

When Velter went off to fight in WWII, his wife Blanche Dumoulin took over the strip. As “Davine” and assisted by Luc Lafnet she handled everything until publisher Dupuis assumed control of and all rights to the strip in 1943, assigning it to Jijé who handed it to his assistant Franquin in 1946. It was the start of a golden age. Among Franquin’s innovations were archvillains Zorglub and Zantafio, the aforementioned Champignac and one of the first strong female characters in European comics, rival journalist Seccotine (renamed Cellophine for Cinebook’s English translations. However, his greatest creation – and one he retained on his final departure in 1969 – was incredible magic animal Marsupilami. The miracle beast had debuted in Spirou et les héritiers (1952), and is now a star of screen, plush toy store, console and albums.

From 1959, writer Greg and background artist Jidéhem assisted Franquin, but by 1969 the artist had reached his Spirou limit and resigned, taking his mystic yellow monkey with him. He was succeeded by Jean-Claude Fournier, who updated the feature over the course of 9 rousing yarns tapping into the rebellious, relevant zeitgeist of the times, telling tales of environmental concern, nuclear energy, drug cartels and repressive regimes. By the 1980s, the series seemed stalled: three different creative teams alternated on the serial: Raoul Cauvin & Nic Broca, Yves Chaland and Philippe Vandevelde (writing as Tome) and illustrator Jean-Richard Geurts AKA Janry. These last adapted and referenced the still-beloved Franquin era and revived the feature’s fortunes, producing 14 wonderful albums between 1984-1998. Since their departure, Lewis Trondheim and the teams of Jean-Davide Morvan & Jose-Luis Munuera and Fabien Vehlmann & Yoann brought the official album count to 55. In 2022, scripters Sophie Guerrive & Benjamin Abitan united with artist and Olivier Schwartz on La Mort de Spirou). There have also been dozens of specials, spin-offs series and one-shots, official and otherwise. This review concerns one of those…

As heroic Everymen, Spirou & Fantasio inhabit a broad swathe of recent history in tales ranging from wild comedic fantasy to edgy, trenchant satires. In 2018, German publisher Carlsen Verlag sought to celebrate 80 years of Spirou in a new tale by a German creator: one that would be inaugurally released in German before Dupuis published French and Dutch editions. Their choice was beloved and much-admired comics creator/children’s book author Flix (Faust, Don Quijote, Münchhausen – Die Wahrheit übers Lügen, held, Schöne Töchter, Glückskind, Der Swimmingpool des kleinen Mannes, Verflixt!).

As Felix Görmann, he was born in Münster – about 45 miles from the German-Dutch border – on 16th October 1976. He grew up with the Berlin Wall very much a part of life and reading loads of comics, particularly Franquin, Peyo, Morris and the best of Le Journal de Spirou. Drawn to humour by inclination, he experienced a major system reset at age 16 after seeing Frank Miller’s The Dark Knight Returns.

Görmann resolved to be a comics creator and to that end studied Communication Design at Saarbrücken’s Saar College of Fine Arts before attending the Escola Massana in Barcelona. His rise was meteoric and his output prolific. Citing influences as diverse as Bill Watterson (Calvin & Hobbes), Will Eisner (The Spirit, A Contract With God) and Craig Thompson (Blankets, Ginseng Roots) as well as Euro-stars from Christophe Blain (Socrate le Demi-Chien, Isaac Le Pirate) and Guy Delisle (Inspecteur Moroni, Shenzen, Pyongyang – A journey in North Korea) to countrymen Ralf König (Bullenklöten, The Killer Condom, Down to the Bone) and “Mawil”/Markus Witzel (Teufel & Pistolen, Hitman, Supa-Hasi, Lucky Luke), Flix was ultimately the first German to create new adventures for Spirou & Fantasio. It was such a well-received affair that in 2019 Spirou in Berlin won the Peng! Münchner Comicpreis. In 2022, Flix created a similarly Spirou-inspired notional follow-up. Set in 1930s Berlin, the Das Humboldt-tier sees a little girl befriend a Marsupilami kept at the Museum of Natural History. Hopefully we’ll see that someday soon…

Here however, is a glorious edgy, gleefully barbed take on past events as, at the most precarious and tumultuous moment of the 44-years-long Cold War, East German apparatchiks and master manipulators starved of all resources but putting on a deceptive public show of affluence, activate a desperate last-ditch plan. They have a bizarre scheme to shatter the global economy and gain economic dominance, and one of the West’s craziest villains to build the kit necessary to expedite it, but still need the unique expertise of the Count de Champignac to make it work.

Sadly, their supposedly seamless abduction of the mushroom mage is rumbled by regular house guests Spirou, Fantasio and Spip, who go after their friend and break/sneak/are allowed to enter into the German Democratic Republic (GDR), utterly unaware that their interference is not only anticipated but actively required…

Of course, the machinations of the Stasi – officially the Ministry for State Security (MfS) – are constantly but quietly scotched by decent East Germans like Paul & Paula, Rainier and Momo (and her army of liberated zoo animals), all working to be free from fear, liberated from lies and out from beneath crushingly brutal oppression. The ordinary East Berliners have a crucial need for their truth to be published on the other side of the Wall, but Spirou refuses to go anywhere until Fantasio and the Count are safe (PDQ)…

Wry, thrilling and sublimely whacky, this cartoon romp is a perfect, canny codicil to the comic canon, embracing the best of all Spirou sagas by wrapping the timeless tale up in a fast-paced, rollercoaster ride of subversive messaging. Total fun with verities that have never been more worth reviewing, Spirou in Berlin is a book all grown up kids need to see.
© 2018, 2019 – CARLSSEN/DUPUIS – Flix. All rights reserved.

A Sailor’s Story


By Sam Glanzman (Dover Comics & Graphic Novels)
ISBN: 978-0-486-79812-7 (TPB/Digital edition)

This book includes Discriminatory Content included for dramatic effect.

Inexplicably, unfairly but inescapably, many truly superb creators who dedicate a lifetime to producing a volume of work are never properly rewarded for their efforts. Probably the most shamefully neglected of these hidden stars – at least in the American comic book industry – was Sam Glanzman (December 5th 1924 – July 12th 2017).

With his solid, uniquely informative and engagingly rough-hewn style, “SJG” worked since the 1940s on a variety of titles for a host of publishers, mostly genre material in war, mystery, fantasy and adventure anthologies, but also occasionally on serial characters such as Willy Schulz (The Private War of Willie Schultz), Hercules and Tarzan for Charlton; the astoundingly cool Kona, King of Monster Island for Dell, The Haunted Tank and most significantly for us here U.S.S. Stevens (DD 479) for DC. It is this last series of guardedly-autobiographical tales, derived from his tour of duty on that self-same US Navy Destroyer during WWII, that formed the basis of this superb compilation.

This criminally neglected talent quietly and resolutely generated comics magic for decades in his underplayed, effective and matter-of-fact manner and in 1987 was still improving, crafting superb narrative art without flash or dazzle, winning fans among the cognoscenti yet largely unnoticed or at least unlauded by mainstream fans when he produced a semi-autobiographical graphic novel that made many waves. Moreover, Marvel editor Larry Hama made the bold decision to publish Glanzman’s understated, unadorned, wryly elegiac account of his days as a young man aboard a Pacific Fleet Destroyer as part of the company’s Original Graphic Novel imprint…

A Sailor’s Story captivatingly related his experiences as a young man aboard the U.S.S. Stevens in a no-nonsense, highly entertaining manner, breaking fresh ground in the progress of the graphic novel as a medium for artistic expression. The book also reached a lot of buyers who wouldn’t be caught dead with a copy of Spider-Man or Conan

It was a high point in American sequential narrative and spawned a sequel volume – an unprecedented feat for the line at a time when superheroes and licensed properties monopolised the marketplace.

Glanzman was a natural storyteller, with the ability to make dry fact entrancing and everyday events compelling. With his raw, gritty drawing style and powerful sense of colour he wove memory into magic. His depiction of shipboard life is informative and authentic, and his decision to downplay action to concentrate on character is brave and tremendously effective. He also knows how to make a reader laugh and cry… and when.

A Sailor’s Story is a moving and obviously heartfelt paean to lost days: an impassioned tribute to lost friends and comrades; a war story that glorifies life, not death, by a creator who loved the experience and loves his art-form. When you read this superb book you will too.

Utterly devoid of unnecessary melodrama and conniving faux-angst, the history lesson starts as young Sam J. Glanzman enlists one year after Pearl Harbor – as soon as he turns 18. All the orphan leaves behind him in frigid upstate New York is a friendly farmer who promises to look after his devoted dog Beauty

What follows is a mesmerising succession of snippets and memories and observations; reminiscences pieced together into a mosaic of life afloat during wartime. Back then he learned to speak what amounted to a new language, played pranks and grew up in a pressure cooker. Along the way friends were made, and some enemies, but mostly just acquaintances: people doing the same things at the same time in the same place, but not necessarily for the same reasons and certainly with no dreams except having it all end…

Sam saw the world, the best and worst of life and survived the sailor’s greatest enemies: unseen, distant strangers trying to kill them all, mindless tedium and dire, soul-destroying repetitive routine. Eventually he found his niche – if never a decent place to sleep…

Through brief and terrifying clashes with the enemy, intimate associations and alliances aboard ship, intimate assignations ashore or on the frequent and increasingly bizarre and hilarious “Liberties” (those breaks from active duty us TV-reared landlubbers all mistakenly think of as “shore leave”), the author debunks a myth of the magic of the seas, only to recreate it, recast in terms any modern reader will instantly understand…

Eventually the war ends and long after that, so does the sailor’s service, with only the merest few of his unforgettable arsenal of memories shared…

The sheer overwhelming veracity of the episodes is utterly overwhelming. Raucously funny, ineffably sad – Beauty’s fate will break your heart or you’re not and never have been human – devoutly forgiving, patiently understanding and stunningly authentic.

This long longed-for complete edition (thank you, Dover Books!) also includes that sequel from 1989. Wind, Dreams and Dragons returned to the Pacific at the height of the war, with a specific theme in mind and, by clever use of narrative devices like Ship’s Travel Logs incorporated into the beguiling page designs, or diagrams and cutaways as part of the text, upped the emotional ante. Through astoundingly affecting intimate details (most trenchantly humorous) fondly recalled and seamlessly staged, Glanzman managed to instil an even more documentary atmosphere into his wonderfully human-scaled drama.

This is used to create a foreboding sense of dread as the crew encounter and learn to live with the then-unknown terror weapon of suicide-pilots who would become a household name to us: Kamikaze

Combining the folksy, informative charm of the first volume with the “hurry-up-and-wait” tensions of modern warfare, delivered in an increasingly bold and innovative graphic style, Wind, Dreams and Dragons is one of the best explorations of sea-combat ever produced, seen through the eyes of an ordinary seaman. It all compellingly communicates the terror, resolve and sheer disbelief that men on both sides could sacrifice so much. This is a fitting and evocative tribute from one who was there to all those who are no longer here…

As if those back-to-back blockbusters were not enough, this oversized (279 x 210mm), fully remastered tome comes with a flotilla of extras beginning with a Foreword by Max (World War Z) Brooks and Introduction from original editor Larry Hama.

Following the colourful comics comes a star-studded ‘Tributes’ section by Glanzman’s contemporaries: moving and frequently awe-struck commemorations, appreciations, shared memories and even art contributions from Alan Barnard, George Pratt, Beau Smith (who shares a personal sketch SJG created for him), Stephen R. Bissette, Chris Claremont, Carl Potts, Denny O’Neil, Kurt Busiek, Stan Lee, Paul Levitz, Joe R. Lansdale, Walter Simonson, Russ Heath, Joe Kubert, Steve Fears, Thomas Yeates, Timothy Truman, Will Franz and Mark Wheatley. There’s even a splendid photo parade entitled ‘Sam’s Scrapbook’ and a warm, impassioned ‘Afterword’ from Chuck Dixon.

Topping everything is a new 10-page hauntingly powerful monochrome USS Stevens yarn entitled ‘Even Dead Birds Have Wings’. Now all we have to do is get everyone to rediscover this lost gem.

Shockingly raw, painfully authentic, staggeringly beautiful, A Sailor’s Story is a magnificent work by one of the very best of “The Greatest Generation”: a sublimely insightful, affecting and rewarding graphic memoir every home, school and library should have.
Artwork and text © 2015 Sam Glanzman. All other material © 2015 its respective creators.

The Golden Age Green Lantern Archives volumes 1 & 2


By Bill Finger, Martin Nodell, E.E. Hibbard, Irwin Hasen & various (DC Comics)
ISBN: 978-1-56389-507-4 (HB vol 1), 978-1-56389-794-8 (HB vol 2)

This book includes Discriminatory Content produced in less enlightened times.

Time for another Birthday briefing as we exploit the month of renewal and fresh starts by celebrating 85 glorious years for another Golden Age stalwart: someone who has gained a modern cachet as probably DC’s most venerably proud gay icon…

The ever-expanding array of companies that became DC published many iconic “Firsts” in the early years of the industry. Associated outfit All-American Publications (co-publishers until bought out by National/DC in 1946) originated the first comic book super-speedster as well as the monumentally groundbreaking Wonder Woman, The Atom, Hawkman, Johnny Thunder and so many others who became mainstays of DC’s pantheon of stars.

Thanks to comics genius and editorial wunderkind Sheldon Mayer, All-American Comics  published the first comic book super-speedster in Flash Comics. They followed up a few months later with another evergreen and immortal all-star.

Lighting up newsstands from May 17th 1940, The Green Lantern debuted in anthological All-American Comics #16 (cover-dated July of that auspicious year). It was the company’s flagship title just as superheroes began to truly dominate the market, supplanting newspaper strip reprints and stock genre characters in the still primarily anthology-based industry.

The Emerald Gladiator would be swiftly joined in A-AC by The Atom, Red Tornado, Sargon the Sorcerer and Doctor Mid-Nite, until eventually only gag strips such Mutt and Jeff and exceptional topical tough-guy military strips Hop Harrigan (Ace of the Airwaves) and Red, White and Blue remained to represent mere mortal heroes. And then, tastes shifted after the war and costumed crusaders faded away, to be replaced by cowboys, cops, clowns and private eyes…

Devised by up-and-coming cartoonist Martin Nodell (and fleshed out by Bill Finger in the same generally unsung way he had contributed to the success of Batman), GL soon became AA’s second smash sensation.

The arcane avenger gained his own solo-starring title little more than a year after his premiere and also appeared in other anthologies including Comics Cavalcade and All Star Comics for just over a decade before, like most first-generation superheroes, he faded away in the early1950s. However, GL first suffered the uniquely humiliating fate of being edged out of his own strip and comic book by his pet, Streak the Wonder Dog

However, that’s the stuff of other reviews. This spectacular, quirkily beguiling deluxe Archive edition (collecting the Sentinel of Justice’s appearances from All-American Comics #16-30 – covering July 1940 to September 1941 as well as the Fall 1941cover-dated Green Lantern#1) opens with a rousing reminiscence from Nodell in a Foreword discussing the origins of the character before the parade of raw enchantment starts with the incredible history of The Green Flame of Life

Ambitious young engineer Alan Scott only survives the sabotage and destruction of a passenger-packed train due to the occult intervention of a battered old railway lantern. Bathed in its eerie emerald light, he is regaled by a mysterious green voice with the legend of how a meteor once fell in ancient China. It spoke to the people, predicting Death, Life and Power.

The star-stone’s viridian glow brought doom to the savant who reshaped it into a lamp, sanity to a madman centuries later and now promised incredible power to bring justice to wronged innocents.

Instructing Scott to fashion a ring from its metal and draw a charge of power from the lantern every 24 hours, the ancient artefact urges the engineer to use his formidable willpower to end all evil: a mission Scott eagerly takes up by promptly crushing corrupt industrialist Dekker – who had callously caused wholesale death just to secure a lucrative rail contract…

The ring makes Scott immune to all minerals and metals, enables him to fly and pass through walls, but as he battles Dekker’s thugs the grim avenger painfully discovers that living – arguably “organic” – materials such as wood or rubber can penetrate his jade defences and cause him mortal harm. The saboteurs duly punished, Scott resolves to carry on the fight and devises a “bizarre costume” to conceal his identity and strike fear and awe into wrongdoers.

Most of the stories at this time were untitled, and A-AC #17 (August 1940) finds Scott in Metropolis (long before it became the fictional home of Superman) where his new employer is squeezed out of a building contract by a crooked City Commissioner in bed with racketeers. With lives at risk from shoddy construction, the Green Lantern moves to stop the gangsters but nearly loses his life to overconfidence before finally triumphing, after which #18 finds Scott visiting the 1940 New York World’s Fair. This yarn (which I suspect was devised for DC’s legendary comic book premium New York World’s Fair Comics #2 but shelved at the last moment) introduces feisty romantic interest Irene Miller as she attempts to shoot the gangster who framed her brother.

Naturally, gallant he-man Scott had to get involved, promptly discovering untouchable gang-boss Murdock owns his own Judge, by the simple expedient of holding the lawman’s daughter captive…

However, once Alan applies keen wits and ruthless mystic might to the problem, Murdock’s power – and life – are forfeit, after which, in #19, Scott saves a man from an attempted hit-&-run and finds himself ferreting out a deadly ring of insurance scammers collecting big pay-outs through inflicting “accidents” upon unsuspecting citizens.

All-American Comics #20 opened with a quick recap of GL’s origin before instituting a major change in the young engineer’s life. Following the gunning down of a roving radio announcer and assassination of that reporter’s wife, our hero investigates APEX Broadcasting System in Capitol City and again meets Irene Miller. She works at APEX and, with Alan’s help, uncovers a scheme whereby broadcasts are used to transmit coded instructions to smugglers. Once the Ring-wielder mops up the gang and their inside man, engineer Scott takes a job at the company and begins a hapless romantic pursuit of capable, valiant Irene.

Thanks to scripter Bill Finger, Green Lantern was initially a grim, mysterious and spookily implacable figure of vengeance, weeding out criminals and gangsterism but, just as with early Batman sagas, there was always a strong undercurrent of social issues, ballsy sentimentality and human drama. All-American #21 sees the hero expose a cruel con wherein a crooked lawyer presses young criminal Cub Brenner into posing as the long-lost son of a wealthy couple to steal their fortune. Of course, the kid has a change of heart and everything ends happily, but not before stupendous skulduggery and atrocious violence ensue…

In #22, when prize-fighter Kid McKay refuses to throw a bout, mobsters abduct his wife and even temporarily overcome the fighting-mad Emerald Guardian. Moreover, when one brutal thug puts on the magic ring, he swiftly suffers a ghastly punishment allowing GL to emerge victorious. Slick veteran Everett E. Hibbard provided the art for A-AC #23, and his famed light touch frames GL’s development into a less fearsome and more public spirited and approachable champion. As Irene continues to rebuff Alan’s advances – in vain hopes of landing his magnificent mystery man alter ego – the engineer accompanies her to interview movie star Delia Day and stumbles into a cruel blackmail racket. Despite their best efforts the net result is heartbreak, tragedy and many deaths.

Issue #24 then sees the Man of Light going undercover to expose philanthropist tycoon R.J. Karns, who maintains his vast fortune by trafficking unemployed Americans into slavery on a tropical Devil’s Island, and #25 finds Irene uncovering sabotage at a steel mill. With GL’s unsuspected help she then exposes purported enemy mastermind The Leader as no more than an unscrupulous American insider trader trying to force prices down for a simple Capitalist coup…

Celebrated strip cartoonist Irwin Hasen began his long association with Green Lantern in #26 when the hero aids swindled citizens whose lending agreements with a loan shark are being imperceptibly altered by a forger to keep them paying in perpetuity, after which the artist illustrated the debut appearance of overnight sensation Doiby Dickles in All-American #27 (June 1941). The rotund, middle-aged Brooklyn-born cab driver was simply intended as light foil and occasional sidekick for the poker-faced Emerald Avenger, but rapidly grew to be one of the most popular and beloved comedy stooges of the era; soon sharing covers and even by-lines with the star.

In this initial dramatic outing, he bravely defends fare Irene (sorry: irresistible – awful, but irresistible) from assailants as she carries plans for a new radio receiver device. For his noble efforts, Doiby is sought out and thanked by Green Lantern. After the verdant vigilante investigates further, he discovers enemy agents at the root of the problem, but when Irene is again targeted, the Emerald Avenger is apparently killed. This time, to save Miss Miller, Doiby disguises himself as “de Lantrin” and confronts the killers alone before the real deal turns up to end things. As a reward, the Brooklyn bravo is offered an unofficial partnership…

In #28 the convenient death of millionaire Cyrus Brand and a suspicious bequest to a wastrel nephew lead Irene, Doiby & Alan to sinister gangster The Spider, who manufactures deaths by natural causes, after which #29 finds GL and the corpulent cabbie hunting mobster Mitch Hogan, who forces pharmacies to buy his counterfeit drugs and products. The brute utilises strongarm tactics to ensure even the courts carry out his wishes – at least until the Lantern and his wrench-wielding buddy give him a dose of his own medicine…

The last All-American yarn here is from issue #30 (cover-dated September 1941) and again sees Irene sticking her nose into other peoples’ business. This time she exposes a brace of crooked bail bondsmen exploiting former criminals trying to go straight, before being again kidnapped. This high-energy compilation concludes with the rousing contents of Green Lantern #1 from Fall 1941, scripted by Finger and exclusively illustrated by Nodell, who had by this time dropped his potentially face-saving pseudonym Mart “Dellon”. The magic begins with a 2-page origin recap in ‘Green Lantern – His Personal History’, before ‘The Masquerading Mare!’ sees GL & Doiby smash the schemes of racketeer Scar Jorgis… who goes to quite extraordinary lengths to obtain a racehorse inherited by Irene.

Following an article by Dr. William Moulton Marston (an eminent psychologist familiar to us as the creator of Wonder Woman) discussing the topic of ‘Will Power’, comic thrills resume when a city official is accused of mishandling funds allocated to buy pneumonia serum in ‘Disease!!’ Although GL & Doiby spearhead a campaign raising money to prevent an epidemic, events take a dark turn when untouchable, unimpeachable Boss Filch experiences personal tragedy and exposes his grafting silent partners high in the city’s government hierarchy…

Blistering spectacle is the focus of ‘Arson in the Slums’, as Alan and Irene are entangled in a crusading publisher’s strident campaign to renovate a ghetto. Of course, philanthropic Barton and his real estate pal Murker have only altruistic reasons for their drive to re-house the city’s poorest citizens. Sure, they do…

Doiby is absent from that high octane thriller but guest-stars with the Emerald Ace in prose tale ‘Hop Harrigan in “Trailers of Treachery” – by an unknown scripter and probably illustrated by Sheldon Mayer: a ripping yarn starring AA’s aviation ace (and radio star) after which ‘Green Lantern’ & Doiby travel South of the Border to scenic Landavo to investigate tampering with APEX’s short-wave station and end up in a civil war. They soon discover the entire affair has been fomented by foreign agents intent on destroying democracy on the continent…

With the threat of involvement in the “European War” a constant subject of US headlines, this type of spy story was gradually superseding general gangster yarns, and as Green Lantern displayed his full bombastic might against tanks, fighter planes and invading armies, nobody realised that within mere months America and the entire comic book industry were to be refitted and reconfigured beyond all recognition. Soon mystery men would be patriotic morale boosters parading and sermonising ad infinitum in every corner of the industry’s output as the real world brutally intruded on the hearts and minds of the nation…

Including a breathtaking selection of stunning and powerfully evocative covers by Sheldon Moldoff, Hasen & Howard Purcell, this magnificent book is a sheer delight for lovers of the early Fights ‘n’ Tights genre: gripping, imaginative and exuberantly exciting – but yet again remains out of print and unavailable in digital formats. One day, though…


Golden Age Green Lantern Archives volume 2

This second engagingly impressive hardcover Archive edition spans October 1941 to May 1942, collecting the Viridian Vigilante’s appearances from Green Lantern Quarterly #2-3 (Winter & Spring 1942) and the leads tales from All-American Comics #31-38. It opens with rousing reminiscences, intriguing comparisons and tantalising trivia titbits, in a Foreword by godfather of American fandom Dr. Jerry Bails, prior to the procession of pictorial peril begins…

Ambitious young engineer Alan Scott survived the sabotage and destruction of a passenger-packed train due only to the intervention of a battered old railway lantern. Bathed in its eerie verdant glow, he was regaled by a mysterious “green voice” with the legend of how a meteor fell in ancient China and spoke to the people: predicting Death, Life and Power.

After bringing doom to the mystic who reshaped it into a lamp and, centuries later, sanity to a madman, it now promised incredible might to bestow justice to the innocent. Instructing the engineer to fashion a ring from its metal and draw a charge of power from the lantern every 24 hours, the ancient artefact urged the engineer to use his formidable willpower to end all evil – a mission Scott eagerly embraced. The ring made him immune to all minerals and metals, and enabled him to fly and pass through solid matter amongst many other miracles, but was powerless against certain organic materials such as wood or rubber which could penetrate his jade defences and cause him mortal harm…

After wandering the country for months, Scott eventually settled in Capitol City, taking a job as first engineer and eventually radio announcer at APEX Broadcasting System. He also fruitlessly pursued feisty reporter Irene Miller. Before long he had a trusted sidekick in the flabby form of Doiby Dickles, a rotund, middle-aged Brooklyn-born cab driver. Originally intended as a light foil for the grim, poker-faced Emerald Avenger, the bumbling buddy grew to be one of the most popular and beloved sidekicks of the era. Thanks to scripter Bill Finger – who wrote all the stories in this volume – GL was a grim, brooding, spookily mysterious figure of vengeance weeding out evil in tales strongly highlighting social realism, ballsy sentimentality and human drama.

Illustrated by Nodell, the comics action starts in All-American Comics #31’s ‘The Adventure of the Underfed Orphans!’ as Alan & Irene probe food poisoning at a municipal children’s home, and uncover a shocking web of abuse and graft leading to the upper echelons of City Hall and the grimiest gutters of the underworld…

Most of the All-American GL tales were untitled, such as Hasen’s effort in #32, revealing how a veteran beat cop’s son falls in with the wrong crowd. Framed by his boss and arrested by his own dad, vengeful Danny is only saved from ruining his life forever by the Emerald Avenger & Doiby who help him get the goods on Gardenia and reconcile with his grateful dad. The next story (limned by Nodell) strikes close to home as gangster Pug Deagan tries to take over the Taxicab Drivers’ union and Doiby calls on his Grim Green pal to clean up the racket and expose the real brain behind the operation, whilst in A-AC #34, the Dynamic Trio of Alan, Irene & Mr. Dickles investigate a collapsing building and are drawn into a colossal construction scandal involving the Mayor, and culminating in the horrific failure of Capitol City’s biggest and busiest bridge. Always one of the most powerful characters in comics, this tale especially demonstrates the sheer scope and scale of Green Lantern’s might.

All-American Comics #35 sees Doiby wracked by toothache and haplessly stumbling into a grisly murder at the dentist’s office. Once again racketeers are trying to take over a union and only GL & Dickles can stop them. The tale concludes with the cabbie having that tooth punched out and learning the secret of Alan Scott – an even bigger shock!

A huge hit from the off, the Emerald Crusader was fast-tracked into his own solo title, where creators were encouraged to experiment with format. Green Lantern Quarterly #2 (cover-dated Winter 1942) offered ‘The Tycoon’s Legacy’ by Finger & Nodell: a 4-chapter “novel-length story” seeing radio engineer Scott promoted to roving man-with-a-microphone, and promptly rushing to the assistance of a poor but honest lawyer and a porter swindled out of a $5,000,000 bequest. Both cases deliciously intertwine like a movie melodrama, and also see a framed man freed from the asylum to challenge the swindling estate executors who had trapped him there…

Events take a murderous turn just as Alan’s emerald alter ego gets involved, and before long Green Lantern is cracking heads and taking names in the hunt for the mastermind behind it all – a man known only as ‘Baldy’

Finger was a master of such socially redeeming mystery thrillers, and the unrepentant fan in me can’t help but wonder what he could have accomplished with such a prodigious page count on his other “Dark Avenger” assignment Batman and Robin

Hasen illustrated the remaining All-American yarns in this collection, beginning with #36 (March 1942), taking GL & Doiby to the motor racing circuit to foil the machinations of mobsters murdering drivers of a new kind of car. With no clue as to how the killings are accomplished, Doiby volunteers to drive the ill-fated Benson Comet, trusting in his pal “Da Lantrin” to save the day as usual…

A-AC #37 has the heroes helping a disgraced pilot whose crashed plane cost America its greatest scientific minds. Closer investigation reveals not only Fog Blake’s innocence but that the Brain Trust had actually been cunningly abducted by Nazi agents – but not for long, after which #38 pits the Emerald Avenger against a diminutive criminal strategist organising American gangs like ‘Another Napoleon’ before facing his own Waterloo in a blaze of verdant light…

With America freshly put on an all-encompassing war-footing, superheroes at last tackled the world’s latest monsters full-on, and with great verve and enthusiasm this stunning selection concludes with another novel-length epic from the third Green Lantern Quarterly and deliciously crafted by Finger & Nodell.

It begins with ‘The Living Graveyard of the Sea’ as Alan & Irene (plus stowaway Doiby) take ship for Australia, only to be torpedoed by a gigantic German super U-Boat. Although Green Lantern fights off the air and sea assault, the liner is lost. Survivors take to lifeboats and the one with Doiby, Irene & Alan is drawn into a vast impenetrable fog-bank. The vapours conceal an ancient wonder: a Sargasso Sea enclave of mariners from many eras who have, over centuries, evolved into a truly egalitarian, pacifist society. Sadly, the lifeboat contains a cross section of modern America, all horribly infected with greed, arrogance, prejudice and pride, so – although welcomed – the newcomers soon disrupt the idyllic microcosm.

Things take an even worse turn as another U-Boat surfaces within the sea city and fanatical Kapitan Schmidt attempts to annexe the realm and convert the ancients to ‘The Nazi Dream’. Stakes are raised even further when he finally gets a message through to Berlin and Hitler himself demands that the strategically crucial secret island be taken at all costs…

The fantastic finale comes as Irene & Doiby redeem their selfish fellow Americans and even convince the calmly neutral Sargasso citizens to fight for freedom and liberty in ‘Utopia vs. Totalitarianism’ whilst all Green Lantern has to do is sink an entire Nazi naval and aerial armada tasked with taking the hidden sea world…

I believe – like so many others – that superhero comics are never more apt or effective than when they wholeheartedly combat fascism with explosive, improbable excitement and mysterious masked marvel men. The most satisfyingly evocative and visceral moments of the genre all seem to come when gaudy gladiators soundly thrash bigots, supremacists and agents of organised intolerance, and the staggering denouement depicted here is one of the most expansive and breathtaking ever seen…

Complete with stellar covers by Nodell & Hasen, this riotous vintage assembly of classic Fights ‘n’ Tights fare is enthralling, engrossing and overwhelmingly addictive – even if not to every modern fan’s taste – and no lover of Costumed Dramas can afford to miss out on the fun…
© 1940, 1941, 1942, 1999, 2002 DC Comics. All Rights Reserved.

Good Night, Hem


By Jason (Fantagraphics Books)
ISBN: 978-1-68396-461-2 (HB/Digital edition)

This book includes Discriminatory Content produced for dramatic and comedic effect.

Happy Birthday Jason!

Born this day in 1965 in Molde, Norway, John Arne Sæterøy is known globally by his enigmatic, utilitarian nom de plume. The shy & retiring draughts-scribe started on the path to overnight international cartoon superstardom in 1995, once first graphic novel Lomma full ay regn (Pocket Full of Rain) won Norway’s biggest comics prize: the Sproing Award. Prior to that, he had contributed to alternate/indie magazine KonK whilst, from 1987, studying graphic design and illustration at Oslo’s Art Academy, before going on to Norway’s National School of Arts. After graduating in 1994, three years later he founded his own comic book Mjau Mjau, citing Lewis Trondheim, Jim Woodring and Tex Avery as his primary influences and constantly refining his style into a potent form of meaning-laden anthropomorphic minimalism.

Moving to Copenhagen Jason worked at Studio Gimle alongside Ole Comoll Christensen (Excreta, Mar Mysteriet Surn/Mayday Mysteries, Den Anden Praesident, Det Tredje Ojet) and Peter Snejbjerg (Den skjulte protocol/The Hidden Protocol, World War X, Tarzan, Books of Magic, Starman, Batman: Detective 27). His efforts were internationally noticed, making waves in France, The Netherlands, Slovenia, Spain, Germany and other Scandinavian countries as well as the Americas, and he won another Sproing in 2001 for self-published series Mjau Mjau. From 2002 he turned nigh-exclusively to producing graphic novels… and won a succession of major awards.

Jason’s breadth of interest is wide and deep: comics, movies, animated cartoons, music, high literature and pulp fiction all feature equally with no sense of rank or hierarchy. This puckish and egalitarian mixing and matching of inspirational sources always and inevitably produces picture-treatises well worth a reader’s time. Over successive tales Jason employed a repertory company of stock characters to explore deceptively simplistic milieux based on classic archetypes of movies, childhood entertainments and historical and literary favourites. These all role play in deliciously absurd and increasingly surreal sagas centred on his preferred themes of relationships and loneliness. In latter years, Jason returned to these “found” players as he built his own highly esoteric universe, and in Good Night, Hem, even has a whole bizarre bunch of them “team-up”…

As always, visual/verbal bon mots unfold in beguiling, sparse-dialogued, or even pantomimic progressions, with compellingly formal page layouts rendered in a stripped-down adaptation of Hergé’s Claire Ligne style: solid blacks, and thick outlines dominating settings of seductive monochrome simplicity.

Good Night, Hem is a deliciously wry triptych of novellas again harnessing and displaying all that signature arbitrary surreality, only marginally restrained by the overarching conceit that it is three snapshots of real life he-man author Ernest Hemingway. That gritty scribe was previously utilised in 2006’s The Left Bank Gang wherein he and fellow glitterati-in-waiting including Ezra Pound, James Joyce, F. Scott Fitzgerald and others struggle with a lack of success and decide to rob a bank.

Here, that situation is sidelined, as in 1925 the wastrel émigrés – now also including the likes of future screenwriter Donald Ogden Stewart and artist Max Ernst – meet Hem’s exact double in the form of a man dressed as a musketeer. They have no conception that the newcomer is the actual Athos of fiction: a tragic, love benighted-immortal who has outlived his time and has never found peace or love…

The time & space conquering hero was previously seen in 2008’s The Last Musketeer (please link to 14th July 2023) and 2011’s Athos in America and soon makes his indelible mark on the Americans. He is even dragged along as Hemingway cajoles/bullies them all into joining him at the bullfighting festival in Pamplona…

In the midst of all that blood, sand, jealousy and constant sexual tension, Hem – keen to exploit Athos’ innocence and their uncanny resemblance – then asks a monumentally stupid favour…

Abandoning literary speculation for baroque adventure, the second tale marches right into brutal he-man action territory as hero-in-waiting (and his own mind) Hem hatches a plan to end World War II at a stroke. It’s August 1944 in Paris, and war correspondent Ernest Hemingway uses his contacts to assemble a do-or-die squad to accompany him on a mission into embattled Berlin to punch out Adolf Hitler. First though, comes a period of intense secret training and more opportunities for bitter romance, betrayal and lethally unruly machismo before the mission – and all its appalling consequences – are realised…

The final chapter opens in 1959 and delves deep into contemplation as Hem seeks to write his memoirs. Trapped into reminiscing about his life and those he met, whilst resident in pre-revolutionary, Mafia-run Cuba, he recalls how Athos recently reappeared. He was utterly untouched by the weight of 30 more years and asked the author to pen an introduction for his own proposed autobiography: an encounter that set the writer on a spiral of painful self-examination…

These quirky episodes are populated with cinematic, darkly comic anthropomorphs and festooned with bewitching ruminations on love, loneliness, friendship, renown, expectation and life goals viewed – as ever – through a charmingly macabre cast of bestial archetypes and socially-lost modern chumps and people you think you know.

Blending literary pretention and modern fictive mythology with the iconography and ironic bombast of Reservoir Dogs and Inglourious Basterds is a stroke of genius no one else could pull off. Jason’s work always jumps directly into the reader’s brain and heart, incisively probing the nature of “human-ness” via the beastly and unnatural asking persistent and pertinent hard questions. Although smart sight-gags are less prominent here, his staff of “funny-animal” players still uncannily depict the subtlest emotions with devastating effect, proving again just how good a cartoonist he is. Effortlessly switching back and forth between genre, milieu and narrative pigeonholes, this grab-bag of graphic goodies again proves that Jason is a creative force in comics like no other: one totally deserving as much of your time, attention and disposable income as possible.
All characters, stories and artwork © 2021 Jason. All rights reserved. This edition © 2021 Fantagraphics books. All rights reserved.

The March to Death – Drawings by John Olday


By John Olday with Marie Louise Berneri, edited by Donald Rooum (Freedom Press)
ISBN: 978-0900384806 (TPB)

This book includes Discriminatory Content produced in less enlightened times

We tend to remember World War II as a battle of opposites, of united fronts and ubiquitous evil – Us vs Them. In these increasingly polarised days where any disagreement or demurring opinion on any issue is treated as heresy punishable by death or flogging, it’s valuable and comforting to be reminded that even under the most calamitous conditions and clearest of threats, dissent is part of the human psyche and our most valuable birthright.

Comics strips and especially cartoons are an astonishingly powerful tool for education as well as entertainment and the images rendered by London born, German émigré of Scottish descent John Olday (neé Arthur William Oldag) were, are and remain blistering attacks on the World Order of all nations that had led humanity so inexorably and inescapably to a second global conflagration in less than a generation.

Born illegitimate in London on April 10th 1905, the boy Oldag was raised in New York before ending up in Hamburg – in 1913, left in the charge of his German grandmother. By 1916 as the chaos of the Great War unfolded, 11-year old John was an active participant in workers’ strikes and protests against starvation and uncontrolled black marketeering. He was an activist in the Kiel Mutiny and subsequent German revolution (1918-1919) and fled the country when it was crushed. A gifted draughtsman and cartoonist, he graduated from Communism (in the Kommunistischer Jugend Deutschlands/KJD) to find a true ideological home as an anarchist. Unceasingly politically active, he resisted the rise of Hitler and National Socialism before being forced to flee, initially to England before moving to Australia in the 1950s. He died in 1977, having returned to his birthplace.
The March to Death was an unashamed political tract, a collection of antiwar cartoons and tellingly appropriate quotations generated immediately before and during his war service, and first published by Anarchist publishing organisation Freedom Press in 1943. He drew the majority of the images whilst serving in the British Royal Pioneer Corps, before deserting in 1943. For that so-typical act of rebellion, Olday was imprisoned until 1946.

The accompanying text for this edition was selected by his colleague and artistic collaborator Marie Louise Berneri, a French Anarchist thinker who had moved to Britain in 1937.

Still readily available, the 1995 edition has a wonderfully informative foreword by cartoonist, letterer, and deceptively affable deep thinker Donald Rooum painting with powerful precision the time and the tone for the younger and less politically informed. This is a work all serious advocates of the graphic image as more than a vehicle for bubble gum should know of and champion.

Makes you think, absolutely. Hopefully it will make you act, too.
© 1943, 1995 Freedom Press.

The Sarge volume 1


By Gerry Finley-Day, Mike Western, with Jim Watson, Mike Dorey & various (Rebellion Studios)
ISBN: 978-1-78618-633-1 (HB) eISBN 978-1-78618-805-2 (Webshop Exclusive)

This book includes Discriminatory Content produced in less enlightened times. This book also includes Discriminatory Content included for dramatic effect.

The European phase of World War II officially ended today in 1945 and I can’t tell you how glad I am that we got all that jingoism, racism, seductive superiority, addictive violence and nationalistic avarice out of our collective systems back then. And the fascism. All that vile opportunistic targeted intolerance employed as a path to power stuff is pretty much done & dusted now. Yay Us. It’s a much calmer, nicer world now, right?

For most of the industry’s history, British comics were renowned for the ability to tell a big story in satisfying small instalments. This, coupled with supremely gifted creators and the anthological nature of our publications, guaranteed dozens if not hundreds of memorable characters and series searing themselves into the little boy’s psyche lurking inside most adult males.

One of the last great weeklies was Battle: a combat-themed confection which began as Battle Picture Weekly on 8th March 1975. Through absorption, merger and re-branding – as Battle Picture Weekly & Valiant, Battle Action, Battle, Battle Action Force and Battle Storm Force – it reigned supreme in Blighty before itself being combined with Eagle on January 23rd 1988. Over 673 blood-soaked, testosterone-drenched issues, it carved its way into the bloodthirsty hearts of a generation, producing some of the best, most influential and just plain entertaining war stories ever.

Happily, many of the very best – like Charley’s War, Johnny Red, Hellman of Hammer Force and El Mestizo – have been preserved and revisited in resilient reprint collections, but there’s still loads of superb stuff to rediscover, as typified by recent releases from Rebellion Studios (stay alert for those in days to come, chums…!).

The Sarge is nothing like any of them…

This particular combat compendium re-presents possibly the most sublimely conventional series in the title’s eccentric history: one that ran in Battle from June 25th 1977 to 27th December 1980, with this initial compilation covering that debut through to 18th March 1978.  It’s fully supported by an effusive introduction from Garth Ennis and reinforced by a cover gallery and photo feature on main illustrator Lance-Corporal-as-was Mike Western by his son Peter at the end.

In most ways the strip was all about the old order and the Right Thing Done. A veteran of WWI, Sergeant Jim Masters returns to action when the new war breaks out. We open in France during May 1940 as the pipe-smoking grizzled warrior teaches his raw men how to survive in the first of many episodic encounters that will span the whole British war effort.

Masters is “non-com” to a unit of untried troops of the British Expeditionary Force, and must save them during the debacle of Dunkirk, after which comes posting to North Africa in early 1941 as part of the British Eighth Army, battling Italians, Nazis, desert bandits/insurgents, the SS and Rommel’s Afrika Korps at key history points including Tobruk, Libya and El Alamein.

Comparisons to DC’s Sgt. Rock and Easy Company are impossible to avoid, but the tone is quite different here, even after co-creator/scripter Gerry Finlay-Day (Slaves of ‘War Orphan Farm’, Rat Pack, The Bootneck Boy, D-Day Dawson, Action Force, One-Eyed Jack, Dredger, Hellman of Hammer Force, Dan Dare, Judge Dredd, Blackhawk, Rogue Trooper, Fiends of the Eastern Front, The V.C.s, Harry 20 on the High Rock, Ant Wars and so much more) cautiously introduces a strong but always ultimately expendable supporting cast position such as Savage, Fletcher, Bates, Specky Spence and Big Sid Strong who would carry the saga forward. By this time the feature had become popular enough that it was granted the prestigious centre spot and the two full colour pages that commanded for the constant combat clashes and interpersonal conflicts the series revelled in.

The art is by stunningly talented Fleetway/IPC “Go-To Guy” Mike Western. He had been with the company in its various guises since the early 1950s, brilliantly illustrating adventure and humour with equal aplomb on series like Lucky Logan, Biggles, No Hiding Place, The Wild Wonders, The Leopard from Lime Street, Darkie’s Mob, HMS Nightshade and Roy of the Rovers as well as filling in for other artists on countless more. In this volume his own sterling efforts are occasionally aided by Jim Watson (Commando Picture Library, Colony Earth, Zero X, Action Force, The Heavy Mob) on pages18-25 and inked by Mike Dorey (Cadman, the Fighting Coward, Invasion, Ro-Busters, M.A.C.H. Zero, Victor Drago, Computer Warrior) on 133-135.

As weeks whizzed by, simple repeated confirmation that “experience is what counts” gave way to more complex extended story arcs such as when Masters’ lads are trapped on the ruins of a Roman fort and must channel their inner Horatios to overcome a German siege; enduring the Sarge’s brutal tactics to march them out of the deep desert despite having no water, or the bitter struggles to survive an encounter with Sarge’s German equivalent Sergeant Schwartz

The darkest moments come when Masters takes hopeless outsider replacement Private Kidd under his wing. Teaching the weak lad proper soldiering and how to shoot seems like a good deed done, but when Kidd gets a taste for killing and mania for “souvenirs”, repercussions are appalling and change the nature of this now-tight-knit squad forever…

With history as the guide, the end of 1942 sees the US Army arrive and – after a fractious encounter and some mutual respect earning – the British Eighth depart for Italy. They land with the first liberators on Sicily and the debuts of most remarkable radio man “Beetle” Beattie and handsome smoothie “Lover Boy” Lovat, each adding a little light relief as the action intensifies during some of the hardest, dirtiest fighting of the entire war…

To Be Continued…

Telling stories that are painfully authentic but still find uplifting moments even during constant, intense struggle against some of the most terrifying deranged and psychopathic personalities ever assembled (theirs and ours!), these are British war stories at their very best: no flash, precious little dazzle and absolutely no supermen, just extraordinary mortals doing their utmost… almost like the real thing.

© 1977, 1978 & 2022 Rebellion Publishing IP Ltd. All Rights Reserved.

Take That, Adolf! – The Fighting Comic Books of the Second World War


By Mark Fertig and many & various (Fantagraphics Books)
ISBN: 978-1-60699-987-5 (TPB/Digital edition)

This book includes Discriminatory Content produced in less enlightened times.

Long the bastion of the arcane, historic, esoteric and the just plain interesting arenas of the comics experience, Fantagraphics Books here celebrates the dawn age of Fights ‘n’ Tights funnybooks with a magnificent collection of (mostly) superhero covers culled from the fraught period which most truly defined the comics industry.

Comic book covers are a potent and evocative way of assessing the timbre of an era and a captivating shortcut into worlds far removed from our own. They are also half the sum total of fun generated by narrative art and arguably an art form all their own. In this torrid tome, educator, scholar and writer Mark Fertig (Chair of Art and Art History at Susquehanna University, Pennsylvania and revered film noir expert – check out his Where Danger Lives for more populist fun) offers an erudite, wide-reaching treatise comprehensively addressing every aspect of the four-colour Home Front’s graphic endeavours in support of America’s WWII war effort.

Detailing how Jewish émigré artists’ and writers’ creative influences advocated America surrender its isolationist stance in ‘Four Color Fantasies’ and ‘Building Towards War’, Fertig then traces the development of ‘Red, White, and Blue Heroes’ such as The Shield and Uncle Sam before ‘The Coming of Captain America’ sparks the invention of ‘An Army of Captains’.

After the USA finally enters the war ‘All-Out Assault: August & September 1941’  is followed by an examination of female masked fighters in ‘She Can Do It!’ and reveals how Wonder Woman became ‘An Amazon for the Ages’.

‘Kids Can Fight Too!’ reveals the impact of junior and underage crusaders as well as the sub-genre of Kid Gangs whilst ‘Attaboy, Steamboat!’ confronts head-on the depiction of ethnic characters – both vile foreign predators and monstrous conquerors and decent Pro-democracy non-white types…

From here in the distant future, some of the appalling jingoism and racism is even more disturbing than the tortures, torments and buckets of gore liberally scattered through the images of Evil Nazis and “Japs”…

Next ‘Into the Breach’ addresses the reasons omnipotent heroes such as Superman and Captain Marvel left the actual fighting in Europe and the Pacific to ordinary mortals before ‘Pulling Together’ details the promotion of Home Front solidarity munitions manufacture and the arming of the armies of Freedom. Then Hitler repeatedly gets his just deserts (in graphic effigy at least) ‘In Der Führer’s Face!’

‘Soldiers, Sailors, Airmen, and Marines!’ follows the development of more human fictional soldiers and heroes whilst ‘More Thrilling Than Fiction’ sees the beginnings of fact-based accounts of true champions such as President Roosevelt and General Eisenhower before ‘Pitch Men’ follows the numerous examples of masked warriors and kiddie-characters inciting readers to help pay for the war through selling war bonds and liberty stamps before ‘On to Victory’ celebrates the end of hostilities and the aftermath.

The fact-packed lecture is also supplemented at the back of the book by creator biographies of industry giants and iconic cover crafters Charles Clarence Beck, Jack Binder, Charles Biro, Hardin “Jack” Burnley, Reed Crandall, Will Eisner, Lou Fine, Irv Novick, Manuel “Mac” Raboy and Alex Schomburg (regarded as the most prolific cover illustrator of the period) but the true merit of this enchanting tome is the covers gathered for your perusal.

Designed to incite patriotic fervour and build morale, the awesome majority of this tome features a potent avalanche of stunning covers from almost every company, displaying not only how mystery men and superheroes dealt with the Axis of Evil in those tense times but also the valiant efforts of “ordinary fighting men” and even cartoon fantasy stars such as Bugs Bunny, Porky Pig and Walt Disney stars such as Mickey Mouse and Donald Duck

Shopping List Alert: Feel free to skip if you must…

This book celebrates an absolute torrent of spectacular, galvanising scenes of heroes legendary and obscure, costumed and uniformed, all crushing tanks, swatting planes, sinking U-Boats and decimating enemy ranks, and unleashed before your assuredly goggled eyes by artists long forgotten, and never known as well as more familiar names. This battalion of the worthy includes Joe Shuster, Joe Simon & Jack Kirby, Eisner, Harry G. Peter, Jack Burnley, Frank Harry, Irwin Hasen, Al Avison, Bob Powell, Edd Ashe, Harry Lucey, Paul Gustavson, Bill Everett, Jerry Robinson, Gus Ricca, Al Gabriele, Charles Sultan, Gene Fawcette, Louis & Arturo Cazeneuve, Gill Fox, Sam Cooper, Jim Mooney, Elmer Wexler, Fred Ray, Dan Zolnerowich, Don Rico, Max Plaisted, Howard Sherman, Everett E. Hibbard, Ramona Patenaude, Pierce Rice, Harry Anderson, Lin Streeter, Dan Gormley, Bernard Klein, Stephen Douglas, Martin Nodell, Charles Quinlan, Dan Noonan, Sheldon Moldoff, Henry Keifer, Marc Swayze, Carl Buettner, Charles A. Winter, Maurice, del Bourgo, Jack Warren, Bob Montana, Bob, Fujimori, Vernon Greene, George Papp, John Jordan, Syd Shores, John Sikela, Alex Blum, Ray Ramsey, R. Webster, Harry Sahle, Mort Leav, Alex Kotzky, Dan Barry, Al Camy, Stan Kaye, George Gregg, Art Saaf, George Tuska, Alexander Kostuk, Al Carreno, Fred Kida, Ruben Moreira, Sidney Hamburg, Rudy Palais, Joe Doolin, Al Plastino, Harvey K. Fuller, Louis Goodman Ferstadt, Matt Bailey, Ham Fisher, Walt Kelly, Wayne Boring, John Giunta, Creig Flessel, Harold Delay, Lee Elias, Henry Boltinoff, L.B. Cole and George Marcoux – plus oh so many more who did their bit by providing safe thrills, captivating joy and astounding excitement for millions.

These powerful, evocative, charming, funny, thrilling, occasionally daft and often horrific images are controversial these days. Many people consider them Art with a capital ‘A’ whereas close-minded, reactionary, unimaginative, bigoted die-hard poltroons don’t.

Why not Dig back in time (For Victory!) and make your own decision?
© 2017 Fantagraphics Books, Inc. Main text © 2017 Mark Fertig. All comics covers and illustrations herein © 2017 the respective copyright holders All rights reserved.

The Best of Eagle


By many & various including Frank Hampson, Alan Stranks & John Worsley, Harry Lindfield, John Ryan, Charles Chilton & Frank Humphris, Norman Thelwell, Edward Trice & E. Jennings, George Beardmore & Robert Ayton, Alan Jason & Norman Williams, Chad Varah, Frank Bellamy, Clifford Makin, Christopher Keyes, Peter Jackson, Peter Simpson & Pat Williams, George Cansdale, David Langdon, Ionicus/ Joshua Charles Armitage: edited by Marcus Morris (Michael Joseph Ltd./Mermaid Books)
ISBN: 978-0-71811-566-1 (tabloid HB) 978-0718122119 (tabloid TPB)

This book includes Discriminatory Content produced in less enlightened times.

Currently quite easily to find and well worth the effort is this upbeat pictorial memoir from the conceptual creator of arguably Britain’s greatest comic. Eagle was the most influential comic of post-war Britain, and launched on April 14th 1950, running until 26th April 1969. It was the brainchild of a Southport vicar, The Reverend Marcus Morris, who was worried about the detrimental effects of American comic-books on British children, and wanted a good, solid, Christian antidote. Seeking out like-minded creators he jobbed around a dummy to many British publishers for over a year with little success until he found an unlikely home at Hulton Press, a company that produced general interest magazines such as Lilliput and Picture Post.

The result was a huge hit that also spawned clones Swift, Robin and Girl – targeting other sectors of the children’s market – and generated radio series, books, toys and all other sorts of merchandising. The title and phenomenon also reshaped the industry, compelling UK comics colossus Alfred Harmsworth to release cheaper versions through his Amalgamated Press/ Odhams Fleetway/IPC in the far longer lived Lion (running from 23rd February 1952 to 18th May 1974) and its many companion titles such as Tiger and Valiant.

A huge number of soon-to-be prominent creative figures worked on Eagle, and although Dan Dare is deservedly revered as the star, many other strips were as popular at the time, and many even rivalled the lead in quality and entertainment value. At its peak the periodical sold close to a million copies a week, but eventually changing tastes and a game of “musical owners” killed Eagle. In 1960 Hulton sold out to Odhams, who became Longacre Press. A year later they were bought by The Daily Mirror Group who evolved into IPC. Due to multiple episodes of cost-cutting exercises, many later issues carried cheap Marvel Comics reprints rather than British originated material. It took time, but the Yankee cultural Invaders won out in the end.

In 1969 with the April 26th issue Eagle was merged into Lion, before eventually disappearing altogether. Successive generations have revived the title, but never the initial blockbuster success.

For this carefully crafted compilation Morris selected a wonderfully representative sampling of the comic strips that graced those pages of a Golden Age to accompany his recollection of events. Being a much cleverer time, with smarter kids than ours, the Eagle had a large proportion of scientific, historical and sporting articles as well as prose fiction.

Included here are 30+ pages reprinting short text stories, cut-away paintings (including the Eagle spaceship), hobby and event pages, sporting, science and general interest features – and it should be remembered that the company also produced six Eagle Novels and many and various sporting, science and history books as spin-offs between 1956 and 1960. Also on show here are many candid photographs of the times and the creators behind the pages.

Of course, the comic strips are the real gold here. Morris included 130 pages from his tenure on Eagle typifying the sheer quality of the enterprise. Alongside the inevitable but always welcome Hampson Dan Dare are selections from his The Great Adventurer and pioneering adfomercial Tommy Walls strips.

Other gems include The Adventures of P.C. 49 by Alan Stranks & John Worsley, Jeff Arnold in Riders of the Range by Charles Chilton & Frank Humphris, Chicko by Norman Thelwell, Professor Brittain Explains…’ Harris Tweed and Captain Pugwash by John Ryan, Cortez, Conqueror of Mexico by William Stobbs, Luck of the Legion by Geoffrey Bond & Martin Aitchison, Storm Nelson by Edward Trice & E. Jennings and Mark Question (The Boy with a Future – But No Past!) by Stranks & Harry Lindfield.

There are selections from some of the other glorious gravure strips that graced the title: Jack o’Lantern by George Beardmore & Robert Ayton, Lincoln of America by Alan Jason & Norman Williams, The Travels of Marco Polo by Chad Varah & Frank Bellamy, The Great Charlemagne and Alfred the Great (both by Varah & Williams).

Extracts from Bellamy & Clifford Makin’s legendary Happy Warrior and less well known The Shepherd King (King David), run beside The Great Sailor (Nelson) by Christopher Keyes, as well as The Baden Powell story (Jason & Williams) and even David Livingstone, the Great Explorer (Varah & Peter Jackson), and the monochrome They Showed the Way: The Conquest of Everest by Peter Simpson & Pat Williams makes an appearance.

The book is fabulously peppered with nostalgic memorabilia and such joys as George Cansdale’s beautiful nature pages and a host of cartoon shorts including the wonderful Professor Puff and his Dog Wuff by prolific Punch cartoonist David Langdon and Professor Meek and Professor Mild by Ionicus (illustrator Joshua Charles Armitage).

Also included is The Editor’s Christmas Nightmare by Hampson, a full colour strip featuring every Eagle character in a seasonal adventure that is still fondly remembered by all who ever saw (it and are still kicking)…

These may not all resonate with modern audiences but the sheer variety of this material should sound a warning note to contemporary publishers about the fearfully limited range of comics output they’re responsible for. But for most of us, it’s enough to see and wish that this book, like so many others, was back in print again.
Text © 1977 Marcus Morris. Illustrations © 1977 International Publishing Corporation. All Rights Reserved.

Neill Cameron’s Donut Squad: Take Over the World (Book 1)


By Neill Cameron & various (David Fickling Books)
ISBN: 978-1-78845-340-0 (Digest TPB)

Do You Like Donuts?

Only you can truly answer that question, but if you’re undecided, and dangerously unaware of the ramifications of indecision, rabid raconteur and art fiend Neill Cameron has many arguments you might want to consider before deciding, all jam-packed into a manic new compendium of strips, activities and artificially-sweetened exploits starring a bargain box of comics champions cherrypicked from modern British periodical treasure trove The Phoenix.

Since debuting in 2012 and just like The Beano, Dandy and other perennial childhood treasures, the wonderful weekly has masterfully mixed hilarious comedy with enthralling adventure serials… and frequently in the same scintillating strip. Everybody strapped in? Got your snacks? Then let’s go…

Crafted by Cameron (Mega Robo Bros, Freddy, Tamsin of the Deep, How to Make Awesome Comics, Pirates of Pangea), a unique team of toothsome adventurers convene here as ‘Meet the Squad!!’ cuts down confectionary crusaders dark horse Sprinkles, accident prone Jammyboi, Chalky (the ghost of a murdered Victorian Donut), violent vigilante Justice Donut, nerve-wracked Anxiety Donut, piratical Caramel Jack! (he’s a little bit salty!), Dadnut & Li’l Timmy, and utterly unknowable Spronky! who each individually regale us with short adventures liberally seasoned with lashings of ads for Donut Squad merch like T-shirts, mugs and orbital death-rays. Also probably not really available are fancy dress costumes, hats and giant pants, but you never know…

Although ruggedly individualistic, the assorted vignette stars all seem to work towards a communal conclusion as we explore many ‘Donut Mysteries’, examine ‘Rejected Donut Flavours’ and question the verities of existence in repeated ‘Ask your Father with Dadnut & Li’l Timmy’ episodes. Certainty of a greater world to come is verified via exploits of spectral phenomenon ‘The Cursed Donut’ whilst a reason for living is offered in ‘Meet the Donut Squad Babies! Basically the same but cuter!!’

Life is short and full of surprises so sometimes old friends simply don’t hang around. When Jammyboi shockingly makes his exit, the prospect of cleaner hands and unstained furnishings evaporates with the introduction of much messier messroom treat Choccy-plops – a revelation just crying out for more mirthful merch announcements. Oooh! Tea towels!

With the addition of ‘Sweetum! The Sweetest Donut of all!’ a narrative undercurrent starts carrying all later vignettes in the same direction, starting with ‘New Season! New Donut Flavours’ before Sprinkles details a tasty masterplan at the ‘Secret Donut Squad Meeting!’ outlining his efforts to enlist human converts and enrol them in the ‘Donut Squad Legion of Enthusiasm!’ The program is supplemented by all the latest ‘Conspiracy Theories!’ and the DSLoE ‘Code of Conduct’

Briefings on ‘Rare Donut Varieties’ are interrupted by an incursion by secret archfoes/sworn enemies the ‘Bagel Battalion’ (Private Plainbagel, Sergeant Sesameseed and Platoon Commander Poppyseed), but before everything gets too heavy we pause to peruse the wonders of ‘Donut Park’.

Sadly, such commercial distractions lead to more subversive assaults by the relentless foe, offering ‘New Bagel Flavours’ and prompting an arms race resulting in retaliatory experiments with ‘New Cheesier Donuts’

The carb-shot cold war hots up with a wave of ‘Bagel Battalion merchandise’ including ads for themed thermal vests, ties and protractor & compass sets garnishing counterintelligence sallies such as ‘Ask your Bagel father’. Initially wrongfooted, the sweet & sugary contingent can only resort to more theme park ads, even as ‘How to draw donuts’ features are swiftly counterbalanced by ‘How to draw bagels’ until all consumer confidence is shattered…

A public backlash begins, leading to a breaking of the doughy fourth law and some gutter crawling – and sniping – as ‘Anxiety Donut Has to Go on an Adventure!’, circumventing more mesmerising ads, and inadvertently spying on the Bagels before reporting back on their ‘Battle readiness’

Inevitably war boils over between the baked goods factions. The horrors culminate in the creation of an horrific ‘Bagel Battalion Metabomb’ and, after the deployment of all comestibles, tanks, skateboards and battle dinosaurs, the opposing forces calamitously clash. Cosmic destruction is only narrowly averted and when the powdered sugar settles we learn ‘Hooray! The Donut Squad is Victorious!’ and are not really surprised by a follow-up press release confirming ‘Hooray! The Donut Squad Have Taken Over the World!’

Smart, witty, laugh out loud weird and utterly bonkers, this seemingly piecemeal treat cunningly connects a whole bunch of stuff kids love without knowing why, but which totally bewilder us oldsters and keeps us in our place. Breezy eccentric and captivating, the sugar rush is counterpointed with a selection of Donut related artistic activities extracted from ‘The Phoenix Comic Club’, including drawing ‘Basic Shapes!’, adding ‘Flavour!’, ‘Personality!’, ‘Expression!’, ‘Poses’, ‘Extras!’, ‘Characters!’ and all aspects of ‘Storytelling!’

This manic missive then closes with a welcome extract from Cameron’s Mega Robo Bros just in case your kid is the only one who hasn’t read it yet. And don’t let anyone read it whilst eating…

Moreover, as all the best books and movies say: DONUT SQUAD WILL RETURN…
Text and illustrations © Neill Cameron 2025. All rights reserved.

Neill Cameron’s Donut Squad: Take Over the World! is scheduled for UK release on May 8th 2025 and is available for pre-order now.

High Command – The Stories of Sir Winston Churchill and General Montgomery


By Frank Bellamy & Clifford Makins (Dragon’s Dream)
ISBN: 978-9-06332-901-3 (PB)

This book includes Discriminatory Content produced in less enlightened times.

Inexcusably absent as we commemorate the achievements and sacrifices of earlier generations are these twin neglected classics of British comic strip art, crafted by one of the world’s most talented narrative illustrators. These wonderful biographical series originally ran in Eagle, the most influential comic of post-war Britain, which launched on April 14th 1950, astounding readers weekly until 26th April 1969.

It was the brainchild of a Southport vicar, the Reverend Marcus Morris, who was at that time concerned over the detrimental effects of American comic books on British children. He posited a good, solid, thoroughly decent Christian-inspired antidote and sought out like-minded creators. After jobbing around a dummy to numerous British publishers for over a year with little success, he eventually found an unlikely home at Hulton Press, a company producing adult general interest magazines like Lilliput and Picture Post. The result was a huge hit, spawning clones Swift, Robin and Girl (targeting other demographic sectors of the children’s market), as well as radio series, books, toys and all other sorts of merchandising.

An incredible number of soon-to-be prominent creative figures in many arenas of media worked on the weekly, and although Dan Dare is deservedly revered as the star, many other strips were as popular at the time, often rivalling the lead in quality and entertainment value. As was the trend of the times, the content combined fact with fiction, stressing learning and discernment equally with adventure, thrills and fun…

At its peak, Eagle sold close to a million copies a week, but before changing tastes and “musical owners” killed the title. In 1960, Hulton sold out to comics megalith Odhams, who then became Longacre Press. A year later they were bought by The Daily Mirror Group who evolved into IPC. And so it goes in publishing…

In cost-cutting exercises, many later issues carried (relatively) cheap and oh-so-trendy Marvel Comics reprints rather than British originated material. It took time, but the Yankee cultural Invaders won out in the end. With the April 26th 1969 issue Eagle merged with Lion, and eventually disappeared altogether. Successive generations have revived the prestigious glamour-soaked title, but never its success.

From its glorious Reithian heyday (“Educate, Elucidate and Entertain”) came a brace of brief biographical serials devoted to two men crucial to the war effort that had imperilled the readership’s forebears, and these were originally collected into a classy album by Dragons Dream in 1981.

The first half was reprinted in 2014 as a slim, scarcely seen paperback and hardcover album from Uniform. The Happy Warrior: The Life Story of Sir Winston Churchill as Told Through the Eagle Comic of the 1950’s (ISBNs 978-1-90650-990-3 for the HB and 978-1929154340 for the softcover) came with a scholarly commentary from Richard M. Langworth CBE, but we’re long overdue for the combined volume to resurface.

If you can, go for the High Command edition, but in whatever form you can devour the life story of Sir Winston Churchill and the quiet general (both scripted by Clifford Makins), beginning with the icon of Bulldog Spirit.

Originally titled The Happy Warrior, the prestigious full-page back cover feature (running from October 4th 1957 to September 1958) was Frank Bellamy’s first full colour strip. He followed up with Montgomery of Alamein (Eagle volume 13, #10-27, spanning March 10th to 7th July 1962), delivering twice the punch and more revelatory design in 2-page colour-spreads that utterly spellbound readers, whether they were war fans or not.

Churchill himself approved the early strips and was rumoured to have been consulted before the artist began the experimental layouts that elevated Bellamy from being merely a highly skilled representational draughtsman into the trailblazing innovator who revolutionized the comic page in features like Doctor Who and Garth. The tireless experimenter also began the explorations of the use of local and expressionistic colour palettes that would result in the extraordinary Fraser of Africa, Heros the Spartan and deservedly legendary Thunderbirds strips.

The Churchill story follows the great man from his early days at Eton through military service in Cuba as a war correspondent, and into politics. Although a large proportion deals with World War II – and in a spectacular, tense and thrilling manner – the subtler skill Bellamy displays in depicting the transition of dynamic, handsome man of action into burly political heavyweight over the weeks is impressive and astonishing. It should be mentioned, though, that this collection doesn’t reproduce the climactic, triumphal last page, a portrait that is half-pin-up, half summation and all hagiography.

Bernard Law Montgomery’s graphic biography benefited from Bellamy’s burgeoning expertise in two ways. Firstly, the page count was doubled, and the artist capitalized on this by producing groundbreaking double page spreads that worked across gutters (the white spaces that divides the pictures). This allowed him to craft even more startling page and panel designs.

Secondly, Bellamy had now become extremely proficient in both staging the script and creating mood with colour. This strip is pictorial poetry in motion.

Makins doesn’t hang about either. Taking only three episodes to get from school days in Hammersmith, army service in India and promotion to Brigade Major by the end of the Great War, Monty’s WWII achievements are given full play, allowing Bellamy to create an awesome display of action-packed war comics over the remaining 15 double-paged episodes. There really hasn’t been anything to match this level of quality and sophistication in combat comics before or since.

If you strain you might detect a tinge of post-war triumphalism in the scripts, but these accounts are generally historically accurate and phenomenally stirring to look at. If you love comic art you should hunt these down, or at least pray that somebody, somewhere has the sense to reprint this work.

© 1981 Dragon’s Dream B.V. ©1981 IPC Magazines Ltd.