Showcase presents Green Lantern volume 2


By John Broome, Gardner Fox, Gil Kane & various (DC Comics)
ISBN13: 978-1-4012-1264-3

As the Emerald Crusader entered his fourth year (which is how this second superb collection, reprinting issues #18 to 38 of the Silver Age series kicks off) the concept of the superhero was firmly reestablished among the buying public and there was no shortage of gaudily clad competition. The better books survived by having something a little “extra”. With Green Lantern that was primarily the superb scripts of John Broome and Gardner Fox and the astounding drawing of Gil Kane, whose dynamic anatomy and deft page design was maturing with every page he drew, but the concept itself was also a provider of boundless opportunity.

Other heroes had extraterrestrial, other-dimensional and even trans-temporal adventures, but the valiant champion of this series was also a cop: a lawman working for the biggest police force in the entire universe. As such his support team was necessarily composed of some the brightest talents in American comics. Green Lantern #18 (January 1963) led with ‘The World of Perilous Traps!’ by John Broome, regular penciller Gil Kane and inker Joe Giella who teamed to produce another cracking, fast paced thriller featuring the renegade GL Sinestro, whilst Mike Sekowsky penciled Kane’s layouts for the intriguing ‘Green Lantern Vs. Power Ring’ as Broome engineered a startling duel when hobo Bill Baggett took control of the Green Ring, necessitating a literal battle of wills for it power.

Green Lantern #19 saw the return of ultra-nationalist villain Sonar in ‘The Defeat of Green Lantern!’ (Broome, Kane & Giella) a high-energy cosmic duel nicely counter-pointed by the whimsical crime-caper ‘The Trail of the Horse-and-Buggy Bandits!’ by the same team, wherein a little old lady’s crossed phone line led the Emerald Gladiator into conflict with a passel of canny crooks. Issue #20 ‘Parasite Planet Peril!’ by Broome, Kane and Murphy Anderson reunited GL with the Flash in a full-length epic to foil a plot to kidnap human geniuses.

One of the DCU’s greatest menaces debuted in #21’s ‘The Man who Mastered Magnetism’. Broome created a world-beater in the duel-personality villain Doctor Polaris for Kane and Giella to draw, whilst ‘Hal Jordan Betrays Green Lantern!’ is the kind of action-packed, clever puzzle-yarn that Gardner Fox always excelled at, especially with Anderson’s stellar inks to lift the art to a delightful high.

Fox also scripted the return of diabolical futurist villain Hector Hammond in ‘Master of the Power Ring!’ (Giella inks) whilst Broome turned his hand to a human-interest story with the Anderson-inked ‘Dual Masquerade of the Jordan Brothers!’ as GL played matchmaker, trying to convince his future sister-in-law that her intended was in fact Green Lantern!

‘Threat of the Tattooed Man!’ kicked off #23, the first all-Fox scripted issue and the start of Giella’s tenure as sole inker, as the Ring-Slinger tackled a common thief who lucked into the eerie power to animate his skin-ink and ‘The Green Lantern Disasters’ took the hero off-world to rescue missing comrade Xax of Xaos, a insect member of the GL Corps. Issue #25 featured the first appearance of ‘The Shark that Hunted Human Prey!’ (Broome) wherein an atomic accident evolved the ocean’s deadliest predator into a psychic fear-feeder whilst ‘The Strange World Named Green Lantern!’ (Broome again) found the Emerald Crusader trapped on a sentient and lonely planet that craved his constant presence…

Green Lantern #25 featured Fox’s full-length thriller ‘War of the Weapon Wizards!‘ as GL fell foul of the lethally persistent Sonar and his silent partner-in-crime Hector Hammond, whilst Hal Jordan’s girlfriend Carol Ferris once more transformed into an alien queen determined to beat him into marital submission in ‘Star Sapphire unmasks Green Lantern!’– a witty cracker from Fox who also scripted the superb ‘World Within the Power Ring!’ as the hero battled an extraterrestrial sorcerer imprisoned within his ring by his deceased predecessor!

Fox’s super-scientific crime thriller ‘Mystery of the Deserted City!’ led in issue #27 whilst Broome charmed and alarmed with ‘The Amazing Transformation of Horace Tolliver!’, as Hal learned a lesson in who to help – and how. No prizes for guessing who – or what – menace returned in #28’s ‘The Shark Goes on the Prowl Again!’, but big applause if you can solve the puzzle of ‘The House that Fought Green Lantern’, both engaging romps courtesy of writer Fox whilst Broome added to his tally of memorable villain creations with the debut of Black Hand – the Cliché Criminal – who misappropriated a portion of GL’s power in ‘Half a Green Lantern is Better than None!’ as well as scripting a brilliant alien invader tale in ‘This World is Mine!’

This issue, #29, is doubly memorable as not only does it feature a rare – for the times – Justice League cameo (soon to be inevitable – if not interminable – as comics continuity became an unstoppable force in all companies’ output) but also because the incredibly talented Sid Greene became the regular inker.

Issue #30 featured two more Broome tales; the dinosaur attack thriller ‘The Tunnel through Time!’ and a compelling epic of duty and love as Katma Tui, who replaced the renegade Sinestro learned ‘Once a Green Lantern… Always a Green Lantern!’ The same writer also provided the baffling mystery ‘Power Rings for Sale!’ and the tense Jordan Brothers thriller ‘Pay Up – or Blow Up!’ whilst Fox handled all of #32, the tantalizing crime caper ‘Green Lantern’s Wedding Day!’ and the trans-galactic Battle Royale ‘Power Battery Peril!’

Nefarious villain Dr. Light decided to pick off his enemies one by after his defeat in Justice League of America #12 (see Showcase presents Justice League of America volume 1). His attempts in various member’s home titles reached GL with #33, but here too he got a damned good thrashing in ‘Wizard of the Light Wave Weapons!’, whereas the thugs in the back-up yarn, as well as giving artist Gil Kane another excuse to show his love of and facility with movie gangster caricatures, came far to close to ending the Emerald Gladiator’s life in ‘The Disarming of Green Lantern!’

Fox had by this time become lead writer and indeed wrote all the remaining stories in this volume. ‘Three-Way Attack against Green Lantern!’ in #34 was another full-length cosmic extravaganza as Hector Hammond discovered the secrets of the Guardians and launched an all-out assault on our hero, whilst both scripts in #35; costumed villain drama ‘Prisoner of the Golden Mask!’ and brain-swop spy-saga ‘The Eagle Crusader of Earth!’ looked much closer to home for their abundance of thrills, chills and spills.

GL #36 cover-featured the captivatingly bizarre ‘Secret of the Power-Ringed Robot!’ (how can you resist a tale that is tag-lined “I’ve been turned into a robot… and didn’t even know it!”?) and followed that all-action conundrum with the incredible tale of Dorine Clay; a young lady who was the last hope of her race against the machinations of the dread alien Headmen in ‘Green Lantern’s Explosive Week-End!’

Physical combat had been gradually overtaking ring magic in the pages of the series and #27’s ‘The Spies who “Owned” Green Lantern!’ despite being a twist-heavy drama of espionage and intrigue was no exception, whilst the second story ‘The Plot to Conquer the Universe!’ pitted the Emerald Crusader against Evil Star, a foe both immortal and invulnerable, which gave the hero plenty of reasons to lash out in spectacular, eye-popping manner.

Green Lantern teamed with fellow corpsman Tomar Re to battle ‘The Menace of the Atomic Changeling!’ in a brilliant science fiction escapade and the issue (#38 if you’re still counting) as well as this terrific volume concludes with ‘The Elixir of Immortality!’ as criminal mastermind Keith Kenyon absorbed a gold-based serum to become a veritable superman. He might have been immune to Ring Energy (which can’t affect anything yellow, as eny Fule kno) but eventually our hero’s flashing fists brought him low – a fact he never forgot on the many occasions he returned as the merciless master criminal Goldface…

The increasingly vast scope of these tales would become a cornerstone of the greater DC Universe and the incredibly animated, dynamic art of Gil Kane transformed how action comics were drawn. These stories changed comics storytelling forever and they’re still some of the most entertaining and mesmerising reads in all superhero fiction. What more do you need to know…?

© 1963, 1964, 1965, 2007 DC Comics. All Rights Reserved.

Essential Spider-Man volume 3


By Stan Lee, John Romita & various (Marvel)
ISBN 0-7851-0658-8

The rise and rise of the wondrous web-spinner continued and even increased pace as the 1960s progressed, and by the time of the tales in this third spectacular volume of black and white reprints (collecting the contents of Amazing Spider-Man #44-68) Peter Parker and friends were on the way to being household names as well as the darlings of college campuses and the media intelligentsia.

The Marvel merriment begins with the return of a tragedy-drenched old foe as Stan Lee and John Romita reintroduced biologist Curt Conners in #44’s (Jan 1967) ‘Where Crawls the Lizard!’ The deadly reptilian marauder threatened Humanity itself and it took all of the wall-crawler’s resourcefulness to stop him in the concluding ‘Spidey Smashes Out!’

Issue #46 introduced an all-new menace in the form of seismic super-thief ‘The Sinister Shocker!’ whilst ‘In the Hands of the Hunter!’ brought back a fighting mad Kraven to menace the family of Peter Parker’s friend Harry Osborn. Apparently the obsessive big-game hunter had entered into a contract with Harry’s father (the super-villain Green Goblin until a psychotic break turned him into a traumatised amnesiac) and now he wanted paying off…

Luckily Spider-Man was on hand to dissuade him, but it’s interesting to note that at this time the student life and soap-opera sub-plots became increasingly important to the mix, with glamour girls Mary Jane Watson and Gwen Stacy (superbly delineated by the masterful Romita) as well as former bully Flash Thompson and the Osborns getting as much or more “page-time” as Aunt May or the Daily Bugle staff, who had previously monopolised the non-costumed portions of the ongoing saga.

Amazing Spider-Man #48 introduced Blackie Drago a ruthless thug who shared a prison cell with one of the wall-crawler’s oldest foes. At death’s door the ailing super-villain revealed his technological secrets, enabling Drago to escape and master ‘The Wings of the Vulture!’ Younger, faster, tougher the new Vulture defeated Spider-Man and in #49’s ‘From the Depths of Defeat!’ battled Kraven the Hunter until a reinvigorated arachnid stepped in the thrash them both.

Issue #50 introduced one of Marvel’s greatest villains in the first of a three part yarn that saw the beginnings of romance between Parker and Gwen Stacy and the death of a cast member, re-established Spidey’s war on cheap thugs and common criminals (a key component of the hero’s appeal was that no criminal was too small for him to bother with) and saw a crisis of conscience force him to quit in ‘Spider-Man No More!’ only to return and be trapped ‘In the Clutches of… the Kingpin!’ before tragically triumphing in ‘To Die a Hero!’ This gang-busting triptych saw Romita relinquish the inking of his art to Mike Esposito (moonlighting from DC as Mickey DeMeo).

Another multi-part saga began in #53 with ‘Enter: Dr. Octopus’ as the many-tentacled madman tried to steal a devastating new piece of technology, but after being soundly defeated the madman went into hiding as a lodger at Aunt May’s house in ‘The Tentacles and the Trap!’, regrouped and succeeded in ‘Doc Ock Wins!’ and even convinced a mind-wiped Spider-Man to join him before the astonishing conclusion in ‘Disaster!’

Shell-shocked and amnesiac, Spider-Man was lost in New York in #57 (with lay-outs by Romita, pencils from the reassuring reliable Don Heck and inking by DeMeo) until he clashed with Marvel’s own Tarzan clone in ‘The Coming of Ka-Zar!’ whilst in the follow-up ‘To Kill a Spider-Man!’ vengeance-crazed roboticist Professor Smythe convinced J. Jonah Jameson to finance another mechanical Spider-Slayer…

In Amazing Spider-Man #59 the hero returned his attention to sinister street-crime in ‘The Brand of the Brainwasher!’ as a new mob-mastermind began to take control of the city by mind-controlling city leaders and prominent cops – including Gwen Stacy’s dad. The drama continued as the mastermind was revealed to be one of Spidey’s old foes in ‘O, Bitter Victory!’ before the concluding part ‘What a Tangled Web We Weave…!’ saw our hero save the day but still stagger away more victim than victor…

‘Make Way for …Medusa!’ in #62 is a fresh change-of-pace yarn as the wall-crawler stumbled into combat with the formidable Inhuman due to the machinations of a Madison Avenue ad man, whilst ‘Wings in the Night!’ in #63 saw the old Vulture return to crush his usurper Blackie Drago, and then take on Spidey for dessert. The awesome aerial angst concluded with ‘The Vultures Prey’ which led to another art-change (from Heck and DeMeo to the sumptuous heavy lines of Jim Mooney) in #65 as Spider-Man was arrested and had to engineer ‘The Impossible Escape!’ from a Manhattan prison, foiling as mass jailbreak along the way.

The psychotic special-effects mastermind returned seeking loot and vengeance in #66’s ‘The Madness of Mysterio!’ (by Romita, Heck and DeMeo) which ended in an all-out action-packed brawl (rendered by Romita and Mooney) entitled ‘To Squash a Spider!’ This volume closes with a small tale that acts as a prologue for a greater epic to come. In ‘Crisis on the Campus!’ scripter Lee tapped into the student unrest of the times in a clever tale of fantastic skulduggery. One of Peter Parker’s tutors was deciphering an ancient tablet, unaware that the Kingpin wanted it for the world-shaking secrets it held. And such a ruthless manipulator would have no qualms in fomenting a bloody riot to mask his theft of the artefact…

Spider-Man became a permanent unmissable part of many teenagers’ lives at this time and did so by living a life as close to theirs as social mores and the Comics Code would allow. Blending cultural authenticity with beautiful art, and making a dramatic virtue of the awkwardness, confusion and sense of powerlessness that most of the readership experienced daily, resulted in an irresistibly intoxicating read, delivered in addictive soap-opera instalments, but none of that would be relevant if the stories weren’t so compellingly entertaining. This book is Stan Lee’s Marvel and Spider-Man at their peak.

© 1967, 1968, 1969, 1998, 2009 Marvel Characters, Inc. All Rights Reserved.

New Avengers: Illuminati


By Brian Michael Bendis, Brian Reed, Jim Cheung & various (Marvel)
ISBN: 978-0-7851-2436-8

The remodeling of the Avengers franchise continued and expanded with this tale (originally released as the five part miniseries New Avengers: Illuminati) wherein the intellectual and factional powerhouses of the Marvel Universe form a clandestine cabal to guide and dictate the future of the world.

Writers Bendis and Reed spin back to the end of the Kree-Skrull War (relatively recent in story-terms but the epic from Avengers #89-97 was first published in 1971-1972) as a battle between intergalactic rivals nearly destroyed our world. And here the story begins with Charles Xavier of the mutant X-Men, Black Bolt of the Inhumans, Namor the Sub-Mariner, Iron Man of the Avengers, the mystic Doctor Strange and Reed Richards of the Fantastic Four materialize in the Skrull throne room to threaten the recently defeated emperor, warning him that no further attacks on Earth would be tolerated.

The confrontation leads to massive bloodshed (an attitudinal and moral shift that would appal older fans) before the earthlings are captured and intensively “studied” by the shape-shifting aliens. Although the humans eventually escape back to Earth the damage has been done; the Skrulls will never rest until our world is theirs and now they have a keen understanding of all types of Terran super-humanity…

Safe on Earth the elite star-chamber of champions resolve to meet whenever necessity dictates: the next recorded incidence being after the Thanos Quest/Infinity Gauntlet affair (1991 for us) as the heroes brave overwhelming terror and temptation whilst trying to put six gems which can control all of time, space and reality beyond harms reach. The third mission deals with the secret origin and final fate of the Beyonder (Secret Wars I and II – 1984-1986) whilst the fourth tale is a more intimate exploration as this disparate group of older men discuss love and loss whilst deciding the fate of Kree invader Marvel Boy who had declared open war against all of humanity.

The final chapter leads into and kicks off the publishing event Secret Invasion (2008). The cabal fragments when Iron Man reveals that Skrulls have replaced an unknown number of Earth’s super-humans as a direct result of their failed first mission. The shape-changing invaders are not only undetectable even to Professor X’s telepathy but they have also duplicated all the unique powers of their long-time adversaries…

The habit of strip-mining and in-filling the history of Marvel’s universe has had some high and low points in the past, but I’m happy to say this intriguing idea is one of the better ones, however a fairly good knowledge of the referenced material is predicated so if you’re a bit of a newbie, best be prepared for some confusing moments. For older fans, myself among them, the real shock is the casual abandonment of such abiding principles as “all life is sacred”: oddly, I always thought this was daft and impractical as a young reader, but seeing the obverse operating is disquieting: aren’t your heroes supposed to be better than you?

Still, this is a cracking good read, wonderfully illustrated by Jim Cheung with inkers Mark Morales, John Dell and David Meikis; cohesive enough that it can be read independently and satisfactorily without further reference to the greater Secret Invasion saga.

© 2007, 2008 Marvel Characters, Inc. Marvel Publishing, Inc., a subsidiary of Marvel Entertainment, Inc. All Rights Reserved.

100 Bullets: Hang Up on the Hang Low


By Brian Azzarello & Eduardo Risso (Vertigo)
ISBN: 1-84023-361-3

The best crime comic in decades oh-so-slowly begins transforming itself into the best conspiracy thriller in the business with this third volume (collecting issues 15-19# of the monthly comic book) as further hints about The Trust and their unique police squad The Minutemen slip out during the dark, bleak story of Louis “Loop” Hughes, a young street tough swiftly going the way of most of his class and race in the streets of Philadelphia… at least until the impeccable Agent Graves turns up with an untraceable gun, one hundred bullets and an ironclad guarantee of no repercussions.

Graves also knows exactly where Loop’s father has been for the embittered kid’s entire life, although he’s only telling about the last few years…

Curtis Hughes collects debts for one of the nastiest old loan-sharks in Philly. The broken down old leg-breaker has been around and seen it all, but he wasn’t expecting a street punk to stick one of those guns in his face – and certainly not the son he abandoned all those years ago.

Against the odds he reconciles with his son and starts teaching him business and life; but once family duty and work allegiances come into conflict, there’s only ever one outcome. And just how does Curtis know about Graves and the Minutemen?

This tense, bleak drama has as much resonance as The Wire and more punch than Goodfellas as it weaves a tragic tale of family, disillusionment and overwhelming necessity, and though readers of the original comic-books didn’t know it, laid much of the groundwork for the “Big Reveals” to come. Pay especial attention to the epilogue where Loop meets up with the brutal force of nature called “Lono”…

Astoundingly accessible and readable in its own right, this impressive, gripping yarn is another subtle step up on a path of intricate mystery and intrigue, and one no fiction-fan (grown-up, paid-up and immune to harsh language and rude behaviour) could resist… nor should you.

© 2000, 2001 Brian Azzarello and DC Comics.  All Rights Reserved.

Spider-Man 2099: Genesis – UK Edition


By Peter David, Rick Leonardi, Al Williamson and various (Marvel/Panini Publishing UK)
ISBN: 978-1-84653-428-7

At a time when Marvel’s product quality was at an all time low, and following a purported last minute dispute between the company and prodigal son John Byrne (who had re-invented himself by re-inventing Superman) the House of Ideas launched a whole new continuity strand with all new heroes (and franchise extensions) set more than a century into the future.

The world was corporate and dystopian, the scenarios were fantastical and the initial character-pool was predictable if not actually uninspired. A lot of the early material was by any critical yardstick sub-par. But then again there was also Spider-Man 2099.

Some analogue of the wall-crawler is always going to happen in any Marvel imprint (anybody remember Peter Porker, Spider-Ham?), and in those insane days of speculator-led markets (where greedy kids and adults dreamed of cornering the market in “Hot Issues” and becoming instant squillionaires) the early episodes were always going to be big sellers. What nobody expected was just how good those stories were to actually read…

Now the first ten issues are available in a fantastic and entertaining full colour collection.

In 2099 world governments are openly in the capacious pockets of huge multi-national corporations that permeate every aspect of society. All superheroes have been gone for decades although their legends still comfort the underclass living at the fringes – and below the feet – of the favoured ones who can survive in a society based on unchecked, rampant free-marker capitalism.

Miguel O’Hara is a brilliant young geneticist fast-tracked and swiftly rising through the ranks of Alchemax. He enjoys the privileges that his work in creating super-soldiers for the company. He loves solving problems. And now despite the interference of the salary-men and corporate drudges he’s forced to work with he’s on the verge of a major breakthrough: a technique to alter genetic make-up and even instantly combine it with DNA from other organisms…

But after a demonstration goes grotesquely awry the arrogant scientist makes a big mistake when he tells his boss that he’s going to quit. Unwilling to lose such a valuable asset CEO Tyler Stone poisons O’Hara with the most addictive drug in existence – one only available from Alchemax – to keep him loyal.

Desperate, furious and still convinced he knows best the young scientist tries to use his genetic modifier to reset his physiology and purge the addiction from his cells. However one of the lab assistants he used to bully sees a chance for some payback and sabotages the attempt, adding spider DNA to the matrix…

Fast-paced and riotously tongue-in-cheek scripts from Peter David kept the series readable but the biggest asset to Spider-Man 2099 and the greatest factor in its initial success was undoubtedly the fluid design mastery and captivating rollercoaster pencilling of Rick Leonardi wedded to the legendary Al Williamson’s fine ink lines. The art just jumps off the pages at you.

After the eponymous origin issue, #2’s ‘Nothing Ventured…’, which introduced cyborg bounty hunter Venture, and the concluding chapter ‘Nothing Gained’, which saw him soundly defeat the company hired gun, the early editorial policy downplaying “super-villains” resulted in yet another hi-tech Corporate raider in ‘The Specialist’ and ‘Blood Oath’ (issues #4 and 5) going to any length to uncover the secrets of the first costumed adventurer since the mythic “Age of Heroes” ended.

In issue #6 the hero’s Pyrrhic victory leaves him wounded in the dank shanty-zone far beneath the giant skyscrapers of the productive citizens. Spider-Man has to survive ‘Downtown’, encountering an unsuspected underclass of discarded humanity, but soon falls foul of its top predator (and first super-villain) Vulture 2099 in #7’s ‘Wing and a Prayer’ and the concluding ‘Flight of Fancy’. Kelley Jones and Mark McKenna substituted for Leonardi and Williamson in #9’s ‘Home Again, Home Again’ as the reluctant hero finds himself the latest Idée Fixe of celebrity imitators – or are they John the Baptists for a brand new religion?

All through the stories a strong family cast including younger brother Gabe, girl friend Dana, annoying mother and plain-crazy personal computer Lyla have added drama and scintillating laughs in complex and enthralling sub-plots, but in the last tale of this collection ‘Mother’s Day’ they all take centre-stage as we get a peak into the childhood that made Miguel O’Hara the man he is. His reaffirmation of purpose at the end of the book closes this superb lost gem on a merry high and promises great things to come.

It’s not often that Marvel’s output reached this kind of quality after the mid-1980s, especially with a character and setting that didn’t demand prior knowledge of an entire continuity. For sheer enthusiastic enjoyment and old-fashioned Marvel Magic you simply need to step into this particular future…

© 1992, 1993, 2009 Marvel Entertainment Inc. and its subsidiaries. All Rights Reserved.

Marshal Law: Blood, Sweat and Fears


By Pat Mills & Kevin O’Neill (Titan Books)
ISBN: 978-1-84023-526-5

The anti-est of all anti-heroes returns in this prime collection of excessive violence and unnecessary force that further lampoons the All-American Icon of the superhero, courtesy of those Britannic Hero-Harriers Pat Mills and Kevin O’Neill.

In 1987 Epic Comics, Marvel’s creator-owned imprint, published a six issue miniseries that starred a hero very much in the vein of Judge Dredd, but one who took the hallowed tenets of the superhero genre and gave them a thorough slapping, Brit-boy style, in the tale a costumed cop who did the Right Thing and did it His Way…

San Futuro is a Metropolitan urban dystopia built on the remnants of San Francisco after the Big Quake. America is recovering from another stupid exploitative war in somebody else’s country, and as usual the demobbed, damaged and brain-fried veterans are clogging the streets and menacing decent society. The problem is that this war was fought with artificially manufactured superheroes, and now they’re back they’re a dangerous embarrassment.

Marshal Law was one of them, but now he’s a cop; angry and disillusioned. His job is to put away masks and capes, but as bad as they are, the people he works for are worse. This establishing series was collected as Marshal Law: Fear and Loathing.

Being a creator-owned property, after a 1989 Epic Comics one shot ‘Marshal Law takes Manhattan’ (reprinted, out of sequence, in the third volume of his collected adventures) old zipper-face went with Mills and O’Neill to the British independent outfit Apocalypse, publishers of the talent-heavy 2000AD rival Toxic, which ran from March to October 1991. That troubled, influential periodical was preceded by a Marshal Law Special ‘Kingdom of the Blind’ at the end of 1990, which provides the first tale in this volume.

Although played for more overt laughs than the Epic tales the vented spleen and venom displayed in this captivating yarn is simply breathtaking as the creators put the boot into the most popular hero of the time. The Private Eye had trained himself to fight criminals ever since his parents were murdered in front of him. For decades he made the night his own, to universal popular acclaim: even Marshal Law thought he was the exception that proved the rule…

But when circumstances force Law to question his beliefs he uncovers a snake-pit of horror and corruption that shakes even his weary, embittered sensibilities, and makes him wonder why nobody ever questioned how one hero could get through so many sidekicks…

A second Special ‘The Hateful Dead’ began a two part odyssey wherein the toughest cop in San Futuro faced an undead plague as a Toxic accident (tee-hee; d’you see what they did there?) resurrected a graveyard full of dead supermen – many of them put there by Marshall Law -as well as ordinary ex-citizens to bedevil the conflicted hero-hunter. The story ended on an incredible cliffhanger… and Apocalypse went bust.

After two years Law jumped back across the pond to Dark Horse Comics, concluding the yarn in ‘Super Babylon’ as the resurgent Bad Cop quelled the return of the living dead and just by way of collateral damage devastated assorted superhero pantheons by ending thinly disguised versions of the Justice Society and League as well as such WWII super-patriots as the Invaders and Captain America (and all this decades before “Marvel Zombies” even stirred in their graves). In addition the creators couldn’t resist one more mighty pop at American Cold-War Imperialism that’s both utterly over-the-top and hilarious – unless you’re a Republican, I suppose…

Fiercely polemical and strident, this is nonetheless one of the most intimate of the Marshal Law exploits as Mills shows us another, softer side to the character and even introduces us to his family; but never fear, the uncompromising satirical attacks on US policies, attitudes and gosh-darn it, a whole way of life, isn’t watered down by sentiment: This is a series that always keeps one last punch in reserve and the superbly memorable art of O’Neill actually improves with every page.

This volume also includes back-up feature of sketches, variant and foreign-edition art to augment the experience of Futuro shock. Classically inappropriate mayhem; just who could resist it?

© 2003 Pat Mills & Kevin O’Neill. Art © 1993 Kevin O’Neill All Rights Reserved.

JLA: World Without Grown-Ups


By Todd Dezago, Humberto Ramos, Mike McKone, Todd Nauck & others (DC Comics)
ISBN: 978-1-56389-473-2

There are a lot of different aspects that contribute to the “perfect mix” in the creation of any continuing character in comics. How much more so then, when the idea is to build a superhero team that will stand out from the seething masses that already exist? In the mid-1990s a fresh batch of sidekicks and super-kids started cropping up at DC after some years of thematic disfavour, and as the name and modus operandi of the Teen Titans was already established something new needed to be done with them.

But why were kid crusaders back at all? Ignoring the intrinsic imbecility – and illegality if you count numerous child-endangerment laws – of on-the-job training for superheroes who can’t shave yet, why should young champions appeal at all to comics readers?

I don’t buy the old saw about it giving young readers someone to identify with: most kids I grew up with wanted to be the cool adult who got to drive the whatever-mobile, not the squawking brat in short pants. Every mission would feel like going out clubbing with your dad…

I rather suspect it’s quite the reverse: older readers with responsibilities and chores could fantasize about being powerful, effective, cool and able to beat people up without having to surrender a hormone-fuelled, purely juvenile frat-boy sense of goofy fun…

That’s certainly the case in the adventures of the frenetic trio here. Although pitched as a Justice League miniseries World Without Grown-Ups was really a commercially-loaded vehicle intended to introduce the new teen super-team, Young Justice, where teen issues and traditional caped crusading could be seamlessly blended with high-octane adventure and deft, daft home-room laughs.

This irresistibly contagious fun-fest collects that initial miniseries and also includes a related one-shot that appeared as part of that year’s (1998) skip-week publishing event “GirlFrenzy“.

‘Young Justice: the Secret’ (by the Todds Dezago and Nauck, with inks by Lary Stucker) finds Robin, Superboy and the super-speedster Impulse relating the suspicious circumstances that led them to rescue a young girl composed entirely of smoke and vapour from the supposedly benign federal agency the Department of ExtraNormal Operations – a exploit that would have major repercussions in later tales – before the main event kicks off.

‘World Without Grown-Ups’ sees a young boy use an Ancient Atlantean talisman to get rid of all adults, leaving the planet a responsibility-free playground. The planetary guardians the Justice League can only wait helplessly in some other existence as all the underage heroes left on Earth try to cope with the wave of idiocy and irresponsibility trying to cope with the spiralling disasters caused by a dearth of doctors, drivers, pilots and so forth. Robin, Superboy and Impulse meanwhile seek out the cause, desperate to set things right unaware that the malign entity imprisoned in the talisman has its own sinister agenda…

This canny blend of tension and high jinks, comedy and pathos, action and mystery fair rattles along with thrills and one-liners aplenty courtesy of Dezago, Humbert Ramos & Wayne Faucher (kids world) and Mike McKone, Paul Neary & Mark McKenna (JLA sequences) who combine a compelling countdown to calamity with outright raucous buffoonery.

Kids are all about having fun and this book utterly captures that purest of essences. Unleash your inner rapscallion with this addictive gem but remember not all genies want to get back in their bottle… and not all the Young Justice tales were ever collected.
© 1998 DC Comics. All Rights Reserved.

Marvel Platinum: the Greatest Foes of Wolverine – UK Edition


By various (Marvel/Panini Publishing UK)
ISBN: 978-1-84653-422-5

The Wolverine juggernaut rolls confidently on with this bulky yet absorbing compendium of bombastic battles starring a selection of worthy adversaries as rendered by some of the biggest names in comics.

The carnage begins with a sleekly impressive turn from illustrators Paul Smith and Bob Wiacek, as the feral mutant Logan goes wild in Japan after the X-Men are poisoned at his wedding. With fellow mutant powerhouse Rogue in tow Wolverine carves a bloody trail to the Yakuza mercenary Silver Samurai and the deadly mastermind Viper in Chris Claremont’s ‘To Have and Have Not’ (from Uncanny X-Men # 173, September 1983).

This is followed by the concluding episode of the six part miniseries Kitty Pryde and Wolverine (April, 1985). ‘Honor’ by Claremont and Allen Milgrom features a big battle between Logan and an immortal Ninja magician named Ogun, but unless you’ve actually read the preceding five issues somewhere else, that’s about all you’ll comprehend plot-wise from this underrated saga which completely rewrote the character of the youngest X-Man and her relationship to the Canadian crazyman.

‘Wounded Wolf’ is a visceral, visual masterpiece from Uncanny X-Men # 205, (May 1986), courtesy of Claremont and Barry Windsor-Smith as Wolverine faces the vengeance-crazed cyborg Lady Deathstrike in a compelling tale guest-starring little Katie Power from Power Pack.

Marc Silvestri and Dan Green illustrated the first part of a classic clash with ex-Hellfire Club villain Donald Pierce (‘Fever Dream’ Uncanny X-Men # 251, November 1989) and his band of cyborg assassins the Reavers, whilst Rick Leonardi and Kent Williams finished Claremont’s brutal tale in the concluding ‘Where’s Wolverine?!?’

There’s no let-up in the extreme action and bloodletting in the untitled tale that follows as Peter David and Sam Kieth introduce the grotesque and decidedly warped Adamantium Assassin Cyber in an eight chapter, 64 page saga that originally ran in the fortnightly anthology Marvel Comics Presents (1991) whilst John Byrne, Jim Lee and Scott Williams pit the old Canuckle-head (albeit incredibly briefly and please don’t make explain that peculiarly inept nick-name) against toxic Cold War living weapon Omega Red in the first part of a much longer tale that begins in ‘The Resurrection and the Flesh’ from X-Men #4 (January 1992).

From the same month in Wolverine #50, Larry Hama, Marc Silvestri and Dan Green’s ‘Dreams of Gore: Phase 3’ reveals tantalizing snippets from Logan’s past life as secret agent when he fights a rogue computer program and a past lover in a choppy but oddly satisfying tale, whilst ‘The Dying Game’ (Wolverine #90, February 1995) by Hama, Adam Kubert, Mark Farmer and Dan Green, although not the final battle between Logan and his arch-foe Sabretooth it was proclaimed, is certainly one of the most cathartic and impressive.

‘Better than Best’ by Tom DeFalco, Denys Cowan and Bill Sienkiewicz (Wolverine #123, April 1998) finds a physically depleted Logan imprisoned and tortured by two of his oldest foes Roughouse (a giant troll) and Bloodscream (a vampire) in an unusually insightful tale of perseverance and the grudge matches conclude – once more unsatisfactorily I’m afraid – with parts one and two of the three part epic ‘Bloodsport’ by Frank Tieri, Dan Fraga and Norm Rapmund (Wolverine #167 and 168, October-November 2001). Herein the mutant mite competes in a gory martial arts/superpowers tournament against such second-raters as Taskmaster, Puma and the Terrible Toad just so he can confront Viper and the man he cannot defeat, the telepathic serial killer Mr. X.

The old, old plot still has plenty of punch here but I find it incomprehensible to have 18 pages of data-files and biographies of Wolverine’s foes pad out the book whilst omitting the 20 or so pages that would end the story! Visually this book contains some of Wolverine’s best moments, but I’ll never understand sacrificing story-content for pictures and punches…

© 1983, 1985, 1986, 1989, 1991, 1992, 1995, 1998, 2001, 2009 Marvel Entertainment Inc. and its subsidiaries. All Rights Reserved.

Batman: Detective #27


By Michael Uslan & Peter Snejbjerg with Lee Loughridge (DC Comics)
ISBN: 1-4012-0185-7

For a brief while DC’s experimental Elseworlds imprint, where familiar characters and continuity were radically or subtly re-imagined, was a regular hive of productivity and generated some wonderful – and quite a few ridiculous – stories. Moreover by using what the reader thought he/she knew as a springboard, the result, usually constricted into a single story, had a solid and resolute immediacy that was often diluted by regular, periodical publications where the illusion of change always trumped actual innovation in long-running characters.

A fine example is this intriguing pulp mystery and generational drama that blends the lineage of the Wayne family of Gotham City with covert societies and the secret history of the United States of America.

April 1865, Washington DC: President Lincoln overrides the objections of Allan Pinkerton (who had created the Secret Service to protect him) and goes to see “Our American Cousin” at Ford’s Theatre. His assassination prompts the security genius to create a dedicated clandestine force beyond the reach of everything but their mission and their own consciences…

April 1929, Gotham City: a doctor, his wife and their young son exit a movie theatre where they have thrilled to the exploits of Douglas Fairbanks as Zorro. Suddenly sneak thieves confront them and in the struggle Thomas and Martha Wayne are gunned down, leaving a grieving boy kneeling over their bloody corpses. The family butler Alfred packs the coldly resolute boy off on a decade-long world tour to study with masters of criminology around the globe…

Lincoln’s murder was planned by a cabal of Confederate plotters named the Knights of the Golden Circle. Their leader, an early geneticist named Josiah Carr, outlines a Doomsday vengeance plot that will take decades to complete…

January 1st 1939: Bruce Wayne returns to Gotham ready to begin his life’s mission but is diverted when crusading newspaperman Lee Travis reveals the existence of the Secret Society of Detectives and invites the young man to become their 27th operative since Pinkerton…

Charming and relentlessly compelling, this superb thriller follows two time-lines as the founding Detective hunts the Golden Circle through the years enlisting the covert aid of many historical figures such as Kate Warne (America’s first female detective), journalist and President-to-be Teddy Roosevelt and biologist/monk Gregor Mendel whilst Wayne closes in on the climax of the Doomsday plot with the aid of Babe Ruth and Sigmund Freud, facing customised versions of such classic Bat-foes as Catwoman, Scarecrow, Hugo Strange and the Joker.

There’s even a cameo from the Golden Age Superman as well as a magnificent surprise ending to this two-fisted tribute to the “Thud-and-Blunder” era of the 1930s pulps… This is a conspiracy thriller stuffed to overflowing with in-jokes, referential asides, pop culture clues and universal icons that make The Da Vinci Code look like a bunch of dry words on dusty paper. The only flaw is that writer Uslan and artists Snejbjerg and Loughridge were never able to create a sequel…

And just in case you’re wondering… Detective Comics #27 (May 1939) featured the very first appearance of a certain Dark Knight…
© 2003 DC Comics. All Rights Reserved.

She Hulk: Time Trials


By Dan Slott, Juan Babillo & Marcelo Sosa and various (Marvel)
ISBN: 978-0-78511-795-7

Let’s re-cap: She Hulk is the cousin of the Incredible Hulk. Her alter-ego, lawyer Jennifer Walters, got a blood transfusion from Bruce Banner and the inevitable result was a super-powerful, ample-bosomed, seven foot tall green Valkyrie who is the poster-child for “As If…”

For most of her comics career she’s been played slightly skewed to the rest of the Marvel Universe. For a good deal of it she was the only character to refer to her life in comic-book terms, with all the fourth wall comedy that could be wrung out of that situation. In this incarnation (reprinting her five issue miniseries from 2005 – in which #3 is celebrated as her 100th full issue) she returns to the prestigious Manhattan law-firm which specialises in the fledgling legal grey area known as Superhuman Law (see also Single Green Female).

This volume is marginally less tongue-in-cheek, but still follows the delightfully accessible formula, albeit with a slightly darker overtone as the human Jennifer needs artificial methods to transform into her seven foot glamazon form due to psychological traumas incurred as a result of the Avengers: Disassembled storyline and her rampaging destruction of the city of Bone, Idaho.

Nonetheless she is soon back at work on a time-travel murder case with a fascinating underlying idea. As everybody in the potential jury pool has been prejudiced by constant media coverage of the attempted murder (the victim isn’t dead yet at time of trial) Jen’s defence team comes up with the brilliant notion of calling jurors from the recent past – courtesy of the multiversal temporal police force the Time Variance Authority…

It’s all going so well until Clint Barton is selected as a jury member: how can Jen work when one of the twelve is secretly Hawkeye – a fellow Avenger she feels responsible for killing!? Guilt-racked and conflicted, Jen decides to break her oath and the rules of time-travel to warn the Ace Archer of the doom that awaits his return to his own time…

The Time Variance Authority is infallible however and when Jen is accused of the capital offence of time-tampering she faces having her entire existence erased from the annals of reality.

This third chapter is also her 100th anniversary issue and features guest art from Paul Pelletier & Rick Magyar, Scott Kolins, Mike Vosburg, Amanda Conner & Jimmy Palmiotti, Ron Frenz, Joe Sinnott & Sal Buscema, Mike Mayhew, Don Simpson, Lee Weeks and Eric Powell as well as dozens of costumed guest-stars from her jaded career as a hero/villain, whilst #4 is a brief interlude in the greater story (illustrated by Scott Kolins) as She Hulk explores the aftermath of her Idaho rampage with the poignant and rewarding ‘Back to Bone’ before the jurisprudence and chronal carnage concludes with the rescue and return of a dead hero…

This is a priceless, clever romp with devastatingly sharp wit and low, vulgar slapstick in equal amounts plus loads of the mandatory angst-free action: a great read and possibly the Best Whacky Legal Drama since Boston Legal. But don’t listen to me: catch this book and judge for yourself…

© 2006 Marvel Characters, Inc. All Rights Reserved.