GI Zombie volume 1: A Star Spangled War Story


By Justin Grey, Jimmy Palmiotti, Scott Hampton & various (DC Comics)
ISBN: 978-1-4012-5487-2

When DC controversially rebooted their entire continuity with the New 52 in 2011, most reader and critical attention was focussed on big-name costumed stars, but the move also allowed creators to revisit older genre titles from those eras when superheroes were not the only fruit.

A number of venerable war titles and stars were revisited and re-imagined – even the iconic and presumed sacrosanct Sgt. Rock – and some novel ideas and treatments were realised… although largely ignored by the audiences they were intended for.

One of the most appealing and well-realised appeared in a revitalised Star Spangled War Stories, outrageously blending the global war on terror, current socio-political disaffection and Earth’s ongoing fascination with the walking dead to produce a spectacular, tongue-in-cheek blockbuster romp tailor-made for TV or movies.

Perhaps that was the point all along…

Written by Justin Grey & Jimmy Palmiotti with art from Scott Hampton, the serialised saga from SSWS volume 2 #1-8 (spanning September 2014-May 2015) has been collected in one riotous read, augmented by a smart little epilogue that graced Star Spangled War Stories: Future’s End #1.

The premise is deliciously simple and sublimely subversive. Soldier Jared Kabe has been the Republic’s most secret weapon for decades: an unkillable agent infallibly serving the nation in secret through most of its wars and so many of its unpublicised black-ops counter-strikes against America’s implacable enemies.

And just so we’re on the same page here, he’s unkillable because he’s already dead…

When not battling on numerous officially sanctioned war fronts, this perfect operative has tackled pervasive social ills such as drug cartels and human traffickers, and it’s just this kind of simple mission which leads to an unlife-changing moment as his commanding officer – Codename: Gravedigger – pairs him with maverick – but still breathing – agent Carmen King.

They were only supposed to infiltrate a biker gang militia, but the case takes on a life of its own when the smelly redneck nut-jobs buy medium-range missiles and a deadly bio-agent to use on Washington DC.

After an astounding amount of cathartic bloodshed, Carmen is soon deep undercover, playing house with a slick madman running a clandestine organisation of would-be world conquerors whilst Jared strives to prevent the strike on the government. He succeeds by bringing the missile down in unlucky Sutterville, Tennessee, only to discover to his horror that he has a personal connection to the payload and must face a horrific ‘Small Town Welcome’…

As Jared and Special Forces struggle to contain a spreading contagion, Carmen is deep underground in a sybaritic paradise housing an enclave of wealthy fanatics in Utah, all eager to remake the world to their specifications. Even whilst playing along with the head loon she has one eye on the citadel’s labs and armoury and the other on her ‘Exit Strategy’…

Southern crisis largely contained, Kabe rushes to rendezvous with King and selects a uniquely undead methodology to enter the subterranean fortress; one that offers ‘Door-to-Door Delivery’, but the head paranoid panics and chooses to abandon his base and acolytes in the ‘The Living Desert’. Taking Carmen and a few select, trusted individuals, he flees to San Francisco after first employing his private nuclear option…

‘Two the Hard Way’ sees Jared survive the detonation and another bio-bomb outbreak before heading for the coast where Carmen’s cover has been blown and she is attempting to blast her way out.

With the disclosure of Kabe’s past connections to the madmen in charge, ‘The Final Countdown’ begins with the GI Zombie, Carmen and a dedicated cadre of special agents invading a locked-down fortress determined to prevent the “City by the Bay” becoming another glowing toxic crater…

The main event magnificently completed, there’s a little extra treat for readers: ‘United States of the Dead’ appeared in Star Spangled War Stories: Future’s End #1, set “five years from now” and reveals how a zombie bio-agent has been used to infect Gotham City and how Kabe and Co. must stop the rot to save the world…

With cover and variants by Dave Johnson, Howard Porter and the late, great and already much-missed Darwyn Cooke, this is a fabulous high-velocity action adventure: fast paced, devastatingly action packed and simply dripping with sharp and mordant black comedy moments. This is the kind of graphic extravaganza you use to convert folks who hate comics…
© 2014, 2015 DC Comics. All Rights Reserved.

Creepy Presents Steve Ditko


By Archie Goodwin, Steve Ditko, dddf & (Dark Horse Comics)
ISBN: 978-1-61655-216-9

Once upon a time the short complete tale was the sole staple of the comicbook profession, where the intent was to deliver as much variety and entertainment fulfilment as possible to the reader. Sadly that particular discipline is all but lost to us today…

Steve Ditko is one of our industry’s greatest talents and one of America’s least lauded. His fervent desire to just get on with his job and to tell stories the best way he can, whilst the noblest of aspirations, has been and will always be a minor consideration or even stumbling block for the commercial interests which for so long monopolised comics production and which still exert an overwhelming influence upon the mainstream bulk of Funnybook output.

Before his time at Marvel, Ditko perfected his craft creating immaculately paced, staged and rendered short stories for a variety of companies; tirelessly honing his craft with genre tales for whichever publisher would have him, utterly free from the interference of over-intrusive editors.

Even after hitting the big time at Marvel and DC it’s a creative arena he stayed active in, and this collection gathers some of his rarest yet most accomplished examples, produced at a time when a hidebound industry was just starting to open up to new publishers and fresh themes.

After Ditko’s legendary disagreements with Stan Lee led to his quitting Marvel – where his groundbreaking work made the reclusive genius (at least in comicbook terms) a household name – he resumed his long association with Charlton Comics but also found work at Warren Publications under whiz-kid writer/Editor Archie Goodwin.

The details are fully recounted in Mark Evanier’s biographically informative Foreword, as are hints of the artist’s later spells of creative brilliance at DC Comics, the growing underground movement and nascent independent comics scene…

The erudite and economical Mr. Evanier even finds room to describe and critique the differing art techniques Ditko experimented with during his brief tenure…

Whilst working for Warren – between 1966 and 1967 – Ditko enjoyed a great deal of editorial freedom and cooperation. He produced sixteen moody monochrome masterpieces – most written by Goodwin – and all crafted without interference from the Comics Code Authority’s draconian and nonsensical rules. They ranged from wonderfully baroque and bizarre fantasy, spooky suspense and science fiction yarns, limited only by the bounds of good taste… or at least as far as horror tales can be…

And whilst we’re name-checking unsung heroes, it’s only fair to reveal that all were lettered by Ben Oda or Bill Yoshida.

The uncanny yarns appeared in black-&-white magazine anthologies Creepy and Eerie, affording Ditko time and room to experiment with not only a larger page, differing styles and media, but also dabble in then-unknown comics genres…

Those lost Warren stories have been gathered into a spectacular oversized (284 x 218 mm) hardback compendium – part of a series of all-star artist compilations which also includes Rich Corben and Bernie Wrightson amongst others – and begins here with the short shockers from Creepy.

From #9 and delivered in beguiling wash-tones, ‘The Spirit of the Thing!’ starts with shadows and screams, moves on to a dying man and reveals how teacher and student battle in a mind-bending phantasmagorical other-realm for possession of the same healthy body, whilst in #10 ‘Collector’s Edition!’ returns to crisp black line art to detail an obsessive bibliophile’s hunt for a mystic tome… and the reason he should have left well enough alone…

Gripping grey-tones reveal how a gullible prize-fighter is manipulated into becoming a bludgeoning ‘Beast Man!’ after which Creepy #12 saw a disturbed man turn to a psychoanalyst to cure his delusions in ‘Blood of the Werewolf!’ Of all the headshrinkers in all the world…

Throughout his time at Marvel – and especially on Doctor Strange – Ditko had been increasingly applauded for his astounding other-dimensional scenes and depictions. In ‘Second Chance!’, that facility is especially exercised as a wise guy regrets his earlier deal with the devil before ‘Where Sorcery Lives!’ pre-empts and anticipates the 1970s Sword-&-Sorcery boom (and Ditko’s own Stalker at DC) as quintessential barbarian hero Garth battles the ghastly legions of vile necromancer Salamand the Sorcerer…

Creepy #15 introduced another sword-swinging proto-Conan in ‘Thane: City of Doom!’, wherein the unwashed warrior titanically thrashes thaumic terrors but nearly succumbs to the hidden threats of a comely queen…

Goodwin did not script the last Creepy yarn for Ditko in #16. ‘The Sands that Change!’ was devised by Clark Dimond & Terry Bisson who produced the self-referential tale of a comics artist and his wife falling victim to macabre forces on a desert vacation. Although the story is pedestrian, Ditko’s choice of materials to illustrate it elevate it to one of the most memorable in his uncanny canon…

The rest of this blockbusting terror-tome re-presents Ditko & Goodwin’s Eerie efforts, starting with ‘Room With a View!’ from #3. Again rendered in claustrophobic line art, it details how a tired, obnoxious traveller insists on taking residence in a cheap suite his hotelier would do anything not to rent…

From #4 ‘Shrieking Man!’ reveals how an incurable maniac is brought back from agonising insanity by a new doctor, much to the regret of the asylum chief who caused the condition, after which ‘Black Magic’ rolls back the years to mediaeval Europe and a final battle between sorcerer and apprentice…

An affluent but greedy jeweller learns to forever regret taking the ‘Deep Ruby!’ from a desperate hobo in Eerie #6, whilst an underworld plastic surgeon is unable to save his latest unsavoury patient from the depredations of ‘Fly!’ in issue #7.

‘Demon Sword!’ explores the darkest recesses of psychological transformation and temptation after which ‘Isle of the Beast!’ (Eerie #9) revisits the hoary Man-hunting-Men plot, but proves that you can never be too careful about who you pick as victim…

The scary sessions conclude with fantasy feast ‘Warrior of Death!’ as a barbarian warlord makes a deal with Death and learns that Higher Beings just cannot be trusted…

This voluminous volume has episodes which terrify, amaze, amuse and enthral: utter delights of fantasy fiction with lean, stripped down plots and a dark wit which lets the art set the tone, push the emotions and tell the tale, from times when a story could end sadly as well as happily and only wonderment was on the agenda, hidden or otherwise.

These stories display the sharp wit and dark comedic energy which epitomised both Goodwin and Warren, channelled through Ditko’s astounding versatility and storytelling acumen: another cracking collection of his works not only superb in its own right but also a telling affirmation of the gifts of one of the art-form’s greatest stylists.

This is a book serious comics fans would happily kill, die or be lost in a devil-dimension for…
Creepy, the Creepy logo and all contents © 1966, 1967, 2013 by New Comic Company. All rights reserved.

Buffy the Vampire Slayer Omnibus volume 3


By Andi Watson, Christopher Golden, Tom Sniegoski, Joe Bennett, Hector Gomez, Christian Zanier, Cliff Richards, Jason Pearson & various (Dark Horse)
ISBN: 978-1-59307-885-0

Although debuting as a motion picture starlet, Buffy the Vampire Slayer only really found her high-kicking feet after migrating to the small screen. Soon after securing her status as a certified media sensation, she won her own comicbook (in 1998), with smart, suspenseful, action-packed yarns exploding out of a monthly series, graphic novels, spin-off miniseries and short stories in showcase anthology Dark Horse Presents – all complementing the sensational, groundbreaking and so culturally crucial TV show.

Buffy Summers lives in small California hamlet Sunnydale, built over a paranormal portal to the Nether Realms dubbed The Hellmouth. Here, she and a small band of buddies battle devils, demons and all sorts of horrors inexorably drawn to the area and all regarding humanity as an appetiser and planet Earth an irresistible eldritch “fixer-upper” opportunity.

With Rupert Giles, scholarly mentor, father-figure and Watcher of all things unnatural, Buffy and her “Scooby Gang” sought to make the after-dark streets of Sunnydale safe for the largely-oblivious human morsels, ably abetted and occasionally aided by an enigmatic undead Himbo calling himself Angel…

Collected here in the third of seven supremely scintillating Omnibus editions (and mirroring events on the show’s third season) are the contents of Buffy the Vampire Slayer #1-8, 12, 16, Buffy the Vampire Slayer Annual 1999, Dark Horse Extra #12-16 and Buffy the Vampire Slayer: Play with Fire – collectively spanning 1998-2004 – all re-presented for your delectation as a chronological continuity rather than in original publishing order: well-nigh 300 pages of full-colour mystery, merriment and mystical martial arts mayhem.

As recapitulated in series Editor Scott Allie’s Introduction, although the stories were created in a meandering manner up and down the timeline, this Omnibus series offers them in strict chronological continuity order…

It all begins with the ‘Wu-Tang Fang’ (from Buffy the Vampire Slayer #1 by Andi Watson, Joe Bennett & Rick Ketcham) and starts following another tedious day at Sunnydale High School. Firm friends and comrades in adversity Willow, Xander and Buffy are blowing off steam at local club The Bronze when vampires attack.

The Slayer easily deals with the ill-conceived assault but afterwards is confronted by a mysterious oriental figure in a cloak and straw hat.

It disappears without incident but Xander, fed up with being saved by a girl and still reeling from an all-night kung fu movie marathon, enrols next day at a martial arts Dojo.

He soon painfully discovers his sensei is a bullying brute, even as Buffy and Giles are tracking a string of martial artists killed by vampires…

The standard searches of the Library’s lore-books turn up a name: San Sui of the Xiang River – an ancient wandering warrior who challenged fighters to duels and drank their blood when they lost…

Courtesy of the mysterious stranger, Xander’s brutal teacher soon meets just such a fate, but San Sui is totally unprepared for Buffy, who takes out the stored resentment over all the extra training she’s been forced to endure on his smug, undead ass…

‘Halloween’ (Watson, Bennett & Ketcham) then delightfully covers the annual arcane imbecility of Trick or Treating in Sunnydale; a night when vamps generally stay in, due to the hordes of happy people wandering about. This time, however, a pack of smart young dead things decide to stock up on tasty human titbits for their enforced staycation…

One of the abductees is scholarly stalwart Willow, snatched after storming out of an argument with her folks. Since, like most of the older high-schoolers, Buffy is stuck with chaperoning little kids on the night, nobody notices her BFF is missing until almost too late…

Of course the Slayer does her thing and rescues her gal-pal in time, but after a ferocious, vamp-eviscerating battle, Buffy’s concern for Willow causes her to miss one demon who manages to flee with severe – but not undeath-threatening – injuries. That will prove a costly oversight in months to come as grudge-bearing Selke slowly regains her power and feeds a burning hatred…

Jumping up a month, #3 goes ‘Cold Turkey’: continuing in sinister Seasonal fashion as Buffy is tasked by her mother with producing the traditional and daunting Thanksgivings Day fest. Stuck with necessarily late-night shopping in-between school and Slayer-ing, she and Giles are increasingly obsessing over that missing fourth Halloween human-hoarder…

Selke is hiding out and recuperating via the most degrading and disgusting means, but when she spots her hated enemy picking up turkey ‘n’ trimmings at the soul-destroying All-Nite-O-Mart, the damaged and depleted devil decides to surprise the Slayer and speed her own recovery with a hot meal.

Not her best idea ever, but despite a blistering graveyard confrontation, the irrepressible Queen of the Damned again escapes with most of her scurvy skin intact…

‘Dance with Me’ by Christopher Golden, Hector Gomez & Sandu Florea was produced for TV-Guide (November 21-27, 1998) and details The Slayer’s brief and final encounter with a boy who used to pester her at school functions. He’s a lot more forceful as a vampire, but still strikes out one last time…

Watson, Gomez & Florea reunited for Buffy #4 as ‘White Christmas’ sees the Slayer strapped for cash and forced to work at the local Mall to make money for gifts and a new party dress.

However, as Sunnydale is situated on The Hellmouth and Buffy is a certified weirdness magnet, her shifts at The Popsicle Parlor inevitably lead to demon-destroying overtime when she discovers creepy boss Mr. Richter spending all his idle moments in the Big Freezer, summoning infuriating ice imps and giant killer Frost Elementals…

Having survived that cataclysmic Yule duel relatively unscathed, the Scooby Gang – Willow, Cordelia, Oz, Xander and Buffy – look forward to a ‘Happy New Year’ complete with blood-free party, until dusty, crusty Lore Librarian Giles discovers a gigantic hell-hound raiding his book stacks and sets the crazy kids hot on its heels.

The trail leads to doomed, damned lovers, a guiltily romantic triangle and an ancient curse from witch-haunted Salem before the savage crescendo almost ends Willow’s life…

In ‘New Kid on the Block Part 1’ (co-written with Dan Brereton) Watson, Gomez & Florea depict Xander obsessing over pretty transfer student Cynthia with his pathetic, fawning, drooling attentions cruelly mocked by his best friends – and rightly so….

His infantile ardour is hardly halted when the girls decide to have a slumber party. Resolved not to miss out even though he’s not invited (and certainly not creepy at all), the hapless idiot sneaks into the night of nail varnish, romcoms and pink pyjamas and is horrified to discover that he’s not the only unwelcome intruder…

Buffy, exhausted from staking a new band of bloodsuckers plaguing the town, is almost too late to save the day in ‘New Kid on the Block Part 2’. However, after driving off the monster party-crashers, she confers with noble vampire boyfriend Angel and realises that even though able to move around in daylight, sweet little Cyn might not be all she seems…

‘Food Chain Part I’ by Golden, Gomez & Florea originated in Buffy #12 – where it was originally seen under the title ‘A Nice Girl Like You’ and revealed how new student Sandy inexplicably got involved with bad boy Brad Caulfield and his gang.

No one in the Scooby-Gang can understand what she sees in the local louts… until Buffy uncovers Sandy’s true nature and her nasty habit of feeding on the energy of young folk…

The same creative team produced ‘Play with Fire’ – a serialised saga gathered from promotional periodical Dark Horse Extra – in which Willow’s growing facility with and dependency on witchcraft draws the gang into a clash with an earthbound ghost and his demonic abusers…

‘Food Chain Part II’ (from Buffy #16 by Golden, Christian Zanier, Marvin Mariano, Draxhall Jump, Curtis P. Arnold, Jason Minor & Andy Owens) then concludes the sorry saga, revealing how poor Brad is still connected to the demonic Sandy’s monstrous master and is now killing in his name…

‘The Final Cut’ by Watson, Jason Pearson, Cliff Richards & Joe Pimentel originated in Buffy #8, and details how a student horror movie being made in town masks a demonic entity dwelling in the celluloid and feeding off the young stars. It should never have put Buffy in the spotlight…

Golden, Tom Sniegoski, Richards & Pimentel then wrap up the monster-mashing madness by reporting ‘The Latest Craze’ (Buffy the Vampire Slayer Annual 1999) wherein an avaricious old enemy introduces demonically-addictive toy “pets” to the impressionable Sunnydale kids. However, the wickedly adorable “Hooligans” are not only magical moonlight kleptomaniacs but also have a sinister agenda all their own…

Supplementing this compilation of mystic madness are copious photo, Title Page and Cover Galleries with material from Arthur Adams & Dave Stewart, Chris Bachalo, Tim Townsend & Guy Major, Joe Bennett, Chynna Clugston, Gomez, Randy Green, Ketcham, Joyce Chin, Owens, Zanier and Fabio Laguna to complete the eerie excitement experience.

Visually impressive, winningly constructed and proceeding at a hell-for-leather pace, this arcane action fearfully funny fright-fest is utterly engaging even if you’re not familiar with the vast backstory: a creepy chronicle as easily enjoyed by the most callow neophyte as every dedicated devotee.

Moreover in this era of TV binge-watching, with the shows readily available on TV and DVD, if you aren’t a follower yet you soon could – and should – be…
Buffy the Vampire Slayer ™ & © 1998, 1999, 2000, 2002, 2003, 2004, 2007, 2008 Twentieth Century Fox Film Corporation. All rights reserved.

Pride and Prejudice and Zombies


By Jane Austen and Seth Grahame-Smith, adapted by Tony Lee and Cliff Richard (Titan Books edition)
ISBN: 978-184856-694-1

Here’s something short, sharp and shocking to tide over all horror-lovers and devotees of the dark during the long, tedious sun-filled summer months.

In 2009, at his Editor’s urging, writer Seth Grahame-Smith rewrote Jane Austen’s immortal 1813 tale of fashionably practical romance, blending it with elements of zombie apocalypse and martial arts fiction.

It became something of a literary sales sensation, starting a mini-genre of its own and has been latterly augmented by a prequel, sequel and interactive e-Book. On its way to becoming the Next Big Thing in popular films, it was also adapted as a rather intriguing graphic novel in 2010.

Optioned by Del Rey/Random House, the project was delegated to British scripter Tony Lee (Starship Troopers, Wallace and Gromit, Dr. Who, Sherlock Holmes: The Baker Street Irregulars) and Brazilian illustrator Cliff Richard (Buffy the Vampire Slayer, Birds of Prey, Wonder Woman, New Thunderbolts) who together translated the rather copious and mesmerising verbiage into pictorial narrative perfection…

A Word of Warning: read the original 1813 novel.

Just do.

How can you have got to your age without achieving some degree of literary accomplishment? It’s already funny and charming and bitingly savage, even before the addition of spin-kicks, massed musketry and marauding undead flesh-eaters…

In 19th century Britain a plague besets the land. The unquiet dead – variously described as the “Stricken”, “Dreadfuls”, “Zombies” or “Unmentionables” by genteel folk of good breeding – roam the land, infecting and eating the populace as well as livestock and sundry other living creatures.

This tedious inconvenience is well managed by militias, the army and many young folk who have scrupulously studied battle tactics and esoteric fighting arts from the cradle… even the women…

However, in bucolic Hertfordshire at Netherfield Park, a real crisis is developing: Mrs. Bennet has five daughters of marriageable age; at least one of whom simply must make a suitable entrance into society if the family home is to be preserved and maintained…

Tragically, although Elizabeth, Jane, Mary, Catherine (Kitty) and Lydia are polished and accomplished in maidenly virtues, they are far too enamoured of their proficiency in oriental modes of combat to adequately apply themselves to impressing the splendid gentleman of means Mother wishes them to impress.

Most distracting and distressing of all is stalwart Mr. Bennet, who fritters away all his time seeking better ways to destroy the rapacious sufferers of the “strange plague”, rather than play proper host to the likes of dashing yet aloof Mr. Darcy or his associates such as gaudy Mr. Bingley and the objectionable Mr. Wickham as they pay their respects to his wayward daughters…

And so it progresses, as the ultimate romantic connexion between Elizabeth and Darcy is perpetually delayed by the stringencies of hidebound etiquette; petty manoeuvrings of dowagers, aunt and rivals all keenly expanding their own social standing; whims of fate and the interminable, incessant attacks of the mindless, slavering walking dead infesting England’s highways and byways…

Although very much a one-trick pony in terms of plot and story, Pride and Prejudice and Zombies is an astounding beautiful thing to look upon. Richard’s monochrome illustration is beguiling where it needs to be and stunningly effective in the plentiful fight scenes whilst Lee’s script successfully encapsulates the constant war between the daughters and their mother as she tries to marry them off to the family’s best social and financial advantage. He’s also pretty adept at wringing the irony and slapstick out of a scene…

Fast, furious and funny, this is well worth a look, just as long as you read the original Austen Classic of World Literature first…
© 2010 Quirk Productions, Inc. All rights reserved.

Buffy the Vampire Slayer Omnibus volume 2


By Scott Lobdell, Fabian Nicieza, Jen Van Meter, Christopher Golden, James Marsters, Doug Petrie, Daniel Brereton, Jeff Matsuda, Cliff Richards, Luke Ross, Ryan Sook, Hector Gomez, & various (Dark Horse)
ISBN: 978-1-59307-826-3

A hunger to be frightened is imprinted inn our genes and courses through our surging blood. Psycho-killers, ravening monsters, unsuspected epidemics, funfair rides, overdue bills, undeleted search-histories and a host of other things – daft and not – all trigger our visceral, paralysed fright, fight or flight response and thus always feature highly in our mass entertainments.

These days however the slow-building tension and cerebral suspense of the printed genre has been largely overtaken and superseded by the shock-values and sudden kinetic action of both small and big screens, with the entire oeuvre also liberally doused in a hot sauce of teen alienation, unrequited love and uncontrollable hormones – all making for a heady (if often predictable and flavourless) brew.

The transition was very much the result of a landmark American TV show and assorted media spin-offs which refocused the zeitgeist. However, even decades later, Dark Horse Comics’ clever, witty graphic interpretation of the cult global mega-hit TV franchise Buffy the Vampire Slayer remains a superbly enjoyable fear-feast, so here’s another look at that comics landmark via the publisher’s economical and engaging Omnibus Editions series.

Once the company secured the strip licensing rights, they began producing a regular series, a welter of impressive original Graphic Novels, numerous miniseries, spin-offs and specials. They even featured assorted cast and characters in their own anthology titles such as Dark Horse Presents. Long after the beloved TV show died, from 2007 onward comics delivered creator Joss Whedon’s never-broadcast, continuity-canonical Season Eight and beyond to the delight faithful fans and followers.

Buffy Summers lived in small California hamlet Sunnydale, built over a paranormal portal to the Nether Realms dubbed The Hellmouth. Here, she and a small band of buddies battled devils, demons and all sorts of horror inexorably drawn to the area and whom/what/which all considered humanity an appetiser and planet Earth an irresistible eldritch “fixer-upper” opportunity.

With Rupert Giles, scholarly mentor, father-figure and Watcher of all things unnatural, Buffy and her “Scooby Gang” sought to make the after-dark streets of Sunnydale safe for the largely-oblivious human morsels, ably abetted and occasionally aided by an enigmatic stud-muffin calling himself Angel…

Collected here in the second of seven big bad Omnibus editions are the contents of Buffy the Vampire Slayer #60-63, Buffy the Vampire Slayer: Spike & Dru #1-2, Buffy the Vampire Slayer: Ring of Fire and Buffy the Vampire Slayer: The Dust Waltz plus pertinent material from anthologies Reveal and Dark Horse Presents Annual 1998, (collectively spanning 1998 to 2003), presented for your delectation as a chronological continuity rather than in original publishing order: well-nigh 300 pages of full-colour mystery, merriment and mystical martial arts mayhem.

As explained in series Editor Scott Allie’s Introduction, although printed sagas and spin-offs were created in a meandering manner up and down the timeline, this series of books re-presents them in strict chronological continuity order, before apologising for the fact that back then an initial lack of up-to-date information often led to a few hairy moments and false starts.

This collection begins with outrageously experimental and enticing strip ‘Angels We Have Seen on High’ (by Scott Lobdell, Fabian Nicieza, Jeff Matsuda, Hakjoon Kang, Nolan Obena & colourist Dave McCaig from Reveal, November 2002) wherein Buffy – still not settled into her new home – reluctantly takes little sister Dawn to a funfair. When the Slayer is distracted by a pack of feeders, she leaves the brat with a responsible adult who proves to be anything but…

Happily a mysterious leather-clad figure proves to be her guardian angel…

Next up is ‘A Stake to the Heart’ (Buffy the Vampire Slayer #60-63, August-November 2003 by Nicieza, Cliff Richards, Brian Horton, Will Conrad & Michelle Madsen) wherein the family is sundered after Buffy’s dad leaves for a new, less complicated life. Taking out her feelings on Sunnydales’s undead legions, the Slayer is unaware that she is being observed by Angel and his demonic sponsor Whistler as well as malignancy spirits ‘Deceit’, ‘Guilt’, ‘Abandonment’ and ‘Trepidation’ which feed on misery and negative emotions.

Meanwhile in another part of town, a dowdy British scholar arrives and begins his new day job as the librarian at Sunnydale High School…

Despite their cruellest efforts the malignancies have never contended with someone like Buffy before, nor her still-hidden future allies…

Whimsically concocted by Jan Van Meter, Luke Ross, Rick Ketcham & Guy Major, ‘MacGuffins’ originated in Dark Horse Presents Annual 1998, and focuses on fun as Buffy gets a unique educational gift from new Watcher Giles: dutiful agent of the venerable cult tasked with training and assisting Slayers in their anti-arcane endeavours.….

All she has to do is catch the damned things before they wreck her house and life…

Although Buffy was a hot, hip teen monster-killer, as the TV series developed it became increasingly apparent that the bad guys were the true fan-favourites. Cool vampire villain and über-predator Spike eventually became a love-interest and even a suitably tarnished white knight, but at the time of this collection he was still a jaded, immortal, immoral psychopath… every girl’s dream date.

His eternal paramour was Drusilla: a demented, faithless libertine precognitive vampire who killed and turned him. Dru thrived on a constant stream of fresh decadent thrills and revelled in baroque and outré bloodletting.

Buffy the Vampire Slayer: Spike & Dru #2 – from October 1999 – saw the twisted lovers gradually making their way to Sunnydale, roaming the American South in ‘Queen of Hearts’ (by Christopher Golden, Ryan Sook & Major). Arriving in St Louis they board a gambling palace on a paddle-steamer, just wanting to waste some time and test their fortunes. Unfortunately the enterprise is being operated by a sinister luck-demon with as little concept of fair play as Dru and Spike…

When they finally realise the real stakes, all the forces of elemental supernature can’t prevent the river running red – and sundry other colours – with demon blood…

Buffy the Vampire Slayer: Ring of Fire was scripted by screenwriter/producer Doug Petrie (in his time a writer, director and co-executive producer on the TV show). The art comes from Sook, Tim Goodyear & colourist Dave Stewart. It was originally released as a slim, full-colour, all-new graphic novel which established the artist as a major comics talent.

The tale is set during TV Season 2 (which ran from Autumn 1997 to Spring 1998) when Buffy’s enigmatic vampire boyfriend Angel had reverted to a soulless slaughterer of innocents. His latest victim was High School computer teacher Jenny Calendar, who moonlighted as a gypsy witch and practising technopagan. She was also the one true love of Buffy’s mentor Giles…

One dark and stormy night twelve miles off the coast in ‘The Rising’ a Japanese cargo ship transporting ancient Samurai armour weathers staggering waves and a visit from a ghastly horror calling himself “Angelus”…

The 500-year-old war suit once belonged to warrior demon Kelgor, whose power was tied to it and enabled him to raise an army of undead killers in 16th century Japan. Angelus and his unwilling allies Spike and Drusilla intend sparking the necromantic apocalypse designated “The Ring of Fire” and all they lack is Kelgor’s corpse (hidden by Watchers half a millennium ago). They’re expecting the Slayer to find that for them…

Cool vampire villain Spike was severely wounded and confined to a wheelchair at this time and Dru exulted in tormenting him by playing up to Angelus …

With Giles all but paralysed by grief, “Scooby-Gang” stalwarts, Willow, Xander and Oz are left to search copious reference files for information, but as their painstaking study bears dark fruit Giles is ambushed by Angel and Dru at Jenny’s grave. Buffy is there to rescue him, but that just gives Spike the opportunity to follow the merely human vampire hunters and activate the dead Samurai’s blazing revival spell…

Rushing to their side Buffy manages to (mostly) destroy freshly resurrected Kelgor, but as the Slayer pursues she is arrested by Federal spooks who know exactly what she is…

Frustrated but not thwarted, the terrible trio are at each others throats until Dru realises there is still some life in Kelgor’s remains. Moreover, the demon wants to share his centuries-old back-up plan with them. Hidden with the remains of ‘The Seven Samurai’ graves scattered throughout the state is the secret of true resurrection, and if the vampires gather the contents of those hidden tombs, all their wicked wishes can still come true…

Meanwhile, locked in a covert detention centre, Buffy faces exposure to the world and worst yet her mother. Giles is gone: fallen far off the deep end and reverted to his old, manic persona of “Ripper”, but that’s not a bad thing since he knows the people who arrested Buffy aren’t government agents… or even people. Yet even before he can get to her, back-up Slayer Kendra busts her imprisoned predecessor out.

(Long Story Short: when Buffy briefly died the next Slayer was activated, and even though the Blonde Bombshell was subsequently revived, Kendra, once here, wasn’t going away…)

The action goes into overload as the Japanese hell-lord is finally fully reconstituted to form an alliance with Dru, leaving Angel and Spike twisting in the wind. The “Feds” are then exposed as opportunistic demons trying to secure the resurrection spell for themselves in ‘Kelgor Unbound’. They are ultimately frustrated in that diabolical dream as Ripper has taken off with it, madly determined on bringing back his Jenny…

Across town Buffy, Kendra and the gang are too late to stop the final ritual. Dru and Kelgor exultantly awaken a colossal flame-breathing devil-bird to expedite their conquest of humanity and, forced into a tempestuous alliance with bad boys Angel and Spike, the vastly overmatched Buffy and Co need more magic than young witch Willow can conjure.

They need Giles back or the world is lost…

That cataclysmic clash is followed by the first issue of the miniseries Buffy the Vampire Slayer Spike & Dru: ‘Paint the Town Red’ from April 1999. It was co-written by James Marsters, who played the laconic Spike, with Christopher Golden. Illustrated by Sook & Stewart, the tale is set just after the undead couple split following a terrific love-spat, and follows the heart-sore Cockney Devil to an isolated Turkish village where he establishes a private harem and hunting preserve. Everything is perfect until Dru comes looking for him with her latest conquest, a recently-resurrected necromancer.

Koines is her love-slave, a wizard capable of controlling corpses with but a thought. Until she set her death-monger against Spike it hadn’t occurred to anybody that vampires are just another kind of cadaver, but once the mage realises he decides to renegotiate the terms of his rather one-sided relationship with the inventively psychotic vampire virago, and Spike discovers that he is not quite over Dru yet…

The story portion of this immense collection concludes with Buffy the Vampire Slayer: The Dust Waltz from October 1998

Scripted by Dan Brereton and illustrated by Hector Gomez, Sandu Florea & Major, it was the very first Buffy comics offering; released as a full-colour, all-original graphic novel which set the tone and timbre for the forthcoming series.

It all begins in ‘Promenade’ as twin ancient vampiric horrors slowly cruise towards California and a showdown in Sunnydale. At school Buffy is still insolently resisting the stern admonitions of Giles to keep training, but a merciful interlude is offered when the Watcher invites Buffy and her gang – Willow, Xander and former mean girl Cordelia – to accompany him to Baytown Port and meet his niece Jane, imminently due to disembark from a world cruise.

It also inadvertently affords the squad their first, albeit unsuspected, glimpse of Vampire “Old Ones” Lilith and Lamia, who have made a pilgrimage to the Hellmouth with their bloodsucking Champions to indulge in savage ritualistic combat.

That night Buffy, on monster patrol with (once more reformed and benevolent) vampire boyfriend Angel, encounters and destroys one of the Champions. Deprived of her tool for the ritual, Lilith decides Angel will be his replacement – whatever it takes…

Tension intensifies in ‘Moondance’ as Buffy hunts for the vanished Angel, with Jane tagging along in defiance of Giles’ wishes. The Bloody Sisters have an army of infernal beasts and creatures with them, however, and the gang is captured and dragged to the Hellmouth even as the Watcher frantically seeks the true purpose of the dark combat ceremony…

Buffy, however, is far more direct and simply marches straight into the monsters’ midst to deal with the threat and save her friends “Slayer-style” in blistering, action-packed eponymous conclusion ‘The Dust Waltz’.

Of course even after trashing the vampire hordes there’s the small problem of un-summoning the colossal elder god the battle was designed to awaken…

Supplementing this compilation of chthonic confabulations are copious photo, Title Page and Cover Galleries with material from Matsuda & McCaig, Horton, Ross, Ketcham & Major and Sook, to complete the eerie excitement experience

Visually impressive, winningly constructed and proceeding at a hell-for-leather pace, this arcane action-fest is utterly engaging even if you’re not familiar with the vast backstory: a creepy chronicle as easily enjoyed by the most callow neophyte as every dedicated devotee.

Moreover in this era of TV binge-watching, with the shows readily available on TV and DVD, if you aren’t a follower yet you soon could – and should – be…
Buffy the Vampire Slayer ™ & © 1998, 1999, 2000, 2002, 2003, 2004, 2007 Twentieth Century Fox Film Corporation. All rights reserved.

Hellboy volume 4: The Right Hand of Doom


By Mike Mignola, with Dave Stewart & Pat Brosseau (Dark Horse)
ISBN: 978-1-59307-093-9

Hellboy is a creature of vast depth and innate mystery; a demonic child summoned to Earth by Nazi occultists at the end of the Second World War but rescued and reared by Allied parapsychologist Professor Trevor “Broom” Bruttenholm. After years of devoted intervention and education, in 1952 Hellboy began destroying unnatural threats and supernatural monsters as lead agent for the Bureau for Paranormal Research and Defense.

This forth fearsome grimoire of graphic terrors and grave wit combines some new material with a gathering of shorter satanic sagas garnered from Dark Horse Presents #151, Dark Horse Presents Annual #1998, Gary Gianni’s The Monster Men, Abe Sapien: Dreams of the Dead and Hellboy: Box Full of Evil #1-2, communally spanning 1998-1999 and offering insights into different stages in the unique life of the “world’s greatest paranormal investigator”.

‘Part One: the Early Years’ leads with the mordantly surreal and hilarious ‘Pancakes’ (Dark Horse Presents Annual #1998 and seen in colour for first time) as a certain 2-year old terror enjoys his first taste of a human treat and is forever lost to the Lords of the Realm Infernal, after which Mignola begins his engaging, informative and ongoing directors’ notes on all the spooky stories contained herein…

Based on a 6th century English legend, ‘The Nature of the Beast’ (Dark Horse Presents #151 and also moodily coloured by Dave Stewart for this tome) finds a youthful Hellboy circa 1954, attempting to slay a dragon for a strange group of wise men with a hidden agenda before ‘King Vold’ – created specifically for this volume – sees the monstrous monster hunter in magic-drenched Norway in 1956. He’s been despatched by Professor Bruttenholm to aid scholarly colleague Edmond Aikman in confronting the spirit of a spectral wild huntsman, but once again mystic glamour, the promise of power and the allure of gold have turned a trustworthy ally into a dangerous liability…

Following more of Mignola’s insider information, ‘Part Two: the Middle Years’ begins with ‘Heads’ (a back-up from the March 1998 One-Shot Abe Sapien: Dreams of the Dead) with Hellboy exploring a ramshackle Kyoto dwelling in 1967 and outsmarting a six-pack of particularly gruesome Japanese cannibal monstrosities.

‘Goodbye, Mister Tod’ is likewise a back-up vignette (from Gary Gianni’s the Monster Men, August 1999), set in Portland, Oregon in 1979 with the increasingly world-weary investigator called just too late to help a medium who specialised in materialising ectoplasm. All the paranormal problem-solver can do now though is expel the horrific elder god slowly breaking its way into our reality with one of the grossest tactics ever seen in the annals of ghost-busting…

‘The Vârcolac’ originally appeared as six episodes in promo-pamphlet Dark Horse Extra. Here it’s been extensively redrawn and reformatted to fully feast on the action-packed spectacle of Hellboy battling an ultimate vampire so huge it can “eat the Sun and cause eclipses”…

As Mignola explains for ‘Part Three: the Right Hand of Doom’; after half a decade of tumultuous scene-setting, he finally started to answer some long-extant questions about his infernal foundling.

Answers began seeping out in eponymous short ‘The Right Hand of Doom‘ from Dark Horse Presents Annual #1998 – presented here in colour for the first time – as the BPRD agent meets a priest with a connection to his arrival on Earth during WWII. Adrian Frost has an ancient document depicting Hellboy’s arcane stone appendage and offers to trade it for the true story of his terrestrial nativity and subsequent career.

The cleric learns how a Lord of Hell and an earthly witch spawned a child of diabolical destiny and how the grand plan was derailed by destiny and a human-reared child who moved Heaven and Hell to live his own life…

That background was soon expanded in 2-part 1999 miniseries ‘Box Full of Evil’ when Hellboy and BPRD associate Abe Sapien return to modern-day Britain to assess a mystic burglary. Old enemy Igor Bromhead has used his magic to steal the ancient metal coffer Saint Dunstan used to imprison a devil, but by the time they find him the vile plotter has opened the box and sold its contents to debauched Satanists Count Guarino and Countess Bellona.

Their facile joy is short-lived as the little double-dealer takes possession of the cask’s true treasure. In return for paltry wealth and appalling knowledge, the freed demon shares the secret name and true nature of Hellboy as well as his Abysmally-ordained destiny. It even helps Igor ambush the investigator, usurping both Hellboy’s true power and ascribed role in the destruction of the universe…

With that misappropriated magical might, the demon begins to end creation but has not reckoned on the incredible will and sheer bloody-mindedness of the paranormal troubleshooter, nor those other ancient powers of the Earth who have no intention of dying before their appointed times…

This astounding tale of hell-bent heroism and cosmic doom is then followed by an all-new 4-page epilogue which offers dark portents of further trials for the monster who will always be his own man…

Wrapping up the spectral showcase is a reproduction of the superb and spooky cover of the French collected Box Full of Evil plus a huge ‘Hellboy Sketchbook’ section, offering a variety of breathtaking drawings and roughs spanning 1993 through 1999.

Baroque, grandiose, fast-paced and deceptively witty, these tall tales will captivate adventure and horror addicts in equal amounts, making this another lovingly lurid lexicography of dark delights no comics fan or fear fantasy fanatic should be without.
™ and © 1998, 1999, 2000 and 2003 Mike Mignola. Hellboy is ™ Mike Mignola. All rights reserved.

Small Press Sundays

Like so many others I started out in the business making minicomics, collaborating on fanzines and concocting stripzines with fellow weirdoes, outcasts and addicts. Even today, seeing the raw stuff of creativity in hand-crafted paper pamphlets – or better yet professionally printed packages which put dreamers’ money where their mouths are – still gets me going in ways which endanger my tired old heart…

With that in mind here are two more superb offerings from one of my favourite independent publishers of the moment…

Wolf Country #5

By Jim Alexander, Will Pickering, Jim Campbell & Liz Howarth (Planet Jimbot)

Go read this review then come back here.

As well as stunning graphic novels, anthologies and one-shots, independent publisher Planet Jimbot (likely lads Jim Alexander & Jim Campbell) also produce proper periodical comicbooks, and damned good ones. Vying for the accolade of their very best of the moment (neck and neck with GoodCopBadCop, depending on which one I’m actually holding) is their eerie otherworld socio-political saga blending the most evocative and captivating genre tropes of Westerns with supernatural horror stories: Wolf Country.

Complementing the recent release of the first WC trade paperback collection, this latest instalment in the expanding saga returns us to The Settlement where a dwindling congregation of devout vampires prove their faith daily by eking out a peril-fraught existence in the midst of their unnatural, pagan enemies; assorted tribes of bestial werewolves.

The ferocious, uncontrollable Lycanthropes infest the badlands surrounding the enclave as well as the distant city-state carved out by their forward-looking, progressive vampire brethren who are increasing, leaving the faith in favour of temporal comfort and scientific progress. Sides are being drawn in an inevitable clash of belief systems…

The Settlement has just survived the latest full-moon assault by another pack, this time employing a giant monster wolf. They only survived because of the intervention of heavily-armed Kingdom troops who have imposed their own draconian style of martial law. In the days following, brutal Sergeant Urquhart has tortured settler-scout Carmichael, convinced he knows where the missing boy celebrity Luke – famed in the city as the prophesied “Boy Who Killed Wolf” as gone…

Temporary leader Natasha is in turmoil. Her husband Halfpenny would not stand for these atrocities, but he has been spirited away to the Kingdom on some mystery mission for The High Executor…

Her tensions only increase after she contacts Luke through dreams and discovers he has discarded all notions of his foretold destiny and made a life for himself amongst the wolves, humans and lycanthropes in the vast unknown wilds…

Halfpenny would be unable to help even if he knew. His time in civilisation has found him used as a Judas Goat to get close to radical, rebel vampires in a no-go zone dubbed Free State. The attempt led to death, a carefully instigated riot and even greater submersion in the fetid swamp of City politics, but also a tantalising glimpse at a true sacrament of faith and mystery that he must pursue…

Back at the Settlement, Natasha does the only thing she can to spare Carmichael’s agonies and offers to lead Urquhart to where the fugitive Luke and his new family enjoy a life of wild freedom…

To Be Continued…

After a thoroughly beguiling and meticulous stage setting and plot seeding process, Wolf Country is gearing up to a fantastic second act that promises drama, action, suspense and even more mystery. Don’t wait for the next book compilation, climb aboard the feral express right now…
Story © 2016 Jim Alexander (story) & Will Pickering (art).
https://www.etsy.com/uk/listing/266647799/wolf-country5

The Samurai

By Jim Alexander, Luke Cooper, Jim Campbell & Ed Murphy (Planet Jimbot)

Clearly men of broad and wide-ranging tastes in term of comics adventure, Jim Alexander and regular collaborator Luke Cooper have turned their creative juices loose on the venerable sub-genre of itinerant Bushido warriors with this deceptively enthralling one-shot.

A nameless, weary swordsman, The Samurai is first seen returning home after faithful service in the wars against Mongol invaders. Tragically, a longed-for reunion with his family is forever forestalled when he finds their dismembered corpses in his burned-out village. Implacably he begins stalking the vile bandits who killed them…

However, in his righteous rage he underestimates his foes and is nearly despatched to join his loved ones until fate monstrously intervenes…

A broken, brooding nomad, his hunt for the remaining marauders takes him to a wooded region and another ravaged house in a ‘Burning Forest Clearing’. His decision to search the dwelling for survivors is a grave mistake as he is ambushed by diabolical cannibals and left for dead, but when a little girl comes to his aid he finally finds the strength to overcome.

Good thing too, as the flesh eaters have returned for their next meal…

An iconic blend of exotic action and philosophy liberally dosed with classic supernatural elements and overtones, this is a no-nonsense romp to delight the senses and fire the hearts of all lovers of ancient oriental excitement.
© 2016 Jim Alexander (story) & Luke Cooper (art)
https://www.etsy.com/uk/listing/273712752/the-samurai

Wolf Country volume One


Jim Alexander, Luke Cooper, Will Pickering & various (Planet Jimbot)
No ISBN:

Jim Alexander has been around and done a lot. His other comic stories have been published by Marvel, DC, 2000AD and so many more bastions of graphic narrative success and distinction. He writes with sharp sophistication, an inherent understanding that comics are primarily pictorial and the certain knowledge that the majority of his audience are not morons.

His scripts always have a great sensitivity to place and a strong sense of directed motion, with sparse, spartan self-control that lets his smartly seditious ideas percolate. (Despite what the much-missed Alan Rickman may have said, “Subtlety is everything”).

With a few good men and women he is quietly creating a little wave of interest through the business through self-publishing enterprise Planet Jimbot (officially with work-partner Jim Campbell, and a number of splendidly effective artists): generating addictive, well-considered tweaks on established genre models such as superhero yarns, police procedurals (GoodCopBadCop), Samurai revenge sagas and a captivating distillation of westerns, horror movies and dystopian sci fi entitled Wolf Country.

As rumours percolate of a screen option for this last series, the first four issues and two vignettes from anthology Amongst the Stars have been enticingly reconfigured into a stunning graphic novel collection, perfect for introducing a larger audience to the otherworld religio-political saga with seductive echoes of Unforgiven, The Searchers and the Underworld franchise (although thankfully devoid of the silly fang-&-claw fights and skin-tight leather bodysuits…)

Somewhere far from here and now a land exists where blood-drinkers have built a nation. In The Kingdom, however, the people are moving from a religion-based culture to a modern meritocracy where science increasingly dominates: run by a progress-minded government and bureaucracy methodically ditching the old ways in favour of a soulless, ruthless, rationalist super-state whilst offering pious lip-service to dissenters and bribing the citizenry with a gory menu of bread and circuses…

Their brave new world is surrounded by ancestral enemies: humans who transform into beasts when the moon is full, whose toxic vital fluids mean instant death to the faithful and apostates alike.

The beasts control the wild lands beyond the city-state, but an uncompromising sect of devout vampires, adhering to the tenets of their faith, inhabit a fort in the desolate badlands, challenging the monsters and hostiles of Wolf Country. By the Grace of God – and largesse of the Kingdom – the fundamentalists struggle daily for survival in their frontier outpost following the doctrines of Holy Scriptures and confronting their eternal enemies in the traditional ways.

The drama opens as Alexander and illustrator Luke Cooper take us into the dreams and nightmares of the leader of that isolated, endangered enclave. From their beds Halfpenny and his wife Natasha foresee the next attack on their embattled fort and know that without the supplies grudgingly air-dropped to them by the increasingly hard-line secular government they cannot survive.

When the moon-maddened assault comes, the Faithful fight valiantly but are almost overwhelmed by the time crates of fresh plasma and silver bullets blossom in the night skies…

The scene switches to the city three years earlier, where a young man finds himself the unwilling star of a long-awaited, prophesied future. The destiny stalking ‘Luke’ catches him when a gigantic wolf-thing goes rogue in the metropolis yet is somehow miraculously destroyed by the inconsequential waif.

Now, the celebrated “Boy Who Killed Wolf” has freshly relocated to The Settlement. Following a close encounter with the hirsute savages, young Luke explains what actually happened that night to his companion, mentor and chief scout Carmichael…

His impossible feat made Luke a sensation and a symbol of prophecy proved; but the adulation and agendas of others disgusted him and upon reaching his majority and -despite being an unbeliever – he fled to The Settlement to live his own life and find his own answers. When disaster strikes Luke goes native, remaining alone in the wilderness after he and Carmichael narrowly escape a wolf attack…

Will Pickering takes over the illustration for ‘Kingdom Come’ as Halfpenny reluctantly transports a captured werewolf back to the decadent, science-loving Kingdom. It’s not his idea. As the helicopter ferries the sacrificial beast for the populace’s next bloodletting spectacle, Halfpenny is ordered to go with it whilst a squad of arrogant, impious, heavily-armed troops billet themselves in his spartan home.

The High Executor wants to interview the leader of the quaint religious freaks since there has been fallout over The Settlement’s loss of the legendary, beloved “Boy Who Killed Wolf”…

Later, whilst atheist Sergeant Urquhart attempts to intimidate and dominate the Settlers, in faraway City Chambers Halfpenny learns the real reason he has been summoned…

‘Wax and Wane’ then sees Urquhart forcing the deluded religious throwbacks in joining his sortie against the lupine tribes just as the moon enters its most dangerous phase.

Meanwhile in the Kingdom, Halfpenny is dragooned into being a stalking horse for the draconian Department of Purity, interviewing radical spokesman Fabian in his bloodily bohemian stronghold of wrong-thinkers and backwards-lookers…

Back in the Badlands, natural enemies Carmichael and Urquhart warily test each other out and quite forget who their real enemies are, whilst a universe away Halfpenny’s interview with Fabian goes disastrously awry. The rebel has honeyed words and access to sacred writings which shake the devout outsider to his core, but before he can properly form a response the Executor’s troops move in and the slaughter begins…

At the Settlement, with the soldiers and able-bodied men still deep in-country, the massed wolf tribes attack the fort with an incredible monster…

The brooding tension explodes into horrifying action as the stockade walls are breached before the ‘Cavalry’ arrive, whilst in the Kingdom a full-blown riot ensues, forcing Halfpenny to reveal the uncanny abilities which underpin his ferocious reverence to Scripture…

And in the bloody aftermath at the fort, an unchecked, out-of-control Urquhart turns his sadistic attention on the settlers – and particularly Carmichael – in his quest for the truth about Luke’s whereabouts and in pursuit of the other hidden directives he’s been given by his scheming rationalist masters…

To Be Continued…

Complex, multi-layered and instantly engaging, Wolf Country takes a chilling proposition and dares the reader to pick sides in a burgeoning conflict between Church and State, science and mysticism, the sacred and the profane and every station in between. Moreover, despite the death, deviancy and destruction on show there is clear evidence that there is something deeper going on, so jump aboard and stick around: the best is certainly yet to come…
© 2016 Jim Alexander (story), Luke Cooper (art © Wolf Country intro, #1) Will Pickering (art #2-4).

Wolf Country volume One is available direct from the Planet Jimbot shop so go to:Wolf Country TPB volume 1

Jack Kirby Omnibus volume 1: Green Arrow and others


By Jack Kirby & various (DC Comics)
ISBN: 978-1-4012-3107-1

Jack Kirby was – and still is – the most important single influence in the history of American comics. There are millions of words written (such as former Kirby assistant Mark Evanier’s revelatory and myth-busting Introduction in this gloriously enthralling full-colour hardback compilation) about what the man has done and meant, and you should read those if you are at all interested in our medium.

Off course I’m going to add my own tuppence-worth, pointing out what you probably already know: Kirby was a man of vast imagination who translated big concepts into astoundingly potent and accessible symbols for two generations of fantasy fans. If you were exposed to Kirby as an impressionable kid you were his for life. To be honest, the same probably applies whatever age you jump aboard the “Kirby Express”…

For those of us who grew up with his work, his are the images which furnish and clutter our interior mindsets. Close your eyes and think “robot” and the first thing that pops up is a Kirby creation and every fantastic, futuristic city in our heads is crammed with his chunky, towering spires. Because of Jack we all know what the bodies beneath those stony-head statues on Easter Island look like, and we are all viscerally aware that you can never trust great big aliens parading around in their underpants…

In a remarkably short time Kirby and his creative partner Joe Simon became the wonder-kid dream-team of the new-born comicbook industry. Together they produced a year’s worth of the influential monthly Blue Bolt, rushed out Captain Marvel Adventures (#1) for Fawcett and, after Martin Goodman appointed Simon editor at Timely, created a host of iconic characters such as Red Raven, the first Marvel Boy, Hurricane, The Vision, The Young Allies and of course million-selling mega-hit Captain America.

When Goodman failed to make good on his financial obligations, Simon & Kirby were snapped up by National/DC, who welcomed them with open arms and a fat chequebook. Bursting with ideas the staid company were never really comfortable with, the pair were initially an uneasy fit, and were given two moribund strips to play with until they found their creative feet: Sandman and Manhunter.

They turned both around virtually overnight and, once established and left to their own devices, switched to the “Kid Gang” genre they had pioneered at Timely. Joe and Jack created wartime sales sensation The Boy Commandos and a Homefront iteration dubbed the Newsboy Legion before being called up to serve in the war they had been fighting on comicbook pages since 1940.

They demobbed and returned to a very different funnybook business and soon left National to create their own little empire.

Simon & Kirby heralded and ushered in the first American age of mature comics – not just by inventing the Romance genre, but with all manner of challenging modern material about real people in extraordinary situations – before seeing it all disappear again in less than eight years. Their small stable of magazines – generated for an association of companies known as Prize/Crestwood/Pines/Essenkay/Mainline Comics – blossomed and as quickly wilted when the industry abruptly contracted throughout the 1950s. After years of working for others, Simon & Kirby had finally established their own publishing house, producing comics for a far more sophisticated audience, only to find themselves in a sales downturn and awash in public hysteria generated by an anti-comicbook pogrom.

Hysterical censorship-fever spearheaded by US Senator Estes Kefauver and opportunistic pop psychologist Dr. Frederic Wertham led to witch-hunting Senate hearings. Caving in, publishers adopted a castrating straitjacket of draconian self-regulatory rules. Horror titles produced under the aegis and emblem of the Comics Code Authority were sanitised and anodyne affairs in terms of Shock and Gore, even though the market’s appetite for suspense and the uncanny was still high. Crime comics vanished and mature themes challenging society were suppressed…

Simon quit the business for advertising, but Kirby soldiered on, taking his skills and ideas to a number of safer, if less experimental, companies. As the panic abated, Kirby returned briefly to DC Comics where he worked on mystery tales and Green Arrow (then a mere back-up strip in Adventure Comics and World’s Finest Comics) whilst concentrating on his long-dreamed-of newspaper strip Sky Masters of the Space Force.

During that period he also re-packaged an original super-team concept that had been kicking around in his head since he and Joe Simon had closed their innovative, ill-timed ventures. At the end of 1956 Showcase #6 (a try-out title that launched the careers of many DC mainstays) premiered the Challengers of the Unknown. After three more test issues they won their own title with Kirby in command for the first eight. Then a legal dispute with Editor Jack Schiff exploded and the King was gone…

During that brief 3-year period (cover-dated 1957-1959), Kirby also crafted a remarkably large number of short comics yarns and this fabulous tome re-presents – in originally-published order – his super-hero, mystery and science fiction shorts; culled from Tales of the Unexpected #12, 13, 15-18, 21- 24; House of Mystery #61, 63, 65, 66, 70, 72, 76, 84, 85; House of Secrets #3, 4, 8, 12; My Greatest Adventure #15- 18, 20, 21, 28; Adventure Comics #250-256; World’s Finest Comics # 96-99.

Also included is a lost gem from All-Star Western #99 plus three impressive tales produced by Simon & Kirby from 1946-1947 for Real Fact Comics #1, 2 and 6.

Records are sparse and scanty from those days when no creator was allowed a by-line, so many of these stories carry no writer’s credit (and besides, Kirby was notorious for rewriting scripts he was unhappy with drawing) but Group Editor Schiff’s regular stable of authors included Dave Wood, Bill Finger, Ed Herron, Joe Samachson, George Kashdan, Jack Miller and Otto Binder, so feel free to play the “whodunit” game…

National/DC Comics was relatively slow in joining the post-war mystery comics boom. At the end of 1951 they at last launched a gore-free, comparatively straight-laced anthology which nevertheless became one of their longest-running and most influential titles: The House of Mystery (cover-dated December 1951/January 1952). Its roaring success inevitably led to a raft of similar creature-filled fantasy anthologies such as Sensation Mystery, My Greatest Adventure, House of Secrets and Tales of the Unexpected.

With the Comics Code in full effect, plot options for mystery and suspense stories were savagely curtailed; limited to ambiguous, anodyne magical artefacts, wholesomely education mythological themes, science-based miracles and straight chicanery. Stories were marvellously illustrated, rationalistic, fantasy-adventure vehicles which would dominate until the early 1960s when super-heroes (recently reinvigorated after Julius Schwartz reintroduced the Flash in Showcase #4, 1956) finally overtook them…

In this volume, following that aforementioned Introduction – describing Kirby’s three tours of duty with DC in very different decades – the vintage wonderment commences with another example of the ingenious versatility of Jack & Joe.

Originating in the wholesome and self-explanatory Real Fact Comics, ‘The Rocket-Lanes of Tomorrow’ (#1, March/April 1946) and ‘A World of Thinking Robots’ from #2 (May/June 1946) are forward-looking, retro-fabulous graphic prognostications of the “World that’s Coming”. A longer piece from #6 (July/August 1947) then details the history and achievements of ‘Backseat Driver’ and road-safety campaigner Mildred McKay.

These were amongst the very last strips the duo produced for National before the move to Crestwood/Pines, so we skip ahead a decade and more for Jack’s return in House of Secrets #3 (March/April 1957) and ‘The Three Prophecies’: an eerie tale of a spiritualist conman being fleeced by an even more skilful grifter until Fate takes a hand…

Mythological mysticism informs the strange tale of ‘The Thing in the Box’ (House of Mystery #61, April 1957) as a salvage diver becomes obsessed with a deadly casket his captain is all too eager to dump into the ocean, after which – from the same month – Tales of the Unexpected #12 focuses on ‘The All-Seeing Eye’ wherein a journalist responsible for many impossible scoops realises that the potential dangers of the ancient artefact he employs far outweigh the benefits …

In House of Secrets #4 (May/June 1957) the ‘Master of the Unknown’ seemed destined to take the big cash prize on a TV quiz show until the producer deduced his uncanny secret, after which ‘I Found the City under the City’ (My Greatest Adventure #15, from the same month) detailed how fishermen recovered the last testament of a lost oceanographer, and read of how he intended to foil an impending invasion by aquatic aliens…

From May 1957 France E. Herron & Kirby investigated ‘The Face Behind the Mask’ (Tales of the Unexpected #13): a gripping crime-caper in involving gullible men, a vibrant vital femme fatale and the quest for eternal youth. There was no fakery to ‘Riddle of the Red Roc’ (House of Mystery #63, June) as a venal explorer hatched and trained the invulnerable bird of legend creating an unstoppable thief, before succumbing to his own greed, after which My Greatest Adventure #16 (July/August) featured a truly eerie threat as an explorer was sucked into a deadly association creating death and destruction and discovered ‘I Died a Thousand Times’…

That same month Unexpected #15 offered ‘Three Wishes to Doom’: a crafty thriller proving that even with a genie’s lamp, crime does not pay, after which weird science allowed a hasty scientist to transform into ‘The Human Dragon’ (HoM #65 August, with George Roussos inking his old pal Jack), although his time to repent was brief as a criminal mastermind swooped in to capitalise on his misfortune…

There’s an understandable frisson of foreshadowing to ‘The Magic Hammer’ (Tales of the Unexpected #16 August) as it relates how a prospector finds a magical mallet capable of creating storms and goes into the rainmaking business… until the original owner turns up…

A smart gimmick underscores this tantalising tale of plagiarism and possible telepathy in ‘The Thief of Thoughts’ (HoM #66 September) whilst straight Sci Fi informs the tale of a hotel detective and a most unusual guest in ‘Who is Mr. Ashtar?’ (Tales of the Unexpected #17 September) before My Greatest Adventure #17 September/October 1957) reveals how aliens intent on invasion brainwashed a millionaire scientist to eradicate humanity in ‘I Doomed the World’. Happily one glaring error was made…

In Tales of the Unexpected #18 (October) Kirby showed how an astute astronomer saved us all by outwitting an energy being with big appetites in ‘The Man Who Collected Planets’ after which in MGA #18 (November/December 1957) the comicbook Atomic Age began with ‘I Tracked the Nuclear Creature’ as a hunter sets out to destroy a macabre mineral monster created by uncontrolled fission…

A new year dawned with Roussos inking ‘The Creatures from Nowhere!’ (House of Mystery #70, January 1958) as escaped alien beasts rampaged through a quiet town whilst in House of Secrets #8 (January/February), greed, betrayal, murder and supernatural suspense were the watchword when a killer tried to silence ‘The Cats who Knew Too Much!’

In Tales of the Unexpected #21 (also January) a smart investor proved too much for apparent extraterrestrial ‘The Mysterious Mr. Vince’ whilst a month later in Unexpected #22 the ‘Invasion of the Volcano Men’ started in fiery fury and panicked confrontation before resolving into an alliance against the uncontrolled forces of nature.

Kirby never officially worked for National’s large Westerns division, but apparently his old friend and neighbour Frank Giacoia did, and occasionally needed Jack’s legendary pencilling speed to meet deadlines. ‘The Ambush at Smoke Canyon!’ features long-running cavalry hero Foley of the Fighting 5th single-handedly stalking a band of Pawnee renegades in a rather standard sagebrush saga scripted by Herron and inked by Giacoia from All-Star Western #99 (February/March 1958).

Meanwhile in House of Mystery #72 (March) a shameless B-Movie Producer seemingly becomes ‘The Man who Betrayed Earth’ whilst in My Greatest Adventure #20 (March/April) interplanetary bonds of friendship are forged when space pirates kidnap assorted sentients and the canny Earthling saves the day in ‘I was Big-Game on Neptune’…

Inadvertent cosmic catastrophe is narrowly averted in Tales of the Unexpected #23 (March) when one man realises how to make contact with ‘The Giants from Outer Space’ after which issue #24 (April) slips into wild whimsy as ‘The Two-Dimensional Man!’ strives desperately to correct his incredible condition before he is literally blown away…

When an early space-shot brings back an all-consuming horror in My Greatest Adventure #21 (May/June 1958) two harrowed boffins realise ‘We Were Doomed by the Metal-Eating Monster’ whilst ‘The Artificial Twin’ (House of Mystery #76, July) combines mad doctor super-science with fraud and deception before House of Secrets #12 (September) sees one frantic man struggling to close ‘The Hole in the Sky’ before invading aliens use it to conquer mankind…

Also scattered throughout this extraordinary compendium of the bizarre is a stunning and bombastic Baker’s Dozen of Kirby’s fantastic covers from the period, but for most modern fans the real meat is the short, sharp sequence of super-hero shockers that follow…

Green Arrow is one of DC’s golden wonders: a more or less continually running fixture of the company’s landscape – in many instances for no discernable reason – since his debut in the early days of costumed crusaders. Created by Mort Weisinger & George Papp, he premiered in More Fun Comics # 73 (November 1941) in an attempt to expand the company’s superhero portfolio.

At first he proved quite successful. With boy partner Speedy he was of the precious few masked stalwarts to survive the end of the Golden Age. His blatant blend of Batman and Robin Hood seemed to have very little going for itself, but the Emerald Archer has somehow always managed to keep himself in vogue. He carried on adventuring in the back of other heroes’ comicbooks, joined the Justice League of America at the peak of their popularity and became – courtesy of Denny O’Neil & Neal Adams – the spokes-hero of the anti-establishment generation during the 1960’s “Relevancy Comics” trend.

Later, under Mike Grell’s stewardship and thanks to the epic miniseries Green Arrow: the Longbow Hunters, he at last became a headliner: re-imagined as an urban predator dealing with corporate thugs and serial killers rather than costumed goof-balls. This version, more than any other, informs and underpins the TV incarnation seen in Arrow.

After his long career and a few venue changes, by the time Julie Schwartz’s revivification of the Superhero genre the Emerald Archer was a solid second feature in both Adventure and World’s Finest Comics where, as part of the wave of retcons, reworkings and spruce-ups the company administered to all their remaining costumed old soldiers, a fresh start began in the summer of 1958.

Part of that revival happily coincided with the return to National Comics of Jack Kirby.

As previously revealed in Evanier’s Introduction, after working on a number of anthological stories for Jack Schiff, the King was asked to revise the idling archer and responded by beefing up the science fictional aspects. When supervising editor – and creator – Weisinger objected, the changes were toned down and Kirby saw the writing was on the wall. He lost interest and began quietly looking elsewhere for work…

What resulted was a tantalisingly short run of eleven astounding action-packed, fantasy filled swashbucklers, the first of which was scripted by Bill Finger as ‘The Green Arrows of the World’ (Adventure Comics #251, July 1958) sees heroic archers from many nations attending a conference in Star City.

They are blithely unaware that a fugitive criminal with murder in his heart is hiding within their masked midst…

August’s #251 takes a welcome turn to astounding science fiction as Kirby scripted and resolved ‘The Case of the Super-Arrows’ wherein the Amazing Archers took possession of high-tech trick shafts sent from 3000 AD. World’s Finest Comics #96 (writer unknown) then revealed ‘Five Clues to Danger’ – a classic kidnap mystery made even more impressive by Kirby’s lean, raw illustration.

A practically unheard-of continued case spanned Adventure #252 and 253 as Dave Wood, Jack & Roz posed ‘The Mystery of the Giant Arrows’ before GA and Speedy briefly became ‘Prisoners of Dimension Zero’ – a spectacular riot of giant aliens and incredible exotic otherworlds, followed in WFC #97 (October 1958) with a grand old-school crime-caper in Herron’s ‘The Mystery of the Mechanical Octopus’.

Kirby was having fun and going from strength to strength. Adventure #254 featured ‘The Green Arrow’s Last Stand’ (by Wood): a particularly fine example with the Amazing Archers crashing into a hidden valley where Sioux braves had thrived unchanged since the time of Custer. The next issue saw the Bold Bowmen battle a battalion of Japanese soldiers who refused to surrender their island bunker in ‘The War That Never Ended!’ (also by Wood).

December’s World’s Finest #98 almost ended the heroes’ careers in Herron’s ‘The Unmasked Archers’ wherein a private practical joke caused the pair to inadvertently expose themselves to public scrutiny and deadly danger…

During those heady early days origins weren’t as important as imaginative situations, visual storytelling and just plain getting on with it, so co-creators Weisinger & Papp never bothered to provide one for their emerald innovation. That was left to later workmen Herron, Jack & Roz (in Kirby’s penultimate tale before devoting all his energies to the fabulous newspaper strip Sky Masters), filling in the blanks with ‘The Green Arrow’s First Case’ as the Silver Age superhero revival hit its stride in Adventure Comics #256 (January 1959).

Here we learned how wealthy wastrel Oliver Queen was cast away on a deserted island and learned to use a hand-made bow to survive. When a band of scurvy mutineers fetched up on his desolate shores, Queen used his newfound skills to defeat them and returned to civilisation with a new career and purpose…

Kirby’s spectacular swan-song came in WFC #99 (January 1959) with ‘Crimes under Glass’. Written by Robert Bernstein the tale saw GA and Speedy battling crafty criminals with a canny clutch of optical armaments, as the Archer steadfastly slipped back into the sedate and gimmick-heavy rut of pre-Kirby times…

By this time the King had moved on to other enterprises – Archie Comics with old pal Joe Simon and a little outfit which would soon be calling itself Marvel Comics – but his rapid rate of creation had left a number of completed tales in National’s inventory pile which slowly emerged for months thereafter and neatly wrap up this comprehensive compendium of the uncanny.

From My Greatest Adventure #28 (February 1959) ‘We Battled the Microscopic Menace!’ pitted two brave boffins against a ravening devourer their meddling with unknown forces had unleashed, whilst a month later HoM #84 revealed the terrifying struggle against ‘The Negative Man’ which saw an embattled researcher struggling against his own unleashed energy duplicate.

It all ends with an unforgettable spectacular as House of Mystery #85 (April 1959) awakens ‘The Stone Sentinels of Giant Island’ to rampage across a lost Pacific island and threaten the brave crew of a scientific survey vessel until one wise man deduces their incredible secret…

Jack Kirby was and is unique and uncompromising: his words and pictures are an unparalleled, hearts-and-minds grabbing delight no comics lover could resist. If you’re not a fan or simply not prepared to see for yourself what all the fuss has been about then no words of mine will change your mind.

That doesn’t alter the fact that Kirby’s work from 1937 to his death in 1994 shaped the entire American comics scene and indeed the entire comics planet – affecting the lives of billions of readers and thousands of creators in every arena of artistic endeavour for generations and still winning new fans and apostles every day, from the young and naive to the most cerebral of intellectuals. His work is instantly accessible, irresistibly visceral, deceptively deep and simultaneously mythic and human.

This collection from his transformative middle period exults in sheer escapist wonderment, and no one should miss the graphic exploits of these perfect adventures in that ideal setting of not-so-long-ago in a simpler, better time and place than ours.
© 1946, 1947, 1957, 1958, 1959, 2011 DC Comics. All Rights Reserved.

Buffy the Vampire Slayer volume 1


By Joss Whedon, Christopher Golden, Daniel Brereton, Scott Lobdell, Fabian Nicieza, Paul Lee, Eric Powell, Joe Bennett, Cliff Richards, & various (Dark Horse)
ISBN: 978-1-59307-784-6

Blood-drenched supernatural doomed love is a venerable if not always creditable sub-genre these days, so let’s take another look at one of the ancient antecedents responsible for this state of affairs in the shape of Dark Horse Comics’ translation of the cult TV show franchise Buffy the Vampire Slayer.

Collected here in the first of seven big bad Omnibus editions is material from Buffy the Vampire Slayer: Spike & Dru #3 (December 2000), Buffy the Vampire Slayer: the Origin (January-March 1999) and Buffy the Vampire Slayer #51-59 (November 2002 to July 2003); nearly three hundred pages of full-colour mystical martial arts mayhem and merriment.

As explained in comicbook Editor Scott Allie’s Introduction, although the printed sagas and spin-offs were created in a meandering manner up and down the timeline, this series of books re-presents them in strict chronological continuity order, beginning with a perilous period piece entitled ‘All’s Fair’ (by Christopher Golden with art Eric Powell, Drew Geraci & Keith Barnett) from Buffy the Vampire Slayer: Spike & Dru #3 originally from December 2000.

Although Buffy was a hot and hip teen cheerleader-turned-monster-killer, as the TV series developed it became clear that the bad-guys were increasingly the real fan-favourites. Cool vampire villain and über-predator Spike eventually became a love-interest and even a suitably tarnished white knight, but at the time of this collection he was still a jaded, blood-hungry, immortal, immoral psychopath… every girl’s dream date.

His eternal paramour was Drusilla: a demented precognitive vampire who killed him and made him an immortal bloodsucker. She thrived on a stream of fresh decadent thrills and revelled in baroque and outré bloodletting.

There has been an unbroken mystical progression of young women tasked with killing the undead through the centuries, and here we see the Chinese Boxer Rebellion of 1900, where Spike and Dru are making the most of the carnage after killing that era’s Slayer. The story then shifts to the Chicago World’s Fair of 1933 where the undying mad lovers are still on the murderous prowl. However, the scientific wonders of the modern world displayed in the various exhibits are all eclipsed by one scientist who has tapped into the realm of Elder Gods as a cheap source of energy.

To further complicate matters Spike and Dru are being stalked by a clan of Chinese warriors trained from birth to destroy the predatory pair and avenge that Slayer killed in Beijing…

Gods, Demons, Mad Scientists, Kung Fu killers, Tongs and terror all combine in a gory romp that will delight TV devotees and ordinary horrorists alike.

Next up is a smart reworking of the cult B-movie which launched the global mega-hit TV.

Starring Kristy Swanson, Donald Sutherland, Luke Perry and Rutger Hauer, the film was released in 1992 with a modicum of success and to the lasting dissatisfaction of writer/creator Joss Whedon. Five years later he got to do it right and in the manner he’d originally intended. The ensemble action horror comedy series became something of a phenomenon and inspired a new generation of Goth gore-lovers as well as many, many “homages” in assorted media – including comics.

Dark Horse won the licensing rights in the USA, subsequently producing an enthralling regular comicbook series plus a welter of impressive miniseries and specials. In 1999 the company – knowing how powerfully the inclusivity/continuity/completism gene dominates comics fan psychology – finally revisited that troublesome cinematic debut with miniseries Buffy the Vampire Slayer: the Origin running from January to March.

Scrupulously returning to the author’s script and core-concept, restoring excised material, shifting the tone back towards what Whedon originally intended, whilst reconfiguring events until they better jibed with the established and beloved TV mythology, adaptors Christopher Golden & Daniel Brereton with artists Joe Bennett, Rick Ketcham, Randy Emberlin & J. Jadsen produced a new 3-issue miniseries which canonically established exactly what the formerly vapid Valley Girl did in her old hometown that got her transferred to scenic Sunnydale and a life on the Hellmouth…

It all kicks off in ‘Destiny Free’ as shallow yet popular teen queen/cheerleader Buffy Summers shrugs off recurring nightmares of young women battling and being killed by vampires throughout history to continue her perfect life of smug contentment. Even a chance meeting with grungy stoner bad-boys Pike and Benny can’t dent her aura of self-assured privilege and studied indolence.

The nightmares keep mounting in intensity, however, and all over town teenagers are disappearing…

Things come to a head the week her parents leave town for a trip. In a dark park, a maniac attacks Pike and Benny and is only driven off by the intervention of a mysterious, formidable old man. Even so the assailant manages to take the screaming Benny with him…

Next day the same old geezer is at school, annoying Buffy. She is blithely mocking until he tells her about her nightmares and explains that she has an inescapable destiny… as a slayer of monsters…

Meanwhile, deep in the bowels of the Earth a monster is marshalling his forces and making terrifying converts out of the spoiled worthless children of California…

Buffy’s strange stalker is exceedingly persistent and that night, despite her disbelieving misgivings, she and Merrick – an agent of an ancient, monster-hunting secret society – lurk in a graveyard waiting for a recently murdered man to rise from his fresh grave…

When he does – along with unsuspected others – Buffy’s unsuspected powers and battle reflexes kick in and, against all odds, she spectacularly overcomes…

‘Defenseless Mechanisms’ finds the aggressively altered Buffy grudgingly dropping her fatuous after-school activities and friends to train with the increasingly strident and impatient Watcher Merrick. Even though her attitude is appalling and her attention easily diverted, the girl is serious about the job, and even has a few new ideas to add to The Slayer’s traditional arsenal…

Even as she starts her career by pretending to be a helpless lost girl to draw out vile vamps, across town Pike is in big trouble. He also knows what is happening: after all every night Benny comes to his window, begging to be let in and offering to share his new life with his best buddy…

At school the change in Buffy is noticeable and all her old BFFs are pointedly snubbing her, even as every sundown Lothos‘ legion gets bolder and bigger. A fatal mistake occurs on the night when Slayer and Watcher save the finally outmanoeuvred Pike from Benny and the Vampire Lord. Only two of the embattled humans survive and escape…

The tales escalates to a shocking climax when the undead army invades the long-awaited Hemery High School dance looking for Buffy and fresh meat/recruits. With his bloodsuckers surrounding the petrified revellers and demanding a final reckoning, Lothos believes his victory assured, but in all his centuries of unlife he’s never encountered a Slayer quite like Buffy Summers…

As Allie’s Introduction already revealed, there are major hassles involved in producing a licensed comicbook whilst the primary property is still unfolding. Thus, as the print series was winding up the editors opted for in-filling some glaring gaps in the Slayer’s early career. Buffy the Vampire Slayer #51-59, spanning November 2002 through July 2003, addresses the period between the film’s end and her first days in Sunnydale, leading off with ‘Viva Las Buffy’ (Scott Lobdell, Fabian Nicieza, Cliff Richards & Will Conrad) which details what the Slayer did next: abandoning her disintegrating family as they prepared to leave LA and the reputation their daughter has garnered.

Buffy hooks with sole survivor and wannabe monster-hunter Pike and they eventually fetch up in Nevada to investigate the apparently vampire-run Golden Touch Casino. The young warriors have no idea that a dark solitary stranger with a heavenly name is stalking them or that somewhere in England a Council of arrogant scholar-magicians are preparing a rather controversial candidate to join her as the new Watcher…

Sadly Rupert Giles has a rival for the post who is prepared to do literally anything to secure the position…

Whilst Pike and the Slayer infiltrate the gambling palace as menial workers, moodily formidable solo avenger Angelus has gone straight to the top and been hired as an enforcer for the management. When both independently operating factions are exposed, the Vamp with a Soul is tossed into a time-trap and despatched back to the 1930s whilst Buffy and Pike battle an army of monsters before confronting the ghastly family of monstrosities running the show in two eras.

The living and undead heroes endure heartbreak and sacrifice before this evil empire is ended forever…

Paul Lee then reveals the bizarre story of ‘Dawn & Hoopy the Bear’ wherein Buffy’s little sister accidentally intercepts a Faustian gift intended for the absent Slayer and finds herself befriended by a demonic Djinn who seems sweet but is pre-programmed for murder…

Through the narrative vehicle of Dawn reading her big sister’s diary, the last piece of the puzzle is revealed in ‘Slayer, Interrupted’ (Lobdell, Nicieza, Richards, Conrad, Lee & Horton) as Buffy’s own written words disclose her apparent delusional state. With no other choice her parents have their clearly troubled teen committed to a psychiatric institution.

Meanwhile in Ireland, Giles – having overcome his own opposition – completes his training preparations by undergoing a potentially lethal ritual and confronting his worst nightmare before heading to the USA, where Angelus and demonic attendant Whistler are still clandestinely watching over the Slayer.

That’s all to the good, as the asylum has been infiltrated by a sorcerous cult intent on gathering “brides” for infernal night-lord Rakagore…

As Buffy undergoes talk therapy with the peculiar Dr. Primrose, she comes to realise the nature of her own mission, her role as a “Creature of Destiny” in the universe and, most importantly, that the elderly therapist is not all she seems either…

With her head clear at last, all Buffy has to do is prove she’s sane, smash an invasion of devils, reconcile with her family and get ready for the new school year at Sunnydale High…

To Be Continued…

Supplementing the hoard of supernatural treasures is a copious photo, Title Page and Cover Gallery with material from Ryan Sook, Guy Major, Bennett, Gomez, Jadsen, René Micheletti, Paul Lee & Brian Horton.

Visually impressive, winningly scripted and illustrated and most importantly proceeding at a breakneck rollercoaster pace, this supernatural action-fest is utterly engaging even if you’re not familiar with the vast backstory: a creepy chronicle as easily enjoyed by the most callow neophyte as by the dedicated devotee.

Moreover in this era of TV binge-watching, with the shows readily available on TV and DVD, if you aren’t a follower yet you soon could – and should – be…
Buffy the Vampire Slayer ™ & © 1999, 2000, 2002, 2003, 2007 Twentieth Century Fox Film Corporation. All rights reserved.