In the Days of The Mob


By Jack Kirby, Vince Colletta, Mike Royer, Sergio Aragonés & various (DC Comics)
ISBN: 978-1-4012-4079-0 (HB)

This book includes Discriminatory Content produced in less enlightened times.

Jack Kirby died today in 1994. This is one of his best and least recognised concept-books. Don’t you think it’s about time it was re-released and available digitally?

There’s a magnificent abundance of Jack Kirby collections around these days (though still not every single thing he ever did, so I remain a partially disgruntled devotee) and this sturdy oversized hardback re-presents the complete “King’s Canon” of one his most personal – yet subsequently misunderstood and mishandled – DC projects.

Famed for his larger than life characters and gigantic, cosmic imaginings, “King” Kirby was an astute, spiritual man who had lived through poverty, gangsterism, the Depression and World War II – all grist for his imaginative mill and the basis for this particular publishing project. He saw Post-War optimism, Cold War paranoia, political cynicism and the birth and death of peace-seeking counter-cultures. He was open-minded and utterly wedded to the making of comics stories on every imaginable subject.

On returning from World War II, with his long-term creative partner Joe Simon, he created the entire genre of Romance comics for the Crestwood/Prize publishing outfit. Prior to that, however, Joe and Jack plundered history books and the daily papers to craft a raft of edgy, adulted oriented crime thrillers for titles such as Headline Comics, Real Clue Crime Stories and Justice Traps the Guilty. The genre was one they made uniquely their own…

Changing tastes and an anti-crime, anti-horror witch-hunt quashed the comics industry, so under a doctrinaire, self-inflicted conduct code, publishers stopped innovating and moved into more anodyne areas. This established holding pattern persisted until the rebirth of superheroes. Working at a little outfit dubbed Atlas, Jack partnered with Stan Lee and when superheroes were revived, astounded the world with a salvo of new concepts and characters that revitalised if not actually saved the comics business.

Kirby understood the fundamentals of pleasing his audience and always toiled diligently to combat the appalling state of prejudice about the type-and-picture medium – especially from insiders and professionals who despised the “kiddies’ world” they felt trapped in.

However, after a decade or so, costumed characters again began to wane. Public interest in genre topics and the supernatural was building, with books, television and movies all exploring the subjects in gripping and stylish new ways.

The Comics Code Authority was even ready to slacken its censorious choke-hold on horror titles to save the entire industry from implosion as the 1960s superhero boom fizzled out.

Experiencing increasing editorial stonewalling and creative ennui at Marvel, in 1970 Kirby accepted a long-standing offer from arch rival National Periodical Publications AKA DC Comics…

Before he was let loose on DC’s continuity with his epic, controversial, grandiose Fourth World project Kirby looked for other concepts which would stimulate his vast creativity and still appeal to an increasingly fickle market. General interest in the occult was growing, and America was also enjoying a protracted love affair with period gangster yarns thanks to shows like The Untouchables, and books and movies such as The Godfather or Bonnie and Clyde.

Promised freedom to innovate, one of the first projects he tackled was a new magazine format carrying material targeting adult readerships. He devised Spirit World – a supernatural themed, adult-oriented monochrome magazine – and sister title In the Days of the Mob, dedicated to revisiting the heady era when crime ran wild in America.

For the full story of how that worked out, you can read Mark Evanier’s acerbic article in equally neglected companion volume Jack Kirby’s Spirit World. The net result of constant editorial cowardice and backsliding was that Kirby and his small team were left to create magazines that DC didn’t promote or support and casually cancelled even before they hit the newsstands.

After decades of obscurity the work was at last gathered into two glorious and oversized (282 x 212 mm) hardback compilations, each collecting the superb but poorly received and largely undistributed first issues that had nigh-invisibly launched in the summer of 1971. At least the books also re-presented whatever remained of the unpublished second issues.

In the Days of the Mob #1-and-only was released with no discernible marks or connections to DC/National Comics with a September 1971 cover-date through a subsidiary called Hamilton Distribution. Like a body with “concrete overshoes” it promptly vanished without trace. Here though, historical details plus other contextual treasures are provided in ‘Crime and Punishment Pinball: An Introduction by John Morrow’, wherein the esteemed historian, collector and publisher describes the state of play in the Bad Old Days, before the comics wonderment begins.

New York ghetto-kid Kirby used his own childhood experiences to flavour graphic reconstructions of the explosive careers of legendary gangsters and for this long-awaited revival, In the Days of the Mob forsakes continuity in favour of plot and mood-driven tales related by a sinister narrator-host. Printed in redolent sepia monotones, the premier issue combined comics stories (because DC wouldn’t spring for colour photography) with prose and monochrome “Foto-Features”, all furiously fuelled by the King’s unique perspective.

Inked by Vince Colletta, the stories were journalistic biographs delivered with a supernatural twist as they came direct from the horse’s mouth – and from the Ultimate Big House – as seen in ‘Welcome to Hell!’, which introduced sardonic Warden Fry, gatekeeper of an infernal jail made especially for mobsters and murderers.

The first of Fry’s cautionary tales is ‘Ma’s Boys’, detailing the rise and fall of the infamous Barker bandit clan and their psychopathic domineering mother, after which ‘Bullets for Big Al’ offers just one little snippet from a modern mythology packed with atrocious acts of violence.

Featurette ‘The Breeding Ground’ then provides a word-&-photo snapshot of the era’s poverty and privations whilst text article ‘Funeral for a Florist’ by Mark Evanier & Steve Sherman describes the war between Al Capone and Johnny Torrio for control of Prohibition-era Chicago, after which graphic action resumes with the lowdown on the ‘Kansas City Massacre’ of FBI agents which made Pretty Boy Floyd a legend and Public Enemy No. 1.

Obsessive angler Country Boy is caught by examining his ‘Method of Operation’ before Sergio Aragonés lightens the mood with two pages of gangster gags confirming ‘Killjoy was Here’ prior to the criminal capers concluding with a reproduction of the ‘John Dillinger Wanted Poster’ that came free with the original magazine.

Comics need a huge amount of creative lead-in and preparation and by the time Kirby learned the title was scrubbed, the second issue was all but complete. Here, for the first time fans can now see how the magazine might have developed as – inked by Mike Royer and printed in standard black line – the majority of that unpublished material follows.

Leading off is a salutary moment with Warden Fry and a double-page spread starring Hitler before the bloody vendetta between Brooklyn brothers Meyer, Willie and Irving Shapiro and aspiring mobster Kid Twist led to the creation of organised crime in the form of ‘Murder Inc.’

Devised as a full-length account the story diverts to describe ‘The Ride!’ as Twist orders his pet goons to get rid of a stoolpigeon giving information to up-&-coming lawman Thomas E. Dewey…

Another diversion follows as Kirby details ‘the Colorful, Beautiful, Pragmatic, Inscrutable, Ladies of the Gang!’ revealing how Mrs. Tootsie, Miss Murder Inc., The Kiss of Death Girl and the Decent Kid make the best of life as attendants (willing or otherwise) of men with a price on their heads, before the saga comes to savage end in ‘A Room for Kid Twist!’

Wrapping things up is a rare comedy outing for Kirby as he postulates a variety of technical innovations crooks might benefit from in an outlandish catalogue of ‘Modern Technology and the Getaway Car!’

Kirby always was and remains a unique and uncompromising artistic force of nature: his words and pictures are an unparalleled, hearts-&-minds grabbing delight no comics lover could resist. If you’re not a fan or simply not prepared to see for yourself what all the fuss has been about then no words of mine will change your mind.

That doesn’t alter the fact that Kirby’s work shaped the entire American scene and indeed the entire comics planet – affecting the lives of billions of readers and thousands of creators in all areas of artistic endeavour for generations. He’s still winning new fans and apostles, from the young and naive to the most cerebral of intellectuals. Jack’s work is still instantly accessible, irresistibly visceral, deceptively deep whilst simultaneously mythic and human.

Wherever your tastes take you, his creations will be there ready and waiting. So, if cops and robbers are your bag, it would a crime to miss out on these classic treasures.
© 1971, 2013 DC Comics. All Rights Reserved.

Today in 1949 Comics giant and Kirby lover Rich Buckler was born, as was Yvel Guichet in 1970. In 1970 legendary manga mag Monthly Shonen Jump launched its first issue.

Papyrus volume 2: Imhotep’s Transformation


By Lucien De Gieter, coloured by Colette De Gieter: translated by Luke Spear (Cinebooks)
ISBN: 978-1- 905460-50-2 (Album PB/Digital edition)

This book includes Discriminatory Content produced in less enlightened times.

British and European comics have always been happier with historical strips than our cousins across the pond (a pugnacious part of me wants to say that’s because we have so much more past to play with – and yes, I know they can claim Prince Valiant, but it’s an exception, not a rule), and our Franco-Belgian brethren in particular have made an astonishing art form out of days gone by.

The happy combination of past lives and world-changing events blended with drama, action and especially broad humour has generated a genre uniquely suited to beguiling readers of all ages and tastes. Don’t take my word for it – just check out Asterix, Adele Blanc-Sec, The Towers of Bois-Maury, Empress Charlotte, Iznogoud or Thorgal to name the merest few which have made it into English, or even our own much missed classics such as Olac the Gladiator, Dick Turpin, Heros the Spartan or Wrath of the Gods – all long overdue for collection in mass market album form and on the interweb-tubes…

Papyrus is the spectacular magnum opus of Belgian cartoonist Lucien de Gieter. It began in 1974 in the legendary weekly Le Journal de Spirou, running to 36 albums, plus a wealth of merchandise, a television cartoon show and a video game.

The plucky “fellah” (go look it up) was blessed by the gods and gifted with a magic sword courtesy of the daughter of crocodile-headed Sobek. His original brief was to free supreme Horus from imprisonment in the Black Pyramid of Ombos and thereby restore peace to the Two Kingdoms. More immediately however the lad was also charged with protecting Pharaoh’s wilful and high-handed daughter Theti-Cheri – a princess with an unmatchable talent for finding trouble…

De Gieter was born in 1932 and studied at Saint-Luc Art Institute in Brussels before going into industrial design and interior decorating. He made the logical jump into sequential narrative in 1961, first through ‘mini-récits’ inserts (fold-in, half-sized-booklets) for Le Journal de Spirou of his jovial little cowboy Pony, and later by writing for established regular art stars as Kiko, Jem, Eddy Ryssack and Francis.

He then joined Peyo’s studio as inker on Les Schtroumpfs – AKA The Smurfs – and took over the long-running newspaper strip Poussy. In the mid-1960s he created South Seas mermaid fantasy Tôôôt et Puit’, even as Pony was promoted to the full-sized pages of Spirou, so De Gieter deep-sixed his Smurfs gig to expand his horizons, producing work for Le Journal de Tintin and Le Journal de Mickey. From 1972-1974 he assisted cartooning legend Berck on Mischa for Germany’s Primo, whilst putting finishing touches to his new project. This creation would occupy his full attention – and delight millions of fervent fans – for the next 40 years.

The annals of Papyrus encompass a huge range of themes and milieus: blending boys-own adventure with historical fiction and interventionist mythology, gradually evolving from traditionally appealing Bigfoot cartoon content towards a more realistic, dramatic and authentic iteration. Throughout, these light fantasy romps depict a fearless, forthright boy fisherman favoured by the gods as a hero of Egypt and friend to Pharaohs.

Imhotep’s Transformation was the second Cinebook translation (and 8th yarn, originally released in 1985 as La Métamorphose d’Imhotep): opening with our hero and his one-legged friend Imhotep (no relation) paddling a canoe through the marshes of the Nile. The peaceful idyll is wrecked when Theti-Cheri and her handmaidens hurtle by in their flashy boat, but the boys don’t mind as they have a message for the princess and were looking for her…

The new sacred statue of her father has arrived from the Priests of Memphis and the daughter of Heaven is required at the ceremony to install it at the pyramid of Saqqara before the annual Heb Sed King’s Jubilee. As girls and boys race back, an old peasant is attacked by a crocodile and diving after him; Papyrus wrestles the reptile away. He is about to kill it when Sobek appears, beseeching him to spare it.

On the surface Theti-Cheri and her attendants are ministering to the aged victim and the princess can’t help noticing how he bears an uncanny resemblance to her dad…

By the time they all reach the pyramid, the monumental task of hauling the statue into place is well under way, but suddenly blood begins pouring out of the monolith’s eyes. Terrified workers panic and the colossal effigy slips, crashing to destruction. The populace are aghast and murmurs of curses and ill omens abound. Rather than running away, Imhotep heads for the rubble and discovers the statue’s head is hollow. Moreover, inside there is a dead dwarf and a smashed flask which had held blood…

Papyrus is in the royal compound where recent events have blighted the anticipation of the court. During Heb Sed, the Pharaoh has to run around the sacred pyramid three times and fire his bow at the four corners of the kingdoms to prove his fitness to rule, but now it appears the gods have turned against their chosen emissary on Earth…

Papyrus is not so sure and when he tries to speak to a royal server the man bolts. Giving chase, the lad is in time to prevent the attendant’s murder, but not his escape. Then a cry goes up: Pharaoh has been poisoned…

Knowing there is no love lost between the Memphis Priests of Ptah and loyal Theban clerics doctoring the fallen king, Papyrus warns of a possible plot, but can offer no proof. What is worse, Chepseska, leader of the Memphis faction, is of royal blood too and will inherit the kingdom if Pharaoh is unable to complete the Heb Sed ritual. As loyal physicians and priests struggle to save their overlord’s life, Theti-Cheri remembers the old man in the swamp. If only the crocodile bite has not left him too weak to run…

The doughty dotard is willing to try and also knows of a wise woman whose knowledge of herbs can cure Pharaoh. However, ruthless Chepseska is on to the kids’ ploy and dispatches a band of killers to stop Papyrus and Imhotep.

The gods, however, are behind the brave kids and after the assassins fall to the ghastly judgement of Sobek, the boys rush an antidote back to Saqqara, only to fall into the lost tomb of Great Imhotep, first Pharaoh, builder-god and divine lord of the Ibis.

With time running out for his distant descendent, the resurrected ruler rouses himself to administer justice for Egypt and inflict the punishment of the gods upon the usurpers…

This is an amazing exploit to thrill and astound fans of fantastic fantasy and bombastic adventure. Papyrus is a brilliant addition to the family-friendly pantheon of continental champions who marry heroism and humour with wit and charm. Anybody who has worn out those Tintin, Lucky Luke or Asterix tomes would be wise beyond their years in acquiring these classic chronicles tales.

… And Cinebook would be smart to resume translating these magical yarns, too…
© Dupuis, 1985 by De Gieter. All rights reserved. English translation © 2008 Cinebook Ltd.

Born today in 1920 was pioneering woman mangaka Machiko Hasegawa (Sazae-san) as was Belgian auteur Jef Nys (Jommeke) in 1927. Writer Dann Thomas (Conan, All-Star Squadron, Young All-Stars, Arak, Son of Thunder, Crimson Avenger, Avengers West Coast) turned up in 1952 with comics cartoonist and satirist Fred Hembeck arriving a year later. It’s also Denys Cowan’s birthday (1961), Rhoda (Pakkin’s Land) Shipman (1968) and Michael Avon-Oeming (1973); and in 1971 we saw the last episode of Abbie an’ Slats.

Fallen Words


By Yoshihiro Tatsumi, translated by Jocelyne Allen (Drawn & Quarterly)
ISBN: 978-1-77046-074-4 (TPB)

This book includes Discriminatory Content produced in really really less enlightened times.

After half a century of virtual obscurity, crafting brilliantly incisive and powerfully personal tales of modern humanity on the margins and on the edge, Yoshihiro Tatsumi (10th June 1935 – 7th March 7, 2015) found “overnight success” in 2009 with his glorious autobiographical work A Drifting Life.

To describe his dark, bleak vignettes of raw real life, in 1957 Tatsumi devised the term Gekiga or “dramatic pictures”, practically if not actually inventing the genre of adult, realistic, socially aware and literary comics stories in Japan. He began his career after WWII, at a time when sequential narratives or “manga” literally meant “Irresponsible” or “Foolish Pictures”: a flashy and fanciful form of cheap, escapist entertainment targeted specifically at children (and the simple-minded) in the years immediately following the cessation of hostilities.

His tales continued in a never-ending progression, detailing the minutiae and momentum of Japanese popular culture and, with his star assured in the manga firmament, turned to a far older aspect of his country’s artistic heritage for this project.

The traditional performance art of Rakugo seems to combine many elements British observers would recognise: reverentially combining familiar tales told many times over such as morality or mystery plays with instructive fables and especially shaggy dog stories. Just like Christmas pantomimes, the art derives from how the story is revamped, retold and re-expressed – although the ending (punchline?) is sacrosanct and must always be delivered in its purest, untrammelled form…

Developing out of the far older Karukuchi and Kobanashi shows, Rakugo was first accepted as a discrete performance style accessible to the lower classes around 1780 CE, during the Edo Period, and going on to establish itself as a popular entertainment which still thrives today, regarded as a type of intimate comedy drama act in Vaudeville theatres.

As with all Japanese art-forms and disciplines, Rakuga is highly structured, strictured and codified, with many off-shoots and subgenres abounding, but basically it’s a one-man show where a storyteller (Rakugoka or Hanashika) relates a broad, widely embellished tale of Old Japan, acting all the parts from a sitting position, with only a paper fan (Sensu) and hand-cloth (Tenegui).

Equal parts humorous monologue, sitcom and stand-up act (or more accurately “kneel-down comedy”, since the Rakugoka never rises from the formal Seiza position) the crucial element is always delivery of the traditional ochi or punchline; inviolate, eagerly anticipated and already deeply ingrained in audience members and baffled foreign onlookers…

As is only fitting, these tales are presented in the traditional back to front, right to left Japanese format with a copious section of notes and commentary, plus an ‘Afterword’ from Mr. Tatsumi himself, and I’d be doing potential readers an immense disservice by being too detailed in my plot descriptions, so I’ll be both brief and vague from now on… as if any of you could tell the difference…

‘The Innkeeper’s Fortune’ relates the salutary events following the arrival of an immensely rich man at a lowly hostel, and what happens after – against his express desires – he wins a paltry 1000 Ryo in a lottery, whilst the ‘New Year Festival’ only serves to remind one reluctant father what a noisome burden his rowdy ungrateful son is…

An itinerant young artist cannot pay his inn bill and, as a promissory note, paints a screen with birds so lifelike they fly off the paper every morning. The populace are willing to pay good money to see the daily ‘Escape of the Sparrows’, more than the bill ever came to.

…And then one day another far more experienced artist wishes to see the screen…

When a dutiful merchant succumbs to the temptations of his trade and engages a mistress, she quickly consumes all his attention, leading to his poor neglected wife trying to kill the homewrecker with sorcery. Soon both women are dead and the merchant is plagued by their ‘Fiery Spirits’, after which ‘Making the Rounds’ details one night in a brothel where four clients are growing increasingly impatient: incensed by the non-appearance of the woman they’ve already paid for…

‘The Rooster Crows’ details the fate of a proud and puritanical young man tricked into visiting a brothel by his friends, whilst a poor and untrained man becomes an infallible doctor after entering into a bargain with ‘The God of Death’. This superb book of fables concludes with the sorry story of a lazy fishmonger who loved to drink, but whose life changed when he found a wallet full of money whilst fishing on ‘Shibahama’ beach – or was it just a dream?

With these “Eight Moral Comedies” Tatsumi succeeded – at least to my naive Western eyes – in translating a phenomenon where plot is so familiar as to be an inconvenience, but where an individual performance on the night is paramount, into a beguiling, charming and yes, funny paean to a uniquely egalitarian entertainment. That bit of graphic literary legerdemain proved him to be a true and responsible guardian of Japanese culture, ancient or modern, and begs the question: why is this glorious tome out of print and not available digitally?
Art and stories © 2009, 2012 Yoshihiro Tatsumi. This edition © 2012 Drawn & Quarterly. All rights reserved.

Today in 1874 pioneering Canadian cartoonist animator and comics creator Vital Achille Raoul Barré was born, just like Belgian Spirou editor Thierry Martens in 1942. One year later American scripter Steve Skeates (T.H.U.N.D.E.R. Agents, Aquaman, Hawk & Dove) arrived, but we had to wait until 1958 for Jeph Loeb (Batman: The Long Halloween, loads of others).

On the debit side today in 1977, we lost Bob Brown (Space Ranger, Challengers of the Unknown, Batman, Daredevil, The Avengers) and in 1982 Henry cartoonist John Liney, who can be properly appreciated by seeing Henry Speaks for Himself.

The Corus Wave


By Karenza Sparks (Avery Hill Publishing)
ISBN: 978-1-917355-22-3 (TPB/Digital edition)

The British have a tradition of quirkiness, and fondness for cosy mysteries and eccentric quests. Here’s an ideal example that combines sleuthing with SCIENCE! by way of a student days/buddy movie kind of vibe.

This gently genteel and genuinely refreshing mash-up offers a charming glimpse at obsession pursued and rewarded that begins when Geology student Lorelei finds a cool fossil during a beachcombing college class outing to the shore. What she found was a star-shaped fossilised Devonian-era cephalopod – what her tutor called a Palindenoid/Palindenite… and what Cornish locals used to call a “Strangely Wrinkled Potch”.

That oddment of swirling silica fascinated her and fuelled much of the toil of her last four years. Now it’s the basis of her Masters’ thesis and with final deadline and hand-in time looming, her obsessive research habits have led her into crisis. Instead of doing the bare minimum – and online – like a normal student, Lorelei has buried herself in old books and discovered the wonderful world of a lost genius. Her evaluation of the how Palindenite is formed has been derailed by one claim that they are the result of “the Corus Wave”…

Lorelei loves rocks and desperately wants to finish her thesis. She doesn’t have time for mysteries, even if they trigger old life-shaping memories. Sadly, the insubstantial legend and promise of the lost theories of Havius Corus have her now and won’t let go…

The internet is clueless over the Victorian mystery poet, scientist, mathematician, physicist, musician, historian and general polymath, but he does have a physical fan club. Having built half the great and grand buildings in Chorksbury, that admiring town now boasts the only Society dedicated to his name and works. With time pressing and time slipping away, when her pal Eddie suggests an adventure, Lorelei’s all primed for a procrastinating diversion – especially as pet cat Raisin is coming along for the ride…

Chorksbury is a rural, very quiet town packed with oddballs, but Society chief Helen is hugely helpful in detailing the lost wonders of Corus’ rise and fall. He was good at everything and en route to global glory until he latched onto an unsustainable, unverifiable theory of universal truth underpinning existence. He dubbed it the Corus Wave, and trying to prove it destroyed him…

Once his reputation was in tatters, he returned to Chorkesbury and built stuff. In 1864 he simply stopped being seen…

Now in seeking to separate fact and fiction on the origins of Palindenite, Lorelei is about to do the same. Her pursuit of disgraced and forgotten Corus – who suggested the creation of the oddly shaped fossils was due to an unrecognised cosmic force – left physical clues to the details of his discovery.

… And when she, Eddie & Raisin start looking closely, the consensus that it’s all nonsense is shelved forever. A fresh form of physics really is scattered in relics and restrooms all over town. As the students persevere, discoveries come thick, fast and incontrovertible.

… And really, really quickly if you understand the tricks of games and puzzled Corus wrapped his messages in.

Now, “proper” scientists and historians like Dr. Lowena Marley join the hunt for Corus’ truth, as concealed in his stone & natural materials building all over Chorksbury: colossal convoluted edifices like the Public Library, Anglican Church, Railway Station and Botanical Gardens, and even – somehow – the nearby ancient standing stone circle…

The strange potch Lorelei refused to let go of is instrumental in all their finds so far, but eventually her race against time with no promise of reward except satisfaction and Just Knowing totally pays off… and Lorelei learns something no one knows.

The Corus Wave  is a delightfully engaging first graphic novel from geology buff Karenza Sparks, with heartwarming shades of Father Brown, Rosemary & Thyme, The Sister Boniface Mysteries or Marlow Murder Club – but without all the death! Despite in-world jokes this is absolutely not The Da Vinci Code or National Treasure but does wallow in hints of The Village from The Prisoner) – but without all the death!

Here a truly fun time with big sky notions and traditional mystery moves – but without all the death! Get it now!
© Karenza Sparks, 2025. All rights reserved.

Today in 1952 artist Steve Leialoha was born, followed in 1954 by Peter (TMNT) Laird and their inspiration Frank Miller in 1957. Clarifying such fare is letterer (writer/artist/publisher/designer) Richard Starkings in 1962 and illustrator Sean Phillips (Third World War, Sleeper, Criminal) in 1965.

On the downside, Belgium’s Le Journal de Spirou stalwart Jaques Devos (Victor Sébastopol, Génial Olivier, Le Chroniques d’Extra-terrestres) left us.

The Legend Testers 60th Anniversary Edition


By Graham Baker, Jordi Bernet, with Alf Wallace & various (Rebellon Studios/ treasury of British Comics)
ISBN: 978-1-83786-654-0 (TPB/Digital edition), 978-1-83786-681-6 (Webshop edition)

This book includes Discriminatory Content produced in less enlightened times.

British comics always enjoyed an extended love affair with what can only be described as “unconventional” (for which substitute “bizarre” or “creepy”) stars. So many notional role models we grew up reading were outrageous or just plain “off”: self-righteous voyeur / vigilantes like Jason Hyde, sinister foreign masterminds like The Dwarf or Black Max, affable criminals such as Charley Peace, arrogant ex-criminals like The Spider or outright racist Overmen like manic white ideologue Captain Hurricane

Prior to game changers Action, 2000AD and Misty, our comics fell into fairly ironclad categories. Back then, you had genial and/or fantastic preschool fantasy; many, many licensed entertainment properties; action; adventure; war (especially ones “We” were in or had started); school dramas; sports; and straight comedy strands. Closer examination could confirm that there was always a subversive merging, mixing undertone, especially anarchic antiheroes like Dennis the Menace or our rather strained interpretation of costumed crime-busters. Just check out Phantom Viking, Kelly’s Eye or early Steel Claw stories…

Over and again British oddness would combine with or react to long-standing familiarity with soft oppression, leading to sagas of overwhelming, imminent conquest and worse. With our benighted shores existentially threatened, entertainment sources responded with a procession of doughty resistors facing down doom from the deepest depths of perfidy and menace… especially as churned up by the scary results of foolish modern SCIENCE!

That’s not to say we didn’t appreciate less outrageous adventurers as with this notional precursor (or synchronistic zeitgeist?) to TV’s Time Tunnel, with a brace of straightlaced but tough-as-nails He-Men heroes Rollo Stones and Danny Charters who dared the unknown weekly in the name of SCIENCE! – and history of course…

Cover-dated February 5th 1966, Smash! launched as just another standard Odhams anthology weekly until abruptly re-badged as a “Power Comic” at the end of the year. It combined homegrown funnies and British originated thrillers with resized US strips to capitalise on the superhero bubble created by the Batman TV series. Power Comics was a sub-brand used by Odhams to differentiate those periodicals which contained reprinted American superhero material from the company’s regular blend of sports, war, western, adventure and funny strips – like Buster, Valiant, Lion or Tiger. During the Swinging Sixties, Power weeklies did much to popularise budding Marvel Universe characters in this country, which were still poorly served by distribution of the original US imports.

The increasingly expensive American reprints were dropped in 1969 and Smash! was radically retooled with the traditional mix of action, sport and humour strips. Undergoing a full redesign, it was relaunched on March 15th 1969 with all-UK material (mostly drawn by overseas artists) and finally disappeared into Valiant in April 1971 after 257 issues. Seasonal specials remained a draw until October 1975 when Smash Annual 1976 properly ended the era. From then on, the new Fleetway brand had no room for the old guard – except as re-conditioned reprints in cooler, more modern books…

Thanks to economic vagaries and spiralling costs in publishing, the mid 1960s and early 1970s were particularly wild and desperate for comics: inspiring a wave of innovation most fondly remembered for more of those aforementioned darkly off-kilter heroes, beguiling monsters and charismatic villains.

Gathering serialised episodes from Smash! 2nd April 1966 to 8th July 1967, this complete compilation delivers fantastic threats and menaces in a traditional weekly manner, as a pair of dedicated and competent white blokes diligently push back the boundaries of ignorance. As was usual for these times, what was popular on screens large & small affected what arrived on the picture-packed pages Probably committee created with majority input from supervising editor Alf Wallace (Missing Link, Johnny Future) and sub-editor/scripter Graham Baker with new kid Jordi Bernet involved from the get-go, this series is one of many lost delights crafted by world stars in waiting and the observant will see Bernet improving and pushing himself on every page…

Jordi Bernet Cussó was born in Barcelona in 1944, son of a prominent, successful humour cartoonist. When his dad died suddenly 15-year-old Jordi took over his strip Doña Urraca (Mrs. Magpie). A huge fan of Alex Raymond, Hal Foster and especially Milton Caniff, Jordi yearned for less restrictive horizons and left Spain in the early 1960s and moved into dramatic storytelling.

He worked for Belgium’s Le Journal de Spirou, and Germany’s Pip and Primo, before finding a home in British weeklies. Bernet worked for UK publishers between 1964 and 1967, and as well as Odhams/Fleetway/IPC anthologies Smash!, Tiger and War Picture Library, produced superb pages for DC Thomson’s Victor and Hornet. He even illustrated a Gardner Fox horror short for Marvel’s Vampire Tales #1 (1973), but mainstream America was generally denied his mastery (other than translated Torpedo volumes and a Batman short story) until the 21st century reincarnation of Jonah Hex… which he truly made his own.

His most famous strips include thrillers Dan Lacombe (written by his uncle Miguel Cussó), Paul Foran (scripted by José Larraz) the saucy Wat 69 plus spectacular post-apocalyptic barbarian epic Andrax (both with uncle Cussó again). When fascist dictator Franco died, Bernet returned to Spain and began working for Cimoc, Creepy and Metropol, collaborating with Antonio Segura on adult fantasy Sarvan and dystopian SF black comedy Kraken, as well as with Enrique Sánchez Abuli on the gangster and adult themed tales that made him one of the world’s most honoured artists. These culminated with the incredibly successful crime saga Torpedo 1936.

For now though and way back then, following a heartwarming reminiscence and proud career resume from the series illustrator himself, we launch at full pelt with inaugural serial ‘Death Castle’ which ran from 2nd April (Smash! #9) to 25th June 1966.

In that wild innovative era, the creators were looking to be fresh and new so here logos and layout and even the narrative tone changed from week to week as the storytellers shuffled to make something fresh instantly compelling out of old themes and plots. That even included on-again, off-again individual chapter titles like ‘Man into Monster’ and ‘The 5 Faces of Evil!’ before settling down and just opting to tell tense, gripping yarns…

The premise is simple: in the 40th century the Central Knowledge Museum is a vast research and storage repository of all things historical. Now top investigators Rollo Stones and Danny Charters have used its time machine to confirm the veracity of the last artefact and corrected (by first person observation) the mistaken data that has come down with it, their boss Marcson has a new mission for them. It’s June 7th 3900 AD and with no more history mysteries, he asks them to start testing the large collection of unknown and myth-based items in their cupboard.

Apart from the potential death and danger, it’s practically foolproof. The machine only works if the objects the newly-appointed Legend Testers are holding are in some way authentic, as with the supposed werewolf skull that catapults them both back to feudal Europe and an encounter with a magical coalition of diabolical monsters.

In short order Rollo & Danny survive on wits and fists against a citadel of devils comprising sorcerer Necro, vampire Draca, sadistic torturer/inventor Love, Balbin, Prince of Trolls. bodyguard brute Happy (the werewolf in question) and notional leader Count Cadavo. Each in turns tries to break the strangers with their personalised hordes of monster minions but in the end the myths are confirmed at the cost of the vile villains’ unlives…

One of the most complex and trippy exploits of the era, ‘Eterno’ ran in issues between 2nd July and 20th August. This time the suspect object pulled our investigators back beyond humankind to a previous civilisation that was destroyed by a vampiric alien that consumed their planetary life energies. Millions of years later, humankind evolved and developed a very similar existence which drew Eterna back to Earth and the Testers on his heels to that time and place. As the monster and his robots began preparing to absorb a second course of earthlings Rollo & Danny were in the right place and time to end the terror forever…

Channelling the contemporary cinematic trend for Grecian myths and heroes, the boys spend half a year authenticating ‘The Crown of Zeus’ (27th August – 24th December), enduring an avalanche of peril and near-death escapes to categorically verify their chunk of diadem – and by extension the ancient lives of gods and monsters. After facing cyclopes, centaurs, gorgons, Cerberus, the Minotaur, Lernaean ghosts and hydras, man-eating horses, Pegasus, Poseidon, Proteus, Janus, sky-propping Atlas, petty-minded Bacchus, satyrs and earth-shaking Titans the lads learn just how the gods died…

At least demi-gods Hercules and Hermes (AKA “Quicksilver”) were on their side until it was all over and the time machine called them home…

The days of Camelot called when the Testers touched fragments of ‘The Crystal Orb of Merlin’ (December 31st 1966 to 4th March 1967) but sparked chronal catastrophe as the wise wizard’s talisman was stolen by anti-Arthurian despot Black Shield, who used it to arm his troops with 20th century weapons from pistols and hand grenades to tanks and an atomic bomb. The conclusion left everyone gasping and still does today…

Published from 11th March to 15th April, ‘The King of the Beasts’ saw Rollo & Danny divine how an idyllic land of talking animals living in harmony and seclusion was destroyed by greed and ambition, after which aliens are the order of the day when Marcson hands the investigators a piece of metal not of this Earth. A simple touch then takes them to 12th century Europe where ‘The Metal Men’ (22nd April – 3rd June) are seeking to strip-mine the world for life-generating minerals. The Testers’ interference only results in their rendition to embattled, civil war-torn planet Meturn, but too late to do any good as the metalloids descend into mutually assured destruction. Thankfully, the confusion allows the boys to frantically steal the last space bus out of town…

The temporal turbulence terminates rather timidly with ‘The Crown of Kebi’ (10th June to 8th July 1967) as Marcson sends his gone-to guys to an utterly unknown destination where again greed and ambition trigger the end of a fabulous civilisation. Rollo & Danny’s very conspicuous arrival makes them unwitting tools of shady priest Walu on the island kingdom of Kebi, but their scruples mean he soon prefers them dead to alive. After tricking them into a voyage into “the underworld” beneath a mountain, the boys battle beastly apes, demon dwarves and worse, but their refusal to be suitably sainted and sent to heaven ultimately stymies the witch doctor and sinks the island nation…

Closing this epic outing of spookily spectacular saga is a compelling ‘Covers gallery’ of thrilling (albeit limited-colour) clashes courtesy of Bernet and the editorial paste up squad, plus the now traditional creator briefings.

For British, Commonwealth and European readers of a certain age and prone to debilitating nostalgia, the comic works gathered in this titanic tribute gig are an exciting, engaging, done-in-one delight that’s undemanding and rewarding; and a rare treat these days.

If that appeals, go hit this book, it’s how history – and SCIENCE! – should be made.
© 1966, 1967, & 2026 Rebellion Publishing IP Ltd. All Rights reserved.

Today in 1883, French artist, printmaker, illustrator, painter, caricaturist, sculptor and comic dabbler Gustave Doré died. However, one year later comics strip genius George (Jiggs & Maggie, Bringing Up Father) McManus was born. In 1952 Klaus (Daredevil, Batman) Janson joined the party, but probably missed the 1930 debut of Hergé’s Quick & Flupke in Le Petit Vingtième and launch of UK weekly Sparky in 1965.

In 1988, UK icon Battle Picture Weekly shut up shop and in 2001 Makoto Yukimura’s manga masterpiece Planetes began.

Who Killed Nessie?


By Paul Cornell & Rachael Smith (Avery Hill Publishing)
ISBN: 978-1-917355-23-0 (TPB/Digital edition)

The world is not as you imagine.

Actually, it probably is and the cosy creepy mystery that unfolds here will happily confirm it for you. It’s worth a shot, isn’t it?

The hospitality industry has been through some tough times lately and generally tries extra hard to keep even the most difficult of customers happy. That’s especially true of repeat gigs, as new hire Lindsay Grockle discovers when she’s left in sole charge of the Lakeside Hotel near Turoga, Wisconsin. She’s three weeks on the job and the entire staff have entrusted her with running, supervising and accommodating an annual convention. Apparently they’re lovely but a bit weird and she should expect a lot of strange appearances and pretty intense cosplay…

Prepped but nervous, the hordes arrive (57 guests actually!) and settle in. As she was warned Lindsay learns they take their role-playing really seriously. At least it’s all familiar stuff – monsters, cryptids, fairies, legendary beasts and the like – giving Grockle time to stew in what went wrong in her recent bust-up and ponder what life’s all about…

Sadly, things go south on the first night after a great deal of alcohol has been consumed all around. Awakened by a very upset but remarkably poised and composed talking cat (The Beast of Bodmin Moor or “Bob” to you) Lyndsay is informed that one of the guests – The Loch Ness Monster – has been murdered… and, by the way, all the guests are actual magic-infused monsters, fairies, legendary beasts and the like…

Once she’s properly convinced that she’s awake and it’s all happening, Grockle grudgingly takes on the job of finding the killer: trudging through bizarre relationships, outré politics, wild historical grudges and all the traditional tawdriness that comes with a domestic killing as opposed to (say) slaying a dragon or facing a gorgon…

Depressed and overwhelmed, Grockle persists against a wall of weird mis- and dis-information: probing, interviewing, crosschecking and visiting the underworld to question the victim (a rare perk in most murder cases); and slowly a pattern forms. Hopefully she can resolve it before the regular staff turn up on Monday morning and before the next murder attempt succeeds…

Crafted by multi award-winning wordsmith Paul Cornell (screen, podcast, prose and comics pages) who has crafted tales of everything from Doctor Who to Sherlock Holmes and Batman to Wolverine – as well as his many self-originated series and star, this fabulously wry and charming chiller is rendered by equally award-winning illustrator Rachael Smith, whose other delights include NAP COMIX, Doctor Who, Wired Up Wrong, Quarantine Comix and Isabella & Blodwen.

Beguiling, subversive, intensely absorbing and delightfully full-on and off-kilter, Who Killed Nessie? is a smart and witty foray of froth and fantasy no one with dreams and wishes still to enjoy should miss.
© Paul Cornell, Rachael Smith, 2025. All rights reserved.

Today in 1932 was born everyman Jack Caprio; writer, agent, artist, editor of Creator’s Syndicate and Vice President of the National Cartoonists Society. One thing he didn’t do was create Hergé’s Jo, Zette and Jocko which launched today in 1936.

In 1948 Joe (E-Man, Dick Tracy, Scooby Doo, everything) Staton was born, just like Tom (Swamp Thing, Prince Valiant) Yeates in 1955. Ella Cinders cartoonist Charles Plumb died in 1982, and we lost George Woodbridge (Mad Magazine) in 2004 as well as Dutch cartoonist Jan Kruis (Jan, Jans en de Kinderen/Jack, Jacky and the Juniors) in 2017.

The Squirrel Machine


By Hans Rickheit (Fantagraphics Books)
ISBN: 978-1-60699-646-1 (TPB/Digital edition) 978-1606993019 (HB)

This book includes Discriminatory Content produced in for dramatic effect.

Hans Rickheit was born in 1973 and has been producing skilfully crafted art in different arenas since the 1990s, beginning with self-published minicomics before graduating to full-sized, full-length epics such as Kill, Kill, Kill or The Gloaming. He has also worked in film, music, gallery works and performance art.

A Xeric award beneficiary, he came to broader attention in 2001 with controversial graphic novel Chloe, and has since spread himself wide contributing to numerous anthologies and periodicals such as The Stranger, creating webcomics and instigating the occasional anthology periodical Chrome Fetus.

An avid student observer of dreams, Rickheit has been called obscurantist, and indeed in all his beautifully rendered and realised concoctions meaning is layered, structured and open to wide interpretation. His most approachable and possibly preferred oeuvre is the recondite imagery and sturdily fanciful milieu of Victorian/Edwardian Americana which proved such rich earth for fantasists such as Edgar Allen Poe, H.P. Lovecraft, Clark Ashton Smith and August Derleth, whilst his fine, studied, meticulously clear line is a perfect, incisive counterpoint to the cloud of miasmic mystery and cosmic confusion engendered by the protagonists of his most successful book.

Brothers Edmund and William Torpor abide in an abode in a secluded 19th century New England town but they have never been part of their community. Raised alone by their artist mother, they are quite different from other children, with Edmund especially obsessed with arcane engineering and the assemblage of one-of-a-kind musical instruments from utterly inappropriate components.

Fantastic dream-like journeys and progressions mark their isolated existence, which is far more in tune with a greater metaphysical cosmos, but as puberty gradually moves them to an awareness of base human sexuality, they find the outside world impacting their private one in ways which can only end in tragedy and horror…

Moreover, just where exactly did the plans for the ghastly Squirrel Machine come from¦?

Visually reminiscent of Rick Geary at his most beguiling, this is nevertheless a singularly surreal and mannered design; a highly charged, subtly disturbing delusion that will chill and upset and possibly even outrage many readers.

It is also compelling, seductive, sublimely quirky and nigh-impossible to forget. As long as you’re an adult and braced for the unexpected, expect this to be one of the best books you’ll read this century – or any other…

Out of print for decades, The Squirrel Machine has now been remastered and released in an accessible paperback edition, as well as that futuristic digital doings, just in time to disturb the sleep of a new generation of fear fans just as the winter nights draw in…
© 2013 Fantagraphics Books. Contents © 2009 Hans Rickheit. All Rights Reserved.

Today in 1991 Abbie an’Slats illustrator Raeburn van Buren was born; he shares the day with Ted (Metropol) McKeever, Joe (Daredevil) Quesada, Kala (Girl Genius) Foglio, Hans (The Squirrel Machine, Cochlea & Eustachia, Delia, Chloe) Rickheit and, I’m sure, many others.

However in 2001 we lost Italian mega maven Gian Luigi Bonelli, the man who gave the world Tex Willer.

What I Did


By Jason, translated by Kim Thompson (Fantagraphics Books)
ISBN: 978-1-60699-414-6 (HB/Digital edition)

Win’s Christmas Gift Recommendation: Absurdly Enchanting Comics Capers… 9/10

This book includes Discriminatory Content included for dramatic, comedic and ironic effect.

Born in 1965 in Molde, Norway, John Arne Sæterøy is known by enigmatic, utilitarian nom de plume Jason. The shy & retiring auteur first took the path to cartoon superstardom in 1995, once debut graphic novel Lomma full ay regn (Pocket Full of Rain) won Norway’s biggest comics prize: the Sproing Award. From 1987 he had contributed to alternate/indie magazine KonK while studying graphic design and illustration at Oslo’s Art Academy.

From there he took on Norway’s National School of Arts and, on graduating in 1994, founded his own comic – Mjau Mjau. Constantly refining his style into a potent form of meaning-mined anthropomorphic minimalism, Jason cited Lewis Trondheim, Jim Woodring & Tex Avery as primary influences. He moved to Copenhagen, working at Studio Gimle alongside Ole Comoll Christensen (Excreta, Mar Mysteriet Surn/Mayday Mysteries, Den Anden Praesident, Det Tredje Ojet) & Peter Snejbjerg (Den skjulte protocol/The Hidden Protocol, World War X, Tarzan, Books of Magic, Batman: Detective 27). Jason’s efforts were internationally recognised, making waves in France, The Netherlands, Slovenia, Spain, Germany and other Scandinavian countries as well as the Americas. He won another Sproing in 2001 – for self-published series Mjau Mjau – and in 2002 turned nigh-exclusively to producing graphic novels. He won even more major awards.

His breadth of interest is wide & deep: comics, movies, animated cartoons, music, literature art history and pulp fiction all feature equally with no sense of rank or hierarchy. Jason’s puckish, egalitarian mixing & matching of inspirational sources always and inevitably produces picture-treatises well worth a reader’s time. Over a succession of tales he has built and re-employed a repertory company of stock characters to explore deceptively simplistic milieux based on classic archetypes distilled from movies, childhood yarns, historical and literary favourites. These all role-play in deliciously absurd and surreal sagas centred on his preferred themes of relationships and loneliness. Latterly, Jason returned to such “found” players as he built his own highly esoteric universe, and even has a whole bizarre bunch of them “team-up” or clash…

As always, visual/verbal bon mots unfold in beguiling, sparse-dialogued (or even, as here, silently pantomimic) progressions, with compellingly formal page layouts rendered in a pared back stripped-down interpretation of Hergé’s Claire Ligne style: solid blacks, thick outlines dominating settings of seductive monochrome simplicity augmented by a beguiling palette of stark pastels and muted primary colours.

A master of short-form illustrated tales, many Jason yarns have been released as snappy little albums perfect for later inclusion in longer anthology collections like this one which gathers a triptych of his very best. The majority of tales brim with bleak isolation, swamped by a signature surreality. They are, as warned, largely populated with cinematically-inspired, darkly comedic, charmingly macabre animal people ruminating on inescapable concerns whilst re-enacting bizarrely cast, bestial movie tributes

This sterling hard cover compilation gathers ‘Hey, Wait…’, ‘Sshhhh!’ and ‘The Iron Wagon’ which first appeared in Mjau Mjau between 1997 & 2001, and if you’re keeping score, the reviews and illustrations are taken from the 2018 second edition…

The volume opens with an eerie and glorious and wildly funny paean to boyhood friendships – in the manner of the movie Stand By Me – as young Bjorn and Jon enjoy a life of perfect childhood until a tragic accident ends the idyll and reshapes them forever. Life, however, goes on, but for one of the lads it’s an existence populated forever onwards with ghosts and visions…

Jason’s work always jumps directly into the reader’s brain and heart, using the beastly and unnatural to gently pose eternal questions about basic human needs in a soft but relentless quest for answers. That you don’t ever notice the deep stuff because of the clever gags and safe, familiar funny-animal characters should indicate just how good a cartoonist he is…

‘Sshhhh!’ is a delightfully evocative romantic melodrama created without words: a bittersweet extended tale of boy-bird meeting girl-bird in a world overly populated with spooks and ghouls and skeletons but afflicted far more harshly by missed chances, loneliness and regret.

These comic tales are strictly for adults but allow us all to look at the world through wide-open young eyes. This is especially true of the final tale in this collection – a slyly beguiling adaptation of a classic detective story from 1909, but enhanced to a macabre degree by the easy cartooning, skilled use of silence and moment and a two-tone colour palette.

As you’d expect of a classic “Scandi-crime drama” ‘The Iron Wagon’ is a clever, enthralling and deeply dark mystery yarn originally written by Stein Riverton, and has the same quality of cold yet harnessed stillness which makes the Swedish television adaptations of Henning Mankell’s Wallander so superior to those English-language interpretations. Here, the stylised artwork is delivered in formalised page layouts; solid blacks, thick lines and settings of seductive simplicity are augmented here by stunning Deep Red overlays to enhance the Hard Black and Genteel White he usually prefers.

In the coastal retreat of Hvalen a desperate author is haunted by ghosts and nightmares. However, the townsfolk are all too engrossed with the death of the game warden on the Gjaernes Estate to notice or care. The family seems cursed with constant troubles. First the old man was lost at sea, now the murder of Warden Blinde just as he was betrothed to Hilde Gjaernes blights the farm. People are talking, saying it’s all the fault of the long dead grandfather who lost his fortune and life dabbling with weird inventions…

Even now, sensitive souls still hear his accursed Iron Wagon roaring through the night, presaging another death in the village…

Luckily there are more sensible folk abroad to summon a detective from Kristiania (Oslo), but Asbjørn Krag is not the kind of policeman anybody was anticipating and as the young writer becomes enmired in the horrific unfolding events, he realises that not only over-imaginative fools hear things.

In the depths of the night’s stillness he too shudders at the roaring din of the Iron Wagon…

Moody, suspenseful and utterly engrossing, this would be a terrific yarn even without Jason’s superbly understated art, but in combination the result is pure dynamite.

This collection – despite being “merely” early works – resonates with the artist’s signature themes and shines with his visual dexterity. It’s one of Jason’s very best and will warm the cockles of any fan’s heart.
All characters, stories, and artwork © 2010 Jason. All rights reserved.

Today in 1900 cartoonist Otto Soglow was born; he’s most revered for The Little King strip. Someone else utterly neglected by modern comics publishers is wartime patriot and Anglo-Canadian creator Jon Stables AKA Jon St. Ables (get it?) who carried most of the creative workload at Maple Leaf Comics until it closed down in 1946. As he was born in 1912, he had to find other artistic outlets until his death in 1999. And he did.

A year earlier (in 1998, okay?) we lost the astounding Joe Orlando. The editor who saved DC in the late 1960s through his horror comics revival was also a superb illustrator, gag-guy and story-man, as you could see in Judgment Day and Other Stories or any of the superb DC horror comics editions we’ve covered over the decades.

New Gods by Jack Kirby


By Jack Kirby, Mike Royer, Vince Colletta, Don Heck, D. Bruce Berry, Greg Theakston, Mike Thibodeaux & various (DC Comics)
ISBN: 978-1-4012-8169-4 (TPB/Digital edition)

This book includes Discriminatory Content produced in less enlightened times.

Win’s Christmas Gift Recommendation: Monumental Masterpieces… 9/10

Today in 1970 American comic books changed forever. On December 1st newsstands saw Superman meet the counterculture head on courtesy of Jack Kirby in a title like no other ever before. It was only one crucial component part of a bold experiment that quite honestly failed, but still undid and remade everything. That was Forever People #1 and it was followed on December 22nd with New Gods #1, as the world just kept on changing…

When Jack Kirby returned to the home of Superman in 1970 he brought with him one of the most powerful concepts in comic book history. The epic grandeur of his Fourth World saga grafted a complete new mythology onto and over the existing DC universe and blew the developing minds of a generation of readers. If only there had been a few more of them…

Starting in Superman’s Pal Jimmy Olsen, where he revived his 1940s kid-team The Newsboy Legion, introduced large-scale cloning in the form of The Project and hinted that the city’s gangsters had extraterrestrial connections, Kirby moved on to a main course beginning with The Forever People, intersecting where appropriate with New Gods and Mister Miracle to form an interlinked triptych of finite-length titles that together presented an epic mosaic. Those three groundbreaking titles collectively introduced rival races of gods, dark and light, risen from the ashes of a previous Armageddon to battle forever… and then their conflict spreads to Earth…

Kirby’s concepts, as always, fired and inspired contemporaries and successors. Gods of Apokolips & New Genesis became a crucial keystone of DC continuity and integral foundation of that entire fictional universe, surviving the numerous revisions and retcons which periodically bedevil long-lived comics fans. Many major talents dabbled with the concept over decades and a host of titles have come and gone starring Kirby’s creations. That’s happening now even as I type this…

As previously stated, the herald of all this innovation had been Superman’s Pal Jimmy Olsen, which Kirby had used to lay groundwork since taking it over with #133. There readers first met Darkseid, Intergang, The Evil Project and so much more, but it was also used as an emotional setup for a fascinating notion that had seldom if ever previously troubled the mighty, generally satisfied and well situated Man of Tomorrow…

After The Forever People #1, crossovers with DC mainstays were dropped in favour of a tense new normal. Those kids were Kirby’s way of depicting how conflict affected peripheral players and dragged them in and down, but the next and most important component was seeing the seasoned soldiers do their work. New Gods would focus on the war itself…

Cover-dated February/March 1971 and on sale 55 years ago today, the premiere issue infamously opened with an ‘Epilogue’ and closed with a ‘Prologue’ as Kirby & inker Vince Colletta declared that ‘Orion Fights for Earth!’

We learned that (relatively) soon after creation began gods were born, lived and died – primarily by warring with each other. When the Old Gods died in a cosmos-shaking conflagration their perfect primal world was sundered. When the chaos cooled the fragments had congealed into two new but lesser planets: the dark vicious globe of Apokolips and gleaming noble orb New Genesis. Over millennia another generation of superior beings of might and majesty populated the spinning spheres, but sadly, a tragic trait New Gods shared with their progenitors was a capacity for destruction and taste for conflict. Denizens of both worlds always and inevitably find new ways to end each other’s immortal lives.

The tale proper begins on joyous, spiritual New Genesis years after the latest all-out war with Apokolips ceased. Mighty Orion arrives in paradisical Supertown where divine patriarch Highfather communes with cosmic mystery The Source. The metaphysical conduit despatches the turbulent, ever-anxious wolf in their fold to the antithetical diabolical hell-world, only to find despot Darkseid gone and – against all treaties – captive humans from Earth being “examined” for signs of the tyrant’s dream. For both races the basic tool is Mother Box: sentient circuitry connected to The Source and a lifelong cyber-symbiotic companion, able to communicate, advise and manipulate the physical world.

The lord of Apokolips wants to do away with all that and rule everything personally. Furthermore he has decided this means controlling an irresistible, intangible ultimate weapon. The “Anti-Life Equation” is a cheat code for totalitarianism: the instant negation of choice and free will, and anyone using it would command all that lives. Darkseid’s obsessive search for it had led him to Earth and now he had kidnapped a cross-section of humans to test his extraction methodology. That he is gone and his realm is governed by Mass Control Units means the Evil One has found his key to success…

After batting his way into the world, against Parademons, Darkseid’s Dog Cavalry and assorted terror weapons, Orion frees the mortals before New Genesis God of Knowledge Metron delivers advice and a message. Thus after outwitting and outfighting vile brute Kalibak the Cruel the peaceful God of War uses a matter-transmitting Boom Tube to return them all to Earth…

However, Darkseid and his elite warrior caste are waiting for him. They have already infiltrated Earth through its criminal class and begun testing humanity in search of the unique mind holding the Equation. Apparently, a sufficient amount of instilled terror should shake it loose…

‘O’ Deadly Darkseid!’ then confirms that there are no civilians in war as – after fighting off a savage ambush on arrival and confronting Darkseid himself – Orion drafts the shaken, rescued hostages as his point men and intel unit. Private eye Dave Lincoln, secretary Claudia Shane, aging insurance salesman Victor Lanza and student Harvey Lockman are scared but resolved to help their world however possible, even as the transplanted tyrant sees his forces scattered all over Earth, applying a range of schemes to make humanity scream and shatter and give up that equation.

As New Genesis’ comrades volunteer for the fight on this isolated island Earth, the call to arms comes in Lincoln’s backyard as God of Depravity DeSaad triggers his gigantic Fear Machine and feeds off the paralysing horror it generates. However, thanks to sentient miracle computer Mother Box, his innate personal power and the blockbusting Astro-Force Orion commands, the initial skirmish is easily won…

Dwelling in spaces far beyond the physical and mundane, New Gods are subject to forces beyond mortal understanding. One of them is the embodiment of cessation who personally calls for each of them as they perish. NG #3 opens with glorious, jovial innocent God of Illumination Lightray barely escaping his moment with the great shadow (again thanks to coldly methodical Metron) as ‘Death is the Black Racer!’ finds the spirit derailed and deposited on Earth.

Throughout the overlapping clashes and conflicts there is undeniable indications that even the gods are being moved and shaped by even greater forces that have larger plans in motion. Thus the macabre soul collector inexplicably nests within the immobile form of paralysed Vietnam veteran Willie Walker, and – apparently inadvertently – derails a plot by Apokolips-backed mob Intergang to destroy all communications in Metropolis and create even more chaos and panic…

Orion’s shattering counterattacks segue straight into issue #4 as New Genesis suffers its first casualty. In response, ‘The O’Ryan Gang and the Deep Six!’ sees him and his reluctant human allies tracking down an Intergang device that frustrates and negates Mother Boxes before stumbling into a staggering and diabolical plan to render Earth’s oceans off limits to humanity…

With Mike Royer replacing Colletta as inker, ‘Spawn’ sees Orion captive of six subsea Apokolyptians who warp sea life and grow an unstoppable marine mutant monster. Meanwhile, Kalibak arrives in Metropolis hungry for vengeance and bloodletting. The various players and cosmic factions are angling towards a catastrophic confrontation, but in Metropolis at least, some of the poor endangered mortals are seeking to take charge of their own destinies…

At this juncture, DC comic books expanded to 52 pages and as well as Golden Age reprints, “Kirby’s Korner” ran short background vignettes of upcoming characters and cosmic guest stars. Here, inked by Colletta, ‘The Young Gods of Supertown Introducing Fastbak!’ focuses on Supertown, where a rowdy juvenile speed freak constantly tests himself and the patience of peacekeeping Monitors but finds there are some things even his miraculous tech cannot outrace…

Cover-dated January 1972, New Gods #6 launched ‘The Glory Boat!’ a complex and tragic morality tale and metaphor for fractured Vietnam era society wherein father and his peace-nik son clashed over duty and morality in war time as Lightray joins Orion to destroy or subvert the colossal horror devised by the Deep Six leading to a shocking secret exposed concerning the increasing out-of-control Orion…

Before that though, New Gods #7 finally revealed how it all began for the heirs of those first gods. When the primal Godworld sundered into gleaming New Genesis and sulphurous Apokolips the beings who eventually populated them were constant foes and rivals. After untold eons of sniping and acrimony, however, a young prince of the dark world sought to overthrow his mother and seize power. However, when ambitious Darkseid engineered a fresh war with New Genesis it started with the inadvertent murder of Avia, wife of New Genesis leader Izaya the Inheritor. As a result the conflict grew without let-up or rules, Darkseid and his bellicose uncle Steppenwolf had underestimated the ingenuity and ferocity of the Light Gods and the resulting conflict almost destroyed both worlds as the ancient enemies harnessed all the destructive capabilities of the universe.

Teleporting tanks, energy-generators, bio-toxic agents and genetic monsters wreaked havoc at ground level in personal combat, but entire solar systems also died. The planetary opposites were in peril of extinction as escalating science – and emotionless even-handed researcher Metron – found increasingly catastrophic ways to destroy. Gravity-bombs, sun-sized lasers and precision-aimed asteroids almost ended all factions forever. Mercifully, war-weary visionary Izaya found solace in the mystical Source, and badly rattled Darkseid agreed to a hastily-brokered truce before the gods once more extinguished themselves.

A pause in fighting was agreed, allowing both sides to regroup and, in the case of New Genesis at least, seek other paths. To seal ‘The Pact!’ Darkseid and newly renamed Highfather traded their young sons as hostages to the tenuous peace process…

Kirby & Royer’s staggering cosmic spectacle is accompanied by another history lesson as backup feature ‘The Young Gods of Supertown! Vykin the Black!’ finds the Forever People’s science-nerd neatly expunging one monstrous results of the last war’s bio-bombs beneath the savaged crust of New Genesis after which NG #8 returns to the present and increasing resistance by one Metropolis cop to the foreign super-conflict imported to his turf. ‘The Death Wish of Terrible Turpin!’ sees Orion coming to terms with Lightray learning that he the son of Darkseid even as his despised half-brother Kalibak rips the city apart in a deadly deranged display of wounded honour demanding satisfaction…

When Orion brutally reacts to the challenge, nobody expected the doughty earthman to settle the issue for them…

The issue closes with another peep at the past in self-explanatory clash ‘The Young Gods of Supertown: Fastbak Returns in Beat the Black Racer!!’ whilst in New Gods #9, Kirby exposes a darker side to the Good Gods as ‘The Bug!’ details how they ruthlessly deal with “lesser beings” infesting New Genesis since the last war. However, as seen through the eyes of insectoid colony scout Forager, the pests are a sentient species with their own culture and imperatives. Unfortunately it’s one easily manipulated by Darkseid’s flunky Mantis who Boom Tubes them all to Metropolis in search of newer, safer conquests in concluding chapter

‘Earth – the Doomed Dominion!’ Here, Orion & Lighray barely repel a mass colonisation only to discover a shocking secret about Forager…

The Fourth World was a huge risk and massive gamble for an industry and company that was a watchword for conservatism. It was probably incredibly tough for editors and publishers to stop themselves interfering, and they often didn’t. With numbers low, and spooky stories proliferating everywhere, Kirby was pressured to drop the weird stuff and concentrate on old standards. Despite promises of support and complete autonomy, the King had already surrendered much to get his dream rolling. Crushing deadlines and ridiculous expected monthly page counts were one thing, but management had no understanding of what he was planning and promotion was non-existent. Thus, inevitably the series and its interlinked companions failed to find sufficient sales to keep on until the planned conclusion. Nobody in comics argued with numbers so New Gods #11 was the last, with the core title cancelled before Kirby could complete his grand experiment.

The King did however, go out in style as ‘Darkseid and Sons!’ saw Kalibak and Orion battle to the death, with the Black Racer in attendance as a hidden enemy tipped the scales against the war god… until the least expected player of all incongruously rebalanced the scales and ensured the death of another major actor in the grand design…

…And that was that. New Gods and Forever People were axed although Mister Miracle carried on with a sharp change of emphasis until it too passed on. Eventually time and tastes brought sequels and, at long last, Kirby’s return to craft a proper ending… of sorts. As explained in The King Returns! the growth of an independent comics industry and dedicated system of retail stores in the 1980s sparked a wave of fan-favourite reprints in expensive formats. In 1984 The New Gods miniseries reprinted the 11 issues from 1971-1972 and concluded with the long-delayed, all-new conclusion. All concerned admitted it wasn’t what Kirby had intended at the time and was very much the product of the older wiser, creator but ‘Even Gods Must Die!’ (inked by Bruce D. Berry) spectacularly and bombastically wrapped up the saga whilst setting the scene for a new chapter. If you were a fan of any of the non-Kirby revivals of the intervening years though, there was nothing for you. This was all Jack…

Moreover, the conclusion led to a re-energised new beginning as ‘The Hunger Dogs’ by Kirby, Berry, Royer & Grek Theakston, aided by Bill Wray & Tony Dispoto, expanded the saga with a true epic in the format Kirby had always predicted would come: book-length pictorial tomes…

 Released in March 1985 as DC Graphic Novel #5, wildly experimental, deeply philosophical, potently profound parable The Hunger Dogs explored the consequences of power lost and repercussions as fascism inevitably collapses. Set on Apokolips in the aftermath of a failed prophecy (that Darkseid would die at the hands of his son in the pits of the world’s gigantic slum sector Armagetto) it traces the efforts of eternal rebel dreamer Himon and his daughter Bekka in the face of the Dark Lord’s seeming total triumph.

With victory in the eternal conflict assured thanks to New Genesis traitor Esak, Darkseid is utterly unprepared when the gutter trash “Lowlies” who blindly worship, fear and despise him rise in revolt. Led by a most unsuspected mercilessly charismatic leader, the pitiful Hunger Dogs at the base of Darkseid’s pyramid of oppression prove too much for the despot and the entire universe shifts under his quaking boots…

This handy compendium also offers bonus material including pinups of ‘Lightray!’ & ‘Kalibak the Cruel!’ from NG #4, before the ‘Mother Box Files’ gather a dozen pertinent Kirby characters as revisited by himself, Theakston and Terry Austin from assorted editions of the DC Who’s Who fact files. Here a tremendous group treatment of The New Gods and New Genesis are complimented by solo entries for Black Racer, Darkseid, the Deep Six, Forager, Highfather, Kalibak, Lightray, Metron, Orion and Steppenwolf and supported by the covers and new art from that 1984 prestige reprint New Gods series, by Kirby, Mike Thibodeaux, Royer & Berry.

Closing the wonderment are more delights in ‘The Art of Jack Kirby’, including hand-coloured original designs for Orion, Lightray, Mantis & Mister Miracle; Concept Drawings of the New Gods, plus a selection of stunning pencilled pages from the original run and long-awaited continuation and conclusion.

What more do you need to know?
© 1970, 1971, 1972, 1973, 1984, 1985, 1986, 2018 DC Comics. All Rights Reserved.

Today in 1908, Italian Gian Luigi Bonelli was born; he created Tex Willer. We can’t offer the original, but perhaps a taste can be gleaned from Tex: The Lonesome Rider?

In 1951 Black Lightning and The Champions creator Tony Isabella was born, with Bill (Elementals; Fables) creator Willingham arriving five years later.

In 1974 Welsh-born Canuck Adrian Dingle died, with nobody then appreciating that his creation of Canadian woman superhero Nelvana of the Northern Lights in Triumph-Adventure Comics #1 (August 1941) actually predates the debut of Wonder Woman. Where’s her movie franchise then, eh?

Abbie an’ Slats volumes 1 & 2


By Raeburn Van Buren, with Al Capp, Elliot Caplin & various (Ken Pierce Inc. 1983
ISBN: 978-0-912277-14-1 (vol. 1 TPB); 978-0-912277-24-6 (vol. 2 TPB)

This book includes Discriminatory Content produced in less enlightened times.

Win’s Christmas Gift Recommendation: The Literal Good Old Days… 9/10

It’s practically impossible for us today to understand the power and popularity of the comic strip in America from the Great Depression to the end of the Second World War. With no television, far from universal usage of radio, and movie shows at best a weekly treat for most people, household entertainment was mostly derived from the comic sections of daily and especially Sunday Newspapers. To consider that situation as a parallel to the modern comic scene would be like expecting those generations-distant readers to only read one out of a dozen of the numerous offerings in each and every paper or only on streaming channels.

Our treasured standard themes of adventure and horror, superheroes and merchandising tie-ins targeting kids would seem laughably limited in comparison to the sheer variety of story and genre available then.

If we tenuously compare those papers with internet providers today you might glimpse a more accurate flavour of the industry, stars and brands that blossomed at that time locally, regionally, nationally and globally. One entry from that era, created by stars, which began as what we’d probably call a soap opera, evolved into an American Classic to become one of the most fondly remembered comedy strips of all time.

Abbie an’ Slats was created by Li’l Abner creator Al Capp. He scripted it until 1945, after which he handed it over to his brother Elliot (Caplin) who wrote it until its end in 1971. It began as the story of dead-end kid Aubrey Eustace (understandably self-dubbed “Slats”), who was sent to live with spinster relative Abbie Scrapple, and became in turns a seminal prototype for soap comedy dramas; the pattern for the whole Archie Andrews phenomenon; a heart-warming melodrama, slice-of-life pot-boiler, romance strip, and – with the priceless introduction of drunken reprobate J. Pierpont “Bathless” Groggins (father of Slat’s one true love Beckie) – a timeless comedy classic.

By 1941, Groggins senior had appropriated the full colour Sunday page for his own comedic fantasist shenanigans in the grand manner of Baron Munchausen.

That’s all well and good, but what makes this strip even more special is the art.

Raeburn Van Buren (January 12th, 1891 – December 29th 1987) was a Great War veteran turned highly successful commercial illustrator. He was much in demand by such prestigious publications as The Saturday Evening Post, New Yorker, Esquire and Life as well as purely humour magazines such as Puck and Judge. When Al Capp approached him to draw the proposed strip, Van Buren initially declined, and it took all of the writer’s legendary wiles and perseverance to lure him away from his profitable freelance ways.

Eventually Van Buren capitulated and the strip debuted on July 6th 1937, with a Sunday page beginning January 15th 1939. At its height Abbie an’ Slats was syndicated in 400 papers, with the last episode was published on January 30th 1971. Van Buren, who was credited with every single page and episode, retired to Great Neck, New York.

Over the decades his spectacularly underplayed scenarios and wonderfully rendered, evocative detail – just enough for clarity, never too much to digest – and his warmly funny, human, loving characters became part of the psyche of a nation far more kind and understanding than today’s, and the fictitious town of Crabtree Corners became a pictorial synonym of small town America.

Sadly, very little of this wonderful strip has been collected as yet, but the books cited herein are still available if you look hard and so-long overdue for reprinting. Perhaps with the latest wave of strip reprints and burgeoning graphic novel market having burnt its way through all the obvious stuff to reprint, we can only hope some publisher opts for quality over brand names and brings this much neglected gem back to public gaze.

© 1937-1964 United Features Syndicate. All Rights Reserved.

In 1905, Superman, Batman, Alfred, and Liberty Belle scribe Donald Clough “Don” Cameron was born. Ten years later so was Ben Oda, who probably lettered most of them as well as half of what you’ve read since, if US comics are your thing.

In 1918 Frank Hampson was born. You don’t need me to tell why that’s commemorated here.

Heathcliff cartoonist George Gately was born in 1928, and Belgian comics wizard Jean De Mesmaeker AKA Jidéhem, popped in in 1935. None of that really makes up for losing pioneering comic book genius Sheldon Mayer in 1991. I think I’ll go re-re-re-read Sugar and Spike Archives volume 1.