The Mighty Thor Epic Collection volume 7: Ulik Unchained 1973-1975


By Gerry Conway, Bill Mantlo, Roy Thomas, John Buscema, Rich Buckler, Sal Buscema, Arvell Jones & Keith Pollard, George Tuska & various (Marvel)
ISBN: 978-1-3029-2949-7 (TPB/Digital edition)

Disabled doctor Donald Blake took a vacation in Norway only to stumble into an alien invasion. Trapped in a cave, he found an ancient walking stick which, when struck against the ground, turned him into the Norse God of Thunder! Within moments he was defending the weak and smiting the wicked.

Months swiftly passed with the Lord of Storms tackling rapacious extraterrestrials, Commie dictators, costumed crazies and cheap thugs, but these soon gave way to a vast kaleidoscope of fantastic worlds and incredible, mythic menaces, usually tackled with an ever-changing cast of stalwart immortal warriors at his side…

As this bombastic compendium (reprinting Mighty Thor #217-241 and Marvel Premier #26 – spanning November 1973 through November 1975) opens, our cosmic cast returns to long-abandoned Asgard after interstellar escapades and bravely endured exile.

Thor #217 sees the triumphant return of Thor with recently rescued from alien enslavement All-Father Odin. He and his fellow heroes Sif, Fandral, Volstagg, Hogun, Hildegarde (plus Rigellian Tana Nile and planetary exile Silas Grant) discover a mysteriously rebuilt Eternal Realm filled with their fellow Asgardians who brandish ‘All Swords Against Them!’

Scripted by Gerry Conway with art by John & Sal Buscema, the saga sees them confronting impossible doppelgangers of Odin, Thor and the rest, all offering murderous hostility…

Whilst the Thunderer furiously struggles to unravel this latest mystery and defeat the invading fakes, in another sector of the universe the all-conquering Colonizers of Rigel are put to flight; abandoning their worlds to an all-consuming force of sheer destruction…

Issue #218 proves there’s no rest for the weary as the again-victorious true Asgardians once more take ship to the stars to prevent the Rigellians’ doom affecting Earth. ‘Where Pass the Black Stars There Also Passes… Death!’ (illustrated by J. Buscema & Jim Mooney) finds the hard-travelling heroes facing a nomadic race of colossal, decadent starfarers who fuel their unending flight by converting thriving civilisations into food and power.

In distant Asgard, war woman Hildegarde’s young sister Krista is slowly falling under the sway of sinister seductive evil, even as her hereditary protectors are a cosmos away, daringly infiltrating one of the Black Stars’ cosmic scoops and encountering a race of mechanical slaves in ‘A Galaxy Consumed!’ (Mike Esposito inks) before they and their charismatic messiah Avalon are at last freed – and untold galaxies subsequently saved – from callous consumption in ‘Behold! The Land of Doom!’

With scripter Conway firmly in the driving seat and legendary illustrator John Buscema (aided by inker Esposito) delivering the art, the mythic mayhem intensifies with ‘Hercules Enraged!’ as Thor savagely attacks Olympus, in search of the Grecian Prince of Power.

After Asgardian maiden’s Krista abduction, the All-Father had a vision of her chained in Hades with the Thunder God’s trusted ally gloating over her beside vile Grecian netherlord Pluto

By the time lordly Zeus stops the shattering clash that follows, half of the celestial city is in ruins, but in that breathing space he proves Hercules innocent of the atrocious act and the abashed comrades duly turn their attentions to the true culprit…

Inked by Joe Sinnott, Thor #222 finds the earnest comrades in search of Hercules’ insidious impersonator and taking advice from a scary sorceress even as war-god Ares receives an eldritch summons to meet his co-conspirator ‘Before the Gates of Hell!’

Sadly for him, the war god is intercepted by our heroes before he gets there and receives the sound thrashing he deserves prior to the enraged companions storming the netherworld itself. At the moment of their triumph, however, Pluto snatches up his hostage and vanishes. The infernal trail leads straight to Earth where one final confrontation results in ‘Hellfire Across the World!’ (Esposito inks) leaving kidnapped Krista wounded unto death…

After a lengthy hiatus, #224 finds Thor resuming his mortal alter ego as surgeon Don Blake is needed to operate on the dying Asgardian, even as elsewhere in Manhattan, a rash scientist accidentally reactivates Odin’s unstoppable battle construct and discovers ‘No One Can Stop… the Destroyer!’

With Krista saved, Thor joins sorely-pressed Hercules and – although outmatched by the Asgardian killing machine – devises a way to stop its human power source, only to then face ‘The Coming of Firelord!’ (inked by Sinnott). The tempestuous, short-tempered herald of planet-consuming Galactus has been sent to fetch Thor and will brook no refusals…

Issue #226 sees the voracious space god on Earth again, personally beseeching the Thunder God’s aid in ‘The Battle Beyond!’ (Esposito) against living planet Ego, who has seemingly gone mad and now poses a threat to the entire universe…

Deftly channelling Jack Kirby, penciller Rich Buckler (aided by his pals Arvell Jones & Keith Pollard) joined Conway & Sinnott in #227 as the Storm Lord, Hercules and Firelord go ‘In Search of… Ego!’

Penetrating deep within the sentient-but-raving planet and defeating incredible biological horrors acting as planetary antibodies, the trio reach his malfunctioning brain and experience the incredible origin of the “bioverse” in ‘Ego: Beginning and End!’, before contriving an earth-shaking solution to the wild world’s rampages. In a final act of unlikely diplomacy, the Thunderer then finds a replacement herald and secures Firelord’s freedom from Galactus…

Joined by veteran inker Chic Stone, Buckler depicts the godly prince safely back on Earth and facing a new kind of terror in Thor #229 as ‘Where Darkness Dwells, Dwell I!’ finds fellow Avenger Hercules investigating an uncanny string of suicides amongst the mortals of Manhattan. After consulting the Storm Lord and recently returned Sif, the Prince of Power is ambushed by a shadowy figure and himself succumbs to dark despondency…

Plucked from psychological catatonia by Iron Man and recuperating Krista, the severely shaken Hercules recovers enough to lead Thor deep beneath the city where they jointly confront and conquer a horrific lord of fear in #230’s climactic ‘The Sky Above… the Pits Below!’ (inked by Sinnott).

Of greater moment is the revelation in hallowed Asgard that almighty Odin is mysteriously missing again…

John Buscema returned in #231, inked by Dick Giordano to limn ‘A Spectre from the Past!’, wherein Thor learns that former true love Jane Foster is dying: another victim of the recently defeated fear lord. Whilst doting current paramour Sif fruitlessly returns to Asgard seeking a cure, the grieving Thunderer is momentarily distracted when Hercules is attacked by an unbelievably powerful anthropoidal throwback. Disembodied spirit Armak the First Man has somehow possessed the body of an unwary séance attendee and now runs savagely amok in the streets…

Since gaining his liberty, former herald Firelord had been aimlessly travelling the globe. Lured by Asgardian magic he now becomes wicked Loki’s vassal in ‘Lo, the Raging Battle!’…

Heartsick Thor will not leave Jane’s hospital bedside, prompting Sif and Hercules to travel alone to the ends of the universe to retrieve the mystic and fabled Runestaff of Kamo Tharnn. No sooner do they depart than ensorcelled Firelord attacks and whilst incensed, impatient Thor is knocking sense back into him, his evil half-brother leads an Asgardian army in a sneak attack on America…

With ‘Midgard Aflame’ (J. Buscema & Stone) Thor furiously leads the human resistance and learns for the first time that his father is missing. Odin’s faithful vizier reveals the All-Father has deliberately divested himself of his memory and chosen to reside somewhere on Earth as a hapless mortal, the better to learn humility…

With humanity preparing to unleash their atomic arsenal against the occupying Asgardians, the invasion abruptly ends after a savage duel between Thor and Loki in ‘O, Bitter Victory!’ (inked by Sinnott) after which the Thunderer returns to Jane’s side, unaware that he is being stalked by a merciless old enemy. Simultaneously but far, far away Sif and Hercules have clashed with the one ‘Who Lurks Beyond the Labyrinth!’ and secured a remedy for Thor’s mortal beloved…

Thor #236 opens as the Thunder God revels in furious combat with The Absorbing Man. Unknown to the blockbusting battlers, at that very moment Sif is expressing her own love for her wayward prince by using the Runestaff to fix Jane in ‘One Life to Give!’

…And somewhere in California, an imposing old man called Orrin ponders his strangely selective amnesia and wonders how he can possibly possess such incredible strength and vitality…

With combat concluded, Thor hastens back to Jane and finds her completely cured. His joy is short-lived, however, as he realises that Sif is gone, seemingly forever…

Issue #237 finds reunited lovers Don Blake and Jane Foster cautiously getting reacquainted and pondering Sif’s incredible sacrifice when an army of Asgardian Trolls led by ‘Ulik Unchained’ attack New York. Before long, they have made off with Jane under cover of the blockbusting melee that inevitably ensues…

Conway concluded his tenure with Thor #238 as the Thunderer capitulates to his hostage-taking foe and is taken below the worlds of Earth and Asgard on the ‘Night of the Troll!’ Ulik wants to overthrow his king Geirrodur and is confident his hold over his mighty archenemy will accomplish the act for him. He is utterly unprepared for the new martial spirit which now infuses his formerly frail mortal hostage…

…And in California old man Orrin decides to use his power to help the poor, arousing the ire of big business, brutal strike-breakers and the local authorities…

Writer/Editor Roy Thomas and artist Sal Buscema join Sinnott in Thor #239 as the Thunder God brutally ends his association with the trolls even as Orrin’s rabble-rousing civil unrest is cut short when a colossal pyramid containing Egyptian gods erupts from the Californian ground in ‘Time-Quake!’

Thor knows nothing of the latest upheaval. He has returned to Asgard, uncovering a mysterious force draining his people of power and vitality. Warned by duplicitous seer Mimir, the anguished godling rushes back to Earth to clash with puissant Horus ‘When the Gods Make War!’ (Thomas, Bill Mantlo, Sal B & Klaus Janson).

The depleted Egyptian pantheon have desperate need of an All-Father and have conditioned Odin/Orrin to believe that he is their long-lost patron Atum-Re

Go-getting, proactively take-charge Jane is already waiting in California when Thor arrives and is present when the elder deity devastatingly assaults his astounded son. Happily, her cool head prevails and soon the warring deities are talking. An uneasy alliance forms and the truth comes out. Horus, Isis and Osiris are at war with vile Death God Seth and need the power of a supreme over-god to assure victory for the forces of Life. Sadly, that energy is being siphoned from Asgard…

The cosmic conflict concludes in #241 as ‘The Death-Ship Sails the Stars!’ (Mantlo, John B & Sinnott) with ghastly Seth and his demonic servants ultimately repulsed and Jane again playing a major role: even triumphally shaking Odin out of his compliant, mind-wiped state…

To Be Continued…

Adding lustre next is the cover to all-reprint Giant-Size Thor #1, followed by a compelling contemporaneous solo tale of Hercules (November 1975), taken from Marvel Premiere #26. Used to set up his major role in forthcoming team title The Champions, it was crafted by Mantlo, George Tuska & Vince Colletta. Sporting a new Kirby cover, ‘The Game of Raging Gods’ has the legendary hero relocate to California on the college lecture circuit and targeted by old enemies Typhon the Titan and spurned priestess Cylla the Witch of Delphos

With covers by John Romita, Buckler, Sinnott, John Buscema, Gil Kane, Esposito, Frank Giacoia, Marie Severin, Tom Palmer, Giordano, Dan Adkins, Klaus Janson and Jack Kirby & Vince Colletta, this collection also includes assorted House ads; covers created by Romita, a John Buscema double page pin-up of the Asgardian cast and a frontispiece by Marie Severin from the Thor-starring reprint edition Marvel Treasury Edition #3.

Thor is one of modern comics’ greatest attractions and a cornerstone of the Marvel Universe. Always a high-point in graphic fantasy, his longevity is all the more impressive for the sheer imagination and timeless readability of the tales crafted by an army of creators. This chronicle is an absolute must for all fans of the medium and far-flung fantasy thrills.
© 2021 MARVEL

Batman: The Scottish Connection


By Alan Grant & Frank Quitely (DC Comics)
ISBN: 978-1-5638-9372-8 (TPB)

Once again we’ve lost another comics great, another uniquely brilliant and imaginative voice. Alan Grant died yesterday, July 21st 2022.

Born on February 9th 1949, in Bristol, Alan Grant grew up as a true Scot in the heart of Midlothian. He was a bit wayward and anarchic and – after trying regular life a couple of times –  began his comics career in 1967 as an editor for DC Thomson. Soon he was writing scripts – many with life-long collaborator John Wagner – and inventing characters, first for British companies but eventually all over the world.

His triumphs include Tarzan, Judge Dredd, Strontium Dog, Batman, Lobo, L.E.G.I.O.N., Judge Anderson, The Bogie Man, Channel Evil, Kidnapped, The Demon, Anarky, Robo-Hunter, The Loxleys and the War of 1812 and countless more.

Alan contributed to amateur fanzines, constantly encouraging and supporting new talent; adapted classic literature to comics form for major art festivals; worked in animation; organized his own comic conventions in home village of Moniaive; self-published and ran his own publishing house Berserker Comics. He was tirelessly inquisitive, deeply philosophical and instinctively socially philanthropic. In 2020, he led a community outreach project to inform about CoVID-19 via a comic book.

Alan Grant was funny, and friendly and amazing. Here’s one of his best books remembered. A fuller tribute will follow shortly: probably one of his more controversial (for which read scandalous and hilarious) efforts, because that would have pleased him greatly…

Way, way back in 1953, Detective Comics #198 cover featured ‘Lord of Bat-Manor’, written by Leigh Brackett & Edmond Hamilton and drawn by the legendary Dick Sprang. In it, Batman inherited a Scottish Castle and it was later established that Bruce Wayne’s ancestors came from Scotland.

Don’t ask me why that bit of ephemera remains when so very much else has been rewritten over the years but it has, and decades later, canny, proud and professional Scots Alan Grant & Frank Quitely parlayed that trivia titbit into this slim yet gripping Caledonian conundrum.

On a visit to the Auld Country, Bruce Wayne stumbles onto a quasi-Masonic plot to locate the lost treasure of the Knights Templar, but that’s simply the tip of the iceberg in a revenge scheme centuries in the making: one involving beautiful tragic women, deadly plagues, ancient super-weapons, crazed claymore-waving maniacs and good old-fashioned Heid-cases and Barm-pots all a-bother…

Beautifully illustrated, seditiously scripted and brilliantly dancing on the line between classic comedy and chilling thriller, this is pure adventurous escapism from two consummate professionals. Go and get it, bonny lads and lassies and all you others…
© 1998 DC Comics. All Rights Reserved.

DC’s Greatest Detective Stories Ever Told


By Jerry Siegel & Joe Shuster, Gardner F. Fox, Mindy Newell, Mike W. Barr, Denny O’Neil, Andy Helfer, Rusty Wells, Creig Flessell, Carmine Infantino, Alan Davis, Paul Neary, Terry Beatty & Dick Giordano, Al Vey, E.R. Cruz, Denys Cowan & Rick Magyar, Mark Badger, Jim Aparo & Mike DeCarlo & various (DC Comics)
ISBN: 978-1-7795-0594-1 (TPB/Digital edition)

Fundamental and definitive aspects of “detective stories” have been attributed to the Bible, ancient Greek dramas, One Thousand and One Nights and similarly compelling classical texts from China, India and other places, but the true genre of crime and mystery fiction really began with cheap printing and the rise of mass entertainment culture.

Detective stories are a subgenre wherein an investigation – by amateur or professional (active or retired) – into a legal felony or moral/social injustice. Like exploration/adventuring, fantasy, horror and science fiction, Detective Stories blossomed in white western societies in the mid-19th century: spreading from prose books and magazines to other entertainment media like plays and films, with early stars including C. Auguste Dupin, Sherlock Holmes, Jules Maigret, Father Brown, Lord Peter Wimsey, Sexton Blake and Hercule Poirot. Tales aimed at youngsters generated their own sleuthing stars: Nancy Drew, The Hardy Boys and more

As comic strips developed, they also spawned detective champions like Hawkshaw, Dick Tracy, Charlie Chan, Kerry Drake ad infinitum: all contributing to a tidal wave of pulp fiction crimebusters that inspired true literary legends – Philip Marlow, Sam Spade, Simon Templar, Mike Hammer and so on…

Detective Comics #1 had a March 1937 cover-date and was the third and final anthology title devised by luckless pioneer Major Malcolm Wheeler-Nicholson. In 1935, the entrepreneur had seen the potential in Max Gaines’ new invention – the comic book – and reacted quickly, conceiving and releasing packages of all-new strips in New Fun: The Big Comic Magazine and its follow-up New Fun/New Adventure (which ultimately became Adventure Comics) under the banner of National Allied Publications.

These publications differed from similar prototype comics magazines which simply reprinted edited collations of established newspaper strips. However, these vanguard titles were as varied and undirected in content as any newspaper funnies page.

Detective Comics was different. Specialising solely in tales of crime and crimebusters, the initial roster included (amongst others) adventurer Speed Saunders, Cosmo, the Phantom of Disguise, Gumshoe Gus and two series by a couple of kids from Cleveland named Siegel & Shuster: espionage agent Bart Regan and two-fisted shamus Slam Bradley

Within two years the commercially unseasoned Wheeler-Nicholson had been forced out by his more adept business partners, and eventually his company grew into monolithic DC (for Detective Comics) Comics. Surviving a myriad of changes and temporary shifts of identity and aims, it’s still with us – albeit primarily as a vehicle for the breakthrough character who debuted in #27 (May 1939)…

Celebrating that quintessential connection and affiliation to the form, this slim tome gathers an unconventional array of sleuths and problem solvers, many not native to the parent title, but all offering a heady taste of what made the title great. Re-presenting material from Adventure Comics #51; Batman #441; Detective Comics #2, 329 & 572; Lois Lane #1-2; Secret Origins #40 and The Question #8 it spans August 1937 to November 1989: an epic package chronologically sampling the company’s connection and debt to the genre that truly started their ball rolling…’’

Sans preamble, we dive straight into action with early star Slam Bradley in his second ever case. ‘Skyscrapers of Death’ originated in the April 1937 cover-dated Detective Comics #2, (by Jerry – back when he still called himself “Jerome” – Siegel & Joe Shuster). It reveals how the abrasive, two-fisted gumshoe is framed for murder by a crooked Union boss. Slam and his assistant Shorty were a big draw in those early days: revelling in all the raw action and spectacle that would fire up his younger cousin Superman. The Bradley strip ran until October 1949, finally closing shop in Detective Comics #152.

Next up is quintessential pulp sleuth The Sandman who premiered in either Adventure Comics #40 July 1939 (two months after Batman debuted in Detective Comics #27) or two weeks earlier than that in New York World’s Fair Comics 1939, depending on which distribution records you choose to believe.

He was created and originally illustrated and scripted by multi-talented all-rounder Bert Christman, with assistance from Gardner F. Fox. Head utterly obscured by a gas-mask and slouch hat; caped, business-suited millionaire adventurer Wesley Dodds is a rugged playboy scientist cut from the radio drama/prose periodical mystery-men mould of The Shadow, Phantom Detective, Green Hornet, Lone Ranger, Spider, Avenger and so many more: all household names of early mass-entertainment.

Wielding a sleeping-gas gun and haunting the night hunting killers, thieves and spies, he was soon joined by plucky paramour Dian Belmont, before gradually losing readers’ interest and slipping from cover-spot to last feature in Adventure, just as the shadowy, morally ambiguous avengers he emulated also slipped from popularity in favour of gaudily clad glory-boys…

Alternately titled ‘The Pawn Broker’ in previous reprints, ‘The Van Leew Emeralds’ comes from Adventure Comics #51 (June 1940 by Fox & Creig Flessel): a fascinating mystery romp for the romantically-inclined crimebusters to solve in fine style and double-quick time…

In 1963 Julius Schwartz took editorial control of Batman and Detective Comics and finally found a home for a character who had been lying mostly fallow ever since his debut as a walk-on in The Flash #112 (April/May 1960). The Elongated Man was Ralph Dibny: a circus-performer who discovered an additive in soft drink Gingold which granted certain people increased muscular flexibility. Intrigued, he refined the chemical until he had a serum bestowing ability to stretch, bend and compress his body to an incredible degree. Then Ralph had to decide how to use his new powers…

Designed as a modern take on Jack Cole’s immensely popular Golden Age star Plastic Man, Dibny became a regular guest star/colleague for the Scarlet Speedster. He married vivacious debutante Sue Dibny and joined Flash’s battles against aliens and supervillains, but when the back-up spot opened in Detective Comics (previously held by Martian Manhunter since 1955 and only vacated because J’onn J’onzz was promoted to lead position in House of Mystery) Schwartz had Dibny slightly reconfigured as a flamboyant, fame-hungry, attention-seeking, brilliantly canny globe-trotting private eye solving mysteries for the sheer fun of it.

Aided by his equally smart but thoroughly grounded wife, the short tales were patterned on classic Thin Man filmic adventures of Nick and Norah Charles: blending clever, apparently impossible crimes and events with slick sleuthing, all garnished with the outré permutations and frantic physical antics first perfected by Cole…

Drenched in fanciful charm and sly dry wit, the complex yet uncomplicated sorties began in Detective #327 (May 1964) running until #371 (cover-dated January 1968). Crafted by Fox & Infantino – who inked himself in early episodes – this third outing has them heading for cowboy country to unravel the ‘Puzzle of the Purple Pony!’ (Detective Comics #329) by inadvertently playing cupid for a young couple hunting a gold mine before capturing a gang of murderous bandits with money and murder in mind.

Next up is a rare, completely serious outing for the oldest female lead in superhero comics. Although her role varied from patsy to comedy stooge, from jester to romantic ideal to eye-candy as the situation warranted, Lois Lane was always an investigative whirlwind.

Here in the dying moments of the pre-Crisis on Infinite Earths continuity, scripter Mindy Newell & artist Gray Morrow found their 4-issue miniseries scrunched into two double-length issues (August-September 1986,with that notorious “Superman’s Girl Friend…” strap line thankfully dropped) as Lois Lane #1-2, scrupulously, meticulously, obsessively, and ultimately unsuccessfully tried to bring a national crisis in missing children to the public’s attention in ‘When it Rains, God is Crying’.

Devoid of superhero involvement, the regular Superman cast are drawn into a polemical story exposing the extent of child abduction, the repercussions of recovering victims – dead or otherwise – and official responses in ‘Ignorance Was Bliss’, ‘Dark Realities’, ‘Quicksand’ and ‘Bless the Child’ after Lois becomes increasingly driven to solve the mystery of an unidentified child found dead in Metropolis. Refusing to accept the horrific toll of disappearances she uncovers, the traumatised reporter puts her life and career on the line to find answers nobody seems willing to hear…

From painful reality we fold back into fantastic fantasy as anniversary issue Detective Comics #572 (March 1987) unites Batman, second Robin Jason Todd, Elongated Man, Slam Bradley and Sherlock Holmes in a hunt for ‘The Doomsday Book’, courtesy of scripter by Mike W, Barr, Alan Davis & Paul Neary, Terry Beatty & Dick Giordano, Infantino & Al Vey & ER Cruz.

The story begins with the descendent of infamous Professor Moriarty enacting a century old scheme, countered by each hero in a solo turn before all leads connect them to a certain British castle and a manic climactic confrontation…

In the gritty post-Crisis reality, Denny O’Neil, Denys Cowan & Rick Magyar retooled Steve Ditko’s ultimate lone agent of justice into a philosophical force of nature, relentless in his pursuit of answers.

An ordinary man pushed to the edge by his obsessions, Vic Sage used his fists and a mask that makes him look faceless to secure truth and justice whenever normal journalistic methods failed. Here the remorseless Question prowls Hub City hunting the ‘Mikado’ (The Question #8, September 1987): a good man driven by the daily horrors of the city to take action, against villains and hypocrites, making his punishments fit the crime…

In the years when superheroes were in retreat and considered too foolish for readers. DC launched Rex the Wonder Dog, who solved crimes, fought dinosaurs and saved the world. In issue 4 (July/August 1952), a back-up feature launched. Written by John Broome, Bobo was Detective Chimp: a Florida-based stalwart who was assistant and deputy to the local sheriff. He cracked many cases and was extremely popular among certain types of fan. He remains so and in Secret Origins #40 (May 1989) finally enjoyed ‘The Origin of Detective Chimp’ thanks to Mark Badger Andy Helfer & Rusty Wells. Madcap and hilarious, it’s a wild ride but has been superseded in later years by other, more quasi rational tales. Nevertheless, an ape solving crimes is a sure-fire winner as many other hirsute DC gumshoes could attest…

This eclectic selection closes with the middle chapter of a landmark crossover tale. Crafted by Marv Wolfman, Jim Aparo & Mike DeCarlo, ‘Parallel Line’ comes from Batman #441 (November 1989) the third chapter of the Batman: A Lonely Place of Dying arc introducing third Robin Tim Drake.

After original Robin Dick Grayson’s departure, the Dark Knight worked solo until he caught a streetwise urchin stealing the Batmobile’s tires. This lost boy was Jason Todd, whose short but stellar career as the Boy Wonder was fatally tainted by his impetuosity, tragic links to one of the hero’s most unpredictable foes and shocking death. The trauma of losing his comrade forced Batman to re-examine his own origins and methods, becoming darker still..

After a period of increasingly undisciplined encounters Batman was on the edge of losing not just his focus but also his ethics and life: seemingly suicidal on frequent forays into the night. Interventions from his few friends and associates had proved ineffectual. Something drastic had to happen if the Dark Knight was to be salvaged.

Luckily there was an opening for a sidekick…

The crossover tale originally appeared in Batman #440-442 and New Teen Titans #60-61 (all plotted by Wolfman & George Pérez) and a new character entered the lives of the extended Batman Family; a remarkable child who would reshape the DC Universe.

‘Parallel Lines’ unravels the enigma of Tim Drake, who as a toddler was in the audience the night the Flying Graysons were murdered. Tim was an infant prodigy, and when, some months later he saw new hero Robin perform the same acrobatic stunts as Dick Grayson, he instantly deduced who the Boy Wonder was – and by extrapolation, the identity of Batman.

A passionate fan, Drake followed the Dynamic Duo’s exploits for a decade: noting every case and detail. He knew when Jason became Robin and was moved to act when his death triggered Batman’s increasing instability. Taking it upon himself to fix his broken heroes, Tim tried to convince the “retired” Grayson to became Robin once more – but fate had other plans…

Eccentrically engaging, these tales are the merest hint of the wonders locked in DC’s vaults of fun and wonder. Hopefully, it’s also simply the start of a long and vibrant caseload of recovered mysteries
© 1937, 1940, 1964, 1986, 1987, 1989, 2020 DC Comics. All Rights Reserved.

Miss Don’t Touch Me volumes 1 and 2


By Hubert & Kerascoët, translated by Joe Johnson (NBM)
ISBN: 978-1-56163-544-3 (TPB) & 978-1-56163-592-4 (TPB)

Hubert Boulard was a French comics writer and colourist who died suddenly on February 12th 2020. He is criminally unknown in the English-speaking world.

“Hubert” was born on January 21st 1971, and after graduating in 1994 from the École régionale des beaux-arts d’Angers, began his comics career as an artist for seasoned pros such as Éric Ormond, Yoann, Éric Corberyan, Paul Gillon and others. He started writing strips for others in 2002, with Legs de l’alchimiste limned by Herve Tanquerelle, followed up with Yeaux Verts for long-term collaborator Zanzim.

He produced another 14 separate series – many of them internationally award winning like Les Ogres-Dieux and Monsieur désire? – and in 2013 contributed to collective graphic tract Les Gens normaux, paroles lesbiennes gay bi trans: released to coincide with France’s national debate on legalizing same sex marriage.

His final book was with artist Zanzim. Peau d’homme – a comedy exploring gender and sexuality at the height of an era of medieval religious intolerance and social stratification – was posthumously published in June 2020… and is as yet unavailable in English translation.

Debuting in 2006, Miss Pas Touche was Hubert’s third scripting venture and remains arguably his most successful. It was originally released as four volumes in France, which – when translated by NBM – were delivered as two deliciously wicked tomes…

This slim, sleek initial translated tome offers a superb period murder mystery from visual creators probably best known in the English speaking world as contributors to Joann Sfar & Lewis Trondheim’s Dungeon series of interlinked fantasy books.

Here, Paris at the end of the 19th century is plagued by its very own Jack the Ripper – a knife-wielding maniac dubbed “the Butcher of the Dances” because he picks his victims from lower class girls frequenting suburban Tea-dances where the young people gather…

Blanche is a maid in a fine socially prestigious house: pious, repressed and solitary, unlike her sister Agatha – also a maid in the same residence – who is fun-loving and vivacious. They share the attic room at the top of the house where one night, Blanche accidentally sees “the Butcher” at his bloody work through a crack in the wall.

He sees her too, and some nights later she finds Agatha dead, as if by her own hand. Blanche knows what must have really happened…

Anxious to avoid scandal, the mistress of the house dismisses Blanche, who is forced to fend for herself on inhospitable streets. Through a combination of detective enquiry and sheer luck, she finds a lead to the killer and secures a position in The Pompadour, the most exclusive brothel in the city. By catering to a rich and powerful elite, here she will find the Butcher and exact her revenge…

Originally published in France as La Vierge du Bordel and Du Sang sur le Mains, this witty, and hugely engaging crime conundrum cleverly peels back its layered secrets as our star finds a way to turn her steadfast virginal state and overwhelming frustration to her advantage amidst the decadent rich and sexually bored of Paris. Maintaining her virtue against all odds, Blanche discovers the other side to a world she previously despised, while valiantly achieving her goal, even though it threatens to topple two empires!

Feeling very much like a cheeky grown-up version of Frances Hodgson Burnett’s 1905 novel A Little Princess, this saucy confection from writer/colourist Hubert is delightfully realized with great panache by the Kerascoët to the delight of a wide variety of grown-up readers.

 

Miss Don’t Touch Me volume 2

Let’s return to the eclectic world of the French demi-Monde – in the oddly inappropriate guise of formerly naive and still virginal ex-housemaid Blanche, who one night espied a psychopathic murderer at work. Intent on silencing the pesky witness, “the Butcher of the Dances” mistakenly killed Blanche’s sister Agatha in her stead, before the surviving sibling was unceremoniously sacked by her employers to avoid scandal.

Thrown onto the streets of fin de siècle Paris, our pious innocent found refuge and unique employment within the plush corridors of the city’s most exclusive and lavishly opulent bordello. Fiercely hanging on to her virtue against all odds, Blanche became Miss Don’t Touch Me: a spirited – and energetic – proponent of the “English Method” – specifically, an excessively enthusiastic flagellating dominatrix, beating the dickens out of men who delighted in enduring exquisite pain and exorbitant expense. The first volume ended with justice for both Blanche and the Butcher but her adventures were not over…

This delightfully audacious and risqué sequel opens with Blanche – virtue still notoriously and profitably intact – as the Pompadour’s most popular attraction, even though the magnificent edifice is undergoing an expensive and disruptive refit.

However, she is deeply unhappy with her life and tries to flee, buy and even blackmail herself out of her onerous contract. She is soon made brutally aware of how business is really done in the twilight world of the courtesan-for-hire…

Utterly trapped, Blanche loses all hope, even while becoming gradually enamoured of Apollo-like young dandy Antoine: one of the wealthiest men in the country and a man apparently content to simply talk with her. Complications mount when her unscrupulous, conniving mother returns to Paris and begins to avail herself of the surviving daughter’s guilt-fuelled generosity and social contacts…

Blanche’s velvet-gloved imprisonment seems set to end when her bonny bon vivant boy begins to talk of marriage, but just as suddenly, her life at the brothel begins to radically unravel. Obviously the aristocrat’s dowager mother has no stomach for the match, but social humiliation is not the same as the malicious lies, assaults, attacks and even attempted poisoning Blanche experiences.

Moreover, the genteel dominatrix’s mother seems to hold a hidden secret concerning Antoine’s family and, if they are to be wed, why doesn’t the prospective groom want his bride-to-be to give up her day – or more accurately – evening job?

Originally published in France as Le Prince Charmant and Jusqu’à ce que la Mort Nous sépare, this enticing, knowing and hugely enthralling tale trumps the inspired murder-mystery of the introductory volume with a turbulent period melodrama of guerrilla Class Warfare that promises tragic and shocking consequences, especially after Antoine abruptly vanishes and the apparently benevolent brain surgeon Professor Muniz begins his terrifying work…

A compelling saga stuffed with secrets, this engagingly sophisticated confection from writer/colourist Hubert, illustrated with irrepressible panache by Kerascoët (married artistic collaborators Marie Pommepuy & Sébastien Cosset) will further delight the wide variety of grown-up readers who made the first book such a popular and critical success.
© 2007 Dargaud by Kerascoet & Hubert. All Rights Reserved. English Translation © 2007, 2008, 2010 NBM.

Alice Guy: First Lady of Film


By Catel & Bocquet, translated by Eward Gauvin (SelfMadeHero)
ISBN: 978-1-914224-03-4 (TPB/Digital edition)

I’ve reached a ripe – really, really ripe – old age and only learned one true thing: Men should not be allowed to be in charge of history. We have a very nasty and juvenile tendency to balls it up and – I’m going to say – “forget” stuff that women actually did.

I’m not going to embarrass us all with a list of female accomplishments and discoveries excised from the record, but I might wax quite a bit wroth whilst reviewing this superb graphic biography that joins the movement to redress the wrongs done to an extraordinary talent who shaped the primary entertainment medium of the last century and was then made to be forgotten…

Alice Ida Antoinette Guy-Blaché was born on July 1st 1873 and is officially the world’s first female Film Director as well as. by most metrics, the first person to add narrative to the nascent scientific diversion and tent show phenomenon of Cinema. Where once the spectacle of objects moving, ordinary people walking about and trains entering stations was the sum total of creative endeavour, she added storytelling and birthed a whole new world.

However, her legacy was almost erased in the years after she stopped working. At one stage none of her films were officially registered anywhere and to this day no complete archive of her works exists or even a complete record of how many motion-pictures she made…

A well-travelled, well-read daughter of educated parents (her father owned bookshops and a tri-national publishing house in Chile, before war and natural disasters destroyed their fortune), Alice Guy’s connection to photography began in 1894, when she joined a photographic instruments business that would become the mighty Gaumont Cinema empire. She started as a stenographer (possibly the first ever in France), and quickly – pretty much sans any acknowledgement – became company secretary, business manager and – when the explosion of individual technical discoveries converged to make a scientific oddity into an unexpected entertainment phenomenon – the company’s foremost maker of films for public consumption.

Initially indulged and soon eagerly supported and encouraged by (most of) the men in charge Alice Guy wrote the first scripted films, beginning in 1996 with a charming fantasy about where babies come from.

La Fée aux Choux (The Fairy of the Cabbages or, in at least two later remakes benefitting from her technological and narrative inventions, The Birth of Children) was huge hit with the public and resulted in her scripting and/or directing hundreds of further films of varying lengths. A passionate pioneer, she blended strong, visually arresting narratives and constant examination of social inequity and inequality with cutting edge and innovative technology, art direction and set making.

At the turn of the century, Guy made many dozens of sound-enhanced films in the now all-but forgotten “Chronophone” system (synchronising phonographic recordings with projected film decades before 1927’s “Talkies” revolution); championed and perfected location shooting; devised new special effects; instituted purpose-built studios and specialised sets and experimented with colour-tinted film.

In 1906, Guy invented historical/biblical epics and chapter serials with La vie du Christ (The Life of Christ): a 25 part extravaganza employing 300 actors and in 1912 – after moving to America to found her own studio Solax – made the first film with an all-black cast.

Minstrel comedy A Fool and his Money would have had only one African American character and loads of white guys in traditional and popular “blackface”, but when her established white American actors refused to work beside even one actual negro – vaudeville comedian James Russell – she let them all go and hired Russell’s fellow performers instead…

In 1913, she directed The Thief: the first script sold by Harvard student William Moulton Marston, eventual polygraph pioneer and creator of Wonder Woman

Guy also created groundbreaking feminist satires, and used her films to explore women’s rights and champion birth control politics. She made international dance and travelogue films in incredibly successful “one-reelers” dedicated to sharing the wonders of terpsichorean movement across borders, and always looked for the next new thing, but her rising star burned out after moving to America and ending her marriage to a faithless man who speculated away all their money amidst the chaos of changing economic systems, Spanish Flu, and the Great Depression. Sounds like a classic movie plot, right?

Guy directed her last film – Tarnished Reputations – in 1920, and began an inexorable descent into poverty and obscurity, spending her days seeking to find copies of any of the hundreds of features she had created.

Alice Guy died in 1968, just as other, more appreciative truth-seekers who had taken up her later-life struggle to re-establish her  place in history were finally making headway and returning her to the annals of cinema history.

Written after WWII, her autobiography had languished on a publishers desk for decades before finally being posthumously published in 1976. Since then, a veritable Who’s Who of academics, historians and industry greats have toiled to overturn her erasure. Alice is now getting the acclaim and appreciation she earned incognito. As always, it appears to be one more case of Too Little, Too Late…

All that achievement, accomplishment, disillusionment and ultimate abandonment by her own colleagues and the public she invisibly captivated has been given a sublimely moving human face in this chronological, episodic, dramatized narrative from award-winning graphic novelist Catel Muller (Ainsi soit Benoîte Groult, Adieu Kharkov, Lucie s’en soucie, Le Sang des Valentines, Kiki de Montparnasse, Joséphine Baker, Olympe de Gouges) and crime novelist, screenwriter, biographer and comics writer José-Louis Bocquet (Sur la ligne blanche, Mémoires de l’espion, Panzer Panik, Kiki de Montparnasse, Joséphine Baker, Olympe de Gouges, Anton Six). Here, Alice’s life is traced from cradle to grave in black-&-white “shorts”, concentrating on her family life and relationships, with her astounding energy, creativity and catalogue of innovations and successes acting as a mere spine to form an impression of the woman whose guiding motto was always “be natural”.

Entertaining, engaging and subtly informative, the book is supplemented by a vast supporting structure of extras, beginning with a heavily illustrated and highly informative ‘Timeline for Alice Guy’ incorporating pivotal events in the invention of cinema. That’s further augmented by ‘Biographical Notes’: 32 character portraits in prose and sketch form of the historical figures who also feature in this epic saga, as well as a Filmography of the movies researchers have since confirmed and acknowledged, and a Bibliography of films, documentaries and books about her.

If you love film, or comics, justice triumphant or just great stories, you really need to set some records straight and read this book.
© Casterman 2021. All rights reserved.

Vimanarama


By Grant Morrison & Philip Bond (Vertigo)
ISBN: 978-1-4012-0496-9 (TPB/Digital edition)

South Asian Heritage Month (SAHM) starts today, running, as it does every year, from 18th July to 17th August. We’ll be dropping the occasional new and old review that might be of added significance over that period and probably beyond if I can find enough books that qualify through content or creators. Let’s start with a certifiable classic…

Superbly aided and abetted by the brilliant art of Philip Bond, Grant Morrison’s classic modern theological soap opera fantasy Vimanarama is set in and around an “open all hours” corner shop in Bradford.

Here second son Ali is fretting because his arranged bride is due to arrive any moment. His future happiness and life’s success or failure is tied to a girl he has never even met but fears that he is utterly unsuited for and will inevitably disappoint. Therefore, he really hasn’t got time to worry about the massive hole that has opened up under the shop, or brother Omar’s severe injuries from falling down it, or even that the baby has wandered into it and found a lost outpost of Atlantis.

Forced to explore the incredible ancient and remarkably well-preserved under-Earth mega-metropolis, Ali is, however, pretty impressed by the very capable and newly-arrived Sophia. His intended bride has made her own way to the shop, and also sought to find the toddler… She’s beside Ali when the savage techno-demons – who had slumbered there for millennia – awake and escape, intent on undoing creation. She helps him awaken the godly Ultrahadeen. …And she’s beautiful.

The problem is that the leader of these lordly heroes instantly loves Sophia too, which could drastically impinge on the whole saving humanity thing, as well as interfering with Ali’s now eagerly anticipated nuptials. The god-like Ben Rama is really tall, really beautiful, and, let’s not forget, a god.

How the world is saved and Ali gets what he deserves is a gloriously exuberant romp, bright, colourful and very, very funny. I haven’t heard a cool media term to pigeon-hole this sort of cross culture comic with, and I’m not going to use any form of “Bollywood” derivative. You should just read this and make one up yourself. Or, if not that, you should just read this.

This very Vedic epic was originally seen as a 3-issue miniseries in 2005 and first collected as book a year later. The story is also available as half of a graphic double bill with Morrison & Bond’s anarchically surreal social comedy Kill Your Boyfriend. When I review that soon , you can either reread the above review again or just ignore it. As ever in this Cycle of Existence, the choice is yours (although our assorted destinies are already written)…
© 2005 Grant Morrison & Philip Bond. All Rights Reserved.

Joe and Azat


By Jesse Lonergan (NBM/ComicsLit)
ISBN: 978-1-56163-570-2 (TPB)

I’m writing this well in advance of publication, with the British media resolutely awash with the worst of all possible candidates for a new Prime Minister. That is of course excluding the one we still have – and cannot seem to pry loose from office. It’s actually comforting to remember that it could always be worse. Here’s a delicious example of a true tale with a hidden message…

Global traveller and cartoonist Jesse Lonergan (Flowers and Fade; Hedra) was born in Sacramento, California, raised in Saudi Arabi and Vermont and then spent two years as an American Peace Corps volunteer, before settling down as an artist and storyteller.

That stint was in the nation of Turkmenistan in the days when the Soviet Union’s collapse released many countries from seven decades of iron repression…

Granted autonomy and self-rule virtually overnight, a lot of Warsaw Pact countries didn’t fare well with instant democracy or Free Market Capitalism. In Turkmenistan, their new leader was also their old one.

Saparmurat Atayevich Niyazov became First Secretary of the Turkmen Communist Party in 1985, and was leader of the country until the 1991 coup and revolt that established an independent Turkmenistan. Then – as “Turkmenbashy” – he ruled as president until his sudden and suspicious death in 2006.

The election was on 21st June 1992 and he was the only candidate running, and in 1994 extended his term of office until 2002 through a plebiscite whose official result gave him 99.9% of the vote (because “everybody likes him”). In December 1999, Parliament  – all of whom he hand-picked – spontaneously appointed him President for Life…

As you’d expect, he was a real pip, renaming the days of the week after himself, adding portions of his autobiography to the official driving test requirements and using the nation’s entire budget to send a book of his poetry into space. In a pitifully arid country, he built a river through his capital city – because all great cities have rivers running through them. Images of the ruthless potentate were everywhere: it’s a shame nobody ever found oil in the country… oh wait. They did…?

Seriously though, if you admire the precept that “truth is stranger than fiction”, you will have as much fun reading his Wikipedia page as this superb, charmingly subtle tale of culture shock pretensions and national misapprehensions that begins as young Joe grapples with the outrageous differences between his (mostly) liberal and wealthy homeland and the rules, laws and ingrained prejudices of a newly liberated society still reeling from the scary potentials of liberty and personal autonomy.

Nervous and alone, the Yankee lad slowly finds a friend in the astonishingly upbeat and forward looking Azat: an ambitious Turkmen convert and eager zealot for “The American Way”. Subsequently, most of Joe’s time is spent futilely apologising and explaining what that term actually means, since current reality is as far removed from the US Movies Azat is addicted to as the decades of Russian propaganda he grew up with.

Becoming almost part of the family – as complex and dysfunctional as any western one – Joe is caught in the tidal wave of Azat’s enthusiastic aspirations and daily frustrations, but never seems able – or willing – to staunch or crush them, even though he knows how hopeless they ultimately are…

Poignant, bittersweet, with an end but no conclusion, this is a superbly understated graphic dissertation on the responsibilities and power of friendship, the toxicity of unattainable dreams and the unthinking cruelty of cultural imperialism and unchallenged tyranny. Illustrated in a magically simplistic and irresistibly beguiling manner, Joe and Azat is a delight for any reader searching for more than simple jokes and action. Reading this would actually be time very well spent and could easily change your outlook…
© 2009 Jesse Lonergan. All rights reserved.

Cyclops volume 1: Starstruck


By Greg Rucka, Russell Dauterman, Carmen Carnero, Terry Pallot & various (Marvel)
ISBN: 978-0-7851-9075-2 (TPB/Digital edition)

When mutant genius Henry McCoy learned he was dying, he used time-travel tech in a last-ditch attempt to give his life meaning. Seeking to prevent an inter-species war, he brought the young, naive X-Men of his own youth into the future to reason with his radicalised former comrade Scott Summers, praying the still idealistic and hopeful teens could divert Mutant Enemy Terrorist No. 1 from his path of doctrinaire madness…

The gamble paid off in all the wrong ways. Rather than shocking modern day Cyclops back to his senses, the confrontation hardened the renegade’s heart and strengthened his resolve. Moreover, after McCoy the younger somehow cured his older self, he and the rest of the X-Kids were trapped in their own future and began gradually defecting to the fundamentalist team…

Eventually, the temporally misplaced First Class all ended up living with the elder Cyclops’ crew, but everything changed after Gladiator of the Shi’ar realised that Jean Grey AKA Marvel Girl – and future host of the cosmic force known as the Phoenix – was back. The alien overlord rashly attempted to abduct and execute her for the crimes of her older self…

The insane pre-emptive punishment plan was foiled by an assembly of X-Men, Guardians of the Galaxy and intergalactic buccaneers Hepzibah, Ch’odRaza Longknife and insectoid medical wizard Sikorsky – collectively known as The Starjammers.

During that cosmic conflict, 16-year-old Scott met his believed-dead dad Christopher Summers, now called Corsair and undisputed leader of the cosmic privateers. When the mutant heroes returned to Earth, Scott chose to remain in space with the father he had spent most of his brief life assuming killed in a plane crash…

Scripted by Greg Rucka and illustrated by Russell Dauterman, Carmen Carnero & Terry Pallot, stellar saga Starstruck collects issues #1-5 of Cyclops: (July-November 2014), following the chronal castaway to the ends of the universe and even further into uncharted emotional territory…

The story begins as the still shell-shocked teen spends some time in hard vacuum with his dad’s exotic paramour Hepzibah. Together they are testing his new spacesuit, which allows him to fire his fearsome optic blasts safely through his helmet. That and reminiscing about how he got here and revelling in the sheer majesty of the intergalactic firmament, of course…

For most of his career Scott Summers has been capable and competent but also dour, grim, despondent and simply no fun at all. Here, however, we get to see the true hero he always was, whilst also following a nervous, unsure kid hungry for affirmation and still capable of ingenuous wide-eyed wonder.

That’s never more ably demonstrated than when his attempts to write a letter to Jean (the girl everybody in the future tells him he will marry and lose) are interrupted by an attack on the ship. The Starjammers are wanted by almost every empire and ruling authority in the universe, but this ambush by the scurrilous Brotherhood of Badoon is easily repulsed and only results in the freebooters capturing their attackers’ vessel primarily intact…

Not so easily handled is the growing gulf between Scott and Corsair. The boy simply cannot accept why his father would allow him – and indeed his future self – to believe he was dead for decades…

The grizzled star-pirate thinks he has a solution. Giving Scott a sword liberated from the vessel (apparently a crucial piece of kit for any space-farer regularly indulging in close combat) Corsair suggests a father-and-son vacation: a few months tooling around the galaxies in their newest prize, just getting to know each other…

At first the grand tour is all mind-bending exploration and eye-popping alien encounters, but eventually Scott starts seeing a disturbing pattern to Corsair’s actions and arrives at a ghastly conclusion. His dad is a drug addict and their numerous stopovers in quirky cosmic bazaars and seamy sidereal marketplaces are just opportunities to restock his personal pharmacopoeia…

One such jaunt introduces the kid to unlikely barkeeper/crimelord Baroque and leads Scott into a potentially life-changing VR encounter with a svelte and sexy alien temptress named Vass. Sadly, anything he might have learned is promptly forgotten when a merciless multi-species band of bounty hunters corners the father-&-son team.

These wily thief-takers are utterly unprepared for Cyclops’ optic blasts, however, and the humans get away relatively unscathed… except for Corsair’s latest “stash”…

The next crisis occurs soon after as the Badoon ship catastrophically malfunctions, stranding them on an isolated planetoid. Painfully scouring through crash wreckage later, Scott discovers a tracking device – now destroyed – and finally confronts his father about his addiction.

He is doubly appalled when Corsair shamefully reveals that rather than buying narcotics, he’s been visiting every criminal dive in creation to score universally-proscribed nanite tech: the only thing currently keeping him alive…

Stranded on a primitive mudball filled with predators becoming increasingly less cautious and more hungrily curious, Scott at last learns of his unsuspected brother Vulcan: a mutant who seized control of the Shi’ar Empire, sparked intergalactic wars and killed their father…

Of course, his devoted comrades refused to leave Corsair dead, and petitioned enigmatic cult the Shrouded to restore him. The cloaked wonders succeeded, but their cure required constant and illicit maintenance…

Days pass and the last dregs of the contraband chemicals are used, whilst fading father and estranged son grow closer: to the point where they unite to deal with the voracious bird-things stalking them. As Corsair impatiently strives to teach his son everything he’ll need to survive the decades he might be alone on the planetoid, the boy enacts a desperate scheme to save them both. The first step is repairing that fractured tracking device and luring the bounty hunters to their current location…

Everything goes according to plan and the hunters become the hunted, but at a critical moment Scott, seemingly swayed by the blandishments of the mercenaries’ female slave, sells his own dad out.

What happens next proves the boy hero’s astonishing tactical genius and saves everyone’s lives – if not necessarily their honour…

Heart-warming, thrilling, funny and astoundingly action-packed, Cyclops: Starstruck combines cosmic intrigue and dashing derring-do with solid characterisation and wild blue yonder wonderment, and will delight any fan of cosmically light-hearted Marvel Movies like Guardians of the Galaxy or Thor: Ragnarok.

What more could any wide-eyed, entertainment-starved child of the wondering stars want?
© 2014 Marvel Characters, Inc. All rights reserved.

Superman vs Zod


By Robert Bernstein, Cary Bates, Steve Gerber, Geoff Johns, Richard Donner, George Papp, Curt Swan, Alex Saviuk, Rick Veitch, Rags Morales & various (DC Comics)
ISBN: 978-1-4012-3849-0 (TPB/Digital edition)

Superman is comics’ champion crusader: the hero who heralded a whole genre. In the decades since his spectacular launch in April 1938 (cover-dated June), one who has survived every kind of menace imaginable. With this in mind it’s tempting and very rewarding to gather up whole swathes of his prodigious back-catalogue and re-present them in specifically-themed collections, such as this fun but far from comprehensive chronicling of someone who’s become his latter-day Kryptonian antithesis: a monstrous militaristic madman with the same abilities but far more sinister values and motivations.

For fans and comics creators alike, continuity can be a harsh mistress. These days, when maintaining a faux-historical cloak of rational integrity for the made-up worlds we inhabit is paramount, the greatest casualty of the semi-regular sweeping changes, rationalisations and reboots is those terrific tales which suddenly “never happened”.

The most painful example of this – for me at least – was the wholesale loss of the entire charm-drenched mythology that had evolved around Superman’s birthworld in the wonder years between 1948 and 1986. Happily, DC post Future State and Infinite Frontier is far more inclusive and all-encompassing…

Silver Age readers buying Superman, Action Comics, Superman’s Girlfriend Lois Lane, World’s Finest Comics and Superman’s Pal Jimmy Olsen (not forgetting Superboy and Adventure Comics) would delight every time some fascinating snippet of information was revealed. We spent our rainy days filling in the incredible blanks about the lost world through the delightful and thrilling tales from those halcyon publications.

Thankfully DC was never as slavishly wedded to continuity as its readership and understood that a good story is worth cherishing. This captivating compilation gathers material from Adventure Comics #283, Action Comics #473, 548-549, DC Comics Presents #97 and Action Comics Annual #10; spanning 1961-2007), re-presenting appearances both landmark and rare, current and notionally non-canonical featuring Kryptonian warlord and arch-nemesis General Dru-Zod, crafted by so many brilliant writers and artists who have contributed to the mythology of the Man of Tomorrow over the years.

Naturally this terrific tome begins with the first appearance – brief and incidental though it was – of the warrior who tried to conquer Krypton with an army of Bizarro-like clonal “inorganisms”. ‘The Phantom Superboy’ – by Robert Bernstein & George Papp – was lead feature in Adventure Comics #283 (cover-dated April 1961), describing how a mysterious alien vault smashes to Earth and the Smallville Sensation finds sealed within three incredible super-weapons built by his long-dead dad Jor-El.

There’s a disintegrator gun, a monster-making de-evolutioniser and a strange projector that opens a window into an eerie, timelessly dolorous dimension of stultifying intangibility. However, as Superboy reads the history of the projector – used to incarcerate Krypton’s criminals such as Dr. Xadu and the traitorous General – an implausible accident traps him inside the Phantom Zone and only by the greatest exercise of his mighty intellect does he narrowly escape…

Although there were plenty more appearances of the Red Sun Rebel, we jump here to ‘The Great Phantom Peril’ from Action Comics #473 (July 1977, by Cary Bates, Curt Swan & Tex Blaisdell) for the concluding chapter in a 3-issue tale introducing sadistic psycho-killer Faora Hu-Ul.

In this instalment, the male-hating escapee engineers freedom for all her ghostly companions, leaving criminal Kryptonians running riot on Earth. Thankfully, foresighted Superman has contrived to place all humanity in the Phantom Zone even as the prisoners explosively exited it…

Again no more than a bit-player, Zod was left to shout empty threats and wreck property until the ingenious Man of Steel turned the tables on his foes and banished them all back behind intangible bars once again…

He played a far more important role in the next epic. ‘Escape from the Phantom Zone!’ (Action Comics #548 October 1983) was the first part of a 2-issue yarn by Bates, Alex Saviuk, Vince Colletta & Pablo Marcos: an engaging if improbable saga of cosmic vengeance as a race of primordial plunderers discovered the dead remains of Argo City, hurled intact into space when the planet exploded and birthplace of Superman’s cousin Kara Zor-El AKA Supergirl. The starfarers gleefully realised that there was at least one Kryptonian left in the cosmos and started searching…

The alien marauders were Vrangs, savage slavers who had conquered Krypton in eons past and brutally used the primitive populace to mine minerals too toxic for the aliens to handle. Krypton’s greatest hero was Val-Lor, who died instigating the rebellion which drove off the Vrangs and prompted the rise of a super-scientific civilisation.

All Kryptonians developed an inbred hatred of Vrangs, and when Phantom Zone prisoners Jax-Ur, Professor Va-Kox, Faora and General Dru-Zod observe their ancestral oppressors from the stark and silent realm of nullity that had been their drearily, unchanging, timeless jail since before Krypton perished, they swore to destroy them. If their holy mission also allowed the Kryptonian outcasts to kill the hated son of the discoverer of the eerie dimension of stultifying intangibility, then so much the better…

Using the psycho-active properties of Jewel Kryptonite – a post-cataclysm isotope of the very element poisonous to Vrangs – a quartet of Zoners break-out and head to Earth for vengeance… but upon whom?

Soon after, Clark Kent, still blithely unaware of his peril, investigates a citizens’ defence group that has sprung up in Metropolis in response to a city-wide rash of petty crimes. ‘Superman Meets the Zod Squad’ (Action Comics #549) as Zod, Faora, Tyb-Ol and Murkk infiltrate human society and bide their time, while the Man of Steel and Lois Lane are most concerned with how these “White Wildcats” can afford to police neighbourhoods with jet-packs and martial arts skills unknown on Earth…

Uncovering militarist maniac Zod behind the scheme, Superman is astounded when the Kryptonians surrender, offering a truce until their ancient mutual enemies are defeated.

…And that’s when the Vrangs teleport the Man of Steel into their ship, exultant that they now possess the mightiest slave in existence.

Moreover, there are four more potentially priceless victims hurtling up to attack them, utterly unaware in their blind rage and hatred that the Vrangs have a weapon even Kryptonians cannot survive…

This clever, compulsive thriller of cross, double and even triple-cross is a fabulously intoxicating, tension-drenched treat blending human foibles with varying notions of honour, and shows that even the most reprehensible villains may understand the value of sacrifice and the principle of something worth dying for…

In 1986 DC celebrated its 50th year with the groundbreaking, Earth-shattering Crisis on Infinite Earths by radically overhauling its convoluted multiversal continuity and starting afresh. All the Superman titles were cancelled or suspended pending this back-to-basics reboot courtesy of John Byrne, allowing the opportunity for a number of very special farewells to the old mythology.

One of the most intriguing and challenging came in the last issue of team-up title DC Comics Presents: specifically #97 (September 1986) wherein ‘Phantom Zone: the Final Chapter’ – by Steve Gerber, Rick Veitch & Bob Smith – offered a creepy adieu to a number of Superman’s greatest foes and concepts…

Tracing Jor-El’s discovery of the Phantom Zone through to the impending eradication of the multiverse, this tale reveals that the dread region of nullity was in fact sentient and had always regarded the creatures deposited within as intruders.

Now as cosmic chaos ensues the entity Aethyr, served by Kryptonian mage Thul-Kar, causes the destruction of the Bizarro World and deification/corruption of Fifth Dimensional pest Mr. Mxyzptlk as well as the subsequent crashing of green-glowing Argo City on Metropolis.

As a result Zod and his fellow immaterial inmates are freed to wreak havoc upon Earth until the now-crystalline pocket dimension merges with and absorbs the felons, before implausibly abandoning Superman to face his uncertain future as the very Last Son of Krypton…

This compilation concludes with a thoroughly modern reinterpretation of General Zod from Geoff Johns, Richard Donner, Rags Morales & Mark Farmer from Action Comics Annual #10 in 2007.

Blending elements of the 1978 filmic Superman franchise (and starring Zod, Ursa and Non as seen in Superman: the Movie and Superman II),‘The Criminals of Krypton’ reveal that their lost world was no utopian paradise in its final days and how its ruling Science Council silenced Jor-El’s mentor and kept word of the impending planetary explosion quiet by operating on Non’s brain…

Although pacifistic Jor-El chose to argue his position from within the strictures of the Council, his impatient converts Zod and Ursa tried to seize control of the government to save the unwary citizens, forcing the head of the House of El to exile (or perhaps save?) them from the cataclysm to come…

Superman has proven to be all things to all fans over his decades of existence, and with the character again undergoing another radical overhaul, these timeless tales of charm and joy and wholesome wit (accompanied by classic covers from Papp, Swan, Neal Adams, Gil Kane, Veitch & Smith) are more necessary than ever: not just as a reminder of great tales of the past but as an all-ages primer of wonders still to come…
© 1961, 1977, 1983, 1986, 2007, 2013 DC Comics. All Rights Reserved.

Turok Son of Stone Archives volume 1


By Gaylord DuBois Ray Bailey, Bob Correa, Jack Abel, Vince Alascia & various (Dark Horse Books)
ISBN: 978-1-59582-155-3 (HB)

By simply never signing up to the draconian overreaction of the bowdlerizing Comics Code Authority, in the late 1950s Dell became the company for life and death thrills, especially in the arena of traditional adventure stories. If you were a kid in search of a proper body count instead of flesh wounds, you went for Tarzan, Roy Rogers, Tom Corbett and their ilk. That’s not to claim that the West Coast outfit were gory, exploitative sensationalists – far from it – but just that the writers and editors knew that fiction – especially kid’s fiction – needs a frisson of danger to make it work.

That was never more aptly displayed than in the long-running cross-genre saga of two Native Americans trapped in a world of sabretooth tigers, cavemen and dinosaurs…

Printing giant Whitman Publishing had been producing their own books and comics for decades through their Dell and Gold Key imprints, rivalling and often surpassing DC and Timely/Marvel at the height of their powers. Famously, they never capitulated to the wave of anti-comics hysteria which resulted in the crippling self-censorship of the 1950s and Dell Comics never displayed the Comics Code Authority symbol on their covers or sought the organization’s nanny-like approval.

They never needed to: their canny blend of media and entertainment licensed titles were always produced with a family market in mind and their comics’ creative staff took their editorial stance from the mores of the filmic Hayes Code and burgeoning television industry.

Like the big and little screen, they enticed but never shocked: keeping contentious social issues implicit instead of tacit. It was a proven case of “violence and murder are fine, but never, ever titillate.”

Moreover, the majority of their adventure comics covers were high quality photographs or paintings – adding a stunning degree of authenticity and realism to even the most outlandish of concepts for us wide-eyed waifs in need of awesome entertainment.

Dell hit the thrill jackpot as the censorship debacle hit its peak, by combining a flavour of westerns with monster lizards: after all what 1950s kid could resist “Red Indians” vs Dinosaurs?

Debuting in Four-Color Comics #596 (October/November 1954) Turok, Son of Stone told of two plains warriors hunting in the wilderness North of the Rio Grande when they became lost in a huge cave-system. They eventually emerged into a lost valley of wild men and antediluvian beasts and would spend the next 26 years (a total of 125 issues) wandering there, seeing sights and doing things kids of all ages would happily die for.

Despite solid claims from historian Matthew H. Murphy and comics legend Paul S. Newman (who definitely scripted the series from #9 onwards) Son of Stone was almost certainly created and first written by Dell’s editorial supremo Gaylord DuBois, and this magnificent hardcover collection gathers both Four Color try-outs (the second originally appearing in #656, October/November 1955) and thereafter issues #3-6 of an eponymous solo title.

Dell had one of the most convoluted numbering systems in comics collecting, and successive appearances in the try-out title usually – but not always – corresponded to eventual early issues of a solo series. Therefore FC #596 is Turok #1, FC #646 became #2 and the series proper began with #3. It isn’t always that simple though: after 30-odd Donald Duck Four Colors, Donald Duck proper launched his own adventures with #26!

Go figure… but just not now…

Set sometime in the days before Columbus stumbled upon America, Turok is a full brave mentoring a novice lad named Andar (apparently the original concept called for two teens, with the mature warrior originally a boy called Young Hawk). In ‘The World Below’ (limned by Rex Maxon), the hunters become lost while exploring Carlsbad Caverns, New Mexico (DuBois was a frequent visitor to that fabulous subterranean site) and after days lost and wandering, they emerge into a vast, enclosed valley where they are menaced by huge creatures they never dreamed could exist.

In ‘The Terrible Ones’ they encounter beast-like cavemen and discover a way to make their puny arrows potent against the colossal cats, wolves and lizards that make human life spans so brief in this incredible world. In return they teach the ape-men the miracle of archery…

One year later, Four Color #656 opened on the morning after in ‘The Mystery of the Mountain’ as caveman Lanok helps Turok and Andar solve a grisly disappearance before the newcomers become lost once more in the great caverns. Eventually emerging at a far distant point of the lush valley, they are befriended by another tribe; one composed only of women and children. The technologically advanced modern visitors helped the primitives recover their men-folk in ‘The Missing Hunters’ and come tantalizingly close to escaping the sunken world forever before their hopes are cruelly dashed…

The format was set and successful. With Turok, Son of Stone #3 (March-May 1956) the pair began decades of constant wandering, seeking escape from the valley, encountering a fantastic array of monsters and lost tribes to help or fight, and illustrated by a succession of artist which included Ray Bailey, Bob Correa, Jack Abel & Vince Alascia.

‘The Exiled Cave Men’ saw them find their way back to Lanok, whose tribe had lately been driven from their home by a gigantic tyrannosaur. As well as helping them find new digs, Andar and Turok give them a further short and profitable lesson in cutting edge weaponry.

Of course the natives didn’t call it a tyrannosaur. The absolute best thing about this glorious series is the imaginative names for monsters. Moreover, although cavemen might have called T. Rexes “Runners”, Allosaurs “Hoppers” and Pterosaurs “Flyers”, whilst generally referring to giant lizards as “Honkers”, us kids knew all the proper names for these scaly terrors and felt pretty darn smug about it…

Relocated to an island in a great lake, Lanok’s tribe marvelled at the coracles and canoes Turok builds to explore its tributaries as ‘Strange Waters’ follows the homesick braves to another section of the valley with even stranger creatures.

Issue #4 opened with ‘The Bridge to Freedom’, finding Turok and Andar escaping the valley, only to turn back and help Lanok, whilst ‘The Smilodon’ pits the reunited trio against the mightiest hunter of all time as a sabretooth tiger takes an unrelentingly obsessive interest in how they might taste…

‘The River of Fire’ opened #5 as geological turbulence disrupted the valley, causing beasts to rampage and forcing Lanok’s tribe to flee from volcanic doom, whilst ‘The Secret Place’ sees Turok and Andar suffer from the jealous rage of the tribe’s slighted shaman. Of course, the witch-doctor turns out to be his own worst enemy…

Issue #6 (December 1956-February 1957) began with an inevitable but fabulously rewarding and cathartic clash as the wanderers face ‘The Giant Ape’; a King Kong-inspired romp with a bittersweet sting before Turok’s initial collected outing ends with ‘The Stick Thrower’ wherein a monkey-like newcomer introduces the lost boys to the magic of boomerangs and the pernicious wilfulness of mastodons…

But that’s not all! For sundry commercial reasons comic books were compelled to include at least three features per issue at this period, so this selection concludes with recovered text vignette ‘Aknet Becomes a Man’ and, just to be safe, ‘Lotor’: a natural history strip starring a wily raccoon looking to feed his brood, despite the best efforts of giant bullfrogs and hungry allosaurs…

With a rapturous introduction from artistic superstar/dino-buff William Stout, plus assorted fact-features that graced the original issues (‘The Dinosauria’, ‘The Ichthyosaurs’, ‘The Smilodon’, ‘The Mastodon’, ‘Turok’s Lost Valley’ and ‘Prehistoric Men’), this is a splendid all-ages adventure treat that will enrapture and enthral everybody who ever wanted to walk with dinosaurs… and Mammoths and Moas and…

Now, if we can only convince the current rights-holders to sanction a fresh release of this and its companion volumes – either physically and/or digitally – we could all travel back and get lost again in the primal Garden of action/adventure Eden…
™ & © 2009 Random House, Inc. Under license to Classic Media, Inc., an Entertainment Rights Company. All rights reserved.