Ultimate X: Origins


By Jeph Loeb, Arthur Adams & various (Marvel/Panini UK)
ISBN: 978-1-84653-464-5

Marvel’s Ultimates imprint launched in 2000 with major characters and concepts re-imagined to bring them into line with the presumed different tastes of modern readers.

Eventually the alternate, darkly nihilistic universe became as continuity-constricted as its predecessor and in 2008 the cleansing event “Ultimatum” culminated in a reign of terror which apparently (this is still comics, after all) killed dozens of super-humans and millions of lesser mortals.

The era-ending event was a colossal tsunami triggered by Magneto which inundated the superhero-heavy island of Manhattan and devastated the world’s mutant population. The X-Men as well as many other superhuman heroes and villains died and in the aftermath anybody classed as a ‘”Homo Superior” had to surrender to the authorities or be shot on sight. Understandably most survivors as well any newly emergent X-people kept themselves well hidden…

This collection, re-presenting the long-delayed and much awaited Ultimate Comics: Ultimate X: Origins five part miniseries opens with the story of sixteen year-old wild-boy Jimmy Hudson, who terrifyingly discovers his true origins when he inexplicably survives a street-racing car-crash and is visited by a mysterious girl named Kitty Pride. She comes bearing a hologram message from the dead mutant-hero Wolverine which explains the boy’s incredible healing ability and the bony claws that keep inconveniently popping out of Jimmy’s knuckles…

“Karen Grant” finds all her carefully completed precautions to stay anonymously under the radar are for nought when her wannabe-boyfriend posts her picture on the internet, drawing the attention Tsunami-survivor Jean Grey was desperately trying to avoid…

When evil mutants Mystique and Sabretooth confront her in the mall where she works the result is spectacular destruction. Karen flees again, only to be found by Jimmy Hudson…

In Chicago winged vigilante Derek Morgan can’t escape his troubled past or hard-ass cop brother who wants to turn him in to the Mutant regulators. Fortunately that’s when jimmy and super-psionic Karen Grant show up…

In California Liz Allen thinks she’s sacrificed enough. Leaving New York, discovering she’s a mutant and having to put up with a half-brother dubbed “Tubby Teddy” who’s the spitting image of their deadbeat dad Fred Dukes – better known as the monstrous Blob – should be enough grief for any girl, but when Teddy’s only friend brings a gun to school and starts using it the siblings’ secret powers are exposed all over the TV News. Moreover his invulnerability is nothing compared to the fiery conflagration her own abilities spark off…

Before long the Allens are separated forever when she joins Karen’s runaways and Teddy trudges off to join the revenge-obsessed Quicksilver’s Brotherhood of Mutants…

The volume concludes as Karen’s “X” gang is forced to recruit some heavy-hitting power after Sabretooth almost kills Jimmy. Her solution is overwhelming overkill and she gets Bruce Banner to deliver a Hulk-sized lesson in punitive retribution, spurns Quicksilver’s offer to join forces against humanity and instead allies with one of the most powerful and Machiavellian men in the world…

Originally designed to form part of the post-Ultimatum stable of titles, X suffered perennial delays (five issues between February 2010 and July 2011) and the story instead became a prelude to a new Ultimate X-Men series, none of which is germane to the enjoyment of this classy “gathering of heroes” tale by the always impressive Jeph Loeb and the phenomenally impressive Arthur Adams (augmented by the digital inks of Aspen MLT’s Mark Roslan and colourist Peter Steigerwalt).

Even though far more upbeat and exuberant that the usual Ultimate fare, the trademark post-modernity and cynical, dark action is still here to deliver the grim ‘n’ gritty punch fans insist on, so this is a pretty good book for anybody thinking on jumping on to decidedly different world of Wonder: one which will resonate with older readers who love the darkest side of superheroes and casual readers who know the company’s movies better than the comic-books.
™ & © 2011 Marvel Entertainment LLC and its subsidiaries. Licensed by Marvel Characters B.V. All Rights Reserved. A British edition published by Panini UK, Ltd.

Superman: Eradication! (The Origin of the Eradicator)


By Dan Jurgens, Jerry Ordway, Roger Stern, George Pérez & various (DC Comics)
ISBN: 978-1-56389-193-9

Once the 1987 John Byrne re-imagining of the Man of Steel had stripped away much of mythology and iconography which had grown up around the Strange Visitor from Another World over fifty glorious years, succeeding creative teams spent a great deal of time and ingenuity putting much of it back, albeit in terms more accessible to a cynical and well-informed young audience far more sophisticated than their grandparents ever were.

This slim but exceedingly effective tome, collecting material from Action Comics #651-652, Adventures of Superman #460, 464-465 and Superman #41-42, provides fascinating insights and fresh revelations into the long-gone world of Krypton as well as introducing new character-concepts which would inform and affect the entire mythology of the World’s Ultimate Superhero.

After a lengthy period of self-impose banishment in deep space (for which see Superman: Exile) the Man of Tomorrow returned to Earth carrying an incredibly powerful artefact which had survived the destruction of Krypton. The Eradicator could reshape matter and was programmed to preserve, or indeed, resurrect and restore the heritage and influence of the lost civilisation at all costs.

After a number of close calls Superman realised the device was too dangerous to leave loose so he buried it in an Antarctic crevasse and assumed that ended the affair…

‘Be it ever So Deadly’ by Dan Jurgens & Andy Kubert, found the Metropolis Marvel hurtling to the South Pole to rescue a survey team transformed into slaves of an automated fortress built by the Eradicator to emulate Krypton on Earth. Investigating the alien citadel, Superman discovered the Eradicator had been built by his own ancestor and was attuned his own genetic structure. A spectacular battle ensued…

‘The Nature of the Beast’ by Jerry Ordway & Dennis Janke saw a far calmer hero adopt the Fortress as his secret base, whilst light years away the infallible bounty hunter Lobo got really drunk and was conned into travelling to Earth to destroy Superman. The Czarnian had no idea it was a betting scam by gamblers who didn’t want to see War World Gladiator Draaga bankrupt them by killing the Man of Steel…

Clark Kent had been made editor of glossy magazine News-time, but the pressure was clearly affecting the once affable and easygoing guy. Lately he’d become a cold, calculating, nitpicking martinet…

Even Superman seemed distant and aloof, especially with loved ones such as Ma and Pa Kent…

Still pickled, Lobo reached Earth before Draaga and promptly started throwing blockbusting punches…

‘Blood Brawl’ (Jurgens & Art Thibert) pulled all the clues together as Lobo and his entourage invaded the Antarctic citadel. When the Action Ace responded his uniform momentarily converted to Kryptonian apparel… As Superman and Lobo cataclysmically clashed, the Eradicator openly continued reprogramming the Man of Steel’s mind converting him into a ruthless, passionless Kryptonian science-warrior, who deemed it more expedient to avoid combat rather than strive against one of the most dangerous killers in the universe…

The tension increased in ‘Not of this Earth’ by Roger Stern, George Pérez, Kerry Gammill & Brett Breeding, as alien warrior queen Maxima returned, determined to make Superman her mate. When he again rejected her, their blistering battle allowed the Eradicator to take full control of the embattled Kryptonian.

Ordway & Janke then described how Kal-El the ‘Krypton Man’ began reshaping the chaotic, emotion-afflicted Earth into a world of cold logic just as Draaga arrived, hungry for a decisive return match…

A catastrophic combat almost decimated Metropolis before scientist Emil Hamilton forcibly moved the fight to the Moon, resulting in a turning point for ‘The Last Son of Krypton’ (Jurgens & Thibert) as Clark Kent’s foster parents, realising the horror their boy has become, risked everything to help him shake off the influence of the alien artefact, culminating in a magnificent victory of love over logic in Stern, Pérez, Gammill & Breeding’s stirring finale ‘Wayward Son’.

When they were first published these tales of the post-Crisis Superman continually confounded old fans (like me) and industry pundits (me again, I suppose) simply by being, against all expectations, the very best in good, old fashioned four-colour fun, crafted by creators who went above and beyond to deliver cracking good reads week after week. These little gems are an absolute must for any lover of Fights ‘n’ Tights wonderment.
© 1989, 1990, 1996 DC Comics. All Rights Reserved.

Ultimate Avengers vs. New Ultimates


By Mark Millar, Lenil Yu & various (Marvel/Panini UK)
ISBN: 978-1-84653-497-3

Marvel’s Ultimates imprint launched in 2000 with major characters and concepts re-imagined to bring them into line with the presumed different tastes of modern readers.

Eventually the alternate, darkly nihilistic universe became as continuity-constricted as its predecessor and in 2008 the cleansing event “Ultimatum” culminated in a reign of terror which apparently (this is still comics, after all) killed dozens of super-humans and millions of lesser mortals.

The era-ending event was a colossal tsunami which scoured the superhero-heavy island of Manhattan and in the aftermath a new world order increasingly dictated by super spy agency S.H.I.E.L.D. Before the Deluge Nick Fury ran an American super-human Black Ops team codenamed the Avengers, but he was eventually toppled from his position for sundry rule-bending antics – and for being caught doing them.

Now he’s firmly re-established, running a new dirty jobs team doing stuff the officially sanctioned Ultimates wouldn’t dream of…

His secret army consists of Hawkeye – the man who never misses, James Rhodes: fanatical soldier in devastating War Machine battle armour; demi-vampire Blade, and Gregory Stark: Iron Man’s smarter, utterly amoral older brother…

By contrast the shiny, glory-grabbing public team consists of Captain America, Thor, Iron Man, Giant Man and ruthless super-spy Black Widow – all taking their cues from Fury’s replacement Carol Danvers.

This final post-tsunami collection, re-presenting Ultimate Comics: Avengers vs. The New Ultimates #1-6, brings to a head simmering tensions and a rather obvious master-plan percolating since the first days of the new team, as, across town and in another book (see Ultimate Spider-Man: Death of Spider-Man) a superhero prodigy fights his final battle with repercussions that shape the conclusion of this earth-shattering epic…

At the end of Ultimate Avengers volume 3: Blade versus the Avengers the massive S.H.I.E.L.D. security citadel dubbed the Triskelion was unfortunately teleported to the Iranian desert outside Tehran, and as agent-in-charge Giant Man attempts to bring order from chaos, in New York Iron Man is on the brink of death…

Meanwhile reports come in that show top-secret super-soldier discoveries and genetic enhancement weaponry are being stolen and sold to rogue states…

Fury and his team, augmented by psycho-killer The Punisher, are already hot on the trail of the leak and logic increasingly dictates that there must be a highly-placed traitor within S.H.I.E.L.D. When his squad spectacularly confronts old ally Tyrone Cash – the first Hulk – the traitor is revealed as Carol Danvers… Meanwhile, behind enemy lines and tracking stolen superhuman tech, the other team have also discovered the turncoat and determine to capture the perfidious Nick Fury…

With the heroes all set up to destroy each other, New York becomes a catastrophic Ground Zero once more, intersecting with the aforementioned Spider-Man saga (so for best results read that too) whilst in Iran and North Korea super-soldier warfare directly resulting from the thefts look certain to catapult the planet into global conflagration and the true villain into a position of unassailable power…

Wrapping up another Ultimate era preparatory to a further Brave New Re-launch, this blackly trenchant, rollercoaster ride by Mark Millar & Lenil Yu (ably assisted by inkers and finishers Stephen Segovia, Gerry Alanguilan, Jason Paz, Jeff Huet & colourist Sonny Gho) is violent and powerfully effective: a grim-and-gritty swan-song both compelling and avidly readable.

This tome also includes a superb and abundant gallery of variant covers by Yu, Gho, Frank Martin, Marte Gracia, Frank Cho, Brandon Peterson, Jason Keith, Bryan Hitch, Paul Neary & Paul Mounts.

This spooky, cynical, sinister shocker is another breathtakingly effective yarn only possible outside the Marvel Universe; one which will resonate with older readers who love the darkest side of superheroes and casual readers who know the company’s movies better than the comic-books.

™ & © 2011 Marvel Entertainment LLC and its subsidiaries. Licensed by Marvel Characters B.V. All Rights Reserved. A British edition published by Panini UK, Ltd.

Little Nothings volume 4: My Shadow in the Distance


By Lewis Trondheim, translated by Joe Johnson (NBM/ComicsLit)
ISBN: 978-1-56163-523-8

With over 100 books bearing his pen-name, (Lewis Trondheim is actually Laurent Chabosy) the writer/artist/editor and educator is one of Europe’s most prolific comics creators: illuminating his own work, overseeing animated cartoons of adaptations of previous successes such as La Mouche (The Fly) and Kaput and Zösky or editing the younger-readers book series Shampooing for Dargaud.

His most famous works are the global hits ‘Les Formidables Aventures de Lapinot’ (translated as The Spiffy Adventures of McConey) and, with Joann Sfar, the Donjon (Dungeon) series of nested fantasy epics (translated as the conjoined sagas Dungeon: Parade, Dungeon: Monstres and Dungeon: the Early Years).

In his spare time, and when not girdling the globe from convention to symposium to festival, the dourly shy and neurotically introspective savant has written for satirical magazine Psikopat and provided scripts for many of the continent’s most popular artists – such as Fabrice Parme (Le Roi Catastrophe, Vénézia), Manu Larcenet (Les Cosmonautes du futur), José Parrondo (Allez Raconte and Papa Raconte) and Thierry Robin (Petit Père Noël).

He is a cartoonist of uncanny wit, piercing perspicacity, comforting affability and self-deprecating empathy who prefers to control scrupulously what is known and said about him…

A little while ago the well-travelled graphic self-critic began drawing a deliciously intimate cartoon blog wherein all the people Trondheim knows or encounters are rendered as anthropomorphised animals with him a dowdy, parrot-beaked actor/director. These marvellous meanderings have been periodically released as a series of enchanting full-colour albums. Page after page of whimsical, querulous and enticingly intriguing reportage deliciously rendered in watercolour tones has emerged since and now at last here’s another collecting his daily thoughts on 2009…

This collection focuses heavily on the global peregrinations of Trondheim, with and without his family, to such far-flung places as Iceland, America (for an extended and hilariously unsettling family vacation from New York to Las Vegas), Quebec and Canada, Germany, Prague, Madrid, Italy, Corsica, Argentina, Ushuaia, Antarctica and Africa, with all the attendant joys and night-terrors such voyages engender for him.

As ever he highlights the ways in which humans vary and yet remain intrinsically similar (although only my own German forebears could possibly have devised such a brilliant method of enhancing and yet sanitising men’s urinal experiences…) but also finds time and space to ponder the inevitable decline in quality of movie sequels, roaming credit-card charges, his health, travel etiquette and preparation, the pitfalls of snacking, airports everywhere, the urge to eavesdrop, the varying quality of hotels, weather and climate, forgetfulness, comics conventions, fans and professionals, personal space and getting old, skiing holidays, making your own music and what cats are good for, before concluding with an extended and rather grotesque episode covering his nasal polyp surgery and the inevitable overreaction to it…

These daily bulletins explore little events and really big themes and there are also purely visual moments that you just have to see to believe, whilst the ruminations, micro-dramas and amicably nit-picking pictorial monologues regularly range from his inability to de-clutter, toilet etiquette, gadgets, marriage, parenthood, computers, and getting old, which mercifully comes to us…

Little Nothings is easily one of the most comforting and compelling biographical comics series ever created; gently contemplative, subtly pleasing and ineffably something that no fan of any advanced or significant vintage would care to miss

I once more strongly suggest that if you need a little non-theological, un-theosophical yet hilariously existential spiritual refreshment you take advantage of this fortuitous collection toot da sweet…

© 2009 Trondheim. English translation © 2011 NBM. All Rights Reserved.

Marvel Masterworks volume 9: The Avengers 11-20


By Stan Lee, Don Heck, Dick Ayers & various (Marvel)
ISBN: 0-87135-595-7   second edition: 978-0-7851-1178-8

Whenever Jack Kirby left a title he’d co-created it took a little while to settle into a new rhythm, and none more so than the collectivised champions called the Avengers. Although writer Stan Lee and the marvellously utilitarian Don Heck were perfectly capable of producing cracking comics entertainments, they never had The King’s unceasing sense of panoramic scope and vast scale which constantly searched for bigger, bolder blasts of excitement. After Kirby, the tales concentrated on human beings in costume, not wild new gods bestriding the Earth…

The wonderment herein contained (covering issues #11-20, December 1964 – September 1965) begins with ‘The Mighty Avengers Meet Spider-Man!’, a clever cross-over tale inked by Chic Stone and featuring the return of time-bending tyrant Kang the Conqueror who attempted to destroy the team by insinuating a robotic duplicate within their serried ranks, which precedes a cracking end-of-the-world thriller with guest Fantastic Four villains Mole Man and the Red Ghost.

‘This Hostage Earth!‘ (inked by Dick Ayers) was a welcome return to grand adventure with lesser lights Giant-Man and the Wasp taking rare lead roles, followed by a rousing gangster thriller of a sort seldom seen outside the pages of Spider-Man or Daredevil, which introduced Marvel universe Mafia analogue The Maggia and another major bad-guy in #13’s ‘The Castle of Count Nefaria!’

That caper ended on a tragic cliffhanger as the Wasp was left gunshot and dying, leading to a high-point in melodramatic tension in #14 (scripted by Paul Laiken & Larry Lieber over Stan’s plot) as the shattered team of heroes scoured the globe for the only surgeon who could save her.

‘Even Avengers Can Die!’ – although of course she didn’t – resolved into a classy alien invader tale with overtones of This Island Earth as Kirby returned to lay out the epic for Heck & Stone to illustrate, which only whetted the appetite for a classic climactic confrontation as the costumed champions finally dealt with the Masters of Evil and Captain America finally avenged the death of his dead partner Bucky.

‘Now, by My Hand, Shall Die a Villain!’ in #15 (laid-out by Kirby, pencilled by Heck with inks by Mike Esposito) featured Captain America and Baron Zemo in one final, fatal confrontation in the heart of the Amazon jungle, whilst the other Avengers and Zemo’s army of masked menaces clashed once more on the streets of New York…

The battle ended in the concluding episode ‘The Old Order Changeth!’ (again visually broken down by Kirby before being finished by Ayers) which presaged a dramatic change in concept for the series; presumably because as Lee increasingly wrote to the company’s unique strengths – tight continuity and strongly individualistic characterisation – he discovered that juggling individual stars in their own titles as well as a combined team episode every month was just incompatible if not impossible.

As Cap and teen sidekick Rick Jones fought their way back to civilisation, the Avengers set-up changed completely with big name stars replaced by three erstwhile villains: Hawkeye, Quicksilver and the Scarlet Witch.

Eventually, led by perennial old soldier Captain America, this relatively powerless group with no outside titles to divide the attention (the Sentinel of Liberty did have a regular feature in Tales of Suspense but it was at that time recounting adventures set during the hero’s WWII career), evolved into another squabbling family of neuroses, extended sub-plots and constant action as valiant underdogs; a formula readers of the time could not get enough of.

Acting on advice from the departing Iron Man the neophytes sought to recruit the Hulk to add raw power to the team, only to be sidetracked by the malevolent Mole Man in #17’s ‘Four Against the Minotaur!’ (Lee, Heck & Ayers), after which they then fell foul of a dastardly “commie” plot ‘When the Commissar Commands!’

This brace of rather run-of-the-mill tales was followed by an ever-improving run of mini-masterpieces which began with a two part gem that provides an origin for Hawkeye and introduces a favourite hero/villain to close this sturdy, full-colour hardback compendium.

‘The Coming of the Swordsman!’ featured a dissolute and disreputable swashbuckler – with just a hint of deeply-buried nobility – who attempted to force his way into the highly respectable team, before becoming an unwilling pawn of a far greater menace – the Mandarin – and was closely followed by the superb ‘Vengeance is Ours!’ inked by the one-and-only Wally Wood wherein the constantly-bickering Avengers finally pulled together as a supernaturally efficient, all-conquering super-team.

These immortal epics are available in numerous formats (including softcover editions of the luxurious and enticing item under review here), but for a selection that will survive the continual re-readings of the delirious, incurable fan nothing beats these substantially lavish and colourful Marvellous Masterwork hardbacks.

After all, if you’re going to enjoy the exploits of Earth’s Mightiest Super-Heroes surely you want to do it in appropriate style?
© 1964, 1965, 1989, 2004 Marvel Characters, Inc. All Rights Reserved.

Showcase Presents Wonder Woman volume 2


By Robert Kanigher, Ross Andru & Mike Esposito (DC Comics)
ISBN: 978-1-4012-1373-2

The Amazing Amazon Adventuress was created by polygraph pioneer William Moulton Marston – apparently at the behest of his remarkable wife Elizabeth – and illustrated by Harry G. Peter just as the spectre of another world-girdling global Armageddon loomed.

She debuted as an extra feature in All Star Comics #8 (December 1941) before catapulting into her own cover-starring series in Sensation Comics a month later. An instant smash-hit she also quickly won her own title in the Spring of that year (cover-dated Summer 1942).

Using the nom de plume Charles Moulton, Marston scripted all her many and fabulous adventures until his death in 1947, whereupon Robert Kanigher took over the writer’s role. The venerable co-creator H. G. Peter continued on as illustrator until his death in 1958. Wonder Woman #97, in April of that year, was his last hurrah and the discrete end of an era.

This second economical monochrome Showcase collection covers issues #118-137 from November 1960-April 1963, a period of increased fantasy frolics and wildly imaginative excess which still divides fans into violently opposing camps…

With the notable exception of Superman, Batman, Wonder Woman and a few anodyne back-up features, costumed heroes died out at the beginning of the 1950s, replaced by a plethora of merely mortal champions and a welter of anthologised genre titles.

Showcase #4 rekindled the public’s interest in costumed crime-busters with a new iteration of The Flash in 1956 (see Showcase Presents the Flash volume 1 or the first Flash: Archive Edition) the fanciful floodgates opened wide once more…

Whilst re-inventing a section of Golden Age Greats like Green Lantern, Atom and Hawkman, National/DC also updated all those hoary survivors who had weathered the backlash especially the Man of Steel, Caped Crusader and the ever-resilient Amazing Amazon…

Artists Ross Andru & Mike Esposito, who illustrated all Kanigher’s scripts in this all-ages compendium, had actually debuted as cover artists from #95, but with Wonder Woman #98 (May 1958) they took over the interiors as the writer/editor reinvented much of the old mythology and tinkered with her origins before letting her loose on an unsuspecting world.

The fanciful blend of girlish whimsy, rampant sexism, untrue romance, alien invasion, monster-mashing and all-out surreal (some would say-stream-of-consciousness) storytelling continues unabated here with ‘Wonder Woman’s Impossible Decision!’ (#118) and found the comely crusader constantly distracted from her mission to wipe out injustice by the antics of her savagely-sparring suitors Colonel Steve Trevor and Manno the mer-man.

Amazon science (and the unfettered imagination of Kanigher, for whom slavish continuity, consistency or rationality were never as important as a strong plot or breathtaking visual) had long enabled readers to share the adventures of Wonder Girl and latterly Wonder Tot – the Princess of Power as teen and toddler – both in their appropriate time-zones and, on occasion, teamed together on “Impossible Days”.

WW #119 opened with an adventure of the Titanic Teenager in ‘Mer-Boy’s Secret Prize!’ wherein the besotted undersea booby repeatedly risked his life to win his inamorata a flashy treasure, whilst in ‘Three Wishes of Doom!’ a capable but arrogant young girl won a competition and claimed Wonder Woman’s Bracelets, Lasso and Tiara, with the disastrous idea of using them to out-do the Amazing Amazon…

‘The Secret of Volcano Mountain!’ in #120 pitted teen and adult Amazon – a decade apart – against the same terrifying threat when an alien elemental twice attempted to conquer the world, after which an Impossible Day event had Wonder Girl, her older self and their mother Queen Hippolyta unite to defeat the monster-packed peril of ‘The Island Eater!’

‘The Skyscraper Wonder Woman’ introduced her pre-schooler incarnation when the Sinister Seer of Saturn sought to invade Earth with a colossal robot facsimile whilst de-aging the Amazon to her younger – but thankfully, no less competent – adolescent and pre-adolescent incarnations…

Wonder Woman #123 opened with a glimpse at the ‘Amazon Magic-Eye Album!’ as Hippolyta reviewed some of the crazy exploits of her daughter as Tot, Teen and adult adventuress, whilst the issue after managed to team them all together against the unfortunately named shape-shifting nuclear threat of the Multiple Man on ‘The Impossible Day!’

Steve and Manno resumed their war for the heroine’s hand in marriage in #125’s ‘Wonder Woman… Battle Prize!’ with the improbable trio ending up marooned on a beast and alien amoeba-men infested Blue Lagoon…

‘Wonder Tot and Mister Genie!’ was the first of two tales in WW #126, depicting what might happen when an imaginative super-kid is left on her own, whilst exasperated US Air Force lieutenant Diana Prince got steamed at being her own romantic rival for Steve Trevor in ‘The Unmasking of Wonder Woman!’ The next issue opened with the defeat of another extraterrestrial assault in ‘Invaders of the Topsy-Turvy Planet’ before ‘Wonder Woman’s Surprise Honeymoon!’ gave the usually incorrigible Colonel Trevor a terrifying foretaste of what married life with his Amazon Angel would be like…

WW#128 revealed the astounding and rather charming ‘Origin of the Amazing Robot Plane!’ before things turned a bit more serious when our heroine endured the deadly ‘Vengeance of the Angle Man!’

In #129 another spectacular Impossible Day adventure featured the entire Wonder Woman Family (that would be just her at three different ages with her mum alongside to save the day) in ‘The Vengeance of Multiple Man!’ whilst #130 opened with Wonder Tot discovering the ‘Secret of Mister Genie’s Magic Turban!’ and ended with an outrageous and embarrassing attack by Angle Man on her mature self in ‘The Mirage Mirrors!’

‘The Proving of Wonder Woman!’ in #131 detailed the history of her unique epithets such as “Thunderbolts of Jove”, “Neptune’s Trident” and “Great Hera” whilst the back-up tale ‘Wonder Woman’s Surprise Birthday Gift!’ saw the indefatigable Manno risk all manner of maritime monsters to find her a dazzling bauble whilst the Amazon herself was trying to find her mother a present.

‘Wonder Tot and the Flying Saucer!’ depicted how the adult Amazon turned herself into a toddler to converse with a baby and discover the secret of a devastating alien atomic attack and the second story revealed some ancient romantic encounters which occurred when ‘Wonder Queen Fights Hercules!’

Wonder Woman #133 cover-featured the Impossible Tale of ‘The Amazing Amazon Race!’ wherein Tot, Teen, Woman and Queen competed in a fraught athletic contest with deadly consequences, whilst in Man’s World Diana Prince took centre-stage to become ‘Wonder Woman’s Invincible Rival… Herself!’ when a movie-project went dangerously awry.

‘Menace of the Mirror Wonder Women!’ pitted her and Steve against the Image-Maker; a deadly other-dimensional mastermind who could animate and enslave reflections, and #134 closed with another disastrous sub-sea date for Wonder Girl when she had to prevent ‘The Capture of Mer-boy!’

It was one more time for Multiple Man as he/it returned again to battle the Wonder Woman Family in #135’s Impossible Day drama ‘Attack of the Human Iceberg!’ whilst the next issue had the Female Fury transformed into a ravenous and colossal threat to humanity after alien machine men infected with a growth-agent and she became ‘Wonder Woman… World’s Greatest Menace!’

This fabulous follow-up compendium concludes with #137’s classic duel on an ersatz Earth with mechanical replicas of the world’s populace and metal facsimiles of all the Amazons. Our foremost female defender had to overcome ‘The Robot Wonder Woman!’ if she had any hope of returning with Steve to their own sweet home…

By modern narrative standards these exuberant, effulgent fantasies are usually illogical and occasionally just plain bonkers, but in those days less attention was paid to continuity and shared universes: adventure in the moment was paramount and these utterly infectious romps simply sparkled then and now with fun, thrills and sheer spectacle.

Wonder Woman is rightly revered as a focus of female strength, independence and empowerment, but the welcoming nostalgia and easy familiarity of such innocuous costumed fairytales must be a delight for open-minded readers, whilst the true, incomparable value of these stories is the incredible quality of entertainment they still offer.

© 1960-1963, 2008 DC Comics, Inc. All Rights Reserved.

The Three Musketeers – a Golden Picture Classic


By Alexandre Dumas, edited and abridged by Marjorie Mattern and illustrated by Hamilton Greene (Purnell & Sons)
No ISBN

Never one to avoid cashing in, I’m using all the foofaraw about the new movie as an excuse to dig out this beloved old interpretation of the evergreen adventure classic and give it a fresh once-over.

As always, the prime directive here is “Read The Original Prose Novel Too” – if not first – but since Les Trois Mousquetaires first appeared in 1844, serialised from March to July in the French newspaper Le Siècle, I suppose a decent English translation will suffice. For kids I suggest the William Barrow version, one of the three translations available by 1846 but cleaned up for modest British tastes – still in print and available in the Oxford World’s Classics 1999 edition – or if you’re not shy, the rather more racy and fully restored 2006 edition by Richard Pevear.

The story has been adapted so very many times, with varying degrees of fidelity, and since the tome under review here is both a bit old and abridged for American children, I’ll keep the précis brief.

Impoverished Gascon youth d’Artagnan leaves the farm to join the personal guard of the French King, just as his father once had. A bit of a country bumpkin, the lad is nonetheless a devastatingly deft swordsman. Soon after reaching Paris he manages to annoy and impress the veteran musketeers Athos, Porthos and Aramis before becoming embroiled in a Machiavellian intrigue between State and Church, as despicably represented by the nefarious and ambitious Cardinal Richelieu…

And thus begins an unshakable comradeship between four great and noble fighters in a rollercoaster ride of swashbuckling adventure stretching from the backstreets of Paris to the deadly wilds of England and Queen’s bedchambers to the bloody battlefields of Rochelle… If you get the novel and want more, the team returned in two sequels in Twenty Years After and The Vicomte of Bragelonne: Ten Years Later. Collectively they known as known as the d’Artagnan Romances.

This fabulous primer edition was released in the USA as part of a sublime series of hardback, illustrated literary classics edited for children (and not to be confused with the legendary comicbook series Classics Illustrated), with a skilful rewrite by Marjorie Mattern, although the real lure for young and old alike must be the beautiful and copious colour illustrations by celebrated artist and war correspondent Hamilton Greene (who also applied his prodigious talents to companion volume The Count of Monte Cristo).

This particular nostalgic nugget was published in a UK edition by Purnell and Sons although the US Simon and Shuster edition is more readily available should I have sufficiently piqued your interest…

An absolute template for today’s comicbook teams (just check out that aforementioned new movie…) this spectacular romp – or any sufficiently diligent adaptation – is an absolute must for all action aficionados and drama divas…
© 1957 Golden Press, Inc, and Artists and Writers Guild Inc. Published by arrangement with Western Printing and Lithographing Company, Racine, Wisconsin.

Robotech: the Macross Saga volume 1


By Jack Herman, Carl Macek, Mike Baron, Reggie Byers, Neil D. Vokes, Ken Steacy & various (WildStorm)
ISBN: 978-1-84023-713-9

Robotech was a minor comics/TV crossover phenomenon of the 1980s based on some rather deft remarketing of assorted Japanese fantasy exports. Whilst American TV company Harmony Gold was cobbling together and re-editing three separate weekly science fiction anime series (Super Dimension Fortress Macross, Super Dimension Cavalry Southern Cross and Genesis Climber MOSPEADA), US model-kit company Revell had begun selling Japanese mecha kits based on the aforementioned Fortress Macross, plus Super Dimension Century Orgus and Fang of the Sun Dougram as Robotech Defenders, complete with an all-new English language tie-in comic produced by DC Comics.

A copyright clash resulted in the DC title being killed two issues in, after which TV produced Carl Macek and Revell went into limited partnership on a Macross co-licensing deal which saw the three shows translated into an 85-episode generational saga wherein planet Earth was rocked by successive alien invasions decades apart and only saved from annihilation by a fortuitous spaceship crash which had allowed humans to master extraterrestrial Robotechnology.

The American TV hybrid and toy range naturally led to Role Playing Games, novels, an animated movie, art books and comicbooks which have been semi-continuously in print since 1984.

The premise evolved into The Macross SagaFirst Robotech War: a desperate conflict with giant Zentraedi warriors seeking to retrieve a crashed space craft; Robotech MastersSecond Robotech War wherein Earthlings battled a fresh wave of Zentraedi, come here to discover what happened to their lost fleet and Robotech MastersThird Robotech War, with enemies becoming allies to confront an even greater, mutual foe: the horrendous Invid, from whom the Robotech Masters had originally stolen the near-magical, cataclysmic, semi-spiritual power source Protoculture, reverentially worshipped as the Flower of Life and the motivating force behind all Robotechnology….

Comico produced separate titles set twenty years apart (Robotech Macross Saga, Robotech Masters and Robotech the New Generation) from 1984-1989, after which Eternity Comics, Academy Comics, Antarctic Press and WildStorm took up the perennial favourites in their turn.

At the height of the furore in 1986 and two years after the comic book triptych launched, Comico produced Robotech: the Graphic Novel, an original oversized 48 page European style graphic album plotted by Carl Macek which filled in the heretofore unknown backstory; telling the story of that fateful First Contact when a starship crashed onto the island of Macross.

It was scripted by Mike Baron, illustrated by Neil D. Vokes & Ken Steacy (with painted colour by Tom Vincent and lettering by Bob Pinaha) and the initial chapter of that revelatory tale provides the opening segment of this digest-sized, full-colour compilation which then re-presents the first six Macross Saga comicbooks in a handy catch-all edition for the next generation of Amerimanga or OEL (Original English Language) fans.

In ‘Genesis: Robotech’ far away on the other side of the universe a two kilometre long spacecraft is seeding desolate worlds with a unique plant. Unconventional and rebellious Philosopher-Scientist Zor is attempting to grow the energy-rich Flower of Life in soil not sanctioned by his Robotech Masters, over the protests of dutiful warrior-commander Dolza.

This allows the insidious and monstrous Invid to track them, fanatically attempting to wipe out the Zentraedis who had purloined their sacred bloom and daily desecrated its holy purpose…

Although temporarily driven off, the Invid fatally wound Zor and he dispatches the ship on a pre-programmed jaunt across the universe to a world only he knows of…

In two text reminiscences Bob Shreck and artist Neil Vokes describe the frantic efforts which resulted in the deal with the fledgling Comico and dictated rushing out the first issue ASAP (further demanding a new issue every fortnight until a stable print schedule could be established)…

All of which goes some way to pardoning the rather crude visuals on ‘Booby Trap’ as, a decade after that vessel crashed on Macross Island (instantly ending a percolating Third World War), the united Terran forces are preparing to activate their greatest weapon: the retooled, reconstructed ship as interplanetary dreadnought SDF-1 – Super Dimension Fortress.

Preparing for a shakedown flight and full test run ex-Admiral Gloval is not prepared for the shocking alien attack he has been dreading ever since the super-ship smashed to Earth…

In fact his first inkling of trouble is when the city-sized construct automatically fires its colossal main-gun, obliterating a squadron of unseen Zentraedi scout ships, just as teen exhibition-aviator Rick Hunter arrives on the Pacific Island to meet old mentor Roy Fokker. The invaders brutally respond and Gloval is compelled to take SDF-1 to battle stations and direct a desperate counterattack.

Caught up in the action Rick finds himself stuck in a Veritech fighter-plane he has no idea how to fly, dogfighting with giant invaders in incredible, mecha murder-machines…

With the Island and planet under brutal assault the illustration takes a huge step up in quality for the second issue as ‘Countdown’ finds the embattled Captain Gloval forced, under repeated sorties from the invaders, to move the sitting duck SDF-1 space whilst the civilians of Macross City suffer dreadfully under the Zentraedi bombardment.

Rick has made his first kill and panicked when his jet morphed into a giant robot, but has no time to panic as he saves civilians Minmei and her little brother Jason from death in the ruins…

Unfortunately the Fortress anti-gravity engines fail and humanity seems doomed until Gloval and his snarky Executive Officer Lisa Hayes gamble everything and switch to good, old-fashioned jet power…

Temporarily safe in low-Earth orbit, the SDF-1 is still an easy target for repeated alien assaults and the civilian population can only cower in deep shelters beneath Macross Island. With the SDF-1’s Veritechs easy prey for the Zentraedi, Gloval gambles again and activates the untested ‘Space Fold’ system. Instantly, a space warp deposits them safely in the orbit of Pluto, but brings with it a huge chunk of Macross, Pacific Ocean and Earth atmosphere…

Caught in mid-air over the city in the lad’s exhibition plane, Rick and Minmei are instantly stranded in hard vacuum but manage to crash into a previously unexplored section of the SDF-1 as the baffled engineers report to Gloval that the Fold Generators which saved and marooned them all months from home have inexplicably vanished…

Stranded in deep space, but temporarily beyond the reach of Zentraedi attack, the first order of business is rescuing the civilians trapped in the remnants of Macross Island. After long weeks the populace has been resettled within the vast ship and Macross City is being steadily incorporated into the vessel’s superstructure. ‘The Long Wait’ reveals how Rick and Minmei coped; isolated, alone and presumed dead until the constant rebuilding accidentally uncovers their unsuspected survival hutch…

As the SDF-1 proceeds slowly and cautiously back towards Earth, Gloval, Hayes and Fokker discuss reconfiguring the ship if necessary. The trouble is that nobody can predict what the ‘Transformation’ will mean to the masses of humanity now infesting every spare inch of the super-ship…

As they pass Saturn the decision is taken from their hands as the Zentraedi ambush the ship and the SDF-1 reconfigures into its gigantic robot warrior mode to fight off the cataclysmic alien ‘Blitzkrieg’…

Packed with fast-paced action and, I’m afraid, quite a bit of the twee, comedy-of-romantic-embarrassment soap opera beloved by the Japanese, this collection by Mike Baron, Jack Herman, Carl Macek, Reggie Byers, Dave Johnson, Mike Leeke Svea Stauch, Neil D. Vokes, Ken Steacy, Jeff Dee, Chris Kalnick, Phil Lasorda, Tom Poston, Rich Rankin and a host of colourists and letterers was groundbreaking for American comicbooks and opened the doors to a Manga invasion that reshaped the industry.

The stories also read winningly well, even after all these years and are easily accessible to older kids and young teens as well as all us picture-story junkies who never agreed to grow up…

Fun and adventure in the grand old space opera manner, it’s about time these 1980s epics were revisited by a more comics friendly readership.
© 2003 Harmony Gold, USA, Inc. All rights reserved. Previously published as Robotech: the Macross Saga #1-6 & Robotech: the Graphic Novel. © 1984-1986 Harmony Gold, USA, Inc and Tatsunoko Production Company, Ltd. Robotech®, Macross® and all associated names, logos and related indicia are trademarks of Harmony Gold USA, Inc.

Hal Foster’s Prince Valiant volume 4: 1943-1944


By Hal Foster (Fantagraphics Books)
ISBN: 978-1-60699-455-9

Win’s Christmas Gift Recommendation: Ideal for anybody who ever strived or dreamed or wished… 9/10

Almost certainly the most successful comic strip fantasy ever conceived, the Sunday page Prince Valiant in the Days of King Arthur launched on February 13th 1937, a luscious full-colour weekly window onto a perfect realm of perfect adventure and romance. The strip followed the life and exploits of a refugee boy driven by invaders from his ancestral homeland in Scandinavian Thule who grew up to roam the world and rose to a paramount position amongst the mightiest heroes of fabled Camelot.

Written and drawn by sublime master draftsman Harold “Hal” Foster, the little princeling matured to clean-limbed manhood in a heady sea of wonderment, visiting far-flung lands and siring a dynasty of equally puissant heroes whilst captivating and influencing generations of readers and thousands of creative types in all the arts.

There have been films, animated series and all manner of toys, games and collections based on the strip – one of the few to have lasted from the thunderous 1930s to the present day (over 3800 episodes and counting) – and even in these declining days of the newspaper narrative strip as a viable medium it still claims over 300 American papers as its home. It has even made it into the very ether with an online edition.

Foster produced the strip, one spectacular page a week until 1971, when, after auditioning such notables as Wally Wood and Gray Morrow, Big Ben Bolt artist John Cullen Murphy was selected to draw the feature. Foster carried on as writer and designer until 1980, after which he fully retired and Murphy’s son assumed the writer’s role.

In 2004 the senior Cullen Murphy also retired (he died a month later on July 2nd) and the strip has soldiered on under the extremely talented auspices of artist Gary Gianni and writer Mark Schultz.

This fourth luxurious oversized full-colour hardback volume reprints – spectacularly restored from Foster’s original Printer’s Proofs – the strips from January 3rd 1943 to 31st December 1944 and sees the beginning of his celebrated but rarely seen “Footer strip” The Mediaeval Castle.

As comprehensively explained in Brian M. Kaine’s introductory essay ‘Hal Foster’s The Mediaeval Castle in the Days of President Roosevelt’ wartime paper rationing forced newspapers to dictate format-changes to their syndicated strip purchases and properties like Prince Valiant began to appear with an unrelated (and therefore optional) second feature, which individual client papers could choose to omit according to their local space considerations.

Apparently the three-panel-per week saga starring the 11th century family of Lord and Lady Harwood, their young sons Arn and Guy and teenaged daughter Alice – a feudal pot-boiler so popular that it spawned a couple of book collections – wasn’t dropped by a single paper throughout its 18-month run from April 23, 1944 to the dog-days of 1945, but Foster was happy to return to one epic per full page once the newsprint restrictions were lifted. This volume also includes a candid glimpse of a painting by the artist lost since his death and only recently discovered at auction.

This comic chronicle opens with Valiant leading King Arthur’s forces in a cunning war of attrition against united Scottish Picts and invading Vikings – but only until the wily young paladin starts sowing deadly discord amongst their assembled ranks, breaking the invasion force by turning it upon itself.

After the clash of arms subsides, restless Val is haunted by visions of Queen Aleta of The Misty Isles, whom he believes has bewitched him, utterly unaware that she saved his life not once but twice.

Determined to lose his dolorous mood, he revisits the fenland swamps of his youth and spends a tempestuous time with the wizard Merlin, before moving on to Camelot and a joyous reunion with his dashing and outrageous comrade Gawain. Even in such company Val’s mood is poor and he determines to visit his father King Aguar in distant Thule, stopping only to eradicate two bands of bandits and cut-purses lurking in the great forest, ably assisted by his devoted squire Beric.

Taking passage to Scandia, the heroes stumble into a turbulent shipboard romance and extended drama which ends tragically as the great vessel Poseidon, carrying them all to Uppsala, founders in a mighty storm.

Enemies become comrades and even friends as they all struggle for survival, with Val, Beric and a few others, including Jewish merchant Ahab and a rowdy Saxon yclept Eric, finally continuing their voyage in small skiff, encountering Viking raiders and deep sea monsters before safely beaching in Trondheim.

Eric joins Val and Beric for the final leg of the journey to Thule, but as they near King Aguar’s palace they become fortuitously embroiled in a plot to oust the aged monarch, leading to insidious intrigue and a spectacular confrontation. As the heroes of the day bask in deserved glory, the boastful and flirtatious Eric is easily and permanently tamed by the delightfully capable maid Ingrid, but the idyllic days don’t last long as the other elements of the proposed coup become known.

For a change, Val uses diplomacy to end the crisis but danger still cloaks him like a shroud. When a hunting accident almost kills him, he accidentally plays Cupid for a crippled artist and a Viking’s daughter and, barely recovered, repulses an invasion by barbarian Finns.

After a collapsing glacier nearly ends his life he is captured by rebellious nobles determined to be rid of his sire. Tortured and used as bait, Valiant escapes, turns the tables on his captors and presides over a grim and merciless siege which sees them all destroyed like vermin.

Midway through that action The Mediaeval Castle debuted, beginning with details of daily life for the noble Harwoods before launching into an epic feud between rival lords that lasted until the end of this collection whilst depriving the lead feature of fully a third of its usual story-space each Sunday.

Undeterred Foster then launched his longest yarn to date: a twenty-month extravaganza which saw Prince Valiant set out for the Misty Isles to free himself of the “spell” of grey-eyed siren Aleta. Returning to Camelot the tormented Prince enlists the aid of Gawain and they promptly set off across the kingdoms of Europe. In Germany they are attacked by barbaric Goths, before taking ship in Rome and being shipwrecked. Beric and the now amnesiac Val are marooned whilst Gawain, who is held hostage by an ambitious Sicilian noble, takes the spotlight for a few weeks.

The sheer bravura of Foster’s storytelling ability comes to the fore now: in modern times an author of a periodical tale would blanch at the spending of a great and well-established character, but as Valiant finally recovers and lands on the extremely hostile Misty Isles one of the most loved players dies nobly to save the Prince’s life…

Aleta, the spellbinder of Val’s nightmares, has been ill-used by fate and is not the monster the bold voyager believes. She is however, in dire straits with a flock of suitors and her own courtiers pressing her to marry immediately and produce an heir. So it’s with mixed emotions that she sees the boy she once rescued burst in, snatch her up and flee the Isles with her as his uncomplaining prisoner.

As for the exhausted but exultant Val, he now has the cause of all his woes chained and at his mercy…

To Be Continued…

Rendered in a simply stunning panorama of glowing visual passion and precision, Prince Valiant is a non-stop rollercoaster of stirring action, exotic adventure and grand romance; blending human-scaled fantasy with dry wit and broad humour with shatteringly dark violence. Beautiful, captivating and utterly awe-inspiring the strip is a World Classic of fiction and something no fan can afford to miss. If you have never experienced the intoxicating grandeur of Foster’s magnum opus these magnificent, lavishly substantial deluxe editions are the best way possible to do so and will be your gateway to an eye-opening world of wonder and imagination…

Prince Valiant © 2011 King Features Syndicate. All other content and properties © 2011 their respective creators or holders. All rights reserved.

Nuts


By Gahan Wilson (Fantagraphics Books)
ISBN: 978-1-60699-454-2

Mordant cartoonist Gahan Wilson has been tickling funnybones and twanging tense nerves with his darkly dry concoctions since the 1960s; contributing sparklingly horrific and satirically suspenseful drawings and strips to Playboy, Collier’s, The New Yorker and other magazines as well as writing science fiction, criticism, book and film reviews for Again Dangerous Visions, The Magazine of Fantasy & Science Fiction, The Twilight Zone Magazine and Realms of Fantasy.

In his broad and long career he has worn many creative hats, even creating his own supernatural computer game, Gahan Wilson’s the Ultimate Haunted House, with Byron Preiss.

In April 1970, when National Lampoon first began its devastatingly hilarious all-out attack on the American Dream, Wilson was invited to contribute a regular strip to the comics section. Nuts began in 1972 and ran until 1981, generally a single-page complete graphic epigram “starring” a grotty little chubby homunculus dubbed The Kid. This fabulous monochrome (with occasional colour) collection gathers that complete serial for collectors and potential addicts in a perfect hardback package that readers will dip into over and over again.

Taking his lead from popular sickly-sweet strips about or starring little children and the brilliant but definitely not jejune Peanuts (which was populated, to all intents and purposes, with teeny-weeny neurotic middle-aged midgets), Wilson sought to do the exact opposite and attempt to access the fear, frustration, confusion and unalloyed joy of being a young, impressionable, powerless, curious and demanding…

…and magnificently succeeded.

Dense, claustrophobic, intense and trenchantly funny, the self-contained strips ranged from satire to slapstick to agonising irony, linking up over the years to form a fascinating catalogue of growing older in the USA: a fearfully faithful alternate view of childhood and most importantly, of how we adults choose to recall those distant days…

Each strip begins with the question “Remember how…” or “One of the…” or some equally folksy enquiry before unveiling bafflement, bewilderment, night-terrors or a deeply-scarring embarrassment which haunts us till doomsday, all wrapped in a comradely band-of-brothers, shared-coping-mechanism whimsy that is both moving and quintessentially nostalgic.

Topics include the unremitting horror of germs, sudden death, being ill, inappropriate movies, forced visits, grandparents, things adults do that they don’t want you to see, unexplained noises, the butcher’s shop, accidents and rusty nails, things in closets, doctors and needles, dying pets, Santa Claus, seasonal disappointments, summer camp, sleep, bodily functions, school and lessons (two completely different things), fungus, bikes and toys, haircuts, comicbooks, deaths of relatives, hot weather, candy, overhearing things you shouldn’t, stranger danger, hobby-kits and glue, daydreaming, babies and so many other incomprehensible daily pitfalls on the path to maturity…

Peppered also with full page, hilariously annotated diagrams of such places of enduring childhood fascination as ‘The Alley’, ‘The Kit for Camp Tall Lone Tree’, ‘Mr. Schultz’s Cigar Store’, ‘The Movie Theater Seat’, ‘Table Set Up For Making Models’, ‘The Doctor’s Waiting Room’, ‘The Closet’, ‘The Sick Bed’ and ‘The Private Drawer’, this glorious procession also covers occasions of heartbreaking poignancy and those stunning, blue moon moments of serendipity and triumph when everything is oh-so-briefly perfect…

Complete with a 3-D strip and ‘Nuts to You’, a comprehensive appreciation and history by Gary Groth, this funny, sad, chilling and sublimely true picture-passport to growing up is unmissable cartoon gold.

© Fantagraphics Books. All Nuts strips © 2011 Gahan Wilson. All rights reserved.