Gomer Goof volume 8: A Giant Among Goofs


By Franquin, translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-80044-021-0 (PB Album/Digital edition)

Like so much else in Franco-Belgian comics, it all started with Le Journal de Spirou, which debuted on April 2nd 1938, with its iconic lead strip created by François Robert Velter AKA Rob-Vel. In 1943, publisher Dupuis purchased all rights to the comic and its titular star, and comic-strip prodigy Joseph Gillain (Jijé) took the helm for the redheaded kid’s further exploits as the magazine gradually became a cornerstone of European culture.

In 1946, Jijé’s assistant André Franquin was handed creative control and slowly abandoned short gag vignettes in favour of extended adventure serials. Franquin introduced a broad, engaging cast of regulars and created the phenomenally popular Marsupilami. Debuting in 1952 (Spirou et les héritiers) the beast became a spin-off star of screen, plush toy stores, console games and albums in his own right. Franquin continued crafting increasingly fantastic tales and absorbing Spirou sagas until his resignation in 1969. He was born in Etterbeek, Belgium on January 3rd 1924. Drawing from an early age, the lad only began formal art training at École Saint-Luc in 1943. When WWII forced the school’s closure a year later, he found work at Compagnie Belge d’Animation in Brussels and met Maurice de Bévére (Lucky Luke creator “Morris”), Pierre Culliford (Peyo, creator of The Smurfs and Benny Breakiron) and Eddy Paape (Valhardi, Luc Orient). In 1945 all but Peyo signed on with Dupuis, and Franquin began his career as a jobbing cartoonist and illustrator, producing covers for Le Moustique and scouting magazine Plein Jeu.

During those early days, Franquin and Morris were being tutored by Jijé, who was the main illustrator at LJdS. He turned the youngsters – and fellow neophyte Willy Maltaite (AKA “Will” – Tif et Tondu, Isabelle, Le jardin des désirs) – into a smoothly functioning creative team known as La bande des quatre or “Gang of Four”. They ultimately revolutionised and reshaped Belgian comics with their prolific and engaging “Marcinelle school” graphic style.

Over two decades he had enlarged Spirou & Fantasio’s scope and horizons, until it became purely his own. Constantly, fans met startling new characters as the strip evolved into the saga of globetrotting journalists who visited exotic places, exposed crimes, explored the incredible and clashed with bizarre and exotic arch-enemies. Throughout it all, Fantasio remained a full-fledged – albeit entirely fictional – reporter for Le Journal de Spirou: regularly popping back to the office between cases. Sadly, lurking there was an arrogant, accident-prone, junior tasked with minor jobs and general dogs-bodying. He was Gaston Lagaffe – Franquin’s other immortal invention…

There’s a hallowed tradition of comics personalising fictitiously mysterious creatives and the arcane processes they indulge in, whether it’s Marvel’s Bullpen or DC Thomson’s lugubrious Editor and underlings at The Beano and Dandy – it’s a truly international practise. At first cameos in Spirou yarns and occasional asides on text pages featured well-meaning foul-up and ostensible office gofer “Gaston” who debuted in issue #985, cover-dated February 28th 1957. The affable conniving dimwit grew to be one of the most popular and perennial components of the comic, whether as guest in Spirou’s adventurous comics cases or his own comedy strips and faux reports on the editorial pages he was supposed to paste up.

In terms of actual schtick and delivery, older readers will recognise favourite beats and timeless elements of well-intentioned self-delusion as seen in Benny Hill and Jacques Tati and recognise recurring riffs from Some Mothers Do Have ’Em and Mr Bean. It’s slapstick, paralysing puns, infernal ingenuity and inspired invention, all to mug smugness, puncture pomposity, lampoon the status quoi? (there’s some of that punning there see?) and ensure no good deed going noticed, rewarded or unpunished…

As previously stated, Gaston/Gomer obtains a regular salary (let’s not dignify what he does as “earning” a living) from Spirou’s editorial offices: reporting to top journalist Fantasio, or complicating the lives of office manager Léon Prunelle and the other, more diligent, staffers, whilst effectively ignoring those minor jobs he’s paid to handle. These include page paste-up, posting (initially fragile) packages and editing readers’ letters… and that’s the official reason fans’ requests and suggestions are never acknowledged or answered…

Gomer is lazy, over-opinionated, ever-ravenous, impetuous, underfed, forgetful and eternally hungry, a passionate sports fan and animal lover, with his most manic moments all stemming from cutting work corners and stashing or consuming contraband nosh in the office. This leads to constant clashes with colleagues and draws in seemingly notionally unaffiliated bystanders like traffic cop Longsnoot and fireman Captain Morwater, as well as many simple passers-by who should know by now to keep away from this street.

Through it all our office oaf remains eternally affable, easy-going and incorrigible. Only three questions really matter here: why everyone keeps giving him one last chance, what can gentle, lovelorn Miss Jeanne possible see in the self-opinionated idiot, and will ever-outraged capitalist financier De Mesmaeker ever get his perennial, pestiferous contracts signed?

In 1972 Gaston – Le géant de la gaffe became the 10th European album and in 2021 was Cinebook’s 8th translated compilation: again focussing on non-stop, all-Franquin comics gags in single-page bursts. Our well-meaning, overconfident, overly-helpful know-it-all office hindrance invents more stuff making life unnecessarily dangerous and continues his pioneering and perilous attempts to befriend and boost fauna and flora alike and improve the modern mechanised world…

Despite resolute green credentials and leanings, Gomer is colour-blind to the problems his antiquated automobile causes, even after numerous attempts to soup up, cleanse, and modify and mollify the motorised atrocity he calls his car. The decrepit, dilapidated Fiat 509 is more in need of merciful execution than his many well-meant engineering interventions as seen here in a range of cold weather exploits proving the indomitable optimism of office editor Léon Prunelle who really should know by now the cost of accepting lifts from his incorrigible subordinate… especially in light of Gomer’s pioneering seat belt invention and obsession with solving road pollution.

…And when not actually the cause of automotive disasters, Gomer’s car attracts the Ahab-like attentions of increasingly obsessed traffic cop Longsnoot

At the office, work avoidance is masked as “improving” perfectly functional equipment, speeding up these newfangled copiers, printers and the like, but his monorail messaging system – adjusted to average head height – proves to be the next best thing in concussion causation…

One evergreen strand of anarchic potential is a subgenre of strips involving “guest-shots” by other LJdS stars. Previously falling foul of the fool were creators such as Lambil (Bluecoats) and Roba (Billy & Buddy), and here the gofer’s disturbing tendency to don mascot costumes and paying heavily for it continues as Gomer garbs himself as (cartoonist Charles DeGotte’s) big yellow bird The Flagada and rapidly regrets it…

Just as much fun if not actually safer are the feral creatures Gomer’s big heart compels him to adopt. These include a sassily savage alley cat and nastily nefarious black-headed gull to accompany illicit studio companions Cheese the mouse and goldfish Bubelle.

Here the combined critter chaos factor repeatedly lands the oaf in hot water… and swamp mud and potholes and wild woodland paths and rooftops and… Gomer almost adds a skunk to the menagerie before animal instinct and nature convince him otherwise…

However, their hyperactive gluttonous presences are as nothing compared to the spiky depredations of a rapidly mutating cactus Gomer rescued from his Aunt Hortense’s home and which is increasingly dominating the Spirou offices. It doesn’t fit there either, but at least has plenty of fresh victims to puncture and terrify. When he also introduces Hortense’s creeper, it soon becomes a case for applying the un-soothing, discomforting tones of his manic musical WMD the Brontosaurophone…

Heavily featured are episodes of (imagined) sporting glory, dalliances with fishing and clay pigeon shooting plus an extended run of strips with Gomer and opposite number Jules-from-Smith’s-across-the-street seeking to smuggle a radio into work to follow the football. Old habits die hard however and there are still moments of culinary catastrophe and inventive debacle – like when he beefs up the office chainsaw or creates tomato soup gas…

The holidays and Year’s End festivities offer their own hazards, generating much mayhem but still prevent benighted business bod De Mesmaeker getting an even break whenever he brings contracts for poor Prunelle to sign.

Far better enjoyed than described, these strips let Franquin flex his sardonically whimsical creative muscles and subversively propound his views on environmentalism, pacifism and animal rights. These gags are sublime examples of all-ages comedy: wholesome, barbed, daft and incrementally funnier with each re-reading.

So… fancy a bit of Goofing off yet?
© Dupuis, Dargaud-Lombard s.a. 2009 by Franquin. All rights reserved. English translation © 2021 Cinebook Ltd.

Ken Reid’s Creepy Creations


By Ken Reid, with Reg Parlett, Robert Nixon & various (Rebellion Studios)
ISBN: 978-1-78108-660-5 (HB/Digital edition)

If you know British Comics, you’ll know Ken Reid. He was one of a select and singular pantheon of rebellious, youthful artistic prodigies who – largely unsung – went about transforming British Comics, entertaining millions and inspiring hundreds of those readers to become cartoonists too.

Reid was born in Manchester in 1919 and drew from the moment he could hold an implement. Aged nine, he was confined to bed for six months with a tubercular hip, and occupied himself by constantly scribbling and sketching. He left school before his fourteenth birthday and won a scholarship to Salford Art School, but never graduated. He was, by all accounts, expelled for cutting classes to hang about in cafes. Undaunted, he set up as a commercial artist, but floundered until his dad began acting as his agent.

Ken’s big break was a blagger’s triumph. Accompanied by his unbelievably supportive and astute father, Ken talked his way into an interview with the Art Editor of the Manchester Evening News and came away with a commission for a strip for its new Children’s Section. The Adventures of Fudge the Elf launched in 1938 and ran until 1963 with only a single, albeit lengthy, hiatus from 1941 to 1946 when Reid served in the armed forces.

From the late 1940s onwards, Reid dallied with the resurgent comics periodicals: with work (Super Sam, Billy Boffin, Foxy) published in Comic Cuts and submissions to The Eagle, before a fortuitous family connection (Dandy illustrator Bill Holroyd was Reid’s brother-in-law) brought DC Thomson managing editor R.D. Low to his door with a cast-iron offer of work. On April 18th 1953, Roger the Dodger debuted in The Beano. Reid drew the feature until 1959 whilst creating many more, including the fabulously mordant doomed mariner Jonah, Ali Ha-Ha and the 40 Thieves, Grandpa and Jinx amongst many more.

In 1964, Reid and equally under-appreciated co-superstar Leo Baxendale jumped ship to work for DCT’s arch-rival Odhams Press. This gave Ken greater license to explore his ghoulish side: concentrating on comic horror yarns and grotesque situations in strips like Frankie Stein, and The Nervs for Wham! And Smash! as well as more visually wholesome but still strikingly surreal fare as Queen of the Seas and Dare-a-Day Davy.

In 1971 Reid devised Face Ache – arguably his career masterpiece – for new title Jet. The hilariously horrific strip was popular enough to survive the comic’s demise – after a paltry 22 weeks – and was carried over in a merger with stalwart periodical Buster where it thrived until 1987. During that time, Reid continued innovating and creating through a horde of new strips such as Harry Hammertoe the Soccer Spook, Wanted Posters, Martha’s Monster Makeup, Tom’s Horror World and a dozen others. One of those – and the worthy subject of this splendid collection – is Creepy Creations. Gathered here are all 79 full colour portraits from Shiver & Shake: episodes spanning March 10th 1973 to October 5th 1974 as well as related works from contemporaneous Christmas annuals.

After the initial suggestion and 8 original designs by Reid, Creepy Creations featured carefully crafted comedic horrors and mirthful monsters inspired by submissions from readers, who got their names in print plus the-then princely sum of One Pound (£1!) Sterling for their successful efforts. The mechanics and details of the process are all covered in a wealth of preliminary articles beginning with ‘Creepy Creation Spotter’s Guide’ listing the geographical locations so crucial to the feature’s popularity and is backed up by a fond – if somewhat frightful – family reminiscence from Anthony J. Reid (Ken’s son) in ‘The Erupting Pressure Cooker of Preston Brook’.

The convoluted history of Ken’s feature (which came and went by way of 1960s cult icon Power Comics, Mad magazine, Topps Trading Cards and even stranger stops), originally intended to save him having to draw the same old characters every day, is detailed in an engrossing historical overview by Irmantas Povilaika dubbed ‘Plus a “Funny Monsters” Competition with These Fantastic Prizes’ before the true wonderment ensues.

Astounding popular from beginning to end, Creepy Creations offered a ghastly, giggle-infused grotesque every week: a string of macabre graphic snapshots (some, apparently, too horrific to be published at the time!) beloved by kids who adore being grossed out.

Seen here are ratified Reid-beasts like ‘The One-Eyed Wonk of Wigan,’, ‘The Chip Chomping Tater Terror of Tring’ and the ‘The Boggle-Eyed Butty-Biter of Sandwich’, his stunning kid collaborations on arcane animals like ‘The Gruesome Ghoul from Goole’ or ‘Nelly, the Kneecap-Nipping Telly from Newcastle’, and – due to the staggering demands of weekly deadlines – also offers cartoon contributions from UK comics star Reg Parlett & Robert Nixon.

Supplementing and completing the eldritch, emetic experience are a selection of Creepy Creations Extras, comprising images and frontispieces from Christmas Annuals, the entire ‘Creepy Creations Calendar for 1975’, 4-pages of ‘Mini Monsters’ and the entire zany zodiac of ‘Your HORRORscope’

Piling up even more comedy gold, this tome also includes tantalising excepts from the Leo Baxendale Sweeny Toddler compilation and Reid’s magnificent World-Wide Wonders collections.

Ken Reid died in 1987 from complications of a stroke he’d suffered on February 2nd. He was at his drawing board, putting the finishing touches to a Face Ache strip. On his passing, the strip was taken over by Frank Diarmid who drew until its cancellation in October 1988.

This astoundingly absorbing comedy classic is another perfect example of resolutely British humorous sensibilities – absurdist, anarchic and gleefully grotesque – and these cartoon capers are amongst the most memorable and re-readable exploits in all of British comics history: painfully funny, beautifully rendered and ridiculously unforgettable. This a treasure-trove of laughs to span generations which demands to be in every family bookcase.
© 1973, 1974, & 2018 Rebellion Publishing Ltd. All Rights Reserved.

Batman: Black and White volume 1


By Ted McKeever, Bruce Timm, Klaus Janson, Archie Goodwin & Gary Gianni, Katsuhiro Otomo, Joe Kubert, Howard Chaykin, Walter Simonson, José Muñoz, Jan Strnad & Richard Corben, Kent Williams, Chuck Dixon & Jorge Zaffino, Neil Gaiman & Simon Bisley, Andrew Helfer & Liberatore, Bill Sienkiewicz, Matt Wagner, Dennis O’Neil & Teddy Kristiansen, Brian Bolland, Kevin Nowlan, Brian Stelfreeze, Michael Allred, Moebius, Michael Kaluta, Tony Salmons, P. Craig Russell, Marc Silvestri, Alex Ross, Neal Adams & various (DC Comics)
ISBN: 978-1-4012-1589-7 (TPB/Digital edition)

Batman is a creature of the night. Batman is the world’s greatest detective, escapologist and master of disguise. Batman fights criminals, mad men and bad women, aliens and monsters. Batman is all this and more. In a world of fabulous eerily distorted hues and constantly shifting blinding colour (mostly red) he sees in black and white… and now so will you…

As recapped in a sagacious Introduction, in the early 1990s Batman: Black and White was originally envisioned as an experimental limited series, with editors Marl Chiarello & Scott Peterson inviting the world’s greatest comics creators – whether new to the character or long-time veterans – to tell “their” story of the Gotham Gangbuster. They would be free of all continuity constraints but operating under the sole proviso that the result should be designed to work in stark monochrome.

Results were astounding, challenging and inevitably, multi-award winning. If you are any sort of Bat-fan or aficionado of the art form there will be something in this wonderful tome to blow your socks off. Just don’t read it in front of your Nan – she spent hours knitting them.

Here is a spectacular showing from some of our world’s greatest talents, producing short complete tales without benefit or hindrance of colour. Moreover, the experiment was such a success that despite some company resistance to its very concept, the miniseries won much acclaim and many awards. Its success led to a regular black-&-white “out-continuity” slot in monthly anthology comic Gotham Knights. Those stories were collected in two subsequent B:BAW volumes. The experiment even evolved a subgenre of monochrome books starring many four-colour superstars from different companies: most of them exploiting the cultural label of “Noir”…

The groundbreaking enigmatic variations open with Ted McKeever’s ‘Perpetual Mourning’ wherein a quiet visit to the morgue opens a small dark window into the hero’s mind after which a panoply of assorted treats unfold, ranging from Archie Goodwin & Gary Gianni’s period piece ‘Heroes’ to poignant Good Evening, Midnight’ written & illustrated by Klaus Janson with the hero scrutinised by the one who knows him best.

Steeped in the animated show’s trappings, Bruce Timm’s tragic ‘Two of a Kind’ interrogates Harvey Dent and Two Face’s life whereas just plain wild and weird declamatory epics The Third Mask’ (by Katsuhiro Otomo) and Joe Kubert’s deeply symbolic ‘The Hunt’ are highly personal takes from major league creators showing why The Batman continues to grip public consciousness in almost any permutation or milieu.

As much thematic metaphor as artistic exercise, stories were not restricted to current DC continuity, but encouraged exploration of the character via impressionistic, personal forays such as ‘Petty Crimes’ by Howard Chaykin, with Archie Goodwin returning to script eerily memorable Jazz thriller ‘The Devil’s Trumpet’ for the astounding stylist José Muñoz.

Walter Simonson crafts future science myth ‘Legend’ whilst Jan Strnad & Richard Corben collaborate on bleak urban fable ‘Monster Maker’, even as Kent Williams revisits the night the Waynes died in ‘Dead Boys Eyes’, whilst Chuck Dixon & Jorge Zaffino’s ‘The Devil’s Children’ examines GCPD’s unique attitude to the Gotham Guardian…

Neil Gaiman & Simon Bisley’s ‘A Black and White World’ is arguably the weakest entry in the book, relying on “Fourth Wall cleverness” rather than actual plot, whereas Andrew Helfer & Liberatore’s insightful kidnap tale ‘In Dreams’ delivers a powerful punch, as does Matt Wagner’s fabulously stylish action romp ‘Heist’, before ‘Bent Twig’ delivers intense whimsy and deep, challenging philosophical questioning from Bill Sienkiewicz – and all shrouded under an ostensibly seasonal theme.

The same setting plays ‘A Slaying Song Tonight’ by Dennis O’Neil & Teddy Kristiansen, whilst Brian Bolland produces the beautifully disturbing ‘An Innocent Guy’. Strnad encores by scripting ‘Monsters in the Closet’ for forensically brilliant Kevin Nowlan, as does O’Neil for Brian Stelfreeze in chilling y introspective ‘Leavetaking’.

Chiarello’s Introduction explains how the project began and acknowledges its conceptual debt to Archie Goodwin’s tenure as writer/editor of Eerie and Warren Publication’s other groundbreaking monochrome magazines, but the collection is also superbly supplemented with background and developmental material, pin-ups and sketch pages from the likes of Michael Allred, Moebius, Michael Kaluta, Tony Salmons, P. Craig Russell, Marc Silvestri, Alex Ross and Neal Adams.

These are uncompromising visions of The Dark Knight that reshaped the medium, returning noir style and themes by offering mayhem in moody monochrome. They are Batman at his most primal and should be on every fan’s radar…
© 2000 DC Comics. All Rights Reserved.

Neroy Sphinx: Playing to Lose


By Daniel Whiston, Dave Thomson & various (Markosia)
ISBN: 978-1-916968-30-1 (TPB/Digital edition)

If you grew up British in the last 50 years reading home-produced action/adventure comics, you were primarily consuming either war or science fiction tales – preferably both. 2000AD launched in February 1977 and rapidly reshaped the minds of generations of readers. It has done so ever since, affecting and inspiring hundreds of creators.

Very much in the mould of that anarchic, subversive and wickedly cynical weekly came a small press fanzine phenomenon which spawned its own home-grown stars. This titanic tome happily revisits one of the most appallingly appealing and inexplicably endearing of those players: a devious, irredeemably self-serving chancer (like so many traditional British comics rogues ranging from Charlie Peace and Grimly Feendish to The Spider) who finds the fate of humanity unhappily and inappropriately piled on his shifty, unwilling and mostly uncaring shoulders…

Neroy Sphinx first began intermittently appearing in Indie comics icon FutureQuake – specifically and sporadically between #4-20 from 2005 to 2012. In his previous compilation (Neroy Sphinx: Back in the Game and still readily available through back issue venues and internet retailers large and small) the criminal trickster was dragooned into becoming the saviour of Humanity and unlikely nemesis of encroaching dark cosmic gods: a fate even he could not weasel out of.

Sphinx is a born rogue failed politician and inveterate manipulator, whom readers of a certain age might liken to Minder’s Arthur Daley in space. However, the imaginatively inventive rapscallion is graced with a steely inner core allowing him to scheme ruthlessly and casually expend strangers, bystanders, friends and acquaintances like confetti. Many cosmic buses have had Sphinx’s associates cheerily thrown under them, but at least now he’s doing his nefarious thing for a good cause….

Written throughout by Daniel Whiston, and illustrated by Dave Thomson, the culmination of his quixotic escapades are gathered in this bombastic monochrome tome, set long after the collapse of EarthFed and reopening of an Arterial Wormhole that once connected Human space systems to a wider intergalactic civilisation. Sadly it also allowed access to predatory alien gods from Space Hell…

Recruited by ultra-psionic former ally Clarence Griffin as the lynchpin of a decades-long survival plan, Sphinx (his memories selectively edited) resumes his unwanted burden after ‘Down Among the Damned Men’, where Griffin sacrifices another innocent to the great vision he’s seen. As monstrous horrors ravage creation and creep closer to total domination, Griffin and artificial lifeform/hired muscle Fenris track down the AWOL schemer for ‘The Train Job’ and the “recovery” of a certain cosmic artefact Neroy stashed away years previously. He says all he needs now is their help in securing the billions in bullion on board to buy a spaceship…

A clash with surviving members of old enemies the Dubblz clan heaps even higher the pile of collateral casualties when the would-be saviours go ‘Junkyard Shopping’ but at least finally get them off-world, but as their eventual destination is recently invaded Cassiopia System and the much-diminished Dubblz are still on their tails, the ‘Misguided Pursuits’ they indulge in only succeeds in obtaining the artefact by lumbering them with another useless hanger-on. Ensign Eudora Carver is the sole survivor of a human ship caught by the invaders, and has a potent connection to the arcane star sceptre they were hunting…

Now ‘Keep it Clean’ finds her and her extremely disturbing rescuers landing on the “ancient sublime citadel of the Gr’tk” and attacked by a legion of greedy alien hangers-on occupying a celestial shanty town and keen to keep these new rivals away from the cast-off gifts of the primal beings…

As the voyagers explore the cosmic citadel and unpick the sordid truths of eons of cosmic history and legend, their mission to repel invasion and damnation goes from bad to worse in succeeding chapters ‘Cat and Mouse and Cheddar Too’ and ‘The Fiddle Game’. Here they try ‘Pushing the Limits’ of inter-species relations while seeking a way to end Hell-being encroachment, but progress stalls after they raid a vault in ‘Good Thing, Small Package’.

Another friend is sacrificed in ‘Temptation Game’ before their last chance to ‘Bring it All Down’ delivers victory of a kind and a new start in epilogue ‘Ice Baby’

With an Introduction by comics writer/novelist Michael Carroll, and a handy potted chronology of human development and our rogue’s rap sheet courtesy of ‘The Story So Far…’ (spanning 2344 when Griffin dragooned the con man into public service up until 2360 when the saga at last commences to conclude) this much-anticipated sequel is another ambitious, gloriously engaging and exceedingly well-executed space-opera romp with a broad scope and a deft touch to delight lovers of edgily light-hearted fantastic fiction.
™ & © 2024 Daniel Whiston, Dave Thomson & Markosia Enterprises, Ltd. All Rights Reserved.

Marble Cake


By Scott Jason Smith (Avery Hill Publishing)
ISBN: 978-1-910395-47-9 (TPB/Digital edition)

I read a lot of graphic novels. Some are awful, many are mediocre and the rest – great, good, noteworthy or just different from the mass, commercially-driven output of a global art form and industry – I share with you.

Some publishers have a proud policy of championing that last category (Top Shelf, Drawn & Quarterly, NBM, Oni Press, Fantagraphics and others) – even though there’s seldom any real money in it. My favourite of these bold pioneers at the moment is British-based Avery Hill Publishing. I truly have not yet seen a duff or homogenised release from them.

Scott Jason Smith hails from the seamy south side of London (as all the best folk do) and quickly forged a solid reputation with self-published comics and stories like ‘Blossom the tall old lady’ and in collaborations with mainstream-adjacent contemporaries in tomes such as 69 Love Songs Illustrated.

Scott is skilled in depicting people and mundane life and possesses a sharp sense of humour, honed by spending a lot of time listening to how ordinary folk talk. Knowing what we all have in common allows for an extremely deft use of dialogue to build character and construct scenarios at once drearily familiar and subtly tweaked and twisted. This all adds a potent veracity to this particular brand of everyday adventuring which here seamlessly slips from a soap-operatic drama of the mundane or “Commedia dell’plebia” to a suitably underplayed terror-scape mirroring the Theatre of the Absurd as envisioned by Samuel Beckett or Daniel Clowes…

Marble Cake was a debut novel-length tale, relating intersecting moments of a bunch of strangers and casual near-acquaintances who all interact with till girl Tracy at the local Smartmart store. Her job leaves plenty of time to fantasize about what “her” customers do when she’s not around, but she really has no idea of what’s really going on. In fact, no one does…

Life and death, joblessness and social standing, malice and sexual desire, intolerance and ennui, but especially hopelessness and general distrust tinge every real or imagined home-life that Tracy ponders – even her own. However, when genuine threat and mystery – such as a string of baffling disappearances – increasingly grip the community, no one has any idea how to respond…

This compelling, tale challenges notion of self-worth and universal rationality in a wryly acerbic manner that will intrigue and charm lovers of slice-of-life yarns as well as surreal storytelling, and who don’t mind doing a bit of the cerebral heavy lifting themselves.
© Scott Jason Smith 2019. All rights reserved.

Asterix Omnibus volume 1: Asterix the Gaul, Asterix and the Golden Sickle, Asterix and the Goths


By René Goscinny & Albert Uderzo, translated by Anthea Bell & Derek Hockridge (Orion)
ISBN: 978-0-75289-154-5(HB) 978-1-44400-423-6(TPB)

Asterix the Gaul is probably France’s greatest literary export. The feisty, wily little warrior who fought the iniquities and viewed the myriad wonders of Julius Caesar’s Roman Empire with brains, bravery and – whenever necessary – a magical potion imbuing the imbiber with incredible strength, speed and vitality, is the go-to reference all us non-Gallic gallants when we think of France.

The diminutive, doughty darling was created at the close of the 1950s by two of our artform’s greatest masters, with his first official appearance being October 29th in Pilote #1, even though he had actually debuted in a pre-release teaser – or “pilot” – some weeks earlier. Bon Anniversaire mon petit brave!

René Goscinny was arguably the most prolific – and remains one of the most read – writers of comic strips the world has ever known. Born in Paris in 1926, he grew up in Argentina where his father taught mathematics. From an early age René showed artistic promise. He studied fine arts and graduated in 1942. Three years later, while working as junior illustrator at an ad agency, his uncle invited him to stay in America, where he worked as a translator.

After National Service in France, he returned to the States and settled in Brooklyn, pursuing an artistic career and becoming, in 1948, an assistant in a small studio which included Harvey Kurtzman, Will Elder, Jack Davis & John Severin, as well as European giants-in-waiting Maurice de Bévère (Morris, with whom from 1955-1977 Goscinny produced Lucky Luke) and Joseph Gillain (Jijé).

Goscinny also met Georges Troisfontaines, head of World Press Agency, the company that provided comics for the French magazine Le Journal de Spirou. After contributing scripts to Belles Histoires de l’Oncle Paul and Jerry Spring, Goscinny was promoted to head of World Press’ Paris office. Here he met his ultimate creative collaborator Albert Uderzo. In his spare time, René also created Sylvie and Alain et Christine with Martial Durand (“Martial”) and Fanfan et Polo, drawn by Dino Attanasio. In 1955, Goscinny, Uderzo, Charlier & Jean Hébrad formed independent syndicate Édifrance/Édipresse, creating magazines for business and general industry like Clairon for the factory union and Pistolin for a chocolate factory. With Uderzo, René spawned Bill Blanchart, Pistolet and Benjamin et Benjamine, whilst illustrated his own scripts for Le Capitaine Bibobu.

Under nom-de-plume Agostini, he wrote Le Petit Nicholas (drawn by Jean-Jacques Sempé), and in 1956 began an association with revolutionary periodical Le Journal de Tintin, writing for various illustrators including Attanasio (Signor Spagetti), Bob De Moor (Monsieur Tric), Maréchal (Prudence Petitpas), Berck (Strapontin), Globule le Martien and Alphonse for Tibet; as well as Modeste et Pompon for André Franquin, and with Uderzo fabulously funny adventures of inimitable Indian brave Oumpah-Pah. Goscinny also wrote for the magazines Paris-Flirt and Vaillant.

In 1959, Édifrance/Édipresse launched Pilote, and René went into overdrive. The first issue featured re-launched versions of Le Petit Nicolas, Jehan Pistolet/Jehan Soupolet, new serials Jacquot le Mousse and Tromblon et Bottaclou (drawn by Godard), plus a little something called Astérix le gaulois: inarguably the greatest achievement of his partnership with Uderzo.

When Georges Dargaud bought Pilote in 1960, Goscinny became Editor-in-Chief, still making time to add new series Les Divagations de Monsieur Sait-Tout (with Martial), La Potachologie Illustré (Cabu), Les Dingodossiers (Gotlib) and La Forêt de Chênebeau (Mic Delinx). He also wrote frequently for television, but never stopped creating strips like Les Aventures du Calife Haroun el Poussah for Record – illustrated by Swedish artist Jean Tabary. A minor success, it was re-tooled as Iznogoud when it transferred to Pilote. Goscinny died far too young, in November 1977.

Alberto Aleandro Uderzo was born on April 25th 1927, in Fismes on the Marne, a child of Italian immigrants. As a boy reading Mickey Mouse in Le Pétit Parisien, he showed artistic flair from an early age. Alberto became a French citizen at age seven and dreamed of being an aircraft mechanic, but at 13 became an apprentice of the Paris Publishing Society, learning design, typography, calligraphy and photo retouching. When WWII came, he spent time with farming relatives in Brittany, joining his father’s furniture-making business. Brittany beguiled Uderzo: when a location for Asterix’s idyllic village was being decided upon, the region was the only choice…

In France’s post-war rebuilding, Uderzo returned to Paris to become a successful illustrator in the country’s burgeoning comics industry. His first published work – a pastiche of Aesop’s Fables – appeared in Junior and, in 1945, he was introduced to industry giant Edmond- Françoise Calvo (The Beast is Dead). Young Uderzo’s subsequent creations included indomitable eccentric Clopinard, Belloy, l’Invulnérable, Prince Rollin and Arys Buck. He illustrated novels, worked in animation, as a journalist, as illustrator for France Dimanche and created vertical comic strip ‘Le Crime ne Paie pas’ for France-Soir. In 1950, he drew a few episodes of the franchised European version of Fawcett’s Captain Marvel Jr. for Bravo!

Another inveterate traveller, the young artist met Goscinny in 1951. Soon fast friends, they decided to work together at the new Paris office of Belgian Publishing giant World Press. Their first collaboration was in November of that year; a feature piece on savoir vivre (how to live right or gracious living) for women’s weekly Bonnes Soirée, after which an avalanche of splendid strips and serials poured forth.

Jehan Pistolet and Luc Junior were devised for La Libre Junior and they produced a comedy Western starring a very Red (but not so American) Indian who evolved into Oumpah-Pah. In 1955, with the formation of Édifrance/Édipresse, Uderzo drew Bill Blanchart for La Libre Junior, replacing Christian Godard on Benjamin et Benjamine before, in 1957 adding Charlier’s Clairette to his bulging portfolio. The following year, he made his Tintin debut, as Oumpah-Pah finally found a home and rapturous audience. Uderzo also illuminated Poussin et Poussif, La Famille Moutonet and La Famille Cokalane.

When Pilote launched in October 1959, Uderzo was its major creative force, limning Charlier’s Tanguy et Laverdure and a humorous historical strip about Romans…

Although Asterix was a massive hit from the start, Uderzo continued working with Charlier on Michel Tanguy, (subsequently Les Aventures de Tanguy et Laverdure), but soon after the first historical serial was collected in a single volume as Astérix le gaulois in 1961, it was clear the series would demand most of his time – especially as the incredible Goscinny never seemed to require rest or run out of ideas (after the writer’s death, the publication rate of Asterix tales dropped from two per year to one volume every 3-to-5).

By 1967, Asterix occupied all Uderzo’s time and attention. In 1974 the partners formed Idéfix Studios to fully exploit their inimitable creation, and when Goscinny passed away three years later, Uderzo had to be convinced to continue the adventures as writer and artist. Happily, he gave in and produced a further ten volumes before retiring in 2009. According to UNESCO’s Index Translationum, Uderzo is the 10th most-often translated French-language author in the world and 3rd most-translated French language comics author – right behind his old mate René and the grand master Hergé.

So what’s it all about?

Like all the best entertainments the premise works on two levels: as an action-packed comedic romp of sneaky and bullying baddies coming a-cropper for younger readers and as a pun-filled, sly and witty satire for older, wiser heads, transformed here by the brilliantly light touch of master translators Anthea Bell & Derek Hockridge (who played no small part in making the indomitable little Gaul so very palatable to the English tongue).

Originally serialised in Pilote #1-38 (29th October 1959 – 4th July 1960, with the first page appearing a week earlier in a promotional issue #0 distributed from June 1st 1959), the story is set in the year 50 BC (not BCE!) on the outermost tip of Uderzo’s beloved Brittany coast. Here a small village of redoubtable warriors and their families frustrate every effort of the immense but not so irresistible Roman Empire to complete the conquest of Gaul.

Unable to defeat these Horatian hold-outs, the Empire resorts to a policy of containment, leaving the little seaside hamlet hemmed in by heavily fortified permanent garrisons – Totorum, Aquarium, Laudanum and Compendium. The Gauls don’t care: they daily defy the world’s greatest military machine by just going about their everyday affairs, protected by a magic potion provided by the resident druid and the shrewd wits of a rather diminutive dynamo and his simplistic best friend…

In Asterix the Gaul, this immaculate comedy-drama scenario is hilariously demonstrated when Centurion Crismus Bonus – fed up with his soldiers being casually beaten up by the fiercely free pre-Frenchmen – sends reluctant spy Caligula Minus to ferret out the secret of their incredible strength. The affable insurgents take the infiltrator in and, soon dosed up with potion, the perfidious Roman escapes with the answer – if not the formula itself…

Soon after, wise and wily Druid Getafix is captured by the invaders and the village seems doomed, but crafty Asterix is on the case. Breaking into Compendium and resolved to teach the Romans a lesson, he drives them crazy for ages by resisting all efforts at bribery and coercion, until abruptly wizard and warrior seemingly capitulate. They make the Romans a magic potion… but not the one the rapacious oppressors were hoping for…

Although comparatively raw and unpolished, the good-natured, adventurous humour and sheer energy of the yarn barrels along, delivering barrages of puns, oodles of insane situations and loads of low-trauma slapstick action, all marvellously rendered in Uderzo’s seductively stylish bigfoot art-style. From the second saga on, the unique and expanding cast would encroach on events, especially the unique and expanded, show-stealing sidekick Obelix – who had fallen into a vat of potion as a baby – and became a genial, permanently superhuman, eternally hungry foil to our little wise guy…

Asterix and the Golden Sickle originally unfolded in Pilote #42-74, recounting disastrous consequences after Getafix loses his ceremonial gold sickle just before the grand Annual Conference of Gaulish Druids. Since time is passing and no ordinary replacement will suffice to cut ingredients for magic potion, Asterix offers to go all the way to Lutetia (you can call it Paris if you want) to find another.

Since Obelix has a cousin there – Metallurgix the Smith – he volunteers for the trip too and the punning pair are swiftly away, barely stopping to teach assorted bandits the errors of their pilfering ways, but still finding a little time to visit many roadside inns and taverns serving traditional roast boar. There is concurrently a crisis in Lutetia: a mysterious gang is stealing all the Golden Sickles and forcing prices up. The Druid community is deeply distressed and, more worrying still, master sickle-maker Metallurgix has gone missing too.

When Asterix and Obelix investigate the dastardly doings in their own bombastic manner they discover a nefarious plot that seems to go all the way to the office of the local Roman Prefect…

The early creative experiment was quickly crystallizing into a supremely winning format of ongoing weekly episodes slowly building into complete readily divisible adventures. The next epic cemented the strip’s status as a popular icon of Gallic excellence.

Asterix and the Goths ran from 1962-1963 and followed a dangling plot-thread of the Druid Conference as Getafix, brand new sickle in hand, sets off for the Forest of the Carnutes to compete. However, on Gaul’s Eastern border savage Goths – barbarians who remained unconquered despite the might of the Empire – have crossed into pacified Roman territory. These barbarians are intent on capturing the mightiest Druid and turning his magic against the rule of Julius Caesar

Although non-Druids aren’t allowed into the forest, Asterix & Obelix had accompanied Getafix to its edge, and as the Conference competition round ends in victory for him and his power-potion, the Goths strike, abducting him in his moment of triumph. Alerted by fellow Druid Prefix, our heroic duo track the kidnappers, but are mistaken for Visigoths by Roman patrols, allowing the Goths to cross the border into Germania. Although Romans are no threat, they can be a time-wasting hindrance, so Asterix & Obelix disguise themselves as Romans to invade the Barbarian lands…

By now well-used to being held prisoner, Getafix is making himself a real nuisance to his bellicose captors and a genuine threat to the wellbeing of his long-suffering appointed translator. When Asterix & Obelix are captured dressed as Goths, they concoct a cunning plan to end the ever-present threat of Gothic invasion – a scheme that continues successfully for almost two thousand years…

Astérix is one of the most popular comics in the world, translated into 111 languages, with a host of animated and live-action movies, games and even his own theme park (Parc Astérix, near Paris). Approaching 400 million copies of 40 Asterix books and a handful of spin-off volumes have been sold worldwide, making Goscinny & Uderzo France’s bestselling international authors. This is sublime comics storytelling and you’d be as Crazy as the Romans not to increase those statistics by finally getting around to acquiring your own copies of this fabulous, frolicsome French Folly.
© 1961-1963 Goscinny/Uderzo. Revised English translation © 2004 Hachette. All rights reserved.

Showcase Presents The War That Time Forgot


By Robert Kanigher, Ross Andru & Mike Esposito, Russ Heath, Gene Colan, Joe Kubert & various (DC Comics)
ISBN: 978-1-4012-1253-7 (TPB)

Unbelievably, STILL not a Major Motion Picture, The War That Time Forgot debuted in Star Spangled War Stories #90 and ran wild there until #137 (May 1968). It skipped only three issues: #91, 93 & 126, the last of which starred the United States Marine Corps simian Sergeant Gorilla. Look it up: I’m neither kidding nor being metaphorical…

At present this stunningly bizarre black-&-white compendium is the only comprehensive collection: gathering together most but not all of the monstrously madcap material from SSWS #90, 92, 94-125 and 127-128, cumulatively spanning April/May 1960 to August 1966. Simply too good a concept to leave alone, this seamless, shameless blend of Sir Arthur Conan Doyle’s Lost World and Edgar Rice Burroughs’ Caprona stories (known alternatively as the Caspak Trilogy or The Land That Time Forgot) provided everything baby-boomer boys – and surely many girls too, if truth be told – could dream of with giant lizards, humongous insects, fantastic adventures and two-fisted heroes employing lots of guns and gear and explodey stuff…

Robert Kanigher (1915-2002) was one of the most distinctive authorial voices in American comics, blending rugged realism with fantastic fantasy in his signature War comics, Horror stories, Romance, superhero titles such as Wonder Woman, Teen Titans, Hawkman, Metal Men, Iron Man, Lois Lane, Steel Sterling, Batman and other genres and stars too numerous to cover here. He scripted ‘Mystery of the Human Thunderbolt’ – the first story of the Silver Age which introduced Barry Allen as The Flash to the superhero-hungry kids of the World in 1956.

Kanigher sold his first stories and poetry in 1932, wrote for the theatre, film and radio, and joined the Fox Features shop where he created The Bouncer, Steel Sterling and The Web, whilst providing scripts for Blue Beetle and the original (Shazam!-fuelled) Captain Marvel. In 1945 he settled at All-American Comics as both writer and editor, staying on when the company amalgamated with National Comics to become the forerunner of today’s DC. He scripted Golden Age iterations of Flash and Hawkman, created Black Canary, Dr. Pat and Lady Cop, plus memorable female foes Harlequin and Rose and Thorn. This last he reconstructed during the relevancy era of the early 1970s into a schizophrenic crime-busting superhero.

When mystery-men faded out at the end of the 1940s, Kanigher moved into westerns and war stories, and in 1952 became writer/editor of the company’s combat titles All-American War Stories, Star Spangled War Stories and Our Amy at War. He launched Our Fighting Forces in 1954 and added G.I. Combat to his burgeoning portfolio when Quality Comics sold their line of titles to DC in 1956, all the while working on Wonder Woman, cowboy Johnny Thunder, Rex the Wonder Dog, Silent Knight, Sea Devils, The Viking Prince and a host of others.

Among his many epochal war series were Sgt. Rock, Enemy Ace, The Haunted Tank and The Losers as well as the visually addictive, irresistibly astonishing “Dogfaces vs Dinosaurs” dramas depicted here. Kanigher was a restlessly creative writer and I suspect he used this uncanny but formulaic adventure arena as a personal try-out venue for his many series concepts. The Flying Boots, G.I. Robot, Suicide Squad and many other teams and characters initially appeared in this lush Pacific hellhole with wall-to-wall danger. Indisputably, the big beasts were the stars, but occasionally ordinary G.I. Joes made enough of an impression to secure return engagements, too…

The wonderment commenced in Star Spangled War Stories #90 as paratroopers and tanks of the “Question Mark Patrol” are dropped on Mystery Island – from whence no American soldiers have ever returned. The crack warriors discover why when the operation is assaulted by pterosaurs, tyrannosaurs and worse on the ‘Island of Armoured Giants!’ Each yarn is superbly rendered by veteran art team Ross Andru & Mike Esposito.

Larry and Charlie, sole survivors of that first foray, returned to the lost world in #92’s ‘Last Battle of the Dinosaur Age!’ when aquatic beasts attack their rescue submarine forcing them back to the lethal landmass. ‘The Frogman and the Dinosaur!’ takes up most of SSWS #94 as a squad of second-rate Underwater Demolitions Team divers are trapped on the island, encountering the usual bevy of blockbuster brutes and a colossal crab as well.

What starts out as paratroopers versus pterodactyls in #95 turns into a deadly turf-war in ‘Guinea Pig Patrol!’ before ‘Mission X!’ introduces the Task Force X/Suicide Squad in a terse infiltration story with the increasing eager US military striving to set up a base on the strategically crucial monster island. The Navy took the lead in #97’s ‘The Sub-Crusher!’ with equally dire results as a giant gorilla joins the regular roster of horrors, after which a frustrated palaeontologist is blown off course and into his wildest nightmare in ‘The Island of Thunder’. The rest of his airborne platoon aren’t nearly as excited at the discovery…

The Flying Franks were a trapeze family before the war, but as “The Flying Boots” Henny, Tommy & Steve won fame as paratroopers. For #99’s ‘The Circus of Monsters!’ they face the greatest challenge of their lives after washing up on Mystery Island and narrowly escaping death by dinosaur. They aren’t too happy on being sent back next issue to track down a Japanese secret weapon in ‘The Volcano of Monsters!’

In #101 ‘The Robot and the Dinosaur!’ ramp up the fantasy quotient as reluctant Ranger Mac is dispatched to the primordial preserve to field-test the Army’s latest weapon: a fully automatic, artificial G.I. Joe, who promptly saves the day and returned to fight a ‘Punchboard War!’ in the next issue: tackling immense killer fish, assorted saurians and a giant Japanese war-robot that dwarfs the dinosaurs. The mecha-epic carried over and concluded in #103’s ‘Doom at Dinosaur Island!’, after which the Flying Boots encored in Star Spangled #104’s ‘The Tree of Terror!’ when a far-ranging pterodactyl drags the brothers back to the isle of no return for another explosive engagement. ‘The War on Dinosaur Island!’ sees the circus boys leading a small-scale invasion, but even tanks and the latest ordnance prove little use against pernicious, eternally hungry reptiles, after which ‘The Nightmare War!’ sees a dino-phobic museum janitor trapped in his worst nightmare. At least he has his best buddies and a goodly supply of bullets and bombs with him…

The action shifts to the oceans surrounding the island for sub-sea shocker ‘Battle of the Dinosaur Aquarium!’ with plesiosaurs, titanic turtles, colossal crabs and crocodilians on the menu, before hitting the beaches in #108 for ‘Dinosaur D-Day!’ when the monsters take up residence in the Navy’s landing craft. ‘The Last Soldiers’ then pits determined tank-men against a string of scaly perils on land, sea and air, after which a new Suicide Squad debuts in #110 to investigate a ‘Tunnel of Terror’ into the lost land of giant monsters. This time, though, there’s a giant gorilla on their side…

That huge hairy beast is the star of ‘Return of the Dinosaur Killer!’ as the harried unit leader and a wily boffin (visually based on Kanigher’s office associate Julie Schwartz) struggle to survive on the tropically reptilian atoll, whilst ‘Dinosaur Sub-Catcher!’ shifts locale to ice floes as a pack of lost sea dinosaurs attack a polar submarine and US weather station.

Star Spangled War Stories #113 returned to the blue Pacific for ‘Dinosaur Bait!’ and a pilot tasked with hunting down the cause for so many lost subs after which ‘Doom Came at Noon!’ revisits snowy climes as dinosaurs inexplicably rampage through alpine territory, making temporary allies of old enemies dispatched to destroy hidden Nazi submarine pens.

Issue #115’s ‘Battle Dinner for Dinosaurs!’ sees a helicopter pilot marooned on Mystery Island drawn into a spectacular aerial dogfight, before a duo of dedicated soldiers faced ice-bound beasts in ‘The Suicide Squad!’ The big difference being that here Morgan and Mace are more determined to kill each other than accomplish their mission…

‘Medal for a Dinosaur!’ bowed to the inevitable and introduced a (relatively) friendly baby pterodactyl to balance out Mace & Morgan’s barely-suppressed animosity, and ‘The Plane-Eater!’ finds the army odd couple adrift in the Pacific and in deep danger until our leather-winged little guy turns up once more…

The Suicide Squad were getting equal billing by the time of #119’s ‘Gun Duel on Dinosaur Hill!’, as yet another group of men-without-hope battle saurian horrors and each other to the death, after which the apparently un-killable Morgan & Mace pop back with Dino, the flying baby dinosaur. They also make a new ally and companion in handy hominid Caveboy, before the whole unlikely ensemble struggle to survive increasingly outlandish creatures in ‘The Tank Eater!’ Star Spangled War Stories #121 then presented another diving drama as a UDT frogman gains a Suicide Squad berth, proving to be a formidable fighter and ultimately ‘The Killer of Dinosaur Alley!’ Increasingly, G.I. hardware and ordnance began to gain the upper hand over bulk, fang and claw and much-missed representational maestro Russ Heath added an edge of hyper-realism to #122’s ‘The Divers of Death’ wherein two Frogman siblings battle incredible underwater insects but still can’t win the respect of their landlubber older brothers, and Gene Colan illustrated aquatic adventure ‘The Dinosaur who Ate Torpedoes!’, before Andru & Esposito reenlisted to depict ‘Terror in a Bottle!’. This was the second short saurian saga to grace issue #123 and another outing for that giant ape who loved to pummel pterosaurs and larrup lizards.

Undisputed master of gritty fantasy art Joe Kubert added his pencil-and-brush magic to tense and manic thriller ‘My Buddy the Dinosaur!’ in #124, and stuck around to illumine the return of G.I. Robot in stunning battle bonanza ‘Titbit For a Tyrannosaurus!’ (#125), after which Andru & Esposito limned Suicide Squad sea saga ‘The Monster Who Sank a Navy!’ in #127. The last tale here (#128) sees Colan resurface to illuminate a masterfully moving human drama actually improved by the inclusion of ravening reptiles in ‘The Million Dollar Medal!’.

Throughout this eclectic collection of dark dilemmas, light-hearted romps and spectacular battle blockbusters the emphasis is always on human fallibility; with soldiers unable to put aside long-held grudges, swallow pride or forgive trespasses even amidst the strangest and most terrifying moments of their lives, and this edgy humanity informs and elevates even the daftest of these wonderfully imaginative adventure yarns.

Classy, intense, insanely addictive and Just Plain Big Fun, The War that Time Forgot is a deliciously guilty pleasure and I for one hope the remaining stories from Star Spangled War Stories, Weird War Tales, G. I. Combat and especially the magnificent Tim Truman Guns of the Dragon miniseries all end up in sequel compilations before many more eons pass.

Now Read This book and you will too…
© 1960-1966, 2007 DC Comics. All Rights Reserved.

Doctor Who: The Thirteenth Doctor volume 1: A New Beginning


By Jody Houser, Rachael Stott, Giorgia Sposito, Valeria Favoccia, Enrica Eren Angiolini, Viviana Spinelli with Sara Michieli, Andrea Moretto, Adele Matera, Comicraft’s Sara Jacobs and John Roshell & various (Titan Comics)
ISBN: 978-1-78586-676-0 (Standard edition ) 978-1-78773-233-9 (FP edition)

Doctor Who first materialised on black-&-white television screens on November 23rd 1963 in the first episode of ‘An Unearthly Child’. Less than a year later his decades-long run in TV Comic began in issue #674 with the first instalment of ‘The Klepton Parasites’. Throughout the 60s and early 1970s, strips appeared in Countdown (later retitled TV Action) before shuttling back to TV Comic. On 11th October 1979 (although adhering to the US off-sale cover-dating system so it says 17th) Marvel’s UK subsidiary launched Doctor Who Weekly, which became a monthly magazine in September 1980 (#44) and has been with us under various names ever since.

All of which only goes to prove that the Time Lord is a comics hero with an impressive pedigree. In recent years the picture strip portion of the Whovian mega-franchise roamed far and wide and currently rests with British publisher Titan Comics who sagely opted to run parallel series starring all later incarnations of the trickily tumultuous Time Lord, as well as a few yarns of the earlier peregrinating pathfinders of peril.

This initial volume of Doctor Who: The Thirteenth Doctor collects issues #1-4 of the monthly comic book, set during the first season starring Jodie Whittaker.

The raucous riot of chronal chaos commences with a handy ‘Previously…’ section, reintroducing The Doctor and her companions – Ryan Sinclair, Yasmin “Yaz” Khan, Graham O’Brien and the TARDIS – prior to transiting to a Florida art gallery in 1999, where a couple of extremely reluctant time travellers pull off an art heist. Meanwhile in 3912, a rather memory-addled Time Lord shares some big sky moments with her crew when an anomaly alerts her to something tantalisingly familiar and somehow disturbing. Also, someone somewhere sometime is in deep trouble…

Bundling everyone back into the Blue Box (“it’s bigger on the inside!”) The Doctor tracks the temporal phenomenon to a place outside reality where the thieves are being tormented by a magpie minded cosmic packrat using unsafe time tech to amass an infinite volume of sparkly pretty things and two very chastened scientists to do the fetching and carrying across all of creation…

When one of them – Dr. Leon Perkins – is accidentally plucked from the tormentor’s clutches by the meddling, muddled Time Lord, the gobsmacked Gallifreyan learns just how bad things are from the state of the mangled Vortex Manipulator he’s using… And that’s when a platoon of brutish drones dubbed The Grand Army of the Just pounce and try to arrest everyone, giving Yaz an opportunity to test her knowledge of universal police procedures and tactics…

Perkins fills in the background as they all languish in a cell, revealing how he and his boss Dr. Irene Schulz were captured during a temporal travel test and enslaved by a cosmic devil with a penchant for pretty gewgaws, petty pilfering, slavery, torture and extortion…

Fully genned-up, The Doctor cobbles together a plan to fix things and sort out the horrific Hoarder, but first there’s just a little matter of a traitor on her team…

Scripted by Jody Houser (Faith, Mother Panic, various Star Wars, Spider-Man, X-Files, Orphan Black and more), illustrated by Rachael Stott (Star Trek, Planet of the Apes, Ghost Busters) and coloured by Enrica Eren Angiolini and a truly international team, this is a bright & breezy, fast-paced fable to bring the latest, extended time team to comic readers’ attention: a fantasy romance working hard yet never really challenging hearts or minds, a;; while setting up grander things to come.

The Doctor is at her distractingly daffy best, gadding about and playing dim whilst dealing with a horrendous ET and cosmic calamity in suitably collegiate manner, and still coming up with snappy solutions in the blink of an eye. Also on show is another Gallifreyan art gallery: a Baker’s Dozen of alternate/variant covers (puppetry, digitally manipulated, painted and/or drawn) by Babs Tarr, Alice X. Zhang, Rachael Stott, Sanya Anwar, Paulina Ganucheau, Sarah Graley, Katie Cook, Alisa Stern, Rebekah Isaacs & Dan Jackson, Rachael Smith, Giorgia Sposito & Ariana Florean, as well as a timely serving of other comics in a ‘Readers Guide’ to other Whovian collections and ‘Biographies’ of the main creators involved in A New Beginning.

If you’re a fan of only one form, this book might make you an addict to both. It’s a fabulous treat for casual readers, a fine shelf addition for devotees of the TV show and a perfect opportunity to cross-promote our particular art-form to anyone minded to give comics a proper go.
Doctor Who (wordmarks, logos and devices) and TARDIS (wordmarks and devices) are trademarks of the British Broadcasting Corporation and are used under licence. BBC logo © BBC 1996. Doctor Who logo and insignia © BBC 2018. Thirteenth Doctor images © BBC Studios 2018. Licensed by BBC Worldwide First edition.

Self-Esteem and The End of the World


By Luke Healy (Faber)
ISBN: 978-0-571-37560-8 (HB)

Ireland’s multi-award-winning low-key iconoclast Luke Healy studied journalism at Dublin University and earned an MFA in Cartooning from the Center for Cartoon Studies (Vermont, USA). An occasional stand-up comedian, his previous cartoon works – such as Americana, Permanent Press and How to Survive in the North – have won prizes and acclaim, and he’s also done gallery shows in places like Manhattan’s Museum of Comics & Cartoon Art.

His aforementioned comics for VICE, The Nib, A24, Medium, Nobrow and Avery Hill are exceptionally good and, as I hinted, he apparently likes exposing himself to ridicule on stage. But not so much, these days.

By combining all that trauma, weltschmerz and experience into tales exploring basic big stuff like life, friends, and how to keep your head above emotional water, he has kept many of us wonderfully entertained and himself alive for a decade. Here and now, that self-excoriating journey manifests as bursts of small-scale prediction and prognostication. By looking inwards and backwards, Healy has unlocked a doorway to our probable mutual future…

As seen in prior books (like The Con Artists) our absolutely Unreliable Narrator is London-based, Irish, gay, formerly Catholic, clinically anxious and helplessly honest. He’s still undergoing treatment for his head problems and other self-diagnosed personal issues whilst perennially building pre-emptive stress for the next Big Bad Thing. Incisive, sentimental absurdist, pedestrian and casually surreal, the collective appointments with destiny are delivered in three acts each entitled Luke Healy is…’ with the first preceded by tone-setting prelude ‘fig (i) Self (ish)’.

Here the aging worry-wort consults his treatment advisor and grudgingly accepts a new tactic to process feelings and responses. The first prophetic episode then sees him making Plans’ as a moment of elation at a family gathering plunges him back down and confirms his gloomy assessment of everything after he attends twin brother Teddy’s engagement party and endures a major disappointment. Retreating if not exactly retrenching, Luke immerses himself in a tidal wave of self-help books and runs away to a hotel where he indulges in some unwise acts. And then Teddy tracks him down…

The narrative digresses for ‘Interlude (i) Luke brings a date back to his flat’ after which hilarious encounter we jump ahead five years to reveal ‘Luke Healy is…’ a paid writer scripting a work-training play for a major company. Sadly, devising ‘L’hotel du Murder’ as a whodunnit was a doomed proposition from the start.

The country is on viral lockdown again, Wye Valley’s Regional Hereford Gotel experiences an actual real murder the night before the premiere and with his Mam in the invited audience, Luke has to stage-manage rubbish players, his own stress, a deadly flood and the revelation that he’s subconsciously made the entire story all about him and his bosses and now faces inevitable exposure and humiliation. It never rains but it pours…

Another strange break comes with ‘Interlude (ii) Luke has a video conference with his former agents’ and he learns his books have been re-optioned. The pittance paid means the studio still aren’t making the film they’ve already “bagsied” – and so no one else can – but his reps are keen to sell something else. Surely he must have some old comics or small press stories they can push?

Another five years go by and ‘Luke Healy is…’ in Lefkada. The Greek island – like much of the planet – is mostly submerged now. Although officially working as a telemarketer at and from home, Luke has come to the expanded Aegean on a deeply personal mission. Soon he’s adopted by fellow traveller Beth: there to explore the unearthed archaeological detritus of the past.

Framed from the start in deceit, the jaunt ends painfully for all concerned and – after returning to England – ‘Interlude (iii) Luke receives a phone call’ which promises to change his life forever. Following another ‘fig (ii) Self (ish)’ moment, ‘Luke Healy is… OTMPOW’ finds the bewildered failed author and his Mam five years further on: whisked to Palm Springs (the new Hollywood ever since Los Angeles slipped beneath the seas) where a sleazy producer is turning Healy’s old comic about whale-watching into a mega blockbuster. It’s such a shame the cetaceans aren’t real and the filmmaker is hiding his secret agenda…

An ‘Epilogue’ details the sorry aftermath of all that and is accompanied by ‘appendix (ii) Of the Monstrous Pictures of Whales’ which “reprints” the college mini comic notionally adapted into that ludicrous and conniving movie, with young teens in Reykjavik hanging out, having sex and making mistakes on an Icelandic whale-spotting boat: a terse and grittily witty romance I’d certainly watch…

It seems fittingly ironic that this wry and introspective examination of the fustercluck that has become the totality of All Human Endeavour is released on the day much of Britain goes to the polls to choose the minor nabobs who will mis-guide and mis-lead us until our next general election, but that’s really just a peculiar and coincidental facet of publishing schedules. There’s certainly nothing conspicuously covert or conspiratorial. Nope. Nu-uh. No sirree-bob. Read nothing into it, but please do read this book…
© Luke Healy, 2024. All rights reserved.

Self-Esteem and The End of the World is published today.

Valerian: The Complete Collection volume 1


By J.-C. Mézières & P. Christin with colours by E. Tranlê: translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-84918-352-9 (HB/Digital edition)

Although I still marginally plump for Flash Gordon, another strong contender for the most influential science fiction series ever drawn – and yes, I am including Buck Rogers in this tautological turmoil – is Valérian. Although to a large extent those venerable newspaper strips actually formed the genre itself, anybody who has seen a Star Wars movie (or indeed any sci fi flic from the 1980s onwards) has seen some of Jean-Claude Mézières & Pierre Christin’s brilliant imaginings which the film industry has shamelessly plundered for decades: everything from the Millennium Falcon’s look to Leia’s Slave Girl outfit…

Please don’t take my word for it: this splendid oversized hardback compendium – originally released to cash in on the epic Luc Besson movie – has a copious and good-natured text feature entitled ‘Image Creators’ confirming and comparing panels to film stills.

In case you’re curious, additional features include photo & design art-packed ‘Interview Luc Besson, Jean-Claude Mézières and Pierre Christin (Part I)’ plus bullet-point historical briefings ‘How it All Began…’, ‘Go West Young Men!’, ‘Colliding Worlds’, ‘Explore Anything’ and ‘Hello!’ This is Laureline…’. Simply put, more carbon-based lifeforms have marvelled at the uniquely innovative, grungy, lived-in tech realism and light-hearted swashbuckling roller-coasting of Mézières & Christin than any other cartoon spacer ever imagined possible.

Valérian: Spatio-Temporal Agent launched in the November 9th 1967 edition of Pilote (#420, running until February 15th 1968). It was an instant hit. However, album compilations only began with second tale The City of Shifting Waters, as all creatives concerned considered their first yarn as a work-in-progress, not quite up to their preferred standard. You can judge for yourself, as that prototype – Bad Dreams – kicks off this volume, in its first English-language translation…

The groundbreaking series was boosted by a Franco-Belgian mini-boom in science fiction triggered by Jean-Claude Forest’s 1962 creation Barbarella. Other notable successes of the era include Greg & Eddy Paape’s Luc Orient and Philippe Druillet’s Lone Sloane tales (our reviews are coming soon!), which all – with Valérian – stimulated mass public reception to science fiction and led to the creation of dedicated fantasy periodical Métal Hurlant in 1977.

Valérian and Laureline (as it became) is a light-hearted, wildly imaginative time-travel adventure-romp (a bit like Doctor Who, but not really at all), drenched in wry, satirical, humanist, political commentary, starring (at least in the beginning) an affably capable but unimaginative, by-the-book cop tasked with protecting universal time-lines and counteracting paradoxes caused by reckless casual time-travellers…

The fabulous fun commences with the aforementioned Bad Dreams – which began life as Les Mauvais Réves – a blend of comedy and action as dry dullard Valérian voyages to 11th century France in pursuit of a demented dream-scientist: a maverick seeking magical secrets to remake the universe to his liking. Sadly, our hero is a little out of his depth until rescued from a tricky situation by a fiery, capable young woman/temporal native called Laureline.

After handily dealing with the dissident Xombul and his stolen sorceries, Valerian brings Laureline back with him to the 28th century super-citadel and administrative wonderland of Galaxity, capital of the vast and mighty Terran Empire.

The indomitable girl trains as a Spatio-Temporal operative and is soon an apprentice Spatio-Temporal Agent accompanying Val on his missions throughout time and space…

Every subsequent Valérian adventure until the 13th was first serialised in weekly Pilote until the conclusion of The Rage of Hypsis (January 1st – September 1st 1985) after which the mind-wrenching sagas were simply launched as all-new complete graphic novels, until the magnificent opus concluded in 2010.

One clarifying note: in the canon, “Hypsis” is counted as the 12th tale, due to collected albums being numbered from The City of Shifting Waters. When Les Mauvais Réves was finally released in a collected edition in 1983 it was given the number #0. The City of Shifting Waters was originally published in two tranches; La Cité des Eaux Mouvantes (#455-468, 25th July – 24th October 1968) followed by Terre en Flammes (Earth in Flames, #492-505, 10th April – 10th July 1969).

Both are included here and the action opens with the odd couple dispatched to 1986 – when civilisation on Earth was destroyed due to ecological negligence, political chicanery and atomic holocaust. Their orders are to recapture Xombul, still hellbent on undermining Galaxity and establishing himself as Dictator of the Universe. To attain this goal the renegade travelled to New York after the nuclear accident melted the ice caps and flooded the city – and almost everywhere else. He’s hunting lost scientific secrets that would allow him to conquer the devastated planet and prevent the Terran Empire ever forming… at least that’s what his Galaxity pursuers assume…

Plunged back into an apocalyptic nightmare where Broadway and Wall Street are submerged, jungle vines connect deserted skyscrapers, tsunamis are an hourly hazard and bold looters snatch up the last golden treasures of a lost civilisation, the S-T agents find unique allies to preserve the proper past, but are constantly thwarted by Xombul who has constructed deadly robotic slaves to ensure his schemes.

Visually spectacular, mind-bogglingly ingenious and steeped in delicious in-jokes (the utterly-mad-yet-brilliant boffin who helps them is a hilarious dead ringer for Jerry Lewis in 1963 film The Nutty Professor) this is a timelessly witty Science Fiction delight which climaxes in a moody cliffhanger…

Immediately following, Earth in Flames concludes the saga as our heroes head inland, encountering hardy survivors of the holocaust. Enduring more hardships, they escape even greater catastrophes such as the eruption of a super-volcano under Yellowstone Park before finally frustrating the plans of the most ambitious mass-killer in all of history… and as Spatio-Temporal Agents they should know…

Concluding this first fantastic festive celebration is The Empire of a Thousand Planets (originally seen in Pilote #520-541, October 23rd 1969 – March 19th 1970) as veteran and rookie are despatched to fabled planet Syrte the Magnificent. It is the capital of a vast system-wide civilisation and a world in inexplicable and rapid technological and social decline. The mission is threat-assessment: staying in their base time-period (October 2720) the pair must examine the first galactic civilisation ever discovered which has never experienced any form of human contact or contamination. As usual, events don’t go according to plan…

Despite easily blending into a culture with a thousand separate sentient species, Valerian & Laureline find themselves plunged into intrigue and dire danger when the cheekily acquisitive girl buys an old watch in the market. Nobody on Syrte knows what it is since all the creatures of this civilisation have an innate, infallible time-sense, but the gaudy bauble quickly attracts the attention of one of the Enlightened – a sinister cult of masked mystics who have the ear of the Emperor and a stranglehold on all technologies.

The Enlightened are responsible for the stagnation within this once-vital interplanetary colossus and they quickly move to eradicate the Spatio-Temporal agents. Narrowly escaping doom, the pair reluctantly experience the staggering natural wonders and perils of the wilds beyond the capital city before dutifully returning to retrieve their docked spaceship. Sadly, our dauntless duo are distracted, embroiled in a deadly rebellion fomented by the Commercial Traders Guild. Infiltrating the awesome palace of the puppet-Emperor and visiting the mysterious outer planets, Valerian & Laureline discover a long-fomenting plot to destroy Earth – a world supposedly unknown to anyone in this Millennial Empire…

All-out war looms and the Enlightened’s incredible connection to post-Atomic disaster Earth is revealed just as interstellar conflict erupts between rebels and Imperial forces, with our heroes forced to fully abandon their neutrality and take up arms to save two civilisations a universe apart yet inextricably linked…

Comfortingly familiar and always innovative, this savvy space-opera is fun-filled, action-packed, spectacular, visually breathtaking and mind-bogglingly ingenious. Drenched in wide-eyed fantasy wonderment, science fiction adventures have never been better than this.
© Dargaud Paris, 2016 by Christin, Mézières & Tranlê. All rights reserved. English translation © 2016 Cinebook Ltd.