Judge Dredd: The Apocalypse War


By John Wagner, Alan Grant, Carlos Ezquerra & various (Titan Books)
ISBN: 978-1-84023-634-7

Britain’s last great comic megastar might be described as a combination of the other two, combining the fantastic science and adventure of Dan Dare with the unrelentingly seditious anarchy and absurdity of Dennis the Menace. He’s also well on the way to becoming the longest-lasting adventure character in our admittedly meagre home-grown comics stable, having been continually published every week since February 1977 when he first appeared in the second issue of science-fiction anthology 2000AD.

However with at least 52 2000AD strips a year, annuals, specials, a newspaper strip (in the Daily Star and later The Metro), the Judge Dredd Megazine, numerous reprinted classic comics collections and even two rather appalling DC Comics spin-off titles, that adds up to a phenomenal amount of material, most of which is still happily in print from Rebellion.

One of the most attractive packages and certainly one of the most compelling is this sharply stylish black and white deluxe hardcover collection featuring one of the greatest storylines in the entire canon.

Judicial Briefing: Dredd and his dystopian ultra-metropolis of Mega-City One were created by a very talented committee including Pat Mills, Kelvin Gosnell, Carlos Ezquerra, Mike McMahon and others but with the major contribution coming from legendary writer John Wagner, who has written the largest portion of the canon under his own and several pseudonymous names.

Joe Dredd is a fanatically dedicated Judge in the super-city, where hundreds of millions of citizens idle away their days in a world where robots are cheaper and more efficient than humans and jobs are both beloved pastimes and treasured commodities. Boredom and madness has reached epidemic proportions and almost everybody is just one askance glance away from mental meltdown. Judges are last-ditch peacekeepers who maintain order at all costs: investigating, taking action and instantly trying all crimes and disturbances to the hard-won equilibrium of the constantly boiling melting pot. Justice is always immediate and final…

They are necessary fascists in a world permanently on the edge of catastrophe, and sadly, what far too many readers never realise is that the strip is a gigantic satirical black comedy leavened with oodles of outrageous, vicarious cathartic action.

Dredd’s world is a polluted and precarious Future Tense with all the key analogues for successful science fiction (as ever a social looking-glass for the times it’s created in) situated and sharply attuned to a Cold War Consumer Civilisation. The planet is divided into political camps with Post-nuclear holocaust America locked in a slow death-struggle with the Sov Judges of the old Eastern Communist blocs: militaristic, oppressive and totalitarian – and that’s by the US Judges’ standards, so just imagine what they’re like…

In 1981 Progs (that’s issue numbers to you) #236-244 featured a nine-part story ‘Block Mania’ which detailed an all-out war between two colossal habitation blocks in Mega-City One. With weekly instalments illustrated by Mike McMahon, Ron Smith, Steve Dillon and Brian Bolland (who also supplied some incredible covers) the all-out confrontation between Enid Blyton and Dan Tanna Blocks rapidly proliferated, engulfing surrounding Hab-units, spreading like a plague – or a chemical weapon.

Against a backdrop of utter berserker carnage Dredd discovers a plot by Sov agents to destabilise Mega-City One…

For once the Judge is too late and as his city burns the Dictatorat of East-Meg One launch a nuclear strike, following up with a ground-forces invasion. The Judges hit back with their own nukes and terrified of global Armageddon Mega-City Two and Texas City declare themselves neutral. Mega-City One will stand or fall alone…

Over forty years after the Battle of Britain ‘The Apocalypse War’ stunned and delighted readers. This epic tale of dogged resistance and bloody pyrrhic victory is a masterpiece of drama and tragedy, with Carlos Ezquerra drawing all 26 weekly chapters (even some covers!), and three decades later it still ranks as one of the greatest Dredd tales ever published.

Spectacular, violent, epic and leading to almost incomprehensible actions from someone most readers still considered a “hero” and “good guy” this is as powerful an anti-war story as Pat Mills and Joe Colquhoun’s Charley’s War and deserves as much acclaim and respect.

This volume collects the entire saga and its prequel Block War into one mesmerising and compelling work of glittering triumph and dark tragedy, and should grace the shelves of every serious fan of the medium – and the message.
® & © 2003 Rebellion. All rights reserved.

White Rapids


By Pascal Blanchet, translated by Helge Dascher (Drawn & Quarterly)
ISBN: 978-1-897299-24-1

A fascinating moment in recent social history is brought magically to life in this captivating and innovative graphic novel which eschews the traditional iconography and lexicography of sequential narrative, utilising the bold stylisations of art deco design and the gloriously folksy imagery of 1950s Modernism (think the architecture and landscape of the television Poirot and the movie “Metropolis” wedded to the crinkly curlicue characters populating the titles sequences of Bewitched or “Those Magnificent Men in Their Flying Machines”).

The effect is like looking at a period brochure, which tragically underscores the bold and far too typical story of a town which lived and died at the behest of forces beyond the control of the everyday working stiffs who lived there. The design tour de force is the first translated work of Québécoise creator Pascal Blanchet who transformed the history from dry fact into a magnificent torrent of visual music.

In the 1920s Canada’s growing power demands were supplied by private companies and the most efficient generation method was hydroelectric, created by damming the mighty rivers of the country. In 1928 the Shawinigan Water & Power Company decided to build a new dam in a remote northern region of the St. Maurice River at Rapide Blanc, a section where the waters narrowed into the eponymous fast-running white waters of the title.

To operate a power-plant in such an inaccessible – and for nearly half of each year actively hostile – region, a company town would need to be built for workers and their families. For any man to bring his family into such a wilderness it would have to be an impressive and wonderful town indeed…

Blanchet avoids the tempting option of personalising or dramatising the tale, preferring to let mood, impression, atmosphere and style describe the birth, brief life and sad, sudden death of White Rapids (no clues or answers from me – buy the book): a gleaming moment of Enlightened Capitalism actually doing the right and decent thing for the Proletarian Worker.

This is like no other Graphic Novel you’ve ever seen and is stunningly effective for that, rendered in reduced hues of orange, brown and grey, marvellously devoid of the heretofore presumed necessary clichés of narrative convention, avoiding the dynamic seductions of Protagonist/Antagonist and the avid fetishism of Vitruvian representational faces and forms that underpin all comics art no mater how avant-garde.

This is a beautiful work and deserves every award it’s ever won as well as your rapt attention.

© 2006, 2007 Pascal Blanchet. All Rights Reserved.

Flash: The Wild Wests


By Mark Waid, Daniel Acuña, Freddie Williams II & others (DC Comics)
ISBN: 978-1-4012-1828-7, paperback 978-1-84576-873-7

Jay Garrick debuted as the first Scarlet Speedster in Flash Comics #1 (January 1940), created by Gardner Fox and Harry Lampert. “The Fastest Man Alive” wowed avid readers for over a decade before changing tastes benched him in 1951. The concept of speedsters and superheroes in general was revived in 1956 by Julie Schwartz in Showcase #4; police scientist Barry Allen becoming the second hero to run with the concept.

The Silver Age Flash, whose creation ushered in a new and seemingly unstoppable era of costumed crusaders, died heroically during Crisis on Infinite Earths (1985-1986) and was promptly succeeded by his sidekick Kid Flash.

Wally West struggled to fill the boots of his predecessor, both in sheer ability and, more tellingly, in confidence. Feeling a fraud, he nonetheless persevered and eventually overcame, becoming the greatest to own the name. After many amazing adventures he married his beloved Linda Park, but just as happiness seemed certain they both disappeared in the reality-bending chaos of the Infinite Crisis…

After the brief death of Bart Allen (Impulse, the second Kid Flash and momentarily the fourth Scarlet Speedster – for which see Flash – Fastest Man Alive: Lightning in a Bottle and Flash – Fastest Man Alive: Full Throttle Wally and Linda returned in a spectacular blaze of glory for six issues, accompanied by their two children, already young heroes in waiting…

Wally West (via scripter Mark Waid) revealed to the DC Universe that all super-speedsters derived their enhanced velocity from an omni-pervasive energy field which permeated all of creation. This “Speed Force” generally provides the energy and stamina needed for extreme accelerated motion and the dubious faux-physics of that fact permeate this rollicking adventure-romp which originally appeared as Flash volume II, issues #231-237.

The twin cities of Central and Keystone have been without heroes for a year when a pair of youngsters, no more than eight or ten, respond to a inexplicable, devastating ferry crash, rescuing drowning passengers from the river using super-strength and vibrational intangibility. As news-crews swarm the kids a reassuringly familiar crimson-and-gold blur once more appears, whisking them away.

And thus we’re introduced to Wally and Linda West’s unique brood, Jai and Iris: one-year-olds cursed with the rapid-aging that blights the children of speed-force users. No one knows where they’ve been and in that timer Linda has blossomed into a scientific wizard: the world’s leading authority on super-speed medicine. As the new parents readjust to life on Earth a race of aquatic aliens launch a wave of “revenge-attacks” on the twin cities, implying the lineage of Flashes was ultimately responsible for their deadly actions.

The recent whereabouts of the Wests becomes crucial to unravelling the motives for the invaders’ murderous rampage (a mystery originally and gradually resolved in short, light-hearted strips by Waid, co-writer John Rogers and artist Doug Braithwaite in the back of each issue, but which are here gathered into one large tale ‘The Fast Life’, preceding the last chapter), and although Wally easily slips back into the role of hero, he feels himself falling far short in new his position of father and provider.

Still, if he can’t stop the water-marauders all his worries will be irrelevant…

The first two chapters are illustrated by the marvellous Daniel Acuña, with Freddie Williams II completing the guest-star stuffed, all-action epic whilst the concluding tale ‘Superman’s Cape’ (written by Keith Champagne and illustrated by Koi Turnbull & Art Thibert) ends the book on a delightfully agreeable high note, combining drama and comedy into a magical tale about learning the heroic ropes.

Fast, furious and sensationally fun this is a magical jaunt for fans of the third Scarlet Speedster, balancing romance and pathos with mind-bending Big-Science, gentle comedy and the mandatory high-speed thrills. My only quibble is that the Wests were casually sidelined to make room for the regrettably inevitable return of Barry Allen.

Still I can’t be the only one asking “Where’s Wally?” so hopefully there’s more to come from the fastest Family Alive…

© 2007, 2008 DC Comics. All rights reserved.

How to Commit Suicide in South Africa


By Sue Coe & Holly Metz (Knockabout/A Raw one-shot)
ISBN: 0-86166-0137

When the creative passions are aroused there is no more powerful medium of expression or tool of social change than graphic narrative. Whether it’s the swingeing pictorial satire of reformers such as Hogarth, the prose of Dickens, the publications of Mark Lemon and Henry Mayhew (founders of Punch) or the questing explorations of Will Eisner or Art Spiegelman the trenchant illustration wedded to the loaded word is an overwhelming Weapon of Mass Communication: cheap, universally accessible and capable of extrapolating terrifying conclusions from the scarcest of supplied data.

This perfect example comes from that period of rare world unanimity and applied social pressure which led to the fall of the vile Apartheid regime of South Africa and the literal liberation of millions of disenfranchised and terrorised citizens from their own government.

As part of a broad sweep of disgust and enraged global sensibilities ranging from stunning ridicule (such as e Tom Sharpe’s novels “Indecent Exposure” and “Riotous Assembly”) to such deeply moving audible cries of rage as Peter Gabriel’s “Biko” or Jerry Dammers/The Special A.K.A’s  “Free Nelson Mandela” and even Richard Attenborough’s momentous filmic exposé “Cry Freedom” the planet’s creative community lead a sustained assault on the monsters of Pretoria which eventually forced Western national governments to sever their commercial (and political, anti-Communist) ties to South Africa’s government.

Comic-books got into the act early and often, hopefully opening many young complacent eyes…

While I’m unsure of the exact and total effect of comic condemnation as opposed to legal sanctions and official reprimands, I am utterly certain that politicians listen to the people who vote them in and out, so the power to arouse Joe Public is one I completely appreciate and respect.

From that contentious time comes this stunningly savage graphic account of the day-to-day atrocities of the regime originally compiled and concocted for Art Spiegelman’s groundbreaking magazine Raw. Journalist Holly Metz produces chilling, dryly factual accounts of the history in ‘Background’ subdivided into ‘Chronology’ and ‘Homelands’, moves on to recount the social situation of the oppressed majority in ‘84% of The Population’ examined as ‘Miners’, ‘Urban Workers and Unions’, ‘Rural Laborers and Domestics’, ‘Education Under Apartheid’, ‘Rape in Namibia’ and ‘Tsotsis’ (slang for “Criminals”), before moving on to recount with horrifying matter-of-factness the everyday working of ‘Detention and Repression’.

Divided into fully annotated and corroborated accounts of ‘Steve Biko’s Death’, ‘The Torture of Neil Aggett’ (the first white person to die in detention – officially at least), ‘Women Beaten, Tried and Tortured’, ‘Inside BOSS’ (Bureau of State Security) and ‘Deaths in Detention Since 1963’ the catalogue of iniquity concludes with ‘Free World’ a mortifying trawl through ‘The U.S. Connection’ and ‘Blue Chip Deals’ calling to account those governments and companies that upheld the regime and colluded in the suppression of Democracy in South Africa tacitly, overtly and covertly, often while officially decrying the actions of the white minority government. All the material throughout is fully accredited, annotated and supported by copious footnotes and bibliography.

Sue Coe steals the show and provides the emotional and pictorial stimulus with collages formed from found newspaper headlines, advertising material and photos, as well as her simply brutal assemblage of large cartoons and monochrome paintings: dark, moody and breathtakingly evocative. A tip of the hat should also go to the superlative design contributions of Francoise Mouly and Spiegelman himself.

The regime fell in 1994, when after years of gradual erosion and capitulation, the last white President Frederik Willem de Klerk called for the country’s first fully multi-national elections, before retiring to the sin-bin of history.

Even three decades later, re-reviewing this slim (44 card pages), huge (422x265mm) tome still evokes the white hot outrage and sense of injustice it was supposed to, and I sleep a little easier knowing that when the next moral atrocity occurs, somewhere, cartoonists and creators will be ready to employ the same weapons with hopefully as telling a result…
© 1983 Sue Coe and Holly Metz. All rights reserved.

The Groo Garden


By Sergio Aragonés, Mark Evanier & Stan Sakai (Epic/Marvel)
ISBN: 978-0-78510-026-3

Both in comic narrative and the infinitely trickier field of gag-cartooning Sergio Aragonés has produced uncountable volumes of excellent work. His darkly skewed sensibilities and death-grip on the cosmically absurd, wedded to a totally unique drawing style and frankly terrifying professional discipline have made his (usually) silent doodles a vibrant proof of the maxims that laughter is universal and a picture is worth a thousand words.

After working for years for Mad Magazine and DC’s horror titles on gag features and the occasional full comic strip in 1981, with writer and associate Mark Evanier, Aragonés produced a madcap four-page parody of the Sword-and-Sorcery genre as a contribution to the Creators Rights benefit comicbook Destroyer Duck published by Eclipse Comics.

Following a second outing in Mike Grell’s Starslayer (#5) Pacific Comics launched Groo the Wanderer in his own title. After 8 issues (December 1982-April 1984) the troubled company folded but the unsinkable barbarian (that’s a joke I’ll explain later) resurfaced in the Groo Special one-shot from Eclipse (October 1984), before finding a home at Epic Comics: Archie Goodwin’s creator-owned corner of the Marvel Universe.

Aragon̩s had first created his witless warrior in the 1970s but no publisher would take on the property unless he sold all rights Рan almost universal situation in the industry until the advent of the Direct Sales market transferred power from companies and distributors to creators and consumers.

The character is arguably the most successful creator-owned property of the American comic-book market, and this seventh volume (of 27 thus far) collects issues #25-28 (March-May 1987) from the Epic incarnation, with the itinerant idiot fully established in a capacious and vast feudal landscape of wizards, warriors, wild women and weird beasts. With a burgeoning supporting cast, Aragonés and his co-conspirators have plenty of wonky, misshapen leg-room to experiment with narrative and visual merry-making…

For the slow of mind however let me recapitulate:

Groo is the smelliest, ugliest, stupidest unluckiest mercenary in the world – but he’s also the best swordsman in creation and far too stupid to be harmed. He is always hungry and wanders because most places he pause in burn down, wash away or crash into rubble soon after he arrives. He loves to fight and entire nations and navies reel at the mention of his name. Of course they do the same when they stand downwind of him too…

The volume opens with ‘Divide and Conquer’ as the unemployable oaf has something similar to an idea and quite effectively foments unrest between relatively peaceful kingdoms in the hope that somebody will hire him to quell the unrest – with the usual catastrophic results, whilst two sinister sorceresses who really should know better are forced to employ the him again in ‘Arba Dakarba’, shrinking the wandering warrior to the size of his own intellect to steal a wishing amulet.

‘Spies’ places Groo in the background as The Sage and The Minstrel are captured by an army and accused of espionage. To forestall their executions the pair entertain the Commanding General with stories of the worst soldier in existence, but unlike Scheherazade, no tale of Groo can ever have a happy – or safe – ending. Then this chronicle concludes with ‘The Gourmet Kings!’ as the ever-ravenous reaving rover’s always empty stomach leads him to gainful employment and chef-stealing. Naturally the whole affair leads to an excess of chopping, slicing and dicing all around…

Marvelously cynical, wildly witty and stunningly silly Groo is the comic that people who hate comics read: brilliantly tongue-in-cheek, sharply sarcastic and devastatingly self-deprecating. An irresistible humour tour-de-force astoundingly scribed and illustrated by jesters who don’t know when – or how – to stop. New readers can start practically anywhere – and still be none the wiser…

The unstoppable brain-donor (Groo, not Aragones or even wordsmith Evanier, letterer Stan Sakai or colourist Tom Luth) has since rambled on to shut down Image Comics and now threatens to finish off Dark Horse, but as they haven’t completely gone belly-up yet there’s still plenty of material for you to track down…
© 1987, 1994 Sergio Aragonés. All Rights Reserved.

Walt Disney’s Donald Duck Adventures: Voodoo Hoodoo


By Carl Barks (Gladstone Comic Album #16)

ISBN: 0-944599-15-X

Carl Barks was the greatest armchair (and drawing board) adventurer of his generation. A dedicated and voracious researcher who loved exploration and thrived on local colour and detail in his work, he seamlessly blended history, geography and the natural world into his rollicking rip-roaring light-thrillers. All Barks’ spectacular yarns were screened through a mesmerising lens of wonder and excitement and executed with riotous bursts of outrageous comedy that appealed to fun-starved fans of all ages. They still do.

From the 1940’s to the1960s Barks worked in seclusion, concocting a timeless treasure trove of golden myths and fables (ostensibly) for kids; forging a cohesive Duck Universe stuffed with memorable and highly bankable characters such as Uncle Scrooge McDuck, Gladstone Gander, the Beagle Boys, Gyro Gearloose, and Magica De Spell to augment the stable of cartoon actors from the Disney Studio, but his most exciting work always involved the rowdy, know-it-all nephews Huey, Dewey and Louie and their irascible, excitable, indomitable “unca” Donald Duck.

The boys’ assigned roles were as sensible, precocious and just-a-little-bit snotty counterfoils to their guardian whose intemperate nature caused him to act like an overgrown brat most of the time, but they often fell prey to a perpetual and natural temptation to raise a ruckus as well: clearly something in the genes…

West Coast publishing giant Dell/Gold Key held the license to produce comic-books based on Disney properties from the 1940s, generating a vast treasure-trove of graphic wonderment before grinding to a close in the early 1980s. Fan-based publishers Gladstone began re-releasing Barks material and a selection of other Disney comics classics at the end of the decade and this album is one of the best.

Whilst producing all that landmark material Barks considered himself just a working guy, drawing eye-catching covers, illustrating other people’s scripts to order yet still setting the bar for his compatriots with utterly perfect tales that added to the burgeoning canon of Donald Duck and other Disney properties. His output was incredible in terms of quantity and especially in its unfailingly high quality.

Printed in the large European oversized format (278mm x 223mm) this chilling departure into the realms of the unknown reprints one of his eeriest masterpieces with the lead tale from Dell Four Color Comics #238 (August 1949) and sees the author once more accessing darker themes via the sinister delights of horror movies – albeit seductively tempered with Barks’ winningly absurd humour (for more of the same see also Donald Duck Adventures: Ancient Persia).

Duckburg is all in a tizzy when a hulking undead brute begins loitering around town. Eventually Bombie the Zombie delivers a poisoned devil-doll to Donald which apparently makes him start to shrink. Zombies aren’t particularly smart and he/it had been trying for years to deliver the potent vengeance of his witch-doctor master Foola Zoola to the duck that swindled him … and unfortunately Donald looks a lot like Scrooge McDuck did seventy years ago!

Not believing in curses Uncle Scrooge is less than sympathetic but after experiencing the pester-power of Donald and the nephews he grudgingly funds an expedition to Africa to set things right. And only then do their troubles really begin…

Wacky and deeply satirical this tale was the subject of some controversy after it was first published, with Barks’ evolving drawing style skirting jarringly close to some pretty prejudicial and unwholesome racial stereotypes of the time, and considering the target audience it is a pretty scary story in a lot of places, but as ever, the wildly over-the-top madcap humour keeps everything addictively comforting and compelling.

Filling out this volume is another spooky fantasy fable starring Donald and the boys with a far more prominent role for their Bajillionaire relative as the entire family check out his latest acquisition. Scrooge has bought a castle in Scotland because a legendary treasure is hidden within it, but ‘McMerganser Macabre’ (from Donald Duck #26 November 1952) proves the old adage “buyer beware” as the old pile also seems to have an extremely agitated ghost as an unwelcome squatter…

However even when running for their lives and dodging certain death Huey, Dewey and Louie are pretty sure all is not as it seems…

Breathtaking and supremely hilarious this is a sheer graphic treat for fans of comics in their purest and most enticing form and still readily available from a number of online retailers, but even if you can’t find this specific volume most of Barks’ work is readily accessible through a number of publications and outlets.

As everything he’s ever done is well worth reading, no matter what your age or temperament, you’ve nothing to lose and all to gain by tracking down Barks’ captivating creations; so please do do – or experience the repercussions of the Voodoo Hoodoo…
© 1989, 1949 The Walt Disney Company. All Rights Reserved.

Early Barefootz


By Howard Cruse (Fantagraphics Books)
ISBN: 978-1-56097-052-1

Howard Cruse’s remarkable cartooning career has spanned decades and encompassed a number of key moments in American history and social advancement.

Beginning as a Hippy-trippy, counter-culture, Underground Comix star with beautifully drawn, witty, funny (not always the same thing in those days – or these, come to think of it) strips, evolving over the years into a powerful voice for change in both sexual and race politics through such superb features as Wendel culminating in his masterful Stuck Rubber Baby – an examination of oppression, tolerance and freedom in 1950s America. Since then he has worked on other writer’s work, illustrating an adaptation of Jeanne E. Shaffer’s The Swimmer With a Rope In His Teeth.

Born in 1944 the son of a Baptist Minister in Birmingham, Alabama, Cruse grew up amid the smouldering intolerance of the region’s segregationist regime, an atmosphere that affected him on a primal level. He escaped to Birmingham-Southern College to study Drama in the late ’60s, graduating and winning a Shubert Playwriting Fellowship to Penn State University.

Campus life there never really suited him and he dropped out in 1969. Returning to the South he joined a loose crowd of fellow Birmingham Bohemians which allowed him to blossom as a creator and by 1971 was drawing a spectacular procession of strips for an increasingly hungry and growing crowd of eager admirers.

Whilst working for a local TV station as both designer and children’s show performer he created a kid’s newspaper strip about talking squirrels, Tops & Button, still finding time to craft the utterly whimsical and bizarre tales of a romantic quadrangle starring a very nice young man and his troublesome friends for the more discerning college crowd he still mingled with. The strips appeared in a variety of college newspapers and periodicals

He was “discovered” by publishing impresario Denis Kitchen in 1972 who began presenting Barefootz to a far broader audience in such Underground publications as Snarf, Bizarre Sex, Dope Comix and Commies From Mars from his Kitchen Sink Enterprises outfit.

Kitchen also hired Cruse to work on an ambitious co-production with rising powerhouse Marvel Comics, attempting to bring a bowdlerised version of the counter-culture’s cartoon stars and sensibilities to the mainstream via the Comix Book – a newsstand magazine. It only ran to a half-dozen issues and although deemed a failure it provided the notionally more wholesome and genteel Barefootz with a larger audience and yet more avid fans…

As well as an actor, designer, art-director and teacher, Cruse’s work has appeared in Playboy, The Village Voice, Heavy Metal, Artforum International, The Advocate and Starlog among countless others, and the tireless storyman found the time and resources to self-publish Barefootz Funnies, two comic collections of his addictively whimsical strip in 1973.

Here in this fascinatingly written memoir of those salad days Cruse movingly recounts those early triumphs and re-presents the strips that began it all, covering 1970-73, and although he has moved on to weightier material since (especially on Gay and Race issues) these splendidly whacky and deliriously charming adventures still stand among his most evergreen creations.

So here, for your consideration and delectation are the gathered exploits and ruminations of thoughtful, Nice Young Man Barefootz, his way-out friend and confidante Headrack, sexually aggressive and very forceful gal-pal Dolly and Glory: the frog-manifesting “Thing Under the Bed”, aided and abetted by an ever-changing cast of erudite cockroaches who share his apartment.

As well as the history and Cruse’s reflections, this terrific compilation includes in stunning and meticulous monochrome a selection of Tops & Button gag-panels, ‘The Head Strip’, early strips from campus journal The Crimson-White and The Alternate, syndicated Barefootz from Service Strips, Kitchen Sink single-pagers and the longer stories, ‘Tussy Come Back’, ‘Hint and Run’, ‘Cream of the Genes’, ‘It All Fits’, ‘Suffering Celeste’, the Paperman strips and ‘The Eclipse’, – a classic and unflinchingly engaging treat for any comics fan and grown-up dreamer.

For further information check out Howardcruse.com and track down this and all his other brilliant creations – before Glory turns you into a frog…
© 1970, 1971, 1972, 1973, 1974, 1977 & 1987, 1990 Howard Cruse. All rights reserved.

Superman & Batman: Generations – An Imaginary Tale


By John Byrne, coloured by Trish Mulvihill (DC Comics)
ISBN: 978-1-56389-605-7

Working on the biggest guns in any company’s publishing stable is like being King Canute. You get the major gig, make your irrevocable, industry-shaking refit of said star-vehicle and then as time passes, watch it get inevitably changed or as with DC in current times changed back to suit the restless drive of the fickle fans.

After Crisis on Infinite Earths the myriad alternate Earths that had housed different eras of DC heroes as well as providing handy accommodation for the company’s acquisitions such as Fawcett’s Marvel Family and retinue or the Charlton Action Heroes line had been amalgamated into one bulky, homogenous whole, and the company took the opportunity to retrofit their major stars into the bargain.

Batman got darker, Wonder Woman was culturally re-cast and Superman had all the charming Mort Weisinger/Murray Boltinoff/Julie Schwartz additions and contributions to the original Siegel & Shuster paraphernalia jettisoned by revamp architect John Byrne. Out went the friendship with the Caped Crusader, the entire career as Superboy and all the tenuous, wondrous baggage of fifty spectacular years.

And then he decided to bring it all back…

In the four-issue Prestige format miniseries Superman & Batman: Generations, An Imaginary Tale published under DC’s non-continuity “Elseworlds” imprint in1999, Byrne posited a world where the Man of Steel and the Caped Crusader began just as they had in the dog-days of the 1930s, and by sampling all the eradicated material prior to Crisis, explored how the pair would have fared had they aged like us relatively real people.

Written with obvious affection and referencing the magnificent alternate-continuity flights of fancy dubbed “Imaginary Stories”, but with a more mature modern sensibility the saga progressed in decade-wide jumps that followed the family and friends of the World’s Finest Heroes in an epic struggle spanning the years 1939 to 1999, with a punchy postscript set in 2919 but revealing a secret origin in 1929.

Beginning with ‘The Vigilantes’ where two new mystery-men, Superman and Batman first meet to defeat the mad scientist Ultra-Humanite at the New York Word’s Fair, jumping to ‘Family Matters’ in 1949 where the Joker and Luthor kidnap Clark Kent’s wife Lois, the ‘Strange Days’ of 1959 where aging Dark Knight and Metropolis Marvel battle Bat-Mite, Mr. Mxyzptlk and a host of weird aliens and monsters whilst their children prepare to succeed them or tragically fall the turning point comes with the ‘Changing Times’ of 1969.

Now elder statesmen of the heroic community Batman and Superman watch their children deal with such complex issues as corrupt US President Nixon, the Vietnam War and massive social unrest, only to lose one of their own to the ageless madness of the Joker.

‘Twilight of the Gods’ in 1979 introduced the eco-despot Ra’s Al Ghul to the saga as triumph and tragedy continued to dog the heroes’ descendents and one of their oldest foes struck his most telling blow, whilst ‘Crime and Punishment’ a decade later found the revenge-crazed Superman a disgraced and hunted felon for taking the law into his own hands, with the epic proper ending in 1999 with ‘Beginnings and Endings’ as the fragmented survivors of the twin heroic dynasties reunited after years at odds.

The epilogue ‘1929’, using the magic of comic-books leapt into the 30th century to reveal the actual first meeting of Superman and Batman, a rather saccharine conclusion that was clearly meant to presage the inescapable sequel…

Complex and professional yet somehow inadequate and unfulfilling, the time-girdling circularity and touchy-feely happy-ending is strongly reminiscent of Robert Heinlein’s later Lazarus Long novels (but lacking the satirical bite), as Byrne focused far too hard on adding everything Silver-Aged-and-the-Kitchen-Sink to the mix, but for all that this is still a hugely readable piece of sweetened fluff, beautifully engaging and thoroughly engrossing, and might well act as a gateway tale for new readers and young fans to try the older material for themselves.

Great but not the greatest, Generations is a book every Fights ‘n’ Tights fan should try, but be warned it’s out of print and going for a vast range of prices from online and high-street retailers…

© 1985 DC Comics.  All Rights Reserved.

The Terrible Axe-Man of New Orleans


By Rick Geary (NBM/Comics Lit)
ISBN: 978-1-56163-581-8

Master cartoon criminologist Rick Geary is back with another compelling escapade from his current series of graphic novel true-murder mystery reconstructions, combining a superlative talent for laconic prose, incisive observation and detailed pictorial extrapolation with his formidable fascination for the darker aspects of human history.

Geary’s forensic eye scours the last hundred years or so for his Treasury of XXth Century Murder series, and here scores a palpable if rather unpalatable hit with a relatively unknown (certainly to me) serial killer saga that would make an incredible film – if only the fiend had ever been caught!

In 1918 with the Great War moving into the inevitable End-game the iconic and legend-laden city of New Orleans endured a campaign of terror that lasted well over a year with far reaching repercussion felt clear across the United States.

As explained in the captivating capsule history that opens this lovely black and white hardcover thriller, New Orleans was founded by the French in 1717, lost to the Spanish in 1763, taken by Napoleon in 1802 and sold to the Americans a year later, making it one of the oldest and certainly the most eclectic, eccentric, artistic and elegant city in the USA.

By 1918 it was a huge, sprawling and vital hub of trade and commerce, peopled by a vast melting pot of immigrant populations. On the night of May 23rd an Italian couple who ran a grocery store were hacked to death by an intruder who broke into their home and attacked them with their own household axe. Over the next year and half a phantom killer would, under the horrifying glare of public scrutiny, kill six people, maim and mutilate another half dozen and hold the city virtual hostage with insane proclamations and demands. He – if it was indeed, a man – was often seen but never apprehended.

Geary is as meticulous and logical as ever, forensically dissecting the various attacks, examining the similarities and more importantly, the differences whilst dutifully pursing the key figures to their unlikely ends.

All the victims were grocers of Italian origin (leading to a supposed Mafia connection) except for the ones who were not, which possibly refuted the theory but equally suggested opportunistic copy-cat killers. A number of personal grievances among the victims led to many false arrests and even convictions, and the killer or killers left many survivors who all agreed on a general description but all subsequently identified different suspects. There’s even a broader than usual hint of supernatural overtones.

Occurring at the very birth of the Jazz Age this utterly compelling tale is jam-packed with intriguing snatches of historical minutiae, plus beautifully rendered maps and plans which bring the varied locations to moody life: yet another Geary production tailor-made for a Cluedo special edition!

The author  presents the facts and theories with chilling graphic precision, captivating clarity and devastating dry wit, and this enigma is every bit as compelling as his other homicidal forays: a perfect example of how graphic narrative can be so much more than simple fantasy entertainment. This merrily morbid series of murder masterpieces should be mandatory reading for all comic fans, mystery addicts and crime collectors.

© 2010 Rick Geary. All Rights Reserved.

Boneyard volume 7


By Richard Moore (NBM)
ISBN: 978-1-56163-583-2

Michael Paris shares his life with a hot vampire chick, a werewolf, an over-sexed fish-woman, assorted demons and monsters. But somehow, these are the good guys and they are often beset by truly wicked monsters with properly evil intentions. For example, there’s the US government, or the creature that keeps beheading counsellors at the kid’s summer camp across the way, or what about that creepy Pumpkin head guy who magics you unconscious then desecrates your dreams?

The peculiar sub-genre of horror/comedy was in safe hands with Richard Moore, whose light, deft touch combines traditional cartooning with spot-on slapstick, surreal humour, and a touch of contemporary cynicism. He can also imbue his abhuman cast with stunning humanity when necessary. So it’s a huge pity that, for the moment at least, the delightfully outrageous cast of Boneyard are going on indefinite hiatus.

Young Paris – don’t call him Michael, he hates it – after years of crappy living and poor fortune finally had a lucky break. Not only did he inherit property from his reclusive grandfather, but the residents of picturesque little hamlet Raven Hollow were desperate to buy it from him, sight unseen. When he took possession he found once more that if anything looks too good to be true There’s generally a sound reason for it.

The property was a cemetery named The Boneyard and not everything within its walls was content to stay dead. Firstly there’s Abby, a beautiful, lovely, pretty and so very capable vampire chick, as well as a sex-starved, foul-mouthed skeleton, a demon with delusions of grandeur, a werewolf who thinks he’s a James Dean, a witch, a hulking Frankensteinian monster and even smart-ass talking gargoyles over the gate. Most worrying of all: There’s even the voluptuous, married amphibian who adds worlds of meaning to the phrase “man-eater.”

The place is a refuge for the restless dead and every sort of Halloween horror, but somehow they all seem more human and friendly than the off-kilter townsfolk and the succession of unpleasant characters, supernatural and otherwise, determined to close down the corpse-filled playground.

Overcoming all odds – including the devil himself – and surviving the cosmic embarrassment of ruining the formal ball of the supreme Over-God of the universe

Paris and Abby are seconds away from taking their painfully coy and cautious relationship to another level – maybe even “the next one” – when the imaginary playmate from his lonely childhood appears.

It appears that not only is Lita real, real cute and a princess of Faerie, but since her dad has ordered her to wed the evil Dark Prince of the Unseelie Court, she wants sanctuary and to marry the one being that really loved her.

Of course Paris was only eight then…

When the Faerie warriors turn up thing get rather nasty and Paris and Lita are captured and imprisoned in the Elvin Kingdoms, and Abby and her Boneyard helpmates have to rescue him – Lita too, if he asks nicely – but first they’re going to need a few allies of their own…

This seventh and momentarily final volume reprints the final issues of the independent comic book in stunning black and white as this charming, sly and irresistibly addictive series comes to a natural pause (one day to return in all its warm-hearted, comedy-of-terrors glory: I wish, I hope, I pray…) but until then Boneyard remains a must-have for Horrorists, Humorists and especially Romantics with an open mind.

One the best humour series to come out of the States since Charles Addams first started reporting from that spooky old house in the 1940s, this touching and wickedly funny epic should grace every fan’s bookshelf.

© 2010 Richard Moore. All Rights Reserved.