Kingdom Come – New Edition



By Mark Waid & Alex Ross, with Todd Klein & various (DC Comics)
ISBN: 978-1-4012-9096-2 (TPB/Digital edition)

With documentary The Legend of Kingdom Come out and another commemorative edition scheduled for early next year, it’s time to revisit this modern classic once more and prep for all the furore to come. It’s also a damn fine read to amble into the festive season with…

In the mid-1960s a teenaged Jim Shooter wrote a couple of stories about the Legion of Super-Heroes set some years into the team’s own future. Those stories of adult Legionnaires revealed hints of things to come that shackled the series’ plotting and continuity for decades as eager, obsessed fans (by which I mean all of us) waited for the predicted characters to be introduced, presaged relationships to be consummated and heroes to die. By being so utterly impressive and similarly affecting, Kingdom Come accidentally repeated the trick decades later, subsequently painting the entire post Crisis on Infinite Earths DC Universe into the same creative corner until one of the company’s periodic continuity reboots unleashed possibility and uncertainty again…

Envisaged and designed by artist Alex Ross as DC’s answer to groundbreaking epic Marvels, Kingdom Come was originally released as a 4-issue Prestige Format miniseries in 1996 to rapturous acclaim and numerous awards and accolades. Although set in the future and an “imaginary story” released under DC’s Elseworlds imprint, it almost immediately began to affect the company’s mainstream continuity.

Set approximately 20 years into the future, the grandiose saga details a tragic failure and subsequent loss of Faith for Superman and how his attempt to redeem himself almost leads to an even greater and ultimate apocalypse. The events are seen through the eyes and actions of Dantean witness Norman McCay, an aging cleric co-opted by Divine Agent of Wrath the Spectre after the pastor officiates at the last rites of dying superhero Wesley Dodds. As the Sandman, Dodds was cursed for decades with precognitive dreams which compelled him to act as an agent of justice.

Opening chapter ‘Strange Visitor’ reveals a world where metahumans have proliferated to ubiquitous proportions: a sub-culture of constant, violent clashes between the latest generation of costumed villains and vigilantes, all unheeding and uncaring of the collateral damage they daily inflict on the mere mortals around and in all ways beneath them. The shaken preacher sees a final crisis coming, but feels helpless until the darkly angelic Spectre comes to him. Taken on a bewildering voyage of unfolding events, McCay is to act as the ghost’s human perspective whilst the Spirit of Vengeance prepares to pass final judgement on Humanity.

First stop is the secluded hideaway where farmer Kal-El has hidden himself since the ghastly events which compelled him to retire from the Good Fight and the eyes of the World. The Man of Tomorrow was already feeling like a dinosaur when newer, harsher, morally ambiguous mystery-men began to appear. After the Joker murdered the entire Daily Planet staff and hard-line new hero Magog consequently executed him in the street, the public applauded the deed. Heartbroken and appalled, Superman disappeared for a decade. His legendary colleagues also felt the march of unwelcome progress and similarly faded from sight.

With Earth left to the mercies of dangerously irresponsible new vigilantes, civil unrest escalated. The younger heroes displayed poor judgement and no restraint, with the result that within a decade the entire planet had become a chaotic arena for metahuman duels.

Civilisation was fragmenting. The Flash and Batman retreated to their home cities and made them secure, crime-free solitary fortresses. Green Lantern built an emerald castle in the sky, turning his eyes away from Earth and towards the deep black fastnesses of space. Hawkman retreated to the wilderness, Aquaman to his sub-sea kingdom whilst Wonder Woman retired to her hidden paradise. She did not leave until Armageddon came one step closer…

When Magog and his Justice Battalion battled the Parasite in St. Louis, the result was a nuclear accident which destroyed all of Kansas and much of Iowa, Missouri and Nebraska. Overnight the world faced starvation as America’s breadbasket turned into a toxic wasteland. Now with McCay and the Spectre invisibly observing, Princess Diana convinces the bereft Kal-El to return and save the world on his own terms…

In ‘Truth and Justice’ a resurgent Justice League led by Superman begins a campaign of unilateral action to clean up the mess civilisation has become: renditioning “heroes” and “villains” alike, imprisoning every dangerous element of super-humanity and telling governments how to behave, blithely unaware that they are hastening a global catastrophe of Biblical proportions as the Spectre invisibly gathers the facts for his apocalyptic judgement.

In the ensuing chaos, crippled warrior Bruce Wayne rejects Superman’s paternalistic, doctrinaire crusade and allies himself with mortal humanity’s libertarian elite – Ted (Blue Beetle) Kord, Dinah (Black Canary) Lance and Oliver (Green Arrow) Queen – to resist what can only be considered a grab for world domination by its metahuman minority. As helpless McCay watches in horror, Wayne’s group makes its own plans; one more dangerous thread in a tapestry of calamity…

At first Superman’s plans seem blessed to succeed, with many erstwhile threats flocking to his banner and his doctrinaire rules of discipline, but as ever there are self-serving villains with their own agendas. Lex Luthor organises a cabal of like-minded compatriots – Vandal Savage, Catwoman, Riddler, Kobra and Ibn Al Xu’ffasch (“Son of the Demon” Ra’s Al Ghul) – into a “Mankind Liberation Front”. With Shazam-empowered Captain Marvel as their slave, this group are determined the super-freaks shall not win. Their cause is greatly advanced once Wayne’s clique joins them…

‘Up in the Sky’ sees events spiral into catastrophe as McCay, still wracked by his visions of Armageddon, is shown the Gulag where recalcitrant metahumans are dumped. He also witnesses how it will fail, learns from restless spirit Deadman that The Spectre is the literal Angel of Death and watches with growing horror as Luthor’s plan to usurp control from the army of Superman leads to shocking confrontation, betrayal and a deadly countdown to the End of Days…

The deadly drama culminates in a staggering battle of superpowers, last moment salvation and a second chance for humanity in a calamitous world-shaking ‘Never-Ending Battle’

Thanks to McCay’s simple humanity, the world gets another chance and this edition follows up with epilogue ‘One Year Later’ ending the momentous epic on a note of renewed hope…

This particular edition – released as a 20th Anniversary deluxe hardback, a standard trade paperback and in digital format – came with an introduction by author and former DC scribe Elliot S. Maggin, assorted cover reproductions and art-pieces, an illustrated checklist of the vast cast list plus a plethora of creative notes and sketches in the ‘Apocrypha’ section, and even hints at lost glories in ‘Evolution’: notes, photos and drawings for a restored scene that never made it into the miniseries. We will have to see what Kingdom Come DC Compact Comics Edition additionally offers when it’s released next May…

Epic, engaging and operatically spectacular, Kingdom Come is a milestone of the DC Universe and remains to this day a solid slice of superior superhero entertainment, worthy of your undivided attention.
© 1996, 2006, 2008, 2016, 2019 DC Comics. All Rights Reserved.

Win’s Christmas Gift Recommendation: Because Quality Counts …9/10

Wonder Woman: A Celebration of 75 Years


By William Moulton Marston & Harry G. Peter, Robert Kanigher, Dennis O’Neil, Roy Thomas, Greg Potter, George Pérez, William Messner-Loebs, Eric Luke, Phil Jimenez, Greg Rucka, Darwyn Cooke, Brian Azzarello, Gail Simone, Amy Chu, Ross Andru & Mike Esposito, Mike Sekowsky, Don Heck, Gene Colan, Jill Thompson, Mike Deodato Jr., Yanick Paquette, Matt Clark, Drew Johnson, J. Bone, Cliff Chiang, Ethan Van Sciver, Bernard Chang & various (DC Comics)
ISBN: 978-1-4012-6512-0 (HB/Digital edition)

Wonder Woman is the very acme of female icons. Since her debut in 1941 she has grown to permeate every aspect of global consciousness and become not only a paradigm of comics’ very fabric but also a symbol to women everywhere. Whatever era you choose, the Amazing Amazon epitomises the eternal balance between Brains & Brawn and, over those decades, has become one of that rarefied pantheon of literary creations to achieve meta-reality.

The Princess of Paradise Island originally debuted as a special feature in All Star Comics #8, conceived by psychologist and polygraph pioneer William Moulton Marston and illustrated by Harry G. Peter, in a calculated attempt to offer girls a positive and forceful role model and, on forward-thinking Editor M.C. Gaines’ part, to sell more funnybooks to girls. Immediately catapulted into her own series and cover-spot of new anthology Sensation Comics one month later, she was an instant hit. Wonder Woman won an eponymous supplemental title a few months later, cover-dated summer 1942, enabling the Star-Spangled Siren to weather the vicissitudes of the notoriously transient comic book marketplace and survive the end of the Golden Age of costumed heroes beside Superman, Superboy, Batman and a few lucky hangers-on who inhabited the backs of their titles.

This stunning compilation – part of a dedicated series introducing and exploiting the historical and cultural pedigree of venerable DC icons – offers a sequence of sublime snapshots detailing how Diana of the Amazons evolved and thrived in worlds and times where women were generally regarded as second class, second rate, painfully functional and strictly ornamental, collects material from All-Star Comics #8, Sensation Comics #1, Wonder Woman (volume 1) #7, 28, 99, 107, 179, 204, 288, Wonder Woman (vol. 2) #1, 64, 93, 142, 177, 195, 600, Wonder Woman (vol. 3) #0, Justice League: New Frontier Special #1, Sensation Comics Featuring Wonder Woman #1 & 7 – cumulatively covering July 1940 to November 2012.

The groundbreaking appearances are preceded by a brief critical analysis of significant stages in her development, beginning with Part I: The Amazon 1941-1957 which details the events and thinking which led to her creation and early blockbusting dominance of Man’s Boy’s World…

‘Introducing Wonder Woman/(Wonder Woman Comes to America)’ originated in All-Star Comics #8, (December 1941) and Sensation Comics #1 (January 1942) respectively, revealing how, once upon a time on a hidden island of immortal super-women, US Army Intelligence aviator Steve Trevor crashes to Earth. Near death, he is nursed back to health by young, impressionable Princess Diana. Fearful of her besotted child’s growing obsession with the creature from a long-forgotten and madly violent world, Diana’s mother Queen Hippolyte reveals the hidden history of the Amazons: how they were seduced and betrayed by men but rescued by the goddess Aphrodite on condition that they forever isolate themselves from the mortal world and devote their eternal lives to becoming ideal, perfect creatures.

However, when Trevor explains the perfidious spy plot which accidentally brought him to the Island enclave and with the planet in crisis, goddesses Athena and Aphrodite order Hippolyte to send an Amazon back with the American to fight for global freedom and liberty. The Queen declares an open contest to find the best candidate and, although forbidden to compete, young closeted, cosseted Diana clandestinely overcomes all other candidates to become their emissary.

Accepting the will of the gods, the worried mother outfits Diana in the guise of Wonder Woman and sends her out to Man’s World armed with an arsenal of super-scientific and magical weapons…

The Perfect Princess gained her own series and cover-spot in new anthology title Sensation Comics a month later, with the story continuing where the introduction had left off. ‘Wonder Woman Comes to America’ sees the eager immigrant returning the recuperating Trevor to the modern World before trouncing a gang of bank robbers and briefly falling in with a show business swindler. The major innovation was her buying the identity of lovelorn Army nurse Diana Prince, elegantly allowing the Amazon to be close to Steve whilst enabling the heartsick medic to join her fiancé in South America. Even with all that going on, there was still room for Wonder Woman and Captain Trevor to bust up a spy ring attempting to use poison gas on a Draft induction centre. Typically, Steve breaks his leg and ends up in hospital again, where “Nurse Prince” can look after him…

The new Diana soon gained a position with Army Intelligence as secretary to General Darnell, further ensuring she would always be able to watch over her beloved. She little suspected that, although shallow Steve only had eyes for the dazzling Amazon superwoman, the General had fallen for the mousy but supremely competent Lieutenant Prince…

As previously mentioned, the Amazing Amazon was a huge and ever-growing hit, quickly gaining her own title in late Spring (cover-dated Summer 1942). The comic frequently innovated with full-length stories, and here ‘America’s Wonder Women of Tomorrow’ (Wonder Woman volume 1 #7, Winter 1943) offers an optimistic view of the future in an extract of a fantastic fantasy tale wherein America in 3000 AD is revealed as a true paradise.

Ruled by a very familiar Lady President, the nation enjoys a miracle supplement which has extended longevity to such an extent that Steve, Etta Candy and all Diana’s friends are still thriving. Sadly, some old male throwbacks still pine for the days when women were subservient, meaning there’s still much work for the Amazing Amazon to do. With a wry but wholesome sex war brewing (and no bears available), faithful Steve goes undercover with the rebel forces and uncovers a further startling threat…

As the Golden Age drew to a close and superheroes began to wane, Wonder Woman #28 (April 1948) debuted ‘Villainy Incorporated!’ in an epic-length tale of revenge wherein eight of her greatest enemies – Queen Clea, Hypnota, Byrna Brilyant, the Blue Snowman, Giganta, Doctor Poison, Eviless, Zara, Priestess of the Crimson Flame and The Cheetah – unite to ensure her destruction and escape from Amazonian mind-bending gulag Transformation Island, where they were being rehabilitated…

Whilst costumed colleagues foundered, Wonder Woman soldiered on well into the Silver Age, benefitting from constant revisionism under the auspices of Robert Kanigher, Ross Andru & Mike Esposito, who re-energised her for the Silver Age renaissance and beyond: a troubled period encapsulated in the briefing notes for Part II: The Princess 1958-1986

Using the pen-name Charles Moulton, Marston had scripted all Diana’s adventures until his death in 1947, whereupon after a period when his assistant Joye Hummel wrote the stories, Kanigher took over the writer’s role. H. G. Peter soldiered on with his unique artistic contribution until he passed away in 1958. In April of that year Wonder Woman #97 was his last hurrah and truly the end of an era.

With the exception of DC’s Trinity (plus a few then-innocuous back-up features like Green Arrow and Aquaman), superheroes all but vanished by the early 1950s, replaced by mostly mortal champions in a deluge of anthologised genre titles. Everything changed again after Showcase #4 rekindled public interest in costumed crimebusters with a new iteration of The Flash in 1956. From that moment fanciful floodgates opened wide once more, and whilst reinventing Golden Age Greats such as Green Lantern, The Atom and Hawkman, National /DC methodically updated those venerable veteran survivors who had weathered the backlash. None more so than the ever-resilient Wonder Woman…

As writer/editor Kanigher tweaked or reinvented much of the original mythos, tinkering with her origins and unleashing Diana on an unsuspecting world in a fanciful blend of girlish whimsy, rampant sexism, strange romance, alien invasion, monster-mashing and utterly surreal (some say-stream-of-consciousness) storytelling. This was at a time when all DC’s newly revived, revised or reinvented costumed champions were getting together and teaming up at the drop of a hat – as indeed was the Princess of Power in Justice League of America. However, on the pages of her own title a timeless, isolated fantasy universe was carrying on much as it always had.

Wonder Woman #99 (volume 1, July 1958) heralded a new start and introduction of the Hellenic Heroine’s newly revitalised covert cover: Air Force Intelligence Lieutenant Diana Prince, launching a decade of tales with Steve perpetually attempting to uncover her identity and make the most powerful woman alive his blushing bride, whilst the flashily bespectacled glorified secretary stood exasperated and ignored beside him. ‘Top Secret’ sees Steve trying to trick Diana into marriage – something the creep tried a lot back then – by rigging a bet with her. Of course, the infinitely patient Princess outsmarts him yet again…

Although not included here, WW #105 had introduced Wonder Girl: revealing how centuries ago the gods and goddesses of Olympus bestowed unique powers on Hippolyta’s daughter and how even as a mere teenager indomitable Diana had brought the Amazons to Paradise Island. Continuity, let alone consistency or rationality, were never as important to Kanigher as a strong story or breathtaking visuals and that eclectic odyssey – although a great yarn – simply annoyed the heck out of many fans; but not as much as the junior Amazon would in years to come…

The teen queen kept popping up and here ‘Wonder Woman – Amazon Teen-Ager!’ (#107, July 1959) sees the youngster wallowing in a new, largely unwanted romantic interest as mer-boy Ronno perpetually gets in the way of her quest to win herself a superhero costume…

As the 1960s progressed, Wonder Woman looked tired and increasingly out of step with the rest of the company’s gradually gelling – ultimately cohesively shared – continuity but, by the decade’s close, a radical overhaul of Diana Prince was on the cards.

In 1968 superhero comics were once again in decline and publishers were looking for ways to stay profitable – or even just in business – as audience tastes and American society evolved. Back then, with the entire industry dependent on newsstand sales, if you weren’t popular, you died. Handing over the hoary, venerable and increasingly moribund title to Editor Jack Miller and Mike Sekowsky, the bosses sat back and waited for their eventual failure, and prepared to cancel the only female superhero in the marketplace…

Sekowsky’s unique visualisation of the Justice League of America had greatly contributed to the title’s overwhelming success, and at this time he was stretching himself with a number of experimental projects, focussed on the teen and youth-markets. Tapping into the teen zeitgeist with the Easy Rider styled drama Jason’s Quest proved ultimately unsuccessful, but with Metal Men and hopelessly hidebound Wonder Woman, he had much greater impact. Sekowsky ultimately worked the same magic with far greater success for Supergirl in Adventure Comics (another epic and intriguing run of tales long overdue a curated compilation).

With relatively untried scripter Denny O’Neil on board for the first four tales, #179 heralded huge changes as ‘Wonder Woman’s Last Battle’ (December 1968, with Dick Giordano inking) saw the immortal Amazons of Paradise Island forced to abandon our dimensional plane. They took with them all their magic – including all Diana’s astounding gadgets and weapons like the Invisible Plane and Golden Lasso – and ultimately even her mighty powers. Despite all that, her love for Steve compelled her to remain on Earth. Effectively becoming her own secret identity of Diana Prince, the now-mortal champion resolved to fight injustice as a human would…

Sekowsky’s root & branch overhaul offered a new kind of Wonder Woman (and can be seen in a magical quartet of collections entitled Diana Prince: Wonder Woman) but, as always, fashion and reader response ruled and in a few years, with no fanfare or warning, everything that had happened since Wonder Woman lost her powers was unwritten.

Her mythical origins were revised and re-established as she abruptly returned to a world of immortals, gods, mythical monster and supervillains. There was even a new nemesis: an African/Greek/American half-sister named Nubia who debuted in ‘The Second Life of the Original Wonder Woman’ (Wonder Woman #204, February 1973, by Kanigher, Don Heck & Vince Colletta) which delivers the murder of Diana’s martial arts mentor I Ching as prelude to Diana being restored to her former glory by the returned and restored Amazons on Paradise Island…

Such an abrupt reversal had tongues wagging and heads spinning in fan circles. Had the series offended some shady “higher-ups” who didn’t want controversy or a shake-up of the status quo?

Probably not.

Sales were never great even on the Sekowsky run and despite strident public protests about depowering a strong woman from feminists like Gloria Steinem, the most rational and realistic reason is probably Television money. The Amazon had been optioned as a series since the days of the Batman TV show in 1967, and by this time (1973) production work had begun on the 1974 pilot featuring Cathy Lee Crosby. An abrupt return to the character most viewers would be familiar with from their own childhoods seems perfectly logical to me…

By the time Lynda Carter made the concept work in 1975 by going back to ancient basics, Wonder Woman was once again “Stronger than Hercules, Swifter than Mercury and More Beautiful than Aphrodite”…

Eventually however – after the TV-inspired sales boost ended with the show’s cancellation – the comic slumped into another decline, leading to another revamp.

Notionally celebrating the beginning of her fifth decade of continuous publication, Wonder Woman #288, (February 1982) saw Roy Thomas. Gene Colan & Romeo Tanghal take over, rededicating the Amazon to fighting for Love, Peace, Justice and Liberty in ‘Swan Song!’

The story features the creation by war god Mars of new villain Silver Swan – transformed from an ugly, spiteful ballerina into a radiant, spiteful flying harridan – whilst the biggest visible change was replacing the stylised eagle on Diana’s bustier with a double “W”, signifying her allegiance to women’s action group The Wonder Woman Foundation.

The Silver Age had utterly revolutionised a flagging medium, bringing a modicum of sophistication to a returning and evolving sub-genre of masked mystery men. However, after decades of cosy wonderment, Crisis on Infinite Earths transformed all of DC’s interconnected Universe, leading to a truly reimagined Wonder Woman with a different history and character as discussed and then displayed in Part III: The Ambassador 1986-2010

Wonder Woman volume 2 #1 debuted with a February 1987 cover-date. Crafted by Greg Potter, George Pérez & Bruce Patterson, ‘The Princess and the Power’ reveals how Amazons are actually reincarnated souls of women murdered by men throughout primordial times. Given potent new form by female Hellenic gods, they thrived in a segregated city of aloof, indomitable women until war god Ares orchestrated their downfall via his demigod dupe Herakles.

Abused, subjugated and despondent, the Amazons were rescued by their guardian goddesses in return for eternal penance in isolation on hidden island Themyscira. Into that paradise Diana is born: another murdered soul, imbued with life in an infant body made from clay. She will excel in every endeavour and become the Wonder Woman…

On relocating to the outer world, Diana becomes an inspirational figure and global hero constantly trying to integrate and understand the madness of “Patriarch’s World”…

In ‘The Heart of the City’ (Wonder Woman vol. 2 #64, July 1992) Bill Messner-Loebs, Jill Thompson & Denis Rodier focus on that dilemma as Diana attempts to recover a kidnapped child used as leverage by gangsters while saving a weary, outraged but righteous cop from confusing vengeance with justice…

That struggle for understanding – and sales – led to the Princess surrendering her right to the role of Wonder Woman after losing a duel with fellow Amazon Artemis. The aftermath seen in ‘Violent Beginnings’ (Wonder Woman #93, January 1995 by Messner-Loebs & Mike Deodato Jr.) reveals how her brutal, hard-line replacement takes over her ambassadorial role in Patriarch’s World with the defeated but undaunted predecessor keeping watchful eyes on the brutal warrior in her clothes…

These years are categorised by a constant search for relevance and new direction, and in ‘The Bearing of the Soul’ (WW #142 March 1999 by Eric Luke, Yanick Paquette, Matt Clark, Bob McCloud & Doug Hazlewood) the Amazon, supplemented with incredible alien technology, declares herself a global peacekeeper, dashing to flashpoints and conflict zones to end wars and save lives, irrespective of others’ political or moral objections…

From three years later, ‘Paradise Found’ (#177, 2002, by Phil Jimenez & Andy Lanning) sees another course change as Themyscira is rebuilt following war between gods and offered to the outer world as an exemplar of Paradise on Earth and the oldest and youngest of its sometimes-united nations…

The often-hilarious downsides of ‘The Mission’ (WW #195, 2003) are explored by Greg Rucka, Drew Johnson & Ray Snyder and reiterated in a wry out-of-world vignette by Darwyn Cooke & J. Bone, teaming the Diana of 1962 with equally-pioneering female crimefighter Black Canary. ‘The Mother of the Movement’ (Justice League: New Frontier Special #1, 2008) sees the occasional sister-act confront a magazine owner and aspiring nightclub impresario over the way he makes his staff dress up like rabbits. Moreover, history fans, one of those indentured luscious lepines is an undercover reporter…

Many such minor tweaks in her continuity and adjustments to the continuity accommodated different creators’ tenures until 2011, when DC rebooted their entire comics line again and Wonder Woman once more underwent a drastic, fan-infuriating root-&-branch refit as represented here in Part IV: The Warrior 2012-2014. Possibly to mitigate the fallout, DC okayed a number of fall-back options such as the beguiling collected package under review today…

After a full year of myth-busting stories, ‘Lair of the Minotaur’ was the subject of Wonder Woman vol. 4 #0, (November 2012) wherein Brian Azzarello & Cliff Chiang puckishly explored a different history as a teenaged Princess Diana underwent trials and training and fell under the sway of a sinister god…

As an iconic figure – and to address the big changes cited above – a number of guest creators were invited to celebrate their take on the Amazon in an out-of-continuity series, and from Sensation Comics Featuring Wonder Woman #1, (2014) Gail Simone & Ethan Van Scriver’s ‘Gothamazon’ deliciously details how a mythologically militaristic Wonder Woman uncompromisingly and permanently cleans up Batman’s benighted home when the Gotham Guardians are taken out of play, whilst in Sensation Comics Featuring Wonder Woman #7, Amy Chu & Bernard Chang go out-of-world (and into ours?) to celebrate the inspirational nature of the concept of Wonder Woman.

‘Rescue Angel’ sees soldiers pinned down in Afghanistan saved by Lt. Angel Santiago. The wounded woman warrior claims her outstanding actions under fire are the result of a vision from her favourite and most-beloved comic book character…

This magical and magnificent commemoration is packed with eye-catching covers from the stories but also from unfeatured tales, by the likes of H.G. Peter, Irwin Hasen & Bernard Sachs, Sekowsky, Dick Giordano, Heck, Gene Colan, Pérez, Brian Bolland, Deodato Jr., Adam Hughes, Chiang, Van Sciver, Shane Davis & Michelle Delecki, Ivan Reis & Oclair Albert, Nicola Scott & Francis Manapul.

Wonder Woman is a primal figure of fiction and global symbol, and set to remain one. This compilation might not be all of her best material – or even up to date – but it is a solid representation of what gave her such fame and would grace any fan’s collection.
© 1941, 1942, 1943, 1948, 1958, 1959, 1968, 1973, 1982, 1987, 1992, 1995, 1999, 2002, 2003, 2008, 2010, 2012, 2014, 2016 DC Comics. All Rights Reserved.

Legends of the DC Universe Carmine Infantino


By Carmine Infantino, with Arthur Peddy, Alex Toth, Joe Giella, Frank Giacoia, Frank McLaughlin, Joe Kubert, Bernard Sachs, John Giunta, Sy Barry, George Roussos, John Celardo, Dave Hunt, Tony DeZuñiga, Joe Orlando, Klaus Janson, Carl Gafford & Linda Kachelhofer: written by Gardner F. Fox, Robert Kanigher, John Broome, Joseph Greene, Arnold Drake, Len Wein, Gerry Conway, Cary Bates & various (DC Comics)
ISBN: 978-1-6054-9091-5 (HB)

Win’s Christmas Gift Recommendation: A Shining Star Remembered… 10/10

Born on May 24th 1925, Carmine Michael Infantino was one of the greatest comic artists America ever produced: a multi award-winning innovator there when comic books were born, he reshaped the industry in the Silver Age and was still making fans when he died in 2013.

As an artist he co-created among others Black Canary, Detective Chimp, King Faraday, Pow-Wow Smith, the Silver Age Flash, Elongated Man, Strange Sports Stories, Deadman, Batgirl and The Human Target whilst placing his unique stamp on characters such as Adam Strange and Batman. Infantino worked for many companies, and at Marvel ushered in a new age by illustrating the licensed Star Wars comic whilst working on titles and characters such as The Avengers, Daredevil, Ms. Marvel, Nova, Star-Lord and Spider-Woman. His work on two separate iterations of Batman newspaper strips is fondly remembered and whilst acting as Art Director and Publisher of National DC, Infantino oversaw the most critically acclaimed period in the company’s history, overseeing the “relevancy” era and poaching Jack Kirby from Marvel to create the Fourth World, Kamandi, The Demon, OMAC and more…

Very much – and repeatedly – the right man at the right time and place, Infantino shaped American comics history in a manner only Kirby ever equalled, and this long overdue bumper compendium barely touches all his contributions to DC’s history. Hopefully we’ll be seeing a few more in future…

After appreciative and informative Introduction ‘Carmine the Icon’ by author/ historian J. David Spurlock, this small sampling from decades of triumphs opens with hard-hitting social commentary as ‘The Plight of a Nation’ details how the Justice Society of America (The Flash, Hawkman, Wonder Woman, Green Lantern, Dr. Mid-Nite, The Atom and Black Canary) hunt a gang of thieving hoodlums whilst tackling the true threat – how charismatic hoods like the Crimson Claw Gang have become insidious role models for youngsters…

Scripted by John Broome, and limned in collaboration with Arthur Peddy, Alex Toth & Bernard Sachs, the saga from All-Star Comics #40 (April/May 1948) tackled head-on the glamour of crime, goad of poverty and contemporary obsession with “juvenile delinquency” but still offered spectacular action and drama to sweeten the harsh message…

Black Canary was one of the first of the pitifully few female heroes to hold a star spot in the DC Universe – or indeed any comics before 1980s. She followed Wonder Woman, Liberty Belle, antihero Harlequin and Red Tornado (who masqueraded as a man to comedically crush crime – with a couple of kids in tow, too!). The Canary predated Merry, the Gimmick Girl – remember her? No, you don’t – and disappeared with the majority of costumed crusaders at the end of the Golden Age: a situation that was not remedied until her revival with the Justice Society of America in 1963.

Created by Robert Kanigher & Infantino in 1947, the Canary echoed worldly, dangerous women cropping up in crime novels and Film Noir movies better suited to the more cynical Americans who had endured a World War and were even then gearing up for a paranoiac Cold one. Clad in a revealing bolero jacket, shorts, fishnet stockings and high-heeled pirate boots, the devastating shady lady – who looked like Veronica Lake – began life as a thief…

In the desperate days of post-war uncertainty, continuity was negligible and nobody cared much about origins. All that mattered was pace, plot, action and spectacle. Flash Comics #86 (August 1947) was just another superhero anthology publication, suffering a slow sales decline wherein perennial B-feature Johnny Thunder had long since passed his sell-by date. Although a member of the Justice Society of America, Johnny was an old-fashioned comedy idiot; a true simpleton who just happened to control a lightning-shaped genie – Thunderbolt.

His affable, good-hearted bumbling had carried him through the war, but changing fashions had no room for a hapless (adult) hero anymore. In the tale presented here, when he meets a seductively masked female Robin Hood who stole from crooks, the writing was on the wall. In debut yarn inked by Joe Giella, ‘The Black Canary’ tricks him and T-Bolt into acquiring an invitation to a crime-lord’s party, where she lifts the ill-gotten loot and leaves Johnny to mop up the hoods. It was lust at first sight and the beginning of a legend…

In the same issue Infantino allowed his wacky sense of humour full expression in another tale of The Ghost Patrol – three French Foreign Legion aviators who were killed in the early days of WWII but somehow stuck around to fight Nazis and other evils. Scripted by John Wentworth ‘The Case of the Extra Ghost!’ finds ectoplasmic trio Fred, Pedro and Slim in post-war America investigating a haunted house and scuppering a scheme to defraud its latest inheritor…

Flash Comics #90 (December 1947, written by Kanigher & inked by Joe Giella) featured a sporty tale for lead hero The Flash to shine in. Scientist Jay Garrick was exposed to fumes of “Hard Water” to become the first “Fastest Man Alive” – one of the Golden Age’s leading stars. In this instance he uses his gift to save a baseball team from defeat and their mangers from death by despair by filling ‘Nine Empty Uniforms!’ after which fellow superstar Green Lantern/Alan Scott solo stars in Kanigher-scribed tale ‘The Unmasking of the Harlequin!’ (All-American Comics #95, March 1948) wherein the Emerald Gladiator again clashes with the mesmerising super thief when mysterious imitators frame them both for vicious crimes…

Tiny Titan and eternal apparent underdog The Atom was solid B-Feature throughout the Golden Age and here – courtesy of Infantino and writer Joseph Greene – solves the ‘Mystery of the Midway Tunnel!’ (Comic Cavalcade #28, August/September 1948) as college student Al Pratt resorts to his masked persona when his professor – a former GI turned civil engineer – finds his dream project is being sabotaged by gangsters.

Times were changing and superheroes vanishing as the forties closed and new times called for fresh ideas. Created by Kanigher & Bob Oksner, Lady Danger appeared in Sensation Comics#84-93: determined, safety-averse crime reporter Valerie Vaughn who regularly risked life and limb in pursuit of a scoop. Infantino and an unknown author produced another gripping tale for #87 (cover-dated March 1949), uncovering skulduggery at a charity bazaar whilst looking for ‘The Needle in the Haystack!’

Crime comics were not the only beneficiary of the decline of Mystery Men. Science fiction also enjoyed renewed public popularity and DC responded with two themed anthologies: Strange Adventures and Mystery in Space. Each combined stand-alone tales of fantastic imagination with continuing character features such as Captain Comet or – as here – Future Paladins The Knights of the Galaxy. Scripted by Kanigher as “Dion Anthony” and inked by Frank Giacoia, Joe Giella & John Giunta, Mystery in Space #3 (August/September 1951) led with ‘Duel of the Planets!’ as Round Table champion Lyle finds his comrades divided over Mercurian member Millo when the first planet declares war on the rest of the galaxy…

The biggest trend of the era was Romance Comics as almost every publisher jumped on the bandwagon created by Joe Simon & Jack Kirby in 1947. Amongst National/DC’s tranche of tearjerkers was Secret Hearts and in #8 (February/March 1952) Infantino (& Giacoia) limned a case study of Ann Martin, counsellor for Romance, Inc. Anonymously scripted, ‘Condemned Love!’ details how a client responds to learning her current beau is married…

Infantino regularly claimed his favourite character was not human but an hirsute anthropoid crimebuster. In The Adventures of Rex the Wonder Dog #4 (July/August 1952) readers were first invited to ‘Meet Detective Chimp!’ in charming comedy thriller by Broome and inked by Giacoia. The first outing of seminal comics lunacy saw Oscaloosa, Florida sheriff Chase solve a murder at the Thorpe Animal Farm with the help of Bobo and consequently adopt and deputise the super-smart simian. Bobo was assistant sheriff right up until the final issue (#46, November 1959) and has enjoyed new fame in the 21st century when a new generation of creators and fans rediscovered him.

Despite years when superheroes all but vanished America’s comic book industry never really stopped trying to revive the genre. When Showcase #4 was released in 1956 it was on the back of two successful DC launches: Captain Comet (December 1953-October 1955) and Manhunter from Mars (November 1955 until the end of the 1960’s and almost the end of superheroes again!) What made the new Fastest Man Alive stand out and stick was style!

Cover-dated September/October 1956, the epochal issue was released in late summer and from it stems all today’s print, animation, games, collector cards, cos-play, TV and movie wonderment.

Once DC’s powers-that-be decided to try superheroes once more, they too moved pretty fast. Editor Julie Schwartz asked office partner, fellow editor and Golden Age Flash scripter Kanigher to recreate a speedster for the Space Age: aided and abetted by Infantino & Joe Kubert, who had also worked on the Jay Garrick incarnation.

The new Flash was Barry Allen, a forensic scientist simultaneously struck by lightning and bathed in exploding chemicals from his lab. Supercharged by the accident, Barry took his superhero identity from a comic book featuring his childhood favourite. Now a major talent rapidly approaching his artistic and creative peak Infantino designed a sleek, streamlined bodysuit, as Barry Allen became point man for the spectacular revival of a genre and an entire industry.

Scripted by Kanigher & inked by Kubert, ‘Mystery of the Human Thunderbolt!’ sees Barry endure his electrical metamorphosis and promptly go on to subdue bizarre criminal mastermind and “Slowest Man Alive” Turtle Man, after which ‘The Man Who Broke the Time Barrier!’ – scripted by Broome – sees the Scarlet Speedster battling a criminal from the future: ultimately returning penal exile Mazdan to his own century, and proving the new Flash was a protagonist of keen insight and sharp wits as well as overwhelming power.

The return of costumed heroes was cautious and gradual and Infantino continued drawing his regular fare extraordinarily well. For Western Comics #73 (January/February 1959) he illustrated “Indian Lawman” Pow-Wow Smith with this example – ‘The Return of the Fadeaway Outlaw!’ scripted by Gardner Fox, with Sioux sleuth Ohiyesa again outwitting a bandit who specialises in astounding escapes…

Inevitably the superhero boom dominated comic books with the Scarlet Speedster in the vanguard of the revolution. A new star was born in The Flash #112 (April/May 1961 by Broome, Infantino & Giella) as ‘The Mystery of the Elongated Man’ introduced an intriguing super-stretchable newcomer to the DC universe, who might have been hero or villain in a beguiling tantaliser. The continuing adventures of the Scarlet Speedster were the bedrock of the Silver Age Revolution, with key writers Broome and Fox setting an unbelievably high standard for superhero adventure in sharp, witty tales of technology and imagination, illustrated with captivating style and clean simplicity by Infantino.

Fox didn’t write many Flash scripts at this time, but the few he did were all dynamite; none more so than the full-length epic which changed the scope of US comics forever. ‘Flash of Two Worlds’ (Flash #123, September 1961 and inked by Giella) introduced the concept of alternate Earths to the continuity which grew by careful extension into a multiversal structure comprising Infinite Earths. Once established as a cornerstone of a newly integrated DCU through a wealth of team-ups and escalating succession of cosmos-shaking crossover sagas, a glorious pattern was set which would, after joyous decades, eventually culminate in the spectacular awe-inspiring Crisis on Infinite Earths

During a benefit gig, Flash accidentally slips into another dimension where he finds the comic book hero upon whom he based his own superhero identity actually exists. Every ripping yarn he’d avidly absorbed as an eager child was grim reality to Jay Garrick and his comrades on the controversially designated “Earth-Two”. Locating his idol, Barry convinces the elder to come out of retirement just as three old foes make their own comebacks.

It was a time when anything was worth a punt, and Schwartz’s dream team indulged in in a truly bizarre experiment combining tried-&-tested science fiction tropes with America’s greatest obsession. Try-out title The Brave and the Bold dedicated five issues (#45-49) to testing the merits of Strange Sports Stories and here #49 (August/September 1963) sees a unique conquest by stealth as ‘Gorilla Wonders of The Diamond!’ sees an all-anthropoid team play baseball with a hidden agenda in a captivating coup by Fox, with Infantino producing some of his most innovative drawing for Giella to ink.

By the end of 1963, Julius Schwartz had spectacularly revived much of DC’s line – and the entire industry – with his modernisation of the superhero, and was then asked to work his magic with the creatively stalled and nigh-moribund Caped Crusaders. Bringing his usual team of top-notch creators with him, Schwartz stripped down and back to core-concepts, downplaying aliens, outlandish villains and daft transformations to bring a cool modern take on crimebusting. He even oversaw a streamlining and rationalisation of the art style itself.

The most apparent innovation was a yellow circle around the Bat-symbol, but far more importantly, the stories also changed. A subtle aura of genuine menace re-entered the comfortable and absurdly abstract world of Gotham City. Infantino was key to the changes that reshaped a legend – but this was while still pencilling The Flash – so, despite generating the majority of covers, Infantino’s interior art was limited to alternate issues of Detective Comics with the lion’s share of narrative handled by Bob Kane’s then-uncredited deputies Sheldon Moldoff, Giella, Chic Stone & others, plus occasional guest artists like Gil Kane…

Infantino’s part in the storytelling revolution began with Detective #327 – written by Broome and inked by Giella at the peak of their own creative powers. ‘The Mystery of the Menacing Mask!’ is a cunning “Howdunnit?”, long on action and moody peril, as discovery of a criminal “underground railroad” leads Gotham Gangbusters Batman & Robin to a common thug seemingly able to control them with his thoughts…

When Schwartz took editorial control he finally found a place for a character who had been lying mostly fallow ever since his debut and six subsequent walk-ons in The Flash. Designed as a modern take on Golden Age great Plastic Man, The Elongated Man was Ralph Dibny, a circus-performer who discovered an additive in soft drink Gingold which granted certain people increased muscular flexibility. Intrigued, Dibny refined the drink until he had a serum bestowing the ability to stretch, bend and compress his body to an incredible degree.

When the back-up spot opened in Detective (a position held by Martian Manhunter since 1955 and only vacated because J’onn J’onzz was promoted to lead in House of Mystery) Schwartz had Ralph slightly reconfigured as a flamboyant, fame-hungry, brilliantly canny globe-trotting private eye solving mysteries for the sheer fun of it. Aided by his equally smart but thoroughly grounded wife Sue, the vignettes were patterned on classic Thin Man films starring Nick and Norah Charles, blending clever, impossible crimes with slick sleuthing, garnished with outré heroic permutations and frantic physical antics.

The complex yet uncomplicated sorties, drenched in sly dry wit, began in Detective #327 with ‘Ten Miles to Nowhere!’ (by Fox & Infantino, who inked himself in early episodes). Here Ralph, who publicly unmasked to become a celebrity, discovers someone has been stealing his car every night and bringing it back as if nothing had happened. Of course, it must be a criminal plot of some sort…

Almost all of Infantino’s Silver Age stories have been collected somewhere but as he was transitioning to managerial levels he co-created one last landmark character just as DC faced an existential crisis. As the 1960s ended and costs spiralled, the superhero boom became a slow but certain bust, with major stars no longer able to find enough readers to keep them alive. The taste for masks was again diminishing in favour of traditional genres, and one rational editorial response was to reshape costumed characters to fit evolving tastes.

Publishers swiftly changed gears and even staid, cautious DC reacted rapidly: making masked adventurers designed to fit the new landscape. Newly revised and revived costumed features included roving mystic troubleshooter The Phantom Stranger and Golden Age colossus The Spectre. Supernatural themes and horror-tinged plots were shoehorned into the superhero titles that weathered the trend-storm. Arguably, the moment of surrender and change arrived with the creation of Boston Brand in the autumn of 1967, when science fiction anthology Strange Adventures was abruptly retooled as the home of an angry ghost…

Without fanfare or warning, Deadman debuted in #205 with ‘Who Has Been Lying in My Grave?’ by Arnold Drake, Infantino & George Roussos wherein we attend the funeral of high wire acrobat Brand: a rough, tough, jaded performer who had seen everything and masked a decent human heart behind an obnoxious exterior and cynical demeanour. As “Deadman”, he was the star attraction of Hills Circus and lover of its reluctant owner Lorna Carling, as well as a secret guardian for the misfits it employed and sheltered. That makeshift “family” included simple-minded strongman Tiny and Asian mystic Vashnu, but also had some bad apples too… like alcoholic animal trainer Heldrich and chiselling carnival Barker Leary. The aerialist kept them in line… with his fists, whenever necessary…

One fateful night, Brand almost missed his cue because of Leary and Heldrich’s antics but also because he had to stop local cop Ramsey harassing Vashnu. It would have better if he had been late, because as soon as he started his act – 40 feet up and without a net – someone put a rifle slug into his heart…

Despite being dead before he hit the ground, Brand was scared and furious. Nobody could see or hear him screaming, and Vashnu kept babbling on about the chosen of Rama Kushna – “the spirit of the universe”. The hokum all came horribly true as that entity made contact, telling Brand that he would walk among men until he found his killer…

The sentence came with some advantages: he was invisible, untouchable, immune to the laws of physics and able to take possession of the living and drive them like a car. His only clue was that witnesses in the audience claimed that a man with a hook had shot him…

Outraged, still disbelieving and seemingly stuck forever in the ghastly make-up and outfit of his performing persona, Deadman’s first posthumous act is to possess Tiny and check out the key suspects. Soon the dormant Hercules finds that the cop and Heydrich are involved in a criminal conspiracy, but they definitely are not Brand’s murderers…

Eventually Infantino returned to his drawing board – primarily for Marvel – but returned to DC in the 80s. The House of Mystery #296 (September 1981) shows his mastery of horror themes and short stories in ‘Night Women’: written by Gerry Conway, with John Celardo inking and Carl Gafford colouring, but the move was primarily to draw The Flash again (from 1981 with #296), but here we see a lesser known yarn from DC Comics Presents #73 (September 1984) teaming the Vizier of Velocity with Superman in ‘Rampage in Scarlet’. Written by Cary Bates, with Dave Hunt inking and Gafford on hues, it sees the heroes unite to save an alien civilisation from an army of Phantom Zone villains, after which Secret Origins #17 (August 1987) reprises ‘The Secret Origin of Adam Strange’, with Conway, Tony DeZuñiga & Joe Orlando joining Infantino in revisiting the artist’s other signature Silver Age star.

This book closes with a complete miniseries similarly reviving one of Infantino’s lost 1950’s triumphs. King Faraday debuted in Danger Trail #1 (July 1950): a two-fisted globe-trotting US spy co created by Kanigher & Infantino. The book was cancelled with the fifth issue and one last tale was published in Worlds Finest Comics #64 (May/June 1953). An attempt to revive The Intercontinental Operative failed in early 1964 when reprints of his adventures appeared in Showcase #50-51 under the code title I… Spy! King eventually joined the integrated DCU in 1979 as a guest in Batman #313, scripted by Len Wein.

In 1993 the writer gave the spy a second shot in a 4-issue miniseries spanning cover-dates April to July, inked by Frank McLaughlin & coloured by Linda Kachelhofer. Danger Trail (volume 2) #1-4 comprises ‘The Serpent in the Garden File’ as the aging agent chases a mystery schemer around the world in ‘Chapter One: On the Road Again!’, drops a growing pile of bodies in ‘Chapter Two: Hot Pursuit!’ and discovers his quarry is not the usual ideological adversary and that no friend can be trusted in ‘Chapter Three: Coiled to Strike’.

With the world at stake, Faraday – and notional ally Sarge Steel – at last confront the pitiless hidden enemy in ‘Chapter Four: Into the Snake Pit’ and barely save the day again…

Although the book features every pertinent cover by Infantino, the comic delights conclude with a stellar ‘Cover Gallery’ of graphic glories inked by Giacoia, Giunta, Giella, Drake, Roussos & Orlando plus a brief biography.

These tales are pure comics gold: must-not-miss material any fan would be crazy to miss.
© 1947, 1948, 1949, 1951, 1952, 1956, 1959, 1961, 1963, 1964, 1967, 1981, 1984, 1987, 1993, 2023 DC Comics. All Rights Reserved.

JSA by Geoff Johns Book Two


By Geoff Johns, David S. Goyer, Stephen Sadowski, Michael Bair, Carlos Pacheco, Jesus Merino, Phil Winslade, Mike Perkins, Steve Yeowell, Keith Champagne, Buzz, Rags Morales, Dave Meikis, Paul Neary, Rob Leigh, Javier Saltares, Ray Kryssing, Andrew Pepoy & various (DC Comics)
ISBN: 978-1-4012-8154-0 (TPB/Digital edition)

Win’s Christmas Gift Recommendation: Pure Perfection for Superhero Connoisseurs… 9/10

After the actual invention of the comic book superhero – for which read the creation of Superman in 1938 – the most significant event in the genre, and indeed industry’s progress, was the combination of individual sales-points into a group. Thus, what seems blindingly obvious to us with the benefit of four-colour hindsight was proven – a number of popular characters could multiply readership by combining forces and readerships. Plus of course, a whole bunch of superheroes is a lot cooler than just one – or even one and a sidekick.

The Justice Society of America was created in the third issue of All-Star Comics (Winter 1940/1941), an anthology title featuring established characters from various All-American Comics publications, by the simple expedient of having the heroes gather around a table and tell each other their latest adventure. From this low-key collaboration, it wasn’t long before the guys – and they were all white guys (except the original Red Tornado, who only pretended to be one) until Wonder Woman premiered in the eighth issue – regularly joined forces to defeat the greatest villains and social ills of their generation.

Within months the concept had spread far and wide…

And thus, the Justice Society of America is rightly revered as a true landmark in the development of comics and, when Julius Schwartz revived the superhero genre in the late 1950s, a key moment would come with the inevitable teaming of the reconfigured mystery men into a Justice League of America.

From there it wasn’t long until the original and genuine returned. Since then we’ve enjoyed many attempts to formally revive the team’s fortunes but it wasn’t until 1999, on the back of both the highly successful revamping of the JLA by Grant Morrison & Howard Porter and the seminal but critically favoured new Starman by Golden Age devotee James Robinson, that the multi-generational team found a concept and fan-base big enough to support them.

It didn’t hurt that the writers – all with strong Hollywood connections – adored the original concept, but also knew what mass-market action audiences liked. And now that the JSA have cracked the large and small screen markets, my cup – at least – truly runneth over…

Their highly successful revival began as the last survivors of the original team reconvened after losing most of their membership to old age, infirmity or enemy action. Following the death of founding comrade Wesley Dodds/The Sandman, Wildcat, Flash and Green Lantern/Sentinel united with youthful inheritors of the old team’s legacy. These included members’ children and former Infinity Inc members Atom Smasher, Obsidian and Hourman, Dodds’ sidekick Sand, Stargirl (then called Star Spangled Kid), the third Dr. Mid-Nite, Starman and Mister Terrific plus new Hawkgirl Kendra Saunders, Black Canary and Wonder Woman (in actuality, her mother Hippolyta who was an active Nazi crusher during WWII).They all united to rescue three babies; one of which became the next incarnation of magical hero Doctor Fate. Once they were successful most of the squad stuck together to continue the traditions and train a new generation of heroes…

Shortly thereafter, as old guard Flash, Sentinel and Wildcat assumed the role of mentors for both current and future champions, the multi-generational unit was attacked by demented super-human (and current Man of the Moment) Black Adam: a magically empowered superman, who usually harassed agents of do-gooding wizard Shazam!. The bombastic battle served to introduce more very far-reaching plot threads and led to a fearsome clash with a new iteration old enemy outfit the Injustice Society

Officially concentrating on the efforts of Geoff Johns, this second volume re-presents in whole or in part Secret Origins of Super-Villains File 80-Page Giant #1, JSA #16-25, Our Worlds at War #1, JLA/JSA: Secret Files & Origins #1 and JLA/JSA: Virtue and Vice: bringing the revered, revived and very legendary Justice Society of America into DC’s modern pantheon and continuing the writer’s campaign to restore and re-induct all the classic stars by resurrecting the biggest name and most visually arresting of the originals – Hawkman.

It begins with a prelude from December 1999’s Secret Origins of Super-Villains File 80-Page Giant #1. Crafted by Johns & Goyer and illustrated by Phil Winslade & Mike Perkins, ‘Sorrow Ever More!’ sees demonically-tainted gang boss Johnny Sorrow break veteran villain Cameron Makent – AKA legacy JSA foe The Icicle – out of super penitentiary The Slab. The lachrymose liberator has connections with the original Icicle and expects the successor to join his war on modern heroes. He also knows an awful lot about the Makent family…

Major storyline Injustice be done opens with ‘Divide and Conquer’ (JSA #16, illustrated by Stephen Sadowski & Michael Bair) wherein an expanded Injustice Society – including Black Adam and in possession of the heroes’ most intimate secrets – ambushes them and fellow Golden Age champion Scarab whilst they’re off guard…

The blitz attack meets with significant success, and in ‘Cold Comfort’ mastermind Johnny Sorrow reveals his plans as the heroes begin their fight back, and we see his horrific origins in ‘Sorrow’s Story’ (with additional art Steve Yeowell), before the World goes to Hell with ‘Into the Labyrinth’ (extra inks by Keith Champagne) and the ghostly Spectre returns to save the day from Sorrow’s patron master The King of Tears.

And spectacularly fails…

The saga concludes in cataclysmic fashion with ‘Godspeed’ as Black Adam and Jakeem “J.J.” Thunder (heir of genie-wielding Johnny Thunder) join the team, but not before first Flash Jay Garrick is lost in time and space…

Compelling as it was, that entire saga was just a set-up for the eponymous ‘Return of Hawkman’ which I’ll get to after this necessary diversion…

One of the oldest and most revered heroes in comics, Hawkman premiered right behind Jay Garrick in Flash Comics #1 (January 1940). He was created by Gardner Fox & Dennis Neville, although the most celebrated artists to have drawn the Winged Wonder are Sheldon Moldoff and Joe Kubert, whilst young Robert Kanigher was justifiably proud of his later run as writer.

Carter Hall was a playboy archaeologist until he found a crystal knife that unlocked his memories. He knew that once he had been Prince Khufu of ancient Egypt, and that he and his lover Shayera had been murdered by High Priest Hath-Set. Moreover, with returned lives came the knowledge that his love and his killer were also nearby.

Using the restored knowledge of his past life, Hall fashioned a costume and flying harness, hunting his past and future murderer as the Hawkman. Inevitably triumphant, he and modern-day amour Shiera Saunders maintained their “Mystery-Man” roles: warring on modern crime and tyranny with weapons of the past.

Lost as the Golden Age ended, they were revived by Julie Schwartz’s crack creative cohort in the early 1960s (specifically Fox, Joe Kubert & Murphy Anderson) and – after a long career involving numerous revamps and retcons – “died” during the Zero Hour crisis.

Now in JSA #21 after the race of his life, lost Jay Garrick awakens in old Egypt: greeted by a pantheon of that era’s super champions. Nabu, the Lord of Order who created Doctor Fate, the original incarnation of Black Adam and Prince Khufu himself reveal the true origins of Hawkman whilst in the 21st century the JLA’s heavenly hero Zauriel informs the modern Hawkgirl just who and what she really is in ‘Guardian Angels’

The epic further unfolds as a major connection to the alien Hawkworld of Thanagar is clarified and explored in ‘Lost Friends’ and as Garrick returns to his home era, Hawkgirl is abducted to Thanagar by its last survivors, desperate to thwart the schemes of the insane death-demon Onimar Synn who has reduced the entire planet to a zombie charnel house.

As the JSA frantically follow their abducted member to distant Polaris in ‘Ascension’ Carter Hall makes his dramatic return from beyond and saves the day in ‘Icarus Fell’, before leading the team to magnificent victory in spectacular conclusion ‘Seven Devils

Illustrated by Buzz, Rags Morales, Sadowski, Bair, David Meikis and Paul Neary, this latest return not only led to Hawkman regaining his own title (more graphic novel magic to review ASAP) but also stands as one of the most cosmic and grand-scaled of all the JSA’s adventures.

The cosmic calamity continued as current DC Crossover Event “Worlds At War” – wherein an alien doomsday device/inimical manifested concept Imperiex almost destroyed the planet and unravelled the universe – tragically impacted the team. JSA: Our Worlds at War #1 saw the embattled planet calling on all its metahuman resources with Society members past, present – 28 in all – and simply affiliated gather as ‘The All-Stars’ (Johns, Javier Saltares & Ray Kryssing). Their mission is to take the war to Imperiex, assaulting its Jupiter-sized base-ship and even American President Lex Luthor is astounded by the result of the raid…

Billy Batson/Captain Marvel makes his troubled debut with the team via an introductory prelude in JLA/JSA: Secret Files & Origins #1 (January 2003). ‘The Day Before’, by Johns, Goyer, Sadowski & Andrew Pepoy, has the teen hero warned by his wizard mentor that an indiscernible threat menaces both teams of heroes. That conference leads directly into the last item on this agenda: JLA/JSA: Virtue and Vice (February 2003).

Once upon a time the Justice Society was Earth’s premiere super-team: formed to crush oppression and injustice while raising morale during World War II. When the Justice League debuted in 1960, their success led to the reintroduction of the originals – albeit now revealed to have worked on the alternate reality dubbed Earth-Two. After many years of annual team-ups, the heroes of both – and indeed other worlds – were merged in mega event Crisis on Infinite Earths.

A reordered history reduced the JSA to the role of elder statesmen of metahumanity and they became an organisation regularly saving the world whilst mentoring the next generation of superheroes.

Their inspired successors, the Justice League of America were currently the World’s Greatest Superheroes – and have all the characters who until very recently appeared on TV and in cartoons and movies. You now have all the background you need to read this superb Original Graphic Novel.

As they have done for years, the JLA and JSA have gotten together to celebrate Thanksgiving when suddenly alien conqueror Despero attacks them and the entire world by releasing the Seven Deadly Sins. These deadly demons promptly possess Batman, Power Girl, Mister Terrific, Dr. Fate, Green Lantern, Plastic Man and Captain Marvel (as today’s Shazam! was called back then)…

Can the remaining heroes defeat the Sins without killing their friends, and save humanity from total destruction at the hands of a hidden malign mastermind?

Of course they can; that’s the point. But seldom have they done it in such a spectacularly, well written and beautifully illustrated manner.

Crafted by Johns, Goyer, the much-missed Carlos Pacheco & Jesús Merino, this is the perfect conclusion to this sublime collection: a pure, iconic genre “Fights ‘n’ Tights bravura action romp that hits every target and pushes every button it should. If you love superhero comics, you will treasure this magnificent tale.

Complex and enthralling, these super shenanigans are the very best of their type: filled with wicked villains and shining, triumphant heroes, cosmic disaster and human tragedies, yet always leavening the doom and destruction with optimism and humour. Enticing, thrilling and stuffed with the biggest and best sort of superhero hijinks, if costume drama is your meat, this JSA compilation should be your prey…
© 1999, 2000, 2001, 2002, 2003, 2018 DC Comics. All Rights Reserved.

JLA: Year One


By Mark Waid, Brian Augustyn & Barry Kitson with Michael Bair, John Stokes, Mark Propst, & various (DC Comics)
ISBN: 978-1-56389-512-8 (TPB)

If the chop-and-change continuity gymnastics DC have undergone in recent years gives you a headache, but you still love reading excellent superhero team stories, you could just take my word that this is one of the best of that breed and move on to the next review. If you’re okay with the confusion or still need convincing, though, please read on.

With then-partner All-American Publishing, in 1940 DC published the Justice Society of America in All-Star Comics from #3. Cover-dated “Winter Issue”, it spanned the year end and was on sale from November 22nd until January. The JSA were the first superhero team in comics.

In 1960 after a decade largely devoid of superheroes, the now fully-amalgamated publisher sagely revived the team concept as the Justice League of America, and gradually reintroduced the JSA ancestors as heroes of an alternative Earth to a fresh new caped and cowled world. By 1985, the continuity had become saturated and overcrowded with so many heroic multiples and close duplicates that DC’s editorial Powers-That-Be deemed it all too confusing and a deterrent to new readers, and decreed total change. It resulted in maxi-series Crisis on Infinite Earths and the events of the groundbreaking, earth-shattering saga led to a winnowing and restructuring of the DC universe…

With all the best bits from past stories (for which one could read “least charming or daft”) having now occurred on one Earth, and with many major heroes remade and re-launched (Superman, Wonder Woman, Flash et al.), one of the newest curses to readers – and writers – was keeping definitive track of what was now DC “History” and what had now never actually happened.

Thus 12-issue maxi-series JLA: Year One presented the absolute, definitive, real story of the formation and early days of the Justice League, the World’s Greatest – but no longer first – Superheroes…

Of course, since Zero Hour, Infinite Crisis and all the other subsequent publishing course-correcting extravaganzas (such as 52, Countdown, Dark Nights: Death Metal and so on) it’s not strictly true anymore. Still. Again…

None of which impacts upon the superb quality of the tale told here. Way back then – January to December 1998 and in the wake of Grant Morrison & Howard Porter’s spectacular re-reboot of the team – Mark Waid, Brian Augustyn & illustrator Barry Kitson (plus assorted assisting inkers) produced a superb version of that iteration’s earliest days. It’s still one of the best and most readable variations on the theme, even if DC have inexplicably let it slide out of print…

It begins “ten years ago” in ‘Justice League of America: Year One’ as a hidden observer gathers files on an emergent generation of new costumed heroes. When an alien invasion from Appellax brings inexperienced neophyte heroes Flash, Green Lantern, Black Canary, Aquaman and Martian Manhunter together to save Earth from colonisation, the media scents a news sensation, but the real story is the hidden forces hovering in the background of the event…

The Canary was reimagined as the rebellious daughter of the JSA original who had been active during WWII, and the others, like the Sea King and J’onn J’onzz, had undergone recent origin revisions too…

The main action begins after that initial victory, as the heroes – novices all, remember – opt to stick together as a team, only to be targeted by secret super-science society Locus, who begin snatching up alien invader corpses for genetic experimentation…

The second issue sees the new kids as media sensations overwhelmed and out of their depth, with everyone wanting a piece of them. Older outfits like the Blackhawks, Challengers of the Unknown and even officially-retired JSA veterans are watching with apprehension whilst Bruce Wayne wants them far away from Gotham City as they establish their ‘Group Dynamic’. Even trick archer Green Arrow is constantly hanging around, clearly angling for an invitation to join, but that’s never gonna happen…

Immortal villain Vandal Savage targets the inexperienced heroes with a squad of veteran supervillains – the Thorn, Solomon Grundy, Clayface and Eclipso – as everywhere, more new superheroes are emerging. Savage is resolved to stop this second Heroic Age before it begins…

In #3, Locus’ bio advancements lead to alliance with Savage, but their schemes are sidelined as the team struggle to work together. Every man there seems distracted by Black Canary, but their “chivalrous impulses” in combat are not only insulting but will get someone killed – if not by enemies, then by her…

The team is fully occupied playing ‘Guess Who?’ after accepting funding and resources from a mystery billionaire. The influx of cash results in a purpose-built secret mountain HQ, a covert personal communications network, live-in custodian/valet/tech support Snapper Carr and a security system designed by maverick teen genius Ted Kord.

At least the heroes are starting to bond, sharing jokes, origins and trade secrets, but tensions are still high and trust in each other is fragile…

Inker Michael Bair joins with #4 as ‘While You Were Out…’ sees Locus at last launch their campaign of conquest: picking off lone hero Dan Garrett, whose mystic Blue Beetle scarab proves no match for alien-enhanced bio-weaponry, even as the heroes are all singled out for close observation by mystery operatives…

The merciless Brotherhood of Evil unleash Locus-designed horrors on Manchester, Alabama in #5, leading to a tenuous team-up of Justice League and Doom Patrol that ends in disaster and defeat. Maimed and deprived of their abilities, they are ‘A League Divided’ until the DP’s resident genius Niles Caulder provides stopgap powers and weapons in ‘Sum of Their Parts’ (inked by Bair & John Stokes), enabling the heroes to rally and restore themselves…

In ‘The American Way’ the JLA suffer a shock after their greatest inspiration – Superman – declines an offer to join, even as Locus’ endgame begins.

The dispirited heroes barely notice, as ‘Loose Ends’ exposes treachery in the ranks, further distracting the heroes who discover a trusted ally has been spying on them in their private lives. They have no idea what’s really going on…

With unity shattered, the JLA turns on itself, missing Locus’ attempt to terraform Earth and literally ‘Change the World’

‘Heaven and Earth’ (inked by Bair & Mark Propst) finds all humanity’s helpless and all its many heroes subdued in a superpowered blitzkrieg that catches the planet napping. Crushed, defeated and interned in ‘Stalag Earth’ all hope is lost until the reunited Justice League lead a counter-offensive, turning tragedy into triumph and ensuring ‘Justice for All’

A brilliantly addictive plot, superbly sharp dialogue and wonderfully underplayed art suck the reader into an enthralling climax that makes you proud to be human… or at least terrestrially-based. This saga of our champions’ bonding and feuding under extended threat of rogue geneticists, planetary upheaval, and the mystery of who actually bankrolls the team, all added to continual, usual, everyday threats in a superhero’s life, is both enchanting and gripping.

When it’s done right there’s nothing wrong with being made – and allowed – to be feel ten years old again. In-the-know fans will delight at the clever incorporation of classic comics moments, in-jokes and guest-shots from beloved contemporaneous heroes and villains such as the Sea Devils, Metal Men, Atom and such, but the creators of this revised history never forget their new audience and nothing here is unclear for first-timers. The finale is a fan’s all-action dream with every hero on Earth united to combat all-out alien invasion! …And of course, the rookie JLA save the day again in glorious style.
© 1998 DC Comics. All Rights Reserved.

Green Lantern/Green Arrow: Space Traveling Heroes


By Denny O’Neil, Frank McGinty, Elliot S! Maggin, Mike Grell, Alex Saviuk, Vince Colletta & various (DC Comics)
ISBN: 978-1401295530 (HB)

After their hugely successful revival and reworking of The Flash, DC were keen to build on a resurgent superhero trend. Showcase #22 hit newsstands at the same time as the fourth issue of the new Flash comic book (#108) and once again the guiding lights were Editor Julie Schwartz and writer John Broome. Assigned as illustrator was action ace Gil Kane – usually inked by Joe Giella – and the issue revealed a Space Age reconfiguration of the Golden Age superhero with magic replaced by super-science.

Hal Jordan was a young test pilot in California when an alien policeman crashed his spaceship on Earth. Mortally wounded, Abin Sur commanded his power ring – a device for materialising thoughts – to seek out a replacement officer, honest and without fear.

Scanning the planet, it selected Jordan and brought him to the crash site. The dying alien bequeaths his ring, lantern-shaped Battery of Power and professional vocation to the astonished Earthman.

Having established characters, scenario and narrative thrust of a series that would become the spine of all DC continuity, the editors were confident of their ground. Unlike the years-long, practically glacial debut of The Flash, the next two Showcase issues carried the new costumed champion to even greater exploits, and six months later Green Lantern #1 was released.

In this iteration the Emerald Gladiators are a universal police force (Jordan’s “beat” is Space Sector 2814), and over many traumatic years, he grew into one of the greatest members of the serried band of law-enforcers. The Green Lantern Corps has safeguarded the cosmos from all evil and disaster for billions of years, policing countless sentient beings under the severe but benevolent auspices of immortal super-beings who consider themselves the Guardians of the Universe.

These undying patrons of Order were one of the first races to evolve and dwelt in sublime, emotionless security and tranquillity on the world of Oa at the very centre of creation.

Green Lanterns are chosen for their capacity to overcome fear and are equipped with a ring that creates solid constructs out of emerald light. The miracle weapon is fuelled by the strength of the user’s willpower, making it – in the right hands – one of the mightiest tools imaginable…

For eons, a single individual from each of the 3600 sectors of known space was selected to patrol his, her or its own beat, but being cautious and meticulous masters, the Guardians laid contingency plans as appointing designated reserve officers.

The series a ran for a decade before changing tastes pushed it into radical territory as a soap box for social injustice and environmental issues. The “relevancy period” generated landmark groundbreaking tales from Denny O’Neil & Neal Adams that revolutionised the industry, whilst registering such poor sales that the book was cancelled and the twinned heroes (a cost-cutting concept had seen GL paired with liberal firebrand Green Arrow as a walking, rip-roaring conscious for the conservative ring-wielder) unceremoniously shipped into the back of another comic book – the marginally more successful Flash.

The Flash #217-246 saw the transition from Adams to new art sensation Mike Grell: a run that precipitated the viridian vigilantes back into their own title. With the emphasis shifting back to crime, adventure and space opera, Green Lantern was again popular enough for his own book and he naturally brought the boisterous bowman along for the ride….

Collecting Green Lantern #90-106 (August/September 1976-July 1978) this hardback and digital compendium sees them (mostly) return to the starry firmament for cosmic duties beginning with #90 (August/September 1976) as ‘Those who Worship Evil’s Might’ – by Denny O’Neil & Mike Grell – finds the Green Gladiators investigating a starship buried in the Las Vegas desert for countless years. When it disgorges an ancient evil the heroes also meet the freshly awakened officers of a force used by the Guardians of the Universe before green rings were invented…

Issue #91 depicts the return of arch-nemesis Sinestro who inflicts ‘The Revenge of the Renegade’ upon his foes after taking over a poverty-stricken third world monarchy. When the tables are turned, he flees into space and across dimensions, arriving with the green team on a primitive world in dire need of champions legendarily saved via ‘The Legend of the Green Arrow’ (inked by Robert “Bob” Smith).

Inked by Terry Austin, #93’s ‘War Against The World-Builders’ finds aliens abducting homeless people to build a colony world. As GL interrupts his Thanksgiving dinner to play saviour, however, his lover Carol Ferris, Black Canary and Green Arrow are ambushed by government spooks and the archer is abducted. Rogue agents need him to kill someone and believe they have the perfect inducement in #94’s ‘Lure for an Assassin’ (Austin & Dick Giordano inks) but didn’t count on his ingenuity and the return of substitute GL John Stewart, culminating in a political scandal barely averted in concluding chapter ‘Terminal for a Tragedy’ with Vince Colletta signing on as regular inker.

Bouncing back to the big black yonder, #96’s ‘How Can an Immortal Die?‘ sees the reappearance of alien Lantern Katma Tui, crashing to Earth and bringing warning of a terrible threat that has infiltrated the Guardians. Rushing rashly to the rescue, Jordan battles his comrades and patrons to solve and defuse ‘The Mystery of the Mocker’ in a spectacular romp that marks the series’ restoration to monthly status.

The plan doesn’t end well and #98 finds the mind monster loose on Earth and tormenting Black Canary with visions of the dead in ‘Listen to the Mocking Bird’. Tracing the abominable mocker Ffa’rzz to an antediluvian and impossibly distant space station, Jordan Katma Tui, the Arrow and enigmatic space critter Itty infiltrate the monolith and face constant nightmare as they realise ‘We Are on the Edge of the Ultimate Ending!’ Thankfully, devious plotter Ollie Queen has a plan to save everything…

Double-sized Green Lantern/Green Arrow #100 carried a January 1978 cover-date and two tales, beginning with O’Neil, Alex Saviuk & Colletta’s ‘Rider of the Air Waves’ which expanded the Jordan family by introducing a distant cousin. Also called Hal Jordan, this kid had inherited his father Larry‘s title as Air Wave (a Golden Age Great using the power of radio to crush crooks) but got trapped in energy form by debuting dastard Master-Tek. It didn’t take long to sort things out and find little Hal a tutor after which Elliot S! Maggin, Grell & Colletta took Ollie, the Canary and former sidekick Roy “Speedy” Harper back to Star City in ‘Beware the Blazing Inferno!’ the task of stopping a ring of bombers opened old wounds however, and the archer again opted to try fixing things from within by running for Mayor…

Frank McGinty, Saviuk & Colletta deconstructed ‘The Big Braintrust Boom’ in #101 as freewheeling trucker Hal – the elder – Jordan uncovers a mind-bending, potentially world-dominating cult run by old enemies Hector Hammond and Bill Baggett, before O’Neil, Saviuk & Colletta reveal a cunning alien plot to shanghai humans as batteries in ‘Sign Up… and See the Universe’ which intensifies into a full blown invasion in #103’s ‘Earth – Asylum for an Alien’ with David Hunt stepping in to ink. Happily our heroes are up to the challenge, but when a valued comrade suddenly dies the consequences are not just tragic but simply catastrophic in #104’s ‘Proof of the Peril’ by O’Neil, Saviuk, Colletta. Even this is not the end, however, as the bizarre events herald the vengeful assault of old enemy Sonar in follow-up yarn ‘Thunder Doom’leading to a close call with an all-consuming atrocity and revelatory conclusion  ‘Panic… in High Places and Low’ by O’Neil, Grell & Bruce Patterson in last inclusion #106.

Although still laced with satire and political barbs, this tome sees challenging tales of rebellion give way to plot-driven sagas of wit and courage, packed with a less shining, less optimistic sense of wonder albeit still bristling with high-octane action. Here are evergreen adventures that confirmed the end of the Silver Age of Comics and the birth of something new. Illustrated by some of the most revered names in the business, the exploits in this volume closed one chapter in the life of Green Lantern and opened the doors to today’s sleek and stellar sentinels of the stars.
© 1976, 1977, 1978, 2020 DC Comics. All Rights Reserved.