Usagi Yojimbo Origins volume 1: Samurai


By Stan Sakai, with colours by Ronda Pattison (IDW)
ISBN: 978-1-68405-740-5 eISBN: 978-1-68406-955-2

One of the very best and most adaptable survivors of the 1980s black-&-white comics explosion/implosion is a truly bizarre and wonderful synthesis of historical Japanese samurai fiction and anthropomorphic animal adventure: a perfect example of the versatility and strengths of a creator-owned character.

Usagi Yojimbo (which translates as “rabbit bodyguard”) first appeared as a background character in multi-talented creator Stan Sakai’s peripatetic comedy feature The Adventures of Nilson Groundthumper and Hermy, which launched in furry ‘n’ fuzzy folk anthology Albedo Anthropomorphics #1 (1984). He subsequently appeared there on his own terms as well as in Critters Amazing Heroes, Furrlough and a Munden’s Bar back-up in Grimjack.

Sakai was born in 1953 in Kyoto, Japan before the family emigrated to Hawaii in 1955. He attended the University of Hawaii, graduating with a BA in Fine Arts, and pursued further studies at Pasadena’s Art Center College of Design after moving to California.

His first comics work was as a letterer, most famously for the Groo the Wanderer, before his nimble pens and brushes, coupled with a love of Japanese history, legend and the films of Akira Kurosawa and his peers, combined to turn a proposed story about a historical human hero into one of the most enticing and impressive – and astonishingly authentic – fantasy sagas of all time.

The deliciously rambling and expansive period fantasy series is nominally set in a world of sentient animals (with a few unobtrusive human characters scattered about) and specifically references the Edo Period of Feudal Japan around the beginning of the 17th century. It simultaneously samples contemporary cultural icons from sources as varied as Lone Wolf and Cub, Zatoichi and even Godzilla. The saga details the life of Miyamoto Usagi, a ronin or masterless samurai, making an honourable living as a Yojimbo or bodyguard for hire. As such, his fate is to be drawn constantly into a plethora of incredible situations.

And yes, he’s a rabbit; a brave, sentimental, gentle, artistic, long-suffering, conscientious and heroic bunny who just can’t turn down any request for help or ignore the slightest evidence of injustice…

The Lepine Legend later appeared in Albedo #2-4, The Doomsday Squad #3 and seven issues of Critters (1, 3, 6-7, 10-11 & 14) before leaping into his own long-running series. It was the first of many, relating his adventures and mirrored Sakai’s real-world peregrinations from publisher to publisher.

The Sublime Swordsbun has shifted homes frequently, but has been in continuous publication since 1987 – with more than 40 graphic novel collections and books to date. He’s also guest-starred in numerous other series, such as Teenage Mutant Ninja Turtles (and its TV incarnation) and even almost made it into his own small-screen show but there’s still time yet and fashions can revive as quickly as they die out…

There are high-end collectibles, art prints, computer games and RPGs, a spin-off sci-fi comics serial and lots of toys.

Sakai and his creation have won numerous awards both within the Comics community and amongst the greater reading public, and now, as a venerable mainstay of the American comics landscape, the monochrome wanderer’s early exploits got a modern makeover in 2020. Not strictly chronologically ordered, Usagi Yojimbo Color Classics #1-7 are gathered here to hopefully bring him to a new generation…

Following a brief ‘Introduction’ recapping major characters and scenario, ‘Samurai!’ sees the rabbit ronin again meet money-mad bounty-hunter Gennosuké after a deadly duel of honour leaves a warrior named Gunichi a bloody corpse at the Yojimbo’s feet. Pressed by the newly-arrived and curious Rhino, the moodily moved and uncharacteristically loquacious rabbit shares some of the events of his boyhood…

Once, Miyamoto Usagi was simply the son of a small-town magistrate, dispatched with his friend Kenichi to train at the prestigious Dogora Fencing School in Sendai. As the boys make their journey they encounter a lone, aged warrior beset by a pack of bullies from that self-same school, determined to prove their institution’s martial superiority.

Despite all efforts to placate the hotheads, old Katsuichi is – most reluctantly – compelled to slay the toughs. The stunned witnesses start bickering and – whilst Kenichi wants to follow orders and go on to the (clearly honourless) Dogora School, little Usagi seeks out the old man to be his Sensei…

The elder was finished with teaching but eventually sees something in the defiant, determined little rabbit and grudgingly accepts his exceptional young charge…

Usagi spends years learning the Way of Bushido from his stern, leonine master: not just superior technique and tactics, but also a philosophy of justice and restraint to serve him all his days…

The revelations of Usagi’s boyhood training continue in short, revelatory vignettes – nine in all – as the elder Yojimbo and his surly companion continue towards shelter, highlighting the peculiar relationship of Sensei and Student. At the disciple’s first tournament, the scurrilous, vengeful Dogora adherents scheme to “accidentally” cripple the boy and thus humiliate his teacher, but don’t anticipate his innate ability.

After besting the entire Fencing School contingent in duels with Bokken (wooden swords) the boy at last faces his old friend Kenichi and triumphs. His prize is a Wakizashi “Young Willow” and Katana “Willow Branch”. The short and long swords are the soul of a samurai, marking his graduation to martial maturity, but Usagi is blithely unaware of what his victory has cost his childhood companion…

Mere months later, the graduate warrior is challenged by a masterful, mysterious swordsman who was bodyguard to the Great Lord MifunÄ—. Their duel is interrupted when a band of Dogora assassins attack, determined to avenge their school’s humiliation by a single stick-wielding student. The cowards are no match for the steel of Usagi and the mighty Gunichi, and the victors part as friends, with the bodyguard promising to recommend the rabbit for future service to his Lord.

Still assessing his options, the young Samurai encounters Kenichi once more. The disgraced youth has left the Dogora School and is trying to drink himself to death, but when he and Usagi hear their home village is threatened by bandits, the former friends reconcile to save their loved ones…

By holding Usagi’s childhood love Mariko hostage, the brigands successfully neutralise his magistrate father and are stripping the hamlet of its provisions and meagre treasures when Usagi and Kenichi challenge them. None of the villains survive the vengeance of the outraged villagers…

In the aftermath, although Mariko clearly wants Usagi to stay, she says nothing and the Samurai leaves to join Lord MifunÄ—’s service. Kenichi stays…

The young warrior advances quickly as MifunÄ—’s vassal and is soon a trusted bodyguard, serving beside indomitable Gunichi. It is a time of great unrest and war is brewing, and in Usagi’s third year of service, the Lord’s castle is attacked by Neko Ninja assassins. Although the doughty warriors save their master, his wife Kazumi and heir Tsuruichi are murdered. Realising ambitious rival Lord Hikiji is responsible, MifunÄ— declares war…

The struggle ends on the great Adachigahara plain when MifunÄ—’s general Toda switches sides. The Great Lord falls and at the crucial moment Gunichi also breaks, fleeing to save his own skin and leaving outnumbered Usagi to preserve the fallen Lord’s head – and Honour – from shameful desecration…

The story comes full circle now, when after two years as a purposeless, masterless Ronin, the wandering Yojimbo meets Gunichi again…

After the epic origin, short, pithy vignettes cleanse the dramatic palate, beginning with a delicious traditional horror story. In ‘Kappa’ the wanderer encounters a deadly marsh troll at dusk and barely escapes with his life by offering the foul beast some wild cucumbers he has picked. Exhausted, the Ronin finds shelter with an old woman for the night, but when she hears of his adventure she becomes hysterical.

The cucumbers were planted so that her own son – returning that night – would have something to buy off the voracious Kappa. Horrified by his inadvertent error, Usagi dashes back to the marsh to save the son, but after overcoming the monster, shockingly experiences one final sting in the tale…

Moments of peace and contemplation are few in the Yojimbo’s life but, even when a drunken horde interrupt ‘A Quiet Meal’, the rabbit’s patience takes plenty of rousing. Some rude fellows, however, really don’t know when to stop boozing and leave well enough alone…

‘Blind Swords-Pig’ is a sublime comedic parody that sets up future conflicts as the landless lepus meets a formidable companion on the road; one whose incredible olfactory sense more than compensates for his useless eyes. How tragic then that the affable Ino is also a ruthless, blood-spilling outlaw who won’t let comradeship affect his hunger for freedom or carnage…

Closing this collection, ‘Lone Rabbit and Child!’ also sets up major plot threads as the Ronin is hired by beautiful swordswoman Tomoe Ame to protect her Lord Noriyuki. The callow royal child has been travelling to the capital to ratify his role as leader of the prestigious Geishu Clan following the death of his father, but the party has been repeatedly attacked by ninjas working for infamous Hikiji – now risen high in the Emperor’s hierarchy.

The insidious schemer is determined to foil the investiture and appropriate Geishu properties for himself, but has not reckoned on fate and the prowess of the lethally adept Usagi…

Burnished with cover gallery, character sketches and a biography of Stan Sakai, this is a fast-paced yet lyrical compilation; funny, thrilling and simply bursting with veracity and verve. Usagi Yojimbo‘s life story is a magical saga of irresistible appeal to delight devotees and make converts of the most hardened hater of “funny animal” stories. If that’s you, why not try some sheer comicbook poetry by a True Master?
Usagi Yojimbo™ © 2020 Stan Sakai. All rights reserved.

Bunny vs Monkey and the Supersonic Aye-Aye


By Jaimie Smart, with Sammy Borras (David Fickling Books)
ISBN: 978-1-78845-243-4 (TPB)

Bunny vs. Monkey has been a fixture of British comics phenomenon The Phoenix since the very first issue in 2012: recounting a madcap vendetta gripping animal arch-enemies set amidst an idyllic arcadia masquerading as more-or-less mundane English woodlands.

Concocted with gleefully gentle mania by cartoonist, comics artist and novelist Jamie Smart (Fish Head Steve!; Looshkin; Flember), his trend-setting, mind-bending yarns have been wisely retooled as graphic albums available in remastered, double-length digest editions such as this one. In this case, however, here we’ve caught up and the fabulous recycled fun of The Floating Cow Catastrophe is plumped up with new stuff…

All the tail-biting tension and animal argy-bargy began yonks ago after an obnoxious little beast popped up in the wake of a disastrous British space shot. Having crash-landed in Crinkle Woods – scant miles from his launch site – lab animal Monkey believed himself the rightful owner of a strange new world, despite all efforts from reasonable, sensible, genteel, contemplative forest resident Bunny to dissuade him. For all his patience, propriety and good breeding, the laid-back lepine just could not contain the incorrigible idiot ape, who was – and is – a rude, noise-loving, chaos-creating loutish troublemaker…

Problems are exacerbated by the other unconventional Crinkle creatures, particularly a skunk called Skunky who has a mad scientist’s attitude to life and a propensity to build very dangerous robots and super-weapons…

Here – with artistic assistance from Sammy Borras – the war of nerves and mega-ordnances resumes and intensifies. The unruly assortment of odd critters littering and loitering around the bucolic paradise have finally picked a side (sort of): shifting and twisting into bipartisan factionalism. They all seem to have forgotten that rapidly encroaching Hyoomanz are now well underway in building something called a “motorway” right through the sylvan glades and (apparently) unprotected parks… but they are quite interested in new resident Ai – the supersonic Ai-Ai – and where her allegiances fall…

It all resumes with ‘Insomnia!’ as new girl Ai proves to (a) nocturnal, (b) excitable and (c) a bit of a party animal just as Bunny seeks an early night, after which Monkey makes the mistake of stamping on her new house in his modular ‘Mega Mecha!’ and doesn’t get away with all his mechanical body parts intact and ‘Take to the Skies!’ finds Weenie squirrel and Pig optimistically building an aircraft, despite a blessed lack of knowledge and requisite skills. That doesn’t explain why Monkey insists on being the first to test pilot it…

A rare moment of tranquillity in ‘Time to Get Along!’ finds all the woodland weirdoes sharing a natural hot spring, until acrimony returns when somebody makes a whirlpool and someone else activates a robot shark…

‘Spring’ comes round again, finding the forest full of greenery-gobbling ‘Worms!’ until Monkey accidentally saves the day, before ‘A Great Big Snotty Cold!’ afflicts everyone. The cure is too weaponize the germs into a giant bogie-beast… but it doesn’t end there…

Skunky’s latest “greatest invention” generates ‘Bubble Trouble!’ before he builds his snarky simian sidekick’s dream device – an enormous ‘Metal Monkey!’ – that bears no relationship to the enigmatic and apparently unattended ‘Giant Egg!’ Ai and Bunny stumble across. Was that the reason for her throwing a dinner party for all her new friends and urgently urge them to ‘Eat Up!’ while revealing some culinary secrets nobody wanted to know?

‘Spaaaace!’ finds Skunky trying – but failing – to send Monkey back where he came from, after which ‘Storytime!’ shows Bunny’s literary leanings whilst Weenie and Pig enjoy ‘Mud, Glorious Mud!’ and aliens are erroneously blamed for all the fuss on ‘The Night They Floated Our Cows Away!’

Everyone’s recovered by time soapbox cart fever intoxicates the little critters, resulting in a shock ending for the ‘Screwball 4000!’, after which a different – Ai-sponsored – comic reality results in baffling grudge-match ‘Weenie vs Monkey’ before she races off, oblivious to the attentions of brain-battered, bewildered and besotted former stuntmanAction Beaver in ‘♥’…

Skunky’s ploy of creating robot duplicates of his opponents goes just like you’d expect in ‘Double Trouble!’, leaving a certain robot in a tizzy safeguarding rare floral gem ‘The Purple Popplewhatsit!’, just as we ease effortlessly into the middle of the year, with ‘Summer’ heralding the first sighting of Skunky’s latest giant sensation ‘The Walrus!’

Undaunted, the black-&-white bounder almost incinerates the woods with a homemade star making ‘Sun Kinda Trouble!’before building colossal fantasy constructs in ‘The Midnight Dragon’ and spoiling a party whilst the stroppy simian is trapped in a timeloop in ‘Monkeyfloop!’

Catastrophic rivalry erupts as alternate evil genius Maniacal Badger competes with Skunky for a science prize and the title of ‘The Most Brilliant Animal in the Woods!’ whilst a blow to the bonce creates ‘Evil Bunny!’ and Weenie consults the Skunk to achieve the dream of being ‘The Bravest Squirrel in the Woods!’

Monkey triggers road rage by building a motorway around Bunny’s cottage in ‘Beep! Beep!’, yet still find time to completely miss the united animals war against a human invader in ‘Persuasion!’ whilst Weenie’s awesome weaponization of sugary treats in ‘Doughnuts!’ brings us stickily to the ‘Autumn’ segment where ‘A Moment of Solace!’for Skunky still ends in chaos and carnage.

Laziness exacerbates the shameful antics and utter rout of the ‘Monkey Army!’, which leads the valiantly victorious Bunny team to pursue supernatural phenomena in ‘Will-o-de-Wisp!’ Strangely, the glowing phantasm that scarily greets them bears a disturbing resemblance to long-gone local legend Fantastic Le Fox…

‘What a Brave Little Squirrel (Part One)!’ begins a strange excursion to a subterranean realm with terror and abandonment on the cards for Weenie, but hope and escape materialise in ‘What a Brave Little Squirrel (Part Two)!’before being driven away again by the secret power source of Skunky’s new hover board in ‘The Flipping Point!’

That so-familiar spectre returns prophesying ‘Grave Danger!’ and in the resultant ‘Panic!’ Bunny becomes a maddened doomsday-prepper, but Weenie is more concerned with culinary success and new kitchen gadget the Multi-Kitchen Buddy in ‘The Other Side!’

At last the doom arrives, but declaring ‘Battle Stations!’ and gathering everybody together and marshalling extraordinary defences amount to nothing and soon distracted Randolph the Raccoon and Ai are pointlessly competing in ‘Runnnn!’ …with Action Beaver and the timestream itself regretting their actions…

‘The Worst Idea You’ve Ever Had!’ finds Monkey yet again ruining Skunky’s plans as the boffin attempts to imprison a ghost before the madness pauses – for now – with ‘The Woodland Devil!’ as the dreaded, doom-laden grave danger arrives and all the animals are caught napping!

The animal anarchy is augmented here with detailed instructions on How to Draw Ai’ and ‘How to Draw Weenie’ so, as well as beguiling your young ‘uns with stories, you can use this book to teach them a trade…

The absolute acme of absurdist adventure, Bunny vs Monkey is weird wit, brilliant invention, potent sentiment and superb cartooning all in one eccentrically excellent package: providing jubilant joy for grown-ups of every vintage, even those who claim they only get it for their kids. This is the kind of comic parents beg kids to read to them. Is that you yet?
Text and illustrations © Jamie Smart 2022. All rights reserved.

Bunny vs Monkey and the Supersonic Aye-Aye is published on January 6th 2022 and is available for pre-order now.

Yakari volume 19: The Devil in the Woods


By Derib & Job, coloured by Dominique and translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-80044-037-1 (Album PB)

Le Crapaud à lunettes was founded in 1964 by Swiss journalist André Jobin who wrote for it under the pseudonym Job. Three years later he hired fellow French-Swiss artist Claude de Ribaupierre AKA “Derib”. The illustrator had launched his own career as an assistant at Studio Peyo, working on The Smurfs strips for venerable weekly Le Journal de Spirou.

Derib – equally au fait with enticing, comically dynamic “Marcinelle” cartoon style yarns and devastatingly compelling meta-realistic illustrated action epics – went on to become one of the Continent’s most prolific and revered creators.

Many of Derib’s stunning works feature his cherished Western themes; magnificent geographical backdrops and epic landscapes, with Yakari considered by fans and critics to be the strip which first led him to deserved mega-stardom. Debuting in 1969, it details the life of a young Oglala Lakota boy on the Great Plains: set sometime after the introduction of horses by the Conquistadores but before the coming of modern Europeans.

The content and set-up are both stunningly simple and effectively timeless, affording new readers total enjoyment with a minimum of required familiarity or foreknowledge. The series – which has generated two separate animated TV series and a movie release last year – has achieved 40 albums thus far: a testament to the strip’s evergreen vitality and the brilliance of its creators, even though originator Job has moved on and Frenchman Joris Chamblain assumed the writer’s role in 2016.

Overflowing with gentle whimsy and heady compassion, young Yakari enjoys a largely bucolic existence: at one with nature and generally free from privation or strife. For the sake of our delectation, however, the ever-changing seasons are punctuated with the odd crisis. Generally they are resolved without fuss, fame or fanfare by a little lad who is smart, brave and can – thanks to a boon of his totem guide the Great Eagle – chat with all animals. This time, however, the conclusion is far from cheery or cosy and presages dark times ahead for some…

It begins in the depths of winter, with deep snow covering the plains and provender scarce for all. As the youngsters Rainbow, Buffalo Seed and Yakari amuse themselves with his pony Little Thunder, the talkative boy’s father Bold Gazeand hunter Taut Bow urgently seek food. Luck turns their way when a large hehaka (wapiti) rushes right into their arrows. By nightfall the entire tribe has eaten well and the leftovers are preserved and dressed to provide more food in the days to come.

The adults cannot shake the impression that their welcome repast was fleeing from something worse than their arrows, and that apprehension is confirmed in the morning when the tribe discover all the remaining food has gone. The fresh snow carries no trace of the thief…

Ever-inquisitive Yakari wants an explanation and sets out to ask his animal pals, eventually finding strange tracks that might belong to some sort of bear. Incautiously following, he sees the footprints peter out just as beaver chieftain Double-Tooth pops up.

The jolly rodent is disturbed by the news and helps in searching, but as Yakari and Double-Tooth follow tracks that constantly seem to vanish into thin air, Bold Gaze and Taut Bow are trailing the thief with the camp dogs. It’s  a horrific mistake as something unseen kills and eats the valiant hounds!

Dread haunts the humans huddled in their tents that night, but in the morning Yakari and Little Thunder check out and eliminate all the local bears – even the notoriously grumpy and insomniac Grizzly who’s having difficulty hibernating – from the suspect list, unaware that something sinister and malign is tracking them…

Baffled and scared that one of their ursine pals has gone mad, Yakari and the beaver clan build a wonderful trap to catch the mysterious thief, but again the stalker outwits them all: even diverting their suspicions to the most unlikely culprit whilst retaliating by destroying the beavers’ precious dam and home…

With all creatures equally endangered by the “devil”, Yakari and his allies convince the mighty and increasingly irate Grizzly to help them hunt, and before long the arrogant quarry rises to the challenge. It confronts its pursuers but the resultant battle is swift, terrible and sadly inconclusive as their brutal clash triggers an avalanche…

In the eerie aftermath, the Great Eagle arrives and shares some disturbing thoughts that may have terrible implications in days to come…

Originally released in 1994, Le diable des bois was the 20th European album, and although its suspenseful, ominous tone feels like a dark departure from the cheery norm, there’s still plenty of humour and slapstick hijinks to balance the grim proceedings, and – in deference to the younger readers – everything is carried out with sensitivity and wit.

As ever, Derib & Job display astounding and compelling narrative virtuosity in this glorious graphic tour de force highlighting the appealing courage of our diminutive heroes, in a visually stunning, seductively smart saga to delight young and old alike.

Yakari is one of the most unfailingly absorbing all-ages strips ever conceived and should be in every home, right beside Tintin, Uncle Scrooge, Asterix and The Moomins.

Original edition © Derib + Job – Editions du Lombard (Dargaud- Lombard s. a.) 2000. All rights reserved. English translation 2021 © Cinebook Ltd.

Hurricane Annual 1968


By Many & various (Fleetway)
No ISBN:

From the late 1950s and increasingly through the 1960s, Scotland’s DC Thomson steadily overtook their London-based competition – primarily monolithic comics publishing giant Amalgamated Press. Founded by Alfred Harmsworth at the beginning of the twentieth century, AP sought to regain lost ground, and the sheer variety of material the southerners unleashed as countermeasures offered incredible vistas in adventure and – thanks to the defection of Leo Baxendale and Ken Reid to the enemy – eventually found a wealth of anarchic comedy material to challenge the likes of the Bash Street Kids, Dennis the Menace, Minnie the Minx and their unruly kin.

During the latter end of that period the Batman TV show sent the entire world superhero-crazy. Amalgamated had almost finished absorbing all its local rivals – such as The Eagle‘s Hulton Press – to form Fleetway/Odhams/IPC and were about to incorporate American-styled superheroes into their heady brew of weekly thrills.

Once the biggest player in children’s comics, Amalgamated had stayed at the forefront of sales by latching onto every fad: keeping their material contemporary, if not strictly fresh. The all-consuming company began reprinting early Marvel Comics successes for a few years: feeding on the growing fashion for US style adventure which had largely supplanted the rather tired True-Blue Brit style of Dan Dare or DC Thompson’s Wolf of Kabul.

Even though sales of all British comics were generally – and in some cases, drastically -declining, the 1960s were a period of intense and impressive innovation with publishers embracing new sensibilities; constantly trying new types of character and tales. At this time Valiant and its stable-mate Lion were the Boys’ Adventure big guns (although nothing could touch DC Thomson’s Beano and Dandy in the comedy arena).

Hurricane was an impressive-looking upgrade that began during that period of expansion and counterattack, apparently conceived in response to DCT’s action weekly Hornet. It launched the week of February 29th 1964 and ran for 63 issues, but was revamped three times during that period before ultimately being merged into companion paper Tiger.

It carried a superbly varied roster of features in that time, including two (and a half) stars who survived its extinction. Racing driver Skid Solo and comedy superman Typhoon Tracy as well as Sgt Rock – Paratrooper… but not for so long for him…

There was heavy dependence on European and South American artists initially, among them Mario Capaldi, Nevio Zeccara, Georgio Trevisan, Renato Polese and Lino Landolfi, some of whom lasted into the Annuals. As with so many titles, although the comics might quickly fade, Christmas Annuals maintained a presence for years after and Hurricane seasonal specials were produced for every year from 1965 to 1974…

Following a tried-&-true formula, this book – published in 1967 – offers comics adventures, prose stories, fact-features, funnies and puzzles and kicks off with stunning full-colour fact feature strip ‘Lawmen and Badmen of the Wild West’.

Looking  like they’re painted by Reg Bunn or Tony Weare, these comics outline the lives and times of Wyatt Earp, Tom Smith, Black Bart, Sam Bass, Billy the Kid and Bat Masterson, before fully fictional western star Drago teaches a headstrong young cavalry officer the meaning of command in monochrome thriller ‘He Rides Alone’ – possibly illustrated by Polese.

Regular prose feature ‘The Worst Boy in the School’ (illustrated by Geoffrey Whittam?) follows a page of medical gags entitled ‘Take a dose of Chuckles!’ The long-running boarding school saga was enlivened by its star Duffy coming from Circus stock. Here the comedy, chaos and espionage excitement stems from a New Boy who’s convinced enemies of his father – a South American president – are trying to kidnap him. He’s not wrong…

Returning to monochrome strips, ‘Sgt. Rock – Special Air Service’ ferrets out Nazi infiltrators masquerading as American GIs before we switch back to fact for a photo-feature offering capacious coverage of modern British military might in ‘The Army Marches on its Wheels!’ whilst the comedy capers of ‘Rod the Odd Mod and ‘is old pal Percy Vere’ literally bring the house down when he gets the Hi Fi bug.

‘Casey and the Champ’ stars a veteran railroad man and his steam engine who here reveal in strip form the unlikely salvation of a played-out mining town as prelude to photo feature ‘Why Not Go by Balloon?’ before heading to 1804 where Regency prize-fighter Jim Trim stumbles upon a Napoleonic plot to conquer England in ‘Two Fists Against the World!’ (perhaps illustrated by Carlos Roume)…

Prose yarn ‘Carlos of the Wild Horses’ details the story of conquistadores imperilled by rebellious Aztecs and saved by the bond between the governor’s young son and a herd of mustangs and is followed by text fact-features ‘War Dogs’ – commemorating canines in combat – and ‘Atlantic Greyhounds’ explaining why the glory days of cruise liners had passed and why they could be built no bigger. Ah, the joys of schadenfreude and hindsight in action…

Next is a prose-&-photo precis current of movie release ‘The Train’(starring Burt Lancaster, but I’d never heard of it): a tale of Nazi collaboration and pursuit of transport of stolen art, followed by photo feature ‘When Nature Turns Nasty!’ before the incontestable star of Hurricane thunders in on a wave of colour illustration. ‘The Juggernaut from Planet Z’ is again despatched to aid his Earth chum Dr. Dan Morgan only to be overridden – and temporarily enslaved – by crazed would-be dictator General Zeb.

Sport next as ‘Hurry of the Hammers’ finds the football star in black-&-white and almost deprived of club and grounds by an unscrupulous new owner more interested in profit than the beautiful game. Historical factual strip ‘They Climbed… the Matterhorn’ then leads to a prose outing for the worst ship in the WWII navy. One again confounding the British Admiralty and escaping being broken up for parts in ‘HMS Outcast – Pride of the Fleet’ sees Geoff Campion’s unruly mob save the Pacific flotilla from destruction by the Japanese using ping pong balls and tomato sauce…

‘Typhoon Tracy’s Lucky Strike!’ finds the mighty moron in Alaska, battling bears, triggering a gold rush and helping an old friend stave off poverty, after which Giovanni Ticci employs duo-colour to limn a superbly light-hearted ‘Sword for Hire’ romp starring Cavalier soldier-of-fortune Hugo Dinwiddie who saves a fugitive king’s agent from capture even while acting as an unwilling substitute for a duellist.

Reverting to prose, ‘The Terrible Revenge of Dr. Parvo’ stars atomic accident survivors Ace Sutton and Flash Casey who use their journalistic skills and ability to walk through walls to stop a madman weaponizing weather, after which strip ‘Danger at Manakee Deep’ details a futuristic undersea habitat and resource factory endangered by greed and treachery.

‘Rodeo!’ traces the history of the sport with photos front the Calgary Stampede whilst monochrome strip ‘The Ragged Racer’ offers early environmental activism from its Wildman hero as he thwarts a circus’ scheme to destroy his mountainous animal preserve and gag page ‘It’s a Dog’s Laugh!’ brings us the text cover feature ‘R.A.F. to the Rescue’ outlining the history and activities of the coastal guardians.

The prose perseveres with adventure yarn ‘The Fiery Furnaces’ as two roving sportsmen accidentally dethrone a South American tyrant with delusions of grandeur (with illustrations by either Nevio Zaccara or Alfredo Giolitti) before ‘Rod the Odd Mod and ‘is old pal Percy Vere’ endure a calamitous bath night…

Sport was a major fascination of publishers at this time and ‘Soccer Special by The Ref’ opens an extended section of pictorial mini-features comprising ‘Famous Captains before they were Famous’, ‘Soccer Trophies Worth Winning’ and ‘Strange Things Happen in Soccer’ before we all ride off into the sunset, ending with comic strip masked cowboy ‘The Black Avenger’ who chases and then saves a “white magician” stirring up Indian tribes.

Eclectic, wide-ranging and always of majestically high quality, this blend of fact, fiction, fun and thrills is a splendid evocation of lost days of joy and wonder. We may not be making books like this anymore but at least they’re still relatively easy to track down. Of course, what’s really needed is for some sagacious publisher to start re-issuing them…
© Fleetway Publications Ltd., 1967

Walt Disney’s Donald Duck volume 5: “Christmas on Bear Mountain” by Carl Barks


By Carl Barks (Fantagraphics Books)
ISBN: 978-1-60699-697-3 (HB)

Win’s Christmas Gift Recommendation: The Utter Acme of All-Ages Entertainment… 10/10

Carl Barks was born in Merrill, Oregon in 1901, growing up in the rural areas of the West during some of the leanest times in American history. He tried his hand at many jobs before settling into the profession that chose him. His early life is well-documented elsewhere if you need detail, but briefly, Barks worked as a animator at Disney’s studio before quitting in 1942 to work in the new-fangled field of comic books.

With cartoon studio partner Jack Hannah (another occasional strip illustrator) Barks adapted a Bob Karp script for an animated cartoon short into the comic book Donald Duck Finds Pirate Gold. It was published as Dell Four Color Comics Series II #9 in October of that year and – although not his first published comics work – it was the story that shaped the rest of his career.

From then until his official retirement in the mid-1960s, Barks worked in self-imposed seclusion, writing and drawing and devising a vast array of adventure comedies, gags, yarns and covers that gelled into a Duck Universe of memorable and highly bankable characters. These included Gladstone Gander (1948), Gyro Gearloose (1952), Magica De Spell (1961) and the nefarious Beagle Boys (1951) to supplement Disney’s stable of cartoon actors. His greatest creation was undoubtedly the crusty, energetic, paternalistic, money-mad giga-gazillionaire Scrooge McDuck: the World’s wealthiest winged septuagenarian and the harassed, hard-pressed star of this show.

Whilst producing all that landmark material Barks was just a working guy, generating cover art, illustrating other people’s scripts when asked and contributing stories to the burgeoning canon of Duck Lore. After Gladstone Publishing began re-packaging Barks material – and a selection of other Disney strips – in the 1980s, he discovered the well-earned appreciation he never imagined existed…

So potent were his creations that they inevitably fed back into Disney’s animation output itself, even though his brilliant comic work was done for licensing company Dell/Gold Key, and not directly for the studio. The greatest tribute was undoubtedly the animated series Duck Tales: heavily based on his comics output.

Most notably, Barks was a fan of wholesome action, unsolved mysteries and epics of exploration, and this led to him perfecting the art and technique of the blockbuster tale: blending wit, history, plucky bravado and sheer wide-eyed wonder into rollicking rollercoaster romps that utterly captivated readers of every age and vintage. Without the Barks expeditions there would never have been an Indiana Jones…

Throughout his working life Barks was blissfully unaware that his work (uncredited by official policy as was all Disney’s cartoon and comicbook output), had been singled out by a rabid and discerning public as being by “the Good Duck Artist.” When some of his most dedicated fans finally tracked him down, his belated celebrity began.

In 2013 Fantagraphics Books began collecting Barks’ Duck stuff in wonderful, carefully curated archival volumes, tracing his output year-by-year in hardback tomes and digital editions that finally do justice to the quiet creator. These will eventually comprise the Complete Carl Barks Disney Library. The physical copies are sturdy and luxurious albums – 193 x 261 mm – that would grace any bookshelf, with volume 5 – Walt Disney’s Donald Duck: “Christmas on Bear Mountain” (for reasons irrelevant here) acting as debut release, re-presenting works from 1947 – albeit not in strictly chronological release order.

It begins eponymously with landmark introduction of Bark’s most enduring creation. Scrooge McDuck premiered in seasonal full-length Donald Duck yarn ‘Christmas on Bear Mountain’ (Four Color #178 December 1947): a mere disposable comedy foil to move along a simple tale of Seasonal woe and joy. Here a miserly relative seethed in opulent isolation, hating everybody and opting to share the gloom by tormenting his nephews Donald, Huey, Louie and Dewey by gifting them his mountain cabin for the Holidays. Scrooge schemed, intent on terrorising them in a bear costume, but fate had other ideas…

The old coot  was crusty, energetic, menacing, money-mad and yet oddly lovable – and thus far too potentially valuable to be misspent or thrown away. Undoubtedly, the greatest cartoon creation of the legendary and magnificent story showman Carl Barks, the Downy Dodecadillionaire returned often and eventually expanded to fill all available space in the tales from the scenic metropolis of Duckburg.

From the same issue a brace of one-page gags expose Donald’s views on car culture in ‘Fashion in Flight‘ and annoying people looking for directions in ‘Turn for the Worse’ before

‘Donald’s Posy Patch’ (Walt Disney’s Comics and Stories#80, May) turns into another painful and humiliating experience as the bellicose bird tries getting rich by growing blooms…

June’s WDC&S #81 finds him and the kids prospecting and running foul of the post-war arms and rocket-race in ‘Donald Mines his Own Business’ before Four Color #147 (May) takes them on an epic voyage of fantastic discovery to ‘Volcano Valley’ after accidentally buying an army surplus bomber…

Always looking for a quick buck, Donald and the kids turn to commercial charters: flying innocuous-seeming Major Pablo Mañana back to Central American beauty-spot Volcanovia, but they all have a devilishly difficult time getting out again. This yarn sets a solid pattern for Bark’s adventure/travelogue yarns in years to come, blending comedy, thrills, whimsy and social commentary into an irresistible treat…

WDC&S #82 (July) sees adult and juvenile ducks in an ever-escalating war over who’s the best conjuror in ‘Magical Misery’ and by the time Daisy Duck deals with them, Donald is ready for a day of peace and quiet. Sadly, ‘Ring Wrongs’(AKA ‘Vacation Time’ from August’s Walt Disney’s Comics and Stories #83 reveals that thanks to Huey, Louie and Dewey, he’s the target of a relentless wave of door-to-door salesmen and reacts with typical zest and vigour…

An inappropriate experiment in hypnosis transforms Donald (mentally) into a kangaroo and prompts an ‘Adventure Down Under’ (Four Color #159 August) with the eventually restored Drake and his nephews compelled to become ‘roo hunters to pay for return passage to Duckburg. They are mightily outmatched by Mournful Mary “Queen of the Kangaroos” until they meet some local aborigines and experience a change of heart.

Please be aware that – despite Bark’s careful research and diligent, sensitive storytelling – some modern folk might be upset by his depictions from over seven decades ago.

‘If the Hat Fits’ is a gag-page of chapeau japery from Four Color #147 (May), that precedes a medium-length tale describing Donald’s efforts to master dancing in ‘The Waltz Kings’ from WDC&S #84 (September) counterbalanced a month later by #85’s ‘The Masters of Melody’ wherein the boys struggle to learn to play musical instruments…

‘Donald Duck and the Ghost of the Grotto’ is an early masterpiece originating in Four Color #159 (August 1947), with Donald and the kids in the West Indies, running a kelp boat and harvesting seaweed from the abundant oceans.

After being temporarily stranded on an isolated reef, they discover monsters, a shipwrecked galleon, an ongoing abduction mystery dating back centuries and a particularly persistent phantom all blending into a supremely thrilling and beguiling mystery that has never dated…

WDC&S #86 exposes the rise and fall of ‘Fireman Donald’ whose smug hubris deprives him of a job he’s actually good at, after which ‘The Terrible Turkey’ from details the Duck’s frankly appalling efforts to secure a big bird for the Thanksgiving feast despite skyrocketing poultry prices…

Donald and Mickey Merry Christmas 1947 (cover-dated January 1948) sees the boys strive a little too late and much too hard to be ‘Three Good Little Ducks’ and ensure a wealth of swag on Christmas morning before one final single-pager sees kitchen confusion for Donald in ‘Machine Mix-up’ from Four Color #178 (December)…

With the visual verve done we move on to validation as ‘Story Notes’ provides erudite commentary for each Duck tale and Donald Ault relates ‘Carl Barks: Life Among the Ducks’ before ‘Biographies’ reveals why he and commentators Alberto Beccatini, Joseph Robert Cowles, Craig Fischer, Jared Gardner, Rich Kreiner, Ken Parille, Stefano Priarone, R, Fiore, Mattias Wivel are saying all those nice and informative things.

We then close with an examination of provenance as ‘Where Did These Duck Stories First Appear?’ explains the somewhat byzantine publishing schedules of Dell Comics.

Carl Barks was one of the greatest exponents of comic art the world has ever seen, and almost all his work featured Disney’s characters: reaching and affecting untold millions of readers across the world and he all too belatedly won far-reaching recognition. You might be late to the party but it’s never too soon to climb aboard the Barks Express.
Walt Disney’s Donald Duck “Christmas on Bear Mountain” © 2013 Disney Enterprises, Inc. All contents © 2013 Disney Enterprises, Inc. unless otherwise noted. All rights reserved.

Yakari volume 18: The Wall of Fire


By Derib & Job, coloured by Dominique and translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-84918-591-2 (Album PB)

Win’s Christmas Gift Recommendation: Superb All-Ages Entertainment and Adventure… 9/10

Children’s magazine Le Crapaud à lunettes was founded in 1964 by Swiss journalist André Jobin who then wrote for it under the pseudonym Job. Three years later he hired fellow French-Swiss artist Claude de Ribaupierre AKA “Derib”. The illustrator had launched his own career as an assistant at Studio Peyo (home of Les Schtroumpfs), working on The Smurfs strips for venerable weekly Le Journal de Spirou. Together, they created the splendid Adventures of the Owl Pythagore before striking pure comics gold a few years later with their next collaboration.

Derib – equally au fait with enticing, comically dynamic “Marcinelle” cartoon style yarns and devastatingly compelling meta-realistic action illustrated action epics – went on to become one of the Continent’s most prolific and revered creators. It’s a crime that groundbreaking strips such as Celui-qui-est-né-deux-fois, Jo (the first comic ever published dealing with AIDS), Pour toi, Sandra and La Grande Saga Indienne) haven’t been translated into English yet, but we still patiently wait in hope and anticipation…

Many of Derib’s stunning works over the decades feature his cherished Western themes; magnificent geographical backdrops and epic landscapes. Yakari is considered by fans and critics to be the strip which first led him to deserved mega-stardom.

Debuting in 1969, Yakari follows the life of a young Oglala Lakota boy on the Great Plains and is set sometime after the introduction of horses by the Conquistadores but before the coming of modern Europeans.

The series – which has generated two separate animated TV series and a movie release last year – has achieved 40 albums thus far: a testament to the strip’s evergreen vitality and the brilliance of its creators, even though originator Job has moved on and Frenchman Joris Chamblain assumed the writer’s role in 2016.

Overflowing with gentle whimsy and heady compassion, young Yakari enjoys a largely bucolic existence: at one with nature and generally free from privation or strife. For the sake of our delectation, however, the ever-changing seasons are punctuated with the odd crisis, generally resolved without fuss, fame or fanfare by a little lad who is smart, brave… and can – thanks to a boon of his totem guide the Great Eagle converse with all animals …

Originally released in 1993, la barrière de feu was the 19th European album, but – as always with the best books – the content and set-up are both stunningly simple and effectively timeless, affording new readers total enjoyment with a minimum of familiarity or foreknowledge required…

This time, the little wonder is embroiled in uncharacteristically dark deeds as a raiding party led by Wild Mane results in the loss of all the horses – except valiant pony Little Thunder who not only escapes but also raises the alarm and rouses the sleeping tribe.

As the adults set out on foot to recover their steeds and reclaim their honour, little Yakari tracks his equine friend and is amazed to find Little Thunder is trailing his stolen herdmates. As he follows, the loquacious lad meets a flying squirrel who kindly offers to act as an advance scout…

While the grown-ups are stymied by their cunning quarry’s tactics, the tiny tree-hugger rapidly reunites the boy with his horse and the trio set off together after the thieves. All too soon they have located the raiders, but instead of useless heroic gestures they sagely seek out Yakari’s father and lead his team to the thieves.

Dauntingly, it’s a nomadic convocation of thousands, and a retaliatory raid seems impossible. Moreover, something is shadowing the stalkers themselves, ever unseen but even getting close enough to steal supplies while they’re being carried! The adults are seriously considering swallowing their shame and retreating, but Yakari cannot let go of the notion that something is smarter than he is…

Ultimately, with help from his bestial buddies, the mystery is solved and the boy meets a new friend: a wounded lynx. The beautiful, cunning creature shows the curious kid a new trick: a sticky black liquid that oozes out of the ground and is ideal for sealing wounds.

When the shaman sees it he recognises it for all its many properties, including a tendency to burn, which gives Yakari’s father an inspired idea for countering the raiders’ superior numbers and getting back the tribe’s most treasured possessions…

Exotically enticing, deviously educational and wildly entertaining, this boldly action-packed and splendidly spectacular yarn sees Yakari’s gifts not only used to benefit his people and animal friends but also with the full acknowledgement of the adults he’s previously been unknowingly slighted by. Is our boy finally on the path to being a man?

Once again, Derib & Job display their astounding and compelling narrative virtuosity in another glorious graphic tour de force capturing the appealing courage of our diminutive heroes, and a visually stunning, seductively smart saga to delight young and old alike.

Yakari is one of the most unfailingly absorbing all-ages strips ever conceived and should be in every home, right beside Tintin, Uncle Scrooge, Asterix and The Moomins.
Original edition © Derib + Job – Editions du Lombard (Dargaud- Lombard s. a.) 1993. All rights reserved. English translation 2020 © Cinebook Ltd.

The Detection Club parts 1 & 2


By Jean Harambat, coloured by Jean-Jacques Rouger translated by Allison M. Charette (Europe Comics)
No ISBN: digital release only

Win’s Christmas Gift Recommendation: BA Perfect Portion of Post-Prandial Perplexity…  9/10

What’s the Holiday Season without a devilish mystery to chew on? Not nearly as much fun, I’m sure, and with that in mind here’s a brace of superb cartoon conundrums from the continent, based on an unlikely but actual historical convocation.

As seen on Wikipedia – please use often and make a large a supporting financial donation, if you can – The Detection Club was a literary society of British crime writers, founded in 1930, with the likes of G.K. Chesterton, Dorothy L. Sayers and Agatha Christie as early Presidents. In 1936, American émigré John Dickson Carr became the first non-Brit elected to the august body.

They did stuff, wrote stories, held events and upheld (Ronald) Knox’s Commandments which detailed the rules of mystery writing. The group is the basis of later media McGuffin’s such as Batman‘s Mystery Analysts of Gotham City.

I’m pretty sure the story here collected in two volumes by award-winning cartoonist, screenwriter, graphic novelist, historian, philosopher and journalist Jean Harambat (Les Invisibles, Ulysses, the Songs of Return, Operation Copperhead) is apocryphal, but you never know…

Originally released in 2019, our story opens in a prologue with the reciting of those commandments and the confirmation of Mr. Dixon Carr at a slap-up feed at London hostelry Ye Olde Cheshire Cheese – a pub that doesn’t seem to mind the odd celebratory gunshot…

Present are President Chesterton, Dixon Carr, Christie, Sayers, Baroness Emma Orczy, Major A.E.W. Mason and Monsignor Ronald Knox himself, and – as the repast winds down – proceedings are somewhat disturbed by the arrival of a flying, talking robotic bird bearing a strange invitation…

Eccentric man of means Mr. Roderick Ghyll wishes the company of the sagacious society at his extraordinary domicile on April 1st. Briarcliff House is situated on a private island where Ghyll wishes to celebrate the future through his latest contrivance, promising “challenges”, “enchantments” and “the renaissance of crime fiction”…

Chapter I opens with the scribes and scribblers approaching ‘An Island in Cornwall’ and still heatedly debating the motives of the mystery man. Ghyll greets them effusively before whizzing off in a bizarre electric unicycle leaving them to make their way to his palatial manse which is a gleaming tribute to sleek, tripped down modernism – if not actual futurism…

Apart from the domestic staff chef Alphonse, maid Madeline, implacable Asian manservant Fu, and stepdaughter Millicent, the only other human present is technical assistant Dr. Zumtod and Ghyll’s haughty beautiful wife Honoria. A future generation would call her a “trophy”…

The old plutocrat is a deeply unpleasant and overbearing host who boasts of one more personage that the sharp-minded, brain-testing authors must meet. With smugness and great ceremony he introduces Eric: a mechanical man with more than human insight who can outwit any mortal and easily determine the culprit in any tale they might concoct…

Although challenged with the details of a string of classic novels – which Eric easily and correctly concludes with the name of the perpetrators – the writers remain insulted and unconvinced. Dixon Carr even oversteps the bounds of polite decency by probing the automaton in search of a pre-prepped dwarf or amputee and the display is halted for dinner where Ghyll continues to advocate a world filled with his “metal friends”…

The evening wears on with the usual social distractions balanced by heated argument on many topics sparked by Eric’s existence and the magnate’s pronunciations that art and literature must make way for a machine-run world. At last, the affair breaks up with the guests retiring to their assigned rooms in a state of high dudgeon…

That all ends in esteemed literary tradition, with screams and the writers breaking into Ghyll’s savagely disarrayed bedroom to discover Eric inert in a chair and clear evidence of ‘The Billionaire Out the Window’. Far below, a dressing gown sinks beneath choppy waves and frantic searches can find no sign of their host…

Well-versed if not actually experienced in investigation, the writers set about interviewing the staff and then the residents. Soon Zumtod suggests the painfully obvious: turning Eric loose on the problem. The response is as rapid as the answer is shocking…

While waiting for the outer world to re-establish contact with the isolated isle, Agatha bonds with the presumed widow and probes the step-daughter, whilst Chesterton continues to scour the entire vicinity. He’s suspicious of everything – including whether there has been any crime at all – and soon unearths many unsuspected secrets even as each writer cleaves to their particular speciality and makes their own assessment and forms a hypothesis…

And then a body washes ashore…

The Detection Club‘s second volume begins with third chapter ‘Seven Amateur Detectives’ and an armada of late-arriving constabulary led by Inspector Widgeon to interview the drawing room sleuths. Mounting tensions, contrary theories and wounded pride quickly drive all concerned to fractious conflict even as Millicent’s banished and outcast twin Watkyn re-emerges. Has he only returned because of his despised step-father’s demise or was he actually back just before it happened?

Events seemingly come to a head when Christie expounds her latest theory and provokes a minor hostage crisis until the villain is apprehended through unlikely team work. As the police step in with the handcuffs however, new evidence emerges that sets the cogitators back on the murder-trail until straightforward ratiocination leads one author to the only possible solution…

Wry, witty, and decidedly well-plotted, with devastatingly sharp, catty dialogue (kudos to translator Allison M. Charette) and smart characterisations, this lovely lark is also charmingly limned: a superb tribute to days gone by and superb stylists who tested our wits and expanded our entertainment horizons. This is tale no  whimsically-inclined crime fan can afford to miss.

© 2020 – DARGUAD – HARAMBAT. All rights reserved.

Lucky Luke: The Complete Collection volume 3


By Morris, with René Goscinny; translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-84918-455-7 (Album HB)

Win’s Christmas Gift Recommendation: Blockbuster Thrills No Movie Could Match… 8/10

On the Continent, the populace has a mature relationship with comics: according them academic and scholarly standing as well as meritorious nostalgic value and the validation of acceptance as an art form. Whilst tracing the lost origins of a true global phenomenon, this hardback and digital compilation celebrates the formulative early triumphs of a fictional hero who is certainly a national treasure for both Belgium and France, and it’s also timely in that this worldwide western wonder celebrates his 75th Anniversary this year…

As we know him now, Lucky Luke is a rangy, good-natured, lightning-fast cowboy roaming the fabulously mythic Old West, having light-hearted adventures with his horse Jolly Jumper whilst interacting with a host of historical and legendary figures and icons.

His ongoing exploits have made him one of the best-selling comic characters in Europe (upwards of 80 collected books, plus spin-off series, archival collections and specials, translated into more than 300 million albums in at least 33 languages thus far). He’s also accrued all the usual merchandise spin-offs: toys, computer games, puzzles, animated cartoons, TV shows and live-action movies.

Lucky debuted in 1946, courtesy of Belgian animator, illustrator and cartoonist Maurice de Bévère (“Morris”). For many years we all believed his first appearance was in a Le Journal de Spirou Christmas Annual – L’Almanach Spirou 1947 – before being catapulted into his first weekly adventure ‘Arizona 1880’ on December 7th 1946.

However, the initial volume in this superb archival series (in hardback album and digital editions) revealed the strip actually premiered earlier that year in the multinational weekly comic, but without a title banner and only in the edition released in France…

This third curated outing exhibits – in strict chronological order – strips created between December 1952 and February 1955, with all the art and pages here restored, rejiggled and remastered to achieve maximum contemporary authenticity with the original weekly serialisation. The stories were subsequently gathered as albums L’Élixir du Docteur DOXEY (November 1955, with successive volumes launching every year in that month), Lucky Luke contre Phil Defer (1956) and Des rails sur la Prairie (1957) and this tome even offers a little something extra at the end…

Previous volumes have detailed Morris’s life, career, and achievements, paying particular attention to his alternate duties as an illustrator and caricaturist for magazine Le Moustique and at the CBA (Compagnie Belge d’Actualitiés) cartoon studio, where he met future comics superstars Franquin and Peyo.

Morris was one of “la Bande des quatre” – The Gang of Four – comprising Jijé, Will and Franquin: leading proponents of a new, loosely free-wheeling artistic style known as the “Marcinelle School” which dominated Le Journal de Spirou in aesthetic contention with the “Ligne Claire” style used by Hergé, EP Jacobs and other artists in Le Journal de Tintin.

In 1948 said Gang (all but Will) visited America, meeting US creators and sightseeing. Morris stayed for six years, meeting fellow émigré René Goscinny, scoring work at newly-formed EC sensation Mad and constantly making copious notes and sketches of the swiftly vanishing Old West.

His ongoing works are further detailed and  his “American Period” is extensively explored here in another lavishly illustrated essay from researchers Christelle & Bertrand Pissavy-Yvernault, who relate the Morris family’s jaunts and travels, paying particular attention to the movies they saw and how cinematic flourishes were transformed and recycled on the pages of Lucky Luke. Also on view are examples of work done for American consumption, such as children’s book Puffy Plays Baseball.

Crucially, there’s a detailed section on Goscinny, featuring his artwork – like so many, he was originally a cartoonist who realised his true strengths were plots and words – and side gigs in the USA: foreign correspondent, copywriter, business manager and more. At this time he created evergreen kids feature Le Petit Nicolas with Sempé in Le Moustique and his partnership with Morris formally began. What began as casual assistance eventually became a team effort that changed both their lives after they returned to Europe…

Accompanied by published cartoons and covers, contemporary ads, family photos and tons of original art, the in-depth treatise also focuses on the how and why of edited comics pages; reveals the artist’s film memorabilia (from movies that especially influenced his stories in this collection) and also includes both artwork from European and US publications by Goscinny. There’s even an in-depth analysis of how What Morris Saw became What Lucky Did, closely referencing the comics stories that follow…

Working solo (with early script assistance from his brother Louis De Bevere) until 1955, Morris produced nine albums of affectionate sagebrush parody and action before uniting with Goscinny, who became the regular wordsmith as Luke attained the dizzying heights of superstardom, commencing with Des rails sur la Prairie (Rails on the Prairie), in Le Journal de Spirou in August 1955.

Before we get there though, there’s all-Morris action to enjoy, starting with Doc Doxey’s Elixir which was originally serialised in Le Journal de Spirou #765-808, from December 11th 1952 to 8th October 1953. It relates the predatory journeys of a charlatan physician dispensing disgusting and often lethal liquid cure-alls, aided and abetted by his athletic stooge Scraggy, who gulls the public with his disguises and semi-miraculous instantaneous “recuperations” and fast exits.

Their pernicious peregrinations come to an end after poisoning the frontier town of Green Valley, which puts dogged Lucky on their trail. Packed with classic and episodic chase gags, the hunt concludes with the sneaky snake oil peddler behind bars. Of course, he doesn’t stay there long as sequel saga ‘Manhunt’ details his cunning escape, change of identity – but not modus operandi – and ultimately unsuccessful plot to murder the wandering cowboy…

Follow-up album Lucky Luke contre Phil Defer (or Lucky Luke: Phil Wire in Britain) also comprised two tales, but this time taken from the company’s general entertainment periodical. It introduced deadly gunslinger Phil Wire “The Spider” – based on legendary cinematic bad man Jack Palance – in a strip taken from Le Moustique #1464-1494 (14thFebruary-12th September 1954).

Phil Defer “LE FAUCHEUX” sells his lethal talents to sinister saloon owner O’Sullivan who’s looking to remove a rival. Fate – or perhaps the gods of comedy – unfortunately decree that another tall guy good with guns gets to Bottleneck Gulch first and is mistaken for the rather idiosyncratic notoriously superstitious killer…

Lucky and Wire have already clashed once before and – despite all the hero’s efforts to deter O’Sullivan – meet once more after all “the Spider’s” schemes to remove rival barkeep O’Hara are foiled. It comes down to a showdown on main street and only one man walks away…

The album also features a second serial from Le Moustique #1508-1516 (spanning 19th December 1954 to 13th February 1955): originally entitled Lucky Luke et Pilule.

As Lucky Luke and The Pill it here details a camp fire story told by the rangy gunman, relating how a short-sighted, diminutive hypochondriac tenderfoot with no discernible fighting ability or action acumen became a true gun-toting town-tamer…

It was back to Le Journal de Spirou for the final album reprinted here: gathering material from #906-929 and spanning 25th August 1955 to 2nd February 1956 before launching in November 1957 as ninth album Des rails sur la Prairie. Although uncredited, it was cowritten by Morris and fellow tourist Goscinny: auguring an astounding creative partnership to come…

In 1967 the six-gun star switched publishing teams, transferring to Goscinny’s own magazine Pilote with La Diligence (The Stagecoach). Goscinny produced 45 albums with Morris before his death, from whence Morris continued both singly and with fresh collaborators.

Morris died in 2001 having drawn fully 70 adventures, plus the spin-off adventures of Rantanplan (“dumbest dog in the West” and a charming spoof of cinema canine Rin-Tin-Tin), with Achdé, Laurent Gerra, Benacquista & Pennac taking over the franchise, producing another five tales to date.

Also in 1967, Lucky Luke appeared in British comic Giggle where he was renamed Buck Bingo. He had previously been seen here in weekly comic Film Fun. Before all that, though, this wild and woolly transitional delight features a far more boisterous and raw hero, offering the lighter side of another mythic western scenario…

When track-laying for the Transcontinental Railroad stalls, outraged train moguls demand action and Dead Ox Gulch, Nebraska becomes the crunch point of confrontation. The construction problems are actually caused by a traitor at home. Although a board-member in good standing Black Wilson is also secretly sabotaging the project to protect his other business: a stage coach company…

He contacts the nefarious Wilson Boys gang to keep up the bad work, just as a tall, laconic stranger rides into town. Before long, he is spearheading the march of progress and civilisation by foiling every dirty trick the gang can conceive…

Once the renewed efforts have moved beyond town and onto the prairie and inching closer to California, a train carries Lucky, passengers and the navvies ever-westward, negotiating and stymying hostile natives, greedy townships and the still-active Wilson boys’ shady tactics and stratagems.

Ultimately, Black Wilson takes personal charge and boards a stagecoach westward to destiny. Despite his every trick, though, the showdown is a foregone conclusion…

Adding extra value here is a short Luke lark that first appeared in Risque-Tout #5 (December 1955). A monochrome vignette, ‘Ruckus in Pancake Valley’ has been redrawn and coloured here and details how Lucky tracks down a miscreant who stole his horse…

Packed with contemporaneous extras, commentary, creator biographies, a special ‘Christmas in the Far West’ feature and more, this is perfect for older kids who have gained a bit of historical perspective and social understanding, although the action and slapstick situations are no more contentious than any Laurel and Hardy film – perfectly understandable as Morris was a huge fan of the duo. These early exploits are a grand old hoot in the tradition of Destry Rides Again or Support Your Local Sheriff, superbly executed by a master storyteller, and a wonderful introduction to a unique genre for modern kids who might well have missed the romantic allure of the Wild West that never was…

Bon Anniversaire, Lucky!
All pages relating to Doc Doxey’s Elixir, Phil Wire and Ruckus in Pancake Valley are © Morris/Dupuis 2018. 1949 to 1954 for the first publications in Le Journal de Spirou. All pages relating to Rails on the Prairie © Morris/Goscinny/Dupuis 2018. English translation © 2019 Cinebook Ltd.

Walt Disney’s Mickey Mouse: The Greatest Adventures


By Floyd Gottfredson, with Walt Disney, Bill Walsh, Merrill de Maris, Bill Wright, Win Smith, Jack King, Roy Nelson, Hardie Gramatky, Ted Thwaites, Daan Jippes, David Gerstein & various (Fantagraphics Books)
ISBN: 978-1-68396-122-2 (HB) eISBN: 978-1-68396-225-0

Win’s Christmas Gift Recommendation: It Ain’t Christmas if it Ain’t Disney… 10/10

Created by Walt Disney and Ub Iwerks, Mickey Mouse was first seen – if not heard – in the silent cartoon Plane Crazy. The animated short fared poorly in a May 1928 test screening and was promptly shelved.

That’s why most people who care cite Steamboat Willie – the fourth completed Mickey feature – as the debut of the mascot mouse and his co-star and paramour Minnie Mouse since it was the first to be nationally distributed, as well as the first animated feature with synchronised sound. The film’s astounding success led to the subsequent rapid release of its fully completed predecessors Plane Crazy, The Gallopin’ Gaucho and The Barn Dance, once they too had been given new-fangled soundtracks.

From those timid beginnings grew an immense fantasy empire, but film was not the only way Disney conquered hearts and minds. With Mickey a certified solid gold sensation, the mighty mouse was considered a hot property and soon invaded America’s most powerful and pervasive entertainment medium: comic strips…

Floyd Gottfredson was a cartooning pathfinder who started out as just another warm body in the Disney Studio animation factory who slipped sideways into graphic narrative and evolved into a pictorial narrative ground-breaker as influential as George Herriman, Winsor McCay or Elzie Segar. Gottfredson’s Mickey Mouse entertained millions of eagerly enthralled readers and shaped the very way comics worked.

He took a wildly anarchic animated rodent from slapstick beginnings, via some of the earliest adventure continuities in comics history: transforming a feisty everyman underdog – or rather mouse – into a crimebuster, detective, explorer, lover, aviator or cowboy, the quintessential two-fisted hero whenever necessity demanded.

In later years, as tastes – and syndicate policy – changed, Gottfredson steered that self-same wandering warrior into a more sedate, gently suburbanised lifestyle via crafty sitcom gags suited to a newly middle-class America: a fifty-year career generating some of the most engrossing continuities the comics industry has ever enjoyed.

Arthur Floyd Gottfredson was born in 1905 in Kaysville, Utah, one of eight siblings born to a Mormon family of Danish extraction. Injured in a youthful hunting accident, Floyd whiled away a long recuperation drawing and studying cartoon correspondence courses, and by the 1920s had turned professional, selling cartoons and commercial art to local trade magazines and Big City newspaper the Salt Lake City Telegram.

In 1928 he and his wife moved to California and, after a shaky start, found work in April 1929 as an in-betweener at the burgeoning Walt Disney Studios. Just as the Great Depression hit, he was personally asked by Disney to take over the newborn yet ailing Mickey Mouse newspaper strip. Gottfredson would plot, draw and frequently script the strip for the next five decades: an incredible accomplishment by of one of comics’ most gifted exponents.

Veteran animator Ub Iwerks had initiated the print feature with Disney himself contributing, before artist Win Smith was brought in. The nascent strip was plagued with problems and young Gottfredson was only supposed to pitch in until a regular creator could be found.

Floyd’s first effort saw print on May 5th 1930 (his 25th birthday) and he just kept going: an uninterrupted run over the next half century.

On January 17th 1932, Gottfredson created the first colour Sunday page, which he also handled until retirement. In the beginning he did everything, but in 1934 Gottfredson relinquished the scripting, preferring plotting and illustrating adventures to playing about with dialogue. His eventual collaborating wordsmiths included Ted Osborne, Merrill De Maris, Dick Shaw, Bill Walsh, Roy Williams and Del Connell. At the start and in the manner of a filmic studio system, Floyd briefly used inkers such as Ted Thwaites, Earl Duvall and Al Taliaferro, but by 1943 had taken on full art chores.

This tremendous archival hardback compendium (185 x 282 mm but also available in digital editions) gathers and remasters in colour a superb selection of those daily delights, stuffed with thrills, spills and chills, whacky races, bizarre situations, fantastic fights and a glorious superabundance of rapid-fire sight-gags and verbal by-play: an unmissable journey of fabulous cartoon fun.

And I’m sure I don’t need to remind you that this stuff can be deemed “dated content”: created from times when cartoon violence, smoking, drinking and ethnic stereotyping were everyday occurrences, so please read this with that in mind or not at all…

The manner in which Mickey became a syndicated star is covered by editor, savant, truly dedicated, clearly devoted fan David Gerstein in bookend articles at the front and back of this sturdy tome, opening with Floyd Gottfredson: Walt Disney’s Mouse Man and ending with Mickey Mouse: The Hero before the comic capers commence with legendary yarn Mickey Mouse in Death Valley’ which ran from April 1st – September 22nd 1930.

Initially the strip was treated like an animated feature, with diverse hands working under a “director” and each day seen as a full gag with set-up, delivery and a punchline, usually all in service to an umbrella story or theme. Such was the format Gottfredson inherited from Walt Disney for his first full yarn.

The saga was further complicated by an urgent “request” from controlling syndicate King Features that the strip be immediately made more adventure-oriented to compete with the latest trend in comics: action-packed continuities…

Also roped in to provide additional art and inking to the raucous, rambunctious rambling saga were Win Smith, Jack King, Roy Nelson & Hardie Gramatky. The resulting saga – coloured by Scott Rockwell & Susan Daigle-Leach – involved a picaresque and frequently deadly journey way out west to save Minnie’s inheritance – a lost mine – from conniving lawyer Sylvester Shyster and his vile and violent crony Pegleg Pete, whom Mickey and his aggrieved companion chased across America by every conveyance imaginable, aided by masked mystery man The Fox while facing every possible peril as immortalised by silent movie westerns, melodramas and comedies…

With cameos throughout from Horace Horsecollar, Clarabelle Cow, goat-horned Mr. Butt and a prototype Goofy who used to answer – if he felt like it – to the moniker Dippy Dog, we pause to share specially commissioned Illustrations by Gottfredson – a promotional pic and photos of tough guy pal Butch – before moving on to ‘The Picnic’ (crafted by Gottfredson, Earl Duvall & Travis Seitler and coloured by Rick Keane; originally running from January 5th to 10th 1931): a hopefully bucolic moment plagued by natural catastrophe, after which bold deeds are required for exploring the ‘Island in the Sky’ (November 30th 1936 to April 3rd 1937 by Gottfredson, Ted Thwaites, Michel Nadorp, Erik Rosengarten, & Disney Italia).

Having secured a cash reward for capturing a band of smugglers, Mickey and Goofy buy an airplane and become aviators: a plot device that affords plenty of daily gags before one flight brings them into aerial contact with the flying automobile of a mystery scientist. After much detecting and pursuit, they find the floating fortress of reclusive super-genius Doctor Einmug

and soon learn that he’s also being approached – if not outright menaced – by villainous Pegleg Pete. The dyed-in-the-wool thug is acting as the agent of a foreign power, seeking the astonishing secret and unlimited power of “aligned atoms” that fuels Einmug’s aerial miracles, trying everything from bribery to coercion to feigned reformation and – when those fail – good old reliable theft and violence…

Naturally, none of that means anything to the indomitable Mouse…

Appended by Gottfredson’s painting Mickey Mouse on Sky Island and a mini-feature on personalised birthday and anniversary commissions, the cloud-busting crime-caper is followed by a baffling mystery as ‘The Gleam’ (January 19th – May 2nd, 1942 by Gottfredson, Merrill de Maris, Bill Wright, Daan Jippes, Seitler, Gerstein & Daigle-Leach) sees Mickey, Minnie and Goofy plagued by a diabolical hypnotist who plunders Mouseton High Society types at will, and even embroils Minnie’s unwelcome visiting parents in his crimes before our heroes finally bring him to justice. It’s followed by the cover of 1949’s Big Little Book #1464: a modified version of the tale behind a cover by an artist unknown.

Gottfredson, Bill Walsh, Wright, Gerstein & Disney Italia then detail a string of interlinked gags comprising a burst of DIY invention resulting in ‘Mickey Mouse and Goofy’s Rocket’ (September 9th – 21st 1946), before Gottfredson, Walsh, Pierre Nicolas, Gerstein & Digikore Studios resort to full on sci fi as ‘The Atombrella and the Rhyming Man’ (April 30thOctober 9th 1948) finds occasional visitor from 2447 AD Eega Beeva, popping back for fun and a spot of inventing. Most of his whacky gadgets are generally harmless, but when he tinkers up a handheld defence against physical attack which repels everything from pie to nuclear weapons, word gets around fast and some very shifty characters start inviting themselves in. When juvenile genius Dr. Koppenhooper, an unlovely femme fatale and a poetic superspy get involved, things go from bad to calamitous…

The friendly future-man appeared in many commercial commissions. After the brace of monochrome samples reprinted here – courtesy of  Gottfredson – the manic menu of Mouse Masterpieces concludes with ‘Mickey’s Dangerous Double’(March 2nd – June 20th 1953 by Gottfredson, Walsh, Jippes, Paul Baresh, Gerstein & Disney Italia) as a devious “evil twin” trashes his reputation and destroys all his friendships before scapegoating him for a string of crimes in a gleeful but paranoia-inducing tale. Of course, in the end the ingenuity of the original and genuine article wins through but only after a truly spectacular battle…

Gottfredson’s influence on not just the Disney canon but sequential graphic narrative itself is inestimable: he was among the first to produce long continuities and “straight” adventures; he pioneered team-ups and invented some of the first “super-villains” in the business.

Disney killed the continuities in 1955, dictating that henceforth strips would only contain one-off gag strips, and Gottfredson adapted seamlessly, working on until retirement in 1975. His last daily appeared on November 15th and the final Sunday strip on September 19th 1976.

Like all Disney creators Gottfredson worked in utter anonymity, but in the 1960s his identity was revealed and the voluble appreciation of his previously unsuspected horde of devotees led to interviews, overviews and public appearances, with effect that subsequent reprinting in books, comics and albums carried a credit for the quiet, reserved master. Floyd Gottfredson died in July 1986. Thankfully we have this wealth of his works to enjoy and inspire us and hopefully a whole new generation of inveterate tale-tellers…
Mickey Mouse: The Greatest Adventures © 2018 Disney Enterprises, Inc. All contents © 2018 Disney Enterprises, Inc. unless otherwise noted. “Floyd Gottfredson: Walt Disney’s Mouse Man” and “Mickey Mouse: The Hero” texts © 2018 David Gerstein. All rights reserved.

The Bluecoats volume 10: The Blues in Black and White


By Willy Lambil & Raoul Cauvin, translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-84918-341-3 (Album PB)

Win’s Christmas Gift Recommendation: Read Some Pictures: It’ll Last Longer… 8/10

The myths and legends of the cinematic American West have fascinated Europeans virtually since the actual days of stagecoaches and gunslingers. Hergé and Moebius were passionate devotees and the wealth of stand-out Continental comics series ranges from Italy’s Tex Willer to such Franco-Belgian classics as Blueberry and tangential all-ages classics such as Yakari. Even colonial dramas such as Pioneers of the New World and Milo Manara & Hugo Pratt’s Indian Summer fit the broad-brimmed bill.

As devised by Louis “Salvé” Salvérius & Raoul Cauvin – who scripted the first 64 best-selling volumes until his retirement in 2020 – Les Tuniques Bleues (The Bluecoats) debuted at the end of the 1960s, specifically created to replace Lucky Luke when the laconic maverick defected from weekly anthology Le Journal de Spirou to rival publication Pilote.

The substitute swiftly became one of the most popular bande dessinée series in Europe.

Salvé was a cartoonist of the Gallic big-foot/big-nose humour school, and when he died suddenly in 1972, his replacement, Willy “Lambil” Lambillotte slowly introduced a more realistic – but still overtly comedic – illustrative tone and manner. Lambil is Belgian, born in 1936 and, after studying Fine Art in college, joined publishing giant Dupuis in 1952 as a letterer.

Born in 1938, scripter Cauvin is also Belgian and – before entering Dupuis’ animation department in 1960 – studied Lithography. He soon discovered his true calling – comedy writing – and began a glittering and prolific career at Spirou. In addition to Bluecoats he scripted dozens of long-running, award winning series including Cédric, Les Femmes en Blanc and Agent 212: more than 240 separate albums. The Bluecoats alone has sold more than 15 million copies of its 65 (and counting) album sequence.

Our sorry, long-suffering protagonists are Sergeant Cornelius Chesterfield and Corporal Blutch; a pair of worthy fools in the manner of Laurel & Hardy: hapless, ill-starred US cavalrymen posted to the wild frontier and various key points of fabled America during the War Between the States.

The original format featured single-page gags set around an Indian-plagued Wild West fort, but from the second volume – Du Nord au Sud – the sad-sack soldiers were situated back East, fighting in the American Civil War. All subsequent adventures – despite ranging far beyond the traditional environs of America and taking in a lot of genuine and thoroughly researched history – are set within the timeframe of the Secession conflict.

Blutch is your run-of-the-mill, whinging little-man-in-the street: work-shy, mouthy, devious and especially critical of the army and its inept commanders. Ducking, diving, even deserting whenever he can, he’s you or me – except sometimes he’s quite smart and heroic if no easier option is available.

Chesterfield is a big, burly professional fighting man; a career soldier who has passionately bought into all the patriotism and esprit-de-corps of the Military. He is brave, never shirks his duty and wants to be a medal-wearing hero. He also loves his cynical little troll of a pal. They quarrel like a married couple, fight like brothers and simply cannot agree on the point and purpose of the horrendous war they are trapped in…

The Blues in Black and White was the 10th translated Cinebook album (chronologically the 11th European volume) and as Les Tuniques Bleues: Des bleus en noir et blanc was first seen on the continent in 1975, serialised in Le Journal de Spirou #1965 to #1975 before becoming an album collection two years later.

It opens with another spectacular yet pointless battle, with Blutch in fine whining form after a string of horrific near-death experiences. His mood is further tested when he finds a civilian prowling about, pointing a weird box at casualties and other scenes of horror…

The oblivious, self-absorbed stranger is Matthew Brady, who has been sent by President Lincoln to record the war through the strange new medium of photography. After becoming an unwilling subject and accidental laughing stock, Chesterfield is deeply suspicious and, soon after, resentfully resistant as his vain superiors and battle-weary comrades embrace the technological marvel. Before he can react, he and Blutch are appointed bodyguards and dogsbodies: compelled to escort the oblivious, practically-suicidal snapper anywhere and everywhere he wants…

Soon, however, the surly sergeant has all the combat his warrior’s heart can cope with – and even the long-desired prospect of a gong – whilst the sly, shirking corporal has found a way to utterly avoid battle by becoming the photographer’s assistant. He even dresses like a civilian now!

As the daily carnage continues, Chesterfield becomes increasingly irked at the effect of the picture maker. Almost everyone wants to be captured for posterity, to the detriment of actual fighting. While Brady is gone, Blutch “immortalises” everyone, and the sergeant teeters on the brink of madness. He even takes charge of charging whilst his officers are too busy preening and primping for their next heroic pose…

The lethal status quo returns with a bump when the President shows up to decorate Chesterfield. Brady is with him and ready to take his own shots again, meaning Blutch can get back to fighting – just as the Confederate forces rally to retake all the ground they’ve lost while the Sarge was secretly in command…

Things go from bad to worst, as the Rebel response swiftly overwhelms the Union forces. When Lincoln and Brady are almost captured, Blutch and Chesterfield show just what they’re made of… and pay a heavy price…

A shade darker than usual, this wry treatise on fame and pride is a hugely amusing poke at the glory boys of history, deftly delivering an anti-war saga cleverly targeting younger, less world-weary audiences. Historically authentic, and always in good taste despite an uncompromising portrayal of violence, the attitudes expressed by our down-to-earth pair never make battle anything but arrant folly. These are comedic tales whose very humour makes the occasional moments of shocking verity doubly powerful and hard-hitting.

Funny, thrilling, beautifully realised and eminently readable, Bluecoats is the kind of war-story and Western that appeals to the best, not worst, of the human spirit.
© Dupuis 1977 by Lambil & Cauvin. All rights reserved. English translation © 2017 Cinebook Ltd.