Glorious Summers volume 2: The Calanque 1969


By Zidrou & Jordi Lafebre, with additional colour by Mado Peña, translated by Lara Vergnaud (Europe Comics)
No ISBN: Digital edition only

It’s close (OMG! LESS THAN A WEEK!) to the most stressful and commercialised event of the singleton calendar for unattached people who wish they weren’t, so let’s look at what all that amorous manoeuvring and romantic strategizing is supposed to lead to as perfectly depicted in a sublime and delightful family feast of “Happy Ever Afters”…

Until comparatively recently, comics in the English-speaking world mostly countenanced comedic or numerous adventure sub-genres (crime, superhero, horror, sci fi), with only a small but vital niche of “mundane world” ventures, usually depicted via graphic biographies and autobiographies like They Called Us Enemy, Breakwater, Love on the Isle of Dogs, Wage Slaves or Sour Pickles offering a different feel and flavour. Even historical sagas were treated as extraordinary moments with larger-than-life characters whenever possible.

What we have never had – and still largely don’t – is a comics equivalent to general fiction, drama and melodrama. That’s not so in Japan, South Korea or Europe, where a literal “anything goes” attitude has always accommodated and nurtured human-scaled, slice-of-life tales depicting ordinary people in as many quiet as extraordinary moments. Surely it can’t be that hard to tell engaging stories in pedestrian, recognisably ordinary settings? Medical traumas, love stories, school tales and family tragedies about common folk seem to play well on various-sized screens around the world, so why not in English language comics? The closest we seem to get are comedies like John Allison’s superb Giant Days (which I really must review soon)…

People being people is more than enough for Europeans. There apparently is an insatiable appetite for everyday events aimed at properly “mature readers”, joyfully sans vampires, aliens or men in tights. These even have sub-genres of their own. For example, there’s a wealth of superb material just about going on holiday. So, since our own Government-in-Absentia have ensured that it’s now all-but-impossible for any UK-based citizens to pop across and have une petite vacances in Europe, let’s stare & glare covetously at them having a good time. After all, over there holidays are an inalienable right, and they have some simply fabulous tales about a simple break. This one is probably amongst the best you’ll ever see…

An absolute exemplar of fantasy vacations made real, Glorious Summers: Southbound! (1973) was a nostalgia-drenched confection by Zidrou and regular collaborator Jordi Lafebre: a sublime example of idyllic group memory made into graphic sorcery in an everyday account utterly unafraid to temper humorous sweetness and light with real-world tragedy and suspense.

Perhaps some context is in order. Summer holidays – “Midi” – are a big deal in France and Belgium. The French divide into two tribes over the annual rest period, which generally lasts an entire month. Juilletistes only vacation in July, wielding dogmatic facts like rapiers to prove why it’s the only way to take a break. They are eternally opposed, heart, soul, and suntan lotion, by majority faction the Aoûtiens, who recharge their batteries in August whilst fully reciprocating the suspicion, disdain and baffled scorn of the early-leavers. Many European sociologists claim the greatest social division today is not race, religion, gender, political affiliation or whether to open boiled eggs from the top or the bottom, but when summer holidays begin and end…

Les Beaux Étés 1: Cap au Sud! was first in a string of family visits that began in 2015 courtesy of scripter Benoît “Zidrou” Drousie and Spanish illustrator Jordi Lafebre. Drousie is Belgian, Brussels-born in 1962 and was a school teacher prior to quitting marking books in 1990 to begin making them. His main successes include school dunce series L’Elève Ducobu, Petit Dagobert, Scott Zombi, La Ribambelle, Le Montreur d’histoires, the revival of Ric Hochet, African Trilogy, Léonardo, Shi and many more. His most celebrated and beloved stories are this memorable sequence and 2010’s Lydie, both illustrated by Lafebre.

That gifted, empathically sensitive illustrator and art teacher was born in Barcelona in 1979 and has created comics professionally since 2001, first for magazines like Mister K, where he limned Toni Font’s El Mundo de Judy. He found regular work at Le Journal de Spirou, creating the romance Always Never and collaborated with Zidrou on La vieille dame qui n’avait jamais joué au tennis et autres nouvelles qui font du bien, Lydie, and La Mondaine.

A combination of feel-good fable and powerful comedy drama, Glorious Summers depicts memories of an aging couple recalling their grandest family moments, beginning with a momentous vacation in 1973 where their four kids nearly lost their parents….

Here however, second volume The Calanque focuses on August 1969 as pregnant Maddie Faldérault (soon to deliver precociously hyperactive Paulette AKA Peaches) tries to amuse her three impatient kids whilst hubby Pierre frantically puts finishing touches to his latest comic strip. It’s a regular ritual before his month off, but this time less annoying as it’s also his first work as a named creator rather than an anonymous ghost artist for others. Apparently the world is finally ready for a four-armed cowboy gunfighter…

Their kids are immune to bedtimes and indulge in time-honoured holiday rituals like shouting, fighting and singing odd songs, before Pierre downs his brushes. Now the annual Faldérault escape from gloomy Brussels for a month in sun-drenched France can start.

Only… on the way they need to see his dad. Pépé Buelo moved to Brussels when General Franco took over Spain. He made a good life as bricklayer and husband, but now he’s on his own and a little lonely…

Eventually, the family set off with introspective toddler Louis reading, drawing and constantly sharing his far from limited knowledge of where babies come from, even as self-conscious oldest girl Jolly-Julie anxiously ponders life without bathrooms and in-betweener Nicole tells everyone they meet that mummy is going to be a mummy again. As they motor south in the dark – they left really, really late – they play their annual game of deciding where they’re going by solving riddles because planned destinations and pre-booked rooms are for wimps…

True free spirits, they pick up a hippie hitchhiker and scare him witless with their laid back attitudes – especially teasing Jolly-Julie’s reticence to use nature as a restroom. When he drops out they resume southern roaming and finally decide to camp in a shady wood for the night. In the morning the family Faldérault realise their error as elderly French couple Rufus and Ramona discover they have Belgians in the back garden…

After a few lovely days as guests who can’t politely escape, Pierre and Maddie learn that Rufus knows the perfect spot for travellers to enjoy their break, directing them to a hidden cove on the sea coast. It’s beautiful: an idyllic cliff-screened rustic paradise with a ramshackle fishing hut just ready to be temporarily occupied. Rufus even provides a guide in the form of his exuberant older brother – aging fisherman Marius.

What follows is timeless weeks of wonder and unforgettable explorations on endlessly sunny days, with local villagers taking the wanderers to heart and welcoming them to a taste of rustic heaven. Even the Americans landing on the moon or the Tour de France victory of Belgian Eddie Merckx can’t compare…

Ultimately the real world calls them back and the holidaymakers pack up for home. Awaiting them is bad news for Pierre, a new job for Maddie and a rainy grey hometown. One clear sign of normality resuming comes as they find a dog abandoned by the roadside, but brilliantly and boldly they turn that traumatic event into a lasting positive…

This tale is another beautifully rendered and realised basket of memories stitched seamlessly together. It’s funny, sweet and charming whilst delivering painful blows you never see coming. There aren’t any spectacular events and shocking crises and that’s the whole point…

If you’re British – and old enough – this series (six translated albums thus far, plus a French omnibus edition) will echo revered family sitcoms like Bless This House or Butterflies and generational ads starring the “Oxo Family”. (If that description doesn’t fit you, I pity your browsing history if you look up any of that…). The rest of you in need of an opening (but unfair) comparator could break out the Calvin and Hobbes collections and re-examine the bits with his embattled parents when the kid’s out of the picture…

Lyrical, laconic, engagingly demure, and debilitatingly nostalgic, this holiday romance is sheer visual perfection wrapped in sharp dialogue and a superbly anarchic sense of mischief. Vacations are built of moments and might-have-beens, packaged here in compelling clips making the mundane marvellous.
© 2018 -DARGAUD BENELUX (Dargaud-Lombard s.a.) – ZIDROU & LEFEBRE, LLC. All rights reserved.

Re-Gifters


By Mike Carey, Sonny Liew, Marc Hempel & various (Vertigo/Minx)
ISBN: 978-1-4012-0371-9 (Minx) 978-1-84576-579-8 (Titan Books edition)

In 2007 DC comics began a bold experiment in building new markets: creating the Minx imprint. It was dedicated to producing comics material for the teen/young adult audience – especially the ever-elusive girl readership – that had embraced translated manga material, momentous global comics successes such as Maus and Persepolis and those abundant and prolific fantasy serials which produced such pop phenomena as Roswell High, Twilight and even Harry Potter. Sadly after only a dozen immensely impressive and decidedly different graphic novels Minx shut up shop in October 2008, markedly NOT citing publishing partner Random House’s failure to get the books onto the appropriate shelves of major bookstore chains as the reason.

Nevertheless the books that were published are still out there and most of them are well worth tracking down – either in the US originals or British editions published by Titan Books.

My particular favourite remains the second release, a magnificently beguiling and engaging monochrome, cross-cultural romantic martial arts melange by writer Mike Carey (X-Men Legacy, Lucifer, Hellblazer, Crossing Midnight) and artists Sonny Liew (Malinky Robot, The Shadow Hero, Wonderland, Sense and Sensibility, Doctor Fate) & Marc Hempel (Blood of Dracula, Mars, Jonny Quest, The Sandman, Breathtaker).

The all-star trio’s gloriously offbeat and upbeat Vertigo miniseries My Faith in Frankie is generally regarded as prototype for the Minx model, and that quirky quixotic vivacity is in full flower in this tale of feisty yet desperately dutiful Korean-American teen Jen “Dixie” Dik Seong who channels her suppressed aggression into hapkido and her blossoming crush on hunky Adam into daydreaming, clumsiness and humiliating imbecility…

A total klutz in real life, Dixie is a demon in martial arts combat, but as her best friend and dojo-mate Avril is keenly aware, the flummoxed lass’s poor head is stuck in the clouds nowadays. It’s hard enough for Dixie to juggle school, her quick-fire temper, precious heritage and loving-but-generally clueless parents with burgeoning hormones and astoundingly annoying younger brothers piling on pressure without the added distraction of an infatuation with a rich, self-absorbed white boy who is also her only serious rival in the upcoming National Hapkido Tournament.

After a chance encounter with mouthy street punks and local bad boy Dillinger, Dixie blows all her savings and the Tournament entrance fee (which her father gave her) on an ancient warrior statue for Adam, sparking a huge fight with Avril but which also actually succeeds in getting the boy to notice her. So much so, in fact, that he wants her advice in getting snooty babe Megan to go out with him…

When Dixie discovers a business loan for her father from traditional Korean bankers depends on her performance in the tournament, the furious, lovelorn lass is forced to battle for a wild-card place in the event by joining a knockout “Street Sweep Competition” against half the kids in Los Angeles – including dire and dangerous Dillinger. Moreover, Adam has finally got into Megan’s good books – and other places – by re-gifting Dixie’s statue to the most popular girl in school…

Re-Gifters is a bright, witty, sublimely funny and intriguing coming of age comedy following all the rules of the romance genre but still able to inject a vast amount of novelty and character individuality into the mix: a perfect vehicle for attracting new young readers with no abiding interest in outlandish power-fantasies or vicarious vengeance-gratification.

Track this down for a genuinely different kind of comic book – but do it before some hack movie producer turns the tale into just another teen rom-com.
© 2007 Mike Carey, Sonny Liew & Marc Hempel. All rights reserved.

He Done Her Wrong


By Milt Gross (Fantagraphics Books)
ISBN: 978-1-56097-694-3 (TPB/Digital edition)

The power of comics comes not just from wedding text to image but also in the power of illustration. You can have comics without words but if you leave the letters and subtract the pictures what you have is just a book…

Bronx-born Milt Gross (March 4th 1895 – November 29th 1953) was a trailblazing pioneer in both cartooning and the wider arena of popular comedy, specialising in vernacular while refining and popularising Yiddish folk humour and slang into a certified American export to world culture: “Yinglish”. You should really look him up…

Gross was also an early adept in the animation field, bringing his cartoon characters to silent life in numerous short filler features for John R. Bray Studios, Universal and MGM. Far too few of his many books are in print now, but happily this astounding landmark is one of them and is even available digitally. He made his mark in comics, working for William Randolph Hearst’s newspaper chain on many syndicated strips including Banana Oil, Pete the Pooch, Dave’s Delicatessen, Count Screwloose from Tooloose, Babbling Brooks, Otto and Blotto, The Meanest Man, Draw Your Own Conclusion, I Did It and I’m Glad! And That’s My Pop! (which was promptly adapted into a popular radio show).

Released in 1930, He Done Her Wrong (The Great American Novel and Not a Word in It – No Music, Too) lampooned – and exploited – a notable trend of those troubled times: wordless novels. The woodcut-crafted parables derived from the German Expressionist art movement, offered (generally left-leaning) pictorial epigrams addressing social injustice. The first was Belgian Frans Masereel’s 25 Images of a Man’s Passion (1918), and American Lynd Ward followed suit 11 years later with God’s Man. Among many similar efforts they inspired (like Giacomo Patri’s White Collar) was Gross’ spoof of silent movie serials like The Perils of Pauline, pitched perfectly for pathos, bathos and pitiless hilarity…

A facsimile edition first released in 2005 by Fantagraphics, this edition is a completely unabridged restoration – which means the re-inclusion of some images, depictions and scenes that might appear a little controversial to modern sensibilities. It also offers a fascinating picture-packed Introduction by Craig Yoe (a devoted friend and patron of all comics vintage and fabulous) plus a closing Appreciation by eminent cartoonist, writer/editor Paul Karasik. What lies between them is a stunning masterclass in comedy staging, gag timing, timeless melodrama, delivered as a succession of wordless pantomimic pages. It all begins after a decent, hearty and trustworthy young woodsman, trapper and prospector falls in love with a virtuous barroom singer. True Love is thwarted by a dirty villain who swindles our hero and absconds to New York with his heartbroken, “abandoned” ingenue paramour.

As hero and victim both fall foul of the lures of the Big Bad City and vice unstoppably mounts in the woman’s benighted life, the Good Man overcomes all obstacles to find his darling: battling his way from the wilderness into far more savage civilisation where he will set things right no matter what the cost…

It all works out in the end of course, but only after an astoundingly convoluted course of action, buckets of tears, some well-earned vengeance and a little forgiveness… and plenty of near-misses and lethally close calls. That sounds like a great thriller – and it is – but Gross played it strictly for laughs, crafting a tale ranking with the best of his closest contemporary comedy peers: Charley Chaplin and Buster Keaton. He Done Her Wrong is a superb yarn and perfect picture into a world that only seems simpler and less complicated than today, and if you love classics stories and crave romance, you should “Dun’t Esk” and just buy it…
He Done Her Wrong © 2005 Fantagraphics Books. All rights reserved. Introduction © 2005 Craig Yoe. An Appreciation © 2005 Paul Karasik.

Jiggs is Back


By George McManus (City Lights/Celtic Book Company)
ISBN: 978-0-91366-682-1 (Album PB)

Variously entitled Maggie and Jiggs or Bringing Up Father, the comedic magnum opus of George McManus ranks as one of the best and most influential comic strips of all time: a brilliant blend of high satire and low wit that drapes the rags-to-riches American dream with the cautionary admonition to be careful of what you wish for…

Increasingly obscure as years go by, relatively recently this magnificent series was celebrated with a lavish hardcover collection reprinting the strip’s captivating beginnings (see George McManus’s Bringing Up Father: Forever Nuts – Classic Screwball Strips) but that book, wonderful though it is, only prints black and white daily episodes, whilst this colossal softcover (from 1986 and well overdue for re-issue) concentrates on the exceptionally beautiful Sunday colour pages – a perfect proving ground for the artist’s incredible imagination to run wild with slapstick set-pieces, innovative page design and a near-mystical eye for fashion and pattern.

McManus was born on January 23rd in either 1882 or 1883 and drew from a very young age. His father, realising his talent, found him work in the art department of the St. Louis Republic newspaper. At thirteen, George swept floors, ran errands and drew when ordered to. In an era before cheap, reliable photography, news stories were supplemented by drawn illustrations; usually of disasters, civic events and executions: McManus claimed he had attended 120 hangings (a national record!) but still found time to produce cartoons: honing his mordant wit and visual pacing. His first sale was Elmer and Oliver. He hated it.

The jobbing cartoonist had a legendary stroke of luck in 1903. Acting on a bootblack’s tip, he placed a $100 bet on a 30-1 outsider and used his winnings to fund a trip to New York City. The young hopeful splurged his cash reserves but on his last day got two job offers: one from the McClure Syndicate and a lesser bid from Joseph Pulitzer’s New York World.

He took the smaller offer, went to work for Pulitzer and created a host of features for the paper including Snoozer, The Merry Marceline, Ready Money Ladies, Cheerful Charlie, Panhandle Pete, Let George Do It, Nibsy the Newsboy in Funny Fairyland (one of the earliest Little Nemo knock-offs) and, in 1904, his first big hit The Newlyweds.

This last brought him to the attention of Pulitzer’s arch rival William Randolph Hearst who, acting in tried-&-true manner, lured him away with big money in 1912. In Hearst’s papers, The Newlyweds became Sunday page feature Their Only Child, and soon – supplemented by Outside the Asylum, The Whole Blooming Family, Spare Ribs and Gravy – at last, Bringing Up Father.

At first it alternated with other McManus domestic comedies in the same slot, but eventually the artist dropped Oh, It’s Great to be Married!, Oh, It’s Great to Have a Home and Ah Yes! Our Happy Home! (as well as a second Sunday strip Love Affairs of a Muttonhead) to concentrate on the story of Irish hod-carrier Jiggs whose sudden and vast newfound wealth brings him no joy, whilst his parvenu wife Maggie and (flouting all laws of genetics) their inexplicably comely and cultured daughter Nora constantly seek acceptance in “Polite” society.

The strip turned on the simplest of premises: as Maggie and Nora perpetually fete wealth and aristocracy, Jiggs – who only wants to booze and schmooze and eat his beloved corned beef and cabbage – will somehow shoot down their plans… usually with severe personal physical consequences.

Maggie might have risen in society but she never lost her devastating accuracy with crockery and household appliances…

Bringing Up Father launched on January 12th 1913, originally appearing three times a week, then four and eventually every day. It made McManus two fortunes (the first lost in the 1929 Stock Market crash), spawned a radio show, a movie in 1928 – with five more between 1946-1950 as well as an original Finnish film in 1939 – and 9 silent animated short features. There was also all the assorted marketing paraphernalia that fetch such high prices in today’s antique markets.

McManus died in 1954, and other creators continued the strip until May 28th 2000: its unbroken 87 years making it the second longest running newspaper strip of all time.

McManus said that he got the basic idea from The Rising Generation, a musical comedy he’d seen as a boy, but the premise of wealth not bringing happiness was only the foundation of the strip’s success. Jiggs’ discomfort at his elevated position, his yearnings for the nostalgic days and simple joys of youth are something every one of us is prey to. However, the deciding factor and real magic at work here is an entrancing blend of slapstick, social commentary, sexual politics and flashy fashion, all cannily composted together and delivered by a man who lived and breathed comedy timing and could draw like an angel with the propensities of a devil.

His incredibly clean simple lines and the superb use – and implicit understanding – of art nouveau and art deco imagery as well as Jazz Age philosophy – especially proffered in full colour as here – make this book a stunning treat for the eye. The glorious rainbow of mirth includes an introduction from Pulitzer-winning author William Kennedy and an incisive analytical commentary from comics historian Bill Blackbeard for those that need or desire a grounding for their reading, but of course what we all want is to revel in the 48 magnificent, full-page escapades; thoughtfully divided into palatable sections starting with ‘The Joys of Poverty’ from 1923, wherein the family suffers a reversal of fortune and became once more poor, but happy.

It’s followed by ‘The Vacation’ (December 9th 1939 to July 7th 1940), a visually spectacular epic following the wealthy-once-more family – complete with spiffingly new aristocratic English Twit son-in-law – on a city-by-city tour of America, and ‘Maggie, Do You Remember When…’ (picked from the feature’s peak period between 1933 and 1942): a shamelessly sentimental, dryly witty occasional series of bucolic recollections culled from “the good old days” which generated some of the most heart-warming and inventive episodes in the series’ entire history…

An added surprise for a strip of this vintage is the great egalitarianism of it. Although there is an occasional unwholesome visual stereotype to swallow and excuse, what we regard as racism is practically absent. The only thing to watch out for is the genteel sexism and class (un)consciousness, although McManus clearly pitched his tent on the side of the dirty, disenfranchised and downtrodden – as long as he could get a laugh out of it.

This wonderful, evocative celebration of the world’s greatest domestic comedy strip is a little hard to find but well worth the effort. Hopefully some sagacious entrepreneur will eventually get around to giving Bringing Up Father the deluxe reprint treatment it so richly deserves or at least create a digital collection for modern-minded, old-fashioned comedy mavens to relish and revel in.
© 1986 Celtic Book Company.

The Inhumans: The Origin of The Inhumans


By Stan Lee & Jack Kirby, with Chic Stone, Vince Colletta, Frank Giacoia, Joe Sinnott, Tom Sutton & various (Marvel)
ISBN: 978-0-7851-8497-3 (TPB/Digital edition)

Officially debuting in 1965 and conceived as yet another incredible lost civilisation during Stan Lee & Jack Kirby’s most fertile and productive creative period, The Inhumans are a race of incredibly disparate (generally) humanoid beings genetically altered in Earth’s pre-history, and consequently evolving into a technologically-advanced civilisation far ahead of emergent Homo Sapiens.

They isolated themselves from the world and barbarous dawn-age humans, first on an island and latterly in a hidden valley in the Himalayas, residing in a fabulous city named Attilan. The mark of citizenship is immersion in mutative Terrigen Mists which further enhance and transform individuals into radically unique and generally super-powered beings. Inhumans are necessarily obsessed with genetic structure and heritage, worshipping the ruling Royal Family as the rationalist equivalent of mortal gods.

How the voluntary mutants joined the Marvel Universe can be traced in this compilation scrupulously gathering teasing early appearances in 1964 from Fantastic Four #36 and 38, the extended introductory saga from FF #41-47, 54 and 62-65, and a proper team-up tale from Fantastic Four Annual. Also included are pertinent extracts from FF #48, 50, 52 and 56-61, plus the entire Tales of the Uncanny Inhumans back-up series incongruously seen in Thor #146-153 and a moment of spoofish light-relief from Not Brand Echh #6, spanning cover-dates March 1965 (and on sale from December 10th 1964) to May 1968.

The first inkling of something epic in the wind came from Fantastic Four #36 (Lee, Kirby & Chic Stone) with the introduction of a ferocious female supervillain as part of the hero-team’s theoretical nemeses ‘The Frightful Four!’ A sinister squad – evil genius The Wizard, shapeshifting Sandman and gadget fiend The Trapster (he was in fact still Paste Pot-Pete here, but not for long) – were supplemented by enigmatic outsider Madame Medusa, whose origins were to have a huge impact on the MU in months to come.

FF# 38 saw a rematch with the heroes ‘Defeated by the Frightful Four!’ in a momentous tale with a startling cliff-hanger marking Stone’s departure in landmark manner. Vince Colletta assumed inking chores for a bombastic run which perfectly displays the indomitable power and inescapable tragedy of brutish Ben Grimm in a tense and traumatic trilogy in which the Frightful Four brainwash The Thing, turning him against his teammates. It starts in # 41 (August 1965) with ‘The Brutal Betrayal of Ben Grimm!’, continues in rip-roaring fashion with ‘To Save You, Why Must I Kill You?’ and concludes in bombastic glory with #43’s ‘Lo! There Shall be an Ending!’

The next issue was a landmark in many ways. Firstly, it saw the arrival of Joe Sinnott as regular inker: a skilled brush-man with a deft line and superb grasp of anatomy and facial expression, and moreover an artist prepared to match Kirby’s greatest efforts with his own.

Some inkers had problems with just how much detail The King would pencil in: Sinnott relished it and the effort showed. What had been merely wonderful became incomparable.

‘The Gentleman’s Name is Gorgon!’ premiered a mysterious powerhouse with metal hooves instead of feet: a hunter implacably stalking Madame Medusa.

His rampage through New York embroils the Human Torch – and subsequently the whole team – in Medusa’s frantic bid to escape, and that’s before monstrous android Dragon Man shows up to complicate matters. All this was merely a prelude: with the next episode readers were introduced to a hidden race of superbeings who had secretly shared Earth with humanity for millennia. ‘Among us Hide… the Inhumans’ revealed Medusa as part of the Royal Family of Attilan: rulers of a hidden race of paranormal beings. She had been on the run ever since a coup deposed the true king…

Black Bolt, Triton, Karnak and the rest would quickly become mainstays of the Marvel Universe, but their bewitching young cousin Crystal and giant teleporting dog Lockjaw were the real stars here. For young Johnny Storm, it was love at first sight, and Crystal’s eventual fate would greatly change his character, giving him a hint of angst-ridden tragedy that resonated greatly with the generation of young readers growing up with the comic…

‘Those Who Would Destroy Us!’ and ‘Beware the Hidden Land!’ (FF #46 and 47) saw the heroes unite with the Royals as Black Bolt battled to regain his throne from his brother Maximus the Mad, only to stumble into the usurper’s plan to wipe humanity from the Earth.

Ideas just seem to explode from Kirby at this time. Despite being halfway through one storyline, FF #48 trumpeted ‘The Coming of Galactus!’ with the first Inhumans saga swiftly wrapped up by page 7, and the entire subspecies sealed by Maximus behind an impenetrable dome called the Negative Zone (later retitled the Negative Barrier to avoid confusion with the gateway to sub-space Reed Richards had worked on for years). Those pages and further excerpts from #50 and 52 advance the “Inhumans-in-a-bottle” plot are included here, but you’ll need to seek elsewhere for the Galactus saga.

I suspect this experimental – and vaguely uncomfortable – approach to narrative mechanics was calculated and deliberate, mirroring the way TV soap operas increasingly delivered their interwoven storylines, and was here introduced as a means to keep readers glued to the series.

They needn’t have bothered. The stories and concepts were enough.

The next full story follows the Torch and college pal Wyatt Wingfoot as they seek a way to sunder the barrier and reunite Johnny with Crystal. This led to the unearthing of the lost tomb of Prester John in #54’s ‘Whosoever Finds the Evil Eye…!’ This became a running sub-plot with The Inhumans striving to break out whilst, on the other side of the Great Barrier, Johnny and Wyatt wandered the wilds also seeking a method of liberating the Hidden City.

The next major development occurs in snippets from FF #55-61 as Black Bolt at last liberates his imprisoned people, utilising the immeasurable power of his devastating voice: an uncontrollable sonic shockwave which can destroy everything – including the impenetrable energy barrier and the city trapped within it…

Free to follow her heart, Crystal finds Johnny just as Mr. Fantastic is lost in the antimatter hell of the Negative Zone’s sub-space corridor. ‘…And One Shall Save Him!’ (FF #62, May 1967) spotlights aquatic Inhuman Triton who steers the FF’s leader home to Earth after being lost, but the foray brings with them a terrifying brute who joins with earthly enemy Sandman. The battle against ‘Blastaar, the Living Bomb-Burst!’ is frantic and furious, mirroring the Royals’ explorations of the world beyond Attilan and subsequent explosive clash with agents of a totalitarian nation…

In ‘The Sentry Sinister’ – a frenetic romp pitting the FF against a super-robot buried for millennia by an ancient star-faring race – the first inkling of the Inhumans’ true origins can be found. This tropical treat expands the burgeoning interlocking landscape to an infinite degree by introducing the imperial Kree: also totalitarian and militaristic but on a cosmic scale and who would grow into a fundamental pillar supporting continuity in Marvel’s Universe.

Although regarded as long-dead, the Kree resurfaced in the very next issue when the team are attacked by an alien emissary ‘…From Beyond this Planet Earth!’ as formidable functionary Ronan the Accuser arrives to investigate what could possibly have destroyed a Kree Sentry. Simultaneously, as Johnny and Crystal’s romance grows more intense, her sister and cousins meet the Black Panther: sharing the stage with the Fantastic Four in that year’s Annual (#5, inked by Frank Giacoia), wherein sinister sub-microscopic invader Psycho-Man attempts to ‘Divide… and Conquer!’, pitting emotion-bending alien technology against both the King of the Wakandans and the Royal Family of Attilan until the Fab Four can pitch in…

The Annual also included the customary Kirby pin-ups: stunning shots of Inhumans Black Bolt, Gorgon, Medusa, Karnak, Triton, Crystal and Maximus plus a colossal group shot of Galactus, the Silver Surfer and others – all included here at no extra cost…

That same month the hidden race won their first solo feature: a series of complete, 5-page vignettes detailing some of the tantalising backstory so effectively hinted at in previous appearances. ‘The Origin of… the Incomparable Inhumans’ – by Lee, Kirby & Sinnott from Thor 146 (November 1967) – ranges back to the dawn of civilisation where cavemen flee in fear from technologically advanced humans who live on an island named Attilan. In that futuristic metropolis, wise King Randac finally makes a decision to test his people’s latest discovery: genetically mutative Terrigen rays…

The saga expanded a month later in ‘The Reason Why!’ as Earth’s Kree Sentry visits the island and reveals how in ages past its master experimented on an isolated tribe of primitive humanoids. After observing their progress, the menacing mechanoid learns the Kree lab rats have fully taken control of their genetic destiny and must now be considered Inhuman…

Skipping ahead 25,000 years, ‘…And Finally: Black Bolt!’ reveals how a newborn’s first cries wreck Attilan and reveal the infant prince to be an Inhuman unlike any other…

Raised in isolation, the prince’s 19th birthday marks his release into the city and full contact with the cousins he has only ever seen on video systems. Sadly, the occasion is co-opted by envious brother Maximus who tortures the royal heir to prove Bolt cannot be trusted to maintain ‘Silence or Death!’

Thor #150 (March 1968) saw the start of a continued tale as ‘Triton’ left the hidden city to explore the human world, only to be captured by a film crew making an underwater monster movie. Allowing himself to be taken back to America, the canny manphibian escapes when the ship docks and becomes an ‘Inhuman at Large!’ The story – and series – concluded with Triton on the run and acting as a fish out of water ‘While the City Shrieks!’, before returning to Attilan with a damning assessment of the human race…

Rounding off the thrills and chills is a silly snippet from Not Brand Echh #6 (the “Big, Batty Love and Hisses issue!” from February 1968) wherein ‘The Human Scorch Has to… Meet the Family!’: a snappy satire on romantic liaisons from Lee, Kirby & Tom Sutton, appended with creator biographies and House Ads for the Inhumans’ debut.

These are the stories that introduced another strand of outsiders to the maverick Marvel universe and cemented Kirby’s reputation as an innovator beyond compare. They also helped the company to overtake all its competitors and are still some of the best stories ever produced: as exciting and captivating now as they ever were. This is a must-have book for all fans of graphic narrative or potential fans of Marvel’s next cinematic star vehicle.
© 1965, 1966, 1967, 1968, 2017 Marvel Characters, Inc. All rights reserved.

Golden Age Marvel Comics Masterworks volume 1



By Carl Burgos, Bill Everett, Paul Gustavson, Ben Thompson, Ed Wood/Fred Schwab, Al Anders, Tomm Dixon/Art Panajian, Steve Dahlman, Stockbridge Winslow/Bob Davis, Irwin Hasen, Ray Gill, David C. Cooke, Charles J. Mazoujian, Paul Lauretta, Harry Ramsey, Alex Schomburg & others (MARVEL)
ISBN: 978-0-7851-1609-7 (HB/Digital edition) 978-0-7851-5052-7 (TPB)

There are many comics and strip anniversaries this year and this title ranks among the most significant, containing not one but two superstar launches and a few minor milestones too…

After a rather shaky start and inauspicious in 1936, the fledgling comic book industry was saved by the invention of Superman two years later. His iconic innovations launched a new popular genre and paved the way for explosive expansion. By 1939 the new kids on the block were in a frantic flurry of creative frenzy with every publisher trying to make and own the Next Big Thing.

Martin Goodman’s pulp fiction outfit leapt into the turbulent marketplace and scored big with initial offering Marvel Comics, released late in the year before inexplicably switching to the marginally less euphonious Marvel Mystery Comics with the second issue. During those early days, novel ideas, raw ambition and sheer exuberance could take you far and, as most alternative means of entertainment escapism for kids were severely limited, it just wasn’t that hard to make a go of it as a comic book publisher. Combine that with a creative work-force which kept being drafted, and it’s clear to see why low and declining standards of story and art didn’t greatly affect month-to-month sales during the years of World War II.

However, once hostilities ceased a cascade-decline in superhero strips began even before GI boots hit US soil again. Those innocent kids had seen a lot and wanted something more than brashness, naivety and breakneck pace from their funnybooks now…

Both The Human Torch and Sub-Mariner quickly won favour with the burgeoning if fickle readership, but the remaining characters were soon acknowledged to be B-listers and subject to immediate replacement if a better idea presented itself. Still, 2 out of 7 was pretty good: Action and Detective Comics only had one super-star apiece at the outset. Another holdover from the pre-comics, pulp fiction era of the company was its tendency to treat instalments as serial chapters; always promising more & better if you’d just come back next month…

Before the year was out Timely’s “Big Two” would clash – frequently and repeatedly battling like elemental gods in the skies above Manhattan. Goodman apparently favoured Ka-Zar and The Angel: both characters devolving from his own stable of pulp genre stars. Sadly, neither generic jungle adventures of the company’s premiere Tarzan knockoff nor the thud-&-blunder crimebusting rogue’s potboilers – which owed so much to Leslie Charteris’ iconic dark knight The Saint – appeal to kids like the spectacular graphic histrionics of anarchic Fire and Water anti-heroes did…

An editorial policy of rapid expansion was quickly adopted: release a new book filled with whatever was dreamed up by the art-&-script monkeys of the comics “shop” (freelancers who packaged material on spec for publishing houses: Martin Goodman bought all his product from Lloyd Jacquet’s Funnies Inc.), keep the popular hits and ditch everything else. Timely Comics, or Red Circle as the company occasionally called itself, enjoyed a huge turnover of characters who only minimal appearances before vanishing, thereafter un-seen again until modern revivals or recreations produced fresh versions of characters like Angel, Ka-Zar or Electro.

This volume – available in hardback, softcover and eBook editions – kicks into high gear following a knowledgeable and informative scene-setting introduction by Golden Age Guru Roy Thomas. The landmark Marvel Comics #1 sported a cover by pulp illustrator Frank R. Paul, and after spot gag page ‘Now I’ll Tell One’ (by “Ed Wood” – AKA Fred Schwab) introduces to the gasping populace Carl Burgos’ landmark conception ‘The Human Torch’

The Flaming Fury led off a parade of wonderment, bursting into life as a malfunctioning humanoid devised by Professor Phineas Horton. Igniting into an uncontrollable blazing fireball whenever exposed to air, the artificial innocent was condemned to entombment in concrete but escaped to accidentally imperil the city until falling into the hands of a gangster named Sardo. When his attempts to use the gullible android as a terror weapon backfire, the hapless newborn is left a misunderstood fugitive, like a modern-day Frankenstein’s monster. Even his creator only sees the flaming waif as a means of making money…

Crafted by Paul Gustavson (Human Bomb, Fantom of the Fair, Man O’ War), the opening episode of ‘The Angel’ owed a litigiously large debt to 1938 Louis Hayward film The Saint in New York. Although dressed like a superhero, the globetrotting do-gooder offered a blend of Charteris’s iconic valiant scoundrel and The Lone Wolf (Louis Vance’s urbane 2-fisted hero who was subject of 8 books and 24 B-movies between 1917 and 1949). However, the four-colour paladin’s foes soon tended towards only the spooky, the ghoulish and the just plain demented. He also seemed able to cast giant shadows in the shape of an angel. Not the greatest aid to cleaning up the scum of the Earth, but he coped in his initial enterprise when tasked with cleaning up New York’s gang problems and dealing with the deadly depredations of a crime syndicate dubbed The Six Big Men’

Bill Everett’s contribution ‘The Sub-Mariner’ was actually an expanded reprint of a beautiful black-&-white strip from Motion Picture Funnies. Prince Namor was scion of an aquatic civilisation living under the South Pole. These technologically advanced merfolk had been decimated by American mineral exploration a generation previously, and Namor’s future mother Fen had been dispatched to spy upon them. She had gotten too close, fallen pregnant by one of the interlopers. Twenty years later her amphibious mutant-hybrid son was bent onto exacting revenge on the air-breathers – which he began by attacking New York City…

Cowboy Jim Gardley was framed by ruthless cattle-baron Cal Brunder and found the only way to secure a measure of justice was to become ‘The Masked Raider’: dispensing six-gun law. Al Anders’ Lone Ranger riff was competent but uninspired, lasting until Marvel Mystery #12. Offering a complete adventure, ‘Jungle Terror’ by Tomm Dixon (aka Art Panajian) follows gentlemen explorers Ken Masters and Tim Roberts (pictorially patterned on Caniff’s Pat Ryan and Terry Lee) battling savages in the Amazon to find cursed diamonds. After a brief prose vignette – a staple of early comics – detailing Ray Gill’s racing car drama ‘Burning Rubber’ the aforementioned ‘Adventures of Ka-Zar the Great’ begins with Ben Thompson (The Masked Marvel, Hydro-Man) adroitly adapting Bob Byrd’s pulp novel King of Fang and Claw to strip serial form. In the first chapter, South African diamond miner John Rand and his wife crash their plane into the Belgian Congo where their son David grows up amidst jungle splendour to become brother to King of Lions Zar. An idyllic life is only marred years later when murderous explorer Paul De Kraft kills old John, leaving young David to seek vengeance…

Behind a Charles J. Mazoujian Angel cover, the abruptly re-titled Marvel Mystery Comics #2 (December 1939) again offered ‘The Human Torch’ by Burgos, wherein the fiery fugitive attains a degree of sophistication and control before stumbling onto a murderous racing car racket. Here gangster Blackie Ross ensures his drivers always win by strafing other contestants from an airplane, until the big-hearted, outraged Torch steps in…

Gustavson despatched ‘The Angel’ to Hong Kong to stop museum researcher Jane Framan falling victim to a curse when the perils of The Lost Temple of Alano prove to be caused by greedy men, not magical spirits, but ‘The Sub-Mariner’ himself is the threat in Everett’s second chapter, as the Marine Marvel goes berserk in a NYC powerhouse before showing his true colours by chivalrously saving a pretty girl caught in the ensuing conflagration. Anti-heroism gives way to traditional nobility as Anders’ ‘Masked Raider’ then breaks up an entire lost town of outlaws, after which the debuting ‘American Ace’ (by Paul Lauretta and clearly based on Roy Crane’s soldier of fortune Wash Tubbs) finds Yankee aviator Perry Wade flying straight into danger when the woman who caused the Great War returns to start WWII by attacking innocent European nations with her hidden armies…

‘The Angel’ stars in an implausible, jingoistic prose yarn (by David C. Cooke illustrated by Mazoujian), single-handedly downing a strafing ‘Death-Bird Squadron’ whilst Thompson introduced fresh horrors – including a marauding, malicious ape named Chaka – to plague young David in more ‘Adventures of Ka-Zar the Great’ before the issue ends with gag pages ‘All in Fun’ by Ed Wood and ‘Looney Laffs’ from Thompson.

Cover-dated January 1940 and sporting an Alex Schomburg Angel cover, Marvel Mystery Comics #3 saw ‘The Human Torch’ evolving into a recognisable superhero series as he battles a ruthless entrepreneur trying to secure the formula for a super-explosive he can sell to Martian invaders, whilst ‘The Angel’ confronts a bloodthirsty death-cult sacrificing young women. Next ‘The Sub-Mariner’ takes a huge leap in dramatic quality after policewoman Betty Dean entices, entraps and successfully reasons with the intractably belligerent subsea invader. With global war looming ever closer, opinions and themes constantly shifted and Everett reacted brilliantly by turning Namor into a protector of all civilians at sea: preying on any warlike nation sinking innocent shipping. Naturally, even before America officially joined the fray, that meant primarily Nazis got their subs and destroyers demolished at the antihero’s sinewy hands…

When gold and oil are discovered under ranch land, ‘The Masked Raider’ steps in to stop greedy killers driving off settlers in a timeless tale of western justice, whereas current events overtook the ‘American Ace’, who faded out after his tale of blitzkrieg bombings in a picturesque Ruritanian nation. Even Cooke & Everett’s text thriller ‘Siegfried Suicide’ was naming and shaming the Axis directly in a yarn of a lone Yank saving French soldiers from German atrocity, before neutrality resumes as, under African skies, the ‘Adventures of Ka-Zar the Great’ sees the boy hero rescue his animal friends from a well-meaning zoo hunter in a tale revealing hints of a Jungle Book style congress of animals…

The final inclusion – Marvel Mystery Comics #4, February 1940 – opens with a Schomburg cover depicting Sub-Mariner smashing a Nazi U-Boat before another inflammatory Burgos ‘Human Torch’ epic sees the android create secret identity Jim Hammond and return to New York to crush a criminal genius terrorising the city with warriors cloaked in lethal, sub-zero ‘Green Flame’

‘The Angel’ too is in the Big Apple, hunting a small time hood manipulating a monstrous hyper-thyroid case named ‘Butch the Giant’. Impervious to pain and able to punch through brick walls, this slavish meal ticket is eventually overcome, after which ‘The Sub-Mariner Goes to War’ as the passionate Prince rallies his Polar people, employing their advanced technology in a taskforce enforcing his Pax Namor upon the surface world’s war mongers…

Even by its own low standards ‘The Masked Raider’ tale of claim-jumping is far from exemplary, but prose crime puzzler ‘Warning Enough’ (Cooke & Harry Ramsey) is a genuinely enthralling change of pace tale.

Rendered by Steve Dahlman, ‘Electro, the Marvel of the Age’ introduces brilliant Professor Philo Zog who constructs an all-purpose wonder robot and forms an international secret society of undercover operatives who seek out uncanny crimes and great injustices for the automaton to fix. The first case involves retrieving a kidnapped child actress…

Another debut is ‘Ferret, Mystery Detective’ by Stockbridge Winslow (Bob Davis) & Irwin Hasen, following the eponymous crime-writer and his faithful assistants as they solve the case of a corpse dropped on the authors doorstep. Proceedings culminate with another winner in the ‘Adventures of Ka-Zar the Great’ as despised villain De Kraft returns to face the beginning (but not the end: that’s frustratingly left to the next issue …and volume) of the jungle lord’s just vengeance…

Despite many problems – especially its regrettable populist tendencies and desperately dated depictions of race, class, ethnicity and gender – I’m constantly delighted with this substantial chronicle, warts and all, but I can fully understand why anyone other than a life-long comics or Marvel fan might baulk at the steep price-tag in these days of grim austerity, with a wealth of better quality and more highly regarded comics collections available. Nevertheless, value is one thing and worth another, and the sheer vibrantly ingenious rollercoaster rush and vitality of these tales, even more than historical merit or cultural obsolescence, is just so intoxicating that if you like this sort of thing you’ll love this sort of thing.

If anything could convince the undecided to take a look, later editions also include numerous tantalising house ads of the period and a full colour cover gallery of Marvel Mystery Comics’ pulp predecessors: Marvel Science Stories, Marvel Tales, Marvel Stories, Ka-Zar, The Angel Detective, Uncanny Tales, Mystery Tales, Dynamic Science Stories and Star Detective Magazine by illustrators Norman Saunders, Frank R. Paul, H. W. Wesso and John W. Scott. Upping the ante, further bonuses comprise the second print cover of Marvel Comics #1, a sample of Norman Saunders’ original painted art, Everett Sub-Mariner pages and unused cover roughs, a Mazoujian-pencilled Angel cover reworked into the never-printed Zephyr Comics ashcan cover and a Burgos watercolour sketch offering a partial redesign of The Human Torch.

Although probably not to the tastes of most modern fans, for devotees of superheroes, aficionados of historical works and true Marvel Zombies there’s still plenty to enjoy here, and as always, in the end, it’s up to you…
© 1939, 1940, 2004, 2017 Marvel Characters, Inc. All rights reserved.

Showcase Presents Metamorpho, The Element Man


By Bob Haney, Gardner Fox, Ramona Fradon, Joe Orlando, Sal Trapani, Jack Sparling, Charles Paris, Mike Sekowsky, Mike Esposito, Bernard Sachs & various (DC Comics)
ISBN: 978-1-4012-0762-5 (TPB)

By the time Metamorpho, The Element Man was introduced to a superhero-obsessed world the first vestiges of a certifiable boom were just becoming apparent. As such, the light-hearted, nigh-absurdist take struck a Right-Time, Right-Place chord, blending far out adventure with tongue-in-cheek comedy.

Celebrating 60 years of weird happenings, the bold, brash “Man of a Thousand Elements” debuted in The Brave and the Bold #57, cover-dated January 1965 and on sale from October 29th 1964 – just in time for Halloween. After a second try-out tale in the next issue, he and his crackers cast catapulted right into a solo title for an eclectic and oddly engaging 17-issue run. Sadly, this canny monochrome compendium – collecting those eccentric debut adventures from B&B #57 & 58, Metamorpho, The Element Man #1-17 and team-up tales from The Brave and the Bold #66 and 68 and Justice League of America #42 – is at present STILL the only archival collection available. Until someone rectifies that situation, at least here you can revel in some truly enchanting monochrome illustration and madcap myth-making. Unlike most Showcase editions, the team-up stories here are not chronologically re-presented in original publication order but are closeted together at the back, so if stringent continuity is important to you, the always informative old-school credit-pages will enable you to navigate the wonderment in the correct sequence.

Sans dreary preamble, the action commences immediately with ‘The Origin of Metamorpho’, written by Bob Haney (who created the concept and character and wrote everything here except the Justice League story). The captivating art is by Ramona Fradon & Charles Paris and introduces glamorous he-man Soldier of Fortune Rex Mason: currently working as a globetrotting artefact-procurer and agent for ruthlessly acquisitive scientific genius and business tycoon Simon Stagg. Mason is obnoxious and insolent but his biggest fault as far as the boss is concerned is that the mercenary dares to love – and be loved – by the plutocrat’s only daughter Sapphire

Determined to rid himself of the impudent “fortune-hunter”, Stagg sends his potential son-in-law to Egypt tasked with retrieving a fantastic artefact dubbed the Orb of Ra from the lost pyramid of Ahk-Ton. The tomb raider is accompanied only by Java, a previously fossilised Neanderthal corpse Rex had extracted from a swamp and which (whom?) Stagg had subsequently restored to life. Mason plans to take his final fabulous fee and whisk Sapphire away from her controlling father forever, but fate and his companion have other plans…

Utterly faithful to the scientific wizard who was his saviour, Java sabotages the mission and leaves Mason to die in the tomb, victim of an ancient, glowing meteor. The man-brute rushes back to his master, carrying the Orb and fully expecting Stagg to honour his promise and give him Sapphire in marriage. Meanwhile, trapped and painfully aware his time has come, Mason swallows a suicide pill as the scorching rays of the star-stone burn through him…

Instead of death relieving his torment, Rex mutates into a ghastly chemical freak capable of shapeshifting and transforming into any of the elements or compounds that comprise his human body: carbon, hydrogen, oxygen, calcium, iron, cobalt and so many others…

Hungry for vengeance, Mason returns and confronts his betrayers only to be overcome by the alien energies of the Orb of Ra. An uneasy détente is declared as Mason accepts Stagg’s desperate offer to cure him – if possible…

The senior Stagg is further horrified when Rex reveals his condition to Sapphire and finds she still loves him. Totally unaware of his employer’s depths of duplicity, Mason starts working for the tycoon as metahuman problem-solver Metamorpho, the Element Man.

Brave and the Bold #58 (February-March 1965) reveals more of Stagg’s closeted skeletons when old partner Maxwell Tremayne kidnaps the Element Man and later abducts Sapphire to ‘The Junkyard of Doom!’ Apparently, the deranged armaments manufacturer was once intimately acquainted with the girl’s mother and never quite got over it…

The test comics were an unqualified success and Metamorpho promptly started in his own title, cover-dated July-August 1965, just as the wildly tongue-in-cheek “High Camp” craze was catching on in all areas of popular culture: mixing ironic vaudevillian kitsch with ancient movie premises as theatrical mad scientists and scurrilous spies began appearing everywhere.

‘Attack of the Atomic Avenger’ sees nuclear nut-job Kurt Vornak seeking to crush Stagg Industries, only to be turned into a deadly, planet-busting radioactive super-atom, after which ‘Terror from the Telstar’ pits our charismatic characters against Nicholas Balkan, a ruthless criminal boss set on sabotaging America’s Space Program. Manic multi-millionaire T.T. Trumbull uses his own daughter Zelda to get to Simon Stagg through his heart, accidentally proving to all who know him that the old goat actually has one. This was part of TT’s attempt to seize control of America in ‘Who Stole the U.S.A.?’, with the ambitious would-be despot backing up the scheme with an incredible robot specifically designed to murder Metamorpho.

Happily, Rex Mason’s guts and ingenuity prove more effective than the Element Man’s astonishing powers…

America saved, the dysfunctional family head South of the Border, becoming embroiled in ‘The Awesome Escapades of the Abominable Playboy’ as Stagg schemes to marry Sapphire off to Latino Lothario Cha Cha Chavez. The spoiled wilful girl is simply trying to make Mason jealous and had no idea of her dad’s true plans; Stagg senior has no conception of Chavez’s real intentions or connections to the local tin-pot dictator…

With this issue the gloriously stylish innovator Ramona Fradon left the series, to be replaced by two artists who strove to emulate her unique, gently madcap manner of drawing with varying degrees of success. Luckily, veteran inker Charles Paris stayed on to smooth out the rough edges. First was E.C. veteran Joe Orlando whose 2-issue tenure began with outrageous doppelganger drama ‘Will the Real Metamorpho Please Stand Up?’ wherein eccentric architect Edifice K. Bulwark tries to convince Mason to lend his abilities to his chemical skyscraper project. When Metamorpho declines, Bulwark and Stagg attempt to create their own Element Man with predictably disastrous consequences. ‘Never Bet Against an Element Man!’ (#6 May-June 1966) took the team to the French Riviera as gambling grandee Achille Le Heele snookers Stagg and wins “ownership” of Metamorpho. The Gallic toad’s ultimate goal was stealing the world’s seven greatest wonders (including the Taj Mahal and Eiffel Tower) and, somehow, only the Element Man can make that happen…

Sal Trapani began drawing with #7’s ‘Terror from Fahrenheit 5,000!’ as the acronymic superspy fad hit hard. Here Metamorpho is enlisted by the C.I.A. to stop suicidal maniac Otto Von Stuttgart destroying the entire planet by dropping a nuke into the Earth’s core, before costumed villain Doc Dread is countered by an undercover Metamorpho becoming ‘Element Man, Public Enemy!’ in a diabolical caper of doom and double-cross. Metamorpho #9 shifted into classic fantasy when suave and sinister despot El Mantanzas maroons the cast in ‘The Valley That Time Forgot!’: battling cavemen and antediluvian alien automatons, after which a new catalysing element is added in ‘The Sinister Snares of Stingaree!’ This yarn introduces Urania Blackwell – a secret agent somehow transformed into an Element Girl and sharing all Metamorpho’s incredible abilities. Not only is she dedicated to eradicating evil such as criminal cabal Cyclops, but Urania is also the perfect paramour for Rex Mason, who even cancels his wedding to Sapphire to go gang-busting with her…

With a new frisson of sexual chemistry sizzling barely beneath the surface, ‘They Came from Beyond?’ finds a conflicted Element Man confronting an apparent alien invasion whilst ‘The Trap of the Test-Tube Terrors!’ sees another attempt to cure Rex of his unwanted powers. This allows mad scientist Franz Zorb access to Stagg Industry labs long enough to build an army of chemical horrors. The plot thickens with Zorb’s theft of a Nucleonic Moleculizer, prompting a continuation in #14 wherein Urania is abducted only to triumphantly experience ‘The Return from Limbo’

Events and stories grew increasingly outlandish and outrageous as TV’s superhero craze intensified and ‘Enter the Thunderer!’ (#14, September/October 1967) depicted Rex pulled between Sapphire and Urania whilst marauding extraterrestrial Neutrog terrorises Earth in preparation for the arrival of his mighty mutant master. The next instalment augured an ‘Hour of Armageddon!’ as the uniquely menacing Thunderer takes control of Earth until boy genius Billy Barton aids the Elemental defenders in defeating the alien horrors.

Trapani inked himself for Metamorpho #16: an homage to H. Rider Haggard’s She novels (and 1965 movie blockbuster) wherein ‘Jezeba, Queen of Fury!’ changes the Element Man’s life forever. When Sapphire marries playboy Wally Bannister, the heartbroken Element Man undertakes a mission to find the lost city of Ma-Phoor and encounters an undying beauty who wants to conquer the world… and just happens to be Sapphire’s exact double. Moreover, the immortal empress of a lost civilisation once loved an Element Man of her own: a Roman soldier named Algon who became a chemical warrior two thousand years previously.

Believing herself reunited with her lost love, Jezeba finally launches her long-delayed attack on the outside world with disastrous, tragic consequences…

The oddly appetising series came to a shuddering unsatisfactory halt with the next issue as the superhero bubble burst and costumed comic characters suffered their second recession in 15 years. Metamorpho was one of the first casualties, cancelled just as (or perhaps because) the series was emerging from its quirky comedic shell with the March/April 1968 issue.

Illustrated by Jack Sparling, ‘Last Mile for an Element Man!’ sees Mason tried – and executed! – for the murder of Bannister, resurrected by Urania Blackwell and set on the trail of true killer Algon. Consequently, Mason and Element Girl uncover a vast conspiracy and rededicate themselves to defending humanity at all costs. The tale ends on a never-resolved cliffhanger: when Metamorpho was revived a few years later no mention was ever made of these last game-changing issues…

Our elemental entertainment doesn’t end here though, as this tome somewhat expiates the frustrating denouement with three terrific team-up tales, beginning with The Brave and the Bold #66 (June/July 1966) and ‘Wreck the Renegade Robots’ wherein a mad scientist usurps control of the Metal Men just as their creator Will Magnus is preoccupied with a cure turning Metamorpho back into an ordinary mortal…

Two issues later (B& B #68 October/November 1966), the still chemically active crimebuster battles popular TV Bat-Baddies The Penguin, Joker and Riddler as well as a fearsomely mutated Caped Crusader in thoroughly bizarre tale ‘Alias the Bat-Hulk!’ with both yarns courtesy of Haney, Mike Sekowsky & Mike Esposito. Sekowsky also drew the final exploit in this volume as Justice League of America #42 (February 1966) sees the hero joyfully join the World’s Greatest Superheroes to defeat cosmic menace The Unimaginable. The grateful champions instantly offer him membership but are astounded when – and why – ‘Metamorpho Says… No!’: a classic romp written by Gardner Fox and inked by Bernard Sachs.

The wonderment concludes with a sterling pin-up of Element Man and core cast by Fradon & Paris. Individually enticing, always exciting but oddly frustrating in total, this book will delight readers who aren’t too wedded to cloying continuity but simply seek a few moments of casual, fantastic escapism.
© 1965-1967, 2005 DC Comics. All Rights Reserved.

Popeye volume 3: The Sea Hag & Alice the Goon (The E.C. Segar Popeye Sundays)


By Elzie Crisler Segar with Bong Redila & various (Fantagraphics Books)
ISBN: 978-1-68396-884-9 (TPB/Digital edition)

Popeye first embarked in the Thimble Theatre comic feature on January 17th 1929. The unassuming newspaper strip had launched on 19th December 1919: one of many cartoon funnies to parody and burlesque the era’s silent movie serials. Its more successful forebears included C.W. Kahles’ Hairbreadth Harry and Ed Wheelan’s Midget Movies/Minute Movies – which Thimble Theatre replaced in William Randolph Hearsts’ papers.

All these strips employed a repertory company of characters playing out generic adventures based on those expressive cinema antics. Thimble Theatre’s cast included Nana and Cole Oyl, their gawky, excessively excitable daughter Olive, diminutive-but-pushy son Castor and Olive’s sappy, would-be beau Horace Hamgravy. The series ticked along nicely for a decade: competent, unassuming and always entertaining, with Castor and Ham Gravy (as he became) tumbling through get-rich-quick schemes, frenzied, fear-free adventures and gag situations until September 10th 1928, when explorer uncle Lubry Kent Oyl gave Castor a spoil from his latest exploration of Africa. It was the most fabulous of all birds – a hand-reared Whiffle Hen – and was the start of something truly groundbreaking…

Whiffle Hens are troublesome, incredibly rare and possessed of fantastic powers, but after months of inspired hokum and slapstick shenanigans, Castor was inclined to keep Bernice – for that was the hen’s name – as a series of increasingly peculiar circumstances brought him into contention with ruthless Mr. Fadewell, world’s greatest gambler and king of the gaming resort dubbed ‘Dice Island’. Bernice clearly affected and inspired writer/artist E.C. Segar, because his strip increasingly became a playground of frantic, compelling action and comedy during this period…

When Castor and Ham discovered everybody wanted the Whiffle Hen because she could bestow infallible good luck, they sailed for Dice Island to win every penny from its lavish casinos. Big sister Olive wanted to come along, but the boys planned to leave her behind once their vessel was ready to sail. It was 16th January 1929…

The next day, in the 108th episode of that extended saga, a bluff, brusquely irascible, ignorant, itinerant and exceeding ugly one-eyed old sailor was hired by the pathetic pair to man the boat they had rented, and the world was introduced to one of the most iconic and memorable characters ever conceived. By sheer surly willpower, Popeye won readers’ hearts and minds: his no-nonsense, rough grumbling simplicity and dubious appeal enchanting the public until, by tale’s end, the walk-on had taken up residency. He would soon make Thimble Theatre his own…

The Sailor Man affably steamed onto the full-colour Sunday Pages forming the meat of this curated collection. This paperback prize is the third of four designed for swanky slipcases, and will present Segar’s entire Sunday canon. Spiffy as that sounds, the wondrous stories are also available in digital editions if you want to think of ecology or mitigate the age and frailty of your spinach-deprived “muskles”…

Son of a handyman, Elzie Crisler Segar was born in Chester, Illinois on 8th December 1894. His early life was filled with solid, earnest blue-collar jobs that typified his generation of cartoonists. Young Segar worked as a decorator/house-painter, played drums to accompany vaudeville acts at the local theatre and when the town got a movie house played for the silent films. This allowed him to absorb staging, timing and narrative tricks from close observation of the screen, and these became his greatest assets as a cartoonist. It was whilst working as a film projectionist, he decided to draw for his living, and tell his own stories. He was 18…

Like so many from that “can-do” era, Segar studied art via mail: in this case W.L. Evans’ cartooning correspondence course out of Cleveland, Ohio – from where Jerry Siegel & Joe Shuster would launch Superman upon the world. Segar gravitated to Chicago and was “discovered” by Richard F. Outcault (The Yellow Kid, Buster Brown), arguably the inventor of newspaper comics. Outcault introduced Segar around at the prestigious Chicago Herald and soon – although still wet behind the ears – Segar’s first strip Charley Chaplin’s Comedy Capers debuted on 12th March 1916. Two years later, Elzie married Myrtle Johnson and moved to Hearst’s Chicago Evening American to create Looping the Loop. Managing Editor William Curley saw a big future for Segar and promptly packed the newlyweds off to the Manhattan headquarters of the mighty King Features Syndicate.

Within a year Segar was producing Thimble Theatre for The New York Journal. In 1924, Segar created a second daily strip. The 5:15 was a surreal domestic comedy featuring weedy commuter/would-be inventor John Sappo and his formidable, indomitable wife Myrtle (!).

A born storyteller, Segar had from the start an advantage even his beloved cinema couldn’t match. His brilliant ear for dialogue and accent shone out from the admittedly average melodrama adventure plots, adding lustre to stories and gags he always felt he hadn’t drawn well enough. After a decade or so – and just as cinema caught up with the introduction of “talkies” – he finally discovered a character whose unique sound and individual vocalisations blended with a fantastic, enthralling nature to create a literal superstar.

Incoherent, plug-ugly and stingingly sarcastic, Popeye shambled on stage midway through ‘Dice Island’ and once his very minor part played out, simply refused to leave. Within a year he was a regular. As circulation skyrocketed, he became the star. In the less than 10 years Segar worked with his iconic sailor-man (from January 1929 until the artist’s untimely death on 13th October 1938), the auteur constructed an incredible metaworld of fabulous lands and lost locales, where unique characters undertook fantastic voyages, spawned or overcame astounding scenarios and experienced big, unforgettable thrills as well as the small human dramas we’re all subject to. They also threw punches at the drop of a hat…

This was a saga both extraordinary and mundane, which could be hilarious or terrifying – frequently at the same time. For every trip to the rip-roaring Wild West or lost kingdom, there was a brawl between squabbling neighbours, spats between friends or disagreements between sweethearts – any and all usually settled with mightily-swung fists and a sarcastic aside.

Popeye was the first Superman of comics and ultimate working-class hero but he was not a comfortable one to idolise. A brute who thought with his fists, lacking respect for authority, he was uneducated, short-tempered and – whenever hot tomatoes batted their eyelashes (or thereabouts) at him – fickle: a worrisome gambling troublemaker who wasn’t welcome in polite society… and wouldn’t want to be. However, the mighty marine marvel may be raw and rough-hewn,  but he is fair and practical, with an innate and unshakable sense of what’s right and what’s not: a joker who wants kids to be themselves – but not necessarily “good” – and someone who takes no guff from anybody. Always ready to defend the weak and with absolutely no pretensions or aspirations to rise above his fellows, he was and will always be “the best of us”…

Preceding the vintage views, this tome offers another sublime and compellingly whimsical cartoon deconstruction, demystification and appreciation in Allegro in C Hag Minor’ – An Introduction by Bong Redila’ wherein the multi award winning Filipino American cartoonist (Meläg, Borderline) explores the sparking relationship of the witch and her hairy pal…

There is more than one Popeye. If your first thought when you hear the name is the cheerful, indomitable sailor in full Naval whites always biffing a hulking great beardy-bloke and mainlining tinned spinach, that’s okay. The Fleischer Studios and Famous Films animated features have a vivid brilliance and spontaneous energy of their own (even the later, watered-down anodyne TV versions have some merit) and they are indeed all based on the grizzled, crusty, foul-mouthed, bulletproof, golden-hearted old swab who shambled his way into the fully cast and firmly established newspaper strip Thimble Theatre on January 17th and simple wouldn’t leave. But they are really only the tip of an incredible iceberg of satire, slapstick, virtue, vice and mind-boggling adventure.

This third collection of Segar’s Sunday Colour comics masterpiece spans December 3rd 1933 to February 16th 1936, opening with his magnum opus ‘Plunder Island’ in full, unexpurgated totality, with the epitome of stirring sea-sagas taking up the first six months of that time (ending with the July 15th 1934 instalment). It all kicks off when Popeye’s old shipmate Salty Bill Barnacle invites him to go adventuring in search of fabled Plunder Island, land of stolen treasure, little suspecting that the ghastly villainous Sea Hag who rules it has reared her homely head once more and is very close…

With her new gang of deadly henchmen – including brutal Mister Skom and the monstrous Goon – she kidnaps nerve-wracked Professor Cringly: an aged scholar who knows the lost island’s location. Is Popeye’s latest voyage over before it has begun…?

Gathering a bunch of decidedly dubious amateur Argonauts – including but not exclusively comprising – J. Wellington Wimpy, diner owner Rough-House, “Gobbler” George W. Geezil and private cop G.B. Gritmore, Olive Oyl, Salty Bill and Popeye give chase. It seems hopeless until the Witch of the Seas makes her big mistake and sends her monstrous mute Goon to take hostages. The uncanny creature returns with the indomitable sea salt and inexplicably irresistible Wimpy. The latter’s heretofore unsuspected amatory attractions promptly turn the gruesome heads of both the Hag and her mute minion – who is apparently a rather decent if unprepossessing mother answering to Alice

In this sinister saga Segar’s second greatest character creation – morally maladjusted master moocher Wimpy – gradually takes over, threating Popeye’s star status with shameful antics and scurrilous schemes. Among so many timeless supporting characters, craven mega moocher Wimpy stands out as the utter antithesis of feisty big-hearted Popeye, but unlike any other nemesis I can name, this black mirror is not an “emeny” of the hero, but his best – maybe only – friend…

The Mr. Micawber-like coward, moocher and conman debuted on 3rd May 1931 as an unnamed referee officiating a bombastic month-long bout against pugilist Tinearo. He struck a chord with Segar who made him a (usually unwelcome) fixture. Eternally ravenous and always soliciting (probably on principle) bribes of any magnitude, we only learned the crook’s name in May 24th’s instalment. The erudite rogue uttered the first of many immortal catchphrases a month later. That was June 21st – but “I would gladly pay you Tuesday for a hamburger today” – like most phrases Everybody Knows, actually started as “Cook me up a hamburger, I’ll pay you Thursday”. It was closely followed by my personal mantra “let’s you and him fight”…

Sunday Pages followed a decidedly domestic but rowdily riotous path, increasing given over to – or more correctly, appropriated – by the insidiously oleaginous grifter: ever hungry, intellectually stimulating, casually charming and usually triumphant in all his mendicant missions. Whilst continuing Popeye’s pugilistic shenanigans, the strips moved away from him hitting quite so much to alternately being outwitted by the unctuous beggar or saving him from the vengeance of furious eatery-owner Rough-House and fellow daily diner Geezil. The soup-slurping cove began as an ethnic Jewish stereotype, but like all Segar’s characters soon developed beyond his (now so very offensive) comedic archetype into a whole person with his own story and equally unique voice. Geezil was the most vocal advocate for murdering the insatiable sponger…

Fair warning: this was an era of casual racial stereotyping completely acceptable and indeed a key component of cartooning and all mass entertainment. Segar sinned far less than most: his style was more character-specific, and his personal delight was playing with accents and how folk interacted. Geezil wasn’t just a Jewish stock figure of fun, but as fully rounded as any of nearly 50 supporting cast members could be within page/panel count constrictions.

Wimpy was incorrigible and unstoppable – he was even a rival suitor for Olive’s unappealing affections whenever food or money (for food) was in play. He grew from Segar’s love and admiration of comedian W.C. Fields. A mercurial force of nature, the unflappable mendicant is the perfect foil for Popeye. Where the sailor is heart and spirit, unquestioning morality and self-sacrifice, indomitable defiance, brute force and no smarts at all, Wimpy is intellect and self-serving greed, freed from ethical restraint and devoid of impulse-control.

Wimpy literally took candy from babies and food from the mouths of starving children, yet somehow Segar made us love him. He is Popeye’s other half: weld them together and you have an heroic ideal… (and yes, those stories are all true: Britain’s Wimpy burger bar chain was built from the remnants of a 1950s international merchandising scheme seeking to put a J Wellington Wimpy-themed restaurant in every town and city).

Rollercoaster adventure, thrills, chills and raucous riotous comedy have never been better blended than in Plunder Island, but when the victorious crew return home, the fun doesn’t stop as we see the bitter aftermath and how our various treasure-seekers dispose of or lose the fabulous wealth they’ve won. Wimpy simply and rapidly eats his way through most of his, whilst Popeye once again gives his cash away, prompting a return to prize fighting against a succession of increasingly scary and barely human opponents. One such man-mountain is Kid Nitro with Wimpy again playing extremely partial referee. When the unscrupulous umpire bets all he has left against Popeye, the Sailor Man pauperises the cheat just by being his valiant self…

For a while, unrelated gag sequences (fights and romantic tiffs) keep the ball rolling every sabbath before mighty “infink” Swee’pea makes his Sunday debut on 28th October 1934 (after being initially introduced in the daily strip: see E.C. Segar’s Popeye volume 3: “Let’s You and Him Fight” ). Adopted by Popeye, he became the focus of many outrageous episodes allowing audiences to comfortably decompress before the next Big Story. These gag exploits see Popeye dally with “High Sassiety” and inadvertently turn effete, spoiled rich child William Bankley into wholesome fun-loving little tough guy Bill whilst honing in on Wimpy’s appetite, ruthless scavenging of pets and livestock and duck hunting antics.

They culminate in appalling excess consumption and his mooching never ends: permanently predating on Rough-House and the distressed cobbler and leading to a shocking sequence of strips where – driven mad by Wimpey’s relentless mooching – the shoemaker kills his despised nemesis with burgers garnished with rat poison…

That aforementioned approaching epic then mines western themes as the cast (plus prodigal brother Castor Oyl) head west to Slither Creek (April 14th to August 25th 1935) as gold prospectors, with Wimpy lost in the desert, undergoing incredible – and well-deserved – hardships as Swee’Pea perpetually proves the benefits of a spinach-&-milk diet. Somehow, the sunny sojourn leaves Wimpy rolling in gold when they return home. As Popeye goes back to battling bulky boxers and sparring with Olive, the temporarily wealthy, eternally empty Wimpy buys his own diner in the ultimate expression of blind optimism and sheer folly. Eventually, the master beggar triumphs over all and gets to eat his fill… and must deal with the consequences of his locust-like consumption…

These tales are as vibrant and compelling now as they’ve ever been, comprising a classic of graphic literature only a handful of creators have ever matched. Segar famously considered himself an inferior draughtsman – most of the world disagreed and still does – but his ability to weave a yarn was unquestioned, and grew to astounding and epic proportions in these strips. Week by week he was creating the syllabary and lexicon of a brand-new artform: inventing narrative tricks and beats that generations of artists and writers would use in their own creations. Despite some astounding successors, no one ever bettered Segar.

Popeye is five years shy of his centenary and deserves his place as a global icon. How many comics characters are still enjoying new adventures 95 years after their first? These volumes are a perfect way to celebrate the genius and mastery of E.C. Segar and his brilliantly flawed superman. These are tales you’ll treasure all of your life and superb books you must not miss.

Popeye volume 3: The Sea Hag & Alice the Goon is copyright © 2023 King Features Syndicate, Inc./™Hearst Holdings, Inc. This edition © 2023 Fantagraphics Books Inc. Segar comic strips provided by Bill Blackbeard and his San Francisco Academy of Comic Art. “Allegro in C Hag Minor” © 2023 Bong Redila. All rights reserved.

Judge Dredd: The Complete Case Files 01 – 10th Anniversary Edition


By John Wagner, Pat Mills, Kelvin Gosnell, Peter Harris, Malcolm Shaw, Charles Herring, Gerry Finlay-Day, Robert Flynn, Joe Collins, Carlos Ezquerra, Mike McMahon, Ian Gibson, Massimo Belardinelli, Ron Turner, John Cooper, Bill Ward, Brian Bolland & various (Rebellion/REBCA)
ISBN: 978-1-78108-332-1 (HB/Digital edition)

Britain’s last great comic icon can be described as a combination of the other two, combining the futuristic milieu and thrills of Dan Dare with the terrifying anarchy and irreverent absurdity of Dennis the Menace. He’s the longest-lasting adventure character in our rather meagre comics stable, having been continually published every week since February 1977 when he kicked off in the second issue of science-fiction anthology 2000AD – and now that The Dandy’s gone, veterans Korky the Cat and Desperate Dan might one day be overtaken in the comedy stakes too…

However, with at least 52 2000AD episodes a year, annuals, specials, a newspaper strip (in the Daily Star and The Metro), Judge Dredd Megazine, numerous reprinted classic comics collections, some rather appalling franchised foreign comic book spin-off titles, that adds up to a phenomenal amount of material, most of which is still happily in print.

Judicial Review: Dredd and dystopian ultra-metropolis Mega-City One – originally posited as 21st century New York – were formulated by a very talented committee including Pat Mills, Kelvin Gosnell, Carlos Ezquerra, Mike McMahon and others, with major contributions from legendary writer John Wagner who has written the largest portion of the canon under his own name and several pseudonyms.

Joe Dredd is a fanatically dedicated law enforcer dubbed a Judge in the super-city, where hundreds of millions of citizens idle away their days in a world where robots are cheaper, more efficient and frequently crazier than humans, where jobs are both beloved pastime and treasured commodity. Boredom is at epidemic proportions and almost everybody is just one askance glance away from mental meltdown. Judges are peacekeepers who maintain order at all costs: investigating, taking action and trying all crimes and disturbances to the hard-won equilibrium of the constantly boiling melting pot. Justice is always immediate…

Dredd’s world is a polluted and precarious Future (In)Tense, with all key analogues for successful sci fi (as ever a social looking-glass for the times it’s created in) situated and sharply attuned to a Cold War Consumer Civilisation. The ravaged planet is split into political camps with post-nuclear holocaust America locked in a slow death-struggle with Sov Judges of the old Eastern Communist blocs. Eastern lawmen are militaristic, oppressive and totalitarian – and that’s by the US Judges’ standards – so just imagine what they’re actually like. Judges are necessary fascists in a world permanently on the edge of catastrophe, and sadly, what far too many readers never realised is the strip is a gigantic satirical black comedy with oodles of outrageous, vicarious cathartic action.

Such was not the case when the super-cop debuted in 2000AD Prog (that’s issue number to you) #2 on March 5th 1977. He was stuck at the back of the new weekly comic in a tale finally scripted – after much intensive re-hashing – by Peter Harris and illustrated by Mike McMahon & Carlos Ezquerra. The blazing, humourless, no-nonsense (there would be plenty of yes nonsense later) action extravaganza introduced a bike-riding Sentinel of Order in the cautionary tale of brutal bandit Whitey, whose savage crime spree was ended with ferocious efficiency before the thug was sentenced to Devil’s Island – a high-rise artificial plateau surrounded by the City’s constant stream of lethal, never-ending, high-speed traffic. Prog #3 saw Dredd investigate ‘The New You in a cunning thriller by Gosnell & McMahon wherein a crafty crook tries to escape justice by popping into his local face-changing shop, whilst #4 saw the first appearance of the outcast mutants in ‘The Brotherhood of Darkness’ (Malcolm Shaw & McMahon) as ghastly post-nuclear pariahs raid the megalopolis for slaves.

Early hints of humour began in Prog 5’s ‘Krong’ by Shaw & Ezquerra, introducing Dredd’s little-old-lady cleaner/landlady Maria, wherein deranged horror film fan/hologram salesman Kevin O’Neill – yes it’s an in-joke – unleashes a giant mechanical gorilla on the city. The issue was the first to cover-feature old Stone Face (that’s Dredd, not Kev)…

‘Frankenstein 2’ pits the Lawman against an audacious medical mastermind, hijacking citizens to keep his rich-but-aging clients in fresh, young organs, whilst #7 sees ruthless reprobate Ringo’s gang of muggers flaunting their criminality in the very shadow of ‘The Statue of Judgement until Dredd lowers the boom on them…

The first indications that the super-cop’s face was somehow hideously disfigured emerge in #8, as Charles Herring & Massimo Belardinelli’s ‘Antique Car Heist’ finds the Judge tracking down a murdering thief who stole an ancient petrol-burning vehicle, after which co-creator John Wagner returned in Prog 9 to begin a staggering run of tales with ‘Robots’, illustrated by veteran British science fiction artist Ron Turner. The gripping vignette was set at the Robot of the Year Show, exposing callous cruelty citizens inflicted upon their mechanical slaves as a by-product of a violent blackmail threat by a disabled maniac in a mechanical-super chair… This set the scene for an ambitious mini-saga in #10-17 as those casual injustices paved the way for ‘Robot Wars’ (alternately illustrated over the weeks by Ezquerra, Turner, McMahon & much missed arch wag Ian Gibson) wherein carpentry-robot Call-Me-Kenneth succumbs to a mecha mind meltdown to emerge as a human-hating steel Spartacus, spearheading a bloody revolution against fleshy oppressors.

The slaughter is widespread and terrible before the Judges regain control, helped in no small part by loyal, lisping Vending droid Walter the Wobot, who graduated at the conclusion to Dredd’s second live-in comedy foil…

With order restored, self-contained stories firmed up the vision of the crazed city. In Prog 18 Wagner & McMahon introduced the menace of mind-bending ‘Brainblooms’ cultivated by another little old lady/career criminal, and Gerry Finley-Day & John Cooper described the galvanising effect of a ‘Muggers Moon’ on Mega-City 1’s criminal class before Dredd demonstrated the inadvisability of being an uncooperative witness…

Wagner & McMahon then debuted Dredd’s bizarre paid informant Max Normal in #20, whose latest tip ended the profitable career of ‘The Comic Pusher’; Finley-Day & Turner turned in a workmanlike thriller as the laconic lawmaker tackles a seasoned killer with a deadly new weapon in ‘The Solar Sniper’ and Wagner & Gibson showed the draconian steps Dredd was prepared to take to bring in mutant assassin ‘Mr Buzzz’.

Prog 23 comfortably catapulted the series into all-out ironic satire mode with Finley-Day & McMahon’s ‘Smoker’s Crime’ when Dredd stalks a killer with a nicotine habit to a noxious City Smokatorium, after which Malcolm Shaw, McMahon & Ezquerra reveal the uncanny secret of ‘The Wreath Murders’ in #24. The next issue began the long tradition of spoofing TV and media fashions with Wagner & Gibson concocting lethal illegal game show ‘You Bet Your Life’ whilst #26 exposes the sordid illusory joys and dangers of the ‘Dream Palace’ (McMahon) before #27-28 offer some crucial background on the Judges themselves when Dredd visits ‘The Academy of Law’ (Wagner & Gibson) to give Cadet Judge Giant his final practical exam. Of course, for Dredd there are no half measures or easy going and the novice barely survives graduation…

With the concluding part in #28, Dredd moved to second spot in 2000AD (behind brutally jingoistic thriller Invasion) and the next issue saw Pat Mills & Gibson confront robot racism as Ku Kux Klan-analogue ‘The Neon Knights’ brutalised the reformed and broken artificial citizenry until the Juggernaut Judge krushes them.

Mills then offered tantalising hints on Dredd’s origins in ‘The Return of Rico!’ (McMahon) as a bitter criminal resurfaces after twenty years on the penal colony of Titan. The outcast wants vengeance on the Judge who had sentenced him, but from his earliest days as a fresh-faced rookie, Joe Dredd had no time for corrupt lawmen – even if one were his own clone-brother…

Whitey escapes from Devil’s Island’ (Finley-Day & Gibson) in Prog 31, thanks to a cobbled-together contraption that turns off weather control, but doesn’t get far before Dredd sends him back, whilst fully automated skyscraper resort ‘Komputel’ (Robert Flynn & McMahon) becomes a multi-story murder factory that only Mega-City’s greatest Judge can counter before Wagner (as John Howard) took sole control for a series of savage, whacky escapades beginning with #33’s ‘Walter’s Secret Job’ (art by Gibson). Here the besotted droid is discovered moonlighting as a cabbie to buy “pwesents” for his beloved master…

McMahon & Gibson illustrated 2-parter ‘Mutie the Pig’: a flamboyant criminal and bent Judge, and perform the same tag-team effort on ‘The Troggies’, a debased colony of ancient humans living under the city and preying on the unwary…

Something of a bogie man for wayward kids and exhausted parents, Dredd does himself no favours in Prog 38 bursting in on ‘Billy Jones’ (Gibson) and exposing a vast espionage plot utilising toys as surveillance tools. On tackling ‘The Ape Gang’ in #39 (19th November 1977 by McMahon), the Judge graduated to lead spot whilst quashing a turf war between augmented, educated, criminal anthropoids in the unruly district dubbed “the Jungle”…

‘The Mega-City 5000’ was an illegal, murderously bloody street race the Judges were determined to shut down, but the gripping action-illustration of the Bill Ward drawn first chapter is sadly overshadowed by hyper-realist rising star Brian Bolland, who began his legendary association with Dredd by concluding the mini-epic in blistering, captivating style in Prog 41. Bolland, by his own admission, was an uncommercially slow artist and much of his later Dredd work would appear as weekly portions of large epics with others handling intervening episodes, giving him time to complete his own assignments with a minimum of pressure.

From out of nowhere in a bold change of pace, Dredd is seconded to the Moon for a 6-month tour of duty beginning in #42. His brief is to oversee the nigh-lawless colony set up by the unified efforts of three US Mega-Cities there. The outpost was as bonkers as Mega-City One and a good deal less civilised – a true Final Frontier town…

The extended epic began with Wagner & Gibson’s ‘Luna-1’, with Dredd and stowaway Walter almost shot down en route in a mysterious missile attack before being targeted by a suicide-bomb robot before they can even unpack. ‘Showdown on Luna-1’ introduces permanent Deputy-Marshal Judge Tex from Texas-City, whose jaded, laissez-faire attitudes get a sound shaking up when Dredd demonstrates he’s one lawman who won’t coast for the duration of his term in office. Hitting dusty mean streets, Dredd starts cleaning up the wild boys by outdrawing a mechanical Robo-Slinger and uncovering another assassination ploy. It seems reclusive mega-billionaire ‘Mr. Moonie’ has a problem with the latest law on his lunar turf…

Whilst dispensing aggravating administrative edicts like a frustrated Solomon, Dredd chafes to hit the streets and do real work in #44’s McMahon-limned ‘Red Christmas’. Opportunity arises when arrogant axe-murderer ‘Geek Gorgon’ abducts Walter and demands a showdown he barely lives to regret, whilst ’22nd Century Futsie!’ (Gibson) finds Moonie Fabrications clerk Arthur Goodworthy cracking under the strain of overwork: going on a destructive binge, with Dredd compelled to protect a future-shocked father’s family from Moonie’s overzealous security goons. The arc concludes in Prog 46 with ‘Meet Mr. Moonie’ (Gibson) as Dredd & Walter confront the manipulative manufacturer and uncover his horrific secret.

The feature moved to the prestigious middle spot with this episode, allowing artists to really open up and exploit full-colour centre-spreads, none more so than Bolland as seen in #47’s ‘Land Race’ as Dredd officiates over a frantic scramble by colonists to secure newly opened plots of habitable territory. Of course, there’s always someone who doesn’t want to share…

Ian Gibson illustrated 2-part drama ‘The Oxygen Desert’ (#48-49), wherein veteran moon-rat Wild Butch Carmody defeats Dredd using superior knowledge of the airless wastes beyond the airtight domes. Broken, the Judge quits and slides into despondency, but all is not as it seems…

Prog 50 debuted single-page comedy supplement Walter the Wobot: Fwiend of Dwedd – but more of that later – whilst the long-suffering Justice found himself knee-boot deep in an international interplanetary crisis when ‘The First Lunar Olympics’ (Bolland) against a rival lunar colony controlled by the Machiavellian Judges of the Sov-Cities bloc escalates into assassination and a murderous, politically-fuelled land grab. The conflict was settled in ostensibly civilised manner with strictly controlled ‘War Games’, yet there’s still a grievously high body-count by the time the moon-dust settles. This vicious swipe at contemporary sport’s politicisation was and still is bloody, brutal and bitingly funny…

Bolland illustrated a sardonic saga of ruthless bandits up for a lethal laugh in #52’s ‘The Face-Change Crimes’, employing morphing tech to change their appearances and rob at will until Dredd beats them at their own game. Wagner & Gibson crafted a 4-part epic (Progs 53-56) wherein motor fanatic Dave Paton’s cybernetic, child-like pride-&-joy blows a fuse and terrorises the domed territory: slaughtering humans and infiltrating Dredd’s own quarters before the Judge finally stops ‘Elvis, The Killer Car’.

Bolland stunningly limned a savagely mordant saga of killer bandits who hijack the moon’s air before themselves falling foul of ‘The Oxygen Board’ in #57, but only managed the first two pages of 58’s ‘Full Earth Crimes’, leaving McMahon to complete the tale of regularly occurring chaos in the streets whenever the Big Blue Marble dominates the black sky above.

It was a fine and frantic note to end on as, with ‘Return to Mega-City’, Dredd rotates back Earthside and resumes business as unusual. Readers were probably baffled as to why the returned cop utterly ignored countless crime and misdemeanours, but Wagner & McMahon provide a logical answer in a brilliant, action-packed set-up for madcap dramas to come

This first Case Files chronicle nominally concludes with Wagner & McMahon’s ‘Firebug’ from Prog 60, as the ultimate lawgiver deals with a seemingly-crazed arsonist literally setting the city ablaze. The Law soon discovers a purely venal motive to the apparent madness…

There’s still a wealth of superb bonus material to enjoy before we end, however, and kicking off proceedings is the controversial First Dredd strip (illustrated by Ezquerra) which was bounced from 2000AD #1 and vigorously reworked – a fascinating glimpse of what the series might have been. It’s followed by the eawliest Walter the Wobot: Fwiend of Dwedd stwips (sowwy – can’t wesist!) from 2000AD Progs 50-58. Scripted by Joe Collins, these madcap comedy shorts were seen as antidote to the savage, brutal action strips and served to set the scene for Dredd’s later full-on satirical lampoonery. Illustrated by Gibson, ‘Tap Dancer’ dealt with an embarrassing plumbing emergency whilst ‘Shoot Pool!’ has the Wobot again taking his Judge’s instructions far too literally…

Bolland came aboard giving full rein to his own sense of the absurd with 5-parter ‘Walter’s Brother’: a bizarre tale of evil twins, cunning frame-ups and malign muggings inevitably resulting in us learning all we needed to know about the insipidly faithful, annoying rust-bucket. Dredd then had to rescue the plastic poltroon from becoming a pirate of the airwaves in ‘Radio Walter’ before the star-struck servant finds his 15 seconds of fame as winner of rigged quiz-show ‘Masterbrain’ and this big, big book concludes with a trio of Dredd covers from Progs 10, 44 and 59, courtesy of artists Ezquerra, Kev O’Neill and McMahon.

Mesmerising and beautifully limned, these punchy stories of Britain’s most successful and iconic comics character are the narrative bedrock from which all the later successes of the Mirthless Moral Myrmidon derive. More importantly, they are timeless classics no comic fan can ignore – and just for a change something that you can easily get your hungry hands on. Even my local library has copies of this masterpiece of British literature and popular culture…
© 1977, 1978, 2006 Rebellion A/S. All rights reserved. Judge Dredd & 2000AD are ® & ™ Rebellion.

The Bugle Boy


By Alexandre Clérisse, translated by Edward Gauvin (Europe Comics)
No ISBN – digital only edition

The dead don’t care what we do, but how we treat and remember them defines who we are as a culture and species. Inspired by a true story, Trompe la mort was first published in 2009, offering a humorous, whimsical tone to what must have been a pretty depressing situation…

Translated by digital-only Europe Comics and apparently now only available digitally, The Bugle Boy is a story of debts paid and brothers-in-arms honoured, which begins as an ageing veteran decides to settle some long outstanding affairs…

Marcel is a surviving participant of WWII, and as a surly bugger of 85-years, is inexplicably moved by an impending notion to sort out unfinished business before he joins the rest of his generation in the boneyard.

Back in the war, he was a dashing young company bugler and is now increasingly unsettled at the events which forced him to bury his beloved instrument on a battlefield. As memories of those fraught, often humiliating days keep coming to him, the gritty old sod, with his feisty and unwillingly dutiful granddaughter Andrea, embark on an unpleasant, cross-country bus trek to the distant rural region where – in 1940 – he and his comrades fought their first and last battle…

Before being captured, the idealistic lad he was buried that war horn before it could be employed as it should, and now all he can think of is getting it back.

Sadly but typically, once all the tedious and painful travails of the journey are done, Marcel is left with a still-more difficult problem to solve. The instrument has been already found and turned by the Mayor into a tourist-trap badge of French patriotism. It’s grandly installed in the local town museum – which is now dedicated to bugles of all kinds – as the heart and soul of the town’s rebirth. With elections coming, the wily civic demagogue is planning on exploiting it and the glorious – if comfortably mis-defined – past, as the clarion symbols of his re-election campaign. He has no intention of returning it to its rightful owner.

… Not if Marcel and Andrea have anything to say about it…

Writer/artist Alexandre Clérisse was born in 1980 and began seriously making comics in 1999 through a series of experimental fanzines. In 2002, he graduated from EESI school of Visual Arts in Angoulême and began releasing such superbly readable Bande Dessinee as Jazz Club, Souvenir de l’empire de l’atome (seen in English as IDW’s Atomic Empire) and all-ages Seek-&-Find book Now Playing

Heartwarming and irreverent, poignant and deeply funny, The Bugle Boy has all the impact and gently subversive wit of classic Dad’s Army episodes and cannot fail to hit home with any reader possessing any empathy at all or even just grandparents who remember and kids who wonder what war is really like…
© 2019 – Dargaud – Clérisse. All rights reserved.