The Inhumans – A Marvel Graphic Novel


By Anne Nocenti, Brett Blevins & Al Williamson (Marvel)
ISBN: 0-87135-435-7

Conceived as another fantastic lost civilisation and debuting in 1965 (Fantastic Four #44-48) during Stan Lee & Jack Kirby’s most fertile and productive creative period, The Inhumans are a race of incredibly disparate (generally) humanoid beings genetically altered by aliens in Earth’s pre-history, consequently becoming technologically advanced far ahead of emergent Homo Sapiens.

Subsequently they isolated themselves from the world and the barbarous dawn-age humans, first on an island and latterly in a hidden valley in the Himalayas in a fabulous city named Attilan. After untold centuries in hiding, increasing global pollution levels began to attack their elevated biological systems and the Inhumans relocated their entire city-civilisation to the Moon. This bold act exposed them to military scrutiny and they became known at last to the ordinary citizens of Earth.

The Attilan mark of citizenship is immersion in the mutative Terrigen Mists which further enhance and transform individuals into radically unique and generally super-powered beings. The Inhumans are necessarily obsessed with genetic structure and heritage, worshipping the ruling Royal Family as the rationalist equivalent of mortal gods.

In this controversial tale from 1988, scripter Anne Nocenti and artists Brett Blevins & Al Williamson (with letters from Jim Novak & Gaspar Saladino and colours by Mike Higgins) took a hard look at the underbelly of the concept in a stark examination of personal rights vs. civic responsibility…

With such an unstable potential breeding pool, the right to have children has been taken away from individuals and delegated to a Genetic Council. If, on occasion their mandates break hearts or even lead the desperate and lovelorn to commit suicide, that’s sad but just a price the race must pay…

After witnessing one such tragic demise on the day of the annual pronouncement of who may and may not sire offspring, bellicose, passionate and deeply conservative Gorgon has much to ponder upon. Even his own cousin Karnak sympathises with the growing public movement to abolish the Council and let citizens choose their own breeding partners, and the princes have, as usual, come to blows over their always opposing views…

It all becomes agonisingly personal when their cousin Medusa, wife and voice of the mighty but voluntarily mute King Blackbolt (whose softest syllable could shatter a mountain) announces she is already pregnant and the Council summarily decree the unsanctioned and potentially ultra-destructive fetus must be destroyed…

Horrified when her shocked but resigned family agrees to the horrifying Eugenics dictat, Medusa flees Attilan with the unsuspected aid of deranged psychopathic genius (and brother-in-law) Maximus. She hides on Earth, preferring to risk death by pollution rather than the arbitrary murder of unborn child.

Amongst the Inhumans the rebellious act divides both royal and commoner families and looks certain to foment civil war. Blithely unaware, on Earth Medusa and faithful companion Minxi are sequestered in a deserted garbage dump on the outskirts of Las Vegas where her soon-to-be-born baby begins to increasingly make its presence – and power – felt…

In Attilan, Blackbolt is crushed and paralysed by the weight of duty and his own indecision whilst Maximus schemes to win Medusa for himself. At last united but still bickering, the Royal Family, Gorgon, Karnak, Triton and Medusa’s sister Crystal travel to Earth to stand by the defiant mother-to-be. The elemental Crystal uses her ability to collect and banish all the toxins in the air to produce a thirty-mile wide “clean-zone” for Medusa, but as her time nears, strange, unnatural phenomena begin to occur throughout the region…

At last Blackbolt comes to a shattering decision and Maximus makes his final sinister move, Medusa goes into labour and the tortured, twisted environment comes to ghastly unnatural life just as and the full extent of the newborn’s abilities are revealed…

Even after all the horror, death and disaster, there is one last shock and betrayal when the Inhumans return to the Moon under a dubious amnesty…

Evocative, challenging and powerfully unsettling, this dark and impressive yarn goes far beyond the normal parameters of cosmic Fights ‘n’ Tights shenanigans; forcing readers to think as well as feel.

Marvel don’t generally publish original material graphic novel anymore but once they were market leader in the field with a range of “big stories” told on larger pages emulating the long-established European Album (285 x 220mm rather than the standard 258 x 168mm of today’s books) featuring not only proprietary characters in out-of-the-ordinary adventures but also licensed assets like Conan, creator-owned properties like Alien Legion and new character debuts.

This extended experiment with big-ticket storytelling in the 1980s and 1990s produced many exciting results that the company has never come close to repeating since. Most of the stories still stand out today – or would if they were still in print. The Inhumans is a beautiful, extremely uncompromising and occasionally explicit tale delivering action, tension and soul-searching drama and is something no unabashed older fan of superhero sagas should miss….
© 1988 Marvel Entertainment Group, Inc. All Rights Reserved.