Ultimate Fantastic Four volume 3: N-Zone


By Warren Ellis, Adam Kubert & various (Marvel/Panini UK)
ISBN: 978-1-904159-93-1

After Marvel’s financial problems and creative roadblock in the late 1990s, the company came back swinging. A critical new concept was the remodelling and modernising of their core characters for an older and more sophisticated “youth culture”.

The Ultimate imprint abandoned monumental long-grown continuity – which had always been Marvel’s greatest asset – to re-imagine major characters in their own self-sufficient universe, offering varying degrees of radical makeover to appeal to the contemporary 21st century audience and offer them a chance to get in on the ground floor.

Peter Parker became again a nerdy high-school geek, brilliant but bullied by his physical superiors, and mutants were a dangerous, oppressed ethic minority scaring the pants off the ordinary Americans they hid amongst. There were also fresh and fashionable, modernistic, scientifically feasible rationales for all those insane super-abilities manifesting everywhere…

The experiment began in 2000 with a post-modern take on Ultimate Spider-Man. Ultimate X-Men followed in 2001 and the Mighty Avengers were remodelled, becoming The Ultimates in 2002.

The stories, design and even tone of the heroes were reworked to cater to the apparently-different tastes of a new readership: (hopefully) new consumers unprepared or unwilling to deal with five decades (seven if you include Golden Age Timely tales retroactively co-opted into the mix) of interconnected story baggage.

The experiment prospered but quickly filled up with refashioned, morally ambiguous heroes and villains. Eventually even this darkly nihilistic new universe became as continuity-constricted as its ancestor.

In 2008, imprint-wide decluttering exercise “Ultimatum” culminated in a reign of terror which excised dozens of superhumans and millions of lesser mortals in a devastating tsunami which inundated Manhattan, courtesy of mutant menace Magneto.

Long before then, though, Marvel’s original keystone concept was given its Ultimate work out and this third tumultuous collection, gathering Ultimate Fantastic Four #17-12 (January to June 2005), relates how a subtly different, still clandestine Awesome Foursome explosively came to public attention in their brand new, yet chillingly familiar world.

The most significant change to Stan & Jack’s breakthrough concept was a rather telling one: all four heroes were far, far younger than their mainstream antecedents…

Whereas in the original, middle-aged maverick genius Reed Richards, doughty college buddy Ben Grimm, ineffectual girlfriend Sue Storm and her younger brother Johnny survived a privately-funded space-shot which foundered when cosmic rays penetrated their vessel’s inadequate shielding before mutating into a quartet into quirky freaks, here a child prodigy and lonely super-genius was increasingly despised by his abusive blue-collar dad.

Bullied at school and obsessed with other dimensions, Reed’s only friend was classmate and school sports star Ben, who had unaccountably appointed himself the wonder-nerd’s protector…

Reed’s life changed the day his High School science project – teleportation – caught the eye of a government talent scout from a high powered think tank. Soon the kid was ensconced in a federally funded New York facility for budding geniuses…

Run by Professor Franklin Storm, the Baxter Building was a wonderland of top-flight resources, intellectual challenges and guarded support, but the school was primarily an ideas factory and the 100 strange, bright kids were expected to produce results…

The Chief Administrator’s little boy Johnny was there mostly as a courtesy, but daughter Sue was a biology prodigy and one of the biggest young brains on Earth…

Reed’s teleportation researches were just a necessary preliminary to his greater goal: mastery of a strange sub-dimension – a place the Baxter scientists call the Negative Zone. With their aid the passing years were largely spent in trying to fully access it, but regular studies continued too, with quite a few burn-outs and casualties.

Some kids thrived on the aggressive hot-housing; especially creepy, arrogant, insular Victor Van Damme who, after a particularly galling incident with Reed, somehow managed to swallow his seething animosity to collaborate on cracking the dimension calculations…

At last 21-year-old Reed and still-fractious lab partner Victor were shipped out to Nevada for the first full test of the N-Zone teleport system. The Storm kids went along for the ride, but as army technicians counted down, Victor argued with Reed before secretly changing the still hotly debated and contested calculations…

At that moment backpacker Ben Grimm had wandered into camp to see his old sidekick after more than a decade apart, and snotty Johnny distracted Reed by disclosing that his sister Sue had the hots for the long-obsessed but crushingly shy wonderboy…

The test firing was a literal catastrophe. The site was devastated in a shattering release of energy with Reed regaining consciousness some distance away as an amorphous blob of eerily boneless flesh, mistaken by the soldiers for an extra-dimensional invader.

Ben came to in Mexico, a huge rocky monster, and Johnny eventually called in from a hospital bed in France. He kept catching on fire without ever burning himself…

Sue simply vanished without a trace…

She was eventually recovered from miles below New York City, gifted with invisibility and force field powers but captured by disgraced, long-missing Baxter boffin Arthur Molekevic: a literal Mole Man re-populating ancient, previously inhabited caverns with a selection of his own dish-grown monsters and homunculi…

The unsavoury savant had deduced that the quartet’s uncontrolled projection through N-Space – utterly unprotected from whatever transformative energies and unknown physical laws might apply there – had transformed them on some unfathomable fundamental level. Their incredible new gifts and appearances were the result…

When Mole Man attacked the surface world the foursome had chaotically united to defeat him – although their participation had been covered up by the army, as were all their subsequent activities.

This third 6-part saga – by Warren Ellis, Adam Kubert, and inkers John Dell, Scott Hanna, Mark Morales, Nelson and Larry Stucker plus digital colour wizard Dave Stewart – picks up the story after Reed and his companions met again their old classmate Victor…

Always seeking the most intimate secrets of their incredible transformations, Reed’s quest for a cure to their conditions temporarily stalled after his clash with “Dr. Doom”, but upon returning to the Baxter Building the young genius resumed researching and as this tale opens has not only deduced how Johnny’s flame powers actually work but also discovered something new about the enigmatic N-Zone…

Before long he has convinced Dr. Storm – and military liaison General Thaddeus Ross – to let him pilot a reconditioned space shuttle into the mystery realm…

Greed and the thought of potential military advantage eventually seduce the reluctant adults in charge and soon the mutated quartet are exploring a completely new kind of space in a dimension previously impossible to define.

As they progress, Reed and Sue deduce that the crimson otherspace might be a sub-universe in the process of dying. The sheer amazement of the revelation is quickly surpassed however when they pick up a signal that can only have been made by thinking beings…

Johnny doesn’t really care: for the first time since he got his powers, he’s feeling sick…

Their rendezvous with an immense creature leads to a meeting with a wide variety of life forms on a colossal, ramshackle space station, but Ben has a hit upon a worrying thought that has escaped the wonderstruck Reed. If your world was ending, wouldn’t you try to find another?

Soon the heroes are being feted by the bizarre ancient insectoid their translator tech describes as “Nihil”. The ruler of a ragtag world of survivors from a myriad races and species is happy to share knowledge, explaining the true nature of multiversal architecture and the perilous state of the N-Zone.

Unfortunately as Johnny’s condition worsens and the humans prepare to take him back to Earth for medical treatment, the arthropod alien shows his true colours, attempting to kill Ben and Reed, determined to make their fresh, healthy young universe his own…

Breaking free and making a desperate dash for home, the explorers inadvertently bring a legion of hungry monsters with them and Earth learns of its newest heroes when the team is forced to battle the ravening hungry horrors who so spectacularly crash into Las Vegas…

With their unlikely triumph captured by a thousand phones and cameras, the Fantastic Four are now the world’s latest super-sensations and no amount of military manoeuvring can change the fact…

To Be Continued…

Rocket-paced, razor sharp and blisteringly action-packed, this riotous romp is also awash with smart engaging teen-oriented humour for the era of the acceptable nerd and go-getting geek, delivering another sublimely enthralling alternate view of Marvel’s most important title that will impress open-minded old fans of the medium just as much as the newcomers they were ostensibly aiming for.
© 2004, 2005 Marvel Characters Inc. All rights reserved. A British Edition published by Panini Publishing, a division of Panini UK, Ltd.