Marvel Adventures Avengers: Captain America


By Scott Gray, Roger Langridge, Todd Dezago, Roger Stern, Craig Rousseau, Matteo Lolli, Lou Kang, John Byrne & various (Marvel)
ISBN: 978-0-7851-4562-3

Since its earliest days Marvel always courted the youngest comicbook consumers. Whether animated tie-ins such as Terrytoons Comics, Mighty Mouse, Super Rabbit Comics, Duckula, assorted Hanna-Barbera and Disney licenses and a myriad of others, or original creations such as Millie the Model, Homer the Happy Ghost, Li’l Kids and Calvin – or as in the 1980s Star Comics line – an entire imprint for originated or licensed comics targeting peewee punters, the House of Ideas has always understood the necessity of cultivating the next generation of readers.

These days, however, general kids’ interest titles are all but dead and, with Marvel characters all over screens large and small, the company usually prefers to create child-friendly versions of its own proprietary pantheon, making that eventual hoped-for transition to more mature comics as painless as possible.

In 2003 the company instituted a Marvel Age line which updated and retold classic original tales by Stan Lee, Jack Kirby & Steve Ditko, mixing it with the remnants of the manga-based Tsunami imprint, all intended for a younger readership.

The experiment was tweaked in 2005, evolving into Marvel Adventures with core titles transformed into Marvel Adventures: Fantastic Four and Marvel Adventures: Spider-Man. The tone was very much that of the company’s burgeoning TV cartoon franchises, in delivery if not name. Additional Marvel Adventures series included Super Heroes, The Avengers and Hulk. These iterations ran until 2010 when they were cancelled and replaced by new volumes of Marvel Adventures: Super Heroes and Marvel Adventures: Spider-Man.

Those tales have all been collected in welcoming digest-sized compilations such as this one which gathers a selection of yarns starring the Sentinel of Liberty. This particular patriotic play-list comprises three all-ages tales – taken from Marvel Adventures Super Heroes #8 and 12, plus an early outing from Marvel Age Spider-Man Team-Up #2 and rounded out with a mainstream continuity yarn from Captain America volume 1 #255 from March 1981.

The Sentinel of Liberty was created by Joe Simon & Jack Kirby at the end of 1940 and launched straight into his own Timely Comics’ (Marvel’s earliest iteration) title. Captain America Comics #1 was cover-dated March 1941 and was a monster smash-hit. Cap was the absolute and undisputed star of Timely’s “Big Three” – the other two being the Human Torch and Sub-Mariner. He was also one of very the first to fall from popularity at the end of the Golden Age.

When the Korean War and Communist aggression dominated the American psyche in the early 1950s Cap was briefly revived – as were his two fellow superstars – in 1953 before sinking once more into obscurity until a resurgent Marvel Comics once more needed them. When the Stars-&-Stripes Centurion finally reappeared he finally found a devoted following who stuck with him through thick and thin.

Soon after taking over the Avengers, he won his own series and, eventually, title. Cap waxed and waned through the most turbulent period of social change in American history but always struggled to find an ideological place and stable footing in the modern world, plagued by the trauma of his greatest failure: the death of his boy partner Bucky…

If you’re of a slavish disposition continuity-wise, the first three Star-Spangled sagas all occur on Marvel’s Earth-20051 whilst the last is situated in the regulation Earth-616.

It opens with an updated origin – in keeping with the later filmic iteration – as ‘The Legend Reborn’ (by Scott Gray & Craig Rousseau as seen in MASH #8, April 2009) sees World War II’s greatest hero decanted from an arctic iceberg by agents of SHIELD.

Future-shocked and mistrusting, Steve Rogers breaks out of protective custody and explores the 21st century beside teen-rebel and street-performer Rick Jones, until secret society Hydra try to “recruit” him and Cap is finally forced to pick a side…

The introductory epic is augmented by an enticing war-time tale. ‘Spy for the Cameras!’ (Roger Langridge & Rousseau) finds Cap and annoyingly plucky reporter Rosalind Hepburn exposing an undercover plot in Hollywoodland…

Issue #12 (August 2009) saw Cap and Rick return in ‘Web of Deceit’ by Gray & Matteo Lolli. Here the time-lost hero is transported into Hydra’s digital domain to face unimaginable and lethally implausible peril, until Rick’s buddies in the Online Brigade log in to save the day…

This is followed by another deliciously wry WWII romp from Langridge & Rousseau, with news-hen Rosalind, Cap and Bucky battling a prototype mutant cyborg in ‘If This Be P.R.O.D.O.K.!’

‘Stars, Stripes and Spiders!’ is by Todd Dezago, Lou Kang & Pat Davidson (originally debuting in Marvel Age Spider-Man Team-Up #2, December 2004 and inspired by Len Wein and Gil Kane’s tale from the original Marvel Team-Up #13).

When a certain wall-crawling high-school student and part-time hero stumbles into Captain America tackling an AIM cadre stealing a super-soldier serum, the nervous lad learns a few things about the hero game from the guy who wrote the book. Not making that lesson any easier is petrifying super-villain the Grey Gargoyle…

Closing out this fast-paced primer of patriotic action is a classic retelling of Cap’s early career by Roger Stern & John Byrne. The story was the finale in a superb run by the duo: a mini-renaissance of well-conceived and perfectly executed yarns epitomising all the fervour and pizzazz of Captain America in his glory days. ‘The Living Legend’ is a moody, rocket-paced origin saga which was the definitive version of the hero’s nativity for decades…

Never the success the company hoped, the Marvel Adventures project was superseded in 2012 by specific comics tied to those Disney XD television shows designated as “Marvel Universe cartoons”, but these collected stories are still an intriguing, amazingly entertaining and superbly accessible means of introducing characters and concepts to kids born sometimes three generations or more away from the originating events.

Beguiling, enthralling and impressive, these riotous super stories are extremely enjoyable yarns, although parents should note that some of the themes and certainly the violence might not be what everybody considers “All-Ages Super Hero Action” and might perhaps better suit older kids…

© 1981, 2000, 2009, 2011 Marvel Characters, Inc. All rights reserved.

Hellboy volume 3: The Chained Coffin and Others


By Mike Mignola with James Sinclair, Matt Hollingsworth & Dave Stewart (Dark Horse Books)
ISBN: 978-1-59307-091-5

Hellboy is a creature of vast depth and innate mystery; a demonic baby summoned to Earth by Nazi occultists at the end of World War II before being intercepted and subsequently reared by parapsychologist Professor Trevor “Broom” Bruttenholm. After years of devoted intervention and education, in 1952 Hellboy began destroying unnatural threats and supernatural monsters as the lead agent for the Bureau for Paranormal Research and Defense.

This third epic collection gathers a number of shorter sagas: The Wolves of August originally serialised in Dark Horse Presents #88-91, Advance Comics/Hellboy: The Corpse and the Iron Shoes, Hellboy: Almost Colossus plus material from Dark Horse Presents 100 #2 and Hellboy: Christmas Special, communally spanning 1994-1997 and leads off with an enthusiastic appreciation from devoted fan P. Craig Russell in his Introduction. Mignola also offers directors’ notes on all the spooky stories contained herein…

The supernatural superstar was never conventional, especially in his publication schedule. Hellboy’s shorter adventures materialised in many different venues whilst his own title had the appearance of a succession of one-shots and limited series. Mignola, however, had a solid marketing plan from the start. The stories had an internal numbering system (if you’re that interested check it out on Wikipedia and leave them a donation while you’re at it) which allowed him to make stops back and forth along his proposed timeline and build years of continuity in mere months…

Thus this collection of brief, bold blockbusters opens with ‘The Corpse’ which first saw print in monochrome in Advance Comics catalog. Here an old Irish fairytale is expanded and remastered in full colour as Hellboy’s attempts to rescue a baby stolen by the Little People one night in 1959 results in the unlikely hero making a fool’s bargain.

All the graves are full but he must find a final and proper resting place for a very vocal cadaver before the sun rises…

The action-packed errand leads to confrontations with ghosts, devils and worse before our scarlet champion parks the body and gets back the bairn…

Immediately following is thematic epilogue ‘The Iron Shoes’ which rapidly relates another Celtic saga set two years later when Hellboy drags a goblin out of the holy site it’s defiling before laying it at the feet of Father Edward Kelly…

‘The Baba Yaga’ was created specially for this compilation and describes in dire detail how the legendary Russian witch lost her eye to Hellboy in their first confrontation. Thereafter, ‘A Christmas Underground’ (from 1997’s Hellboy: Christmas Special) offers eerie and ethereal miasmic horror in the best seasonal manner. England, Christmas Eve, 1989 and Hellboy is on a death-watch. Aged and ailing Mrs. Hatch talks of her long-lost baby girl Annie. Leaving her, the un-horned hero follows a trail to a graveyard and down beneath it. Soon he is attending a dark soiree to rescue the child, now the restless bride of a prince of the Pit. After a most brutal struggle Hellboy celebrates the nativity by setting two souls to rest…

In 1995 Dark Horse Presents 100 #2 debuted ‘The Chained Coffin’. Here Mignola has partially redrawn the tale and Dave Stewart has added colour to the story of Hellboy’s return to the English church where he first arrived on Earth in 1943. Fifty years of mystery have passed, but as the demon-hunter observes ghostly events replay before his eyes and learns the truth of his origins, Hellboy devoutly wishes he had never come back…

‘The Wolves of Saint August’ ran in Dark Horse Presents #88-91 during 1994 before being reworked a year later for the Hellboy one-shot of the same name. Set in 1994 it sees the red redeemer working with BPRD colleague Kate Corrigan, investigating the death of Hellboy’s old friend Father Kelly in the Balkan village of Griart. It’s not long before they realise the sleepy hamlet is a hidden den of great antiquity where a pack of mankind’s most infamous and iniquitous predators thrive…

Mignola has a sublime gift for setting mood and building tension with great economy. It always means that the inevitable confrontation between Good and Evil has plenty of room to unfold with capacious visceral intensity. This clash between unfrocked demon and alpha lycanthrope is one of the most unforgettable battle blockbusters ever seen…

The story-portion of this magnificent terror-tome concludes with the 2-part miniseries ‘Almost Colossus’ from 1997 wherein traumatised pyrokinetic BPRD agent Liz Sherman awaits test results.

During her mission to Castle Czege (Hellboy volume 2: Wake the Devil) her team uncovered a hidden alchemy lab with a stony homunculus inside. When she touched the artificial man Liz’s infernal energies rushed uncontrollably into the creature and brought it to life…

Now as her own gradually slips away, Hellboy and Corrigan are back in the legend-drenched region, watching a graveyard from which 68 bodies have been stolen…

Elsewhere the fiery homunculus is undergoing a strange experience: he has been abducted by his older “brother” who seeks through purloined flesh, blackest magic and forbidden crafts to perfect their centuries-dead creator’s techniques.

Before the curtain falls, Hellboy, aided by the ghosts of repentant monks and the younger homunculus, is forced to battle a metal giant determined to crown itself the God of Science and save the world if he can and Liz because he must…

Wrapping up the Grand Guignol show is another splendid and whimsical ‘Hellboy Gallery’, featuring stunning efforts from Kevin Nowlan, Matt Smith, Duncan Fegredo, Dave Johnson, Thierry Robin and B.C. Boyer…

Bombastic, lightning-paced, moody and astonishingly addictive, this will delight adventure and horror fans in equal amounts: an arcana of thrills and chills no comics fan should be without.
™ and © 1994, 1995, 1996, 1997, 1998 and 2003 Mike Mignola. Introduction © 1998 P. Craig Russell. Hellboy is ™ Mike Mignola. All rights reserved.

The Brave and the Bold Team-Up Archives volume 1


By Bob Haney, Robert Kanigher, George Roussos, Howard Purcell, Joe Kubert, Alex Toth, Bruno Premiani, Ramona Fradon, Charles Paris & Bernard Baily (DC Comics)
ISBN: 978-1-4012- 0405-1

The Brave and the Bold premiered in 1955; an anthology adventure comic featuring short complete tales starring a variety of period heroes: a format mirroring that era’s filmic fascination with historical dramas. Devised and written by Robert Kanigher, issue #1 led with Roman epic Golden Gladiator, medieval mystery-man The Silent Knight and Joe Kubert’s now legendary Viking Prince. Soon the Gladiator was sidelined by the company’s iteration of Robin Hood, but the high adventure theme carried the title until the end of the decade when the burgeoning superhero revival saw B&B transform into a try-out vehicle like the astounding successful Showcase.

Used to launch enterprising concepts and characters such as Task Force X: the Suicide Squad, Cave Carson, Strange Sports Stories, Hawkman and the epochal Justice League of America, the title then created a whole sub-genre – although barely anybody noticed at the time…

As related in the Foreword by Robert Klein and Michael Uslan, National Periodicals/DC Comics had for nearly a decade enjoyed great success pairing Superman with Batman and Robin in World’s Finest Comics and in 1963 looked to create another top selling duo from their growing pantheon of masked mystery men. It didn’t hurt that the timing also allowed extra exposure for characters imminently graduating to their own starring vehicles after years as back-up features…

This was at a time when almost no costumed heroes acknowledged the jurisdiction or usually existence of other costumed champions. When B&B offered this succession of team-ups, they were laying the foundations for DC’s future close-knit comics continuity. Now there’s something wrong with any superstar who doesn’t regularly join every other cape or mask on-planet every five minutes or so…

This sublime, compellingly quirky full-colour hardback extravaganza collects those first eight exploratory alliances from October/November 1963-April/May 1965: re-presenting The Brave and the Bold #50-56 plus #59 (issues #57-58 having diverged to debut solo sensation Metamorpho, the Element Man). This run resulted in two long-running series and would be followed by a further eight pairings… hopefully in a follow-up volume one day…

Those yarns included a return engagement for the kids – now dubbed the Teen Titans – two issues spotlighting Earth-Two colluding champions Starman & Black Canary; Wonder Woman teamed with Supergirl and, as an indication of things to come, Batman duelling hero/villain Eclipso in #64: an acknowledgement of the brewing TV-induced mania mere months away.

Within two issues, following Flash/Doom Patrol and Metamorpho/Metal Men, B&B #67 saw the Caped Crusader take de facto control of the title and the lion’s share of the team-ups. With the exception of #72-73 (Spectre/Flash and Aquaman/Atom) The Brave and the Bold became “Somebody and Batman”: a place the Gotham Gangbuster invited the rest of the company’s heroic pantheon to come and play…

The ancient hero-histories commence with Brave and the Bold #50 which saw Ace Archer Green Arrow team-up in a book length adventure with the Manhunter from Mars. ‘Wanted – the Capsule Master!’ pitted the newly-minted Green Team in a furious fight with marauding extraterrestrial menace Vulkor; a fast-paced thriller by Bob Haney & George Roussos.

Haney scripted the majority of the stories in B&B, and followed up with a magnificently manic tale of eerie excitement for superb veteran artist Howard Purcell in ‘Fury of the Exiled Creature’ (#51, December 1963/January 1964) in which the fearsome Outcast of Atlantis turned mystical mutative powers against not just Aquaman but also new DC superstars Hawkman and Hawkgirl.

Superheroes were not the overarching force then that they became. DC’s war division was also spectacularly popular and Brave and the Bold #52 (February/March 1964) grouped Haunted Tank commander Jeb Stuart with Sgt. Rock and Navajo air ace Lt. Cloud as the 3 Battle Stars in ‘Suicide Mission! Save Him or Kill Him!’. Produced by Kanigher & Kubert, this superbly moody WWII combat-thriller saw Air Force, Armoured Cavalry and Infantry stars combine forces to escort and safeguard a vital Allied agent. Codename Martin had been sealed into a cruel and all-encompassing iron suit by the Nazis and in their rush to complete the mission nobody could spare the time to crack the spy out of the metal box…

Fast-paced, explosive and utterly outrageous, the chase across occupied France resulted in one of the best battle blockbusters of the era, and culminated in the revelation that the precious cargo had been a fourth war star in mufti all along…

One of the most memorable and visually evocative team-ups was ‘The Challenge of the Expanding World’ (#53, April/May 1964) in which the Atom and Flash strove valiantly to free a sub-atomic civilisation from mad dictator Attila 5 and simultaneously battled to keep that miniature planet from explosively enlarging into our own…

The concept of juvenile-hero teams was not a new one when a trio of kid sidekicks were assembled in a hip, fab and groovy ensemble as dedicated to helping kids as they were to stamping out insidious evil.

The biggest difference between wartime groups as The Young Allies, Boy Commandos and Newsboy Legion or such 1950s holdovers as The Little Wise Guys or Boys Ranch and the creation of the Titans was quite simply the burgeoning phenomena of “The Teenager” as a discrete social and commercial force. These were kids who could be allowed to do things themselves without constant adult help or supervision.

In the June/July 1964 issue (#54), Haney turned out a gripping mystic thriller superbly illustrated by unsung genius Bruno Premiani. ‘The Thousand-and-One Dooms of Mr. Twister’ united solo problem-solvers Kid Flash, Aqualad and Robin, the Boy Wonder in a desperate battle against a modern wizard and deranged Pied Piper who had claimed the teenagers of Hatton Corners in lieu of an ancestral debt. Our young champions had met in town by chance when students invited them to mediate in a long-running dispute with the adults…

In issue #55 (August/September 1965) Haney and illustrators Ramona Fradon & Charles Paris detailed the ‘Revenge of the Robot Reject’ which embroiled the Atom and Metal Men in deadly peril. When a series of suspicious lab accidents destroyed the Heavy Metal Heroes, distraught Doc Magnus was menaced by rogue robot Uranium and his silver-metal lover Agantha until size-changing champion Professor Ray Palmer intervened. Soon the scrap-heap scrappers were once more resurrected to end the evil automaton’s nuclear threat forever.

In #56 Haney and Bernard Baily flooded the 1964 World’s Fair with bizarre costumed antics as ‘The Flash and the Manhunter from Mars: Raid of the Mutant Marauders’ found the heroes battling an army of hybrids based on themselves and their Justice League comrades. Due diligence soon revealed that a lovesick artificial warrior and a haughty alien princess were responsible for the chaos, but not before the saga ended in tragedy…

Closing these epic annals is the landmark from The Brave and the Bold #59 (April/May 1965) which became the prototype of the title’s next twenty years. Illustrated by Fradon & Paris it found Batman and Green Lantern reliving the plot of The Count of Monte Cristo as they strived to foil ‘The Tick-Tock Traps of the Time Commander!’

Devious criminal scientist John Starr had tricked Bruce Wayne into clearing his name and stolen the Emerald Crusader’s power to fuel his chronal assault on Gotham but had severely underestimated his foes’ resilience and ingenuity…

With covers by Roussos, Purcell, Kubert, Bob Brown, Premiani, Fradon & Paris, Baily and Gil Kane and a full Biographies section, this is a stellar collection of groundbreaking Fights ‘n’ Tights fiction every fantastic action fan will adore.
© 1963, 1964, 1965, 2005 DC Comics. All Rights Reserved.

Superman: Whatever Happened to the Man of Tomorrow?


By Alan Moore, Curt Swan, Dave Gibbons, Rick Veitch, George Pérez, Kurt Schaffenberger, Al Williamson & various (DC Comics)
ISBN: 978-1-4012-2731-9

Superman first appeared in Action Comics #1, sometime in April 1938 (the cover said June but that was, by custom, the date by which unsold copies had to be returned – and hard it is to imagine that there were any!). An instant sensation, the Man of Steel promptly spawned a veritable infinitude of imitators, and gave birth to a genre, if not an industry.

The Original outlived them all; growing and adapting, creating a pantheon and a mythology, delighting millions of readers over the generations.

Alan Moore is one of the most lauded names in comic history, and much of his most memorable work has appeared – one way or another – under the banner of DC Comics’ various imprints. Here, then, finally collected into one volume are all the stories he produced starring the most important icon of the funnybook industry, gathering a trio of much reprinted yarns into one unmissable trade paperback edition.

This book reprints Superman #423, Action Comics #583 from September 1986, DC Comics Presents #85 (September 1985) and the epochal and influential Superman Annual #11 for 1985, and includes a Dave Gibbons pin-up and leads off with an incisive Introduction ‘The Time has Come!’ by Paul Kupperberg.

Two-part crossover ‘Whatever Happened to the Man of Tomorrow?’ ended the initial run of Superman and Action Comics prior to the hero’s groundbreaking post-Crisis on Infinite Earths reboot in 1986.

In the 50th anniversary year of DC Comics, the Powers-that-Be decided that modern readers had moved beyond the old style and continuity, and consequently re-imagined the DC universe and everything in it. Crisis on Infinite Earths unmade the continuity and remade the greatest heroes in it. The editors have spent the intervening years since trying to change it all back again in some manner or other.

None of which is particularly relevant, except that in the lead-up to the big change, departing Editor Julius Schwartz turned his last issues (Superman #423 and Action Comics #583) into a blessed gift of closure for the devoted fans who had followed Superman for all their lives – if not his.

With these amazing tales all concerned said goodbye to a certain kind of hero and a particular type of story. They made way for a tougher, harder universe with less time for charm or fun.

‘Whatever Happened to the Man of Tomorrow?’ is a glorious ending to an era and a sensibility, lovingly written by Alan Moore – who cunningly managed to instil a sense of doom and tragedy into the mix – with gloriously evocative pencil art from Curt Swan and loving, lavish inks from George Perez & the hugely underrated Kurt Schaffenberger, respectively.

Here, Moore parades for one last time the characters and concepts that made Superman special and shows the reader just how much will be lost once the World turns. It deftly blends modern narrative values into the most comfortably traditional scenarios, making the tale work in contemporary terms whilst keeping all the charm, whimsy and inherent decency of the characters. It is a magical feat, a genuine Gotterdammerung; full of tragedy, nobility and heroism but with a happy ending nonetheless. I’m not going to tell you the plot, other than to say it details the last days of the World’s Greatest Superhero. Be prepared to cry when you read it.

This is a story every comic fan, let alone DC reader, should know, and even works as an introduction as well as a grand farewell.

Following that is a team-up of Superman with Moore’s signature character Swamp Thing. ‘The Jungle Line’ comes from DC Comics Presents #85, illustrated by Rick Veitch and Al Williamson, and finds Superman slowly succumbing to a fatal disease contracted from a Kryptonian spore. Plagued by intermittent powerlessness, oncoming madness and inevitable death, the hero deserts his loved ones and drives slowly south to die in isolation. Mercifully in the dank, dark emerald wetlands he is found by a monster: Earth’s singularly benevolent plant elemental and envoy of The Green…

Moore & Dave Gibbons produced one of the last truly great Superman stories before the cosmic upheaval of Crisis on Infinite Earths. ‘For the Man Who Has Everything’ (Superman Annual #11) has alien despot Mongul invading the Fortress of Solitude and attacking the Action Ace with the most insidious of weapons. The valiant last-minute intervention of Batman, Robin and Wonder Woman are barely enough to turn the tide…

A spectacular battle-romp, this one also shows a dystopian Krypton for the first time: a view that the fabulous lost world might not have been a super-scientific paradise after all and one that has become a given of all later interpretations…

This is an incomprehensibly enchanting collection of Fights ‘n’ Tights wonderment: a pure package of superhero magnificence: fun-filled, action-packed, absolutely addictive and utterly unmissable.
© 1985, 1986, 2010 DC Comics. All Rights Reserved.

Marvel Adventures: Thor – Bringers of the Storm


By Tony Bedard, Jeff Parker, Louise Simonson, Shannon Gallant, CAFU, Rodney Buchemi, Jon Buran & various (Marvel)
ISBN: 978-0-7851-5197-5

Since its earliest days the company we know as Marvel always courted the youngest comicbook consumers. Whether animated tie-ins such as Terrytoons Comics, Mighty Mouse, Super Rabbit Comics, Duckula, assorted Hanna-Barbera and Disney licenses and a myriad of others, or original creations such as Millie the Model, Homer the Happy Ghost, Li’l Kids and Calvin, or in the 1980s Star Comics – an entire imprint for originated or licensed comics targeting peewee punters – the House of Ideas has always understood the necessity of cultivating the next generation of readers.

These days, however, general kids’ interest titles are all but dead and, with Marvel’s proprietary characters all over screens large and small, the company usually prefers to create child-friendly versions of its own proprietary pantheon, making that eventual hoped-for transition to more mature comics as painless as possible.

In 2003 the company instituted the Marvel Age line which updated and retold classic original tales by Stan Lee, Jack Kirby & Steve Ditko, mixing it in with the remnants of the manga-based Tsunami imprint, all intended for a younger readership.

The experiment was tweaked in 2005, becoming Marvel Adventures with the core titles transformed into Marvel Adventures: Fantastic Four and Marvel Adventures: Spider-Man and reconstituted classics supplanting original stories. The tone was very much that of the company’s burgeoning TV cartoon franchises, in delivery if not name.

Additional Marvel Adventures series included Super Heroes, The Avengers and Hulk. These iterations ran until 2010 when they were cancelled and replaced by new volumes of Marvel Adventures: Super Heroes and Marvel Adventures: Spider-Man.

This digest-sized collection re-presents some the yarns associated with – if not starring – the ever-popular Prince of Asgard, culled from Marvel Adventures: Super Heroes (volume 1) #7 & 11 and Marvel Adventures: The Avengers #5 & 15 – gathered to accommodate the Thunderer’s transition to the live-action silver screen in 2011.

If you’re of a slavish disposition continuity-wise, these epic illustrated Eddas all occur on Marvel’s Earth-20051 and begin with ‘The Trickster and the Wrecker’ – by Tony Bedard, Shannon Gallant & John Stanisci from Marvel Adventures: The Avengers #5 (November 2006) – with the Thunder God notably absent as a new team of Earth’s Mightiest tackle the insidious threat of someone who claims to be Norse god Loki for the very first time.

Although Captain America, Storm, Iron Man, Hulk, Spider-Man, Giant-Girl and Wolverine initially drive off the magical mischief-maker, they are subsequently unable to stop the trickster investing a crowbar-wielding petty thug with the blockbusting might of an unstoppable juggernaut…

Next up are Jeff Parker, CAFU & Terry Pallot who introduce us to Thor in ‘Bringers of the Storm’ (Marvel Adventures: The Avengers #15, October 2006) wherein the team follow mystic ravens Hugin and Munin to Asgard to battle Malekith the Dark Elf and an army of Frost Giants to save the ensorcelled gods from petrification and slavery…

As written by Louise Simonson, the final brace of tales are both starring vehicles for the Storm Lord emphasising humour as much as action.

‘Lip Service’ (Marvel Adventures: Super Heroes #7, March 2009 and illustrated by Rodney Buchemi) sees Thor in his mortal identity of Dr. Don Blake taking his beloved nurse Jane Foster and precocious kid to a herpetology show at the zoo. As if a clash with the cunning Cobra was not peril enough, the doughty hero is unaware that crafty Loki has hexed Jane’s lips in anticipation of the thunder god stealing a kiss that will change his life – and appearance – forever…

The mythical madness then bombastically ends in ‘Fire and Ice’ (Marvel Adventures: Super Heroes #11, July 2009, with art from Jon Buran & Jeremy Freeman) as the trickster inveigles a young Frost giant to attack Thor on Earth before further stacking the deck with a crazed fire demon. The mischief-maker foolishly assumed that Giants are creatures without honour or morals and is foiled when the little colossus proves that even bad guys have lines they won’t cross…

Never the success the company hoped, the Marvel Adventures project was superseded in 2012 by specific comics tied to those Disney XD television shows designated as “Marvel Universe cartoons”, but these collected stories are still an intriguing, amazingly entertaining and more culturally accessible means of introducing characters and concepts to kids born sometimes three generations or more away from the originating events.

Fast-paced, enthralling and impressive, these riotous super stories are extremely enjoyable yarns, although parents should note that some of the themes and certainly the violence might not be what everybody considers “All-Ages Super Hero Action” and might perhaps better suit older kids…
© 2006, 2007, 2009, 2011 Marvel Characters, Inc. All rights reserved.

Siege: Mighty Avengers


By Dan Slott, Koi Pham, Neil Edwards & various (Marvel)
ISBN: 978-0-7851-4800-5

One of the most momentous events in Marvel Comics history occurred in 1963 when a disparate array of individual heroes banded together to stop the Incredible Hulk. The Avengers combined most of the company’s fledgling superhero line in one bright, shiny and highly commercial package. Over the decades the roster has continually changed, and now almost every character in their universe has at some time numbered amongst their colourful ranks…

More recently, Norman Osborn (the original Green Goblin) had, through various machinations, replaced Tony “Iron Man” Stark as America’s Security Czar: the “top cop” in sole charge of a beleaguered nation’s defence and freedom, especially in regard to ultra-technological threats and all metahuman influences…

On Stark’s watch a Superhuman Registration Act resulted in a divisive Civil War amongst the costumed community with tragic repercussions, but the nation and the world were no safer and the planet was almost lost to an insidious Secret Invasion by shapeshifting alien Skrulls.

After executing the Skrull leader on live TV, Osborn’s popularity skyrocketed, and when Stark was inevitably fired the former villain got his job. Slowly at first, Osborn began to exert overt control over America, instigating an oppressive “Dark Reign” which saw the World’s Mightiest Heroes driven underground.

To cement his position, he replaced the Avengers with his own hand-picked coterie of criminals and impostors. As well as heavy-handedly commanding all the covert and military resources of the USA, Norman now had his own suit of confiscated Iron Man armour and as Iron Patriot led his team of ersatz champions. On paper at least, the country should have been beyond any possibility of threat or harm…

Eventually however the madman’s reach exceeded his grasp and Founding Avenger Henry Pym reclaimed the hallowed Avengers name; forming his own squad of champions to restore both the team’s reputation and his own.

In the past the periodically unstable Dr. Pym had operated as Ant-Man, Giant-Man, Goliath and Yellowjacket whilst fighting crime, disaster and injustice, but since the Skrulls killed his ex-wife Janet Van Dyne (she was actually only mutated and lost in another dimension: it’s comics and nobody dies forever) he’s been calling himself The Wasp in her honour…

Aided by the mystic machinations of Wanda Maximoff, the once-reviled Scarlet Witch, Pym reluctantly gathered a disparate group of veterans and neophytes under his banner. Former Young Avengers Stature and a juvenile Vision joined Quicksilver, Hercules, child prodigy Amadeus Cho, U.S. Agent and faithful butler Edwin Jarvis in a reorganised, revitalised gang soon augmented by robotic siren Jocasta. The steel seductress had been forcibly encoded with the lost Janet’s brain patterns and memories…

The things modern superhero comicbooks do best are Spectacle and Cosmic Retribution: the cathartic comeuppance of someone who truly deserves it.

This collection reprints the Mighty Avengers chapters of the epic, demi-Wagnerian Siege saga (#32-35, February to June 2010): selected portions of a vast publishing event which re-set and restored the traditional “Stan & Jack” Marvel Universe after a time of appalling political darkness.

These tales wrapped up the eccentric history of the ever-changing team and offered a welcome hint of a new dawn in the otherwise bleak and angsty world of Marvel’s costumed cohorts…

Osborn has been playing a deadly double game from the start. The Cabal is a loose and treacherous association of super-villains and outcasts comprising Norman, Asgardian Mischief God Loki, sorcerous gang-boss The Hood, mutant telepath Emma Frost, Taskmaster, Sub-Mariner and Doctor Doom.

Cracks began to show – both in the criminal conspiracy and Osborn himself – and some of the confederates started fast-tracking their own schemes, forcing Iron Patriot to promise to conquer Asgard for Loki. Doom then seceded from the group, prompting a disastrous battle between the hidden Masters of Evil…

At this time Asgard was displaced from its other-dimensional home and floating scant metres above the soil of Oklahoma. Using his position as Chief of Homeland Security Osborn manufactures an “Asgardian incident” and launches an all-out invasion on the Gleaming City, overruling the new American President to do so.

He finally overreached himself and led an unsanctioned assault on Earthly Asgardia (see Siege, Siege: New Avengers and Siege: Dark Avengers) when an army of outlawed heroes united to stop him…

Written throughout by Dan Slott and primarily illustrated by Koi Pham, this strand of the cataclysmic confrontation opens with ‘Mighty/Dark: The Real Deal’ (inked by Craig Yeung) as troubled Quicksilver writhes in guilt and frustration. He is with the squad only because his sister Wanda is a member, but so far she has managed to avoid every overture of the super-swift mutant as he hunts for her in their transdimensional Infinite Mansion…

He misses her again as she pops in to warn of a crisis on Earth and pops out again before he can corner her. Of course, nobody has informed peevish Pietro that Pym believes the Witch to be an impostor…

Arriving on Earth, the team happily ruins one of Osborn’s interminable press conferences. Iron Patriot is trying to put a positive spin on the fact that his Avenger team has failed to stop the Absorbing Man rampaging through radical energy research station Project Pegasus.

Scoring points is soon forgotten, however, as the berserk fugitive explodes out of the complex, having just acquired the reality-reshaping properties of a Cosmic Cube…

‘Deus Ex Machinations’ sees the rival Avengers outfits agreeing to a most necessary truce and team-up to combat cosmic thug Crusher Creel, but even as the reality ripping fight ensues, Osborn is heading for the Cosmic Cube – and control of absolutely everything – with Pym determined to thwart him…

In the end brains win over infinite brawn and Pym even manages to psych out Osborn, forcing the demented demagogue into a surly, face-saving retreat. The day gets better and better after Pym returns to the Infinite Mansion. His patient research has finally uncovered who has been masquerading as the Scarlet Witch, but the Scientist Supreme has completely missed the fact that his 10,000 mass-produced Jocastas have been compromised by his most implacable enemy…

Armageddon approaches in ‘Pre-Siege Mentality’ (illustrated by Neil Edwards, Andrew Currie & Andrew Hennessy) as Loki tricks his brother Thor into attacking Pym’s Mighty Avengers. After a catastrophic conflict the unpredictable savant then destroys his own team by offering Loki a place on it and can’t understand why everybody else quits in disgust…

Pham & Yeung return to limn the last two issues beginning with ‘Salvation: Heir Apparent’ as agents of the Global Reaction Agency for Mysterious Paranormal Activity pop in to revoke Pym’s authority and end their relationship with the Avengers. Pym is already distracted by the malfunctions in his Jocasta units and when news of Osborn’s manufactured Asgard incident breaks he’s completely off-guard and unprepared for a resurgent Ultron to attack him with a legion of enslaved and comprised Jocastas as his murderous brides…

With the metal marauders in complete control of the Infinite Mansion and eagerly hunting him, Pym takes his last faithful Jocasta and G.R.A.M.P.A. agents Ace and One-Eyed Jacquie into the trans-dimensional Underspace around the lost citadel and reveals his greatest secret…

‘Salvation: WWJVDD (What Would Janet Van Dyne Do?)’ discloses the fate of his former wife and only love: mutated into an ever-expanding living explosion of Pym-particles he has been secretly attempting to restore. It’s too much for the Jocasta-with-Janet’s-mind. Slighted and furious, she attacks the callous Scientist Supreme even as in Oklahoma, Pym’s Mighty Avengers answer the call to arms against Osborn… and are cut down like chaff…

Ultron meanwhile believes he has finally beaten his despised creator, but Pym has one last card to play and one final trick to pull off…

And with Ultron temporarily forestalled, Pym rejoins the founding Avengers for the last battle against Osborn… which occurs in the aforementioned Siege, Siege: New Avengers and Siege: Dark Avengers…

Fun, furious and fast-paced, this is a compelling but incredibly frustrating chronicle which deserves to be more than just a stepping stone to a greater epic. There’s no real ending, just a charge into danger, and that’s not really fair to the reader.

Nevertheless this is still a beautiful and powerful Fights ‘n’ Tights thriller full of fabulous incidents of character, suspense and adventure, all magnificently rendered by incredibly talented creators – as further proved by Pham’s cover gallery and unfinished original art pages included as extras – but the inescapable truth here is that this book is only half the story (at the very least) and will be all but incomprehensible to new and casual readers.

Caveat so very Emptor, my friends…
© 2009, 2010 Marvel Characters, Inc. All rights reserved.

Superman: The Trial of Superman


By Louise Simonson, Dan Jurgens, Karl Kesel, David Michelinie, Roger Stern, Stuart Immonen, Jon Bogdanove, Ron Frenz, Tom & various (DC Comics)
ISBN: 978-1-56389-331-5 (DC)                    978-1-85286-856-2 (Titan)

The Man of Steel has proven to be all things to most fans since his dynamic debut in 1938. Although largely out of favour these days with all the myriad decades of accrued mythology being re-synthesised into an overarching all-inclusive multi-media film-favoured continuity, the stripped-down, gritty post-Crisis on Infinite Earths Action Ace, as re-imagined by John Byrne and built upon by a succession of immensely talented comics craftsmen, resulted in some stunning highs…

Almost as soon as the Byrne restart had stripped away much of the mythology and iconography which had grown up around the Strange Visitor from Another World over fifty glorious years, successive creative teams spent a great deal of time and ingenuity putting much of it back, albeit in terms more accessible to a cynical and well-informed audience far more sophisticated than their grandparents ever were.

Collecting Action Comics #716-717, Adventures of Superman #529-531, Superman volume 2, #106-108, Superman: Man of Steel #50-52 and Superman: Man of Tomorrow #3 (spanning November 1995 to January 1996), this hyper-charged space opera thriller reads best if taken in conjunction with a working knowledge of the characters, but outright newcomers can soon get up to speed by paying attention to the carefully administered snatches of expository dialogue, and if all you’re after is a heaping helping of far-flung Fights ‘n’ Tights fantasy you’re in for a real treat…

The star-spanning saga begins with ‘Split Personality’ (by Louise Simonson, Jon Bogdanove & Dennis Janke from Superman: Man of Steel #50) as an alien armada approaches Earth. The Metropolis Marvel doesn’t notice. He’s busy losing a fight with murderous energy-eater the Parasite…

The situation gives super-powered Alpha Centurion and his Team Luthor mercenaries an opportunity to move in. The Roman hero had spent two thousand years away from Earth winning intergalactic renown with his alien arsenal, and on his return home became a flirtatious rival for Lois Lane‘s attention. Although generally a decent sort, he’s still always happy to prove his innate superiority to Superman…

He doesn’t get the chance, however, as a cadre of extraterrestrials beam in and arrest the power-drained Man of Steel. He’s so debilitated the hulking Brute brought along to subdue him is unnecessary. As they all fade away, Centurion returns to the battle with Parasite and can’t help but wonder what agents of the famed and just Tribunal want with Superman…

Aboard ship, the enervated hero is baffled to find himself accused of cosmic crimes but cannot find what exactly he’s supposed to have done. The confusion only increases when Brute tries to murder him by throwing the emaciated Kryptonian into the sun…

As Alpha Centurion finally defeats Parasite on Earth, 93,000,000 million miles away, Brute rectifies his mistake: battling with recapturing a now fully re-powered Superman, all the while thankfully babbling that now he’s proved his worth, his hostage “milk-brother won’t be executed”…

When they get back on the Tribunal ship, however, a panel of alien judges sentences Brute to death by solar incineration before getting around to charging Superman with a billion counts of murder and of causing the destruction of Krypton……

The confrontation continues in Superman #106 (Dan Jurgens, Ron Frenz & Joe Rubenstein) as the astounded Man of Tomorrow pleads ‘Not Guilty!’ The case is laid out by Tribunal Prime who relates that a distant ancestor of the Last Son of Krypton instilled a genetic flaw in his entire race by means of a miraculous device dubbed the Eradicator. It prevented them from ever leaving the planet and now Kem-L‘s descendent Kal-El bears the responsibility for their extinction…

Aghast but unbowed, Superman struggles free but is easily pacified by a mysterious power of the Prime and dumped in a vast cell. That only exacerbates the crisis as one of the other inmates is brutal alien Massacre who instantly tries to slaughter his despised enemy…

When the catastrophic clash is broken up by the guards, Superman is horrified to witness the sadistic response the Tribunal considers to be justice served…

Back on Earth, Lois has been working on the Centurion. She wants the arrogant champion to use his super-spaceship Pax Romana to trace the avenging Eradicator Brute mentioned when Superman was initially abducted. After learning the eerie antihero (an uncanny merging of a dying human scientist with Kem-L’s recovered wonder-weapon) is no longer on-planet, Lois starts on the next stage of a rescue plan…

Karl Kesel, Stuart Immonen & José Marzán Jr. contribute the next chapter (Adventures of Superman #529) as, aboard the Tribunal flagship, Superman meets other inmates awaiting judgement/execution and makes unlikely new friends.

On Earth the now fully-engaged Centurion contacts some of the Action Ace’s old ones – Steel, Supergirl and Superboy – and sets off in pursuit of the Tribunal, even as, back in the cosmic adjudicators’ gigantic jail, Superman and his new chums stage a ‘Jail Break’…

Having picked up Eradicator en route, Alpha Centurion’s rescue party surges on, unaware that the man they’ve come to liberate has crashed onto a distant planet where, thanks to one of his fellow escapees, they all find refuge in an inter-dimensional bolt-hole called Haven…

When said fellow escapee then tries to take over the place, the runners experience surprisingly fair ‘Fugitive Justice!’ (Action Comics #716 David Michelinie, Kieron Dwyer & Denis Rodier)…

The Tribunal have not been idle. With their special Police Agents scouring the local systems, Prime engages the service of flamboyant bounty hunter Freelance who promptly locates and captures the harassed runners only to fall for one of them.

Earth’s finest are doing less well. The “S” symbol most of them wear is all over the interspacial networks and cash-hungry hunters from every star-faring species just assume they must also be ‘Wanted’ (Simonson, Bogdanove & Dick Giordano, Superman: Man of Steel #51)…

‘Bottled Up!’ (Superman #107, Jurgens, Frenz & Rubenstein) finds Superman’s Rescue Squad abandoned by the Centurion. Piling into a salvaged ship they head onwards to the Tribunal’s homeworld, unaware that the object of their concerns – and his fellow escapees – have all returned to Haven to save a wounded comrade.

The consultation with infamous wizard Tolos is deeply disturbing. The creepy mage has a thriving city in a jar and amiably offers to cure ailing Mope in return for a promise of future favours. That price comes due whilst far away the super friends are ambushed by avowed enemy Hank Henshaw, the undying Cyborg-Superman, who is apparently working for the intergalactic arbitrators…

Tolos plans to live forever. His bottles are filled with beings whose bodies he will inhabit and burn out, but with a Kryptonian in his sights, the wizard thinks he might have all he’ll ever need. He attacks but completely misjudges the resolve of the mighty Man of Steel…

In ‘Different Demons’ (Adventures of Superman #530 Kesel, Immonen & Marzán Jr.) the fugitive Superman is diverted by a mercy mission to a magical world to clear Mope’s name, whilst on the Tribunal world Alpha Centurion has been arrested and thrown in cell with Superboy… who believes the Roman is actually Henshaw in disguise…

As the far-flung Action Ace and Mope war with invisible aliens and more mages in ‘Fighting Back’ (Superman: Man of Tomorrow #3, Roger Stern, Tom Grummett & Brett Breeding), elsewhere, evidence of collusion between a high official and Henshaw starts to emerge…

Superman and Mope however have now moved on to fully-automated murder-metropolis ‘H’Tros City’ (Action Comics #717 Michelinie, Dwyer & Rodier), but as the cosmic conurbation continually attempts to eradicate them, the seemingly ubiquitous Henshaw take control of its programs to finish his enemy off in person.

The blockbuster battle instead goes Superman’s way, but the hero typically sacrifices his victory to save the cyborg and is rewarded with betrayal…

‘Crime and Punishment’ (Simonson, Bogdanove & Giordano, Superman: Man of Steel #52) once more finds the valiant champion in front of the triumphant Tribunal. Sentenced to immediate execution he battles on, but seems doomed until the impatient Henshaw – who always planned to double cross the judges – seizes control of the planet’s computers, inadvertently allowing the rescue squad to break out of jail and mount a last minute save…

In the aftermath of a shattering final battle the cyborg appears beaten at last but despite his clear guilt there’s ‘No Escape!’ (Superman #108 by Jurgens, Frenz & Rubenstein) for the Last Son of Krypton either…

The court of catastrophe explosively descends into all-out civil war and by the time the dust settles and our heroes head home there’s precious little ‘Justice!’ (Adventures of Superman #530 Kesel, Immonen & Marzán Jr.) to be seen anywhere…

Clever drama, spectacular action and rollercoaster pace, coupled with the usual high standard of character interplay, smart writing and fabulous art, all underscore this hugely enjoyable yet largely forgotten extraterrestrially epic diversion in the amazing life of Superman, but this starry saga is truly deserving of a second look and honest reappraisal.

A British Titan Books edition is also readily available from on-line sellers.
© 1995, 1996, 1997 DC Comics. All Rights Reserved.

Booster Gold volume 4: Day of Death


By Dan Jurgens, Norm Rapmund & various (DC Comics)
ISBN: 978-1-4012-2643-5

After the cosmos-crunching Crisis on Infinite Earths re-sculpted the DC Universe in 1986, a host of characters got floor-up rebuilds for the tougher, no-nonsense, straight-shooting New American readership of the Reagan-era.

A number of corporate buy-outs such as Blue Beetle, Captain Atom and The Question were assimilated into DC’s roster with their own hotly hyped solo titles. There were even a couple of all-new big launches for the altered sensibilities of the Decade of Excess such as Suicide Squad and a shiny, happy, headline-hungry hero named Booster Gold.

The blue and yellow paladin debuted amidst plenty of hoopla in his own title (cover-dated February 1986 – the first post-Crisis premiere of the freshly integrated superhero line) and presented a wholly different approach to the traditional DC costumed boy-scout.

Created, written and drawn by Dan Jurgens, the saga featured a brash, cockily mysterious metahuman golden-boy jock who had set up his stall as a superhero in Metropolis, actively seeking corporate sponsorships, selling endorsements and with a management team in place to maximise the profit potential of his crusading celebrity.

Accompanied everywhere by sentient flying-football-shaped robot Skeets, the glitzy showboat soon encountered high-tech criminal gang The 1000 and a host of super-villains, earning the ire of many sinister masterminds and the shallow approbation of models, actresses, headline-hungry journalists, politicians and the ever fickle public…

His time came and went and Booster’s title folded, but he lived on as a Justice Leaguer International where he became part of comics’ funniest double-act riffing off the aforementioned Blue Beetle.

Booster and Ted Kord (technically the second Blue Beetle) were the class clowns of Maxwell Lord’s Justice League International: a couple of obnoxiously charming frat-boys who could save the day but never get the girl or any respect. When Lord murdered Beetle, precipitating an Infinite Crisis, Booster was shattered but redefined himself as a true hero in the multiversal conflagrations of 52 and Countdown.

In landmark weekly maxi-series 52 and ultimately Infinite Crisis, the intriguing take on Heroism diverged down strange avenues when Booster – a hero traditionally only in it for fame and fortune – became a secret saviour, repairing the cracks in Reality caused by all the universe-warping shenanigans of myriad universal, multiversal Crises and uncontrolled time-travel.

Working at the instruction of enigmatic and irascible mentor Rip Hunter: Time Master, Booster surrendered all his dreams of acclaim to save us all over and over and over again.

This fourth time-bending full-colour trade paperback collects Booster Gold volume 2 #20-25 and Brave and the Bold volume 3 #23 from July to December 2009, and continues reviewing catastrophic conflicts from the time-line guardian’s never-ending battle to keep history on track and mankind in existence.

The action opens with ‘Shadows of Tomorrow’ from Brave and the Bold volume 3 #23 July 2009, by Jurgens and inker Norm Rapmund as, in his citadel beyond chronology, Booster is shocked to see his mentor Rip rematerialise in a badly beaten state, muttering the name “Magog”. A little checking reveals the name belongs to a hulking horned metahuman: a hero – of sorts – and despite the recuperating Hunter’s pleas to leave well enough alone, Booster slips into the time-stream to confront the military-trained hardliner…

The trail leads to war-torn Kahndaq during the US occupation and a tenuous team-up with a colleague who is everything Booster despises: a self-righteous hero who thinks the ends justify the means, even with the lives of hostage children precariously in the balance…

Booster Gold #20 featured ‘1952 Pick Up’ (by Keith Giffen, Pat Oliffe & Rapmund) – a light-hearted homage to B-movie sci fi and the Fantastic Four as the time traveller fetches up in early 1950s Nevada on the site of a clandestine and forgotten American space shot…

Before long he’s captured by covert operatives Frank Rock and Karin Hughes from an invisible agency dubbed Task Force X and embroiled in a secret mission involving traitorous Russian rocket scientists… and if he’s not extremely careful Booster could erase the timeline of a close future-friend and colleague…

The major portion of this collection then moves on to cover some unexpected fallout of the murder of the Dark Knight.

The only non-Time Master to know Booster’s secret was Batman. His deductive skills were beyond par and after noticing recurring anomalies around the shooting of Barbara Gordon the Dark Detective intuited Booster had tried hundreds of times to prevent it. Batman held his tongue as well as many photographs which proved Booster was not just a flashy, sensation-seeking bumbler…

Now as ‘Day of Death’ begins Booster raids the Batcave to retrieve that evidence only to be jumped by the Gotham Guardian’s successor…

Before he can even attempt to explain, they are both ambushed by the mysterious chronal raider called Black Beetle continuing to carry out his campaign to unmake history. Pausing only to gloat for a second the Beetle vanishes, followed an instant later by the substitute Batman…

And in the background a second glass tube appears. They both contain the uniforms of Robins who died in battle…

As I’m sure you all recall: following an all-out invasion by the New Gods of Apokolips, the original Batman was apparently killed at the conclusion of Infinite Crisis. The world at large was unaware of the loss, leaving the superhero community to mourn in secret whilst a small, dedicated army of assistants, protégés and allies – trained over years by the contingency-obsessed Dark Knight – formed the Network to police Gotham City in the days which followed: marking time until a successor could be found or the original restored…

Most of the Bat-schooled battalion refused to believe their inspirational mentor dead. On the understanding that he was merely lost, they eventually accepted Dick Grayson (the first Robin and latterly Nightwing) as a stand-in until Bruce Wayne could find his way back to them…

Now however Grayson has clearly been excised by Black Beetle and Booster has to rectify the situation before time unravels even further…

A new chapter opens with the Beetle conferring with a cloaked superior even as Booster consults his infinitely upgraded cybernetic companion who is keyed into to the ever-changing intricacies of the time-stream. Skeets informs Booster that the landmark first battle between the Teen Titans and the Ravager now ended with the young heroes’ deaths and like an intricate line of dominoes led to the eradication of most of Earth’s adult defenders… and worse…

Inserting himself into the appropriate moment to rectify the glitch, Booster is shocked to see Ravager’s terrifying father Deathstroke the Terminator aligned with Black Beetle to ensure the Titans’ doom…

Overwhelmed and beaten, Booster awakes to discover he’s failed again. The Teen Titans are dead and Rip Hunter is screaming at him. Also on the scene is mystic mystery Raven. She originally caused the Titans to unite, hoping to use them to stop her demonic sire Trigon conquering Earth, but now…

Hunter quickly ferries Booster and the witch to 2020AD to see what becomes of humanity. His actual plan is to find Black Beetle and try to glean the reason for his insane acts…

In that particular future Trigon idly presides over the last remnants of mankind with the Beetle at his side, but as Booster finds himself battling the demon lord, Hunter and Raven have united with a few strangely familiar characters in one glorious, last-ditch attempt to banish Trigon and unmake this fractured reality.

Although they are triumphant, the real battle is lost elsewhere as the Beetle raids Trigon’s treasure vault and steals the artefact he’s been after all along. Despite his best efforts Hunter is too slow to stop the Machiavellian monster stealing a scarlet scarab which promises unlimited power to the one who knows its secret…

With the greater game lost and the Beetle off the field, Booster finally has the leeway needed to fix the most urgent section of time and correct history, but is it all too little too late?

Everything is wrapped up and the scene set for the next catastrophic crisis when ‘Day of Death Aftermath’ sees Booster return to the Batcave for those photos and get the shock of his utterly unconventional life…

Fantastically absorbing and entertaining, this riotous romp is tragically a true fans’ story for die-hard comics mavens, with in-jokes and shared historical moments adding to the unbridled enthusiasm and exuberance of a classy time-busting tale. That’s a great pity since this is also a fabulously well-crafted story that a wider audience would certainly appreciate if only they had sufficient back-grounding.

I’m in touch with the continuity and still struggled occasionally but I’d love to be proved wrong and see if a total innocent could follow this nuanced little gem and get the buzz it gave me…

Who’s game to give it a go?
© 2009, 2010 DC Comics. All Rights Reserved.

Modesty Blaise: Ripper Jax


By Peter O’Donnell & Enric Badia Romero (Titan Books)
ISBN: 978-1-78329-858-7

Modesty Blaise and her lethally adept, knife-throwing, compulsively platonic partner Willie Garvin gained fearsome reputations as infallible super-criminals heading underworld gang The Network before retiring young, rich and healthy. With honour intact and their hands relatively clean, they cut themselves off completely from careers where they made all the money they would ever need and far too many enemies – a situation exacerbated by their heartfelt conviction that killing was only ever to be used as a last resort.

When devious British Spymaster Sir Gerald Tarrant sought them out they were slowly dying of boredom in England. The wily old bird offered them a chance to have fun, get back into harness and do a bit of good in the world. They jumped at his offer and have been cleaning up the dregs of society in their own unique manner ever since …

From that tenuous beginning in ‘La Machine’ (see Modesty Blaise: the Gabriel Set-Up) the dynamic duo went on to crush the world’s vilest villains and most macabre monsters in a perpetual storm of tense suspense and inspirational action for nearly forty years…

The inseparable associates debuted in The Evening Standard on 13th May 1963 and over the passing decades went on to star in some of the world’s most memorable crime fiction, all in approximately three panels a day.

Creators Peter O’Donnell & Jim Holdaway (who had previously collaborated on Romeo Brown – a lost strip classic equally deserving of its own archive albums) produced a timeless treasure trove of brilliant graphic escapades until the illustrator’s tragic early death in 1970, whereupon Spanish artist Enric Badia Romero (and occasionally John Burns, Neville Colvin and Pat Wright) assumed the art reins, taking the partners-in-peril to even greater heights.

The series has been syndicated world-wide and Modesty has starred in 13 prose novels and short-story collections, several films, a TV pilot, a radio play, an original American graphic novel from DC and nearly one hundred comic strip adventures until the strip’s conclusion in 2001.

The serial exploits are a broad blend of hip adventuring lifestyle and cool capers, combining espionage, crime, intrigue and even – now and again – plausibly intriguing sci fi and supernaturally tinged horror genre fare, with ever-competent Modesty and Willie canny, deadly, yet all-too-fallibly human defenders of the helpless and avengers of the wronged…

Reproduced in stark and stunning monochrome – as is only right and fitting – Titan Books’ superbly scrupulous chronological serial re-presentations of the ultimate trouble-shooters resume here, with O’Donnell & Romero offering four more masterpieces of mood mystery sand mayhem only pausing for intriguing Introduction ‘Modest Morality’: an insightful overview of the wonder woman’s ethics and motivation from author and incurable fan-addict Simon Barnes (How to be a Bad Birdwatcher, The Sacred Coombe, Ten Million Aliens).

The suspenseful dramas open with Ripper Jax (originally run in The Evening Standard from May 4th to October 2nd 1995), wherein Modesty and Willie repay an old blood-debt to psychometricist and antiquarian bookseller Mr. Haley. The old gentleman has a daughter who’s a bit of a wild child and now she’s been kidnapped by psychotic, knife-throwing gang boss Ripper Jax.

The thoroughly nasty flesh-peddler is after two million pounds hidden by a thief who is beyond his usual means of coercion and persuasion, but for a man who can find things by mental divination all things are possible…

Naturally the Dynamic Duo leap to the distraught dad’s defence, but a little pre-raid intelligence-gathering around the villain’s medieval castle in Ireland not only reveals the huge odds arranged against them but also that it might not be a simple abduction and trade that’s going on…

Moreover, Jax soon knows the troubleshooters are coming but doesn’t care. He’s always wanted to test his knives and skill against the legendary bladesman Willie Garvin…

The scene shifts to the antipodes for The Maori Contact (3rd October 2nd 1995 – March 1st 1996) as Willie helps some old friends finish a magnificent, hand-carved traditional Waka. The 100-foot native war-canoe is the crowning triumph of British sculptor Jason Nash and his wife Carol, but they have no idea of the problems brewing…

In London, Modesty is just learning from Jason’s uncle Sir Gerald Tarrant that Carol has inherited millions of pounds from a crazy relative she had no notion of, even as Willie and Jason foil an abduction attempt which leaves one kidnapper dead and poor hubby with blood on his hands…

Rushing out on the first jet to New Zealand, Modesty and Tarrant are unaware that Carol’s sole rival for the inheritance is already on his way ahead to them, having hired one of the few criminal organisations in the world undaunted by the lethal reputations of Blaise and Garvin.

Not prepared to leave it at that, Carol’s unknown enemy also recruits an army of local riff raff to play back-up, but has completely underestimated the devious duo’s experience in whittling down overwhelming odds and uncanny ability to find helpful allies in the strangest places…

A startling glimpse into Modesty’s criminal days running The Network underpins Honeygun (March 4th to August 2nd 1996), revealing how her life was saved by a merciless mercenary killer.

Sadly the striking Eurasian assassin was too depraved and kill-hungry to be allowed to join Modesty’s gang and left in a huff with a solemn promise that Modesty owed her a debt which would one day be called in…

Years later that obligation becomes a deadly burden when Willie and “the Princess” are relaxing in their Tangiers home. Modesty is spending time with her occasional paramour Dr. Giles Pennyfeather when Honeygun resurfaces, orchestrating a heist which goes bloodily awry.

Trapped in the Kasbah with the cops closing in, the sociopathic killer calls in her debt and Modesty reluctantly spirits her away before the police can swoop…

Blaise’s misgivings over the rescue are soon proved true when Honeygun kills an Israeli diplomat and his chauffeur and subsequently abducts Giles from his hospital to remove a bullet from one of her henchmen wounded in the exchange of fire…

Torn by guilt, Modesty resolves to stop Honeygun for good. Before long she and Willie have tracked the crazy killer and her increasingly anxious army of hired guns to a derelict Roman fort and begun the perilous task of extracting Giles and cutting down the odds. With the worst storm in decades brewing, Modesty has to deal with one final hiccup when her darling doctor refuses to leave without his critically injured patient…

This catalogue of compelling crookedness and catastrophic crime-busting concludes with a gripping yarn wherein Modesty and Willie rush to the rescue of old friends Dinah and Stephen Collier in the raw heart of the Guatemalan jungle.

The professor and his blind, psychic wife were working for Blaise’s occasional lover John Dall, divining potential drill sites for the billionaire’s oil company when they were taken by a gang of rebels led by the charismatic maniac Durango (August 5th 1996 to January 3rd 1997)…

Rapidly swinging into action, Blaise and Garvin go native and attempt to infiltrate the band in the manner that’s worked so well so often, but things go south swiftly when Durango turns out to be old Network adversary Lazaya who instantly recognises them and decides to ransom them instead….

With everything going wrong the partners in peril have to think fast, act boldly and ruthlessly exploit every advantage to save their friends and themselves, but as always the final arbiter is a study in applied violence…

These are incomparable capers crafted by brilliant creators at the peak of their powers; revelling in the sheer perfection of an iconic creation. Unforgettable shock and suspense-stuffed escapades packed with sleek sex appeal, dry wit, terrific tension and explosive action, the stories grow more appealing with every rereading and never fail to deliver maximum impact and total enjoyment.
Modesty Blaise © 2014 Associated Newspapers/Solo Syndication.

Modesty Blaise: Ripper Jax is available for pre-order now and will be published on March 4th 2016.

Hellboy volume 2: Wake the Devil


By Mike Mignola with James Sinclair & Pat Brosseau (Dark Horse Books)
ISBN: 978-1-59307-095

Hellboy was first seen in San Diego Comic-Con Comics #2 (August 1993) before formally debuting. That launch was in miniseries Seed of Destruction with John Byrne helping out his new “Legend” stable-mate, scripting over Mignola’s plot and art. Unquestionably the Devil-may-care demon hunter was the most singular, popular and long-lived of the imprint’s fascinating output.

This second outing was an all-Mike extravaganza (with James Sinclair contributing colours and Pat Brosseau printing all the words), as Wake the Devil offered a decidedly different take on the undying attraction of vampires. This particularly impressive Second Edition of the modern classic also has a few extras and leads off with a poetically incisive appreciation in Alan Moore’s Introduction…

As a baby Hellboy was confiscated from Nazi cultists by American superhero The Torch of Liberty and a squad of US Rangers who interrupted a satanic ritual predicted by Allied parapsychologist Professor Trevor Bruttenholm and his associates on December 23rd 1944.

They were waiting at a ruined church in East Bromwich, England when the abominable infant with a huge stone right hand appeared in a fireball. Raised by the Professor, the child grew into a mighty warrior fighting a never-ending secret war. Bruttenholm trained the infernal foundling whilst forming an organisation to destroy supernatural threats – the Bureau for Paranormal Research and Defense. “Hellboy” became its lead agent… the world’s most successful paranormal investigator…

In the previous volume Hellboy and his fellow outré BPRD investigators Elizabeth Sherman and Dr. Abraham Sapien lost their aged mentor, but uncovered and (possibly) frustrated a hellish scheme involving the mad monk Rasputin and the Elder Gods he served.

The undying wizard – agent for antediluvian infinite evil the seven-sided serpent Ogdru-Jahad who-sleeps-and-waits-to-be-reawakened – was responsible for initially summoning Hellboy to Earth as part of the Nazi’s Ragna Rok Project …

Now the Russian’s alliance with Himmler, Hitler and their mystic Nazi think-tank is further explored as somewhere deep inside Norway’s Arctic Circle region, a driven millionaire visits a hidden castle. He is seeking the arcane Aryans long-closeted within, eager to deliver a message from “The Master”. In return he wants sanctuary from the imminent end of civilisation…

In New York City a bloody robbery occurs in a tawdry mystic museum and the BPRD are soon being briefed on legendary Napoleonic soldier Vladimir Giurescu. The enigmatic warrior wasn’t particularly wedded to any side in that conflict and was probably much older than reports indicated…

More important is the folklore which suggests Giurescu was mortally wounded many times but, after retreating to a certain castle in his homeland, would always reappear, renewed refreshed and deadlier than ever.

In 1882 he was in England and clashed with Queen Victoria‘s personal ghost-breaker Sir Edward Grey, who was the first to officially identify him as a “Vampire”. In 1944 Hitler met with Vladimir to convince the creature to join him but something went wrong and Himmler’s envoy Ilsa Haupstein was ordered to arrest Giurescu and his “family”. The creatures were despatched in the traditional manner and sealed in boxes… one of which has been stolen from that museum. Moreover, the murdered owner was once part of the Nazi group responsible for Ragna Rok…

The BPRD are always considering worst-case scenarios, and if that box actually contained vampire remains…

The location of the bloodsucker’s fabled castle is unknown, but with three prospects in Romania and only six agents available, three compact teams are deployed with Hellboy on his own to the most likely prospect…

Although not an active agent, Dr. Kate Corrigan wants Hellboy to take especial care. All the indications are that this vampire might be the Big One, even though nobody wants to use the “D” word…

In Romania, somehow still young Ilsa Haupstein is talking to a wooden box, whilst in Norway her slyly observing colleagues Kurtz and Kroenen are concerned. Once the most ardent of believers, she may have been turned from the path of Nazi resurgence and bloody vengeance…

Her former companions are no longer so enamoured of the Fuehrer’s old dream of a vampire army anyway. Leopold especially places more faith in the creatures he has been building and growing…

Over Romania, Hellboy leaps out of the plane and engages his jet-pack, wishing he was going on with one of the other teams and even more so after it flames out and dies…

He has the limited satisfaction of crashing into the very fortress Ilsa is occupying…

The battle with the witch-woman’s grotesque servants is short and savage and as the ancient edifice crumbles Chapter Two reveals how on the night Hellboy was born Rasputin suborned Ilsa and her two companions…

He made them his disciples for the forthcoming awakening of Ogdru-Jahad, saving them from Germany’s ignominious collapse. Now the Russian’s ghost appears to her and offers another prophecy and a great transformation…

Deep in the vaults, Hellboy comes to and meets a most garrulous dead man, unaware that in the village below the Keep the natives are recognising old signs and making all the old preparations again…

Hellboy’s conversation provides lots of useful background information but lulls him into a false sense of security, allowing the revenant to brutally attack and set him up for a confrontation with the ferocious forces responsible for the vampire’s power…

Battling for his life, the BPRD star is a stunned witness to Giurescu’s resurrection and cause of his latest demise, whilst far above Rasputin shares his own origins with acolyte Ilsa, revealing the night he met the infamous witch Baba Yaga…

Nearly three hundred miles away Liz and her team are scouring the ruins of Castle Czege. There’s no sign of vampires but they do uncover a hidden alchemy lab with an incredible artefact in it…a stony homunculus. Idly touching the artificial man Liz is horrified when her pyrokinetic energies rush uncontrollably into the creature and it goes on a rampage…

With the situation escalating at Castle Giurescu, Hellboy decides to detonate a vast cache of explosives with the faint hope that he will be airlifted out before they go off, but is distracted by a most fetching monster who calls him by a name he doesn’t recognise before trying to kill him.

If she doesn’t, the catastrophic detonation might…

As the dust settles and civil war breaks out amongst the Norway Nazis, in Romania Ilsa makes a horrific transition and Hellboy awakes to face Rasputin, even as the BPRD rush to the rescue. Tragically Abe Sapien and his squad won’t make it before the revived and resplendent Giurescu takes his shot and the world’s most successful paranormal investigator is confronted and seduced by uncanny aspects of his long-hidden infernal ancestry…

With all hell breaking loose, the displaced devil must make a decision which will not only affect his life but dictate the course of humanity’s existence…

The explosive ending resets the game for Rasputin’s next scheme but the weird wonderment rolls on in a potent epilogue wherein the mad monk visits his macabre patron Baba Yaga for advice…

Bombastic, moody, suspenseful and explosively action-packed, this is a superb scary romp to delight one and all and the pot is sweetened with an Afterword from Mignola and another astounding Hellboy Gallery with pinups from our man Mike, Bruce Timm, P. Craig Russell, Derek Thompson, Dave Cooper, Jay Stevens and Olivier Vatine, rendering this a supernatural thriller no comics fan should be without.
© 1993, 1994, 1997, 1999 and 2003 Mike Mignola. Introduction © 1997 Alan Moore. Hellboy is ™ Mike Mignola. All rights reserved.