Showcase Presents Robin the Boy Wonder


By Gardner Fox, Mike Friedrich, Frank Robbins, Gil Kane, Irv Novick, Dick Dillin & various (DC Comics)
ISBN: 978-1-84576-814-0

Robin the Boy Wonder debuted in Detective Comics #38 (April 1940), created by Bob Kane, Bill Finger & Jerry Robinson: a juvenile circus acrobat whose parents were murdered by a mob boss. The story of how Batman took the orphaned Dick Grayson under his scalloped wing and trained him to fight crime has been told, retold and revised many times over the decades and still regularly undergoes tweaking to this day.

Grayson fought beside Batman until 1970 when, as an indicator of those turbulent times, he flew the nest, becoming a Teen Wonder college student. His creation as a junior hero for younger readers to identify with has inspired an incomprehensible number of costumed sidekicks and kid crusaders, and Grayson continued in similar innovative vein for the older, more worldly-wise readership of America’s increasingly rebellious youth culture.

Robin even had his own solo series in Star Spangled Comics from 1947 to 1952, a solo spot in the back of Detective Comics from the end of the 1960s wherein he alternated and shared with Batgirl, and a starring feature in the anthology comic Batman Family. During the 1980s he led the New Teen Titans first in his original costumed identity but eventually in the reinvented guise of Nightwing, re-establishing a turbulent working relationship with his mentor Batman.

This broad ranging black and white compilation volume covers the period from Julie Schwartz’s captivating reinvigoration of the Dynamic Duo in 1964 until 1975 with Robin-related stories and material from Batman #184, 192, 202, 213, 227, 229-231, 234-236, 239-242, 244-246, 248-250, 252, 254 and portions of 217, Detective Comics #342, 386, 390-391, 394-395, 398-403, 445, 447, 450-251, Worlds Finest Comics #141, 147, 195, 200, Superman’s Pal Jimmy Olsen #91, 111, 130 and Justice League of America #91-92.

The wonderment begins with the lead story from Batman #213 (July-August 1969) – a 30th Anniversary reprint Giant – which featured an all-new retelling of ‘The Origin of Robin’ courtesy of E. Nelson Bridwell, Ross Andru & Mike Esposito, which perfectly reinterpreted that epochal event for the Vietnam generation. After that the tales proceed in (more or less) chronological order, covering episodes where Robin took centre-stage.

First up is ‘The Olsen-Robin Team versus “the Superman-Batman Team!”’ (World’s Finest #141 May 1964). In this stirring blend of science fiction thriller and crime caper, the underappreciated sidekicks fake their own deaths and undertake a secret mission even their adult partners must remain unaware of… for the very best of reasons of course, whilst the sequel from WF #147 (February 1965, Hamilton, Swan & Klein) delivers an engaging drama of youth-in-revolt as ‘The New Terrific Team!’ quit their assistant roles to strike out on their disgruntled own. Naturally there’s a perfectly reasonable if incredible reason here, too…

Detective Comics #342 (August 1965) featured ‘The Midnight Raid of the Robin Gang!’ by John Broome, Sheldon Moldoff & Joe Giella, wherein the Boy Wonder infiltrated a youthful gang of costumed criminals whilst Superman’s Pal Jimmy Olsen #91 (March 1966) provided ‘The Dragon Delinquent!’ (Leo Dorfman & Pete Costanza) which saw Robin and the cub reporter both, unknown to each other, infiltrate the same biker gang with potentially fatal consequences.

‘The Boy Wonder’s Boo-Boo Patrol!’ originally appeared as a back-up in Batman #184 (September 1966 by Fox, Chic Stone & Sid Greene), showing the daring lad’s star-potential in a clever tale of thespian skulduggery and classy conundrum solving, whilst ‘Dick Grayson’s Secret Guardian!’ from Batman #192 (June 1967: Fox, Sheldon Moldoff & Joe Giella) displayed his physical prowess in one of comicbooks’ first instances of the now over-used exo-skeletal augmentation gimmick.

‘Jimmy Olsen, Boy Wonder!’ (Superman’s Pal Jimmy Olsen #111, June 1968, by Cary Bates & Costanza) saw the reporter try to prove his covert skills by convincing the Gotham Guardian that he was actually Robin whilst that same month in Batman #203 the genuine article tackled the ‘Menace of the Motorcycle Marauders!’ (by Mike Friedrich, Stone & Giella) consequently learning a salutary lesson in the price of responsibility…

Cover-dated April 1969, Detective Comics #386 featured the Boy Wonder’s first solo back-up in what was to become his semi-regular home-spot, alternating with Batgirl. ‘The Teen-Age Gap!’ (Friedrich, Andru & Esposito) depicted a High School Barn Dance which only narrowly escaped becoming a riot thanks to his diligent intervention, but when Gil Kane & Murphy Anderson took over the art-chores for #390’s ‘Countdown to Chaos!’ (August 1969), the series came stunningly alive. Friedrich concocted a canny tale of corruption and kidnapping leading to a paralysing city ‘Strike!’ for the lad to spectacularly expose and foil in the following issue.

Batman #217 (December 1969) was a shattering landmark in the character’s long history as Dick Grayson left home to attend Hudson University. Only the pertinent portion from ‘One Bullet Too Many!’ by Frank Robbins, Irv Norvick & Dick Giordano is included here, closely followed by ‘Strike… Whilst the Campus is Hot’ (Detective #394 from the same month, by Robbins, Kane & Anderson) as the callow Freshman stumbled into a campus riot organised by criminals and radical activists which forced the now Teen Wonder to ‘Drop Out… or Drop Dead!‘ before stopping the seditious scheme…

Detective Comics #398-399 (April and May 1970) featured a two-part spy-thriller where Vince Colletta replaced Anderson as inker. ‘Moon-Struck’ saw lunar rock samples borrowed from NASA apparently cause a plague among Hudson’s students until Robin exposed a Soviet scheme to sabotage the Space Program in ‘Panic by Moonglow’.

The 400th anniversary issue (June 1970) finally teamed the Teen Wonder with his alternating back-up star in ‘A Burial For Batgirl!’(Denny O’Neil, Kane & Colletta): a college-based murder mystery which once more heavily referenced the political and social unrest then plaguing US campuses, but which still found space to be smart and action-packed as well as topical before the chilling conclusion ‘Midnight is the Dying Hour!’ wrapped up the saga.

Never afraid to repeat a good idea, Superman’s Pal Jimmy Olsen #130 (July 1970) saw Bob Haney & Murphy Anderson detail the exploits of ‘Olsen the Teen Wonder!’ as the boy reporter again aped Batman’s buddy to infiltrate an underworld newspaper whilst World’s Finest #195 (August 1970) found Jimmy & Robin targeted for murder by the Mafia in ‘Dig Now, Die Later!’ by Haney, Andru & Esposito.

Simultaneously in Detective #402, ‘My Place in the Sun’ by Friedrich, Kane & Colletta, embroiled Dick Grayson and fellow Teen Titan Roy “Speedy” Harper in a crisis of social conscience, before our scarce-bearded hero wrapped up his first Detective run with the corking crime-busting caper ‘Break-Out’ in the September issue.

Robin’s further adventures transferred to the back of Batman, beginning with #227 (December 1970) and ‘Help Me – I Think I’m Dead!’ (Friedrich, Novick & Esposito) as ecological awareness and penny-pinching Big Business catastrophically collided on the campus, beginning an extended epic which saw the Teen Thunderbolt explore communes, alternative cultures and the burgeoning spiritual New Age fads of the day.

‘Temperature Boiling… and Rising!’ (inked by Frank Giacoia from #229, February 1971) continued the politically charged drama which is uncomfortably interrupted by a trenchant fantasy team-up with Superman sparked when the Man of Steel attempted to halt a violent campus clash between students and National Guard.

‘Prisoners of the Immortal World!’ (World’s Finest #2000 February 1971, by Friedrich, Dick Dillin & Giella) featured brothers on the opposite side of the teen scene kidnapped with Robin and Superman to a distant planet where undying vampiric aliens waged eternal war on each other, before returning to more pedestrian perils in Batman #230 (March 1971) where ‘Danger Comes A-Looking!’ for our young hero in the form of a gang of right-wing, anti-protester jocks and a deluded friend who preferred bombs to brotherhood, courtesy of Friedrich, Novick & Dick Giordano.

‘Wiped Out!’ (#231, May 1971) produced an eye-popping end to the jock gang whilst #234 offered a clever road-trip tale in ‘Vengeance for a Cop!’ when a campus guard was gunned down and Robin tracked the only suspect to a commune. ‘The Outcast Society’ had its own unique system of justice but eventually the shooter was apprehended in the cataclysmic ‘Rain Fire!’ (#235 and 236 respectively).

The Collective experience blossomed into psychedelic and psionic strangeness in Batman #239 as ‘Soul-Pit’ (illustrated by new penciller Rich Buckler) found Dick Grayson’s would be girlfriend, Jesus-freaks and runaway kids all sucked into a telepathic duel between a father and son, played out in the ‘Theatre of the Mind!’ before revealing the ‘Secret of the Psychic Siren!’ culminating in a lethal clash with a clandestine cult in ‘Death-Point!’ in Batman #242 (June 1972).

After that eerie epic we slip back a year to peruse the Teen Wonder’s participation in one of the hallowed JLA/JSA summer team-ups beginning with Justice League of America #91 (August 1971) and ‘Earth… the Monster-Maker!’ as the Supermen, Flashes, Green Lanterns, Atoms and a brace of Hawkmen from two separate Realities simultaneously and ineffectually battled an alien boy and his symbiotically-linked dog (sort of) on almost identical planets a universe apart, whilst painfully patronising the Robins of both until ‘Solomon Grundy… the One and Only!’ gave everybody a brutal but ultimately life-saving lesson on acceptance, togetherness, youthful optimism and lateral thinking.

‘The Teen-Age Trap!’ by Elliot Maggin, Novick & Giordano (Batman #244, September 1972) found Dick Grayson mentoring troubled kids – and finding plenty of troublemakers his own age – whilst ‘Who Stole the Gift From Nowhere!’ was a delightful old fashioned change-of-pace mystery yarn.

‘How Many Ways Can a Robin Die?’ by Robbins, Novick Dillin & Giordano from Batman #246 (December 1972) is actually a Dark Knight story with the Teen Wonder reduced to helpless hostage throughout, but issue #248 began another run of short solo stories with ‘The Immortals of Usen Castle’ (Maggin, Novick & Frank McLaughlin) wherein a deprived-kids day trip turned into an episode of Scooby-Doo, Where are You?, whilst the ‘Case of the Kidnapped Crusader!’ (pencilled by Bob Brown) put the Student Centurion on the trail of an abducted consumer advocate and ‘Return of the Flying Grayson!’ by Maggin, Novick & McLaughlin from #250 painfully reminded the hero of his Circus past after tracking down pop-art thieves.

Batman #252 (October 1973) featured a light-hearted pairing with a Danny Kaye pastiche in the charming romp ‘The King From Canarsie!’ by Maggin, Dillin & Giordano, whilst ‘The Phenomenal Memory of Luke Graham!’ (#254 January/February 1974 and inked by Murphy Anderson) caused nothing but trouble for Robin, college professors and a gang of robbers…

It was a year before the Teen Wonder’s solo sallies resumed with ‘The Touchdown Trap’ in Detective Comics #445 as new scripter Bob Rozakis and guest artist Mike Grell catapulted our hero into a fifty-year old college football feud that refused to die, whilst ‘The Puzzle of the Pyramids’ (#447 illustrated by A. Martinez & Mazzaroli) offered another clever crime mystery.

This magically eclectic monochrome compendium concludes with an action-packed human drama in ‘The Parking Lot Bandit!’ and ‘The Parking Lot Bandit Strikes Again!’ from Detective #450-451, (August and September 1975, drawn by art from Al Milgrom & Terry Austin).

These stories span a turbulent and chaotic period for comicbooks: perfectly encapsulating and describing the vicissitudes of the superhero genre’s premier juvenile lead: complex yet uncomplicated adventures drenched in charm and wit, moody tales of rebellion and self-discovery and rollercoaster, all-fun romps. Action is always paramount and angst-free satisfaction is pretty much guaranteed. This book of cracking yarns something no fan of Fights ‘n’ Tights fiction can afford to miss.

© 1964-1975, 2008 DC Comics. All Rights Reserved.

Manga Mania Shonen – Drawing Action-Style Japanese Comics


By Chris Hart (Sixth&Spring)
ISBN: 978-1-933027-69-2

Even though the global craze for Japanese comics and cartoons seems to have partially abated the popularity of Manga and Anime style storytelling is pretty much unquenchable, and with Annual Gift-Giving Season rapidly bearing down on us it might be worthwhile to take a look at one of the better “How-to” reference volumes still available to the budding exponent of Japanese comic making.

I actually found this copy whilst browsing the shelves of my local library so your creative impulses might not even have to wait ’till December comes…

Manga Mania Shonen is the part of an extensive series of art-instruction books by prolific graphic guru Chris Hart which includes manga titles such as a Beginner’s Guides and more specialised tomes devoted to Girl Power, Bishoujo, Occult and Horror, Romance and many others as well as other art “genres” such as Wizards Witches and Warlocks or Drawing The New Adventure Cartoons…

This perky volume focuses on the Shonen or action story characters: lavishly illustrated from stick-figure first concept to fully inked and coloured final work, and opens with a section on Shonen Basics: Drawing the Head, generically broken down further into Action Boy, Teen Enemy, Girl With Crush and Dark Beauty with attention paid to Drawing Eyes For Action Characters, Young Teen Boy, Young Teen Girl, Bishie Boy, Bishijo Girl, Male Villain and Female Villain before rounding off with Craaaazy Eyes!, Intense Expressions and Shading Faces.

Swiftly following is Shonen Basics: Drawing the Body divided into Brave Fighter Kid, Powerful Foe, The Hero’s Girl, Alluring Nemesis, Younger Vs. Older Teens, The Fighting Team, The Character Lineup and Action Tattoos whilst Action! provides timeless, educative and extremely useful truths on Action and Balance, Do’s and Don’ts for Drawing Action, defined as Classic Run (side vs. ¾ view), Fast and Furious Run, The Big Windup and the Big Punch, The Punch and Making Contact; examines Forced Perspective through Flying Kick, Standing Kick and Leaping Forward; depicts Extreme Fight Scenes via Running Start and Impact (both with side and ¾ views) and concludes with a variety of Panel Designs For Action Comics, featuring a four-panel page redrawn numerous ways for different effects.

Samurai Characters and how to construct them follows with model sheet “turnarounds” (the drawing rotated through five positions – Front, ¾ front, side, ¾ rear and Rear views) for a Samurai Boy, plus Girl Samurai, Bad Samurai!, Street Warrior and Evil Samurai Grandmaster as well as sidebars on Uncommon Weapons and Samurai Fantasy Fighters.

Fighter Girls is divided into Flying Ninja, Spy Girl, Sharpshooter, Evil Enchantress, Fantasy Fighter and Karate Girl, Supporting Characters into Teen Punk, Evil Kid, Yakuza, Knife Fighter, Big Buddy, The Blockhead, Motorcycle Rider, The Cursed Hand, Sci-Fi Fighter, Costume Makes the Character and The Dramatic Trench Coat after which Monsters and Creepy Creatures covers such popular standards as Rock Monster, Devil Creature, Ogre, Monsters with Special Powers, Monster Fighter! and such Animal-Based Spirits and Demons as Tiger Girl, Scorpion Boy, Wolf Demon and Bear Spirit.

The final chapter checks out Battle-Ready Robots with Drawing the Robot’s Head, Round-Type Robot, Classic Colossal Robot, Elegant but Deadly Robot and Hyper-Mechanized Robot before Robots and Their Human Pals – sectioned off as A Boy and His Robot, Female Robot, All-Firepower Robot, Villainous Robot and The Mecha Team – finishes up the drawing lessons. The book concludes with a very basic four-page introduction to Sketching a Sequential Story.

By applying a “Time-and-Motion”, mechanistically deconstructive approach Hart has isolated those cool facets ardent newcomers always fixate upon and has perfectly described how to become fully facile in their use. After that, it’s up to the neophyte storyteller to progress at their own pace and inclination…

The whole book is pretty much the equivalent of a set of manga “cheat-sheets” detailing how to produce generic action actors, but as I can certainly attest after years of teaching comics-production, scripting and art to kids from age 4 to 60+, that’s most often the initial alluring spark which can kick off the drive to practise, improve and eventually find a uniquely personal creative path…

Created specifically for the American sector of the global marketplace and targeting younger fans, there’s no time spent here on the harder, less fun and downright laborious aspects such as constructing a plot, shaping narrative, designing believable backgrounds, building scenarios, page composition and copy/balloon placement, and the slavish pigeon-holing of the manga/anime phenomenon into basic construction-line “models” may annoy more advanced students, but if the goal is simply to inspire interested parties into making their own people and stories this book does the job affably and enthusiastically…

© 2008 Star Fire, LCC. All rights reserved.

100 Bullets: Strychnine Lives


By Brian Azzarello & Eduardo Risso (Vertigo)
ISBN: 978-1-84576-252-5

Beginning as one of the best crime-comics ever produced, 100 Bullets developed into a staggeringly plausible and painfully visceral conspiracy thriller of vast scope and dazzling, intricate detail. Starting from the superb premise “what if you were given an untraceable gun, one hundred bullets and a damned good reason?”, Brian Azzarello & Eduardo Risso carefully planted seeds which grew into a tangle of disparate shoots simultaneously entwining and growing off at tangents before coming together into a perfect mosaic of mood, mayhem and murder.

What we know so far…

Soon after Columbus stumbled upon America, thirteen European crime-families migrated to his New World and carved up the continent between them. Establishing themselves in all aspects of the chaotic influx, they swiftly disappeared into the burgeoning masses flocking to the New World. When the new nation was born The Trust was embedded into the roots of everything and secretly controlled all the decision-makers…

To forestall their own greed and ambition screwing up the sweetest deal in history, The Families created an extraordinary taskforce to mediate and police any Trust members or splinter factions acting against the best interests of the whole. “The Minutemen” were always led by the only kind of peacekeeper capable of enforcing the rule of law on men of infinite power and unsurpassed ambition – a man uniquely honest, dedicated, smart and remorseless.

Some years ago Trust leaders decided they no longer needed overseers and acted with characteristic ruthlessness to remove them at a stroke. Betrayed Minutemen commander Agent Graves didn’t take his dismissal lying down and has been manipulating events and people to rectify that injustice ever since.

For years he has been appearing to various betrayed and defeated people as a “Court of Last Resort” offering answers, proofs, an untraceable handgun and 100 Bullets…

More recently The Trust has come under sustained attack from within and without. House leaders have been assassinated and as surviving members and newly promoted house-heads constantly politic to rewrite their 400 year old accord, scattered members of Graves’ old team gather in the wings.

But even the returned Minutemen all seem to have their own agendas now… or is Graves simply a far more subtle Machiavelli than anybody ever suspected?

With this ninth volume (collecting issues #59- 67of the 100 Bullets comicbook) comes a stunning ramping-up of suspense as even more players are removed from the game and the wary survivors consolidate their positions for the fast approaching apocalyptic finale. Pay attention: Azzarello & Risso have never been accused of underestimating their audience’s intelligence – or appetite for blood, sex, intrigue and ultra-violent action – and these stories need to be carefully studied: both the delightfully sparse words and the shockingly slick pictures…

The cataclysmic carnage and torturous tension begins with ‘The Calm’ as maniac former-Minuteman Lono and his jail-bird apprentice Loop Hughes (see 100 Bullets: Hang Up on the Hang Low and 100 Bullets: Samurai) meet up with Victor Ray, first member of the old crew to be reactivated by Graves and off the grid for a suspiciously long time. In that time Victor has been lying low with Christine, but now her abandoned, lovesick husband has tracked them down…

Meanwhile in ‘Staring At the Son’ recently ascended House-leader Megan Dietrich pays a visit to de facto Trust leader Augustus Medici – himself only recently reconciled with his out-of-control heir Benito – to discuss new alliances, but she is, as usual, playing her own game. Why else would she compel terrified rogue reporter Mr. Branch to return to America for a clandestine conference decades after he first uncovered the secret of The Trust and went on the run?

At the same glitzy hotel where Megan is confronted by cool killer Cole Burns, bellboy Tino makes the wrong connection and becomes embroiled in a drug-fuelled domestic tragedy provoked by an insane misunderstanding between major bad-ass gang-bosses Spain and Bosco.

As Graves and Augustus thrash out a few differences, Cole and Branch discover they have somebody else in common; sexy, enigmatic Echo Memoria – who seems to be playing all sides in the ongoing struggle – and has stolen a painting crucial to the very survival of the Trust. Everybody wants that damn picture and now Cole expects the ineffectual Branch to track down both her and it…

‘The Dive’ sees Graves further provoke recovering addict Jack Daw – now devolved into a troubled street-fighting brute immune to pain but wracked by indecision – who tries to make the manipulative Minuteman take back his untraceable briefcase of ordnance and tainted promise – with typical lack of success. As Victor Ray points Loop towards some unwholesome facts of his new life, Lono auditions for the role of Trust facilitator by making a stomach-churning example of one of Augustus Medici’s last rivals and the psychotic force of nature reveals the calibre of tactical brain hiding beneath his brutish sadistic exterior in ‘New Tricks’…

With another major player falling to a Minuteman-engineered hit – but perpetrated by which faction of the relentlessly shifting rogue team? – this captivating chronicle concludes with an apparent sidebar tale when ‘Love Let Her’ finds Benito Medici, Mr. Branch and conflicted Minuteman Wylie Times stumbling all over each other in the Mexican desert whilst searching for freshly de-programmed – or is she? – Dizzy Cordova, Graves’ prime agent and secret weapon. Trading booze, bon mots and bullets the situation looks bad for all concerned…

But we won’t know until the next volume…

Everybody lies and everyone has their own goals in this complex and impossibly clever yarn, so the magical skill shown in presenting these characters in their immediate actions and long-term machinations is dazzling to behold. This madly mature epic is a masterpiece of craft, with layers of incidental stories counter-pointing the major narrative thrust… but in which even the least depicted cameo of the most minor bit-player might be of crucial importance to the final denouement…

If there are still any thrill-starved readers – grown-up, paid-up, immured to harsh language and unshaken by rude, nude and very violent behaviour – who aren’t addicted to this astounding epic thriller yet, for Pete’s sake go out and grab every one of these graphic novels at all costs! You need them all and the very best is still to come…
© 2005, 2006 Brian Azzarello, Eduardo Risso & DC Comics. All Rights Reserved.

Evaristo: Deep City


By F. Solano Lopez & Carlos Sampayo (Catalan Communications)
ISBN: 978-0874160345

For British and Commonwealth comics readers of a certain age, the unmistakable artistic style of Francisco Solano Lopez always conjures up dark moods and atmospheric tension because he drew such ubiquitous boyhood classics as Janus Stark, Adam Eterno, Tri-Man, Galaxus: The Thing from Outer Space, Pete’s Pocket Army, Nipper, The Drowned World, Kelly’s Eye, Raven on the Wing, Master of the Marsh and a host of other stunning tales of mystery, imagination and adventure in the years he worked for Britain’s Fleetway Publications.

However the master of blackest brushwork was not merely a creator of children’s fiction. In his home country of Argentina he was considered a radical political cartoonist whose work eventually forced him to flee to more hospitable climes.

Francisco Solano López was born on October 26th 1928 in Buenos Aires and began illustrating comics in 1953 with Perico y Guillerma for the publisher Columba. With journalist Héctor Germán Oesterheld (a prolific comics scripter “disappeared” by the Junta in 1976 and presumed killed the following year) Solano López produced Bull Rocket for Editorial Abril’s magazine Misterix.

After working on such landmark series as Pablo Maran, Uma-Uma, Rolo el marciano adoptivo and El Héroe, López joined Oesterheld’s publishing house Editorial Frontera and became a member of the influential Venice Group which included including Mario Faustinelli, Hugo Pratt, Ivo Pavone and Dino Battaglia.

López alternated with Pratt, Jorge Moliterni and José Muñoz on Oesterheld’s legendary Ernie Pike serial but their most significant collaboration was the explosively political and hugely popular allegorical science fiction thriller El Eternauta which began in 1957. By 1959 the series had come to the unwelcome attention of the authorities in Argentina and Chile, forcing López to flee to Spain. Whilst an exile there he began working for UK publishing giant Fleetway from Madrid and London.

In 1968 he returned to Argentina and with Oesterheld started El Eternauta II for new publisher Editorial Records, produced sci-fi series Slot-Barr (written by Ricardo Barreiro) and period cop drama Evaristo with kindred spirit Carlos Sampayo. In the mid-1970s López was once again compelled to flee his homeland, returning to Madrid where he organised the publication of El Eternauta and Slot-Barr with Italian magazines LancioStory & Skorpio.

He never stopped working, producing a stunning variety of assorted genre tales and mature-reader material and erotica such as El Instituto (printed by Eros as Young Witches), El Prostíbulo del Terror (story by Barreiro) and Sexy Symphonies: the bleak thrillers Ana and Historias Tristes with his son Gabriel, illustrated Jim Woodring’s adaptation of the cult movie Freaks. In recent times, safely home in Argentina he continued to work on El Eternauta with new writer Pablo “Pol” Maiztegui.

López even found time for more British comics with strips such as ‘Jimmy’, ‘The Louts of Liberty Hall’, ‘Ozzie the Loan Arranger’ and ‘Dark Angels’ in Roy of the Rovers, Hot-Shot and Eagle.

Francisco Solano López passed away in Buenos Aires on August 12th 2011.

Poet, critic and author Carlos Sampayo is most well-known for his grimly powerful comics collaborations with José Muñoz on Joe’s Bar and Alack Sinner (both long overdue for a review here) as well as other contemporary classics like ‘Jeu de Lumières’, ‘Sophie’, ‘Billie Holiday’ and ‘Sudor Sudaca’.

Born in 1943 Sampayo was another outspoken creative Argentinean forced to flee the Junta in the early 1970s. Travelling to Europe he found a home for his desolate, gritty and passionately evocative stories in France and Italy, working with Julio Schiaffino, Jorge Zentner and Oscar Zarate before settling in Spain where he and fellow expatriate Solano López produced the compelling anti-hero Evaristo in 1985.

The long-running serial featured a seemingly brutish ex-boxer who had risen to the rank of Police Commissioner in late 1950s Buenos Aires – a debased and corrupt city of wealth and prestige cheek-by-jowl with appalling poverty and desperate degradation, and after a compelling introduction by Xavier Coma the graphic odyssey begins with ‘Breaking the Ties’ as a bank hostage crisis devolves into a long-postponed grudge match as Commissioner Evaristo is confronted by old Boxing ring-rival Fournier who has returned to finally settle an old score. As is so often the case in such long-lived hatreds, there’s a woman at the heart of it…

‘The Famous Lubitsch Case’ finds the grizzled morally ambivalent veteran pushed by his bosses to locate a missing heiress who has either been abducted or eloped with a notorious gangster and womaniser. Unfortunately, for reasons even he can’t fathom, Evaristo seems determined to discover the truth rather than follow the “clues” his bosses have directed him to find…

In ‘The Herman Operation’ secretive guys with German accents and connections to the Argentinean military keep disappearing and the Commissioner is no use at all. It’s like he isn’t even trying…

The hunt for a cop-killing bandit takes a long look at the Commissioner’s sordid past and some dubious child-care practises by the local clergy in ‘The Crazy Grandson’ whilst ‘Shanty Town’ sees the cops looking for a serial killer whilst a corrupt minister causes a devastating water-shortage – and riots – in the slums. As usual Evaristo ignores his bosses and keeps looking for the “wrong” people…

As a hit-squad tasked with assassinating the troublesome cop uses what seems to be perfect leverage by kidnapping a kid claiming to be his son, Evaristo seems more concerned with an escaped lion causing ‘Terror in the Streets’ and this superb noir mini-masterpiece concludes with ‘Legend of a Wounded Gunman’ as a case from the Commissioner’s early days eerily replays itself – but this time the ending will be different…

Released in America as Deep City this first oversized (277 x 206mm), 112 page monochrome collection depicts the compelling solutions found by a cop who bends all the rules just to win a modicum of justice in an utterly corrupt society: a powerfully cynical and shockingly effective series of vignettes examining freedom and equality in a totally repressive time and place devoid of hope. However at no time does the ideology overwhelm the artistry of the narrative or distract from the sheer power of the art.

This magnificent book and all the other Evaristo tales are long overdue for another shot at the big time…
© 1986 F. Solano López, Carlos Sampayo & Xavier Coma. English language edition © 1986 Catalan Communications. All rights reserved.

Essential Fantastic Four volume 5


By Stan Lee, Jack Kirby, Joe Sinnott, Frank Giacoia, John Romita, John Buscema, John Verpoorten & various (Marvel)
ISBN: 978-0-7851-2162-6

With the fifth collection of tales from “The World’s Greatest Comics Magazine” the dream-team of Jack Kirby and Stan Lee was sundered and a reeling Marvel entered a new epoch of uncertain futures and bold new directions – which is rather ironic since it was the company’s reticence to give the artist creative freedom which led to Kirby’s jumping ship to National/DC in the first place…

This volume covers the final days of “the King’s” reign on Marvel’s flagship title and the shaky start of a new era covers Fantastic Four #84-110 (March 1969-May 1971) plus the covers of FF Annuals #7 and 8, but also includes a few surprise features to stun and startle art-lovers everywhere.

The narrative delights begin with the start of a four-part epic starring their greatest foe. ‘His Name is Doom!’ (by the team supreme of Lee, Kirby & Joe Sinnott) found Mr. Fantastic, Human Torch, Thing and substitute member Crystal returning from battling Maximus and the Inhumans only to be intercepted by Nick Fury and the super-spies of S.H.I.E.L.D. looking for a favour…

The Steel-Shod Dictator had apparently devised unstoppable super-robots and the quixotic quartet was asked to infiltrate the sovereign state of Latveria to ferret them out. However it’s impossible to sneak up on the most paranoid man in the world and the heroes were easily intercepted and captured. ‘Within This Tortured Land’ found them “guests” in Doom’s fairytale Ruritanian paradise, but even with their powers removed they soon discovered the cruel iron within their velvet prison as the Monarch of Latveria began testing his deadly Doombots on his own subjects. When the automatons went wild the entire kingdom was imperilled in ‘Victims’ and only the last-minute arrival of Invisible Girl Sue Richards allowed the FF and the villagers to survive Doom’s cataclysmic failsafe plan

The shocking final confrontation and conclusion came in ‘The Power and the Pride!’ which wrapped up the saga in a bombastic blend of super-science, soap opera and delightful melodrama seldom seen in comicbooks before or since.

Fantastic Four #88 found the five champions back in the USA and looking at an unconventional new house found by the dedicatedly-domesticated Sue in her perpetual quest to carve out a relatively normal life for her new son. Regrettably the trendy detached dwelling in ‘A House There Was!’ had been designed by the FF‘s oldest enemy and ‘The Madness of the Mole Man!’ predicated his turning the entire world blind and wiping out the extended heroic family entirely.

The Thing took centre-stage in the next extended epic as he was kidnapped to another world when ‘The Skrull Takes a Slave!’ in #90. Abducted to fight in gladiatorial games on a colony world patterned after Earth’s 1920s gangster era ‘The Thing… Enslaved!’ introduced rival Skrull mobs vying for supremacy and a noble slave destined to slaughter our shanghaied champion. ‘Ben Grimm, Killer!’ ramped up the tension as Thing and mechanoid marvel Torgo discovered that their home-worlds were hostage to their fortune and ferocity in the arena…

Meanwhile Reed, Johnny and Crystal had not been idle. While Ben was at ‘The Mercy of Torgo!’ his Earthly brothers-in-arms were enacting a desperate plan to save him and destroy the Skrulls planetary doom-weapon.

After the cover to the all-reprint Fantastic Four Annual #7 a series of single issue stories kicked off with the debut of eldritch babysitter/governess Agatha Harkness in ‘The Return of the Frightful Four!’ a rollercoaster romp of action and suspense most significant for finally giving Sue and Reed’s baby a name after a year of shilly-shallying… Franklin Benjamin Richards.

The Monocle was a technological assassin determined to cause global Armageddon in #95’s ‘Tomorrow… World War Three!’ in the middle of which Crystal was abruptly abducted by her own family, after which ‘The Mad Thinker and his Androids of Death!’ (inked by Frank Giacoia) once again proved no match for the heroic foursome whilst ‘The Monster From the Lost Lagoon!’ offered a decidedly different take on the horror-movies it gloriously pastiched when the First Family tried to combine a quick tropical vacation with a little rumour-busting creature-hunt…

Both Joe Sinnott and the Sentry Sinister returned in #98’s ‘Mystery on the Moon!’ as the global fervour over the first lunar landing in 1969 (conveniently forgetting, of course, the FF‘s own visit to our satellite in issue #13) resulted in a cracking yarn wherein the team stopped the intergalactic Kree empire from sabotaging mankind’s first steps into space, whilst in #99 the heartsick Johnny Storm invaded the hidden home of the Inhumans intent on reuniting with his lost love at all costs when ‘The Torch Goes Wild!’

With a restored Crystal happily in tow the 100th anniversary adventure featured a daft but spectacular battle against robotic replicas of their greatest enemies in ‘The Long Journey Home!’ but #101 provided a far more intriguing contest when criminal combine the Maggia bought the team’s skyscraper headquarters in a cunning, quasi-legal ploy to steal the FF‘s scientific secrets, culminating in ‘Bedlam in the Baxter Building!’

Fantastic Four #102 featured the first cover not drawn by The King as John Romita (senior) prepared to jump into the artistic hot-seat following Kirby’s abrupt move to the home of Superman and Batman.

After an incomprehensibly vast catalogue of creativity an unthinkable Changing of the Guard occurred when the increasingly discontented King of Comics jumped ship from the House of (His) Ideas for arch-rival National/DC where he crafted his Fourth World Magnum Opus as well as a host of other game-changing comicbook classics…

An era ended at Marvel when the King abdicated his seemingly divinely-ordained position. Left to pacify and win over again the stunned fans were Stan Lee and a couple of budding talents named Romita and Buscema…

Kirby was not quite gone however, as he and Sinnott opened an impressive extended epic wherein the mutant menace Magneto used guile and subterfuge to turn ‘The Strength of the Sub-Mariner’ and his undersea armies against the FF and entire surface world…

Romita and inker John Verpoorten took over the story in mid-stream depicting America ‘At War with Atlantis!’ as Magneto inevitably betrayed Namor, inspiring the Prince to join with the embattled quartet to prevent ‘Our World… Enslaved!’, which is followed here by the cover of Fantastic Four Annual #8 (which had reprinted the original clash between Subby’s undersea empire and the surface world from the first FF Annual) after which Lee, Romita & Verpoorten began the low-key but extremely effective tale of ‘The Monster in the Streets!’

When Crystal was taken ill – preparatory to writing her out of the series completely – Reed’s examination revealed a potential method of curing the misshapen Thing of his Rocky curse, but whilst he was preparing Ben Grimm for the longed-for process a mysterious energy-beast began to tear up the city. By the time ‘The Monster’s Secret!’ was exposed in #106 the team strongman was near death and Crystal gone… seemingly forever.

Joe Sinnott returned – again – in #107 in ‘And Now… the Thing!’ as John Buscema took over Kirby’s other masterpiece (he had begun drawing Thor four months previously from issue #182) wherein the tragic man-beast gained the power to become human at will. It seemed the best of all possible outcomes but something wasn’t quite right… However, before Reed could investigate an old foe popped up again. Sort of…

FF #108 was something of a surprise to fans. ‘The Monstrous Mystery of the Nega-Man!’ reintroduced a character never before seen by recycling portions of a rejected Lee, Kirby & Sinnott tale with new framing sequences illustrated by Buscema and Romita. The mysterious Janus had tapped into the anti-matter power of the Negative Zone once and now he had “returned” to steal more by crashing through the portal in Reed’s lab. Unfortunately this had attracted the attention of extinction-event predator Annihilus, who had long sought entry into our life-rich universe…

Forced to follow the truly mad scientist Reed, Ben and Johnny once again faced ‘Death in the Negative Zone!’ and this compelling compendium closes on a cliffhanger with Fantastic Four #110 as, with a little arcane assistance, Reed escaped doom in the anti-matter cosmos only to realise that the “cured” Ben Grimm had become a lethal threat to all humanity in ‘One From Four Leaves Three!’

Did I say closes? Not quite; as this massive monochrome tome still finds room for a selection of original un-inked Kirby pencil pages from #89 and even reprints a photo gallery of the entire Marvel Bullpen from circa 1971. Boy – talk about bonuses…

These are the stories which confirmed Jack Kirby as the absolute master of superhero storytelling and gave Marvel the push needed to overtake the decades-dominant DC, as well as the valiant efforts tat saved the company after the Great Imaginer left for their biggest rival. They’re also some of the very best comics ever produced and as thrilling and compulsive now as they ever were. This is another must-have book for all fans of graphic narrative.

© 1969, 1970, 1971, 2006 Marvel Characters, Inc. All Rights Reserved.

Hearts of Africa


By Cindy Goff & Rafael Nieves & Seitu Hayden (Slave Labor Graphics)
ISBN/ASIN: B0006S0NKI

After the rapid spread of specialised comics retailers during the early 1980s, many start-up publishing companies began competing for the attention and cash of punters who had grown accustomed – or resigned – to getting their on-going picture-periodicals from DC, Marvel, Archie and/or Harvey Comics.

At the same time European, Japanese and domestic non-mainstream material had been creeping in from such young upstarts as WaRP Graphics, Pacific, Eclipse, Capital, Now, Comico, Dark Horse, First and many others, producing a creative globalisation in what had once been a purely anodised and painfully insular Middle-American milieu. New talent, established stars and fresh ideas all found a thriving forum, open to new ideas and different takes on what had come before. Thus when a realistic, biographical, non-fantasy small-scale drama set in the exotic wonderland of Africa began to appear, certain sections of the comics cognoscenti were ready and willing to give the new thing a shot.

It certainly didn’t hurt that it was so compellingly good…

As I’ve constantly stated, the period was an incredibly fertile time for American comics-creators. It was as if an entire new industry had been born with the proliferation of the Direct Sales market and dedicated specialist shops; new companies were experimenting with format and content and potential fans even had a bit of extra cash to play with after they’d bought their regular four-colour fixes.

Moreover much of the “kid’s stuff” stigma had abated and the English-speaking countries were finally catching up to the rest of the world in acknowledging that sequential narrative might just be a for-real actual art-form. There were even signs that whole new comics-genres might be being born…

One of the most critically acclaimed, profoundly moving and just plain fun features came from an industry innocent named Cindy Goff who, with long-time comics aficionado Rafael Nieves and extremely talented artistic newcomer Seitu Hayden, produced a mildly fictionalised account of her two years as a U.S. Peace Corps volunteer in Africa which took the comic world by storm.

Actually it should have but didn’t: however those in the know like Archie Goodwin and Neil Gaiman spotted the potential and sheer quality of the feature and championed it for years.

Eventually Epic Comics published a pair of all-new full-colour graphic novels – Tales from the Heart of Africa: The Temporary Natives in 1990 and A Tale From the Heart of Africa: Bloodlines (1992 and nominated for two Eisner Awards: Best Single Issue, Self-Contained Story and Best Graphic Album-New).

The original little epic began with two self-published issues as Entropy Enterprises in 1987 before Tales From the Heart moved over to Slave Labor Graphics, who were rapidly establishing themselves as one of the most innovative and outré players amongst the burgeoning morass of independent publishers. They produced a further 9 issues between 1988-1994 before finally calling it a day; no doubt as bewildered and disappointed as the rest of us at the stubborn intransigence of a comics clientele which refused to see beyond busty sword-swinging bad-girls and cybernetic, gun-toting mutant maniacs…

In 1994 Slave Labor published one last hurrah in the form of this stunning oversized (278 x 218mm) monochrome paperback, reprinting the first three instalments of the saga complete with an informative afterword by Goff and an impassioned introduction by Gaiman.

From 1983-1985 Cindy Goff and a select group of young Americans were trained and then let loose to work in the strangest place they had ever been. Those personal experiences were synthesised for comics readers beginning with ‘Prologue: Every Now & Then…’ as sheltered Minneapolis girl Cathy Grant wakes up and realises that she is really now a resident of the Central African Republic…

Her mind wanders back to the unique training and conditioning which began in ‘D.C. to Disease’, meeting fellow volunteers Karen, Constance, Julie and others ranging from qualified nurses to demure debutantes. The trials of learning French and the native tongue Shango are balanced by the nauseating terror of discovering all about the various disgusting bugs and maladies that can kill or debilitate, before finally they all embark for Africa in ‘Silverbox!’

Indoctrination, acclimatisation and assimilation follow before ‘Later in the Daze’ further hilariously and empathically examines the effects of culture shock on the pampered waifs fresh from the New World…

Learning daily and rapidly realising they are as much students as teachers to the “primitive” Africans, the volunteers slowly become comfortable until after only a few months the girls are split up for their final postings and Cathy learns to stand on her two feet in ‘Fits & Starts’

Although a perfect place to end the initial collection there were no others and the further tales remain uncollected to this day.

Later episodes examined the ultimate inefficacy of the Peace Corps Program and the horrific reign of Jean-Bédel Bokassa (a despotic dictator believed insane by the rest of the world and a cannibal by his own people), but these opening sallies dwell gloriously and charmingly on the eye-opening wonder of well-meaning innocents abroad in an utterly alien environment: an advertisement for American intervention the country should be proud to commemorate.

This delightful true tale is joyously filled with good-hearted people trying their best to understand each other and get on with life in harmony. Try and find any other non-kiddie American comicbook of the period that can say that…

Emphatically human, effectively documentarian and addictively readable, Tales From the Heart is long-overdue for a complete collected edition and the need for such illuminating stories and attitudes has never been greater. At least this time the genre of graphic autobiography is recognised and valued and we know that there is a ready audience for something more than implausible men in tights constantly refighting the same battle…
™ & © 1994 Cindy Goff & Rafael Nieves. Cover © 1994 Jill Thompson.

Marvel Masterworks volume 4: The Avengers 1-10


By Stan Lee, Jack Kirby, Don Heck & various (Marvel)
ISBN: 0- 87135-479-9   second edition: 978-0-7851-0590-9

After a period of meteoric expansion, in 1963 the burgeoning Marvel Universe was finally ready to emulate the successful DC concept that had truly kick-started the Silver Age of comics.

The concept of putting a bunch of star eggs in one basket which had made the Justice League of America such a winner had inspired the moribund Atlas outfit of Stan Lee, Jack Kirby and Steve Ditko into inventing “super-characters” of their own and the result was the Fantastic Four. Nearly 18 months later the fledgling House of Ideas had a viable stable of leading men (but only sidekick women) so Lee & Kirby assembled a handful of them and moulded them into a force for justice and high sales…

Seldom has it ever been done with such style and sheer exuberance. Cover dated September, The Avengers #1 launched as part of an expansion package which also included Sgt Fury and his Howling Commandos and The X-Men…

The Coming of the Avengers’ is one of the cannier origin tales in comics. Instead of starting at a zero point and acting as if the reader knew nothing, Stan & Jack (plus inker Dick Ayers) assumed readers had at least a passing familiarity with Marvel’s other titles and wasted very little time or energy on introductions.

In Asgard Loki, god of evil, is imprisoned on a dank isle, hungry for vengeance on his half-brother Thor. Observing Earth he espies the monstrous, misunderstood Hulk and engineers a situation wherein the man-brute seemingly goes on a rampage, just to trick the Thunder God into battling the monster. When the Hulk’s sidekick Rick Jones radios the Fantastic Four for assistance Loki diverts the transmission and smugly awaits the blossoming of his mischief. However Iron Man, Ant-Man and the Wasp also pick up the SOS….

As the heroes converge in the American Southwest to search for the Jade Giant they realize that something is oddly amiss…

This terse, epic, compelling and wide-ranging yarn (New York, New Mexico, Detroit and Asgard in 22 pages) is Lee & Kirby at their bombastic best and one of the greatest stories of the Silver Age (it’s certainly high in my own top ten Marvel Tales) and is followed by ‘The Space Phantom’ (Lee, Kirby & Paul Reinman), in which an alien shape-stealer almost destroys the team from within. With latent animosities exposed by the malignant masquerader, the tale ends with the volatile Hulk quitting the team only to return in #3 as an outright villain in partnership with ‘Sub-Mariner!’ This globe-trotting romp delivered high energy thrills and one of the best battle scenes in comics history as the assorted titans clashed in abandoned tunnels beneath the Rock of Gibraltar.

Avengers #4 – inked by George Roussos – was an epic landmark as Marvel’s biggest sensation of the Golden Age was revived. ‘Captain America joins the Avengers!’ had everything that made the company’s early tales so fresh and vital. The majesty of a legendary warrior returned in our time of greatest need: stark tragedy in the loss of his boon companion Bucky, aliens, gangsters, Sub-Mariner and even wry social commentary and vast amounts of staggering Kirby Action.

Reinman returned to ink ‘The Invasion of the Lava Men’: another brilliant tale of adventure and suspense as the team battled superhuman subterraneans and a world-threatening mutating mountain with the unwilling assistance of the Hulk, but it paled before the supreme shift in quality that was #6.

Chic Stone – arguably Kirby’s best Marvel inker – joined the creative team just as a classic arch-foe debuted. ‘The Masters of Evil!’ forced Nazi super-scientist Baron Zemo out of the South American jungles he’d been skulking in to strike at his hated and now returned nemesis Captain America. To this end the ruthless war-criminal recruited a gang of super-villains to attack New York and destroy the Avengers. The unforgettable clash between our heroes and Radioactive Man, Black Knight and the Melter is an unsurpassed example of Marvel magic to this day.

Issue #7 followed up with two more malevolent recruits for the Masters of Evil as Asgardian outcasts Enchantress and the Executioner joined Zemo just as Iron Man was suspended from the team due to misconduct occurring in his own series (this was the dawn of the close continuity era where events in one series were referenced and even built upon in others).

That may have been ‘Their Darkest Hour!’ but Avengers #8 held the greatest triumph and tragedy as Jack Kirby relinquished his drawing role with the superb and entrancing invasion-from-time thriller which introduced ‘Kang the Conqueror’ (inked with fitting circularity by Dick Ayers).

The Avengers was an entirely different package when the subtle humanity of Don Heck’s work replaced the larger-than-life bombastic bravura of Kirby. The series had rapidly advanced to monthly circulation and even The King could not draw the huge number of pages his expanding workload demanded. Heck was a gifted and trusted artist with a formidable record for meeting deadlines and, under his pencil, sub-plots and character interplay finally got as much space as action and spectacle.

His first outing was the memorable tragedy ‘The Coming of the Wonder Man!’ (inked by Ayers) wherein the Masters of Evil planted superhuman Trojan Horse Simon Williams within the ranks of the Avengers only to have the conflicted infiltrator find deathbed redemption amongst the heroes, whilst this glorious deluxe hardback collection concludes with the introduction of malignant master of time Immortus who combined with the Masters of Evil to engineer a fatal division in the ranks when ‘The Avengers Break Up!’

These immortal epics are available in numerous formats (including softcover editions of the luxurious and enticing item under review here), but for a selection that will survive the continual re-readings of the serious, incurable fan there’s nothing to beat the substantial full-colour feel of these Marvellous Masterwork editions.

After all, if you’re going to enjoy the exploits of Earth’s Mightiest Super-Heroes surely you’ll be wanting to do it in style?
© 1963, 1964, 1988, 2003 Marvel Characters, Inc. All rights reserved.

Marvel Masterworks volume 1: The Amazing Spider-Man 1-10


By Stan Lee & Steve Ditko (Marvel)
ISBN: 0-87135-305-9, 2nd edition 978-0-7851-1181-8

Marvel is often termed “the House that Jack Built” and King Kirby’s contributions are undeniable and inescapable in the creation of a new kind of comicbook story-telling, but there was another unique visionary toiling at Atlas-Comics-as-was: one whose creativity and even philosophy seemed diametrically opposed to the bludgeoning power, vast imaginative scope and clean, broad lines of Kirby’s ever-expanding search for the external and infinite.

Steve Ditko was quiet and unassuming, voluntarily diffident to the point of invisibility though his work was both subtle and striking: innovative, meticulously polished, always questing for detail, he ever explored the man within. He found heroism – and humour and ultimate evil – all contained within the frail but noble confines of human scope and consciousness. His drawing could be oddly disquieting… and, when he wanted, almost creepy.

Drawing extremely well-received monster and mystery tales for Stan Lee, Ditko had been given his own title. Amazing Adventures/Amazing Adult Fantasy featured a subtler brand of yarn than Rampaging Aliens and Furry Underpants Monsters and the ilk which, though individually entertaining, had been slowly losing traction in the world of comics ever since National/DC had successfully reintroduced costumed heroes. Lee & Kirby had responded with Fantastic Four and the ahead-of-its-time Incredible Hulk but there was no indication of the renaissance to come when the already cancelled Amazing Fantasy #15 cover featured a brand new and rather creepy adventure character.

In 11 captivating pages ‘Spider-Man!’ told the parable of Peter Parker, a smart but alienated kid bitten by a radioactive spider on a High School science trip. Discovering he had developed arachnid abilities which he augmented with his own natural engineering genius, he did what any lonely, geeky nerd would do when given such a gift – he tried to cash in for girls, fame and money.

Making a costume to hide his identity in case he made a fool of himself, Parker became a minor celebrity – and a self-important one. To his eternal regret, when a thief fled past he didn’t lift a finger to stop him, only to find when he returned home that his uncle Ben had been murdered.

Crazy for vengeance, Parker hunted the assailant who had made his beloved Aunt May a widow and killed the only father he had ever known, only to find that it was the felon he couldn’t be bothered with. His social irresponsibility had led to the death of the man who raised him and the boy swore to always use his powers to help others…

It wasn’t a new story, but the setting was one familiar to every kid reading it and the artwork was downright spooky. This wasn’t the gleaming high-tech world of moon-rockets, giant monsters and flying cars – this stuff could happen to anybody…

Amazing Fantasy #15 came out the same month as Tales to Astonish #35 (cover-dated September 1962) – the first to feature the Astonishing Ant-Man in costumed capers, but it was the last issue of Ditko’s Amazing playground.

However the tragic last-ditch tale had struck a chord with the reading public and by Christmas a new comicbook superstar was ready to launch in his own title, with Ditko eager to show what he could do with his first returning character since the demise of the Charlton hero Captain Atom (see Action Heroes Archive volume 1).

Holding on to the “Amazing” prefix to jog reader’s memories, the bi-monthly Amazing Spider-Man #1 had a March 1963 cover-date and two complete stories. It prominently featured the Fantastic Four and took the readers by storm. The opening tale, again simply entitled ‘Spider-Man!’, recapitulated the origin whilst adding a brilliant twist to the conventional mix.

The wall-crawling hero was feared and reviled by the general public thanks in no small part to J. Jonah Jameson, a newspaper magnate who pilloried the adventurer from spite and for profit. With time-honoured comicbook irony, Spider-Man then had to save Jameson’s astronaut son John from a faulty space capsule…

The second yarn ‘Vs the Chameleon!’ found the cash-strapped kid trying to force his way onto the roster – and payroll – of the Fantastic Four whilst elsewhere a spy perfectly impersonated the web-spinner to steal military secrets, in a stunning example of the high-strung, antagonistic crossovers and cameos that so startled the jaded kids of the early 1960s.

Heroes just didn’t act like that…

With the second issue our new champion began a meteoric rise in quality and innovative storytelling. ‘Duel to the Death with the Vulture!’ found Parker chasing a flying thief as much for profit as justice. Desperate to help his aunt make ends meet, Spider-Man began to take photos of his cases to sell to Jameson’s Daily Bugle, making his personal gadfly his sole means of support.

Along with comedy and soap-operatic melodrama Ditko’s action sequences were imaginative and magnificently visceral, with odd angle shots and quirky, mis-balanced poses adding a vertiginous sense of unease to fight scenes. But crime wasn’t the only threat to the world and Spider-Man was just as (un)comfortable battling “aliens” in ‘The Uncanny Threat of the Terrible Tinkerer!’

Amazing Spider-Man #3 introduced possibly the apprentice hero’s greatest enemy in ‘Versus Doctor Octopus’, a full-length epic wherein a dedicated scientist survived an atomic accident only to find his self-designed mechanical tentacles permanently grafted to his body. Power-mad, Otto Octavius initially thrashed Spider-Man, sending the lad into a depression until an impromptu pep-talk from the Human Torch galvanized Spider-Man to one of his greatest victories.

‘Nothing Can Stop… the Sandman!’ was another instant classic wherein a common thug who had gained the power to transform to sand (another pesky nuclear snafu) invaded Parker’s school, and had to stopped at all costs whilst issue #5 found the web-spinner ‘Marked for Destruction by Dr. Doom!’ – not so much winning as surviving his battle against the deadliest man on Earth. Presumably he didn’t mind too much as this marked the transition from bi-monthly to monthly status for the series. In this tale Parker’s social nemesis, jock bully Flash Thompson, first displayed depths beyond the usual in contemporary comicbooks, beginning one of the best love/hate buddy relationships in popular literature…

Sometime mentor Dr. Curtis Connors debuted in #6 when Spidey came ‘Face-to-face with… The Lizard!’ as the wallcrawler fought his battle far from the concrete canyons and comfort zone of New York – specifically in the murky Florida Everglades. Parker was back in the Big Apple in #7 to breathtakingly tackle ‘The Return of the Vulture’.

Fun and youthful hi-jinks were a signature feature of the series, as was Parker’s budding romance with “older woman” Betty Brant, Jameson’s PA at the Daily Bugle. Youthful exuberance was the underlying drive in #8′s lead tale ‘The Living Brain!’ an ambulatory robot calculator that threatened to expose Spider-Man’s secret identity before running amok at beleaguered Midtown High, just as Parker was finally beating the stuffings out of school bully Flash Thompson.

This 17 page joy was accompanied by ‘Spiderman Tackles the Torch!’ (a 6 page vignette drawn by Jack Kirby and inked by Ditko) wherein a boisterous wall-crawler gate-crashed a beach part thrown by the flaming hero’s girlfriend… with explosive consequences.

Amazing Spider-Man #9 was a qualitative step-up in dramatic terms as Aunt May was revealed to be chronically ill – adding to Parker’s financial woes – and the action was supplied by ‘The Man Called Electro!’ a super-criminal with grand aspirations. Spider-Man was always a loner, never far from the streets and small-scale-crime, and with this tale wherein he also quells a prison riot single handed, Ditko’s preference for tales of gangersterism began to show through; a predilection confirmed in #10′s ‘The Enforcers!’ a classy mystery where a masked mastermind known as the Big Man used a position of trust at the Bugle to organize all the New York mobs into one unbeatable army against decency. Longer plot-strands were also introduced as Betty Brant mysteriously vanished (her fate to be revealed in the next issue and here the second Mighty Marvel Masterworks volume), but most fans remember this one for the spectacularly climactic seven-page fight scene in an underworld chop-shop that has still never been topped for action-choreography.

These immortal epics are available in numerous formats (including softcover editions of the luxurious and enticing hardback under review here), but for a selection that will survive the continual re-readings of the serious, incurable fan there’s nothing to beat the substantial full-colour feel of these Marvellous Masterwork editions.
© 1962, 1963, 1964, 1987, 2003 Marvel Characters, Inc. All Rights Reserved.

Crisis on Multiple Earths volume 1


By Gardner Fox, Mike Sekowsky, Bernard Sachs & Sid Greene (DC Comics)
ISBN: 978-1-56389-895-2

As I’ve frequently mentioned before, I was one of the “Baby Boomer” crowd which grew up with Julie Schwartz, Gardner Fox and John Broome’s tantalisingly slow reintroduction of Golden Age superheroes during the halcyon, eternally summery days of the early 1960s. To me those fascinating counterpart crusaders from Earth-Two weren’t vague and distant memories rubber-stamped by parents or older brothers – they were cool, fascinating and enigmatically new.

…And for some reason the “proper” heroes of Earth-One held them in high regard and treated them with obvious deference…

It all began, naturally enough, in The Flash; pioneering trendsetter of the Silver Age Revolution. After successfully ushering in the triumphant return of the superhero concept, the Scarlet Speedster with Fox & Broome at the writing reins set an unbelievably high standard for costumed adventure in sharp, witty tales of science and imagination, always illustrated with captivating style and clean simplicity by Carmine Infantino.

The epochal epic that literally changed the scope of American comics forever was Fox’s ‘Flash of Two Worlds’ (Flash #123 September 1961, as seen in Showcase Presents the Flash volume 2) which introduced the theory of alternate Earths to the continuity and by extension resulted in the multiversal structure of the DCU – and all the succeeding cosmos-shaking yearly “Crisis” sagas that grew from it.

And of course, where DC led, others followed…

Received with tumultuous acclaim, the concept was revisited months later in #129′s ‘Double Danger on Earth!’ which also teasingly reintroduced evergreen stalwarts Wonder Woman, Atom, Hawkman, Green Lantern, Doctor Mid-Nite and Black Canary. Clearly Editor Schwartz had something in mind…

‘Vengeance of the Immortal Villain!’ from Flash #137 (June 1963, inked by Giella) was the third incredible Earth-2 crossover, and saw two Flashes unite to defeat 50,000 year old Vandal Savage and save the Justice Society of America: a tale which directly led into the veteran team’s first meeting with the Justice League of America and the start of an annual tradition.

When ‘Flash of Two Worlds’ introduced the concept of Infinite Earths and multiple versions of costumed crusaders, public pressure had begun almost instantly to agitate for the return of the Greats of the “Golden Age” but Editorial powers-that-be were hesitant, fearing too many heroes would be silly and unmanageable, or worse yet, put readers off. If they could see us now…

These innovative yarns generated an avalanche of popular and critical approval (big sales figures, too) so inevitably these trans-dimensional tests led to the ultimate team-up in the summer of 1963.

This gloriously enthralling volume re-presents the first four JLA/JSA convocations: stunning superhero wonderments which never fails to astound and delight beginning with the landmark ‘Crisis on Earth-One’ and ‘Crisis on Earth-Two’ (Justice League of America #21-22, August and September) combining to form one of the most important stories in DC history and arguably one of the most crucial tales in American comics.

Written by Fox and compellingly illustrated by Mike Sekowsky & Bernard Sachs the yarn finds a coalition of assorted villains from each Earth plundering at will, meeting and defeating the mighty Justice League before imprisoning them in their own secret mountain HQ.

Temporarily helpless “our” heroes contrive a desperate plan to combine forces with the champions of another Earth to save the world – both of them – and the result is pure comicbook majesty. It’s impossible for me to be totally objective about this saga. I was a drooling kid in short trousers when I first read it and the thrills haven’t diminished with this umpty-first re-reading.

This is what superhero comics are all about!

‘Crisis on Earth-Three’ and ‘The Most Dangerous Earth of All!’ (Justice League of America #29-30, August and September 1964) reprised the team-up of the Justice League and Justice Society, when the super-beings of a third alternate Earth discovered the secret of trans-universal travel.

Unfortunately Ultraman, Owlman, Superwoman, Johnny Quick and Power Ring were villains on a world without heroes and saw the costumed crime-busters of the JLA/JSA as living practise dummies to sharpen their evil skills upon. With this cracking thriller the annual summer get-together became solidly entrenched in heroic lore, giving fans endless entertainment for years to come and making the approaching end of school holidays less gloomy than they could have been.

(A little note: although the comic cover-date in America was the month by which unsold copies had to be returned – the “off-sale” deadline – export copies to Britain travelled as ballast in freighters. Thus they usually went on to those cool, spinning comic-racks the actual month printed on the front. You can unglaze your eyes and return to the review proper now, and thank you for your patient indulgence.)

The third annual event was a touch different; a largely forgotten and rather experimental tale wherein the dim but extremely larcenous Johnny Thunder of Earth-1 wrested control of the genie-like Thunderbolt from his other-world counterpart and used its magic powers to change the events which led to the creation of all Earth-1’s superheroes. With Earth-1 catastrophically altered in #37’s ‘Earth – Without a Justice League’ it was up to the JSA to come to the rescue in a gripping battle of wits and power before Reality was re-established in the concluding ‘Crisis on Earth-A!’ in #38.

Veteran inker Bernard Sachs retired before the fourth team-up, leaving the amazing Sid Greene to embellish the gloriously whacky saga that sprang out of the global “Batmania” craze engendered by the Batman television series…

A wise-cracking campy tone was fully in play, acknowledging the changing audience profile and this time the stakes were raised to encompass the destruction of both planets in ‘Crisis Between Earth-One and Earth-Two’ and ‘The Bridge Between Earths’ (Justice League of America #46-47, August & September 1966), wherein a bold – if rash – continuum warping experiment dragged the two sidereal worlds towards an inexorable hyper-space collision. Meanwhile, making matters worse, an awesome anti-matter being used the opportunity to break into and explore our positive matter universe whilst the heroes of both worlds were distracted by the destructive rampages of monster-men Blockbuster and Solomon Grundy.

Peppered with wisecracks and “hip” dialogue, it’s sometimes difficult to discern what a cracking yarn this actually is, but if you’re able to forgive or swallow the dated patter, this is one of the very best plotted and illustrated stories in the entire JLA/JSA canon. Furthermore, the vastly talented Greene’s expressive subtlety, beguiling texture and whimsical humour added unheard of depth to Sekowsky’s pencils and the light and frothy comedic scripts of Gardner Fox.

This volume also includes an enthralling introduction by Mark Waid, a comprehensive cover gallery and creator biographies.

These tales won’t suit everybody and I’m as aware as any that in terms of the “super-powered” genre the work here can be boiled down to two bunches of heroes formulaically getting together to deal with extra-extraordinary problems. In mature hindsight, it’s obviously also about sales and the attempted revival of more sellable super characters during a period of intense sales rivalry between DC Comics and Marvel.

But I don’t have to be mature in my off-hours and for those who love costume heroes, who crave these cunningly constructed modern mythologies and actually care, this is simply a grand parade of straightforward action, great causes and momentous victories.

…And since I wouldn’t have it any other way, why should you?
© 1963, 1964, 1965, 1966, 2002 DC Comics. All Rights Reserved.

Showcase Presents Wonder Woman volume 1


By Robert Kanigher, Ross Andru & Mike Esposito (DC Comics)
ISBN: 978-1-4012-1373-2

Wonder Woman was famously created by polygraph pioneer William Moulton Marston – apparently at the behest of his remarkable wife Elizabeth – and illustrated by Harry G. Peter. She debuted in All Star Comics #8 (December 1941) before gaining her own series and the cover-spot in new anthology title Sensation Comics a month later. She was an instant hit and quickly gained her own eponymous title in late Spring of that year (cover-dated Summer 1942).

Using the nom de plume Charles Moulton, Marston scripted all the Amazing Amazon’s many and fabulous adventures until his death in 1947, whereupon Robert Kanigher took over the writer’s role. The venerable H.G. Peter continued on as illustrator until his death in 1958. Wonder Woman #97, in April of that year, was his last hurrah and the discrete end of an era.

This first cheap and cheerful black and white Showcase collection covers issues #98-117 of the Astounding Amazon’s next one…

With the notable exception of Superman, Batman, Wonder Woman and inoffensive back-up B-listers Aquaman and Green Arrow (plus – arguably – Johnny Quick, who held on until December 1954 and cowboy crimebuster Vigilante who finally bit the dust a month earlier), costumed heroes died out at the beginning of the 1950s, replaced by a plethora of merely mortal champions and a welter of anthologised genre titles.

When after almost no time at all Showcase #4 rekindled the public’s imagination and zest for masked mystery-men with a new iteration of The Flash in 1956 (see Showcase Presents the Flash volume 1 or The Flash: Archive Edition volume 1) the fanciful floodgates opened wide once more…

As well as re-imagining a number of Golden Age stalwarts such as Green Lantern, Atom and Hawkman, National/DC consequently decided to update and remake all its hoary survivors such as the aforementioned Emerald Archer and Sea King. Also included in that revitalising agenda were the company’s High Trinity: Man of Steel, Caped Crusader and the ever-resilient Warrior Woman…

Artists Ross Andru & Mike Esposito had actually debuted as cover artists three issues earlier, but with Wonder Woman #98 (May 1958) they took over the entire comicbook whilst Robert Kanigher reinvented much of the old mythology and even tinkered with her origins in ‘The Million Dollar Penny!’ when the goddess Athena visited an island of super-scientific immortal women and told Queen Hippolyta that she must send an emissary to the crime-ridden Man’s World as a champion of justice.

Declaring an open competition for the post, the queen was hardly surprised when her daughter Diana won and was given the task of turning a penny into a million dollars in a day – all profits going to children’s charities, of course…

Just as the new Wonder Woman was about to begin her task, American airman Steve Trevor bailed out of his malfunctioning jet high above the hidden isle, unaware that should any male set foot on Amazon soil the immortals would lose all their powers. Promptly thwarting the impending disaster Diana and Steve teamed up to accomplish her task, encountering along the way ‘The Undersea Menace’ before building ‘The Impossible Bridge!’

Issue #99 opened in similar bombastic fashion with ‘Stampede of the Comets!’ as Trevor was lost undertaking a pioneering space mission and Wonder Woman went to his rescue thanks to incredible Amazon engineering ingenuity. After foiling an alien attack against Earth, the reunited lovers returned in time for the introduction of the Hellenic Heroine’s new covert identity as Air Force Intelligence Lieutenant Diana Prince in ‘Top Secret!’ – beginning a decade of tales with Steve perpetually attempting to uncover her identity and make the most powerful woman on Earth his blushing bride, whilst the bespectacled, glorified secretary stood exasperated and ignored beside him…

The 100th issue was a spectacular battle saga which commenced with ‘The Challenge of Dimension X!’ and an alternate Earth Wonder Woman competing with the Amazing Amazon for sole rights to the title and culminated in a deciding bout in ‘The Forest of Giants!’, whilst ‘Wonder Woman’s 100th Anniversary!’ dealt with the impossibility of capturing the far-too fast and furious Amazon’s exploits on film for the island’s archives…

‘The Undersea Trap!’ opened #101, with Steve tricking his “Angel” into agreeing to marry him if she has to rescue him three times in 24 hours (just chalk it up to simpler times, or you’ll pop a blood vessel, OK?) after which the odd couple were trapped by a temporal tyrant in ‘The Fun House of Time!’

Steve’s affection and wits were tested by an alien giant in ‘The Three Faces of Wonder Woman’ when he was forced to pick out his true love from a trio of identical duplicates and thereby save the world in #102, whilst ‘The Wonder Woman Album’ returned to the previously explored impossible-to-photograph theme in #103, but devoted most space to sinister thriller ‘The Box of Three Dooms!’ wherein the murderous Gadget Maker attempted to destroy the Amazon with a booby-trapped gift.

‘Trial By Fire’ pitted Diana Prince against a host of deadly traps that only Wonder Woman could survive whilst ‘Key to Deception!’ closed #104 by reintroducing Golden Age villain Duke of Deception as a militaristic Martian marauder in a gripping interplanetary caper.

Issue #105 introduced Wonder Girl in the ‘Secret Origin of Wonder Woman’ revealing how centuries ago the gods and goddesses of Olympus bestowed unique powers on the daughter of Queen Hippolyta and how as a mere teenager the indomitable Diana had brought the Amazons to Paradise Island. Continuity – let alone consistency and rationality – were never as important to Kanigher as a strong story or breathtaking visuals and this eclectic odyssey is a great yarn that simply annoyed the heck out of a lot of fans… but not as much as the junior Amazon would in years to come…

The second feature ‘Eagle of Space’ was a more traditional tale of predatory space Pterodactyls and a dinosaur planet where Steve and Diana lent a civilising hand to the indigenous caveman population, after which ‘The Human Charm Bracelet!’ in #106 found Wonder Woman battling an unbeatable extraterrestrial giant who wanted the Earth for his plaything, after which her younger self encountered a chameleonic lass in ‘The Invisible Wonder Girl!’

The high fantasy adventures of the junior heroine clearly caught somebody’s fancy as they now started coming thick and fast: ‘Wonder Woman – Amazon Teen-Ager!’ opened #107 as the youngster found a romantic interest in mer-boy Ronno and underwent a quest to win herself a superhero costume, whilst her adult self was relegated to a back-up battle against ‘Gunslingers of Space!’

‘Wanted… Wonder Woman!’ saw Flying Saucer aliens frame our heroine for heinous crimes as a precursor to a planetary invasion and ‘The Stamps of Doom!’ featured a plot by another murderous inventor to kill the Valiant Valkyrie in #108, but the next issue again stepped back in time to feature ‘Wonder Girl in Giant Land’ as the nubile neophyte easily overcame ambush by colossal aliens. Her mature self was represented here by ‘The Million Dollar Pigeon!’ wherein gangsters thought they’d found a foolproof method of removing the Amazing Amazon from their lives…

Wonder Woman #110 was a full-length saga as the indomitable warrior maid searched the Earth for a missing alien princess in ‘The Bridge of Crocodiles!’ If the wanderer couldn’t be found, her concerned family intended to lay waste the entire planet…

In #111 ‘The Robot Wonder Woman’ commissioned by gangsters provided no real competition for the genuine article, whilst ‘Battle of the Mermen!’ found Wonder Girl drawn into a sub-sea rumble between competing teenaged fish-boy gangs…

The youthful incarnation led off the next issue: ‘Wonder Girl in the Chest of Monsters!’ took the concept to unparallelled heights of absurdity as, in contemporary times, a heroic girl was rewarded with three Amazon wishes and sent back in time to have an adventure with Wonder Woman’s younger self, whilst #113 returned to relatively straight action with ‘The Invasion of the Sphinx Creatures!’ as the Adult Amazon battled the ancient weapons of a resurrected Pharoah-Queen, after which ‘Wonder Girl’s Birthday Party!’ recounted how each anniversary event seemed to coincide with a geological disaster, mythological menace or uncanny event…

Aliens once more attacked in #114’s ‘The Monster Express!’ turning parade balloons into ravening monsters until Diana and Steve stepped in after which ‘Wonder Girl’s Robot Playmate!’ demonstrated how hard it was growing up special…

Old enemy Angle Man returned revamped for the Silver Age in #115’s ‘Graveyard of Monster Ships!’ whilst ‘Mer-Boy’s Undersea Party!’ proved that above or below the waves Wonder Girls just don’t want to have fun, whilst in #116 both Ronno and Young Diana were capable of serious heroism in ‘The Cave of Secret Creatures!’, after which the Adult Amazing Amazon finally stopped a millennial menace to mankind in ‘The Time –Traveller of Terror!’

This initial enchanting chronicle concludes with Wonder Woman #117 wherein ‘The Fantastic Fishermen of the Forbidden Sea!’ reintroduced Etta Candy and the Holliday Girls – in modernised, less offensive incarnations – in a fantastic tale of aquatic invaders before Amazon time-travel techniques allowed the impossible to occur when ‘Wonder Girl Meets Wonder Woman!’… or did she…?

By modern standards these exuberant, effulgent fantasies are all-out crazy, but in the days when less attention was paid to continuity and the concept of a shared universe and the adventure in the moment was paramount these outrageous romps simply sparkle with fun, thrills and sheer spectacle.

Wonder Woman is rightly revered as a focus of female strength, independence and empowerment, but the welcoming nostalgia and easy familiarity of these costumed fairytales must be a delight for all open-minded readers and the true value of these exploits is the incredible quality of entertainment they provide.

© 1958-1960, 2007 DC Comics, Inc. All Rights Reserved.