Crisis on Multiple Earths Book 2: Crisis Crossed


By Mike Friedrich, Len Wein, Martin Pasko, E. Nelson Bridwell, Cary Bates, Elliot S! Maggin, Paul Levitz, Gerry Conway, Dick Dillin, Frank McLaughlin, Joe Giella, Dick Giordano & various (DC Comics)
ISBN: 978-1-77951-342-7 (TPB/Digital)

Win’s Christmas Gift Recommendation: utterly Unmissable Entertainment… 9/10

As I’ve incessantly mentioned, I was one of the “Baby Boomer” crowd growing up with Julie Schwartz, Gardner Fox and John Broome’s tantalisingly slow reintroduction of Golden Age superheroes during the halcyon, eternal summery days of the early 1960s. To me, those fascinating counterpart crusaders from Earth-Two weren’t vague and distant memories rubber-stamped by parents or older brothers – they were cool, fascinating and enigmatically new. And for some reason the “proper” heroes of Earth-One held them in high regard and treated them with obvious deference…

The transcendent wonderment began, naturally enough, in The Flash; pioneering trendsetter of the Silver Age Revolution. After successfully ushering in the triumphant return of the superhero concept, the Scarlet Speedster – with Fox & Broome writing – set an unbelievably high standard for costumed adventure in sharp, witty tales of science and imagination, always illustrated with captivating style and clean simplicity by Carmine Infantino.

The epochal epic that literally changed the scope of American comics forever was Fox’s ‘Flash of Two Worlds’ (Flash #123 September 1961, reprinted in many places, but not here): introducing to an emerging continuity the concept of alternate Earths and, by extension, the multiversal structure of the future DCU as well as all the succeeding cosmos-shaking yearly “Crisis” sagas that grew from it.

…And, where DC led, others followed…

Received with tumultuous acclaim, the concept was revisited months later in Flash #129 which also teasingly reintroduced evergreen stalwarts – Wonder Woman, The Atom, Hawkman, Green Lantern, Doctor Mid-Nite and Black Canary: venerable members of the fabled Justice Society of America. Clearly Editor Schwartz had something in mind…

That tale directly led into the veteran team’s first meeting with the Justice League of America and the start of an annual tradition. When ‘Flash of Two Worlds’ brought us the notion of Infinite Earths and multiple iterations of costumed crusaders, fan pressure had begun almost instantly to agitate for the return of the Greats of the “Golden Age”. Editorial powers-that-be were hesitant, fearing too many heroes would be silly and unmanageable, or worse yet, put readers off. If they could see us now…

These innovative adventures generated an avalanche of popular and critical approval (big sales figures, too) so inevitably the trans-dimensional tests led to the ultimate team-up in the summer of 1963. This second gloriously enthralling volume celebrating Infinite Diversity in Infinite Costumes gathers more summer double-headers starring the JLA & JSA and includes a number of revivals and outreach tam-ups designed to set young hearts racing and pulses pounding. The alliances encompass Justice League of America # 91-2, 100-102, 107-108, 113, 123-124, 135-137, 147-148 and 159-160: stunning superhero wonderments which never fail to astound and delight. Also on offer are Len Wein’s context-conveying Foreword ‘Too Much of a Good Thing?’ revealing how the landmark anniversary team-up he scripted came about, and colourist Carl Gafford’s Introduction discussing the incredible achievements of the series’ illustrators such as the criminally underappreciated Dick Dillin who pencilled every story here… usually with his long-term inker Frank McLaughlin, although there are few other old friends here.

In terms of narrative, the writing – by a formidable cohort of writers nurtured and mentored by “Julie” – consists of nothing more and nothing less than bunches of beguiling mystery men getting together to deal with extra-extraordinary problems…

From the early 1970s, DC started methodically reintroducing lost and forgotten characters from other companies and pantheons DC had bought out over the years, at last convinced that costumed heroes were not a fad but here to stay. With hindsight, it was all also about sales and the attempted revival of so many super-characters during a period of intense sales rivalry between DC Comics and Marvel was just sound business sense…

The dramas resume with Mike Friedrich, Dillin & inker Joe Giella’s Justice League of America #91 (cover-dated August 1971), the hero-heavy opening chapter of the annual get-together. In ‘Earth… the Monster-Maker!’, the Supermen, Flashes, Green Lanterns, Hawkmen, Atoms and Robins of two separate Realities simultaneously but ineffectually battle an alien boy and his symbiotically-linked “dog” on twin planets a universe apart.

The result is pointless carnage and imminent death until ‘Solomon Grundy… the One and Only!’ gives all concerned a life-saving lesson on togetherness and lateral thinking…

Justice League of America #100 (August 1972) heralded a move away from relevancy and social hot-button topics that had dominated the industry for a number of years and a return to full-on Costumed melodramas, beginning with a colossal 3-team collaboration that also featured almost every hero in then-DC’s pantheon.

‘The Unknown Soldier of Victory!’ saw debuting scripter Len Wein assemble champions of two Earths to facilitate a monumental hunt through time and retrieve forgotten heroes the Seven Soldiers of Victory: not simply out of common decency, but also because the vanished vigilantes held the answer to defeating a criminal mastermind literally holding the world of Earth-Two to ransom.

Inked by Giella & Dick Giordano, the quest continued in ‘The Hand that Shook the World!’ before ending in one adventurer’s gallant final sacrifice in ‘And One of Us Must Die!’

A year gone by, Justice League of America #107 by Wein, Dillin & Giordano proclaimed ‘Crisis on Earth-X!’ as the opening chapter of another landmark crossover. Following the successful revival of a lost team in their previous get-together, this time the annual shenanigans reintroduced another band of Golden Age warriors – from corporate acquisition Quality Comics and newly rechristened The Freedom Fighters

It begins when a recreational trip across the dimensional barrier is accidentally sabotaged by android stowaway Red Tornado, depositing Batman, Green Arrow and Elongated Man from Earth-One and Superman, Sandman and Doctor Fate from Earth-Two into another alternate universe – one where the Nazis had won World War II.

Trapped and outnumbered, the seven displaced heroes were rescued by the last liberty-loving champions of a world dominated by fascist super-science and a secret dictator. Joining forces with embattled champions Uncle Sam, The Ray, Doll Man, Phantom Lady, Black Condor and The Human Bomb, the newcomers ended the fascist threat forever in sinister sequel ‘Thirteen Against the Earth!’

With everybody returned to their home planes, #113 (September/October 1974) proved how desperate times were the for the spandex set as the epic annual collaboration was restricted to a single issue. Nevertheless, ‘The Creature in the Velvet Cage!’ proved to be one of the very best tales as a JLA visiting party to Earth-Two (Batman, Superman, Green Lantern and Elongated Man) share the shame and horror of The Sandman, when his greatest secret is catastrophically revealed.

Years previously, the Master of Dreams had accidentally transformed his sidekick Sandy, the Golden Boy into a ravening silicoid monster during an attempt to modify their crimebusting technology. Dreading a holocaust, Wesley Dodds been compelled to sedate and imprison his best friend for years…

Now after three decades the beast was awake and free, seemingly intent on destroying the world. At least, that’s what Hourman and the Golden Age Flash and Wonder Woman believe] when they join their old comrade on his tragic manhunt…

For the next annual yarn, Cary Bates, Elliot S! Maggin, Dillin & Frank McLaughlin stepped far off the reservation with ‘Where on Earth Am I?’ and ‘Avenging Ghosts of the Justice Society!’ (#123 and 124)….

In Flash #179 (‘The Flash – Fact of Fiction?’: May 1968) Bates & Gardner Fox first took the multiple Earths concept to its illogical conclusion by trapping the Monarch of Motion in “our” Reality of Earth-Prime, where the Sultan of Speed was merely a fictional comic book character.

For this sequel, Bates and co-scripter Maggin revisited the notion, as a story conference in Editor Julie Schwartz’s office leads to the oafish goons playing with the Flash’s hastily-constructed Cosmic Treadmill. Inevitably their meddling sends one of them hurtling between dimensions…

Transformed and empowered by the journey, Bates becomes the most dangerous villain alive, leading Earth-Two criminals The Wizard, Shade, Sportsmaster, Huntress, Icicle and The Gambler in a lethal assault on JSA heroes Robin, Hourman, Wildcat, Wonder Woman, Johnny Thunder and Dr. Mid-Nite.

Maggin, meanwhile, has followed his friend but ended up on Earth-One. Undaunted, he recruits Batman, Black Canary, Aquaman, Hawkman, Green Arrow and Flash to save three imperilled universes, but it takes the Divine Might of the supernal Spectre to truly set everything back to its assigned place and time…

Plotted by E. Nelson Bridwell and scripted by Marty Pasko, 12 months later the get-together attained epic proportions with the inclusion of venerable champions of the recreated Shazam! Universe – imaginatively dubbed Earth-S. It opens with a ‘Crisis in Eternity!’

One of the most venerated and loved characters in American comics, the original Captain Marvel was created by Bill Parker & C. C. Beck: the best of a wave of costumed titans devised in the wake of Superman’s blockbuster 1938 debut.

Although there were many similarities in the early years, the Fawcett character moved early into fanciful light entertainment and even comedy, whilst as the 1940s progressed the Man of Steel increasingly left whimsy behind in favour of action and drama.

Homeless orphan Billy Batson was chosen to battle injustice by an ancient wizard who bestowed upon him the powers of six gods and heroes. Billy transforms from scrawny boy to brawny (adult) hero by speaking aloud the wizard’s name – an acronym for the legendary patrons Solomon, Hercules, Atlas, Zeus, Achilles and Mercury. At the height of his popularity Captain Marvel was published twice a month and outsold Superman.

However, as tastes and the decade changed, sales slowed and a court case begun by National Comics citing copyright infringement was settled. The Big Red Cheese disappeared – as did many superheroes – becoming merely a fond memory for older fans.

As America lived through another superhero boom-&-bust, the 1970s dawned with a shrinking industry and wide variety of comics genres servicing a base that was increasingly founded on collector/aficionados, not casual or impulse buys. DC needed sales and were prepared to look for them in unusual places: opting to tap into a proven, discriminating fanbase…

After the settlement with Fawcett in 1953, DC secured the rights to Captain Marvel and Family, even though the name itself had been taken up by Marvel Comics (via a circuitous and quirky robotic character published by Carl Burgos and M.F. Publications in 1967). In 1973, riding a wave of nostalgia, DC brought back the entire beloved Fawcett cast and crew in their own kinder, weirder universe. To circumvent an intellectual property clash, they entitled the new comic book Shazam! (With One Magic Word!) the trigger phrase used by most of the many Marvels to transform to and from mortal form, and a word that had entered the American language due to the success of the franchise the first time around…

In Justice League of America #135, the usually stand-alone Shazam heroes meet other costumed champions when antediluvian dictator King Kull (a bestial despot from a pre-human civilisation who held mankind responsible for the extinction of his race) invaded the Wizard’s home on the Rock of Eternity.

From this central point in the Multiverse, Kull intends wiping out humanity on three different Earths and commences by capturing the gods and goddesses who empower Billy and his magical allies Captain Marvel Jr. and Mary Marvel.

Thankfully, fleet Mercury is able to escape, warning Earths-One and Two, even as lesser heroes Bulletman & Bulletgirl, Ibis the Invincible, Spysmasher and Mister Scarlet & Pinky take up the fight without the missing Marvels…

Recruiting an army of super-villains from three worlds, Kull unleashes a plague of unnatural disasters in ‘Crisis on Earth-S!’, unaware that Mercury, Shazam and dim-witted magic-wielder Johnny Thunder are undertaking a devious counterattack to bring the vanished Marvel Family back into action, just in time to avert a cataclysmic ‘Crisis in Tomorrow!’

The cross-collaboration protocol resurfaces one year later in brace of double-length sagas guest-starring Silver Age DC’s second-most popular superteam…

Once upon a time, a thousand years from now, a band of super-powered kids from many worlds took inspiration from the greatest heroic legend of all time, founding a club of champions. One day those Children of Tomorrow came back in time and invited their inspiration to join them…

Thus began the vast, epic saga of the Legion of Super-Heroes, as first envisioned by writer Otto Binder & artist Al Plastino when the many-handed mob of juvenile universe-savers debuted in Adventure Comics #247 (April 1958), just as the revived superhero genre was gathering an inexorable head of steam in America.

The coalition grew and prospered, becoming a phenomenon generally attributed with birthing organised comics fandom. After years of slavishly remaining a closely-guarded offshoot of Superman’s corner of continuity, the Legion finally crossed over into the broader DCU with this saga wherein Paul Levitz & Martin Pasko united to detail ‘Crisis in the 30th Century!’

It begins when ultimate sorcerer Mordru drags a handful of JLA and JSA-ers (Superman, Batman, Green Lantern, Green Arrow and Black Canary from Earth-One plus the other Green Lantern, Doctor Fate, Power Girl, Flash and Hawkman from E-Two) into the future to replace a band of ensorcelled Legionnaires he has somehow lost contact with…

Mordru’s previous slaves had been tasked with retrieving three arcane artefacts that were in the JLA’s keeping a millennium past, but with the pawns lost, the wizard now expects his new pets to finish the task. Naturally, the ancient heroes have other ideas…

Even after linking up with the lost Legionnaires, the 20th Centurians cannot prevent the return of demonic triumvirate Abnegazar, Rath and Ghast, but happily, their eons in stasis have affected the eldritch horrors’ psychological make-up and their consequent disunity gives the puny humans one shot at saving the universe from a ‘Crisis in Triplicate!’

This monumental melange of metahuman mayhem concludes with another time tempest and more forgotten stars as five legendary warriors are plucked from history by a most malevolent malefactor for the noblest of reasons. They are then pitted against the greatest superheroes of two worlds in ‘Crisis from Yesterday!’ by scripter Gerry Conway and artistic dynamic duo Dillin & McLaughlin.

In his zeal to conquer and plunder, the nefarious Lord of Time has accidentally created an omnipotent super-computer which is counting down to permanently ending the passage of time. Unable to halt or avoid an impending cosmic catastrophe, the temporal terrorist extracts Jon, the Viking Prince, English freebooter Black Pirate, Revolutionary War heroine Miss Liberty, western gunman Jonah Hex and WWI German enemy ace Hans von Hammer: supercharging them with eerie energies and programming them to attack the united Justice League and Society.

The Time Lord’s logic is simple: after suffering a shattering defeat, the teams – fired with determination and righteous fury – will promptly track him down, invade his Palace of Eternity and destroy for him his unstoppable computer. Or at least, the survivors will…

Surprisingly, that convoluted plan seems to work out in ‘Crisis from Tomorrow!’, but only after the chronally kidnapped quintet overcome their perfidious programming and revert to their valiant true selves. Even as the beleaguered superhero teams sacrifice everything to thwart the Lord of Time, the time-lost warriors prove their mettle against the errant computer…

This staggering panoply of multi-manned calamities and alternate Armageddons is rounded off with an instructive contextual lecture in John Wells’ Afterword ‘Those Were the Days’, augmented by all the rousing front covers by Neal Adams, Giordano, Nick Cardy, Ernie Chan, Frank Giacoia, McLaughlin, Rich F. Buckler, Jack Abel & Dillin: supported by full creator biographies and a ‘Cover Gallery’ from Alex Ross, featuring his painted delights from earlier collected editions.

These tales won’t suit everybody, and I’m as aware as any that in terms of the “super-powered” genre, the work here can be boiled down to bunches of heroes formulaically getting together to deal with extra-extraordinary problems.

Thankfully, I don’t have to be mature in my off-hours and for those who love costume heroes, crave cunningly constructed modern mythologies and actually care about fun, this is simply a grand parade of straightforward action, great causes and momentous victories.

…And since I wouldn’t have it any other way, why should you?
© 1971, 1972, 1973, 1974, 1975, 1976, 1977, 1978, 2021 DC Comics. All Rights Reserved.

Thor Epic Collection volume 8: War of the Gods 1975-1977


By Len Wein, David Anthony Kraft, Steve Englehart, John Buscema, Pablo Marcos, Tony DeZuñiga & various (MARVEL)
ISBN: 978-1-3029-3364-7 (TPB/Digital edition)

Win’s Christmas Gift Recommendation: Thunderous Fun… 8/10

Once upon a time, disabled doctor Donald Blake took a vacation in Norway only to stumble into an alien invasion. Trapped in a cave, he found an ancient walking stick which, when struck against the ground, turned him into the Norse God of Thunder! Within moments he was defending the weak and smiting the wicked.

Months swiftly passed with the Lord of Storms tackling rapacious extra-terrestrials, Commie dictators, costumed crazies and cheap thugs, but these soon gave way to a vast kaleidoscope of fantastic worlds and incredible, mythic menaces, usually tackled with an ever-changing cast of stalwart immortal warriors at his side…

Whilst the ever-expanding Marvel Universe had grown ever-more interconnected as it matured through its first decade, with characters literally tripping over each other in New York City, the Asgardian heritage of Thor and the soaring imagination of Jack Kirby had most often drawn the Thunder God away from mortal realms into stunning, unique landscapes and scenarios.

However, by the time of this compelling compendium, the King had been long gone and was actually back for a last hurrah. Only echoes of his groundbreaking presence remained in the evolving multiverse he had made. In the interim, John Buscema had visually claimed the Thunder God as his own, as a succession of scripters struggled to match the epic scope of Kirby’s vision and Stan Lee’s off-kilter, comfortingly faux-Shakespearean verbiage…

This power-packed trade paperback/eBook gathers Thor #242-259, Annual #5 and Marvel Spotlight #30, spanning December 1975- May 1977: a period when writer/editor Len Wein arrived to steady a rather shaky ship…

Previously, a round-robin flurry of writers detailed how lordly Odin had gone missing before being rescued from bondage to a pantheon of Egyptian gods, but now stability resumed with #242 as Wein joined illustrators Buscema & Joe Sinnott for epic time travel tale ‘When the Servitor Commands!’

In the 20th century, a colossal all-conquering warrior construct scoops up Thor, his lover Jane Foster (mystically imbued with the life force of goddess Sif) and visiting Asgardians Fandral the Dashing, Voluminous Volstagg and Hogun the Grim at the behest of despotic chrononaut  and old enemy Zarrko the Tomorrow Man

The time tyrant claims to be on the side of the angels for now: seeking heroes to help stop a trio of entropic entities travelling back from the end of eternity, callously destroying all life as they go. Although suspicious, the assembled Asgardians agree to help stop ‘Turmoil in the Time Stream!’ caused by the uncanny Time-Twisters

Clashes with vagrant monsters and warriors plucked from other eras barely slow the heroes, but neither do they hinder the widdershins progress of the Armageddon entities in ‘This is the Way the World Ends!’ However, by the time the voyagers discover ‘The Temple at the End of Time!’ – which originally spawned the Time-Twisters – and end the crisis before it began, Zarrko has already reverted to type and tried to betray them… much to his own regret…

A rematch between Thunder God and an extra-terrestrial Flaming Fury sparks up in #246 as ‘The Fury of Firelord!’ follows the unworldly alien’s meeting with a lovely witch working for Latin American rebel and would-be tin pot dictator El Lobo. Whilst Thor heads south to stop a civil war, in Asgard his boon companion Balder comes to a staggering conclusion: Odin may be back in body, but his spirit is still ailing. In fact, the All-Father might well be completely insane…

When Thor also succumbs to sinister gypsy enchantments, ‘The Flame and the Hammer!’ unite to crush the feeble democracy of Costa Verde, once again vibrant valiant Jane is there to save the day…

An out-of-chronology break follows as try-out title Marvel Spotlight #30 serves up a tale of the Warriors Three. Crafted by Wein, Buscema & Sinnott, ‘A Night on the Town!’ finds Fandral, Volstagg and Hogun drawn into a tale of love on the rocks when their Manhattan carousal is interrupted by a woman’s suicide attempt. Her cry for help impels the heroic trio to save her fiancé from a life of crime and leads to action, adventure and matrimony…

Back in Thor #248, ‘There Shall Come… Revolution!’ (inked by Tony DeZuñiga) starts the build-up to anniversary issue #250 with the earthbound Asgardians recalled to the Realm Eternal by bold Balder whose battered body is living proof that Odin has become a brutal, vicious tyrant. Rebellion builds in ‘The Throne and the Fury!’ (Wein, Buscema & DeZuñiga, and featuring the first of a series of new covers by Jack Kirby) as Thor and Company batter their way into the godly citadel. As the heroes seek to ally with old enemy Karnilla the Norn Queen, amidst the madness, Jane assumes the form of Sif in time to join the potentially universe-shattering battle as Odin is proved an imposter and defeated in ‘Asgard Should Perish!’

In the aftermath – AKA #251 – the search for the true All-Father leads Thor to the underworld to see if Odin is dead. Despite cataclysmic combat against the legions of the dead, ‘To Hela and Back!’ proves a frustrating waste of time, barely ameliorated by a new clue in #252. ‘A Dragon at the Gates!’, by Wein, Buscema & DeZuñiga, sees the Thunderer undertake a quest for knowledge that draws him into another brutal battle with ultimate troll Ulik which concludes in the next issue with seeming defeat for the Prince of Asgard and ‘Chaos in the Kingdom of the Trolls!’

These issues also include a return for venerable back-up feature Tales of Asgard, Home of the Mighty Norse Gods: a glimpse of Thor’s boyhood by David Anthony Kraft & Pablo Marcos wherein the young warrior learns the value of restraint and self-reliance while learning how to wield Mjolnir in ‘The Weapon and the Warrior!’

Mighty Thor #254 reprinted #159 due to another deadline crisis, and is only represented here by its cover after which Wein & DeZuñiga launch a new epic interstellar adventure in Thor #255’s ‘Lo, the Quest Begins!’ After embattled Asgard survived invasion the heroes learned their divine Liege Lord has gone missing again. Having exhausted every avenue of investigation available, Thor must search the galaxies, prompted by vague hints from all-knowing spirit Mimir of a distant destination – the Doomsday Star…

Boarding spacefaring dragonship Starjammer, Thor, Lady Sif, Fandral, Hogun and Volstagg set (solar) sail, leaving a beleaguered Eternal Realm under the stewardship of Balder and his dark inamorata the Norn Queen. However, before they even leave local space, the seekers encounter – and battle – malign aliens marooned ever since they initially fought the Storm Lord in his debut adventure…

A classic case of Marvel Misunderstanding occurs in #256 as the voyagers encounter an ancient and colossal colony ship populated by the last survivors of a civilisation that died from over-exploiting their environment. As the Asgardians are joined by Rigellian Recorder Memorax, the slowly-fading Levianons reveal how their poverty and resource-blighted existence has been further threatened by an invasive beast who takes the elderly like a ‘Lurker in the Dark!’

When the hideous Sporr abducts recently wounded Sif, enraged Thor leads a savage counter-assault that sparks incomprehensible tragedy in concluding chapter ‘Death, Thou Shalt Die!’

Another mineral-based miscreant resurfaces in #258. ‘If the Stars be Made of Stone!’ sees the Starjammer attacked by space pirates inexplicably led by human supervillain – and early Thor foe – the Grey Gargoyle. It’s not a job he wants, but as the unwilling captain conspires with the beaten-&-enslaved Asgardians for a chance to see again the Green Hills of Earth, their plot is exposed by fanatical second-in command Fee-Lon.

As in Asgard, Balder and Karnilla resist an invasion helmed by arch-traitors Enchantress and Executioner, brutal usurper Fee-Lon proves a truly ferocious and capable brigand, but ultimately fights in vain to end the gods’ ‘Escape into Oblivion!’

Thor’s hunt for his father will conclude in the next volume but this one holds still more action and drama in the form of Mighty Thor Annual #5 which depicts ‘War of the Gods!’

Crafted by Steve Englehart, Buscema & DeZuñiga, it opens with the origin of Asgard’s divine inhabitants while explaining the geographical limitations of pantheons and worship, after which an adolescent Thunderer is drawn by his earthly worshippers into battle with alien gods he never knew of.

As the territorial clash between Norsemen and invading Greeks escalates, Asgardians and Hellenics fight to the death but aloof Odin and Zeus know a secret that makes all the bloodshed simultaneously pointless and crucial…

This early peek into Marvel’s ever-expanding cosmology is followed by house ads, Kirby’s wraparound cover for Marvel Treasury Edition #10 (reprinting the Mangog saga from Thor #154-157), cover roughs by Gil Kane and a wealth of original art and covers by Buscema, Kirby, Kane, Frank Giacoia, Sinnott, DeZuñiga, John Romita art pages.

The tales gathered here may lack the sheer punch and verve of the early years but fans of ferocious Fights ‘n’ Tights fantasy will find this tome still stuffed with intrigue and action, magnificently rendered by artists who, whilst not possessing Kirby’s vaulting visionary passion, were every inch his equal in craft and dedication, making this a must-read for all fans of the character and the genre.
© 2022 MARVEL

Showcase Presents Jonah Hex volume 2


By Michael Fleisher, David Michelinie, John Albano, Jose-Luis GarcíaLópez, Vicente Alcazar, Ernie Chan, Rich Buckler, Tony DeZuñiga, & various (DC Comics)
ISBN: 978-1-4012-4106-3 (TPB)

The Western is an oddly forgiving genre which can be pragmatically sub-divided into two discrete halves: the sparkly, shiny version that dominated kids’ books, comics and television for nearly a century, best typified by Zane Grey stories and heroes such as Roy Rogers and Gene Autry – and the other stuff…

That sort of cowboy tale is grimy, gritty, excessively dark and nihilistic, and was done best for years by Europeans in such strips as Jean-Michel Charlier’s Lieutenant Blueberry or Bonelli and Galleppini’s Tex Willer before making their way into US culture through the films of Sam Peckinpah and Sergio Leone.

Jonah Hex is the very best of this latter sort.

DC (or National Periodicals as it then as) stocked up a stable (sorry!) of clean-cut gunslingers at the collapse of the superhero genre in 1949, creating such dashing – and highly readable – luminaries as Johnny Thunder, The Trigger Twins, Nighthawk, Matt Savage, Strong Bow and dozens of others in a marketplace that seemed limitless in its voracious hunger for chaps in chaps. All things end, however, and by the early sixties this sagebrush brigade had dwindled to a few venerable properties. The flurry of superheroes increasingly hogged the newsstands during the Silver Age starting as early as 1956, but by the end of the 1960s they were waning again, and thematic changes in the cinematic Cowboy filtered through to a comics industry suffering its second superhero retreat in twenty years…

A critical success, light-hearted Western Bat Lash never secured a solid following, but DC, keen to sustain a genre its dwindling readership could warm to, retrenched and revived an old title, gambling once again on heroes who were no longer simply boy scouts with six-guns.

Cover-dated August/September 1970, All-Star Western (volume 2) #1 launched with Pow-Wow Smith reprints, transforming to an all-new anthology format with its second bi-monthly issue. The title featured many creative big guns, including Robert Kanigher, Neal Adams, Gray Morrow, Al Williamson, Gil Kane, Angelo Torres, and Dick Giordano, working on such strips as Outlaw!, Billy the Kid and cult sleeper-hit El Diablo: combining shoot-’em-up shenanigans with supernatural chills, in unavoidable deference to the real hit genre-type that saved comics in those dark days… supernatural horror.

It wasn’t until the tenth issue and the introduction of a disfigured, irascible and shockingly lethal bounty hunter – created by writer John Albano & Tony DeZuñiga – that the company found its greatest and most enduring Western Warrior…

Jonah Hex is the very model of the modern anti-hero: a coarse, callous, proudly uneducated manhunter. Clad in a battered Confederate Grey tunic and hat with half his face lost to some hideous past injury, he is a brutal thug little better than the scum he hunts – and certainly a man to avoid …or so you’d think on first appearances…

The greatest gunfighter in the world was introduced in ‘Welcome to Paradise’: a powerful thriller with a subtle sting of sentimentality that anyone who has seen the classic western Shane could not fail to appreciate. From the first, Albano constantly hinted at tortured depths hidden behind Hex’s hellishly scarred visage and deadly proficiency…

The comic had been re-titled Weird Western Tales (aligning it with the company’s highly successful horror/mystery line) and subsequent tales of the gunman combined charm, bleak, black comedy and tragedy in equal amounts: a formula that rocketed Hex to the forefront of critical and popular acclaim.

From the very start, the series sought to redress some of the most unpalatable motifs of old style cowboy literature and any fan of films like Soldier Blue and Little Big Man or Dee Brown’s iconoclastic Bury My Heart at Wounded Knee could derive a grim sense of vicarious satisfaction at most of the stories. There was also a huge helping of world-weary cynicism that wasn’t found in other comics until well past the Watergate Scandal, when America as a whole lost its social and political innocence…

Even though Hex was a unique feature from the outset – thanks to the efforts of writers like Albano and Arnold Drake – the series didn’t truly hit its stride until Michael Fleisher (assisted at first by Russell Carley) became lead scripter.

This second superb monochrome tome of Jonah Hex’s grittily unsavoury yet extraordinarily appealing adventures combines his final appearances from Weird Western Tales #34-38 with #1-22 of his own spun-off solo title, collectively ranging from May 1976 to March 1979. As in so many cases, the material here is currently unavailable in modern colour editions, either on paper, or in digital formats, but we can always hope…

In all honesty: the stories may be printed in black-&-white, but here that’s mostly a benefit as the wealth of overseas illustrators employed were masters of line art and their efforts are actually better without the cheap colour used on comics back then.

The previous book revealed how back during the Civil War, whilst fighting for the South, Hex was framed for a massacre at Union prison camp Fort Charlotte. He subsequently became the sole target of a conspiracy led by an aggrieved Southern autocrat Quentin Turnbull. The schemer set a veritable battalion of Confederate veterans and survivors relentlessly on the trail of the man they all considered the worst traitor in the history of the South…

The dark dramas resume with Weird Western Tales #34 (cover-dated May/June 1976) as Michael Fleisher & George Moliterni’s ‘Death of a Bounty Hunter’ reveals the gunslinger being cheated of a bounty by lazy, ruthless rivals who see him as a meal ticket to success. Adding to his irritation, Hex is saddled with a dime novel writer who has paid a lot of money to dog his tracks for “research”. When both annoyances attempt to treacherously exploit Hex, he proves too much for them all…

Next, the wandering gunman fetches up in a law-abiding town with a nasty secret. Even a mercenary like Hex has some scruples, especially when municipal policy involves using a weekly execution of outlaws to boost city coffers. With sideshow attractions and tourist traps thriving, the bounty hunter protests vigorously when an old man he befriended is condemned to be the next cash-cow of a sheriff who is judge, jury and… ‘The Hangman!’ Moreover, Hex’s objections aren’t overruled by legal appeals or commercial considerations…

Fleisher, Bill Draut, Luis Dominguez & Oscar Novelle detail differences between cultures when an old opponent returns in WWT #36. Hired to broker a peace treaty between the Paiute Nation and Washington, Hex is forced to kill someone who doesn’t deserve to die after a cavalry scout’s atrocities almost triggers a bloodbath, leaving the only way to redeem honour through ‘Bigfoot’s Death Song!’

Hex’s well-intentioned efforts to teach a young man to shoot costs him dearly when he learns he’s been fed a devious sob-story and unleashed a crazed killer in #37. Illustrated by Rich Buckler & Frank Springer, Fleisher’s compact, irony-drenched tale leads to a necessary and final course correction in ‘Requiem for a Gunfighter!’

Against all odds and industry norms, Jonah Hex – and western comics – were an increasingly viable proposition for DC at this time. Thus, the bounty hunter closed his account in Weird Western Tales #38 – cover-dated January/February 1977 and on sale at the end of 1976. He was promoted to his own eponymous series while the anthology book began (from #39) the adventures of “white Indian”  Scalphunter.

Hex’s last WWT exploit was an epic, cynically salutary saga as Fleisher partnered with the magnificently gifted José Luis GarcíaLópez, whose art would also grace the first issues of Hex’s new home, augmented and followed by many of the superb overseas draughtsmen who’d been hired to draw DC’s horror stories, but who found an equally comfortable fit producing the baroque yet naturalistic adventures of the grungy gunslinger…

‘Track of the Wolf… Claw of the Bear!’ finds Hex hired in the depths of winter to catch a white wolf that has killed a banker. When the beast and the mountain man who lives with it save Jonah from death, their growing friendship unravels a skein of embezzlement and murder, with Hex’s sheepherder clients provoking tragedy and justifiable vengeance…

Jonah Hex #1 launched with a March/April 1977 cover-date, wherein Fleisher & GarcíaLópez concocted ‘Vengeance for a Fallen Gladiator!’ as the West’s greatest manhunter is hired to find a rich man’s son. The trail leads to a travelling show forcing boys to fight for the delectation of bloodthirsty townsfolk and an unhappy resolution for all involved…

Hex is then forced to infiltrate ‘The Lair of the Parrot’ at the orders of Federal fixer Ned Landon. Flamboyant Mexican bandit El Papagayo is the gunslinger’s supposed target, but after barely escaping with his life, Hex returns to America to discover he’s been framed for the Secret Serviceman’s murder…

Despite having a price on his head, ‘The Fugitive’ still finds time to thwart a vicious land grab for a blind rancher’s home in #3 before more strands of a complex plot are revealed in ‘The Day of the Chameleon!’ as an actor further impersonates Hex: heaping even greater crimes onto the bounty hunter’s ever-escalating-but-unjustified rap-sheet. The plot takes an even more byzantine twist when Hex is briefly sheltered by outcast widow Joanna Mosby, seemingly destroys his evil twin, restores his good name and reels in shock after his most relentless foe reveals who’s behind his current situation…

An expanded reprint of Hex’s debut from All-Star Western #10 follows as Albano, Fleisher, DeZuniga & GarcíaLópez collectively revisit better days in #5’s ‘Welcome to Paradise’, with a new framing sequence detailing how Hex finds brief respite in Paradise Corners after which he’s caught by aging and honest marshal Toby Ruster: another dutiful innocent dragged down and doomed by association.

Despite having cleared his name, the many wanted posters issued mean Hex is still regarded by many as an outlaw. When a storm deposits ‘The Lawman’ and his captive in an isolated town, Hex almost bluffs his way out of trouble until his ornery nature and hatred of criminals ruins his refuge and triggers another frenzied exit in a convoluted yarn by Fleisher, Ernie Chan & Noly Panaligan…

With Hex still on the run, the same creative team uses the next two issues to finally reveal the manhunter’s origins, beginning in #7 as 13-year old Jonah is sold into slavery by his father. Raised a ‘Son of the Apache’, the white boy becomes a mighty young warrior adopted into the tribe with honour, but cannot escape the jealous schemes of his envious native brother Noh-Tante. How that poisonous rivalry ultimately led to Hex’s escape, rehabilitation and eventual disfigurement with ‘The Mark of the Demon’ adds even greater poignancy to his tragedy-struck saga and shows why the manhunter never quits…

Another diversion drags Hex back over the Mexican Border as he’s tricked into working for the government of President Porfirio Diaz. The gunman is required to escort the recovered golden hoard of the former Empress in ‘The Carlota Conspiracy!’ (illustrated by Chan & Danny Bulanadi), but the vast wealth inevitably draws in old enemy El Papagayo and plenty of brand new double-crossing skunks eager to make a killing…

GarcíaLópez returns to limn concluding chapter ‘Violence at Veracruz’ in #10, and with bodies dropping everywhere Hex realises he’s been duped from the start and wearily cuts his losses..

Rich Buckler & Dick Giordano illustrate ‘The Holdout!’ as Joanna returns to redeem herself after Hex is maimed and can no longer hold his guns in a cruel tale of card cheats and vengeance, after which ‘The Search for ‘Gator Hawes’ sees the gunman captured by crazed swamp-dwellers obsessed with their rigged “rassling” games, whilst #13’s ‘The Railroad Blaster’ – by David Michelinie & Alcazar – finds the gunslinger hired to stop a saboteur attacking Union Pacific trains. Sadly, he quickly finds himself once again on the wrong side of a painful moral dilemma…

Michelinie then details the saga of ‘The Sin Killer!’ in #14 as Hex encounters old comrade Jedediah Kane: a first class killer who apparently found peace in The Lord and new passion as a travelling preacher. Unfortunately, due to his family being killed in a crossfire, Kane had merely redirected his efforts and now only killed bounty hunters…

Hiding in plain sight as a trick-shot artist, Hex survives ‘Sawdust and Slow Death’ after uncovering a circus’ true purpose as a wandering band of thieves. Framed for the murder of acrobatic rider Sally Colter, he faces the judgement of the freak show before pulling off his own show-stopping climax…

The extended outlaw saga moves to a conclusion as Fleisher rejoins Alcazar for #16’s ‘The Wyandott Verdict’ which opens with Hex being lynched by masked and hooded men. He is saved by pioneering criminologist Tobias Nostrum and his servant, much to the delight of one cautious observer. The Chameleon has dogged Hex for months, awaiting a moment of perfect revenge and takes his chance when the scientist’s new-fangled forensics lead to a trial that could exonerate the bounty hunter…

Warping the entire affair, the deranged actor almost succeeds in dooming Hex, but wasn’t expecting Quentin Turnbull to overplay his own hand in the conspiracy…

Restored and renewed, Hex refuses a commission to ride a hot air balloon in #17 but is still trapped on a ‘Voyage to Oblivion’ when the client won’t take “no” for an answer. His desperate escape lands him aboard a slave ship bound for Brazil and leading a revolt of the human cargo before alone and adrift he lands in a green hell…

Crafted by Fleisher, Val Mayerik & Bulanadi, #18 depicts ‘Amazon Treasure… Amazon Death!’ as the castaway saves a native boy from white rubber plantation owners. The civilised colonisers then try to trick Hex into exterminating the entire indigenous tribe. They aren’t the first to assume the crude, vulgar cowboy is as dumb as he sounds, and like all the rest, don’t live long enough to revise their opinions, once the Indios unleash the horrors of the jungles upon the treasure-hunting interlopers…

With Fleisher & Alcazar crafting the remainder of this volume, #19 introduces ‘The Duke of Zarkania!’ Freshly-returned to the US, Hex is hired by visiting European royalty one step ahead of an accession rival and must battle roving assassins. It’s not long before the manhunter suspects he’s working for the wrong noble and ultimately realises there is no good side in old world affairs…

The bounty hunter’s past rears up to bite him when he foils a stagecoach robbery and inadvertently saves the father who sold him into slavery. The reprobate is unrepentant and as depraved as ever, but still convinces Hex to hire on as guard for a theft-plagued coach company. However, when riding the ‘Phantom Stage to Willow Bend!’ the son yet again learns a life lesson in parenthood as Pa Hex fakes his own death and uses ‘The Buryin’!’ to cover a quarter million dollar robbery. Sadly, he can’t help cheating his own accomplices either, but saves his own skin by “revealing” that Jonah has the money now. Cue more horrific gunplay and even greater familial regret…

The sagebrush sagas are reined in with #22 as ‘Requiem for a Pack Rat!’ explores the repercussions of Hex’s job. When child killer Lobo hangs for his crimes, his brothers come looking for the bounty hunter who brought him in and – caught in the crossfire – an old prospector pal pays the price for knowing Jonah. Shot, broken-legged and left for dead, Hex has to survive the desert and rampaging savages and save a hostage mining family before at last reuniting Lobo with his sinister siblings…

These potent, timeless tales come with a stunning cover gallery from Luis Dominguez, Moliterni, Chan, GarcíaLópez, Buckler, Frank Springer, Bernie Wrightson, Gray Morrow, Giordano, Jim Starlin and  Frank Giacoia: a powerful evocation of a lost era, different tastes and sensibilities that never change but can always surprise.

Jonah Hex is one of the most unique and original characters in cowboy comics: richly ironic, darkly comedic, rousing, chilling and cathartically satisfying. This is a Western for those who despise the form whilst being the perfect modern interpretation of grand storytelling tradition. No matter what your reading preference, this is a collection you don’t want to miss.
© 1976, 1977, 1978, 1979, 2014 DC Comics. All Rights Reserved.

House of Dolmann


By Tom Tully & Eric Bradbury, with Carlos Cruz & various (Rebellion)
ISBN: 978-1-78618-491-7 (TPB/Digital edition)

Win’s Christmas Gift Recommendation: Weird, Wonderful, So Why Not?… 9/10

Wrapping up a week of Unamerican Superheroes is a classic British confection which might well be the closest we ever got to a Silver Age super-team – even if the members are technically all the same bloke…

Valiant debuted as a “Boys’ Paper” in 1962, as our indigenous periodicals industry struggled to cope with spiralling costs and a sudden mass importation of brash, flashy, full-colour comics from America. A weekly anthology dedicated to adventure features and providing a constantly-changing arena of action, the comic became the company’s most successful title for over a decade: absorbing many less successful titles whilst preserving their top features between its launch on October 6th and eventual amalgamation into new-styled, immensely popular Battle Picture Weekly in 1976. It also generated dozens of extra-sized Summer Specials and 21 Annuals between 1964 and 1985: combining original strips with prose stories; sports, science and general interest features, short humour strips and – increasingly from the 1970s onwards – reformatted reprints from IPC/Fleetway’s copious back catalogue.

In February of 1963 it merged with the company’s previous star vehicle Knockout and, mere months later, became the brand title for a series of fortnightly – later monthly – digest-sized comics volumes. The Valiant Picture Library offered longer stories at the cost of 1 shilling. It ran to 144 issues ending in 1969…

In May 1965, the weekly Valiant increased its price from sixpence to 7d (that was in old money, of course) but also increased the page count from 28 to 40 action and fun-packed pages, and ramped up the innovative anthological entertainment…

British weekly comics in the 1960s and early 1970s were a phantasmagorical playground of bizarre wonders. Truly recognisable heroes appeared in war, western and its gradually declining straight crime serials, whilst the most memorable momentum devolved to a hybrid, bastardized mixture of fantasy, horror and science fiction themes to spawn an evil-crushing pantheon unlike any other…

The Spider, Steel Claw, Thunderbolt, Phantom Viking, Captain Hurricane, Robot Archie, Kelly’s Eye, Cursitor Doom and others utterly tainted the gleaming pristine gene pool of noble superheroism with its bleak and often manic sensibilities. You can thank this stuff for the 1980s “British Invasion” of American comic books and the dystopian weltschmerz that dominated the industry for a decade thereafter, peppering the genre with our sort of misfit, maverick and malcontent misanthrope…

Even early on when we briefly adopted full-blown US style superheroes like Marvelman, Captain Universe, Danger Man and Thunderbolt Jaxon, or late entries Tri-Man, The Leopard from Lime Street, Gadget Man & Gimmick Kid and the wondrous Johnny Future at the height of “Batmania”, Brits could never really take it straight. There was always something daft, anarchic, quirky or just scarily warped in the final result…

Here’s a sublimely perfect example of all that: a seedy solitary inventor with a hidden past who spends his days playing with puppets: an obsessive who can’t help literally putting words into their mouths…

Another stunning salvo of baby boomer nostalgia courtesy of Rebellion’s Treasury of British Comics strand, this first collection of The House of Dolmann gathers the early material from Valiant, spanning October 8th 1966 (issue #208) to May 6th 1967, plus a late entry from Valiant Super Special 1980. The strip itself ran until May 1970, and has resurfaced a few times since then, both in reprint form and new tales…

It also offers an incisive Introduction from modern day comics scribe Simon Furman and begins with a handy character guide in ‘Meet Dolmann’s Dolls (part 1)’ providing a pictorial and text run-down of Astro, Elasto, Giggler, Micro, Mole, Raider and Togo: purpose-built robots designed with amazing specialised abilities. I’m sure I don’t need to remind you that this was the mid-Sixties, so racial depictions like the half-sized sumo wrestler-bot last cited were perpetrated “in fun”, and not fairness or good taste…

House of Dolmann was a curious, inexplicably compelling blend of super-spy and crime-buster strip scripted by the magnificently prolific Glasgow-born Tom Tully. His astoundingly broad output included classic delights like Roy of the Rovers, Heros the Spartan, Dan Dare, Master of the Marsh, Janus Stark, Mytek the Mighty, The Wild Wonders, Nipper, Adam Eterno, The Mind of Wolfie Smith, Johnny Red, Harlem Heroes, Mean Arena, Inferno, The Robo Machines, Football Family Robinson, Buster’s Ghost as well as many of the strips cited above.

His collaborative co-creator here also worked on many of those sagas. The incredibly gripping moody comic art of Eric Bradbury had begun gracing newsagents shelves in 1949 in Knockout. Frequently working with studio mate Mike Western, Bradbury drew strips like Our Ernie, Blossom, Lucky Logan, Buffalo Bill, No Hiding Place, The Black Crow and Biggles. He was an “in-demand” illustrator who worked into the 1990s on landmark strips like The Avenger, Phantom Force 5, Maxwell Hawke, Death Squad, Doomlord, Darkie’s Mob, Hook Jaw, The Sarge, Invasion, Invasion 1984, Rogue Trooper, Future Shocks, Tharg the Mighty and so much more…

From the start, Tully & Bradbury delivered intense, claustrophobic tension-drenched, action-packed episodic adventures, opening with a spectacular kidnapping at the London Opera House.

When Professor Hanson – head of Britain’s atomic missile program – is abducted by jetpack-wearing masked thugs, the police and security services are stumped and the authorities have no recourse but to call in independent contractors International Security. Enigmatic chief Mr. Marshal and his top aide promptly pop over to the East End and The House of Dolmann: a pokey shop owned by a grimy, creepy puppet seller who apparently makes ends meet as a mannequin repairman who also dabbles in second-hand dolls, puppets, animatronics and shop or museum dummies.

However, in the grotty emporium – looking like a blend of junk shop and the parlour set of Steptoe & Son – a brilliant inventor has been clandestinely building an army of automated assistants – if not actual friends – to do his bidding. The IS operatives are greeted by a 3-foot tall articulated sumo automaton who invites them inside. They are as yet unaware that the voice – and appallingly racist accent – in fact belongs to proprietor Eric Dolmann who uncontrollably puts words in the mouths of all his creations… and perhaps divides a series of multiple personalities amongst them all at the same time. Shabby Dolmann’s life is pure subterfuge. (I digress here, but an awful lot of “our” heroes were tattily unkempt: we had “Grunge” down pat decades before the Americans made a profit out of it!)

The bizarre figure is in fact a troubled engineering genius who designs and constructs an army of specialised robots disguised as puppets to act as his shock-troops in his a dark and crazy war against the forces of evil. They are all directly radio-controlled by the inventor, but seem to act with increasing autonomy as the months go by …

Top of his hit list is subversive organisation D.A.R.T. – the Department for Arson, Revolution and Terror – and he eagerly accepts the job of foiling their plans by single-handedly raiding their London secret HQ with small army of super-bots…

The assault is a complete success but in the resultant rout and rescue, D.A.R.T. boss Rafe Garrott gets away from Dolman and his “children”…

Pattern set, what follows is a potent and spectacular parade of peril-packed romps: complete 4-page thrillers alternating with extended sagas wherein the troubled and frankly disturbing puppeteer and an ever-expanding team tackle high-tech kidnappers, rascally protection racketeers, road haulage hijackers, weapons dealers, bullion bandits, museum marauders, blackmailers and a silver-obsessed madman…

In his unceasing war on wickedness, the daring Dolls hunt and confront modern-day river pirates, escaped killer convicts, train robbers and mail van raiders, fur-thieves, mad scientists Dr. Magno and Doctor Volt, a costumed cat-burglar, super-sophisticated safecrackers, deranged arsonist Firebug, cunning counterfeiters in their tricked-out funfair of doom, a brutal biker gang and – repeatedly – the massed minions of arch super-criminal ‘The Hawk’. The half-pint heroes even infiltrate a prison in search of justice…

As the series progressed, additions were made to the synthetic squad – like tactical calculator Egghead – and supplemental gadgets such as a flying Dolmobile and all-terrain Dol-Bike (with sidecar for the fractious, ever-squabbling toy boys), tacitly acknowledging the tropes and trends gripping the world beyond the comic.

A slow backstory develops, hinting at the inventor’s murky past. Eventually his real name – Jonas Luthor – is revealed after his obscuring clown mask falls off in a tussle with a career criminal. The accident belatedly leads to his squalid shop being threatened by a police raid as diabolical plunderer The Gold Miser drives London into a glistering plutocratic panic and it takes all Dolmann’s ingenuity and dexterity to deflect, divert, disinform and save the day…

Ultimately, wild sci fi spy paraphernalia like levitation ray thieves and the tank-driving Commando Raiders inform and dominate the stories, with D.A.R.T.’s resurrection adding layers of fearsome fantasy frenzy. Crucially, the always-unsettling sight of dolls perpetually arguing amongst themselves grows more frenetic, generating moments of apparently genuine animosity within the automatic adventurers …

The weekly stories were always a mix of action, surreal humour and topical bombast, which close here with a rowdy, rousing romp involving saving the Tower of London and the Crown Jewels from fake guards tunnelling under the walls…

One final treat opens the ‘Extras’ section, with the 1980 Valiant Summer Special providing an extended maritime exploit from Tully and Spanish artist Carlos Cruz (AKA Carlos Cruz González, who limned many UK yarns including Sergeant Kirk, The Shrinker’s Revenge, Mighty McGinty, Sergeant Rock – Paratrooper, Dr. Mesmer’s Revenge, Bloodfang, Union Jack Jackson, M.A.S.K., Dan Dare: Pilot of the Future, The Phantom and so forth) detailing how a jaunt to Cornwall leads to the plastic pack scuppering a gang of transatlantic pirates raiding shipping in a submarine…

That’s supplemented by prose thriller ‘Slaves of the Spider’: a tantalising promo and extract by Barrington J. Bayley & Bradbury taken from the forthcoming Mind of Jason Hyde collection and a batch of Creator Biographies

Brilliantly bizarre, creepily compelling and stuffed to overflowing with zany thrills and chills, The House of Dolmann is inconceivably engrossing and incontrovertibly British to the core: fast-paced, freakily funny and once seen, never forgotten. Buy it for the kids and read it too; this is a glorious book, and you should brace yourself for better yet to come…
© 1966, 1967 & 2022 Rebellion Publishing IP Ltd. All Rights Reserved.

Superdupont – The Revival


By Marcel Gotlib, François Boucq & Karim Belkrouf, translated by Edward Gauvin (Europe Comics)
No ISBN: Digital only release

In a world that has apparently devolved far beyond the reach of satire and parody – if not quite yet grotesque caricature – it’s always comforting to look back and recall a time when such creative acts had some effect on morality if not actual behaviour. Once upon a time everyone in Europe believed that the French, British, Germans, Italians, Spanish, Belgians, Irish, Scots and all the rest languished, locked into cultural acts and idiom that made them all unique unto themselves, even as politicians became unwilling “guest stars” in numerous strips.

These days we just call it racism and acknowledge that nearest neighbours are the ones we argue with most, but that doesn’t mean that Asterix, Spirou, Lucky Luke, Clifton and all the rest aren’t still hilarious…

The most comforting aspect of the situation was that the nationalistic, jingoistic True Believers of every nation have always been best taken to task by their own fellow citizens, calling out their innate idiocies via comedy and cartoons. In France, the tradition achieved greater impact when adult comics pioneer Marcel Gotlib (1934-2016: Les Dingodossiers; Rubrique-à-Brac; Clopinettes; Gai-Luron; Pervers Pépère; Hamster Jovial) united with artist Jacques Lob (1932 – 1990): maker of Jerry Spring; Ténébrax; Submerman; Blanche Épiphanie; Ulysse; Snowpiercer and more. As a united front they confronted Gallic nationalism head-on by pinching an idea from America to create a Patriotic Superhero for the post-De Gaulle era…

Superdupont was a strip spoof of patriotic costumed crusaders, targeting France’s ingrained national attitudes in the manner many British comedians today have used when lampooning “frothing Gammons” and “Little Englanders”. Feel free to carry out your own research on those terms…

The strip debuted in the September 21st 1972 issue of increasingly radical comic Pilote, prior to colonising Gotlib’s own mature-reader publication Fluid Glacial three years later. The reason for Superdupont being a collaborative effort is wonderfully egalitarian and fraternal too. When writer/artist Gotlib and Jacques Lob discovered they had both simultaneously come up with the same idea, they joined forces and achieved an even greater satirical synergy as “GotLob”!

They soon relinquished art duties to Alexis (Dominique Vallet) until that artist died in 1977, and thereafter workshopped irregularly seen releases over the years: episodes encompassing visual and verbal contributions from and joint efforts with Jean Solé, Daniel Goossens, Al Coutelis, François Boucq & Karim Belkrouf, Lefred-Thouron and even original American inspiration Neal Adams, who all contributed after Lob’s untimely death in 1990. Sadly, no-one has felt able to continue the feature since Gotlib’s passing in 2016…

In that year, the six original collected Superdupont tomes were at last supplemented by one final sally from Gotlib, in conjunction with modern marvel François Boucq (La Vie, La Mort et Tout le Bazar, Les Leçons du Professeur Bourremou, The Magicians Wife, Face de Lune, Bouncer, Le Janitor, Jérôme Moucherot), and his frequent work-partner Karim Belkrouf (Rock Mastard, Cocktail Transgenic). Superdupont: Renaissance introduced a fresh face to the francophone oeuvre as the mighty modern champion of all things Gaul returned in the role of proud father…

One point to remember here: a big part of Gotlib’s legacy was the brutal enforcement of a modern adult sensibility to the previous kid’s only comics biz. It shows in much of his comics work and particularly in his editorial stance and choices as co-founder of Fluide Glacial and L’Écho des savanes. In Superdupont, it’s seen as deliberately crass and vulgar situations, scenarios and language as well as cruelly satirical social commentary. If you can’t handle it, don’t look, but truly it’s no worse than late night TV or the cartoon equivalent of modern radio “shock jocks”…

In the original texts the beret-bedecked wonder was the son of the Unknown Soldier entombed beneath the Arc de Triomphe: super-powered, manically chauvinistic and resolute in his defence of all things French – especially business, colonialism and women. He battled terrorist gang Anti-France and foreigners in general, who all spoke an unruly linguistic polyglot of English, Spanish, Italian, German and Russian he dismissed as “Anti-Français”…

Clad in slippers, baggy slacks with a tricolour belt, striped jersey beret and safety-pinned cape, he led the resistance against modernism and foreign contamination, swilling red wine, smoking Gauloises and eating far too much soft cheese. Despite his powers, the champion of Camembert prefers to punish his many foes with his mastery of boxe française …what us interlopers would likely call “Savate”…

Translated as Superdupont: The Revival, the fun-filled French lessons restart following Gotlib’s fond reminiscences on the creation of the Gallic Guardian – and his reasons for returning – in revelatory Introduction ‘The Birth of a Legend’, after which the Good Old Days resume with some shocks and surprises…

The cosmos reels like a DC Comics mega-crossover as a nervous, flying, chain-smoking figure circles the maternity wing of a hospital. Inside the doctors and midwives are panicking at a most unusual birth. After some frantic – not to say gross – moments, Superdupont greets his new son: a bonny baby even more gifted and glorious than his proud sire…

After a rapid flashback précising his parents’ amorous assignation and precarious natal achievement, the early days of Superdupont Jr. detail why and how papa takes over the childrearing in a series of spectacular stunts and training exercises – whilst poor mummy recuperates in the ICU…

The infant’s sky-rending antics and fabulous frolics alarm the nation’s trigger-happy military and – after ‘Superdupont Changes a Diaper!’ – lead to a spot of civil unrest when the nipper starts interacting with alarmed ground-based mortals, prompting Da-Da to deliver a quick lecture on power and responsibility in Real Man style.

Tragically, as Superdupont demonstrates the fine art of saving plunging passenger jets, ruthlessly relentless, ever-present evil strikes, abducting his titanic toddler!

Plunged into despondency, Superdupont digs deep into ‘Le Coeur d’un Père’ before renewing his search, unaware that human devil The Pope of Darkness and his lamentable legion of malign malcontents is trying to contaminate the innocent babe with their own wickedness and create an appalling counterpoint to the champion of goodness…

However, as the furious father closes in, wrecking the assembled arsenal of evil, neither he nor his fetid foes have considered how junior might feel about being a pawn in someone else’s game…

Surreal, splendidly self-deprecating and self-referential whilst unceasingly breaking fourth walls – and a bit of the ceiling too – these raucous romps continually play with the accepted tropes and memes of superheroic fiction and even the graphics and visual lexicon of superhero idiom; adding layers of mirth and meta-meaning to the barbed, concealed critiques of the doomed and decaying world we’re now lumbered with…

If you have a quick mind, strong stomach and a dry wit in need of whetting, this is a ludicrous but lovely laugh-bomb you should not miss. Just don’t do the accent, okay?
© 2015 – DARGAUD – BOUCQ, GOTLIB & BELKROUF. All rights reserved.

Benny Breakiron volume 4: Uncle Placid


By Peyo & Gos with backgrounds by François Walthéry: translated by Joe Johnson (Papercutz/NBM)
ISBN: 978-1-59707-717-0 (HB Album/Digital edition)

Let’s just clear up something here. Although they are both magnificent producers of comics past and present – and either singly or in collaboration – Belgium and France are not “the same”. Shared cultural mores and language, interlinked history and adjacent geographies have may have generated superficial similarities but the inventors of international icons Tintin and Asterix have always been as much defined by their unique views as mutual visions. All of which is my blathering brain-fodder to introduce a Belgian “superhero” today and a very different French one tomorrow…

In 1928, Pierre Culliford was born in Belgium to a family of British origin dwelling in the Schaerbeek district of Brussels. An admirer of the works of Hergé and the American comics licensed to Le Journal de Mickey, Robinson and Hurrah!, the lad honed his own artistic skills but the war and family bereavement forced him to forgo further education and get a job…

After working as a cinema projectionist, in 1945 Culliford joined C.B.A. animation studios, where he met future comics megastars André Franquin, Maurice De Bevere – who would become Morris – and Eddy Paape. When the studio closed, Pierre briefly studied at the Brussels Academy of Fine Arts before moving full-time into graphic advertising. In his spare time, he began submitting strips to the burgeoning post-war comics publishers.

His first sale was in April 1946. Pied-Tendre was a tale of American Indians that landed in Riquet, the comics supplement to the daily L’Occident newspaper. Further sales to other venues followed and in 1952 his knight Johan found a permanent spot in Le Journal de Spirou. Retitled Johan et Pirlout, the strip prospered and in 1958 introduced a strange bunch of blue woodland gnomes into the ongoing tale. They were called Les Schtroumpfs.

Culliford – by now using the nom de plume Peyo – would gradually turn those adorable little mites (known to most of the world as The Smurfs) into an all-encompassing global empire, but before being sucked onto that relentless treadmill, he found time to create a few other noteworthy strips such as the titanic tyke on view here today.

In December 1960, Benoît Brisefer – AKA Benedict Ironbreaker and/or (in Dutch) Steven Sterk – debuted in Le Journal de Spirou #1183. With some sly tips of the hat to Siegel & Shuster’s Superman – and Superboy – these wryly bucolic adventures celebrated a small boy with superhuman strength, speed, durability and vitality living in a generally quiet and unassuming little Belgian town.

Quiet, well-mannered, gentle and a bit lonely, Benny just happens to be the mightiest boy on Earth: able to crush steel or stone in his tiny hands, leap huge distances and run faster than a racing car. He is also generally immune to all physical harm, but his fatal and peculiarly ubiquitous weakness is that his astounding strength deserts him whenever he catches the slightest hint of a cold…

Most kids avoid him. It’s hard to make friends or play games when the merest kick pops a football like a balloon or a shrug can topple trees…

Benny seldom seeks to conceal his abilities – in fact he informs anyone who will listen – but other than startled crooks and bad guys, somehow no adults ever believe or catch on. They usually think he’s telling fibs or boasting and whenever he attempts to prove his claims, the unlucky lad gets another dose of galloping sniffles…

Well-past-it Brits of my vintage might remember him from weekly comics in the 1960’s. As Tammy Tuff – The Strongest Boy on Earth – and latterly as Benny Breakiron or Steven Strong, our beret-wearing champion appeared in Giggle and other periodicals from 1967 onwards.

With Peyo’s little blue cash-cows taking up ever larger amounts of his concentration and time, other members of his studio assumed greater responsibilities for Benoît/Benny. Years passed and Will (Willy Maltaite), Gos (Roland Goossens), Yvan Delporte, François Walthéry and Albert Blesteau all pitched in, with Jean Roba crafting many eye-catching Spirou covers, but by 1978 the demands of the Smurfs were all-consuming and all the studio’s other strips were retired.

You can’t keep a good super-junior down, though, and after Peyo’s death in 1992, his son Thierry Culliford and cartoonist Pascal Garray revived the strip, adding six more volumes to the eight generated by Peyo and his team between 1960 and 1978.

Thanks to the efforts of US publisher Papercutz, the first four (promised fifth release Bodoni Circus still languishes in limbo, but we can always hope…) gloriously genteel, outrageously engaging power fantasies are available to English-language readers. This yarn was originally collected in 1968 as 4th album Tonton Placide, with Peyo, co-writer Walthéry & co-artist Gos tapping into the global spy trend with marvellous aplomb.

It begins in sedate Vivejoie-la-Grande, where the sweet kid goes about his well-meaning, somewhat solitary life: doing good deeds in secret (like quietly popping a piano up to the fifth floor of an apartment block whilst weary delivery men are having a refreshing bevvy in a bar), respecting his elders and being as good a boy as he can…

At school, Prize Day closes and we learn that Benny’s true weakness is maths, although he did win a Good Conduct award and came top in Gym. The happily liberated kids trade tales of the holidays ahead of them and the titanic tyke reveals he’s spending his vacation with his uncle who works for P.O.O.T. Benny explains that his temporary guardian is a civil servant at the Department of “Protection Of Officials Travelling”… an actual armed bodyguard…

Disembarking later at a rural train station, the boy is greeted a by boisterous hulking blonde Adonis and quickly settles into a perfect country idyl, but the rest is ruined the next morning – initially by Uncle Placid’s workout and machine gun practise – but soon after by an urgent visit from the operative’s boss. The colonel needs a capable escort for the Finance Minister of the Principality of Fürengrootsbadenschtein when he collects his nation’s currency printing plates.

It’s such a simple, risk-free job that the Colonel even suggests the bodyguard could bring his current “babysitting assignment” along for the ride. Nobody has any inkling that a ruthless gang know of the potentially lucrative transfer and has begun a complex operation to secure the means of printing their own money…

Dutiful Placid reluctantly agrees, bringing the eager lad along to his Central Bank rendezvous with prickly, obnoxious Minister Mr. Chnik and straight into a complex ambush! With the adults all gassed by a disguised cleaning lady, Benny is completely unobserved when he foils the robbery by plucking her and an observation helicopter out of the sky and wrecking her sportscar-driving backup team.

Listening in from his secret lair, the sinister mastermind behind the plot cannot understand what he’s hearing…

By the time Benny brings the plates back to the bank, everybody is blearily regaining consciousness. As usual, nobody believes his story – or his polite claims that he’s really strong for his size – but the job is reassessed as highly risky. A police convoy is despatched, but the immediacy of the crisis means the little boy has to stay with Placid – which is fine with Benny…

As the plates, Mr. Chnik, Placid and Benny set out on a fraught drive to the Principality, they are dogged by cautious observers: career criminals who are having their own problems acclimatising to modern innovations like guns and shoes that double as radio communicators and tracking devices. Their reticence and ineptitude does nothing for the Boss’ manners or patience…

The covert reconnaissance leads to a massive, spectacular multi-vehicle highway ambush, and Placid cannot understand how they all survive the barrage of bullets and car crash. He does not believe it was Benny’s incredible intervention or that the kid subsequently clobbered a small army of thugs and armoured ATVs…

Now on high alert, Placid opts for subterfuge, taking his charges undercover and getting ever closer to Fürengrootsbadenschtein by commercial plane, trains and automobiles. At every stage, progress is stymied by the Boss and his ubiquitous operatives, with the villains winnowed down by the incredible – unseen – actions of the weird kid in the black beret…

Ultimately, however, the mastermind succeeds in capturing his targets, only to meet his match at his moment of triumph when Benny at last loses his temper…

A masterpiece of timing and breakneck pace, and deliciously informed by the 1960s pop culture espionage fad, Uncle Placid delivers daft delights via bombastic bouts of uproarious slapstick comedy action. A superbly stirring spoof with echoes of classic comedies such as Carry on Spying, The Intelligence Men or The Spy with a Cold Nose, it displays the wonder boy’s resolute dynamism, helpful nature and need to be a good citizen: blending deft wit with hilarious stunts. Here is another fabulously winning fantasy of childhood agency and validation, offering a distinctly Old-World spin to the notion of superheroes by providing adventure and chortles for all.
© Peyo™ 2014 – licensed through Lafig Belgium. English translation © 2014 by Papercutz All rights reserved.

The Leopard from Lime St. Book Two: the Beast of Selbridge Returns!


By Tom Tully, Mike Western, Eric Bradbury & various (Rebellion Studios)
ISBN: 9-781-78108-678-0 (TPB/Digital edition)

Other than lawyers, most people claim imitation as the sincerest form of flattery. You can make your own mind up on that score when seeking out these quirky and remarkable vintage treats offering a wonderfully downbeat, quintessentially British spin on a very familiar story…

British comics have always enjoyed a strange, extended love affair with what can only be described as “unconventional” (for which feel free to substitute “weird” or “creepy”) heroes. So many stars and putative role models of our serials and strips have been outrageous or just plain “off”: self-righteous voyeurs-vigilantes like Jason Hyde, sinister masterminds in the manner of The Dwarf, self-absorbed outsiders like Robot Archie, arrogant former criminals like The Spider or outright racist supermen such as Captain Hurricane

Joking aside, British comics were unlike any other kind: having to be seen to be believed and enjoyed – especially if “homaging” such uniquely American fare as costumed crimefighters…

Until the 1980s, UK periodicals employed an anthological model, offering variety of genre, theme and character on a weekly – sometimes fortnightly – basis. Humorous comics like The Beano were leavened by action-heroes like The Q-Bikes or General Jumbo whilst adventure papers like Smash, Lion or Valiant always carried palate-cleansing gagsters like The Cloak, Grimly Feendish, Mowser and other laugh treats.

Buster offered the best of all worlds. Running 1902 issues from May 28th 1960 to 4th January 2000, it delicately balanced drama, mystery, action and comedy, with its earliest days – thanks to absorbing Radio Fun and Film Fun – heavily dosed with celebrity-licensed material starring media mavens like Charlie Drake, Bruce Forsyth and Benny Hill backing up the eponymous cover star billed as “the son of (newspaper strip star) Andy Capp”. The comic became the final resting place of many, many companion papers in its lifetime, including The Big One, Giggle, Jet, Cor!, Monster Fun, Jackpot, School Fun, Nipper, Oink! and Whizzer & Chips, so its cumulative strip content is wide, wild and usually pretty wacky…

At first glance, British comics prior to the advent of 2000ADand Happy 45th Anniversary to you all, Mighty Tharg! – seem to fall into fairly ironclad categories. Back then, you had genial and/or fantastic preschool fantasy; a large selection of licensed entertainment properties; action; adventure; war; school dramas, sports and straight comedy strands. Closer looks would confirm that there was always a subversive merging, mixing undertone, especially in such antihero series as Dennis the Menace or our rather strained interpretation of superheroes. Just check out The Phantom Viking, Kelly’s Eye or early Steel Claw

We had dabbled with the classic form in the early Marvel and Batman-influenced 1960s (and slightly before and beyond), but Tri-Man, The Black Sapper, Gadgetman & Gimmick Kid, Johnny Future, Red Star Robinson and Thunderbolt Jaxon remained off-kilter oddities. In the March 27th 1976 edition of Buster everything changed…

Now part of Rebellion Publishing’s line of British Comics Classics, The Leopard from Lime Street originally ran 470 episodes (comprising 50 adventures until May 18th 1985 – and even later as colorized reprints and a wealth of foreign-language and overseas editions). For most of that time it was a barely-legal knock-off of Marvel’s Spider-Man – with hints of DC Thomson’s Billy the Cat – as viewed through a superbly time-stamped English lens of life in a Northern Town. It was also, however, utterly unmissable reading…

This second collected volume – available as an oversized (213 x 276 mm) paperback and digital edition – was released in 2019, gathering Buster and Buster & Monster Fun strips spanning 18th June 1977 to 15th July1978.

What you need to know: in the middle (or maybe north-ish) of England lies Selbridge, where scrawny 13-year-old Billy Farmer was constantly bullied, by kids at school and especially his Uncle Charlie. Billy’s abiding interests were journalism and photography. He started a school newspaper (Farmer’s World) all by himself, probably to compensate for his home life. He lived with loving but frail Aunt Joan and her vicious, indolent, physically abusive partner Charlie Farmer who avoided honest work like the plague but was always ready to deliver a memorable life-lesson with fist, boot or belt…

Billy’s life forever changed when he visited the Jarman Zoological Institute and was accidentally scratched by Sheba, an escaped leopard being treated for an unspecified disease with radioactive chemicals.

In the days before Health and Safety regulations or a culture of litigation, Billy was given a rapid once-over by the boffins in charge and declared fine before being sent home. When Uncle Charlie tried to hit him. the brute was casually chucked into the dustbins and the lad realised he had developed  the strength, speed, stamina and agility of a jungle cat as well as enhanced senses, empathic feelings, a paralysing roar and a predator’s “danger-sense”…

Soon, clad in a modified pantomime costume, Billy prowled Selbridge’s dark streets and low rooftops, incurring the curiosity and animosity of Thaddeus Clegg: editor of local paper The Selbridge Sun whilst ever-more confidant Billy sold exclusive news photos of burglars, crooks and kidnappers the vigilante “leopard man” preyed upon at night. Somehow, the raw kid could also get candid shots of many secluded celebrities no adult journo could get near…

Moreover, the boy’s earnings – grudgingly paid by Clegg – started making life easier for Aunt Joan, whilst the Beast’s constant proximity to Lime Street ensured Charlie kept his outbursts verbal and his drunken fists unclenched…

School remained a nightmare of bullies and almost-exposure of Billy’s secret, but home life improved further once the police identified Billy as an official confidante of the vigilante. They even noted how Charlie was regularly brutalised by the feral fury in defence of his “friend”…

Over months the leopard man caught many criminals, was implicated – and cleared – of arson and theft, was abducted by a crooked circus owner, caught  child abductors, battled a fame-obsessed masked wrestler and thwarted a circus acrobat mimicking the cat’s abilities to frame the Leopard for crimes.

On a school trip to a Safari Park, Billy was reunited with his accidental creator Sheba and his powers seemed to exponentially increase beyond his ability to control them…

The costumed melodramas resume now as hero-struck kids start imitating “Leopardman”, and the Selbridge Sun puts a cash bounty on his head, precipitating a string of minor annoyances. The real crisis comes when Farmer gets home and learns Aunty Joan is seriously ill and needs cash urgently to help pay for an operation. The only solution is for Billy to surrender his alter ego to Clegg…

Uncle Charlie also wants the cash and starts tracking the sneaky kid, hoping Billy will lead him to the cat beast. As the town erupts with opportunistic hopefuls and the cops close in, Billy prepares to end his double life, before Charlie’s interference provides a last-minute chance of escape and a solution to Joan’s dilemma…

The debacle makes an accidental and unwilling media star of Charlie, but Billy finds a way to safely sabotage the abuser’s 15 minutes of fame, leading to being singled out by more shady fairground showmen who initially seek to co-opt the boy. When rebuffed, they attempt to foist an imitation catman on the gullible public…

After the charlatans schedule a battle between leopard man and actual leopards, Billy is forced to intervene, finding himself in action against a huge, deranged, fame-hungry maniac with steel claws. Suffering a rare defeat, he awakes a captive of vile showman Flanagan who now has the scary beast he’s always hungered to exploit in his underground cages…

A glimpse for freedom comes after the fairground staff move their prize, displaying him at the distant Alf Campbell’s Circus. A moment’s distraction leads to Billy’s escape, liberating all the other big cats and briefly turning the tables on the human beasts before leaving them in the hands of a baffled constabulary and turning tail back to Selbridge…

In school, scrawny Billy is still the butt of bigger kids “jokes”, but finds a new if unwelcome ally in classmate Debra Stevens who secretly looks out for him and discovers that he’s not at all who he pretends to be…

When the cat crusader foils a wages van raid, she confronts the masked mystery, prompting a sustained and spectacular campaign of disinformation as Billy seeks to change her mind and stifle her suspicions. The task is made more difficult when reclusive millionaire (remember them?) Henry Hammond also targets the boy. His motives are far less benevolent but after cornering his prey (and Debra) everything spirals out of control when a criminal gang tries to abduct everybody…

As Christmas rolls around and Joan’s operation fund grows, Selbridge is blanketed in snow (remember that?). As Billy romps alone in the winter wonderland he is joined by Sheba who has once again escaped from Windburn Safari Park, but his joy is tempered with terror as he meets her far less friendly fellow fugitive… angry, unreasonable male leopard Raja

Barely escaping, the boy hero is appalled to find that in intervening hours hordes of gun-toting hunters have converged on the town, eager for a spot of hometown big game fun. Suiting up, Billy is desperate to stop them – especially gun-nut Buck Redford – killing either Raja or beloved pal Sheba…

Their battle of wits and skills takes hunters, hunted and human cat all over the rugged icy landscape with numerous tragic close calls. The increasingly incensed gunman slowly loses all sense and starts menacing people as well as apex predators until a frenzied assault on Windburn finally sees Billy end the bonkers bwana’s campaign of terror…

Despite being shot, Billy’s greatest casualty is his repurposed costume and the New Year sees him searching out a replacement – or at least spare parts for a patch job. Opportunity knocks in the form of a genuine leopard skin in a junk shop, but even after arduous toil to earn the revolting antique remnant his troubles magnify not diminish when Charlie tries to steal the hard-won prize.

Things get completely out of hand and young Farmer physically rebuffs his guardian before secretly donning the modified suit. Suddenly, somehow, his human personality is utterly overwhelmed by savage, primal killer-cat instincts…

On the prowl and seeking brutal release, Billy comes to his senses just as Charlie is mugged. The town is currently swamped with ruthless violent street thieves and the leopard man instantly, instinctively intervenes: almost losing all semblance of humanity before ultimately regaining control and suppressing his newly awakened wild side after giving the muggers – and Charlie – the fright of their lives…

Ever ready to exploit a situation for profit, the vindictive uncle calls the police, blaming the cat vigilante for the rash of thefts. His lies spark a popular explosion of fear as embattled residents of Selbridge organise a protest which quickly degenerates into a riot and rabid mob on a leopard hunt…

Chased across rooftops, masked Billy tracks down the real muggers and falls into a trap laid by criminal mastermind Nipper Nemo. The elderly bandit is not as smart as he thinks, though, and before long the boy has made him and mugger army his latest chew toys…

Trouble of a different nature materialises at school when well-intentioned teacher Mr. Gleeson encourages the budding journalist and makes Farmer the preferred target of psychotic bully Barry Towler. Fighting back, Billy momentarily loses control before calming down, but the real damage is to his printing gear. With his pride and joy seemingly finished, the desperate boy approaches his employer Clegg, who cruelly offers to print the magazine for him if Billy can get a photo of the legendary ghost haunting the derelict Regal Cinema.

The editor thinks it a tremendous joke, but he’s underestimated the mettle of his victim…

Diligently researching, Billy learns the spook is reputedly old projectionist Lurcher Creel, who perished on the night before the fleapit closed for good. Strange visions have been seen ever since, but oddly, new owner Mr. Miller is violently opposed to letting the kid take a peek inside, for reasons which become blindingly obvious and increasingly deadly when the enigmatic leopard man starts sniffing round…

Enthrallingly scripted by British comics superstar Tom Tully (Roy of the Rovers; Heros the Spartan; Janus Stark; Mytek the Mighty; Adam Eterno; Johnny Red; Harlem Heroes and many of the strips cited above) these tales are magnificently illustrated.

Working collaboratively British comics royalty Mike Western (Lucky Logan; No Hiding Place; The Avenger; Biggles; The Wild Wonders; Darkie’s Mob; The Sarge; HMS Nightshade; Jack O’Justice; Billy’s Boots; Roy of the Rovers) shared pencilling and inking with mood master Eric Bradbury (Mytek the Mighty; Maxwell Hawke; Cursitor Doom; Von Hoffman’s Invasion; House of Dolmann; Death Squad; Hook Jaw; Doomlord; Rogue Trooper; Invasion; Mean Arena; Tharg the Mighty and more) to craft a pre-modern masterwork affording a fascinating insight into the slant a different culture can bring to as genre.

The concept of a “real-life” superhero has never been more clearly and cleverly explored than in these low-key tales of the cat kid who survives not supervillains but a hard-knock life…
The Leopard from Lime Street ™ & © 1977, 1978, 2019, Rebellion Publishing Ltd. All Rights Reserved.

Walt Disney’s Donald Duck Volume 2: The Diabolical Duck Avenger


By Elisa Penna & Guido Martina, Don Christensen, Daan Jippes, Dick Moores, Rodolfo Cimino, Giovan Battista Carpi, Mau Heymans & Kirsten de Graaff, Romano Scarpa, Sandro Del Conte, Paul Murray, Harry Gladstone, Wilfred Haughton & various: translated by Gary Leach, Byron Erickson, Thad Komorowski, & Joe Torcivia (Disney Comics/IDW)
ISBN: 978-1-63140-480-1 (TPB/Digital edition)

The animated wonders of the Walt Disney studios quickly travelled around the world, but much of their popularity and longevity was due to syndicated newspaper strips and comic book stories that expanded and enhanced character and adventure between cinematic releases. These ancillary exploits were particularly loved and venerated in Europe where Italy, Germany, France, The Low Countries (that’s the Benelux region of Belgium, Luxembourg and the Netherlands), Britain and especially the Scandinavian countries all made them their own, with supplemental new adventures and frolics that often surpassed the efforts of all but Carl Barks and Floyd Gottfredson themselves.

During the latter part of the 20th century Disney US downsized their own comics output, and Barks and latter-day American giants like Don Rosa graduated to producing new material for the monumental continental Disney Comics publishing machines such as the Gutenberghus Group and Disney Italia.

Eventually, someone in charge in the US saw sense; okaying a revival of Disney’s English-language comics and enabling years of that Continental canon to be seen stateside in comic books and collected albums such as this one celebrating the peculiar peregrinations of the Angriest Duck in the World…

Bold, brash, lightning-paced, visually spectacular and hilariously funny, this compilation re-presents IDW’s Donald Duck #4-6 (which equates in the original number sequence to issues #371-373) released in 2014.

Unless you count their 1950s live action Zorro TV show and it’s superb comic book spin-off, Disney had embraced supervillains like the Phantom Blot long before it started dabbling with such unbelievable characters as costumed heroes (such as The Incredibles or those Avengers types). When they did dabble, it did all started in a circuitous manner with the 1965 debut of Super Goof (of whom, more another time) and a bizarre publishing blip starting in and founded on European tradition…

It’s on review today primarily because it fits our strange brief of the week “Un-American Superheroes”: featuring the premiere and origin of a costumed vigilante who took Italy by storm on his first appearance in June 1969: Paperinik Aka PK – the Duck Avenger. He was a surprise hit and returned many times across the continent, alternatively known as Superduck (UK), Phantomias (Germany), Phantom Duck (Greece), Stålanden (Denmark), Stål-Kalle (Sweden), Taikaviitta (Finland) and Fantonald (Norway)…

Crafted by editor Elisa Penna and scripter Guido Martina with art from Giovan Battista Carpi, the saga appeared as two extended chapters in Topolino #706 -707 (June 8th & 15th 1969) entitled ‘Paperinik il diabolico vendicatore’ (“Paperinik the diabolical avenger”). It opens this collection as ‘The Diabolical Duck Avenger’, detailing how Donald’s daily woes and misfortunes finally get the better of him, just as his luck turns.

Through highly suspicious means and after gulling arch rival Gladstone Gander, Donald takes possession of dilapidated mansion Villa Rose, and soon discovers it was the hideout of legendary turn-of-the century gentleman thief, super criminal and social justice warrior Fantomallard (based on French literary character Fantômas created by Marcel Allain & Pierre Souvestre in 1911).

Beguiled by the master bandit’s diary and left over gadgets, and provoked beyond endurance by Gladstone, whining nephews Huey, Dewey and Louie and especially constantly grasping Uncle Scrooge, Donald snaps. Supplementing his ancient arsenal with gadgets innocently built by inventor Gyro Gearloose, the deranged duck prowls the night clad as the vintage villain, inflicting well-deserved punishment on all those who have wronged him in the chilling guise of the Duck Avenger…

The saga pauses here for a comedic change of pace palette-cleanser as Don Christensen & Paul Murray detail a case for Ludwig Von Drake: hired by Grandma Duck to cure practically somnolent and sleepy Gus Goose in ‘Chore Chump’. Tragically, the doctor’s sound psychological theory is utterly wasted on the dozy oaf and more drastic methods have to be employed…

‘The Diabolical Duck Avenger Part Two’ explores and explodes the vigilante’s reign of terror, as Donald in Disguise swipes Scrooge’s money-stuffed mattress, perplexes the police and frames Gladstone before smugly retiring to anonymity. However, the Avenger would return over and again, always slightly askew of general Disney Comics continuity, and ultimately begin his own sidebar career as a Duck Knight of Justice in a dark Disney world via the stand-alone title PK – Paperinik New Adventures which launched in 1996…

We might be a bit baffled, but Italian readers would have instantly grasped that “Paperinik” was a devilish spoof of vastly popular cultural antihero Diabolik as created in 1962 by Angela & Luciana Giussani. The ruthless super-thief is one of the most successful characters in Italian comics with over 800 volumes to his canon…

Here and now, though, Daan Jippes delivers a ‘Banquet Behind Bars’ as Donald and the Nephews dine out on the cash culled from a lost wallet and too late discover who the original owner is, after which Dick Moores describes a golf gulf on ‘Donald’s Off Day’ prior to Harry Gladstone revealing the Nephews’ ‘Birthday Bugaboo’ as they try to hint just how much they want a puppy. The result – as always – is spectacularly unlucky for their grouchy guardian…

‘What’s Opera, Duck?’ by Mau Heymans & Kirsten de Graaff explores the unwise idea of wearing a hat wired for sound and the big sporting fixture whilst attending the Met with Daisy Duck, and leads into another extended saga with Donald again in the role of uncanny-powered iconoclast in ‘The Perfect Calm! or Are We There, Yeti?’ by Rodolfo Cimino, Romano Scarpa & Sandro Del Conte.

It reveals how the ever-enraged Donald meets a swami who teaches him the calming power of transcendental thought and sets him off in search of further ultimate enlightenment. Transformed, the formerly irascible reprobate becomes a globe-trotting nomad whose travels take him to Tibet and an unlikely alliance with not-so-abominable snow persons and ski-horned goats.

Typically, when he returns home Donald is suckered into becoming a cash cow for Scrooge who devises a means to monetise peace and contentment for maximum returns, only to trigger global economic chaos and a heap of bad karma…

The cartoon capers conclude with a delicious treat from 1937 courtesy of the British franchise wherein Wilfred Haughton perfectly preserves the cosy chaos of screen stars Donald, Goofy, Mickey and his nephews in a picnic packed with problems entitled ‘Hampered!’

Graced with a superb art-gallery of covers & variants by Dave Alvarez, Ronda Pattison, Amy Mebberson, & Derek Charm, this is an exciting, exotic and eye-popping riot of raucous romps blending wit, madcap invention, plucky bravado and sheer wide-eyed wonder into a rollicking rollercoaster ride for readers of every age and vintage.
© 2015 Disney Enterprises, Inc. All rights reserved.

One-Punch Man volume 01


By ONE & Yosuke Murata (Viz Media)
ISBN: 978-1-421585-64-2 (Tankobon PB/Digital edition)

The influence of America’s uniquely inspirational superhero phenomenon has spread all over the world since 1939, but if and when recycled through local lenses is always recreated as something profoundly different. Here’s how one Japanese team reprocessed the concept with staggering success…

Wanpanman (AKA One-Punch Man) began life as a webcomic created by an enigmatic creator calling himself ONE – or occasionally Tomohiro. His other notable works include Mob Psycho 100 and Makai no Ossan but the online epic was a personal passion project: a manic spoof and wickedly incisive parody of the American superhero idiom played strictly for mock-heroic laughs. Soon after its 2009 launch the feature went utterly viral, logging over 10 million hits and making traditional publishers sit up and take notice. It also became a firm favourite of many manga creators…

At that time mangaka (“comics-maker”) and illustrator/designer/animator Yusuke Murata (Partner; Eyeshield 21; Kaito Colt; Monster of Earth; Jump Square; Blust!) was looking for something different to work on. Born on July 4th 1978 in Miyagi Prefecture, the artistic prodigy had first come to prominence at age 12 by winning a major games art competition – twice. After schooling, he inevitably turned pro in 1995.

Having completed 37 volumes of Eyeshield 21 (an American Football drama serialized in Weekly Shonen Jump between July 2002 and June 2009), working on the anime adaptation and completing other features, in 2009 Mr. Murata became seriously ill and believed he was going to die.

Wanting to go out doing what he loved, the artist contacted ONE from his hospital bed, and convinced the mystery man to allow his baby to be redrawn by him and published digitally. It was serialised on SHUEISHA Inc.’s manga platform Tonari no Young Jump and became an even bigger hit – all over again. The reworked saga was eventually printed in books and syndicated internationally – 26 Tankobon volumes thus far and global sales well north of 30 million copies. Its unstoppable success spawned games; all manner of merchandise; a radio drama; international animation shows and a now well-overdue live action Hollywood movie…

So, how does it read, comics fans?

In truth, remarkably well to my aged western eyes.

A paean to cathartic, mindless violence lovingly and ultra-realistically rendered, the reworked epic opens with the catastrophic destruction of a modern city in the initial chapter. Amidst the rubble, ruin and senseless loss of human life, the monstrous culprit is confronted by a caped figure claiming to be a “hero looking for fun”…

As the beast-being ramps up the carnage, expositorially bombarding its weedy opponent with its motivation and backstory, the weary-seeming champion strikes back, ending his enemy with ‘One Punch’. The action seems to frustrate him beyond words…

In ‘Crab and Job Hunting’, a flashback to three years earlier finds unemployed, deeply depressed nebbish Saitama confronted by rampaging vengeful crustacean-thing Crablante and accidentally discovering his true vocation – extreme violence – whilst saving a mischievous boy whose pranks triggered the chaos-spree. Inspired, Saitama starts training: practising to become the best fighter in the world…

Eventually stricken bald by his efforts, our hero is now a despondent ‘Walking Disaster’ as his advanced progress mean that every battle is over too soon, ended with a single blow and affording him no pleasure because winning is just too easy, even against giant mutants created by crazy mad scientists like Fukegao and his monstrous human guinea pig brother Marugori or invading ‘Subterraneans of Darkness’: merciless mole monsters claiming to be the “True People of the Earth”. Even their ravening hordes are insufficient to Saitama’s needs. He only ever feels alive when exerting himself in combat, but every battle finishes before he can really get going…

A rare and uncharacteristic moment of personal introspection while killing bugs in his kitchen anticipates a massive clash against a horde of mosquitoes next, but this ‘Itch Explosion’ and subsequent staggering loss of life has a sexily human(oid) origin and cause which prompts an unprecedented second duel in ‘Saitama’. Here, our jaded justice deliverer finds a teen cyborg sidekick to reluctantly mentor in the form of earnest, eager, painfully gung-ho Genos

The introduction of this disciple expands the series’ scenario, offering first hints at rival secret organisations on the beleaguered Earth (in which entire cities and populations are annihilated with astonishing frequency and ease) as the creature-creating House of Evolution reviews its recent failures before unleashing its bestial legion of monsters in ‘A Mysterious Attack’ on the weird bald guy scotching their schemes…

‘This Guy?’ then sees the ruthless assault escalate when Genos joins in before he’s being singled out by cyborg Armored Gorilla. The devastating duels deliver colossal collateral carnage with the heroes triumphant and consequently learning a few shocking facts about the maniacs stalking them from a brutally battered survivor…

To Be Continued…

The costumed calamity continues and concludes with a bit of Bonus Manga as we glimpse luxuriously coiffed 12-year Saitama beginning junior High School where he is immediately targeted by older bullies …and even teachers. The mysterious school Samaritan can’t help but things change – for the worst – when a marauding monster also goes after him in ‘200 Yen’

His problems with baldness are then addressed in a quiet (but still monster-mashed) mountain break before a couple of pin-up pages/cover images end this first round of riot and ruckus…

Men in tights and svelte, spandexed warrior women are certainly an acquired taste, and Japan has often embraced and reworked actual US properties like Batman, Spider-Man and the X-Men with mixed effect, but this home-grown hero offers a unique take on the genre that is bonkers, bizarrely infectious and far from the seemingly mindless nonsense it at first appears. Under the lavish and potent artwork and silly plots is a superbly hilarious pastiche with a seductive secret message.

This manic mass-destructive, lovingly and meticulously rendered testosterone-fuelled fist-fest embraces savage slapstick silliness and must surely appear like what western people who don’t know comics always assumed manga looked like, but this is all about subtext and will delight western Fights ‘n’ Tights fans who can see beyond the masks and thigh boots…
ONE-PUNCH MAN © 2012 by ONE & Yosuke Murata. All rights reserved.

Mystery Girl


By Paul Tobin, Alberto J. Albuquerque, Marissa Louise & Marshall Dillon (Dark Horse Books)
ISBN: 978-1-61655-959-5 (TPB/Digital edition)

There are many fabulous smartly entertaining stand-alone comics collections on the market these days, offering readers a single done-in-one hit of graphic entertainment without the grief of buying into massive back-history or infinite cross-continuity.

One of the best I’ve ever seen compiles a fierce, frenetic and funny 4-issue miniseries from 2015, starring the most infallible detective of all time. No sequel yet, but I live in hope, which is a rather apposite thing to say here…

As crafted by American author Paul Tobin (Marvel Adventures Spider-Man, Plants vs. Zombies, Bandette, Colder) and Spanish artist Alberto Jimenez Albuquerque (Les Fugitifs de l’Ombre, Letter 44, Generation X, Wakanda Forever) – with colours by Marissa Louise and letters from Marshall Dillon – this slim, sleek, slick yarn simply screams for more enigmas to be excitingly unravelled by this sleuthing star in waiting.

Like any ancient city, London has its fair share of unique characters and unsolved mysteries, but that’s never the case whenever Trine Dorothy Hampstead sets up her “office” on the pavements and begins chatting…

The effusive, ebullient young woman has an incredible gift. She knows the answer to any question she’s asked. Instantly and infallibly. “Where are my keys?” “Did Dad leave a will?” “Where is my missing son’s body…?”

All inquiries get an instant response and every answer is correct!

Trine is a local celebrity in her community, not only for the fact that she’s never judgemental or exploits her gift, but also because everyone knows there’s only one mystery the poor lass can’t solve: how she got her uncanny power…

Trine has an immense taste for life at full throttle and abiding desire to help those in need: regularly consulting with local private eye Alfie and aiding her perpetually sceptical boyfriend Ken Bloke – a Metropolitan police constable – in his work, even though he refuses to believe in her gift…

Her already extraordinary life takes a big step into the unknown when ancient DNA specialist Jovie Ghislain comes to Trine with a fascinating query. The biologist had been researching a 1930’s expedition to the wild Sakha region of Siberia. In the notes of the fabled Weimar-Steinberg trek, the explorers detailed how they uncovered a frozen mammoth carcass so perfectly preserved that the meat was still fresh and edible. Their records are tragically incomplete and Ghislain – desperate to secure viable DNA from the deceased giant – wants to know where the rest of the body is now…

The answer is not immediately forthcoming. In fact, Trine refuses to say anything unless she can join Jovie’s new expedition to personally show the scientists where it is.

Trine thrives on new experiences and this time her gift pays a huge dividend. As preparations are made, she shrugs off all questions from friends and acquaintances, but does confide in her pet budgie Candide. The reason that mammoth meat was so fresh is obvious. It hadn’t been dead long. Now she’s off to see its kin in the only place on earth where the mighty beasts still live…

Sadly, the original expedition – and its journals – are also the subject of a search by wealthy and far less friendly folk. However, when a mystery billionaire commissions a psychopathic hitman to find and secure all the original journals and stop the new expedition, even deadly Linford is taken with Trine. Foregoing his usual callous efficiency, the murdering mercenary takes his time, insinuating himself into the life of all her friends. It’s all working out just fine until the Mystery Girl is asked about her pal’s latest boyfriend and suddenly “knows” all about the new beau – including his actual profession.

Miss Hampstead’s plan to deal with him is shockingly effective, but doesn’t go nearly far enough…

Believing the coast clear, Trine and Jovie head for the Arctic Circle, blissfully unaware that their trail is being dogged by Linford’s sinister paymaster or that the killer himself is down, but not out. Instead, he has devised a cunning method to turn his opponent’s gift against her…

Even so, the obsessive hitman has underestimated Trine’s power, ingenuity and ruthless resolve. However when finesse fails, he can always fall back on overwhelming firepower and direct action…

With the steadfast explorers nearing their frozen El Dorado, the bad guys make their move, revealing what’s actually behind all the death and destruction. Now it no longer matters if Trine is asked the right question or not…

As the ghastly truth of the Weimar-Steinberg expedition is exposed, their heirs and inheritors prove willing to commit mass murder to keep the bloody secret covered up. Happily, Trine asks herself a different question and a life-saving solution pops into her head…

Fast-paced, spectacularly action-packed, witty and superbly balanced as hero and villain play cat-&-mouse around the world, Mystery Girl is funny, imaginative and savagely uncompromising: a superb introduction to a potent and engaging new female character who seems destined for greatness.

Also included are satisfyingly informative bonus features including a copious and heavily annotated Sketchbook section with commentary from Tobin & Albuquerque; concept to finished art examples; cover roughs: designs and unused cover art, all revealing the masses of effort that went into making this such a treat.

Don’t ask why you weren’t in at the beginning of her climb to stardom: get Mystery Girl and become someone with (some of) the answers…
Mystery Girl ™ & © 2015, 2016 Paul Tobin and Alberto J. Albuquerque. Mystery Girl and all prominently featured characters are trademarks of Paul Tobin and Alberto J. Albuquerque.