Daredevil Marvel Masterworks volume 8


By Gerry Conway, Gary Friedrich, Mimi Gold, Roy Thomas, Gene Colan, Alan Weiss, Barry Windsor-Smith, John Buscema, Don Heck & various (Marvel)
ISBN: 978-0-7851-8841-4 (HB)

Matt Murdock is a blind lawyer whose remaining senses hyper-compensate, making him capable of astonishing acrobatic feats, a formidable fighter and a living lie-detector.

Very much a second-string hero for most of his early years, Daredevil was nonetheless a striking and popular one, due in large part to the roster of brilliant artists who had illustrated the strip. He only really came into his own, however, after artist Gene Colan signed up for the long haul…

The natal DD battled thugs, gangsters, an eclectic mix of established and new super-villains and even the occasional monster or alien invasion. He quipped and wise-cracked his way through life and life-threatening combat, utterly unlike the grim, moody quasi-religious metaphor he became under modern authorial regimes…

In these tales from the pivotal era of relevancy, social awareness and increasing political polarisation the Man Without Fear was also growing into the judicial conscience of a generation turning its back on old values…

Covering August 1970 to February 1972, this hardcover and digital compilation chronologically re-presents Daredevil #75-84 and includes the entire run of the Black Widow‘s first solo series, which appeared in “split-book” Amazing Adventures #1-8. Those mini-epics kick off the Marvel Magic following scripter Gerry Conway’s introduction ‘Strange Days’ which shares memories of this transitional period whilst paying dues the superspy’s contemporary influences… Modesty Blaise and Emma Peel.

Natasha Romanoff (sometimes Natalia Romanova) is a Soviet Russian spy who came in from the cold and stuck around to become one of Marvel’s earliest and most successful female stars.

The Black Widow started life as a svelte, sultry honey-trap during Marvel’s early “Commie-busting” days, battling Iron Man in her debut exploit (Tales of Suspense #52, April, 1964).

She was subsequently redesigned as a torrid tights-&-tech super-villain before defecting to the USA, falling for an assortment of Yankee superheroes – including Hawkeye and Daredevil – before finally enlisting as an agent of S.H.I.E.L.D., freelance do-gooder and occasional leader of the Avengers.

Throughout her career she has always been considered ultra-efficient, coldly competent, deadly dangerous and yet somehow cursed to bring doom and disaster to her paramours. As her backstory evolved, it was revealed that Natasha had undergone experimental processes which enhanced her physical capabilities and lengthened her lifespan, as well as assorted psychological procedures which had messed up her mind and memories…

Despite always being a fan-favourite, the Widow only truly hit the big time after the dawn of the Marvel Cinematic Universe, but for us unregenerate comics-addicts her printed-page escapades have always offered a cool yet sinister frisson of dark delight.

The first of those was ‘Then Came…’ (Amazing Adventures #1, August 1970 by Gary Friedrich, John Buscema & John Verpoorten) as the agent comes out of retirement to become a socially-aware crusader, defending lower-income citizens from thugs and loan sharks. That act of charity leads her to help activists ‘The Young Warriors!’ as their attempts to build a centre for underprivileged kid in Spanish Harlem are countered by crooked, drug-dealing property speculators…

Gene Colan & Bill Everett take over the art with ‘The Widow and the Militants!’ as her actions and communist past draw hostile media attention, more criminal attacks and ultimately precipitate an inner-city siege, before the ‘Deadlock’ (scripted by Mimi Gold) comes to shocking end…

Roy Thomas steps in for a bleak and powerful Christmas yarn as ‘…And to All a Good Night’ sees Natasha and faithful retainer/father figure Ivan, meet and fail a desperate young man, only to be dragged into a horrific scheme by derange youth cult leader the Astrologer who plans to hold the city’s hospitals to ransom in ‘Blood Will Tell!’ (illustrated by Don Heck & Sal Buscema).

Convinced she is cursed to do more harm than good, the tragic adventurer nevertheless inflicts ‘The Sting of the Widow!’ (by Conway, Heck & Everett) on her ruthless prey and his kid killers, after which the series wraps up in rushed manner with a haphazard duel against and Russian-hating super-patriot dubbed Watchlord in ‘How Shall I Kill Thee? Let Me Count the Ways!’ scripted by Thomas.

The Man without Fear finally makes an appearance with his own politically-charged tale from Daredevil #75 (April 1971): a period when the company was making increasingly determined moves to make the hero cutting-edge and relevant…

A drama of political intrigue and kidnapping begins as Murdock travels to the banana republic of Delvadia where ‘Now Rides the Ghost of El Condor!’ (Conway and the incomparable art team of Gene Colan & Syd Shores) offers a canny yarn of revolutionary fervour, self-serving greed and the power of modern mythology which concludes in ‘The Deathmarch of El Condor!’ – wherein inker Tom Palmer (perhaps Colan’s most effective inker) starts his long association with the penciller.

Guest stars abound in ‘…And So Enters the Amazing Spider-Man!’ when an uncanny artefact appears in Central Park, inviting DD, the webspinner and the Sub-Mariner to participate in a fantastic battle in a far-flung, lost world. The adventure concluded in the Atlantean’s own comic (#40) but as Daredevil didn’t join the quest, that sequel isn’t included in this tome.

Issue #78 returned to more traditional territory as ‘The Horns of the Bull!’ traces the downfall of petty thug Bull Taurus after enigmatic mastermind Mr. Kline transforms him into a savage beast and sets him upon the Scarlet Swashbuckler…

Friedrich scripted cataclysmic conclusion ‘Murder Cries the Man-Bull!’, but plotter Conway was back the following month to spectacularly reintroduce a vintage villain ‘In the Eyes… of the Owl!’: presaging a major format change for the series…

From issue #81’s ‘And Death is a Woman Called Widow’ (inked by Jack Abel), Soviet defector Natasha Romanoff burst onto the scene as the ubiquitous Mr. Kline is finally unmasked and revealed to be behind most of DD’s recent woes and tribulations…

Following a stunning pin-up of the bodacious Black Widow by Bill Everett, the conspiracy crisis continues with ‘Now Send… the Scorpion’, as Kline – AKA the Assassin – sets the manic artificial arachnid against DD and the Widow even as his Machiavellian master attempts to suborn Murdock’s greatest friend Foggy Nelson.

At the end of that issue the Scorpion was apparently dead and ‘The Widow Accused!’ by Nelson of the villain’s murder. A sham trial intended to railroad and pillory the Russian émigré ensues in #83, (rendered by Alan Weiss, Barry Smith & Everett), with the Assassin subsequently dispatching brutish Mr. Hyde to ensure his victory.

Against all odds, however, Murdock exonerates Natasha of the charges, prompting the hidden mastermind to take direct action in ‘Night of the Assassin!’ (Colan & Syd Shores). After attacking DD and the Widow in Switzerland – whence the jetsetting former spy had fled to nurse her wounded pride – Kline at last meets final defeat in a stunning and baroque climax to the extended saga.

Rounding out the comics experience here are bonus pages including the cover to all-reprint Daredevil Annual #3, a selection of house ads and a brief gallery of (pre-edited) Everett original art pages, revealing a little too much of the sexy spy, and which were toned down for eventual publication…

As the social upheaval of this period receded, the impressively earnest material was replaced by fabulous fantasy tales which strongly suggested the true potential of Daredevil was in reach. These beautifully limned yarns may still occasionally jar with their earnest stridency and perhaps dated attitudes, but the narrative energy and sheer exuberant excitement of the adventures are compelling delights no action fan will care to miss. And the next volume heads even further into uncharted territory…

Despite a few bumpy spots, during this period Daredevil blossomed into a truly magnificent example of Marvel’s unbeatable formula for success: smart, contemporarily astute stories, truly human and fallible characters and always magnificent illustration. These bombastic tales are pure Fights ‘n’ Tights magic no fan of stunning super-heroics can afford to ignore.
© 1970, 1971, 1972, 2016 Marvel Characters, Inc. All rights reserved.

Black Panther Epic Collection volume 2 1977-1988: Revenge of the Black Panther


By Jack Kirby, Ed Hannigan, Peter B. Gillis, Jim Shooter, Chris Claremont, John Byrne, Jerry Bingham, Denys Cowan & various (Marvel)
ISBN: 978-1-3029-1542-1 (TPB)

Acclaimed as the first black superhero in American comics and one of the first to carry his own series, the Black Panther‘s popularity and fortunes have waxed and waned since he first appeared in Fantastic Four. In fact, back then the cat king actually attacked Marvel’s First Family as part of an extended plan to gain vengeance on the murderer of his father. He was also the first black superhero in American comics, debuting in summer 1966.

As created and realised by Jack Kirby & Stan Lee, T’Challa, son of T’Chaka, is an African monarch whose secretive kingdom is the only source of vibration-absorbing wonder mineral Vibranium. The miraculous alien metal – derived from a fallen meteor which struck the continent in lost antiquity – is the basis of the country’s immense wealth, enabling Wakanda to become one of the wealthiest and most secretive nations on Earth. These riches allowed the young king to radically remake his country, creating a technological wonderland even after he left Africa to fight as one of America’s mighty Avengers.

For much of its history Wakanda has been an isolated, utopian technological wonderland with the tribal resources and people safeguarded and ruled since time immemorial by a human warrior-king deriving cat-like physical advantages from secret ceremonies and a mysterious heart-shaped herb. This has ensured the generational dominance of the nation’s Panther Cult and Royal Family.

Wakanda has never been conquered by outsiders. The primary reason is an unbroken line of divinely-sponsored warrior kings who safeguard the united, unified tribes. Another is that miraculous super-mineral found nowhere else on Earth. The top-secret “Vibranium mound” had guaranteed the country’s status as a clandestine superpower for centuries but in modern times has increasingly made Wakanda a target for subversion, incursion and even invasion as the world grew ever smaller…

In contemporary times the chieftain is T’Challa: an unbeatable, super-smart, feline-empowered strategic genius who divides his time between ruling at home and serving abroad in superhero teams such as The Avengers, Fantastic Force, The Illuminati and The Ultimates, beside the world’s mightiest costumed champions.

This trusty trade paperback (and eBook) gathers the entire blockbusting, mind-bending reinvention by Jack Kirby and others from Black Panther volume 1 # 1-15 (January 1977-May 1979), the continuation in Marvel Premiere #51-53 (cover-dated December 1979 to April 1980), material from Marvel Team-up #100 (December 1980) and a groundbreaking, 4-issue miniseries spanning July to October 1988.

Jack Kirby’s return to Marvel in the mid 1970’s was much hyped at the time but swiftly proved to be controversial. His new creations (2001, The Eternals, Devil Dinosaur, Machine Man) found friends rapidly, but his tenure on established earlier creations Captain America and Black Panther divided the fan base.

Kirby was never slavishly wedded to tight continuity and preferred, in many ways, to treat his stints on titles as a “Day One”. His commitment was to wholesome, eye-popping adventure, breakneck action and breathless, mind-boggling wonderment. Combined with his absolute mastery of the comic page and unceasing quest for the Next Big Thrill, it all makes for a captivating read, but will never satisfy those readers fully committed to the minutiae of the Marvel Universe.

Beginning here with Black Panther #1, what they got was a rollercoaster ride of classic Kirby concept-overload as the Hereditary King of a miraculous Lost Kingdom gallantly pursues fabulous time machines, fights future men and secret samurai clans, thwarts the plots of super-rich artefact stealers and foils schemes to nuke his hidden homeland, usurp his rule and even consume his faithful subjects…

This feline funfest is about frantic action and begins at full pelt with a re-introductory romp spotlighting diminutive treasure hunter Abner Little. This devious gentleman entices T’Challa into a search for ‘King Solomon’s Frog!’ after introducing himself as a friend and colleague of the Panther’s grandfather Azzari the Wise…

Soon, the mismatched pair are in hot pursuit of a historical wonder machine that sows death and destruction in its wake. The ancient brass amphibian has the ability to open time-portals, bringing lethal threats from other eras, but its real capacity for catastrophe comes from Little’s rival Collectors, who bring astounding ordnance and unsurpassed riches into play in their own efforts to possess the mystic time-machine.

Most ruthless and relentless is Queen Zanda of Narobia, who expertly ambushes the questers with a highly-skilled mercenary taskforce before accidentally triggering the frog into shanghaiing a hyper-evolved walking WMD from his own far-flung future era. She also assures T’Challa’s continued assistance by targeting Wakanda with atomic missiles…

Reluctantly uniting to sedate ‘The Six-Million Year Man’, T’Challa, Little and Zanda then race to uncover King Solomon’s tomb where a twin of the Brass Frog rests. This particular item possesses the most welcome function of returning objects and creatures to their point of origin…

Their ‘Race Against Time’ is exacerbated when the groggy tomorrow-man revives just as the searchers locate the tomb. He angrily unleashes psionic hell and awakens King Solomon’s formidable funereal guardian Ogar. Thankfully, reluctant teamwork saves them and the newly-found second frog restores order, if not sanity…

Tragically for the tomb-raiders, the time to determine if they are ‘Friends or Foes’ swiftly passes, since the calamitous clashes have destabilised the long-lost treasury trove. With mighty explosions wracking the site, it is all T’Challa can do to drag his artefact-lusting companions to safety before Armageddon occurs…

Unfortunately for the Panther, he has proved his worth and – with Wakanda still a nuclear target – ultimate ineffectuality. When the assembled Collectors – Zanda, Count Zorba, Colonel Pigman and withered coffin-dodger Silas Mourner – see the warrior king in battle, they determine he must win for them the ultimate prize…

The ‘Quest for the Sacred Water-Skin!!’ begins as T’Challa and equally reluctant Abner Little set off to find a fabled hidden land where a sect of Samurai warriors have dwelt for centuries; sustained by honour, their martial arts and a literal fountain of youth.

Overcoming monsters and warriors, T’Challa establishes a bond of honour with the last proponents of Bushido, but sadly his venal companion upsets the applecart by secretly stealing A Cup of Youth’…

Meanwhile in Wakanda, internal trouble flares when the Panther’s half-brother General Jakarra makes a power-grab, bolstered by a sacrilegious utilisation of unrefined vibranium…

Black Panther #7 sees the hero and his scurrilous sidekick escape the Samurai city even as ‘Drums!’ sound across Wakanda and the incredible secret origin of Panther Cult and Vibranium Mound are simultaneously revealed.

When the awesome sky metal first crashed to Earth in primordial times, it transformed many men into monsters. Thankfully mighty chief Bashenga – taking the black cat as his totem – created a force to destroy the creatures and police the metal: preventing alien infection from spreading and forever after shielding his people through a line of dedicated defenders.

As his latest successor heads for a final confrontation with the Collectors, King T’Challa has no way of knowing his devoted regent N’Gassi has been captured or that Jakarra has gained deadly power through exposure to the gene-warping force of raw Vibranium…

Having battled his way free, T’Challa heads for home. His people, however, are already suffering the increasingly crazed depredations of a Jakarra no longer even remotely human.

Further delayed by a mercy mission – plucking dying men from the sea – the king bemoans his absence whilst half a world away, N’Gassi takes a desperate gamble and “requests” that the sedentary royal cousins – Ishanta, Joshua Itobo, Khanata and Zuni – step up to lead the fight against Jakarra. But are they ‘Panthers or Pussycats?’…

Surprising everybody with a show of solidarity and unconventional tactics, the ‘Black Musketeers’ manage to contain the monstrous usurper until T’Challa returns, but his arrival coincides with the loss of Jakarra’s last vestige of humanity. Now a shambling beast resolvs that ‘This World Shall Die!’ in an Earth-shattering detonation. The horrific abomination is barely defeated inside the Mound by a true Black Panther who does not escape the mineral’s mutagenic properties…

Issue #11 finds T’Challa recovering from his struggle against Jakarra and plagued by eerie recurring dreams of future battles. As citizens begin vanishing all over Wakanda – including Prince Khanata – the medical team reaches the conclusion that the king has developed some form of Extra-Sensory Perception.

This new gift – or perhaps curse? – promptly leads the Panther to the abductors’ HQ where phantasmal madman ‘Kiber the Cruel’ is converting abducted humans to energy and consuming them…

Following ‘The Kiber Clue’, T’Challa strives mightily to save his kinsman and subjects, but arrives too late for anything but vengeance…

As Jim Shooter, Ed Hannigan, Jerry Bingham & Gene Day take over from the abruptly departed Kirby, the saga swiftly wraps up with the true nature of Kiber grotesquely exposed and the Panther’s judgement delivered in #13’s ‘What is… and What Should Never Be’…

With Hannigan scripting, the Black Panther rapidly re-entered the mainstream Marvel universe in ‘The Beasts in the Jungle!’ (#14 March 1979): opening Wakanda’s first Embassy in New York City, applying to the United Nations and rejoining his former allies in the Avengers.

All too soon smothered in red tape and diplomatic hurdles, T’Challa welcomes working with his superhero guests but is quickly embroiled in a deadly scheme by old enemy Klaw, the Master of Sound, and blithely unaware that other relationships are about to be renewed…

After the resurgent villain battles the World’s Mightiest Heroes to a standstill, T’Challa manages to inflict the ‘Revenge of The Black Panther!’ in the final issue (May 1979), yet leaves everything on a cliffhanging note as former lover and consort Monica Lynne breaks into the Wakandan Embassy…

When Kirby took over the character, Black Panther had just ended a highly-acclaimed run in Jungle Action. Following the epic ‘Panther’s Rage’ saga, scripter Don McGregor began an even more groundbreaking saga in ‘The Panther Versus the Klan’.

That convoluted yarn had been abruptly cancelled before conclusion the previous year, but the contents of Marvel Premiere#51-53 provided an ending to the Klan clash as well as an acceptable in-universe explanation as to why wise and noble T’Challa abruptly dropped his hunt for answers and abandoned his adored beloved Monica…

Opening minutes after Black Panther #15 finished, ‘The Killing of Windeagle!’ sees T’Challa arriving back at his new American Embassy, only to be attacked by an unknown flying warrior who claims to be an old foe.

After subduing the assailant, the King experiences even more turmoil as Lynne and Georgia journalist Kevin Trublood accost him. Although his staff all seem familiar with the woman, T’Challa has no memory of either of them…

Granting an audience with the couple, the Panther hears how Monica’s sister Angela was murdered, and how the death seemed to involve both the Ku Klux Klan and rival offshoot the Dragon’s Circle. As he listens, T’Challa hears that for a time he was the prime investigator of the murder, but his mind is clouded and he recalls none of it. Suddenly Windeagle attacks again, but as the Panther fights back his opponent is assassinated by a sniper…

Working with the police, T’Challa uncovers the sordid history of a petty gangster who somehow became a flying fury and establishes links to yet another organisation: The Spiritual Light Society. At every turn, events seem to be pushing him towards one inescapable conclusion: Monica’s ridiculous, unbelievable story is true and someone has tampered with his mind and memory…

When they are ambushed again by armed thugs – later identified as Klansmen – their spirited resistance is supplemented by more sniper fire and the Panther’s ‘Journey Through the Past!’ impels him to invade a Klan gathering. This conclave is subsequently violently disrupted by a costumed maniac called Soul Strangler…

Despite not remembering, the Panther believes he’s deduced the nature of the contemporary civil war between KKK and Dragon’s circle, and more importantly, who killed Angela. With resignation and trepidation, T’Challa, Kevin and Monica head for a showdown in the Deep South…

Inked by Alan Gordon, Marvel Premiere #53 delivered ‘The Ending, In Anger!’ as T’Challa visits Monica’s family home and the dam in his memory finally shatters. Acting with clarity at last, the Black Panther tracks down the villains who captured and brainwashed him during his previous visit, exposes a tawdry truth behind all the death and intimidation and brings a kind of closure to all the innocents touched by the tragedy…

With the major story-arcs at last concluded it was back to relative obscurity and bit-parts for the Panther, with the exception of a short tale that would have huge repercussions on the hero’s life in the future.

‘Cry… Vengeance!’, by Chris Claremont, John Byrne & Bob McLeod, first appeared in Marvel Team-Up #100 and saw African X-Man Storm targeted by assassins. Easily defeating her attackers, she learns they were hired by Boer hardman Andreas de Ruyter…

This sends her mind winging back to her childhood journey across Africa as teenager: an arduous trek made easier after she linked up with a young boy on his own rite of passage ritual. His name was T’Challa and she learned that he was a prince only after South African mercenaries led by de Ruyter tried to kidnap the boy for political advantage.

After driving the thugs off, the youngsters spent a brief but idyllic time together before their paths diverged and duty pulled them apart.

Decades later, the villain is back and seeking vengeance, so Ororo reunites with the boy the world now calls Black Panther to end the maniac’s threat forever…

As the 1980s closed, the Panther made a dynamic comeback in 1988, courtesy of writer Peter B. Gillis and illustrators Denys Cowan & Sam DeLarosa…

The Black Panthers rule over a fantastic African paradise which isolated itself from the rest of the world millennia ago. Blessed with unimaginable resources – both natural and not so much – the nation of Wakanda developed uninterrupted into the most technologically advanced human nation on Earth, utterly unmolested by rapacious European imperialism. That did not mean that geographical neighbours were allies, however…

In ‘Cry, the Accursed Country!’ technologically-advanced white nationalist country Azania has subjugated and tormented its own black majority population for centuries whilst plotting the downfall of Wakanda. As global condemnation of the apartheid regime mounts, T’Challa learns that the Panther God has withdrawn his blessing and instead consecrated and empowered an imprisoned priest in Azania as a new Black Panther. When this savage avatar begins inflicting bloody retribution on the ruling class, the Azanians blame Wakanda…

Deprived of his feline gifts and herding war-hungry dissidents in his own nation, T’Challa faces a crisis of confidence – and faith – in ‘For Duty, For Honor, For Country!’ which is no help when Azania targets Wakanda with its own team of super-agents: The Supremacists…

Soon T’Challa’s people face international condemnation and nuclear Armageddon after ‘The Moorbecx Communique!’ adds layers of espionage to the escalating crisis, compelling the outcast king to risk his principles and challenge his god to regain his birthright in ‘A Cat Can Look at a King…’

Most tragically, the Panther must defeat his dark mirror image and knows that win or lose, nothing will ever be the same again…

This collection is also augmented by Kirby-era Editorial pages, house ads, a potted history of the Black Panther from #14, the Rich Buckler & McLeod cover to the never-released BP #16 and unused Bingham pencil pages. Also on show, are info pages and maps of Wakanda from The Official Handbook of the Marvel Universe, featuring T’Challa, Klaw, Klaw’s Blaster, Vibranium, and Kiber the Cruel.

There are also text features from Marvel Age #20 and #63; covering the much-delayed Gillis/Cowan revival, plus a pinup by Bill Reinhold, and Kirby/Ernie Chan and Al Milgrom/Klaus Janson original art pages as well as unused Bingham pencils to feast your eyes upon…

An explosive rocket ride of thrills, spills, chills and too-long delayed gratification, these long-lost classics confirm the Black Panther as one of the most complex and versatile characters in comics and simply scream “Read me! Read me!” So you should and you must…
© 1977, 1978, 1979, 1980, 1988, 2019 Marvel. All rights reserved.

Amazing Spider-Man Epic Collection volume 4 1967-1968: The Goblin Lives


By Stan Lee, Gary Friedrich, Arnold Drake, John Romita, Don Heck, Jim Mooney, Ross Andru, Larry Lieber, Marie Severin & various (Marvel)
ISBN: 978-1-3029-1780-7 (TPB)

Amazing Spider-Man was always a comicbook that matured with – or perhaps just slightly ahead – of its fan-base. In this superbly scintillating compilation of chronological webspinning wonderment, the World’s Most Misunderstood Hero survives another rocky period of transformation as the second great era of Amazing Arachnid artists moved inevitably to a close. Although the elder John Romita would remain closely connected to the Wall-Crawler’s adventures for a little time yet, these tales would be amongst his last sustained run as lead illustrator on the series.

After a shaky start, The Amazing Spider-Man quickly became a popular sensation with kids of all ages. Before too long the quirky, charming, thrillingly action-packed comics soap-opera would become the model for an entire generation of younger heroes impatiently elbowing aside the staid, (relatively) old thirty-something mystery-men of previous publications and hallowed tradition.

You know the story: Peter Parker was a smart-but-alienated kid bitten by a radioactive spider during a school science trip. Discovering he’d developed astonishing arachnid abilities – which he augmented with his own natural chemistry, physics and engineering genius – the kid did what any lonely, geeky nerd would do with such newfound prowess: he tried to cash in for girls, fame and money.

Making a costume to hide his identity in case he made a fool of himself, Parker became a minor media celebrity – and a criminally self-important one. To his eternal regret, when a thief fled past him one night he didn’t lift a finger to stop him, only to find when he returned home that his guardian uncle Ben Parker had been murdered.

Crazed and vengeful, Peter hunted the assailant who’d made his beloved Aunt May a widow and killed the only father he had ever known, discovering, to his horror, that it was the self-same felon he had neglected to stop. His irresponsibility had resulted in the death of the man who raised him, and the traumatised boy swore to forevermore use his powers to help others…

Since that night, the Wondrous Wallcrawler tirelessly battled miscreants, monsters and madmen, with a fickle, ungrateful public usually baying for his blood even as he perpetually saves them…

The rise and rise of the Amazing Arachnid increased pace as the Swinging Sixties drew to a close. By the time of the tales collected in this fulsome, full-colour Epic Collection (available in ponderous paperback or ephemeral eBook formats and re-presenting Amazing Spider-Man #53-67, spurious spoofs from parody mag Not Brand Echh #6 and 11, plus an obscure thriller from Marvel Super-Heroes#14, and cumulatively spanning October 1967 to December 1968 and the usual basket of editorial extras), Peter and his ever-expanding cast of comrades were on the way to being household names as well as the darlings of college campuses and the media intelligentsia.

Stan Lee’s scripts were completely in tune with the times – as understood by most kids’ parents at least – and the increasing use of soap opera plots kept older readers glued to the series even if the bombastic battle sequences didn’t.

Thematically, there’s still a large percentage of old-fashioned crime and gangsterism and an increasing use of mystery plots. Dependence on costumed super-foes as antagonists was finely balanced with the usual suspect-pool of thugs, hoods and mob-bosses, but these were not the individual gangs of the Ditko days.

Now Organised Crime and Mafia analogue The Maggia were the big criminal-cultural touchstone as comics caught up with modern movies and headlines.

A multi-part saga began in #53 with ‘Enter: Dr. Octopus’, wherein the many-tentacled madman tries to steal a devastating new piece of technology. After being soundly routed, Otto Octavius goes into hiding as a lodger at Aunt May’s house in ‘The Tentacles and the Trap!’, before regrouping and finally triumphing in ‘Doc Ock Wins!’

The madman even convinces a mind-wiped webslinger to join him before the astonishing conclusion in ‘Disaster!’ as, despite being bereft of memory, the wallcrawler turns on his sinister subjugator and saves the day…

Shell-shocked and amnesiac, Spider-Man is lost in New York in #57 (with lay-outs by Romita and pencils from the reassuringly reliable Don Heck) until he clashes with Marvel’s own Tarzan analogue in ‘The Coming of Ka-Zar!’, whilst in the follow-up ‘To Kill a Spider-Man!’, vengeance-crazed roboticist Professor Smythe again convinces J. Jonah Jameson to finance another murderous mechanical Spider-Slayer and hunt down his personal bête noir…

With Heck still in the artist’s chair, Amazing Spider-Man #59 sees the hero finally regain his memory and turn his attention to a wave of street-crime in ‘The Brand of the Brainwasher!’ Here a new mob-mastermind starts taking control of the city by mind-controlling city leaders and prominent cops – including Police Captain George Stacy, the father of Peter Parker’s girlfriend Gwen…

The tension builds as the schemer is revealed to be one of Spidey’s old foes in ‘O, Bitter Victory!’ This revelation creates even bigger problems for Peter and Gwen before concluding chapter ‘What a Tangled Web We Weave…!’ sees our hero save the day but still stagger away more victim than victor …

Amazing Spider-Man #62 declaimed ‘Make Way for …Medusa!’ as Lee, Romita, Heck & Mike Esposito supplied a fresh change-of-pace yarn with the webspinner stumbling into combat with the formidable Inhuman due to the machinations of a Madison Avenue ad man.

Spider-Man’s popularity led to Marvel attempting to expand his reach to older readers via the magazine market.

July 1968 saw the launch of Spectacular Spider-Man #1 by Lee, John Romita & Jim Mooney: a lengthy political thriller with charismatic reformer Richard Raleigh ferociously campaigning to become Mayor. The run results in his being targeted and hunted by a brutish monster seemingly determined to keep the old political machine in place at all costs…

Rendered in moody wash tones, the drama soon discloses a sinister plotter behind the campaign of terror… but his identity was the last one Spidey expected to expose…

Also included was a retelling of the hallowed origin tale ‘In the Beginning…’ by Lee, with Larry Lieber pencils and inks-&-tones added by the great Bill Everett.

Back in the four-colour world, Amazing Spider-Man #63 saw the original elderly Vulture return to crush his youthful usurper Blackie Drago in ‘Wings in the Night!’ before taking on Spidey for dessert.

The awesome aerial assaults concluded with carnage on the city’s highest buildings in ‘The Vultures Prey’ leading to another art-change (with the sumptuous heavy line-work of Jim Mooney briefly replacing the workmanlike Heck & Esposito) in #65 as a wounded Spider-Man is arrested and has to engineer ‘The Impossible Escape!’ from a Manhattan prison, incidentally foiling a mass jailbreak along the way.

A psychotic special-effects mastermind returns seeking loot and vengeance in #66’s ‘The Madness of Mysterio!’ (Romita, Heck & DeMeo) as the master of FX illusions engineers his most outlandish stunt, whilst in the background amnesiac Norman Osborn slowly regains his memory.

Although the wallcrawler is subjected to a bizarre form of mind-bending it nevertheless results in an all-out action-packed brawl (rendered by Romita & Mooney) entitled ‘To Squash a Spider!’. Perhaps more interestingly, this yarn introduces Randy Robertson, college student son of the Daily Bugle’s city editor and one of the first young black regular roles in Silver Age comics.

Lee and his staff were increasingly making a stand on Civil Rights issues at this time of unrest and Marvel would blaze a trail for African American and other minority characters in their titles. There would also be a growth of student and college issues during a period when American campuses were coming under intense media scrutiny…

The magazine experiment then concludes with The Spectacular Spider-Man #2 (November 1968). To offset disappointing sales, Marvel had abruptly switched to a smaller size and added colour, but it was to be the last attempt to secure older-reader shelf-space until the early 1970s. At least the story was – and remains – top-rate…

Following monochrome recap ‘The Spider-Man Saga’ Lee, Romita & Mooney deal with months of foreshadowing by finally revealing how Norman Osborn shakes off his selective amnesia and returns to full-on super-villainy in ‘The Goblin Lives!’

Steeped in his former madness and remembering Peter Parker is Spider-Man, Osborn plays cat and mouse with his foe, threatening all the hero’s loved ones until a climactic battle utilising hallucinogenic weapons again erases the Goblin personality… for the moment…

Closing the drama division of this colossal comics compendium is a one-off yarn from Marvel Super-Heroes #14 (May 1968).

‘The Reprehensible Riddle of the… The Sorcerer!’ reads to me like an inventory tale rushed out to fill a deadline gap or printed just before its “use-by” date expired. Nonetheless, as crafted by Lee, Ross Andru & Bill Everett, it offers an enticingly different spin on the wallcrawler with an enigmatic psychic targeting Spider-Man using psionic strikes and voodoo tricks to draw the hero to New Orleans and a death duel with a synthetic, science-tinged homunculus…

Always fond of a giggle himself, the hero was a regular star of comedy vehicle Not Brand Echh. All romance issue #6 (February 1968) featured Gary Friedrich & Marie Severin’s ‘With This Ring, I Thee Web!’ as the young man pursues his destined true love only to suffer a tragic loss, whilst December’s #11 provided a trenchant fable decrying success and merchandising in Arnold Drake, Severin & John Tartaglione’s ‘Fame is a Cross-Eyed Blind Date with B-a-a-a-d Breath!’

Also on show are a wealth of art treats including original art and production photostats; unused pencil pages by Romita and Lieber; sketches and painted magazine covers by Harry Rosenbaum and Romita; house ads; character sketches and notes, and reproductions of earlier collection covers by Romita & Dean White.

Spider-Man became a permanent unmissable part of many teenagers’ lives at this time and did so by living a life as close to theirs as social mores and the Comics Code would allow. Blending cultural authenticity with glorious narrative art, and making a dramatic virtue of the awkwardness, confusion and sense of powerlessness most of the readership experienced daily, resulted in an irresistibly intoxicating read, delivered in addictive soap-opera slices, but none of that would be relevant if the stories weren’t so compellingly entertaining.

This book is Marvel and Spider-Man at their peak. Why not see why…?
© 1968, 2019 Marvel. All rights reserved.

Tintin in Tibet


By Hergé, Bob De Moor, Roger Leloup and others, translated by Leslie Lonsdale-Cooper & Michael Turner (Egmont UK)
ISBN: 978-1-40520-819-2 (HB) 978-1-40520-631-0 (Album PB)

Georges Prosper Remi, known all over the world as Hergé, created a timeless masterpiece of graphic literature with his tales of a plucky boy reporter and entourage of iconic associates.

Singly, and later with assistants including Edgar P. Jacobs, Bob de Moor and other supreme stylists of the Hergé Studio, he created 23 timeless yarns (initially serialised in instalments for a variety of newspaper periodicals) which have grown beyond their pop culture roots to attain the status of High Art.

On leaving school in 1925, Remi began working for conservative Catholic newspaper Le Vingtiéme Siécle where he fell under the influence of its Svengali-esque editor Abbot Norbert Wallez. A devoted boy scout, one year later the artist was producing his first strip series – The Adventures of Totor – for monthly Boy Scouts of Belgium magazine. By 1928 Remi was in charge of producing the contents of the newspaper’s weekly children’s supplement Le Petit Vingtiéme.

While he was illustrating The Adventures of Flup, Nénesse, Poussette and Cochonette written by the staff sports reporter – Wallez asked his compliant cash-cow to create a new adventure series. Perhaps a young reporter who roamed the world, doing good whilst displaying solid Catholic values and virtues?

The rest is history…

Some of that history is quite dark: During the Nazi Occupation of Belgium, Le Vingtiéme Siécle was closed down and Hergé was compelled to move his supremely popular strip to daily newspaper Le Soir (Brussels’ most prominent French-language periodical, and thus appropriated and controlled by the Nazis).

He diligently toiled on for the duration, but following Belgium’s liberation was accused of collaboration and even being a Nazi sympathiser. It took the intervention of Belgian Resistance war-hero Raymond Leblanc to dispel the cloud over Hergé, which he did by simply vouching for the cartoonist.

Leblanc also provided cash to create a new magazine – Le Journal de Tintin – which he published and managed. The anthology comic swiftly achieved a weekly circulation in the hundreds of thousands, which allowed the artist and his growing studio team to remaster past tales: excising material dictated by the Fascist occupiers and unwillingly added to ideologically shade the wartime adventures. These modernising exercises generally improved and updated the great tales, just in time for Tintin to become a global phenomenon.

With World War II over and his reputation restored, Hergé entered the most successful period of his artistic career. He had mastered his storytelling craft, possessed a dedicated audience eager for his every effort and was finally able to say exactly what he wanted in his work, free from fear or censure. Sadly, Hergé’s personal life was less satisfactory, but although plagued by physical and mental health problems, the travails only seemed to enhance his storytelling abilities…
Tintin au Tibet began initial serialisation in Le Journal de Tintin #523, running from 17th September 1958 to #585: the November 25th 1959 issue. The inevitable book collection was released in 1960.

Tintin in Tibet is unlike any other story of the plucky, valiant boy reporter. At this time Hergé’s 25-year marriage was ending, and he was recovering from a series of nervous breakdowns whilst tormented by dreams of “unending white”. Rather than take a break or even retire, he began the most eerie, mystical and personal story of his long career.
This yarn is special in many ways and the Master’s personal favourite…

Tintin and Captain Haddock are vacationing in the mountains of Europe when the boy reporter is seized by a bizarre fit after reading of a plane crash in Nepal. Inexplicably, he screams the name of his old friend Chang (Chang Chong-Chen, left behind in China at the end of The Blue Lotus).

From that moment, his entire consciousness is preoccupied with his old friend. Frenzied inquires reveal that Chang was indeed, on the crashed airliner and is now believed dead. Despite all rational argument, Tintin knows somehow his friend has survived and immediately sets out to rescue him, with a protesting Captain Haddock reluctantly in tow.

Against all odds, the duo travel through India to the mountainous borderlands and into the Himalayas. Nothing can shake Tintin’s obsessive belief that Chang is alive and urgently needs him… Along the way they make another new comrade in the person of Sherpa guide Tharkey

How the attendant physical and mental hardships are overcome make for a grim and uncharacteristically bleak tale, whilst the examples of mysticism, paranoia and overtly supernatural phenomena are an uncomfortable fit in the fantastic but rational universe that Tintin inhabits. There isn’t even a villain du jour, but for all that, the story does work, and no other adventure so well depicts the heroic qualities of the lad and the deep emotional bond between him and his greatest friends, Chang and Haddock.

Of course, Hergé’s utter professionalism would not allow him to produce anything that was not eminently readable, captivatingly funny (where appropriate) and stirringly thrilling. Although perhaps the oddest tale, this might just be the author’s most revealing.
Tintin in Tibet: artwork © 1960, 1984 Editions Casterman, Paris & Tournai. Text © 1962 Egmont UK Limited. All rights reserved.

Incredible Hulk Marvel Masterworks volume 10


By Len Wein, Roy Thomas, Gerry Conway, Steve Englehart, Tony Isabella, Herb Trimpe & various (Marvel)
ISBN: 978-0-7851-9596-2 (HB)

During the 1970s the Incredible Hulk settled into a comfortable – if spectacularly destructive – pattern. A globe-trotting, monster-mashing plot formula saw tragic Bruce Banner hiding and seeking cures for his gamma-transformative curse, alternately aided or hunted by prospective father-in-law US General Thaddeus “Thunderbolt” Ross and his daughter – the scientist’s unobtainable inamorata – Betty, with a non-stop procession of guest-star heroes and villains providing the battle du jour.

Herb Trimpe had made the character his own, displaying a penchant for explosive action and an unparalleled facility for drawing technology – especially honking great ordnance and vehicles. Beginning with Roy Thomas – unofficial custodian of Marvel’s burgeoning shared-universe continuity – a string of skilful scripters effectively played the afflicted Jekyll/Hyde card for maximum angst and ironic heartbreak as the Jade Juggernaut became a pillar of Marvel’s growing pantheon.

This chronologically-curated hardback and eBook compendium re-presents issues #171-183, encompassing cover-dates January 1974 to January 1975, and begins with a brace of revelatory Introductions from then Editor-in-Chief Roy Thomas and returning scripter Len Wein on the creation of a certain mutant Canadian…

Before that debut, however, the drama commences with excessive bombast but no appreciable fanfare as ‘Revenge!’ (by Gerry Conway – from a Steve Englehart plot – with art by Trimpe & Jack Abel) finds the Green Goliath a stowaway on a plane back to military Mecca Hulkbuster Base. The jet carries a new Project: Greenskin commanding officer. Spit-&-polish Colonel John D. Armbruster has taken over from the politically sidelined Thunderbolt Ross….

The camp is eerily deserted and the reason soon becomes clear as bludgeoning brutes Abomination and The Rhino attack the new arrivals. Having subdued the entire garrison, they plan on detonating the base’s gamma-bomb self-destruct device but are utterly unprepared for the Hulk’s irascible intervention…

Roy Thomas plotted Tony Isabella’s script for #172 wherein the Hulk – captured by the ungrateful soldiers he saved – is hurled into another dimension, allowing a mystic menace to inadvertently escape. ‘And Canst Thou Slay… The Juggernaut?’ reveals that even that magically augmented menace cannot resist our favourite monster’s might and features a telling cameo by the X-Men, after which Thomas scripts all-Trimpe art-fest ‘Anybody Out There Remember… The Cobalt Man?’, wherein another old X-adversary – Ralph Roberts – picks up the Jade Giant at sea before sailing his research vessel into a nuclear test explosion…

Dying of radiation exposure, the deranged technologist then determines to demonstrate atomic bombs are bad to a callous, uncaring world by detonating one over Sydney in Doomsday… Down Under’ (Conway, Thomas, Trimpe & Abel). The second clash with the azure-armoured Cobalt Man results in a blistering battle in the stratosphere, a cataclysmic explosion and Hulk crashing to earth far, far away as a ‘Man-Brute in the Hidden Land!’ (#175, Thomas, Trimpe & Abel)…

Here a typically short-tempered encounter with the Uncanny Inhumans and devastating duel with silent super-monarch Black Bolt, after the usual collateral carnage, ends with the gamma gladiator hurtling to the far side of the sun in a rocket-ship for a date with allegory if not destiny.

During the early 1970s a throwaway Fantastic Four character dubbed Him was transubstantiated into a modern interpretation of the Christ myth and placed on a world far more like our own than the Earth of Marvel’s universe.

That troubled globe was codified as Counter-Earth and upon it messianic Adam Warlock battled a Satan-analogue known as the Man-Beast. Hulk had briefly visited once before and now he crashed there again to complete the allegorical epic beginning with ‘Crisis on Counter-Earth!’ by Conway, Trimpe & Abel.

Since the Hulk’s departure, Man-Beast and his animalistic minions (all spawned by godlike genetic meddler The High Evolutionary) had become America’s President and Cabinet. Moving decisively, they had finally captured Warlock and led humanity to the brink of extinction, leaving the would-be messiah’s disciples in utter confusion.

Now with the nation in foment, the Hulk’s shattering return gives Warlock’s faithful flock an opportunity to save their saviour in ‘Peril of the Plural Planet!’ but the foray badly misfires and Warlock is captured. Publicly crucified at the behest of the people, humanity’s last hope perishes…

Meanwhile on true-Earth, Ross and Armbruster discover trusted comrade (and Ross’ son-in-law) Major Glenn Talbot has escaped from a top security Soviet prison and is making his triumphant way back to the USA…

The quasi-religious experience concludes with ‘Triumph on Terra-Two’ (Conway, Isabella, Trimpe & Abel) as the dead prophet resurrects whilst Hulk is waging his last battle against Man-Beast just in time to deliver a cosmic coup de grace before ascending from Counter-Earth to the beckoning stars…

Incredible Hulk #179 signalled a long-overdue thematic reboot as Len Wein signed on as writer/editor with strong ideas on how to put some dramatic impact back into the feature. It began with ‘Re-enter: The Missing Link’, as the Jade Juggernaut loses patience during his return trip and bursts out of his borrowed spaceship just as America’s military defences shoot it down.

He crashes to earth in the mining district of Appalachia and, reverting to befuddled Bruce Banner, is adopted by the dirt-poor Bradford family. They have a habit of taking in strays and have already welcomed a strange, huge yet gentle being they’ve named Lincoln.

As time passes Banner recognises the creature as a former Hulk foe known as the Missing Link. The colossal brute is neither evil nor violent (unless provoked) but is lethally radioactive, and the fugitive physicist faces the dilemma of having to break up a perfect happy family before they all die.

The Link, of course, refuses to cooperate or go quietly…

Next comes the most momentous story in Hulk history which starts with ‘And the Wind Howls… Wendigo!’ (#180, October 1974, Wein, Trimpe & Abel). Here the Green Giant gallivants across the Canadian Border and encounters a witch attempting to cure her brother of a curse which has transformed him into a rampaging cannibalistic monster.

Unfortunately, that cure means Hulk must become a Wendigo in his stead…

It is while the Great Green and Weird White monsters are fighting that mutant megastar Wolverine first appears – in the very last panel – and that’s what leads into the savage fist, fang and claw fest that follows.

‘And Now… The Wolverine!’ captivatingly concludes the saga as the Maple nation’s top-secret super-agent is unleashed upon both the Emerald Goliath and man-eating Wendigo in an action-stuffed romp teeming with triumph, tragedy and lots of slashing and hitting. The rest is history…

Back south of the border, Major Talbot has been reunited with his wife and family and is eagerly expecting a meeting with President Ford as ‘Between Hammer and Anvil!’ (with Trimpe taking sole charge of the art chores) finds the ever-isolated Hulk meeting and losing a true friend in jolly hobo Crackerjack Jackson.

The über-action portion of the tale comes from two escaped convicts who despise each other but are forced to endure togetherness because of an alien chain which shackles them whilst imparting overwhelming physical power. It’s not, nearly enough, however, enough to stop a fighting-mad, heartbroken Hulk…

This catastrophic compilation concludes with the return of electrical vampire and life-stealer ZZZAX in ‘Fury at 50,000 Volts!’: wrecking a new life Banner surreptitiously starts carving out for himself in Chicago…

To Be Continued…

This superbly cathartic tome also reproduces John Romita’s first design sketches for Wolverine, a page of original art from the debut and house ads for the issue, as well as covers and frontispieces by John Byrne & Abel and Trimpe from later Hulk/Wolverine reprint collections.

The Incredible Hulk is one of the most well-known comic characters on Earth, and these stories, as much as the movies, cartoons, TV shows, games, toys and action figures, are the reason why. For an uncomplicated, honestly vicarious and cathartic experience of Might literally making Right, you can’t do better than these yarns.
© 1974, 1975, 2016 Marvel Characters, Inc. All rights reserved.

Invincible Iron Man Epic Collection volume 3 1968-1970: The Man Who Killed Tony Stark


By Archie Goodwin, George Tuska, Johnny Craig & various (Marvel)
ISBN: 978-1-3029-1630-5 (TPB)

Marvel’s rise to dominance of the American comicbook industry really took hold in 1968 when most of their characters finally got their own titles. Prior to that – and due to a highly restrictive distribution deal – the company was contractually tied to a limit of 16 publications per month.

To circumvent this drawback, Marvel developed “split-books” with two solo features per publication, such as Tales of Suspense wherein Iron Man was joined by Captain America with #59 (cover-dated November 1964).

When the division came, the armoured Avenger started afresh with a “Collectors’ Item First Issue” – after a shared one-shot with the Sub-Mariner that rationalised divergent schedules – with Cap retaining the numbering of the original title: thus his “premiering” in number #100, while the Steel-Shod Avenger got a first issue at last….

Tony Stark is the acceptable face of 1960s Capitalism; a glamorous millionaire-industrialist and inventor. He is also a benevolent all-conquering hero when clad in the ultra high-tech armour of his alter-ego, Iron Man.

Created in the aftermath of the Cuban Missile Crisis and at a time when “Red-baiting” and “Commie-bashing” were American national obsessions (just like now), the emergence of a brilliant new Thomas Edison, using Yankee ingenuity and invention to safeguard and better the World, seemed inevitable.

Combine the then-sacrosanct belief that technology and commerce could solve any problem with the universal imagery of noble knights battling evil and the concept behind the Golden Avenger seems an infallibly successful proposition. Of course, it helps that all that money and gadgetry is great fun and very, very cool…

With an Iron Clad promise of stunning adventure and suspenseful drama, this iconic trade paperback (and digital) chronological compendium covers Iron Man #2-24, spanning June 1968 – April 1970, and features a creative dream sequence as master scripter Archie Goodwin worked with EC legend Johnny Craig and Golden Age veteran George Tuska.

A bold new era began with Invincible Iron Man #2. Long-established illustrator Gene Colan had moved on and, with ‘The Day of the Demolisher!’, the slick understated mastery of Craig adds a sheen of terrifying authenticity to proceedings. His first job was a cracker, since Goodwin introduces Janice Cord as a new romantic interest for the playboy inventor. The problem thwarting true love is a monolithic killer robot built by her deranged father and the start of a running plot-thread examining the effects of the munitions business and the nature of those inventors who work for it…

Goodwin & Craig then bring back Stark’s old bodyguard Happy Hogan to help rebuild the now-obsolete Iron Man armour before consequently devolving him back into a monstrous super-strong menace in ‘My Friend, My Foe… the Freak!’ for #3; surpassing themselves one issue later by retooling a long-forgotten Soviet super-villain into a major threat in ‘Unconquered is the Unicorn!’

This particular ultra-enhanced maniac is dying from his own powers and believes Tony would be able – if not initially willing – to fix him…

With Iron Man #5, another venerated veteran from the industry’s dawn joined the creative team. George Tuska – who had worked on huge hits such as the original (Fawcett) Captain Marvel and Crime Does Not Pay, plus newspaper strips such as The Spirit and Buck Rogers – would illustrate the majority of Iron Man’s adventures over the decade and become synonymous with the Armoured Avenger…

With Craig adding his solid dependable inks, ‘Frenzy in a Far-Flung Future!’ is an intriguing time-paradox tale wherein Stark is kidnapped by the last survivors of humanity. They are determined to kill him before he can build the super-computer that eradicated mankind. Did somebody say “Terminator”…?

A super-dense (by which I mean strong and heavy) Cuban Commie threat then returned – but not for long – in ‘Vengeance… Cries the Crusher!’

Next, a sinister scheme started way back in Tales of Suspense #97 finally bears brutal – and for preppie S.H.I.E.L.D. agent Jasper Sitwell (assigned as Stark’s security advisor) – painful fruit in 2-part thriller ‘The Maggia Strikes!’ and ‘A Duel Must End!’, as old Daredevil foe the Gladiator leads a savage attack on Stark’s factory, friends and would-be new love…

The saga also reveals the tragic history of mystery woman Whitney Frost and lays the seeds of her evolution into one of Iron Man’s most implacable foes…

A daring 3-part saga follows as ultimate oriental arch-fiend The Mandarin resurfaces with a cunning plan and the certain conviction that Stark and Iron Man are the same person… Beginning with an apparent Incredible Hulk guest-shot in #9’s ‘…There Lives a Green Goliath!’ and proceeding through the revelatory and explosive Nick Fury team-up ‘Once More… The Mandarin!’, the epic climaxes in spectacular “saves-the-day” fashion as our hero is ‘Unmasked!’

This epic from Goodwin, Tuska & Craig offers astounding thrills and potent drama with plenty of devious twists, just as the first inklings of the social upheaval America was experiencing began to seep into Marvel’s publications.

As the core audience started to grow into the Flower Power generation, future tales would take arch-capitalist weapon-smith Stark in many unexpected and often peculiar directions. All of a sudden maybe that money and fancy gadgetry weren’t quite so fun or cool anymore…?

The sterling run of science-flavoured dramas resumes with the introduction of a new sinister super-foe in #12 as ‘The Coming of the Controller’ sees a twisted genius using the stolen life-energy of enslaved citizens to power a cybernetic exo-skeleton.

Along the way, he and his brother embezzle the fortune of Stark’s girlfriend Janice Cord to pay for it all. Of course, Iron Man is ready and able to overcome the scheming maniac, tensely culminating in cataclysmic clash ‘Captives of the Controller!’, wherein the mind-bending terror attempts to extend his mesmeric, parasitic sway over the entire populace of New York City…

IM#14 revealed that ‘The Night Phantom Walks!’, with Goodwin craftily paying tribute to Craig’s past history drawing EC’s landmark horror comics. Here the artist pencilled and inked the story of a zombie-monster prowling a Caribbean island and destroying Stark Industry installations. As well as being a terse, moody thriller, this story marks the first indications of a different attitude, as the menace’s ecologically-inspired reign of terror includes some pretty fair arguments about the downsides of “Progress” and rapacious globalisation…

With Craig again inking, Tuska returned with #15 and ‘Said the Unicorn to the Ghost…!’ The demented former superspy allies himself with Fantastic Four foe Red Ghost in a desperate last-ditch bid to find a remedy for his drastically shortened life-span.

Attempting to kidnap Stark, the Ghost betrays the Unicorn and retrenches to an African Cosmic Ray research facility in concluding instalment ‘Of Beasts and Men!’, where it takes a fraught alliance of hero and villain to thwart the phantom mastermind’s ill-conceived plans…

A suspenseful extended epic kicked off in Iron Man #17 when an advanced android designed to protect Stark’s secret identity achieves sinister sentience and sneakily replaces him.

‘The Beginning of the End!’ also introduces enigmatic Madame Masque and her malevolent master Midas, who plans to take control of America’s greatest technology company…

Dispossessed and on the run, Stark is abducted and reluctantly aligns with Masque and Midas to reclaim his identity, only to suffer a fatal heart attack in ‘Even Heroes Die!’ (guest-starring the Avengers), before a ground-breaking transplant – still practically science fiction in those distant days – gives him renewed hope in ‘What Price Life?’

When the ruthlessly opportunistic Midas instantly strikes again, the mysterious Madame Masque switches sides and all hell breaks loose…

The X-Men‘s dimensionally displaced alien nemesis attacks the restored and recuperating hero in ‘Who Serves Lucifer?’ (inked by Joe Gaudioso – AKA moonlighting Mike Esposito) before being rudely returned to his personal dungeon dimension, after which African-American boxer Eddie March briefly becomes a new Iron Man in #21’s ‘The Replacement!’ Stark – free from the heart-stimulating chest-plate which had preserved his life for years – is understandably tempted into a life without strife, but unfortunately, and unknown to all, Eddie has a little health problem of his own…

When Soviet-sponsored armoured archenemy Titanium Man resurfaces, it’s in conjunction – if not union – with another former Cold War warrior in the form of a newly-upgraded Crimson Dynamo in #22’s chilling classic confrontation ‘From this Conflict… Death!’

With a loved one murdered, vengeance-crazed Iron Man goes ballistic in innovative action-thriller ‘The Man Who Killed Tony Stark!!‘ before ultimately finding solace in the open arms of Madame Masque.

Ending this compilation in classic style, Johnny Craig returns to fully illustrate a superb mythological monster-mash in ‘My Son… The Minotaur!’

The galvanised wonderment is supplemented with a sublime selection of Tuska and Craig original art pages and covers to wrap up this collection with the Golden Gladiator being politically repositioned at a time when Marvel solidly set itself up at the vanguard of a rapidly changing America increasingly at war with itself – so, no change there then…

This is a fantastic period in the Golden Gladiator’s career and one that perfectly encapsulates the changes Marvel and America went through: seen through some of the best and most memorable efforts of a simply stellar band of creators.
© 1968, 1969, 1970, 2019 Marvel. All rights reserved.

Superman the Man of Steel Volume 3


By John Byrne, Marv Wolfman, Jerry Ordway & various (DC Comics)
ISBN: 978-1-4012-0246-0 (TPB)

In 1985, when DC Comics decided to rationalise and reconstruct their continuity with Crisis on Infinite Earths, they used the event to regenerate their key properties at the same time. The biggest gun they had was Superman and it’s hard to argue that change came none too soon.

The big guy was in a bit of a slump, but he’d weathered those before. So how could a major makeover be anything but a pathetic marketing ploy that would alienate the real fans for a few Johnny-come-latelies who would jump ship as soon as the next fad surfaced? The popular wisdom amongst fans was that this new Superman was going to suck.

They couldn’t have been more wrong.

Superman titles were cancelled or suspended for three months, and yes, that did make the real-world media sit-up and take notice of the character for the first time in decades. But there was method in the corporate madness.

Beginning with 6-part miniseries Man of Steel – written and drawn by mainstream superstar John Byrne and inked by venerated veteran Dick Giordano – the experiment was a huge and instant success. So much so, that when it was first collected as a stand-alone graphic novel in the 1980s, it became one of the industry’s premiere break-out hits. From his overwhelming re-inception the character returned to his suspended comicbook homes with the addition of a third monthly title premiering that same month.

Superman, Adventures of Superman, and Action Comics (which became a fan-pleasing team-up book guest-starring other heroes of the DC Universe) were instant best-sellers. So successful was the relaunch that by the early 1990’s Superman would be able to sustain four monthly titles as well as Specials, Annuals, guest shots and his semi-regular appearances in titles such as Justice League.

It was quite a turnaround from the earlier heydays of the Man of Steel when editors were frantic about not over-exposing their biggest gun.

With Byrne’s controversial reboot now a solid hit, the collaborative teams tasked with ensuring his continued success really hit their stride with the tales collected in this third volume.

From April to June 1987 and re-presenting Superman #4-6, Action #587-589 and Adventures of Superman #427-429 in paperback and digital formats, the wonderment is preceded by an Introduction from writer/artist Jerry Ordway before the drama kicks off with an all-out battle against deranged gunman ‘Bloodsport!’ courtesy of Byrne and inker Karl Kesel. The merciless shooter is more than just crazy, however: some hidden genius has given him the ability to manifest wonder weapons from nothing and he never runs out of ammo… Marv Wolfman & Jerry Ordway concentrated on longer, more suspenseful tales. Adventures of Superman #427-428) take the Man of Tomorrow on a punishing visit to the rogue state of Qurac and an encounter with a hidden race of alien telepaths called the Circle, in a visceral and beautiful tale of un-realpolitik. ‘Mind Games’ and ‘Personal Best’ combine a much more relevant, realistic slant with lots of character sub-plots featuring assorted staff and family staff of the Daily Planet after which Byrne in Action Comics manufactures spectacle, thrills and instant gratification reader appeal.

‘Cityscape!’, in #587, teams the Metropolis Marvel with Jack Kirby’s Etrigan the Demon as sorceress Morgaine Le Fay attempts to gain immortality by warping time itself…

‘The Mummy Strikes’ and ‘The Last Five Hundred’ (Byrne & Kesel, Superman #5-6) then introduce the first hint of potential romance between the Man of Steel and Wonder Woman, before Lois Lane and Clark Kent are embroiled in an extraterrestrial invasion drama that started half a million years ago and feature rogue robots and antediluvian bodysnatchers.

In ‘Old Ties’ (Superman #6) Wolfman & Ordway reveal the catastrophic results of the Circle transferring their expansionist attentions to Metropolis, before this collection concludes with a cosmic saga from Action Comics #588-589 wherein Byrne & Giordano team the Caped Kryptonian with Hawkman and Hawkwoman in ‘All Wars Must End’, an epic battle against malign Thanagarian invaders, permitting Arisia , Salaak, Kilowog, Katma Tui and other luminaries of the Green Lantern Corps to meet and rescue the star-lost Superman in ‘Green on Green’ before uniting to eliminate an unstoppable planet-eating beast.

The back-to-basics approach lured many readers to – and back to – the Superman franchise, but the sheer quality of the stories and art are what convinced them to stay. Such cracking, clear-cut superhero exploits are a high point in the Action Ace’s decades-long career, and these chronological-release collections are certainly the easiest way to enjoy one of the most impressive reinventions of the ultimate comic-book icon.
© 1987, 2004 DC Comics. All Rights Reserved.

Captain Marvel Marvel Masterworks volume 3


By Jim Starlin, Gerry Conway, Marv Wolfman, Mike Friedrich, Steve Englehart, Wayne Boring, Al Milgrom, & various (Marvel)
ISBN: 978-0-7851-3016-1 (HB)

In 1968, upstart Marvel was in the ascendant. Their sales were rapidly overtaking industry leaders National/DC and Gold Key Comics and, having secured a new distributor which would allow them to expand their list of titles exponentially, the company was about to undertake a creative expansion of unparalleled proportions.

Once each individual star of “twin-books” Tales of Suspense, Tales to Astonish and Strange Tales was awarded their own title, the House of Ideas just kept on going. In progress was a publishing plan which sought to take conceptual possession of the word “Marvel” through both reprint series like Marvel Tales, Marvel Collector’s Items Classics and Marvel Super-Heroes. Eventually, showcase titles such as Marvel Premiere, Marvel Spotlight and Marvel Feature also proudly trumpeted the name, so another dead-cert idea was to publish an actual hero named for the company – and preferably one with some ready-made cachet and pedigree as well.

After the infamous DC/Fawcett copyright court case of the 1940s-1950s, the prestigious designation Captain Marvel disappeared from newsstands. In 1967, during the “Camp” craze superhero boom generated by the Batman TV series, publisher MLF secured rights to the name and produced a number of giant-sized comics featuring an intelligent robot able to divide his body into segments and shoot lasers from his eyes.

Quirky, charming and devised by the legendary Carl Burgos (creator of the Golden Age Human Torch), the series nevertheless failed to attract a large following in that flamboyantly flooded marketplace and on its demise the name was quickly snapped up by Marvel Comics Group.

Marvel Super-Heroes was a brand new title: it had been reconfigured from double-sized reprint title Fantasy Masterpieces, which comprised vintage monster-mystery tales and Golden Age Timely Comics classics, but with the twelfth issue it added a showcase section for characters without homes such as Medusa, Ka-Zar, Black Knight and Doctor Doom, plus new concepts like Guardians of the Galaxy and Phantom Eagle to try out in all-new stories.

To start the ball rolling, the title headlined an alien spy sent to Earth from the Kree Galaxy. He held a Captain’s rank and his name was Mar-Vell.

After two appearances, Captain Marvel catapulted straight into his own title and began a rather hit-and-miss career, battling spies, aliens, costumed cut-ups such as Sub-Mariner, Mad Thinker and Iron Man. Most frequently however he clashed with elements of his own rapaciously colonialist race – such as imperial investigative powerhouse Ronan the Accuser – all the while slowly switching allegiances from the militaristic Kree to the noble, freedom-loving denizens of Earth.

Disguised as NASA scientist Walter Lawson, he infiltrated a US airbase and grew closer to security chief Carol Danvers, gradually going native even as he was constantly scrutinised by his ominously orbiting commanding officer Colonel Yon-Rogg – Mar-Vell’s ruthless rival for the love of the teeming starship’s medical officer Una…

The impossible situation came to a head when Mar-Vell gave his life to save the empire from overthrow from within. As a reward, colossal hive-mind the Supreme Intelligence inextricably bonded the expiring warrior with voice-of-a-generation and professional side-kick Rick Jones who – just like Billy Batson (the naïve lad who turned into the original Fawcett Captain Marvel by shouting “Shazam!”) – switched places with a mighty adult hero whenever danger loomed.

By striking a pair of ancient, wrist worn “Nega-bands” together they could temporarily trade atoms: one active in our universe whilst the other floated, a ghostly untouchable, ineffectual voyeur to events glimpsed from the ghastly anti-matter Negative Zone.

The Captain was an alien lost on Earth, a defector from the militaristic Kree who fought for humanity three hours at a time, atomically chained to Rick by mysterious wristbands which enabled them to share the same space in our universe, but whenever one was active here the other was trapped in a terrifying isolated antimatter hell…

The book was cancelled soon after that… only to return some more!

A series which would not die, Captain Marvel returned again in the summer of 1972 for another shot at stardom and intellectual property rights security.

This third stellar Masterworks compilation (spanning September 1972 to July 1974 whilst gathering Captain Marvel #21-33 plus a pivotal crossover appearances from Iron Man #55) finds him at his best and worst as mediocre tales by veteran creators were brushed aside and the hero was overnight transfigured by the talents of a very talented newcomer, making the directionless Kree Warrior briefly the most popular and acclaimed title in Marvel’s firmament.

Following another comprehensively contextualising reminiscence in Roy Thomas’ Introduction, it all begins rather inauspiciously with Captain Marvel #22 wherein scripter Gerry Conway and artists Wayne Boring & Frank Giacoia reintroduce the cosmic crusader. ‘To Live Again!’ sees Mar-Vell still bonded to Rick by the uncanny Nega-bands, having languished in the Negative Zone for a seeming eternity. Jones had been trying to carve out a rock star career and relationship with new love Lou-Ann, but eventually his own body betrays him and the Kree Captain is expelled back into our reality…

Luckily, Lou-Ann’s uncle Benjamin Savannah is a radical scientist on hand to help Rick’s transition, but as the returned Marvel unsteadily flies off, across town another boffin is rapidly mutating from atomic victim to nuclear threat and #23 (by Marv Wolfman, Boring & Frank McLaughlin) sees the Kree Warrior calamitously clash with rampaging maniac Megaton, resulting in ‘Death at the End of the World!’.

Wolfman, Boring & Ernie Chan then deal ‘Death in High Places!’ as Rick is targeted by lethal Madame Synn and felonious cyborg Dr. Mynde. They need Mar-Vell to help them plunder the Pentagon…

After seemingly running in place, perpetually one step ahead of cancellation (folding many times, but always quickly resurrected – presumably to secure that all important trademark name), the Captain was handed to a newcomer named Jim Starlin who was left alone to get on with it…

With many of his friends and fellow neophytes he began laying seeds (particularly in Iron Man and Daredevil) for a saga that would in many ways become as well regarded as Jack Kirby’s epochal Fourth World Trilogy which it emulated.

However, the “Thanos War”, despite superficial similarities, soon developed into a uniquely modern experience. And what it lacked in grandeur it made up for with sheer energy and enthusiasm.

The first inkling came in Iron Man #55 (February 1973) with Mike Friedrich scripting Starlin’s opening gambit in a cosmic epic that changed the nature of Marvel itself. ‘Beware The… Blood Brothers!’(inked by Mike Esposito) introduces haunted humanoid powerhouse Drax the Destroyer, trapped by extraterrestrial invader Thanos under the Nevada desert and in dire need of rescue. That comes when the Armoured Avenger blazes in, answering a mysterious SOS…

A month later in Captain Marvel #25, Friedrich, Starlin, & Chic Stone unleashed ‘A Taste of Madness!’ and the alien outcast’s fortunes changed forever.

When Mar-Vell is ambushed by a pack of extraterrestrials, he is forced to admit that his powers are in decline. Unaware that an unseen foe is counting on that, Rick manifests and checks in with Dr. Savannah, only to find himself accused by his beloved Lou-Ann of the scientist’s murder.

Hauled off to jail, Rick brings in Mar-Vell who is confronted by a veritable legion of old foes before deducing who in fact his true enemies are…

Issue #26 sees Rick free of police custody and confronting Lou-Ann over her seeming ‘Betrayal!’ (Starlin, Friedrich & Dave Cockrum). Soon, however, he and Mar-Vell realise they are the targets of psychological warfare: the girl is being mind-controlled whilst Super Skrull and his hidden “Masterlord” are manipulating them and others in search of a lost secret…

When a subsequent scheme to have Mar-Vell kill The Thing spectacularly fails, Thanos takes personal charge. The Titan is hungry for conquest and wants Rick because his subconscious conceals the location of an irresistible ultimate weapon.

Rick awakes to find himself ‘Trapped on Titan!’ (Pablo Marcos inks) but does not realise the villain has already extracted the location of a reality-altering Cosmic Cube from him. Rescued by Thanos’ father Mentor and brother Eros, the horrified lad sees first-hand the extent of genocide the death-loving monster has inflicted upon his own birthworld and summons Captain Marvel to wreak vengeance…

Meanwhile on Earth, still-enslaved Lou-Ann has gone to warn the Mighty Avengers and summarily collapsed. By the time Mar-Vell arrives in #28 she lies near death. Inked by Dan Green, ‘When Titans Collide!’ reveals another plank of Thanos’ plan. As the heroes are picked off by psychic parasite The Controller, Mar-Vell is assaulted by bizarre visions of an incredible ancient being. Fatally distracted, he becomes the massive mind-leech’s final victim…

Al Milgrom inks ‘Metamorphosis!’ as the Kree captain’s connection to Rick is severed and he is transported to an otherworldly locale where an 8-billion year old being named Eon reveals the origins of life whilst overseeing the abductee’s forced evolution into the ultimate warrior: a universal champion gifted with the subtly irresistible power of Cosmic Awareness…

Returned to Earth and reconnected to his frantic atomic counterpart, the newly-appointed “Protector of the Universe” goes after The Controller, thrashing the monumentally powerful parasite in a devastating display of skill countering super-strength in #30’s ‘…To Be Free from Control!’

Much of this saga occurs in other titles and for the full picture you will need to hunt down more comprehensive compilations but here and now, the story continues in Captain Marvel #31 with ‘The Beginning of the End!’ (inked by Green & Milgrom) wherein the Avengers – in a gathering of last resort – are joined by psionic priestess Moondragon and Drax – one of the Titan’s many victims resurrected by supernal forces to destroy Thanos…

The Titan has been revealed as a lover of the personification of Death and he wants to give her Earth as a betrothal present. To that end, he uses the Cosmic Cube to turn himself into ‘Thanos the Insane God!’ (Green) and with a thought captures all opposition to his reign. However, his insane arrogance leaves the cosmically aware Mar-Vell with a chance to undo every change; brilliantly outmanoeuvring and defeating ‘The God Himself!’ (inks by Klaus Janson)…

With the universe saved, this volume of cosmic conflict and stellar spectacle concludes with a choice selection of bonus bits, beginning with a comprehensive cutaway ‘Map of Titan’ from Captain Marvel #27, original artwork and covers and endpieces from 1980s reprint series The Life of Captain Marvel.

The Good Captain has never claimed to be the company’s most popular or successful character and some of the material collected here is frankly rather poor. However, the good stuff is amongst the very best the company has produced in its entire history. If you want to see how good superhero comics can be, you’ll just have to take the rough with the smooth and who knows… you might see something that will blow your mind…
© 1972, 1973, 1974, 2017 Marvel Characters, Inc. All rights reserved.

Tales of the Green Lantern Corps volume 1


By Len Wein, Mike W. Barr, Paul Kupperberg, Robyn Snyder, Todd Klein, Joe Staton, Don Newton, Carmine Infantino, Paris Cullins, Dave Gibbons & various (DC Comics)
ISBN: 978-1-4012-2155-3 (TPB)

When mortally wounded alien cop Abin Sur crashed on Earth he commanded his power ring – a device which could materialise thoughts – to seek out a replacement officer, honest and without fear.

Scanning the planet, it selected brash young test pilot Hal Jordan in nearby Coast City, California and brought him to the crash site. The dying alien bequeathed his ring, the lantern-shaped Battery of Power and his professional vocation to the astonished Earthman.

Over many traumatic years, Jordan grew into one of the greatest members of a serried band of law-enforcers. For billions of years, the Green Lantern Corps protected the cosmos from evil and disaster, policing countless numbers of sentient beings under the severe but benevolent auspices of immortal super-beings who deemed themselves Guardians of the Universe.

These undying patrons of Order were one of the first races to evolve and dwelt in sublime, emotionless security and tranquillity at the very centre of creation on the small world of Oa.

Green Lanterns are chosen for their capacity to overcome fear and are equipped with a ring that creates solid constructs out of emerald light. The miracle weapon is fuelled by the strength of the user’s willpower, making it one of the mightiest tools imaginable.

For eons, a single individual from each of the 3600 sectors of known space was selected to patrol his, her, their or its own beat. Being cautious and meticulous masters, the Guardians laid contingency plans and frequently appointed designated reserve officers and set up contingency plans for inheriting the office of their peacekeeping representatives.

Jordan’s substitute was a nice quiet (white) PE teacher named Guy Gardner, but when he was critically injured the Oans’ fallback option was a little worrying to staid, by-the-book Hal.

In Green Lantern/Green Arrow #87 (December 1971/January 1972) ‘Beware My Power!’ introduced a bold new character to the DCU. John Stewart was an unemployed architect and full-time radical activist: an angry black man always spoiling for a fight and prepared to take guff from no-one.

Jordan was convinced the Guardians had grievously erred when selecting rash, impetuous Stewart as Sector 2814’s official Green Lantern stand-in, but after seeing how his proposed pinch-hitter handled a white supremacist US presidential candidate trying to foment a race war, the Emerald Gladiator was delighted to change his tune…

As time progressed Jordan – and his occasional successors John Stewart and Guy Gardner – found reason to question the Guardians’ motives and ineffability: increasingly aware of issues that called into question the role of their masters. The same doubts also infected many of their once-devoted fellow operatives and peacekeepers. All too frequently, the grunts began seeing the formerly infallible little blue gods exposed as venal, ruthless, doctrinaire and even capricious…

However, before those issues boiled over during and after the Crisis on Infinite Earths, a superb series of back-up yarns graced the pages of Green Lantern, dedicated to broadening the horizons of the readership with tales of the vast and varied membership of the Emerald Army…

This first Fight’s ‘n’ Tights trade paperback compilation – also available in eBook editions – gathers miniseries Tales of the Green Lantern Corps plus a string of back-up tales from Green Lantern #148, 152-154, 161, 162, and 164-167 (covering May 1981 through July 1983): a period of radical change and increasing cosmic calamity foreshadowing that aforementioned, reality-altering calamity that would irrevocably reshape the DCU…

The drama begins in a triptych miniseries conceived and detailed by Mike Barr & Len Wein, with art by Joe Staton & Frank McLaughlin that despatched the Emerald Gladiators against the ultimate threat…

The onslaught begins in ‘Challenge!’ after Jordan meets anxious new recruit Arisia of Graxos IV. The nervous neophyte has barely introduced herself to the star-spanning veteran when all 3600 officers are summoned to Oa, where the Guardians inform them of a universal existential threat.

Rogue Guardian Kronos has returned from the dead and again threatens to destroy the universe by uncovering its forbidden origins. His fresh attempts to roll back time are bolstered by an invader from beyond reality that has allied with the obsessed madman for its own reasons…

The first strike comes as amassed Green Warriors communally charge their power rings: an act which causes the Great Battery to explode in a horrific detonation that slaughters thousands of officers. Not only does this act deplete their ranks, but the destruction means the Corps has only 24 hours to solve the crisis before the green energy fades away forever…

By bringing Arisia up to speed on friends and foes alike throughout the chapters, Jordan provides a potted history for the readership as the legion of surviving heroes rally, but another blow comes as the Guardians themselves fall prey to the mysterious invader from beyond: a being who controls the dead and plans on destroying all life…

Things go from bad to worse in ‘Defeat!’ as the ranks of the fallen swell with valued former comrades and even immortal Oans. One glimmer of hope comes as one slave of death-lord Nekron switches sides, inspired by the valiant resistance of the green warriors…

With the stakes at their highest, the last remaining Lanterns go on the attack, invading the death dimension and ready to employ the most desperate tactic ever devised. The gambit of course succeeds and results in ‘Triumph!’…

The era of science fiction TV fed an appetite for alien characters, and with a ready-made legion of such ready and waiting further adventures of the Green Lantern Corps soon followed: both as back-ups in the regular GL magazine and in regular Annuals. The wonderment began with an untitled exploit by Paul Kupperberg, Don Newton & Dan Adkins from Green Lantern #148 wherein cute squirrel Ch’p proved looks were deceptive and feelings irrelevant when he was ordered to save the marauding inhabitants of Berrith.

It didn’t matter that the feral hunters had predated and consumed Ch’p’s people for centuries…

Carmine Infantino rendered the saga of Quarzz Teranh who proves his ‘E’Sprit de Corps’ after being ordered to destroy a black hole at the cost of his own life, and later returned to render a tale of ‘Paradise World!’ where confirmed pacifist Jeryll is faced with a moral dilemma after employing the violence her entire species has foresworn..

The answer came in the next issue as the troubled GL made ‘The Choice’ (Infantino inked by Frank Chiaramonte)…

Kupperberg’s final contribution was illustrated by Paris Cullins & Rodin Rodriguez as sentient vegetable GL Medphyl follows murderous raiders onto an inhospitable world to be challenged by ‘A Matter of Snow’ and the depths of sadistic villainy…

Issue #161 (February 1983) featured a tale from Robin Snyder and vanguard of the “British Invasion” Dave Gibbons. ‘Storm Brother’ saw retired Lantern Harvid hunted down by his greatest enemy, testing the bonds of family to the limits.

Todd Klein scripted the next few Gibbons vignettes, beginning with ‘Apprentice’ which finds a youthful protégé overstepping his bounds and playing with forbidden green fire, after which ‘Hero’ sees “the green man” fall foul of unflinching cultural rules when he tries to save a roving colony of space vagabonds. Some people just can’t be trusted…

‘Green Magic’ is 2-part tale from Klein & Gibbons fable that opens with a ‘Test of Will’ after reluctant Green Lantern Hollika Rahn suffers for her misguided interference in a global war between scientists and sorcerers. Thankfully, she has friends she doesn’t know working for her to ensure her eventual victory, before this initial compilation concludes with a battle among herd sentients to inherit the Green Power. Of course, the true ‘Successor’ is one nobody in the bellicose family ever expected…

Light, straightforward, done-in-one action-adventures that offer a brief moment of entertainment are in pretty short supply these days, but if that’s appealing to you, this is a book and series you should indulge yourself in at your earliest convenience.
© 1981-1983, 2009, 2018 DC Comics. All Rights Reserved.

JSA by Geoff Johns Book One


By Geoff Johns, James Robinson, David S. Goyer, Scott Benefiel, Stephen Sadowski, Derec Aucoin, Marcos Martin, Michael Bair, Buzz & various (DC Comics)
ISBN: 978-1-4012-7490-0 (TPB)

After the actual invention of the comicbook superhero – for which read the launch of Superman in 1938 – the most significant event in the genre, and indeed industry’s progress was the combination of individual sales-points into a group. Thus, what seems blindingly obvious to us with the benefit of four-colour hindsight was proven – a number of popular characters could multiply readership by combining forces and readerships. Plus of course, a whole bunch of superheroes is a lot cooler than just one – or even one and a sidekick.

The Justice Society of America was created in the third issue of All-Star Comics (Winter 1940/1941), an anthology title featuring established characters from various All-American Comics publications, by the simple expedient of having the heroes gather around a table and tell each other their latest adventure. From this low-key collaboration, it wasn’t long before the guys – and they were all guys (except Red Tornado who only pretended to be one) until Wonder Woman premiered in the eighth issue – regularly joined forces to defeat the greatest villains and social ills of their generation.

Within months the concept had spread far and wide…

And so, the Justice Society of America is rightly revered as a true landmark in the development of comic books, and, when Julius Schwartz revived the superhero genre in the late 1950s, a key moment would come with the inevitable teaming of the reconfigured mystery men into a Justice League of America.

From there it wasn’t long until the original and genuine returned. Since then there were many attempts to formally revive the team’s fortunes but it wasn’t until 1999, on the back of both the highly successful revamping of the JLA by Grant Morrison and Howard Porter and the seminal but critically favoured new Starman by Golden Age devotee James Robinson, that the multi-generational team found a concept and fan-base big enough to support them.

It didn’t hurt that the writers – all with strong Hollywood connections – were both beloved of the original concept, but also knew what mass-market action audiences liked…

Officially concentrating on the efforts of current fan-fave Geoff Johns, this initial volume (available in trade paperback and digital formats) re-presents JSA #1-5, from August 1999 to October 2000, and also includes the conceptual works of his collaborators David S. Goyer & James Robinson which all germinated in a prequel tale from JSA: Secret Files #1.

The majestic drama opens sans fanfare with Robinson & Goyer’s ‘Gathering Storms’ – illustrated by Scott Benefiel & Mark Propst – from JSA: Secret Files: detailing with great style and remarkable facility (considering the incredibly convoluted continuity of the feature) how the last active survivors of the original team reconvened after losing most of their membership to old age, infirmity or enemy action. Veteran champions Wildcat, Flash and Green Lantern/Sentinel unite with youthful inheritors of the old team’s legacy to continue the tradition, train the next generation of heroes and battle one of the oldest evils in the universe…

It all begins with the death of the Sandman, octogenarian Wesley Dodds, who beats the odds one last time to thwart an unstoppable ancient foe and warn with his dying breath those surviving comrades of the immense peril to come…

The story resumes in the premiere JSA issue with ‘Justice Be Done’ by Robinson, Goyer, Stephen Sadowski & Michael Bair. At Dodds’ funeral, a horde of death-demons attack the mourners after the hero known as Fate is murdered, and the assembled mourners – legacy heroes Sand, Stargirl, Hourman, Atom Smasher, Starman and Obsidian, plus Black Canary, Wonder Woman (in actuality, her mother Hippolyta who was an active Nazi crusher during WWII) and the aforementioned trio are sent on a tripartite mission to rescue three babies; one of which is the new incarnation of the magical hero Doctor Fate.

Meanwhile, unbeknownst to all, a wild card has been introduced with the unexpected return of another departed comrade in the guise of a new and deeply troubled Hawkgirl…

Although deeply fixed in the vast backstory of the DC universe, the story is quite accessible for newcomers and continues in ‘The Wheel of Life’, as mystery hero Scarab offers his assistance as arcane forces hunt the imperilled newborns.

The heroes are all at odds with each other as the mystery villain behind everything comes out of the shadows, precipitating a chase across myriad times and dimensions and an offer of assistance from two long dead heroic ‘Old Souls’…

The resultant chaotic ultimate showdown in ‘Ouroboros’ then re-forges the multi-generational team into a force ready and willing to tackle anything. This is a fabulously engaging superhero-rebirth saga: wonderfully compelling with a frenetic pace that keeps the reader barrelling along. The struggle against the sinister big bad villain is pitched perfectly, with plenty of clues for old-timers and enough character illustration to educate and satisfy those who have never heard of “the Dark Lord…”

With the revival and reintroduction of new iterations of Hawkgirl and Doctor Fate achieved, the saga looks inward with ‘Grounded’ (illustrated by Derec Aucoin & Bair) focusing on the history and new powers of the latest Sandman whilst introducing a new Mister Terrific to the team, and casting plenty of foreshadowing of horrors yet to come…

Geoff Johns’ tenure begins as co-writer with Goyer and the official public relaunch of the JSA in ‘Justice. Like Lightning…’ (illustrated by Marcos Martin & Keith Champagne). As old guard Flash, Sentinel and Wildcat assume the role of mentors for both current and future champions, the ceremony is disrupted when they are attacked by a demented super-human named Black Adam (a magically empowered superman, usually harassing the agents of do-gooding wizard Shazam!).

The bombastic battle serves to introduce more very far-reaching plot threads as the new incarnations of Doctor Fate, Hourman and Hawkgirl thereafter journey to ancient Egypt to solve the mystery of the Black Marvel’s madness, before the second major story-arc of the series begins.

In ‘Darkness Falls’ (Sadowski & Bair), Sentinel’s troubled son Obsidian – haunted by his own powers – seemingly goes mad and attempts to drag the world into a supernatural realm of dark despondence. Naturally, there’s more to the mess that might first appear, and when a new Doctor Mid-Nite appears, it’s not long before the ebon tide begins to turn in a war for ‘Shadowland’…

The epic concludes in a savage battle for the ‘Black Planet’ after which Wildcat takes centre-stage for a magnificent solo duel against the entire Injustice Society in ‘Wild Hunt’ – the best Die Hard tribute ever seen in comics…

Beginning with ‘Split’ (illustrated by Bair & Buzz), the next extended saga pits the team simultaneously against serpentine super-terrorist Kobra and time-bending villain Extant (who killed many of the original JSA team in crossover crisis event Zero Hour). forcing the still largely untested new squad to divide its forces between a world in peril and a continuum in meltdown.

‘The Blood-Dimmed Tide’ (Goyer, Johns & Buzz) concentrates on the anti-Kobra contingent but their swift victory is spoiled when the sole survivor of the other team appears, repeatedly bringing them into battle against Extant in ‘Time’s Assassin’ and ‘Chaos Theory’ before a spectacular conclusion is won in ‘Crime and Punishment’, wherein reality is stretched beyond its limits, the gates of the afterlife are propped open and more than a few dead heroes return…

Complex and enthralling, these super shenanigans are the very best of their type: filled with wicked villains and shining, triumphant heroes, cosmic disaster and human tragedies, and always leavened by optimism and humour.

As such they’re simply not for every graphic novel reader, but if you can put yourself into the head and heart of a thrill-starved 10-year old and handle the burden of seven decades of history, these tales will supercharge your imagination and restore your faith in justice…
© 1999, 2000, 2017 DC Comics. All Rights Reserved.