Clifton volume 3: 7 Days to Die


By Turk & De Groot, translated by Luke Spear (Cinebook)
ISBN: 978-1-905460-08-3 (Album TPB)

This book includes Discriminatory Content produced during less enlightened times.

Seeing ourselves through other’s eyes is always a salutary experience and our Continental cousins in the comics biz are especially helpful in that respect as regards the core characteristics of being British.

For some inexplicable reason most of Europe’s comics cognoscenti – most especially the French and Belgians – seem fascinated with us. Maybe it’s a shared heritage of Empires in Decline and old cultures and traditions in transition? An earlier age might claim it’s simply a case of “Knowing your Enemy”. Whether looking at Anglo air ace Biggles, indomitable scientific adventurers Blake and Mortimer, the Machiavellian machinations of Green Manor or the further travails of Long John Silver, the serried stalwarts of our Scepter’d Isles apparently cut a dashing swathe through the pages of Europe’s assorted strip-magazines and albums.

Clifton was originally devised by child-friendly strip genius Raymond Macherot (Chaminou, Les croquillards, Chlorophylle, Sibylline) for iconic magazine Le Journal de Tintin; a doughty True Brit troubleshooter who debuted in December 1959, just as a filmic 007 was preparing to set the world ablaze…

After three albums worth of material – compiled and released between 1959 and 1960 – Macherot left Tintin for arch-rival Le Journal de Spirou and his eccentric comedy crime-fighter forlornly floundered until LJdT revived him at the height of the Swinging London scene and aforementioned spy-boom, courtesy of Jo-El Azaza & Greg (Michel Régnier). These strips were subsequently collected in 1969 as Les lutins diaboliques in French and De duivelse dwergen for Dutch-speakers.

Then it was back into retirement until 1971 when first Greg (with artist Joseph Loeckx) took his shot; working until 1973 when writer Bob De Groot and illustrator Philippe “Turk” Liegeois fully revived the be-whiskered Brit for the long haul. They produced ten tales of which this – 1979’s 7 jours pour mourir – was fourth. From 1984 on, artist Bernard Dumont (AKA Bédu) – limned De Groot’s scripts before eventually assuming the writing chores as well, until the series at last concluded in 1995 …but not for long…

In keeping with its rather haphazard Modus Operandi and indomitably undying nature, the Clifton experience resumed yet again in 2003, crafted by De Groot & Michel Rodrigue for four further adventures; a grand total of 25 to date. The setup is deliciously simple: pompous, irascible Colonel Sir Harold Wilberforce Clifton, ex-RAF, former Metropolitan police Constabulary and recently retired from MI5, has a great deal of difficulty dealing with being put out to pasture in rural Puddington. He thus takes every opportunity to get back in the saddle, occasionally assisting the Government or needy individuals as an amateur sleuth. Sadly for Clifton – as with that other much-underappreciated national treasure Captain Mainwaring in Dad’s Army – he is too keenly aware that he is usually the only truly competent man in a world full of blithering idiots…

This particular tale strays somewhat from well-trodden humour paths, indulging in some frantic action and sinister suspense bombastic whilst still resolutely going for comedy gold. In his third Cinebook album – as first seen in 2005 – the Gentleman Sleuth is notably absent as the tale opens in London at the secret Headquarters of MI5. Veteran warhorse and ultra-capable spymaster Colonel Donald Spruce is having a little bit of a crisis…

A battled-scarred survivor of simpler times, Spruce longs for one last field mission, but is instead swamped with petty admin nonsense. That all changes in an instant as the computer boffins in charge of Betty – latest in the line of “Thinkover” super-calculators – discovers a little problem. In the age of automation, Betty controls every aspect of physical eliminations for the agency. “She” is an infallible electronic assassination expediter. Information on a target is fed in and Betty commences a contract, contacting outside agents to do the dirty work, providing all details they will need to complete the commission. No hostile has ever lasted more than a week when Betty is concerned: she provides efficiency, expediency, economy and utter deniability…

Except now the harassed technos are enduring a severe tongue-lashing from Spruce who has noticed that the latest print-out is retired agency star (and his old chum) Harold Wilberforce Clifton. As Spruce fumes and fulminates the abashed boffins try to explain that the process is irreversible. They can’t contact the contractors to cancel the hit. Clifton is as good as dead…

With no other choice, the Colonel frantically phones the retired agent and gives him the bad news. Our hero, unwilling to bow out gracefully, immediately goes on the run, using all his cunning and years of tradecraft to stay one step ahead of his faceless hunters. His stalkers however, are seasoned professionals too, and luck more than guile is the only thing saving him from an increasingly spectacular succession of devastating “accidents”…

Thematically far darker than previous tales, 7 Days to Die is nevertheless stuffed with hilarious moments of slapstick and satire to balance some pretty spectacular action set-pieces as frantic flight, devious disguise and even coldly calculated counterattack all fail to deter the implacable assassins. However as the climax approaches Clifton and Spruce individually come to the same stunning conclusion: this selection by Betty might not have been an accident after all…

Visually spoofing the 1970s’ original era of Cool Britannia and staidly stuffy English Mannerism with wicked effect, these gentle thrillers are big on laughs but also pack a lot of trauma-free violence into the eclectic mix. Delightfully surreal, instantly accessible and doused with serous slapstick À la Jacques Tati and deft, daft intrigue like Carry On Spying or Morecambe & Wise’s The Intelligence Men, this romp rattles right along offering readers a splendid treat.
Original edition © 1979 Le Lombard (Dargaud-Lombard S. A.) by De Groot & Turk. English translation © 2005 Cinebook Ltd.

Asterix and the Missing Scroll


By Jean-Yves Ferri & Didier Conrad, translated by Anthea Bell (Sphere/Orion Books)
ISBN: 978-1-51010-045-9 (album HB/Digital edition) 978-1-51010-046-6 (album PB)

Win’s Christmas Gift Recommendation: A Classical Way to Celebrate the Season… 9/10

Asterix the Gaul is probably France’s greatest literary export and part of the fabric of French life. The feisty, wily little warrior who fought the iniquities and viewed the myriad wonders of Julius Caesar’s Roman Empire with brains, bravery and – whenever required – a magical potion imbuing the imbiber with incredible strength, speed and vitality, is the go-to reference for all us non-Gallic gallants when we think of France.

The diminutive, doughty darling was created at the close of the 1950s by two of our artform’s greatest masters, with his first official appearance being October 29th in Pilote #1, even though he had actually debuted in a pre-release teaser – or “pilot” – some weeks earlier. Bon Anniversaire mon petit brave!

His adventures touched billions of people all around the world for five and a half decades as the sole preserve of originators Rene Goscinny and/or Albert Uderzo. After close on 15 years as a weekly comic serial subsequently collected into book-length compilations, in 1974 the 21st saga – Asterix and Caesar’s Gift – was the first released as a complete original album prior to serialisation. Thereafter each new album was an eagerly anticipated, impatiently awaited treat for legions of devotees, but none more so than this one which was created by Uderzo’s handpicked replacements – scripter Jean-Yves Ferri (Fables Autonomes, La Retour à la terre, De Gaulle à la plage) and illustrator Didier Conrad (Les Innomables, Le Piège Malais, Tatum, Spirou) – who had taken up a somewhat poisoned chalice on his retirement in 2009. And so began the further adventures of truly immortal French heroes. Happily the legacy was in safe hands, especially after this first book was meticulously overseen by Uderzo every step of the way…

Whether as an action-packed comedic romp with sneaky, bullying baddies getting their just deserts or as a punfully sly and witty satire for older, wiser heads, the new work is just as engrossing as the previously established canon, and English-speakers are still happily graced with the brilliantly light touch of translator Anthea Bell who, with former collaborator Derek Hockridge, played no small part in making the indomitable little Gaul so palatable to English-speakers around the globe.

As you surely already know, half of these intoxicating epics are set in various exotic locales throughout the Ancient World, whilst the rest take place in and around Uderzo’s adored Brittany where, circa 50 B.C., a little hamlet of cantankerous, proudly defiant warriors and their families resisted every effort of the mighty Roman Empire to complete the conquest of Gaul.

Although the country is divided by the notional conquerors into provinces Celtica, Aquitania and Amorica, the very tip of the last named regions stubbornly refuses to be pacified. The Romans, utterly unable to overrun this last bastion of Gallic insouciance, are reduced to a pointless policy of absolute containment – and yet these Gauls come and go as they please. Thus a tiny seaside hamlet is permanently cut off (in the broadest, not-true-at-all sense) by heavily fortified garrisons Totorum, Aquarium, Laudanum and Compendium: filled with veteran fighters who would rather be anywhere else on earth than there…

Their “confined detainees” couldn’t care less: casually frustrating and daily defying the world’s greatest military machine by simply going about their everyday affairs, untouchable thanks to a miraculous magic potion brewed by resident druid Getafix and the shrewd wits of diminutive dynamo Asterix in merry conjunction with his simplistic, supercharged best pal Obelix

Le Papyrus de César was released on October 22nd 2015, simultaneously hurtling off the shelves of many nations as Asterix and the Missing Scroll (or whatever the local language equivalent of the many nations addicted to these epics might be). Even though, as with many previous tales, it takes its momentum from satirising current affairs, the resemblances to certain unscrupulous publishing magnates and founders of information-leaking internet sites are both remarkable and – I’m sure – utterly coincidental. After all, who doesn’t like fake news and genuine censorship?

This home fixture begins away in glorious Rome where Caesar anticipates the release of his memoirs Commentaries on the War with the Gauls (or Commentarii de Bello Gallico as your granddad probably knew it). Unimaginative, forthright Caesar ended the ruminations with a final scroll detailing how he has been unable to completely end the conflict because of repeated incidents with a small village of indomitable Gauls who simply won’t accept that they’ve been conquered. He is shocked – but not averse – to the suggestion of his advisor and publisher Libellus Blockbustus who recommends that they just leave it out of the released edition…

The expurgated publication is a sensation throughout the empire, and far away in that still-unconquered enclave, life goes on as usual after publication. In fact, when the latest “newspaper” arrives the villagers are only concerned with the latest horoscopes. As myopic Wifix reads them out, aged Geriatrix takes his prediction to heart and sees “new conquests” in his future, whilst Obelix is mortally crushed by a rather specific prognostication to “avoid conflict, take stock and go easy on the roast boar”…

Asterix, who shares the same birthday as his ponderous pal, doesn’t believe in all that astrology rubbish, but cannot shake the big buffoon out of a debilitating dudgeon. Although that means things grow quiet in Gaul, back in Rome a clandestine crisis has erupted. Mute Numidian Scribe Bigdatha has taken umbrage with the massaging of the truth and, believing the public has a right to know everything, has turned whistleblower. Swiping Caesar’s 24th scroll – “Defeats at the Hands of the Indomitable Gauls of Armorica” – he has passed it on to Confoundtheirpolitix, a Gaulish “newsmonger without borders”. Fearing the scandal will affect profits and dreading what Caesar will do if he’s made to appear foolish or dishonest, Blockbustus instigates emergency measures: sending Roman secret police to arrest the scribe and newsmonger. Confoundtheirpolitix, however, has already rushed to Armorica seeking sanctuary in a certain village Romans cannot enter…

When details of the scroll’s omissions are revealed (particularly Asterix’ many exploits such as The Chieftain’s Shield, Mansions of the Gods and so on) the Gaulish villagers react in different ways – those that aren’t still fighting over the horoscope predictions at least…

The excitable Lutetian newsmonger is adamant that the contents of the scroll could topple Caesar and something must be done to preserve it, prompting Chief Vitalstatistix to affably write his own history of the war to set things right. More sensibly, Getafix suggests that since Gauls don’t appreciate writing but memorialise facts and history in their oral tradition, he should transport the potentially devastating data to the Forest of the Carnutes where Grand Druid Archaeopterix can commit the information to his mighty and phenomenal cogitative cranial chronicles…

Meanwhile word has reached Centurion Verigregarius in Totorum to get that scroll back at all costs and he surrounds the village with a cordon of his best warriors. That means nothing to the villagers, of course. In the dead of night Asterix, Getafix and faithful petite wonder-hound Dogmatix sneak out of a secret door and set out on their mission, dragging with them dolorous, downcast and decidedly pacifistic Obelix. They are unaware that they are being stalked by a crack squad of elite Roman army surveillance specialists, equipped with the latest advancement in the empire’s covert communications technology…

Back in Rome, every fresh evidence of Caesar’s delight in his new-found authorial celebrity terrifies Blockbustus more and more. With the humiliating last chapter still out there, a ruler’s reputation (and thus publisher’s life) remains balanced on a knife-edge. Succumbing to panic, the wily advisor heads for Armorica to take personal charge of the search, even as our heroes reach the fabled forest. As their stalkers fall victim to the unique and fabulous security measures of the Carnutes druids, Getafix renews old acquaintances and begins the torturous process of committing the scroll to Archaeopterix’s capacious memory…

In Totorum, deprived of all the ongoing fresh facts and breaking news, Blockbustus and Verigregarius plan a major assault on the village to retrieve the scroll they think is still there. Their cause is greatly advanced when they catch Confoundtheirpolitix outside the stockade and take him hostage. Thankfully, the embattled Gauls have a messaging system which can reach all the way to the great forest, and Archaeopterix has a power-potion of his own which will allow his guests to get back home in time to save the day…

Even Obelix gets to play, once he learns that he was read the wrong horoscope and can have as many boars and hit as many Romans as he wants. But then, Julius Caesar angrily arrives and all Tartarus breaks loose…

Fast-paced, furiously funny, stuffed with action and hilarious, contemporary swipes and timeless jibes plus a marvellously enchanting double twist ending, this is a splendid continuation of the series by creators who clearly know what they’re doing and enjoy doing it. Asterix and the Missing Scroll is an unmissable joy for lovers of laughs and devotees of comics alike and a welcome addition to the mythic canon.
© 2015 Les Éditions Albert René. English translation: © 2015 Les Éditions Albert René. All rights reserved.

Charley’s War – The Definitive Collection volume 3: Remembrance


By Pat Mills & Joe Colquhoun & various (Rebellion)
ISBN: 978-1-78108-621-6 (TPB/Digital edition)

Win’s Christmas Gift Recommendation: Uncompromising and Unmissable… 10/10

This book includes Discriminatory Content included for dramatic effect.

The Great War officially ended today in 1918. I can’t tell you how glad I am that we got all that jingoism, racism, seductive superiority, addictive violence and nationalistic avarice out of our collective systems back then. It’s a much calmer, nicer world now, right?

Meanwhile, here’s more of the best story – bar none, in any medium – to translate those appalling, internationally insane, diplomatically deranged and pointlessly self-destructive days into scenarios we can accept and process, if not understand today. Charley’s War evocatively and emotionally depicts not only the mud and mire, military madness and mass mortality of that conflict, but also shared with the young and impressionable the social impact on the poor and the mighty who survived into the totally different world that followed. You must read it and the other two collected volumes. Message ends.

When Pat Mills & Joe Colquhoun began their tale of a patriotic working-class kid who broke the rules to proudly fight for his country just in time for the disastrous Somme campaign, I suspect they had, as always, the best of authorial intentions but no real idea that this time they were making comics history. The epochal feature was originally published in UK anthology Battle (AKA Battle Picture Weekly, Battle Action, etc.). A surprise hit, the serial proper launched in #200, eventually running from January 1979 to October 1986. It recounted, in heartrending, harrowing and often utterly surreal detail – and with amazing maturity and passion for a Boys’ Periodical – the life of an East End teen who grew up in the British Army reinforcements setting out to fight the Hun in 1916.

The strip contingent in this third stunning collection covers episodes #177-293 spanning October 2nd 1982-January 26th 1985, and closes the book on our lad’s wartime life, although the series did go on, as Charley went back to war when the Germans did in 1939…

One of the most powerful and influential characterisations of the oh-so-ironic “war to end all wars”, the comic feature was lovingly researched, lavishly limned and staggeringly authentic. Stories touched upon many diverse aspects of the conflict and even reveal the effects on the Home Front, all delivered with a devastatingly understated dry sense of horror and cruel injustice, albeit constantly leavened with gallows humour as trenchant as that legendarily “enjoyed” by the poor trench-bound “Tommies” of the time.

It all began  with “the Story of a Soldier in World War One” which saw 16-year-old London Bus Company worker Charley Bourne lie about his age to illegally go “over there”. Once he got there, Bourne endured unending, horror on the muddy, blood-soaked battlefield of The Somme. He also experienced the callous ineptitude and toxic entitlement of the upper class idiots running the war, most of whom believed their own men were utterly expendable. Military life was alternately hard and unremittingly dull – except for brief bursts of manic aggression and strategic stupidity which ended so many lives. Closely following the recorded course of the war, Mills & Colquhoun placed young Charley in the Westshire Regiment and added a rapidly changing cast constantly whittled away by various modes of combat attrition.

The weekly hellscapes showed lesser known, far from glorious sides of the conflict readers in the 1980s had never seen in any other war comic. Each episode was punctuated by a narrative device of the simple lad’s letters to his family in “Blighty” whilst also cleverly utilising reproductions of cartoons and postcards of the period. For this closing edition most of those conceits were absent, leaving room for astounding action, increasingly surreal true incidents folded into Charley’s story and mounding indignation in every script Mills submitted…

With Boer War veteran Ole Bill Tozer as his mentor, Charley narrowly survived shelling, mudslides, digging details, gas attacks, the Trench Cat, rats, snipers, smug stupidity of commanding officers – although there are examples of good “brasshats” too – and the far too often insane absurdity of a modern soldier’s life.

On July 1st 1916 The Battle of the Somme began and Charley and his comrades were ordered “over the top”: expected to walk steadily into mortars and machine gun fire of entrenched German defenders. When his commanding officer was unable to stand the stupidity and ordered them to charge at a run, it saved the squad but ultimately led to Lt. Thomas being executed by firing squad. Charley and former musical hall ventriloquist Weeper Watkins refused to shoot him and were extensively punished by sadistic military policemen.

When Charley and his crooked brother-in-law Oliver Crawleigh were caught in the first tank battle in history and the dreadful German response, “Oiley” offered to pay Charley to either protect him or wound him in some minor way that would get safely back to Britain. When Charley refused, Oiley misused a tank to earn his “Blighty” passage home…

As previously stated, Charley’s War closely followed key historic events, using them as a skeleton to hang specific incidents upon, but this was not the strip’s only innovation. Highly detailed research concentrated more on character development than fighting – although there is so much shocking action – and declared to the readership (which at time of publication was categorically believed to be boys aged 9-13) that “our side” was as monstrous and stupid as “the Boche.” Mills also fully exercised his own political and creative agendas on the series and was constantly amazed at what he got away with and what seeming trivialities his editors pulled him up on (more fully expanded upon in the author’s informative ‘Strip Commentary’ which concludes this edition)…

No longer a fresh-faced innocent but a weary, battle-scarred veteran, Charley and the strip marched beyond the cataclysmic Somme Campaign into the conflict’s most bloody events. He was wounded again and sent home, albeit via torturous routes involving amnesia and U-Boat warfare. Mills & Colquhoun delivered acerbic social criticism as the recuperating lad experienced fresh horrors when the troop ship carrying him and Bill Tozer was torpedoed…

When the perilous North Sea odyssey at last brought Charley back to Silvertown in London’s West Ham, it was in the wake of a real-world catastrophic disaster wherein 50 tons of TNT detonated at a munitions factory, killing 70 workers and injuring a further 400.

No longer comfortable around civilians and with no stomach for the jingoistic nonsense of the stay-at-homes or the lies of boastful “war-hero” Oiley, Charley hung out in pubs with the Sarge, but was caught up in enemy air raids (giving the creators room to explore the enemy side via the zealous actions of devoted family man Kapitan Heinrich von Bergmann who led Zeppelins in night sorties against the hated English)…

London was under constant threat, not just from increasingly common aerial bombing raids which provoked mindless panic and destruction at the very heart of the British Empire, but also profiteering British industrialists and greedy munitions magnates who cared more for profit than the safety of their workers or even the victory of their homeland. During one raid Charley realised his mum was still in the local works as her boss refused to sound air raid evacuation alarms because he had profits and contracts to consider. His view of the land he was fighting for barely survived his valiant efforts to save her and took an even bigger hit when an unscrupulous army recruiter (earning bonuses for every volunteer signed up) attempted to entrap his underaged but battle-obsessed little brother Wilf

The second volume opened with a bold experimental diversion as, in March 1917 readers experienced the testimony of a charismatic deserter. ‘Blue’s War’ was a story within a story with the strip’s titular character reduced to an avid and appalled listener…

Set in bombed-out London Streets where Red Caps hunted deserters, Charley learns even more horrific truths about “his side”. The military police are led by a pitiless, fanatical dying-of-wounds officer The Drag Man obsessively hounding a desperate character called Blue – based on real-world “Monocled Mutineer” Percy Toplis. The knife-wielding fugitive met Charley while looking for Oiley who has graduated from thievery and looting to selling fake papers and passage abroad to military absconders …

Disgusted, but unwilling to force anyone back into the war, Charley says nothing, and hears the hows & whys of Blue’s situation – a staggering tale of combat, cruelty, bravery and more army ineptitude. Blue is an Englishman who joined the French Foreign Legion. He served with the French Army and survived the hell of Verdun (longest battle of the WWI, lasting from February 21st to December 18th 1916), commandeering the strip for months to come.

Bourne’s grudging return to the Western Front in April 1917 sees him a seasoned veteran posted to the Salient before the Third Battle of Ypres and caught up in daily skirmishes, sudden deaths, simmering feuds among his comrades and even more arrant stupidity from the Brass. His job become more difficult when arrogant old enemy and ruthless aristocrat Captain Snell – who thinks the war a terrific lark – returns as commanding officer and appoints Charley his manservant/dogsbody…

Snell constantly undermines and crushes the spirit of the riffraff cannon fodder under his command and loves making their lives intolerable. By May the infantry have survived heat, the Third Battle of Ypres and – by August – Passchendaele. Snell’s unit is posted to an engineering detail where Bourne and co. endure backbreaking toil as “clay-kickers”, risking cave-ins, flood, gas, explosions and Germans above them digging into their tunnels: a year-long project undermining a vast ridge of solid rock that is the enemy artillery emplacement on the Messine Ridge. The goal was the biggest manmade explosion in history… thus far. In the build-up everyone dies, but at least Snell also goes to his infernal reward, with the pitiful survivors despatched to a brutal retraining centre, bringing Charley into contact with organised deserters and reuniting him with many lost comrades. In England Oiley facilitates war-mad Wilf Bourne’s enlistment years before he is legally eligible, and Charley spends agonised months trying to find out what happened to Wilf…

The mounting tensions, barbarous treatment and institutionalised class injustice at Etaples leads to a British army mutiny in September, triggering the most shameful moments of Charley’s life when he is forced to join another firing squad. The mutiny goes on for days, emptying stockades and allowing the settling of many old scores, but Charley’s war is even more complicated after encountering Blue again. Bourne is even more astonished by the Army’s capitulation to the mutineers’ terms, and totally unprepared for inevitable retaliations. In response he transfers to the most dangerous job in the army to expiate his guilt…

This final mostly monochrome collection commences with Charley’s utterly astounding experiences as a stretcher bearer, enduring insane rules of conduct and increased enemy action whilst ferrying wounded and the dead from the battlefields. In another experimental sortie the story even switches to “the future” to follow one of the Tommies Charley saves.

The creators wallow in bizarre historical accuracy and intriguing gallows humour but such heartfelt sentimental moments are truly breathtaking. Just keep telling yourself it’s a kids’ comics and see if you believe it…

Due to shocking injustices and standard army prejudices, Charley is soon a shooting soldier again, just in time for some of the most horrific tank and cavalry battles in history. He then becomes a sniper at the same time as a fanatical corporal named Adolf Hitler starts haunting the trenches in his sights, before the scene again shifts. Interlaced with Charley’s exploits, focus shifts week-by-week to encompass the air war as seen via the illicit adventures of under-age Wilf Bourne. An extended, crushing sequence follows as the dead end kid gives everything he has to achieve his dreams of being a fighter pilot…

It’s January 1918, and Charley is accused of shooting himself in a ploy to dodge combat. The storyline involves his surviving a court martial and meeting a nurse who will – after much misunderstanding – become his “missus”. As ever Mills seeks to demonstrate how this war and this strip affected the non-combatants involved. The sequence also sees the return of arch-nemesis Snell: released from an English mental asylum to lead his old regiment, because he’s apparently the “still-useful” side of “mad as a hatter”…

Another military sidestep brings Charley’s cousin Jack into the picture, allowing a powerful and memorable exploration of the sea war, particularly the disaster of Gallipoli and sinking of Scharnhorst, Gneisenau and Nürnberg at the first Battle of the Falkland Islands. Somehow, this overt political act of comics subversion and antiwar protest completely escaped editors in the months after the country experienced the second one…

At last surrendering to the forces of narrative, as the war staggered to a close, Charley was back at the front facing a desperate defeated enemy now fighting for their families’ lives. Gradually re-meeting and saying farewell to almost everyone he had met along the way Charley soldiered on to the end. The vicious fighting was aided by American troops. Some were brave, valiant and good comrades-in-oppression. Others were white…

In the end, the entire war comes down to a brutal personal grudge match with Snell, who was determined to kill the peasant who had ruined his life. It happened on November 11th 1918, but even though Bourne was triumphant, Snell had the posthumous last world. It also allowed the creators to extend the strip and shine a light on another shameful episode. Although most soldiers downed arms in November 1918, in Russia the conflict continued as Tsarist White Russians battled the growing Soviet power of Red Russians. Two dozen countries – England included – sent men and resources to fight communism at a distance. And thanks to Snell, poor Charley was one of them…

What he saw and did there would shape the rest of his life…

These compilations of Mills & Colquhoun’s comic strip condemnation of the Great War (and war-mongering and profiteering in general) reaffirm how then and now the feature was one of the most sophisticated and adult dramas ever seen in fiction, let alone the pages of a kids’ war comic. Lifted to dizzying heights of excellence by the phenomenal artwork of Joe Colquhoun – much of it in colour as the strip alternated between the prized cover spot and almost as prestigious centre-spread slot – these are masterpieces of subversive outrage. Included in this volume are restored colour sections (reproduced in monochrome for earlier collections but vibrantly hued here to vivid effect) plus Mills’ amazingly informative chapter notes and commentary on episodes 177-293. These were not the last strips to feature Charley Bourne or indeed Joe Colquhoun’s incredible art, but in Mills’ view were the true end of the dramatic arc as the soldier boy came home to his wife, and decades of poverty and unemployment… until WWII saw him return to fighting for a country that really didn’t care about its people, only prestige, status and entrenched power. The book concludes with the author’s incisive essay and pleas for more comics featuring ‘A Working Class Hero’

Charley’s War is a highpoint and benchmark in the narrative examination of the Great War in any artistic medium and exists as a shining example of how good “Children’s Comics” can be. It is also one of the most powerful pieces of fiction ever produced for readers of any age. I know of no anti-war story that is as gripping, as engaging and as engrossing, no strip that so successfully transcends mass-market origins and popular culture roots to become a landmark of fictive brilliance. I’d bribe Ministers to get these wonderful books onto the National Curriculum. We can only thank our lucky stars no Hollywood hack has made it a “blockbuster” inescapably undercutting the tangibility of the “heroes” whilst debasing the message. There is nothing quite like it and you are diminished by not reading it.
© 1979, 1980, 1981, 1982, 1983, 1984, 1985 & 2018 Rebellion Publishing Ltd. All rights reserved. Charley’s War is ™ & © Rebellion Publishing Ltd. All Rights Reserved.

I Killed Adolf Hitler


By Jason, coloured by Hubert and translated by Kim Thompson (Fantagraphics Books)
ISBN: 978-1-56097-828-2 (HB/Digital edition

Jason is secretly John Arne Saeterrøy: born in Molde, Norway in 1965 and an overnight international cartoon superstar since 1995 once his first graphic novel Lomma full ay regn (Pocket Full of Rain) won that year’s Sproing Award (Norway’s biggest comics prize).

He won another Sproing in 2001 for the series Mjau Mjau and in 2002 turned almost exclusively to producing graphic novels. A global star among comics cognoscenti, he has many major awards from such disparate regions as France, Slovakia and the USA.

In this deliciously wry novella his signature surreality is marginally restrained in favour of a shaggy-dog-story plot, although the quirky tale is – as ever – populated with cinematic, darkly comic anthropomorphs and features more bewitching ruminations on his favourite themes of relationships and loneliness viewed, as ever, through a charmingly macabre cast of bestial archetypes and socially-lost modern chumps. Here he puts his sedately fevered mind to an issue that has perplexed the intellects and consciences of many modern generations and produced – as you would imagine – the very last thing anybody expected…

This post-modern short-and-speculative fable unfolds through the usual beguilingly sparse-dialogued, pantomimic progressions Jason favours, but also resonates with the best of B-Movie Sci Fi shtick. The solidly formal page layouts are rendered in Jason’s minimalist evolution of Hergé’s Claire Ligne style: solid blacks, thick lines and settings of seductive simplicity augmented here by Hubert’s enticing but reductive palette of stark pastels and muted hues.

In a world much like our own, but where petty annoyances can be readily eradicated by one of the many contract killers legally plying their trade in shops and cafes, a certain hard-working hitman toils his weary way through the unchanging days. The murder mechanic’s love life is troubled and the work-life balance tipped too far into the repetitive tedium of the next execution. He barely breaks a sweat as someone fails to erase him, and he’s pretty sure he knows who sent the gunman to kill him whilst he watched TV…

That missing spark rekindles the next day, however, when an old professor comes into the office. This decrepit duffer wants him to kill Hitler and has even built a time machine to accommodate accomplishing the assignment. Soon, our assassin is prowling the halls of the Berlin Chancellery, but hasn’t reckoned on the fanatical devotion of the Fuehrer’s minions. His crucial first attempt spoiled, the job becomes impossible after Adolf steals the time machine and escapes to the future, where he makes the best of his opportunity to start over…

Still, a job is a job and the hunter finds a way to persevere – and that’s when things get really complicated…

Jason’s work always jumps directly into the reader’s brain and heart, probing the nature of “human-ness” by using the beastly and bizarre to ask persistent and pertinent questions. Although the clever sight-gags are less prominent here, his repertory company of “funny-animal” characters still effectively depicts the subtlest emotions with devastating flair, proving again just how good a cartoonist he is.

This comic tale is best suited for adults, but makes us all look at the world through wide-open childish eyes. Jason is instantly addictive and a creator serious fans of the medium should move to the top of the “Must-Have” list.
All characters, stories and artwork © 2007 Editions de Tournon-Carabas/Jason. All rights reserved.

Batman: The Golden Age volume 2


By Bob Kane, Bill Finger, Jerry Robinson, George Roussos & various (DC Comics)
ISBN: 978-1-4012-6808-4 (TPB/Digital edition)

This book includes Discriminatory Content produced in less enlightened times.

Batman: The Golden Age volume 2 is another paperback-format feast (there’s also a weightier, pricier and more capacious hardback Omnibus available) re-presenting our anniversarial Dark Knight’s earliest exploits. Set out in original publishing release order, it forgoes glossy, high-definition paper and reproduction techniques in favour of a newsprint-adjacent feel and the same flat, bright-yet-muted colour palette which graced the originals. Those necessary details dealt with, what you really need to know is that this is a collection of Batman tales depicting how the character grew into the major player who would inspire so many: developing a resilience to survive the stifling cultural vicissitudes coming decades would inflict upon him and his partner, Robin.

With the majority of material crafted by Bill Finger and illustrated by Bob Kane, there’s no fuss, fiddle or Foreword, and the book steams straight into mesmerising mysterious action, re-presenting astounding cape-&-cowl classics and iconic covers from Detective Comics #46-56, Batman #4-7 and the Dynamic Duo’s stories from World’s Best Comics #1 and World’s Finest Comics #2-3: cumulatively covering all groundbreaking escapades from December 1940 to November 1941…

Plunging right into perilous procedures, Detective #46 (Kane with regular embellishers Jerry Robinson & George Roussos) features the return of Batman’s most formidable fringe scientific adversary as the heroes must counteract the awesome effects of ‘Professor Strange’s Fear Dust’, after which #47 delivers drama on a more human scale in ‘Money Can’t Buy Happiness’. This action-packed homily of parental expectation and the folly of greed leads into Batman #4 (Winter 1941) which opens with a spiffy catch-all visual resume prior to ‘The Joker’s Crime Circus’, plus the piratical plunderings of ‘Blackbeard’s Crew and the Yacht Society!’. ‘Public Enemy No.1’ tells a gangster fable in the manner of Jimmy Cagney’s movie Angels With Dirty Faces, and ‘Victory For the Dynamic Duo’ involves the pair in the treacherous world of sports gambling.

Detective Comics #48 finds the lads defending America’s bullion reserves in ‘The Secret Cavern’, and they face an old foe when ‘Clayface Walks Again’ (Detective Comics #49, March 1941), as the deranged horror actor resumes his passion for murder and re-attempts to kill Bruce Wayne’s old girlfriend Julie. DC #50 pits Batman & Robin against acrobatic burglars in ‘The Case of the Three Devils’, leading neatly into Batman #5 (Spring 1941). Once again, Joker plays lead villain in ‘The Riddle of the Missing Card’, before the heroes prove their versatility by solving a quixotic crime in Fairy Land via ‘The Book of Enchantment’.

‘The Case of the Honest Crook’ follows: one of the key stories of Batman’s early canon. When a mugger steals only $6 from a victim, leaving much more behind, his trail leads to a vicious gang who almost beat Robin to death. The vengeance-crazed Dark Knight goes on a rampage of terrible violence that still resonates in the character to this day. The last story from Batman #5 –‘Crime does Not Pay’ – once again deals with kids going bad and their potential for redemption, after which World’s Best Comics#1 (Spring 1941 – destined to become World’s Finest Comics with its second issue) offers an eerie murder mystery concerning ‘The Witch and the Manuscript of Doom’. With most stories still coming from unsung genius Finger and art chores shared out between Kane, Robinson & Roussos, the team got a new top contributor as Fred Ray signed on to produce fantastic World’s Finest covers that offered the only venue to see the Gotham Gangbusters operating beside the Metropolis Marvel.

Sordid human scaled wickedness informs ‘The Case of the Mystery Carnival’, ‘The Secret of the Jade Box’ and ‘Viola Vane’ (Detective #51, 52 and 53 respectively): all mood-soaked crimebusting set-pieces featuring fairly run-of-the mill thugs, serving as perfect palate-cleansers for ‘The Man Who Couldn’t Remember!’ from WF #2: a powerful character play and a chilling conundrum that still packs a punch today.

‘Hook Morgan and his Harbor Pirates’ finds the Dynamic Duo cleaning up the docks whilst the quartet from Batman #6 (Murder on Parole’, ‘The Clock Maker’, ‘The Secret of the Iron Jungle and ‘Suicide Beat’) offer a broad range of yarns encompassing a prison-set human interest fable to the hunt for a crazed maniac to racket busting and back to the human side of being a cop. Detective #54 heads back to basics with spectacular mad scientist thriller ‘The Brain Burglar’, after which a visit to a ghost town results in eerie romp ‘The Stone Idol’ (Detective #55) before World’s Finest #3 launches a classic villain with the first appearance of one of Batman’s greatest foes in ‘The Riddle of the Human Scarecrow’.

The volume ends with a grand quartet of tales from Batman #7. ‘Wanted: Practical Jokers’ again stars the psychotic Clown Prince of Crime, whilst ‘The Trouble Trap’ sees our heroes crushing a spiritualist racket before heading for Lumberjack country to clear up ‘The North Woods Mystery’.

The last story is something of a landmark case, as well as being a powerful and emotional melodrama. ‘The People Vs. The Batman’ finds Bruce Wayne framed for murder and the Dynamic Duo finally sworn in as official police operatives. They would not be vigilantes again until the grim ‘n’ gritty 1980s…

Kane, Robinson and their compatriots created an iconography which carried Batman well beyond his allotted life-span until later creators could re-invigorate it. They added a new dimension to children’s reading… and their work is still captivatingly accessible.

Moreover, these early stories set the standard for comic superheroes. Whatever you like now, you owe it to these stories. Superman gave us the idea, but inspired and inspirational writers like Bill Finger refined and defined the meta-structure of the costumed crime-fighter.

Where the Man of Steel was as much Social Force and juvenile wish-fulfilment as hero, Batman and Robin did what we ordinary mortals wanted to do most: teach bad people the lessons they richly deserved…

These are tales of elemental power and joyful exuberance, brimming with deep mood and addictive action. Comic book heroics simply don’t come any better.
© 1940, 1941, 2017 DC Comics. All Rights Reserved.

Buz Sawyer volume 1: The War in the Pacific


By Roy Crane (Fantagraphics Books)
ISBN: 978-1-60699-362-0 (HB)

Win’s Christmas Gift Recommendation: Perfect Comics with Timeless Punch… 10/10

This book includes Discriminatory Content produced in less enlightened times.

Modern comics evolved from newspaper comic strips. Until relatively recently these pictorial features were utterly ubiquitous, hugely popular with the public and valued by publishers who used them as a sales weapon to guarantee and increase circulation and profits.

It’s virtually impossible for us to today to understand the overwhelming power of the comic strip in America (and the wider world) from the Great Depression to the end of World War II. With no television, broadcast radio far from universal and movie shows at best a weekly treat for most folk, household entertainment was mostly derived from the comic sections of daily and especially Sunday Newspapers. The Funnies were the most common recreation for millions: well served by a fantastic variety and incredible quality. From the very start humour was paramount; hence the actual terms “Funnies” and “Comics”, and from these gag and stunt beginnings – a blend of silent movie slapstick, outrageous fantasy and the vaudeville shows – came a thoroughly entertaining mutant hybrid: Roy Crane’s Wash Tubbs.

Debuting on April 21st 1924,Washington Tubbs II was a breezily comedic gag-a-day strip that evolved into a globe-girdling adventure serial. Crane crafted pages of stunning, addictive quality yarn-spinning whilst his introduction of moody swashbuckler Captain Easy in the landmark episode for 6th May, 1929 led to a Sunday colour page that was arguably the most compelling and visually impressive of the entire Golden Age of Newspaper strips (as seen in Roy Crane’s Captain Easy, Soldier of Fortune: The Complete Sunday Newspaper Strips volumes 1-4).

Improving almost minute by minute, Crane’s imagination and his fabulous visual set pieces achieved a timeless immediacy that made each page a unified piece of sequential art. The influence of those pages can be seen ever since in the works of near-contemporaries such as Hergé, giants-in-waiting like Charles Schulz and comics creators including Alex Toth and John Severin.

The work was obviously as much fun to create as to read. In fact, the cited reason for Crane surrendering the Sunday strip to his assistant Les Turner in 1937 was NEA/United Features Syndicate’s abrupt and arbitrary demand that all its strips must be henceforward produced in a rigid panel-structure to facilitate their being cut up and re-pasted as local editors dictated – although the compelling text features in this book dedicated to his second masterpiece reveal a few more commercial and professional reasons for the jump from the small and provincial syndicate to the monolithic King Features outfit. At the height of his powers Crane just walked away from the astounding Captain Easy page, concentrating on the daily feature, and when his contract expired in 1943 he left United Features to create the World War II aviation strip Buz Sawyer; lured away by the grandee of strip poachers William Randolph Hearst.

The result is still one of the freshest and most engaging comics strips of all time…

Where Wash Tubbs was a brave but comedic Lothario and Easy a surly, tight-lipped he-man, John Singer “Buz” Sawyer was a happy amalgam of the two: a plain & simple, good-looking popular country-boy who went to war because his country needed him.

After the gripping and informative text feature ‘Crane’s Great Gamble’ by Jeet Heer, the strip explodes into action on Christmas Eve 1942, as new Essex Class Aircraft Carrier USS Tippecanoe steams for the Pacific Theatre of Operation carrying 100 fighter-bombers and an extremely keen pair of cartoon paladins.

Buz Sawyer is a fun-loving, skirt-chasing, musically-inclined pilot and his devoted gunner Rosco Sweeney, a bluff, simple ordinary guy – as well as one of the best comedy foils ever created.

The strip is a marvel of authenticity: picturing not just the action and drama of the locale and situation, but more importantly capturing the quiet, dull hours of training, routine and desperate larks between the serious business of killing whilst staying alive. Like contemporaries Bill Mauldin and Milton Caniff, Crane was acutely aware that all his readers had someone involved in the action and therefore felt a duty to inform and enlighten as well as entertain. Spectacular as the adventure was, the truly magical moments focus on the off-duty camaraderie and candid personal interactions that pepper the daily drama.

This beautiful archival hardback covers the entire war years of the strip from November 1st 1943 to October 5th 1945, wherein the inspired artist perfected his masterly skill with Craftint (a mechanical monochrome patterning effect used to add greys and halftones which Crane employed to add miraculous depths and moods to his superb drawing) and opens with the lovable lads shot down whilst tackling a Japanese carrier.

Marooned, their life raft washes up on a desolate desert island where they’re hunted by enemy troops and discover a marooned German farmer and his beautiful daughter. At first hostile, lovely fräulein April soon succumbs to Buz’s boyish charm. Helping Buz and Roscoe escape, the trio only make it as far as the next islet, where fellow pilot and friendly rival Chili Harrison has also been stranded since his plane went down.

Eventually rescued, the Navy fliers return to “the Tip” for training on new planes (sublimely detailed and delineated Curtiss SB2C Helldivers; in case you were wondering) in preparation for the push to Japan. Amidst spectacular action sequences, shipboard life goes on, but during a raid on an occupied island Buz and Sweeney are once more shot down. In the middle of a fire-fight they effect repairs and head back to the Tippecanoe, but not without cost. Rosco has been hit…

Sawyer’s exemplary exploits haven’t gone unnoticed and, whilst Sweeney is recovering from wounds, the titular hero is selected for a secret mission deep into enemy territory; ferrying an intelligence agent to a meeting with enigmatic underground leader the Cobra. It all goes tragically wrong and the US agent is captured. With the enemy hunting high and low for the pilot, Buz then falls back on his most infuriating ability: dropping into the willing laps of beautiful women…

‘Sultry’ is a gorgeous collaborator high in the favour of the occupying Japanese, but she too finds the corn-fed aviator irresistible. Of course, it might simply be that she’s also Cobra…

This extended epic is a brilliant, breathtaking romp blending action, suspense, romance and tragedy into a compelling thriller that carries Buz all the way to December 1944. As a result of his trials, the hero is sent back to America on a 30-day leave – enabling Crane to reveal some enticing background and invoke all the passions, joys and heartbreaks of the Home Front.

Buz doesn’t want to go, but orders are orders, so to make things a little more bearable he takes still-recuperating Sweeney with him. It isn’t that the young flier despises his origins – indeed, his civilian life is a purely idyllic American Dream – it’s simply that he wants to get the job done against the enemy. Nevertheless, with a warrior’s grace under pressure, he resigns himself to peace and enjoyment whilst his comrades soldier on. If he knew the foe he would face in his little hometown, Buz would probably have gone AWOL…

Crane’s inspirational use of the War at Home was a masterstroke: it’s not a world of spies and insidious Bundists, but just an appetising little burg filled with home comforts and proud people: the kind of place soldiers were fighting to preserve and a powerful tool in the morale-builder’s arsenal. It’s also a place of completely different dangers…

Buz is the son of the town’s doctor; plain, simple and good-hearted. In that egalitarian environment, the kid was sweetheart to the richest girl in town, and when Tot Winter‘s upstart, nouveau riche parents hear of the decorated hero’s return they hijack the homecoming and turn it into a self-serving publicity carnival.

Moreover, ghastly, snobbish Mrs. Winter conspires with her daughter to trap the lad into a quick and newsworthy marriage. Class, prejudice, financial greed and social climbing are enemies Buz and Sweeney are ill-equipped to fight, but luckily that annoying tomboy-brat Christy Jameson has blossomed into a sensible, down-to-earth, practical and clever young woman. She’s scrubs up real pretty too…

After a staggeringly smart and compelling soap opera sequence that would do Eastenders or Coronation Street proud, Buz ends up (accidentally) engaged to Tot after all. Mercifully, his leave ends and he and Sweeney must return to the war – but even then, they are disappointed to discover that they won’t immediately be fighting again.

Posted to Monterey, California, they are to be retrained for new planes and a new squadron, reuniting with rowdy rival Chili Harrison. Even so, Mrs Winter is determined to have a war hero in the clan and pursues them with Tot in tow, determined to get Buz married before he returns to the Pacific. Insights into another aspect of the military experience (Crane had almost unfettered access, consultation privileges and the grateful willing cooperation of the US Navy) are revealed to readers as the whiz-kid is suddenly back in school again; and usually in the dog-house because of his hot-dogging.

Dramatic tension divides evenly between Buz’s apparent inability to be a team-player and the increasingly insistent and insidious ploys of Mrs. Winter. Moreover, the squadron’s training commander has an uncanny ability to predict which pilots will die in training or combat and Buz’s name is high on that list…

At last the training concludes and – miraculously alive and unmarried – Buz & Sweeney ship out to the Pacific and the relatively easy task of ending the war. Part of a vast fleet mopping up island fortresses en route to Tokyo, they are soon flying combat missions, and before long, shot down once more. This time they are taken prisoner aboard an enemy submarine…

After more incredible escapes and rousing triumph, the war finishes, but Crane actually ratcheted up the tension by covering the period of American consolidation and occupation as Buz & Sweeney await demobilisation. Whilst posted to a medical facility in Melatonga, the lads and Chili meet a woman from Buz’s chequered past they had all believed long dead…

When discharge papers finally arrive (in the episode for September 9th 1945) an era of desperate struggle closes. However, with such a popular and pivotal strip as Buz Sawyer, that only means that the era of globe-girdling adventure is about to begin…

This superb monochrome hardback also offers a selection of Sunday strips in full colour. The eternal dichotomy and difficulty of producing Sunday Pages (many client papers would only buy either dailies or Sunday strips, not both) meant that some strip creators produced different story-lines for each feature – Milt Caniff’s Steve Canyon being one of the few notable exceptions. Crane handled the problem with typical aplomb: using the Sundays to tell completely unrelated stories. For Wash Tubbs he created a prequel series starring Captain Easy in exploits set before the mismatched pair had met; with Buz Sawyer he turned over the Sabbath slot to Rosco Sweeney for lavish gag-a-day romps, big on laughs and situation comedy.

Set among the common “swabbies” aboard ship, it was a lighter family-oriented feature and probably far more welcome among the weekend crowd of parents and children than the often chilling or disturbing realistically and sophisticated saga that unfolded Mondays to Saturdays.

Also included here – and spanning November 28th 1943 to 25th February 1945 in delicious full-page fold outs – are 15 of the best (many with appearances by Buz): a cheerily tantalising bonus which will hopefully one day materialise as an archival collection of their own. Whilst not as innovative or groundbreaking as Captain Easy, they’re still superb works by one of the grand masters of our art-form.

This initial collection is the perfect means of discovering or rediscovering Crane’s second magnum opus – spectacular, enthralling, exotically immediate adventures that influenced generations of modern cartoonists, illustrators, comics creators and storytellers. Buz Sawyer: War in the Pacific ranks as one the greatest strip sequences and best war stories ever crafted: thrilling, rousing, funny, moving yarn-spinning that is unforgettable, unmissable and utterly irresistible.
Strips © 2010 King Features Syndicate, Inc. This edition © 2011 Fantagraphics Books, all other material © the respective copyright holders. All rights reserved.

Showcase Presents Ghosts


By Leo Dorfman, Murray Boltinoff, John Broome, Jack Miller, Joe Samachson, George Kashdan, Bob Haney, Richard E. Hughes, Carl Wessler, Tony DeZuñiga, Jim Aparo, Sam Glanzman, Carmine Infantino, Sy Barry, Frank Giacoia, John Calnan, Bob Brown, George Tuska, Wally Wood, Curt Swan, Ruben Moreira, Irwin Hasen, Leonard Starr, Jerry Grandenetti, Nick Cardy, Ramona Fradon, Art Saaf, Michael William Kaluta, Jack Sparling, Win Mortimer, Ernie Chan, Buddy Gernale, Nestor, Quico & Frank Redondo, Alfredo Alcala, Gerry Talaoc, Nestor Malgapo, E.R. Cruz, Rico Rival, Abe Ocampo, Ernesto Patricio & various (DC Comics)
ISBN: 978-0-85768-836-1 (TPB)

Win’s Christmas Gift Recommendation: A Perfect Serving of Spectral Wonderment… 8/10

This book includes Discriminatory Content produced in less enlightened times.

Happy Dia de los Muertos! Let’s wind down our own Halloween celebrations and enjoy the more life-affirming Day of the Dead with a fabulously appropriate tome…

DC Comics came relatively late to funnybooks’ phantom-peril party, only bowing to the inevitable hunger for horror and mystery in the early 1950s. Comparatively straight-laced anthology The House of Mystery (cover-dated December 1951/January 1952) started the ball rolling with a gradual pick up that stopped dead after a hysterical censorship scandal and governmental witch-hunt created a spectacular backlash. It resulted in the industry adopting a castrating straitjacket of self-regulatory rules. Horror titles produced under the aegis of the Comics Code Authority were sanitised, anodyne affairs in terms of Shock and Gore, even though the appetite for suspense was still high. Nevertheless, in 1956 National/DC added sister title House of Secrets which specialised in taut human-interest tales in a fantasy milieu.

Stories were dialled back into marvellously illustrated, rationalistic, fantasy-adventure vehicles which dominated the market until the 1960s when super-heroes finally overtook them. When that bout of cape-and-cowl craziness peaked and popped, sales began bottoming out for Costumed Dramas and comics faced another punishing sales downturn.

Nothing combats censorship better than falling profits. As the end of the 1960s saw the superhero boom end with so many titles dead and some of the industry’s most prestigious series circling the drain too, the publishers took drastic action. This real-world Crisis led to the surviving players in the field agreeing to loosen their self-imposed restraints against crime and horror comics. Nobody much cared about gangster titles but as liberalisation coincided with another bump in public interest in all aspects of the Worlds Beyond, a resurrection of spooky comics was a foregone conclusion…

The chilling comeback resumed with The House of Mystery in 1968, and soon supernatural mystery titles dominated the marketplace, DC began a steady stream of launches along narrowly differing thematic lines. There was gothic horror romance title Sinister House of Secret Love, combat iteration Weird War Tales and, from late summer 1970, a bold new book which proudly boasted “True Tales of the Weird and Supernatural!” and challenged readers to read on… if they dared…

Originally released on St Valentine’s Day 2012, this sadly sole and singular monochrome encyclopaedia of the uncanny collects the first 18 issues of Ghosts, covering like a shroud September/October 1970 to September 1973. Lead scripter and supernatural enthusiast Leo Dorfman produced most of the original material for a title he is generally credited with creating. Dorfman was one of the most prolific scripters of the era (also working as David George and Geoff Brown) and a major scripter of horror stories for DC and Gold Key titles.

The thrills and chills begin with a graphic ‘Introduction’ from Tony DeZuñiga – probably scripted by editor Murray Boltinoff – prior to ‘Death’s Bridegroom’ (Dorfman & Jim Aparo) exposing a conniving bluebeard conman who finally picked the wrong girl to bilk and jilt. Sam Glanzman illustrated a fearsome tale of a shipbuilder slain while sabotaging a Nazi U-Boat before returning as a vengeful ‘Ghost in the Iron Coffin’, after which John Broome, Carmine Infantino & Sy Barry’s ‘The Tattooed Terror’ offers a slice of Golden Age anxiety (from Sensation Mystery #112, November 1952) with a career criminal seemingly haunted by his betrayed partner. Broome, Infantino & Frank Giacoia then relived ‘The Last Dream’ (Sensation Comics #107, December 1951-January 1952) as a 400-year old rivalry results in death for a 20th century sceptic, and this initial issue ends with a Western mystery in ‘The Spectral Coachman’ by Dorfman & DeZuñiga.

The second issue opens with a predatory ghost-witch persecuting a Carpathian village in Dorfman, John Calnan & George Tuska’s ‘No Grave can Hold Me’, whilst ‘Mission Supernatural’ (limned by Bob Brown & Wally Wood) reveals a WWII secret perpetually plaguing a modern English airport. A brace of revered reprints begin with light-hearted romp ‘The Sorrow of the Spirits’ from HoM #21 (December 1953, Jack Miller, Curt Swan & Ray Burnley) wherein a plague of famous phantoms attempt to possess their descendants’ bodies and ‘Enter the Ghost’ (Joe Samachson & Ruben Moreira, HoM #29, August 1954) finds an actor endangered by a dead thespian jealous of anyone recreating his greatest role…

With Dorfman still writing the lion’s share of new material, DeZuñiga renders the sorry fate of an unscrupulous diver seduced by discovery of a ‘Galleon of Death’, as Miller & Irwin Hasen’s ‘Lantern in the Rain’ (Sensation Mystery #113, January/February 1953) recounts an eerie railroad episode. Dorfman & Glanzman reunite to tell an original tale of ‘The Ghost Battalions’ who still haunt the world’s battle sites from Gallipoli to Korea.

Dorfman & DeZuñiga visited 17th century Scotland for #3’s opening occult observation, wherein a sea-born princess demands her child back from a wicked Laird in ‘Death is My Mother’, after which ‘The Magician who Haunted Hollywood’ (George Kashdan & Leonard Starr, HoM #10, January 1953) reveals how actor Dick Mayhew may have been aided by a deceased escapologist when playing the starring role in the magician’s biopic…

Drawn by Calnan, ‘The Dark Goddess of Doom’ reveals how a statue of Kali deals with the ruthless collector who stole her, after which anonymously authored ‘Station G.H.O.S.T.’ (limned by Moreira for HoM #17, August 1953) discloses how a man’s scheme to corruptly purchase a house haunted by his ancestor goes weirdly awry, before Tuska draws the saga of a WWII pilot who crashes into a desert nightmare and fatefully meets a ‘Legion of the Dead’. Following a reprinted fact-file on ‘Ghostly Miners’, Jerry Grandenetti depicts how a French landowner who unwisely disturbs a burial ground meets ‘The Screaming Skulls’

Ghosts #4 starts with a secret history of one of America’s most infamous killers in ‘The Crimson Claw’ (Tuska & cover artist Nick Cardy) before The Ghostly Cities of Gold’ (Grandenetti) reveals some truth about fabled, haunted Cibola as the first reprint reveals The Man Who Killed his Shadow!’ Crafted by Miller, Swan & Burnley for HoM #16 (July 1953) it tells how a murdered photographer reaches from beyond the grave for justice. Thereafter, Ernie Chan limns ‘The Fanged Spectres of Kinshoro’, with a Big Game hunter pitting 20th century rationality against an ancient Ju-Ju threat, whilst the superb team of Bob Haney, Ramona Fradon & Charles Paris shine again with ‘The Legend of the Black Swan’ (HoM #48, March 1956) wherein three sceptical US students in Spain have an eerie encounter with doomed 17th century sailors before concluding on ‘The Threshold of Nightmare House’ with Calnan & Grandenetti illustrating inevitable doom for a woman haunted by her own ghost…

During the invasion of China in 1939, a greedy Japanese warlord meets his fate – and the spirits of the Mongol warriors whose tomb he robbed. Issue #5’s lead tale ‘Death, the Pale Horseman’ (Dorfman & Art Saaf) is followed by ‘The Hands from the Grave’ (Calnan) which somehow saves a young tourist from early death, after which reprint ‘The Telltale Mirror’ (by an unknown author & Grandenetti from HoM #13, April 1953) shows the dread downside of owning a looking glass that reflects the future…

Original yarn ‘Caravan of Doom’ (Jack Sparling) tells of an uncanny African warrior aiding enslaved Tommies in WWI Tanganyika, balanced by uncredited reprint ‘The Phantom of the Fog’ (Moreira art from HoM #123, June 1962), wherein valiant rebels overthrow a petty dictator with the apparent aid of an oceanic apparition, before Grandinetti’s ‘The Hearse Came at Midnight’ ends the issue with spoiled college frat boys learning an horrific lesson about hazing and initiation rites…

With Ghosts #6, page counts dropped from 52 to 32 pages and reprints were curtailed in favour of new material. Proceedings begin with Dorfman & Saaf’s cautionary tale of an avaricious arcane apothecary when ‘A Specter Poured the Potion’, before ‘Ride with the Devil’ (Calnan) tells of a most unexpected lift for an unwary hitchhiker whilst ‘Death Awaits Me’ (Grandenetti) exposes an eerie premonition marking the bizarre death of dancer Isadora Duncan. A rare DC outing for mercurial comics genius Richard E. Hughes illustrated by Sparling closes this slimline edition with ‘Ghost Cargo from the Sky’, exposing the incredible power of wishing to Pacific Islanders in the aftermath of WWII.

Michael William Kaluta stood in for Cardy as cover artist for #7 but Dorfman remained as writer, beginning with ‘Death’s Finger Points’ (Sparling) as a bullying Australian sheep farmer falls foul of aborigines he’d abused, whilst President in waiting Lyndon B. Johnson becomes the latest VIP to learn the cost of ignoring a Fakir’s warning in the Saaf-illustrated ‘Touch not my Tomb’.

Calnan closed things out with ‘The Sweet Smile of Death’ in a doomed romance between a 20th century photographer and a flighty Regency phantom who refused to let this last admirer go. ‘The Cadaver in the Clock’ (art by Buddy Gernale) opened #8, as a succession of heirs learn the downside of an inheritance which perforce included a mummified corpse inside a grand chronometer, but Glanzman’s ‘The Guns of the Dead’ shows a far more beneficial side to spectres as US marines are saved by their unstoppable – deceased – sergeant in 1944. Lovingly limned by the wonderful Nestor Redondo, ‘Hotline to the Supernatural’ recounts cases of supernatural premonition, whilst ‘To Kill a Tyrant’ (Quico Redondo) implausibly links the incredible last hours of Rasputin to the so-necessary death of Stalin decades later…

Ghosts #9 begins with Calnan’s ‘The Curse of the Phantom Prophet’ as an Indian holy man continues his war against the insolent British and rapacious white men long after his death by firing squad. The Last Ride of Rosie the Wrecker’ (gloriously illustrated by Alfredo Alcala) then details the indomitable determination of a crushed US tank that shouldn’t have been able to move at all, and Grandenetti’s ‘The Spectral Shepherd of Dartmoor’ shows how a long-dead repentant convict still aids the weak and imperilled in modern Britain. Events end on an eerie note as vacationers see horrific apparitions but discover ‘The Phantom that Never Was’ has created a real ghost out of a hoax disaster in a genuine chiller drawn by Bob Brown & Frank McLaughlin.

Fact page ‘Experimenters Beyond the Grave’ – from Dorfman & Win Mortimer – details attempts by Harry Houdini, Mackenzie King and Aldous Huxley to send messages from the vale of shades before storytelling resumes in #10 with the Gerry Talaoc/Redondo Studio limned tale of a Vietnamese Harbinger of Doom in ‘A Specter Stalks Saigon’. Increasingly, superb Filipino artists took on art chores for the ubiquitous Dorfman’s scripts, such as ‘The Ghost of Wandsgate Gallows’ by Ernie Chan, detailing the inevitable fate of an English noble who hires and then betrays a contract killer. Although naval savant Sam Glanzman could be the only choice for the US maritime mystery ‘Death Came at Dawn’, Nestor Malgapo artfully handles horrific saga ‘The Hell Beast of Berkeley Square’, which for decades slaughtered guilty and innocents alike in prosperous Mayfair…

Ghosts #11 opened with Eufronio Reyes (E.R.) Cruz’s contemporary thriller wherein Nazi war criminals recovering long-hidden loot finally pay for their foul crimes in ‘The Devil’s Lake’, before Chan sketches a subway journey where the ‘Next Stop is Nowhere’. Graphic master Grandenetti visually captures ‘The Specter Who Stalked Cellblock 13’ (of San Quentin), and Brown returns to illustrate how a church organ killed anyone who played it in ‘The Instrument of Death’ before Sparling charts the sinister coincidences of ‘The Death Circle’ dictating that every US President elected in a year ending in zero dies in office. Of course, not everyone today is happy that the myth has been debunked…

Issue #12 featured ‘The Macabre Mummy of Takhem-Ahtem’ (Calnan): more a traditional monster-mash than purportedly true report, after which Grandinetti’s ‘Chimes for a Corpse’ sees a German watchmaker die for his malicious treatment of an apprentice before the always amazing Glanzman-limned Beyond the Portal of the Unknown’ closed proceedings in magnificent style when French soldiers in 1915 uncover a terrible tomb and unleash a centuries old vendetta of vengeance…

Dorfman & Brown open issue #13 with ‘The Nightmare in the Sandbox’ detailing a war of voodoo practitioners in Haitian garden, whilst Calnan’s ‘Voice of Vengeance’ depicts macabre marionette vengeance on an embezzling official who silences their maker. ‘Have Tomb, Will Travel’ (Talaoc) sees contract killers using a scrapyard to lose their latest corpse discover their brand-new car comes with his unquiet spirit as an angry extra as Nestor Redondo depicts the inexplicable experience of lost GIs spending a night in a castle that isn’t there and learning ‘Hell is One Mile High’

In #14, an heirloom wedding dress that comes with a curse doesn’t stop Diane Chapman marrying her young man in Gernale’s ‘The Bride Wore a Shroud’, whilst ‘Death Weaves a Web’ (Kashdan & Chan) sees a bullying uncle live to regret destroying his little nephew’s spider collection – but not for long. Talaoc’s ‘Phantom of the Iron Horseman’ finds a young train driver and host of passengers saved from disaster by the spirit of his disgraced grandpa before the issue ends with a catalogue of global portents warning of the appalling 1966 Aberfan tragedy in Cruz’s ‘The Dark Dream of Death’.

Gernale opened #15 with ‘The Ghost that Wouldn’t Die’, another case of domestic gold-digging, ectoplasmic doppelgangers and living ghosts, whilst ‘A Phantom in the Alamo’ (Carl Wessler & Glanzman) reveals the ghastly fate of the American who sold out the valiant defenders to the Mexican attackers. Alcala lent his prodigious gifts to the Balkan tale of a corpse collector who abandons morality and to profit from his sacred trust in ‘Who Dares Cheat the Dead?’ and Rico Rival delineates a gripping yarn wherein a corrupt surgeon is haunted by the hit-and-run victim he’d silenced in ‘Hand from the Grave’.

Ghosts #16 has a Spanish “gypsy” cursed to see ‘Death’s Grinning Face’ whenever someone is going to die, in a stirring thriller from Rival, and Glanzman again displays his uncanny knack for capturing shipboard life – and death – when, after 25 years, a deserter finally joins his dead comrades in ‘The Mothball Ghost’. Talaoc then delineates Napoleon Bonaparte’s services to France after the Little Corporal dies to become ‘The Haunted Hero of St. Helena’.

Issue #17 finds a phantom lady saving flood-lost children in Dorfman & Alcala’s moving ‘Death Held the Lantern High’ after which editor Murray Boltinoff & Talaoc reveal ‘The Specters Were the Stars’ as a film company tries to capture the horror of the 1920 Ulster Uprising, whilst Kashdan & Calnan expose the seductive allure and inescapable power of traditional Roma using ‘The Devil’s Ouija’ to combat centuries of prejudice…

This first terrifying tome terminates with Ghosts #18 and Alcala’s account of a hateful Delaware medicine chief still luring white men to his watery ‘Graveyard of Vengeance’, centuries after his death, whilst Abe Ocampo details the unlikely ‘Death of a Ghost’ at the hands of a very smug inventor who has just moved into a haunted mansion. Frank Redondo describes how villagers in old Austria knew young Adolf would come to a bad end because the boy had ‘The Eye of Evil’ and the spookiness at last ceases with Ernesto Patricio & Talaoc’s ‘Death Came Creeping’ as a visiting Egyptian merchant and his unique pet stop a sneak thief’s predations in an age-old manner…

These turbulent terror-tales captivated readers and critics alike when they first appeared and it’s almost certain that they saved DC during one of the toughest downturns in comics publishing history. Their blend of sinister mirth, classic horror scenarios and suspense set-pieces can most familiarly be seen in such children’s series as Goosebumps, Horrible Histories and their many imitators. Everybody loves a good healthy scare – especially today or even on those dark Christmas nights to come – and this beautiful gathering of ethereal escapism (sadly, still only available in monochrome and paperback) is a treat fans of fear and fantastic art should readily take to their cold, dead hearts…
© 1971, 1972, 1973, 2011 DC Comics. All Rights Reserved.

Prez: Setting a Dangerous President


By Mark Russell, Ben Caldwell, Mark Morales, Dominike “Domo” Stanton & various (DC Comics)
ISBN: 978-1-7795-2896-4 (TPB/Digital edition)

Win’s Christmas Gift Recommendation: A Sublime Example of Saying What You Mean …9/10

I’ve been saving this fabulously funny, viciously satirical gem for the closing moments of an actual election, and now that my seditious and apparently unwelcome British interference can’t possibly affect what has become the strangest and most contentious campaign in US history, as well as the icing on the Great Big Cake celebrating the utter devaluation of democracy, I think it’s well past time to offer the world a different vision of leadership and governance before it’s too late…

It won’t change anything in the grand scheme of things, but at least we can comfortably shout “I told you so!” from the comfort of our cynicism-lined bunkers…

The original Prez was a hippie teenager created by comic book royalty. In the early 1970s, Joe Simon made one of his irregular, yet always eccentrically fruitful, sojourns back to DC Comics, sneaking a bevy of exceedingly strange concepts right past the usually-conservative powers-that-be and onto the world’s newsstands and spinner racks. The most anarchic and subversive of these was Prez, postulating a moment approximately 20 minutes into the future when teenagers had the vote and elected a diligent, naively idealistic young man who was every inch the hardworking, honest patriot every American politician claimed to be. In 2015, the concept was given a devilishly adroit makeover for post-millennials and the result was a superbly outrageous cartoon assessment of the State of the Nation.

As is the nature of the most effective social commentary (Slaughterhouse Five, Make Room! Make Room!, Stranger in a Strange Land, A Clockwork Orange, Rollerball, Judge Dredd, American Flagg!), although external trappings are futuristic and science fictional, the meat of the matter is all about Right Here, Right Now…

Originally released as the first half of a proposed 12-issue maxi-series the majority of this material was originally collected as Prez: Corndog-In-Chief. Tragically, even written by Mark Russell (Deadbox, Superman: Space Age, The Flintstones, God Is Disappointed in You) and illustrated by Ben Caldwell (Justice League Beyond, Star Wars: Clone Wars), the project stalled with only little additions forthcoming in latter days despite the efforts of  Mark Morales, Sean Parsons & John Lucas.

Special mentions and congratulations should go to colourist Jeremy Lawson and especially letterers Travis Lanham, Marilyn Patrizio & Sal Cipriano whose efforts in supplying screen furniture, hilarious newsbleeds and strapline commentaries added so much to the overall feeling of helter-skelter information overload.

Oldsters Please Take Note: on no account skip or skim the texts that scuttle across the bottom of these pages, just like a proper 24-hour TV news feed. Also, don’t read them whilst eating or drinking either. Laughing out loud and ejecting matter out of your nose is undignified and embarrassing…

In Washington DC, the fix is always in. It’s 2036 and the election of the next President is being quietly decided by an elite group of Senators known as “the Colonels”. Ultimate powerbroker Senator Thorn is addressing a crisis: their sitting incumbent has been scandalously “outed” and withdrawn from the race with a week to polling day. All alternatives for his position are pitiful and frankly embarrassing…

In Eugene, Oregon, 19-year-old Beth Ross is cleaning the grills at a franchised fast food joint and manages to deep-fry one of her pigtails. Naturally, her friends have the incident posted on the internet in seconds and she goes viral as “corndog girl”. As the days count down, the two main political parties lurch into panic mode: sucking up to every media darling, publicity whore and news outlet in a frantic bid to get their particular privileged rich white guy elected. It doesn’t help that the feckless mutants and farm animals comprising “Amerkuh’s yoof” can now vote on their phones without leaving the house… but still don’t bother to…

Thorn diligently pursues his own welfare-cutting, businessman-rewarding, military-expanding schemes. He’s not that fussed about winning. He can do deals with anybody…

Beth, meanwhile, is considering going on a game show. It’s the only way to pay her father’s hospital bills. He’s dying from a new form of cat flu ravaging the nation and winning Double Dare Billionaire is the sole option left to her. She doesn’t even make the final cut. It’s probably for the best: the winner had to shoot himself on live TV to get his cash…

Meanwhile, hacker collective Anonymous has started an internet campaign to get Corndog Girl onto the electoral ballot. Since Congress voted to allow Corporations the right to vote, all age restrictions have been abolished. Moreover, in a move to get people to participate, Congress has allowed the public to vote on what is once again – “Twitter”…

Deeply embarrassed and paying no attention, Beth is astounded when she wins Ohio by a landslide and becomes an actual, genuine contender…

‘The Democratic Circus’ has been a complete disaster for professional politicians. The Electoral College system has produced no clear winner and thus – due to the arcane and archaic rules of the process – moves to the House of Representatives where each State has one vote. Thorn is finally in his element, but has grievously underestimated the overwhelming personal greed of each Senator he seeks to bribe. When the dirty pool, double-dealing and horse-trading reaches its peak, his frustrated targets turn against him and before long the incorruptible (he knows she is because he and many others have already tried) Beth Ross becomes the Most Powerful Woman in the World.

During ‘Adventures in Cabinetry’, suddenly everybody in DC is breaking down Beth’s door, but the guy she listens too is Preston Rickard: the most despised man in politics. He suggests he be made Vice President. It’s the only way to save her life. No-one will have her assassinated if he’s next in line…

And so it goes as Beth, emboldened by idealism and the pointless death of her father, resolves to genuinely fix America. The first thing is appoint a cabinet of actual smart people and experts, before joining forces with the most brilliant inventor in the world. Fred Wayne is also the world’s richest man: his unique algorithm made him enough cash to buy Delaware (and its votes and electoral college) and disappear. With the advent of President Ross, however, Fred is once more interested in the world beyond his so very impassable doors…

Ross’ inauguration has everything: threats, more bribe offers, a spectacular assassination attempt and her first crisis.

‘The Beast of War’ details how increasing global tension results in a wave of bloodbaths. America’s armies have been largely replaced by drones and robots piloted by nerdy couch-potato slackers working out of their own front rooms. Sadly, their tendency is to treat work like a gaming session, so with casualties from US drones skyrocketing, the Military-Industrial Complex are eager to move on to the next plateau. Unfortunately for all concerned, the spontaneously sapient/sentient/intelligent AI robotic Sentry War Beast – as designed by Preferred Contractor Securi-Tech – is lethal, indestructible and has ideas uniquely her own.

Thorn cannot see a downside, but he’s about to be very surprised again…

‘Apologies in Advance’ sees Beth decommission the entire drone Sentry Program and go on a world tour, apologising publicly and in person to every country the USA has subverted, invaded, insulted or strong-armed over its brief but checkered history. Of course, that brings its own dangers and ramifications, but a domestic catastrophe is looking to be even more serious. Human deaths from the mutant feline flu are rocketing, but “Big Pharma” wants certain promises – and lots of cash – before it will release a cure. Their smug bubble bursts when President Ross again comes up with a novel solution and makes a truly tough decision in ‘Beware of Cat’

That was where the series initially paused, and in lieu of an actual conclusion, what is gathered here is a snippet that leaked out to appease rabid (albeit clearly not enough) fan demands for more as first seen in Catwoman: Election Night #1 (2016), an entirely new tale and swathes of extras.

The recount begins with ‘Trigger Warnings’ as in 2049 the latest ride of the NRA – get your voice-activated gun hat here! – overlaps with Ross being one of only two women attending the massive Senate Conference on Women’s Health Care. Unwelcome and not caring, as the good ol’ boys decide what guns they love most and why the fillies can’t have birth control, the President has a deviously delicious trick to get things back on target for real folk…

The final bit of business offers hope for the future as the corporate bigwigs finally think they scored a hit by taking NASA off the President’s overstretched dockets in ‘The Final Frontier’, but uber bread-head Boss Smiley has again utterly underestimated the Corndog-in Chief…

Also collecting Prez #1-6, plus a short vignette of how Ross survived being shot down over the South Pacific as first seen in Sneak Peek: Prez #1, this remarkable tome is peppered with delicious ironies and superb prognostications on the state of the union. Sinister undercurrents are provided by a cabal of masked billionaires in a Special Interest Group providing suitable Machiavellian menace whilst the progress of canny, sensible neophyte Ross pokes gaping holes in ideological Sacred Cows and sacrosanct ruling policies that have become the fundamentals of modern political thinking.

Most importantly Prez: Corndog-In-Chief offers a grimly hilarious and outrageously sardonic glimpse at how far it’s all gone wrong. To sweeten the pill it does come with a slush-fund filled with bonus features by Caldwell, plus character and logo designs, roughs, unused colour cover ideas.

And if that isn’t enough the hole campaign concludes with an intriguing excerpt from Ngozi Ukazu’s YA comics thriller Barda to whet your appetite for more women take charge fans.

Funny, angry and delicious, this trenchant tome is one no fully enfranchised fan should miss, and – like Die Hard every Christmas – this book needs to be reissued every four years at the very least.
© 2015, 2016, 2024 DC Comics. All Rights Reserved.

Yakari and Nanabozho (volume 11)


By Derib & Job, coloured by Dominque and translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-84918-177-8 (Album PB/Digital edition)

Closing what has been an already appalling month for planet Earth, (belated) news came to us yesterday that we have lost two more of comics’ most prodigious and influential talents. You’re all busy and so am I, but we can’t let the events go unremarked. Here’s a quick reminder in review form of what will be so missed, but which we can still enjoy forever…

Win’s Christmas Gift Recommendation: A World We All Want … 9/10

In 1964 children’s magazine Le Crapaud à lunettes was founded by Swiss journalist André Jobin (25/10/1927-08/10/2024), who then wrote for it under the pseudonym Job. Three years later, he hired artist and fellow Swiss Franco-phone Claude de Ribaupierre, AKA “Derib”.

The illustrator had launched his own career as an assistant at Studio Peyo (home of Les Schtroumpfs): working on The Smurfs strips for venerable weekly Le Journal de Spirou. Thereafter, together they created the splendid Adventures of the Owl Pythagore before striking pure comics gold a few years later with their next collaboration.

Born in Delémont, Jobin split his time between Bande Dessinées – 39 Yakari albums and 3 for Pythagore – and his other writing editing and publishing briefs: an admirably restrained and outstandingly effective legacy to be proud of.

Derib – equally au fait with enticing, comically dynamic “Marcinelle” cartoon style yarns and devastatingly compelling meta-realistic action illustrated action epics became one of the Continent’s most prolific and revered creators with such groundbreaking strips as Buddy Longway, Celui-qui-est-nà-deux-fois, Jo (first comic to deal with AIDS), Pour toi, Sandra and La Grande Saga Indienne. They haven’t been translated into English yet, but still we patiently wait in hope and anticipation…

Yakari is considered by fans and critics to be the strip which led Derib to his deserved mega-stardom. Debuting in 1969, self-contained episodes trace the eventful, nomadic life of an Oglala Lakota boy on the Great Plains, with stories set sometime after the introduction of horses (by colonising Conquistadores) but before the coming of modern Europeans.

The series – which also generated two separate animated TV series and a movie – has notched up 42 albums thus far: a testament to its evergreen vitality and brilliance of its creators, even though originator Job moved on in 2016, replaced by Frenchman Joris Chamblain.

Abundant with gentle whimsy and heady compassion, Yakari’s life is a largely bucolic and happy existence: at one with nature and generally free from privation or strife. For the sake of dramatic delectation, however, the ever-changing seasons are punctuated with the odd crisis, generally resolved without fuss, fame or fanfare by a little lad who is smart and brave, and who can – thanks to a boon of his totem guide the Great Eagle – converse with animals…

First serialised in 1978, Yakari et Nanabozo was the fourth European album, released as the strip transferred to prestigious magazine Le Journal d Tintin, but was only translated by Cinebook in 2013, making it officially the 11th UK album. That’s not going to be a problem for chronology or continuity addicts as the tale is both stunningly simple and effectively timeless…

It begins one bright sunny day as the little wonder wanders out to the Rock of the Bear to meet his friend Rainbow. When the lad arrives there’s no sign of her, but he does meet a gigantic, extremely voluble desert hare claiming to be Trickster Spirit Nanabozho…

a statement he proves by making some astounding adjustments to the little lad’s own height.

The Great Rabbit claims to be Rainbow’s totem animal, just as Great Eagle watches over and protects Yakari. Moreover, the loopy lepine wants the lad to accompany him on a quest. Ever since a travelling tale-teller arrived in camp, recounting shocking stories of the far north where it’s so cold the bears are snowy white, headstrong Rainbow has wanted to see the amazing creatures for herself and, eager to please his protégée, the Brobdingnagian bunny agrees to help her, even supplying magic walking moccasins to reduce the hardships of the hike.

Unfortunately, the impatient tyke can’t wait for the Trickster and Yakari to join her and puts them on unsupervised. Unable to resist the enchanted slippers, Rainbow starts her trek, not knowing where she’s going or how to stop…

Now, with boy and bunny transforming into giants and tiny mites as circumstances demand, they set out to catch their impetuous friend, following the path of magic talisman ‘the Straight Arrow’ and assisted by such beneficial creatures as a night moose.

… And when they at last find Rainbow, the travellers decide that as they’ve come so far, they might as well complete the journey to the Land of the White Bears, aided by a fabulous flying canoe…

Always visually spectacular, seductively smart and happily heart-warming, Job’s sparse plot here affords Derib an unmissable opportunity to go wild with the illustrations; creating a lush, lavish and eye-popping fantasy wonderland which is breathtaking to behold, and Really Big Sky storytelling with a delicious twist in its colossal fluffy tail…

The exploits of the valiant little voyager who speaks to animals and enjoys a unique place in an exotic world is a decades-long celebration of joyously gentle, marvellously moving and enticingly entertaining adventure, honouring and eulogising an iconic culture with grace, wit, wonder and especially humour. These gentle sagas are true landmarks of comics literature and Yakari is a strip no fan of graphic entertainment should ignore.
Original edition © 1978 Le Lombard/Dargaud by Derib & Job. English translation 2013 © Cinebook Ltd.

Gary Gianni’s MonsterMen and Other Scary Stories


By Gary Gianni with William Hope Hodgson, Robert E Howard, Clark Ashton Smith, Percival Landon: lettered by Sean Konnot & Todd Klein (Dark Horse Books)
ISBN: 978-1-50670-480-7 (TPB) eISBN: 978-1-50670-481-4

This book includes some Discriminatory Content included for dramatic effect.

The tradition of extraordinary individuals banding together or even acting individually to confront night terrors and supernatural predators probably extends further back than even Gilgamesh or Beowulf. However, it really came to the fore once bards and skalds were rendered obsolete by cheap printing, mass literacy and pulp publishing. Action, crime, weird science and the supernatural all became strange bedfellows in service to monthly (sometimes fortnightly) blood-&-thunder adventures, with the best of the bunch still sneaking out the odd exploit nearly a century later…

The sublime stuff of legend in both story and illustrations has beguiled many a latecomer (Chaykin, Steranko, Wrightson and Kaluta first come to mind) but the absolute doyen of those that followed is Gary Gianni. Born in the Windy City in 1954, he graduated from the Chicago Academy of Fine Arts in 1976 and subsequently worked as a courtroom sketch artist, in network television and as an illustrator for the Chicago Tribune before breaking into comics with modern Classics Illustrated adaptations of Tales of O. Henry and 20,000 Leagues under the Sea.

This led him to Dark Horse Comics’ licensed titles with stints on The Shadow and Indiana Jones (…and the Shrine of the Sea Devil), with other strip work including Tarzan, Tom Strong and Batman. In 2004 he replaced John Cullen Murphy, becoming the third official artist on Prince Valiant, limning the epic Sunday feature until March 25th 2012. His book illustration work includes Savage Tales of Solomon Kane, Bran Mak Morn: The Last King, George R.R. Martin’s A Song of Ice and Fire prequel A Knight of the Seven Kingdoms, Ray Bradbury’s Nefertiti-Tut Express and Michael Chabon’s Gentlemen of the Road.

Always busy and much in demand, Gianni nevertheless managed to create a number of linked serial sorties concerning a mystery-solving ghostbusters, most of which originally appeared in the back of Hellboy titles (specifically Hellboy Christmas Special, Wake the Dead, The Wild Hunt #5-6, Almost Colossus), plus a solo one-shot The MonsterMen: The Skull and the Snowman. The other material filling this scare package all come from The Dark Horse Book of Monsters; the Dead; Hauntings & Witchcraft

Set in the golden-hued yet shadowy environs of America’s pulp past, the tales are witty, elegant thematic pastiches of rip-roaring thriller-chiller masterworks – including early Batman yarns – and are preceded by a whimsical ‘Foreword by Gary Gianni’ and effusive ‘Introduction by Michael Chabon’.

The far too few exploits of The MonsterMen open with ‘Silent as the Grave’ as first seen in Hellboy: Wake the Dead #1-5, revealing a secret organisation who insert themselves in weird events such as the disappearance of actress Julia Adler, strange murder of her lover and inexplicable appearance of ghost images on the latest rushes of maverick director Larry St. George. Doggedly pursued by savvy reporter Sunset Lane, the famed movie maven has a dark unpleasant personal pestilence, but uses it for good, like battling occult whacko monster-wrangler Crulk beside sartorial nightmare/immortal mystic warrior monk Benedict(us) of the Venerable Guild of Corpus Monstrum. The pair are almost insufficient when the fiendish forces behind the plot go on the attack.

Almost…

A shorter, lighter yarn follows in ‘Autopsy in B-Flat’ (Hellboy: Almost Colossus#1-2) as, whilst laboriously exhuming a suspect, Benedict is regaled by an old exploit of his comrade: a tropical island mystery involving monstrous, seductive creatures and pirates who can’t stay dead, that nearly proves his distracting end during the current case…

‘A Gift for the Wicked’ (Hellboy Christmas Special) finds the odd couple cleaning an old dark house of unwanted tenants at the supposedly happiest time of the year – albeit with a little festive assistance – before ‘The Skull and the Snowman’ sees Sunset Lane despatched from a Tibetan Lamasery, carrying a cursed object to the Corpus Monstrum, just as Crulk returns to bedevil Benedict, begging aid to escape marauding Puttyfoons dogging his misshapen steps…

As reality goes wild and the modern metropolis roils under ancient satanic scourgings, all parties converge on the skull (still trying to get out of Tibet) and the power it promises. The quest draws out a legion of terrors and concludes with shocking revelations about two of the world’s most infamous monsters…

The comics cavorting concludes with a staggeringly eccentric and beautiful horror romp as ‘O Sinner Beneath Us’ (Hellboy: The Wild Hunt #5-6) channels Little Nemo in Slumberland in a classic unearthly child tale, with new recruits Sunset and Crulk taking pole positions for a wild chase for the salvation of innocence and retrieval of the ghastly Mustacchio Demoniac…

The Other Scary Stories section of this timeless terror tome offers classic pulp horror prose spectacularly illustrated and illuminated by Gianni, opening with a masterful vignette by William Hope Hodgson as ‘The Gateway of the Monster’ details the crushing fears and tragic outcomes generated by a haunted room in an English country house… and what celebrated spirit photographer Carnacki the Ghost Breaker must endure to end the appalling threat it poses…

It’s followed by the author’s stand-alone nautical tale ‘A Tropical Horror’, detailing the last voyage of the SS Glen Doon out of Melbourne, relentlessly and systematically stripped of its crew by a sea thing both ravenous and pitiless.

Wry, sardonic humour infuses a seductive tale of a powerful woman who takes what she wants in Clark Ashton Smith’s Mother of Toads’, before Robert E. Howard’s horror western ‘Old Garfield’s Heart’ proves he wasn’t all about bulging thews and swinging swords. He could mix a mood as well as any horror master and inspire some potent illustration too…

Wrapping up the bedtime reading is one last period ghost story of haunted houses and murderous rooms imaginatively illuminated, as ‘Thurnley Abbey’ by Percival Landon, all sealed down with a lavishly illumined ‘Biography’.

Madcap, frenzied, skilfully constructed and just plain fun, MonsterMen and Other Scary Stories is stuffed with astounding imagery, packed with incidental iniquities such as zombie cowboys, squid corsairs, abominable snowmen, spectral skulls, movie phantoms, dark dragons and flabby flying demons, all delivered in snippets of smartly nostalgic nonsense. This is kids’ stuff for adults and there’s simply not enough of it, so get what there is while you can, fright fans!
Gary Gianni’s MonsterMen and Other Scary Stories™ © 1996, 1997, 1999, 2003, 2004, 2005, 2006, 2009, 2012, 2017 Gary Gianni. Introduction © 2012, 2017 Michael Chabon. All rights reserved. All other material ™, © or ® respective holders and owners.