Hawkman Vol. 2: Allies and Enemies


By Geoff Johns, James Robinson, Rags Morales & various (DC Comics)
ISBN: 978-1-4012-0196-8

After a cracking start to his own series (see Hawkman: Endless Flight) the reincarnating Winged Warrior offered even more thrills, chills and spills as his new series progressed. One of DC’s most visually iconic characters, the various iterations of Hawkman had always struggled to find enough of an audience to sustain a solo title. From his beginnings as the second feature in Flash Comics, the Feathered Fury struggled through many excellent yet always short-lived reconfigurations. From ancient hero to space-cop and (post-Crisis on Infinite Earths) Thanagarian freedom fighter  Hawkman (and Hawkgirl) never quite hit the big time they deserved.

Hawkman premiered in Flash Comics #1 (January 1940), created by Gardner Fox and Dennis Neville, with Sheldon Moldoff and Joe Kubert carrying on the strip’s illustration, whilst a young Robert Kanigher was justly proud of his later run as writer. Carter Hall was a playboy archaeologist until he uncovered a crystal knife that unlocked his memories. He realised that once he was Prince Khufu of ancient Egypt and that he and his lover Chay-Ara had been murdered by High Priest Hath-Set. Moreover with his returned memories came the knowledge that both lover and killer were also nearby and aware…

Hall fashioned a costume and anti-gravity harness, becoming a crime-fighting phenomenon. Soon the equally reincarnated Shiera Sanders was fighting and flying beside him as Hawkgirl. Together these gladiatorial “Mystery-Men” battled modern crime and tyranny with weapons of the past.

Fading away at the end of the Golden Age (his last appearance was in All Star Comics #57, 1951 as leader of the Justice Society of America) they were revived nine years later as Katar Hol and Shayera Thal of Thanagar by Julie Schwartz’s crack creative team Gardner Fox and Joe Kubert – a more space-aged interpretation which survived until 1985’s Crisis, and their long career, numerous revamps and retcons ended during the 1994 Zero Hour crisis.

When a new Hawkgirl was created as part of a revived Justice Society comic, fans knew it was only a matter of time before the Pinioned Paladin rejoined her, which he did in the superb JSA: the Return of Hawkman , promptly regaining his own title. This time the blending of all previous versions into a reincarnating, immortal berserker-warrior appeared to strike the right note of freshness ad seasoned maturity. Superb artwork and stunning stories didn’t hurt either (for which see the excellent previous volume Hawkman: Endless Flight).

The reconstituted Hawkman now remembers all his past lives: many millennia when and where he and Chay-Ara fought evil together as bird-themed champions, dying over and over at the hands of an equally renewed Hath-Set. Most importantly, Kendra Saunders, the new Hawkgirl differs from all previous incarnations. This time Shiera was not reborn, but possessed the body of her grand-niece when that tragic girl committed suicide. Although Carter Hall still loves his immortal inamorata his companion of a million battles is no longer quite so secure or sure of her feelings…

This second captivating volume reprints issues #7-14 of the monthly comicbook and further gems from the one-shot Hawkman Secret Files, beginning with a fascinating reunion between the Pinioned Paladin and his one-time best friend the Atom. ‘Small Talk’ by Geoff Johns, Rags Morales, Prentiss Rollins & Michael Bair has the old comrades rediscover each other by recapping the momentous events that have transpired whilst Carter Hall was dead – useful and insightful for new readers – all whilst Hawkgirl tracked down a super-miscreant for the ever-so grateful Chief Nedal of the St. Roch police.

James Robinson rejoined the creative cast for ‘In the Hands of Fate’. The convoluted history of the Hawks threatened their effectiveness and happiness, and Dr. Fate intended to fix their problems, but before any resolution, the body of Kendra Saunders – which housed the spirit of Egyptian princess Chay-Ara – was confronted by long-suppressed memories of a brutal assault: an experience which led to her suicide and rebirth as Hawkgirl. Meanwhile the mystic master dragged Carter through his own panorama of horrific remembrances…

Before the esoteric therapy session could conclude the Hawks were propelled into a calamitous battle in the Himalayas against their oldest foe in a fresh new guise. ‘Snowblind’ saw Winged Wonders battle an army of killer yeti to recue aged adventurer Speed Saunders, whilst in ‘Everlasting Love…?’ the heroes unveiled a secret weapon of their own to thwart the malevolent mastermind, but sadly, too late as the terrifying transformation an already efficient enemy into ‘The Darkraven’ (with additional inks from Dennis Janke) upset everybody’s plans and threatened all of Tibet. Even after their narrow victory greater shocks and horrors were awaiting their return to Louisiana…

‘Fine Day For a Hanging’ (illustrated by Tim Truman) delved into a past life of the heroes, revealing that once Carter and Shiera had fought injustice as the masked gunfighter Nighthawk and frontier legend Cinnamon. Not only is this ripping yarn a cracking cowboy romance and stunning change of pace, but it also serves to set up the compelling saga which follows…

Arrested for murdering a cop, Kendra is being taken to prison by Chief Nedal when events take an utterly unexpected turn. ‘Killers’ (Johns, Ethan Van Sciver & Mick Gray) revealed that the cop had concealed a startlingly intimate connection to Kendra that stretched back to her earliest years. Now Nedal has gone completely over the edge…

Naturally there are secrets within secrets and phantom villain the Gentleman Ghost smugly reveals how – and why – he has been orchestrating the Hawks’ woes and miseries for over a century in ‘Killers Part Two’ (with art from Don Kramer & Rollins) – a tense and tragic thriller that could only end in the spilling of innocent blood …

Grim, gripping, stark and uncompromising, these are some of the most stirring episodes in the high-flying heroes’ seventy-odd year history and still the best is yet to come. Absolutely unmissable superhero sagas for older fans and novices alike, Enemies and Allies is a magnificent, beautiful and compelling example of what great creators and fresh ideas can achieve with even the oldest raw material.

© 2002, 2003 DC Comics. All Rights Reserved.

Marvel Zombies: Dead Days


By Robert Kirkman, Sean Phillips, Mark Millar, Greg Land & various (Marvel)
ISBN: 978-0-7851-3563-0

Fast becoming one of modern Marvel’s most popular niche-franchises the canny blend of gratuitous measured sarcasm and arrant cosmic buffoonery collected here traces some of the shorter early appearances of the deadly departed flesh-eating superheroes of an alternate universe which wasn’t so different from the one we all know – at least until a dire contagion killed every ordinary mortal and infected every super-human upon it.

This volume collects the first appearances of the Marvel Zombies and includes the one-shot prequel that delineates the final hours of that tragic alternity where it all kicked off.

That out of sequence prequel forms the first chapter of this gory storybook: ‘Dead Days’, by Robert Kirkman and Sean Phillips, sees Earth rapidly overwhelmed by its costumed crusaders after a super-villain imports an extra-dimensional curse to that reality: one that turns the infected (for which read “bitten”) victims into ravenous, undead eating machines.

Very much a one-trick pony, the tale depends on a deep familiarity with the regular Marvel pantheon, a fondness for schlock horror and the cherished tradition of superheroes fighting each other. This time, however, it’s for keeps, as beloved icons consume one another until only a handful of living heroes remain, desperately seeking a cure or a way to escape their universe without bring the zombie plague with them…

This is followed by the first chronological appearance of the brain-eaters: a far subtler and blacker exploit which first appeared in Ultimate Fantastic Four #21-23. This team is a revised, retooled version of the Lee/Kirby stalwarts created as part of the Marvel Ultimates project began in 2000.

After the company’s near-demise in the mid-1990s new management oversaw a thoroughly modernising refit of key properties: fresher characters and concepts to appeal to a new generation of “ki-dults” – perceived to be a potentially separate buying public from those readers content to stick with the various efforts that had gradually devolved from the Founding Fathers of the House of Ideas.

This super-powered quartet are part of a corporate think-thank tasked with saving the world and making a profit, and in ‘Crossover’ by Mark Millar, Greg Land & Matt Ryan, wunderkind Reed Richards is contacted by a smarter, older version of himself offering the secrets of trans-dimensional travel. Defying his bosses and comrades Reed translates to the other Earth only to find he’s been duped by zombie versions of the FF, looking for fresh fields to infect and people to digest…

Breaking free Reed discovers a devastated, desolate New York populated with manic monster superheroes, all eager to eat one of the last living beings on the planet. Suddenly rescued by Magneto, Reed meets other remaining survivors as they prepare for their last hurrah. Offering them a chance to escape Reed is blissfully unaware that he’s already allowed the Zombie FF to invade the still living world he came from…

Culminating in a bombastic battle on two planes of reality and a heroic sacrifice, this saga ends with the Zombie FF imprisoned on Ultimate Earth and segues into stories not included in this volume: so in brief then, Zombie World is visited by the Silver Surfer and the world-eating Galactus, who both end up consumed.

In ‘Frightful’ (Ultimate Fantastic Four #30-32, by Millar, Land, Ryan & Mitch Breitweiser) the Ultimate Universe Dr. Doom enacts a subtle plan to crush Reed Richards, but the imprisoned, lab-rat zombie FF have their own agenda: one which includes escaping and eating every living thing on the planet…

A far more serious tale of revenge and obsession, this yarn is a real frightener in a volume far more silly than scary. The Zombie franchise grew exponentially and another un-included tale revealed how, back on undead Earth, six victorious zombies – Tony Stark, Luke Cage, Giant-Man, Spider-Man, Wolverine and the Hulk finally ate Galactus and absorbed all his cosmic power. With all other food sources consumed they ranged their entire dimension, killing everything and every civilisation they could find.

Meanwhile on the original Marvel Earth, a civil war erupted between costumed heroes after the US government ordered all superhumans to unmask and register themselves. From that period comes ‘Good Eatin”, a light-hearted, grotesquely slapstick three-part hoot from Black Panther #28-30.

One-time X-Man Storm, Human Torch, the Thing and the Panther go dimension-hopping and land on a hidden citadel of the Shape-changing Skrulls just as the Galactal Zombie Diners Club discovers what just might be the last edible planet in their universe. ‘Hell of a Mess’, ‘From Bad to Worse’ and ‘Absolutely No Way to Win’ by Reginald Hudlin & Francis Portela comprise an action-packed, hilariously bad-taste splatter-fest to delight the thrill-seeking, gross-engorged teenager in us all…

This book also includes a plethora of alternate and variant cover reproductions and concludes with a fascinating commentary by painter Arthur Suydam, who based his stunning pastiche images on some landmark covers from Marvel’s decades-long-history.

By no means to everyone’s taste, this blend of dark fable with gross-out comedy mixes the sentiments of American Werewolf in London, the iconography of Shaun of the Dead and the cherished hagiography of the Marvel Universe to surprisingly engaging effect. Not for the squeamish or continuity-cherishing hardliners, there might be a loud laugh or frisson of fear awaiting the open-minded casual reader…

© 2005, 2006, 2007, 2009 Marvel Publishing, Inc, a subsidiary of Marvel Entertainment, Inc. All Rights Reserved.

Showcase Presents Aquaman volume 3


By Bob Haney, Nick Cardy & various (DC Comics)
ISBN13: 978-1-4012-2181-2

Aquaman was one of a handful of costumed adventurers to survive the superhero collapse at the end of the Golden Age, a rather nondescript and genial guy who solved maritime crimes and mysteries when not rescuing fish and people from sub-sea disasters. Created by Mort Weisinger and Paul Norris he first launched in More Fun Comics #73 (1941). Strictly a second stringer for most of his career he nevertheless continued on beyond many stronger features, illustrated by Norris, Louis Cazaneuve, Charles Paris, and latterly Ramona Fradon who drew every adventure until 1960.

When Showcase #4 rekindled the public’s taste for costumed crimefighters with the advent of a new Flash DC updated its small band of superhero survivors, especially Green Arrow and Aquaman. Records are incomplete, sadly, so often we don’t know who wrote what, but after the revamp fuller records survive and this third black and white collection starring the King of the Seven Seas has only two creative credit conundrums.

Now with his own title and soon a to be featured in the popular, groundbreaking cartoon show Superman/Aquaman Hour of Adventure, the Finned Fury seemed destined for super-stardom. These joyously outlandish tales, reprinting issues #24-39, a Brave and the Bold team-up with The Atom (# 73) and a scarce-remembered collaboration from Superman’s Pal Jimmy Olsen #115 comfortably and rapturously mark the end of the wholesome, affable hero, laying groundwork for the grittily innovative run from revolutionary editor Dick Giordano and hot new talents Steve Skeates, Jim Aparo and Neal Adams…

Sadly those are a treat for another time, but there’s entertainment a-plenty here beginning with Aquaman #24, November-December 1965 from an uncredited author (Dave Wood and Jack Miller are both strong possibilities…) and regular artistic ace Nick Cardy.

In ‘Aquaman: Save Our Seas!’ the titanic tussle with maritime malcontent The Fisherman found the new parents (the Sea King and Mera were probably the first 1960s heroes to marry and have kids) almost fatally easily distracted when an alien plot threatened to destroy earth’s oceans, whilst in #25, ‘The Revolt of Aquaboy!’ an ancient Chinese sorcerer rapid-aged the proud parents’ newborn into a spiteful ungrateful teenager as part of a plot to capture the sunken city of Atlantis.

The entire world went spy-crazy in the first half of the Swinging Sixties and anonymous acronymic secret societies popped up all over TV, book and comics. With #26 (March-April 1966), Aquaman joined the party when seconded by the US government (even though absolute ruler of a sovereign, if somewhat soggy, nation) to thwart the sinister schemes of the Organisation for General Revenge and Enslavement in the still surprisingly suspenseful ‘From O.G.R.E. With Love!’ by Bob Haney and Cardy.

With Haney and Cardy firmly ensconced as the creative team, thrilling fantasy became the order of the day in such power-packed puzzlers as #27’s ‘The Battle of the Rival Aquamen’ wherein alien hunters unleashed devious duplicates of the Sea King and his Queen and #28’s ‘Hail Aquababy, New King of Atlantis!’ with rogue American geneticist Dr. Starbuck attempting to steal the throne with subtle charm, honeyed words and a trained gorilla and eagle who could breathe underwater.

Archenemy Orm the Ocean Master returned to attack America and the world in the tense undersea duel ‘Aquaman, Coward-King of the Seas!’, which provided some startling insights into the hero and villain’s shared shadowy pasts as well as the requisite thrills and chills, whilst ‘The Death of Aquaman’ proved to be a guest-star-studded spectacular of subterfuge, double-cross and alien intrigue, before the Sea King found himself a fish trapped out of water when ‘O.G.R.E. Strikes Back!, attempting to destroy the United Nations.

Ocean Master’s family connections clearly struck a chord with readers as he returned to unleash the ancient leviathan ‘Tryton the Terrible’ whilst the troublesome teenagers got a tacit acknowledgement of their growing importance with the introduction of Aqua-Girl in ‘Aqualad’s Deep-Six Chick!’ (stop wincing; they were simpler, more obnoxious times and the story itself about disaffected youth being exploited by unscrupulous adults is a perennial and worthwhile one).

Aquaman #34 featured another evil doppelganger ‘Aquabeast the Abominable’ and typified a new, harsher sensibility in storytelling. Even though the antagonists were still generally aliens and monsters – from now on they were far meaner, scarier aliens and monsters…

The Sea King teamed up with JLA compatriot the Atom in Brave and the Bold # 73 (August-September 1967) to tackle a microscopic marauder named ‘Galg the Destroyer’ in a taut drama written by Haney and illustrated by the vastly undervalued Sal Trapani, before returning to his home-title and another deadly clash with Ocean Master and the ruthless Black Manta. Never afraid to tweak the comfort zone or shake up the status quo Haney’s excellent tale ‘Between Two Dooms!’ resulted in the Atlanteans losing their ability to breathe underwater, leaving Aquaman’s subjects virtual prisoners in their own sub-sea city for years to come…

Now a TV star, Aquaman went from strength to strength as Haney and Cardy pulled out all the creative stops on such resplendent battles tales as ‘What Seeks the Awesome Three?’ pitting the hero against mechanistic marauders Magneto, Claw and Torpedo-Man – and the chillingly prophetic eco-drama ‘When the Sea Dies!’, due in no small part to villains Ocean Master and the Scavenger.

Closing out his volume are two more dark thrillers and a classic guilty pleasure. Firstly Aquaman #38 introduced a relentless, merciless vigilante who accidentally set his sights on the Atlantean Ace in ‘Justice is Mine, Saith the Liquidator!’ before ‘How to Kill a Sea King!’ revealed a tragic tale of an alien seductress set on splitting up the Royal Couple, and the dilemmas and delights conclude with a charming treat from scripter Leo Dorfman and artist Pete Costanza which originally appeared in Superman’s Pal Jimmy Olsen #115 (October 1968).

One of the greatest advantages of these big value black-&-white compendiums is the opportunity they provide, whilst chronologically collecting a character’s adventures, to include crossovers and guest spots from other titles. When the star is as long-lived and incredibly peripatetic as Aquaman, that’s an awful lot of extra appearances for a fan to find so the concluding tale here, taken from a title cruelly neglected by today’s fans, is an absolute gold-plated bonus…

‘Survival of the Fittest!’ saw the mystical Old Man of the Sea attempt to replace Aquaman with the far more pliant cub reporter: never realising that the lad was made of far sterner stuff than the demon could possibly imagine…

DC has a long, comforting history of genteel, innocuous yarn-spinning delivered with quality artwork. Haney and Cardy’s Aquaman is an all but lost run of classics worthy of far more attention than they’ve received of late. It is a total pleasure to find just how readable they still are. With tumultuous sea-changes in store for the Sea King, the comics industry and America itself, the stories in this book signal the end of one glorious era and the promise of darker, far more disturbing days to come.

© 1965-1968, 2009 DC Comics. All Rights Reserved.

Showcase Presents the Flash volume 3


By John Broome, Gardner Fox, Carmine Infantino & various (DC Comics)
ISBN: 978-1-4012-2297-0

The second Flash triggered the Silver Age of comics and, for the first ten years or so, in terms of creative quality and sheer originality it was always the book to watch. Following his debut in Showcase #4 (October 1956) police scientist Barry Allen – transformed by an accidental lightning strike and chemical bath into a human thunderbolt of unparalleled velocity and ingenuity – was characteristically slow in winning his own title but finally after three more trial issues finally stood on his own wing-tipped feet in The Flash #105 (February-March 1959). He never looked back and by the time of this third collection’s contents – issues #141-161of his own hard-won title the Scarlet Speedster was an undisputed icon of the apparently unstoppable Silver Age of superheroes.

The comic-book had gelled into a comfortable pattern of two short tales per issue leavened with semi-regular book-length thrillers. This delightful black and white recollection begins with a perfect example of the former from Flash #141 (December 1963). The majority of adventures were still produced by globetrotting scripter John Broome and the increasingly stylised and innovative art-team of Carmine Infantino & Joe Giella, and ‘Mystery of the Flash’s Third Identity’ saw them at their very best in a wittily absorbing super-villain yarn featuring the Top.

In another clever piece of internal comicbook logic, Broome posited that Flash’s foes looked so good because of they had their own underworld bespoke tailor – and armourer. This tale introduced Paul Gambi (an editorial in-joke acknowledging the dedicated contributions of über-fan and letter-writer Paul Gambaccini), setting the Monarch of Motion on the tailor’s tail in an enticing piece of fluff that was neatly balanced by ‘Slowdown in Time’, a canny, enthralling science fiction lesson in relativity featuring that most literal absent-minded professor Ira West, Barry’s prospective father-in- law and a genius who had casually deduced the true identity of the Flash…

Gardner Fox scripted the mile-a-minute romp ‘Perilous Pursuit of the Trickster!’ whilst Broome blended legal loopholes and alien invasions to perplex the Scarlet Speedster with the ‘Puzzle of the Phantom Plunderers!’ before issue #143 featured another full-length team-up with the Emerald Gladiator in ‘Trail of the False Green Lanterns!’ – scripted by the ever-entrancing Fox who herein introduced future-gazing arch-foe Thomas Oscar Morrow.

The next two issues were all-Fox affairs: the eerie ‘Menace of the Man-Missile!’ pitting the Sultan of Speed against a shape-shifting atomic felon whilst plucky protégé Kid Flash solo-starred in the human interest parable ‘Lesson for a Star Athlete!’ before super-villainy returned in Flash #145 where ‘The Weather Wizard Blows Up a Storm!’ and the normally stoic, stolid hero briefly had his head turned by ‘The Girl From the Super-Fast Dimension!’

Broome scripted the wacky romp ‘The Mirror Master’s Master Stroke!’ and Frank Giacoia briefly bolstered the regular art team for Fox’s terrific terror tale ‘Fatal Fingers of the Flash!’ the kind of “high concept, big science” yarn that especially captivated kids in the age of space races and burgeoning technology – and still enthrals today. Issue #147 was a feature length clash with two (or was it three?) of the Scarlet Speedster’s greatest foes. John Broome scripted the fascinating ‘Our Enemy, the Flash!’ which saw schizophrenic Al Desmond attempting to reform and relinquish both his Dr. Alchemy and Mr. Element personas; only to be forcibly compelled to commit further crimes by the ruthless 25th century sociopath Professor Zoom, the Reverse Flash!

By this time it was clear that the biggest draw to the Flash was his mind-boggling array of costumed foes, as evidenced by Broome’s Captain Boomerang tale ‘The Day Flash Went into Orbit!’, but as the writer proved with his second tale in this issue creative heart and soul still counted for much. ‘The Doorway to the Unknown!’ is the moving story of an embezzler who returns from the grave to prevent his brother paying for his crimes: a ghost story from a time when such tales were all but banned and a pithy human drama that deservedly won the Academy of Comic Book Arts Alley Award for Best Short Story of the year. It still brings a worthy tear to my eyes…

Broome also scripted #149’s alien invasion thriller starring the Vizier of Velocity and his speedy sidekick ‘The Flash’s Sensational Risk!’ whilst Fox penned the Murphy Anderson inked ‘Robberies by Magic!’ which featured another return engagement for futuristic magician Abra Kadabra, before going on to produce #150’s lead tale ‘Captain Cold’s Polar Perils!’ Giella returned for Fox’s second yarn, another science mystery ‘The Touch-and-Steal Bandits!’

Flash #151 was another sterling team-up epic. Fox once more teamed his 1940’s (or retroactively, Earth-2) creation the original Flash with his contemporary counterpart, this time in a spectacular battle against the black-hearted Shade ‘Invader From the Dark Dimension’, whilst #152’s double-header consisted of ‘The Trickster’s Toy Thefts’ (Fox, Infantino & Anderson) and the Broome scripted light-hearted thriller ‘The Case of the Explosive Vegetables!’ – another engaging comedy of errors starring Barry Allen’s father-in-law to be.

Flash #153 saw Broome reprise the much lauded ‘Our Enemy, the Flash!’ in ‘The Mightiest Punch of All Time!’ as the villainous Zoom once more attempted to corrupt the reformed Al Desmond and the next issue saw Fox’s medical mystery ‘The Day Flash Ran Away with Himself!’ and Broome’s old fashioned crime caper ‘Gangster Masquerade!’ which brought back thespian Dexter Myles and made him custodian of the increasingly important Central City landmark the Flash Museum.

It had to happen and it finally did in Flash #155: Broome teamed six of the Rogue’s Gallery into ‘The Gauntlet of Super-Villains!’, a bombastic fights ‘n’ tights extravaganza, but one with a hidden twist and a mystery foe concealed in the wings, whilst the following issue was an equally engrossing invasion saga with the Flash a hunted man: ‘The Super-Hero Who Betrayed the World!’ also courtesy of Broome, Infantino & Giella.

Fox wrote both stories in #157; ‘Who Stole the Flash’s Super-Speed?’ (a return visit for Doralla, – Girl from the Super-Fast Dimension) and another tussle with the nefarious Top in ‘The Day Flash Aged 100 Years!’ as well as those of #158: a rather ridiculous alien encounter ‘Battle Against the Breakaway Bandit!’ and the far more appetising thriller ‘The One-Man Justice League!’ wherein the Flash defeated the plans of JLA nemesis Professor Ivo without even noticing…

The cover of Flash #159 features his empty uniform and a note saying the hero was quitting, a tale entitled ‘The Flash’s Final Fling!’ written by Gardner Fox, and guest-starring Kid Flash and Earth-2 hero Dr. Mid-Nite. At that time, editors and creative staff usually designed covers that would grab potential readers’ attention and then produced stories to fit. With this issue Schwartz tried something truly novel and commissioned Robert Kanigher (first scripter of the new Scarlet Speedster in Showcase #4) to write a different tale to explain the same eye-catching visual.

‘Big Blast in Rocket City!’ – scripted by John Broome – filled out #159 with one more Professor West light espionage thriller and as Flash #160, which cover appears next was an 80-Page Giant reprint edition, issue #161 concludes this magnificent third collection. The first story is where that novel experiment in cover appeal culminates in Kanigher’s gritty, terse and uniquely emotional interpretation – ‘The Case of the Curious Costume’ before the high-octane entertainment ends with Fox, Infantino & Giella’s Mirror Master mystery ‘The Mirror with 20-20 Vision!’

These tales were crucial to the development of modern comics and more importantly, they are brilliant, awe-inspiring, beautifully realised thrillers that amuse, amaze and enthral both new readers and old lags. This lovely compendium is another must-read item for anybody in love with the world of words-in-pictures.

© 1963-1966, 2009 DC Comics. All Rights Reserved.

White Tiger: A Hero’s Compulsion


By Tamora Pierce, Timothy Liebe, Phil Briones, Alvaro Rio & various (Marvel)
ISBN: 978-0-7851-2273-9

I’ll try to be brief but bear with me because this might be a little complex for anyone not hardened by forty years of exposure to raw comic-books…

After the early 1970’s Kung Fu craze subsided Marvel was left with a couple of impressive martial arts-themed properties (Master of Kung Fu and Iron Fist) and a few that needed some traditional superhero “topping up”. The Sons of the Tiger debuted in the black-and-white magazine Deadly Hands of Kung Fu, a multi-racial team of Chop-Sockey types who, augmented by three mystic amulets, fought the usual mystic ninja/secret empire types until internal dissent and an obvious lack of creative imagination split them up.

When they finished, the amulets, a Tiger’s Head and two paws carved from magical Jade, passed on to young Hector Ayala who donned all three to become a super-martial artist calling himself the White Tiger. After an inauspicious but excessively violent career which included team-ups with both Spider-Man and Daredevil, the “first Puerto Rican Superhero” all but vanished until recent times when (in a Man Without Fear storyline I’ll get around to reviewing one day) he lost his life…

In the meantime a new White Tiger had appeared in the 1997 revival of Heroes For Hire: an actual tiger evolved into a humanoid by the renegade geneticist the High Evolutionary. In 2003 Kaspar Kole, a black, Jewish cop briefly replaced the Black Panther, becoming the third White Tiger shortly thereafter…

Which finally brings us full circle – almost – as this volume collects the first 6-issue miniseries to feature Angela Del Toro, niece of the first White Tiger, one time cop, de-frocked FBI agent and eventual recipient of the Jade amulets that empowered and doomed her uncle Hector.

Normally I’d steer clear of reviewing a graphic novel like this because by all rights it should be all but impenetrable to non-fans, but somehow novelist Tamora Pierce and co-scripter Timothy Liebe have made the necessary and mandatory recaps and references to other books (particularly the extended Daredevil storyline that dealt with the death of Angela’s uncle and her becoming a costumed vigilante in his memory) relatively painless:  a seemingly seamless part of the overall narrative thrust of this tale and one that perfectly suits the action-packed, highly realistic artwork of Phil Briones, Alvaro Rio, Ronaldo Adriano Silva & Don Hillsman.

Angela Del Toro used to be a high-ranking Federal Agent, but now she is jobless and bewildered, terrified of becoming just another masked crazy on the streets and skyways of New York City. Luckily she still has a few friends both in the legal and extra-legal law enforcement community, and soon links up with a private security firm while she sorts out her new double life.

That mostly means coming to terms with being a costumed superhero, stopping a covert global organisation of ruthless asset-stripping terrorists from turning the USA into a highly profitable war-zone and getting final closure if not revenge on Yakuza prince Orii Sano, the man who killed her partner…

White Tiger: A Hero’s Compulsion is a canny blend of family drama, cop procedural and gritty superhero thriller, with an engaging lead character, believable stakes, just enough laughs and truly sinister baddies who should appeal to the widest of audiences. Fun-filled and frantic with loads of guest-stars, including Spider-Man, Daredevil, Iron Fist, Luke Cage, Black Widow, and such scurrilous dirtbags as the Cobra, the Lizard, Deadpool and the assembled underworld of three continents, this is a read for devotees and dilettantes alike.

Whether cleaning up the mean streets and saving the entire world or just busting heads in her new day job, the new White Tiger has everything necessary to stay the course, but even is she somehow doesn’t, there will always be this thoroughly fascinating book to mark her territory, if not her passing…

© 2006, 2007 Marvel Publishing, Inc, a subsidiary of Marvel Entertainment, Inc. All Rights Reserved.

JLA: volume 4: Strength In Numbers


By Grant Morrison, Mark Waid, Christopher Priest & various (DC Comics)
ISBN: 978-1-5638-9435-0

By the time of this fourth collection featuring the astonishing exploits of the World’s Greatest Superheroes, a pattern for big-picture epics and frenetic cosmic endeavours had been established and series resuscitators Grant Morrison and Howard Porter were clearly, patiently, laying the complex groundwork for a colossal future saga.

Collecting issues #16-23 of the monthly comic-book and the Prometheus one-shot, this volume kicks off in full-attack mode with ‘Heroes’ (Christopher Priest, Yanick Paquette & Mark Lipka) as the world’s costumed champions (and a few obnoxious and hilarious hangers-on) gather to relaunch the JLA following its formal dissolution, after which the villainous Prometheus stars in a chilling origin tale ‘There Was a Crooked Man’ by Morrison, Arnie Jorgensen & David Meikis.

The main event begins with ‘Camelot’ (by Morrison, Porter & John Dell) as the new team – Superman, Batman, Flash, Green Lantern, Wonder Woman, Aquaman, Martian Manhunter, Huntress, Plastic Man, Steel, the fallen Angel Zauriel plus covert information resource Oracle – invite the world’s press to their lunar base, the Watchtower, inadvertently allowing the insidious and seemingly unstoppable mastermind to infiltrate and destroy them. Continuing with ‘Prometheus Unbound’ (assistant-inked by Mark Pennington) the heroes strike back, aided by a surprise guest-star and the last-minute appearance of New Gods Orion and Big Barda (yet more hints of the greater threat to come…)

Scripter Mark Waid steps in for a scary, surreal and utterly enthralling two-part thriller ‘The Strange Case of Dr. Julian September’: ‘Synchronicity’ is illustrated by Porter& Dell and finds the heroes hard-pressed to combat the rewriting of reality by a luck-bending scientist. Walden Wong joins the art team to conclude the spectacular last-chance battles in the ‘Seven Soldiers of Probability’ featuring an impressive guest-shot for lapsed JLA-er the Atom.

Adam Strange then guests in a splendid ‘Mystery in Space’ (Waid, Jorgensen & Meikis) as the League travels to the distant planet Rann only to be betrayed and enslaved by one of their oldest allies; an epic encounter resolved in the Doug Hazlewood inked ‘Strange New World’. This gloriously “old-school” volume then concludes with the return of Morrison, Porter and Dell for a multi-layered extravaganza as the League’s most uncanny old enemy returns. ‘It’ finds the world under the mental sway of the insidious space invader Starro, and only a little boy, aided by the (post Neil Gaiman) Morpheus/Lord of Dreams/Sandman can turn the tide in the breathtaking finale ‘Conquerors’…

If you haven’t read this sparkling slice of fight ‘n’ tights wonderment then your fantastic comic-life just isn’t complete yet. Compelling, challenging and never afraid of nostalgia or laughing at itself, the new JLA was an all-out effort to be Smart and Fun. For that brief moment in the team’s long and chequered career these were the “World’s Greatest Superheroes” and these increasingly ambitious epics reminded everybody of the fact. This is the kind of thrill that nobody ever outgrows. These are graphic novels to be read and re-read forever…

© 1998 DC Comics. All Rights Reserved.

Star Hawks volumes 1-4


By Ron Goulart & Gil Kane, with Archie Goodwin and various (Blackthorne)
ISBN’s: 0-932629-21-0, 0-932629-46-6, 0-932629-55-5, 0-932629-80-6

By the 1970s the era of the adventure comic strip in newspapers was all but over, but there were still a few dynamic holdouts, and even a new masterpiece or two still to come. One such was this unbelievably addictive space opera/cop procedural which debuted on October 3rd 1977.

Created by novelist, comics scripter and strip historian Ron Goulart (and later carried on by the legendary Archie Goodwin who sewed up the sci-fi strip genre by also writing the Star Wars newspaper serial which premiered in 1979) the feature was blessed with the overwhelmingly dynamic art of Gil Kane and an innovative format for strips: a double tier layout that allowed far bigger, bolder graphics than the traditional single bank of frames.

The premise is magically simple: in our future man has spread throughout the galaxy and inhabits many worlds, moons and satellites. And wherever man goes there’s a need for policemen and peacekeepers…

As Goulart explains in his introductory notes the working title was “Space Cops” but that was eventually replaced with the more dashingly euphonious Star Hawks. In 2004 a wonderful collectors edition of this last great adventure strip was released, but is now, naturally, out-of-print and hard to acquire, so I’m concentrating here on the much more accessible four paperback collections published by Blackthorne in the mid 1980s, and which neatly cover Goulart’s tenure.

If you can’t find or afford the classy Hermes Press edition, these cheap and cheerful volumes are almost as good, and, who knows, perhaps somebody will re-release the complete volume sooner rather than later…

Book 1 steams straight in by introducing the villainous Raker and his sultry, sinister boss Ilka, hunting through the slums and ruins of alien world Esmeralda for a desperate girl plagued by dark, dangerous visions…

Enter Rex Jaxan and the ladykiller Latino Chavez, two-fisted Star Hawks on the lookout for trouble, who save the lass from slavers only to become embroiled in a dastardly plot to overthrow the local Emperor by scurrilous arms merchants. Also debuting in that initial tale is the cops’ sexy boss Alice K. Benyon (far more than just a romantic foil for the He-Hunk Jaxan), the floating space station “Hoosegow” and Sniffer, the snarkiest, sulkiest, snappiest robo-dog in the galaxy. The mechanical mutt gets all the best lines…

Barely pausing for breath the star-born Starsky and Hutch (that’s Goulart’s take on them, not mine) are in pursuit of an appalling new weapons system developed to topple the military dictatorship of Empire 13 – the “Dustman” process. Before long however the search for the illegal WMD develops into a full-on involvement in what should have stayed a local matter – civil war…

Book 2 finds the pair investigating stupendous resort satellite Hotel Maximus, with Alice K. along to bolster their undercover image. On Maximus every floor holds a different daring delight – from dancing to dinosaur wrangling to Alpine adventure – but the return of the malevolent Raker heralds a whole new type of trouble as he is revealed to be an agent of a pan-galactic cartel of criminals: The Brotherhood.

Moreover, the Maximus is the site of their greatest coup – a plot to mind-control the universe’s richest and most powerful citizens. So pernicious are these villains that the Brotherhood can even infiltrate and assault Hoosegow itself…

Foiling the raiders the Star Hawks quickly go on the offensive, hunting the organisation to the pesthole planet Selva, a degraded world of warring tribes and monstrous mutations, where new recruit Kass distinguishes himself, but the Brotherhood is deadly and persistent and new leader Master Jigsaw has a plan to destroy the Star Hawks from within…

With Book 3 Kane took on some impressive, if uncredited, assistants to help with the punishing deadlines of what was basically two strips per day and a Sunday supplement every week. The incarcerated Raker escapes, to be hunted by both cops and robbers, and even after he dies he has no peace since, with his memories transferred into a robot head by the science wizard Doc Ajax (a delightful rogue based on Isaac Asimov), the deceased arch-villain is more dangerous than ever…

As brainwashed Star Hawk agents sabotage the Hoosegow, Raker’s new brain is purloined, sparking a hunt across a dozen systems and leading at last to the hellish planet Empire 99: lawless refuge of criminals and monsters. Allying themselves with the super-powered mutants known as the Kwark Clan, Jaxan and Chavez are nearly overmatched until a ghastly, tragic rad-beast proves that looks can be deceiving…

Returning to Hoosegow the Star Hawks are greeted with another mystery: Doc Ajax has vanished, but at least as this volume ends on a cliffhanger, fans can revel in the unsung assistance of artists Howard Chaykin and Ernie Colon working their individualistic magic over Kane’s pencils…

The final volume of this series opens with Colon and Chaykin still adding their distinctive inks to the saga as Rex and Chavez return to planet Esmeralda hunting the missing Doc Ajax, finding him in the less-than-tender clutches of the deadly Ilka, who has forced him to build a new body for Raker. A deadly duel in arctic climes ensues but at its end a far greater threat materialises in the portly form of pencil-pushing Superior Agent Stamms; an imperious, officious Star Hawk auditor come to investigate improprieties and lapses in protocol. He’s come to take names and tick boxes and isn’t the sort of problem a swift punch can resolve…

Next is Goulart’s final yarn; an unsavoury investigation into Star Hawk legend Miles Hardway, friend and mentor to our indomitable space cops. Is he just past his prime, corrupt or crazy? Or perhaps it’s something far, far worse…

This book ends with an uncompleted tale that begins to explore Jaxan’s chequered past, as Archie Goodwin assumes the writer’s reins. A cryptic message at last reaches Rex, relayed from a distant, off-limits and almost forgotten planet: a world called “Earth” – the lost world upon which Rex Jaxan grew to manhood and where somebody waits to kill or be killed by him …

Regrettably you will need the aforementioned special edition to see how that epic ends… Star Hawks ran until 1981, garnering a huge and devoted audience, critical acclaim and a National Cartoonists Society Award for Kane (Story Comic Strip Award for 1977). It is, quite simply one of the most visually exciting, rip-roaring, all-out fabulous sci-fi sagas in comics history and should be part of every fan’s permanent collection. In whatever format you can find this is a “must-have” item.
© 1977, 1978, 1979, 1986, 1987 NEA, Newspaper Enterprise Association. All rights reserved.

30 Days of Night: Red Snow


By Ben Templesmith (IDW)
ISBN: 978-1-6001-0149-6

Although I wasn’t a great a fan of the first 30 Days of Night graphic novel it didn’t stop it becoming a comics and movie sensation, but with this sequel (or to be exact, narrative prequel), writer artist Ben Templesmith finally struck a cord with this jaded old reviewer…

That first tale detailed the last days of Barrow, Alaska: a contemporary American town near the Arctic Circle where the sun sets for an entire month at a time. What happens when a posse of roving vampires came for an extended overnight stay one sundown is a simplistic but highly effective exercise in visceral slasher-thrills. No real depth or explanation, just easily explained motivations (eat and/or kill vs. run and/or fight) and lots of evocative action. A perfect, uncomplicated video game of a tale…

Now, in Red Snow a little glimpse into the history of that nomadic band of Nosferatu is offered…

Russia 1941: bleak black bitter winter is decimating both the Nazi invaders and the hard-hearted vengeful Russian troops in the hinterlands beyond Murmansk. The German-Finnish Operation: Silver Fox has collapsed (a bold, doomed attempt by the Nazis to capture the port and end Allied aid into Russia), and roving bands of Germans are freezing and starving in the permanent blizzard-bedeviled arctic night. Equally hard-pressed are the Soviet and Cossack patrols hunting the surviving invaders.

Among the pursuers is Charlie Keating, British Naval observer, military liaison and war-weary polyglot. As the Soviets are slowly advancing despite the deadly temperatures, they come across a vast underground storage compound where a family of peasants has been hoarding food, ammunition and fuel “for the War Effort”. At the same time the Nazis have made their own discovery – a small band of blood-stained travesties, immune to the cold and dark, ravenously hungry for human flesh and hot red blood…

Old animosities are soon forgotten as the surviving Nazis are invited into the subterranean citadel, but the unstoppable bloodsuckers besiege and rapidly deplete the defenders’ numbers and resources. Soon it’s clear that the only possible chance lies in outrunning them in the one remaining truck…

Templesmith’s first outing as scripter is clear-cut and a little short on sophistication, but wickedly effective as the vampires relentlessly attack, and even though the team-up of human enemies, complete with inevitable betrayals, is nothing new in this genre it is extremely well-executed and graphically enticing.

Although many British readers might compare this unfavourably to the similar scenario of the classic 1980 2000AD strip Fiends of the Eastern Front – and in terms of sheer suspense the Gerry Finley-Day/Carlos Ezquerra serial is certainly superior – (note to self: must review some 2000AD collections soonest…) there is a splendidly visceral brevity to the blood-soaked events of Red Snow that carries the tale along at a breakneck pace and always delivers its promised punch.

Templesmith is an accomplished illustrator and works well in his painterly manner, blending Kent Williams or Jon J Muth’s watercolour vivacity s with Ted McKeever’s angular, expressionistic figure work. Of course there’s also heaping helpings of splashy reds against the cool icy blues – and remarkable amounts of gruesome violence which is, of course, exactly what the target audience expects…

This collection of the three-part miniseries also includes an interview with Templesmith and an extensive gory gallery section of art-pieces.

™ & © 2008 Steve Niles, Ben Templesmith and Ideas and Design Works, LCC. All Rights Reserved.

Ultimate Avengers: The Next Generation


By Mark Millar, Carlos Pacheco & various (Marvel/Panini UK)
ISBN: 978-1-84653-442-3

The Marvel Ultimates project began in 2000 with a thoroughly modernizing refit of key characters and concepts to bring them into line with contemporary “ki-dults” – perceived to be a potentially separate buying public to we baby-boomers and our declining descendents, who seemed content to stick with the various efforts that devolved from the fantastic originating talents of Kirby, Ditko and Lee. Eventually this streamlined new universe became as crowded and continuity-constricted as its predecessor and in 2008 the cleansing publishing event “Ultimatum” culminated in a reign of terror which apparently (this is comics, after all) killed three dozen odd heroes and villains and millions of lesser mortals.

Although a good seller (in contemporary terms, at least) the saga was largely trashed by the fans who bought it, and the ongoing new “Ultimatum Comics” line is quietly back-pedalling on its declared intentions…

The key and era-ending event was a colossal tsunami that drowned the superhero-heavy island of Manhattan and this post-tidal wave collection (assembling issues #1-6 of Ultimate Comics Avengers: The Next Generation) picks up the story of the survivors as well as the new world readjusting to their altered state. In this dangerous new world global order has yet to be fully re-established and, just like after World War II, Princes and Powers are constantly jostling for position.

Before the Deluge Nick Fury ran an American Black Ops team of super-humans called the Avengers, but he was eventually toppled from his position for sundry rule-bending liberties – and being caught doing them. Now, in the aftermath of the disaster he’s back:  attempting to put another team together – and get his old job back.

Captain America was one of America’s first super-soldiers – a key factor in the Allies beating Hitler and one of the deadliest men alive. Just as in the Marvel Universe Proper, he survived into our era. Whilst fighting terrorists in the sky over Chicago he is soundly thrashed by a man with no face: an incredible assassin with a red skull, who easily overwhelms him and throws him to what would have been certain death, if not for the intervention of master marksman Hawkeye.

All through his second career secrets have been kept from Captain America by his superiors. He had no idea that when he was “lost in action” his girlfriend was already pregnant with his son and that whilst he was dormant the American government confiscated the child to train as another human weapon. On awakening in a new era Cap could not be told how warped and malevolent that boy became or how, on reaching maturity, the lad had murdered everyone who had trained him, embarking on a decades-wide path of horrendous nihilistic slaughter in all the world’s most troubled hotspots: Vietnam, Cambodia, Uganda, Chechnya, Dallas…

Now Cap knows the truth and goes rogue just as the Red Skull allies with the intellectual terrorist sect Advanced Idea Mechanics to build a Cosmic Cube, capable of restructuring reality itself. Only Fury and his new team of Avengers have any chance to stop them, but his motley crew of heroes all have their own plans…

As well as Hawkeye, this next generation includes James Rhodes: an angry soldier wearing devastating War Machine battle armour; Gregory Stark, Iron Man’s smarter, utterly immoral older brother, Nerd Hulk, a cloned gamma-monster with all the original’s power but implanted with Banner’s brain and milksop character; ruthless super-spy Black Widow and paroled assassin Red Wasp, who has history of her own with the Skull…

As the catastrophe-clock ticks down, Fury inexplicably sets his dogs to capture Captain America rather than tackle the Skull, but in this deep, dark, and superbly compelling thriller there are games within games and everybody is working to their own agendas…

Once removed from the market hype and frantic, relentless immediacy of the sales arena there’s a far better chance to honestly assess these tales on merit alone, and given such an opportunity you’d be foolish not to take a good hard look at this spectacular, beautifully cynical and engrossing thriller from Mark Millar and Carlos Pacheco, ably assisted by inkers Dexter Vimes, Danny Miki, Thomas Palmer, Allen Martiniez, Victor Olazaba & Crime Lab Studios.

This is a breathtaking, sinisterly effective yarn that could only be told outside the Marvel Universe, but it’s also one that should solidly resonate with older fans and especially casual readers who love the darker side of superheroes.

™ and © 2010 Marvel Entertainment LCC and its subsidiaries. All Rights Reserved. A British edition released by Panini UK Ltd.

100 Bullets volume 5: The Counterfifth Detective


By Brian Azzarello & Eduardo Risso (Vertigo)
ISBN: 978-1-84023-467-1

All societies have policemen and the kind of cop absolutely depends on the kind of society. When that society is utterly secret and consists of thirteen ruthless criminal dynasties that have covertly controlled America since Columbus landed, the kind of peacekeeper needed to keep them honest and actively cooperating has to be a man uniquely honest, smart and remorseless.

Such a man is Agent Graves…

Beginning as one of the best crime-comics in decades, 100 Bullets gradually, cunningly transformed itself into a startlingly imaginative conspiracy thriller of vast scope and intricate intimate detail. With this fifth volume (collecting issues #31-36 of the much missed adult comic book) close followers might assume they finally have a handle on what’s going on, and how the characters are shaping up but once more Azzarello and Risso have plenty of surprises to unleash and chairs to kick out from under us…

Milo Garrett is trouble: brooding, violent and always looking for a fight. That’s not the best résumé for a private investigator, but it gets Milo through the nights and through the week. However his soul-deadened life a takes a decidedly strange turn when he wakes up in a hospital bed with his face bandaged like a mummy. Being a tough guy doesn’t help much when you’re catapulted through a speeding car windscreen…

He has a visitor: a sleek old gentleman named Graves who offers him a briefcase with an untraceable gun, 100 bullets and a dossier on just how he got there. What Graves doesn’t offer is any answers…

Psychotically independent, ever-suspicious and always spoiling for another drink and another fight Garrett revisits the case he was working on. He was hired to recover a stolen painting, but when his client is murdered he knows he’s stepped into something big and dirty. Unable to let go he digs deeper and finds the ultra-rich Megan Dietrich (see 100 Bullets: First Shot, Last Call) up to her neck in something that clearly terrifies her: something that scares everybody connected to this case…

As the body-count mounts Graves’ reawakened “Minutemen” surface, and although Garrett doesn’t know it yet he is caught between a centuries-old criminal cabal and the squad of paramilitary peacekeepers they betrayed and (they believed) destroyed.

Events spiral as monstrously ambiguous hitman Lono stalks his next – unspecified – target and once Milo finally sees the mysterious painting which apparently reveals a hidden secret of the criminal Trust that runs America, the detective is pretty sure of the only way this mess can end…

Deeply unsettling yet spectacularly compelling this yarn turns the hardboiled gumshoe genre on its head as it weaves a unique web of intrigue that gradually built into a monolithic saga of institutional corruption and personal honour. The unfolding saga remains an astoundingly accessible and readable thriller as the mystery of the Trust is revealed and Agent Graves begins the final stage of a plan decades in the making: 100 Bullets promises that the best is already here, but even better is waiting…

Entertainment-starved story fans – grown-up, paid-up, immune to harsh language and unshaken by rude, nude and very violent behaviour – should make their way to their favourite purveyor of fine fiction immediately and get every one of these graphic novels – at all costs.

© 2002 Brian Azzarello, Eduardo Risso and DC Comics. All Rights Reserved.