Marvel Team Up Marvel Masterworks volume 2


By Len Wein, Gerry Conway, Steve Gerber, Gil Kane, Ross Andru, Sal Buscema, Don Heck & various (Marvel)
ISBN: 978-0-7851-5933-9 (HB)

Inspiration isn’t everything. In fact, as Marvel slowly grew to a position of market dominance in the wake of the losing their two most innovative and inspirational creators, they did so less by experimentation and more by expanding proven concepts and properties. The only real exception to this was the en masse creation of horror titles in response to the industry down-turn in super-hero sales – a move expedited by a rapid revision in the wordings of the increasingly ineffectual Comics Code Authority rules.

The concept of team-up books – an established star pairing or battling (often both) with less well-selling company characters – was not new when Marvel decided to award their most popular hero the lion’s share of this new title, but they wisely left their options open by allocating an occasional substitute lead in the Human Torch. In those long-lost days, editors were acutely conscious of potential over-exposure – and since super-heroes were actually in a decline at that time they may well have been right.

Nevertheless, Marvel Team-Up was the second full-Spider-Man title (abortive companion title Spectacular Spider-Man was created for the magazine market in 1968 but had died after two issues), launching in March 1972, and becoming a resounding hit.

This second sturdy compilation (in hardback or digital formats) gathers material from MTU #12-22 plus a crossover with Daredevil (and the Black Widow) #103 spanning August 1973 to June 1974 and opens with a fond, if self-proclaimed foggy, recollection from then Editor-in-Chief Roy Thomas in his cheery Introduction before we plunge into the many-starred dramas…

Len Wein scripted a Gerry Conway plot for ‘Wolf at Bay!’ from MTU #12 as the Wall-Crawler meets the Werewolf By Night Jack Russell and malevolent mage Moondark in foggy San Francisco, as deftly delineated by Ross Andru & Don Perlin, after which we divert to the Man without Fear and the Black Widow’s own title. Here they share the left coast limelight as Daredevil #103 sees them joining with the still California-bound wallcrawler. A merciless cyborg attacks the odd couple while they pose for roving photojournalist Peter Parker in ‘…Then Came Ramrod!’ – by Steve Gerber, Don Heck & Sal Trapani – and the only response can be battle…

Gil Kane & Frank Giacoia illustrated ‘The Granite Sky!’ wherein Wein pits Spider-Man and Captain America against Hydra and the Grey Gargoyle in a simple clash of ideologies after which ‘Mayhem is… the Men-Fish!’ (inked by Wayne Howard – and, yes bad grammar, but great action-art!) matches the webslinger with the savage Sub-Mariner against vile villains Tiger Shark and Doctor Dorcas as well as an army (navy?) of mutant sea-beasts.

Wein, Andru & Perlin created The Orb to bedevil Spidey and the Ghost Rider in ‘If an Eye Offend Thee!’ in #15 after which Kane & Jim Mooney illustrated ‘Beware the Basilisk my Son!’: a gripping romp featuring (the original Kree) Captain Marvel, which concludes in ‘Chaos at the Earth’s Core!’ (inked by “everybody”!), as Mister Fantastic joins the fracas to stop the Mole Man from inadvertently blowing up the world.

Human Torch Johnny Storm teams with the Hulk in MTU #18 to stop antimatter malcontent Blastaar in ‘Where Bursts the Bomb!’ (inked by Giacoia & Esposito), but Spidey blazes back a month later with Ka-Zar in situ to witness ‘The Coming of… Stegron, the Dinosaur Man!’ (Wein, Kane & Giacoia) whose plans to flatten New York by releasing ‘Dinosaurs on Broadway!’ is foiled with the Black Panther‘s help – as well as the artistic skills of Sal Buscema, Giacoia & Esposito.

Dave Hunt replaced Esposito and aide Giacoia inking ‘The Spider and the Sorcerer!’ in #21 as Spidey and Doctor Strange once more battle Xandu, a wily wizard first seen in Spider-Man Annual #2, before ‘The Messiah Machine!’ brings the story glories to a conclusion by depicting Hawkeye and the Amazing Arachnid frustrating deranged computer Quasimodo‘s ambitious if absurd mechanoid invasion.

Adding extra lustre before we close, there’s a brace of original art pages from Andru & Perlin and Kane and Mooney to drool over, too…

These stories are of variable quality but nonetheless all have an honest drive to entertain and please, whilst artistically the work – particularly action-man-on-fire Gil Kane – is superb, and most fans of the genre would find little to complain about. Although not really a book for casual or more maturely-oriented readers there’s lots of fun on hand and young readers will have a blast, so there’s no real reason not to add this tome to your library…
© 1973, 1974, 2018 Marvel Characters, Inc. All rights reserved.

Spirou and Fantasia volume 1: Adventure Down Under


By Tome & Janry, translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-84918-011-5

For most English-speaking comic fans and collectors Le Journal de Spirou is probably Europe’s biggest secret. The character is a rough contemporary – and bald commercial response – to Hergé’s iconic superstar Tintin, whilst the comic he has headlined for decades is only beaten in sheer longevity and creativity by our own Beano and Dandy.

First conceived at Belgian Printing House by Jean Dupuis in 1936, a magazine targeting a juvenile audience debuted on April 21st 1938 (three and a bit months before DC Thomson’s Beano, but still beaten by The Dandy which launched on December 4th 1937). It was edited by Charles Dupuis (a mere tadpole, only 19 years old himself) and took its name from the lead feature, which recounted the improbable adventures of a plucky bellboy/lift operator employed by the Moustique Hotel: a reference to the publisher’s leading magazine, Le Moustique.

With his pet squirrel, Spip (who joined the cast on June 8th 1939; he’s the longest running character in the strip after Spirou himself, so happy 80th anniversary, little dude!) the plucky kid was the idea of French artist Robert Velter, who signed himself Rob-Vel.

A Dutch language edition – Robbedoes – debuted a few weeks later and ran more-or-less in tandem with the French parent comic until it’s cancellation in 2005.

Although some home-grown product crept in, the bulk of the comic was taken up with cheap American reprint imports: Red Ryder by Fred Harman, William Ritt & Clarence Gray’s Brick Bradford and Siegel & Shuster’s landmark creation Superman. Most prominent were ‘Tif et Tondu’ by Fernand Dineur (which ran until the1990s) and ‘L’Epervier Blue’ by Sirius (Max Mayeu), and they were soon supplemented by comic-strip wunderkind Joseph Gillain – “Jije”. During World War II Jije legendarily drew the entire comic by himself, continuations of the banned US imports included, as well as assuming production of the Spirou strip where he created the current co-star Fantasio.

Except for a brief period when the Nazis closed the comic down (September 1943 to October 1944 when the Allies liberated Belgium) Spirou and its boyish star – now a globe-trotting reporter – have continued their weekly exploits in unbroken four-colour glory.

Among the other myriad major features that began within those pages are ‘Jean Valhardi’ (Jean Doisy & Jije), ‘Blondin et Cirage’ (Victor Hubinon), Buck Danny, ‘Jerry Spring’, ‘Les Schtroumpfs’ (AKA the Smurfs), Gaston Lagaffe (here seen as Gomer Goof) and a certain laconic cowboy named Lucky Luke.

Spirou the character (the name translates as both “squirrel” and “mischievous”) has starred in the magazine for most of its life, evolving – under a succession of creators – into a simultaneously urbane yet raucous fantasy/adventure hero with the accent heavily on light humour.

With comrade and rival Fantasio and crackpot inventor the Count of Champignac, Spirou travels to exotic places, uncovering crimes, revealing the fantastic and garnering a coterie of exotic arch-enemies.

During the War, when Velter went off to fight, his wife Blanche Dumoulin took over the strip using the name Davine, assisted by Luc Lafnet. Dupuis assumed control of and rights to the strip in 1943, assigning it to Jije who handed it to his assistant André Franquin in 1946. It was the start of a golden age.

Among Franquin’s innovations were villains Zorglub and Zantafio, Champignac and one of the first strong female characters in European comics, rival journalist Seccotine (renamed Cellophine in this current English translation), but his greatest creation – one he retained on his departure in 1969 – was the incredible magic animal Marsupilami (first seen in Spirou et les héritiers in 1952). The little perisher is now a star of screen, plush toy store, console and albums all his own.

From 1959 writer Greg and background artist Jidéhem assisted Franquin, but by 1969 the artist had reached his Spirou limit and resigned, taking his mystic yellow monkey with him. He was succeeded by Jean-Claude Fournier who updated the feature over the course of nine stirring adventures that tapped into the rebellious, relevant zeitgeist of the times with tales of environmental concern, nuclear energy, drug cartels and repressive regimes.

As the series entered the 1980s Spirou seemed to stall: three discrete creative teams alternated on the serial: Raoul Cauvin & Nic Broca, Yves Chaland and the creators of the graphic novel under review here: Philippe Vandevelde writing as Tome and artist Jean-Richard Geurts AKA Janry.

These last adapted and referenced the beloved Franquin era and revived the feature’s fortunes, producing 14 wonderful albums between 1984 and 1998. This one, Spirou et Fantasio 34 – Aventure en Australie from 1985, was their second.

Since their departure Lewis Trondheim, and the teams of Jean-Davide Morvan & Jose-Luis Munuera and Yoann & Vehlmann, have brought the official album count to 55 (there also are a bunch of specials, spin-offs and one-shots, official and otherwise)…

Without further ado we plunge straight into the bizarre, treasure-hunting drama as dire doings Down Under segue into Spirou and Fantasio arriving home exhausted from their latest assignment. They are intercepted by Cellophine at the airport: odd things are occurring in the depths of the Outback and the always-newsworthy Count of Champignac is right at the heart of it. Instantly awake again, all three jet out to Australia where nefarious deeds are occurring at the desolate Albuh Opal Mine.

The crazy inventor is there on the verge of a fabulous and incredible discovery far more precious than jewels, but the ruthless miners don’t seem that impressed, although they are worried by disappearing diggers, inexplicable accidents, men driven crazy and, if some observers are to be believed, levitating aborigines…

This classy blend of thrilling mystery, weird science, light adventure and broad slapstick remains a pure refreshing joy in a market far too full of adults-only carnage and testosterone-fuelled breast-beating. Easily accessible to readers of all ages drawn with all the welcoming style and panache that makes Asterix, Lucky Luke and Iznogoud so compelling and readily available in both paperback album and eBook formats, this is a cracking read and the start of a long line of translated epics that should be as much a household name as those series – and even Tintin himself…
Original edition © Dupuis, 1985 by Tome & Janry. All rights reserved. English translation 2009 © Cinebook Ltd.

JLA Classified: New Maps of Hell


By Warren Ellis, Jackson Guice & various (DC Comics)
ISBN: 978-1-4012-0944-5 (TPB)

It’s been quite a while since we covered a good old-fashioned straightforward and no-strings-attached superhero blockbuster: one which any old punter can pick up with no worry over continuity or identification and where good guys and bad guys are clearly defined.

That’s due in large part to the fact that nobody really does those anymore, but at least it gives me the opportunity to take another look at a tale I didn’t much like when it first came out in 2006, but which has definitely grown on me with every re-read.

Produced at a time when the Justice League of America was enjoying immense popularity and benefiting from a major reboot courtesy of Grant Morrison, this politically-barbed, end-of-the-world epic – starring Superman, Batman, Wonder Woman, Flash, Green Lantern, Oracle and Martian Manhunter – originally ran in issues #10-15 of spin-off title JLA Classified (cover-dated September 2005 to February 2006), with gritty futurist super-scribe Warren Ellis upping the angst-quotient on a hoary old plot whilst hyper-realist illustrator Jackson Guice adds a terrifying veracity to events.

The drama begins as Clark Kent and wife Lois Lane stumble onto a dirty little secret. Assorted, and one would assume unconnected, scientists and bean-counters at President Luthor’s Lexcorp conglomerate have been committing suicide in large numbers and now, the intrepid reporters suspect something very nasty is going on…

In Gotham City, Batman learns the police have been turned away from an extremely unconventional crime-scene by Feds and a private security company, and he too starts digging…

In the Bermuda triangle, a group of researchers are invited to the Amazon’s ancient library of knowledge only to die when the sky-floating island explodes in a horrendous detonation.

Legacy Flash Wally West has terrible dreams of his beloved predecessor Barry Allen which lead him to a similar catastrophic conflagration, whilst Green Lantern Kyle Rayner ruminates on a primordial legend of the Corps’ origins until a wave of explosions rouse him to action.

In the ruins of each disaster the scattered, hard-pressed heroes find an ancient parchment of alien hieroglyphs and, when Superman recovers another page of the same from the shredded remnants of a plummeting space station, the call goes out to activate the League…

Tasking cyber-savant Oracle and aged Martian sole survivor J’onn J’onzz with uncovering information, the team learn of an antediluvian scourge which wracked the red planet millions of years past. A God/Devil which tested a species right to survive and heralded its coming through a written code…

Moreover, Luthor’s scientists have found such writings in remnants of ancient Sumeria and begun deciphering the text…

Mobilising to stop the summoning, our heroes confront Luthor in the White House but are too late. In Las Vegas the bowels of Hell vomit horrors into the streets and as the frantic super squad rush to battle they are snatched up, separated by the malign entity which has spent eons traversing the universe testing the worth of intelligent races and individually putting them to their sorest tests.

However, the monstrous terror has never faced beings like the JLA before, or a mind like Batman’s, and soon the horror’s own darkest secret is exposed and its fatal weakness exploited to devastating effect…

With a painted cover gallery by Michael Stribling, this book – now also available in eBook formats – offers simple, solid Fights ‘n’ Tights fun gilded with a sly and cynical post-modern edge: a sound example of costumed action blockbuster comics at their best.
© 2006 DC Comics. All Rights Reserved.

Marvel Two-In-One Epic Collection volume 1 1973-1976: Cry Monster


By Steve Gerber, Bill Mantlo, Len Wein, Mike Friedrich, Chris Claremont, Roy Thomas, Roger Slifer, Marv Wolfman, Scott Edelman, Tony Isabella, Jim Starlin, Gil Kane, Sal Buscema, George Tuska, Herb Trimpe, Bob Brown, Ron Wilson, Arvell Jones & various (Marvel)
ISBN: 978-1-3029-1332-8 (TPB)

Imagination isn’t everything. As Marvel slowly grew to a position of dominance in the wake of the losing their two most innovative and inspirational creators, they did so less by experimentation and more by expanding and exploiting proven concepts and properties.

The only real exception to this was the en masse creation of horror titles in response to the industry down-turn in super-hero sales – a move expedited by a rapid revision in the wordings of the increasingly ineffectual Comics Code Authority rules.

The concept of team-up books – an established star pairing, or battling – preferably both – with less well-selling company characters was not new when Marvel decided to award their most popular hero the lion’s share of this new title, but they wisely left their options open by allocating an occasional substitute lead in the Human Torch. In those long-lost days, editors were acutely conscious of potential over-exposure – and since super-heroes were actually in a decline, they may well have been right.

After the runaway success of Spider-Man’s Marvel Team-Up the House of Ideas carried on the trend with a series starring bashful, blue-eyed Ben Grimm – the Fantastic Four’s most iconic member – beginning with a brace of test runs in Marvel Feature before graduating to its own somewhat over-elaborate title.

This trade paperback and eBook compendium gathers together the contents of Marvel Feature #11-12, Marvel Two-In-One #1-19, 22-25 and Marvel Team-Up #47, covering the period September 1973 – September 1976, and kicks off with a perennial favourite pairing as the Thing again clashes with the Hulk in ‘Cry: Monster! (by Len Wein, Jim Starlin & Joe Sinnott) wherein Kurrgo, Master of Planet X and the lethal Leader manipulate the blockbusting brutes into duking it out – ostensibly to settle a wager – but with both misshapen masterminds concealing hidden agendas…

That ever-inconclusive yet cataclysmic confrontation strands Ben in the Nevada desert where Mike Friedrich, Starlin & Sinnott promptly drop him into the middle of the ongoing war against mad Titan Thanos as Iron Man – helped by the Thing – crushes monstrous alien invaders in ‘The Bite of the Blood Brothers!’ (#12, November 1973); another spectacular and painfully pretty, all-action punch-up.

Still stuck in the desert when the dust settles Ben eventually treks to an outpost of civilisation just in time to be diverted to Florida for Marvel Two-In-One #1 (January 1974). Here Steve Gerber, Gil Kane & Sinnott magnificently reveal the ‘Vengeance of the Molecule Man!’ as Ben learns some horrifying home truths about what constitutes being a monster, battling with and beside ghastly grotesque anti-hero Man-Thing.

With the second issue Gerber cannily traded a superfluous supporting character from the Man-Thing series to add some much-needed depth to the team-up title. ‘Manhunters from the Stars!’ pits Ben, old enemy Sub-Mariner and the Aquatic Avenger’s powerful cousin Namorita against each other and aliens hunting the emotionally and intellectually retarded superboy Wundarr in another dynamically intoxicating tale illustrated by Kane & Sinnott. That case also leaves the Thing de facto guardian of the titanic teenaged tot…

Sal Buscema signed on as penciller with #3 with the Rocky Ranger joining the Man Without Fear ‘Inside Black Spectre!’: a crossover instalment of an extended epic then playing out in Daredevil #108-112 (this action-packed fight-fest featuring the swashbuckler and the Black Widow occurring between the second and third chapters), after which ‘Doomsday 3014!’ (Gerber, Buscema & Frank Giacoia) finds Ben and Captain America catapulted into the 31st century to save Earth from enslavement by the reptilian Brotherhood of Badoon, leaving Wundarr with Namorita for the foreseeable future…

The furious future-shocker concluded in MTIO #5 as the Guardians of the Galaxy (the future team not the modern movie sensations) climb aboard the Freedom Rocket to help the time-lost heroes liberate New York before returning home. The overthrow of the aliens was completed by another set of ancient heroes in Defenders #26-29 in case you’re the kind of reader that craves comics closure…).

Marvel Two-In-One #6 (November 1974) began a complex crossover tale with the aforementioned Defenders as Dr. Strange and the Thing are embroiled in a cosmic event which begins with a subway busker’s harmonica and leads inexorably to a ‘Death-Song of Destiny!’ (Gerber, George Tuska & Mike Esposito) before Asgardian outcasts Enchantress and the Executioner attempt to seize control of unfolding events in #7’s ‘Name That Doom!’ (pencilled by Sal Buscema), only to be thwarted by Grimm and the valiant Valkyrie. There’s enough of an ending here for casual readers but fans and completists will want to hunt down Defenders #20 or one of many collected volumes for the full story…

Back here, though, issue #8 teamed the Thing and supernatural sensation Ghost Rider in a quirky yet compelling Yuletide yarn for a ‘Silent Night… Deadly Night!’ (Gerber, Buscema & Esposito) wherein the audacious Miracle Man tries to usurp a very special birth in a stable…

Gerber moved on after plotting the Thor team-up ‘When a God goes Mad!’ for Chris Claremont to script and Herb Trimpe & Joe Giella to finish: a frankly meagre effort with the Puppet Master and Radion the Atomic Man making a foredoomed powerplay, but issue #10 serves up a slice of inspired espionage action with Ben and the Black Widow battling suicidal terrorist Agamemnon. He plans to detonate the planet’s biggest nuke in the blistering thriller ‘Is This the Way the World Ends?’ by Claremont, Bob Brown & Klaus Janson.

Marvel Two-In-One had quickly become a clearing house for cancelled series and uncompleted storylines. Supernatural star The Golem had featured in Strange Tales #174, 176 and 177 (June-December 1974) before being summarily replaced mid-story by Adam Warlock and MTIO #11 provided plotter Roy Thomas, scripter Bill Mantlo and artists Brown & Jack Abel opportunity to end the saga when ‘The Thing Goes South’ results in stony bloke and animated statue finally crushing the insidious plot of demonic wizard Kaballa.

Young Ron Wilson began his lengthy association with the series and the Thing in #12 as Iron Man and Ben tackle out of control, mystically-empowered ancient Crusader Prester John in ‘The Stalker in the Sands!’; a blistering desert storm written by Mantlo and inked by Vince Colletta, after which Luke Cage, Power Man pops in to help stop a giant monster in ‘I Created Braggadoom!, the Mountain that Walked like a Man!’: an old fashioned homage scripted by Roger Slifer & Len Wein, after which Mantlo, Trimpe & John Tartaglione collaborate on a spooky encounter with spectres and demons in #14’s ‘Ghost Town!’ This moody mission is shared with bellicose newcomer The Son of Satan…

Mantlo, Arvell Jones & Dick Giordano bring on ‘The Return of the Living Eraser!’: a dimension-hopping invasion yarn introducing Ben to Morbius, the Living Vampire before a canny crossover epic begins with the Thing and Ka-Zar plunging ‘Into the Savage Land!’ to dally with dinosaurs and defeat resource-plunderers, after which the action switches to New York as Spider-Man joins the party in MTIO #17 to combat ‘This City… Afire!’ (Mantlo, Sal Buscema & Esposito) when a mutated madman transports an active volcano from Antarctica to the Hudson River with the cataclysmic conclusion (from Marvel Team-Up #47) following, wherein Mantlo, Wilson & Dan Adkins reveal how the day is saved in fine style with ‘I Have to Fight the Basilisk!’

Another short-changed supernatural serial was finally sorted out in MTIO #18. ‘Dark, Dark Demon-Night!’ by Mantlo, Scott Edelman, Wilson, Jim Mooney & Adkins, sees mystical watchdog The Scarecrow escape from its painted prison to foil a demonic invasion with the reluctant assistance of the Thing, after which Tigra the Were-Woman slinks into Ben’s life to vamp a favour and crush a sinister scheme by a rogue cat creature in ‘Claws of the Cougar!’ by Mantlo, Sal Buscema, & Don Heck.

This initial compendium also includes house ads, and loads of original art and covers from Kane, Wilson and Buscema to seal a splendid deal. These stories from Marvel’s Middle Period are of variable quality but nonetheless all are honest efforts to entertain and exhibit a dedicated drive to please. Whilst artistically the work varies from adequate to quite superb, most fans of frantic Fights ‘n’ Tights genre would find little to complain about.

Although not really a book for casual or more maturely-oriented readers there’s lots of fun on hand and young readers will have a blast, so why not add this titanic tome to your straining superhero bookshelves?
© 1973, 1974, 1975, 1976, 2018 Marvel Characters, Inc. All rights reserved.

Flash Gordon Volume 1


By Alex Raymond with Don Moore (Checker BPG)
ISBN: 978-0-97416-643-8 (HB)

By many lights Flash Gordon is the most influential comic strip in the world. When the hero debuted on Sunday January 7th 1934 (with the superb Jungle Jim running as a supplementary “topper” strip) as an answer to the revolutionary, inspirational, but clunky Buck Rogers of Philip Nolan & Dick Calkins (which also began on January 7th but in 1929), a new element was added to the wonderment: Classical Lyricism.

Where Rogers had traditional adventures and high science concepts, the new feature reinterpreted Fairy Tale, Heroic Epics and Mythology, spectacularly draping them in the trappings of the contemporary future, with varying ‘Rays’, ‘Engines’ and ‘Motors’ substituting for trusty swords and lances – although there were also plenty of those – and exotic craft and contraptions standing in for Galleons, Chariots and Magic Carpets.

Most important of all, the sheer artistic talent of Raymond, his compositional skills, fine line-work, eye for concise, elegant detail and just plain genius for drawing beautiful people and things, swiftly made this the strip that all young artists swiped from.

When all-original comic books began a few years later, literally dozens of talented kids used the clean lined Romanticism of Gordon as their model and ticket to future success in the field of adventure strips. Most of the others went with Milton Caniff’s expressionistic masterpiece Terry and the Pirates (which also began in 1934 – and he’ll get his go another day).

Thankfully there are a few collections knocking about, but I’m plumping here for the 2003 Checker hardcover which combines quality reproduction with affordability…

The very first tale begins with a rogue planet about to smash into the Earth. As panic grips the planet, polo player Flash and fellow passenger Dale Arden narrowly escape disaster when a meteor fragment downs the airplane they are on. They land on the estate of tormented genius Dr. Hans Zarkov, who imprisons them on the rocket-ship he has built. His plan? To fly the ship directly at the astral invader and deflect it from Earth by crashing into it!

And that’s just in the first, 13-panel episode. ‘On the Planet Mongo’ ran every Sunday until April 15th 1934, when, according to this wonderful full-colour book, second adventure ‘Monsters of Mongo’ began, promptly followed by ‘Tournaments…’ and ‘Caverns of Mongo’.

To the readers back then, of course, there were no such artificial divisions. There was just one continuous, unmissable Sunday appointment with sheer wonderment.

The machinations of the utterly evil but magnetic Ming, emperor of the fantastic wandering planet; Flash’s battles and alliances with all the myriad exotic races subject to the Emperor’s will and the gradual victory over oppression captivated America, and the World, in tales that seemed a direct contrast to the increasingly darker reality in the days before World War II.

In short order the Earthlings become firm friends – and in the case of Flash and Dale, much more – as they encounter beautiful, cruel Princess Aura, the Red Monkey Men, Lion Men, Shark Men, Dwarf Men, King Vultan and the Hawkmen.

The rebellion against Ming begins with the awesome ‘Tournaments of Mongo’, a sequence spanning November 25th to February 24th 1935 – and where Raymond seemed to simply explode with confidence.

It was here that the true magic began, with every episode more spectacular than the last. Without breaking step Raymond moved on, and the next tale, which leaves this book on something of a cliffhanger, sees our hero enter ‘The Caverns of Mongo’.

Don Moore “assisted” Raymond with the writing, beginning soon after the strip first gained popularity, and Moore remained after Raymond departed. The artist joined the Marines in February 1944, and the last page he worked on was published on April 30th of that year. Mercifully, that still leaves a decade’s worth of spectacular, majestic adventure for us to enjoy. Why don’t you join me?
© 2003 King Features Syndicate Inc. ™ Hearst Holdings, Inc.

Billy Batson and the Magic of Shazam! volume 1


By Mike Kunkel, Art Baltazar, Franco, Byron Vaughns, Ken Branch & Stephen DeStefano (DC Comics)
ISBN: 978-1-4012-2248-2

After the runaway success of Jeff Smith’s magnificent reinvention of the original Captain Marvel (see Shazam! The Monster Society of Evil) it was simply a matter of time before this latest iteration won its own title in the monthly marketplace. What was a stroke of sheer genius was to place the new Billy Batson and the Magic of Shazam! under the bright and shiny aegis of the company’s young reader imprint – what used to be the Cartoon Network umbrella.

In a most familiar world, slightly askew of the mainstream DC Universe, these frantically ebullient and utterly contagious tales of the orphan Batson and his obnoxious, hyperactive little sister – both gifted by an ancient mage with the powers of the gods – can play out in wild and woolly semi-isolation hampered by nothing except the page count…

Billy Batson is a homeless kid with a murky past and a glorious destiny. One night he follows a mysterious figure into an abandoned subway station and met the wizard Shazam, who grants him the ability to turn into an adult superhero called Captain Marvel. Gifted with the wisdom of Solomon, strength of Hercules, stamina of Atlas, power of Zeus, courage of Achilles and speed of Mercury, the lad is despatched into the world to do good, a noble if immature boy in a super man’s body.

Accompanied by talking tiger-spirit Mr. Tawky Tawny, Billy tracks down his missing little sister, but whilst battling evil genius Dr. Sivana (US Attorney General and would-be ruler of the universe) he impetuously causes a ripple in the world’s magical fabric through which monsters and ancient perils occasionally slip through. Now, the reunited orphans are trying to live relatively normal lives, but finding the going a little tough…

Firstly, without adults around, Billy often has to masquerade as his own dad and when he’s not at school he’s the breadwinner, earning a living as a boy-reporter at radio and TV station WHIZ. Moreover, little Mary also has access to the Power of Shazam, and she’s a lot smarter than he is in using it… and a real pain in Billy’s neck.

Mike Kunkel, inspired creator of the simply lovely Herobear and the Kid, leads off this collection (gathering the first six issues of the much-missed monthly comic-book for readers of all ages): writing and drawing a breakneck, riotous romp reintroducing the new Marvel Family to any new readers and, by virtue of that pesky rift in the cosmic curtain, recreating the Captain’s greatest foe: Black Adam.

This time the evil predecessor of the World’s Mightiest Mortal is a powerless but truly vile brat: a bully who returns to Earth after millennia in limbo ready to cause great mischief – but he can’t remember his own magic word…

This hilarious tale has just the right amount of dark underpinning as the atrocious little thug stalks Billy and Mary, trying to wheedle and eventually torture the secret syllables from them, and when inevitably Black Adam regains his mystic might and frees the sinister Seven Deadly Evils of Mankind from their imprisonment on the wizard’s Rock of Eternity, the stage is set for a classic confrontation.

Pitched perfectly at the young reader, with equal parts danger, comedy, sibling rivalry and the regular outwitting of adults, this first storyline screams along with a brilliantly clever feel-good finish…

From issue #5 the writing team of Art Baltazar and Franco (responsible for the incomparably compulsive madness of Tiny Titans and Superman Family) take over, and artists Byron Vaughns & Ken Branch handled the first bombastic tale as convict Doctor Sivana unleashes the destructive giant robot Mr. Atom to cover his escape from prison.

The story-section concludes with another funny and extremely dramatic battle – this time against primordial super-caveman King Kull, who wants to reconquer the planet he ruled millennia ago. Older fans of gentle fantasy will be enthralled and delighted here by the singular art of Stephen DeStefano, who won hearts and minds with his illustration of Bob Rozakis’ seminal series Hero Hotline and ‘Mazing Man (both painfully, criminally overdue for graphic novel collections of their own…)

Billy Batson and the Magic of Shazam! is an ideal book for getting kids into comics: funny, thrilling, beautifully, stylishly illustrated and perfectly in tune with what young minds want to see. Moreover, with the major motion picture adaptation set to premiere in April, it’s a timely moment to get reacquainted with the Big Red Cheese…

With a gloriously enticing sketches section and a key code for those pages written in the “Monster Society of Evil Code” this is an addictive treat for all readers who can still revel in the power of pure wonderment and still glory in an unbridled capacity for joy.
© 2008, 2009 DC Comics. All Rights Reserved.

Uncanny X-Men Marvel Masterworks volume 2


By Chris Claremont, Bill Mantlo, Dave Cockrum, John Byrne, Bob Brown, Tony DeZuñiga & various (Marvel)
ISBN: 978-0-7851-1193-1 (TPB)                  978-0-7851-3704-7 (TMB)

In the autumn of 1963 The X-Men #1 introduced Scott (Cyclops) Summers, Bobby (Iceman) Drake, Warren (Angel) Worthington, Jean (Marvel Girl) Grey and Hank (The Beast) McCoy: very special students of Professor Charles Xavier.

The teacher was a wheelchair-bound telepath dedicated to brokering peace and integration between the masses of humanity and the emergent off-shoot race of mutants dubbed Homo Superior; considered by many who knew him as a living saint.

After nearly eight years of eccentrically spectacular adventures the mutant misfits virtually disappeared at the beginning of 1970 during another periodic downturn in superhero comics sales. Just like in the closing years of the 1940s, mystery men faded away as supernatural mysteries and traditional genre themes once more dominated the world’s entertainment fields…

Although their title returned at the end of the year as a cheap reprint vehicle, the missing mutants were reduced to guest-stars and bit-players throughout the ongoing Marvel universe, whilst the bludgeoning Beast was opportunistically transformed into a scary monster to cash in on the horror boom.

Then, with sales of the spooky stuff subsequently waning in 1975, Marvel Editor-in-Chief Roy Thomas green-lighted a bold one-shot as part of the company’s line of Giant-Size specials and history was made…

This second startling selection (available in luxurious hardcover, trade paperback and eBook editions) is perfect for newbies, neophytes and even old lags nervous about reading such splendid yarns on fragile but extremely valuable newsprint paper. It celebrates the unstoppable march to market dominance through the exuberant and pivotal early stories: specifically, issues #101-110 of the decidedly “All-New, All-Different” X-Men – spanning October 1976 to April 1978 and tracing the reinvigorated merry mutants from young, fresh and delightfully under-exposed innovations to the beginnings of their unstoppable ascendancy to ultimate comicbook icons, in their own title and through an increasingly broad clutch of guest shots…

As #101 unfolds, scripter Chris Claremont and illustrators Dave Cockrum & Frank Chiaramonte were on the on the verge of utterly overturning the accepted status quo of women in comics forever…

Led by field-leader Cyclops, the team now consisted of old acquaintance and former foe Sean “Banshee” Cassidy, Wolverine, and new creations Nightcrawler, Storm, Colossus and part-timer Jean Grey still labouring under the nom-de guerre Marvel Girl… but not for much longer…

‘Like a Phoenix from the Ashes’ sees a space-shuttle cataclysmically crash into Jamaica Bay. The X-Men – fresh from eradicating a space station full of mutant-hunting Sentinels – had safely travelled in a specially-shielded chamber but Jean had manually piloted the vehicle, unprotected through a lethal radiation storm…

As the mutants escape the slowly sinking craft, a fantastic explosion propels the impossibly alive pilot into the air, now-clad in a strange gold-&-green uniform screaming that she is “Fire and Life Incarnate… Phoenix!”

Immediately collapsing, the critically injured girl is rushed to hospital and a grim wait begins.

Unable to explain her survival and too preoccupied to spare time for teaching, Xavier packs the newest recruits off to the Irish mutant’s home in County Mayo for a vacation, blissfully unaware that Cassidy Keep has been compromised and is now a deadly trap for his new students…

Within the ancestral pile, Sean’s mutant cousin Black Tom has usurped control of the manor and its incredible secrets before – at the behest of mysterious plotter Eric the Red – contriving an inescapable ambush, assisted by an old X-Men enemy.

‘Who Will Stop the Juggernaut?’ (Sam Grainger inks) sees the inexperienced heroes in over their heads and fighting for their lives, but still finds room to reveal the origins of Storm and provide an explanation for her crippling claustrophobia, before ‘The Fall of the Tower’ explosively ends the tale with mutant heroes and the Keep’s Leprechaun colony (no, really!) uniting to expel the murderous usurpers.

Although still bi-monthly at the time, the series kicked into confident top gear with ‘The Gentleman’s Name is Magneto’ as the weary warriors head for Scotland to check on Moira MacTaggert‘s island lab: a secret facility containing myriad mutant menaces the X-Men have previously defeated.

It’s a very bad move since the ever-active Eric has restored the dormant master of magnetism to full power…

The mutant terrorist had been turned into a baby – a strangely commonplace fate for villains in those faraway days – but he was all grown up again now but indulging in one last temper tantrum…

Freshly arrived from America, Moira (who had been acting as the team’s US housekeeper) and Cyclops are only just in time to lead a desperate, humiliating retreat from the triumphant Master of Magnetism. Scott doesn’t care: he realises the entire affair has been a feint to draw the mutant heroes away from Xavier and Jean…

He needn’t have worried. Although in ‘Phoenix Unleashed’ (inks by Bob Layton) Eric orchestrates an attack by Firelord – a cosmic flamethrower and former herald of Galactus much like the Silver Surfer – Jean is now fully-evolved into a being of unimaginable power who readily holds the fiery marauder at bay…

In the interim a long-standing mystery is solved as the visions which have haunted and tormented Xavier for months are revealed as a psychic connection with a runaway warrior-princess from a distant alien empire.

Lilandra of the Shi’ar had rebelled against her imperial brother and, whilst fleeing, somehow telepathically locked onto her trans-galactic soul-mate Charles Xavier. As she made her circuitous way to Earth, embedded Shi’ar spy Shakari had assumed the role of Eric the Red and attempted to remove Lilandra’s potential champion before she even arrived…

During the blistering battle which follows the X-Men’s dramatic arrival, Shakari snatches up Lilandra and drags her through a stargate to their home galaxy, before, with the entire universe imperilled, Xavier urges his team to follow.

All Jean has to do is re-open a wormhole to the other side of creation…

A minor digression follows as overstretched artist Cockrum gains a breather via a fill-in “untold” tale of the new team featuring an attack by psychic clones of the original X-men. ‘Dark Shroud of the Past’ is a competent pause by Bill Mantlo, Bob Brown & Tom Sutton, set inside a framing sequence from Cockrum.

The regular story resumes in a knowing homage to Star Trek as ‘Where No X-Man Has Gone Before!’ (Claremont, Cockrum & Dan Green) sees the heroes stranded in another galaxy where they meet and are beaten by the Shi’ar Imperial Guard (an in-joke version of DC’s Legion of Super Heroes in the inimitable Cockrum manner). The odds change radically when bold interstellar rebel freebooters the Starjammers bombastically arrive to turn the tables once again whilst uncovering a mad scheme to unmake the fabric of space-time.

Lilandra’s brother Emperor D’Ken is a deranged maniac who wants to activate a cosmic artefact known alternatively as the M’Kraan Crystal and “the End of All that Is” in his quest for ultimate power. He’s also spent time on Earth in the past and played a major role in the life of one of the X-Men…

This tale (from issue #107) was Cockrum’s last for years. He would eventually return to replace the man who replaced him. John Byrne not only illustrated but also began co-plotting the X-tales and, as the team roster expanded, the series rose to even greater heights. It would culminate in the landmark Dark Phoenix storyline which saw the death of arguably the book’s most beloved and imaginative character and the departure of the team’s heart and soul. The epic cosmic saga also seemed to fracture the epochal working relationship of Claremont and Byrne.

Within months of publication they went their separate ways: Claremont staying with the mutants whilst Byrne moved on to establish his own reputation as a writer on series such as Alpha Flight, Incredible Hulk and especially his revolutionised Fantastic Four…

Here though, the X-Men and Starjammers battle the Crystal’s astoundingly deadly automated guardians, as this final chapter depicts the newly puissant Phoenix literally saving all Reality in a mind-blowing display of power and skill.

Trapped inside a staggering other-realm, and appalled and enthralled by the intoxicating, addictive nature of her own might, Phoenix rewove the fabric of Reality and for an encore brought the heroes home again.

The conclusion of this ambitious extended saga was drawn by Byrne and inked by Terry Austin and their visual virtuosity was to become an industry bench-mark as the X-Men grew in popularity and complexity.

However, even though the bravura high-octane thrills of ‘Armageddon Now’ seem an unrepeatable high-point, Claremont & Byrne had only started. The best was still to come, as in X-Men #109’s ‘Home Are the Heroes!’ (Claremont, Byrne & Austin) Wolverine finally begins to develop a back-story and some depth of character after technological wonder Weapon Alpha attacks the recuperating team in an appallingly misjudged attempt to force the enigmatic Logan to rejoin the Canadian Secret Service.

Renamed Vindicator Alpha would later return leading Alpha Flight – a Canadian government sponsored super-team which would eventually graduate to their own eccentric high-profile series.

The drama concludes with X-Men #110 (April 1978) wherein Claremont, and illustrators Tony DeZuñiga & Cockrum, detail ‘The “X”-Sanction!’: a rather limp and hasty fill-in with cyborg mercenary Warhawk infiltrating the Xavier mansion in search of “intel” for a mysterious, unspecified master… before getting his shiny silver head handed to him…

Entertaining, groundbreaking and incredibly intoxicating, these adventures are an invaluable and crucial grounding in contemporary fights ‘n’ tights fiction no fan or casual reader can be allowed to ignore.
© 1976, 1977, 1978, 2015 Marvel Characters, Inc. All rights reserved.

Doctor Strange Epic Collection volume 1 1963-1966: Master of the Mystic Arts


By Stan Lee & Steve Ditko, Bill Everett, with Don Rico, Roy Thomas, Dennis O’Neil, George Roussos & various (Marvel)
ISBN: 978-1-3029-1138-6

We lost some grand masters of our art form this year, including arguably the biggest name left in the pantheon in American comics, Stan Lee. Also gone is certainly the most influential and least understood of American comics’ true greats: Steve Ditko. Despite their infamous acrimonious later working relationship, Lee & Ditko literally made magic together.

Here’s a recently-released collection with them at their very best and most groundbreaking…

When the budding House of Ideas introduced a warrior wizard to their burgeoning pantheon in the summer of 1963 it was a bold and curious move. Bizarre adventures and menacing monsters were still incredibly popular but mention of magic or the supernatural – especially vampires, werewolves and their eldritch ilk – were harshly proscribed by a censorship panel which dictated almost all aspects of story content.

At this time – almost a decade after a public witch hunt led to Senate hearings – all comics were ferociously monitored and adjudicated by the draconian Comics Code Authority. Even though some of the small company’s strongest sellers were still mystery and monster mags, their underlying themes and premises were almost universally mad science and alien wonders, not necromantic or thaumaturgic horrors.

That might explain Stan Lee’s low-key introduction of Steve Ditko’s mystic adventurer: an exotic, twilit troubleshooter inhabiting the shadowy outer fringes of rational, civilised society.

Capitalising on of the runaway success of Fantastic Four, Lee had quickly spun off the youngest, most colourful member of the team into his own series, hoping to recapture the glory of the 1940s when the Human Torch was one of the company’s untouchable “Big Three” superstars.

Within a year of FF #1, anthology title Strange Tales became home for the blazing boy-hero (beginning with issue #101, cover-dated October 1962): launching Johnny Storm on a creatively productive but commercially unsuccessful solo career.

Soon after, in Tales of Suspense #41 (May 1963) current sensation Iron Man battled a crazed technological wizard dubbed Doctor Strange, and with the name successfully and legally in copyrightable print (a long-established Lee technique: Thorr, The Thing, Electro, Magneto and the Hulk had been disposable Atlas “furry underpants monsters” long before they became in-continuity Marvel characters), preparations began for a new and truly different kind of hero.

The company had already – recently – published a quasi-mystic precursor: balding, trench-coated savant Doctor Droom – later rechristened (or is that re-paganed?) Dr. Druid – had an inconspicuous short run in Amazing Adventures (volume 1 #1-4 & #6: June-November 1961).

He was a psychiatrist, sage and paranormal investigator tackling everything from alien invaders to Atlanteans (albeit not the ones Sub-Mariner ruled). Droom was subsequently retro-written into Marvel continuity as an alternative candidate and precursor for Stephen Strange‘s ultimate role as Sorcerer Supreme…

Nevertheless, after a shaky start, the Marvel Age Master of the Mystic Arts became an unmissable icon of the cool counter-culture kids who saw in Ditko’s increasingly psychedelic art echoes and overtones of their own trippy explorations of other worlds and realms…

That might not have been the authors’ intentions but it certainly helped keep the mage at the forefront of Lee’s efforts to break comics out of the kids-stuff ghetto…

This enchanting full colour paperback compilation – also available as a digital download – collects the mystical portions of Strange Tales #110, 111 and 114-146 plus a titanic team-up from Amazing Spider-Man Annual #2; spanning July 1963 to July 1966. Moreover, although the Good Doctor was barely cover-featured until issue #130, it also magnanimously includes every issue’s stunning frontage, thus offering an incredible array of superbly eye-catching Marvel masterpieces from the upstart outfit’s formative heyday by Jack Kirby, Dick Ayers, Bob Powell, John Severin and others.

Thus, without any preamble, our first meeting with the man of mystery comes courtesy of a quiet little chiller which has never been surpassed for sheer mood and imagination.

Lee & Ditko’s ‘Doctor Strange Master of Black Magic!’ debuted at the back of Strange Tales #110 and saw a terrified man troubled by his dreams approach an exceptional consultant in his search for a cure…

That perfect 5-page fright-fest introduces whole new realms and features deceit, desperation, double-dealing and the introduction of both a mysterious and aged oriental mentor and devilish dream demon Nightmare in an unforgettable yarn that might well be Ditko’s finest moment…

A month later in #111 the good Doctor was back, ‘Face-to-Face with the Magic of Baron Mordo!’ which sensibly introduced a player on the other side…

The esoteric duel with such an obviously formidable foe established Strange as a tragic solitary guardian tasked with defending the world from supernatural terrors and uncanny encroachment whilst introducing his most implacable enemy, a fellow sorcerer with vaulting ambition and absolutely no morals. In the astounding battle that ensued, it was also firmly confirmed that Strange was the smarter man…

Then things went quiet for a short while until the letters started coming in…

Strange Tales #114 (November 1963) was one of the most important issues of the era. Not only did it highlight the return of another Golden Age hero – or at least a villainous facsimile of him – by Lee, Kirby & Ayers. Here’s a quote from the last panel. “You guessed it! This story was really a test! To see if you too would like Captain America to Return! As usual, your letters will give us the answer!” We all know how that turned out…

Nevertheless, for many of us the true treasure trove here was the fabulously moody resurrection of Doctor Strange: permanently installing an eccentric and baroque little corner of the growing unified universe where Ditko could let his imagination run wild…

With #114, the Master of the Mystic Arts took up monthly residence behind the Torch as ‘The Return of the Omnipotent Baron Mordo!’ (uncredited inks by George Roussos) finds the Doctor lured to London and into a trap, only to be saved by unlikely adept Victoria Bentley: an abortive stab at a romantic interest who would periodically turn up in years to come.

The forbidding man of mystery is at last revealed in all his frail mortality as Strange Tales #115 offered ‘The Origin of Dr. Strange’, disclosing how Stephen Strange was once America’s greatest surgeon. A brilliant man, yet greedy, vain and arrogant, he cares nothing for the sick except as a means to wealth and glory. When a self-inflicted, drunken car-crash ends his career, Strange hits the skids.

Then, fallen as low as man ever could, the debased doctor overheard a barroom tale which led him on a delirious odyssey or, perhaps more accurately, pilgrimage to Tibet, where a frail and aged mage changed his life forever. It also showed his first clash with the Ancient One‘s other pupil Mordo: thwarting a seditious scheme and earning the Baron’s undying envious enmity…

Eventual enlightenment through daily redemption transformed Stephen the derelict into a solitary, dedicated watchdog for at the fringes of humanity, challenging all the hidden dangers of the dark on behalf of a world better off not knowing what dangers lurk in the shadows…

‘Return to the Nightmare World!’ sees the insidious dream predator trapping earthly sleepers in perpetual slumber until the doubtful authorities asked Strange to investigate. The hero’s invasion of his oneiric enemy’s stronghold is a masterpiece of moody suspense and is followed here by ‘The Many Traps of Baron Mordo!’: apparently showing the malevolent mage devising an inescapable doom, which once more founders after Strange applies a little logic to it…

The wildness and infinite variety of Strange’s universe offered Ditko tremendous opportunities to stretch himself visually and as plotter of the stories. In ST #118 the Master of Magic travels to Bavaria to combat ‘The Possessed!’, finding humans succumbing to extra-dimensional invaders neither fully mystic or mundane, whilst ‘Beyond the Purple Veil’ has Strange rescuing burglars who have stolen one of his deadly treasures from ray-gun wielding slaver-tyrants…

Strange Tales #120 played with the conventions of ghost stories as a reporter vanishes during a live broadcast from ‘The House of Shadows!’ and the concerned Doctor diagnoses something unworldly but certainly not dead…

Mordo springs yet another deadly trap in ‘Witchcraft in the Wax Museum!’ but is once again outsmarted and humiliated after stealing his rival’s body whilst Strange wanders the world in astral form…

Roussos returned as an uncredited inker for #122’s ‘The World Beyond’ wherein Nightmare nearly scores his greatest victory after the exhausted Strange falls asleep before uttering the nightly charm that protects from him from attack through his own dreams.

Strange hosts his first Marvel guest star in #123 whilst meeting ‘The Challenge of Loki!’ (August 1964 by Lee, Ditko & George Roussos as George Bell) as the god of Mischief tricks the earthly mage into briefly stealing Thor’s hammer before deducing where the emanations of evil he senses really come from…

Strange battles a sorcerer out of ancient Egypt to save ‘The Lady from Nowhere!’ from time-bending banishment and imprisonment, and performs similar service to rescue the Ancient One after the aged sage is kidnapped in ‘Mordo Must Not Catch Me!’, after which Roussos moves on whilst Lee & Ditko gear up for even more esoteric action.

Strange Tales #126 took the Master of the Mystic arts to ‘The Domain of the Dread Dormammu!’ as an extra-dimensional god seeks to subjugate Earth. In a fantastic realm Strange meets a mysterious, exotic woman who reveals the Dread One operates by his own implacable code: giving the overmatched Earthling the edge in the concluding ‘Duel with of the Dread Dormammu!’

This sees Earth saved, the Ancient One freed from a long-standing crippling curse and Strange awarded a new look and mystic weapons upgrade…

Restored to his homeworld and Sanctum Sanctorum in Greenwich Village, Strange then solves ‘The Dilemma of… the Demon’s Disciple!’ by saving a luckless truth-seeker from an abusive minor magician and – after a stunning pin-up by Ditko – defeats a demonic god of decadence stealing TV guests and execs in #129’s ‘Beware… Tiborro! The Tyrant of the Sixth Dimension!’ (scripted by Golden Age great Don Rico).

Doctor Strange got his first star cover slot for Strange Tales #130 to celebrate the start of an ambitious multi-part saga which would be rightly acclaimed one of the mystic’s finest moments.

‘The Defeat of Dr. Strange’ opens with an enigmatic outer-dimensional sponsor entering into a pact with Baron Mordo to supply infinite power and ethereal minions in return for the death of Earth’s magical guardian…

With the Ancient One assaulted and stuck in a deathly coma, Strange is forced to go on the run: a fugitive hiding in the most exotic corners of the globe as remorseless, irresistible forces close in all around him…

A claustrophobic close shave whilst trapped aboard a jetliner in ‘The Hunter and the Hunted!’ expands into cosmic high gear in #132 as Strange doubles back to his sanctum and defeats the returning Demon only to come ‘Face-to-Face at Last with Baron Mordo!’ Crumbling into weary defeat as the villain’s godly sponsor is revealed, the hero is hurled headlong out of reality to materialise in ‘A Nameless Land, A Timeless Time!’ before confronting tyrannical witch-queen Shazana.

Upon liberating her benighted realm, the relentless pursuit resumes as Strange re-crosses hostile dimensions to take the fight to his foes in ‘Earth Be My Battleground’.

Returning to the enclave hiding his ailing master, he gleans a hint of a solution in the mumbled enigmatic word “Eternity” and begins searching for more information, even as, in the Dark Dimension, a terrified girl attempts to sabotage Dread Dormammu’s efforts to empower Mordo…

As the world went super-science spy-crazy and Nick Fury Agent of S.H.I.E.L.D. took over the lead spot with Strange Tales #135, the Sixties also saw a blossoming of alternative thought and rebellion. Doctor Strange apparently became a confirmed favourite of the blossoming Counterculture Movement and its recreational drug experimentation subculture. With Ditko truly hitting his imaginative stride, it’s not hard to see why. His weirdly authentic otherworlds and demonstrably adjacent dimensions were just unlike anything anyone had ever seen or depicted before…

‘Eternity Beckons!’ when Strange is lured to an ancient castle where an old ally seeks to betray him and, after again narrowly escaping Mordo’s minions, the Mage desperately consults the aged senile Genghis in #136: a grave error in judgement. Once more catapulted into a dimension of deadly danger, Strange barely escapes a soul-stealing horror after discovering ‘What Lurks Beneath the Mask?’

Back on Earth and out of options, the Doctor is forced to test his strength against the Ancient One’s formidable psychic defences to learn the secret of Eternity in ‘When Meet the Mystic Minds!’ After barely surviving the terrible trial, he translates himself to a place beyond reality to meet the embodiment of creation in ‘If Eternity Should Fail!’

The quest for solutions or extra might bears little fruit and, as he despondently arrives on Earth, the Doctor finds his mentor One and his unnamed female friend prisoners of his worst enemies in anticipation of a fatal showdown…

Strange Tales #139 warns ‘Beware…! Dormammu is Watching!’, but as Mordo – despite being super-charged with the Dark Lord’s infinite energies – fails over and again to kill the Good Doctor, the Overlord of Evil loses all patience and drags the whole show into his home domain…

Intent on making a show of destroying his mortal nemesis, Dormammu convenes a great gathering before whom he will smash Strange in a duel using nothing but ‘The Pincers of Power!’ and is again bathed in ultimate humiliation as the mortal’s wit and determination result in a stunning triumph in concluding episode ‘Let There Be Victory!’

As the universes tremble, Doctor Strange wearily heads home, blithely unaware that his enemies have laid one last trap. The weary victor returns to his mystic Sanctum Sanctorum, unaware that his foes have boobytrapped his residence with mundane explosives…

Scripted by Lee and plotted and illustrated by Ditko, Strange Tales #142 reveals ‘Those Who Would Destroy Me!’ as Mordo’s unnamed disciples ready for one last stab at the Master of the Mystic Arts.

They would remain anonymous for decades, only gaining names of their own – Kaecillius, Demonicus and The Witch – upon their return in the mid-1980s. Here, however, they easily entrap the exhausted mage and imprison him with a view to plundering all his secrets. It’s a big mistake as, in the Roy Thomas dialogued sequel ‘With None Beside Me!’, Strange quickly outwits and subdues his captors…

In #144 Ditko & Thomas take the heartsick hero ‘Where Man Hath Never Trod!’ Although Dormammu was soundly defeated and humiliated before his peers and vassals, the demonic tyrant takes a measure of revenge by exiling Strange’s anonymous female collaborator to realms unknown. Now, as the Earthling seeks to rescue her while searching myriad mystic planes, he stumbles into a trap laid by the Dark One and carried out by devilish collector of souls Tazza…

On defeating the scheme, Strange returns to Earth and almost dies at the hands of a far weaker, but much sneakier wizard dubbed Mister Rasputin. The spy and swindler utilises meagre mystic gifts for material gain but is happy to resort to base brutality ‘To Catch a Magician!’ (scripted by Dennis O’Neil).

All previous covers had been Kirby S.H.I.E.L.D. affairs but finally, with Strange Tales #146, Strange and Ditko won their moment in the sun. Although the artist would soon be gone, the Good Doctor remained, alternating with Nick Fury’s team until the title ended.

Ditko & O’Neil presided over ‘The End …At Last!’ as a deranged Dormammu abducts Strange before suicidally attacking the omnipotent embodiment of the cosmos known as Eternity.

The cataclysmic chaos ruptures the heavens over infinite dimensions and when the universe is calm again both supra-deities are gone. Rescued from the resultant tumult, however, is the valiant girl Strange had loved and lost. She introduces herself as Clea, and although Stephen despondently leaves her, we all know she will be back…

This cosmic swansong was Ditko’s last hurrah. Issue #147 saw a fresh start as Strange went back to his Greenwich Village abode under the auspices of co-scripters Lee & O’Neil, with comics veteran Bill Everett suddenly and surprisingly limning the arcane adventures.

Before that though there are a few treats still in store, beginning with one last Lee/Ditko yarn to enthral and beguile: Although a little chronologically askew, it is very much a case of the best left until last…

In October 1965 ‘The Wondrous World of Dr. Strange!’ (from Amazing Spider-Man Annual #2) was the astonishing lead feature in an otherwise vintage reprint Spidey comicbook.

The entrancing fable unforgettably introduced the webslinger to arcane adventure and otherworldly realities as he teamed up with the Master of the Mystic Arts to battle power-crazed wizard Xandu in a phantasmagorical, dimension-hopping masterpiece involving ensorcelled zombie thugs and the purloined Wand of Watoomb.

After this story it was clear that Spider-Man could work in any milieu and nothing could hold him back… and the cross-fertilisation probably introduced many fans to Lee & Ditko’s other breakthrough series.

But wait, there’s even more! Wrapping up the proceeding is a selection of original art beginning with an unused pencil sketch of a master and student pinup plus a completed pinup published in 1967’s Marvel Collectors’ Item Classics #10 and the original art for it.

Following those is a contemporary T-shirt design, a cover gallery of Marvel Tales #1 and Doctor Strange Classics #1-4 (by John Byrne & Al Milgrom, including text pages by Roger Stern) all nicely rounded off by a re-presentation of previous Ditko collection covers modified by painters Dean White & Richard Isanove as well as Alex Ross’ epic Doctor Strange Omnibus cover.

Doctor Strange has always been the coolest of outsiders and most accessible fringe star of the Marvel firmament. This glorious grimoire is a magical method for old fans to enjoy his world once more and the perfect introduction for recent acolytes or converts created by the movie iteration to enjoy the groundbreaking work of two thirds of the Marvel Empire’s founding triumvirate at their most imaginative.
© 1963, 1964, 1965, 1966, 2018 Marvel Characters, Inc. All rights reserved.

Robin volume 1: Reborn


By Chuck Dixon, Alan Grant, Norm Breyfogle, Tom Lyle & various (DC Comics)
ISBN: 978-1-4012-5857-3

Norman Keith Breyfogle was born in Iowa City, Iowa on February 27th 1960. Another artistic prodigy, in high school he was commissioned by Michigan Technological University to create promotional comic Tech-Team. In 1977 he submitted to DC a new costume design for Robin. It was published in Batman Family #13.

He studied painting and illustration at North Michigan University while working as a professional illustrator and in 1980 created Bunyan: Lore’s Loggin’ Hero for Book Concern. Moving to California in 1982, he worked as a technical draughtsman for NASA’s space shuttle programme and two years later began his serious attempts to get into proper comics.

Work for DC’s New Talent Showcase led him to American Flagg, Tales of Terror, Marvel Fanfare and others before, in 1986 he illustrated Whisper for a year. He then became regular artist on Detective Comics (1987-1990) where, with Alan Grant & John Wagner, he added to the Dark Knight’s gruesome gallery of foes by co-creating Scarface and the Ventriloquist, Ratcatcher, Jeremiah Arkham, Victor Zsasz and antihero Anarky.

Very much the key artist, he then transferred to Batman (1990-1992) and visually dictated the transformation of Tim Drake into the third Boy Wonder Robin before helming new title Batman: Shadow of the Bat until 1993.

Along the way he also illustrated Elseworlds yarn Batman: Holy Terror and painted Batman: Birth of the Demon, and other DC landmarks such as Flashpoint and The Spectre. For other companies he drew Prime, Black Tide, Hellcat, Bloodshot, Archie comics and many others as well as creating comics, children’s book material and poetry.

In December 2014 he suffered a massive stroke which left him paralysed, and he died on September 24 this year from heart failure.

Despite his massive and wide-ranging contribution to comics. Breyfogle will always be most well-known for his Batman tenure so it’s fitting that we remember him here with the biggest storyline of his career and its aftermath…

No matter how hard creators try to avoid it or escape it, Batman and Robin are an inevitable pairing. The first one graduated, the second died (sort of, more or less, leave it, don’t go there) and the third, Tim Drake, volunteered, applying pester-power until he got the job…

Spanning July 1990 to May 1991 and gathering Detective Comics #618-621, Batman #455-457 and the first Robin miniseries (#1-5), this volume reveals how a plucky young computer whiz convinces the Gotham Guardian to let him assume the potentially-fatal role of junior partner in a cracking adventure yarn that has as much impact today as when it first appeared decades ago.

It all begins with 4-part story arc ‘Rite of Passage’ from Detective Comics. Scripted by Alan Grant with moody art from Breyfogle & Dick Giordano ‘Shadow on the Sun’ finds a very much civilian Tim vacationing with Bruce Wayne in Gotham while his affluent, philanthropic parents visit the Caribbean and fall into the greedy hands of ruthless criminal the Obeah Man.

Tim is fully aware of Wayne’s alter ego and even helps with hacking as the Dark Knight follows a convoluted money trail, but the boy’s nerve is truly tested when his own parents become victims of a ruthless maniac…

Grant Breyfogle, With Steve Mitchell inking the sordid saga continues as ‘Beyond Belief!’ shows that not just money motivates the voodoo lord. He also revels in the worship of his terrified acolytes and is keen to keep them swayed with the occasional bloody sacrifice…

However, his ransom demand soon puts Batman on his trail and as the Gotham Gangbuster heads for Haiti, Tim is forced to consider whether the role of Robin only comes at the price of personal tragedy…

That seems to be confirmed in ‘Make Me a Hero’ as Batman’s hunt takes a negative turn even as Tim’s computer trawls lead him to a pointless confrontation with troubled teen Anarky before the concluding ‘Trial by Fire’ sees young Drake’s worst fears come true…

We resume a few months later with Batman #455 (October 1990).

Identity Crisis’ by Grant, Breyfogle & Mitchell finds the newly-orphaned (or as good as: one parent is dead and the other is in a coma) Tim Drake as Bruce Wayne’s latest ward, but forbidden from participating in the life of the Batman. The kid is willing and competent, after all, he deduced Batman’s secret identity before he even met him, but the guilt-racked Dark Knight won’t allow any more children to risk their lives…

However, when an old foe lures the lone avenger into an inescapable trap Tim must disobey Batman’s express orders to save him, even if it means his own life… or even the new home he’s just beginning to love.

Drake and stalwart retainer Alfred know Batman is off his game but can do nothing to shake his resolve in #456 as, ‘Without Fear of Consequence…’, the hero stalks a resurgent and lethally inspired Scarecrow across a Gotham City experiencing yet another Christmas terror spree…

Concluding instalment ‘Master of Fear’ sees the boy surrender every chance to become Batman’s partner: breaking his promise stay safe and saving the exhausted and overwhelmed Dark Knight from death despite the consequences…

It all works out in the end, as, following on the heels of that landmark saga, Robin got a new costume and a try-out series. …

Eliot R. Brown then provides schematics and diagrams detailing ‘Secrets of the New Robin Costume’ before writer Chuck Dixon and artists Tom Lyle & Bob Smith launch the new sidekick in his first solo starring miniseries. The apprentice hero’s path begins with a program of accelerated training intended to mimic that taken by teenaged Bruce Wayne years previously. In ‘Big Bad World’, Tim journeys to Paris, ostensibly to train in secret, but his underground martial arts dojo is a hotbed of intrigue and before long the kid is involved with Chinese street gangs…

Tracking the ambitious Lynx, Tim falls into a full-on war between disgraced DEA agent Clyde Rawlins, and a mysterious schemer. Thankfully ‘The Shepardess’ is there to give him a crash course in survival…

Sadly ‘The Destroying Angel’ has secrets of her own and the business devolves into a helter-skelter race-against-time, as she is revealed to be murderous martial artist Lady Shiva, coldly leading the lad into ‘Strange Company’ whilst executing her war against the Ghost Dragon Triad and Hong-Kong crime-lord King Snake for possession of a Nazi terror weapon…

There’s a breakneck pace and tremendous vivacity to this uncomplicated thriller that would rouse a corpse as the neophyte paladin heads to Hong Kong for the final showdown and a brush with existential horror in ‘The Dark’…

Wrapping up this groundbreaking celebration of the making of a hero are a wealth of art extras beginning with ‘Unused Robin Costume Designs’ by Neal Adams, Breyfogle, George Pérez & Lyle, before Graham Nolan, Adams & Lyle & confirm the ‘Final Batman and Robin Costume Design’, Adams provides a dynamic ‘Robin Poster’ and Brian Bolland pitches in with the original cover to the Robin: A Hero Reborn trade paperback collection.

This book is a lovely slice of sheer escapist entertainment and a genuine Bat-classic. If you don’t own this you really should.
© 1990, 1991, 2015 DC Comics. All Rights Reserved.

Action Comics: 80 Years of Superman the Deluxe Edition


By Jerry Siegel & Joe Shuster, Fred Guardineer, Don Cameron, Mort Weisinger, Jerry Coleman, Otto Binder, Edmond Hamilton, Len Wein, Cary Bates, Marv Wolfman, John Byrne, Roger Stern, Joe Kelly, Grant Morrison, Paul Levitz, Mort Meskin, Ed Dobrotka, Fred Ray, Wayne Boring, Al Plastino, Jim Mooney, Curt Swan, Carmine Infantino, Gil Kane, Dick Giordano, Kerry Gammill, Bob McLeod, Ben Oliver, Neal Adams plus Many & various (DC Comics)
ISBN: 978-1-4012-7887-8

Win’s Christmas Gift Recommendation: the Ultimate Stocking Stuffer… 9/10

It’s a fact (if such mythological concepts still exist): the American comicbook industry would be utterly unrecognisable without the invention of Superman. His unprecedented adoption by a desperate and joy-starved generation quite literally gave birth to a genre if not an actual art form.

Within three years of his June 1938 debut, the intoxicating blend of eye-popping action and social wish-fulfilment which hallmarked the early Man of Steel had grown to encompass cops-and-robbers crime-busting, socially reforming dramas, science fiction, fantasy, whimsical comedy and, once the war in Europe and the East embroiled America, patriotic relevance.

In comicbook terms at least Superman is master of the world, having utterly changed the shape of a fledgling industry and modern entertainment in general. There have been newspaper strips, radio and TV shows, cartoons games, toys, merchandise and blockbusting movies. Everyone on Earth gets a picture in their heads when they hear the name.

It all started with Action Comics #1 and this bold compilation celebrates the magic, not just with the now-traditional re-runs of classic Superman tales, but with informative articles and fascinating glimpses of some of the other characters who shared the title with him.

Available as a bonanza hardback and in various digital formats, this epic album offers material from Action Comics #0, 1, 2, 42, 64, 241, 242, 252, 285, 286, 309, 419, 484, 554, 584, 655, 662 and 800, and opens with an Introduction by Paul Levitz, a fond Foreword from Laura Siegel Larson and Jules Feiffer’s scene-setting, context-creating essay ‘The Beginning’ before the immortal wonderment commences…

Most of the early tales were untitled, but for everyone’s convenience have been given descriptive appellations by the editors. Thus, after that unmistakeable, iconic cover and a single page describing the foundling’s escape from exploding Planet Krypton (also explaining his astonishing powers in nine panels), with absolutely no preamble ‘The Coming of Superman’, by Jerry Seigel & Joe Shuster introduces a costumed crusader – masquerading by day as reporter Clark Kent – averting numerous tragedies.

As well as saving an innocent woman from the electric chair and roughing up a wife-beater, the tireless crusader works over racketeer Butch Matson – consequently saving suave and feisty colleague Lois from abduction and worse since she is attempting to vamp the thug at the time!

The mysterious Man of Steel makes a big impression on her by then outing a lobbyist for the armaments industry currently bribing Senators on behalf of greedy munitions interests fomenting war in Europe…

To say the editors were amazed by Superman’s popularity was an understatement. They had their money bet on a knock-off Mandrake the Magician crafted by veteran cartoonist Fred Guardineer. Zatara: Master Magician‘s mystic/illusion powers were fully demonstrated in ‘The Mystery of the Freight Train Robberies’ but it’s still a run-of-the-mill and rather sedate affair when compared to the bombastic stunts of the Caped Kryptonian.

Next up is a sneak peek at ‘The Ashcans’: unused and alternative illustrations that didn’t make that crucial first cut after which Action #2 (with a Leo O’Mealia generic adventure cover) supplies the conclusion of Superman’s first case as ‘Revolution in San Monte’ finds the mercurial mystery-man travelling to the war-zone before spectacularly dampening down the hostilities already in progress…

‘The Times’ by Tom DeHaven deconstructs the mythology of the title before Fred Ray’s Superman cover (from November 194)1 introduces Action #42’s ‘The Origin of the Vigilante’ by Mort Weisinger & the amazing Mort Meskin. This spectacular western-themed hero-romp proves that the anthology title had plenty of other captivating characters to enchant audiences…

Issue #64 debuted ‘The Terrible Toyman’ (Don Cameron, Ed Dobrotka & George Roussos), wherein an elderly inventor of children’s novelties and knick-knacks conducts a spectacular campaign of high-profile and potentially murderous robberies, with Lois as his unwilling muse and accessory, and is followed by a little tale of serendipity as Marv Wolfman harks back to his early days and explains ‘How I Saved Superman’…

That’s followed by a genuine lost treasure as ‘Too Many Heroes’ offers an unpublished 1940s Superman tale – credited to Siegel & Shuster – that was rescued from destruction and obscurity. What a gift!

David Hajdu then reveals the allure of the alter ego in ‘Clark Kent, Reporter’ after which we jump to June 1958 and the beginning of the Silver Age. Action Comics #241 cover-featured ‘The Key to Fort Superman’: a fascinating and clever puzzle-play guest-featuring Batman. Scripted by Jerry Coleman with art from Wayne Boring & Stan Kaye, here an impossible intruder vexes the Man of Steel in his most sacrosanct sanctuary…

One month later Otto Binder & Al Plastino introduced both the greatest new villain and most expansive new character concept the series had seen in years. ‘The Super-Duel in Space’ saw evil alien scientist Brainiac attempt to add Metropolis to his collection of miniaturised cities in bottles.

As well as a titanic tussle in its own right, this tale completely changed the mythology of the Man of Steel: introducing Kandor, a city full of Kryptonians who had escaped the planet’s destruction when Brainiac captured them. Although Superman rescued his fellow survivors, the new villain escaped to strike again, and it would be years before the hero could restore the Kandorians to their true size.

After a few intriguing test-runs, a future star of the ever-expanding Superman universe launched in Action Comics #252. In ‘The Supergirl from Krypton!’ (May 1959), Superman discovers he has a living relative. Cousin Kara Zor-El had been born on a city-sized fragment of Krypton, hurled intact into space when the planet exploded. Eventually Argo City turned to Kryptonite like the rest of the detonated world’s debris, and her dying parents, observing Earth through their scopes, sent their daughter to safety as they perished.

Landing on Earth, she met Superman and he created the cover-identity of Linda Lee, hiding her in an orphanage in small town Midvale so that she could master her new powers in secrecy and safety.

‘Endurance’ by Larry Tye discusses longevity and political merit before we return to Superman’s official Action Comics co-star…

Hogging the cover (by Super-stalwarts Curt Swan & George Klein) the simpler times of practicing in secret ended as a big change in the Maid of Might’s status occurred. When her new adoptive parents learn of their new daughter’s true origins, Superman allows cousin Kara to announce her existence to the world in 2-part saga ‘The World’s Greatest Heroine!’ (#285 February 1962) and ‘The Infinite Monster!’ (#286, March 196). Here Jerry Siegel & Jim Mooney detail how Supergirl becomes the darling of the universe: openly saving planet Earth and finally getting all the credit for it.

/telethon to pose a tricky puzzler in the hoary old secret-identity save plot. Written by Edmond Hamilton and illustrated by Swan & Klein, it sets up a scene where the Man of Tomorrow can use none of his usual tricks to be both Superman and Clark simultaneously, then delivers a truly shocking and utterly era-appropriate solution…

Hurtling forward to December 1972 and Action #419 we meet a surprisingly successful back-up feature created by Len Wein, Carmine Infantino & Dick Giordano. Debuting in‘The Assassin-Express Contract!’ Christopher Chance is the Human Target: hiring himself out to impersonate endangered individuals such as the businessman “accidentally” sitting in the sights of a hitman, thanks to a disgruntled employee dialling a wrong number…

From a period where Golden Age stories where assumed to have occurred on parallel world Earth-Two, ‘Superman Takes a Wife’ first appeared in 40th Anniversary issue #484 (June 1978).

Here Cary Bates, Curt Swan & Joe Giella detail how the original Man of Tomorrow became editor of the Metropolis Daily Star in the 1950s and married Lois. Thanks to villainous rogues Colonel Future and the Wizard who had discovered a way to make Superman forget his own existence, only she knew that her husband was once Earth’s greatest hero…

‘If Superman Didn’t Exist’ by Marv Wolfman & Gil Kane comes from Action #554 (April 1984) and posits an alien-invaded Earth deprived of heroes until two kids with big dreams invent one…

In 1985 DC Comics rationalised, reconstructed and reinvigorated their continuity with Crisis on Infinite Earths. They then used the event to regenerate their key properties at the same time. The biggest gun they had was Superman and it’s hard to argue that the change was not before time.

The big guy was in a bit of a slump, but he’d weathered those before. So how could a root and branch retooling be anything but a pathetic marketing ploy that would alienate the real fans for a few fly-by-night Johnny-come-latelies who would jump ship as soon as the next fad surfaced? This new Superman was going to suck…

He didn’t.

The public furore began with all DC’s Superman titles being “cancelled” (actually suspended) for three months, and yes, that did make the real-world media sit-up and take notice of the character everybody thought they knew for the first time in decades. However, there was method in this seeming corporate madness.

The missing mainstays were replaced by a 6-part miniseries running from October to December 1986. Entitled Man of Steel it was written and drawn by Marvel’s mainstream superstar John Byrne and inked by venerated veteran Dick Giordano.

The bold manoeuvre was a huge and instant success and the retuned Superman titles all came storming back with the accent on breakneck pace and action. Action Comics #584 had a January 1987 cover-date and featured a team-up with the Teen Titans as the young heroes had to battle an out-of-control hero with a ‘Squatter’ in his head…

Following a gentle cartoon “roasting” by Gene Luen Yang in ‘Supersquare’, ‘Ma Kent’s Photo Album’ (by Roger Stern, Kerry Gammill & Dennis Janke from #655, July 1990) offers some insights into growing up different before a major turning point began.

As the years passed Lois Lane and Clark gradually grew beyond professionalism into a work romance but the hero had always kept his greatest secret from her. That all changed after the Man of Tomorrow narrowly defeated mystic predator Silver Banshee and decided there would no more ‘Secrets in the Night’ between him and his beloved (Action Comics #662, February 1991, by Stern & Bob McLeod)…

Action #800 (April 2003) then offers a reverential examination of the ongoing myth thus far as ‘A Hero’s Journey’ combines a Joe Kelly script with art from Pasqual Ferry, Duncan Rouleau, Alex Ross, Tony Harris, Bill Sienkiewicz, Dave Bullock, Ed McGuiness, J.H. Williams III, Dan Jurgens, Klaus Janson, Killian Plunkett, Jim Lee, Tim Sale, Lee Bermejo, Cam Smith, Marlo Alquiza & Scott Hanna: cherry-picking unmissable moments from a life well lived…

In 2011 DC again rebooted their entire line and Superman was reimagined once more. ‘The Boy Who Stole Superman’s Cape’ by Grant Morrison & Ben Oliver comes from Action Comics #0, (November 2012) and focusses on a decidedly blue-collar champion just learning the game and painfully aware of the consequences if he makes a mistake…

Wrapping up the celebrations in April 2018’s ‘The Game’ by Levitz & Neal Adams wherein the ultimate enemies Superman and Luthor face off for another round in their never-ending battle…

Before the curtain comes down, though there’s still more unbridled joy and rekindled memories as ‘Cover Highlights’ brings a selection of stunning examples from the Golden, Silver, Bronze, Dark and Modern ages of the Man of Tomorrow, as well as the very best of Action Comics ‘Now’.

Should you be of a scholarly or just plain reverential mood you can then study the copious ‘Biographies’ section so you know who to thank…

Exciting, epochal and unmissable, this is book for all fans of superhero stories.
© 1938, 1941, 1943, 1958, 1959, 1961, 1963, 1972, 1978, 1984, 1986, 1990, 1991, 2003, 2012, 2018 DC Comics. All Rights Reserved.