Superboy and the Legion of Super Heroes volume 1


By Paul Levitz, Gerry Conway, Paul Kupperberg, Jack C. Harris, Mike Grell, James Sherman, Jim Starlin, Ric Estrada, Howard Chaykin, George Tuska, Walt Simonson, Mike Nasser, Juan Ortiz & various (DC Comics)
ISBN: 978-1-4012-7291-3 (HB)

Once upon a time, a thousand years from now, a band of super-powered kids from a multitude of worlds took inspiration from the greatest legend of all time and formed a club of heroes. One day those Children of Tomorrow came back in time and invited their inspiration to join them…

Thus, began the vast and epic saga of the Legion of Super-Heroes, as first envisioned by writer Otto Binder & artist Al Plastino when the many-handed mob of juvenile universe-savers debuted in Adventure Comics #247 (April 1958), just as the revived superhero genre was gathering an inexorable head of steam in America. Happy 60th Anniversary, Futurians!

Since that time the fortunes and popularity of the Legion have perpetually waxed and waned, with their future history continually tweaked and overwritten, retconned and rebooted time and time again to comply with editorial diktat and popular fashion.

This cosmically-captivating compendium (available in sturdy hardback and digital editions) gathers a chronological parade of futuristic delights from Superboy and The Legion of Super-Heroes #234-240, covering December 1977 to June 1978, as well as an untold tale of their earliest exploits from DC Super-Stars #17 as well as a major event from tabloid colossus All-New Collector’s Edition C-55.

This was a period when the recently impoverished superhero genre had again flared into vibrant new life to gain its current, seemingly unassailable ascendancy.

That prior plunge in costumed character popularity had seen the team lose their long-held lead spot in Adventure Comics, get relegated to a back-up slot in Action Comics and even vanish completely for a time. Legion fans however are the most passionate of an already fanatical breed…

No sooner had the LSH faded than fan agitation to revive them began. After a few tentative forays as an alternating back-up feature in Superboy, the game-changing artwork of Dave Cockrum inspired a fresh influx of fans and the back-up soon took over the book – exactly as they had done in the 1960s when the Tomorrow Teens took Adventure from the Boy of Steel and made it uniquely their own…

Without warning or preamble, the adventure resumes with Jack C. Harris, Juan Ortiz & Bob Smith exploring ‘The Secret of the Quintile Crystal’ (from DC Super-Stars #17, December 1977) as founders Saturn Girl, Lightning Lad and Cosmic Boy relate to Superboy how a theft by diplomats beyond the reach of the law catapulted the kids – and their unique problem-solving gifts – to the forefront of United Planets security planning…

Superboy and The Legion of Super-Heroes #234 then details a contemporary cosmic catastrophe as a clash with a space dragon mutates a squad of heroes into a marauding amalgamated menace. When the call goes out ‘Wanted Dead or Alive: The Composite Legionnaire’ (by Gerry Conway, Ric Estrada & Jack Abel) ultimate mercenary Bounty goes after the victim and he’ won’t let sentiment of the remaining heroes interfere with ‘The Final Hunt!’…

Happily, Superboy and energy-being Wildfire have enough power to stop the hunter and cure their companions…

Issue #235 features the kind of story uber-dedicated fans adore. ‘The Legion’s Super-Secret’ – by Paul Levitz, Mike Grell & Vince Colletta) gives a glimpse into the covert mental condition Superboy endures every time he returns to his own era. When the process is abruptly interrupted because of a raid by resource hungry Sklarians, the Legionnaires fear the greatest hero of all time may betray the 39th century’s most dangerous biological deception.

Although a tense and rousing escapade, the sad truth is that this tale was conceived to placate sections of the audience who kept carping on about why clearly fully mature characters were still being designated “Boy”, “Girl”, “Kid”, “Lass” and “Lad”. As if comics never had serious social problems and issues to address, right?

The lead story is far-surpassed by potent back-up ‘Trial of the Legion Five’ (Conway, George Tuska & Colletta) wherein some of the heroes are accused of causing the death of a citizen caught in the rampage of the Composite Legionnaire. Their accuser is an old political adversary bearing a grudge and as ever, things are not what they seem…

S&LSH #236 was a power-packed portmanteau offering and brimming with vibrant new artistic talent. It begins with ‘A World Born Anew’ (written by Levitz & Paul Kupperberg with stunning art from neophytes James Sherman & Bob McLeod). When fantastically powerful alien property speculator Worldsmith starts arbitrarily terraforming the planet Braal, even a full team of heroes is unable to stop him until Princess Projectra deduces a better way to send the crazed capitalist packing.

Levitz, Mike Nasser, Joe Rubinstein & Rick Bryant then provide an all-action prologue to greater sagas ahead as ‘Mon-El’s One-Man War’ finds the formidable Daxamite exerting all his energies to save an experimental star mine during a bloody incursion by the war-crazed Khunds before the moment Legion fans had awaited for decades finally came…

‘Words Never Spoken’ by Levitz, Sherman & Rubinstein at long last saw Lightning Lad and Saturn Girl set the day…

No longer bound by responsibility, they had agreed to quit the team – because teammates weren’t allowed to marry – resulting in a huge tabloid sized publishing milestone released as All-New Collector’s Edition C-55 (March 1978).

Comicbook weddings never start well and ‘The Millennium Massacre’ (by Levitz, Grell & Colletta) coincided with a dastardly plot to rewrite history by their greatest foe. As the young marrieds stumble into a honeymoon ‘Murder by Moonlight’, Superboy and a select team voyage to 1988. They’re hoping to prevent the destruction of the United Nations and solve ‘The Twisted History Mystery’ before their comrades and the newlyweds perish in an interplanetary war but the real showdown only occurs after a ‘Showdown at the End of Eternity’…

Accompanied by a potted visual history of ‘Superboy and the Legion of Super-Heroes’ from Gell & Colletta and fact-features ‘The Origins and Powers of the Legionnaires’ and Secrets of the Legion’ by Levitz, Sherman & Abel this epic event set the scene for a darker, more compelling tone…

That began with #237’s ‘No Price Too High’ (Levitz, Walt Simonson & Abel) wherein the team’s financial backer R. J. Brande is abducted by maniac Arma Getten who demands the team bring him ‘The Heart of a Star’, ‘The Stolen Trophy’ and life-sustaining artefact ‘The Crown of the Graxls’ in return for their friend’s life…

Well aware these objects hold the power ‘To Shake the Stars’ the team comply. Apparently…

Due to deadline problems #238 was a hasty reprint of Adventure Comics #359 & 360 and is represented here by its spiffy new Jim Starlin wraparound cover, but the intended tale when it finally emerged was an instant classic.

Plotted and laid out by Starlin, with Levitz script and Rubinstein finishes, #239’s ‘Murder Most Foul’ saw rowdy, rebellious Ultra Boy framed for murdering a prostitute and on the run from his former comrades. Only LSH Espionage Squad leader Chameleon Boy saw something behind the seemingly open-&-shut case, and his off-the-books investigation indicated there was indeed a Legion traitor: potentially the most dangerous opponent of all…

The final inclusion in this mammoth compilation is #240 which offered a brace of thrillers. Levitz, Harris, Howard Chaykin & Bob Wiacek opened with ‘The Man Who Manacled the Legion’ as old foe Grimbor the Chainsman kidnapped the UP President in a bizarre plot to kill the heroes he held responsible for the death of his true love. The book does end on a tantalising high however as Levitz, Kupperberg, Sherman & McLeod take us into the Legion Training Academy to introduce a bevy of new heroes eager to join the big guns. Super dense Jed Rikane (yes, I know, just go with it), invulnerable Laurel Kent and Shadow Lad (Shadow Lass‘ younger brother) all show potential and flaws in equal amounts but the mutant tracker mercenary is who really troubles Wildfire. ‘Dawnstar Rising’ shows not only her immense ability but a disregard for her comrades that could have lethal consequences in the days to come, unless the Legion somehow works its inclusive magic on her…

Rounding out the future fun, ‘Notes from Behind the Scenes’ provides glimpses at Levitz’s original presentation for tabloid edition, plots for a Queen Projectra tale and data cheat sheets for Saturn Girl and others.

The Legion is unquestionably one of the most beloved and bewildering creations in comics history and largely responsible for the growth of the groundswell movement that became American Comics Fandom. Moreover, these scintillating and seductively addictive stories – as much as Julie Schwartz’s Justice League of America or Jack Kirby’s Fantastic Four – fuelled the interest and imaginations of generations of readers to create the industry we all know today.

If you love comics and haven’t read this stuff, you are the poorer for it and need to feed your dreams of a better tomorrow as soon as possible.
© 1977, 1978, 2017 DC Comics. All Rights Reserved.

Showcase Presents Eclipso


By Bob Haney, Lee Elias, Alex Toth, Jack Sparling & various (DC Comics)
ISBN: 978-1-4012-2315-1

Although it’s generally accepted that everybody loves a good villain they seldom permit them the opportunity of starring in their own series (except perhaps in British comics, where for decades the most bizarre and outrageous rogues such as Charlie Peace, Spring-Heeled Jack, Dick Turpin, Von Hoffman or The Dwarf were seen as far more interesting than mere lawmen).

However, when America went superhero crazy in the 1960s (even before the Batman TV show sent the entire world into a wild and garish “High Camp” frenzy) DC converted all of its anthology titles into character-driven vehicles. Long-running paranormal investigator Mark Merlin suddenly found himself sharing the cover spot with a costumed but very different kind of co-star.

Breathing new life into the hallowed Dr. Jekyll/Mr. Hyde concept, Bob Haney & Lee Elias debuted ‘Eclipso, The Genius Who Fought Himself’ in House of Secrets #61 (cover-dated July-August 1963. It began the torturous saga of solar scientist Bruce Gordon who was cursed to become host to a timeless Evil.

Whilst observing a solar eclipse on tropical Diablo Island, Gordon is attacked and wounded by Mophir, a crazed witchdoctor wielding a black diamond. As a result, whenever an eclipse occurs Gordon’s body is possessed by a demonic, destructive alter ego with incredible powers and malign hyper-intellect.

The remainder of the first instalment showed how the intangible interloper destroyed Gordon’s greatest achievement: a futuristic solar-powered city.

The format established, Gordon, his fiancé Mona Bennett and her father, who was also Gordon’s mentor, pursued and battled the incredible Eclipso and his increasingly astounding schemes. At least he had a handy weakness: exposure to sudden bright lights would propel him back to his cage within Bruce Gordon…

‘Duel of the Divided Man’ saw the helpless scientist attempting to thwart the uncontrollable transformations by submerging to the bottom of the Ocean and exiling himself to space – to no effect, whilst in ‘Eclipso’s Amazing Ally!’ – illustrated by the justifiably-legendary Alex Toth – the malignant presence manifests when an artificial eclipse and lab accident frees him entirely from Gordon’s body.

Against the backdrop of a South American war Gordon and Professor Bennett struggle to contain the liberated horror but all is not as it seems…

Issue #64 ‘Hideout on Fear Island’ finds Gordon, Mona and Bennett hijacked to a Caribbean nation inundated by giant plants for an incredible clash with giant robots and Nazi scientists. Naturally, when Eclipso breaks out things go from bad to worse…

‘The Man Who Destroyed Eclipso’ has the Photonic Fiend kidnap Mona before a deranged physicist actually separates Eclipso and Gordon as part of his wild scheme to steal a nuclear missile, after which the threat of a terrifying alien omnivore forces heroes and villain to temporarily join forces in ‘The Two Faces of Doom!’

‘Challenge of the Split-Man!’ sees Gordon and Eclipso once more at odds as the desperate scientist returns to Mophir’s lair in search of a cure before inexplicably following the liberated villain to a robot factory in Scotland.

Veteran cartoonist Jack Sparling took over the artist’s role with #68 wherein ‘Eclipso’s Deadly Doubles!’ reveal how Gordon’s latest attempt to effect a cure only multiplies his problems, after which ‘Wanted: Eclipso Dead or Alive!’ relates how the beleaguered boffin is hired by Scotland Yard to capture himself – or at least his wicked and still-secret other self…

‘Bruce Gordon, Eclipso’s Ally!’ returns the long-suffering trio to Latin America where an accident robs Gordon of his memory – but not his curse – leading to the most ironic alliance in comics…

‘The Trial of Eclipso’ has the periodically freed felon finally captured by the police and threatening to expose Gordon’s dark secret after which ‘The Moonstone People’ strand the Bennetts, Gordon and Eclipso on a lost island populated by scientists who haven’t aged since their own arrival in 1612…

Even such a talented writer as Bob Haney occasionally strained at the restrictions of writing a fresh story for a villainous protagonist under Comics Code Restrictions, and later tales became increasingly more outlandish after ‘Eclipso Battles the Sea Titan’, in which a subsea monster threatens not just the surface world but also Eclipso’s ultimate refuge – Bruce Gordon’s fragile body…

Another attempt to expel or eradicate the horror inside accidentally creates a far more dangerous enemy in ‘The Negative Eclipso’ after which a criminal syndicate, fed up with the Photonic Fury’s disruption of their operations, decrees ‘Eclipso Must Die!’…

It had to happen – and did – when Mark Merlin (in his new and unwieldy superhero persona of Prince Ra-Man) met his House of Secrets stable-mate in book-length thriller ‘Helio, the Sun Demon!’ (#76, with the concluding second chapter drawn by the inimitable Bernard Baily).

Here Eclipso creates a fearsome, fiery solar slave and the Bennetts team with the enigmatic super-sorcerer to free Bruce and save the world from flaming destruction.

All-out fantasy subsumed suspense in the strip’s dying days with aliens and weird creatures abounding, such as ‘The Moon Creatures’ which Eclipso grew from lunar dust to do his wicked bidding or the hidden treasure of Stonehenge that transformed him into a ‘Monster Eclipso’.

Issue #79 saw a return match for Prince Ra-Man in ‘The Master of Yesterday and Tomorrow!’ with Baily again pitching for an extended epic wherein Eclipso gets his scurrilous hands on a selection of time-bending trinkets, before #80 (October 1966) ended the series with no fanfare, no warning and no ultimate resolution as ‘The Giant Eclipso!’ pitted the fade-away fiend against mutants, cops and his own colossal doppelganger.

Not everything old is gold and this quirky, exceedingly eccentric collection of comics thrillers certainly won’t appeal to everyone. However, there is a gloriously outré charm and helter-skelter, fanciful delight in these silly but absorbing sagas.

If you’re of an open-minded mien and the art of Elias, Toth, Sparling and Baily appeals as it should to all right-thinking fans (the drawing never looked more vibrant or effective than in this crisp and splendid black and white collection) then this old-world casket of bizarre wonders will certainly appeal.

Not for him or her or them then, but perhaps this book is for you?
© 1963-1966, 2009 DC Comics. All Rights Reserved.

Showcase Presents Dial H for Hero


By Dave Wood, Jim Mooney, George Roussos, Frank Springer, Sal Trapani Jack Sparling & various (DC Comics)
ISBN: 978-1-4012-2648-0

In the mid-Sixties the entire world went crazy for costumed crusaders and every comicbook publisher was frantically seeking new ways to repackage an extremely exciting yet intrinsically limited concept. Perhaps its ultimate expression came with the creation of a teen-aged everyman champion who battled crime and disaster in his little town with the aid on a fantastic wonder-tool…

This slim monochrome paperback compendium collects the entire run from House of Mystery (#156, January 1966 to #173, March-April 1968) when the title vanished for a few months to re-emerge later as DC’s first new anthological supernatural mystery titles: the next big sensation…

Created by Dave Wood & Jim Mooney, Dial H For Hero detailed the incredible adventures of boy genius Robby Reed who lived with his grandfather in idyllic Littleville: a genial everytown where nothing ever happened…

Sadly, very little is known about writer Dave Wood, whose prolific output began in the early days of the American comics industry and whose work includes such seminal classics (often with artistic legends Jack Kirby and Wally no-relation Wood) as Challengers of the Unknown and seminal “Space Race” newspaper strip Sky Masters.

A skilled jobbing writer, Wood frequently collaborated with his brother Dick. They bounced around the industry, scripting mystery, war, science fiction and adventure tales and among his/their vast credits are stints on most Superman family titles, Batman, Detective Comics, World’s Finest, Green Arrow, Rex the Wonder Dog, Tomahawk, Blackhawk, Martian Manhunter and many others.

As well as Dial H For Hero Wood created the bizarre sleeper hit Animal Man and the esoteric but fondly regarded Ultra, the Multi-Alien.

James Noel Mooney started his comics career in 1940, aged 21, working for the Eisner & Eiger production shop and at Fiction House on The Moth, Camilla, Suicide Smith and other B-features. By the end of the year he was a mainstay of Timely Comic’s vast funny animal/animated cartoon tie-in department.

In 1946 Jim moved to DC to ghost Batman for Bob Kane and Dick Sprang. He stayed until 1968, working on a host of features including Superman, Superboy, Legion of Super-Heroes, World’s Finest Comics and Tommy Tomorrow, as well as various genre short stories for the company’s assorted anthology titles like Tales of the Unexpected and House of Mystery.

He famously drew Supergirl from her series debut in Action Comics #253 to #373, after which he returned to Marvel and stellar runs on Spider-Man, Marvel Team-up, Omega the Unknown, Man-Thing, Ghost Rider and a host of other features as both penciller and inker. Prior to that move he was illustrating Dial H For Hero; the only original DC feature he co-created.

Big things were clearly expected of the new feature, which was parachuted in as lead and cover feature, demoting the venerable Martian Manhunter to a back-up role at the rear of each issue.

The first – untitled – story opens with an attack on the local chemical works by super-scientific criminal organisation Thunderbolt just as young Robby and his pals are playing in the hills above the site. As they flee, the plucky lad is caught in a landslide and falls into an ancient cave where lies hidden an obviously alien artefact that looks like an outlandish telephone dial.

After finding his way out of the cavern Robby becomes obsessed with the device and spends all his time attempting to translate the arcane hieroglyphs on it. Eventually he determines that they are instructions to dial the symbols which translate to “H”, “E”, “R” and “O”…

Ever curious, Robby complies and ia suddenly transformed into a colossal super-powered Giantboy, just in time to save a crashing airliner and quash another Thunderbolt raid. Returning home, he reverses the dialling process and goes to bed…

These were and still are perfect wish-fulfilment stories: uncluttered and uncomplicated yarns concealing no grand messages or themes: just straight entertainment expertly undertaken by experienced and gifted craftsmen who knew just how to reach their young-at-heart audiences. Thus, no-one is surprised at the ease with which Robby adapts to his new situation…

When Thunderbolt strikes again next morning Robby grabs his dial but is startled to become a different hero – high-energy being The Cometeer.

Streaking to the rescue he is overcome by the raider’s super weapon and forced dial back into Robby again. Undeterred, he later tries again and as The Mole finally tracks the villains to their base and defeats them. The leader escapes, however, to become the series’ only returning villain…

Mr. Thunder was back in the very next issue as Robby became The Human, Bullet, bestial energy-being Super-Charge and eerie alien Radar-Sonar Man to crush ‘The Marauders from Thunderbolt Island’ after which criminal scientist Daffy Dagan steals the H-Dial after defeating the boy’s next temporary alter ego Quake-Master.

Dagan becomes a horrifying multi-powered monster when he learns to ‘Dial “V” For Villain’ but after the defeated hero takes back the artefact Robby redials into techno-warrior The Squid and belatedly saves the day.

Clearly the Mystery in House of… was related to where the Dial came from, what its unknown parameters were and who Robby would transform into next…

Issue #159 pitted The Human Starfish, Hypno-Man and super-powered toddler Mighty Moppet (who wielded weaponised baby bottles) in single combats with a shape-changing gang of bandits dubbed ‘The Clay-Creep Clan’ whilst ‘The Wizard of Light’ played with the format a little by introducing a potential love-interest for Robby in his best friend’s cousin Suzy…

It also saw the return of Giant-Boy, the introduction of sugar-based sentinel of justice King Candy and the lad’s only transformation into an already established hero – the Golden Age legend Plastic Man.

Cynical me now suspects the move was a tester to see if the Pliable Paladin – who had been an inert resource since the company had bought out original publisher Quality Comics in 1956 – was ripe for a relaunch in the new, superhero-hungry environment.

DC’s Plastic Man #1 was released five months later…

House of Mystery #161 featured awesome ancient Egyptian menace ‘The Mummy with Six Heads’ who proves too much for Robby as Magneto (same powers but so very not a certain Marvel villain) and Hornet-Man, but not intangible avenger Shadow-Man, whilst in the next issue ‘The Monster-Maker of Littleville’ is proved by Mr. Echo and Future-Man to be less mad scientist than greedy entrepreneur…

‘Baron Bug and his Insect Army’ almost ends Robby’s clandestine career when the boy turns into two heroes at once; but even though celestial twins Castor and Pollux are overmatched, animated slinky-toy King Coil proves sufficient to stamp out the Baron’s giant mini-beasts. Human wave Zip Tide, living star Super Nova and Robby the Super-Robot are then hard-pressed to stop the rampages of ‘Dr. Cyclops – the Villain with the Doomsday Stare’ but eventually overcome the outrageous odds – and oddness…

Things got decidedly peculiar in #165 when a clearly malfunctioning H-Dial called up ‘The Freak Super-Heroes’Whoozis, Whatsis and Howzis – to battle Dr. Rigoro Mortis and his artificial thug Super-Hood in a bizarrely captivating romp with what looks like some unacknowledged inking assistance from veteran brush-meister George Roussos (who popped in a couple more times until Mooney’s departure).

Suzy became a fixture by moving into the house next door with ‘The King of the Curses’ who found his schemes to plunder the city thwarted by The Yankee-Doodle Kid and Chief Mighty Arrow, a war-bonneted Indian brave on a winged horse…

In HoM #167 ‘The Fantastic Rainbow Raider’ easily defeated Balloon Boy and Muscle Man but had no defence against the returning Radar-Sonar Man, whilst ‘The Marauding Moon Man’ easily overmatched Robby as The Hoopster but had no defence when another glitch turned old incarnations The Mole and Cometeer into a single heroic composite imaginatively christened Mole-Cometeer, but the biggest shock of all comes when ‘The Terrible Toymaster’ defeats Robby – AKA Velocity Kid – and Suzy cajoles the fallen hero into dialling her into the scintillating Gem Girl to finish the mission.

As it was the 1960s, Suzy didn’t quite manage on her own, but after Robby transforms into the psionically-potent Astro, Man of Space they soon closed the case – and toybox – for good. This one was all Mooney and so was the next.

‘Thunderbolt’s Secret Weapon’ was also the artist’s last hurrah with the Kid of a Thousand Capes as the incorrigible cartel tries to steal a supercomputer, only to be stopped dead by Baron Buzz-Saw, Don Juan (and his magic sword) and the imposing Sphinx-Man.

With House of Mystery #171 a radical new look emerged, as well as slightly darker tone. The writing was clearly on the wall for the exuberant, angst-free adventurer…

‘The Micro-Monsters!’ was illustrated by Frank Springer and sees Robby dial up King Viking – Super Norseman, Go-Go (a fab hipster who utilised the incredible powers of popular disco dances …and how long have I waited to type that line!!!?) and multi-powered Whirl-I-Gig to defeat bio-terrorist Doc Morhar and belligerent invaders from a sub-atomic dimension.

Springer also drew ‘The Monsters from the H-Dial’ wherein the again on-the-fritz gear turns Reed’s friend Jim into various ravening horrors every time Robby dials up.

Luckily the unnamed animated pendulum, Chief Mighty Arrow and the Human Solar Mirror our hero successively turns into prove just enough to stop the beasts until the canny boy can apply his trusty screwdriver to the incredible artefact once again.

In those distant days series ended abruptly, without fanfare and often in the middle of something… and such was the fate of Robby Reed. HoM #173, by Wood & Sal Trapani, saw the lad solve a mystery in ‘The Revolt of the H-Dial’ wherein the process reshapes him into water-breathing Gill-Man and a literal Icicle Man: beings not only unsuitable for life on Earth but also compelled to commit crimes.

Luckily by the time Robby dials into Strata Man he’s deduced what outside force is affecting his dangerously double-edged device…

And that was that. The series was gone, the market was again abandoning the Fights ‘n’ Tights crowd and on the immediate horizon lay a host of war, western, barbarian and horror comics…

Exciting, fun, engaging and silly in equal amounts (heck, even I couldn’t resist a jibe or too and I genuinely revere these daft, nostalgia-soaked gems), Dial H For Hero has been re-imagined a number of time since these innocent odysseys first ran, but never with the clear-cut, unsophisticated, welcoming charm displayed here.

This is Ben-10 for your dad’s generation and your kid’s delectation: and only if they’re at just that certain age. Certainly you’re too grown up to enjoy these glorious classics. Surely you couldn’t be that lucky; could you…?
© 1966, 1967, 1968, 2010 DC Comics. All rights reserved.

Tiny Titans volume 2: Adventures in Awesomeness


By Art Baltazar & Franco (DC Comics)
ISBN: 978-1-4012-2328-1

The links between animated features and comicbooks are long established and I suspect, for young consumers, indistinguishable. After all, it’s just entertainment in the end…

DC’s Cartoon Network imprint was arguably the last bastion of children’s comics in America and consolidated that link between TV and 2D fun and thrills with stunning interpretations of such television landmarks as Scooby Doo, Powerpuff Girls, Ben 10 and others.

The kids’ comics line also produced some truly exceptional material based on TV iterations of their proprietary characters such as Legion of Super Heroes, Batman: Brave and the Bold and Krypto the Super Dog as well as material like Billy Batson and the Magic of Shazam! which was merely similar in tone and content.

Perhaps the imprint’s finest release was a series ostensibly aimed at beginning readers but which quickly became a firm favourite of older fans and a multi-award winner too.

Superbly mirroring the magical wonderland inside a child’s head where everything is happily mixed up together, Tiny Titans became a sublime antidote to continuity cops and slavish fan-boy quibbling (erm, uh… I think you’ll find that in…) by reducing the vast cast of the Teen Titans Go! animated series, the greater boutique of the mainstream comicbooks and eventually the entire DC Universe to little kids and their parents/guardians in the wholesome kindergarten environment of Sidekick City Elementary School.

It’s a scenario spring-loaded with in-jokes, sight-gags and beloved yet gently mocked paraphernalia of generations of strip readers and screen-watchers….

Collecting issues #7-12 (spanning October 2008 – March 2009) of the magically madcap and infinitely addictive all-ages mini-masterpiece, this fourth volume begins on a romantic note with Deep in Like.

Art Baltazar and co-creator Franco (Aureliani) mastered a witty, bemusingly gentle manner of storytelling that just happily rolls along, with assorted (sort-of familiar) characters getting by, trying to make sense of the great big world.

The method generally involves stringing together smaller incidents and moments into an overall themed portmanteau tale and it works astoundingly well.

After handy and as-standard identifying roll-call page ‘Meet the… Tiny Titans’ the pint-sized tomfoolery opens with ‘Ya Think?’ with transparent-headed Psimon deliberating over his checkers game with similarly glass-fronted The Brain… until Kid Flash and Wonder Girl start heckling…

Meanwhile, at school Starfire gets a text from her dad telling her to come home. Of course, she invites all her friends and two-and-a-half days later the entire class is wandering around alien planet Tameran…

Once they get back Robin convenes a meeting of his new avian themed ‘Bird Scouts’ only to find his alternate identities causing a little contention and confusion…

The issue ends with a Franco Tiny Titans pinup preceded by a return confrontation between Psimon and his hecklers in ‘To Get to the Other Side’. Sadly, once again his tormentors get the last word…

‘Report Card Pickup!’ finds the adult Justice Leaguers confronting Principal Slade (AKA Deathstroke) and substitute teacher Trigon over the grades of the little folk whilst introducing a new intake from Sidekick City Preschool ominously dubbed the Tiny Terror Titans…

Starfire gives Blue Beetle an unwanted makeover in ‘Happy Feeling Blue’ whilst Robin, Batgirl and Ace the Bat-hound get invitations to BB’s birthday party in ‘Joke’s on You’.

Elsewhere, the other Wonder Girl (the series plays extremely fast-&-loose with continuity so suck it up if you’re expecting serious logic, ok?) and tiny winged Bumblebee indulge their ‘Book Smarts’ until Beast Boy shows up even as, under the sea, Aqualad opens a meeting of ‘Pet Club, Atlantis’ until Raven and The Ant spoil things by breaking the first rule…

Concluding with a Puzzler page and a bonus Pinup, #8 gives way to a ninth issue and an inescapable predicament as the kids go ape because of ‘Monkey Magic’…

When Beppo the Super-Chimp gets hold of a magic wand at Robin’s Comic Book Party the attendees are soon reduced to hirsute ancestral forms. Thankfully Batgirl and Bumblebee are meeting with the size-shifting Atom family (The Atom, Mrs. Atom, Crumb, Dot, baby Smidgen and dog Spot) and initially missing the ensuing chaos.

The bad boys of the Brotherhood of Evil aren’t so lucky when Beppo flies over and suddenly Brain and Psimon are as simian and banana-dependent as their talking-gorilla comrade M’sieu Mallah and before long Starfire and Batgirl also get monkey-zapped…

Resolute, bureaucratic Robin then institutes the first meeting of ‘the Titan Apes’ but that only provokes the pesky Super-Chimp to really see what his wand can do and even after Raven’s magic sorts everything out, Beppo rises to the challenge…

Closing with another Tiny Titans Puzzler Page and pinup of the diminutive ‘Atom’s Family’ the animal antics carry over into the next month as ‘World’s Funnest!’ finds Supergirl entertaining Batgirl at ‘Tea Time’.

Tragically the Girl of Steel has forgotten to feed her pet cat Streaky and her guest has been equally derelict in her duties to Ace, forcing the powers pets to seek redress as the little ladies set out on a global jaunt, meeting annoying monsters Kroc and Bizarro…

A Tiny Titans Word Link Puzzler and Bonus Pinup of the eventually-reconciled stars wraps up the issue before the penultimate outing sees romantically declined Beast Boy in the throes of ‘Terra Trouble’.

The green Romeo’s intended inamorata is a feisty lass with refined tastes and in ‘Counting on Love Rocks’ she shows him the depth and density of her disaffection after which Robin greets visiting Russian student Star Fire and gets wrapped up in a tempestuous ‘Name Exchange’ dilemma. Terra meanwhile is not fooled by a viridian ‘Rock Dog’ and Beast Boy ends up with more bruises. Wiser, younger heads (mask, helmets, etc) just go to a carnival and leave them to it, whilst the lovesick loser escalates his campaign with a little ‘Rock Show’ whereas Aqualad and scary blob Plasmus just attend a monster movie ‘Double Feature’…

Agonisingly undaunted, Beast Boy decides on a costume makeover and new origin. Dressed like Superman he builds a ‘Rocket Box’ but yet again fails to kindle a spark…

Silent mirth then illuminates ‘Tiny Titans Presents… The Kroc Files: Changing a Lightbulb’ before another TT Puzzler and a ‘Super Bonus Pin-Up! of Alfred and the Penguins’ escort us smartly to the final outing in this smart and sassy trade paperback or eBook extravaganza…

‘Faces of Mischief’ concentrates on the school staff as ‘Morning with the Trigons’ sees the substitute teacher and demonic overlord called in on short notice. It’s ‘Monday Morning’ and as the Principal and Trigon goof off to a baseball game, Slade leaves cafeteria server Darkseid in charge. This is the chance the Apokolyptian Lord of Destruction has been waiting for…

With the adult slackers listening to ‘Take Me Out to the Ballgame’, the kids are forced to endure exams and their ‘Finals Crisis’ seems eternal. After apparent ages, Robin needs a ‘Hall Pass’ but is soon accosted by not just the official Monitor but also the diabolical Anti-Monitor (trust me, if you’re wedded to DC Lore and minutiae, this is comedy gold: for the rest of you, it’s still hilariously drawn…)

Finally, the dread day ends for the kids, but as Raven heads home with Slade’s kids Rose and Jericho, she hears something that could ruin her life and takes drastic steps to ensure ‘Our Little Secret’, just as their dads concoct a sinister do-over for the following week…

Bringing the graphic glee to a halt is a new silent ‘Kroc Files: Sending an E-Mail’, a TT Baseball Unscramble Puzzler and a pin-up of the entire nefarious ‘Sidekick City Elementary Faculty’.

Despite being ostensibly aimed at super-juniors and TV kids, these wonderful, wacky yarns – which marvellously marry the heart and spirit of such classic strips as Peanuts and The Perishers with something uniquely mired and marinated in unadulterated nerdish comic-bookery – are unforgettable gags and japes no self-respecting fun-fan should miss: accessible, entertaining, and wickedly intoxicating to readers of any age and temperament. What more do you need to know?
© 2008, 2009 DC Comics. All Rights Reserved.

The Boy Commandos by Joe Simon & Jack Kirby volume 2


By Joe Simon & Jack Kirby with various (DC Comics)
ISBN: 978-1-4012-5817-7

Just as the Golden Age of comics was kicking off, two young men with big hopes met up and began a decades-long association that was always intensely creative, immensely productive and spectacularly in tune with popular tastes.

Joe Simon was a sharp-minded, talented gentleman with five years hard-earned experience in “real” publishing. He had worked from the bottom up to art director on a succession of small newspapers such as the Rochester Journal American, Syracuse Herald and Syracuse Journal American before moving to New York City and a life of freelancing as an illustrator and art/photo retoucher.

With comicbooks exploding onto every newsstand, Simon – with a recommendation from his boss – joined Lloyd Jacquet’s pioneering comics production “shop” Funnies Inc.: generating strips and characters for a number of publishing houses eager to cash in on the success of Action Comics and its groundbreaking star attraction Superman.

Within days Simon created The Fiery Mask for Martin Goodman of Timely (now Marvel) Comics and met young Jacob Kurtzberg, a cartoonist and animator just hitting his explosive, imaginative stride with The Blue Beetle for the Fox Feature Syndicate.

Together Simon & Kurtzberg (who went through a battalion of pen-names before settling on Jack Kirby) enjoyed stunning creative empathy and synergy which galvanized an already electric neo-industry with a vast catalogue of features and even genres.

At rocket-pace they produced the influential Blue Bolt, drew Captain Marvel Adventures #1 and, after Martin Goodman appointed Simon editor at Timely, invented a host of iconic characters such as Red Raven, Marvel Boy, Hurricane, The Vision, The Young Allies and a rather popular guy named Captain America.

When Goodman failed to make good on his financial obligations, Simon & Kirby promptly jumped ship to industry leader National/DC, who welcomed them with open arms and a mighty chequebook. Initially an uncomfortable fit and bursting with ideas the cautious company were not comfortable with, the pair were handed two failing strips to play with until they found their creative feet.

Soon after establishing themselves with The Sandman and Manhunter, the dynamic duo were left to their own devices and – returning to the “Kid Gang” genre they pioneered with Young Allies at Timely – drafted a unique juvenile Foreign Legion entitled The Boy Commandos.

The young warriors initially shared the spotlight with Batman in flagship publication Detective Comics but before long their solo title would frequently number amongst the company’s top three sellers…

Boy Commandos was such a soaring success – frequently cited as the biggest-selling American comicbook in the world at that time – that the editors, knowing the Draft was lurking, green-lighted the completion of a wealth of extra material to lay away for the dreadful moment their star creators were called up.

With their talented studio team, S&K produced so much four-colour magic in a such a phenomenally short time that Publisher Jack Liebowitz eventually suggested they retool some of it into adventures of a second kid gang… and thus was born The Newsboy Legion (and their super-heroic mentor The Guardian)…

Those guys we’ll get back to another time but today let’s applaud this splendidly sturdy second full-colour hardback (and eBook) compilation, re-presenting further exploits of the courageous and internationally diverse Young Lions from Detective Comics #74-83 and 85, World’s Finest Comics#10-13 and Boy Commandos #3-5.

Spanning April 1943 to March 1944, these tales comprise a superb salvo of stunning combat classics, bombastic blockbusters and cunning comedy capers that were at once fervently patriotic morale-boosters, rousing action-adventures and potent satirical swipes and jibes by creators who were never afraid to show that good and evil could never simply be just “Us & Them”…

We never learned how American Captain Rip Carter got to command a British Commando unit nor why he was allowed to take a quartet of war-orphans with him on a never-ending succession of deadly sorties into “Festung Europa”, North Africa, the Pacific or Indo-Chinese theatres of war. All we had to do was realise that cockney urchin Alfy Twidgett, French lad Andre Chavard (originally dubbed “Pierre” before being unobtrusively renamed), little Dutch boy Jan Haasen and rough, tough lout Brooklyn were fighting the battles we would, if we only adults had given us a chance…

Following a scholarly and incisive appraisal from publisher John Morrow in his Introduction ‘Don’t Sit Out This War!’, the vintage thrills and spills commence with a spectacular reintroduction to the team as only S & K could craft it: a masterpiece of patriotic fervour and frustration entitled ‘The Trial of Captain Carter’ from Detective Comics #74 April 1943.

A truly tense drama, it sees the bold Captain risk disgrace and worse to cover up for a soldier under his command in a tale packed with tension and spectacle after which the heroes then challenged prejudices with the tale of a pacifist Scots farmer and the extraordinary events that led to his becoming a ‘Double for Death’ (Detective #75).

An astoundingly popular hit combo, the kids were also a fixture in premier all-star anthology World’s Finest Comics too. From #10 (Summer 1943), ‘Message to Murmansk’ sees the juvenile terrors endure the hardships of convoy duty to Russia, and destroying a U-Boat base in Norway to prove to the Allies’ Red comrades hat they have not been forgotten…

The seemingly insatiable demand for fresh stories was partly assuaged by a quarterly solo title with Boy Commandos #3 (Summer 1943) offering a fabulous tranche of tales, beginning with ‘A Film from the Front …Uncensored’. Here, puny but fervent newsreel cameraman Spud Mattson goes far above and beyond his normal duties on a doomed mission to Greece…

From the start the yarns were strangely exotic and bizarrely multi-layered, adding a stratum of myth making and frequently sheer fantasy to the grim and grisly backdrop of a war fought from the underdog’s position. A perfect example is ‘War Album No. 1 – The Siege of Troy’ wherein the squad are transposed root and branch to the Trojan War where abducting scoundrel Paris is a dead ringer for Adolf Hitler. He suffers ignominious defeat there and then too…

Broad comedy leavens the turmoil of conflict in ‘Cyril Thwaites Rides Again, or, The Recruiting Sergeant Should Have Looked Twice!’ as a pompous and vainglorious weedy braggart is afforded the chance to change and determine the course of the war before a deadly faceless nemesis resurfaces in ‘The Return of Agent Axis’ only to be defeated and finally exposed by rip and the lads…

Detective Comics #76 (June 1943) afforded a guest-packed foray back to the USA as the Sandman & Sandy and the Newsboy Legion – with their masked Guardian – unite with a new gang of Kid Commandos to rescue Rip and Co. when they are kidnapped by Nazi spies planning ‘The Invasion of America’.

James Hilton’s Shangri-La is heavily referenced in ‘The Valley of Destiny’ (Detective #77) when super-advanced monks judge the worth and philosophy of the warring sides in the global conflict. The despicable but cunning Nazis seem to have the upper hand over the Boy Commandos but eventually everyone’s true nature is revealed…

Sheer dynamic bravado carries the tale from #78 as the team invade the heart of Europe to aid the German resistance and the broadcasters of ‘Freedom Station’…

World’s Finest Comics #11 (Fall 1943) then find the globetrotting kids in Tunisia to winkle out diehard holdouts from Rommel’s defeated Afrika Korps in ‘Sand Dunes of Death!’ before Boy Commandos #4 (Fall 1943) offers a bold new kind of adventure in a book-length saga entitled ‘The Invasion of Europe!’.

‘Chapter One: Flames at Dawn!’ opens with the famous squad pre-empting D-Day in brutally prophetic fashion, blasting their way onto the beaches of France only to be separated from the main force and each other…

‘Chapter Two: Brooklyn Revere’s Ride!’ offers astounding drama and heartbreaking tragedy as the American warrior attempts to warn a French village and the Allied forces of a devasting German counter-offensive whilst ‘Chapter Three: The Madman of Mt. Cloud!’ finds Alfie sheltered by a brave matron before infiltrating a gothic asylum used by both the oppressors and the Resistance to extract secrets…

Apparently killed in a parachute drop, Dutch boy Jan links up with a trio of youthful freedom fighters led by a vengeful girl. ‘Chapter Four: Toinette the Terrible!’ sees them rescue the now-captured Boy Commandos before ‘Chapter Five: West Meets East’ drops into prose mode to detail the brief encounter between the kids and a very lost band of Russian aviators.

The ambitious and fanciful novel moves into finale mode for ‘Chapter Six: Bugle of the Brave!’ as the sacrifice of a true patriot unites his downtrodden countrymen in bloody rebellion against the Nazis before the stirring saga concludes with a speculative climax as ‘Chapter Seven: The Road to Berlin!’ carries the incensed and unstoppable forces of freedom to the gates of Berlin and a utopian future…

Over in Detective Comics #79 (September 1943) a short furlough ends when the boys find a dying Italian and learn of a scheme to murder all POWs. Before long a rescue is underway and when the team unite with ruthless Sicilian partisans ‘The Duce Gets a Hotfoot’…

Scurrilous espionage at the heart of an English stately home reveals a shocking secret about ‘The Baronet of Bodkin Borders’ in Detective #80 whilst deadly vengeance informs a mission to Japanese-held Bataan in #81’s ‘Yankee Doodle Dynamite’. The mission is made the more memorable after Rip’s rascals meet a small band of American holdouts fighting a deadly guerrilla campaign behind the Tojo’s lines…

World’s Finest Comics #12 (Winter 1943-1944) finds the lads incognito in seemingly-neutral Switzerland to track down hidden Nazi loot but their ‘Golden Victory’ accidentally takes them all the way to Berlin and a most satisfactory face to face meeting with the Fuhrer…

Boy Commandos #5 (Winter 1943-1944) opens with ‘Assignment in Norway’ as Andre gets lost on a raid and meets two women pilots of the unsung Bomber Ferry Command. Together they expose a hidden base and inflict another crushing blow on the hard-pressed Boche.

Supernatural retribution infuses ‘A Town to Remember’ as a mysterious officer commandeers the team and guides them to Czechoslovakia and the razed area where the citizens of Lidice were exterminated. Is it merely to save the last desperate hostages or is there another reason for the ill-starred raid?

On leave in London, the lads encounter ‘The Mysterious Mr. Mulani’ and trail what they consider to be the most inept spy they’ve ever seen. What a surprise when the incredible truth is revealed…

In a compelling foreshadowing of their later supernatural mystery yarns, Simon & Kirby – and their unheralded team of assistants – then disclose the eerie antics of a deadly powerbroker whose bargains with numerous influential Germans all come due at the same time as the Boy Commandos close in in the chilling ‘Satan to See You!

A true treat for those in-the-know, Detective Comics #82 (December 1943) features ‘The Romance of Rip Carter’: the tale of an indomitable bomber that refused to be shot down until her mission was accomplished. The plane was the “Rosalind K” and Jack had been married to wife Roz since May 1942…

Detective #83 mixed laughs with action as the boys prowled London hunting nefarious spies and an escaped music hall ape which bore an uncomfortable resemblance to a certain American battle veteran. Sadly, when the curtain fell the villains’ downfall was ‘The Triumph of Cholly the Chimp’…

World’s Finest Comics #12 (Winter 1943-1944) offered another Home Front saga as a stolen racehorse led the lads to a ruthless criminal gang, heartfelt tragedy and ‘A Wreath for Sir Edgar of Wimpledowne’, before Detective #85 (issue #84 being a non-S&K fill-in by Joe Samachson & Louis Cazeneuve and not included here) brings the memorable missions to a close with ‘Curtain Call for Action’. Here the insidious Agent Axis returns yet again, taking over a touring USO show for the troops and attempting to substitute a Gestapo doppelganger for the army’s top general until Rip and the boys get stuck in…

Although I’ve rightly concentrated on the named stars, it’s important to remember – especially in these more enlightened times still plagued with the genuine horror of children forcibly swept up in war they have no stake in – that the Boy Commandos, even in their most ferociously fabulous exploits, were symbols as much as combatants, usually augmented by huge teams of proper soldiers doing most of the actual killing.

It’s not much of a comfort but at least it showed Simon & Kirby were not simply caught up in a Big Idea without considering all the implications…

Bombastic, blockbusting and astoundingly appetising, these superb fantasies from the last “Good War” are a spectacular example of comics giants at their most creative. No true believer or dedicated comics aficionado should miss this classic collection.
© 1943, 1944, 2015 DC Comics. All Rights Reserved.

Batman: The Golden Age volume 4


By Bill Finger, Don Cameron, Joseph Greene, Joe Samachson, Jack Schiff, Bob Kane, Jack Burnley, Jerry Robinson, George Roussos & various (DC Comics)
ISBN: 978-1-4012-7130-5

The history of the American comicbook industry in most ways stems from the raw, vital and still compelling tales of two iconic creations published by DC/National Comics: Superman and Batman. It’s only fair and fitting that both those characters are still going strong and that their earliest adventures can be relived in chronological order in relatively cheap, and gloriously cheerful, compilations.

Debuting a year after Superman, “The Bat-Man” (and latterly Robin, the Boy Wonder) confirmed DC/National Comics as the market frontrunner and conceptual leader of the burgeoning comicbook industry.

Having established the parameters of the metahuman with their Man of Steel, the physical mortal perfection and dashing derring-do of the strictly-human Dynamic Duo rapidly became the swashbuckling benchmark by which all other four-colour crime-busters were judged.

Batman: The Golden Age is a series of paperback feasts (there’s also weightier, pricier, more capacious hardback Omnibus editions available, and digital iterations too) re-presenting the Dark Knight’s earliest exploits.

Presented in original publishing release order, the tomes trace the character’s growth into the icon who would inspire so many and develop the resilience needed to survive the stifling cultural vicissitudes that coming decades would inflict upon him and his partner, Robin.

Re-presenting astounding cape-&-cowl classics and iconic covers from Detective Comics #66-74, Batman #12-15 and pertinent stories from World’s Finest Comics #7-9, this book covers groundbreaking escapades from August 1942 to April 1943: as the Dynamic Duo continually develop and storm ahead of all competition.

As the heroes’ influence expanded, new talent joined the stable of creators. Jerry Robinson had already worked with writer Bill Finger and penciller Bob Kane, and during this period more scripters joined the ever-expanding team to detail adventures during the darkest days of World War II.

I’m certain it’s no coincidence that many of these Golden Age treasures are also some of the best and most reprinted tales in the Batman canon. With chief writer Bill Finger at a peak of creativity and production, everybody on the Home Front was keen to do their bit – even if that was simply making kids of all ages forget their troubles for a brief while…

This volume starts in grand style with the debut of a true classic villain as Finger, Kane & Robinson expose ‘The Crimes of Two-Face’ (Detective Comics #66): a classical tragedy in crime-caper form as Gotham DA Harvey Kent (whose name was later changed by editorial diktat to Dent) is disfigured in court and goes mad – becoming the conflicted thief and killer who remains one of the Caped Crusader’s greatest foes.

Batman #12 (August/September 1942) follows with another four classics. ‘Brothers in Crime’ – by Don Cameron & Robinson – reveals the tragic fates of a criminal family after which the Joker returns in ‘The Wizard of Words’ by Finger, Kane, Robinson and George Roussos.

Jack Burnley illustrated the spectacular daredevil drama ‘They Thrill to Conquer’ before ‘Around the Clock with Batman’ recounts a typical “day in the life” of the Dynamic Duo, complete with blazing guns, giant statues and skyscraper near-death experiences…

Then, from World’s Finest Comics #7 (Fall 1942), comes an imaginative thriller of chilly thrills and spills in ‘The North Pole Crimes!’ whilst Detective #67 features the Penguin as ‘Crime’s Early Bird!’, before Two-Face’s personal horror-story continues in ‘The Man Who Led a Double Life’ from #68.

Batman #13 (October/November 1942) tugged heartstrings when ‘The Batman Plays a Lone Hand’ but returned to more traditional ground after the Joker organized a ‘Comedy of Tears’ (by Jack Schiff, Kane, Robinson & Roussos). Although ‘The Story of the Seventeen Stones!’ (drawn by Burnley) then offered a deliciously experimental murder-mystery, the heroes slipped into comfortable Agatha Christie – or perhaps Hitchcock territory – as they tackled a portmanteau of crimes on a train in Cameron, Kane, Robinson and Roussos’ ‘Destination: Unknown!’ to close the issue.

Joseph Greene scripted the Joker’s next escapade in the astounding case of ‘The Harlequin’s Hoax!’ (Detective #68 before our heroes endure the decidedly different threat of ‘The Man Who Could Read Minds!’: another off-beat thriller from Cameron that premiered in Detective #70.

Cameron also wrote all four stories in Batman #14 (December 1942/January 1943). ‘The Case Batman Failed to Solve’ (illustrated by Jerry Robinson) is a superb example of the sheer decency of the Caped Crusader as he fudges a mystery for the best possible reason; ‘Prescription for Happiness’ (art by Bob Kane & Robinson) is a masterful example of the human-interest drama that used to typify Batman tales as a poor doctor discovers his own true worth, and ‘Swastika Over the White House!’ (Jack & Ray Burnley art) is typical of the spy-busting action yarns readers were gratuitously lapping up at the time.

The final story ‘Bargains in Banditry!’ – also from the Burnley boys – is another canny crime caper featuring fowl felon the Penguin.

Detective Comics #71 (January 1943, Finger, Kane & Robinson) featured ‘A Crime a Day!’ – one of the most memorable and thrilling Joker escapades of the period – whilst ‘Brothers in Law’ (by Schiff and the Burnleys from the Winter 1942 World’s Finest Comics #8) pits Batman and Robin against a Napoleon of Crime and feuding siblings who had radically differing definitions of justice…

Samachson, Kane & Robinson crafted Detective #72 which saw found our heroes crushing murderous con-men in ‘License for Larceny’ before Batman #15 (February/March 1943) lead with Schiff, Kane & Robinson’s Catwoman romp ‘Your Face is your Fortune!’ whilst Cameron and those Burnleys introduced plucky homeless boy Bobby Deen as ‘The Boy Who Wanted to be Robin!’

The same team concocted powerful propaganda tale ‘The Two Futures’, which examined an America under Nazi subjugation after which ‘The Loneliest Men in the World’ (Cameron, Kane & Robinson) was – and remains – one of the very best Christmas Batman tales ever created; full of pathos, drama, fellow-feeling and action…

Cameron, Kane & Robinson went back to spooky basics in Detective Comics#73 (March 1943) when ‘The Scarecrow Returns’, a moody chiller followed by the introduction of comical corpulent criminal psychopaths ‘Tweedledum and Tweedledee!’ in #74, before this gripping volume concludes with the Batman portion of World’s Finest #9 (Spring 1943) as Finger, Robinson & Roussos recount the saga of a criminal mastermind who invented a sure-fire ‘Crime of the Month!’ scheme…

These are the stories that cemented the popularity of Batman and Robin and brought welcome surcease to millions during a time of tremendous hardship and crisis. Even if these days aren’t nearly as perilous or desperate – and there ain’t many who thinks otherwise! – the power of such work to rouse and charm is still potent and just as necessary. You owe it to yourself and your family and even your hamster to Buy This Book…
© 1942, 1943, 2018 DC Comics. All Rights Reserved.

Showcase Presents Metamorpho, the Element Man


By Bob Haney, Gardner Fox, Ramona Fradon, Joe Orlando, Sal Trapani, Charles Paris & various (DC Comics)
ISBN: 978-1-4012-0762-5

By the time Metamorpho, the Element Man was introduced to the costumed hero-obsessed world the first vestiges of a certifiable boom were just becoming apparent. As such the light-hearted, almost absurdist take struck a Right-time, Right-place chord, blending far out adventure with tongue-in-cheek comedy.

The bold, brash Man of a Thousand Elements debuted in The Brave and the Bold #57 (December 1964/January 1965) and, after a follow-up try-out in the next issue, catapulted right into his own title for an eclectic and oddly engaging 17-issue run. Sadly, this canny monochrome compendium – collecting all those eccentric adventures plus team-up tales from B&B #66 and 68 and Justice League of America #42) – is currently the only archival collection available. Until someone rectifies that situation, at least you can revel in some truly enchanting black-&-white illustration…

Unlike most of these splendid Showcase editions, the team-up stories here are not re-presented in original publication order but closeted together at the back, so if stringent continuity is important to you, the always informative old-school credit-pages will enable you to navigate the wonderment in the correct sequence…

Sans dreary preamble the action commences with ‘The Origin of Metamorpho’ written by Bob Haney (who created the character and wrote everything here except the JLA story). The captivating art is by Ramona Fradon & Charles Paris and introduces glamorous he-man Soldier of Fortune Rex Mason, currently working as a globe-trotting artefact procurer and agent for ruthlessly acquisitive scientific genius/business tycoon Simon Stagg.

Mason is obnoxious and insolent but his biggest fault as far as his boss is concerned is that the mercenary dares to love and be loved by the millionaire’s only daughter Sapphire…

Determined to rid himself of the impudent Mason, Stagg dispatches his potential son-in-law to retrieve a fantastic artefact dubbed the Orb of Ra from the lost pyramid of Ahk-Ton in Egypt. The tomb raider is accompanied only by Java, a previously fossilised Neanderthal corpse Rex had discovered in a swamp and which (whom?) Stagg had subsequently restored to full life. Mason plans to take his final fabulous fee and whisk Sapphire away from her controlling father forever, but fate and his companion have other ideas…

Utterly faithful to the scientific wizard who was his saviour, Java sabotages the mission and leaves Mason to die in the tomb, victim of an ancient, glowing meteor. The man-brute rushes back to his master, carrying the Orb and fully expecting Stagg to honour his promise and give him Sapphire in marriage…

Trapped, knowing his time has come; Mason swallows a suicide pill as the scorching rays of the star-stone burn through him…

Instead of death relieving his torment Rex is mutated into a ghastly chemical freak capable of shape-shifting and transforming into any of the elements or compounds that comprised the human body: carbon, hydrogen, oxygen, calcium, iron, cobalt and so many others…

Hungry for vengeance, Mason follows and confronts his betrayers only to be overcome by the alien energies of the Orb of Ra. An uneasy détente is declared as Mason accepts Stagg’s desperate offer to cure him …“if possible”.

The plutocrat is further horrified when Rex reveals his condition to Sapphire and finds she still loves him. Totally unaware of Stagg’s true depths of duplicity, Mason starts working for the tycoon as metahuman problem-solver Metamorpho, the Element Man.

Brave and the Bold #58 (February-March 1965) reveals more of Stagg’s closeted skeletons when old partner Maxwell Tremayne kidnaps the Element Man and later abducts Sapphire to his ‘The Junkyard of Doom!’ Apparently, the deranged armaments manufacturer was once intimately acquainted with the girl’s mother and never quite got over it…

The try-out comics were an unqualified success and Metamorpho promptly debuted in his own title, cover-dated July-August 1965, just as the wildly tongue-in-cheek “High Camp” craze was catching on in all areas of popular culture; blending ironic vaudevillian kitsch with classic movie premises as theatrical mad scientists and scurrilous spies began to appear everywhere.

‘Attack of the Atomic Avenger’ sees nuclear nut-job Kurt Vornak trying to crush Stagg Industries, only to be turned into a deadly, planet-busting radioactive super-atom, after which ‘Terror from the Telstar’ pits the charismatic cast against Nicholas Balkan, a ruthless criminal boss set on sabotaging America’s Space Program.

Mad multi-millionaire T.T. Trumbull then uses his own daughter Zelda to get to Simon Stagg through his heart, accidentally proving to everyone who knew him that the old goat actually has one. This was part of the maniac’s attempt to seize control of America in ‘Who Stole the U.S.A.?’, but the ambitious would-be despot backed up the scheme with an incredible robot specifically designed to destroy Metamorpho.

Happily, Rex Mason’s guts and ingenuity proved more effective than the Element Man’s astonishing powers…

America saved, the dysfunctional family head South of the Border, becoming embroiled in ‘The Awesome Escapades of the Abominable Playboy’ as Stagg tries to marry Sapphire off to Latino Lothario Cha Cha Chavez. The wilful girl is simply trying to make Mason jealous and had no idea of her dad’s true plans; Stagg senior has no conception of Chavez’s real intentions or connections to the local tin-pot dictator…

With this issue the gloriously stylish Ramona Fradon left the series, to be replaced by two artists who strove to emulate her unique, gently madcap manner of drawing with varying degrees of success. Luckily veteran inker Charles Paris stayed on to smooth out the rough edges…

First up was E.C. veteran Joe Orlando whose 2-issue tenure began with outrageous doppelganger drama ‘Will the Real Metamorpho Please Stand Up?’ wherein eccentric architect Edifice K. Bulwark tries to convince Mason to lend his abilities to his chemical skyscraper project. When Metamorpho declines Bulwark and Stagg attempt to create their own Element Man… with predictably disastrous consequences.

‘Never Bet Against an Element Man!’ (#6 May-June 1966) took the team to the French Riviera as gambling grandee Achille Le Heele snookers Stagg and wins “ownership” of Metamorpho. The Creepy Conchon’s ultimate goal necessitated stealing the world’s seven greatest wonders (such as the Taj Mahal and Eiffel Tower) and, somehow, only the Element Man can make that happen…

Sal Trapani took over pencilling with #7’s ‘Terror from Fahrenheit 5,000!’ as the acronymic super-spy fad hits hard. Metamorpho is enlisted by the C.I.A. to stop suicidal maniac Otto Von Stuttgart destroying the entire planet by dropping a nuke into the Earth’s core, before costumed villain Doc Dread is countered by an undercover Metamorpho becoming ‘Element Man, Public Enemy!’ in a diabolical caper of doom and double-cross…

Metamorpho #9 shifted into the realm of classic fantasy when suave and sinister despot El Mantanzas maroons the cast in ‘The Valley That Time Forgot!’: battling cavemen and antediluvian alien automatons, after which a new catalysing element is added in ‘The Sinister Snares of Stingaree!’

This yarn introduces Urania Blackwell – a secret agent somehow transformed into an Element Girl and sharing all Metamorpho’s incredible abilities. Not only is she dedicated to eradicating evil such as criminal cabal Cyclops, but Urania is also the perfect paramour for Rex Mason…

He even cancels his wedding to Sapphire to go gang-busting with her…

With a new frisson of sexual chemistry sizzling beneath the surface, ‘They Came from Beyond?’ finds the conflicted Element Man confronting an apparent alien invasion whilst ‘The Trap of the Test-Tube Terrors!’ provides another attempt to cure Rex of his unwanted powers. This allows mad scientist Franz Zorb access to Stagg Industry labs long enough to build an army of chemical horrors…

The plot thickens with Zorb’s theft of a Nucleonic Moleculizer, prompting a continuation in #14 wherein Urania is abducted only to triumphantly experience ‘The Return from Limbo’…

Events and stories grew increasingly outlandish and outrageous as the TV superhero craze intensified and ‘Enter the Thunderer!’ (#14, September/October 1967) depicted Rex pulled between Sapphire and Urania as marauding extraterrestrial Neutrog terrorises the planet in preparation for the awesome arrival of his mighty mutant master.

The next instalment heralded an ‘Hour of Armageddon!’ as the uniquely menacing Thunderer takes control of Earth until boy genius Billy Barton assists the Elemental defenders in defeating the mutant horror.

Trapani inked himself for Metamorpho #16; an homage to H. Rider Haggard’s She novels wherein ‘Jezeba, Queen of Fury!’ changes the Element Man’s life forever.

When Sapphire marries playboy Wally Bannister, the heartbroken Element Man undertakes a mission to find the lost city of Ma-Phoor. Here he encounters an undying beauty who wants to conquer the world and just happens to be Sapphire’s exact double.

Moreover, the immortal empress of a lost civilisation had once loved an Element Man of her own: a Roman soldier named Algon transformed into a chemical warrior two millennia previously.

Believing herself reunited with her lost love, Jezeba finally launches her long-delayed attack on the outside world with disastrous, tragic consequences…

The strangely appetising series came to a shuddering and unsatisfactory halt with the next issue as the superhero bubble burst and costumed comic characters suffered their second recession in fifteen years. Metamorpho was one of the first casualties, cancelled just as (or perhaps because) the series was emerging from its quirky comedic shell with the March-April 1968 issue.

Illustrated by Jack Sparling, ‘Last Mile for an Element Man!’ sees Mason tried and executed for the murder of Wally Bannister, resurrected by Urania Blackwell and set on the trail of true killer Algon. Along the way, Mason and Element Girl uncover a vast, incredible conspiracy and rededicate themselves to defending humanity at all costs.

The tale ends on a never-resolved cliffhanger: when Metamorpho was revived a few years later no mention was ever made of these last game-changing issues…

The elemental entertainment doesn’t end here though as this tome somewhat expiates the frustrating denouement with three terrific team-up tales beginning with The Brave and the Bold #66 (June/July 1966) and ‘Wreck the Renegade Robots’ where a mad scientist usurps control of the Metal Men just as their creator Will Magnus is preoccupied turning Metamorpho back into an ordinary mortal…

Two issues later (B& B #68 October/November 1966) the still Chemically Active Crime-buster battles Bat-Baddies Penguin, Joker and Riddler as well as a fearsomely mutated Caped Crusader in the thoroughly bizarre ‘Alias the Bat-Hulk!’ – both tales coming courtesy of Haney, Mike Sekowsky & Mike Esposito.

Sekowsky also drew the last story in this volume. Justice League of America #42 (February 1966) sees the hero joyfully join the World’s Greatest Superheroes to defeat a cosmic menace deemed The Unimaginable. The grateful champions instantly offer him membership but are astounded when – and why – ‘Metamorpho Says… No!’: a classic adventure written by Gardner Fox and inked by Bernard Sachs.

The wonderment finally concludes with a sterling pin-up of the Element Man and his core cast by Fradon & Paris.

Individually enticing, always exciting but oddly frustrating in total, this book will delight readers who aren’t too wedded to cloying continuity but simply seek a few moments of casual, fantastic escapism.
© 1965-1967, 2005 DC Comics. All Rights Reserved.

StormWatch volume One


By Warren Ellis, Tom Raney & Randy Elliott, with Michael Ryan, Jim Lee & various (DC Comics)
ISBN: 978-1-4012-3420-1 (HC)                    978-1-4012-3421-8 (TPB)

StormWatch evolved out of the creative revolution which saw big name creators abandon the major “work-for-hire” publishers and set up their own companies and titles – with all the benefits and drawbacks that entailed.

As with most of those glossy, formulaic, style-over-content, almost actionably derivative titles the series started with a certain verve and flair but soon bogged down for a lack of ideas and outside help was called in to save the sinking ships.

Dedicated Iconoclast Warren Ellis took over the cumbersome series with issue #37 and immediately began brutalizing the title into something not only worth reading but within an unfeasibly brief time produced a dark, edgy and genuinely thought-provoking examination of heroism, free will, the use and abuse of power and ultimate personal responsibility. Making the book uniquely his, StormWatch became unmissable reading as the series slowly evolved itself out of existence, to be reborn as the eye-popping, mind-boggling anti-hero phenomenon The Authority.

And now of course, the entire rebellious pack have been subsumed by the big corporate colossi they were reacting against. Some things never change…

StormWatch was a vast United Nations-sponsored Special Crisis Intervention unit tasked with managing superhuman menaces with national or international ramifications and global threats, operating under the oversight of a UN committee. They were housed in “Skywatch”: a futuristic space station in geosynchronous orbit above the planet and could only act upon specific request of a member nation.

The multinational taskforce comprised surveillance and intelligence specialists, technical support units, historians and researchers, detention technicians, combat analysts, divisions of uniquely trained troops, a squadron of state-of-the-art out-atmosphere fighter planes all supporting a band of deputised superheroes for front-line situations beyond the scope of mere mortals.

The whole affair was controlled by incorruptible overseer Henry Bendix“The Weatherman”.

Referencing a host of fantasy classics ranging from T.HU.N.D.E.R. Agents and Justice League of America to Gerry Anderson’s Captain Scarlet and even Star Trek: The Next Generation, this initial archival collection (available in hardback, softcover and digital editions) collects issues #37-47 of the comicbook series and describes how the aftermath of a team-member dying forces Bendix to re-evaluate his mission: seeking more effective ways to police the growing paranormal population and the national governments apparently determined to exterminate or exploit them…

The restructuring begins in ‘New World Order’ (by Ellis, Tom Raney & Randy Elliott) as, following the funeral of the fallen comrade, Bendix fires a large number of the superhuman contingent and recruits a trio of new “posthuman” heroes: electric warrior Jenny Sparks, extra-terrestrially augmented detective Jack Hawksmoor and psycho-killer Rose Tattoo.

Weatherman’s own chain-of-command has altered too: his new superiors in the UN Special Security Council are all anonymous now and, with the world in constant peril, they have given Bendix carte blanche. He will succeed or fail all on his own…

The super-agents are further restructured: StormWatch Prime is the name of the regular, public-facing metahuman team, whilst Black is the code for a new covert insertion unit.

StormWatch Red comprises the most powerful and deadly agents: they will handle “deterrent display and retaliation” – preventing crises by scaring the bejeezus out of potential hostiles…

Meanwhile in Germany, as all the admin gets signed off, a madman has unleashed a weaponized superhuman maniac to spreading death, destruction and disease. Whilst new Prime Unit deals with it Bendix shows the monster’s creator just how far he is prepared to go to preserve order on the planet below…

‘Reprisal’ is a murder investigation. No sooner has one of the redundant ex-StormWatch operatives arrived home than he is assassinated and Jack Hawksmoor, Irish ex-cop Hellstrike and pyrokine Fahrenheit‘s subsequent investigation reveals the kill was officially instigated by a friendly government and StormWatch member-state…

Hawksmoor, Jenny Sparks and aerial avenger Swift are dispatched to an ordinary American town with a big secret in ‘Black’ as Amnesty International reports reveal that some US police forces are engaging in systematic human rights abuse.

In Lincoln City they’re also building their own metahuman soldiers and testing them on ethnic minorities…

‘Mutagen’ sees the Prime team in action in Britain after terrorists release an airborne pathogen to waft its monstrous way across the Home Counties, turning humans into ghastly freaks for whom death is a quick and welcome mercy.

As Skywatch’s Hammerstrike Squadron performs a sterilising bombing run over outraged Albion, StormWatch Red arrives in the villains’ homeland to teach them the error of their ways…

In this continuum most superhumans are the result of exposure to a comet which narrowly missed the Earth, irradiating a significant proportion of humanity with power-potential. These “Seedlings’” abilities usually lie dormant until an event triggers them.

StormWatch believed they had a monopoly on posthumans who could trigger others in the form of special agent Christine Trelane, but when she investigates a new potential meta, she discovers proof of another ‘Activator’ (illustrated by Michael Ryan & Elliott).

Coming closer to solving a long-running mystery regarding where the American Government is getting its new human weapons, Trelane first has to deal with the worst kind of seedling… a bad one…

Raney returns and the Ellis Experiment continues with spectacular action set-piece ‘KodÇ’’ from #42. Japan shudders and reels under telekinetic assault courtesy of cruelly conjoined artificial mutants bred by a backward-looking doomsday-cult messiah. The Prime team is dispatched to save lives and hunt down the instigators in a good old-fashioned, get-the-bad-guys romp which gives the team’s multi-faceted Japanese hero Fuji a chance to shine…

By this time the comics world was paying close attention as “just another high-priced team-book” became an edgy, unmissable treatise on practical heroism and the uses and abuses of power.

Making the title unquestionably his plaything, Ellis slowly evolved StormWatch out of existence, to be reborn as the no-rules-unbroken landmark The Authority. The transition hit high gear with the following tales: short, hard looks at individual cast members

The incisive explorations begin with ‘Jack Hawksmoor’: a human subjected to decades of surgical manipulation by aliens to become the avatar of cities. Drawn to the scene of a serial killer’s grotesque excesses, Jack uncovers a festering government cover-up which reaches deep into the soul of American idolatry: implicating one the culture’s most revered idols and threatening to rip the country apart if exposed.

Nevertheless, the apparently untouchable murderer will never cease his slaughter-campaign unless someone stops him…

‘Jenny Sparks’ follows the cynical Englishwoman whose electrical powers were an expression of her metaphysical status as incarnate “Spirit of the Twentieth Century”: proffering a captivating pastiche of fantasy through the last hundred years as the jaded hero recounts her life story (see also Jenny Sparks: The Secret History of the Authority).

This dazzling series of pastiches references Siegel & Shuster, Frank Hampson’s Dan Dare, Kirby, Crumb and the horrors of Thatcherite Britain in a gripping tale of betrayal…

Terse thriller ‘Battalion’ then sees StormWatch’s normally non-operational, behind-the-scenes trainer fall into a supremacist terror-plot whilst on leave in Alabama. To survive, he’s forced to call on skills and abilities he never thought he’d need again…

‘Rose Tattoo’ was a mute and mysterious sexy super psycho-killer recruited by Bendix as a walking ultimate sanction. When her super-powered team-mates go on a hilarious alcoholic bonding exercise, she finally shows her true nature in a tale which foreshadows an upcoming crisis for the entire team… and planet.

Following Raney & Elliot’s sterling run Jim Lee & Richard Bennett illustrate the concluding ‘Assembly’ as Bendix sends his core team into the very pits of Hell in a bombastic action-packed shocker that acts as a “jumping-on point” for new readers and a reminder of what StormWatch is and does… preparatory to Ellis kicking the props out from under the readership in the next volume…

Also on show are a concluding gallery of covers and variants by Raney & Elliott, Gil Kane & Tom Palmer and Mark Erwin.

Artfully blending the comfortably traditional with the radically daring, these transitional tales offered a new view of the Fights ‘n’ Tights scene that tantalised jaded readers and led the way to the groundbreaking phenomenon of the Authority, Planetary and later iconoclastic advances.

Raney & Elliott’s art is competent and mercifully underplayed – a real treat considering some of the excessive visual flourishes of the Image Era – but the real focus of attention is always the brusque “sod you” True Brit writing which trashes all the treasured ideoliths of superhero comics to such devastating effect.

This is superb action-based comics drama: cynical, darkly satirical, anarchic, alternately rip-roaringly funny and chilling in its examination of Real Politik but never forgetting that deep down we all really want to see the baddies get a good solid smack in the mouth…

These now relatively vintage tales celebrate the best of what has gone before whilst kicking in the doors to a bleaker more compelling tomorrow.
© 1996, 1997 2012 DC Comics. All Rights Reserved.

Teen Titans: The Silver Age Volume One


By Bob Haney, Bruno Premiani, Nick Cardy, Irv Novick, Bill Molno & various (DC Comics)
ISBN: 978-1-4012-7508-2

The concept of kid hero teams was not a new one when the 1960s Batman TV show finally prompted DC to trust their big heroes’ assorted sidekicks with their own regular comic in a fab, hip and groovy ensemble as dedicated to helping kids as they were to stamping out insidious evil.

The biggest difference between wartime groups such as The Young Allies, Newsboy Legion and Boy Commandos or 1950s holdovers like The Little Wise Guys or Boys Ranch and the creation of the Teen Titans was quite simply the burgeoning phenomena of “The Teenager” as a discrete social and commercial force. These were kids who could – and should – be allowed to do things themselves without constant adult help or supervision.

This quirkily eclectic trade paperback and eBook compilation re-presents the landmark try-out appearances from The Brave and the Bold #54 and 60 and Showcase #59 – collectively debuting in 1964 and1965 – as well as the first eleven issues of Teen Titans solo title, spanning January/February 1966 to September/October 1967.

As early as the June-July 1964 issue of The Brave and the Bold (#54), DC’s Powers-That-Be tested the waters in a gripping tale by writer Bob Haney superbly illustrated by unsung genius Bruno Premiani.

The Thousand-and-One Dooms of Mr. Twister’ united Kid Flash, Aqualad and Robin the Boy Wonder in dire and desperate battle against a modern wizard-cum-Pied Piper who tried to abduct all the teen-agers of scenic Hatton Corners. The young heroes accidentally meet in the town by chance after students invite them to mediate in a long-running dispute with the town adults…

This element of a teen “court of appeal” was the motivating principle in many of the group’s cases. One year later the team reformed for a second adventure (B&B #60, by the same creative team) and introduced two new elements.

‘The Astounding Separated Man’ features more misunderstood kids (weren’t we all?); this time in the coastal hamlet of Midville and threatened by an outlandish monster whose giant body parts can detach and move independently. Wonder Girl was added to the roster (not actually a sidekick, or even a person at that juncture, but rather an incarnation of Wonder Woman as a child – a fact the writer and editor of the series seemed blissfully unaware of) but most importantly they kids finally had a team name: ‘Teen Titans’.

Their final try-out appearance was in Showcase (#59, November-December 1965); birthplace of so many hit comic concepts. It was also the first to be drawn by the brilliant Nick Cardy (who became synonymous with the 1960s series).

‘The Return of the Teen Titans’ pits the neophyte team against teen pop trio ‘The Flips’ who are apparently also a gang of super-crooks. As was so often the case, the grown-ups had got it all wrong again…

The next month Teen Titans #1 debuted (cover-dated January/February 1966 and released mere weeks before the Batman TV show aired on January 12th) with Robin very much the point of focus on the cover and most succeeding ones.

Haney & Cardy crafted an exotic thriller entitled ‘The Beast-God of Xochatan!’ which sees the team act as Peace Corps representatives in a South American drama of sabotage, giant robots and magical monsters. The next issue held a fantastic mystery of revenge and young love involving ‘The Million-Year-Old Teen-Ager’ who was entombed and revived in the 20th century. He might have survived modern intolerance, bullying and culture shock on his own but when his ancient blood enemy turned up the Titans were ready to lend a hand…

‘The Revolt at Harrison High’ in #3 cashed in on the contemporary craze for drag-racing in a tale of bizarre criminality. Produced during a historically iconic era, many readers now can’t help but cringe when reminded of such daft foes as Ding-Dong Daddy and his evil biker gang, and of course the hip, trendy dialogue (it wasn’t that accurate then, let alone now) is pitifully dated, but the plot is strong and the art magnificent.

‘The Secret Olympic Heroes’ guest-starred Green Arrow‘s teen partner Speedy in a very human tale of parental pressure at the Olympics, although there’s also skulduggery aplenty from a terrorist organisation intent on disrupting the games.

TT #5’s ‘The Perilous Capers of the Terrible Teen’ finds Titans facing the dual task of aiding a troubled young man and capturing an elusive super-villain dubbed the Ant, despite all evidence indicating that they’re the same person, after which another DC sidekick made his Titans debut.

Illustrated by Bill Molno & Sal Trapani ‘The Fifth Titan’ then introduces Beast Boy (the obnoxious juvenile know-it-all from the iconic Doom Patrol). Feeling unappreciated by his adult mentors, the young hero wrongly assumes he’ll be welcomed by his peers. Rejected again he then falls under the spell of an unscrupulous circus owner and the kids need to set things right.

Slow and overly convoluted, it’s possibly the low-point of a stylish run, but many fans disagree, citing #7’s ‘The Mad Mod, Merchant of Menace’ as the biggest stinker. However, beneath the painfully dated dialogue there’s a witty, tongue-in-cheek tale of swinging London, cool capers and novel criminality, plus the return of the magnificent Nick Cardy to the art chores.

It was back to America for ‘A Killer called Honey Bun’ (illustrated by Irv Novick & Jack Abel): another tale of intolerance and misunderstood kids, played against a backdrop of espionage in Middle America, and featuring a deadly prototype robotic super-weapon in the menacing title role…

Teen Titans #9’s ‘Big Beach Rumble’ finds the Titans refereeing a swiftly-escalating vendetta between rival colleges on holiday when modern day pirates led by the barbarous Captain Tiger crash the scene. Novick pencilled it and Cardy’s inking made it all very palatable in a light and uncomplicated way

The editor obviously agreed as the art teem continued for the next few issues, beginning with ‘Scramble at Wildcat’: a rowdy crime caper featuring dirt-bikes and desert ghost-towns, with skeevy biker The Scorcher profiting from a pernicious robbery spree…

Wrapping up this initial outing, Speedy returned in #11’s spy-thriller ‘Monster Bait’, with the young heroes going undercover to save a boy being blackmailed into betraying his father and his country…

Although perhaps dated in delivery now, these tales were an incomprehensibly liberating experience for kids when first released. They truly betokened a new empathy with increasingly independent youth and sought to address problems that were more relevant to and generated by that specific audience. That they are so captivating in execution is a wonderful bonus. This is absolute escapism and absolutely delightful and you absolutely should get this book
© 1964, 1965, 1966, 1967, 2017 DC Comics. All Rights Reserved.

Action Heroes Archive Vol 1: Captain Atom & Vol. 2 Captain Atom, Blue Beetle & The Question


By Steve Ditko and various (DC Comics)
ISBN: 978-1-4012-0302-3  ISBN: 978-1-4012-1346-6 (vol 2)

It’s been a grim few weeks for lovers of the graphic arts. Peter Firmin passed away at the beginning of the month, and I’ve just heard that Steve Ditko has been found dead in his apartment. Both these men shaped my life and so many millions of others, especially the solitary work-obsessed genius who gave us Spider-Man, The Creeper, Mr. A and so many more. A more considered response and review will come in the weeks to come, but for now let’s consider these books: classic outsider wonderment from a creator who reshaped every aspect of comics by sniping from the edge and never once buying into the hype…

Steve Ditko is possibly comics’ most unique stylist. Love him or hate him, you can’t mistake his work for anyone else’s. His career began in the early 1950’s and, depending on whether you’re a superhero fan or prefer the deeper and more visually free and experimental work, peaked in either the mid-1960’s or 1970’s.

Leaving the Avenging World, Mr. A and his other philosophically derived creations for another time, the super-hero crowd should heartily celebrate this deluxe collection of the first costumed do-gooder that Ditko worked on. Although I’m a huge fan of his linework – which is best served by black and white printing – the crisp, sharp colour of this Archive edition is still much better than the appalling reproduction on bog-paper that first displayed Charlton Comics’ Atomic Ace to the kids of Commie-obsessed America, circa 1960.

Captain Adam is an astronaut accidentally atomised in a rocketry accident. Eerily – and the way it’s drawn spooked the short pants off me when I first read it more than fifty years ago – he reassembles himself on the launch pad, gifted with astounding powers. Reporting to the President, he swiftly becomes the USA’s secret weapon.

In those simpler times the short, terse adventures of Captain Atom seemed somehow more telling than the anodyne DC fare, and Marvel was still pushing monsters in underpants; their particular heroic revolution was still months away. Ditko’s hero was different and we few who read him all knew it.

Mostly written or co-written with Joe Gill, the first wonderful, addictive run of 18 stories from Space Adventures #33-42 (and three of those were drawn by the uninspired and out-of-his-depth Rocke Mastroserio) are a magnificent example of Ditko’s emerging mastery of mood, pacing, atmosphere and human dynamics.

In 1961, as Ditko did more and more work for the blossoming – and better paying – Marvel, Charlton killed the series. But when Dick Giordano created a superhero line for Charlton in late 1965, Captain Atom was revived. Space Adventures was retitled, and the Captain’s first full length issue was numbered #78.

As he was still drawing Amazing Spider-Man and Doctor Strange, Ditko could only manage pencils for the Captain and Mastroserio was recruited to ink the series, resulting in an oddly jarring finish. With #79 Ditko became lead writer too, and the stories took on an eccentric, compelling edge and tone that lifted them above much of the competition’s fare. Eventually the inker adapted to Ditko’s style and much of the ungainliness had disappeared from the figurework, although so had the fine detail that had elevated the early art.

This volume ends with issue #82, leaving six more published issues and a complete unpublished seventh for another time…

This second volume completes Ditko’s costumed hero contributions with the remainder of the Captain Atom tales, and the introduction of a new Blue Beetle and the uniquely iconic Question.

Captain Atom #83 (November 1966) starts the ball rolling here with a huge blast of reconstructive character surgery. Although ‘Finally Falls the Mighty!’ was inked by Rocke Mastroserio and scripted by David Kaler, thematically it’s pure Ditko. Plotted and drawn by him, it sees an ungrateful public turn on the Atomic Ace, due to the manipulations of a cunning criminal.

Intended to remove some of the omnipotence from the character, the added humanity of malfunctioning powers made his struggles against treacherous Professor Koste all the more poignant, and the sheer visual spectacle of his battle against a runaway reactor is some of Ditko’s most imaginative design and layout work. The tale ends on a cliffhanger – a real big deal when the comic only came out every two months – and the last seven pages featured the debut of a new superhero with one of the oldest names in the business.

The Blue Beetle first appeared in Mystery Men Comics #1, released by Fox Comics and dated August 1939. Created by Charles Nicholas (née Wojtkowski) the character was inexplicably popular and survived the death of a number of publishers to end up as a Charlton property in the mid 1950s. After releasing a few issues sporadically the character disappeared until the superhero revival of the early 1960s when young Roy Thomas revised and revived the character for a ten issue run (June 1964 – February 1966).

Here Ditko completely recreated the character. Ted Kord was an earnest young scientist with a secret tragedy in his past but Ditko and scripter Gary Friedrich wisely eschewed origin for action in a taut and captivating crime-thriller where the new hero displayed his modus operandi by stopping a vicious crime-spree by the Killer Koke Gang.

This untitled short has all the classic elements of a Ditko masterpiece: outlandish fight scenes, compact, claustrophobic yet dynamic layouts, innovative gimmickry and a clear-cut battle between Right and Wrong. It’s one of the very best introductory stories of a new hero anywhere in comics – and it’s seven pages long.

The remodeling of the Atomic Ace concluded in the next issue with ‘After the Fall a New Beginning.’ Once again Ditko rattled his authorial sabre about the fickleness of the public as the villainous Koste exposed the hero’s face on live TV. Escaping, Atom got a new costume with his curtailed powers and consequently a lot more drama entered the series.

Now there was a definite feeling of no safety or status quo. The untitled Beetle back-up (scripted by Gary Friedrich with pencils and inks by Ditko) pitted the hero against the masked Marauder but the real kicker was the bombshell that Homicide detective Fisher, investigating the disappearance of Dan Garrett, suspected a possible connection to scientist Ted Kord…

‘Strings of Punch and Jewelee’ introduced a couple of shady carnival hucksters who found a chest of esoteric alien weapons and used them for robbery whilst extending a running plot-line about the mysterious Ghost and his connection to a lost civilization of warrior women. Although Cap and partner Nightshade are somewhat outclassed here, the vigour and vitality of the Blue Beetle was undeniable when a mid-air hijack is foiled and a spy sub and giant killer octopus are given short thrift by the indomitable rookie crusader.

Captain Atom #86 finally brought the long-simmering plot-thread of tech thief The Ghost to a boil as the malevolent science-wizard went on a rampage, utterly trouncing Nightshade and our hero before being kidnapped by the aforementioned Warrior girls. ‘The Fury of the Faceless Foe!’ is by Ditko, Kaler & Mastroserio whilst in the (still) untitled Blue Beetle strip by Friedrich and Ditko the azure avenger battled a ruthless scientist and industrial spy.

This led directly into the first issue of his own comic-book. Blue Beetle #1 (June 1967) is an all-Ditko masterpiece (he even scripted it under the pen-name D.C. Glanzman) and saw the hero in all-out action against a deadly gang of bandits. ‘Blue Beetle… Bugs the Squids’ is crammed with the eccentric vitality that made the Amazing Spider-Man such a monster hit, and the crime-busting joie de vivre is balanced by the moody, claustrophobic introduction of Steve Ditko’s most challenging superhero creation.

‘The Question’ is Vic Sage, a TV journalist with an uncompromising attitude to crime and corruption and an alter-ego of faceless, relentless retribution. In his premiere outing he exposes the link between his own employers’ self-righteous sponsors and gambling racketeer Lou Dicer. This theme of unflinching virtue in the teeth of both violent crime and pernicious social and peer pressure marked Ditko’s departure from straight entertainment towards philosophical – some would say polemical – examination of greater societal issues and the true nature of both Good and Evil that would culminate in his controversial Mr. A, Avenging World and other independent ventures.

Captain Atom #87, ‘The Menace of the Fiery-Icer’ (August 1967) presaged the beginning of the end for the Atomic Ace as Kaler, Ditko & Mastroserio dialed back on the plot threads to deliver a visually excellent but run-of-the-mill yarn about a spy ring with a hot line in cold-blooded leaders.

Blue Beetle #2 however, an all-Ditko affair from the same month, showed the master at his heroic peak, both in the lead story ‘The End is a Beginning!’ which finally revealed the origin of the character as well as the fate of Dan Garrett, (the original Beetle) and even advanced his relationship with his girl Friday Tracey. The enigmatic Question, meanwhile, tackled the flying burglar known as the Banshee in a vertiginous, moody thriller reminiscent of early Doctor Strange strips.

Frank McLaughlin took over the inking for ‘Ravage of Ronthor’ in Captain Atom #88 (October 1967) as the hero answered a distress call from outer space to preserve a paradise planet from marauding giant bugs, in a satisfying no-nonsense escapist romp. Blue Beetle #3 was another superbly satisfying read as the eponymous hero routed the malevolent, picturesque thugs ‘The Madmen’ in a sharp parable about paranoia and misperception. Equally captivating was the intense and bizarre Question vignette as a murderous ghostly deep-sea diver stalks some shady captains of industry.

Issue #89 was the last Captain Atom published by Charlton (December 1967): an early casualty of the burn-out afflicting the superhero genre that led to a resurrected horror/mystery craze. This genre would then form a new backbone for the company’s 1970’s output; one where Ditko would shine again in his role as master of short story horror.

Scripter Dave Kaler managed to satisfactorily tie up most of the hanging plot threads with the warrior women of Sunuria in the sci-fi-meets-witchcraft thriller ‘Thirteen’ although the Ditko/McLaughlin art team was nowhere near their best form.

The next episode promised a final ‘Showdown in Sunuria’, but this never materialized.

Blue Beetle #4 (released the same month) is visually the best of the bunch as Ted Kord followed a somehow returned Dan Garrett to an Asian backwater in pursuit of lost treasure and a death cult. ‘The Men of the Mask’ is pure strip poetry and bombastic action, perfectly counterbalanced by a seedy underworld thriller as the Question sought to discover who gave the order to ‘Kill Vic Sage!’ This was scripted by Steve Skeates (as Warren Savin) and was the last action any Charlton hero saw for the better part of a year.

Cover-dated October 1968, The Question returned as the star of Mysterious Suspense #1. Ditko produced a captivating cover and a three-chapter thriller (whilst Rocke Mastroserio provided a rather jarring full-page frontispiece).

‘What Makes a Hero?’ (probably rescued from partially completed inventory material) saw crusading Vic Sage pilloried by the public, abandoned by friends and employers yet resolutely sticking to his higher principles in pursuit of hypocritical villains masquerading as pillars of the community. Ditko’s interest in Ayn Rand’s philosophical Objectivism had become increasingly important to him and this story is probably the dividing line between his “old” and “new” work. It’s also the most powerful and compelling piece in the entire book.

A month later one final issue of Blue Beetle (#5) was published. ‘The Destroyer of Heroes’ is a decidedly quirky tale that features a nominal team-up of the azure avenger and the Question as a frustrated artist defaced heroic and uplifting paintings and statues. Ditko’s committed if reactionary views of youth culture, which so worried Stan Lee, are fully on view in this controversial, absorbing work.

Other material had been created and languished incomplete in editorial limbo. In the early 1970s a burgeoning and committed fan-base created a fanzine called Charlton Portfolio. With the willing assistance of the company, a host of kids who would soon become household names in their own right found a way to bring the lost work to the public gaze.

Their efforts are also included here, in black and white as they originally appeared. For Charlton Portfolio #9 and 10 (1974), Blue Beetle #6 was serialized. ‘A Specter is Haunting Hub City!’ is another all-Ditko extravaganza, pitting the hero against an (almost) invisible thief whilst the follow-up magazine Charlton Bullseye (1975) finally published ‘Showdown in Sunuria’ in its first two issues.

Behind an Al Milgrom Captain Atom cover, Kaler’s plot was scripted by Roger Stern (working as Jon G. Michels) and Ditko’s pencils were inked by rising star John Byrne – a cataclysmic climax almost worth the eight year wait. But even there the magic doesn’t end in this magnificent Archive volume.

From Charlton Bullseye #5 (1975) comes one final pre-DC tale of The Question: eight, gripping, intense, beautiful pages plotted by Stern, scripted by Michael Uslan and illustrated by the legendary Alex Toth, This alone is well worth the rather high price of admission.

These weighty snapshots of another era are packed with classic material by brilliant craftsmen. They are books no Ditko addict, serious fan of the genre or lover of graphic adventure can afford to be without. It’s impossible to describe the grace, finesse, and unique eclectic shape of Steve Ditko’s art. It should be experienced. And this is as good a place to start as any, and probably a lot easier to obtain than much of this lost genius’ back catalogue.

© 1966, 1967, 1968, 1974, 1975, 1976, 2007 DC Comics. All Rights Reserved.