Black Panther Marvel Masterworks volume 3


By Peter B. Gillis, Don McGregor, Gene Colan, Denys Cowan, Tom Palmer & various (Marvel)
ISBN: 978-1-3029-2869-8 (HB)

Lauded as the first black superhero in American comics and one of the first to carry his own series, the Black Panther‘s popularity and fortunes have waxed and waned since the 1960s when he first attacked the FF (in Fantastic Four #52; cover-dated July 1966) as part of an elaborate plan to gain vengeance on the murderer of his father. Happy 55thAnniversary, guys!

T’Challa, son of T’Chaka was revealed as an African monarch whose hidden kingdom was the only source of a vibration-absorbing alien metal upon which the country’s immense wealth was founded. Those mineral riches – derived from a fallen meteor which struck the continent in primeval antiquity – had powered his country’s transformation into a technological wonderland. That tribal wealth had long been guarded by a hereditary feline-garbed champion deriving physical advantages from secret ceremonies and a mysterious heart-shaped herb that ensured the generational dominance of the nation’s warrior Panther Cult.

Peter Gillis’ Introduction ‘Travels with T’Challa’ details the long journey to publication for the original deeply-politicised anti-apartheid yarn and is followed by ‘To Follow the track of The Great Cat with renewed wonder on his Panther’s Quest (From “Panther’s Rage” to “Panther’s Prey”)’: a typically effulgent and informative Introduction from venerable author McGregor detailing his own lengthy association with “The Great Cat” and the landmark saga re-presented here…

Collected in this sterling hardback and digital collection is a much-delayed miniseries conceived and mostly crafted in 1984 but only completed and released between July to October 1988, as well as the astounding serial from fortnightly anthology Marvel Comics Presents # 13-37 running (February to December 1989).

As the 1980s closed, the Panther made a dynamic comeback after years of absence and occasional cameos, courtesy of writer Peter B. Gillis and illustrators Denys Cowan & Sam DeLarosa…

The Black Panthers rule over a fantastic African paradise which isolated itself from the rest of the world millennia ago. Blessed with unimaginable resources – both natural and not so much – Wakanda developed uninterrupted into the most technologically advanced human nation on Earth, utterly unmolested by rapacious European imperialism. That did not mean, however, geographical neighbours were allies, …

In ‘Cry, the Accursed Country!’ technologically-advanced white nationalist bastion Azania has subjugated and tormented its own black majority population for centuries whilst plotting Wakanda’s downfall. As global condemnation of the apartheid regime mounts, T’Challa learns that the Panther God has withdrawn its blessing: consecrating and empowering as a new Black Panther a priest imprisoned in Azania. When this savage avatar begins inflicting bloody retribution on the ruling class, the Azanians blame Wakanda…

Deprived of his feline blessings and herding war-hungry dissidents in his own nation, T’Challa faces a crisis of confidence – and faith – in ‘For Duty, For Honor, For Country!’ which is no help when Azania targets Wakanda with its own super-agents: The Supremacists…

Soon T’Challa’s people face international condemnation and nuclear Armageddon after ‘The Moorbecx Communique!’adds layers of espionage to the escalating crisis, compelling the outcast king to risk his principles and challenge his god to regain his birthright in ‘A Cat Can Look at a King…’

Most tragically, the Panther must defeat his dark mirror image and knows that, win or lose, nothing will ever be the same again…

That notion was confirmed mere months later when new fortnightly anthology Marvel Comics Presents offered a long-clamoured-for thematic sequel to a legendary epic. Lyrical intellectual Don McGregor immortalised T’Challa in a stunning 1970s periodical run which generated the revered Panther’s Rage saga and controversial Panther vs the Klan storyline. After years away from mainstream comics, crafting groundbreaking graphic novels such as Sabre: Slow Fade of an Endangered Species and Detectives Inc. and series such as Ragamuffins and Nathaniel Dusk, he was lured back to his roots to spin a shocking tale of contemporary intolerance and the end-days of Apartheid…

He was joined by a deeply sympatico, semi-regular collaborator whose credentials in crafting human-scaled tales of adventure, horror and empathetic emotional drama were second to none. He was also one the industry’s earliest exponents of strong black characters…

Eugene Jules “Gene” Colan (September 1st 1926 – June 23rd 2011) was one of comics’ greatest talents: a quietly professional artist who valued accuracy and authenticity in his work, whether science fiction, horror, war, satirical humour or the vast number of superheroes he brought to life.

A devotee of classic adventure strips, Colan studied at the Art Students League of New York, before beginning his own career in 1944 (on Wings Comics) before military service in the Philippines. The war had just ended and Colan had time to draw for local paper The Manilla Times.

By 1946 he was a civilian again, and working under Stan Lee for Atlas on supernatural, crime and other genre stories. He illustrated the last Golden Age Captain America (Captain America’s Weird Tales #75; February 1950), an all-horror issue sans any superhero material at all. It was like a sign…

As the industry radically transformed, he began freelancing at DC/National Comics whilst remaining an Atlas mainstay. His assignments increasingly focused on new genres: War and Romance.

As Superhero stories returned, he moved exclusively to Marvel (except for a range of monochrome horror stories done for Archie Goodwin at Warren Magazines), where his dynamic realism offered a powerful alternative to the graphic stylisations of Jack Kirby, Steve Ditko, John Romita and Don Heck.

Colan became renowned for Daredevil (where he created blind black detective Willie Lincoln), Captain America, Doctor Strange, Iron Man, Avengers, Sub-Mariner and Howard the Duck. During this period, he co-created Guardians of the Galaxy, two Captain Marvels (Mar-Vell and Carol Danvers), drew all of Tomb of Dracula – thereby introducing Blade the Vampire Slayer to the world – and was responsible for another black comic book icon (and the nation’s first African American costumed hero), The Falcon.

In the 1980s he returned to DC, working on Batman, Superman, Wonder Woman, and The Spectre, co-creating Night Force, Silverblade, Jemm, Son of Saturn and period private eye Nathanial Dusk before graduating into independent comics at the forefront of innovation that marked the rise of the Direct Sales Market.

His later career was blighted by health issues, but he continued drawing whenever he could, for many companies. On one of his periodic returns to Marvel he reunited with McGregor for this astounding tale: serialised in in 25 fortnightly chapters in MCP #13-37 (February to December1989).

One of the most thought-provoking mainstream comics tales ever created, Panther’s Quest added pressure to the ever-growing Anti-Apartheid movement in comics and western media, by examining not only the condition of racial inequality but also turning a damning eye on sexual oppression. Whether in his numerous solo series or as part of super-teams such as The Avengers, Fantastic Four or The Ultimates, Black Panther has always been one of Marvel’s most politically strident and socially-crusading characters.

Inked in its entirety by perfect partner Tom Palmer, it begins on a dark night as the Panther infiltrates neighbouring totalitarian South Africa where a white minority oppresses the millions of blacks who live there. T’Challa has heard ‘A Rumour of Life’ and come seeking his stepmother Ramonda. His father’s second wife had raised the bereaved boy when T’Challa’s birth mother died, but one day when he was only three, she vanished and no one would speak of her. Now, he’s invaded the most dangerous land on Earth – for his kind – in search of answers from unscrupulous information peddler Patrick Slade…

‘Forgotten Corpses’ observes that clandestine meeting savagely interrupted by white paramilitaries seeking to kill them – but without alerting police or security services…

McGregor has always a fascination with the real effects and consequences of violence, and this tale contains some pretty shocking moments that will make many readers wince. Suffice it to say I’m staying vague throughout this review, but will say that vicious brute Elmer Gore graphically tortures the Panther with barbed wire in ‘Lost Blood in Copper Dust’, leading to the maimed hero staggering into the arms of ‘The Man Who Loved Sunrise’.

Narrative voice of the ordinary man Zanti Chikane is a black miner and second-class citizen crushed by his intolerable life, but he stifles his understandable caution to offer assistance to torn, bleeding T’Challa. That leads to his own brush with death as white killers employ what they consider ‘Reasonable Force’ against the suspects, before being trounced by the still-fighting cat-man…

The scene changes with ‘Naked Exposures’ as government Magistrate of Communications Anton Pretorius orders his well-pummelled, furious minions to capture invading masked terrorist Black Panther. The invader is a threat to national security but the mercenaries need no other reasons to kill the treacherous “kaffir”. Just to be sure, though, Pretorius also uses his position to send out a nationwide TV alert…

‘Battered Artifacts’ finds T’Challa tracking Slade to an impoverished township, unaware that he’s under surveillance and about to step into the other side of the deadly politics that wracked South Africa at this time. ‘Hatred under Tears’ sees the mercenaries attack, uncaring of the small children they are endangering. As the Great Cat stops to aid a tear-gassed toddler, ‘Justifiable Action’ sees him shot for his efforts and arrested in ‘Personal Risk’ before breaking free and escaping…

‘The Official Version’ gives T’Challa a lesson in realpolitik from Slade’s wife, even as the State intensifies its hunt for him, with Security Minister Doeke Riebeek officially branding the entire emergency a communist plot…

In the township ‘Voices Heard, Voices Ignored’ finds Zanti pondering the terrifying dangers to his family before returning to aid the Panther, whilst ‘A Right to Kill’ shows Riebeek beginning to suspect Pretorius’ motives. Meanwhile, the enraged township men move against a suspected traitor determined ‘Somebody’s Going to Pay’. They’re carrying petrol and tyres needed for the appalling punishment they call “necklacing”. Do not google it or buy this book if you have a weak stomach…

When the Panther acts to save a life, he is horribly burned but events escalate to total tragedy as ‘Last Night I Wept for Freedom’ shows how the boy he helped returns the favour and pays the ultimate price, despite his own superhuman efforts and the initially-reluctant intervention of a white doctor in ‘Lost Promises’…

Traumatised and repentant, T’Challa returns to Slade whose ‘Dark Maneuvers’ lead them into a trap laid by Pretorius’ mercenaries in ‘So Many Nameless Enemies’. The battle is brief but provides a crucial clue in the true quest, as the trader reveals how, years ago, he learned of a black woman held in glittering bondage for decades in the home of a high-ranking government official…

‘Chances’ see Riebeek’s forces closing in as T’Challa follows his fresh clue to Johannesburg, confronting one merc in ‘The Great Cat in the City of Gold’. Now focused on Pretorius, the Panther and Zanti attempt to save his precious stealth-ship from being taken by Riebeek in ‘Losing Control’… but at a terrible cost…

After ‘Saying Goodbye’, the quest moves into its endgame as T’Challa assaults Pretorius’ luxurious citadel, circumventing deadly ‘Barriers’; crushing human and canine ‘Opponents’ (still more grimly authentic action in need of a strong stomach advisory…) to ultimately rescue Ramonda from the luxurious cell she has inhabited ever since Pretorius abducted her decades ago.

The tyrannical hypocrite’s obsessive, abusive passion for her was also his downfall: a secret capable of destroying him in a nation and government that decreed interracial mixing immoral, unnatural and illegal. Ultimately, it’s Ramonda who decrees his fate whilst enjoying a ‘Dawn Reunion’ with her long-lost child…

The edgily barbed political fantasy is augmented by a full cover gallery, pages and maps of Wakanda fromThe Official Handbook of the Marvel Universe, featuring T’Challa, Central Wakanda, Klaw, Klaw’s Blaster and Kiber the Cruel. There are also text features from Marvel Age #20 and #63 covering the Gillis/Cowan revival, plus pinups from Steve Rude (Marvel Fanfare #45) and Bill Reinhold (Marvel Fanfare #41), and the cover of Panther’s Quest 2017 collection it was eventually adapted for …

An explosive rocket ride of thrills, spills, chills, delayed gratification, and potent commentary, these long-lost classics confirm the Black Panther as one of the most complex and versatile characters in comics and simply scream “Read me! Read me!” You should, and you must…
© 2021 MARVEL

Osamu Tezuka’s Original Astro Boy volume 6 & 7



By Osamu Tezuka, translated by Frederik L. Schodt (Dark Horse Manga)
ISBN: 978-1-56971-681-6 (TPB 6) 978-1-56971-790-5 (TPB 7)

There’s nothing like the real thing. After a range of robotic rapscallions and kid-friendly constructions, here’s a double dose of the original and genuine mechanical marvel of any age…

From beginning his professional career in the late 1940s until his death in 1989, Osamu Tezuka generated an incomprehensible volume of quality work which transformed the world of manga and how it was perceived in his own country and, ultimately, across the globe. Devoted to Walt Disney’s creations, he performed similar sterling service with Japan’s fledgling animation industry.

The earliest stories were intended for children but right from the start Tezuka’s expansive fairy tale stylisations harboured more mature themes and held hidden pleasures for older readers and the legion of fans growing up with his manga masterpieces…

“God of Comics” was born in Osaka Prefecture on November 3rd 1928, and as a child suffered from a severe illness. The doctor who cured him inspired the lad to study medicine, and although Osamu began drawing professionally whilst at university in 1946, he persevered with college and qualified as a medical practitioner too. Then, as he faced a career crossroads, his mother advised him to do the thing which made him happiest.

He never practiced as a healer but the world was gifted with such masterpieces as Kimba the White Lion, Buddha, Black Jack and so many other graphic narratives.

Working ceaselessly over decades, Tezuka and his creations inevitably matured, but he was always able to speak to the hearts and minds of young and old equally. His creations ranged from the childishly charming to the distinctly disturbing such as The Book of Human Insects.

Tezuka died on February 9th 1989, having produced more than 150,000 pages of timeless comics; created the Japanese anime industry and popularised a uniquely Japanese graphic narrative style which became a fixture of global culture.

These monochrome digest volumes (173 x 113 mm in the physical world and any size you like if you get the eBook edition) continue to present – in non-linear order – early exploits of his signature character, with the emphasis firmly on fantastic fun and family entertainment…

Tetsuwan Atomu (literally “Mighty Atom” but known universally as Astro Boy due to its dissemination around the world as an animated TV cartoon and one of post-war Japan’s better exports) is a spectacular, riotous, rollicking sci fi action-adventure starring a young boy who also happens to be one of the mightiest robots on Earth.

The series began in 1952 in Shōnen Kobunsha and ran until March 12th 1968 – although Tezuka often returned to add to the canon in later years, both in comics but in also in other media such as the newspaper strips reprinted and repackaged here. Over that period, Astro Boy spawned the aforementioned global TV cartoon boom, starred in comic book specials and featured in games, toys, collectibles, movies and the undying devotion of generations of ardent fans.

Tezuka frequently drew himself into his tales as a commentator, and in his later revisions and introductions often mentioned how he found the restrictions of Shōnen comics stifling; specifically, having to periodically pause a plot to placate the demands of his audience by providing a blockbusting fight every episode. That’s his prerogative: most of us avid aficionados have no complaints…

Tezuka and his production team were never as wedded to close continuity as fans are. They constantly revised both stories and artwork in later collections, so if you’re a purist you are just plain out of luck. Such tweaking and modifying is the reason this series of collections seem to skip up and down the publishing chronology. The intent is to entertain at all times so stories aren’t treated as gospel and order is not immutable or inviolate.

It’s just comics, guys…

And in case you came in late, here’s a little background to set you up…

In a world where robots are ubiquitous and have won (limited) human rights, brilliant Dr. Tenma lost his son Tobio in a traffic accident. Grief-stricken, the tormented genius used his position as head of Japan’s Ministry of Science to build a replacement. The android his team created was one of the most groundbreaking constructs in history, and for a while Tenma was content.

However, as his mind re-stabilised, Tenma realised the unchanging humanoid was not Tobio and, with cruel clarity, summarily rejected the replacement. Ultimately, the savant removed the insult to his real boy by selling the robot to a shady dealer…

One day, independent researcher Professor Ochanomizu was in the audience at a robot circus and realised diminutive performer “Astro” was unlike the other acts – or indeed, any artificial being he had ever encountered. Convincing the circus owners to part with the little robot, the Prof closely studied the unique creation and realised just what a miracle had come into his hands…

Part of Ochanomizu’s socialization process for Astro included placing him in a family environment and having him attend school just like a real boy. As well as providing friends and admirers the familiar environment turned up another foil and occasional assistant in the bellicose form of Elementary School teacher Higeoyaji (AKA Mr. Mustachio)…

The wiry wonder’s astonishing exploits resume after the now traditional ‘A Note to Readers’ – explaining why one thing that hasn’t been altered is the depictions of various racial types in the stories.

The author was also keen on combining all aspects of his creation into one overarching continuity. This volume opens with ‘“Once Upon a Time” Astro Boy Tales Part 1′ January 24th – December 23rd 1967: reprinting modified strips from the serial that ran in the Sankei newspaper. In his cartoon persona, the God of Comics explains how the cliffhanger ending of the TV series (falling into the sun on a malfunctioning nuclear fusion blocker) never sat well with him.

Filling in gaps, Tezuka here reveals how the depowered robot boy was originally rescued and repaired by insectoid aliens and restored to Earth, but also how he has since rejected that plot twist and replaced it with a new one in ‘Beginning of the Contradiction’…

Now, while enjoying an evening flight over his beloved city, Astro is caught in the explosion of a crashing spaceship. He also saves a locust woman passenger who has taken more-or-less human form. After sharing her tale convoluted tale of romantic woe – involving two males determined to fight to the death for her – Scara Ohara realizes she is marooned on Earth, but that’s not the biggest problem she and her robot rescuer face. When Astro goes for help, he discovers the detonation has cracked the time barrier, plunging them back 50 years to March 1969…

While scouting ancient (by his lights) Tokyo and reeling in shock, Astro meets and befriends a little boy. He soon learns that there are no other true robots in existence and that little Shin-Chan is the world’s greatest beggar.

The diligent mendicant offers the stranded strangers accommodation in his plush house and is astounded when Astro reveals his artificial nature and great dilemma. The mechanoid needs constant atomic fuel top-ups or he will cease to function, but now – decades away from sustenance – is living on borrowed time…

‘Living on Earth 101’ finds Shin-Chan urgently schooling the strangers on the primitive, intolerant world they now live in: building a home, getting jobs as Astro deduces that – if he’s careful – he can live three more years. There are numerous embarrassing and simply dangerous moments where their secret is almost exposed, such as the time he digs up rare gems from inside a volcano but cannot explain how he got them to extremely curious diamond sellers…

Scara cannot understand the concept of work, but easily adapts to the joys of shopping, and lure of “fun” with a succession of attentive men, piling pressure on the sensible robot and triggering an encounter with ruthless thieves and the first of Astro’s contacts with people he will know half a century from “now”.

It’s the birth of the age of automation and Astro regularly meets prototype constructs that painfully remind him of home, where robots are sentient and have equal rights. Here, his kind are considered, silly fantasy, toys and potential job-stealers. Pioneering scientists often work in secret, such as the masked dabbler building his metal men in a secret underground lair.

The Birth of Neva #2′ sees a painfully young Ochanomizu take on the human-seeming weird kid Astro as an assistant… with startling repercussions.

As Scara continues to flounder in a strange world, ‘Baro, the Robot’ finds her at odds with her rescuer after she reveals that on her world, all mechanoids are slaves. Incensed, Astro rockets away, wasting precious energy to ostensibly investigate the rogue nation of Peakok, which has shocked the world with twin announcements: it is now a nuclear power, and its H-bombs are deployed by a robot delivery system…

As Astro enters the sinister police state, President Bundell is already taking charge of scientist Carpon‘s beloved brainchild Baro. The dictator has no idea that the sentient machine has the mind and personality of a human toddler, whilst the nuclear weapon really hates the idea of killing or dying: opinions fortified after meeting and debating with Astro. That all tragically changes when the President murders rebellious Carpon and Baro seeks revenge…

Squandering power, Astro only has six months energy remaining when the next crisis occurs. ‘Scara Disappears’, reveals how the emotionally dislocated alien – growing evermore discontented – flees to the mountains to escape humanity. When the boy bot returns, guilt drives him to investigate Mount Tanigawa, eventually finding Scara has changed shape and joined the bugs living there. With time running out, he and Shin-Chan make contingency plans: a scheme to store Astro’s power-depleted form for the decades necessary to catch up with the technology needed to sustain him, when the moment of total depletion finally comes…

In the meantime, Astro works with young Ochanomizu on developing robots. Faced with constant failure and the fact that society hates and does not want truly autonomous mechanoids, the boffin is despondent and Astro considers sharing his astonishing secret. Suddenly disaster strikes when a building collapses, and the heroic droid sacrifices most of his dwindling reserves to save people trapped in the wreckage. To keep his secret, Astro wears an old robot shell, but the act provokes a crisis as the authorities want the saviour machine that Ochanomizu knows could not have even moved, let alone independently rescued the victims. Revealing his true nature to the Professor, Astro accidentally sparks a national manhunt before falling into the hands of spies with only three days power remaining.

These monstrous thugs have their eyes on another nation’s top-secret technology.

‘The Energy Tube’ could preserve Astro’s existence so he reluctantly agrees to join them and is soon being smuggled out of Japan in a submarine…

This volume ends on a chilling cliffhanger as Astro’s conscience overrides his survival instincts. Refusing to be anybody’s secret weapon, he scuppers the sub and escapes, only to fly into a massacre: US jets bombing peasants. The war in Southeast Asia was in full swing when Osamu Tezuka crafted these stridently anti-war episodes which depicts the Mighty Atom routing American ground and air forces with his last vestiges of energy. When he collapses and is reverently interred, his “corpse” is disturbed and sinks into the Mekong river when the revenge-hungry Americans return to obliterate the village that even ‘The Angel of Viet Nam’ could not save…

To Be Continued…

Osamu Tezuka’s Original Astro Boy Volume 7 offers the same standard preliminaries and The Story Thus Far’ before resuming the Sankei newspaper adventure ‘“Once Upon a Time” with Astro Boy Tales Part 2′ (spanning December 24th1967 to September 27th 1968). Returning to prognostication, the master jumps to ‘The Summer of 1993’ and a world largely at peace and thriving on scientific progress. A dredger in the Mekong plucks a strange doll out of the mud, and – thanks to a handy note attached by Astro Boy – is returned to a certain person in Tokyo.

Little beggar Shin-Chan is now prestigious, powerful businessman Shingo Yamanaka, but he has never forgotten his childhood companion and despite his subordinates suspicious quibbling, spends a fortune on a new energy tube system to repower the inert doll. Marginally successful, the magnate introduces Astro to a world far closer to, but still not his own.

He and his flighty daughter Surume are the only ones who know his secret, and share his woe that although robots are now commonplace, they are still deliberately limited: a worker underclass who “know their place” and always end up on scrap heaps…

With only one day of full power, Astro knows this is not a situation he can fix. Dutiful and loyal, his first action is to check on Scara, who has been with the locusts on Mount Tanigawa for a quarter of a century now. Unsuccessful in this task, he allows Surume to show him the sights, especially the colossal Fun-Zone where humans go to release tensions, Dancing, playing or acting out their frustrated desires to kill in robot-staffed theme parks. Thy have to be careful though, unsupervised robots are illegal and subject to instant destruction if caught in human zones…

Professor Ochanomizu has not been idle. He still seeks to perfect sentient robot creation and his latest success is his pride and joy. However, its advanced nature makes the construct a perfect patsy when criminals frame it for a bold robbery. ‘Robot Chiruchiru in Danger’ finds the nobly stoic automaton on trial for its life. Surume and Astro strive mightily and heroically to save it, but tragedy strikes when the thieves outsmart the robot boy and justice takes a cruelly biased turn…

After turning the tables on the crooks ‘Astro’s Energy Runs Out’ and his day in the sun ends with him again shutting down, this time in the meadow where he had last seen Scara…

More time passes and the story almost comes full circle, as the origins of Astro Boy revisited in ‘Dr. Tenma’ with the tragedy of the deranged genius and his son Tobio expanded to reveal how parental neglect, overwork and compensating guilt all contributed to the construction of the dead boy’s synthetic substitute, and what the obsession to build him actually cost…

A further unknown complication is simultaneously beginning on Mount Tanigawa, where hibernating Scara awakes beside the eroded body of Astro Boy and realises a long-anticipated time-loop paradox is about to occur with two versions of the same person now occupying the same timeline. The solution is horrible, inevitable and ultimately miraculous…

‘The Tragedy of Bailey’ focuses on the robot boy’s painful failure to fit into the Tenma household: his mother’s anxiety and father’s spiralling into madness, and reappearance of aged Professor Ochanomizu, with constantly-baffled “Tobio” stumbling from crisis to crisis before being summarily handed over to a businessman whose behind the scenes dealings had enabled Tenma to complete his resurrection project…

This embroils him in a bizarre doomed plot to force America to recognize robot rights, but end horrifically for pioneering freedom fighter Bailey…

Returned to Japan, Tobio’s relationship with Tenma further deteriorates and ‘Astro Goes to the Circus’ sees time turn a full circle as the Science Minister wearies of the farce and sells his robot boy to inspirationally sadistic circus impresario Hamegg who renames his goldmine star attraction Astro Boy…

Subjected to an escalating round of gladiatorial combats and life-threatening stunts, Astro rebels and runs away, but even personal tragedy and the wiles of Ochanomizu are enough to keep the mighty mech out of Hamegg’s brutal clutches and despite showing his valiant mettle, this tome concludes on another cliffhanger with Astro Boy a battered slave of the worst that humanity can produce…

To Be Continued…

Breathtaking pace, outrageous invention, slapstick comedy, heart-wrenching sentiment and frenetic action are hallmarks of these captivating comics constructions: perfect examples of Tezuka’s uncanny storytelling gifts, which can still deliver a potent punch and instil wide-eyed wonder on a variety of intellectual levels. The melange of marvels is further enhanced here by an older, more sophisticated tone and the introduction of political and social commentary, proving Astro Boy to be a genuine delight for all ages.
Tetsuwan Atom by Osama Tezuka © 2002 by Tezuka Productions. All rights reserved. Astro Boy is a registered trademark of Tezuka Productions Co., Ltd., Tokyo Japan. Unedited translation © 2002 Frederik L. Schodt.

The Phantom: The Complete Newspaper Dailies volume 1 1936-1937


By Lee Falk & Ray Moore: introduction by Ron Goulart (Hermes Press)
ISBN: 978-1-932563-41-5 (HB)

There are plenty of comics-significant anniversaries this year, and this guy is probably right at the top of the birthday cake.

For such a long-lived, influential series, in terms of compendia or graphic novel collections, The Phantom has been very poorly served by the English language market (except in Australia where he has always been accorded the status of a pop culture god).

Numerous companies have sought to collect the strips – one of the longest continually running adventure serials in publishing history – but in no systematic or chronological order and never with any sustained success. At least the former issue began to be rectified with this initial curated collection from Archival specialists Hermes Press…

This particular edition is a lovely large hardback (albeit also available in digital formats), printed in landscape format, displaying two days strip per page in black and white with ancillary features and articles in dazzling colour where required.

Born Leon Harrison Gross, Lee Falk created the Jungle Avenger at the request of his King Features Syndicate employers who were already making history, public headway and loads of money with his first strip sensation Mandrake the Magician. Although technically not the first ever costumed champion in comics, The Phantom became the prototype paladin to wear a skin-tight body-stocking and the first to have a mask with opaque eye-slits…

The Ghost Who Walks debuted on February 17th 1936 in an extended sequence pitting him against an ancient global confederation of pirates. Falk wrote and drew the daily strip for the first two weeks before handing over illustration to artist Ray Moore. A spectacular and hugely influential Sunday feature began in May 1939.

In a text feature stuffed with sumptuous visual goodies like movie posters; covers for comics, Feature and Little Big Books plus merchandise, Ron Goulart’s eruditely enticing ‘Introduction: Enter the Ghost Who Walks’ tells all you need to know about the character’s creation before the vintage magic begins with ‘Chapter 1: The Singh Brotherhood’.

American adventurer Diane Palmer returns to the USA by sea, carrying a most valuable secret making her the target of mobsters, society ne’er-do-wells and exotic cultists. Thankfully, she seems to have an enigmatic guardian angel who calls himself  “the Phantom”…

As successive attacks and assaults endanger the dashing debutante, she learns that an ancient brotherhood of ruthless piratical thieves wants her secret, but that they have been opposed for centuries by one man…

Kidnapped and held hostage at the bottom of the sea, she is saved by the mystery man who falls in love and eventually shares his incredible history with her…

In the 17th century a British sailor survived an attack by pirates, and – washing ashore on the African coast – swore on the skull of his murdered father to dedicate his life and that of his descendants to destroying all pirates and criminals. The Phantom fights crime and injustice from a base deep in the jungles of Bengali, and throughout Africa is known as the “Ghost Who Walks”.

His unchanging appearance and unswerving war against injustice have led to him being considered an immortal avenger by the credulous and the wicked. Down the decades, one hero after another has fought and died in an unbroken family line, and the latest wearer of the mask, indistinguishable from the first, continues the never-ending battle. And he’s looking to propagate the line…

In the meantime, however, there’s the slight problem of Emperor of Evil Kabai Singh and his superstitious armies to deal with…

‘Chapter 2: The Sky Band’ (originally published from 9th November 1936 to April 10th 1937) finds the mystery avenger caught in love’s old game as a potential rival for Diana’s affections materialises in the rather stuffy form of career soldier Captain Meville Horton – an honourable man who sadly knows when he’s outmatched, unwanted and in the way. Mistakenly determined to do the right thing too, The Phantom concentrates on destroying a squadron of thieving aviators targeting the burgeoning sky clipper trade: airborne bandits raiding passenger planes and airships throughout the orient.

His initial efforts lead to the Phantom’s arrest: implicated in the sky pirates’ crimes, before escaping from police custody with the aid of his devoted pygmy witch doctor Guran and faithful Bandar tribe allies, he’s soon hot on the trail of the real mastermind…

On infiltrating their base, he discovers the airborne brigands are all women, and that his manly charms have driven a lethal wedge between the deadly commander and her ambitious second in command Sala…

A patient plaything of the manic Baroness, The Phantom eventually turns the tide not by force but by exerting his masculine wiles upon the hot-blooded – if psychopathic – harridan, unaware until too late that his own beloved, true-blue Diana is watching. When she sets a trap for the Sky Band, it triggers civil war in the gang, a brutal clash with the British military and the seemingly end of our hero, triggering Diana’s despondent decision to return alone to America…

‘Chapter 3: The Diamond Hunters’ opened on April 12th 1936 and revealed how the best laid plans can go awry…

In Llongo territory, white prospectors Smiley and Hill unearth rich diamond fields but cannot convince or induce local tribes to grant them mineral rights to the gems they consider worthless. Like most native Africans, they are content to live comfortably under the “Phantom’s Peace” and it takes all the miners’ guile – including kidnapping a neighbouring chief’s daughter and framing the Llongo; gunrunning and claiming the Ghost Who Walks has died – to set the natives at each other’s throats. Recovering from wounds, the Phantom is slow to act, but when he does his actions are decisive and unforgettable…

With the plot foiled and peace restored, Smiley flees, only to encounter a returned Diana who has acted on news that her man still lives. Seeing a chance for revenge and profit, Smiley kidnaps “the Phantom’s girl”; provoking his being shunned by all who live in the region, a deadly pursuit and a spectacular last-minute rescue. Smiley’s biggest and last mistake is reaching the coast and joining up with a band of seagoing pirates…

At least he is the catalyst for Diana and The Ghost finally addressing their romantic issues….

To Be Continued…

‘Afterword: For Those Who Came in Late…’ then sees editor Ed Rhoades offer his own thoughts on the strip’s achievements and accomplishments.

Stuffed with chases, assorted fights, torture, blood & thunder antics, daredevil stunts and many a misapprehension – police and government authorities clearly having a hard time believing a pistol-packing masked man with a pet wolf might not be a bad egg – this a pure gripping excitement that still packs a punch and quite a few sly laughs. …

© 2010 King Features Syndicate, Inc.: ® Hearst Holdings, Inc.; reprinted with permission. All rights reserved.

 

Yoko Tsuno volume 10: Message for Eternity


By Roger Leloup translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-84918-251-5 (Album PB)

The uncannily edgy yet excessively accessible exploits of Japanese scientific adventurer Yoko Tsuno first graced the pages of Le Journal de Spirou in September 1970 and are still going strong, with 29th album Anges et Faucons (Angels and Falcons) released in 2019.

The eye-popping, expansively globe-girdling multi-award-winning series is the brainchild of Roger Leloup, another hugely talented Belgian who worked as a studio assistant on Herge’s Adventures of Tintin before striking out on his own. Compellingly told, astoundingly imaginative yet always grounded in hyper-realistic settings whilst sporting utterly authentic and unshakably believable technology, these illustrated epics were at the vanguard of a wave of comics featuring competent, clever and brave female protagonists that revolutionised Continental comics from the last third of the 20th century onwards and are as potently empowering now as they ever were.

The initial Spirou stories ‘Hold-up en hi-fi’, ‘La belle et la bête’ and ‘Cap 351’ were short introductory vignettes prior to the superbly capable Miss Tsuno and her always awestruck and overwhelmed male comrades Pol and Vic truly hitting their stride with premier extended saga Le trio de l’étrange (which began serialisation with the May 13th 1971 issue).

That epic of extraterrestrial intrigue was the first of many European albums, with the one here first serialised in LJdS #1882-1905 (from 9th May-17 October 17th 1974) and released a year later as Message pour l’éternité. A skilfully crafted suspenseful mystery thriller, the chronologically fifth album over there reaches us as Cinebook’s 10th translated chronicle.

It all begins as Yoko perfects her skills in a new hobby. Gliding high above Brittany. she fortuitously sets down in a field near a vast telecommunications complex. Offered a tour of the space-probing facility, she learns from one of the scientists of a fantastic “ghost message” recently picked up by their satellites: a Morse code signal from a British plane lost in 1933. Moreover, the signal is still being regularly broadcast…

As Yoko tries to arrange for her glider to be collected, a mysterious Englishman offers her a lift in his private helicopter but he has an ulterior motive. He works for the company which insured the lost flight and is looking for someone with certain exacting qualifications to trace the downed flight and recover a fortune in jewels from it. Her fee will be £20,000…

His firm has known where the plane went down for quite some time, but geographical and logistical difficulties have prevented them from undertaking a recovery mission until now. Moreover, although they have now started the process, the petite engineer is physically superior to the candidates the company are currently working with…

Cautiously accepting the commission, Yoko starts planning but even before Pol and Vic can join her the following day, strange accidents and incidents impact and imperil her life…

The boys are understandably reluctant but that attitude turns to sheer frustration and terror after someone tries to shoot Yoko down as she practises in her glider. This only makes her more determined to complete the job at all costs…

Two weeks later the trio are heading to the daunting Swiss fortress the company uses as a base, when another spectacular murder attempt almost ends their lives. Yoko remains undaunted but not so Vic and Pol, especially after overhearing that two of her fellow trainees recently died in similar “accidents” in the mountains…

Carrying on regardless, she assesses the technologically sophisticated glider-&-launch system which will take her to the previously unattainable crash site and perfects her landing technique in a fantastic training simulator. Eventually more details are provided and the real story unfolds.

In November 1933, the Handley-Page transport they are hunting was conveying diplomatic mail from Karachi to London before vanishing in a storm over Afghanistan. Decades later, a satellite somehow picked up a broken radio message stating it had landed…

Somewhere…

The businessman the trio call “Milord” identifies himself as Major Dundee – a spymaster from Britain’s Ministry of Defence – who explains how a shady American former U2 pilot approached the British government, claiming to have spotted the downed ship during a clandestine overflight of Soviet territories.

He provided purloined photos showing the plane in the centre of a vast circular crater on the Russo-Chinese border, but subsequent reconnaissance flights revealed nothing in the hole so the decision was taken to make a physical assessment, even though the already inaccessible site was deep in hostile enemy territory. Since then, it has become clear that some unidentified agent or group is acting against the recovery project, presumably intent on retrieving the ship’s mysterious but valuable cargo for a foreign power.

Events spiral out of control when a traitor in the training team attempts to kill Yoko and “Operation Albatross” is rushed to commencement before the unknown enemy can try again…

Within a day she is transported in a speedy manner around the world before her space-age glider prototype is secretly deployed over the enigmatic crater…

Narrowly avoiding patrolling Soviet jets, Yoko deftly manoeuvres into the mist-covered chasm and plunges into one of the most uncanny experiences of her life.

The old plane is certainly gone. The floor of the crater is strangely  cracked and at the centre stands a burned and blackened monolith; there are uncharacteristic animal bones everywhere and at one end of the vast cavity is a primitive but large graveyard…

When the astounded girl goes exploring, she is ambushed by her treacherous fellow trainee who has raced after her by conventional means before parachuting into the bizarre basin. However, his original plans have changed drastically since arrival, and despite the machine gun he wields, he needs Yoko’s help. He’s already located the Handley-Page – somehow manually dragged under an unsuspected overhang in the crater – but is mortally afraid of what he describes as the “tiny people” infesting the terrifying impact bowl…

As the unlikely allies head towards the eerily preserved plane, the truth about the terrifying homunculi is shockingly revealed and they encounter the last human survivor of the downed Diplomatic Flight, discovering to their cost the uncanny and ultimately deadly atmospheric anomaly which has kept the plane a secret for decades and turned the crater into a vast geological radio set…

When the dust settles, Yoko realises she is trapped in the subterranean anomaly. With all her escape plans rendered useless she must align herself with the bizarre sole survivor and his bestial, rebellious servants, but she also refuses to give up on the recovery mission. Of course, that doesn’t mean that she has to trust anything the old relic in the hole or Major Dundee has said. With that in mind she lays her own plans to settle matters…

As ever, the most potent asset of these breathtaking dramas is the astonishingly authentic and staggeringly detailed draughtsmanship and storytelling, which benefits from Leloup’s diligent research and meticulous attention to detail, honed through years of working on Tintin.

With this sleekly beguiling tale Yoko proved that she was a truly multi-faceted adventurer, equally at home in all manner of dramatic milieux and able to hold her own against the likes of James Bond, Modesty Blaise, Tintin or any other genre-busting super-star: as triumphantly capable thwarting spies and crooks as alien invaders, weird science effects or unchecked forces of nature…

This is a splendidly frenetic, tense thriller which will appeal to any fan of blockbuster action fantasy or devious espionage exploit.
Original edition © Dupuis, 1973, 1979 by Roger Leloup. All rights reserved. English translation 2015 © Cinebook Ltd.

Plastic Man Archives volume 7


By Jack Cole, with Joe Millard, Gwen Hansen, John Spranger, Alex Kotzky & various (DC Comics)
ISBN: 978-1-4012-0413-6 (HB)

Jack Cole was one of the most uniquely gifted talents of American comics’ Golden Age. Before moving into mature magazine and gag markets, he originated landmark tales in horror, true crime, war, adventure and especially superhero comicbooks, and his incredible humour-hero Plastic Man remains an unsurpassed benchmark of screwball costumed hi-jinks: frequently copied but never equalled. It was a glittering career of distinction which Cole was clearly embarrassed by and unhappy with.

In 1954 Cole quit comics for the lucrative and prestigious field of magazine cartooning, swiftly becoming a household name when his brilliant watercolour gags and stunningly saucy pictures began regularly running in Playboy from the fifth issue.

Cole eventually moved into the lofty realms of newspaper strips and, in May 1958, achieved his life-long ambition by launching a syndicated newspaper strip, the domestic comedy Betsy and Me.

On August 13th 1958, at the peak of his greatest success, he took his own life. The reasons remain unknown.

Without doubt – and despite his other triumphal comicbook innovations such as Silver Streak, Daredevil, The Claw, Death Patrol, Midnight, Quicksilver, The Barker, The Comet and a uniquely twisted and phenomenally popular take on the crime and horror genres – Cole’s greatest creation and contribution was the zany Malleable Marvel who quickly grew from a minor back-up character into one of the most memorable and popular heroes of the era.

Plastic Man debuted at the back of Police Comics #1 (August 1941) as a slight, comedy filler feature amongst the more serious Cops ‘n’ Robbers fare but “Plas” was the wondrously perfect fantastic embodiment of the sheer energy, verve and creativity of an era when anything went and comics-makers were prepared to try out every outlandish idea…

Eel O’Brian is a brilliant career criminal wounded during a factory robbery, soaked by a vat of spilled acid and callously abandoned by his thieving buddies. Left for dead, he is saved by a monk who nurses him back to health and proves to the hardened thug that the world is not filled with brutes and vicious chisellers after a fast buck.

His entire outlook altered and now blessed with incredible elasticity, Eel resolves to put his new powers to good use: cleaning up the scum he used to run with. Creating a costumed alter ego, he starts a stormy association with the New York City cops before being recruited as a most special agent of the FBI…

He soon reluctantly adopts the most unforgettable comedy sidekick in comics history. Woozy Winks is a dopey, indolent slob and utterly amoral pickpocket who once – accidentally – saved a wizard’s life. He was blessed in return with a gift of invulnerability: all the forces of nature will henceforth protect him from injury or death – if said forces feel like it…

After utterly failing to halt the unlikely untouchable’s subsequent crime spree, Plas appeals to the scoundrel’s sentimentality and, once Woozy tearfully repents, is compelled to keep him around in case he ever strays again. The oaf is slavishly loyal but perpetually back-sliding into pernicious old habits…

Equal parts Artful Dodger and Mr Micawber, with the verbal skills and intellect of Lou Costello’s screen persona or the over-filled potato sack he resembles, Winks is the perfect foil for Plastic Man: a lazy, greedy, morally bankrupt reprobate with perennially sticky fingers who gets all the best lines, possessing an inexplicable charm and habit of finding trouble. It was always the ideal marriage of inconvenience…

Despite being a fan favourite for decades and regularly reinvented for both comics and television Plas, is woefully underrepresented in the archival reprint realm. These long out-of-print Archive editions are the only seriously curated collections of his outlandish adventures, but hope springs eternal for new editions or – at the very least – a digital collection someday…

Covering May to October 1947, this sublimely sturdy seventh full-colour hardback exposes more eccentrically exaggerated exploits of the elastic eidolon from Plastic Man #7 and 8 and his regular monthly beat in Police Comics #66-71. Before the hilarious action kicks off, Bud Plant offers a historical assessment of Cole and his collaborators in the Foreword after which the power-packed contents of Plastic Man #7 (Spring 1947) commence with ‘The Evil Doctor Volt’by scripter Joe Millard and Cole, wherein an elite criminal genius’ plans are continually scuppered by common uneducated crooks and the world’s dumbest hero sidekick, after which Woozy’s eagerness to do good deeds lands him on a treasure-hunter’s ship after he’s ratcheted by a sinister seductress pressganging innocent men into a ‘One-Way Voyage of Villainy’ (by Cole with Millard & Alex Kotzky)…

Woozy had his own regular solo feature in Plastic Man, and here the Stalwart Simpleton seek to improve his deductive abilities and crimebusting skills at ‘Professor Rudge’s Mind-Training School’ (Gwen Hansen & Cole), Perhaps, he should have asked where teacher got all his knowledge and experience from…

Prose science fiction tale ‘The Glass Planet’ leads back to comical comics as Millard & Cole reveal ‘The Billboard’s Tale’, closing the issue with a skyscraper ad display detailing a war between marketing companies that endangered the entire city and made the signage feel really special again…

Cole expended most of his creative energies and multitalented attentions on the monthly Police Comics and in #66, depicts Plas trying to get the goods on ruthless construction cheat Naughty Nikko as he skimps on a new West River Tunnel. Everybody would be far better served watching stylish concubine ‘Beauteous Bessie’. Woozy sure is…

For #67, our heroes are put through the wringer by jolly joker ‘The Gag Man’ whose love of kids extends to their worth as police diversions and human shields after which Plastic Man #8 opens with ‘The Hot Rod’ (Hansen & Cole) wherein a contract killer successfully eludes all efforts to catch him until injected by one victim with a serum that turns him into a human firebrand before ‘Concerto for Murder’ (Hansen & Cole) sees Woozy join an orchestra just in time to see the conductor murdered in full view of everyone. Happily, supportive Plas is on hand…

Winks’ solo strip – by Hansen & John Spranger – sees the affable goon befriend a crazy artist who can instantly change the appearance of everything by covering it with ‘The Mystery Paint’, whilst anonymous prose vignette ‘Doomsby’s Doom’explodes a monster myth threatening a plantation crop, after which the comic concludes with the tragedy of deranged criminal Mr. Uglee who offers a huge pay-out to the person who can turn himself into ‘The Homeliest Man in the World’(Millard & Spranger)…

Police Comics #68 (July 1947) follows the FBI star – and Woozy – as he trails an escaped criminal mastermind to California and is sucked into showbiz inPlas Goes to Hollywood’ before returning home to meet his match in #69’s ‘Stretcho, the India Rubber Man’: a murderous performer who frames the hero at the behest of vengeful convicts.

Spies frantically, lethally hunting a hidden secret shade #70’s ‘It’s an Ill Wind that Blows the Hat’, with Woozy sporting a string of chapeaus likely to lose him his head before the manic mayhem pauses once more with a case in cowboy country as ‘East is East and West is West’ finds FBI tenderfeet Plas and Woozy hunting rustlers and stamp-stealers and finding an East Coast bigshot who’s gone native…

Augmented by all the astoundingly ingenious gag-packed covers, this is a true masterclass of funnybook virtuosity: still exciting, breathtakingly original, thrilling, witty, scary, visually outrageous and pictorially intoxicating eight decades after Jack Cole first put pen to paper.

Plastic Man is a unique creation and this is a magical experience comics fans should take every opportunity to enjoy, so let’s pray someone at DC is paying attention…

© 1946, 1947, 2004 DC Comics. All Rights Reserved.

 

29th Plas 7 (Comedy/DC Superhero/Humour/Plastic Man)

Plastic Man Archives volume 7

By Jack Cole, with Joe Millard, Gwen Hansen, John Spranger, Alex Kotzky & various (DC Comics)

ISBN: 978-1-4012-0413-6 (HB)

Jack Cole was one of the most uniquely gifted talents of American comics’ Golden Age. Before moving into mature magazine and gag markets, he originated landmark tales in horror, true crime, war, adventure and especially superhero comicbooks, and his incredible humour-hero Plastic Man remains an unsurpassed benchmark of screwball costumed hi-jinks: frequently copied but never equalled. It was a glittering career of distinction which Cole was clearly embarrassed by and unhappy with.

In 1954 Cole quit comics for the lucrative and prestigious field of magazine cartooning, swiftly becoming a household name when his brilliant watercolour gags and stunningly saucy pictures began regularly running in Playboy from the fifth issue.

Cole eventually moved into the lofty realms of newspaper strips and, in May 1958, achieved his life-long ambition by launching a syndicated newspaper strip, the domestic comedy Betsy and Me.

On August 13th 1958, at the peak of his greatest success, he took his own life. The reasons remain unknown.

Without doubt – and despite his other triumphal comicbook innovations such as Silver Streak, Daredevil, The Claw, Death Patrol, Midnight, Quicksilver, The Barker, The Comet and a uniquely twisted and phenomenally popular take on the crime and horror genres – Cole’s greatest creation and contribution was the zany Malleable Marvel who quickly grew from a minor back-up character into one of the most memorable and popular heroes of the era.

Plastic Man debuted at the back of Police Comics #1 (August 1941) as a slight, comedy filler feature amongst the more serious Cops ‘n’ Robbers fare but “Plas” was the wondrously perfect fantastic embodiment of the sheer energy, verve and creativity of an era when anything went and comics-makers were prepared to try out every outlandish idea…

Eel O’Brian is a brilliant career criminal wounded during a factory robbery, soaked by a vat of spilled acid and callously abandoned by his thieving buddies. Left for dead, he is saved by a monk who nurses him back to health and proves to the hardened thug that the world is not filled with brutes and vicious chisellers after a fast buck.

His entire outlook altered and now blessed with incredible elasticity, Eel resolves to put his new powers to good use: cleaning up the scum he used to run with. Creating a costumed alter ego, he starts a stormy association with the New York City cops before being recruited as a most special agent of the FBI…

He soon reluctantly adopts the most unforgettable comedy sidekick in comics history. Woozy Winks is a dopey, indolent slob and utterly amoral pickpocket who once – accidentally – saved a wizard’s life. He was blessed in return with a gift of invulnerability: all the forces of nature will henceforth protect him from injury or death – if said forces feel like it…

After utterly failing to halt the unlikely untouchable’s subsequent crime spree, Plas appeals to the scoundrel’s sentimentality and, once Woozy tearfully repents, is compelled to keep him around in case he ever strays again. The oaf is slavishly loyal but perpetually back-sliding into pernicious old habits…

Equal parts Artful Dodger and Mr Micawber, with the verbal skills and intellect of Lou Costello’s screen persona or the over-filled potato sack he resembles, Winks is the perfect foil for Plastic Man: a lazy, greedy, morally bankrupt reprobate with perennially sticky fingers who gets all the best lines, possessing an inexplicable charm and habit of finding trouble. It was always the ideal marriage of inconvenience…

Despite being a fan favourite for decades and regularly reinvented for both comics and television Plas, is woefully underrepresented in the archival reprint realm. These long out-of-print Archive editions are the only seriously curated collections of his outlandish adventures, but hope springs eternal for new editions or – at the very least – a digital collection someday…

Covering May to October 1947, this sublimely sturdy seventh full-colour hardback exposes more eccentrically exaggerated exploits of the elastic eidolon from Plastic Man #7 and 8 and his regular monthly beat in Police Comics#66-71. Before the hilarious action kicks off, Bud Plant offers a historical assessment of Cole and his collaborators in the Foreword after which the power-packed contents of Plastic Man #7 (Spring 1947) commence with ‘The Evil Doctor Volt’by scripter Joe Millard and Cole, wherein an elite criminal genius’ plans are continually scuppered by common uneducated crooks and the world’s dumbest hero sidekick, after which Woozy’s eagerness to do good deeds lands him on a treasure-hunter’s ship after he’s ratcheted by a sinister seductress pressganging innocent men into a ‘One-Way Voyage of Villainy’ (by Cole with Millard & Alex Kotzky)…

Woozy had his own regular solo feature in Plastic Man, and here the Stalwart Simpleton seek to improve his deductive abilities and crimebusting skills at ‘Professor Rudge’s Mind-Training School’ (Gwen Hansen & Cole), Perhaps, he should have asked where teacher got all his knowledge and experience from…

Prose science fiction tale ‘The Glass Planet’ leads back to comical comics as Millard & Cole reveal ‘The Billboard’s Tale’, closing the issue with a skyscraper ad display detailing a war between marketing companies that endangered the entire city and made the signage feel really special again…

Cole expended most of his creative energies and multitalented attentions on the monthly Police Comics and in #66, depicts Plas trying to get the goods on ruthless construction cheat Naughty Nikko as he skimps on a new West River Tunnel. Everybody would be far better served watching stylish concubine ‘Beauteous Bessie’. Woozy sure is…

For #67, our heroes are put through the wringer by jolly joker ‘The Gag Man’ whose love of kids extends to their worth as police diversions and human shields after which Plastic Man #8 opens with ‘The Hot Rod’ (Hansen & Cole) wherein a contract killer successfully eludes all efforts to catch him until injected by one victim with a serum that turns him into a human firebrand before ‘Concerto for Murder’ (Hansen & Cole) sees Woozy join an orchestra just in time to see the conductor murdered in full view of everyone. Happily, supportive Plas is on hand…

Winks’ solo strip – by Hansen & John Spranger – sees the affable goon befriend a crazy artist who can instantly change the appearance of everything by covering it with ‘The Mystery Paint’, whilst anonymous prose vignette ‘Doomsby’s Doom’explodes a monster myth threatening a plantation crop, after which the comic concludes with the tragedy of deranged criminal Mr. Uglee who offers a huge pay-out to the person who can turn himself into ‘The Homeliest Man in the World’(Millard & Spranger)…

Police Comics #68 (July 1947) follows the FBI star – and Woozy – as he trails an escaped criminal mastermind to California and is sucked into showbiz inPlas Goes to Hollywood’ before returning home to meet his match in #69’s ‘Stretcho, the India Rubber Man’: a murderous performer who frames the hero at the behest of vengeful convicts.

Spies frantically, lethally hunting a hidden secret shade #70’s ‘It’s an Ill Wind that Blows the Hat’, with Woozy sporting a string of chapeaus likely to lose him his head before the manic mayhem pauses once more with a case in cowboy country as ‘East is East and West is West’ finds FBI tenderfeet Plas and Woozy hunting rustlers and stamp-stealers and finding an East Coast bigshot who’s gone native…

Augmented by all the astoundingly ingenious gag-packed covers, this is a true masterclass of funnybook virtuosity: still exciting, breathtakingly original, thrilling, witty, scary, visually outrageous and pictorially intoxicating eight decades after Jack Cole first put pen to paper.

Plastic Man is a unique creation and this is a magical experience comics fans should take every opportunity to enjoy, so let’s pray someone at DC is paying attention…
© 1946, 1947, 2004 DC Comics. All Rights Reserved.

Batman Year 100 and Other Tales Deluxe Edition


By Paul Pope, with José Villarrubia, Ted McKeever, James Jean & others (DC Comics)
ISBN: 978-1-4012-5807-8 (HB)

Paul Pope is one of the most individualistic comics creators in the business, both in his writing and the superbly moody drawing which usually resembles a blend of manga and European modern realism.

He was born in 1970 and straddles a lot of seemingly disparate arenas. The multi award-winning raconteur began making waves in 1995 with self-published Sci-Fi caper THB, simultaneously working for Japan’s Kodansha on the serial feature Supertrouble.

Pope is dedicated to innovation and inquiry: taking fresh looks at accepted genres with works such as One-Trick Ripoff, 100%, Escapo, Heavy Liquid, Sin Titulo or his Young Adult OGN franchise Battling Boy. He’s worked on a few DC projects over the years but none quite as high-profile or well-received as his 2006 prestige mini-series Batman: Year 100.

This collection – available in hardback and digital formats – gathers the entire saga whilst also representing a few other pertinent titbits for your delectation and delight…

In Gotham City 2039AD there’s a conspiracy brewing. It’s a dystopian, authoritarian world where the Federal Government is oppressive, ruthless and corrupt, but from out of the shadows a long-vanished threat to that iron-fisted control has resurfaced. In spite of all odds and technologies of the ultimate surveillance society, a masked vigilante is once again taking the law into his own hands…

Eschewing our contemporary obsession with spoon-fed explanations and origin stories, Pope leaps head-first into the action for this dark political thriller. We don’t need a backstory. There’s a ‘Bat-Man of Gotham’ dispensing justice with grim effectiveness. There’s a good but world-wearied cop named Gordon, helpless but undaunted in the face of a bloated and happily red-handed bureaucracy. There’s a plot to frame this mysterious vigilante for the murder of a federal agent. Ready, steady, Go!

Fast paced, gripping, eerie and passionate, this stripped-down version of the iconic Batman concept taps into the primal energy of the character seldom seen since those early days of Bob Kane, Bill Finger & Jerry Robinson. Once more, a special man who – at the end – is only human fights for good against all obstacles, and uncaring of any objections… especially the police.

For me, Guys with Suits and a Plan have always been scarier than nutters in spandex and it’s clear I’m not alone in that anxiety, as Pope’s smug, officious civil servant antagonists callously and continually cut a swathe of destruction through the city and populace they’re apparently protecting. Like so many previous Administrations in US history, the objectives seem to have obscured the intentions in Gotham 2039. With such sound-bite gems as “To save the village, we had to destroy the village” echoing in your head, follow the projected Caped Crusader and his dedicated band of associates as they clean house in the dirtiest city in a dirty world.

Following that clarion call to liberty are a small selection of graphic gems beginning with Pope’s first ever Bat tale from 1997. Accompanied by a commentary, ‘Berlin Batman’ (originally published in The Batman Chronicles #11) sees Pope and colourist Ted McKeever relate the career of a German Jewish costumed avenger plaguing the ascendant Third Reich in the dark days of 1939.

Winning the 2006 Eisner Award for Best Short Story, ‘Teenage Sidekick’, from Solo #3, sees first Robin Dick Graysonescape a chilling fate and learn a chilling lesson at the hands of both his masked mentor and the Joker, before Batman: Gotham Knights #3 (May 2000) provides a black & white memory as a neophyte Dark Knight ponders the repercussions of his first ever ‘Broken Nose’ and takes a rather petty revenge on the perpetrator…

Also included here are ancillary text pages to supplement the main story, delivered as ‘Batman: Year 100 News Archives’and as plus notes, design sketches and unused artwork

All science fiction is commentary on the present, not prognostication of tomorrows. The Heroic Ideal is about wish-fulfilment as much as aspiration and escapism. Batman: Year 100 is a moody yet gloriously madcap story honouring the history and conventions of the primal Batman by speaking to modern audiences in the same terms as the 1939 prototype did. This is a book for the generations.
© 1998, 2000, 2005, 2006, 2015 DC Comics. All Rights Reserved.

Captain America – Two Americas


By Ed Brubaker, Luke Ross, Butch Guice, Rick Magyar, Dean White & various (Marvel)
ISBN: 978-0-7851-4510-3 (HB) 978-0-7851-4511-0 (TPB)

Created by Joe Simon & Jack Kirby, the Star-Spangled Avenger debuted in his own title in an era of anthology publishing. Cover-dated March 1941, Captain America Comics #1 was a shattering success. The Sentinel of Liberty was the absolute and undisputed star of Timely (now Marvel) Comics’ “Big Three” (the other two being the Human Torch and the Sub-Mariner). He was also in the first rank to fade as the war changed tastes and the Golden Age closed.

When the Korean War and Communist aggression dominated America’s collective psyche in the 1950s, he was briefly revived – with the Torch and Sub-Mariner – but sank once more into obscurity until a resurgent Timely/Atlas reinvented itself as Marvel Comics. Resurrected again in Avengers #4 (March 1964) with the Vietnam conflict just starting to pervade the minds of the American public, this time he stuck around…

Whilst perpetually agonising over the death of teen sidekick (James Buchanan Barnes AKA Bucky) in the final days of the war, living war story Steve Rogers first stole the show in the Avengers, promptly graduated to his own series and, ultimately, returned to solo stardom.

He waxed and waned through the most turbulent period of social change in US history, but always struggled to find an ideological niche and stable footing in the modern world.

In 2006-2007 – as another morally suspect war raged in the real world – he became an anti-government rebel for Marvel event Civil War: subsequently arrested and assassinated on the steps of a Federal Courthouse.

Over the course of 3 epic volumes, he was replaced by the presumed-dead sidekick. In actuality, Bucky had been captured by the Soviets in 1945 and systematically transformed into their own super-agent/assassin The Winter Soldier.

Once rescued from his unwanted enslavement, artificially young and semi-cyborg Barnes reluctantly stepped into his mentor’s big crimson boots…

Set squarely in the immediate aftermath of the original Star-Spangled Avenger’s return from the dead (see various Captain America Reborn collections), this politically-charged compilation – written by Ed Brubaker – collects one-shot Captain America: Who Will Wield the Shield? and issues #602-605 of the monthly Captain America comic book. Available in hardback, trade paperback and digitally, it explores extremism with potent passion and cynical skill…

A rabble-rousing tale of ideology and patriotism begins with ‘Who Will Wield the Shield?’ (art by Luke Ross & Butch Guice), as the liberated Winter Soldier ponders his future in the wake of the “real” Captain America’s recent return to life and considers returning the role and unique Star-emblazoned disc to its rightful owner…

Meanwhile Steve Rogers, fresh from a timeless suspension where he perpetually relived his life over and again, battles debilitating, haunting memories by prowling snow-bound streets where he encounters his replacement and immortal super-spy Black Widow in combat with the ferociously brutal Mr. Hyde.

Content to observe his old partner at first, Rogers soon joins the fray. As the dust settles, the comrades-in-arms reach an understanding: Bucky Barnes will stay as the one-&-only Sentinel of Liberty as the President of the USA has a far more strategic role in mind for his mentor Steve…

That one is the meat of a different tome. Here we jump directly to the eponymous ‘Two Americas’ (Brubaker, Ross, Guice & Rick Magyar), focussing on a deranged duplicate super-soldier who briefly played Captain America in the 1950s, whilst the original languished in icy hibernation in the arctic.

William Burnside was a student from Boise, Idaho, obsessed with the war hero. The lad had ferreted out the hero’s true name, rediscovered most of the super-soldier serum which had created the Star-Spangled Avenger and even had his name and features changed to perfectly mimic the Missing-In-Action Rogers.

Volunteering his services to the FBI, at that time conducting a nationwide war on spies, subversives and (potential) commies, Burnside and impressionable youngster Jack Monroe briefly became the new Captain America and Bucky: crushing poorly-perceived threats to the Land of the Free.

Sadly, it quickly became apparent that their definition of such included not only criminals but also non-whites, independent women and anybody who disagreed with the government…

Some months later the reactionary patriot was forcibly “retired” as the super-soldier serum he and Monroe used turned them into super-strong, raving, racist paranoids.

Years later, when the fascistic facsimiles escaped suspended animation in Federal prison, they attacked the revived real deal, only to be defeated by Cap, his new partner Sam Wilson (AKA the Falcon) and S.H.I.E.L.D. agent Sharon Carter. Monroe was eventually cured, but Burnside’s psychosis was too deeply rooted and he returned often to confront the man he felt had betrayed the real America…

Used most recently as a pawn of the Red Skull, malign psychologist Dr. Faustus and genetic wizard Arnim Zola in a plot to plant a Nazi stooge in the Oval Office, the dark Captain America escaped, fleeing to the nation’s heartland and planning…

When police in Idaho raid a den of reactionary separatist fanatics the Watchdogs, they are butchered by the delusional Burnside who has aligned himself with them in a crazed bid to take back the nation for right-thinking ordinary people like himself. Alerted by Nick Fury, Barnes and the Falcon head for the economically-depressed Midwest where crumbling economy and lack of prospects has driven hard-pressed, hardworking folk into the open arms of the seditionists.

Intending to infiltrate the movement now led by the faux Captain America, things go sideways after Burnside recognises Barnes from his college researches…

Intent on starting a second American Revolution, the crazed patriot ambushes the newest Cap and the Falcon and, whilst planning to set off the biggest bomb in history against the Hoover Dam, demands Barnes returns to his first and proper heroic identity: becoming Bucky to Burnside’s one-and-only Cap…

Determined to convince the equally time-lost Winter Soldier that modern America must be destroyed and the Good Old Days restored, Burnside is still savvy enough to use the hostage Falcon to achieve his ends, but far too prejudiced to accept that a mere black man and flunky sidekick could be competent enough to foil his schemes…

Imprisoned on a train packed with explosives, Wilson busts free, trashing his Watchdog jailers and – with the aid of a simple working Joe (yes, a true “ordinary American”) – diverts the runaway bomb. Burnside and his fanatics then invade Hoover Dam with an even more devastating device, ready to send a message that will spell the end of the failed country and signal the return of the madman’s cherished if illusory idealised America…

However, when Bucky learns the Falcon is safe, he lashes out with ruthless efficiency…

This thoroughly readable thriller is a fascinating examination of idealism and the mutability of patriotism: a sharp, scary saga that avoids the usual trap of overly-depending on a working knowledge of Marvel continuity by providing in situ what little back-story new readers might need. It thunders along to its climactic conclusion, providing thrills, spills and chills in full measure for all fans of Fights ‘n’ Tights action and – sadly – offers insights into nationalism that are more pertinent now than they ever have been…
© 2009, 2010, 2012 Marvel Characters Inc. All Rights Reserved.

Superman: Brainiac


By Geoff Johns, Gary Frank, Jon Sibal & various (DC Comics)
ISBN: 978-1-84856-230-1 (TPB)

Since his first appearance in Action Comics #242 (July 1958), robotic alien reaver Brainiac has been a perennial favourite foe of the Man of Steel, and has remained so even through being subsequently “retooled” many times. Brilliant and relentless, the one thing he/it has never been is really scary – until this latest re-imagining from Geoff Johns and Gary Frank.

In post-Crisis on Infinite Earths continuity the raider was a computerised intellect from planet Colu who inhabited and transformed the body of showbiz mentalist Milton Fine, until it grew beyond physical limits to become a time-travelling ball of malignant computer code, constructing or co-opting ever-more formidable physical forms in its self-appointed mission to eradicate Superman.

However, in this slim but evocative tome – collecting Action Comics #886-870 and Superman: New Krypton Special #1 – the truth is finally revealed… or if you prefer, edited into a sensible scenario combining the best of dozens of previous plot strands.

Long ago, an alien invader attacked Krypton: merciless and relentless robotic berserkers slaughtered hundreds of citizens before physically removing the entire city of Kandor. Decades later, one of those robots lands on Earth only to promptly fall before the Man of Tomorrow’s shattering fists.

This ‘First Contact’ leads to a revelatory conversation with Supergirl – a fortunate survivor of the Kandor Incident, as seen in ‘Hide and Seek’. Now we know every Brainiac Superman has ever faced has only been a pale shadow of the true villain: autonomous automatic probes and programming ghosts of a malevolent entity that has stalked the universe for centuries, stealing representative cities before destroying the redundant worlds they once thrived upon. Most importantly, the real Brainiac has found Earth…

What nobody realises is that the Cosmic Kidnapper has been scouring the cosmos ever since Krypton died. He actually wants to possess every last son and daughter of that long-dead world and neither time nor distance will hinder him…

Superman rockets into space to confront the monster, unaware that the marauder is already en route to Earth, and as the Metropolis Marvel confronts his old foe for the very first time in a titanic, horrific clash, ‘Greetings’ sees Supergirl lead the defence of embattled planet Earth against the monster’s diabolical mechanical marauders.

The war on two fronts continues in ‘Mind Over Matter’, concluding in an overwhelming moment of ‘Triumph and Tragedy’ as Superman defeats Brainiac and frees an entire city of fellow Kryptonians he never knew still existed, only to lose one of the most important people in his life, ending on an uncharacteristically sombre, low key note in ‘Epilogue’.

Geoff Johns was then at the forefront of the creative movement to restore and rationalize DC’s Pre-Crisis mythology, and by combining a modern sensibility with the visual flavour of Ridley Scott’s Alien movies here added a tangible aura of terror to the wide-eyed imagination and wonder of those old and much-loved tales. The visceral, gloriously hyper-realistic art of Gary Franks & John Sibal adds to the unease, and their deft touch with the welcome tension-breaking comedic breaks is a sheer delight.

Available in both print and digital formats, this is a Superman yarn anybody can pick up, irrespective of their familiarity – or lack of – with the character: fast, thrilling, spooky and deeply moving, for all that it’s also the introduction to major event New Krypton – but that’s a tale and review for another time…
© 2008, 2009 DC Comics. All Rights Reserved.

Golden Age Starman Archives volume 1


By Jack Burnley, Gardner Fox, Alfred Bester, Ray Burnley & various (DC Comics)
ISBN: 978-1-56389-622-4 (HB)

After the staggering success of Superman and Batman, National Comics/DC rapidly launched many new mystery-men in their efforts to capitalise on the phenomenon of superheroes, and – from our decades-distant perspective – it’s only fair to say that by 1941 the editors had only the vaguest inkling of what they were doing.

Since newest creations The 6Sandman, The Spectre and Hourman were each imbued with equal investments of innovation, creativity and exposure, the editorial powers-that-be were rather disappointed that these additions never took off to the same explosive degree.

Publishing partner but separate editorial entity All American Comics had meanwhile generated a string of barnstorming successes like The Flash, Green Lantern, Hawkman and radio sensation Hop Harrigan and would imminently produce the only rival to Superman and Batman’s status when Wonder Woman debuted late in the year.

Of course, AA had the brilliantly “in-tune” creative and editorial prodigy Sheldon Mayer to filter all their ideas through …

Thus, when Starman launched in the April 1941 issue of Adventure Comics (relegating Sandman to a back-up role in the venerable heroic anthology), National/DC trusted in craft and quality rather than some indefinable “pizzazz”. The editors were convinced the startlingly realistic, conventionally dramatic illustration of Hardin “Jack” Burnley would propel their newest concept to the same giddy heights of popularity as the Action Ace and Gotham Guardian.

Indeed, the strip – always magnificently drawn and indisputably one of the most beautiful of the period – was further blessed with mature and compelling scripts by Gardner Fox and Alfred Bester: compulsive and brilliant thrillers and even by today’s standards some one of the very best comics ever produced.

However – according to the artist in his Foreword to this stunning deluxe hardback collection – that was possibly the problem. Subtle, moody, slower-paced stories just didn’t have the sheer exuberance and kinetic energy of the most popular series, which all eschewed craft and discipline for spectacle and all-out action.

Happily, these days with an appreciably older and more discerning audience, Starman‘s less-than-stellar career in his own time can be fully seen for the superb example of Fights ‘n’ Tights wonderment it truly is, and – in his anniversary years – cries out for a definitive archival collection… especially since his legacy descendant Stargirl is a big shot TV sensation…

This epic collection reprints the earliest astounding exploits of the Astral Avenger from Adventure Comics #61-76 (spanning April 1941- July 1942), including some of the most iconic covers of the Golden Age, by Burnley and, latterly, wonder-kids Joe Simon & Jack Kirby.

Burnley came up with the Starman concept but, as was often the case, a professional writer was assigned to flesh out and co-create the stories. In this case said scribe was the multi-talented Gardner Fox who wrote most of them. The illustrator also liberally called on the talents of his brother Dupree “Ray” Burnley as art assistant, and sister Betty as letterer to finish the episodes in sublimely cinematic style.

In those simpler times origins were far less important than today, and the moonlit magic here begins with ‘The Amazing Starman’ from #61 as America suddenly suffers a wave of deadly electrical events. Appalled and afraid, FBI chief Woodley Allen summons his latest volunteer operative. Bored socialite Ted Knight promptly abandons his irate date Doris Lee to assume his mystery man persona, flying off to stop the deranged scientist behind all the death and destruction.

Almost as an aside we learn that secret genius Knight had previously discovered a way to collect and redirect the energy of Starlight through an awesome handheld device he calls a “gravity rod” and resolved to do only good with his discoveries…

The intrepid adventurer tracks diabolical Dr. Doog to his mountain fortress and spectacularly decimates the subversive Secret Brotherhood of the Electron.

In #62 the Sidereal Sentinel met another deadly deranged genius who had devised a shrinking ray. It even briefly diminishes Starman before the sky warrior extinguishes ‘The Menace of the Lethal Light’, after which ‘The Adventure of the Earthquake Terror’ (#63) depicts the nation attacked by foreign agent Captain Vurm, using enslaved South American tribesmen to administer his grotesque ground-shock engines. He too falls before the unstoppable cosmic power of harnessed starlight. America was still neutral at this time, but the writing was on the wall and increasingly villains sported monocles and Germanic accents…

Adventure Comics #64 pits the Astral All-Star against a sinister mesmerist who makes men slaves in ‘The Mystery of the Men with Staring Eyes’, after which – behind a stunning proto-patriotic cover – Starman solves ‘The Mystery of the Undersea Terror’, wherein the ship-sinking League of the Octopus proves another deadly outlet for the greedy genius of The Light…

‘The Case of the Camera Curse’ in #66 layered a dose of supernatural horror into the high-tech mix as Starman tackles a crazed photographer employing a voodoo lens to enslave and destroy his subjects, before #67’s ‘The Menace of the Invisible Raiders’ introduced the Astral Avenger’s greatest foe. The Mist devised a way to make men and machines imperceptible and would have conquered America with his unseen air force had not the Starry Knight stopped him…

Alfred Bester provides a searing patriotic yarn for #68 as ‘The Blaze of Doom’ sees Starman quenching a forest fire and uncovering a lumberjack gang intent on holding America’s Defence effort to ransom, after which Fox was back for #69’s ‘The Adventure of the Singapore Stranglers’ in which the heavenly hero stamps out a sinister cult. In actuality, the killers were sadistic saboteurs of a certain aggressive Asiatic Empire. American involvement in WWII was mere months away…

The martial tone continued in ‘The Adventure of the Ring of Hijackers’ as Starman battles Baron X, whose deadly minions are wrecking American trains carrying munitions and supplies to embattled British convoy vessels, although a welcome change of pace came in #71 when ‘The Invaders from the Future’ strike. Brigands from Tomorrow are bad enough, but when Starman discovers one of his old enemies had recruited them, all bets are off…

In #72, an Arabian curse seems the reason explorers are dying of fright, but the ‘Case of the ‘Magic Bloodstone’ proves to have a far more prosaic – if no less sinister – cause…

With Adventure Comics #73, Starman surrendered the cover-spot, as dynamic duo Simon & Kirby took over ailing strips Paul Kirk, Manhunter and Sandman. However, ‘The Case of the Murders in Outer Space’ proved the Knight Errant was not lacking in imagination or dynamic quality, as he matches wits with a brilliant mastermind murdering heirs to a Californian fortune by an unfathomable method before disposing of the bodies in an utterly unique manner…

Sinister science again reigned in #74 as ‘The Case of the Monstrous Animal-Men’ finds the Starlight Centurion tragically battling ghastly pawns of a maniac who turns men into beasts, whilst #75’s ‘The Case of the Luckless Liars’ details how Ted Knight’s initiation into a millionaires’ fibbing society leads to Starman becoming a hypnotised terror tool of deadly killer The Veil…

This initial foray into darkness ends with a rollicking action riot in ‘The Case of the Sinister Sun’ wherein cheap thugs of the Moroni Gang upgrade their act with deadly gadgets: patterning themselves after the solar system in a blazing crime blitz until Starman eclipses them all…

Enthralling, engaging and fantastically inviting, these Golden Age adventures are a lost high-point of the era – even if readers of the time didn’t realise it – and offer astonishing thrills and amazing chills for today’s sophisticated readership. Starman’s exploits are some of the best but most neglected thrillers of those halcyon days, but modern tastes will find them are far more in tune with contemporary mores. This book is a truly terrific treat for fans of mad science, mystery, murder and stylish intrigue…
© 1941, 1942, 2000 DC Comics. All Rights Reserved.

Avengers Epic Collection volume 6: A Traitor Stalks Among Us 1972-1973


By Roy Thomas, Harlan Ellison, Steve Englehart, Steve Gerber, Chris Claremont, Barry Windsor-Smith, Rick Buckler, John Buscema, Don Heck, George Tuska, Jim Starlin, Bob Brown, Sam Kweskin & various (Marvel)
ISBN: 978-1-3029-2911-4 (TPB)

One of the most momentous events in comics (and now, film) history came in the middle of 1963 when a disparate gang of heroic individuals banded together to combat an apparently out of control Incredible Hulk.

The Avengers combined most of the company’s fledgling superhero line in one bright, shiny and highly commercial package. Over the intervening decades the roster has unceasingly changed, and now almost every character in the Marvel multiverse has at some time numbered amongst their colourful ranks…

After instigators Stan Lee & Jack Kirby moved on, the team prospered under the guidance of Roy Thomas who grew into one of the industry’s most impressive writers, guiding the World’s Mightiest Heroes through a range of adventures ranging from sublimely poetic to staggeringly epic. He then handed over the scripting to a young writer who carried the team to even greater heights…

This stunning trade paperback compilation – also available in eBook iterations – assembles Avengers #98-114, plus a crucial crossover episode from Daredevil #99: collectively covering April 1972 to August 1973, confirming an era of cosmic catastrophe and cataclysmically captivating creative cross-pollination…

Even after saving the world, life goes on and seemingly gets more dangerous every day. Having ended war between the star-spanning Kree and Skrulls, ‘Let Slip the Dogs of War’ (#98, by Thomas, Barry Windsor-Smith & Sal Buscema) sees harried heroes Captain America, Iron Man, the Vision, Quicksilver, Scarlet Witch and Thor debating the loss of their comrade Goliath, missing in action since he explosively stopped a Skull warship from nuking Earth…

As the Thunderer heads for Asgard and its magic scrying mirrors, the fruitless debate is curtailed as war-mongering demagogue Mr. Tallon incites riot in the streets of New York. The gathered crowds attack the Avengers when they tried to quell the unrest and it is soon evident that the war-hawk has supernatural assistance.

…And in the dimensional void the Thunder God discovers all access to the Immortal Realms has been cut off…

By the time he returns to Earth his comrades are bewitched too. Joining with the seemingly immune Vision in a last-ditch, hopeless battle, the Storm Lord fights his greatest allies until the tide is turned by a perfectly-aimed arrow, heralding the return of Goliath to his original identity… Hawkeye.

Moreover, he has with him another Avenger: an amnesiac Hercules, Prince of Power, whose only certain knowledge is that Earth and Asgard are jointly doomed…

Inked by Tom Sutton, ‘…They First Make Mad!’ expands the epic as the Avengers call on all their resources to cure Hercules and decipher his cryptic warning whilst Earth’s leaders seem determined to catapult the planet into atomic Armageddon.

As Hawkeye explains his miraculous escape from death in space and how he found Hercules, the desperate call to assemble goes out, summoning every hero who has ever been an Avenger. Suddenly, two Grecian Titans materialise to trounce the team, dragging the terrified Prince of Power back to Olympus…

The saga ends in the staggeringly beautiful anniversary 100th issue ‘Whatever Gods There Be!’ (inked by Smith, Joe Sinnott & Syd Shores) as thirteen Avengers – including even the scurrilous Swordsman and blockbusting Hulk – invade the home of the Hellenic Gods to discover old enemy Enchantress and war god Ares are behind the entire malignant plot…

It’s always tricky starting fresh after an epic conclusion but Thomas and debuting penciller Rich Buckler – doing his best Neal Adams impersonation – had a secret weapon in mind: a Harlan Ellison tale inked by veteran brushman Dan Adkins.

‘Five Dooms to Save Tomorrow!’ was based on the novella from 1964 and sees the Avengers battling Leonard Tippit, an ordinary man granted god-like power so that he could murder five innocent human beings. To be fair though, those innocuous targets’ continued existence threatened Earth’s entire future…

Determined to stop him whatever the ultimate consequences, the Avengers eschew murky moral quandaries and are tested to their utmost, before the crisis is averted…

They are on firmer, more familiar ground in #102 when the Grim Reaper returns, offering to place the Vision’s consciousness in a human body in return for the android’s allegiance in ‘What to Do till the Sentinels Come!’ (Thomas, Buckler & Joe Sinnott). Meanwhile, the mutant-hunting robots kidnap the Scarlet Witch and start another scheme to eradicate the threat of Homo Superior forever…

A budding romance between the Witch and the Vision exposes tensions and bigotries in most unexpected places as the cataclysmic tale continues with ‘The Sentinels are Alive and Well!’ as the team search the globe for the monstrous mechanical marauders before being captured themselves whilst invading their Australian Outback hive.

The tale concludes ‘With a Bang… and a Whimper!’ as the assemblers thwart a project to sterilise humanity – but only at the cost of two heroes’ lives…

The grieving Scarlet Witch takes centre stage in #105 as ‘In the Beginning was… the World Within!’ pairs neophyte scripter Steve Englehart with veteran artists John Buscema & Jim Mooney. The team travel to South America and encounter cavemen mutants from the antediluvian Savage Land, after which the Avengers discover ‘A Traitor Stalks Among Us!’ (art by Buckler, George Tuska & Dave Cockrum) with the revelation that perennial sidekick Rick Jones has become atomically bonded to alien hero Captain Marvel: a revelation that triggers a painful flashback in memory-blocked Captain America, just as an old foe turns the team against itself.

Limned by Jim Starlin, Tuska & Cockrum, Avengers #107 reveals ‘The Master Plan of the Space Phantom!’ and his complex and sinister alliance with the Grim Reaper even as the love-sick Vision finally accepts the Faustian offer of a human body.

Unfortunately, the corpus on offer is the Star-Spangled Avenger’s…

‘Check… and Mate!’ – illustrated by veteran Avenger artist Don Heck and inkers Cockrum & Sinnott – wraps up the intriguing saga in spectacular fashion as an army of Avengers thrash Phantom, Reaper and assorted hordes of Hydra hoods. However, the true climax is the Vision and Witch’s final acknowledgement of their love for each other.

The announcement provokes a storm of trouble…

In #109 Hawkeye – who’s always carried a torch for Wanda – quits the team in a dudgeon and ‘The Measure of a Man!’ (Heck & Frank McLaughlin) finds the heartsick archer duped by billionaire businessman Champion and nearly responsible for causing the complete destruction of California before wising up to save the day…

Next the depleted team of Captain America, Thor, Iron Man, Scarlet Witch, Vision and Black Panther investigate the disappearance of mutant heroes the X-Men and are thoroughly beaten by an old enemy with a new power.

‘… And Now Magneto!’ (Englehart, Heck, Frank Giacoia & Mike Esposito) ends with half the team brainwashed captives of the villain with the remaining crusaders desperately seeking new allies. We then pop over to San Francisco and a crossover from Daredevil and the Black Widow #99 (May 1973, by Steve Gerber, Sam Kweskin & Syd Shores).

‘The Mark of Hawkeye!’ sees Natasha Romanoff‘s old boyfriend fetch up on the Widow’s doorstep, determined to “reclaim” her. The caveman stunt culminates in the Archer’s sound and well-deserved thrashing, and when the last Avengers arrive, asking him to return and assist, he refuses. DD and the Widow don’t, though…

The saga resumes and concludes in Avengers #111 as, ‘With Two Beside Them!’ (Englehart, Heck & Esposito) the returned heroes and West Coast vigilantes successfully rescue X-Men and Avengers enslaved by malevolent Magneto. With the action over, Daredevil returns to California, but the Black Widow elects to stay with the World’s Mightiest Heroes…

Escalating cosmic themes and colossal clashes commence here with Avengers #112 and ‘The Lion God Lives!’ (Don Heck & Frank Bolle art) wherein a rival African deity manifests to destroy the human avatar of the Panther God. As T’Challa and his valiant comrades tackle that threat, in the wings an erstwhile ally/enemy and his exotic paramour make their own plans for the team…

Unreasoning prejudice informs #113’s ‘Your Young Men Shall Slay Visions!’ (art by Bob Brown & Bolle) wherein a horde of fundamentalist bigots – offended by the “unnatural” love between Wanda, the mutant and artificial being the Vision – turn themselves into human bombs to destroy the sinful, unholy couple. Soon after, ‘Night of the Swordsman’ (Brown & Esposito) formally introduces the reformed swashbuckler and his enigmatic psychic martial artist paramour Mantis to the team… just in time to thwart the Lion God’s latest scheme…

Rewarded with probationary status and the benefit of the doubt, they are in place for a forthcoming clash that will rock the universes…

As if extra enticements are even necessary, also included in this compendium are the stunning front and back covers crafted by Stuart Immonen, Wade von Grawbadger & Marie Javins for Essential Avengers #1-3, and original art covers, pages and unused pencils by Windsor, Smith, Buckler, John Buscema, Starlin, Heck, Cockrum and Brown.

Roy Thomas and Steve Englehart were at the forefront of Marvel’s second generation of story-makers; brilliantly building on and consolidating the compelling creations of Stan Lee, Jack Kirby & Steve Ditko while spearheading and constructing a logical, fully functioning wonder-machine of places and events that so many others were inspired by and could add to.

These terrific tales are ideal examples of superheroes done exactly right: pivotal points as the underdog company evolved into a corporate entertainment colossus. These are some of the best superhero stories you’ll ever read and Englehart’s forthcoming concoctions would turn the Marvel Universe on its head and pave the way for a new peak of cosmic adventure…
© 2021 MARVEL.