The Magic Goes Away – DC Science Fiction Graphic Novel #6


By Larry Niven, adapted by Paul Kupperberg & Jan Duursema (DC Comics)
ISBN: 0-930289-19-6

During the 1980s DC, on a creative roll like many publishers large and small, attempted to free comics narrative from its previous constraints of size and format as well as content. To this end, legendary editor Julie Schwartz called upon contacts from his early days as a Literary Agent to convince major names from the fantasy literature world to allow their early classics to be adapted into a line of Science Fiction Graphic Novels.

The groundbreaking short-story by Larry Niven was released in 1976 during the first energy/oil crisis and was met with almost universal acclaim. Quickly expanded into a novella it is a powerful allegory of conservation and sensible management of resources. The settings and universe were subsequently used for other stories including The Burning City and The Burning Tower (co-written with Jerry Pournelle) and others.

This adaptation is probably the most comfortingly traditional of these experimental comic strip interpretations and comes courtesy of the inexplicably underrated Paul Kupperberg and Jan Duursema, with delightful lettering and calligraphic effects from Todd Klein.

Long ago when the world literally ran on magic, a long-lived warlock noticed that every so often his powers would diminish until he relocated to another part of the world. Warlock built a simple device and used it to prove that Mana, the spark of magic, was a finite thing and could be used up…

A warrior washed up in a sea-side village and it was clear he had survived some appalling catastrophe. When he was recovered he left in search of a magician – any magician. At this time Warlock and Clubfoot, once among the mightiest magicians on Earth, were wandering, assessing the state of a world rapidly running out of wonders, and increasingly aware that humanity was adapting to a life without them.

They carried their paraphernalia, including the skull of the necromancer Wavyhill, with them as they searched for a location with enough Mana to power the spells which were all but useless everywhere now.  Warlock had a big idea.  Earth’s Mana might be exhausted but the moon’s must be untouched.  All they needed was enough power to get to it…

Then the warrior introduced himself and told his tale.  His nation had tried for uncounted years to conquer magical Atlantis.  When they did, killing all the priests, the island sank. Guilt-crazed Orolandes the Greek determined to make amends and sought wizards to show him how.

With the world more mundane every moment these stalwarts joined other magicians – untrustworthy souls all – in a last ditch attempt to bring back their dying lifestyle. Finding the location of the last god in existence the conclave planned to steal his Mana, and use it to bring the untapped moon down to Earth…

The tale is a delightfully logical and rational exploration and celebration of fantasy that acknowledges all the rich wealth of the genre whilst applying some hard-edged rules to it.  Kupperberg and Duursema walk a dangerous tightrope but joyously capture the marvels of the milieu, whilst depicting the raw tension, and cynicism of a world on the edge of the ultimate systems-crash.

Beautiful and terrifying this is an adaptation and allegory that every consumer (of fantasy or indeed anything) should read…
© 1978 Larry Niven. Text & illustrations © 1986 DC Comics Inc. All Rights Reserved.

Underworld Unleashed


By Mark Waid, Howard Porter, Dennis Janke & various (DC Comics)
ISBN: 1-56389-447-5

In deference to the season here’s a brief chat about one of DC’s lesser company crossover classics. Underworld Unleashed was a DC universe-wide tale in which an ancient lord of Hell returns to offer heroes and villains whatever they desire – generally manifested as a boost in powers and a new costume – in return for their souls.

The story is more about baddies than goodies and there’s a juicy role for Flash’s Rogues Gallery – especially the Trickster, but the tale wanders too far and wide and though there are a lot of nice character moments there’s some fairly dire bits too.

Moreover the tale lacks conviction and tension, the horror and carnage really doesn’t have any lasting impact, and of course the Tempter has a nasty plan-within-a-plan, but as so often before, DC shot themselves in the foot by only selectively collecting the saga into one volume.

Whereas I can grasp the need to keep a collection manageable (the original event ran to the three issue miniseries included here, 42 assorted tie-ins over three months worth of regular titles and four one-shot Specials) I find it incomprehensible that key ancillary stories can be arbitrarily ignored.

A quartet of supplementary Specials ‘Abyss: Hell’s Sentinel’, ‘Apokolips: Dark Uprising’, ‘Batman: Devil’s Asylum’ and ‘Patterns of Fear’ added a great deal to the overarching storyline yet only the first of these (beautifully crafted by Scott Peterson, Phil Jimenez, J.H. Williams, John Stokes and Mick Gray, detailing the Golden Age Green Lantern’s rescue of the DCU’s magical champions from Hell) is included here. It is a great segment but so are the ones inexplicably omitted.

The bargain-basement Faustian bargains all end well and a kind of order is restored, but this very potentially highly enjoyable tale is unfairly truncated and we’re all the poorer for it. Hopefully somebody will get around to restoring this tale to a more comprehensible state for future editions…

Ooh, that’s the doorbell.

I’m off to throw hard candies at some kids; Happy Halloween reading…
© 1995, 1998 DC Comics. All Rights Reserved.

The Question Volume 3: Epitaph for a Hero


By Dennis O’Neil, Denys Cowan & Rick Magyar (DC Comics)
ISBN: 978-1-84576-996-3

In the “real” world, some solutions require careful Questions…

An ordinary man pushed to the edge by his obsessions, Vic Sage used his fists and a mask that made him look faceless to get answers (and justice) whenever normal journalistic methods failed – or whenever his own compulsive curiosity gripped him too tightly. After a few minor successes around the DC universe Sage got a TV reporting job in the town where he grew up.

This third collection (reprinting issues #13-18 of the highly regarded 1980s series) brings Sage into a thoroughly modern nightmare as he seeks to discover the foundations of patriotism, honour and glory and the roots of domestic terrorism in ‘Be All that you can Be…’ when a team operating on strict military principles carries out a series of murderous attacks on Army recruiting centres and personnel. The ace reporter tracks down the killers only to be captured and experience a harrowing example of their torturous training and a staggering example of their integrity in the concluding ‘Saving Face’.

The major portion of the Question’s adventures take place within the urban hell of Hub City, a ghastly analogue of blighted, Reagan-era Chicago, run by a merciless political machine and an utterly corrupt police force until Sage and the Question returned. His old girlfriend Myra Connelly had married the drunken puppet who is the Mayor and now as he dissolves into madness she is trying to win a mandate to run the city herself. Another unlikely champion is reformed and conflicted cop Izzy O’Toole, formerly the most corrupt lawman in “the Hub”.

‘Epitaph for a Hero’ further pushes the traditional boundaries and definitions of heroism when racist private detective Loomis McCarthy comes seeking to pool information on a spate of racially motivated murders during a tight fought election struggle between Myra and millionaire “old guard” patrician Royal Dinsmore. This startling mystery is not as cut-and-dried as it appears and presents some very unsettling facets for all concerned…

Izzy O’Toole continues his struggle for redemption in a brutal untitled confrontation with mythic underpinnings as illegal arms-dealers Butch and Sundance attempt to turn Hub into their own Hole-in-the-Wall (that was an impregnable hideout used by bandits in the old West), casting the grizzled old lawdog as a highly unlikely “Sheriff of Dodge City”.

The tale continues in ‘A Dream of Rorschach’ which tacitly acknowledges the debt owed to the groundbreaking Watchmen in the revival of the Question, as Sage reads the book and has a vision of and conversation with the iconic sociopath whilst flying to Seattle and a chilling showdown with Butch and Sundance as well as a highly suspicious and impatient Green Arrow in the concluding ‘Desperate Ground’.

Complex characters, a very mature depiction of the struggle between Good and Evil using Eastern philosophy and very human prowess to challenge crime, corruption, abuse, neglect and complacency would seem to be a recipe for heady but dull reading yet these stories and especially the mythic martial arts action delineated by Denys Cowan are gripping beyond belief and constantly challenge any and all preconceptions.

Combating Western dystopia with Eastern Thought and martial arts action is not a new concept but O’Neil’s focus on cultural and social problems rather than histrionic super-heroics make this series a truly philosophical work, and Cowan’s raw, edgy art imbues this darkly adult, powerfully sophisticated thriller with a maturity that is simply breathtaking.

The Question’s direct sales series was one of DC’s best efforts from a hugely creative period, and with a new hero wearing the faceless mask these days those tales form a perfect snapshot in comics history. Whether it fades to obscurity or becomes a popular, fabled and revered icon depends on you people: to make it the hit it always should have been all you have to do is obtain these superb trade paperback collections, and enjoy the magic…

© 1988, 2008 DC Comics. All Rights Reserved.

Essential Avengers volume 3


By Roy Thomas, John Buscema, Gene Colan, Barry Smith & various (Marvel)
ISBN: 978-0-7851-0787-3

Slightly slimmer than the usual phonebook sized tome, this third collection of the Mighty Avengers’ world-saving exploits (here reproducing in crisp, stylish black and white the contents of issues #47-68 of their monthly comic book and their second summer Annual) established Roy Thomas as a major creative force in comics and propelled John Buscema to the forefront of fan-favourite artists. These compelling yarns certainly enhanced the reputations of fellow art veteran Don Heck and Gene Colan and made the wider comics world critically aware of the potential of John’s brother Sal Buscema and original British Invader Barry Smith…

With the Avengers the unbeatable and venerable concept of putting all your star eggs in one basket always scored big dividends for Marvel even after the all-stars such as Thor and Iron Man were replaced and supplemented by lesser luminaries and Jack Kirby moved on to other Marvel assignments and other companies. With this third volume many of the founding stars regularly began showing up as a rotating, open door policy meant that almost every issue could feature somebody’s fave-rave, and the amazingly good stories and artwork were certainly no hindrance either.

Opening this fun-fest is ‘Magneto Walks the Earth!’ from Avengers #47 by writer Roy Thomas (who wrote all the stories contained here), illustrated by John Buscema and George Tuska wherein the master of magnetism returns from enforced exile in space to put his old gang together by recruiting mutant Avengers Quicksilver and the Scarlet Witch… whether they’re willing or otherwise…

Tuska assumes full art chores for the second chapter in this saga, ‘The Black Knight Lives Again!’ which introduced a brand new Marvel Superhero, whilst furthering a sub-plot featuring Hercules’ return to an abandoned Olympus and #49, (pencilled and inked by Buscema) concluded the Mutant trilogy with ‘Mine is the Power!’ clearing the decks for the 50th issue tussle as the team rejoins Hercules to restore Olympus by defeating the mythological menace of Typhon in ‘To Tame a Titan!’

Reduced to just Hawkeye, the Wasp and a powerless Goliath the Avengers found themselves ‘In the Clutches of the Collector!’ in #51 (illustrated by Buscema and Tuska), but the brief return of Iron Man and Thor swiftly saw the Master of Many Sizes regain his abilities in time to welcome new member Black Panther in the Vince Colletta inked ‘Death Calls for the Arch-Heroes’ which premiered obsessive super-psycho the Grim Reaper.

Next follows the slightly disconcerting cross-over/conclusion to an epic X-Men clash with Magneto from (issues #43-45) that dovetailed neatly into a grand Avengers/mutant face-off in the Buscema-Tuska limned ‘In Battle Joined!’ whilst issue #54 kicked off a mini-renaissance in quality and creativity with ‘…And Deliver Us from the Masters of Evil!’, which re-introduced the Black Knight and finally gave Avengers Butler a character and starring role, but this was simply a prelude to the second instalment which debuted the supremely Oedipal threat of the Robotic Ultron-5 in ‘Mayhem Over Manhattan!’ (inked by the superbly slick George Klein).

Captain America’s introduction to the 1960s got a spectacular reworking in Avengers #56 as ‘Death be not Proud!’ accidentally returned him and his comrades to the fateful night when Bucky died, which segued neatly into 1968’s Avengers Annual #2 (illustrated by Don Heck, Werner Roth and Vince Colletta). ‘…And Time, the Rushing River…’ found Cap, Black Panther, Goliath, Wasp and Hawkeye returned to a divergent present and compelled to battle the founding team of Iron Man, Thor, Hulk, Giant-Man and the Wasp to correct reality itself.

Buscema and Klein were back for the two-part introduction of possibly the most intriguing of all the team’s roster. ‘Behold… the Vision!’ and the concluding ‘Even an Android Can Cry’ retrofitted an old Simon and Kirby hero from the Golden Age – an extra-dimensional mystery-man – into a high-tech, eerie, amnesiac, artificial man with complete control of his mass and density, and played him as the ultimate outsider, lost and utterly alone in a world that could never, never understand him.

As the adventure and enigma unfolded it was revealed that the nameless Vision had been built by the relentless, remorseless robotic Ultron-5 to destroy the Avengers and especially his/its own creator Henry Pym. Furthermore the mechanical mastermind had used the brain pattern of deceased hero-Wonder Man (see Essential Avengers) as a cerebral template, which may have been a mistake since the synthetic man overruled his programming to help defeat his maniac maker.

Avengers #59 and 60, ‘The Name is Yellowjacket’ and ‘…Till Death do us Part!’ (the latter inked by Mike Esposito moonlighting as Mickey DeMeo) saw Goliath and the Wasp finally marry after the heroic Doctor Pym was seemingly replaced by a new insect-themed hero, with a horde of heroic guest-stars and the deadly Circus of Evil in attendance, followed in swift succession by yet another crossover conclusion.

‘Some Say the World Will End in Fire… Some Say in Ice!’ wrapped up a storyline from Doctor Strange #178 wherein a satanic cult unleashed Norse demons Surtur and Ymir to destroy the planet, and the guest-starring Black Knight hung around for ‘The Monarch and the Man-Ape!’ in Avengers #63; a brief and brutal exploration of African Avenger the Black Panther’s history and rivals.

The next issue began a three-part tale illustrated by Gene Colan whose lavish humanism was intriguingly at odds with the team’s usual art style. ‘And in this Corner… Goliath!’, ‘Like a Death Ray from the Sky!’ and ‘Mightier than the Sword?’ (the final chapter inked by Sam Grainger) was part of a broader tale; an early crossover experiment that intersected with both Sub-Mariner and Captain Marvel issues #14, as a coterie of cerebral second-string villains combined to conquer the world by stealth.

Within the Avengers portion of proceedings Hawkeye revealed his civilian identity and origins before forsaking his bow and trick-arrows, becoming a size-changing hero, and subsequently adopting the vacant name Goliath.

The last three issues reprinted here also form one story-arc, and gave new kid Barry Smith a chance to show just how good he was going to become.

In ‘Betrayal!’ (#66, inked by the legendary Syd Shores) the development of a new super metal, Adamantium, triggers a back-up program in the Vision who is compelled to reconstruct his destroyed creator, whilst in ‘We Stand at… Armageddon!’ (inked by Klein) Adamantium-reinforced Ultron-6 is moments away from world domination and the nuking of New York when a now truly independent Vision intercedes before the dramatic conclusion ‘…And We Battle for the Earth’ (with art from young Sal Buscema and Sam Grainger) sees the team, augmented by Thor and Iron Man, prove that the only answer to an unstoppable force is an unparalleled mind…

To compliment these staggeringly impressive adventures this book also includes ‘Avenjerks Assemble!’ by Thomas, John Buscema and Frank Giacoia: a short spoof from company humour mag Not Brand Echh, the five page full-team entry from the Official Handbook of the Marvel Universe and a beautiful terrific team pin-up.

As the halcyon creative days of Lee and Kirby drew to a close, Roy Thomas and John Buscema led the second wave of creators who built on and consolidated that burst of incredible imagineering into a logical, fully functioning story machine that so many others could add to. These terrific transitional tales are exciting and rewarding in their own right but also a pivotal step of the little company into the corporate colossus.

© 1967, 1968, 2001 Marvel Characters, Inc. All Rights Reserved.

Demon With a Glass Hand – A DC Science Fiction Graphic Novel


By Harlan Ellison, adapted by Marshall Rogers (DC Comics)
ISBN: 0-930289-09-9

Long before comics got into the highly addictive habit of blending and braiding parallel stories and sharing universes science fiction authors such as Isaac Asimov, Robert Heinlein, Larry Niven and Harlan Ellison were blazing the trail. Ellison crafted an extended series of short stories and novellas into the gripping and influential War against the Kyben, even going so far as to break out of print media and into television; consequently garnering even greater fame and glory as well as the 1965 Writers Guild of America Award for Outstanding Script for a Television Anthology and the Georges Melies Fantasy Film Award (1972) for Outstanding Cinematic Achievement in Science Fiction Television.

Demon with a Glass Hand was written as a teleplay – the author’s second – for influential TV show The Outer Limits, premiering on 17th October 1964, and only later being adapted into a prose adventure. In 1986 the startlingly talented and much missed Marshall Rogers used the original, unedited first draft of the TV script to create a fantastically effective comics adaptation for the experimental DC Science Fiction Graphic Novel series.

Humanity’s battle against the Kyben lasted ten generations and involved all manner of technologies including time travel. Trent is a man with a mission and huge holes in his memory. Somewhere in his occluded mind is a vast secret: the location of the entire human race, hidden to prevent the invading Kyben from finding and destroying them. Instead of a right hand he has a crystal prosthetic that talks to him, but the glass computer cannot restore his memories until three of its missing fingers are recovered.

Dispatched to the dubious safety of the 20th century Trent has been followed by a horde of aliens determined to secure that fateful secret and they have taken over the skyscraper where those missing digits are secured…

Aided only by the apparently indigenous human Consuelo, Trent’s paranoiac battle is as much with himself as his foes. As he gradually ascends the doom-laden building to find answers he may not want, he finds fighting creatures painfully human and just as reluctant as he to be there almost more than he can bear but at least his mission will soon end…

Or will it? Demon with a Glass Hand is a masterpiece of tension-drenched drama, liberally spiced with explosive action, and the mythic denouement – in any medium of creative expression – has lost none of its impact over the years.

Classy and compelling this is a perfect companion to Ellison’s other Kyben War comic adaptations, collected as Night and the Enemy, and it must be every fan’s dream to hope that somewhere there’s a publisher prepared to gather all these gems into one definitive edition…
© 1986 The Kilimanjaro Corporation.  Illustrations © 1986 DC Comics Inc.  All Rights Reserved.

JLA: Trial By Fire NEW EXTENDED AND REVISED REVIEW


By Joe Kelly, Doug Mahnke and Tom Nguyen (DC Comics)
ISBN 1-84023-928-X

When the World’s Greatest Superheroes (see JLA: New World Order) were relaunched in 1997 the quality – and hype – were everything jaded fans could have asked for, but the glistening aura of “fresh and new” doesn’t last forever and by the time of these tales (seven years later and reprinting issues #84-89) the hard task of keeping the excitement levels stoked in a fan-base with a notoriously short attention-span was getting much harder.

Clean, clear-cut, high-concept tales had perforce given way to more involved, even convoluted storylines, and an increasing dependence on other series’ and characters’ continuity. A low point from the usually excellent Joe Kelly was this tale following the appearance of an alien telepathic presence that puts American President Lex Luthor into a brain-dead coma before assaulting the entire League.

Investigations lead to an alien incursion more than twenty thousand years ago when a monstrous presence was defeated at huge cost by a band of cavemen led by the League’s oldest foe, but it appears that the diabolical beast known as “The Burning” may not have died forever…

Going back even further in DC history it would appear that the Guardians of the Universe, immortal taskmasters of the Green Lantern Corps were involved in the creation of The Burning, and their implacable meddling may have been instrumental in the origins, rise and potential fall of one of Earth’s greatest heroes…

Plagued by cruelly debilitating visions and psychic assaults, as are a sizable portion of humanity, the heroes are desperately struggling as one of their own is possessed by the malevolent entity Fernus who is only seconds away from turning the entire world into a radioactive cinder. Can the JLA get their act together in time to prevent Armageddon? Of course they can… but not without paying a brutal, tragic price…

This is not a terrible tale: whole sections are exceptionally entertaining and the art is spectacular throughout. But it is too far-ranging and undisciplined; with so many strands to keep hold of that it loses cohesion every now and then and feels almost rushed in execution.

The JLA has a long history in all its incarnations of starting strong but losing focus, and particularly of coasting by on past glories for extended periods – and it was distressing to see such portents so soon. Luckily the New/Old Dog still had a few more tricks and a little life in it before the inevitable demise and reboot for the next generation after Final Crisis.

Worth a little of your time, but only if, and in the context of, reading the good stuff too…

© 2004 DC Comics. All right reserved.

Checkmate: Pawn Breaks


By Greg Rucka, Jesus Saiz, Steve Scott & various (DC Comics)
ISBN:978-1-84576-603-0

In the aftermath of DC’s Infinite Crisis an international organisation to monitor and control meta-human affairs was developed, under the aegis of the United Nations Security Council. Originally an American agency, Checkmate had gone rogue under the telepathic influence of Maxwell Lord, and the new internationally sanctioned organisation is tasked with policing all nations, protecting them from metahuman dangers and terrorism, and also preventing “rogue” nations and regimes from weaponising their own paranormal resources.

This second tripwire-tight collection reprints issues #8-12 of the fondly remembered comic book, following as the organisation (composed of superheroes and traditional intelligence operatives) goes to absolutely outrageous lengths to place an undercover agent in the global death cult Kobra, courtesy of Greg Rucka, Jesus Saiz and Fernando Blanco.

‘Pawn 502’ is a superbly paranoid thriller with plenty of twists and turns and spellbinding action, cleverly plundering many dark and dusty corners of DC continuity for the delectation of long-term readers whilst skilfully keeping the newly initiated appraised. Crossover fans mighty like to know there’s a classy Shadowpact guest-shot included here.

Following is an intriguing tale that slips uncomfortably into the too-real world of South American death squads and rigged elections from writers Rucka, Nunzio DeFilippis and Christina Weir, pencillers Steve Scott and Cliff Richards, and inkers Nathan Messengill, Steve Bird and Art Thibert.

‘Corvahlo’ is a dark, sordid tale featuring ex-JLA-er Fire and Bat-baddie Bane which cleverly reveals that there’s a traitor in Checkmate and, as a team is sent to retrieve a witness to vote-rigging, that mystery Judas is planning to subvert or destroy the entire organisation if necessary…

This is a cool and engaging blend of genres, with the murky world of espionage coldly and logically grounding the high-flying gloss of costumed super-doers. Moody and addictive, but perhaps a little too dependent on a working knowledge of the DC universe, this is nevertheless a fabulous series of yarns for the older fan, and the spy-game milieu should guarantee a few converts from espionage devotees looking for a little something on the wild side…

© 2007 DC Comics. All Rights Reserved.

JLA: World Without a Justice League NEW REVISED AND EXTENDED REVIEW


By Bob Harras, Tom Derenick & Dan Green (DC Comics)
ISBN 1-84576-335-1

During the Identity Crisis it was revealed that not only did factions of the Justice League ignore Due Process and lobotomise (call it mind-wipe if you’re in a generous mood) some of their enemies, but when Batman objected he too had his brains scrambled by his own team-mates.

Torn apart, the League formally disbands just as the entire universe is on the verge of utter destruction. The repercussions of that betrayal poisons the relationships of these once staunch comrades, as does the revelation of an illicit affair between two of the heroes, so that when the remnants of the splintered super-hero team and a few former members more or less reunite to stop old foe the Key, they spend more time sniping at each other than dealing with the problem.

The villain has evolved from dedicated nuisance into a psionic mass-murderer, and further complicating the mess is the escape of one of the Original Seven Deadly Sins from its eternal captivity, adding to the level of destruction by inducing riots and insanity throughout the population of Gotham City. The final straw is loss of their most powerful assets halfway through the hunt as the resurrected Titan Donna Troy whisks a hastily cobbled together strike force into space to deal with the intergalactic ramifications of the Infinite Crisis.

One of the truly memorable incarnations of a venerable comics institution died with more of a whimper than a bang in this final collected story-arc (reprinting JLA #121-125) and for all the explosive action and “mano-a-mano” posturing, the result is a somewhat lacklustre postscript to a excellent series of super-hero adventures. The title was sadly lost in the huge shuffle of Infinite Crisis, and passed almost with few mourners.

Bob Harras, Tom Derenick and Dan Green did their best, but the heavy-handed shoehorning of the overweening Crisis segments destroyed the narrative flow, and any casual reader who just picks this book is just inviting a migraine if they haven’t read the other books too.

An inauspicious end to a great run, and poor use of some talented people and great characters but the “automatic rewind/reset” of Infinite Crisis and numerous ‘One Year Later’ relaunches (see 52 parts 1-4) soon made this a distant memory.

And of course, in comics, nothing stays dead for long…

© 2006 DC Comics. All Rights Reserved.

Batman: Sword of Azrael


By Dennis O’Neil, Joe Quesada & Kevin Nowlan (DC Comics)
ISBN: 978-1-56389-100-7

Almost a lost classic now, this impressive fast-paced romp (originally released as a four issue miniseries and teaser-prelude to the KnightFall comics publishing event) catapulted artist Joe Quesada (superbly inked by the incredible and far too rarely seen Kevin Nowlan) to the forefront of hot “name artists” after a relatively anonymous introduction to the industry as a colourist/penciller at Valiant Comics and illustrator on DC’s TSR licensed Spelljammer series and Question Quarterly.

Here given a full creative head he combines with Dennis O’Neil, probably the most efficiently prolific of modern Bat-scribes, to introduce a young medical student to the DC universe, but one with a centuries-old secret.

When international arms dealer Carlton LeHah embezzles millions of dollars from a hidden warrior-cult with origins dating back to the Crusades their avenging assassin Azrael tracks him down but is unprepared for the cutting edge weaponry Lehah has awaiting him.

Wounded unto death the Knight of St. Dumas activates his final resource: his own son. Programmed since birth, trained to kill and augmented by the implanted skills of uncounted deadly soldiers of a fanatical organization, the new Azrael goes hunting…

Meanwhile Bruce Wayne has been hunting the murderous forces loose in his city but he too is unprepared for Lehah who has since graduated to the next stage of a martial madness. Believing himself the physical avatar of the Demon Biis, he has been stalking the last cult-members, sowing death and destruction wherever he appears. When he captures Batman, faithful Alfred and the new Azrael are all that remains to prevent a global catastrophe…

Sharp, clever, hypnotically adrenaline-charged and strikingly illustrated, this mini-classic (only 112 pages including Archie Goodwin’s introduction, sketch pages and cover gallery) is about due for a 21st century upgrade, but if not there’s always your favourite comics vendor or internet retailer…
© 1989, 2008 DC Comics. All Rights Reserved.

Superman – the Mightiest Superhero in the Galaxy!


By various (DC Comics/Tempo Books)
ISBN: 0-448-14532-4-125

Released in 1978 to coincide with and capitalise on the major motion picture starring Christopher Reeve, this dandy little black and white paperback was part of a continuing drive by DC to get out of the down-market newsstands and place their characters regularly onto the shelves of bookstores.

Comic books had always suffered low self-esteem when compared to “proper books” and even their newspaper strip cousins periodically took every opportunity to break out of the “kid’s stuff” ghetto – such as when the incredibly popular Superman radio show and animated cartoons of the 1940s resulted in the iconic Adventures of Superman novel by George F. Lowther in 1942 (coming soon! What I think about a really hard to find book from nearly seventy years ago!).

They achieved some success with the plethora of paperbacks that accompanied the 1960s “superhero/camp craze” which had every funny-book producer from Archie Comics to Tower Books churning out rapidly re-sized, monochrome editions of their wares, all-new material (See Dracula or Blackmark) and even prose novels such as Batman vs the Three Villains of Doom (also on my “to do” list!) and ever since then comics collections could be seen every so often in Waldenbooks or W.H. Smiths nestled between science fiction and movie novelisations.

Of course this was before they gave up trying to fit their only strengths into a limiting format and went the European route of albums/graphic novels/trade paperbacks – with spectacular success. And just in case you were wondering why they kept trying? At its best, a comics title could reach about a million unit sales through magazine vendor systems whilst a book – any book – had the potential of reaching four to twenty times that number…

The collection in question takes its content from the early 1960’s canon (when the book’s target audience would have been little kids themselves) showcasing a rather more sophisticated set of tales than you might expect, starting with a somewhat truncated ‘The Complete Story of Superman’s Life’ from 1961, illustrated by Al Plastino covering all the basics: death of Krypton, rocket to Earth, early life as Superboy, death of the Kents and moving to Metropolis, whilst ‘Superman’s Mermaid Sweetheart’ is a bittersweet sequel to the Man of Steel’s doomed college romance with the mermaid Lori Lemaris from 1959 illustrated by the legendary Wayne Boring.

Curt Swan drew the remaining three tales, a telling confirmation of his huge contribution to the mythology of the Man of Tomorrow, beginning with ‘Superman’s Greatest Secret’ (1961) one of the best secret identity preservation stories of the period – with a giant fire-breathing monster too – whilst the landmark ‘The Legion of Super-Villains’ from the same year is a stand-out thriller featuring Lex Luthor and the adult Legion of Super-heroes and the fun concludes with ‘When Superman Lost his Memory’ (1965) an excellent example of another favourite plot when our hero had to recover not only his lost identity but also his missing superpowers…

There is a nostalgia and comforting familiarity to these tales but the immense quality and talent of the artists and especially writers such as Jerry Siegel, Edmond Hamilton, Otto Binder, Leo Dorfman and all the rest. My own longstanding personal appreciation and regard for this kind of package stems from my own boyhood, when I discovered how perfectly such books fitted into a school blazer pocket…
© 1978 DC Comics, Inc. All Rights Reserved.