Henry Speaks for Himself


By John Liney, edited by David Tosh (Fantagraphics Books)
ISBN: 978-1-60699-733-8

Henry was one of the most venerated and long-lived of American newspaper comics strips. Created by veteran cartoonist Carl Anderson as a silent, pantomimic gag-panel first seen on March 19th 1932 for The Saturday Evening Post, it was picked up by the legendary strip advocate and propounder William Randolph Hearst who brought it and the then-69 year old Anderson to his King Features Syndicate in 1934. The first comic strip appeared on December 17th with a full colour Sunday half-page following on March 10th 1935.

The Saturday Evening Post had to content itself with a new feature entitled Little Lulu by Marjorie Henderson Buell. I wonder how that worked out…?

Being a man of advanced years, Anderson employed Don Trachte to assist with the Sundays whilst John J. Liney performed the same role for the Monday to Saturday black and white iteration. This continued until 1942 when arthritis forced Anderson to retire. Trachte and Liney became the de facto creators of the feature – although the originator’s name remained on the masthead for the next two decades.

Liney (1912-1982) had started as a staff cartoonist on the Philadelphia Evening Ledger and began selling gag ideas to Anderson in 1936 before landing the full-time assistant’s job. After assuming the illustrator’s role in 1942 he took over sole writing responsibilities for the daily in 1945, continuing Henry until 1979 when he finally retired.

His own name had been adorning the strip since 1970.

Liney was also a passionate teacher and educator on comics and cartooning, with a position at Temple University. Nevertheless he still found time to write and draw a comicbook iteration of the mute and merry masterpiece from 1946 to 1961.

Major licensing monolith Western Publishing/Dell Comics had been successfully producing comicbooks starring animation characters, film icons and strip heroes since the mid 1930s, and when they launched Henry – first in Four Color Comics #122 and #155 (October 1946 and July 1947) and then in his own 65 issue title from January 1948 – they successfully argued for a radical change in the boy’s make-up.

The newspaper strip had always been a timeless, nostalgia-fuelled, happily humour-heavy panoply of gags and slapstick situations wherein the frankly weird-looking little bald kid romped and pranked in complete silence, with superb cartooning delivering all the communication nuance the vast international audience needed.

Now however, with children seen as the sole consumers, the powers-that-be felt that the little mutant should be able to speak and make himself understood. Liney easily rose to the challenge and produced a sublime run of jolly, wild, weird and often utterly surreal endlessly inventive adventures – some approaching “Stream-of-Consciousness” progressions that perfectly captured the ephemeral nature of kids’ concentration. He also introduced a captivating supporting cast to augment the boy, and his appealingly unattractive, forthright and two-fisted inamorata Henrietta.

This splendid softcover collection gathers some of the very best longer tales from the comicbook run in the resplendent flat primary colours that are so evocative of simpler – if not better – days and begins after a heartfelt reminiscence in the Foreword by Kim Deitch, after which Editor, compiler and devotee David Tosh outlines the history of the character and his creators in ‘Henry – the Funniest Living American’.

He thengoes on to explain ‘The Dell Years’ before offering some informative ‘Notes on the Stories’.

The magical story portion of this collection is liberally interspersed with stunning cover reproductions; all impressively returning to the quiet lad’s pantomimic gag roots, a brace of which precede a beautiful double-page spread detailing the vast and varied cast Liney added to mix.

Then from issue #7 (June, 1949) we find ‘Henry is Thinking Out Loud!’ as the boy keeps his non-existent mouth shut and explores the medium of first person narrative, inner monologues and thought-balloons whilst getting into mischief looking for odd jobs to do…

October’s edition, Henry #9, introduced the good-natured, cool but increasingly put-upon Officer Yako in ‘You Can’t Beat the Man on the Beat!’ in an escalating succession of brushes with the law, bullies, prospective clients and darling Henrietta.

That bald boy still hadn’t actually uttered a sound, but by #14 (August 1950) he had found his voice, much to the amusement of his layabout Uncle (he never had a name) who eavesdropped on the assorted kids comparing their ‘Funny Dreams’.

After a quartet of covers Henry #16 (December 1950) found Liney playing with words as ‘Rhyme Without Reason’ found all the characters afflicted with doggerel, meter, couplets and all forms poetic with Liney even drawing himself into the madcap procession of japes and jests, whilst ‘A Slice of Ham’ from issue #22 (December 1951) cleverly riffed on Henry’s ambitions to impress Henrietta by becoming an actor. This yarn includes a wealth of Liney caricatures of screen immortals such as Chaplin, Gable, Sinatra and more, whilst introducing a potential rival for Henry’s affections in cousin Gilda…

In #24 (April 1952) Henry ‘Peeks into the Future’ by outrageously pondering on his possible careers as an adult, before plunging into Flintstone or Alley Oop territory – complete with cave city and dinosaurs – as a result of studying too hard for a history test in ‘The Stone Age Story’ from issues #29, February 1953.

After four more clever funny covers, growing up again featured heavily with ‘Choosing Your Career’ (#45, March 1956) as the little fool road-tested a job as a home-made cab driver and accidentally slipped into law enforcement by capturing a bandit.

In #48 (December 1956) Henry attended a fancy dress party and became ‘The Boy in the Iron Mask’, and this completely charming compilation closes by reprising that sojourn in the Stone Age with #49 (March 1957)’s ‘Rock and Roll’…

Concluding the comedy capers is fond personal reminiscence ‘Henry and Me’ by David Tosh; a man justifiably delighted to be able to share his passion with us and hopefully proud that this book gloriously recaptures some of the simple straightforward sheer joy that could be found in comicbooks of yore.

Henry Speaks for Himself is fun, frolicsome and fabulously captivating all-ages cartooning that will enthral anyone with kids or who has the soul of one.

Henry Speaks for Himself © 2014 Fantagraphics Books Inc. All comics and drawings © 2014 King Features, Inc. All other material © its respective creators. This book was produced in cooperation with Heritage Auctions.

Dalton City: Lucky Luke volume 3


By Morris & Goscinny, translated by Frederick W. Nolan (CineBook)
ISBN: 978-1-905460-13-7

It’s hard to think of one of Europe’s most beloved and long-running comics characters being in any way controversial, but when the changing times caught up with the fastest gun in the West (“so fast he can outdraw his own shadow”) and the planet’s most laconic cowboy moved with them, the news made headlines all over the world.

Lucky Luke is a rangy, good-natured, lightning-fast cowboy who roams the fabulously mythic Old West, having light-hearted adventures with his horse Jolly Jumper and interacting with a host of historical and legendary figures of the genre.

His continued exploits over nearly seventy years have made him one of the best-selling comic characters in Europe (78 collected books and more than 300 million albums in 30 languages thus far), with spin-off toys, computer games, animated cartoons and even a plethora of TV shows and live-action movies.

He was created in 1946 by Belgian animator, illustrator and cartoonist Maurice de Bévère (“Morris”) for the 1947 Annual (L’Almanach Spirou 1947) of Le Journal de Spirou, before launching into his first weekly adventure ‘Arizona 1880′ on December 7th 1946.

Prior to that, while working at the CBA (Compagnie Belge d’Actualitiés) cartoon studio, Morris met future comics super-stars Franquin and Peyo, and worked for weekly magazine Le Moustique as a caricaturist – which is probably why (to my eyes at least) his lone star hero looks uncannily like the young Robert Mitchum who graced so many memorable mid-1940s B-movie Westerns.

Morris quickly became one of “la Bande des quatre” – The Gang of Four – which comprised creators Jijé, Will and his old comrade Franquin: the leading proponents of the loose and free-wheeling artistic style known as the “Marcinelle School” which dominated Spirou in aesthetic contention with the “Ligne Claire” style used by Hergé, EP Jacobs and other artists in Tintin Magazine.

In 1948 said Gang (all but Will) visited America, meeting US creators and sightseeing. Morris stayed for six years, meeting fellow traveller René Goscinny, scoring some work from the newly-formed EC sensation Mad and making copious notes and sketches of the swiftly vanishing Old West.

That research would resonate on every page of his life’s work.

Working solo until 1955, Morris produced another nine albums worth of affectionate sagebrush parody before reuniting with Goscinny, who became the regular wordsmith as Luke attained the dizzying heights of superstardom, commencing with ‘Des rails sur la Prairie’ (Rails on the Prairie), which began in Spirou on August 25th 1955.

In 1967 the six-gun straight-shooter switched teams, transferring to Goscinny’s own magazine Pilote with ‘La Diligence’ (The Stagecoach). Goscinny produced 45 albums with Morris before his death, from whence Morris continued both singly and with fresh collaborators.

Morris died in 2001 having drawn fully 70 adventures, plus the spin-off adventures of Rantanplan (“dumbest dog in the West” and a charming spoof of cinema canine Rin-Tin-Tin), with Achdé, Laurent Gerra, Benacquista & Pennac taking over the franchise, producing another five tales to date.

Moreover, apart from that very first adventure, Lucky (to appropriate a quote applied to the thematically simpatico Alias Smith and Jones) “in all that time… never shot or killed anyone”…

Lucky Luke first appeared in Britain syndicated to weekly comic Film Fun and again in 1967 in Giggle where he was renamed Buck Bingo. In all these venues – as well as the numerous attempts to follow the English-language successes of Tintin and Asterix albums from Brockhampton and Knight Books – Luke had a trademark cigarette hanging insouciantly from his lip, but in 1983 Morris, no doubt amidst both pained howls and muted mutterings of “political correctness gone mad”, substituted a piece of straw for the much-travelled dog-end, which garnered him an official tip of the hat from the World Health Organization.

The most recent attempt to bring Lucky Luke to our shores and shelves comes from Cinebook (who have rightly restored the foul weed to his lips on the interior pages if not the covers…) and Dalton City was the third of 50 albums (and counting), available both on paper and as e-book editions.

It was the 34th comic cowboy chronicle and Goscinny’s 25th collaboration with Morris, originally appearing in 1969 and featuring the first appearance of that most stupid of do-gooding doggy sidekicks Rantanplan. You have been warned…

The saga commences in Fenton Town, a city of utter depravity and villainy run by and for crooks, badmen and owlhoots by the cunning mastermind Dean Fenton; a mean man with the unsavoury hobby of collecting Sheriff’s stars… from their bullet-riddled bodies…

The night a lean, laconic lone rider ambled into town the murderous gambler’s fortunes changed forever, and when Luke spectacularly delivered the gang boss to justice, Fenton got 1223 years hard labour at Texas penitentiary, an imposing edifice already crammed with dozens of other varmints who failed to take Lucky Luke seriously.

And that’s where the trouble really starts…

Amongst the inmates are stupid sandbagging scallywags Averell, Jack and William Dalton and their smart, psychotic, bossy and short brother Joe, who had made things hot for our hero in the past. As they all crack rocks together the Dalton Gang are particularly influenced by Fenton’s tales of his little kingdom.

Contentedly ambling away from the prison, Luke and Jolly Jumper have no idea that an idiotic, incompetent telegraph operator is about to make their lives impossibly difficult. Handed a mis-transcribed message from the Governor to free inmate Joe Milton for Good Behaviour, the baffled Warden forcibly ejects the furiously insulted Dalton head honcho. Eventually calming down – at least as much as Joe Dalton ever can – the wily skunk promptly blows up an outer wall to liberate his scurrilous simpleton siblings and they all make tracks for the now-deserted Fenton Town.

Search parties of course trail them, but when vain, friendly and exceedingly dim prison hound Rin Tin Can absently-mindedly forgets himself and joins his quarry, the shame-faced guards have to return empty-handed…

Regretfully the Warden sends a telegram to Lucky Luke – again appallingly garbled – and the normally unflappable gunhawk is less than amused. It takes the pleadings of the Governor of Texas himself to convince him to go after his old enemies…

In the renamed DaltonCity, Joe and the boys have big plans. They’re going to operate a Mecca for all the criminals in the state: a safe place for badmen to hide and spend their stolen loot. Joe will be in charge, Jack will operate the hotel, William the stables and Averell will run the restaurant.

He even has faithful, omnivorous Rin Tin Can to test all his recipes on…

After much unlikely and unfamiliar had work the place is starting to come together when they get an even bigger boost by capturing their nemesis Lucky Luke spying on them. The hero had forgotten how stupid Rin Tin Can could be…

The hapless prisoner is then put to work testing their wares: surely if the service is good enough for Luke it will be perfect for the scum of the West? However the boys make the foolish mistake of listening to his suggestions for improvement…

The beginning of the end comes when Joe writes off to hire a singer and troupe of dancing girls. When the bombastic virago Lulu Breechloader and her associates Belle, Sugar Linda and Pearl arrive Lucky has all he needs to drive an amorous wedge into the solidarity of the felonious fellowship and, as an army of bandits and killers steadily roll into town looking for sanctuary and entertainment, they are invited to the wedding of the century…

The only persons unaware of the impending – and hard-fought for – nuptials of Joe Dalton and Lulu are the bride herself and her blithely unaware piano-playing husband…

In the ensuing chaos and explosive gunplay it isn’t hard for a smart cowboy crusader to make the biggest capture of wanted criminals in Texas’ history and ride off into the sunset with a new four-footed canine companion…

Once again the masterful wit and wicked deviousness of the indomitable hero triumphs in a splendidly intoxicating blend of all-ages action, seductive slapstick and wry cynical humour.

This is a grand old hoot in the tradition of Destry Rides again and Support Your Local Sheriff (or perhaps Paint Your Wagon, Evil Roy Slade or Cat Ballou are more your style?), superbly executed by master storytellers, and a wonderful introduction to a unique genre for modern kids who might well have missed the romantic allure of the Wild West that never was…

And in case you’re worried, even though the interior art still has our hero chawin’ on that ol’ nicotine stick, trust me, there’s very little chance of anyone craving a quick snout, but quite a high probability that they’ll be addicted to Lucky Luke Albums…

© Dargaud Editeur Paris 1969 by Goscinny & Morris. © Lucky Comics.

English translation © 2006 Cinebook Ltd. This is the new 4th printing, 2014.

xxxHolic Omnibus volume 1


By Clamp, translated & adapted by William Flanagan and lettered by Dana Hayward (Kodansha Comics)
ISBN: 978-1-61262-591-1

After beginning as an eleven-strong  dojinshi (self publishing or amateur) group in the late-1980s, Kuranpu – AKA CLAMP – eventually stabilised as primarily writer ÅŒkawa Nanase and artists Igarashi Satsuki, Nekoi Tsubaki &  Mokona (Apapa), whose seamless collaborations on such series as Tokyo Babylon, Clamp Detective School, Magic Knight Rayearth, Cardcaptor Sakura, X, Legal Drug, Chobits and many more revolutionised Japanese comics in the 1990s.

Beginning solidly in the shōjo marketplace, the collective quickly began challenging the established forms and eventually produced material for far more mature and demanding readerships. The sales of their 26 different titles to date in collected tankōbon volumes far exceeds 100 million copies.

This monolithic 560 page monochrome magnum opus re-presents the first three volumes of one of their most memorable mystic sienen (made for male readers) masterpieces; one that broke boundaries in Japan by interacting and crossing over a number of the collective’s other ongoing series: specifically Tsubasa: Reservoir Chronicle which we know as Cardcaptor Sakura.

xxxHolic ran from 2003 to 2011, at first sporadically serialised in Kodansha’s Young Magazine before finding a regular home (from June 2010 to its conclusion in February 2011) in Bessatsu Shōnen Magazine.

The epic 19 volume saga has been seen previously in English translation – in America from Del Rey Manga and Tanoshimi in the UK – and naturally there are a wealth of film and TV anime, OVAs, games, light novels and all the other connected media spin-offs available starring the lead characters.

And in case you were wondering the xxx doesn’t stand for sex: in Japanese culture the triple cross merely denotes “fill in the blank”…

The madcap mystery begins when excitable student Kimihiro Watanuki is driven into the wards surrounding a strange shop. He has always had a slight problem he doesn’t like sharing: Watanuki sees spirits. Not just ghosts but all types of supernatural manifestation. In fact something inexplicable and nasty actually chased him into the mystic fence around YÅ«ko Ichihara‘s eccentric little emporium where he is confronted by two creepy little children Moro and Maru…

The eccentric proprietrix then smugly claims it was “hitsuzen” – a naturally fore-ordained event – that brought him and before he can stop her proceeds to read his fortune. Her shop offers divination and stocks curios but her game is granting wishes and the slickly manipulative YÅ«ko swiftly and easily tricks the harassed lad into expressing his desire to be rid of his gift.

In her world services cost and although she instantly grants his wish Yūko explains it will only occur after he had paid for it… with an unspecified amount of lowly indentured servitude…

Thus he becomes an unpaid skivvy, cook and cleaner at the little shop of wonders, sorting the assorted artefacts (many of which are portentous icons in other CLAMP tales) and being lectured by the sublimely arrogant witch. Moreover she keeps adding lessons, losses, breakages and other stuff to his account…

He soon gets an inkling of a deeper game when a customer comes in with a wish and tries to play false with the witch. Despite repeated warnings the client continues to lie and Watanuki eventually sees with his spirit vision the ghastly consequence of being untrue to oneself and Yūko …

His onerous service is punctuated with days at the Cross Private School, but one day after he talks to cute Himawari Kunogi and instantly falls in love, Yūko warns of bad tidings ahead…

The lad still doesn’t trust his new boss – with good reason – but after a forthright lecture on the effects and responsibilities of predestination and of all kinds of divination, she takes him on a magical shopping trip and enigmatic errand to meet another potential customer.

A troubled housewife is addicted to social media and wants to be cured of her computer compulsion, but didn’t know how to proceed. When the exotic woman and her goofy servant turn up unannounced on her doorstep she is willing to do whatever YÅ«ko prescribes but utterly unprepared for the consequences…

One rainy day Watanuki’s culinary and other gifts are particularly tested when the hard-drinking sorceress entertains guests from another dimension – (Syoaran and Sakura from the aforementioned CardCaptor series) in desperate need of sanctuary and something only her constantly moaning apprentice can retrieve from the shop’s capacious and sinister back rooms…

The pair of deceptively cute, animated artefacts he finds are then split up, with one accompanying the guests back to their own realm whilst Yūko retains its twin “Mokona” for future emergencies…

One day a delightful picnic with Himawari is too soon ended because Watanuki has to go back to Yūko, who needs him to have his fortune told by a true expert. However, always working to her own agenda, the witch first treats him to the indulgences of a slick and lovely charlatan before introducing him to the innocuous real thing…

Watanuki’s chances with Himawari take another beating when classmate Shizuka Dōmeki falls under YÅ«ko’s influence. He is tall, clever, good-looking and a star of the archery club, but the witch is more interested in his hidden spiritual powers – and the fact that he makes Watanuki feel furious and inadequate at the same time.

She invites all three of them to a mid-summer ghost-story party at a certain troubled house…

The spooky soiree goes exactly as the sorceress intended and turns terrifyingly real when malignant forces only Watanuki can detect attack. However Dōmeki – who can see nothing amiss – is able to destroy them with his own gift – a hereditary psychic exorcism power- if his rival tells him where to fire his imaginary arrows…

With Himawari now part of YÅ«ko’s circle, Watanuki is constantly furious at both his mistress and the suave, couldn’t-care-less archer-rival, but as summer turns to autumn he slowly learns to make peace with and even grudgingly accept the archer’s presence.

After another encounter with the Sakura heroes the schoolboys are inadvertently drawn into an even scarier team-up when Yūko despatches them to investigate a school where female students meddled with “Angel-San” prophecy magic (like western Ouija board games) and called up something uncontrollable…

The Witch doesn’t bother to accompany them but does insist Watanuki wear a pair of magic animal ears so she can talk to him from the comfort of he couch. It also makes him look like a complete idiot…

The entire school is a deadly trap for the unprepared lads but their valiant efforts call forth an unsuspected protective spirit to cleanse the building. Tragically the archer is slightly wounded saving Watanuki…

Now Himawari is certain to pick him…

As things get back to abnormal another client turns up to have her wish fulfilled but is too arrogant to listen to the seller’s advice. Before long the kids are just too late to prevent a ghastly chain of tragedy caused by her cocky misuse of a genuine mummified Monkey’s Paw…

This monumental compilation concludes with a delightful seasonal short as the still loudly complaining but slowly acclimatising Watanuki finally sees the miraculous side of his gift when he meets and befriends a Kitsune (fox spirit) street food vendor and his delightful cub…

Expansive, enthralling and wickedly funny, xxxHolic is a glorious romp combining whimsy and horror that will delight lovers of fantasy in all forms.

This Omnibus edition is punctuated throughout with text features including ‘Honorifics Explained’, ‘Artifacts and Miscellany’ ‘Translation Notes’, background commentary on crossover guest stars and other CLAMP classics in ‘Past Works’, cultural notes on ‘Ghost Stories in the Summer’, ‘Protective Spirits and Ancestor Worship’ and much more.

xxxHolic Omnibus volume 1 © 2003-2004 CLAMP. Shigatsu Tsuitachi CO., LTD./Kodansha. English translation © 2014 CLAMP. Shigatsu Tsuitachi CO., LTD./Kodansha. All rights reserved.
This book is printed in the traditional ‘read-from-back-to-front’ manga format.

Usagi Yojimbo book 7: Gen’s Story


By Stan Sakai (Fantagraphics)
ISBN: 978-1-56097-304-1

Usagi Yojimbo (which translates as “rabbit bodyguard”) first appeared as a background character in Stan Sakai’s anthropomorphic comedy The Adventures of Nilson Groundthumper and Hermy, which premiered in 1984 amongst the assorted furry ‘n’ fuzzy folk Albedo Anthropomorphics #1. He subsequently graduated to a solo act in Critters, Amazing Heroes, Furrlough and the Munden’s Bar back-up series in Grimjack.

In 1955, when Sakai was two years old, his family moved to Hawaii from Kyoto, Japan. He left the University of Hawaii with a BA in Fine Arts, and pursued further studies at Pasadena’s Art Center College of Design in California.

His early forays into comics were as a letterer – most famously for the inimitable Groo the Wanderer – before his nimble pens and brushes found a way to express his passion for Japanese history, legend and the filmic works of Akira Kurosawa and his peers, and transformed a proposed story about a human historical hero into one of the most enticing and impressive fantasy sagas of all time.

And it’s still more educational, informative and authentic than any dozen Samurai sagas you can name…

Although the deliriously peripatetic and expansive period epic stars sentient animals and details the life of a peripatetic Lord-less Samurai eking out as honourable a living as possible by selling his sword as a Yojimbo (bodyguard-for-hire), the milieu and scenarios all scrupulously mirror the Feudal Edo Period of Japan (roughly the 17th century AD by our reckoning) whilst simultaneously referencing other cultural icons from sources as varied as Zatoichi and Godzilla.

Miyamoto Usagi is brave, noble, industrious, honest, sentimental, gentle, artistic, empathetic, long-suffering and conscientious: a rabbit devoted to the tenets of Bushido.  He simply cannot turn down any request for help or ignore the slightest evidence of injustice. As such, his destiny is to be perpetually drawn into an unending panorama of incredible situations.

This evocative and enticingly seventh black-&-white blockbuster collects yarns from Fantagraphics’ Usagi Yojimbo comicbook volume 1, #32-38 plus an extra attraction from funny animal anthology Critters #38, offering a selection of complete adventures tantalisingly tinged with supernatural terror and drenched in wit, irony and pathos.

Following a lavish and laudatory Introduction from Groo-some co-worker Sergio Aragonés, the historical drama resumes as the restless, roaming Miyamoto encounters street performer ‘Kitsune’ whose beguiling beauty and dexterity with spinning tops turns many a head.

Of course whilst everybody’s gaping in astonishment the foxy lady is picking their pockets…

The philosophical wandering warrior takes it in his stride but when crooked gambler Hatsu‘s customary conniving tricks provoke a bloody fight in an inn, Kitsune is forced to show the still blithely unaware bunny her other – far more lethal skills – to save their lives…

‘Gaki’ (literally “Hungry Ghost”) then delightfully skips backs to the bunny’s boyhood as a Bushido disciple of master warrior Katsuichi, wherein that venerable warrior teaches his fractious student a valuable and terrifying lesson in staying alert, after which ‘Broken Ritual’ (from a plot by Aragonés) offers a magnificent ghost story of honour regained.

It begins when the Yojimbo wanders into a village of terrified peasants cowering from the nightly horrors of a spectral warrior. The unhappy revenant is General Tadaoka, an old comrade of Usagi’s and, as the story of the defeated soldier’s frustrated attempt to commit Seppuku comes out, the heart-sore hare realises what he must do to give his deceased friend peace…

Once, Miyamoto Usagi was simply the son of a small-town magistrate who had spent years learning the Way of Bushido from his stern, leonine master: not just superior technique and tactics, but also Katsuichi’s creed of justice and restraint which would serve the Ronin well throughout his turbulent life.

Mere months after graduating, Usagi was personally recruited by the personal bodyguard of Great Lord Mifunė. The young man advanced quickly and was soon a trusted bodyguard too, serving beside the indomitable Gunichi. It was a time of great unrest and war was brewing…

In his third year of service the Lord’s castle was attacked by Neko Ninja assassins and, although the doughty heroes managed to save their master, the Lord’s wife Kazumi and heir Tsuruichi were murdered. Realising ambitious rival Lord Hikiji was responsible, MifunÄ— declared war…

The epic conflict ended on the great Adachigahara plain when MifunÄ—’s general Todo switched sides and the Great Lord fell. At the crucial moment Gunichi also broke, fleeing to save his own skin and leaving the helpless Usagi to preserve the fallen Lord’s head – and honour – from shameful desecration…

The next tale here returns to the days after that tragic betrayal and finds the hunted Usagi hiding in the wild forest known as ‘The Tangled Skein’ and taking shelter in the hut of an old woman. The crone was in fact a demonic Obakemono and, easily overpowering the fugitive, was set to devour Usagi when dead MifunÄ— returned to repay his most faithful servant for his unswerving loyalty…

This is followed by an extended contemporary tale featuring old frenemy ‘Gen’ and the title tale of this tome.

When the irascibly bombastic, money-mad bounty-hunter and conniving thief-taker bites off more than he can chew, he is lucky Usagi is there to rescue him. Whilst the roguish rhino is recovering from severe wounds, however, the Ronin is approached by a haughty but destitute noblewoman and is drawn into ‘Lady Asano’s Story’ and her quest for vengeance against the traitor who destroyed her clan and family.

The Yojimbo is looking for a way to let her down gently when the dowager recognises Gennosuké as the lost son of her most trusted general…

The bitter bounty hunter wants nothing to do with her but when the traitor Oda – now the town magistrate – arrests the lady and Usagi learns of his companion’s awful upbringing in ‘Sins of the Father’ he decides to help even if Gen won’t.

The attempt fails and he is captured, compelling the rhino to get involved in ‘Lady Asano’s Revenge’: an epic final confrontation of Shakespearean proportions…

The sober, weary pair of itinerants then trek to another village in time for more trouble and ‘The Return of Kitsune’. The shady entertainer has been plying her trade and accidentally stolen a very dangerous letter: one detailing a proposed rebellion and scheme to profiteer from the crisis. Now she in hiding from the mercenaries of a hugely powerful and influential merchant…

However after the ill-starred trio savagely end the threat in typical bloodletting fashion a hidden faction springs a galling surprise on the weary victors…

‘The Last Ino Story’ ends the story section of this volume with a tale of brooding emotional drama and features the return of the Blind Swordspig; a blood-spilling porcine outlaw with a huge price on his head whose incredible olfactory sense more than compensates for his useless eyes.

Although Ino was a ruthless, blood-spilling villain he valiantly helped Gen in a desperate crisis, and the thief-taker returned the favour by leading everyone to believe his profitable quarry had perished.

Now, after fighting their way out of a vicious bandit ambush, the bounty hunter and his bunny buddy discover the swine has simply settled down as an innocuous farmer, but his violent past will not leave him be. Ino is dying of an infected arrow wound and his frantic young wife Fujiko begs them to save him any way they can…

This medieval monochrome masterwork also includes a gallery of covers to charm and delight one and all.

Despite changing publishers a few times the Roaming Rabbit has been in continuous publication since 1987, with more than 30 collections and books to date. He has guest-starred in many other series (most notably Teenage Mutant Ninja Turtles and its TV incarnation) and even almost made it into his own small-screen show.

There are high-end collectibles, art prints, computer games and RPGs, a spin-off sci-fi comics serial and lots of toys. Sakai and his creation have won numerous awards both within the Comics community and amongst the greater reading public.

Fast-paced yet lyrical, informative and funny, the saga alternately bristles with tension and thrills and often breaks your heart with astounding tales of pride and tragedy.

Simply bursting with veracity and verve, Usagi Yojimbo is the perfect comics epic: a monolithic magical saga of irresistible appeal that will delight devotees and make converts of the most hardened hater of “funny animal” stories.

Sheer comicbook poetry by a Comicbook Sensei…
© 1992, 1993, 1996, 2009 Stan Sakai. Usagi Yojimbo is a registered trademark of Stan Sakai. All rights reserved.

The Plain Janes


By Cecil Castellucci & Jim Rugg (Minx Books/DC Comics)
ISBN: 978-1-4012-1115-8

In 2007 DC comics had an honest go at building new markets by creating the Minx imprint. Dedicated to producing comics material for the teen/young adult audience and especially the ever-elusive girl readership, the intent was to tailor material for readers who had previously embraced foreign material such as manga and momentous global comics successes like Maus and Persepolis and the abundant market for prose serials/pop phenomena as Roswell High, Twilight and even Harry Potter.

Sadly after only a dozen immensely impressive and decidedly different black-&-white graphic novels, Minx shut up shop in October 2008, magnanimously NOT citing publishing partner Random House’s failure to get the books onto the appropriate shelves of major bookstore chains as the reason.

Nevertheless the tomes that did reach the bookshelves are still out there and most of them are well worth tracking down – either in the US originals or the British editions published by Titan Books.

One of the most impressive – and the title selected to launch the line – was The Plain Janes, written by Young Adult fiction author Cecil Castellucci (Boy Proof, The Queen of Cool) and illustrated by Jim Rugg (Street Angel, Afrodisiac, One Model Nation).

Their impressive collaboration captivatingly turned the hoary new-kid-in-town trope on its head, wittily blending loss, crushing on the wrong guy and teen rebellion into a tale of dogged determination to overcome all obstacles and establish your own place in the world…

When the bomb went off in Metro City young Jane Beckles was one of the lucky survivors. Her near-death experience obsessed her parents, however, so they closed their successful hairdressing business and headed across country to the somnolent safe suburb of Kent Waters.

Jane didn’t want to go but wasn’t consulted. The introspective aspiring young artist was most upset about deserting the man she called John Doe: the still unidentified victim who was found near her, and remained in a coma to this day.

Jane used to visit and talk to him, and when her family moved she took his sketchbook, promising to fill up the pages in his honour and bring it back to him…

Pokey provincial Buzz Aldrin High School was everything she dreaded, but after doggedly declining the entreaties of the Cool Girls’ Clique, the displaced person found solace in the gruff and initially hostile company of three other self-identifying outcasts: aspiring actress Jane, science nerd Jayne and sporty girl-jock Polly Jane…

Main Jane describes her concerted efforts to unite and join the trio of loners in her letters to sleeping John, and slowly assimilates – at least at the fringes – into the school social hierarchy.

Whilst watching how her new comrades were daily frustrated in their efforts to succeed in their chosen areas of endeavour, and doodling in John’s sketchbook, Jane conceives a notion and enlists the assistance of her namesake outsiders in a bold and subversive new undertaking…

One morning sleepy Kent Waters wakens to find a guerrilla art project in their ordered tidy environs: the site of a proposed strip mall has been transformed into a pyramidal playground – one signed by “People Loving Art In Neighborhoods”.

The mysterious operatives of P.L.A.I.N. follow up with bolder and more baroque projects – filling the town fountain with bubbles, inundating the animal shelter with cuddly toys – and soon the sleepy hamlet is abuzz with only one topic…

However the campaign quickly polarises the populace along generational lines, with the high schoolers avidly following the cool pranks, and adults like Jane’s increasingly paranoid and PTSD-wracked mom seeing it all as the start of more serious, terrorist-inspired anarchy…

And then one night everything gets more complicated when surly transfer student Damon catches the guerrilla girls setting up another of their inspired installations. Although he says nothing the P.L.A.I.N. Janes are rattled, and the situation worsens next day when overzealous Police Officer Sanchez addresses the entire school, accusing students of causing the disorder and delivering ranting, thinly veiled threats…

After initials qualms the Janes retaliate by turning his police station into a garden gnome sanctuary. The war of wills escalates…

Main Jane meanwhile is developing feelings for Damon, and thinks it’s mutual (but who can tell with boys?)…

The campaign is now enticing all the kids in town to perform meaningless acts of unified and unqualified self-expression and Sanchez has all after-school clubs and activities suspended. When that doesn’t break the student body’s spirit, with the full support of the parents he imposes a mandatory after-dark curfew on all teenagers.

Jane has bigger problems: when her latest letter to John comes back unopened she fears the worst and convinces Damon to drive her to MetroCity in a stolen car…

And in Kent Waters, with New Year’s Eve approaching, the Janes and the entire teenage population gather to plan the greatest art attack of all…

Don’t be fooled by seeming plot similarities to Footloose; The Plain Janes is a clever, warm and beguiling tale of self-expression, personal ambitions, friendship and growing up which confronts and counteracts the hackneyed and stereotypical Stifling-Parents versus Right-On Rebel Kids genre to tell a compassionate, moving story with no easy answers condescendingly served up but plenty of questions and passion on show…

This gloriously understated marriage of smart narrative and sublime cartooning is a perfect vehicle for attracting new and youthful readers with no abiding interest in outlandish power-fantasies or vicarious vengeance-gratification (yes, that does mean girls) to our medium, and whilst Minx may be gone, the stories the company released changed comics for good and for ever.

Why not track them all down and enjoy a genuinely different kind of graphic reading experience?
© 2007 Cecil Castellucci & Jim Rugg. All rights reserved.

It Came!


By Dan Boultwood, Esq. (Titan Comics)
ISBN: 978-1-78276-005-4

Once upon a time “retro” only meant rockets, with all those thrilling chilling connotations of clunky spaceships, cardboard robots and men in Baco-foil suits shambling about and terrifying avid children who had stayed up late to watch B-movie sci-fi yarns on black-&-white TV sets.

Jeepers, I miss those days, and so, apparently, does multi-talented, forward-thinking nostalgeologist Dan Boultwood.

In 2013, his 4-issue miniseries offered a tantalising tribute to the fantastic fantasy movies which fuelled the imaginations of British Baby-Boomers: simultaneously recapturing the wide-eyed wonder of the period whilst adding layers of archly post-modern humour to the mix…

This stirring monochrome graphic-novelisation of a faux-classic effort from the rightly almost-forgotten Pinetree Studios outfit now allows modern film fans to experience (or revisit) the quirky delights which wowed their grandparents – and all from the comfort of their own homes – or even whilst out riding in a open-topped omnibus…

Packed to bursting with and supplemented by oodles of outrageous, hilarious, mood-setting ads for everything from Smoke & Choke’um Cigarettes to Johnny Foreigner Engine Oil, the story is a loving but irreverent paean of praise not only to those inspirational filmic marvels but also to the small repertory of actors and producers who made the late 1950s and early 1960s such a cornucopia of movie madness.

Like all such matinee marvels, the main feature here is preceded by a short trailer (for The Lost Valley of the Lost) which serves to introduce our cast, specifically He-Man Lead Dick Claymore as the sexist, pipe-chewing, tweed draped boffin Dr. Boy Brett and strident starlet Fanny Flaunders as his long-suffering, infinitely patient, glamorous-whilst-screaming assistant/secretary Doris Night.

The vintage supporting cast includes Bertrum Cumberbund, Spencer Lacey and Joan Fetlock, stalwart Pinetree thespians all…

It’s 1958 and in a beautiful bit of rural, ill-educated England a colossal robot rampages…

Two days later Dr. Brett from SpaceUniversity is treating working class ingénue Doris to a ride in his Morris Minor. He decides they should stop for a Ploughman’s Lunch in a strangely quiet and quaint village, blithely unaware that the reason it’s so still is because the aforementioned alien automaton has depopulated the shire…

Its subsequent surprise attempt to trap the tourists founders only when it stumbles into a cloying web of obfuscating, celebratory bunting…

After their spectacular close call the harried humans reach the next village over, but despite the boffin’s Old Boy Network connections, it’s the Devil’s own job to get the Ministry to mobilise the Military.

Nevertheless, Boy persists and soon a squad of veterans arrive to take control of the situation (a superb pastiche of the venerable icons of the “Carry-On” film franchise), only to vanish as the rapacious robot strikes again…

Undaunted, Boy drags Doris into more trouble and soon they find themselves aboard a vast Flying Saucer, uncovering the nature of the invaders’ appalling assault. The creepy, apparently unstoppable horrors are imprisoning salt-of-the-earth British citizens and somehow extracting their Stiff Upper Lips…

Following a necessary Intermission for the purchase and consumption of gin and fags, the cartoon/celluloid calamity continues as our hero – and the girl – escape and head for London to warn the authorities, but not before accidentally dropping a handy but unlucky army division on exercises right in the UFO’s marauding sights.

Dr. Brett arrives barely ahead of the indestructible, unbeatable Saucer and, as the World’s Smoggiest Capital burns and founders, he is compelled to stop running and turn his mighty, college-honed intellect to the task of destroying the threat to civilisation…

This collection is also augmented by the original full-colour covers, hysterical background “information pages” on and intimate photos of stars Claymore and Flaunders, blueprints and design sketches for the alien Grurk and Flying Saucer, a selection from the infamous It Came! Cigarette Cards and colour posters for other Pinetree Studio releases such as ‘My Reptilian Bride!’, ‘Rocket Into Space!’, ‘The Lost Valley of the Lost’ and ‘Myopic Moon Men from the Moon’…

More revelations are forthcoming in the ‘Metropolitan Police Incident Report on Mr. Claymore’s “eccentric” Drinking Habits’, and Director Boultwood’s photo-feature exposing his Special Effects magic in animating the Saucer for celluloid.

It Came! is a brilliant and sublime masterpiece of loving parody, perfectly executed and astoundingly effective. It is also the funniest – both visually and verbally – book I’ve read in years, blending slapstick with satire, outrageous ideas with infamous characterisations, and spit-taking puns, single entendres and innuendoes that would do Sid James, Charles Hawtrey or Kenneth Williams proud.

Miss it at your peril, Chaps (and Ladies too…).
It Came! ™ and © 2014 Dan Boultwood.

It Came! is published on March 11th.

Sock Monkey Treasury – A Tony Millionaire’s Sock Monkey Collection


By Tony Millionaire (Fantagraphics Books)
ISBN: 978-1-60699-696-6

It’s a fact sad but true that we can’t always be in the right place at the right time. No matter how scrupulous or diligent one might in the pursuit of a passion or hobby, things get missed. I, for example, missed the first comicbook releases of Dark Horse’s Sock Monkey by Tony Millionaire in 1998.

Sure, thanks to the miracles of back issue comic-shops I wasn’t deprived for long, but still, it was a close thing…

You, happily, don’t have any such worries, especially as Fantagraphics have just released a huge (286 x 203mm) and sumptuous 336 page hardback – 80 in full colour – collecting and commemorating all twelve uniquely dark and fanciful monochrome, multiple award-winning, all-ages adventures originally published as occasional miniseries between 1998 and 2007. Also included are the two colour hardcover storybooks Millionaire created in 2002 and 2004.

Tony Millionaire clearly loves to draw and does it very, very well; referencing classical art, timeless children’s book illustration and an eclectic mix of pioneering comic strip draughtsmen like George McManus, Rudolph Dirks, Cliff Sterrett, Frank Willard, Harold Gray, Elzie Segar and George Herriman: seamlessly blending their styles and sensibilities with European engravings masters from the “legitimate” side of the pictorial storytelling racket.

Born Scott Richardson, he especially cites Johnny (Raggedy Ann and Andy) Gruelle and English illustrator Ernest H. Shepard (The Wind in the Willows, Winnie the Pooh) as definitive formative influences.

With a variety of graphical strings to his bow such as his own coterie of books for children (particularly the superbly stirring Billy Hazelnuts series), animation and the brilliant if disturbing weekly strip Maakies – which describes the riotously vulgar and absurdly surreal adventures of an Irish monkey called Uncle Gabby and his fellow über-alcoholic and nautical adventurer Drinky Crow. They are abetted but never aided by a peculiarly twisted, off-kilter cast of reprobates, antagonists and confrontational well-wishers.

Those guys are the mirror universe equivalents of the stars of these sublime confections…

In a Victorian House – of variable shape and size – by the sea, an old Sock Monkey named Uncle Gabby has great adventures and ponders the working of a wonderful yet often scary world. His constant companion is a small cuddly-toy bird with button eyes called Mr. Crow, who doesn’t understand why he cannot fly and sometimes eases his sorrow with strong spirits.

Their guardian is a small girl named Ann-Louise, and many other creatures living and artificial share the imposing edifice…

The gloriously imaginative forays into the fantastic begin as the material monkey is chased through the house by marauding toy pirates in their brigantine. In his flight he espies a gleaming, glittering glass concoction hanging from the ceiling. Convinced something so beautiful must be the Promised Land he enlists his artificial avian pal to help him enter ‘Heaven’. However the pirates have not given up and the chaos soon escalates…

‘Borneo’ describes the pair’s discovery of a shrunken human head and subsequent heroic oceanic odyssey to return the decapitated talisman home. Of course, if they had thought to unseal the sewn-shut lips he could have told them they were going in the wrong direction…

The next tale is a macabre all-action thriller which begins when a lost bat gets stuck in the attic ‘Dollhouse’. Mr. Crow meanwhile is attempting to console the freshly widowed Mrs. Smalls in the cellar. Things go even more savagely awry when the faux crow and well-meaning matchmaker Uncle Gabby try to introduce the grieving mouse to the strapping, winged stranger, utterly unaware of his pedigree as a South American Rodent-Eating Bat…

Knick-knacks, trinkets and ornaments have been going missing in the next tale and Ann-Louise attributes the thefts to ‘The Trumbernick’ who lives in the Grandfather clock. Having mislaid his hipflask, Mr. Crow investigates and finds the horde of goodies, in truth purloined by a capricious Blue Jay.

Disillusioned by the death of a beloved myth and disheartened by the antics of a venal – and extremely violent – bird, they are subsequently stunned to see an actual Trumbernick return, righteously enraged at the blow to his spotless reputation…

In ‘The Hunters’, stuffed bird and Sock Monkey, inspired by a room full of trophies and stuffed beasts, decide to take up the sport of slaughter, only to find that their size, relative ineffectuality and squeamishness – not to mention the loquacity and affability of their intended prey – prove a great impediment to their ambitions…

Millionaire proves the immense power of his storytelling in ‘A Baby Bird’, as Uncle Gabby’s foolish meddling with a nest – after being specifically told not to – results in tragedy, and brutal self-immolating repercussions that would make King Lear quail…

The author abandoned his masterful pen-&-ink etching style for soft mutable charcoal rendering in ‘The Oceanic Society’, wherein excitable doll Inches unknowingly performs an act of accidental cruelty at the shore and invites the vengeance of many outraged sea creatures against the tot inhabitants of Ann-Louise’s house…

An innocent attempt by the little girl and Mr. Crow to find Uncle Gabby a romantic companion goes hideous wrong and results in monstrous ‘Heartbreak’ when they throw away his actual true love and replace her with a ghastly mechanical monkey horror. The bereft puppet can then only find surcease in escalating acts of hideous destruction…

In 2002 Millionaire took his characters into a whimsical watercolour wonderland with “a Populare Pictonovelette” hardback entitled ‘The Glass Doorknob’. The beguiling tale is included here a series of full-colour plates supplanted by blocks of text, describing how the house dwellers once saw an indoor rainbow beneath a doorknob and spent all summer trying to recreate the glorious spectacle by acquiring and aligning every other item of glass, crystal or pellucid material they could find or steal…

The return to stark, inky monochrome augurs the onset of the terrifying 4-part epic ‘The Inches Incident’ which begins off the coast of Cape Ann when grizzled mariner Oyster Joe discovers thieving stowaways plundering his sailing ship.

Amidst spectacular hunts for sea monsters the villains Uncle Gabby and Mr. Crow explain how their former friend Inches mysteriously shanghaied and dumped them at sea…

Their new ally returns them home, but upon arrival they discover that the doll has become Evil! Boldly braving the house they discover the poor creature has been possessed by an inconceivable horror which drives them off and provokes a fantastic sea voyage to find the devil’s only nemesis…

This staggering, bleakly charming compendium closes with an existential treat from 2004. ‘Uncle Gabby’, coloured by Jim Campbell, was another one-shot hardback – albeit in standard comics format – which offered a few revelatory indulgences on the puppet heroes’ poignant origins, all wrapped up in a baroque bestiary and imaginative travelogue as the Sock Monkey discloses his shocking ability to un-name things and thereby end their existences…

Visually intoxicating, astoundingly innovative and stunningly surreal, Sock Monkey yarns judiciously leaven wonder with heartbreak and gleeful innocence with sheer terror. Millionaire describes them as for “adults who love children’s stories” and these tall tales all offer enchanting pictorial vistas and skewed views of the art of storytelling that no fan of comics or fantasy could ever resist.
Sock Monkey Treasury © 2014 Tony Millionaire. This edition © 2014 Fantagraphics Books.

Starling


By Sage Stossel (Penguin/InkLit)
ISBN: 978-0-42526-631-1

Once upon a time only little boys (of any age from 3 to 90) liked superheroes.

That’s all different now.

Just like always, girls eventually steal boy’s stuff and break it or point out how stupid it is and ruin it or decorate and fancy it up so that it makes proper sense and is generally better, but it was still ours first though…

Let’s start again.

Sage Stossel is a children’s book author (On the Loose in Boston, On the Loose in Washington DC, We’re Off to Harvard Square), editorial cartoonist (Sage, Ink.) and Editor at The Atlantic, whose smart, wry, ostensibly innocuous efforts have also appeared in The Boston Globe, CNN Headline News, New York Times Week in Review and scads of other extremely prominent and worthily impressive places.

A native Bostonian, she majored in English and American Literature and Languages at Harvard where she permanently succumbed to the cartooning bug, producing student-life strip Jody for The Harvard Crimson. She was instrumental in creating The Atlantic‘s online iteration.

Starling is her first graphic novel and superbly takes a knowing sideswipe at the world’s newest fiction archetype, cleverly delving deep into the psyche of the kind of person who might actually fight crime if they had superpowers and how such a “career” might actually impact upon a sensible person.

Stossel also manages to tell a winning story about overcoming adversity, finding oneself and even having a shot at achieving true love, all lovingly ladled out in a savvy, self-deprecating, droll, artfully humorous manner…

Amy Sturgess has a secret. Up until now she’s only shared it all with her therapist, but balancing her job in the back-stabbing world of Marketing with the constant demands of the Vigilante Justice Association (who perpetually text her about occurring crimes she’s expected to foil immediately, no matter what she’s doing) is taking its toll.

At the Agency, a conniving male co-worker is actively stealing her work and sabotaging her career. Her cat-hoarder mom lives in a world of her own. Her brother Noah is a druggie lowlife – but at least he’s trying to get his life together, whilst her own (especially as regards dating) is a stalled and floundering disaster…

No wonder she relies so heavily on prescription meds and is plagued by bouts of crippling procrastination…

Things take a tortured upturn when her college sweetheart resurfaces. Russell is married to a wonderful woman (who actually becomes one of Amy’s best friends) but is clearly trying to rekindle those heady student passions with Amy and the situation soon begins to affect both sides of Amy’s work.

B-list costumed crusader Starling even begins to let certain offenders go: robbers stealing from banks who repossessed their homes, a homeless man trying to free his dog from the Animal Control impound…

A crisis point is reached when rival gangs begin a turf war and a modern Artwork is stolen. It doesn’t take much investigation to link Noah to both crimes, but when he disappears and Starling frantically hunts for him, she is incessantly stymied and interrupted by the hunky rogue and illicit gambling organiser Matt McRae.

The enigmatic hustler seems to have connected Amy to Starling and says he only wants to help, but he’s a crook.

A really, really good-looking, apparently unattached crook…

Amy isn’t Wonder Woman or Ms. Marvel. She’s just a well-intentioned young woman who found she was different and got pushed into a second (full time, secret and unpaid) career when she couldn’t even decide on how to make her first one work.

Now she has a really serious crime to solve, a brother to save, a romantic triangle to square and an unsuitable suitor to sort out…

Moe RomCom than Summer Blockbuster, Starling is a slow-paced, lovingly crafted, laconic, ironic and purely humorous tonic for lovers of the medium reared on adolescent wish-fulfilling, juvenile male power-fantasies who now yearn for something a little different, and even deliciously points out all the reasons why superheroes are dumb before wittily showing how that’s not necessarily bad and showing one way of making them better…
© 2013 Sage Stossel.

Usagi Yojimbo book 6: Circles


By Stan Sakai (Fantagraphics Books)
ISBN: 978-1-56097-146-0

Wandering rabbit bodyguard Miyamoto Usagi started life as a background character in Stan Sakai’s anthropomorphic comedy The Adventures of Nilson Groundthumper before indomitably carving his own unique path to graphic glory.

Creative mastermind Sakai was born in 1953 in Kyoto, Japan before the family moved to Hawaii two years later. On graduating from the University of Hawaii with a BA in Fine Arts, he pursued further studies at Pasadena’s Art Center College of Design in California and started in comics as a letterer, most famously for the inimitable Sergio Aragonés’ Groo the Wanderer.

Eventually the cartoonist within resurfaced: blending a passionate storytelling drive and abiding love of Japanese history and legend with a hearty interest in the filmic works of Akira Kurosawa and his peers, Sakai began crafting one of the most enticing and impressive fantasy sagas of all time.

And it’s still more educational, informative and authentic than any dozen Samurai sagas you can name…

The addictive period epic is set in a world of sentient animals (with a few unobtrusive human characters scattered about) but scrupulously mirrors the Feudal Edo Period of Japan – (roughly the 17th century AD by our reckoning); simultaneously referencing classic contemporary cultural icons from sources as varied as Zatoichi and Godzilla, whilst specifically recounting the life of a peripatetic Lord-less Samurai eking out as honourable a living as possible by selling his sword as a Yojimbo (bodyguard-for-hire).

As such, his destiny is to be perpetually drawn into a plethora of incredible situations.

He is a rabbit – brave, noble, sentimental, gentle, artistic, empathetic, long-suffering, conscientious and devoted to the tenets of Bushido – who simply cannot turn down any request for help or ignore the slightest evidence of injustice…

This superbly stirring sixth black-&-white blockbuster collects yarns from Fantagraphics’ Usagi Yojimbo comicbook volume 1, #25-31 plus an extra attraction from funny animal anthology Critters #50, offering a selection of complete adventures tantalisingly tinged with supernatural terror and drenched in wit, irony and pathos.

Following an adulatory Introduction from Jeff Smith, the restless Miyamoto encounters a Hannya (female demon) plaguing travellers whenever they try to cross ‘The Bridge’ after which ‘The Duel’ sees him targeted by a ruthless bookie.

The gambler’s professional duellist only needs one final big payday to safely retire with his beloved wife and child, but his disreputable boss is determined to fleece the locals no matter who has to die…

‘Yurei’ means ghost and, when a weeping woman’s spirit invades the Yojimbo’s dreams crying for justice, Usagi becomes an unwitting avenger whose presence provokes her murderer into making a huge and fatal mistake, after which ‘My Lord’s Daughter’ finds the Rabbit Ronin relating his greatest – battle against a horde of Obakemono (monsters) and demons to rescue a princess – in a wry fairy-tale tribute to the aforementioned Groo…

The remainder of this rousing compendium details a revelatory exploit wherein Usagi makes for his home village with thoughts of finally staying in one place. However when he meets again his childhood sweetheart Mariko a shocking secret regarding her soon changes everything.

‘Circles’ is divided into a succession of connected vignettes beginning with ‘Wind over the Tombstones’ as the homeward-bound hero discovers his former sensei Katsuichi – whom he believed dead – is very far from it…

Then in ‘Remembrances’, young Jotaro is abducted by the deadly Jei.

This veritable devil in human form believes himself a “Blade of the Gods” singled out by the Lords of Heaven to kill the wicked. The raving loon has been hunting Usagi ever since the Yojimbo defeated him – with the aid of a fortuitous or possibly divinely sent lightning bolt….

Now, in the little boy Jei senses a connection to his despise quarry and recruits a band of brigands to assist him in his schemes for revenge…

When the devil’s hired killers attack the village where Mariko’s husband Kenichi is headman, the strands of fate knit together as ‘Shroud Over the Mountain’ unites former friends and rivals in their desire to save the boy – who has already escaped and got into even more trouble…

The drama comes to an emotionally shattering climax in ‘Closing the Circle’ as the Rabbit Ronin learns at last the shocking truth about Jotaro and Mariko.

Arranging for his aging sensei to take on a new pupil he then wearily resumes his restless wanderings …

Triumph, tragedy, terrific action and terror all seamlessly flow together in this addictive epic, and Circles is still one the best collections in an unbroken run of classic graphic masterpieces.

Usagi Yojimbo has been in continuous publication since 1987, resulting in more than 30 graphic novel collections and books to date. The Legendary Lepus has guest-starred in many other comics and nearly had his own TV show – but there’s still time yet and fashions are ever fickle so hope endures…

As well as generating a horde of high-end collectibles, art prints, computer games, RPGs, a spin-off sci-fi series and lots of toys to promote popularity, Sakai and his creation have deservedly won numerous awards both within the Comics community and amongst the greater reading public.

Fast-paced yet lyrical, funny and scary, always moving, astoundingly visceral, ferociously thrilling and simply bursting with veracity and verve, Usagi Yojimbo is a work of cartoon genius: engaging and irresistible with a broad appeal that will delight devotees and make converts of the most hardened hater of anthropomorphic adventures.
Text and illustrations © 1992, 1993, 1994 Stan Sakai. Usagi Yojimbo is ® Stan Sakai. Book editions © 1994, 2006 Fantagraphics Books. All rights reserved.

Numbercruncher


By Simon Spurrier & P.J. Holden with Jordie Bellaire (Titan Comics)
ISBN: 978-1-78276-004-7

I’ve made a resolution to be more terse and concise in my reviews. Let’s see how long that lasts…

Sometimes a story just cries out to be told – especially if your tastes run to the sentimentally cynical, soppily savage or wide-eyed and jaded. If that’s you, Numbercruncher is just what you need to confirm all your suspicions about life whilst having a really good time.

The tale – by Simon Spurrier (Judge Dredd, X-Men: Legacy, Six-Gun Gorilla and others) & P.J. Holden (that man Dredd again, Rogue Trooper, Battlefields, Terminator/Robocop and more) – began as a creator-owned project in Judge Dredd Megazine before being expanded into a 4-issue miniseries from Titan Comics. Now it’s available as a splendid hardback packed with clever, controversial notions that will delight and astound lovers of metaphysical whimsy, romantic fantasy and unnecessarily extreme violence.

Like The Wizard of Oz and especially A Matter of Life and Death, this story is told on two separate levels of existence and differentiated by full-colour earthly sections and black-&-white views of the Afterlife. Unlike them, it’s a nasty and wittily vicious piece of work; just like handy geezer Bastard Zane, operative #494 employed by The Divine Calculator to enforce the Karmic Accountancy and keep souls circulating through the great cosmic all.

The Universe is just numbers and God is a mean, pedantic bean-counter, only concerned with the smooth running of his Grand Algorithm. Unfortunately, it all starts to fall apart when Zane is tasked by the weaselly Big Boss with stopping an in-love and dying young mathematician from gaming the system.

Genius Richard Thyme, in his final seconds of mortal life, has a Eureka moment and divines the true and exact nature of everything – and how to manipulate it…

Armed with such inspirational knowledge, Thyme’s soul arrives before the Writer in the Grand Ledger and wheedles another spin on the Karmic Wheel – Reincarnation.

Brilliant Richard had been utterly in love with a dippy hippy chick named Jessica Reed, and bargains for another chance at a life with her, and mean, petty-minded Divine Calculator gleefully accepts the proposition.

Thyme will be reborn, with all memories intact, but when this second life ends his soul will be employed by the Karmic Accountancy Agency as a collector just like Zane. The standard term of employment is for eternity – unless he can convince somebody to take his place. The indentured operatives call it “Recirculation”…

There is only one get-out: a “Zero-clause” which means that if Thyme can live a life completely and totally without sin, his contract is null and void. But who could possibly live a mortal life without the slightest transgression…?

Of course, The Accountant doesn’t play fair: stacking the deck so that reborn Richard is unable to even get near his lost love until it’s too late. However when Zane finally shows up in 2035AD, eagerly expecting to close the case-file and retire with Thyme taking his long-suffering place in The Register, the frustrated, cheated genius plays his own trump card.

He’d always expected to be short-changed and made his own Karmic deal. By selling his contract to another Accountancy operative, he had bought another life. And as the psychotically furious Bastard Zane soon sees, Thyme has pulled the trick over and over again. No matter how often Richard dies, he’s already being born again somewhere else…

With the mathematician’s sold-and-resold soul promised to practically every agent in the Afterlife, Zane’s only hope of retirement rests in killing the kid’s each and every reincarnation whilst simultaneously slaughtering all the Karmic operatives who have been suckered into a deal with the lovesick little sod…

And on Earth, despite perpetual setbacks, each brief existence inches Richard slowly closer to Jess. That should make his eventual capture inevitable – but even here the genius has an incredible Plan B in operation which even the Supreme Architect of the Cosmos didn’t see coming… one which could well undo the Algorithm underpinning Everything That Is…

Poignant, funny, outrageously gory, gloriously rude and wickedly clever, this is a ferociously upbeat and hilariously dark black comedy no insufferable incurable romantic could possibly resist.

Moreover, for all us dyed-in-the-wool comics freaks, there’s a host of background features included,

Interspersed between a gallery of covers and variants – plus unused iterations – and loads of original art, roughs and sketches, the ‘Author’s Note’ takes us behind the genesis of the tale, which is further expanded upon in ‘A Comic for Talking to God – an interview with Brian Truitt of USA Today’.

A discussion and explanation of Jordie Bellaire’s colouring process is the focus of ‘Working Flat-Out’ and ‘Birth Placement’ details the procedure for creating a cover, before the usual Creator’s Biographies ends things on a knowledgeable note.

Love, Death, Sex, more Death, Rebirth, lots of Death and Numbers: there’s your Meaning of Life right there…
™ & © 2013 Simon Spurrier & P.J. Holden. All rights reserved.

Numbercruncher is scheduled for release in January 2014.