Storm: The Deep World

By Don Lawrence & Saul Dunn (British European Associated Publishers)
No ISBN
Storm: The Last Fighter & Storm: The Pirates of Pandarve
By Don Lawrence & Martin Lodewijk (Titan Books)
ISBN: 978-0-90761-077-9 and 978-1-85286-083-7

Don Lawrence, one of our greatest comics artists, is rightly revered for his stunning painted artwork on the legendary British weekly strip The Trigan Empire – which was the only reason most kids read the venerable knowledge-dispensing illustrated weekly Look and Learn – but his last and greatest work is largely unknown in the country of his birth. Over the years a number of publishers have attempted to sell a mass-market English-language edition of the Dutch-published science fiction serial Storm with little success, leaving only truly dedicated fans to purchase beautiful but painfully expensive limited-edition, leather-bound, hardback deluxe collectors compendiums.

Nevertheless, to my knowledge three softcover albums were released in the 1980s and still turn up occasionally so it’s worth keeping your eyes open for a stunning fantasy treat…

The concept was first conceived by Martin Lodewijk/Vince Wernham and Laurence in 1976 as a vehicle for the character Commander Grek but declined by Dutch publisher Oberon. Reworked by science fiction author Philip Dunn (who scripted the initial episode using the pseudonym Saul Dunn) with time-lost Terran astronaut Storm as the lead, the series was far more welcome, resulting in nine albums between 1978-1982, scripted by Martin Lodewijk, Dick Matena, Kelvin Gosnell and Lawrence himself, all fondly designated as the Chronicles of Deep World.

The rejected Commander Grek tale was eventually reworked into the continuity as episode 0 and after the series was rebooted Lawrence & Lodewijk produced a further 17 tales – “The Chronicles of Pandarve” – until the artist tragically lost much of his sight and was forced to retire in 1995.

In 1987 Titan Books took up the challenge of popularising the saga – a massive hit in Germany and the Netherlands, with editions also published in French, Italian, Spanish, Portuguese, Polish, Danish, Finnish, Greek, Croatian, Serbian, Bosnian and Indonesian – but gave up after two volumes…

Storm continued throughout Europe and is still being published today with Dick Matena, Romano Molenaar & Jorg De Vos handling the art.

The first epic, The Deep World by Lawrence and Dunn, was translated and released by British European Associated Publisher in 1982 and told in stunning, luxurious, fully-painted detail the story of astronaut explorer Storm, despatched by United Nations scientists in the 21st century to fly through the mysterious Red Spot of Jupiter. Unfortunately the valiant spaceman is trapped in those cyclonic crimson winds and propelled uncounted millennia into the future.

Dazed, lost and baffled by the seeming disappearance of the Red Spot, Storm spends a year flying back to Earth and discovers a world utterly transformed. His home world has become an icy wasteland, a Snowball Earth, but his desperate investigations uncover even more incredible secrets.

The oceans are gone and civilisation – such as it is – has relocated to the ancient sea floors. As he slowly makes his way down the miles of craggy dry depths, Storm is attacked by bandits who steal his space suit and survival kit, despite his violent resistance. Now clad only in the furs of the attacker he killed, Storm follows and encounters a fantastic planet of incredible jungles and bizarre beasts ruled by barbarian warlord Ghast.

Despite looking like a primitive thug Ghast is no fool: he knows the wearer of the strange clothes must be a commodity of great value and imprisons the wanderer in his dungeons where Storm meets a red-haired beauty called Carrots (alternatively Redhair and Ember) who is part of a secret tribe of knowledge-hoarders opposed to Ghast’s rule.

When her fellows rescue Carrots they take Storm with them and their leader Kiley reveals startling familiarity with the Astronaut’s story and equipment…

Taken to the subterranean land of Tome and a lost sub-surface sea, Storm is unaware that Ghast has tracked them deep below the surface of the Deep World. When they encounter a fantastic survivor from the age of technology and learn the secret history of Earth, Ghast refuses to accept what he sees and triggers a catastrophic explosion and flood…

The Last Fighter (Lawrence & Lodewijk) took up the tale with Storm and Carrots – now permanently dubbed Ember – washed ashore in a mountainous region which was once the Bahamas, where they are captured by slavers in a travelling circus/gladiator show.

Even held by deadly living insectoid shackles the bellicose Storm is a constant problem and when he acts up too openly in front of paying customers he finds himself made one city’s champion in a contest to capture the Throne of the Gods.

If he rebels Ember will be fed to a giant monster…

Competing against a number of other champions, Storm must invade the “Palace of Death”, sit on “The Throne” and win “The Powers” for his city…

He complies and undertakes the lethal quest and discovers a huge, unexpected advantage: he is the only man alive who recognises the Palace as a crashed starship with all its deadly automatic defences activated and the throne as a captain’s command chair. Of course, that’s no real help when battling through the colossal booby-trapped corridors of the vast vessel to the off-switch, nor proof against the weapons of his rival champions or the schemes of the corrupt organisers of the contest…

After this Titan jumped immediately to the tenth tale, The Pirates of Pandarve, which saw an abrupt transition in the series as, after ages wandering the Deep World of Old Earth, Storm and Ember were suddenly catapulted into a universe of cosmic strangeness. Pandarve is a multiversal junction point where the laws of physics vary from moment to moment; a place of many worlds and planetoids with only localised gravity fields, circling an immense super-planet, all existing in a breathable atmosphere envelope instead of a special vacuum.

The pocket universe is ruled by power-mad dictator called Marduk, Theocrat of Pandarve – a man obsessed with temporal energy- whose long-range scanners detect an incredible chronal anomaly on Earth. Determined to possess the phenomenon at all costs, Marduk rips open the gateway of the multiverse and teleports Storm and the hapless collateral casualty Ember to Pandarve…

At that moment rebels attack the Theocrat’s citadel, disrupting the process and his targets materialise in space hundreds of miles above planet Pandave, shocked, terrified yet somehow still alive. Floating helplessly, the pair are rescued by an old man in a sailing boat hunting a space whale, but tragically when the monumental beast attacks Ember is lost…

When Storm and old man Rann reach his home asteroid they find a scene of devastation and the hunter’s daughter abducted by the bloodthirsty marauders of Vertiga Bas. The traumatised elder is saved from suicide by the time-lost Earthman and, believing Ember dead, they determine to pursue the pirates and rescue the stolen child.

Meanwhile, Ember has been picked up by Marduk’s men…

The searchers reach the outlaw habitat where Storm rescues Rann’s daughter in a truly unique manner, but soon falls foul of the Buccaneer city’s unique laws.

Condemned to the water-mines Storm’s last sight is of Ember, broadcast around the pocket universe as Marduk’s next bride…

The tragic hero has no idea that’s it’s all a ploy by the Theocrat to entrap the Anomaly…

In the mines Storm chafes under the trauma and pressure, his only friend the huge warrior called Nomad. With no real hope of success they begin to plan escape and revolution…

And that’s where, after a spectacular battle the magic, mayhem and majesty ends, with a freed Storm searching for his red-headed paramour in a scintillating, cliffhanging promise of more to come…

Those English-language hardback collectors editions were released way back in 2004, and now retail for astonishing amounts of money so surely it’s time for another go at a mass-market competitively priced run?

© 1982 Oberon bv – Haarlem – Netherlands – Don Lawrence/Philip Dunn.

© 1987 Oberon BV/Don Lawrence and Martin Lodewijk. UK edition © 1987 Titan Books, Ltd.

© 1987 Oberon BV/Don Lawrence and Martin Lodewijk. UK edition © 1989 Titan Books, Ltd.

Lucky Luke volume 2: Ghost Town


By Morris & Goscinny, translated by Luke Spear (CineBook)
ISBN: 978-1-905460-12-0

It’s hard to think of one of Europe’s most beloved and long-running comics characters being in any way controversial, but when the changing times caught up with the fastest gun in the West (“so fast he can outdraw his own shadow”) and the planet’s most laconic cowboy moved with them, the news made headlines all over the world.

Lucky Luke is a rangy, good-natured, lightning fast cowboy who roams the fabulously mythic Old West, having light-hearted adventures with his horse Jolly Jumper and Rantanplan (“dumbest dog in the West” and a charming spoof of cinema canine Rin-Tin-Tin), interacting with a host of historical and legendary figures of the genre.

His continued exploits over more than 66 years have made him one of the best-selling comic characters in Europe, (78 collected books and more than 300 million albums in 30 languages thus far), with spin-off games, computer games, animated cartoon and even a plethora of TV shows and live-action movies.

He was created in 1946 by Belgian animator, illustrator and cartoonist Maurice de Bévère – AKA Morris – for the 1947 Annual (L’Almanach Spirou 1947) of Le Journal de Spirou, launching into his first weekly adventure ‘Arizona 1880′ on December 7th 1946.

Before then, while working at the CBA (Compagnie Belge d’Actualitiés) cartoon studio Morris met future comics super-stars Franquin and Peyo, and worked for weekly magazine Le Moustique as a caricaturist (to my eyes Lucky Luke looks uncannily like the young Robert Mitchum who graced so many mid-1940s B-movie Westerns).

He quickly became one of “la Bande des quatre”, or Gang of Four, which comprised the creators Jijé, Will and his old comrade Franquin, and who were the leading proponents of the loose and free-wheeling artistic style known as the “Marcinelle School” which dominated Spirou in aesthetic contention with the “Ligne Claire” style used by Hergé, EP

Jacobs and other artists in Tintin Magazine.

In 1948 the Gang (all but Will) visited America, meeting US creators and sightseeing, and Morris stayed for six years, meeting René Goscinny, scoring some work from the newly-formed EC sensation Mad and making copious notes and sketches of the swiftly vanishing Old West. That research would resonate on every page of his life’s work.

Working alone until 1955 when he reunited with Goscinny, Morris produced another nine albums worth of affectionate sagebrush parody before, working in perfect unison, Luke attained the dizzying heights of superstardom, commencing with ‘Des rails sur la Prairie’ (Rails on the Prairie), which began in Spirou on August 25th 1955.

In 1967 the straight-shooter switched teams, transferring to Goscinny’s own magazine Pilote with ‘La Diligence’ (The Stagecoach). Goscinny produced 45 albums with Morris before his death, from when Morris continued both alone and with fresh collaborators.

Morris died in 2001 having drawn fully 70 adventures, plus the spin-off adventures of Rantanplan, with Achdé, Laurent Gerra, Benacquista & Pennac taking over the franchise, producing another five tales to date.

Moreover, apart from that very first adventure Lucky, to appropriate a quote applied to the thematically simpatico Alias Smith and Jones “in all that time he never shot or killed anyone”…

Lucky Luke first appeared in Britain syndicated in the weekly comic Film Fun and again in 1967 in Giggle where he was renamed Buck Bingo. In all these venues as well as the numerous attempts to follow the English-language successes of Tintin and Asterix albums from Brockhampton and Knight Books, Luke had a trademark cigarette hanging insouciantly from his lip, but in 1983 Morris – no doubt amidst both pained howls and muted mutterings of “political correctness gone mad” – substituted a piece of straw for the much-travelled dog-end, which garnered him an official tip of the hat from the World Health Organization.

The most recent attempt to bring Lucky Luke to our shores and shelves comes from Cinebook, with Ghost Town the second of the 28 (and counting) available albums, originally collected in 1965 as La Ville fantôme, the 25th adventure and Goscinny’s 16th collaboration with the artist.

As Luke rides the range he encounters two tarred-and-feathered gamblers Denver Miles and Colorado Bill. Despite instantly assessing their scurrilous natures – and of course they do try to rob him – he gives them assistance and a ride to the nearest outpost of civilisation.

That happens to be the deserted mining town of Gold Hill where they encounter an embittered old miner dubbed Old Powell who chases them off at gunpoint.

A little further on they reach Bingo Creek where they discover the mad old coot was once the victim of a gold-salting scheme (hiding gold on worthless land and getting a sucker to buy it) but stubbornly refused to quit, convinced that somewhere in his mountain the motherlode still lay hidden…

Denver and Colorado are incorrigible crooks and after Lucky exposes their fleecing of the townsfolk the bent gamblers try to backshoot him, only to fall foul of Powell’s skill with a rifle…

Eternally grateful Lucky determines to befriend and assist the irascible old coot, despite his surly protests, whilst Denver and Colorado plan the perfect revenge by attempting to steal his mine and then re-salt it before selling it to some other sucker…

To this end they try buy up the claim, have Old Powell hanged for witchcraft, frame him for cattle-rustling and even plant the stolen cash-register from the saloon in his mine.

But they haven’t reckoned on the ingenuity of Lucky Luke; a man so swift and sharp that he can outdraw his own shadow… Against the masterful wits and wicked wits of our indomitable hero the gamblers are ultimately helpless in this splendidly intoxicating blend of all-ages action, slapstick and wry cynical humour.

Although the dialogue is still a bit dry in places, this is a grand old hoot in the tradition of Destry Rides again and Support Your Local Sheriff (or perhaps Paint Your Wagon, Evil Roy Slade or Cat Ballou are more your style?) superbly executed by master storytellers and a wonderful introduction to a unique genre for modern kids who might well have missed the romantic allure of the mythical Wild West.

And in case you’re worried, even though the interior art still has our hero chawin’ on that ol’ nicotine stick, trust me, there’s very little chance of anyone craving a quick snout, but quite a high probability that they’ll want more Lucky Luke Albums…
© Dargaud Editeur Paris 1971 by Goscinny & Morris. © Lucky Comics. English translation © 2006 Cinebook Ltd.

Asterix in Switzerland, The Mansions of the Gods & Asterix and the Laurel Wreath


By Goscinny & Uderzo, translated by Anthea Bell & Derek Hockridge (Orion Books)
ISBNs: 978-075286-628-4, 978-0-75286-630-7 and 978-0-75286-632-1

One of the most-read comics strips in the world, the collected chronicles of Asterix the Gaul have been translated into more than 100 languages since his debut in 1959, with animated and live-action movies, TV series, assorted games, toys and even a theme park outside Paris (Parc Astérix, unsurprisingly…) all stemming from his glorious exploits.

More than 325 million copies of 34 Asterix books have sold worldwide, making his joint creators France’s bestselling international authors.

The diminutive, doughty, potion-powered paragon of Gallic Pride was created by two of the industry’s greatest masters, René Goscinny & Albert Uderzo. Although their inspirational collaborations ended in 1977 with the death of the prolific scripter, the creative wonderment continued until relatively recently from Uderzo and assistants – albeit at a slightly reduced rate.

The wonderment works on multiple levels: ostensibly, younger readers revel in the action-packed, lavishly illustrated comedic romps where sneaky, bullying baddies get their just deserts, whilst we more worldly readers enthuse over the dry, pun-filled, sly satire, especially as enhanced for English speakers by the brilliantly light touch of translators Anthea Bell & Derek Hockridge, who played no small part in making the indomitable Gaul and his gallant companions so palatable to the Anglo-Saxon world. (Moi, I still rejoice in a perfectly produced “Paf!” to the phizzog as much as any painfully potent procession of puns or sardonic satirical sideswipe…)

The stories were set on Uderzo’s beloved Brittany coast, where a small village of warriors and their families resisted every effort of the Roman Empire to complete the conquest of Gaul, or alternately, anywhere in the Ancient World, circa 50BC, as the Gallic Gentlemen wandered the fantastic lands of the Empire and beyond…

When the heroes were playing at home, the Romans, unable to defeat this last bastion of Gallic insouciance, resorted to a policy of containment. Thus the little seaside hamlet is permanently hemmed in by the heavily fortified garrisons of Totorum, Aquarium, Laudanum and Compendium.

The Gauls don’t care: they daily defy the world’s greatest military machine simply by going about their everyday affairs, protected by the magic potion of resident druid Getafix and the shrewd wits of the rather diminutive dynamo and his simplistic, supercharged best friend…

Firmly established as a global brand and premium French export by the mid-1960s, Asterix the Gaul continued to grow in quality as Goscinny & Uderzo toiled ever onward, crafting further fabulous sagas; building a stunning legacy of graphic excellence and storytelling gold. Moreover, following the civil unrest and nigh-revolution in French society following the Paris riots of 1968, the tales began to increasingly show signs of trenchant satire and more directed social commentary…

Asterix in Switzerland was the sixteenth saga, originally running in Pilote #557-578 throughout 1970 and first translated into English in 1973. It opens with the attempted murder of Roman official Quaestor Vexatius Sinusitus; dispatched to Gaul to audit the corrupt, embezzling and utterly decadent Governor Varius Flavus.

The poisoning only fails due to the efforts of the Druid Getafix, but to keep the Roman alive – and further thwart Flavus – the sage needs a rare flower which only grows in the mountains of neighbouring country Helvetia (and that’s Switzerland, mein kinder).

Always keen for a road-trip, Asterix and Obelix quickly volunteer to fetch the fabled “silver star” or Edelweiss …

With Sinusitus sheltered in the village of the indomitable Gauls, Flavus’ only hope is to stop the happy voyagers and to that end he sends his most unscrupulous man to warn the equally repugnant and devious Curius Odus, Governor of Helvetia, to stop the Gauls at all costs…

Although a far darker tale than most previous escapades, all the familiar gentle spoofing of national characteristics, cartoon action and hilarious lampoonery is incorporated into this splendid and beautifully rendered yarn.

Asterix and Obelix cannily avoid Roman sabotage plots, beat up many, many thugs and bullies, whilst marvelling at the quirkiness of their newfound Helvetian friends, with their mania for cleanliness, yodelling, passion for melted cheese, tidy, solicitous brand of medical treatments, cultured beverages, cultivated villages, lakes and banks and their fruit-based archery training programs for the young…

The search for the silver-star is, of course ultimately successful, despite an entire battalion of troops racing up a mountain after them, with a stunning alpine climax and an exceptionally different kind of ending…

 

Translated that same year was The Mansions of the Gods (from Pilote #591-612, in 1971) wherein Caesar, determined to eradicate the last remnant of Gaulish resistance, tries to win by social planning and cultural imperialism. To that end he plans to cut down the great forest which surrounds the village and build a new town of lavish Roman apartments in the stylish, modern Roman manner.

Whiz kid architect Squaronthehypotenus leads the project, but his immigrant army of slave labourers soon founders when boar-loving Obelix strenuously objects to having his hunting preserve torn down and paved over…

However the massed might of Rome is insurmountable and eventually many mighty oaks are felled. To counter this Getafix simply grows instant new ones whilst Asterix shares his magic potion with the increasingly fed up slaves…

This stalemate is only overcome when the wily Gauls seemingly surrender and allow the “Mansions of the Gods” to be built and stocked with middle-class colonists from Rome. After a rapid bump in trade as the villagers become tourist-trappers, the complacent property developers make their greatest mistake and rent an apartment to the Gaul’s uniquely gifted bard Cacofonix, leading to an exodus of tenants and an inevitable and breathtaking final clash with the garrison of Aquarium, who had moved into the luxurious vacant apartments…

Drenched in trenchant observation of and jibes at the industrial relations conflicts, the then runaway speculation in new developments in France and the inexorable growth of “planning blight” (still painfully relevant today anywhere in the industrialised world), this tremendously effective satire is packed with gags and action and displays artist Uderzo’s sublime gift for caricature and parody – especially in the wonderful spoofs of real estate advertising campaigns…

 

Asterix and the Laurel Wreath was serialised in issues #621-642, in 1971 and given the fabulous Bell/Hockridge treatment in 1974. It begins in Rome where Asterix and Obelix are arguing…

During a visit to Chief Vitalstatistix‘s wealthy, snobbish, city-dwelling brother-in-law Homeopathix the doughty old warrior gets too drunk and boasts that he can get something which all the merchant’s money cannot buy – a stew seasoned with Caesar’s fabled wreath of office.

Sober now and in dire danger of eternal embarrassment and the unflinching approbation of his sharp-tongued wife Impedimenta, the Chief has no option but to allow his two best men – the larger of whom had drunkenly egged him on at the family gathering and then volunteered to fetch the leafy headpiece – to travel to the heart of Caesar’s power and attempt the impossible…

At least Asterix knows it’s impossible; Obelix is quite happy to storm the Imperial Palace and just grab the wreath…

Luckily reason prevails and the wily little warrior determines their only chance is infiltration, to which end Asterix sells them both as slaves. Unfortunately they are bought by the wrong Roman…

Osseus Humerus is an innocuous Patrician with a troublesome family, but as Asterix tries every trick to get their unsuspecting owner to return them to the Slave Auctioneer, he only endears himself even more to very satisfied customer. So much so in fact, that Humerus entrusts them with a message to be delivered to Julius Caesar himself…

Jealous major-domo Goldendelicius then accuses them of planning assassination and the heroes are locked in the dungeons – leaving them complete access to the entire palace…

Before long the indomitable duo are wreaking havoc in the Imperial Court and playing hob with the usually predictable proceeding in the Arena of the Circus Maximus.

Seemingly untouchable but no nearer the Laurel Wreath, the despondent Gauls finally seize their chance when they encounter again the recently promoted Goldendelicius. Rewarded by Caesar, the major-domo now holds a position of great responsibility: holder of the triumphal floral arrangement at Caesar’s next public engagement…

Sharp and deeply intriguing this comedy of errors is spectacularly illustrated by Uderzo at the very top of his game, whilst Goscinny’s dry, wry script seamlessly rockets from slapstick set-piece to penetrating observational comedy and magnificently engaging adventure, with, as always our unlikely heroes inevitably, happily victorious in every  instance.

Asterix epics are always packed with captivating historical titbits, soupcons of healthy cynicism, singularly surreal situations and amazingly addictive but generally consequence-free action, illustrated in a magically enticing manner. These are perfect comics that everyone should read over and over again.
© 1970-1972-3 Goscinny/Uderzo. Revised English translation © 2004 Hachette. All rights reserved.

Requiem Vampire Knight Tome 5: The City of Pirates and Blood Bath


By Pat Mills & Ledroit (Panini Books UK)
ISBN: 978-1-84653-496-6

As is so often the case Europe is the last and most beneficial arena for the arts and untrammelled creativity, and none more so than comics and sequential narrative. Mercifully the Continent cherishes the best of the world’s past as well as nurturing the fresh and new, without too much concern for historical bugbears of political correctness, transient social impropriety and contemporary censoriousness – which is why so many established English language strip creators produce their best work there.

Perhaps it’s simply that they revere not revile the popular arts as much as all those hoity-toity classical ones….

Requiem Vampire Knight is an impressive example of self-publishing done right, and happily with commensurate rewards. For years writer Pat Mills wanted to break into the European market and in 2000 he did so by setting up Nickel Editions with publisher Jacques Collin (whose Zenda Editions produced some of the nicest looking albums of the 1980s) and artist Olivier Ledroit who illustrated the first four books of the incredibly popular Chroniques de la Lune Noire (Black Moon Chronicles) for Zenda before the series transferred to Dargaud. Mills and Ledroit were already old comrades having previously worked on the impressive Sha.

Mills is well known to readers of this blog (see for example Marshal Law: Fear and Loathing and his incontestable masterpiece Charley’s War) but perhaps Ledroit is not so familiar. After studying Applied Arts he began his career as an illustrator for games magazines and broke into Bandes Dessinee (that’s comics to us Anglaise) in 1989 with the aforementioned Black Moon Chronicles, written by François Marcela Froideval.

Specialising in fantasy art Ledroit drew Thomas Mosdi’s Xoco (1994) before teaming with Pat Mills on the acerbic, futurist thriller Sha, set in an ultra-religious fascistic USA (1996-1999 and thematically in the real world any minute now).

His lush painterly style was adapted to fairytales in 2003 with L’Univers Féerique d’Olivier Ledroit, and he is credited as one of the founding fathers of the darkly baroque fantasy sub-genre BD Gothique.

From a financially shaky start Requiem Vampire Knight quickly proved that quality will always find an audience and Nickel swiftly expanded whilst continuing the excessively adult adventures of deceased warrior Heinrich Augsburg. The saga is released as annual albums in France and has been serialized in Germany as Requiem Der Vampirritter and in America’s Heavy Metal (beginning in Volume 27 #1, March 2003).

Two years ago Panini UK brought this evocative series to Britain in superb oversized, A4 format, double-editions presenting two albums per volume and the fifth compendium is here just in time to assault the Christmas market. The City of Pirates and Blood Bath continues the hell-bent saga of a conflicted Nazi doomed to unlive his life as a vampire warrior in a macabre inverse world of evil, which began in Requiem Vampire Knight Tome 1: Resurrection and Danse Macabre.

Augsburg was a German officer killed on the Eastern Front in 1944. As he died all he could think of was his guilt over a doomed affair with the Jewess Rebecca whom he chose not to save when the Gestapo came for her…

Resurrection is a brooding, blood-drenched world of eternal strife and warfare: a grim, fantastic, necromantic mirror of Earth with the seas and land-masses reversed, where time runs backwards and denizens grow younger day by day – if they’re not “expired” first by any of a billion-and-one friends, allies, total strangers or archest enemies.

The charnel realm is populated by all the worst sinners of Earth reincarnated as monsters of myth in a damned domain where the dead mortals are reborn in ranks and hierarchies determined by their sins on Earth. Their only purpose is to expiate or exacerbate the sins of their former lives…

Heinrich (now called Requiem) is a Vampire: one of the top predators in this bloody post-existence reality, pinnacle of Hell’s pyramid of puissance and a full knight at the court of Dracula.

Requiem and his blood-draining kin are trapped in a spiral of bloodletting, debauchery and intrigue and his position is far from secure. Not only has he earned the enmity of the treacherous faction of elite Nosferatu led by Lady Claudia Demona, Lord Mortis and Baron Samedi, but it appears that he may be a returned soul…

Long before Augsberg died on a frozen battlefield, killed by a Russian he was trying to rape, the Templar Heinrich Barbarossa had committed such atrocities in the name of Christianity that he was guaranteed a place in Dracula’s inner circle when he inevitably reached Resurrection.

However the remade Barbarossa/Vampire Knight Thurim committed such an unpardonable crime that he and it were excised from the court and Resurrection itself.

But in this volume, Requiem, plagued by memories of a doomed affair with a proscribed Jewess named Rebecca, is in the midst of a cataclysmic all-out war involving every ghastly inhabitant of the blazing inferno they’re pent within…

Amidst the factions of Vampires, Gods, arcane Archaeologists, Lamias, Werewolves, Ghouls and so many others, Rebecca too has reconstituted in Resurrection. Her only chance of eternal rest is to expire the one responsible for her being there…

I’d strongly advise picking up the previous chronicles before this one if back-story means much too you, since Mills & Ledroit don’t waste any time or space on catching up, but storm straight into the unfolding epic with a staggering climax to the all-encompassing war between the unruly desperadoes of Aerophagia, The City of Pirates and Dark Harbour, capital and stronghold of the Vampire Court of Draconia.

Along the breakneck way we discover that the second most important man in post-War America was the earthly identity and hideous soul reconstituted as the deadly Buccaneer Queen Lady Mitra, who has been trading with the living world of Earth for holy weaponry capable of destroying Nosferatu, whilst the conflicted and irresolute warrior Requiem makes an unlikely conquest who will again divert him from his quest for Rebecca.

Also drawing attention is the samurai vampire Dragon, bound to the pirate cause by his ancient – and therefore baby-like – sensei Tengu, but whose own unholy dream is to find and expire the man who caused the atomic death of Hiroshima…

As the conflict escalates to a bloody, burning climax all of Resurrection is embroiled in the constant carnage and even the most exalted monsters begin to falter and finally “die”…

With everything in uproar Dracula begins his final moves in the bloody game as Requiem, torn between desire, duty and despair faces off against his martial and spiritual counterpart Dragon…

Blood Bath combines the incredible end of the war with Mills’ signature blackly mordant bad-taste humour, as a peerless duel between the Vampire Knights devolves into murderous slapstick as demon-infant Tengu battles his own master (Requiem’s teacher and sponsor Cryptos – an even younger baby-thing) whilst a euphoric Lady Mitra invades the Vampire sanctum intent of sealing her victory in the ichor of undead elite Lady Zarkov and Queen Bathory.

Tragically for her, Mitra succeeds and learns a horrifying ultimate truth…

Meanwhile, in a far corner of the realm the race of dragons who once were England’s greatest champions are moving against their once-ally Draconia…

Unrelentingly hard and heavy, this spectacularly decadent, opulent, Machiavellian dalliance with the wildest dreams – and grim, black wit – of a new De Sade, this book ends on yet another cliffhanger as the Vampire Lord prepares to make his endgame move, but that a blood-drenched spectacle for a later day…

For any fan of Mills’ work there nothing truly new here to be shocked by, but the liberating license to explore his favourite themes guided only by his own conscience and creative integrity has resulted in a complex, intensely compelling epic of revenge and regret on the most uncompromising of worlds where there is literally no justice and no good deed ever goes unpunished.

Blending cosmic warfare with sardonic deadpan humour, wrapped in the ludicrously OTT trappings of sadomasochistic fetishism, this is a truly epic saga of Gothic hopelessness perfect for the post-punk, post-revisionary, lavishly anti-reductionist fantasy fan.

But it’s probably best if you don’t show your gran or the vicar and certainly not your – or anybody else’s – kids. They’ve probably got their own copies anyway…

Ledroit’s illustration is utterly astonishing. In places delightfully reminiscent of Druillet’s startlingly visual and deceptively vast panel-scapes from such lost masterpieces as Yragael: Urm as well the paradoxically nihilistic energy of such decadent Michael Moorcock civilisations as Granbretan or Melniboné, he has created a truly unique scenario with his vibrant palette. Never has the horrific outer darkness been so colourfully captured and the sheer scope of the numerous ambulatory nightmares and eye-popping battles is utterly mind-boggling.

A darkly grim and mordantly cynical secularist dream, this is a fabulously realized adult fantasy of blood and thunder both beguiling and addictive.

Dark, dark magic!

© 2009, 2010, 2011 Nickel/Mills/Ledroit.  All rights Reserved.

Asterix and the Cauldron, Asterix in Spain & Asterix and the Roman Agent


By Goscinny & Uderzo, translated by Anthea Bell & Derek Hockridge (Orion Books)
ISBNs: 978-075286-628-4, 978-0-75286-630-7 and 978-0-75286-632-1

One of the most-read comics series in the world, the collected chronicles of Asterix the Gaul have been translated into more than 100 languages since his debut in 1959, with animated and live-action movies, TV series, assorted games, toys and even a theme park outside Paris (Parc Astérix, if you’re planning a trip…) spinning off from his hilarious exploits.

More than 325 million copies of 34 Asterix books have sold worldwide, making his joint creators France’s bestselling international authors.

The diminutive, doughty potion-powered champion of Gallic Pride was created by two of the art-form’s greatest proponents, writer René Goscinny & illustrator Albert Uderzo and although their inspirational collaborations ended in 1977 with the death of the prolific scripter, the creative wonderment still continued until relatively recently from Uderzo and assistants – albeit at a slightly reduced rate.

The wonderment works on multiple levels: ostensibly, younger readers revel in the action-packed, lavishly illustrated comedic romps where sneaky, bullying baddies get their just deserts whilst we more worldly readers enthuse over the dry, pun-filled, sly satire, especially as enhanced for English speakers by the brilliantly light touch of translators Anthea Bell & Derek Hockridge, who played no small part in making the indomitable Gaul and his gallant companions so palatable to the Anglo-Saxon world. (Me, I still admire a divinely delivered “Paff!” as much as any painfully potent pun or dry cutting jibe…)

The stories were set on Uderzo’s beloved Brittany coast, where a small village of warriors and their families resisted every effort of the Roman Empire to complete the conquest of Gaul, or alternately, anywhere in the Ancient World, circa 50BC, as the Gallic Gentlemen wandered the fantastic lands of the Empire and beyond…

When the heroes were playing at home, the Romans, unable to defeat this last bastion of Gallic insouciance, resorted to a policy of containment. Thus the little seaside hamlet is permanently hemmed in by the heavily fortified garrisons of Totorum, Aquarium, Laudanum and Compendium.

The Gauls don’t care: they daily defy the world’s greatest military machine simply by going about their everyday affairs, protected by the magic potion of resident druid Getafix and the shrewd wits of the rather diminutive dynamo and his simplistic, supercharged best friend…

Firmly established as a global brand and premium French export by the mid-1960s, Asterix the Gaul continued to grow in quality as Goscinny & Uderzo toiled ever onward, crafting further fabulous sagas; building a stunning legacy of graphic excellence and storytelling gold.

Asterix and the Cauldron was the thirteenth saga, originally running in Pilote #469-491, throughout 1968 and first translated into English in 1976.

The tale is one of treachery, felony and dishonour as fellow Gaulish chieftain Whosemoralsarelastix – a cunning and conniving Roman collaborator – convinces the reluctant but big-hearted Vitalstatistix to guard the occupied cliff-top community’s treasury from Imperial tax collectors.

Despite knowing how untrustworthy the scoundrel is, Gaul must help Gaul and the rogue’s huge onion-soup cauldron, stuffed with his people’s golden Sestertii, is placed under the stewardship of the village’s greatest hero and most trustworthy warrior: Asterix.

However, that night, as a great inter-village feast is consumed, somebody cuts their way into the guard hut and steals the glittering contents of that mighty tureen. Naturally Whosemoralsarelastix wants his money back and the noble Vitalstatistix is honour bound to replace the stolen horde, Disgraced, Asterix is banished until he can refill the empty cauldron with gold…

Trusty Obelix refuses to turn away from his friend and joins the quest, which first takes them to the garrison of Compendium, where the wily warrior intends to refill the empty churn with some of the gold the occupiers have been regularly collecting from Gauls.

Unfortunately, Caesar has been experiencing some cash-flow problems and not only has he been rushing the takings to Rome, he hasn’t even paid his soldiers for months.

With disharmony, mutiny and strike action imminent among the legions Asterix and Obelix realise they must look elsewhere for their loot.

Even their old acquaintances the pirates are cash-strapped – and soon traditionally thrashed – so the doughty duo must seek their fortune at the grand market in Condatum, briefly and disastrously becoming Boar merchants, paid street boxers, actors and charioteers, before turning to crime and planning a bank robbery…

Even here our two just men fare badly. In desperation, they decide to rob Caesar’s tax collector, but Asterix discovers a strange thing. Not only has the destitute Whosemoralsarelastix somehow paid his taxes, but the coins smell of onion soup…

With realisation dawning Asterix visits the cliff-dwelling villagers for a little chat and a mighty reckoning…

Rich with slapstick action and cutting commercial satire (for example the tax collector was a caricature of France’s then Finance Minister Valéry Giscard d’Estaing), this hilarious crime caper is a glorious example of dry yet riotous adventure comedy.


Asterix in Spain promptly followed during 1969 (Pilote #498-519) in France and Astérix en Hispanie was translated into English two years later, recounting how a valiant group of Iberian warriors were similarly holding-out against Caesar’s total conquest of that proud nation.

Chief Huevos Y Bacon was the noble warrior leading the resistance but when his haughty son Pepe was captured all seemed lost. Fearing reprisal or rescue the Romans hastily despatched the hostage lad to the garrison at Totorum, under the command of brutish Spurius Brontosaurus, who has no idea what the “pacified” Gauls of the area are like and has his hands more than full contending with the appallingly behaved and inspirationally vicious young prince.

When his guards encounter Gauls in the great forest they are easily overwhelmed by playful Obelix. Asterix takes Pepe back to the village where, after an ill-advised and painful attempt by Brontosaurus and the legion to reclaim him, the heroes decide to return him to his father. Most pertinent in this decision is the spoiled brat’s obnoxious behaviour…

Brontosaurus has pragmatically decided the kid is perfectly safe with the Gauls and unaware of their planned jaunt to Hispania, smugly returns to his post. Meanwhile, after their mandatory encounter with pirates, Asterix, Obelix and faithful mutt Dogmatix make their leisurely way through the scenic countryside (offering many trenchant asides regarding the modern French passion for Spanish touring holidays) until a chance encounter in an inn reveals to the General how close they are to undoing all his plans.

Venal but no coward the Roman joins their excursion party, captures Asterix and steals the Gaul’s magic potion and plans to destroy Huevos Y Bacon’s resistance forever. However Obelix, Pepe – and Dogmatix – have a plan to spectacularly save the day…

Full of good-natured nationalistic pokes and trans-national teasing, liberally served up with raucous hi-jinks and fast-paced action, this is another magical titbit of all-ages entertainment.


Asterix and the Roman Agent was first seen 1970 in Pilote #531-552, making the jump to English in 1972, and once more featured homeland insecurity as Caesar, under attack by the Roman Senate over the indomitable, unconquerable Gauls, deploys his greatest weapon: a double-edged sword named Tortuous Convolvulus, whose every word and gesture seems to stir ill-feeling and conflict in all who meet him.

Where Force of Arms has failed perhaps this living agent of dissent might forever fracture the Gauls’ unshakable comradeship and solidarity with dose of Roman entente dis-cordiale…

On the crossing, just two minutes with the conniving Convolvulus has the brotherhood of pirates at each other’s throats, and even while discussing the plan with Aquarium’s commander Felix Platypus, the agent’s unique gift sows discord and violence, so when he finally enters the village it’s not long before the high-spirited and fractious Gauls are at war with each other…

The women are cattily sniping at each other, the traders are trading blows and even Asterix and Obelix are on the outs. But that’s not the worst of it: somehow the idea has gotten around that their sharp little champion has sold out to the Romans…

With discord rife the Romans soon have the secret of the magic potion too – or do they? -but the ingenious Convolvulus hasn’t reckoned on two things: the sheer dimness of Imperial troops and the invaluable power of true friendship, leaving Asterix and Obelix a way to overcome their differences, turn the tables and once more save the day.

At last, the agent provocateur is forced to realise that sometimes one can be too smart for one’s own good…

Brittle, barbed and devilishly sharp, this yarn was reputedly based on lingering ill-feeling following an internal power-struggle at Pilote which almost cost editor Goscinny his job. The original title for the tale was La Zizanie – “The Ill-feeling” or “The Dissension”. Seen through the lens of forty years of distance, however, all that can be seen now is stinging, clever, witty observational comedy and magnificently engaging adventure, and surely that’s what matters most?

Asterix sagas are always stuffed with captivating historical titbits, soupcons of healthy cynicism, singularly surreal situations and amazingly addictive action, illustrated in a magically enticing manner. These are perfect comics that everyone should read over and over again.

© 1968-1970 Goscinny/Uderzo. Revised English translation © 2004 Hachette. All rights reserved.

Little Nothings volume 4: My Shadow in the Distance


By Lewis Trondheim, translated by Joe Johnson (NBM/ComicsLit)
ISBN: 978-1-56163-523-8

With over 100 books bearing his pen-name, (Lewis Trondheim is actually Laurent Chabosy) the writer/artist/editor and educator is one of Europe’s most prolific comics creators: illuminating his own work, overseeing animated cartoons of adaptations of previous successes such as La Mouche (The Fly) and Kaput and Zösky or editing the younger-readers book series Shampooing for Dargaud.

His most famous works are the global hits ‘Les Formidables Aventures de Lapinot’ (translated as The Spiffy Adventures of McConey) and, with Joann Sfar, the Donjon (Dungeon) series of nested fantasy epics (translated as the conjoined sagas Dungeon: Parade, Dungeon: Monstres and Dungeon: the Early Years).

In his spare time, and when not girdling the globe from convention to symposium to festival, the dourly shy and neurotically introspective savant has written for satirical magazine Psikopat and provided scripts for many of the continent’s most popular artists – such as Fabrice Parme (Le Roi Catastrophe, Vénézia), Manu Larcenet (Les Cosmonautes du futur), José Parrondo (Allez Raconte and Papa Raconte) and Thierry Robin (Petit Père Noël).

He is a cartoonist of uncanny wit, piercing perspicacity, comforting affability and self-deprecating empathy who prefers to control scrupulously what is known and said about him…

A little while ago the well-travelled graphic self-critic began drawing a deliciously intimate cartoon blog wherein all the people Trondheim knows or encounters are rendered as anthropomorphised animals with him a dowdy, parrot-beaked actor/director. These marvellous meanderings have been periodically released as a series of enchanting full-colour albums. Page after page of whimsical, querulous and enticingly intriguing reportage deliciously rendered in watercolour tones has emerged since and now at last here’s another collecting his daily thoughts on 2009…

This collection focuses heavily on the global peregrinations of Trondheim, with and without his family, to such far-flung places as Iceland, America (for an extended and hilariously unsettling family vacation from New York to Las Vegas), Quebec and Canada, Germany, Prague, Madrid, Italy, Corsica, Argentina, Ushuaia, Antarctica and Africa, with all the attendant joys and night-terrors such voyages engender for him.

As ever he highlights the ways in which humans vary and yet remain intrinsically similar (although only my own German forebears could possibly have devised such a brilliant method of enhancing and yet sanitising men’s urinal experiences…) but also finds time and space to ponder the inevitable decline in quality of movie sequels, roaming credit-card charges, his health, travel etiquette and preparation, the pitfalls of snacking, airports everywhere, the urge to eavesdrop, the varying quality of hotels, weather and climate, forgetfulness, comics conventions, fans and professionals, personal space and getting old, skiing holidays, making your own music and what cats are good for, before concluding with an extended and rather grotesque episode covering his nasal polyp surgery and the inevitable overreaction to it…

These daily bulletins explore little events and really big themes and there are also purely visual moments that you just have to see to believe, whilst the ruminations, micro-dramas and amicably nit-picking pictorial monologues regularly range from his inability to de-clutter, toilet etiquette, gadgets, marriage, parenthood, computers, and getting old, which mercifully comes to us…

Little Nothings is easily one of the most comforting and compelling biographical comics series ever created; gently contemplative, subtly pleasing and ineffably something that no fan of any advanced or significant vintage would care to miss

I once more strongly suggest that if you need a little non-theological, un-theosophical yet hilariously existential spiritual refreshment you take advantage of this fortuitous collection toot da sweet…

© 2009 Trondheim. English translation © 2011 NBM. All Rights Reserved.

The Cabbie vol. 1


By Marti Riera with an introduction by Art Spiegelman (Fantagraphics Books)
ISBN: 978-1-60699-4504

After far too long out of print Fantagraphics have rescued one of the darkest and yet most grimly illuminating classics of European cartooning from relative obscurity with this augmented, remastered reissue of Marti’s The Cabbie – a stylish, nightmarish psycho-sexual noir thriller that has as much seedy kick now as it had when first translated in 1987 by Catalan Communications…

Dick Tracy is one of the most well-known strips in the world and his contributions to the art form are many and indisputable. They occurred over many decades and the medium of graphic narrative grew up with it. Imagine the effect instant exposure – almost over exposure – to such an uncompromising, bombastic, iconic property on the artists of a nation where free-expression and creative autonomy was suppressed for generations.

That’s what happened when the death of General Franco (who held Spain in a fascistic time-warp from his victory in October 1936 until his death in November 1975) instantly opened-up and liberalized all aspects of Spanish life.

As Art Spiegelman says in his introduction ‘decades of political and social repression gave way to a glorious eruption of creativity that allowed a full-fledged counterculture to come to life at just about the same time that America’s “Love Generation” gave way to what Tom Wolfe labelled the “Me Generation.”’

How odd yet fitting then that an American symbol of “the Establishment” so enchanted and captivated the young cartoonist Marti Riera that he assimilated every line and nuance to create this bleak, stripped-down and very angry homage concerning the tribulations of a seedy, desperate taxi-driver trapped in a vanished past and prey to a world at once free and dangerous, ungoverned and chaotic.

Driving the seediest part of town our hero picks up a high-rolling gambler who’s just won big, but his night goes horribly wrong when a knife-wielding thief hijacks the cab and robs his passenger. Luckily the Cabbie can handle himself and he quickly, brutally subdues the thug.

He’s a decent, hard-working man who lives with his ailing mother, humouring her talk of a mysterious inheritance, and allowing her to keep the embalmed cadaver of his father in the spare bedroom, but he’s tragically unaware that his citizen’s arrest will have terrible repercussions for them both.

When the son of the thief he captured is released from prison he immediately begins a grim campaign of retribution against the Cabbie that creates a maelstrom of tragedy, degradation and despair.

This is a harsh and uncompromising tale of escalating crime and uncaring punishments: blackly cynical, existentially scary and populated with a cast of battered, desolate characters of increasingly degenerate desperation. Even the monsters are victims. But for all that The Cabbie is an incredibly compelling drama with strong allegorical overtones and brutally mesmerizing visuals.

Any adult follower of the art form should be conversant with this superb work and with a second volume forthcoming hopefully we soon all will be…
The Cabbie (Taxista) © 2011 Marti. Introduction © 2011 Art Spiegelman. This edition © 2011 Fantagraphics Books.

Valerian and Laureline book 2: The Empire of a Thousand Planets


By J.-C. Méziéres & P. Christin, with colours by E. Tranlé and translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-84918-087-0

Valérian is arguably the most influential comics science fiction series ever drawn – and yes, I am including both Buck Rogers and Flash Gordon in that expansive and undoubtedly contentious statement.

Although to a large extent those venerable strips defined the medium itself, anybody who has seen a Star Wars movie has seen some of Jean-Claude Méziéres & Pierre Christin’s brilliant imaginings which the filmic phenomenon has shamelessly plundered for decades: everything from the look of the Millennium Falcon to Leia‘s Slave Girl outfit -as this second volume powerfully proves in a stunning comparisons feature following after the magnificent adventure contained herein…

Simply put, more carbon-based lifeforms have experienced and marvelled at the uniquely innovative, grungy, lived-in tech realism and light-hearted swashbuckling rollercoaster romps of Méziéres & Christin than any other cartoon spacer ever imagined possible.

The groundbreaking series followed a Franco-Belgian mini-boom in fantasy fiction triggered by Jean-Claude Forest’s 1962 creation Barbarella. Valérian: Spatio-Temporal Agent launched in the November 9th, 1967 edition of Pilote (#420) and was an instant hit. In combination with Greg & Eddy Paape’s Luc Orient and Philippe Druillet’s Lone Sloane, Valérian‘s hot public reception led to the creation of dedicated adult graphic sci fi magazine Métal Hurlant in 1977.

Valérian and Laureline (as the series eventually became) is light-hearted, wildly imaginative time-travelling, space-warping fantasy (a bit like Dr. Who, but not really at all…), drenched in wry, satirical, humanist action and political commentary, starring, in the beginning, an affable, capable, unimaginative and by-the-book cop tasked with protecting the official universal chronology and counteracting paradoxes caused by casual time-travellers.

When Valérian travelled to 11th century France in the initial tale ‘Les Mauvais Rêves (‘Bad Dreams’) he was rescued from doom by a fiery, capable young woman named Laureline whom he brought back to the 28th century super-citadel and administrative wonderland of Galaxity, capital of the Terran Empire. The indomitable lass trained as a Spatio-Temporal operative and began accompanying him on his missions.

Every subsequent Valérian adventure until the 13th was first serialised weekly in Pilote until the conclusion of ‘The Rage of Hypsis’ after which the mind-boggling sagas were only published as all-new complete graphic novels, until the whole spectacular saga resolved and ended in 2010.

The Empire of a Thousand Planets originally ran in Pilote #520-541from October 23rd 1969 to March 19th 1970 and saw the veteran and rookie despatched to the fabled planet Syrte the Magnificent, capital of vast system-wide civilisation and a world in inexplicable and rapid technological and social decline.

The mission is one of threat-assessment: staying in their base time-period (October 2720) the pair are tasked with examining the first galactic civilisation ever discovered that has never experienced any human contact or contamination, but as usual, events don’t go according to plan…

Despite easily blending into a culture with a thousand sentient species, Valerian and Laureline soon find themselves plunged into intrigue and dire danger when the acquisitive girl buys an old watch in the market.

Nobody on Syrte knows what it is since all the creatures of this civilisation have an innate, infallible time-sense, but the gaudy bauble soon attracts the attention of one of the Enlightened – a sinister cult of masked mystics who have the ear of the Emperor and a stranglehold on all technologies….

The Enlightened are responsible for the stagnation within this once-vital interplanetary colossus and they quickly move to eradicate the Spatio-temporal agents. Narrowly escaping doom, the pair reluctantly experience the staggering natural wonders and perils of the wilds beyond the capital city before dutifully returning to retrieve their docked spaceship.

Soon however our dauntless duo are distracted and embroiled in a deadly rebellion fomented by the Commercial Traders Guild. Infiltrating the awesome palace of the puppet-Emperor and exploring the mysterious outer planets Valerian and Laureline discover a long-fomenting plot to destroy Earth – a world supposedly unknown to anyone in this Millennial Empire…

All-out war looms and the Enlightened’s incredible connection to post-Atomic disaster Earth is astonishingly revealed just as inter-stellar conflict erupts between rebels and Imperial forces, with our heroes forced to fully abandon their neutrality and take up arms to save two civilisations a universe apart yet inextricably linked…

Comfortingly, yet unjustly familiar, this spectacular space-opera is fun-filled, action-packed, visually breathtaking and mind-bogglingly ingenious.  Drenched in wide-eyed fantasy wonderment, science fiction adventures have never been better than this.

© Dargaud Paris, 1971 Christin, Méziéres & Tran-Lệ. All rights reserved. English translation © 2011 Cinebook Ltd.

The Hunting Party


By Enki Bilal & Pierre Christin translated by Elizabeth Bell (Les Humanoid/Titan Books)
ISBN: hardback 978-0-96724-017-6,   softcover 978-1-85286-289-3

To highlight the Memoirs of a Cold Utopia exhibition plugged in our Noticeboard section here’s a fascinating graphic novel long overdue for a thorough revisit…

Here’s a masterpiece of subtle moody comics storytelling criminally out of print and long overdue for rediscovery in the frankly incomprehensible modern English language comics marketplace.

Enes Bilalović AKA Enki Bilal was born in Belgrade in 1951 and broke into French comics in 1972 with Le Bal Maudit for Pilote. Throughout the 1970s he grew in skill and fame and achieved English-language celebrity once his work began appearing in America’s Heavy Metal magazine.

Although best known for his self-scripted Nikopol Trilogy (Gods in Chaos, The Woman Trap and Cold Equator) I’ve always felt that his most effective art appeared in this contemplative Cold War drama. Partie de chasseThe Hunting Party – scripted by old comrade Christin is arguably Bilal’s most powerful and heartfelt effort. In recent years Bilal returned to contemporary political themes with his much-lauded self-penned Hatzfeld tetralogy…

As if writing one of the most successful and significant comics series in the world (the groundbreaking and influential Valérian and Laureline series) was not enough, full-time Academician Pierre Christin has still found time over the years to script science-fiction novels, screenplays and a broad selection of comics, beginning in 1966 with Le Rhum du Punch with Valérian co-creator Jean-Claude Mézières.

Christin has produced stellar graphic stories with such artistic luminaries as Jacques Tardi, Raymond Poïvet, Annie Goetzinger, François Boucq, Jijé and many others, but whenever he collaborated with the brilliant Bilal, beginning in 1975 with their exotic and surreal Légendes d’Aujourd’hui or in later classic tales such as The City That Didn’t Exist or The Black Order Brigade, the results have never been less than stunning.

In this, their best work, idealism and human nature have never been more coldly and clearly depicted…

As the Soviet system begins to crack, ten old men of the Party gathered at an exclusive Polish estate for an extended winter holiday of reminiscing and shooting. Stars and survivors in their own Warsaw Pact countries, the guests are all linked in deed and indebted to one charismatic man…

He is legendary figure and hard-line apparatchik Vassili Alexandrovich Chevchenko who has given his long life to the pursuit of the Communist ideal, but is now a doomed man; half-paralysed, rendered mute by a stroke and sidelined by the Politburo which is again repurposing itself, as it has so many times during Chevchenko’s life.

The aged politician’s long career has been one of surrendering self and sacrificing personal desire to serve the State and now he has gathered his closest colleagues about him for one last diverting weekend of vodka, chess, hunting and history…

As the festivities proceed the silent grandee is plagued with red-handed memories of the things he has done and the love he’d lost for the sake of the Dream, but his internal colloquy is balanced by the naïve questions and attitudes of the young and anonymous French Communist hired to translate for the other interloper among the old Comrades – reforming go-getter Sergei Shavanidze, who has been appointed Chevchenko’s successor and can’t wait to start pruning dead wood and outmoded ideas…

The entire history of the Movement is examined via the personal reminiscences of these creaking remnants of the system recalling past glories, old horrors and narrow escapes, but the bemused and bewildered Frenchman has no inkling as he absorbs the secrets of their socialist past of the part he will unwittingly play in its future…

This mesmerising, beguiling and utterly chilling thriller methodically skins the hide from an idealistic dream and spills the dark hot guts of guilt, arrogance and the pursuit of power in a sublime example of graphic narrative’s unique facility to tell a story on a number of levels.

In 1990 Titan Books released The Hunting Party in a captivating softcover album as part of their push to popularise European comics classics and in 1992 Humanoids Publishing published a sturdy oversized (12.6 x 9.4inches) hardback edition for the US market, either of which will delight any fan in search of a more mature and thought-provoking reading experience.
© 1990 Les Humanoides Associes. English language edition © 1990 Titan Books. All Rights Reserved.

The Beast is Dead: World War II Among the Animals


By Edmond-François Calvo, Victor Dancette & Jacques Zimmerman (Abi Melzer Productions)
No ISBN:

In Acknowledgement of the upcoming Comics in Conflict event at the Imperial War Museum this weekend – see our Noticeboard for details – I’m going to be reviewing a few intriguing and hopefully pertinent classics beginning with this tragically neglected cartoon masterpiece…

As the European phase of World War II staggered to its bloody and inevitable conclusion, the enslaved nations began to reclaim their homelands and various national prides in a glorious wave of liberation. All over the Old World long suppressed stories and accounts, true or otherwise, began to be shared. During France’s occupation publishing was strictly controlled – even comics – but the Nazis couldn’t suppress creative spirit and many conquered citizens resisted in the only ways they safely could.

For sculptor, artist, caricaturist and social satirist Edmond-François Calvo (26/8/1892-11/10/1958) that was by drawing. Watched by his adoring apprentice-artist Albert (Asterix) Uderzo and inspired by the Gallic graphic giant Daumier, the venerable creator of such joyous anthropomorphic classics as ‘Patamousse’, ‘Anatomies Atomiques’, ‘Les Aventures de Rosalie’, ‘Monsieur Royal Présente’, ‘Grandeur et Décadente du Royaume des Bêtes’ and ‘Cricri, Souris d’Appartement’ worked quietly and determinedly on his own devastating war-effort secret weapon.

He latterly specialised in sparkling, socially aware and beautiful family-friendly strips such as ‘Moustache et Trottinette’, ‘Femmes d’Aujourd’hui’, ‘Coquin le Petit Cocker’ and a host of fairytale adaptations for Tintin, Baby Journal, Cricri Journal, Coq Hardi, Bravo!, Pierrot Âmes Vaillantes and Coeurs Vaillants.

Beginning as a caricaturist for Le Canard Enchaîné in 1938 Calvo eventually moved into strip stories, but also had to moonlight with “real” jobs such as woodcarver and innkeeper. By the time France fell to the Germans in June 1940 he was working for Offenstadt/S.P.E. press group, contributing ‘Le Chevalier Chantecler’, ‘D’Artagnan’, ‘Les Grandes Aventures’, ‘Robin des Bois’, ‘Les Voyages de Gulliver’ and the initial three chapters of ‘Patamouche’ to Fillette, L’Épatant, L’As and Junior plus ‘La Croisière Fantastique’, ‘Croquemulot’ and ‘Un Chasseur Sachant Chasser’ to Éditions Sépia.

Most of this material was produced under the stern scrutiny of the all-conquering censors – much like his comics contemporary Hergé in Belgium – but Calvo also found time to produce something far less anodyne or safe.

With both Editor Victor Dancette and writer Jacques Zimmermann providing scripts, and beginning as early as 1941, Calvo began translating the history of the conflict into a staggeringly beautiful and passionately vehement dark fable, outlining the betrayal of the European nations by literal Wolves in the Fold.

After years of patient creation – and presumably limited dissemination amongst trusted confreres – the first part of La Bete est Mort!When the beast is raging’ was published in 1944, followed a year later with the concluding When the animal is struck down’. Both were colossal hits even before the war ended and the volumes were continually reprinted until 1948 when the public clearly decided to move on with their lives…

The story is related in epic full-page painted spreads and captivating, luscious strip instalments and the smooth, slick glamour of Disney’s production style was co-opted to deliver the list of outrages to be addressed and a warning to the future, with each nation being categorised by a national totem.

The French were rabbits, the Italians hyenas and the Japanese monkeys. Britain was populated by bulldogs, Belgium by lions, Russia by polar bears and America by vast herds of buffalo…

Hitler’s inner circle of monsters got special attention: such as Goering the Pig and Himmler the Skunk, but so did the good guys: General de Gaulle was depicted as a magnificent Stork…

A fiercely unrepentant but compellingly lovely polemic by a bloody but unbowed winning side, The Beast is Dead was forgotten until republished in 1977 by Futuropolis. This particular English-language, oversized (225 x 300mm or 9 inches x 12) hardback edition was released in 1985 and includes the introduction from a Dutch edition; a dedication from Uderzo and a monochrome selection of Calvo’s wartime and post-war cartoons.

Magnificent, compelling radiant, hugely influential (without this there would never have been Maus), astoundingly affecting and just plain gorgeous, this modern horror tale of organised inhumanity is out of print but still available if you look hard and since an animated film adaptation was begun in 2005, hopefully there’s a new edition in the works too.
© 1944-1945 Éditions G.P. © 1977 Éditions Futuropolis. © 1984 Abi Melzer Productions.