Papyrus volume 2: Imhotep’s Transformation


By Lucien De Geiter, coloured by Colette De Geiter: translated by Luke Spear (Cinebooks)
ISBN: 978-1- 905460-50-2

Once you get a certain taste in your mind you just can’t stop – well I can’t – so here’s another all-ages Euro-classic saga just not available through American funnybooks these days – although you can now get it digitally…

British and European comics have always been happier with historical strips than our cousins across the pond (a pugnacious part of me wants to say that’s because we have so much more past to play with – and yes, I know they’re responsible for Prince Valiant, but it’s an exception, not a rule) and our Franco-Belgian brethren in particular have made an astonishing art form out of days gone by.

The happy combination of past lives and world-changing events blended with drama, action and especially broad humour has resulted in a genre uniquely suited to beguiling readers of all ages and tastes. Don’t take my word for it – just check out Asterix, Adèle Blanc-Sec, The Towers of Bois-Maury, Iznogoud or Thorgal to name the merest few which have made it into English, or even our own much missed classics such as Olac the Gladiator, Dick Turpin, Heros the Spartan or Wrath of the Gods …all long overdue for collection in mass market album form and on the interweb-tubes….

Papyrus is the spectacular magnum opus of Belgian cartoonist Lucien de Gieter. It began in 1974 in the legendary weekly Le Journal de Spirou, running to 35 albums, plus a wealth of merchandise, a television cartoon show and a video game.

The plucky “fellah” (look it up) was blessed by the gods and gifted with a magic sword courtesy of the daughter of crocodile-headed Sobek. His original brief was to free supreme Horus from imprisonment in the Black Pyramid of Ombos and thereby restore peace to the Two Kingdoms. More immediately however the lad was also charged with protecting Pharaoh’s wilful and high-handed daughter Theti-Cheri – a princess with an unmatchable talent for finding trouble…

De Gieter was born in 1932 and, studied at Saint-Luc Art Institute in Brussels, before going into industrial design and interior decorating. He made the logical jump into sequential narrative in 1961, first through ‘mini-récits’ inserts (fold-in, half-sized-booklets) for Spirou, of his jovial little cowboy Pony, and later by writing for established regulars as Kiko, Jem, Eddy Ryssack and Francis.

He then joined Peyo’s studio as inker on Les Schtroumpfs – AKA The Smurfs – and took over the long-running newspaper strip Poussy.

In the mid-1960s he created South Seas mermaid fantasy Tôôôt et Puit even as Pony was promoted to the full-sized pages of Spirou, so De Gieter deep-sixed his Smurfs gig to expand his horizons producing work for Le Journal de Tintin and Le Journal de Mickey.

From 1972-1974 he assisted cartooning legend Berck on Mischa for Germany’s Primo, whilst putting the finishing touches to his new project. This creation would occupy his full attention – and delight millions of fervent fans – for the next 40 years.

The annals of Papyrus encompass a huge range of themes and milieus: blending boys-own adventure with historical fiction and interventionist mythology, gradually evolving from traditionally appealing “Bigfoot” cartoon content towards a more realistic, dramatic and authentic iteration. Throughout, these light fantasy romps depict a fearlessly forthright boy fisherman favoured by the gods as a hero of Egypt and friend to Pharaohs.

Imhotep’s Transformation was the second Cinebook translation (and 8th yarn, originally released in 1985 as La Métamorphose d’Imhotep): opening with our hero and his one-legged friend Imhotep (no relation) paddling a canoe through the marshes of the Nile.

The peaceful idyll is wrecked when Theti-Cheri and her handmaidens hurtle by in their flashy boat, but the boys don’t mind as they have a message for the princess.

The new holy statue of her father has arrived from the Priests of Memphis and the daughter of Heaven is required at the ceremony to install it at the pyramid of Saqqara before the annual “Heb Sed” King’s Jubilee.

As the girls and boys race back, an old peasant is attacked by a crocodile. Diving after him, Papyrus wrestles the reptile away and is about to kill it when Sobek appears, beseeching him to spare it.

On the surface Theti-Cheri and her attendants are ministering to the aged victim and the princess can’t help noticing how he bears an uncanny resemblance to her dad…

By the time they all reach the pyramid, the monumental task of hauling the statue into place is well under way, but suddenly blood begins pouring out of the monolith’s eyes. Terrified workers panic and the colossal effigy slips, crashing to destruction. The populace are aghast and murmurs of curses and ill omens abound…

Rather than running away, Imhotep heads for the rubble and discovers the statue’s head is hollow. Moreover, inside there is a dead dwarf and a smashed flask which had held blood…

Papyrus is in the royal compound where the recent events have blighted the anticipation of the court. During Heb Sed, the Pharaoh has to run around the sacred pyramid three times and fire his bow at the four corners of the kingdoms to prove his fitness to rule, but now it appears the gods have turned against their chosen emissary on Earth…

Papyrus is not so sure and when he tries to speak to a royal server the man bolts. Giving chase, the lad is in time to prevent the attendant’s murder, but not his escape.

And then a cry goes up: Pharaoh has been poisoned…

Knowing there is no love lost between the Memphis Priests of Ptah and the loyal Theban clerics doctoring the fallen king, Papyrus warns of a possible plot, but has no proof. What is worse, Chepseska, leader of the Memphis faction, is of royal blood too and will inherit if Pharaoh is unable to complete the Heb Sed ritual…

As loyal physicians and priests struggle to save their overlord’s life, Theti-Cheri remembers the old man in the swamp. If only the crocodile bite has not left him too weak to run…

The doughty dotard is willing to try and also knows of a wise woman whose knowledge of herbs can cure Pharaoh, but ruthless Chepseska is on to the kids’ ploy and dispatches a band of killers to stop Papyrus and Imhotep.

The gods, however, are behind the brave lads and after the assassins fall to the ghastly judgement of Sobek, the boys rush an antidote back to Saqqara, only to fall into the lost tomb of Great Imhotep, first Pharaoh, builder-god and divine lord of the Ibis.

With time running out for his distant descendent, the resurrected ruler rouses himself to administer justice for Egypt and inflict the punishment of the gods upon the usurpers…

This is an amazing exploit to thrill and astound fans of fantastic fantasy and bombastic adventure. Papyrus is a brilliant addition to the family-friendly pantheon of continental champions who marry heroism and humour with wit and charm, and anybody who has worn out those Tintin or Asterix volumes would be wise beyond their years in acquiring these classic chronicles tales.

…And Cinebook would be smart to keep on translating these magical yarns, too…
© Dupuis, 1985 by De Gieter. All rights reserved. English translation © 2008 Cinebook Ltd.

Valerian – The Complete Collection volume 4


By J.-C. Méziéres & P. Christin with colours by E. Tranlé: translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-84918-391-8

Valérian: Spatio-Temporal Agent first took to the skies and timestream in 1967 in the November 9th edition of Pilote (#420): in an introductory tale which ran until February 15th 1968. Although a huge hit, graphic album compilations only began with second tale – The City of Shifting Waters – as the creators concerned considered the first yarn more a work-in-progress and not quite up to their preferred standard.

You can judge for yourself by getting hold of the first hardcover compilation volume in this cinematic tie-in sequence. Or you can consider yourself suitably forward-looking and acquire one of the eBook editions…

The groundbreaking series followed a Franco-Belgian mini-boom in science fiction comics triggered by Jean-Claude Forest’s 1962 creation Barbarella. Other notable hits of the era include Greg & Eddy Paape’s Luc Orient and the cosmic excursions of Philippe Druillet’s Lone Sloane, which all with Valérian in the vanguard – boosted public reception of the genre and led, in 1977, to the creation of dedicated fantasy periodical Métal Hurlant.

Valérian and Laureline (as the series became) was a light-hearted, wildly imaginative time-travel adventure-romp (a bit like Doctor Who, but not really so much), drenched in wry, satirical, humanist and political social commentary. The star – at least initially – was an affable, capably unimaginative by-the-book cop tasked with protecting universal timelines and counteracting paradoxes caused by casual, incautious or criminally minded chrononauts…

In the course of that debut escapade, Valerian picked up impetuous, sharp-witted peasant lass Laureline, who originated in the 11th century before becoming our hero’s assistant and deputy. In gratitude for truly invaluable assistance, he brought her back to the 28th century super-citadel and administrative capital, Galaxity, where the feisty firebrand took a crash course in spatiotemporal ops before accompanying him on his cases…. luckily for him.

This fabulous fourth oversized hardback compendium – also available digitally – once again boasts a wealth of text features, beginning with Stan Barets’ deconstructive assessment ‘Whimsical Stories with Strong Themes…’ More follows with further discourse, all supplemented with photos sketches, designs and reference material in ‘Towards the End of History?’, ‘Constantly Renewed Questions’ and retrospective overview ‘Châtelet Station: A Great Spatial and Temporal Shift’. Glittering prizes are assessed in ‘The Consecration of Angoulême’ and are followed by ‘Space Grunts’: a short complete war story from Metal Hurlant, highlighting the creative highpoints and methodology of author/illustrator Méziéres before the main event kicks off…

The opening shot in the series’ first truly extended saga, Châtelet Station Destination Cassiopeia, was originally serialised in the monthly Pilote (#M47 to M50: 21st March to June 27th 1978) before being collected later that year as 8th album Métro Châtelet Direction Cassiopée. The story concluded in follow-up album Brooklyn Line Terminus Cosmos which happily follows…

It all begins with the partners far apart in time and space. Laureline pensively journeys to the fabulous Cassiopeia system, just for once enjoying the many wonders of space as she travels at sub-light speed through the phenomenally populous yet cosmically fragile region.

Her trip to Solum is broken up by many stopovers as she cautiously gathers snippets of gossip which cohere to reveal an unsettling trend: subtly voiced concerns that some merchants are pushing strange and dangerous technologies on buyers extremely unsuited to possess them…

Although separated by centuries and light-years, Laureline and Valerian are enjoying impossibly intimate contact. Thanks to Terran ingenuity – and recent neurosurgeries – the partners are telepathically linked and sharing information on the mission.

His mission is playing out in Paris of 1980, where Valerian idly observes the variety of human types frequenting the café he impatiently haunts; constantly reminded how little he knows or understands the people and history of his birthworld.

Things aren’t helped by the volubly affable, infuriatingly unrushed and always tardy Mr. Albert. Galaxity’s man-in-the-moment is a sort of human X-Files: investigating, sifting and collating incalculable amounts of data on everything Fringe, Strange or Whacky which occurs in the 20th century he has adopted as a home-away-from-home.

Breaking contact with Laureline, Valerian learns from the verbose nerd that appalling, monstrous manifestations have been terrorising the world and now this city’s subway system. Sensing action at last, the impulsive hero rushes to the site of the latest occurrence, abandoning Albert to follow up on something which has piqued the elder’s scholarly curiosity. Both are blithely unaware that a suspect band of not-so-ordinary Parisians with similar interests are mere metres ahead of them…

What Valerian confronts is a horrific thing out of the inferno, but even it is not immune to the futuristic weaponry he’s carrying in kit form. All he has to do is assemble it before being eaten…

In the aftermath, Albert acts quickly to extract the wounded hero from hospital before doctors and cops start asking too many of the right questions. Later, over a luxurious dinner, the epicurean investigator shares a sheaf of files and clippings of monster and UFO sightings which only hint at why Valerian is stuck in a temporal backwater whilst his partner is covering colossal Cassiopeia alone…

Synching up again later despite constant headaches, Valerian hears Laureline tell of the incredible inhabitants of Solum and her candid interview with the living memory of the race, as well as sundry other wonders before contact is explosively ended by a phone call from Albert warning him that he is being watched…

After deftly dodging his tail, Valerian receives a most distressing communication from Laureline. Her pleasant chat with the memory of Solum has uncovered news of a planet which long ago endured a similar plague of mysterious manifestations. It doesn’t exist anymore…

Therefore, she’s off to incomprehensibly vile universal garbage dump Zomuk in pursuit of another promising lead, but before Val can warn her to stay away from the junk world, mind-contact is lost…

At that 20th century moment, Val and Mr. Albert are embarking on a bus ride to rural wetland idyll Doëre-la Rivière in search of marsh-monsters and dragons, only to surprisingly discover no accommodation available in the usually dead-in-the-off-season resort.

All rooms have been taken by scientists working for W.A.A.M (World American Advanced Machines): a mega-corporation in contention with the ubiquitous multinational Bellson & Gambler.

Both companies keep cropping up in Albert’s files of the weird and unexplained…

Soon the mismatched spatio-temporal operatives are trudging through acres of misty mire, encountering young Jean-René who offers to lead them to the infamous monster everybody is searching for.

When they find the Brobdingnagian beast, only Valerian’s disintegrator saves their lives. They quickly return to Albert’s paper-&-scrap-packed Paris flat, where the quirky researcher decides its time his impatient young colleague meets the secret source: a bizarre modern mystic and seer named Chatelard who cannily points out affinities between the manifestations met so far and the classical ancient concept of The Four Elements…

He also points out that one could call highly ranked corporate businessmen the “hidden high priests of today’s world”, whilst mentioning that a pretty blonde woman from abroad recently offered him a lot of money for the same insights…

Later, as Albert sifts through the precious papers, reviewing all he has on Bellson & Gambler, frantic Valerian finally re-establishes contact with Laureline, just as she concludes an epic struggle against ghastly odds and enters a hidden shrine to gaze upon fantastic representations of Four Elemental Forces which underpin the universe…

Once again contact is broken and in a petulant rage the astral adventurer storms out into the Parisian night. Utterly oblivious to the fact that he is being followed by enigmatic figures in an expensive automobile, he accepts a lift from a pretty girl in a sports car…

To Be Concluded…

Bold, mind-boggling and moodily mysterious, this splendid change of pace accentuates the deadly dangers which underscore this astonishingly imaginative series; eschewing the usual concentration on witty japery and politico-philosophical trendiness in favour of mounting suspense, bubbling paranoia and stark suspense with mesmerising effect…

Brooklyn Line Terminus Cosmos was the tenth Cinebook translation: originally serialised in Pilote #M70 – M73 (March to June 1980) before being released as an album.

After a full recap the story resumes some relative hours later as Laureline finally wakes her slumbering, cosmically distant partner. She is psychically aware of the woman sleeping beside him and takes great pleasure in razzing him on his conquest “in the line of duty”…

Fun over, Laureline imparts crucial information: the puissant yet debased ancients of Zomuk now seemingly worship two strange new godlike beings and are sharing with them the awesome power of Elemental artefacts they have preserved for centuries. Sadly, she suspects the lordly strangers are far from divine and have extremely venal – if not outright criminal – motives for their attentiveness.

Moreover, when the deities started squabbling over the potent offerings, the native Zoms start smelling rats too…

As Laureline tracks the impostors deep into a region dominated by astral pirates and fugitives, Valerian returns to his new companion, suspicious that she also is not what she seems…

He’s not wrong. The highly competent Miss Cynthia Westerly is highly placed in one of the corporations pursuing the uncanny phenomena plaguing Paris, but is oblivious to the fact that the big oaf she thought safely seduced and abandoned is actually following when she heads for the Pompidou Centre to attempt capture of the next Elemental manifestation.

As he trails her, Valerian becomes aware that her rivals are in pursuit and plays a very deft trick to throw them all off guard…

Rendezvousing with Albert, the Spatio-Temporal Agent gets his hands on the surprisingly compact “Creature of Air and Dreams” before anybody else, but the brief contact leaves him changed and damaged…

As Albert hustles him away, Valerian slips into tenuous contact with Laureline but the communication is oddly garbled, since his consciousness is simultaneously wandering the timelines: glimpsing events from his past and many which have yet to occur…

His bewildering loss of temporal continuity continues even as Albert drags the dazed hero onto a jet, heading for a final confrontation with the warring corporate cliques. The entire journey is punctuated with bizarre visions which Laureline is forced to share, and on arrival in New York Albert takes the debilitated agent to see an old friend: aged Kabbalah scholar Schlomo Meilsheim who has some ideas on a remedy for the increasingly escalating condition…

The situation has not gone unnoticed by the voracious corporations either. With their grand schemes of profitable new proprietary energy sources threatened, they have instigated a mass convocation of every fringe scientist, modern mystic, seer, religious nut and new age quack in the country: a last-ditch attempt to regain control of those elemental forces currently tormenting Valerian…

Naturally Schlomo is invited too and brings his friends along to the desolate, snow-swept reaches of Brooklyn. When Val wanders off, terse communication with Laureline reveals the truth about his latest visions and the dangers she’s been battling single-handed in pursuit of the faux gods.

Now as Elementals catastrophically manifest amongst the massed mystics, she enacts a bold plan to cut off the problem at source; severing the uncanny connection between devastating forces devised by the Zoms and its unfortunate link to unwary, unhappy 20th century Earth…

Sly, subtle, brilliantly mind-boggling and moodily mysterious, this sharp saga is a trans-time tale of subtle power, dripping with devilish wit, but no matter how trenchant, barbed, culturally aware or ethically crusading, Valerian and Laureline yarns never allow message to overshadow excitement or entertainment. This is one of the most memorable romps you could ever imagine and there’s even better to come…

Les Spectres d’Inverloch originally appeared in Pilote #M110-117, (spanning July 1983 to February 1984) and opens here as Laureline enjoys the comforts of a palatial manor in Scotland, somewhere at the tail end of the 20th century. Unflappable dowager Lady Charlotte is a most gracious host and happily shares every benefit of life in Clan McCullough, even though her young charge can’t help but wonder why she has to cool her heels with the old biddy in this odd time and place…

Once again, the Spatio-Temporal partners-in-peril are separated by eons and light years. Valerian is at the other end of everything: impatiently stuck on water-world Glapum’t, trying to capture a hulking aquatic beast who easily defies his every stratagem. Finally, once brute force, commando tactics and super-science have all proved ineffectual, the frustrated agent tries bribery. Naturally, the tasty morsels he offers are heavily drugged…

However, as he carries the second phase of his orders, a real problem crops up. Valerian can’t establish contact with Galaxity…

Far ago and elsewhere, London is enduring a paralysing wave of industrial actions. The strikes are particularly galling to volubly affable, infuriatingly unrushed and always tardy Mr. Albert. Galaxity’s 20th century information gatherer/sleeper operative is trying to get to Scotland, but wonders if he’s ever going to get out of the English capital…

On far-flung Rubanis, dictatorial secret police chief Colonel Tlocq is having a duel of wits with the engagingly ruthless data-brokers known as the Shingouz. Naturally, the spymaster is utterly outmanoeuvred by the devious little reptiles who gleefully take off with the secret they required. All-in-all, they are rather enjoying working for Earth…

Way back in West Virginia, Lady Charlotte’s husband Lord Seal is consulting with the CIA. The dapper Briton is a past master of “tradecraft” and remains unperturbed even after reviewing the terrifying situation facing both Communist Bloc and Free World. Something is making all persons in charge of nuclear weapons – politicians and military alike – go mad. There have been numerous near-misses and even a couple of swiftly hushed-up actual disasters on both sides of the Iron Curtain. Moreover, the Americans have got hold of strange little devices used to cause the insanity. Somebody is deliberately trying to spark atomic Armageddon…

Only the veteran spy’s swift actions prevent the entire assembly going the same way, when a concealed insanity-gadget goes off during their top-secret meeting…

As Seal jets off home, the scene switches to Galaxity. The super-city, impregnable bastion of human dominance, is deserted. Only its supreme master remains, and as the fortress and Terran empire start dissolving into nothingness, he makes a desperate jump into time…

On a clear autumn afternoon, Lady Charlotte and Laureline are enjoying the view from Castle Inverloch’s rear windows when the immaculate, lovingly-manicured-for-centuries lawns are wrecked by the crash-landing of a Shingouz shuttle. Naturally, the visitors are granted every gracious vestige of hospitality, even after Lord Seal arrives in flamboyantly bombastic fashion and sees what’s become of his beloved grass…

Aplomb and grace under pressure alone cannot account for the elderly couple’s acceptance, and when Albert pops in and Valerian shows up – much to the detriment of what remains of the lawns – it becomes clear that the elderly gentry know much more about the workings of the universe than everybody else in this century…

Even the previously-captive Glapumtian – who likes to be called “Ralph” – has a part to play in the baffling, pre-ordained proceedings.

What exactly that means starts to become clear after Lord and Lady Seal introduce their outré guests to the legendary ghost of Inverloch. Valerian usually just calls him “boss”…

Soon the Spatio-Temporal Agents are being made painfully aware of a monumental threat to the universe which has already unmade the events leading to the birth of Galaxity and the Terran Empire and which now poses a threat to all that is…

To Be Concluded…

Smart, subtle, complex and frequently hilarious, this sharp trans-time tale beguilingly lays the groundwork for an epic escapade. This is one of the most memorable romps Méziéres & Christin ever concocted, and heralded the start of a whole new way to enjoy the future…

The Wrath of Hypsis concludes a landmark tale and marks a turning point in the ongoing epic. Initially every Valérian adventure began as a serial in Pilote before being collected in album editions, but after this adventure from 1985, the publishing world shifted gears. From the next tale and every one thereafter, the mind-bending sagas were released as all-new complete graphic novels. The switch in dissemination affected all popular characters in French comics and almost spelled the end of periodical publication on the continent…

One clarification: canonically, “Hypsis” is counted as the twelfth tale, due to the collected albums being numbered from The City of Shifting Waters: the second actual story but the first to be compiled in book form. When Bad Dreams was finally released as a European album in 1983, it was given the number #0.

Les Foudres d’Hypsis originally appeared in Pilote #M128-135, (January to September 1985): an action-packed yet trenchant romp resetting a growing paradox that had been slowing building since The City of Shifting Waters…

In previous volume The Ghosts of Inverloch, Galaxity was eradicated from reality by agents unknown, leaving only the Chief of the Spatio-Temporal Service to plunge back in time to 1986: the chronal crisis-point which triggered the disaster.

Spatio-Temporal partners-in-peril Valerian and Laureline joined him by extremely convoluted paths after gathering a trio of Shingouz traders and affable, aquatic super-mathematician Ralph from different eras and galactic backwaters.

They all met up at Inverloch Castle, far from escalating petty crises and a mounting unrest afflicting Earth that would soon peak with the melting of the polar ice-caps, destruction of modern human civilisation and consequent birth-pangs of Galaxity.

The Scottish citadel was home to British intelligence supremo Lord Seal, his brilliant wife Lady Charlotte and guest Mr. Albert. This distinguished, exceptional band had gathered to prevent Earth’s devastation but Galaxity’s sudden disappearance added even greater urgency to the mission…

The tale continues here as the strange crew review the worsening situation. Nuclear powers across Earth are experiencing inexplicable, potentially fatal malfunctions. Alien objects keep appearing in random locations and – thanks to the extraterrestrial input of Seals visitor’s – they can now lay blame upon the machinations of Hypsis: an enigmatic planet constantly perambulating from system to system, quadrant to quadrant…

Seal’s contacts have narrowed down the potential crisis point to one of a number of ships in the Arctic. Soon the odd allies are covertly heading north in British weather ship HMS Crosswinds…

Thanks to Ralph’s talents and growing friendship with a pod of Orcas, the maritime search is gradually narrowed down and before long Crosswinds closes in on a quaint schooner named Hvexdet… and none too soon.

The time-displaced Chief has locked himself in his cabin, Valerian is wracked by nightmares of vanished Galaxity and numerous doomed Earths whilst the gambling-addicted Shingouz have almost won or traded everything aboard ship not bolted down or welded on…

Cornering the Hvexdet in a field of pack ice, dauntless Captain Merryweather gives orders to ram, spooking the schooner into blasting off into space and instituting devastating retaliation. It’s what the Chief has been waiting for. With Crosswinds sinking and the crew heading for the lifeboats, he orders Valerian, Laureline, Seal, Albert, the Shingouz and Ralph to join him in the astroship: following the invaders’ flight to find nomadic Hypsis…

Pursuit is erratic and convoluted until Valerian has the idea of linking Ralph to the ship’s systems to predict Hvexdet’s final destination. It works perfectly and before long the astroship touches down on a strange, rocky world with immense towers dotting the landscape.

And that’s where things get really strange as Valerian learns why Earth was scheduled for nuclear meltdown, meets the incredible true owners of the troubled birthplace of humanity and watches in astonishment as Albert, Laureline and the Shingouz negotiate an unbelievable deal which saves Earth, but not (necessarily) his beloved and much-missed home Galaxity…

Astute fans will realise that this ripping yarn was writer Pierre Christin and artist Jean-Claude Méziéres’ way of rationalising the drowned Earth of 1986 (as seen in 1968 adventure The City of Shifting Waters) with the contemporary period that they were now working in. It also gave them an opportunity to send Valerian and Laureline in a new direction and uncharted creative waters…

To Be Continued…

Smart, subtle, complex and frequently hilarious, these sharp trans-time tales beguilingly blend outrageous satire with blistering action, and deft humour with cosmic apostasy: utterly reenergising what was already one of the most thrilling sci fi strips in comics. The Wrath of Hypsis and its successors are the most memorable romps Méziéres & Christin ever concocted, heralding the start of a whole new way to go back to the future…

These stories are some of the most influential comics in the world, timeless, thrilling, funny and just too good to be ignored. The time is now and there’s no space large enough to contain the sheer joy of Valerian and Laureline, so go see what all the fuss is about right now…
© Dargaud Paris, 2017 Christin, Méziéres & Tran-Lệ. All rights reserved. English translation © 2018 Cinebook Ltd.

Luba


By Gilbert Hernandez (Fantagraphics Books)
ISBN: 978-1-56097-960-9

In the 1980s a qualitative revolution forever destroyed the clichéd, stereotypical ways different genres of comic strips were regarded. Most prominent in destroying these comfy pigeonholes we’d built for ourselves were three guys from Oxnard, California; Jaime, Mario (occasionally) and Gilberto Hernandez.

Love and Rockets was an anthology comics magazine featuring the slick, intriguing, sci-fi-ish larks of punky young things Maggie and Hopeylas Locas – and the heart-warming, terrifying, gut-wrenching soap-opera fantasy of Palomar. These gifted synthesists captivated us all with incredible stories that sampled a thousand influences conceptual and actual – everything from Archie Comics and alternative music to German Expressionism and masked wrestlers. The result was pictorial and narrative dynamite.

Palomar was the exclusive playground of Gilberto, created for the extended serial Heartbreak Soup: a poor Latin-American village with a vibrant, funny and fantastically quotidian cast. Everything from life and death, adultery, magic, serial killing and especially gossip could happen in those meta-fictional environs, and did, as the artist explored his own influences. Fascinatingly they included post-punk, comics, all manner of music, drugs, comics, strong women, gangs, sex, family and comics, in a style that seemed informed by everything from the Magical Realism of writers like Carlos Fuentes and Gabriel García Márquez to Saturday morning cartoons and the Lucy Show.

Beto, as he signs himself, returned to the well of Palomar constantly, usually with tales centred around the formidable matriarch – or perhaps Earth Mother figure – Luba, who ran the village’s bath house, acted as Mayor (and sometimes police chief) as well as adding regularly and copiously to the general population.

Her children, brought up with no acknowledged fathers in sight, are Maricela, Guadalupe, Doralis, Casimira, Socorro, Joselito and Concepcion. A passionate, fiery woman who speaks her mind and generally gets her own way, Luba keeps a small claw-hammer with her at all times…

Luba is a character who defies easy description and I don’t actually want to: As one of the most complex women in literature, let alone comics, she’s somebody you want to experience, not learn of second-hand. You will probably notice that she has absolutely enormous breasts. Deal with it. These stories are casually, graphically, sexually explicit. Luba’s story is about Life, and sex happens, constantly and often with the wrong people at the wrong time. If harsh language and cartoon nudity (male and female) are an insurmountable problem for you don’t read these tales. It is genuinely your loss.

After a run of spectacular stories (all of which have been collected in a variety of formats and like An American in Palomar, Human Diastrophism and Poison River), the magazine ended. Luba and her extended family graduated to a succession of mini-series which concentrated on her moving to the USA and reuniting with her half-sisters Rosalba (“Fritz”) and Petra, taken when her mother Maria fled from Palomar decades previously.

Which brings us to this delightfully massive and priceless tome: Luba collects in one monumental volume her later life as a proud immigrant who refuses to learn English (or does she?): over 80 stories covering 596 emphatically monochrome pages ranging from lengthy sagas to sparkling single-page skits which originally appeared in Luba, Luba’s Comics and Stories, Luba in America, Luba: The Book of Ofelia and Luba: Three Daughters. The tone and content ranges from surreal to sad to funny to thrilling. The entire world can be found in these pages…

Although in an ideal world you would read the older material first, there’s absolutely no need to. Reminiscence and memory are as much a part of this brilliant passion-play as family feeling, music, infidelity, survival, punk rock philosophy, and laughter – lots and lots of laughter. Brilliantly illustrated, these are human tales as coarse and earthy any as any of Chaucer’s Pilgrims could tell, as varied and appetising as any of Boccaccio’s Decameron and as universally human as the best of that bloke Shakespeare.

I’m probably more obtuse – just plain dense or blinkered – than most, but for years I thought this stuff was about the power of Family Ties, but it’s not: at least not fundamentally.

Luba is about love. Not the sappy, one-sided happy-ever after stuff in chick-flicks designed to anesthetise and brainwash, but LOVE: that overwhelming, hungry, sneaky beast that makes you always protect the child that betrays you, that has you look for a better partner whilst you’re in the arms of your one true love, and hate the place you wanted to live in all your life.

The love of cars and hair-cuts and biscuits and paper-cuts and stray cats that bite you or jump on your bloody keyboard just when you think you’re writing your best ever stuff: selfish, self-sacrificing, dutiful, urgent, patient, uncomprehending, a feeling beyond words.

Just like the love of a great comic.

Hunt this down and never let it go…
© 2009 Gilbert Hernandez. All Rights Reserved.

Asterix Omnibus volume 4: Asterix the Legionary; Asterix and the Chieftain’s Shield; Asterix at the Olympic Games


By René Goscinny & Albert Uderzo, translated by Anthea Bell & Derek Hockridge (Orion)
ISBN: 978-1-44400-428-1 (HB)                    978-1-44400-487-8 (PB)

Asterix the Gaul is one of Europe’s – more specifically France’s – most exciting and rewarding contributions to global culture: a cunning little paragon of the underdog spirit who resists the iniquities, experiences the absurdities and observes the myriad wonders of Julius Caesar’s Roman Empire with brains, bravery and a magic potion bestowing incredible strength, speed and vitality. The savvy smarts are all his own…

One of the most-read comics in the world, his chronicles have been translated into more than 100 languages (including Latin and ancient Greek for educational purposes); with 14 live-action and animated movies, 55 board and video games and even into his own theme park (Parc Astérix, near Paris).

More than 370 million copies of 37 Asterix books have sold worldwide, making Goscinny & Uderzo France’s bestselling international authors.

The diminutive, doughty hero was created by two of the art-form’s greatest masters, René Goscinny & Albert Uderzo who were already masters of the form and at the peak of their creative powers. Although their perfect partnership ended in 1977 with the death of the terrifying prolific scripter Goscinny, the creative wonderment still continues – albeit at a slightly reduced rate of rapidity.

Asterix launched in 1959 in the very first issue of Pilote (with a teaser premiere page appearing a week earlier in a promotional issue #0). The feature was a massive hit from the start. Initially Uderzo continued working with Charlier on Michel Tanguy, (Les Aventures de Tanguy et Laverdure), but soon after the first epic escapade was collected as Astérix le gaulois in 1961, it became clear that the series would demand most of his time – especially as the incredible Goscinny never seemed to require rest or run out of ideas (after the writer’s death the publication rate dropped from two books per year to one volume every three to five).

By 1967 the strip occupied all Uderzo’s time and attention. In 1974 the partners formed Idéfix Studios to fully exploit their inimitable creation and when Goscinny passed away three years later Uderzo was, after much effort, convinced to continue the adventures as writer and artist, producing a further ten volumes.

Like all great literary classics, the premise works on multiple levels: younger readers enjoying an action-packed, lavishly illustrated comedic romp of sneaky, bullying baddies getting their just deserts whilst crustier readers enthuse over the dry, pun-filled, sly and witty satire, enhanced for English speakers by the brilliantly light and innovative touch of master translators Anthea Bell & Derek Hockridge who played no small part in making the indomitable Gaul so palatable to the Anglo-Saxon world. (Personally, I still thrill to a perfectly delivered punch in the bracket as much as a painfully swingeing string of bad puns and dry cutting jibes…)

Asterix the Gaul is a cunning underdog who resists the iniquities, experiences the absurdities and observes the myriad wonders of Julius Caesar’s Roman Empire with brains, bravery and a magic potion. The stories were set on the tip of Uderzo’s beloved Brittany coast around the year 50 BCE, where a small village of redoubtable warriors and their families resist all efforts of the Roman Empire to complete their conquest of Gaul. Unable to defeat these Horatian hold-outs, the Empire resorts to a policy of containment and the little seaside hamlet is perpetually hemmed in by the heavily fortified garrisons of Totorum, Aquarium, Laudanum and Compendium.

The Gauls don’t care: they daily defy the world’s greatest military machine by just going about their everyday affairs, protected by a magic potion provided by the resident druid and the shrewd wits of a rather diminutive dynamo and his simplistic best friend…

Firmly established as a global brand and premium French comics export by the mid-1960s, Asterix the Gaul continued to grow in quality as Goscinny & Uderzo toiled ever onward, crafting further fabulous sagas; building a stunning legacy of graphic excellence and storytelling gold.

In late 1966 they began Asterix the Legionary (running in Pilote #368-389), which was later adapted as half of the plot for the movie Asterix Vs Caesar (the other album incorporated into the animated epic being Asterix the Gladiator).

This clever romp introduced the destabilising concept of true romance to the doughty hero and his prodigious pal Obelix as, whilst boar hunting in the great forest around their unconquerable village, they encounter the fabulously beautiful Panacea picking mushrooms.

The little darling has freshly returned to the village after years away in Condatum, and the sheltered Obelix is instantly smitten. Dazed and confused by the only force that could ever affect him, the gentle giant is teased by Asterix and venerable druid Getafix, but innocently undaunted, Obelix begins bringing the oblivious lass a succession of inappropriate presents…

When the befuddled buffoon finds Panacea crying, he dashingly volunteers to mend her woes. Tragically for him, the problem is a boyfriend named Tragicomix, who has been pressed into military service with the Roman Army…

Where other men would take advantage of the hopeless situation, Obelix, afflicted with True Crush, determines to make her happy and rushes off to rescue her lost beau. Ever faithful, Asterix and diminutive canine companion Dogmatix accompany the big oaf… to keep him out of trouble…

In Condatum, they discover Tragicomix has already been shipped out to Africa where Caesar battles fellow Roman Scipio in a clandestine Civil War. Asterix realises the only way to find Tragicomix is to enlist in the Roman Army, too…

In Basic Training they meet a motley assortment of fellow recruits – all gently-contrived national stereotypes – allowing for a broad bombardment of friendly ethnic comedy and graphic accent humour. There was Neveratalos the Greek, Goths Allegoric and Hemispheric, Gastronomix from Belgium, Selectivemploymentax the Briton and poor Ptenisnet the Egyptian, who doesn’t know the language and thinks he joined a holiday package tour…

After lashings of their unique brand of anarchy disrupting regulation army life, Asterix, Obelix and crew ship out to Africa. When they arrive, the war is going badly for Caesar, but more importantly, Tragicomix has gone missing: believed captured by Scipio’s forces…

With magic potion in hand, Asterix, Obelix and Dogmatix take matters in hand…

A hilariously engaging yarn with delicious overtones of the iconic British comedy Carry On Sergeant, this action-packed farce is big on laughs but harbours a bittersweet core that will tug at the heartstrings of young and old alike…

Asterix and the Chieftain’s Shield (originally entitled Le bouclier arverne) was the 11th epic outing for the Greatest French Hero of Them All: debuting in Pilote #399 and running until #421 in 1967. It acts as a tongue-in-cheek patriotic history lesson and opens years before the usual setting of Asterix tales as Gaulish over-chief Vercingetorix surrenders to Caesar at the Battle of Alesia. This he does by throwing down his weapons and armour at the Conqueror’s feet. It’s the start of a lengthy running gag…

Such is the shame of the defeated Gauls that the location of the clash is excised from their memories. Now, nobody remembers where Alesia was…

After the battle, the accoutrements lay where they fell until a greedy Legionary stole the Great Shield, subsequently losing it in a game of dice. From there, the legendary buckler passes through many scurrilous hands before fading into legend…

Jumping to “modern” times, in the village of indomitable Gauls Chief Vitalstatistix is terribly ill: a sedentary life of over-indulgence has ruined his liver and since Getafix’s druidic potions can’t help him, he has to go to the spa town of Aqua Calidae (Arverne) for a rest-cure and diet.

It isn’t all bad though, since his forthright wife Impedimenta has to stay behind….

As a chief he needs an honour guard and Asterix, Obelix and Dogmatix are happy to accompany him, especially as the chief uses the journey to test all the inns and taverns en route. Once there though, the warriors’ robust consumption and boisterous high jinks appals all the dieting dignitaries and impatient patients, so Asterix and Obelix are summarily kicked out of the Health Resort.

Footloose and fancy-free, the boys tour the local countryside of Gergovia, idly trying to find the lost site of Alesia until they encounter Roman envoy Noxius Vapus and his cohort. After indulging in their favourite sport of Roman-bashing, the lads befriend local merchant Winesandspirix – a veteran of Alesia – while Noxius hightails it to Rome to tell Caesar the Gauls are revolting…

({   } This space provided for you to fill in your own joke)…

Set on putting the Gauls in their place and reminding them who’s boss, Caesar determines to hold a Roman Triumph with the shield of Vercingetorix as the centrepiece. He’s none too happy when he discovers it’s been missing for years…

And thus begins the second stage of this hilariously thrilling detective mystery as the Romans frantically hunt for the missing artefact and Asterix and Obelix set out to thwart them at every turn…

No prizes for guessing which faction succeeds and who scurries home in defeat and disgust in this marvellously slapstick saga with a delightfully daft twist ending…

Asterix at the Olympic Games first appeared weekly in Pilote #434-455, serialised in 1968 to coincide with and capitalise upon the Mexico City Games. The translated British album was released four years later, just before the 1972 Munich Olympiad.

The Romans of Aquarium garrison are in an ebullient mood. Their comrade Gluteus Maximus has been selected to represent Rome at the Greeks’ Great Games in Olympia. Centurion Gaius Veriambitius is happy too, because he knows if Gluteus wins, they can both write their ticket in Rome…

It all starts to go horribly wrong when the Roman superman is bested and humiliated by Asterix and Obelix whilst training in the Great Forest. His confidence shattered, Gluteus returns to Aquarium and only regains a modicum of his old form when Veriambitius reminds him that the potion-fuelled Gauls won’t be at the Games…

Meanwhile, the men of the village have decided to go to Olympia and have a go themselves…

There follows an uproarious and nigh-scandalous sequence of events as the unbeatable Greeks try to placate their Roman overlords; the Latin competitors undergo the tortures of the arrogant damned to cheat, wheedle and somehow exclude the all-conquering Gauls, whilst the basically honest and honourable Asterix devises a cunning yet fair way to beat the politically motivated, greed-inspired “sportsmen” and still uphold the best traditions and ideals of the Olympic Games.

Guess who wins…

Spoofing package tours, obnoxious tourists, self-serving sports authorities and doping scandals in equal proportion, this sparkling escapade features some of Uderzo’s most inspired art as he recreates the grandeur and glory of the Ancient World whilst simultaneously graphically lampooning the haughty elites of the Sporting World, the Military and Politics. A genuine classic far more valuable than any medal and a bit sturdier than laurel leaf crowns…

Asterix volumes are always stuffed with captivating historical titbits, soupcons of healthy cynicism, singularly surreal action and splendidly addictive adventure, illustrated in a magically enticing manner. These are perfect comics that everyone should read over and over again.
© 1967-1969 Goscinny/Uderzo. Revised English translation © 2004 Hachette. All rights reserved.

Wonder Woman: The Golden Age Volume Two


By William Moulton Marston & Harry G. Peter with Frank Godwin, Frank Harry & various (DC Comics)
ISBN: 978-1-4012-8536-4 (TPB)

Wonder Woman was conceived by polygraph pioneer William Moulton Marston and illustrated by Harry G. Peter in an attempt to offer girls a positive and forceful role model. She debuted as a special feature in All Star Comics #8 (December 1941), before springing into her own series and the cover-spot of new anthology title Sensation Comics a month later. An instant hit, the Amazing Amazon quickly won her own eponymous supplemental title in late Spring of that year (cover-dated Summer 1942).

Once upon a time on a hidden island of immortal super-women, American aviator Steve Trevor of US Army Intelligence crashed to Earth. Near death, he was nursed back to health by young and impressionable Princess Diana.

Fearing her growing obsession with the creature from a long-forgotten and madly violent world, her mother Queen Hippolyte revealed the hidden history of the Amazons: how they were seduced and betrayed by men but rescued by the goddess Aphrodite on condition that they isolated themselves from the rest of the world and devoted their eternal lives to becoming ideal, perfect creatures.

However, when goddesses Athena and Aphrodite subsequently instructed Hippolyte to send an Amazon back with the American to fight for global freedom and liberty, Diana overcame all other candidates and became their emissary – Wonder Woman.

On arriving in America, she purchased the identity and credentials of lovelorn Army nurse Diana Prince, elegantly allowing the Amazon to be close to Steve whilst enabling the heartsick medic to join her own fiancé in South America. Soon Diana also gained a position with Army Intelligence as secretary to General Darnell, ensuring she would always be able to watch over her beloved. She little suspected that, although the painfully shallow Steve only had eyes for the dazzling Amazon superwoman, the General had fallen for the mousy but superbly competent Lieutenant Prince…

Using the nom de plume Charles Moulton, Marston (with some help in later years from assistant Joye Murchison) scripted almost all of the Amazing Amazon’s many and fabulous adventures until his death in 1947, whereupon Robert Kanigher took over the writer’s role. Venerable veteran illustrator and co-creator H.G. Peter performed the same feat, limning practically every titanic tale until his own death in 1958. A couple of the very rare exceptions appear in this volume…

Spanning March to December 1943 this superb full-colour deluxe softcover compilation (also available as an eBook edition) collects her exploits from Sensation Comics #15-24, Wonder Woman #4-7 plus her adventures from anthological book of (All) Stars Comics Cavalcade #2-5…

In Sensation #15 ‘Victory at Sea’ pits Diana and Steve against murderous saboteurs set on halting military production and working with shady lawyers, whilst in #16 ‘The Masked Menace’ is one of very few stories not illustrated by H.G. Peter but the work of illustrator and strip cartoonist Frank Godwin, stepping in as the crushing workload of an extra 64-page comicbook every couple of months piled the pressure on WW’s artistic director.

The tale sees steadfast Texan Etta Candy ready to elope with slick and sleazy Euro-trash Prince Goulash, until Diana and Steve crash the wedding party to expose spies infiltrating across the Mexican border and a plot to blow up the invaluable Candy family oil-wells…

The inescapable war-fervour was tinged with incredible fantasy in Wonder Woman #4 which opened with ‘Man-Hating Madness!’, wherein a Chinese refugee from a Japanese torture camp reaches America and draws the Amazon into a terrifying scheme to use biological weapons on the American Home Front.

Cruel and misogynistic ‘Mole Men of the Underworld’ then kidnap collegiate sidekicks the Holliday Girls and Diana and reformed and recuperated former-Nazi genius Baroness Paula von Gunther rescue them, free a race of female slaves and secure America’s deepest border from further attack.

‘The Rubber Barons’ provide a rousing romp wherein greedy corporate profiteers attempt to hold the Government and war effort to ransom with a new manufacturing process in a high-tech tale involving mind-control, gender role-reversal and behaviour modification, as only a trained and passionate psychologist could promote them…

The issue concludes with an untitled saga as Paula, now fully accepted into Amazon society, is attacked by Mavis, one of her erstwhile spy-slaves. The traumatised victim then abducts her ex-mistress’ daughter little Gerta and Wonder Woman, burdened with responsibility, is compelled to hunt her down…

A famed classic from Sensation #17 follows ‘Riddle of the Talking Lion’ (also probably drawn by Godwin) wherein Diana Prince visits an ailing friend and discovers that Sally’s kids have overheard a Zoo lion speaking – and revealing strange secrets…

Although Steve and Diana dismiss the tall tale, things take a peculiar turn when the beast is stolen. The trail leads to Egypt and a plot by ambitious Nazi collaborator Princess Yasmini…

At this time National/DC was in an editorially-independent business relationship with Max Gaines that involved shared and cross promotion and distribution for the comicbooks released by his own outfit All-American Publications.

Although technically competitors if not rivals, the deal included shared logos and advertising and even combining both companies’ top characters in the groundbreaking All Star Comics as the Justice Society of America.

However, by 1942 relations between the companies were breaking down – and would culminate in 1946 with DC buying out Gaines, who used the money to start EC Comics.

All-American thus decided to create its own analogue to mammoth sized anthology World’s Finest, featuring top AA characters. The outsized result was Comics Cavalcade…

Next up following a Frank Harry cover of AA Big Three Flash, Green Lantern and our Princess, is Wonder Woman’s first offering from the second issue of that epic title: ‘Wanted by Hitler, Dead or Alive’ (Godwin art), pitting her against devious gestapo agent Fausta Grables…

Also illustrated by superbly gifted classical artist Frank Godwin, ‘The Secret City of the Incas’ from Sensation #18 sees Diana rescue a lost Inca tribe from a despotic theocracy and ancient greed.

  1. G. Peter drew the vast entirety of Wonder Woman #5 (June/July 1943), presenting an interlinked epic in the ‘Battle for Womanhood’. Here war-god Mars (who instigated the World War from his HQ on the distant red planet through his earthly pawns Hitler, Mussolini and Hirohito) returns to plague humanity directly. This time he enlists the aid of a brilliant but deformed and demented woman-hating psychologist with psychic powers. Tormented Dr. Psycho uses his talents to marry and dominate a medium named Marva, and employs her abilities to form ectoplasmic bodies as he seeks to enslave every woman on Earth.

Happily, Wonder Woman counters his divinely-sponsored schemes, after which prominent sidekicks ‘Etta Candy and her Holliday Girls’ comedically crush a burglary before ‘Mars Invades the Moon’ resumes the overarching tale as the frustrated war-god is ousted by devious deputy the Duke of Deception.

In attempting to take over the Moon – home of peace-loving goddess Diana – Mars makes the biggest error of his eternal life as the Amazing Amazon spearheads a spectacular rescue mission which results in the invaders’ utter rout.

The issue then concludes with ‘The Return of Dr. Psycho’, who escapes prison and again perpetrates a series of ghastly attacks on America’s security and the freedom of women everywhere… until the Holliday Girls and their demi-divine mentor stepped in…

Sensation #19 (Godwin again) features ‘The Unbound Amazon’ who responds to a little boy’s letter and stumbles onto big trouble in the far north woods. Of course, Diana knows little Bobby (as seen in the Adventure of the Talking Lion), and with Nazi spy Mavis on the loose, isn’t about to take any chances.

This terrific thriller is notable for the revelation that if an Amazon removes her Bracelets of Submission she turns into a raving, uncontrolled engine of sheer destruction…

Issue #20 was by H.G. Peter – who was coming to grips with the increased extra workload of the explosively popular 64-page Wonder Woman series every 3 months – and ‘The Girl with the Gun’ sees Diana Prince investigating sabotage at a munitions factory and the murder of a General at WAACs training base Camp Doe. To the Amazon’s complete surprise, the culprit seems to be Marva Psycho, but there is far more going on than at first appears…

In Comics Cavalcade #3, Diana exposes and destroys ‘The Invisible Invader’ devastating American men and munitions…

Godwin again handled the art for Sensation Comics #21 as Steve and Diana track down insidious traitor “the American Adolf” as he conducts a murderous ‘War Against Society’, whilst Wonder Woman #6 – another all-Peter extravaganza – introduces another macabrely memorable foe in ‘Wonder Woman and the Cheetah’.

Marston’s psychiatric background provided yet another deeply disturbed antagonist in the form of sugar sweet debutante Priscilla Rich who shared her own body with a jealously narcissistic, savage feline counterpart dedicated to murder and robbery. The Cheetah frames the Amazing Amazon and almost destroys Steve, Etta and the Holliday girls before Wonder Woman finally quashes her wild rampages.

It wasn’t for long: the Cheetah immediately returns to mastermind an espionage-for-profit ring in ‘The Adventure of the Beauty Club’, resulting in the Perfect Princess being captured by Japan’s High Command before spectacularly busting loose for a final confrontation in ‘The Conquest of Paradise’. Here the Feline Fury infiltrates the home of the Amazons and almost irretrievably poisons the minds of the super women sequestered there…

By this time Peter was fully adapted to his new schedule and in Sensation Comics #22 takes the psychological dramas to new heights as a cured Priscilla Rich is seemingly attacked by her manifested evil self after the Cheetah steals America’s latest weapon ‘The Secret Submarine’…

In issue #23 the creators tackle school bullying and women in the workplace as production line staff are increasingly stricken by ‘War Laugh Mania’. Only one of the problems is being promulgated by Nazi spies though…

Comics Cavalcade #4 (Fall 1943) sees Wonder Woman and the Holliday Girls capture Nazi superspy Bertha Nagle and return ‘The Purloined Pressure Coordinator’ before a resumption of straight action in Sensation #24 where ‘The Adventure of the Pilotless Plane’ sees Steve abducted by Japanese agents whilst investigating a new gas weapon which prevents US aircraft from flying. The vile villains have nothing that can stop Wonder Woman from smashing them and freeing him, however, and the status quo is fully restored by the time Wonder Woman #7 offers an optimistic view of the future in a fantastic fantasy tale…

‘The Adventure of the Life Vitamin’ depicts America in the year 3000AD: a utopian paradise ruled by a very familiar female President, where a miracle supplement has expanded longevity to such an extent that Steve, Etta and all Diana’s friends were still thriving.

Sadly, some old throwbacks still yearn for the days when women were second-class citizens subservient to males, meaning there is still work for the Amazing Amazon to do…

‘America’s Wonderland of Tomorrow’ continues the wry but wholesome sex war with Steve going undercover with the rebel forces: uncovering a startling threat in ‘The Secret Weapon’ before the focus returns to the present and a far more intimate crisis for wilful child Gerta whose mother Paula is forced to deal with a ‘Demon of the Depths’. But is that the evil octopus at the bottom of the paddling pool or her daughter’s dangerously anti-authoritarian attitudes…?

Closing out this epic compilation is one last tale from Comics Cavalcade (#5 Winter 1943) as the Amazon Avenger investigates the ‘Mystery of the Crimson Flame’ exposing a cruel cult of subjugation and terrorism led by conniving man-hating High Priestess Zara…

Too few people seem able to move beyond the supposed subtexts and incontrovertible imagery of bondage and subjugation in Marston’s tales – and frankly there really are a lot of scenes with girls tied up, chained or about to be whipped (men too) – but I just don’t care what his intentions might have been.

I’m more impressed with the skilful drama and incredible imaginative story-elements that are always wonderfully, intriguingly present: I mean, just where do such concepts as giant battle kangaroo steeds or sentient Christmas trees stem from…?

Exotic, baroque, beguiling and uniquely exciting, these Golden Age adventures of the World’s Most Famous female superhero are timeless and pivotal classics in the development of comics books and still provide lashings of fun and thrills for anyone looking for a great nostalgic read.
© 1943, 2018 DC Comics. All Rights Reserved.

Incredible Hulk Marvel Masterworks volume 8


By Archie Goodwin, Roy Thomas, Len Wein, Gerry Conway, Chris Claremont, Gary Friedrich, Herb Trimpe, Dick Ayers, John Severin& various (Marvel)
ISBN: 978-0-7851-8854-4 (HB)

As the 1970s opened the Incredible Hulk had settled into a comfortable – if excessively and spectacularly destructive – niche. The globe-trotting formula saw tragic Bruce Banner hiding and seeking cures for his gamma-transformative curse, alternately aided or hunted by prospective father-in-law US General Thaddeus “Thunderbolt” Ross and a variety of guest-star heroes and villains.

Herb Trimpe had made the character his own, displaying a penchant for explosive action and an unparalleled facility for drawing technology – especially honking great ordnance and vehicles. Scripter Roy Thomas – unofficial custodian of Marvel’s burgeoning shared-universe continuity – had effectively played the afflicted Jekyll/Hyde card for maximum angst and ironic heartbreak even as he continually injected the Jade Juggernaut into the lives of other stalwarts of Marvel’s growing pantheon, but with the tales in this titanic tome was handing over the writing reins to other hands…

This chronologically-curated hardback and eBook compendium re-presents issues #145-156, encompassing cover-dates November 1971 to October 1972 and opens after a self-deprecating Introduction from Trimpe offers a few more intimate behind-the-scenes secrets…

Incredible Hulk #145 is a double-length package which finds the man-monster invading a film-set in Egypt and accidentally awakening a prehistoric alien war-weapon in ‘Godspawn’. Crafted by Thomas, Len Wein, Trimpe and sublime inker John Severin, it offers plenty of mindless Hulk Smash action and a portion of pathos, even as back in the USA, the military – in the form of Ross and Major Glenn Talbot – open dedicated anti-Hulk base “Project Greenskin”…

Gerry Conway scripted Thomas’ plot for ‘And the Measure of a Man is… Death!’, wherein the Jade Juggernaut faces sandstorms, bitter memories and the Israeli army in the deserts of Northern Egypt whilst in America the Hulk-buster base is already being infiltrated by android facsimiles constructed by the Hulk’s greatest foe.

Drawn instinctively homeward, the Gamma Goliath reaches the base just as said infiltration threatens the US President himself, leading to a catastrophic clash between Old Greenskin and The Leader as well as ‘The End of Doc Samson!’. The issue (#147) also includes a moving and powerful vignette ‘Heaven is a Very Small Place!’ wherein Thomas, Trimpe & Severin take the tormented titan to the very edge of paradise before horrifying reality once more reasserts itself…

Archie Goodwin debuted as scripter – with a little plotting assistance from a very junior Chris Claremont – in ‘But Tomorrow… the Sun Shall Die!’ as the monster’s lost love Jarella travels to Earth and a longed-for reunion just as Banner is apparently cured of his curse by radical solar-energy experimentation. Unfortunately, the princess from the micro-verse accidentally brings with her a super-assassin determined to end her life at all costs and the double voyage somehow sparks the sun into going nova…

Forced to become the monster once again to save his beloved, the Hulk is captured by Ross’s forces only to escape when an ancient threat crashes back to Earth in #149, hungry for radiation to survive in ‘… And Who Shall Claim This Earth His Own? The Inheritor!’

After dispatching that creepy threat the Gamma Goliath wanders into the wilderness where he encounters on-sabbatical X-Man Alec Summers. He had banished himself – with girlfriend Lorna Dane visiting at just the wrong moment – to the deserts of New Mexico, terrified of his uncontrollable cosmic power in ‘Cry Hulk, Cry Havok!’ (#150 April 1972).

When Lorna clashes with a menacing biker gang and an Emerald Giant violently protective of his privacy, Summers finally proves himself against the rampaging but easily distracted titan…

‘When Monsters Meet!’ then pits the Hulk against a flesh-consuming radioactive horror resulting from a disastrous cancer cure derived from Banner’s blood after which Gary Friedrich, Dick Ayers & Frank Giacoia ask ‘But Who Will Judge the Hulk?’, wherein the helpless, freshly captured Banner is sent to trial for the destruction wrought by his emerald alter ego. The guest-star studded 2-parter concludes in suitable calamity and chaos in #153’s ‘My World, My Jury!’, which includes additional art by Trimpe & Severin.

After explosively escaping the kangaroo court, the fugitive fury discovers ‘Hell is a Very Small Hulk!’ (Goodwin, Trimpe & Severin) when he swallows a defective shrinking formula. The serum was created and discarded by the Astonishing Ant-Man, but it’s worth the risk for Hulk’s forlorn attempts to rejoin Jarella in her subatomic world.

Snatched up by the face-shifting Chameleon and assembled hordes of Hydra, the diminished brute still manages to quash their treasonous schemes – at the apparent cost of his life.

In actuality, the Hulk is shrinking in sporadic bursts, propelled into a succession of micro-worlds, including an impossible “Earth” where Nazis seemingly won WWII in ‘Destination: Nightmare!’ The incredible truth reveals the meddlings of a cosmic entity named Shaper of Worlds who tempts the Green Gargantuan with an empty paradise, before another shrinking spasm happily deposits Hulk on Jarella’s world in time for ‘Holocaust at the Heart of the Atom!’ (inked by Sal Trapani): pitting the monster against his worst nightmare – himself – before once again losing his true love to the vicissitudes of cruel fate and cosmic chance…

Wrapping up the smashing fun is the cover to Incredible Hulk Annual #4 and a fascinating glimpse into editorial thinking in creating a cover.

The Hulk is one of the most well-known comic characters on Earth, and these stories, as much as the movies, TV shows and action figures, are the reason why. For an uncomplicated, honestly vicarious experience of Might actually being Right, you can’t do better than these yarns so why not Go Green.
© 1971, 1972, 2018 Marvel Characters, Inc. All rights reserved.

Batman, Batman vs. The Penguin, Batman vs. The Joker


By Bob Kane, Bill Finger, Gardner Fox, Alvin Schwartz, Edmond Hamilton, David Vern Reed, Bill Woolfolk, Dick Sprang, Sheldon Moldoff, Lew Sayre Schwartz & various (Four Square/New English Library)
ISBNs: 1688, 1692 and 1694

The Silver Age of comicbooks utterly revolutionised the medium, bringing a modicum of sophistication to the returning genre of masked mystery men. However, for quite some time the changes instigated by Julius Schwartz in Showcase #4 (October 1956) which rippled out in the last three years of the decade to affect all of National/DC Comics’ superhero characters generally passed by Batman and Robin.

Fans buying Batman, Detective Comics, World’s Finest Comics and even Justice League of America would read adventures that in look and tone were largely unchanged from the safely anodyne fantasies that had turned the Dark Knight into a mystery-solving, alien-fighting costumed Boy Scout just as the 1940s turned into the1950s.

By the end of 1963, Schwartz having – either personally or by example – revived and revitalised much of DC’s line and the entire industry with his modernization of the Superhero, was asked to work his magic with the creatively stalled and nigh-moribund Caped Crusaders.

Bringing his usual team of top-notch creators with him, the Editor stripped down the core-concept, downplaying all the ETs, outlandish villains and daft transformation tales, bringing a cool modern take to the capture of criminals whilst overseeing a streamlining rationalisation of the art style itself. The most apparent change to us kids was a yellow circle around the Bat-symbol but, far more importantly, the stories also changed. A subtle aura of genuine menace had crept back in.

At the same time, Hollywood was preparing to produce a television series based on Batman and, through the sheer karmic insanity that permeates the universe, the producers were basing their interpretation upon the addictively daft material that the publishers were turning their Editorial backs on and not the “New Look Batman” that was enthralling the readers.

The TV show premiered on January 12th 1966 and ran for 3 seasons (120 episodes in total), airing twice weekly for its first two seasons. It was a monumental, world-wide hit and sparked a wave of trendy imitation. The resulting media hysteria and fan frenzy generated an insane amount of Bat-awareness, no end of spin-offs and merchandise – including a movie – and introduced us all to the phenomenon of overkill.

“Batmania” exploded across the world and then, as almost as quickly, became toxic and vanished.

To this day, no matter how much we might squeal and foam about it, or what has occurred since in terms of comics, games or movies, to a huge portion of this planet’s population Batman is always going to be that “Zap! Biff! Pow!” costumed buffoon…

To tap into the frenzy, American book publisher Signet/New American Library – a company well-used to producing media tie-in titles such as Girl from U.N.C.L.E. or novelisations like Breakfast at Tiffany’s – released 5 paperbacks starring Batman and Robin, beginning in March 1966.

Technically, it was 4 plus a prose adaptation of the movie that was released later in the year (and the second was in fact an all-new prose novel by Winston Lyon – AKA William Woolfolk – which I’ll be covering in a later review), so in the proper fashion of the times, British counterparts quickly followed.

This terrific little trio of monochrome paperback pocket books – spearhead of National Periodical Publications’ on-going efforts to reach wider reading audiences – were published in 1966 to accompany the launch of the Batman TV show, and fully fuelled the “Camp” superhero craze which saw Masked Manhunters and costumed crazies sneak into every aspect of popular entertainment.

Each breathtaking tome contains 5 reformatted stories of the Dynamic Duo, culled from the archives and crafted by some of the greatest scripters and illustrators the industry has ever seen. Collected here in incontrovertible black-&-white are the tales from this trio of cartoon books which blew my unformed little mind in that most auspicious year for fun and fantasy escapism…

The first UK release was Batman which featured primarily crime stories rather than the baroque super-villain fare that informed and monopolised the television iteration. In the aforementioned mid-1950s, fancy-dress felons had all but vanished from view, and the new Schwartz Batman also eschewed costumed crazies … at least until the TV show made them stars in their own right.

The reformatted mini-masterpieces start with the positively eerie 1940 origin tale ‘The Legend of the Batman – Who He Is and How He Came to Be!’ by Gardner Fox, Bob Kane & Sheldon Moldoff from Batman #1 (Spring 1940). This piece was actually recycled from portions of Detective Comics #33 and 34 (1939) but still offers in 13 perfect panels what is effectively the best ever origin of the character.

The drama continued with ‘The Web of Doom’ (from Batman #90, March 1955, by Bill Finger, Moldoff & Charles Paris), in which a biologist loses a package of deadly germ phials somewhere in Gotham City. Batman and Robin have only days to track down 3 criminals who hold the key to restoring the savant’s shattered memories and retrieving the deadly parcel…

Batman #92, from June 1955, provided ‘Fan-Mail of Danger!’ (Finger, Moldoff & Paris) as letters to the gracious heroes pile up and the lads hired a secretary to handle the load. Sadly, Susie Smith‘s over-eager diligence almost exposes Batman’s secret identity to a cunning counterfeiter…

There was one exception in this collection to the “no loons” rule. The Joker tale ‘The Crazy Crime Clown!’ is something extra-special from Batman #74 (December 1952/January 1953, by Alvin Schwartz, Dick Sprang & Charles Paris) and sees the exotic but strictly larcenous Harlequin of Hate apparently go bonkers.

He is committed to the Gotham Institute for the Insane but, naturally, there’s method in the seeming madness which Batman only discovers after he too infiltrates the worthy asylum in disguise…

Cunning criminal mastermind Mr. Blank almost takes over the underworld by destroying a new super-computer in ‘The Crime Predictor!’ (Batman #77, June/July 1953, courtesy of Edmond Hamilton, Bob, Lew Sayre Schwartz & Paris), and it took all of the ingenuity of the World’s Greatest Detective to unravel the deadly mire of duplicity and prevent his own infallibly predicted demise…

‘The Man Who Could Change Fingerprints!’ (Batman #82, March 1954 by David Vern Reed, Sprang & Paris) is another clever scheme by brilliant killers who think to outwit the Caped Crusaders, before this initial volume closes with a thrilling suspense shocker in ‘The Testing of Batman!’ (Batman #83, April 1954) by Hamilton, Sprang & Paris.

Here a scientist’s exercise research is usurped by thugs who wanted to have fun killing the enemies of crime. At least that’s what they told the captive Gotham Gangbusters…

 

Six months later a second volume was released.

Batman vs. The Penguin followed the same beguiling format but, with flamboyant arch-foes predominating on the silver screen, the emphasis had shifted. As the title clearly shows, this compilation concentrated on cases featuring the Felonious Fowl and Bird of Ill Omen, but it also harboured a secret surprise…

The all-ages action and excitement kicked off with ‘The Parasols of Plunder’ (Batman #70 April/May 1952 by Bill Woolfolk, Kane, Sayre Schwartz & Paris) and details how, after being released from prison, The Penguin gives up his obsession with birds and starts selling umbrellas. But, oh… what deadly umbrellas…

He returned to ornithology for ‘The Golden Eggs!’ in Batman #99 (April 1956, Finger, Moldoff & Paris), as whilst on the run his hobby inspired a deadly retaliatory crime wave before Batman scrambled all his plans, whilst in ‘The Penguin’s Fabulous Fowls’ the Umbrella King turns crypto-biologist, capturing mythical avian monsters and turning them loose to devastate Gotham in a sharp suspense shocker from Batman #76 (April/May 1953 by Hamilton, Kane, Sayre Schwartz & Paris)…

His last appearance was in ‘The Return of the Penguin’ (Finger, Moldoff & Paris from Batman #155 May 1963) which sees the Bird Bandit coming out of retirement to match wits with Batman again. If only the Pompous Peacock had ignored the teasing of the other crooks when they called him a “has-been”…

This tome wraps up with a classic Catwoman yarn, as the Feline Temptress puts all the contestants of Gotham City’s “Queen for a Day” gala into catatonic trances. Moreover, suspiciously still-awake competitor Selina Kyle claims complete innocence and insists some other Catwoman was responsible for creating the ‘The Sleeping Beauties of Gotham City!’ in a taut mystery by Reed, Moldoff & Stan Kaye from Batman #84 (June 1954)…

 

Batman vs. The Joker followed a month later with a full quintet of comicbook curios starring Batman’s ultimate nemesis. The madcap mayhem began with ‘The Challenge of The Joker’ (Batman #136, December 1960 by Finger, Moldoff & Paris) in which the Clown Prince of Crime determines to prove to the world that modern police science is no match for cunning and the 4 ancient elements…

Then ‘The Joker’s Winning Team!’ (Batman #86, September 1954 Woolfolk, Moldoff & Kaye) reveals how the baseball-inspired brigand assembles a squad of crime specialist pinch-hitters to ensure he never loses a match against the Gotham Gangbuster, after which the gloriously engaging saga of ‘The Joker’s Millions!’ (Detective Comics #180, February, 1952 by Reed, Sprang & Paris) discloses how the villain’s crime rival takes deathbed revenge by leaving the Harlequin of Hate too rich to commit capers.

It is a double-barrelled scheme though and makes the Joker twice a fool, as the Caped Crusaders find to their great amusement…

‘The Joker’s Journal’ (Detective #193, March 1953 from Reed, Kane, Sayre Schwartz & Paris) follows the theme after the penniless Punchinello leaves prison and starts a newspaper. Everyone in Gotham knows it was only a matter of time until the Mountebank of Mirth returns to his old tricks, and this final volume concludes in the only way possible as the eternal archenemies’ minds are swapped in a scientific accident. Soon a law-abiding Joker and baffled Robin have to hunt down ‘Batman – Clown of Crime!’: a rousing romp by Reed, Moldoff & Paris from Batman #85, August 1954.

As I’ve constantly averred, the comics tales themselves are always special but somehow when they appeared in proper books it always made those fantastic adventure dreams a little more substantial; and perhaps even real…

Batman has proven to be all things to all fans over his decades of existence and, with the character undergoing almost perpetual overhaul these days, the peerless parables of wit and bravery encapsulated here are more welcome than ever: not just as memorial to what has been but also as a reminder that once upon a time everybody could read the fabulous Tales of Gotham City…

These books are probably impossible to find today – even though entirely worth the effort – but completists can achieve miracles if they put their minds to it and frankly, whatever format or collection you happen upon, in this anniversary year, such forgotten stories of the immortal Dark(ish) Knight are part of our cultural comics heritage and must always be treasured.
© 1940, 1951, 1952, 1953, 1954, 1955, 1956, 1963, 1966 National Periodical Publications. All rights reserved.

The Adventures of Blake and Mortimer: The Secret of the Swordfish


By Edgar P. Jacobs, coloured by Philippe Biermé & Luce Daniels, translated by Jerome Saincantin (Cinebook)
ISBNs: 978-1-84918-148-8, 978-1-84918-161-7 and 978-1-84918-174-7

Belgian Edgard Félix Pierre Jacobs (1904-1987) is rightly considered one of the founding fathers of the Continental comics industry. Although his output is relatively meagre when compared to some of his contemporaries, the iconic series he worked on formed the basis and backbone of the art-form in Europe, and his splendidly adroit, roguish and impeccably British adventurers Blake and Mortimer, created for the first issue of Le Journal de Tintin in 1946, swiftly became a staple of post-war European kids’ life the way Dan Dare would in Britain in the 1950s.

Edgar P. Jacobs was born in Brussels, a precocious child who began feverishly drawing from an early age but was even more obsessed with music and the performing arts – especially opera. He attended a commercial school but – determined never to work in an office – pursued art and drama following his graduation in 1919.

A succession of odd jobs at opera-houses – scene-painting, set decoration, acting and singing as an Extra – supplemented his private performance studies, and in 1929 Jacobs won a Government award for classical singing. His proposed career as an opera singer was thwarted by the Great Depression, however, as the arts took a nosedive following the stock market crash.

Picking up whatever stage work was going – including singing and performing – Jacobs switched to commercial illustration in 1940. Regular employment came from the magazine Bravo. While illustrating short stories and novels, he famously took over the syndicated Flash Gordon strip, after the occupying German authorities banned Alex Raymond’s quintessentially All-American Hero and left the publishers desperately seeking someone to satisfactorily complete the saga.

Jacob’s Stormer Gordon lasted less than a month before being similarly sanctioned by the Nazis, after which Jacobs created his own epic science-fantasy feature in the legendary Le Rayon U: a milestone in both Belgian comics and science fiction adventure.

The U Ray was a huge hit in 1943 and scored big all over again a generation later when Jacobs reformatted the original “text-block and picture” material to incorporate speech balloons and re-ran the series in Le Journal de Tintin with subsequent releases as a trio of graphic albums in 1974.

I’ve read differing accounts of how Jacobs and Tintin creator Hergé got together – and why they parted ways professionally, if not socially – but as to the whys and wherefores of the split, I frankly don’t care. What is known is this: whilst creating the weekly U Ray, one of Jacob’s other jobs was scene-painting, and during the staging of a theatrical version of Tintin and the Cigars of the Pharaoh Hergé and Jacobs met and became friends. If the comics maestro was unaware of Jacob’s comics output before then, he was certainly made aware of it soon after.

Jacobs began working on Tintin, colouring the original monochrome strips of The Shooting Star from newspaper Le Soir for a forthcoming album collection. By 1944, Jacobs was performing similar service for Tintin in the Congo, Tintin in America, King Ottokar’s Sceptre and The Blue Lotus. By now, he was also contributing to the illustration as well, on extended epic The Seven Crystal Balls/Prisoners of the Sun.

Jacob’s love of opera made it into the feature as Hergé (who loathed the stuff) teasingly created bombastic Bianca Castafiore as a comedy foil and based a number of bit players (such as Jacobini in The Calculus Affair) on his long-suffering assistant.

After the war and liberation, publisher Raymond Leblanc convinced Hergé, Jacobs and a number of other creatives to work for his new venture. Launching publishing house Le Lombard, he also started Le Journal de Tintin, an anthology comic edited by Hergé, with editions in Belgium, France and Holland starring the intrepid boy reporter and a host of newer heroes.

Beside Hergé, Jacobs and writer Jacques van Melkebeke, the comic featured Paul Cuvelier’s Corentin and Jacques Laudy’s ‘The Legend of the Four Aymon Brothers’. Laudy had been a friend of Jacobs’ since they worked together on Bravo, and the first instalment of epic thriller serial ‘Le secret de l’Espadon’ starred a bluff, gruff British scientist as well as an English Military Intelligence officer closely modelled on Laudy: Professor Philip Mortimer and Captain Francis Blake…

The story ran from issue #1 (26th September 1946 to 8th September 1949): cementing Jacobs’ status as a star in his own right. In 1950, with the first 18 pages slightly redrawn, Le secret de l’espladon V1 (The Secret of the Swordfish) became Le Lombard’s first album release; with the concluding part published three years later. The volumes were reprinted nine more times between 1955 and 1982, with an additional single complete deluxe edition released in 1964.

In 1984 the story was reformatted and repackaged in English translation as three volumes with additional material (mostly covers from the weekly Tintin added to the story as splash pages) as part of a European push to win some of Britain’s lucrative Tintin and Asterix market, but failed to find an audience and ended after seven volumes.

Happily, Cinebook have successfully introduced us to the dashing duo – albeit after publishing the later adventures first – and you can revel in the wonderment in either paperback album or eBook formats…

Hergé and Jacobs purportedly suffered a split in 1947 when the former refused to grant the latter a by-line on new Tintin material, but since they remained friends for life and Jacob’s continued to produce Blake and Mortimer for the Belgian weekly, I think it’s fair to say that if such was the case it was a pretty minor spat.

I rather suspect that The Secret of the Swordfish was simply taking up more and more of the brilliant, diligent artist’s time and attention…

The U Ray also provided early visual inspiration for Blake, Mortimer and implacable nemesis Colonel Olrik, who bear a more than passing resemblance to heroic Lord Calder, Norlandian boffin Marduk and viperous villain Dagon from that still lauded masterwork – one that is also well overdue for translation…

One minor word of warning: by having the overarching enemies of mankind be a secret Asiatic “Yellow Peril” empire of evil, there’s some potential for offence – unless one actually reads the text and finds that the assumed racism is countered throughout by plenty of “good” ethnic characters and “evil” white folk…

 

The Secret of the Swordfish Part 1 – Ruthless Pursuit

The incredible journey begins with ‘The Incredible Chase’ as a secret army in the Himalayas prepares to launch a global Blitzkrieg on a world slowly recovering from its second planetary war. The wicked Basam Damdu, Emperor of Tibet, has assembled an arsenal of technological super-weapons and the world’s worst rogues such as insidious Colonel Olrik in a bid to seize control of Earth.

However, a bold British-Asian spy has infiltrated the hidden fortress and surrenders his life to get off a warning message…

In England, physicist and engineer Philip Mortimer and MI5 Captain Francis Blake discuss the worsening situation at an industrial installation where the boffin’s radical new aircraft engine is being constructed. When the warning comes that the war begins that night, the old friends swing into immediate action…

As the super-bombers rain destruction down on all the world’s cities, Mortimer’s dedicated team prepares his own prototype, the Golden Rocket, for immediate launch, taking off just as Olrik’s bombers appear over the desolate complex. Despite heavy fire, the Rocket easily outdistances the rapacious Imperial forces, leaving ruined homes in its wake as the fleeing Britons fly into a hostile world now brutally controlled by Basam Damdu…

Whilst seeking to join British Middle East resistance forces who have another prototype super-plane, teething troubles and combat damage create tense moments in the fugitives’ flight. When the Rocket is attacked by a flight of jets, the test ship’s superior firepower enables it to fight free, but only at the cost of more structural deterioration.

Failing now, the Rocket goes down in the rocky wilds between Iran and Afghanistan. Parachuting free of the doomed Rocket, Blake, Mortimer and the crew are machine-gunned by pursuing Empire jets and only three men make it to the ground safely…

After days of struggle Blake, Mortimer and the indomitable Jim are cornered by Iranian troops who have joined Olrik’s forces. Sensing disaster, the Britons hide the plans to Mortimer’s super-plane but one of the Iranians sees the furtive act. When no one is looking – especially his superiors – Lieutenant Ismail hurriedly scoops up the documents, but misses one…

Under lock and key and awaiting Olrik’s arrival, the prisoners are accosted by Ismail, who sees an opportunity for personal advancement which the Englishmen turn to their own advantage. Denouncing him to his superiors, Blake instigates a savage fight between Ismail and his captain. During the brief struggle Jim sacrifices himself, allowing Blake and Mortimer to escape with the recovered plans. Stealing a lorry, the desperate duo drive out into the dark desert night…

Followed by tanks into the mountain passes, the ingenious pair trap their pursuers in a ravine just as hill partisans attack. The Imperial collaborators are wiped out and, after exchanging information with the freedom fighters, the Englishmen take one of the captured vehicles to a distant rendezvous with the second Rocket. Lack of fuel forces them to stop at a supply dump where they are quickly discovered.

By setting the dump ablaze the heroes escape again, but in the desert Olrik has arrived and finds the sheet of notes left behind by Ismail. The cunning villain is instantly aware of what it means…

Fighting off aerial assaults from Empire jets and streaking for the mountains, Blake and Mortimer abandon their tank. Forced to travel on foot, they at last reach the meeting point where British-trained Sergeant Ahmed Nasir awaits them. The loyal Indian served with Blake during the last war and is delighted to see him again, but as the trio make their way to the target site, they become aware that Olrik has already captured their last hope…

Only temporarily disheartened, the trio use commando tactics to infiltrate Olrik’s camp, stealing not the heavily-guarded prototype but the villainous Colonel’s own Red-Wing super-jet. Back on course to the British resistance forces, the seemingly-cursed trio are promptly shot down by friendly fire: rebels perceiving the stolen plane as another enemy target…

Surviving this crash too, the trio are ferried in relative safety by the apologetic tribesmen to enemy-occupied town Turbat, but whilst there a spy of the Empire-appointed Wazir recognises the fugitive Englishmen. When Nasir realises they are in trouble, he dashes to the rescue but is too late to prevent Mortimer from being drugged.

Sending the loyal Sergeant on ahead, Blake tries frantically to revive his comrade, even as Imperial troopers rapidly mount the stairs to their exposed upper room…

To Be Continued…

This Cinebook edition includes a tantalising preview of the next volume as well as stand-alone adventure The Yellow “M”, plus biographical features and chronological publication charts.

 

Volume 16: The Secret of the Swordfish Part 2 – Mortimer’s Escape

This second instalment carries the tale to the next epic level, as the frantic action resumes with soldiers bursting into an empty chamber before being themselves attacked by the Khan. After a bloody firefight the Englishmen emerge from their cunning hiding place and flee Turbat, which has been seized by a furious spur-of-the-moment rebellion.

Unknown to the fugitives, devious spy Bezendjas is hard on their heels and soon finds an opportunity to inform Olrik. With the city in flames and fighting in every street, the callous colonel abandons his own troops to pursue Nasir, Blake and Mortimer into the wastes beyond the walls…

On stolen horses the heroes endure all the ferocious hardships of the desert, but cannot outdistance Olrik’s staff-car. After days of relentless pursuit, they reach the rocky coastline and almost stumble into another Empire patrol. Whilst ducking them, Blake nearly falls to his doom…

Narrowly escaping death, the trio continue to climb steep escarpments and it is dusk before the Intelligence Officer realises that he has lost the precious plans and documents they have been carrying since fleeing England…

Realising that somebody must reach the British resistance at their hidden Eastern base, the valiant comrades split up. Blake and Nasir continue onwards whilst Mortimer returns to the accident site. Finding the plans is a stroke of sheer good fortune, immediately countered by an ambush from Olrik’s troops. Despite a Herculean last stand, the scientist is at last taken prisoner but only after successfully hiding the lost plans…

Three months later, Olrik is called to account in the exotic city-fortress of Lhasa. Basam-Damdu’s ruling council are unhappy with the Colonel’s lack of progress in breaking the captive British scientist, and even more infuriated by a tidal-wave of sabotage and armed rebellion throughout their newly-conquered territories. Even Olrik’s own spies are warning him that his days as an agent of the Yellow Empire are numbered…

Given two days to make Mortimer talk, the Colonel returns to his base in Karachi just as another rebel raid allows Nasir to infiltrate the Empire’s HQ. Blake is also abroad in the city, having joined British forces in the area…

With less than a day to act, the MI5 officer rendezvous with a British submarine and travels to a vast atomic-powered secret installation under the Straits of Hormuz. Here, the Royal Navy are stoically preparing for a massive counter-attack on the Empire. With raids liberating interned soldiers all the time, the ranks of scientists, technicians and soldiers are swelling daily…

Meanwhile, Nasir has his own desperate plan to free Mortimer, who is still adamantly refusing to talk of the mysterious “Swordfish” Olrik’s agents continually hear rumours of…

Aware of his danger and the Sergeant’s efforts, Mortimer instead cunningly informs Nasir of the lost plans’ location, even as the impatient Emperor’s personal torturer arrives from Lhasa…

Always concerned with the greater good, Blake and a commando team secure the concealed plans and are met by Nasir who has been forced from Karachi after realising Bezendjas has recognised him. It appears that time has run out for their scholarly comrade…

Mortimer, however, has taken fate into his own hands. When the devious doctor Sun Fo begins his interrogation, the Professor breaks free and escapes into the fortress grounds during an earth-shattering storm.

Trapped in a tower with only a handgun, he is determined to sell his life dearly, but is rescued by Blake and Nasir in a Navy Helicopter. Using the storm for cover, the heroes evade jet pursuit and an enemy naval sweep to link up with a British sub and escape into the night…

To Be Concluded…

This edition includes a preview of the next volume and excerpts from stand-alone saga S.O.S. Meteors, plus the usual biography features.

 

Volume 17: The Secret of the Swordfish Part 3 – SX1 Strikes Back!

After three years of stunning intrigue, mystery and action, E.P. Jacobs’ groundbreaking saga of a battle for world peace and universal liberty concluded in a spectacular duel below the Earth and in the skies of the embattled world. SX1 Strikes Back! is a tension-drenched race against time as Blake, Mortimer and the shattered dregs of Great Britain’s military forces prepare for a last-ditch strike using the Professor’s greatest inventions to win freedom for the oppressed peoples of Earth…

The final chapter opens with a stunning reprise of past events – cunningly compiled from a succession of six full-page illustrations (presumably original covers from weekly Le Journal de Tintin) – after which a daring commando raid liberates a trainload of British prisoners.

Brought to a fabulous subterranean fortress, the assorted scientists and engineers discover an underground railway, factory, armaments-facilities and even an atomic pile, all furiously toiling to complete the mysterious super-weapon dubbed “Swordfish”.

The former prisoners readily join the volunteers, blithely unaware that supremely capable scoundrel Olrik is amongst them in devilish disguise…

Days pass and as preparations for the Big Push produce satisfactory results, a series of disastrous accidents lead to one inescapable conclusion: there is a saboteur in the citadel…

Eventually Olrik becomes overconfident and Mortimer exposes the infiltrator in a crafty trap, but after a fraught confrontation the Colonel escapes after almost causing a nuclear catastrophe. Fleeing across the seabed, the harried spy narrowly avoids capture by diver teams and a hungry giant octopus…

The flight takes its toll upon Olrik and he barely reaches land alive. Luckily for him, Bezendjas has been checking out the region of coastline and finds the exhausted villain trapped in his stolen deep-sea suit. After a lengthy period, the dazed desperado recovers and delivers his hard-won information. Soon, Imperial forces are converging on the British bastion…

As air and sea forces bombard the rocky island and sea-floor citadel, Olrik dispatches crack troops to break in via a concealed land entrance, resulting in a staggering battle in the depths of the Earth.

They were almost in time…

After months of desperate struggle, Mortimer and his liberated scientists have rushed to complete the incredible Swordfish: a hypersonic attack jet with uncanny manoeuvrability and appallingly destructive armament.

Astoundingly launched from beneath the sea, the sleekly sinister plane single-handedly shoots the Empire jets out of the skies before sinking dozens of attacking ships. Ruthlessly piloting SX1 is Francis Blake; and even as he wreaks havoc upon the invading force, he is joined by SX2 -a second, equally unstoppable super-jet…

Soon the Yellow Empire is in full retreat and a squadron of Swordfish is completed. With the once-occupied planet in full revolt, it’s not long before Lhasa gets a taste of the flaming death it callously inflicted upon a peaceful, unsuspecting and now extremely vengeful world…

They are only just in time: the insane and malignant Emperor is mere moments away from launching a doomsday flight of atomic missiles to every corner of the planet he so briefly owned…

This Cinebook edition also includes fascinating illustrated essay ‘Jacobs: 1946, The Swordfish, starting point of a masterful work’, first seen in The World of Edgar P. Jacobs, a tantalising preview of later epic The Oath of the Five Lords (by Yves Sente & André Juillard) plus a biographical feature and chronological publication chart of Jacobs’ and his successors’ efforts.

Gripping and fantastic in the truest tradition of pulp sci-fi and Boy’s Own Adventures, Blake and Mortimer are the very epitome of dogged, heroic determination; always delivering grand, old-fashioned Blood-&-Thunder thrills and spills in timeless fashion and with astonishing visual punch.

Despite an epic body count and dated milieu, any kid able to suspend modern mores and cultural disbelief (call it alternate Earth history or bakelite-punk if you want) will experience the adventure of their lives… and so will their children.
Original editions © Editions Blake & Mortimer/Studio Jacobs (Dargaud – Lombard S.A.) 1984, 1985, 1986 by E.P. Jacobs. All rights reserved. English translation © 2012, 2013 Cinebook Ltd.

Blade of the Immortal volume 1: Blood of a Thousand


By Hiroaki Samura translated by Dana Lewis & Toren Smith (Dark Horse)
ISBN: 978-1-56971-239-9

Born in Chiba Prefecture in 1970, manga master Hiroaki Samura differs from many of his contemporary colleagues in that he actually pursued classical art training before abandoning oil paints and easels for the monochrome freedom and easy license of the “whimsical drawings” industry.

He was, however, plucked from college in the early 1990s before finishing his degree, to find huge success creating the astonishing fantasy saga Mugen no Jūnin (The Inhabitant of Infinity) for Seinen magazine Afternoon.

The series ran from June 25th 1993 to December 25th 2012, a total of 30 volumes which spectacularly blended ubiquitous Samurai comics themes and scenarios with vengeful supernatural plots, political intrigues, existential philosophy and punk-era nihilism. Its driven, murderously efficient antihero constantly deployed his outrageously eccentric arsenal of fanciful edged weapons, whilst pondering the merits of salvation and the meaning and point of living too long…

The series was picked by Dark Horse in 1996 and released as Blade of the Immortal, first as a monthly comicbook series (the first six issues of which comprise this monochrome masterpiece) and, from 2007 onwards, exclusively in collected graphic novel editions. These days you can take the creative anachronism one step beyond and enjoy the high-energy antics in digital fashion…

One note of caution for purists: the series’ dialogue is written in an updated, quirkily moderne literary style which strives for emotional veracity rather than (faux) period authenticity, so it might all be a little disconcerting at first…

Set in middle of the Tokugawa Shogunate (between 1600 and 1868 CE), this first sublimely engaging volume opens with ‘About the Translation’ – a prose section explaining the translation process and the symbology of the piece – before the graphic miracles begin with ‘Prologue: Criminal’; introducing debased and unsavoury ronin Manji: one-eyed outlaw and weary killer looking for peace and redemption in all the wrong places…

The “Slayer of 100 Good Men” – including his own peacekeeper brother-in-law – Manji is currently stalking Gyobutsu “Johnny”: a mass-murderer who kills his victims whilst disguised as a priest.

When a cunning trap goes wrong, the debased ronin manfully ignores a pistol shot through his brain to finish his sacrilegious quarry.

This ronin is no longer as other men. There are worms in his head, and as they knit his inexplicably non-fatal wound back together, Manji broods.

In his despicable past he was a cheap sell-sword who killed as he pleased. When his misdeeds brought him into conflict with his “cop” brother-in-law he simply butchered him. The shock drove his sister Machi mad.

She was the only thing Manji ever cared about…

Yaobikuni has no problem with living forever – she won’t die until she’s saved every soul in Japan – and when the unkillable reprobate again meets the 800-year old nun who inflicted on him the sacred Kessen-chu bloodworms which can heal any hurt, she draws him into the old pointless discussion about salvation.

Yaobikuni urges him to give up the sword, but all he wants to do is die….

Even if he could, it’s no longer an option now that he has to care for his grievously damaged sister Machi…

The problem is savagely solved when the vengeful brother and 20-strong gang of “Johnny” abduct her, determined to make her murderous brother pay emotionally and physically for the death of their leader.

Manji’s botched rescue attempt leaves him triumphant above a sea of corpses and utterly alone in the world…

Pushed too far, he finds Yaobikuni and offers her a deal: if he kills one thousand truly evil men, she must remove the Kessen-chu and let Manji rest at last.

Despite misgivings that he’s just found another way to keep on killing, the nun agrees…

‘Conquest’ debuts young Rin, whose father Asano was targeted for slaughter by a merciless gang of anarchist thugs calling themselves the Ittō-ryÅ«.

Long ago, the grandfather of their leader Anotsu Kagehisa had been shamefully and unjustly expelled from Asano’s Mutenichi-ryÅ« fencing dojo, and the grandson resolved to destroy all such schools and the socially stratified, arrogantly smug advocates of privilege who populate them.

Gathering an army of similarly aggrieved, like-minded rebels and outcasts, Anotsu murdered many Swords-masters: destroying their legacies and accumulating a powerful army before seeking his ultimate triumph over a despised ancestral enemy…

After ending Rin’s father, Anotsu gave her mother O-Toki to his men, but told them to leave the little girl alone.

Rin never saw her mother again and now, aged sixteen, the last sword of the Mutenichi- ryū School is in the metropolis of Edo looking for payback. What she finds is a jolly little nun who suggests she seek out a maimed-and-mangy, mean-looking ronin to act as her bodyguard…

They don’t hit it off. Manji is condescending and patronising and wants her to prove her contention that members of Ittō-ryÅ« are genuinely evil before he subtracts them from his target tally of 1000 human monsters…

Reaching an agreement of sorts, the pair join forces, unaware that Rin has been followed by Anotsu’s macabre lieutenant Kuroi Sabato. The deranged psycho-poet has been sending taunting verses to the girl ever since that fateful night, whilst secretly treasuring his macabre keepsake of her mother O-Toki all these lonely years…

Now he’s ready for Rin to complete a ghastly set of horrific personalised trophies, but the satanic stalker has never met – or killed – anyone like Manji before…

The eerie epic closes here with ‘Genius’ wherein the decidedly odd couple seek aid and assistance from an old friend of Rin’s father. Retired samurai Sōri has dedicated his remaining years to becoming an artist, but still struggles to master the tricky discipline of “sword-painting”.

The uncouth Manji can barely contain his scornful taunts, especially as the artist seems unwilling to assist a lady in distress, apparently far more concerned with the trivial problem that he can never get the reds right in his compositions…

Of course, the revenant ronin has no idea that once Sōri was the Shogun’s Ninja …

More of Anotsu’s psycho-killer goons have followed Rin and Manji to the painter’s lodgings however, looking for the blade-wielding girl genius who killed the lethally adept Kuroi. When they attack the sleeping Rin, they soon discover to their everlasting regret the mettle of her new allies…

In the stillness after the slaughter, Rin and Manji move on to continue their vendetta against the Ittō-ryū, but Sōri regretfully remains behind to pursue his art. At least now he knows what pigments suit him best…

‘An Interview with Hiroaki Samura’ and a selection of cover illustrations from the comicbook iteration complete this viscerally brutal, staggeringly beguiling first volume of mythic martial mastery…

Although crafting other works such as the western Emerald, romantic comedies, erotic works and horror stories such as Night of the Succubus and Bradherley’s Coach, Blade of the Immortal is unquestionably Mr. Samura’s signature creation and a truly unparalleled delight for fans of not just manga but for all lovers of dark fantasy.
© 1996, 1997 Hiroaki Samura. All rights reserved. English translation rights arranged through Kodansha Ltd. New and adapted artwork & text © 1996, 1997 Studio Proteus and Dark Horse Comics Inc. All other material © 2000 Dark Horse Comics Inc. All rights reserved.

Captain America Marvel Masterworks volume 3

By Stan Lee, Jack Kirby, Jim Steranko & various (Marvel)
ISBN: 978-0-7851-2063-6 (HB)                    978-0-7851-8803-2 (TPB)

During the Marvel Renaissance of the early 1960’s Stan Lee & Jack Kirby tried the same tactic that had worked so tellingly for DC Comics, but with mixed results. Julie Schwartz had scored an incredible success with his revised versions of the company’s Golden Age greats, so it seemed natural to try and revive the characters that had dominated Timely/Atlas in those halcyon days.

A new Human Torch had premiered as part of the revolutionary Fantastic Four, and in the fourth issue of that title the Sub-Mariner resurfaced after a 20-year amnesiac hiatus (everyone concerned had apparently forgotten the first abortive attempt to revive an “Atlas” superhero line in the mid-1950s).

The Torch was promptly given his own solo feature in Strange Tales from issue #101 on, and in #114 the flaming teen fought an acrobat pretending to be Captain America. With reader reaction strong, the real thing promptly resurfaced in Avengers #4 and, after a captivating and centre-stage hogging run in that title, was granted his own series as half of the “split-book” Tales of Suspense (from #59, cover-dated November 1964).

Marvel’s inexorable rise to dominance in the American comicbook industry really took hold in 1968 when a number of their characters finally got their own titles. Prior to that and due to a highly restrictive distribution deal, the company was tied to a limit of 16 publications per month. To circumvent this, Marvel developed titles with two series per publication, such as Tales of Suspense where original star Iron Man shared honours with Cap. When the division came, Shellhead started afresh with a First Issue, and Cap retained the numbering of the original title; thereby premiering with #100.

This resoundingly resolute full-colour collection – available in hardcover, trade paperback and digital editions – gathers Captain America #101-#113, spanning May 1968 to May 1969, and also includes a fervent Introductory reminiscence from John Morrow plus a fascinating Afterword by Steranko wherein he meticulously deconstructs the landmark epic that fills the end of this titanic tome…

Crafted by Stan Lee, Jack Kirby & 1940s Cap illustrator Syd Shores, Captain America #101-102 sees the return of fascist revenant the Red Skull and another appalling Nazi revenge-weapon in ‘When Wakes the Sleeper!’ and furious finale ‘The Sleeper Strikes!’ as our hero and his support crew Agent 13 and Nick Fury hunt a murderous mechanoid capable of ghosting through solid Earth and blowing up the planet…

Although the immediate threat is quashed, the instigator is still at large and #103 reveals ‘The Weakest Link!’ as a budding romance with S.H.I.E.L.D. Agent 13 (finally revealed after two years as Sharon Carter) is interrupted by the nefarious Nazi.

The über-fascist’s new scheme of nuclear blackmail extends to a second issue, wherein his band of war-criminal assassins, The Exiles, test Cap nigh to destruction on the hidden isle where he becomes the ‘Slave of the Skull!’

That issue and following super-villain team-up – wherein Living Laser and the Swordsman ally with another old Cap foe to attack ‘In the Name of Batroc!’ – feature the loose, flowing inking of Dan Adkins, whilst Frank Giacoia embellished the all-action, spies-&-evil-doppelgangers romp ‘Cap goes Wild!’ in issue #106, before Shores returned in #107.

Sinister mystery ‘If the Past Be Not Dead…’ is an action-packed psycho-thriller introducing malevolent, mind-bending psychiatrist Doctor Faustus…

The Star-Spangled Avenger is rescuing Agent 13 again – at least he thinks he is – in breakneck thriller ‘The Snares of the Trapster!’ before Captain America #109 redefined his origin with ‘The Hero That Was!’: a spectacular wrap-up to Kirby’s run on the Sentinel of Liberty – at least for the moment…

Comics phenomenon and one-man sensation Jim Steranko then took over the art direction with #110 for a too-brief stint that became everybody’s favourite Cap epic for decades to come.

After a swift and brutal skirmish with the Incredible Hulk, teen appendage Rick Jones becomes the patriotic paladin’s new sidekick in ‘No Longer Alone!’, just in time for the pair to tackle the memorably lascivious Madame Hydra and her obedient hordes in #111’s ‘Tomorrow You Live, Tonight I Die!’ – both inked by Joe Sinnott in a landmark saga that inspired and galvanised a generation of would-be comics artists.

With the Avenger seemingly killed at the issue’s close, the next month saw a bombastic account of Captain America’s career by fill-in superstars Kirby & George Tuska, before Lee, Steranko & Tom Palmer concluded the Hydra epic with ‘The Strange Death of Captain America’ in #113. This yarn reset the hero’s character for years to come…

Also on offer are a selection of Kirby’s original art pages and covers, including rejected and unseen pencil versions prior to editing and the draconian interference of the Comics Code Authority…

These are tales of dauntless courage and unmatchable adventure, fast-paced and superbly illustrated, which rightly returned Captain America to the heights that his Golden Age compatriots Human Torch and Sub-Mariner never regained. They are pure escapist magic: glorious treats for the eternally young at heart, and episodes of sheer visual dynamite that cannot be slighted and should not be missed.

© 1968, 1969, 2016 Marvel Characters, Inc. All rights reserved.