Asterix and the White Iris (volume 40)


By Fabcaro & Didier Conrad, coloured by Thierry Mébarki, translated by Adriana Hunter (Sphere)
ISBN: 978-1-40873-021-8 (Album HB) eISBN: 978-1-4087-3020-1

Win’s Christmas Gift Recommendation: Celebrate the Season in Classical Style… 9/10

Asterix le Gaulois debuted in 1959 and has since become part of the fabric of French life. His exploits have touched billions of people around the world for over sixty years and for almost all of that time his astounding adventures were the sole preserve of originators René Goscinny and Albert Uderzo.

After nearly 15 years dissemination as weekly serials (subsequently collected into book-length compilations), in 1974 the 21st saga – Asterix and Caesar’s Gift – was the first to be released as a complete, original album prior to serialisation. Thereafter each new tome was an eagerly anticipated, impatiently awaited treat for legions of devotees.

The eager anxiety hasn’t diminished even now as L’Iris Blanc sees third scripter Jean-Yves Ferri make way for physicist/novelist/musician/comics writer “Fabcaro” (Like a Steak Machine, Les Marseillais, Mars) – AKA Fabrice Caro – who joins in situ illustrator Didier Conrad (Les Innomables, Tatum, ASTERIX!). Fabcaro & Didier’s first album/40th canonical chronicle of Asterix L’Iris Blanc was released on October 25th 2023, with the English edition hitting shelves and digital emporia as Asterix and the White Iris one day later.

Although divided by its Roman conquerors into provinces Celtica, Aquitania and Armorica, the very tip of the last-named land stubbornly refuses to be properly pacified. The otherwise supreme overlords, utterly unable to overrun this last little bastion of Gallic insouciance, are reduced to a pointless policy of absolute containment – even though the irksome Gauls come and go as they please. Thus, a tiny seaside hamlet is permanently hemmed in by heavily fortified garrisons Totorum, Aquarium, Laudanum and Compendium: packed with seasoned and terrified soldiers who would rather be anywhere else on earth than there…

Those supposedly contained couldn’t care less: daily defying and frustrating the world’s greatest military machine by going about their everyday affairs, bolstered by magic potion brewed by resident druid Getafix and the shrewd wits and strategic aplomb of diminutive dynamo Asterix and the stopping power of his simplistic, supercharged best pal Obelix

As always, action, suspense and comedy are very much in evidence. There’s a healthy helping of satirical lampooning of the generation gap, fads and trends as well as the traditional regional and nationalistic leitmotifs. Whether as an comedic romp with sneaky, bullying baddies getting their just deserts or as a sly and wicked satire for older-if-no-wiser heads, these new yarns are just as engrossing as the established canon.

As you already know, half of the intoxicating epics take place in various exotic locales throughout the Ancient World, whilst the alternating rest are set in and around Uderzo’s adored Brittany circa 50 BC. This one’s a little of both as our major cast members make it all the way to fashionable Lutetia before their current Roman problems are solved…

It all begins in the established traditional manner before we cut to Rome where Julius Caesar is defending his record amidst a miasma of growing unrest and depleted morale that has caused a spike in insubordination and desertions from the army that holds the Empire together.

A potential solution comes from Chief Medical Officer/Lifestyle guru Isivertuus, who has devised a blend of pop psychology, life-coaching and philosophical chicanery he calls “the White Iris.” The poetry-heavy flummery seems capable of bamboozling the gullible – basically anyone but Isivertuus – into modifying their behaviours. The military conman proposes visiting Amorica and convincing its downtrodden, defeatist garrisons that the enemy aren’t indomitable or invincible at all.

Hopeful but cautious, Caesar agrees to the quack working his solution on Totorum camp, and also – just to be sure – destroying that pesky village of rebel Gauls…

At first it all goes quite well, with a combination of recycled adages, meaningless homilies and mental homeopathy lifting military spirits and even – when the charming charlatan starts spouting off to the Gauls themselves – dividing them from each other… not a hard task for such garrulous, combustible and opinionated souls…

Soon, no one’s quarrelling and even Obelix’s beloved wild boars are losing the will to fight, but Isivertuus just cannot close the deal. That’s when he changes tactics and woos Chief Vitalstatistix’s formidable wife away with honied assurances that she deserves a better life in cosmopolitan Lutetia. However, it’s all a ploy to deliver her to Caesar and blackmail the Gauls into surrendering…

Once the heartbroken old Chief gets over the crushing rejection and stifles his maudlin carping, he’s off in hot pursuit with Asterix and the big one going along to keep him out of trouble… and safe from said hostage/bride Impedimenta

Jam-packed with classic laughs, hilarious fights, the usual cameos by the pirates and other old favourites there’s also plenty of contemporary satire: swipes at modern theatre, pop psyche, kick scooters, fusion cuisine, mindfulness and even HS2 before the fun escalates to a crescendo that only proves the truth and power of one old phrase… Amor vincit omnia*.

Asterix and the White Iris is a sure win and another triumphant addition to the mythic canon for laugh-seekers in general and all devotees of comics.
© 2023 HACHETTE LIVRE/GOSCINNY-UDERZO. English translation: © 2023 HACHETTE LIVRE/GOSCINNY-UDERZO

*Love conquers all. Maybe you should read more old books after you get this new one?

The Great Anti War Cartoons


By many & various, edited by Craig Yoe (Fantagraphics Books)
ISBN: 978-1-60699-150-3 (TPB)

After watching far too much news again, I dug this book off my shelves again. It seemed somehow appropriate. Again.

You’ll hear a lot about the pen being mightier than the sword regarding The Great Anti-War Cartoons, but sadly it’s just not true. Nothing seems able to deter determined governments, or stop outraged religions and/or rich, greedy – and apparently duly elected – raving mad ruthless bastards from sending the young and idealistic to their mass-produced deaths, especially those innocents still afflicted with the slightest modicum of patriotism or sense of adventure. It’s even worse when the sods at the top turn away or claim it’s self-defence whilst killing bystanders but not the ACTUAL other equally mad bastards really responsible.

Our own currently escalating and deteriorating global situation (but isn’t it always?) proves mankind is always far too ready to take up arms, and far too reluctant to give peace a chance, especially when a well-oiled publicity machine and vested media interests gang up on the men and women in the street going “yeah, but…” and “stop killing us…!”

We’re all susceptible to the power of a marching beat played on fife and drum, but at least here amongst these 220+ cartoons and graphic statements, we see that rationalism or conscientious objectivity – or pacifism or even simple self-interested isolationism – are as versed in the art of pictorial seduction as the power and passion of jingoism and war-fever.

All art – and most especially cartooning – has the primitive power to bore deep into the soul, just as James Montgomery Flagg’s iconic Uncle Sam poster “Your Country Needs You” and our own Lord Kitchener version by Alfred Leete in 1914 so effectively did for millions of young men during the Great War.

How satisfying then to see Flagg’s is the very first anti-war cartoon in this incredible compilation of images focusing on the impassioned pleas of visual communicators trying to avoid body-counts or at least reduce bloodshed. The Great Anti-War Cartoons gathers a host of incredibly moving, thought-provoking, terrifying, but – I’m gutted to say – ultimately ineffective warnings, scoldings and pleas which may have moved millions of people, but never stopped or even gave pause to one single conflict…

Editor Craig Yeo divides these potently unforgettable images into a broad variety of categories and I should make it clear that not all the reasons for their creation are necessarily pacifistic: some of the most evocative renderings here are from creators who didn’t think War was Bad per se, but rather felt that a specific clash in question was none of their homeland’s business.

However with such chapters as Planet War, Man’s Inhumanity to Man, The Gods of War, Profiteers, Recruitment and Conscription, The Brass, The Grunts, Weapons of War, The Battle Rages On, The Long March, Famine, The Anthems of War, The Horrors of War, The Suffering, The Families and Children of War, The Aftermath, Victory Celebration, Medals, Disarmament, Resistance and Peace, we witness immensely talented people of varying and even conflicting beliefs responding on their own unique terms to organised slaughter. For every tut-tut of the Stay-at-Homers, there are a dozen from genuinely desperate and appalled artists who just wanted the horror to end.

With incisive examinations of shared symbology and recurring themes, these monochrome penmen utilised their brains and talents in urgent strivings to win their point (there is also a fascinating section highlighting the impact and energy of the Colors of War), but the most intriguing aspect of this superb collection is the sheer renown and worth of the contributors.

Among the 119 artists include (120 if you count Syd Hoff and his nom-de-plume “Redfield” as two separate artists) are Sir John Tenniel, Caran d’Ache, Bruce Bairnsfather, Herbert Block, Pieter Bruegel the Elder, Ron Cobb, “Ding” Darling, Billy DeBeck, Jerry Robinson, Albrecht Dürer, Art Spiegelman, Robert Crumb, Rube Goldberg, Honore Daumier, Goya, George Grosz, Bill Mauldin, Gerald Scarfe, Ralph Steadman, Thomas Nast and most especially the incredibly driven Winsor McCay.

I’ve scandalously assumed that many of the older European draughtsmen won’t be that well known, despite their works being some of the most harrowing, and their efforts – although perhaps wasted on people willing to listen to reason anyway – are cruel and beautiful enough to make old cynics like me believe that maybe this time, THIS TIME, somebody in power will actually do something to stop the madness.

A harsh, evocative and painfully lovely book: seek it out in the hope that perhaps one day Peace will be the Final Solution.

The time has never been more right for cynics like me to be proved wrong.

The Great Anti-War Cartoons and the digitally remastered public domain material are © 2009 Gussoni-Yoe Studio, Inc. All rights reserved.

Deadman Tells the Spooky Tales


By Franco and a few of his Fiendish Friends!Sara Richard, Andy Price, Derek Charm, Mike Hartigan, Christopher Uminga, Abigail Larson, Morgan Beem, Justin Castaneda, Tressina Bowling, Boatwright Artwork, Scoot McMahon, Isaac Goodhart, and Agnes Garbowska with Silvana Brys – & various (DC Comics)
ISBN: 978-1-7795-0384-8 (TPB/Digital edition)

Here’s a little post-Halloween treat for youngsters of every vintage to ease our communal dark awaiting us at the end of all things. Never to soon early to start traumatising preschoolers, right?

As the 1960s ended, the massive superhero boom resolved into a slow but certain bust, with formerly major successes unable to find enough readers to keep them alive. The taste for superheroes was diminishing in favour of traditional genres, and one rational editorial response reshaping costumed characters to fit evolving contemporary tastes.

Publishers swiftly changed gears and even staid, cautious DC reacted rapidly: redesigning masked mystery men to fit the new landscape. Newly revised and revived costumed features included roving mystic troubleshooter The Phantom Stranger and golden age colossus The Spectre, whilst resurgent genres spawned atrocity-faced WWII spy Unknown Soldier and cowboy bounty hunter Jonah Hex, spectral westerner El Diablo and game-changing monster hero Swamp Thing, spearheading a torrent of new formats, anthologies and concepts.

The earliest of that dark bunch was assassinated trapeze artist Boston Brand who began his career by dying in Strange Adventures #205 (cover-dated October/November 1967). An ordinary man in a brutal, cynical world, Brand was a soul in balance until killed as part of a pointless initiation for a trainee assassin.

When the unlucky aerialist died, instead of going to whatever reward awaited him, he was given the chance to solve his own murder by conniving spirit of the universe Rama Kushna. That opportunity evolved into an unending mission to balance the scales between good and evil in the world. The ghost is intangible and invisible to all mortals, but has the ability to “walk into” living beings, possessing and briefly piloting them.

You should read all his stories because they are really good; all the previous has no real bearing on what follows. I just love showing off my wasted youth.

Here he holds the hallowed position of quirky narrator and curator to a collection of terror tales entirely scripted by Franco (Aureliani) and lettered by Wes Abbott, and drawn by a host of artists…

The eerie soirée and each following vignette are preceded by our supernatural star offering ‘A Die-er Warning’ (all limned by Sara Richard). Commencing in ‘The House of Madame Pyka’ – rendered by Andy Price in tones of blue – wilful Brooke moves into an expired spiritualist’s house…

Deadman interjects between tales to test our resolve but undaunted, we see Derek Charm illuminate in living colour the shocking result of Mr. Smith’s visit to the optician in ‘Eyes’, before Mike Hartigan exposes the spook in the ‘Litter Box’ and Christopher Uminga & Silvana Brys silently show the downside of too many ‘Neighborhood Cats’

Abigail Larson provides the art for an exceptionally effective argument for why kids should stay out of ‘The Cemetery’ and Morgan Beem captures the mordant gloom and imminent immolation of ‘Fall’ before Justin Castaneda homes in on little kids and playground bullies to expose ‘A Boy and His Skull’

Tressina Bowling renders tall tales painfully real in ‘The Fisherman’ whilst Boatwright Artwork take a long last look at ‘Mannequins’, before Scoot McMahon peeks ‘On the Inside’ of Batman’s most tragic foe.

Franco gets artistic with ‘The Fly’ prior to Isaac Goodhart exploiting DC’s monstrous back-catalogue for fearful film show ‘Inattentive Blindness’ before Agnes Garbowska & Silvana Brys confirm that the end is near and that bright shiny colours have no bearing on safety and security in ‘The Box’.

Silly and chilling, this splendidly glitzy grimoire shows that our love of scaring ourselves and each other starts early and never stops. Fearful fun for all: get some now!
© 2022 DC Comics. All Rights Reserved.

Hellboy in Mexico


By Mike Mignola, Richard Corben, Mick McMahon, Fábio Moon, Gabriel Bá, Dave Stewart & Clem Robins (Dark Horse Books)
ISBN: 978-1-61655-897-0 (TPB) eISBN: 978-1-63008-217-8

Happy Dia de los Muertos!

Let’s wind down our own Halloween celebrations and enjoy the more life-affirming Day of the Dead with a fabulously appropriate tome, formatted for your edification in both trade paperback and digital editions…

Towards the end of World War II an uncanny otherworldly baby was confiscated from Nazi cultists by American superhero The Torch of Liberty and a squad of US Rangers moments after his eldritch nativity on Earth. The good guys had interrupted a satanic ritual predicted by British parapsychologist Professor Trevor Bruttenholm and his associates who were waiting for Hell to literally come to Earth.

The heroic assemblage was stationed at a ruined church in East Bromwich, England when the abominable infant with a huge stone right hand materialised in an infernal fireball. “Hellboy” was subsequently raised by Bruttenholm, and grew into a mighty warrior fighting a never-ending secret war against the uncanny and supernaturally hostile. The Prof assiduously schooled and trained his happy-go-lucky foundling whilst forming and consolidating an organisation to destroy arcane and occult threats: the Bureau for Paranormal Research and Defense.

After years of such devoted intervention, education and warm human interactions, in 1952 the neophyte hero began hunting down agents of the malign unknown, from phantoms to monsters as lead field operative for the BPRD. Hellboy rapidly became its top operative; the world’s most successful paranormal investigator.

As decades passed, Hellboy uncovered snatches of his origins and antecedents, learning he was a supposedly corrupted beast of dark portent: a demonic messiah destined to destroy the world and bring back ancient powers of evil.

It is a fate he despised and utterly rejected…

This eerily esoteric collection of tales concocted by Mike Mignola and friends re-presents a selection of short stories as originally published Hellboy In Mexico, Dark Horse Presents volume 2 #7, 31-32, Hellboy 20th Anniversary Sampler, Dark Horse Presents volume 3 #7, and Hellboy: House of the Living Dead, which collectively span 2010 to 2015. The premise is that in 1956 Hellboy was working south of the border and, thanks to booze and an unspecified crisis, went way, way, wa-aay off the reservation…

With each piece preceded by informative commentary from Mignola, the arcane action opens with ‘Hellboy in Mexico or, A Drunken Blur’ (May 2010). illustrated by Richard Corben with colourist Dave Stewart & letterer Clem Robins adding their own seamlessly fitting talents.

In 1982 Hellboy and amphibious ally Abe Sapien are winding down after a strenuous mission in Mexico. Looking for a quiet drink they amble into a ramshackle cantina and discover a sort of shrine comprising a Holy Virgin statue and hundreds of faded photos, posters and tickets for luchadors (masked wrestlers). One of them features Hellboy and three grinning, hooded grapplers…

Shocked and stunned, Hellboy’s mind drifts back to a barely-recalled drunken binge three decades ago…

Thus is revealed an untold tale of sterling comradeship and collaborative chaos-crushing, as the Demon Detective joins a trio of fun-loving masked brothers who combine their travels on the wrestling circuit with a spot of monster-hunting and devil-destroying. Sadly, Hellboy also remembers how it all fell apart after young Esteban succumbed to the deadly embrace of vampiric bat-god Camazotz

When the golden times ended, Hellboy indulged in an epic, memory-eradicating booze-bender until – months later – BPRD agents found, dried out and brought home their errant top gun. Of course, since he was missing for months, there might be other exploits still unrecalled…

Fully crafted by Mignola, in Dark Horse Presents volume 2 #7 (December 2011) ‘Hellboy versus the Aztec Mummy’ returns to that lost time and place as the powerfully pixilated paranormal paragon hunts down a devil-bat, only to find himself overmatched in a clash with godly Quetzalcoatl, after which marvellous Mick McMahon picks up the illustrator’s brushes to render Mignola’s outrageous drunken tall tale ‘Hellboy Gets Married’ (DHP #31-32, December 2013 to January 2014).

This time, demon drink led to the infernal gladiator falling into an unlikely matrimonial match with a ghostly shapeshifter. Their wedding night was the stuff of nightmares…

Relentlessly following, ‘The Coffin Man’ (by Mignola and Fábio Moon from March 2014’s Hellboy 20th Anniversary Sampler) revisits another cantina night which was interrupted by a little girl whose recently interred uncle was being pilfered by a sinister Brujo (witchman). Hellboy’s best attempts to take back the beloved cadaver were insultingly inadequate…

The sequel ‘The Coffin Man 2: The Rematch’ was illustrated by Moon’s twin brother Gabriel Bá, having first appeared in Dark Horse Presents volume 3 #7 (February 2015). It happened a fortnight after that initial encounter, when the still smarting AWOL B.P.R.D. agent went looking for the corpse-stealer and yet again came off embarrassingly second-best.

‘House of the Living Dead’ originally emerged as an eponymous original graphic novel crafted by Mignola, Corben, Stewart & Robins. It was devised as loving tribute to the golden age of Universal monster movies, their Hammer Films descendants and legendary actors Boris Karloff, Glenn Strange, John Carradine & Lon Chaney Jr.

The saga starts during that hazy sun-drenched fugue season as Hellboy still revels in the heady thrills of the travelling wrestling ring. That only makes him a target for a cunning plan that starts with the offer of a lucrative private bout. Despite refusing, our soused champion is convinced to comply when the stranger shows him a photo of the girl who will be killed if he doesn’t fight…

Soon he’s reluctantly entering a dilapidated hacienda and climbing into a ring to clash with a mad doctor’s recently animated corpse-monster. And then vampires show up and the rising full moon bathes the deranged genius’ manservant…

A light-hearted romp with a potent twist and dark underpinnings, it’s no wonder Hellboy carried on drinking after all the grave dust settled…

Moderated and annotated by editor Scott Allie, a ‘Hellboy Sketchbook’ closes this festive fear fiesta, sharing story-layouts, doodles, roughs, character designs and pencilled pages, all accompanied by creator comments and garnished with a full cover gallery.

Delivered as short, sharp shockers of beguiling wit and intensity, this potent piñata of horror history is a perfect example of comics storytelling at its very best: offering astounding supernatural spectacle, amazing arcane action and momentous mystical suspense and horror-hued hilarity – something every fear fan and adventure aficionado can enjoy.
™ & © 2010, 2011, 2013, 2014, 2015, 2016 Mike Mignola. Hellboy is ™ Mike Mignola. All rights reserved.

Scary Godmother


By Jill Thompson (Dark Horse Books)
ISBN: 978-1-59582-589-6 (HB/Digital edition)

The Eisner-Award winning Scary Godmother started life in 1997 as a full-colour, strip-format children’s book before evolving into a comic book series, hit stage show and brace of Cartoon Network animated specials. The original fully-painted picture book spawned three equally captivating annual sequels from Indie publisher Sirius Entertainment and all four of those astoundingly enthralling, wickedly hilarious books were resurrected in 2010 by Dark Horse as a stunning all-ages trade paperback collection just in time for Halloween.

And now it’s that time again…

Created by the terrifyingly multi-talented Jill Thompson (Morrison Hotel, Beasts of Burden, The Sandman, The Invisibles, Swamp Thing, Wonder Woman, The Little Endless Storybook), these tales offer comfortably spooky chills frosted with cracking comedy whilst proudly defending the inalienable right to be different…

Debut volume ‘The Scary Godmother’ introduced little Hannah Marie who’s frantic to start her first ever Trick or Treat night, and only the teensiest bit disappointed that she has to go with her older, rather mean cousin Jimmy and his friends. Naturally the big kids aren’t keen on taking a baby along as they frantically seek to score vast amounts of candy and cake, so as the evening progresses they try all they can think of to ditch the wide-eyed waif. It’s Jimmy who has the idea to scare Hannah by taking her to the old Spook House…

As they nervously enter the ramshackle, abandoned old mansion, Jimmy tells Hannah Marie that the new kid has to give the monsters in the house some candy or they will eat all the children in the world. He has severely underestimated his cousin’s grit. Although scared, she enters the dilapidated pile and the gang have no choice but to follow her inside…

As she looks for horrible creatures Hannah Marie starts to cry and her sobs cause a strange thing to happen: someone joins in with sobs even louder than hers. And that’s how she meets the twisted fairy called Scary Godmother and befriends all the actual magic monsters who live in the weird midnight realm known as the Fright Side…

Scary Godmother is the Ambassador of Spooky and pretty much runs Halloween. After being introduced to bats and beasts and boggles, Hannah Marie is no longer afraid and her new friend even has some ideas on how to teach Jimmy and his pals how to be less mean…

One year later ‘The Revenge of Jimmy’ finds the nasty boy deeply traumatised by his most memorable encounter with actual monsters last year. Now fixed on the notion that if he scuppers Halloween, the horrors, haunts and horrible things won’t be able to come back to the real world for a second chance at him, Jimmy sets out on a mission of sabotage…

Across the dark divide all the inhabitants are gearing up for their night of fun in the real world and perplexed that something is gumming the works. The magic bridge that forms to carry them over is only half-formed, strange webs bar their path and other peculiar events temporarily hamper their preparations for the special night.

It’s all Jimmy’s fault, but every time one of his cunning schemes looks like scuttling the town’s forthcoming festivities, some busybody or other finds a way to turn his sneaky dirty work into an exercise in ingenuity. With nothing apparently stopping Halloween coming and the Fright Siders crossing over, Jimmy steps up his campaign, unaware that all that meanness and loose magic is causing a rather strange transformation in him…

Nevertheless, his most appalling act of sabotage almost succeeds – until Hannah Marie sees an upside to his horrible acts. Halloween is saved but Jimmy almost isn’t… until one bold monster steps up to set things right…

Another year rolls by and Hannah Marie is preparing for a Halloween block party. As Mum and other parents toil to make all the seasonal treats, the little girl is writing invitations to all the monsters in Fright Side. She’s learned how to cross over to the nether realm, but when she gets there Scary Godmother is also busy, ensuring the night will be suitably spooky and wonderful.

As Hannah Marie distributes her invitations, a strange thing occurs: Scary Godmother gets a different invitation. It’s unsigned but from a Secret Admirer begging her attendance on ‘The Mystery Date’

Captivated by the notion, Hannah Marie and little vampire Orson start canvassing all the likely candidates on the Fright Side – causing no end of trouble and embarrassment for Halloween’s startled and bemused Ambassador – before they all shamefully cross over to the real world where a real romantic surprise awaits the Scary Godmother…

The final book of the quartet was ‘The Boo Flu’, wherein our magical mystery madame succumbs to the worst of all eldritch aliments at the least best time, compelling Hannah Marie to step up, put on the big magic hat and ride the broomstick to marshal monsters and take charge of all the necessary preparations if All Hallows Eve is to happen at all this year. That’s a big ask for a little human girl, but help comes from all sorts of unexpected directions…

Almost as soon as the first book was released, Scary Godmother started popping up in comics too. Most of those tales are collected in a companion volume to this gleeful grimoire but there’s room here for one cheeky treat as ‘Tea for Orson’ (from Trilogy Tour Book) focuses on the vampire boy’s attempts to crash a girls-only soiree at Scary Godmother’s house. Harry the Werewolf also wants in – but more for the food than the company – and the banned boys’ combined – increasingly outrageous – efforts to gatecrash make for a captivating lesson in being careful what you wish for…

Wrapping up the tricks and treats is a liberal dose of ‘More Art’ in a huge and comprehensive ‘Scary Mother Sketch Book’ section; roughs, designs, character development drawings, working paintings, promotional art and comic ads, design, background and model sheets. There’s also – for the animated specials – original book covers and rejected pages and scenes.

Still readily available, Scary Godmother is a magical treat for youngsters of any vintage and would make a perfect alternative treat to candy and cakes…
Text and illustrations of Scary Godmother © 1997, 1998, 1999, 2000, 2010 Jill Thompson. All rights reserved.

The Complete Peanuts volume 8: 1965-1966


By Charles M. Schulz (Fantagraphics Books/Canongate Books UK)
ISBN: 978-1-56097-724-7 (HB) 978-1-84767-815-7 (UK HB)

Halloween’s just around the corner and so, in the spirit of beleaguered, embattled diversity, here’s a sop to those devout devotees of the sectarian offshoot awaiting with nervous anticipation the spiritual harvest of The Great Pumpkin. The rest of you can just relish the timeless cartoon mastery of a pictorial comedy genius…

Peanuts is unequivocally the most important comic strip in the history of graphic narrative. It is also the most deeply personal. Cartoonist Charles M Schulz crafted his moodily hilarious, hysterically introspective, shockingly surreal philosophical epic for half a century: 17,897 strips spanning October 2nd 1950 to February 13th 2000. He died – from complications of cancer – the day before his last strip was printed.

At its height, Peanuts ran in 2,600 newspapers, in 21 languages and75 countries. Many of those venues still run it in perpetual reprints, as they have ever since his death. During his lifetime, book collections, a merchandising mountain and television spin-offs had made the publicity-shy doodler an actual billionaire at a time when that really meant something…

None of that matters. Peanuts – a title Schulz loathed, but one the syndicate forced upon him – changed the way comics strips were received and perceived: proving cartoon comedy could have edges and nuance and meaning as well as soon-forgotten pratfalls and punchlines.

Following a thoughtful Foreword from screenwriter, director, producer, composer and independent filmmaker Hal Hartley (Trust, Henry Fool, The Unbelievable Truth, Simple Men), the timeless episodes of play, peril, psychoanalysis and personal recrimination resume. Rendered in marvellous monochrome, there are some crucial character introductions, more plot developments and the creation of even more traditions we all revere to this day. Of particular note is the end of the de facto soft revolution leaving the wonder beagle in the driving – or rather pilot’s – seat…

Mostly, though, our focus and point of contact is quintessential, inspirational loser Charlie Brown who, beside fanciful, high-maintenance mutt Snoopy, remains squarely at odds with a mercurial supporting cast, hanging out doing what at first sight seems to be Kids Stuff.

Always, gags centre on play, varying degrees of musicality, pranks, interpersonal alignments, the mounting pressures of ever-harder education, mass media through young eyes and a selection of sports in their season. leavened by agonising teasing, aroused and crushed hopes, the making of baffled observations and occasionally acting a bit too much like grown-ups.

However, with this tome, themes and tropes that define the entire series (especially in the wake of the animated TV specials) become mantra-like yet endlessly variable. One deliciously powerful constant is Brown’s inability to fly a kite, and here war with wind, gravity and landscape reaches absurdist proportions…

Mean girl Violet, prodigy Schroeder, self-taught psychoanalyst and dictator-in-waiting Lucy van Pelt, her brilliantly off-kilter little brother Linus and dirt-magnet “Pig-Pen” are fixtures honed to generate joke-routines and gag-sequences around their signature foibles, but some early characters have faded away in favour of fresh attention-attracting players joining the mob. At least the Brown boy’s existential crisis/responsibility vector/little sister Sally has grown enough to become just another trigger for relentless self-excoriation. As she grows, pesters librarians, forms opinions and propounds steadfastly authoritarian views, Charlie is relegated to being her dumber, but eternally protective big brother…

Resigned – sort of – to life as a loser in the gunsight of cruel and capricious fate, the boy Brown is helpless meat in the clutches of openly sadistic Lucy. When not sabotaging his efforts to kick a football, she monetises her spiteful verve via a 5¢ walk-in psychoanalysis booth: ensuring that whether at play, in sports, kite-flying or just brooding, the round-headed kid truly endures the character-building trials of the damned. She’s so good at it that she even expands the franchise and brings in locums…

At this time, the beagle grew into the true star of the show, with his primary quest for more and better food playing out against an increasingly baroque inner life, wild encounters with birds, skateboarding, dance marathons and skating trysts with a “girl-beagle”, philosophical ruminations, and evermore popular catchphrases. Here, the burgeoning whimsy leads to the dog’s first forays into drama (“It was a dark and stormy night…”), a hunt for the brothers and sisters he was so cruelly torn from as a pup, and the opening shots in his WWI other life, peppered with classic dogfights against the accursed Red Baron

Snoopy is the only force capable of countering Van Pelt. Over these two years, her campaign to curb that weird beagle, cure her brother of his comfort blanket addiction and generally reorder reality to her preferences reaches astounding heights and appalling depths…

This volume opens and closes with many strips riffing on snow, and television – or the gang’s responses to it – become ever more pervasive. As aways, Lucy constantly and consistently sucks all the joy out of the white wonder stuff and the astounding variety offered by the goggle-box. Perpetually sabotaged, and facing abuse from every female in his life, Brown endures more casual grief from smug, attention-seeking Frieda, demanding constant approval for her “naturally curly hair” and championing shallow good looks over substance. Linus meanwhile is pulled in many directions: primarily between his beloved blanket and the eerie attractions of his teacher Miss Othmar

Schulz had established way points in his year: formally celebrating certain calendar occasions – real or invented – as perennial shared events: Mothers and Fathers’ Days, Fourth of July, National Dog Week strips accompanied in their turn yearly milestones like Christmas, St. Valentine’s Day, Easter, Halloween/Great Pumpkin Day and Beethoven’s Birthday were joined this year by another American ritual as first Charlie Brown and latterly Linus are sent to summer camp. The experience heralded big changes and led to two permanent additions to the cast: camp mate and distant acquaintance Roy (debuting June 11th 1965) and eventually – on August 22nd 1966 – his pal Patricia Reichardt AKA bluff tomboy Peppermint Patty

Endless heartbreak ensued – and escalates here – after Charlie Brown foolishly let slip his closet romantic aspirations regarding the “little red-haired girl”: a fascination outrageously exploited by others whenever he doesn’t simply sabotage himself, but the poor oaf has no idea how to respond to closer ties with his dream girl or why Patty cares…

Sports loom large and terrifying as ever, but star player Snoopy seems more interested in surfing and skateboarding than baseball and Lucy finds far more absorbing pastimes after picking up a croquet mallet and a sack for trick-or-treat candies…

Her brother, however, endures more disappointment (twice!) when again The Great Pumpkin spends Halloween night in someone’s patch. Poor Sallie also ends 1965 on a downward spiral after being diagnosed with amblyopia and forced to live with an eyepatch, just as everybody is drawn into a massive, unstoppable snowball war…

Another year and even more of the above sees lovesick sad sack Charlie sent to the Principal’s office (twice!) whilst his best bud is AWOL: continually shot down by phantom Hun The Red Baron or distracted by his growing cohort of bird buddies. Anxiety-wracked Brown even steps down from the baseball team to ease his life, but being replaced by Linus only intensifies his woes. Peppermint Patty eases some of his baseball problems but only until Linus seduces her away with impassioned proselytizing for the Great Pumpkin. As with so many others, Patty’s conversion is brief and doesn’t survive a dark night in field…

And then before you know it, there’s the traditional countdown to Christmas and another year filled with weird, wild and wonderful moments…

The Sunday page debuted on January 6th 1952: a standard half-page slot offering more measured fare than 4-panel dailies. Thwarted ambition, sporting failures, crushing frustration – much of it kite/psychoanalysis related – abound this time, alternating with Snoopy’s inner life which diversifies and intensifies into dogfights and other signature sorties as the sabbath indulgences afforded Schulz room to be his most imaginative, whimsical and provocative…

Particular moments to relish include the sharply-cornered romantic triangle involving Lucy, Schroeder & Beethoven; snow escapades, Snoopy v Lucy deathmatches; Charlie Brown’s food feud with the beagle, Lucy’s solutions to complex questions; toothbrush discipline: “tricks or treats”; doggy dreams; the growing power of television; sporting endeavours; and more…

To wrap it all up, Gary Groth celebrates and deconstructs the man and his work in ‘Charles M. Schulz: 1922 to 2000’, preceded by a copious ‘Index’ offering instant access to favourite scenes you’d like to see again…

Readily available in all formats, this volume guarantees total enjoyment: comedy gold and social glue metamorphosing into an epic of spellbinding graphic mastery that still adds joy to billions of lives, and continues to make new fans and devotees long after its maker’s passing.
The Complete Peanuts © 2007, United Features Syndicate, Ltd. 2014 Peanuts Worldwide, LLC. The Foreword is © 2007, Hal Hartley. “Charles M. Schulz: 1922 to 2000” © 2007 Gary Groth. All rights reserved.

Creepy Presents Steve Ditko


By Steve Ditko, with Archie Goodwin, Clark Dimond & Terry Bisson dddf Ben Oda, Bill Yoshida & various (Dark Horse Comics)
ISBN: 978-1-61655-216-9 (HB/Digital edition)

Once upon a time the short complete tale was the sole staple of the comic book profession, where the intent was to deliver as much variety and entertainment fulfilment as possible to the reader. Sadly that particular discipline is all but lost to us today…

Steve Ditko was one of our industry’s greatest talents and one of America’s least lauded. His fervent desire to just get on with his job and to tell stories the best way he can, whilst the noblest of aspirations, was always a minor consideration and stumbling block for the commercial interests which for so long monopolised comics production and which still exert an overwhelming influence upon the mainstream bulk of Funnybook output.

Before his time at Marvel, Ditko pursued perfection, creating immaculately paced, staged and rendered short stories for a variety of companies; tirelessly honing his craft with genre tales for whichever publisher would have him, free from the interference of over-intrusive editors.

Even after hitting the big time at Marvel and DC, it’s a creative arena he stayed active in, and this collection gathers some of his rarest yet most accomplished examples, produced at a time when a hidebound industry was just starting to open up to new publishers and fresh themes.

After Ditko’s legendary disagreements with Stan Lee led to his leaving Marvel – where his groundbreaking work made the reclusive genius (at least in comic book terms) a household name – he resumed a long association with Charlton Comics, but also found work at Warren Publications under whiz-kid writer/Editor Archie Goodwin.

The details are fully recounted in Mark Evanier’s biographically informative Foreword, as are hints of the artist’s later spells of creative brilliance at DC, the growing underground movement and nascent independent comics scene…

Erudite and economical, Evanier even finds room to describe and critique the differing art techniques Ditko experimented with during this brief tenure. Whilst working for Warren – between 1966 and 1967 – Ditko enjoyed great editorial freedom and cooperation. He crafted 16 moody monochrome masterpieces – most written by Goodwin – all without interference from the Comics Code Authority’s draconian and nonsensical rules. They ranged from baroque and bizarre fantasy to spooky suspense and science fiction yarns, limited only by the bounds of good taste – or at least as far as horror tales ever can be…

And whilst we’re name-checking unsung heroes, it’s only fair to reveal that all were lettered by Ben Oda or Bill Yoshida.

The uncanny yarns appeared in monochrome magazine anthologies Creepy and Eerie, affording Ditko time and room to experiment with not only a larger page, differing styles and media, but also to dabble in then-unknown comics genres. Those lost stories are gathered into a spectacular oversized (284 x 218 mm) hardback compendium – part of a series of all-star artist compilations which includes Rich Corben and Bernie Wrightson amongst others – and begins here with the short shockers from Creepy.

Culled from #9 and delivered in beguiling wash-tones, ‘The Spirit of the Thing!’ starts with shadows and screams, moves on to a dying man and reveals how teacher and student battle in a mind-bending phantasmagorical other-realm for possession of one healthy body, before #10’s ‘Collector’s Edition!’ returns to crisp line art to detail an obsessive bibliophile’s hunt for a mystic tome… and the reason he should have left well enough alone.

Gripping grey-tones reveal how a gullible prize-fighter is manipulated into becoming a bludgeoning ‘Beast Man!’, after which Creepy #12 sees a disturbed man turn to a psychoanalyst to cure his delusions in ‘Blood of the Werewolf!’ Of all the headshrinkers in all the world…

Throughout his time at Marvel – and especially on Doctor Strange – Ditko was applauded for astounding other-dimensional scenes and depictions. In ‘Second Chance!’, that facility is especially exercised when a wise guy regrets his earlier deal with the devil before ‘Where Sorcery Lives!’ pre-empts and anticipates the 1970s Sword-&-Sorcery boom (and Ditko’s own Stalker at DC) as quintessential barbarian hero Garth battles the ghastly legions of vile necromancer Salamand the Sorcerer

Creepy #15 introduced another sword-swinging proto-Conan in ‘Thane: City of Doom!’, wherein our unwashed warrior titanically thrashes thaumic terrors but nearly succumbs to the hidden threats of a comely queen…

Goodwin didn’t script the last Creepy yarn for Ditko in #16. ‘The Sands that Change!’ was devised by Clark Dimond & Terry Bisson who produced a self-referential tale of a comics artist and his wife falling victim to macabre forces on a desert vacation. Although the story is pedestrian, Ditko’s choice of illustrative materials elevates it to one of the most memorable in his uncanny canon…

The rest of this titanic terror-tome re-presents the Ditko/Goodwin Eerie oeuvre, starting with ‘Room with a View!’ from #3. Rendered in claustrophobic line art, it details how a tired, obnoxious traveller insists on occupying a cheap suite his hotelier would do anything not to rent…

‘Shrieking Man!’ from #4 reveals how an incurable maniac is brought back from agonising insanity by a new doctor, much to the regret of the asylum chief who caused this condition, after which ‘Black Magic’ rolls back the years to mediaeval Europe and a final battle between sorcerer and apprentice…

An affluent and greedy jeweller learns to forever regret taking the ‘Deep Ruby!’ from a desperate hobo in Eerie #6, whilst an underworld plastic surgeon can’t save his latest patient from the depredations of ‘Fly!’ in issue #7. ‘Demon Sword!’ then explores the darkest recesses of psychological transformation and temptation before ‘Isle of the Beast!’ (#9) revisits the hoary Man-hunting-Men plot, but proves that you can never be too careful about who you pick as victim…

The scary sessions conclude with fantasy feast ‘Warrior of Death!’, wherein a barbarian warlord makes a deal with Death and learns that Higher Beings just cannot be trusted…

This voluminous volume has episodes which terrify, amaze, amuse and enthral: utter delights of fantasy fiction with lean, stripped down plots and a dark wit allowing art to set the tone, push the emotions and tell the tale, from a time when a story could end sadly as well as happily and only wonderment was on the agenda, hidden or otherwise.

These stories display the sharp wit and dark comedic energy which epitomised both Goodwin and Warren, channelled through Ditko’s astounding versatility and storytelling acumen: another cracking collection of his works not only superb in its own right but also a telling affirmation of the gifts of one of the art-form’s greatest stylists. This is a book serious comics fans would happily kill, die or be lost in a devil-dimension for…
Creepy, the Creepy logo and all contents © 1966, 1967, 2013 by New Comic Company. All rights reserved.

Dungeon Zenith volume 5 Fog and Tears


By Joann Sfar, Lewis Trondheim & Boulet, translated by Joe Johnson (NBM)
ISBN: 978-1-68112-316-5 (TPB/Digital edition)

Somewhere way out there, is a planet called Terra Amata. On this world of rich history and diverse ways of life, there’s a castle in a fantastic land of miracles, quests and adventures. Once upon a time it was also a rather dangerous meeting place dubbed the Dungeon

As primarily crafted by prolific artisans Joann Sfar (Les Potamoks, Professeur Bell, Les olives noires, The Rabbi’s Cat) and Lewis Trondheim (Little Nothings, Stay, Ralph Azham) in collaboration with associates of a collective of bande dessinée creators (L’Association) – the Donjon saga has generated 59 volumes since debuting in 1998. A cult hit all over the world, it began as spoof and parody of roleplaying fantasy games, but as so often with stories of innate charm and high quality, it grew beyond its intentions…

After a cruelly long hiatus, English translations recently resumed, repackaged in full-colour album-sized paperbacks, forming sub-divisions of a vast, eccentrically raucous, addictively wacky generational franchise which welds starkly adult whimsy to the weird worlds of Sword & Sorcery sagas. These omnibus tomes take a legion of horribly human anthropomorphic stars into territories even wilder than those seen in Dungeon: Early Years, Parade, Zenith and Monstres. Latterly, adjuncts such as Antipodes and Bonus joined the sprawling braided mega-saga set on an alien world very much like ours in all the ways that really matter…

Dungeon reveals Terra Armata in time-separated epochs via periodic glimpses of a fantastic edifice on an unstable world where magic is a natural resource. Anthropomorphic inhabitants of the surreal realm include every kind of talking beast and bug, as well as monsters, demons, smart-a$$es, wizards, politicians and always – in all ways – strong, stroppy women-folk, making sense and taking charge. Whenever you look there’s always something happening and it’s usually quite odd…

Nominal star throughout the eons is a duck with a magic sword enabling – and eventually compelling – him to channel and/or be possessed by deceased heroes and dead monsters. At the time of these tales – long before his ethical downfall and rise to the unassailable rank of Grand Khan of dying, burning Terra Armata – he is simply Herbert of Craftiwich: and as usual he’s in a lot of trouble…

Just so we’re all on the same page: the “Dungeon” referred to is (mostly) an eternal hostelry and meeting place for wandering heroes, villains and extras we readers see over centuries. Adventures are staged as figurative times of day. Prequel series Potron-Minet relates to the dawn of the establishment, Donjon Zénith – the focus of today’s lesson – concentrates on a glorious hey-day, whilst the decline takes up Crépuscule the twilight years.

Joining master craftsmen Sfar & Trondheim and supplying the art is Gilles Roussel AKA “Boulet”. He was born in the Parisienne sous-préfecture (sub-prefecture) of Meaux on February 1st 1975 and studied at the Graduate School of Decorative arts in Strasbourg, before creating comics like Raghnarok in 2001. Three years later he was one of the first to publish autobiographical webcomics (“Blog BD”) and became a leading light in the burgeoning field: a doyen of Paris’ Festival des blogs BD. Amongst jobs for magazines like Psikopat and Tchô, Boulet’s milestones include La Rubrique Scientifique, science comics series Project Octopus (from 2017), and many key literary collaborations such as Erik le Viking with Terry Jones (2008) and Par bonheur, le lait with Neil Gaiman (2015). In 2006, he took over the art for Donjon Zénith from Trondheim.

As so lavishly translated by NBM, Fog & Tears shares French Donjon Zénith tomes 9 &10: Larmes et brouillard and Formule incantatoire: seeing valiant Herbert in the worst trouble of his life in the eponymous opening instalment. The Dungeon has been captured by magical villain Delacour and all attempts to recapture it have failed. Now Herbert’s allies plan to take it back…

The duck has bigger problems. The dashing lover has just had a son with his beloved: a Kochak warrior princess. Isis is adamant that the infant will undergo all the rituals of her people, and he will accompany her into a frozen hell. He’s keen to accede to her every wish but the devout steppe-dwellers are intensely stubborn and unyielding and the duck is worried about his boy’s chances. Herbert has learned the Opasnyye Rite involves throwing infants into a pit of hungry wolves and seeing what happens…

After travelling deep into the icy region and utterly failing to talk Isis out of it, Herbert steals the baby and makes a run for home with an outraged army of fanatical military marvels on his heels. With Kochak ninjas and – far worse – Isis in close pursuit, the duck rejoins his abandoned allies and smuggles the waif onto the infiltration mission to Delacour’s Dungeon. Elsewhere, Dragonista couple Marvin and Pirzween – and their own newborn – survive a visit from Isis, leaving the outraged mother doubting her faith and the infant’s chances of survival.

In the aftermath, the duck duke and a dedicated band of necromancers slip into the keep, as do an army of outraged Kolchaks. In response, Delacour unleashes a plague of ghosts from profane coffer the Vault of Souls before fleeing. If the chest is not closed, the dead will overrun the world…

As chief necromancer Horus seeks to hold back the dead, Isis and her acolytes reclaim the baby, dragging poor misguided Herbert back north with them so he can witness the ritual that will make his son a Kolchak and the inheritor of the kingdom…

When all the tragedy ends, her father the Ataman realises that now his only chance for a true heir rests with him and recapturing the duck and his apostate daughter can wait…

In second chapter ‘Incantatory Spells’ his abandoned comrades – Marvin and Pirzween – take centre stage as Herbert’s ally Alcibiades recruits them for a convoluted conjurors’ quest to close the mystic chest still spewing ghosts into the world of the living. With only rapidly-weakening Horus holding back the host, Marvin undergoes humiliation multiple agonizing self-inflicted penances and even more humiliation as he chases down a string of components that will allow his magic wielding allies and comrades to stop the undead invasion.

It’s not the succession of weird wizards and constant stupid diversions that get to him though, it’s sneaking about in cowardly disguises – like when the mighty lizard must impersonate an elf – and Pirzween’s constant back-seat warrior-ing that ticks him off. That and her stupid girlish manner around old school flame/utterly unnecessary mystical quest-mate Blaise

In the end though, even Herbert – and especially Blaise – have to agree that it’s Marvin’s idea and muscle that save the day and end the threat…

To be Continued…

Please be warned: these cartoon tales are a bit more sophisticated than general English or American fare. I know you’re okay with vicariously indulging in extreme and excessive depictions of violence, but if you fear your children, loved ones, livestock or servants might be adversely affected by mild swearing or nipples on birds and lizards, take whatever appropriate action you choose (which I believe is the magic phrase “it’s only a comic, dear”).

The rest of us will just carry on without you…

Surreal, earthy, brilliantly outlandish, sharply poignant, wittily hilarious and powerfully tragic, this is a subtly addictive read delivered via vibrant, wildly eccentric cartooning that is an absolute marvel of exuberant, graphic style. Despite being definitely not for younger readers, Dungeon Zenith is the kind of near-the-knuckle, illicit and smart epic older kids and adults will adore. And for the fullest comprehension – and even more insane fun – I strongly recommend acquiring all attendant incarnations too.
© Editions Delcourt 2022, 2023-2005. (Donjon Zénith tomes 9 &10 by Boulet, Joann Sfar Lewis Trondheim). © 2023 NBM for the English translation.

Dungeon: Zenith Vol. 5 – Fog & Tears will be released on October 17th 2023 and is available for pre-order now. For more information and other great reads please go to http://www.nbmpub.com/.

Nine Lives to Live – A Classic Felix Celebration


By Otto Messmer, edited by David Gerstein (Fantagraphics Books)
ISBN: 978-1-56097-308-9 (HB)

It might surprise you to know, but funny kitties actually pre-date the internet. They are still big at trick or treat time though…

Unless you’re as old as me, Felix is a hilarious, antic-enjoying talking cat of incredibly ancient vintage. His origins are confused, contentious and still challenged. I’m going with…

Felix was created by Otto Messmer for Australian Pat Sullivan’s animation studio between 1915 and 1917 and was an overnight global hit. Those moving picture cartoons led to a long supplementary career as a newspaper strip, as well as a plethora of merchandisable products in many other media.

Messmer wrote and drew the Sunday newspaper strip – which first premiered in London papers – before the feature finally launched in the USA on August 19th 1923. As Messmer’s employer and boss, Sullivan re-inked those initial strips, signed them, and then took the credit for both strips and even the animated cartoons, which Messmer carried on directing until 1931.

Otto quietly toiled on, producing Sunday pages and daily strips for decades. In 1955, his assistant Joe Oriolo took over the creative duties: simultaneously starting a campaign to return the credit for Felix’s invention and exploits to the “true” originator. It wasn’t until the 1960s that shy, loyal, brilliant Otto Messmer finally admitted what most of the industry had known for years…

As the cat evolved via successive movie shorts – and eventually numerous TV appearances – an additional and ever-expanding paraphernalia of mad professors, clunky robots and the fancy feline’s fantastical Bag of Tricks gradually became icons of Felix’s magical world, but most of that is the stuff of a later time and – hopefully one day – another collected volume.

The early work collected here comes from the halcyon 1920’s and displays a profoundly different kind of whimsy. Fast-paced slapstick, fantastic invention and, yes, a few images and gags that might arch the collective metaphorical eyebrow of our more enlightened times; these are the strips that caught the world’s imagination more than a century ago.

This was a time when even the modern citizens of America and Great Britain were social primitives compared to us – or at least so I’d like to think… until I read a paper or watch the news…

The imagination and wonderment of George Herriman’s Krazy Kat and Cliff Sterrett’s Polly and her Pals – both so similar to Felix in style, tone and execution – got the same responses from their contemporary readership and with the same sole intent: make the reader laugh.

Our modern response of casually and frequently lazily labelling as racist or sexist any such historical incidence in popular art-forms, whilst ignoring the same “sins” in High Art, is the worst kind of aesthetic bigotry, and usually prompted by opportunistic bias or dog-whistle opportunism and it really truly ticks me off.

Why not use those incensed sensibilities to confront the still-present injustices and inequalities so many people are still – and often increasingly – enduring rather than take a cheap shot at the bygone, far-less-enlightened world when most creators had no conception of the potential ramifications of their efforts?

Sorry about that, but the point remains that the history of our artform is always going to be curtailed and covert if we are not allowed the same “conditional discharge” afforded to film, ballet, opera, painting or novels. When was the last time anybody demanded that Oliver Twist was banned or shunned because of its depiction of a Jew? And if you’re going to legislate against Tootsie, Mrs. Doubtfire, Nuns on the Run or Twelfth Night, don’t do it unless you want bigots and cretins to vote for you.

The modern rush to brand or Other any form of existence lived after Oliver Cromwell died actually shuts down debate before anything can be achieved to fix or even address the issue…

And it’s rants like that that really scare people…

None of which alters the fact that Felix the Cat is a brilliant and vitally important comic strip by an unsung genius. The wonderful work collected here – which include hundreds of rowdily phantasmagorical Daily and Sunday strips plus a comprehensive biography, filmography and TV videography section – perfectly encapsulates the wonder, universal charm and rapid-fire, surreal gags that enchanted generations and will still delight and enthral youngsters of all ages.

It’s long past time that this cat came back…
© 1996 O.G. Publishing Corp.

Creepy Presents Alex Toth


By Alex Toth, with Archie Goodwin, Gerry Boudreau, Rich Margopoulos, Roger McKenzie, Doug Moench, Nicola Cuti, Bill DuBay, Steve Skeates,Leopoldo Durañona, Leo Summers, Romeo Tanghal, Carmine Infantino & various (Dark Horse Comics)
ISBN: 978-1-61655-692-1 (HB) eISBN: 978-1-63008-194-2

Once upon a time the short complete tale was the sole staple of the comic book profession, where the intent was to deliver as much variety and entertainment fulfilment as possible to the reader. Sadly, that particular discipline is all but lost to us today.

Alex Toth was a master of graphic communication who shaped two different art-forms and is largely unknown in both of them.

Born in New York in 1928, the son of Hungarian immigrants with a dynamic interest in the arts, Toth was a prodigy and, after enrolling in the High School of Industrial Arts, doggedly went about improving his skills as a cartoonist.

His earliest dreams were of a strip like Milton Caniff’s Terry and the Pirates, but his uncompromising devotion to the highest standards soon soured him on the newspaper market when he discovered how hidebound and innovation-resistant that family-values-obsessed industry had become whilst he was growing up.

At age 15, he sold his first comic book works to Heroic Comics and, after graduating in 1947, worked for All American/National Periodical Publications (who would amalgamate and evolve into DC Comics) on Dr. Mid-Nite, All Star Comics, Green Lantern, The Atom, Johnny Thunder, Sierra Smith, Johnny Peril, Danger Trail and a host of other two-fisted fighting features.

On the way he dabbled with newspaper strips (see Casey Ruggles: the Hard Times of Pancho and Pecos) and confirmed that nothing had changed…

Constantly aiming to improve, he never had time for fools or formula-hungry editors who wouldn’t take artistic risks. In 1952 Toth quit DC to work for “Thrilling” Pulps publisher Ned Pines who was retooling his prolific Better/Nedor/Pines companies (Thrilling Comics, Doc Strange, Fighting Yank, Black Terror and others) into Standard Comics: a comics house targeting older readers with sophisticated, genre-based titles.

Beside his particularly favourite inker Mike Peppe and fellow graphic artisans Nick Cardy, Mike Sekowsky, Art Saaf, John Celardo, George Tuska, Ross Andru & Mike Esposito, Toth set an incredibly high bar for a new kind of story-telling. In a cavalcade of short-lived titles dedicated to War, Crime, Horror, Science Fiction and especially Romance, the material produced was wry, restrained and thoroughly mature. After Simon & Kirby invented love comics, Standard, through artists like Cardy and Toth and writers like amazing, unsung Kim Aamodt, polished and honed the genre, routinely turning out clever, witty, evocative and yet tasteful melodramas and heart-tuggers both men and women could enjoy.

Before going into the military, where he still found time to create a strip (Jon Fury for the US Army’s Tokyo Quartermaster newspaper The Depot’s Diary) ,Toth illustrated 60 glorious tales for Standard; as well as some pieces for EC and others.

On his return to a different industry – he didn’t much like – Toth split his time between Western/Dell/Gold Key (Zorro and movie/TV adaptations) and National (assorted short pieces, superhero team-ups, Hot Wheels and Eclipso): doing work he increasingly found uninspired, moribund and creatively cowardly.

Before long he moved primarily into television animation: character and locale designing for Space Ghost, Herculoids, Birdman, Shazzan!, Scooby-Doo, Where Are You? And Super Friends among so many others. He returned sporadically to comics, setting the style and tone for DC’s late 1960’s horror line in House of Mystery, House of Secrets and especially The Witching Hour, whilst illustrating more adult fare in Warren’s Creepy, Eerie and The Rook.

In the 1980s he redesigned The Fox for Red Circle/Archie, produced stunning one-offs for Archie Goodwin’s Batman and war comics (whenever they offered him “a good script”) and contributed to landmark/anniversary projects like Batman: Black and White. His later, personal works included European star-feature Torpedo and magnificently audacious Bravo for Adventure!: both debuting at the publishing company owned by Jim Warren.

Alex Toth died of a heart attack at his drawing board on May 27th 2006.

The details are fully recounted in Douglas Wolk’s biographically informative Foreword, as are hints of the artist’s later spells of creative brilliance at DC, the growing underground movement and nascent independent comics scene. Whilst working for Warren (intermittently and between 1965 and 1982) Toth enjoyed a great deal of editorial freedom and cooperation. He produced 21 starkly stunning monochrome masterpieces – many self-penned or written by fellow legend Archie Goodwin – and all crafted without interference from the Comics Code Authority’s draconian and nonsensical rules.

They ranged from wonderfully baroque and bizarre fantasy to spooky suspense and science fiction yarns, limited only by the bounds of good taste… or at least as far as horror tales can be. The uncanny yarns appeared in monochrome anthologies Creepy (# 5-7, 9, 75-80, 114, 122-125, 139) and Eerie (2, 3, 64, 65 and 67), affording the master of minimalism time and room to experiment with not only a larger page, differing styles and media, but also dabble in then-unknown comics genres.

Those lost Warren stories were gathered into this spectacular oversized (284 x 218 mm) hardback compendium (and eBook): part of a series of all-star artist compilations including Corben, Wrightson, Ditko and more – hereafter an appreciative Foreword from critic and historian Douglas Wolk.

The terror treats open with the short shockers from Creepy and – moodily rendered in grey wash-tones –‘Grave Undertaking’ comes from #5 (October 1965). Scripted by Goodwin, the period piece relates the shocking comeuppance of a funeral director who branches out into providing fresh corpses for the local medical school, after which December’s #6 offers insight into ‘The Stalkers’, as a troubled soul seeks psychoanalytic help for hallucinations of aliens plaguing him…

Prophetic visions play a part in ‘Rude Awakening!’ (#7, February 1966) as a guy flees omens of being gutted by a madman, before Toth reverted to his minimalist line style for ‘Out of Time’ (#9, June). Here a murderous mugger seeks sanctuary for his latest crime and ends up making a devil’s bargain…

A long absence ended in November 1975 as Creepy #75 heralded a wealth of new stories from Toth, beginning with Gerry Boudreau’s crime-thriller ‘Phantom of Pleasure Island’ wherein a mob-owned San Diego funfair is plagued by a sinister sniper. Private Eye Hubb Chapin is on the case, but his dogged determination to find the killer opens a lot of festering sores his client should have left well alone…

Spectacularly experimental and powerfully stark, ‘Ensnared!’ (scripted by Rich Margopoulos for #76, January 1976) is another paranoiac psychodrama with science fiction underpinnings, before Toth begins writing his own stories in Creepy #77 (February). A wash-&-tone tour de force depicting the strange fate of missing air mail pilot ‘Tibor Miko’ in 1928…

March’s issue #78 continued the tonal terrors with another 1920s tale exposing the stunning secret of a celluloid icon in ‘Unreeal!’ before we storm into Indiana Jones territory with ‘Kui’ (#79, May) wherein a couple of anthropologists make the holiday find of a lifetime on a deserted tropical island.

This tranche of Toth treats ends with ‘Proof Positive’ from June’s issue #80 wherein a gang of fraudulent patent lawyers and their ruthless honeytrap pay the ultimate price for gulling the wrong inventor. When Toth returned in January 1980 his first story was another chilling collaboration with old pal Goodwin. Rendered in overpowering scratchy line and solid blacks, Creepy #114’s ‘The Reaper’ details how a virologist with six months to live decides he’s not dying alone and leaving a world of idiots behind him…

Issue #122 (October 1980) found Toth inking veteran illustrator Leo Durañona for the Roger McKenzie-scripted civil war yarn ‘The Killing!’ Here a Northern raiding party occupying a mansion endure conflicting passions of lust and vengeance before death inevitably settles all scores.

Doug Moench writes, Leo Summers draws and Toth inks & tones ‘Kiss of the Plague!’ (#123, November 1980) as a welter of grisly murders slowly subtracts inhabitant of a seemingly accursed house, after which ‘Malphisto’s Illusion’ (#124, January 1981) finds Nichola Cuti, Alexis Romero (AKA Romeo Tanghal) & Toth explaining in grisly detail just how a stage magician pulls off his greatest trick. #125’s ‘Jacque Cocteau’s Circus of the Bizarre’ (McKenzie, Carmine Infantino & Toth) maintains the entertainment motif with a short shocker about a freak show like no other…

Toth’s last Creepy gig was another Goodwin collaboration. Issue #139 (July 1982) again featured the master’s moodily macabre tone painting in a grim, post-apocalyptic rumination on ‘Survival!’

Toth’s tenure on companion anthology Eerie #2 was relatively brief, beginning with the second issue (March 1966). ‘Vision of Evil’ was the first of two Goodwin tales limned in tone and bold line, revealing the fate of an overly-arrogant art collector who wouldn’t take no for an answer, whilst #3’s ‘The Monument’ (May 1966) saw an equally obnoxious architect accidentally engineer his own doom by stealing ideas from an old idol…

Eerie #64 offered intolerance, fear and sentiment in equal measure in ‘Daddy and the Pie’ (written by Bill DuBay). In Depression-era America a very alien stranger is made welcome by one hard-up family despite the barely repressed hostility of his neighbours…

A very modern monster’s exploits comprise the end of this stupendous collection as Steve Skeates pens a wry tale of serial killers and doughty detectives in old London town. ‘The Hacker is Back’ (#65 April) depicts a maniac’s return to slaughter after a decade’s hiatus and leads to an inconclusive resolution before ‘The Hacker’s Last Stand!’ (#67 August) finds forces of law and order overwhelmed by a killing spree unlike any other…

This voluminous volume has episodes which terrify, amaze, amuse and enthral: utter delights of fantasy fiction with lean, stripped-down plots and a mordant tone which lets the art set the tone, push the emotions and tell the tale, from times when a story could end sadly as well as happily and only wonderment was on the agenda, hidden or otherwise.

These stories display the sharp wit and dark comedic energy which epitomised both Goodwin and Warren, channelled through Toth’s astounding versatility and storytelling acumen: another cracking collection of his works not only superb in its own right but also a telling affirmation of the gifts of one of the art-form’s greatest stylists.

This is a book serious comics fans would happily kill, die or be lost in a devil-dimension for.
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