The Beano and The Dandy: Favourites from the Forties


By many & various (DC Thomson & Co)
ISBN: 978-0-85116-821-0

As we’re all feeling a wee bit Caledonian at present, I thought I’d take a look at some of Scotland’s greatest achievements whilst simultaneously revelling in the Good Old Days of comics…

Released in 2003 as part of the DC Thomson’s Sixtieth Anniversary celebrations for their children’s periodicals division – which has more than any other shaped the psyche of generations of kids – this splendid oversized (296 x 204mm) 144 page hardback compilation rightly glories in the incredible wealth of ebullient creativity that paraded through the flimsy colourful pages of The Beano and The Dandy during a particularly bleak and fraught period in British history.

Admittedly the book goes through some rather elaborate editing and paste-up additions whilst editorially explaining for younger readers the vast changes to the commonplace that have occurred over more than half a century, and naturally the editors have expurgated a few of the more egregious terms that wouldn’t sit well with 21st century sensibilities (Mussolini lampoon Musso the Wop becomes the far-less ethnically unsound “Musso” for instance) but otherwise this is a superb cartoon commemoration of one of the greatest morale-building initiatives this nation ever enjoyed.

They’re also superbly timeless examples of cartoon storytelling at its best…

Until it folded and was reborn as a digital publication on 4th December 2012, The Dandy was the third longest running comic in the world (behind Italy’s Il Giornalino – launched in 1924 – and America’s Detective Comics in March 1937).

Premiering on December 4th 1937 The Dandy broke the mould of traditional British predecessors by using word balloons and captions rather than narrative blocks of text under the sequential picture frames.

A huge success, it was followed eight months later by The Beano – which launched on July 30th 1938 – and together they completely revolutionised the way children’s publications looked and, most importantly, how they were read.

Over the decades the “terrible twins” spawned a bevy of unforgettable and beloved household names who delighted generations of avid and devoted readers, and the end of year celebrations were graced with bumper bonanzas of the comics’ weekly stars in extended stories in magnificent bumper hardback annuals.

As WWII progressed rationing of paper and ink forced the “children’s papers” into an alternating fortnightly schedule: on September 6th 1941 only The Dandy was published. A week later just The Beano appeared. They only returned to normal weekly editions on 30th July 1949…

This superb celebration of Celtic creativity is packed literally cover-to-cover with brilliant strips. The fun starts on the inside front with a wonderful Biffo the Bear exploit, illustrated by indisputable key man Dudley D. Watkins, followed by Korky the Cat by James Crichton and a listing of ‘Forty from the 40’s’ before the vintage fun properly proceeds, sensibly sub-divided into themed chapters.

Sadly none of the writers are named and precious few of the artists, but as always I’ve offered a best guess as to whom we should thank, and of course I would be so very happy if anybody could confirm or deny my suppositions…

Then and Now offers a smart selection of comparisons to life in the past compared to the 21st century with hilarious examples and contributions from Lord Snooty – by the incredibly prolific Watkins – cowboy superman Desperate Dan at the doctor’s, ostrich antics with Big Eggo by Crichton (or perhaps Reg Carter), lady Wild West sheriff Ding-Dong Belle from Bill Holroyd and a glimpse at primitive fast-food courtesy of Dandy‘s Bamboo Town duo Bongo and Pongo limned by Charlie Gordon.

There’s more medical mirth with Desperate Dan, wash day blues with Mickey’s Magic Book (Crichton?) and a prose yarn pinpointing the funnier points of the class war in The Slapdash Circus – with a stirring illustration by Toby Baines – before Charlie Chutney the Comical Cook (Allan Morley) plays pie-man and Watkins produces another Biffo blast.

Next comes The Horse That Jack Built, a rousing medieval adventure yarn starring a clockwork charger by Holroyd, before the chapter concludes in another Desperate Dan fable about messing around growing vegetables…

Entertainment then explores how fun was had in the war years – i.e. before television – beginning with a phonographic Korky yarn and the first fine example of licensed film feature Our Gang illustrated by that man Watkins.

The Our Gang (later known as Li’l Rascals) movie shorts were one of the most popular series in American Film history. Beginning in 1922 they featured the fun and folksy humour of a bunch of “typical kids” (atypically, though, there was full racial equality and mingling – but the little girls were still always smarter than the boys) having idealised adventures in a time both safer and more simple. The rotating cast of characters and slapstick shenanigans were the brainchild of film genius Hal Roach (he directed and worked with Harold Lloyd, Charley Chase and Laurel and Hardy amongst many others) and these brief cinematic paeans to a mythic childhood entered the “household name” category of popular Americana in amazingly swift order.

As times and tastes changed Roach was forced to sell up to the celluloid butcher’s shop of MGM in 1938, and the features suffered the same interference and loss of control that marred the later careers of the Marx Brothers, Laurel and Hardy and Buster Keaton.

In 1942 Dell Comics in the USA released an Our Gang comicbook written and drawn by Walt Kelly who, consummate craftsman that he was, restored the wit, verve and charm of the cinematic glory days with a progression of short tales that elevated the lower-class American childhood to the mythic peaks of Dorothy in Oz or Huckleberry Finn.

Long before then, however (1937 and The Dandy #1, in fact), DC Thomson secured the British rights and produced their own uniquely home-grown weekly escapades of Alfalfa Switzer, Scotty Becket, Spanky McFarland, Darla Hood, Buckwheat Thomas and the rest, such as the quirky keep-fit frolic here…

Desperate Dan then endured some cool radio fun with Aunt Aggie, Keyhole Kate (Allan Morley) had trouble with a magic Lantern show, and Biffo’s juggling act brought nothing but pain and strife.

As depicted by the wonderful Eric Roberts, Podge found drumming was unwelcome around the village and the not-so-wild animals of Bamboo Town struck up – and out – the band, after which both Biffo and Korky suffered terribly for their R-and-R.

Posh poseur Swanky Lanky Liz (Charles Holt) comes a-cropper in a brace of telling tales after which the aforementioned dictator of Italy is mercilessly lambasted in a cruel quartet of Musso strips by Sam Fair, Charlie Chutney bakes to excess, Our Gang take vengeance on a bullying boxer and Podge foils a bunch of schoolboy cheats.

How the daily travails of conflict were relieved is examined in Wartime 1 with Jimmy and his Magic Patch (Watkins) accidentally visiting bellicose Lilliput, Lord Snooty’s pals battling a Nazi spy and his pigeons whilst barmy barber Hair Oil Hal (by John Brown) cuts up in a clever quartet.

Sam Fair was in excoriating top form with the superbly manic Addie and Hermy slapstick assaults on Adolf Hitler and HermannWilhelm Göring/Goering, Meddlesome Matty (Fair or Malcolm Judge?) becomes a different sort of siren and Mickey’s Magic Book proves more hindrance than help during an air raid…

The complex world of Fashion begins with a plethoraof Korky on parade, Beano’s Ding-Dong Belle offered some six-gun hints on good manners, Doubting Thomas by Roberts was overwhelmed by a shop dummy and Meddlesome Matty went shoe shopping… for a horse…

Pansy Potter, the Strongman’s Daughter by Hugh McNeil was legendary for her unique looks – as seen in three strips here – but Swanky Lanky Liz, Charlie Chutney, Musso, Hair Oil Hal and Biffo all offer their own stylistic visions to round out this section before the un-PC past is more fully and shamefacedly explored in Out of Fashion withBiffo, Desperate Dan, Tin-Can Tommy, the Clockwork Boy (by the Torelli Brothers), Meddlesome Matty, Korky, Doubting Thomas, Bamboo Town and Mickey’s Magic Book all exhibiting behaviours we just don’t condone nowadays…

Strips depicting Transport follow with Multy the Millionaire (Richard Cox), Korky and Biffo all experiencing some distress and delay after which Watkins displays his superb dramatic style for 1946 fantasy adventure Tom Thumb.

There are also more travel travails for Korky, Ding-Dong Belle, Doubting Thomas, Podge, Swanky Lanky Liz and Desperate Dan before a prose chapter from an epic Black Bob serial (a Lassie-like wonder dog illustrated by Jack Prout) precedes a Big Eggo pantomime romp and a 1944 Watkins spectacular starring Jimmy and his Magic Patch as a slave on Roman ship.

The trip down memory lane ends with another bout of combat fever in Wartime 2, containing stunning contributions from Bamboo Town and Desperate Dan and a treat for Pansy Potter fans: four fill-in strips from those tenuous days illustrated by different artists who might or might not be McNeil, Basil Blackaller, Sam Fair, James Clark and/or Charles Grigg.

The campaign continues with a 1942 Tin-Can Tommy tale plus more Podge, Keyhole Kate, Doubting Thomas, Desperate Dan, Korky strips as well as more Jimmy and his Magic Patch and a lovely Lord Snooty and his Pals yarn with the kids helping the Home Guard before Biffo ushers us out just as he had invited us in…

A marvel of nostalgia and timeless comics wonder, the true magic of this collection is the brilliant art and stories by a host of talents that have literally made Britons who they are today, and bravo to DC Thomson for letting them out for a half-day to run amok once again.

© 2003 DC Thomson & Co. Ltd. All rights reserved.

Papyrus volume 4: The Evil Mummies


By Lucien De Geiter, coloured by Georges Vloeberghs & translated by Luke Spear (Cinebook)
ISBN: 978-1- 905460-84-000000

Papyrus is the masterfully evocative magnum opus of Belgian cartoonist Lucien de Gieter. It premiered in 1974 in legendary weekly Spirou, running to more than 30 albums, consequently spawning a wealth of merchandise, a television cartoon show and a video game.

De Gieter was born in 1932 and studied at Saint-Luc Art Institute in Brussels before going into industrial design and interior decorating. He made the jump into sequential narrative in 1961, first through ‘mini-récits’ (fold-in, half-sized booklets) inserts for Spirou, starring his jovial little cowboy ‘Pony’, and later by writing for art-star regulars such as Kiko, Jem, Eddy Ryssack and Francis.

He later joined Peyo’s studio as inker on ‘Les Schtroumpfs’ (The Smurfs) and took over the long-running newspaper strip ‘Poussy’.

In the 1960s De Gieter launched South Seas mermaid fantasy ‘Tôôôt et Puit’ whilst Pony was promoted to the full-sized pages of Spirou, deep-sixing the Smurfs gig to expand his horizons working for Tintin and Le Journal de Mickey.

From 1972-1974 he assisted cartooning legend Berck on ‘Mischa’ for Germany’s Primo, whilst applying the finishing touches to his latest project: a historical confection which would occupy his full attention and delight millions of fervent fans for the next forty years.

The annals of Papyrus encompass a huge range of themes and milieux, blending Boy’s Own adventure with historical fiction and interventionist mythology: the epic yarns gradually evolving from traditionally appealing “Bigfoot” cartoon style and content towards a more realistic, dramatic and authentic iteration, through means of light fantasy romps always leavened and flavoured with the latest historical theories and discoveries.

The named star is a fearlessly forthright peasant boy (more accurately a fisherman) favoured by the gods who rose to become a hero of Egypt and friend to Pharaohs.

As a youngster the plucky Fellah was blessed by the gods and given a magic sword courtesy of the daughter of crocodile-headed Sobek. The lad’s first task was to free supreme god Horus from imprisonment in the Black Pyramid of Ombos thereby restoring peace to the Double Kingdom, but his most difficult and seemingly never-ending duty was to protecting Pharaoh’s wilful, high-handed and insanely danger-seeking daughter Theti-Cheri – a princess with an unparalleled gift for seeking out trouble…

The Evil Mummies is the fourth Cinebook translation (19th album in the run and originally released in 1996 as Les Momies maléfiques); a riotous rollercoaster of all-action fearsome fantasy which begins in the rocky fastnesses of the deep sands where Pharaoh’s headstrong daughter impatiently leads an expedition to retrieve the revered mummies of the fabled Ten Archers of Sekenenre Taa from the lost Hammamat mines where they fell defending the nation from the invading Hyksos.

The bodies are to be returned in honour and interred in Thebes, but first they have to find them…

Amongst Theti-Cheri, her protector Papyrus and all the assorted, hurrying specialists is sometime court jester Puin in charge of the precious pack animals – although it would be more accurate to say that his phenomenally intelligent donkey Khamelot is actually guiding all those reins…

In their haste to finish the mission the party are shamefully negligent and forget to make proper obeisance to divine Seth, Master of the Desert Wastes. Soon a furious cloud image warns of the dark overlord’s wrath. Nervously shrugging it off, the expedition prepares for sleep but is suddenly devastated by a terrifying flash-flood which manifests from nowhere to scatter the impious intruders.

Papyrus awakes battered and bruised over a lofty precipice. He has been saved from crushing doom by a great silver falcon, favoured beast of mighty Horus…

In trying to retrieve his magic sword the boy-hero triggers a flaming omen which points him a certain direction. Setting off into the scorching desert he slowly follows a treacherous trail and with the falcon’s timely aid uncovers a deep crevice and shaft into a deep, long-forgotten mine.

In a chamber far within the abandoned workings is a golden statue of Seth and ten roughly hewn coffins in a makeshift temple…

Curiosity overcoming caution, Papyrus uncovers a ghastly, poorly preserved mummy in one but the second – already opened – box holds Theti-Cheri herself: alive but bound and gagged.

When he cuts her loose she descends into utter panic, frantically warning that she had been captured by walking corpses: the angry archers of Sekenenre Taa…

He is suddenly saved from a lethal arrow by the ever-present falcon but in his panicked flight is separated from the princess, before plunging into open air and landing in the mine’s ancient water-filled well.

Recovering his wits, he trails Theti and finds her on and the bird on a rooftop. She claims to have been saved by Horus himself.

Sadly the awakened mummies are determined and unstoppable. With his magic sword useless against the already dead, the boy is about to be crushed by the restless revenants and is only rescued when the princess plunges one of the monsters’ own arrows into a dusty body…

Before long though, the buried temple is crawling with revived and raging mummy murderers and the terrified youths are again racing in panic…

Spotting a trickle of water on a stony rock face Papyrus smites the wall with his sword and a watery tumult catapults them to relative safety in the well.

With the water flooding away, however, the pair can see two huge golden statues of Horus at the bottom and reason that they must restore them to the temple to quiet the still marauding mummies…

Seth unleashes more magical mischief to deter the already overwhelmed children, but Papyrus’ defiance and the lucky appearance of Khamelot quickly turn the tables. The unthinking dead things mistake the donkey for their own ghastly long-eared, long-nosed dark lord and rapidly retreat…

With aid from the faithfully following pack animals the Horus statues are quickly restored to their rightful stations but Theti insists that the now-dormant archer mummies must be respectfully gathered up and transported to their to proper resting place in Thebes as per her father’s plans…

As the bizarre entourage makes its laborious way back across the burning sands, a number of further strange encounters plunges both princess and protector into another hidden tomb. This one holds the real, sacredly interred Ten Archers of Sekenenre Taa. But if that’s the case, who or what then have they been shipping back at such tremendous, exhausting effort?

Solving that enigma, the pair still have to defeat an army of bandits and pillagers but the battle leads them to the impossible plain where the lost members of the original expedition have been enduring the slow punishment of Seth…

Epic, funny, enthralling and masterfully fast-paced, this is another amazing adventure to thrill and beguile lovers of wonder from nine to ninety-nine, again proving Papyrus to be a sublime addition to the family-friendly pantheon of continental champions who wed heroism and humour with wit and charm, and anybody who has worn out those Tintin and Asterix albums would be wise beyond their years to seek out all these classic chronicles.
© Dupuis, 1996 by De Gieter. All rights reserved. English translation © 2010 Cinebook Ltd.

Showcase Presents Super Friends volume 1


By E. Nelson Bridwell, Denny O’Neil, Ric Estrada, Joe Orlando, Ramona Fradon, Kurt Schaffenberger, Bob Smith & Vince Colletta (DC Comics)
ISBN: 978-1-4012-4757-7

Once upon a time comics were primarily created with kids in mind and, whilst I’d never advocate exclusively going back to those days, the modern industry is greatly lacking for not properly addressing the needs and tastes of younger fans these days.

A superb case in point of all-ages comics done right can be seen in Showcase Presents Super Friends volume 1 which gathers the licensed comicbook tales which spun off from a popular Saturday Morning TV Cartoon show: one that, thanks to the canny craftsmanship and loving invention of lead scripter E. Nelson Bridwell, became an integral and unmissable component of the greater DC Universe.

It was also one of the most universally thrilling and satisfying superhero titles of the period for older fans: featuring the kind of smart and witty, straightforward adventures people my age grew up with, produced during a period when the entire industry was increasingly losing itself in colossal continued storylines and angsty, soap opera melodrama.

Sometimes all you really want is a smart plot well illustrated; sinister villains well-smacked, a solid resolution and early bed…

The TV show Super Friends ran (under various iterations) from 1973 to 1986; starring Superman, Batman and Robin, Wonder Woman, Aquaman and a brace of studio-originated kids as student crimebusters, supplemented by occasional guest stars from the DCU on a case by case basis.

The series then made the transition to print as part of the publisher’s 1976 foray into “boutiqued” comics which saw titles with a television connection cross-marketed as “DC TV Comics”.

Child-friendly Golden Age comicbook revival Shazam!- the Original Captain Marvel had been adapted into a successful live action television series and its Saturday Morning silver screen stablemate The Secrets of Isis consequently reversed the process by becoming a comicbook.

With the additions of hit comedy show Welcome Back Kotter and animated blockbuster Super Friends into four-colour format, DC had a neat little outreach imprimatur tailor-made to draw viewers into the magic word of funnybooks.

At least that was the plan: with the exception of Super Friends none of the titles lasted more than ten issues beyond their launch…

This bombastic black-&-white extravaganza collects Super Friends #1-24 (spanning November 1976 to September 1979) and opens with a crafty two-part caper by Bridwell, Ric Estrada, Vince Colletta & Joe Orlando.

‘The Fury of the Super Foes’ found heroes-in-training Wendy and Marvin – and their incredible astute mutt Wonderdog – studying at the palatial Hall of Justice, even as elsewhere a confederation of villains prove that imitation is the sincerest form of flattery if not outright intellectual theft…

The Penguin, Cheetah, Flying Fish, Poison Ivy and Toyman, having auditioned a host of young criminals, are creating a squad of sidekicks and protégés to follow in their felonious footsteps and Chick, Kitten, Sardine, Honeysuckle and Toyboy are all ready and willing to carry out their first caper.

When the giant “Troubalert” screen informs the heroes of a three-pronged attack on S.T.A.R. Labs’ latest inventions, the champions split up to tackle the crises but are thoroughly trounced until Wendy and Marvin break curfew to help them.

As a result of the clash, Chick and Kitten are brought back to the Hall of Justice, but their talk of repentance is a rascally ruse and they secretly sabotage vital equipment…

Unluckily for them Wonderdog has seen everything and quickly finds a way to inform the still-oblivious good guys in issue #2 but too late to prevent the Super Friends being briefly ‘Trapped by the Super Foes’…

The incomparable Ramona Fradon – aided and abetted by inker Bob Smith – took over the pencilling with #3 as ‘The Cosmic Hit Man?’ saw fifty intergalactic super-villains murdered by infernal Dr. Ihdrom, who then combined their harvested essences to create an apparently unbeatable hyper-horror who utterly overwhelmed Earth’s heroic defenders. However he soon fell victim to his own arrogance and Wendy and Marvin’s logical deductions…

‘Riddles and Rockets!’ found the Super Friends overmatched by new ne’er-do-well Skyrocket whilst simultaneously trying to cope with a rash of crimes contrived by King of Conundra The Riddler.

It wasn’t too long before a pattern emerged and a criminal connection was confirmed…

Author Bridwell was justly famed as DC’s keeper of the continuity, possessing an astoundingly encyclopaedic knowledge of DC’s publishing minutiae. ‘Telethon Treachery!’ gave him plenty of scope to display it with a host of near-forgotten guest-stars joining our heroes as they hosted a televised charity event whilst money-mad menace Greenback lurked in the wings, awaiting the perfect moment to grab the loot and kidnap the wealthiest donators…

The Atom played a crucial role in stopping the dastardly depredations of an animal trainer who used beasts as bandits in ‘The Menace of the Menagerie Man!’ before a huge cast change was unveiled in #7 (October 1977) with ‘The Warning of the Wondertwins’…

TV is very different from comics. When the new season of Super Friends aired, Wendy, Marvin and Wonderdog were gone, replaced without warning or explanation by alien shapeshifters Zan and Jayna and their elastic-tailed space monkey Gleek.

With more room – and consideration for the fans – Bridwell turned the sudden cast change into a bombastic battle to save Earth from total annihilation whilst properly introducing the adult heroes’ newest students in memorable style…

At the Hall of Justice Wendy and Marvin spot a spaceship hurtling to Earth on the Troubalert monitor and dash off to intercept it. Aboard are two siblings from distant planet Exor: a girl who can change into animals and a boy who can become any form of water from steam to ice. They have come with an urgent warning…

Superman’s alien enemy Grax has determined to eradicate humanity and devised a dozen different super-bombs and attendant weird-science traps to ensure his victory. The weapons are scattered all over Earth and even the entire Justice League cannot stretch its resources to cover every angle and threat…

To Wendy and Marvin the answer is obvious: call upon the help and knowledge of hyper-powered local heroes…

Soon Superman and Israel’s champion The Seraph are dismantling a black hole bomb whilst Elongated Man and titan-tressed Godiva are performing similar duties on a life-eradicator in England and Flash and mighty-leaping Impala are dismantling uncatchable ordnance in South Africa…

Hawkman and Hawkwoman then join Native American avenger Owlwoman to crush darkness-breeding monsters in Oklahoma whilst from the Hall of Justice Wendy, Marvin and the Wondertwins monitor the crisis with a modicum of mounting hope…

The cataclysmic epic continues in #8 with ‘The Mind Killers!’ as Atom and Rising Son tackle a deadly device designed to decimate Japan even as in Ireland Green Lantern and Jack O’Lantern battle multi-hued monstrosities before switching off their target of technological terror.

In New Zealand time-scanning Tuatara tips off Red Tornado to the position of a bomb cached in the distant past and Venezuela’s doom is diverted through a team-up between Batman and Robin and reptile-themed champion Bushmaster whilst Taiwan benefits from a melding of sonic superpowers possessed by Black Canary and the astounding Thunderlord…

The saga soars to a classic climax with ‘Three Ways to Kill a World!’ in which the final phases of Grax’s scheme finally fail thanks to Green Arrow and Tasmanian Devil in Australia, Aquaman and Little Mermaid in the seas off Denmark and Wonder Woman and The Olympian in Greece.

Or at least they would have if the Hellenic heroes had found the right foe. Sadly their triumph against Wrong-Place, Right-Time terrorist Colonel Conquest almost upset everything. Thankfully the quick thinking students send an army of defenders to Antarctica where Norwegian novice Icemaiden dismantles the final booby-trap bomb.

However, whilst the adult champions are thus engaged, Grax invades the Hall of Justice seeking revenge on the pesky whistleblowing Exorian kids, but is completely unprepared for and overwhelmed by Wendy, Marvin and Wonderdog who categorically prove they are ready to graduate to the big leagues…

With Zan and Jayna enrolled as the latest heroes-in-training, Super Friends #10 details their adoption by Batman’s old associate – and eccentric time travel theoretician – Professor Carter Nichols just before a legion of alien horrors arrives on Earth to teach the kids that appearances can be lethally deceiving in ‘The Monster Menace!’ after which Kingslayer’ pits the heroes against criminal mastermind Overlord who has contracted the world’s greatest hitman to murder more than one hundred leaders at one sitting…

Another deep dive into DC’s past then resurrected Golden Age titans T.N.T and Dan, the Dyna-Mite in ‘The Atomic Twosome!’

The 1940s mystery men had been under government wraps ever since their radioactive powers began to melt down, but when an underground catastrophe ruptured their individual lead-lined vaults, the Super Friends were called in to prevent a potential nuclear nightmare…

The subterranean reason for the near tragedy was tracked to a monstrous mole creature, and led to the introduction of eternal mystic Doctor Mist who revealed the secret history of civilisation and begged help to halt ‘The Mindless Immortal!’ before its random burrowing shattered mankind’s cities…

Super Friends #14 opened with ‘Elementary!’; introducing four ordinary mortals forever changed when they were possessed by ancient sprits and tasked with plundering the world by Overlord. When the heroes scotched the scheme, Undine, Salamander, Sylph and Gnome retained their powers and determined to become a crime-fighting team dubbed The Elementals…

The issue also contained a short back-up tale illustrated by Kurt Schaffenberger & Bob Smith. ‘The Origin of the Wondertwins’ at last revealed how the Exorian genetic throwbacks – despised outcasts on their own world – fled from a circus of freaks and uncovered Grax’s plot before taking that fateful rocketship to Earth…

Big surprises were in store in ‘The Overlord Goes Under!’ (Fradon & Smith) as the Elementals began their battle against evil by joining the Super Friends in crushing the crimelord. All the heroes were blithely unaware that they were merely clearing the way for a far more cunningly subtle mastermind to take Overlord’s place…

‘The People Who Stole the Sky!’ in #16 was a grand, old fashioned alien invasion yarn, perfectly foiled by the team and the increasingly adept Wondertwins whilst ‘Trapped in Two Times!’ found Zan and Jayna used by the insidious Time Trapper (nee Time Master) to lure the adult heroes into deadly peril on Krypton in the days before it detonated and future water world Neryla in the hours before it was swallowed by its critically expanding red sun.

After rescuing the kids – thanks in no small part to Superman’s legendary lost love Lyla Ler-rol – the Super Friends used Tuatara’s chronal insight and Professor Nichol’s obscure methodologies to go after the Trapper in the riotous yet educational ‘Manhunt in Time!’ (illustrated by Schaffenberger & Smith), by way of Atlantis before it sank, medieval Spain and Michigan in 1860AD, to thwart a triple-strength scheme to derail history and end Earth civilisation…

Issue #19 saw the return of Menagerie Man in ‘The Mystery of the Missing Monkey!’ (Fradon & Smith) as the beast-breaker boosted Gleek, intent on turning his elastic-tailed talents into the perfect pickpocketing tool, after which Denny O’Neil – writing as Sergius O’Shaugnessy – teamed with Schaffenberger & Smith for a more jocular turn.

Chaos and comedy ensued when the team tackled vegetable monsters unleashed when self-obsessed shlock-movie director Frownin’ Fritz Frazzle got hold of Merlin’s actually magical Magic Lantern and tried to make a masterpiece on the cheap in ‘Revenge of the Leafy Monsters!’…

Bridwell, Fradon & Smith were back in #21 where ‘Battle Against the Super Fiends!’ found the heroes travelling to Exor to combat a brace of super-criminals who could duplicate all their power-sets, after which ‘It’s Never Too Late!’ (#22, O’Neil, Fradon & Smith) revealed how temporal bandit Chronos subjected the Super Friends to a time-delay treatment which made them perennially too late to stop him – until Batman and the Wondertwins out-thought him…

The Mirror Master divided and banished teachers and students in #23 but was unable to prevent an ‘SOS from Nowhere!’ (Bridwell, Fradon & Smith) to the fleet-footed Flash. This episode also spent some time fleshing out the Wondertwin’s earthly secret identities as Gotham Central highschoolers John and Joanna Fleming…

This splendid selection of super thrills then concludes with ‘Past, Present and Danger!’ by O’Neil, Fradon & Smith wherein Zan and Jayna’s faces are found engraved on a recently unearthed Egyptian pyramid. Upon investigation inside the edifice, the heroes awaken two ancient exiles who resemble the kids, but are in fact criminals who have been fleeing Exorian justice for thousands of years.

How lucky then that the kids are perfect doubles the crooks can send back with the robot cops surrounding the pyramid – once they’ve got rid of the Earthling heroes…

Brilliantly entertaining, masterfully crafted and always utterly engaging, these stories are comics gold that will delight children and adults in equal proportion. Truly generational in appeal, they are probably the closest thing to an American answer to the magic of Tintin or Asterix and no family home should be without this tome.
© 1976, 1977, 1978, 1979, 2014 DC Comics, Inc. All Rights Reserved.

Iznogoud volume 5: A Carrot for Iznogoud


By Goscinny & Tabary,translated by Anthea Bell & Derek Hockridge (Cinebook)
ISBN: 978-1-84918-021-4

For the greater part of his too-short lifetime (1926-1977) René Goscinny was one of the most prolific and most-read writers of comic strips the world has ever seen. Incredibly, he still is.

Among his most popular comic collaborations are Lucky Luke, Le Petit Nicolas and, of course Asterix the Gaul, but there were so many others, such as the dazzling, dark deeds of a dastardly usurper whose dreams of diabolical skulduggery all proved to be ultimately no more than castles in the sand…

Scant years after the Suez crisis, the French returned to the hotly contested deserts when Goscinny teamed with sublimely gifted Swedish émigré Jean Tabary (1930-2011) – who numbered Richard et Charlie, Grabadu et Gabaliouchtou, Totoche, Corinne et Jeannot and Valentin le Vagabond amongst his other hit strips – to concoct the innocuous history of imbecilic Arabian (im)potentate Haroun el-Poussah.

However it was the strip’s villainous foil, power-hungry vizier Iznogoud, who stole the show – possibly the conniving little imp’s only successful coup.

Les Aventures du Calife Haroun el Poussah was created for Record; the first episode appearing in the January 15th issue in 1962. A minor hit, it subsequently jumped ship to Pilote – a comics magazine created and edited by Goscinny – where it was refashioned into a starring vehicle for the devious little rat-bag who had increasingly been hogging all the laughs and limelight.

Like all the best storytelling, Iznogoud works on two levels: as a comedic romp with sneaky baddies invariably hoisted on their own petards and coming a cropper for younger readers, whilst older, wiser heads revelled in the pun-filled, witty satire: the same magic formula which made its more famous cousin Asterix such a global success.

…And just like the saga of the indomitable little Gaul, this irresistibly addictive Arabian nonsense is adapted here by master translators Anthea Bell & Derek Hockridge who made those Roman Follies so very palatable to the English tongue.

Moreover the deliciously malicious whimsy is always heavily laden with manic absurdity and brilliantly applied creative anachronism to keep the plots bizarrely fresh and inventive.

Insidious anti-hero Iznogoud is Grand Vizier to affable, easy-going Haroun Al Plassid, Caliph of Ancient Baghdad, but the sneaky little toad has loftier ambitions, or as he is always shouting “I want to be Caliph instead of the Caliph!”

The revamped series launched in Pilote in 1968, quickly becoming a massive European hit, with 29 albums to date (carried on by Tabary’s children Stéphane, Muriel and Nicolas), his own solo comic, a computer game, animated film, TV cartoon show and even a live action movie.

When Goscinny died in 1977 Tabary added the scripting to his sublimely stylish illustration (from the 13th album onwards), moving to book-length complete tales, rather than the compilations of short punchy stories that typified the collaborations.

This fifth Cinebook album was actually the seventh French album (released in 1971 as Une carotte pour Iznogoud) with the lead tale an exceptional, extended epic comprising half the book, bolstered by a triumvirate of shorter yarns and prefaced as ever with a handy catch-up profile page of the usual suspects…

The eponymous A Carrot for Iznogoud’, is a rare bird indeed as the verminous Vizier is all but absent from proceedings which commence when gentle, isolated and very dim Haroun Al Plassid finally gets an inkling of what his trusted deputy is truly like…

Stealing out into Baghdad disguised as an insurance salesman, the Caliph finally gets the message that his beloved people fear, despise and revile his precious Iznogoud. Shocked and dismayed he ponders what to do before – politely – accidentally aiding an ancient wizard (or perhaps crazy old coot…).

In gratitude the dotard tells him of a fabled vegetable that makes people nice. Desperately keen to redeem and “cure” his advisor, the Caliph instantly dashes off on a monumental solo voyage of discovery to secure some of the legendary “Carrot”.

The logic is simple: if eating carrots makes you nice all he has to do is find a place where people are pleasant, kind, honest and generous. The deed is nowhere near as simple as the thought – or indeed, the Caliph…

After exhausting and enraging the grocers and market sellers of his own lands, the search takes the determined Haroun Al Plassid to neighbouring kingdoms, across deserts and even oceans (where he encounters a certain band of pirates moonlighting from their damp and dangerous day jobs in Asterix), but everywhere all he finds are conmen, chancers, rude brutes and impatient surly types just like the ones at home in Baghdad.

He is almost ready to give up when he is sold as a slave to lordly Rhu’Barbfoul in distant Lastyearatmarienbad and sent to the kitchens to grate carrots for soup.

Excited beyond belief he begs his master to give him a carrot and release him, which after hearing the tale of woe and (perhaps) thanks to the steady diet of nice-making veg, the nervous lord does…

The journey home is no less dramatic or magical, though fraught with painful ironies, but even after the Caliph reclaims his vacated throne, the ameliorating herb he fought so hard to secure does not at the last find its way to its intended target…

Wry and deliciously surreal, the epic is an especial change of pace as the evil architect of all woes only appears in two panels over the 19 hilarious pages…

He is completely present for the three venal vignettes which follow, beginning with an outrageously bizarre close encounter in the desert entitled ‘Magic-Fiction’.

When Iznogoud and bumbling, long-suffering crony Wa’at Alahf are taking a break from the sorcery-besotted city of Baghdad they stumble across a couple of Martian explorers. The curious, affable alien explorers want facts and data for their records but, after seeing the power of their Spatial-Temporaliser ray-guns, all the Vizier can envisage is the effect the weapons would have on the royal simpleton he wants to replace: an indolent oaf who couldn’t answer a straight question if his dinner depended on it…

Sadly, after sneaking the E.T.’s back to the palace, Iznogoud’s intemperate temperament gets the better of him before his plan can succeed…

Baghdad is a city that suffers with an excess of heat but in ‘Iznogoud on Thin Ice’the vile vizier hears tell of a drinks seller whose wares are always freezing cold. Ever inquisitive and always looking for an angle he investigates and discovers that the unfortunate lady in charge is so unseemly that anyone who glimpses her face is frozen solid with shock. She just stacks the chilled out victims in her cellar and stores her drinks beside them…

The infernal imp’s heart soars! All he has to do is get the Caliph to peek under the appalling and enigmatic Gehtorehd‘s ever-present veil and the throne is his…

Sadly her gift doesn’t work on anyone with an elevated temperature, so even after getting the gorgon into the palace Iznogoud has to wait for the doctors to cure the Caliph who has a touch of fever, All he has to do is wait a while, but Iznogoud is a very impatient potentate-in-waiting…

There’s more direct skulduggery afoot in ‘Tried and Tsetsed’ which closes this compilation of crazy criminality. When bribe-taking Iznogoud officially greets an embassage from Africa he is given the most dangerous beast they know as a placating present by the chief ambassador who came ill-prepared to grease palms.

He is less than impressed until he is advised that the dread Tsetse Fly can put victims into a permanent slumber with one little bite. Now seeing his dreams falling into place at last, the Vizier lays his plans to introduce the bug to his boss, but is distracted by his idiot servant Wa’at Alahf and releases the flying terror in the wrong room…

Snappy, fast-paced hi-jinks and abundantly stocked with gloriously agonising pun-ishments (see what I did there?), this mirthfully infectious series is a household name in France where “Iznogoud” is common parlance for a certain type of politician: over-ambitious, unscrupulous – and frequently not that tall.

When first released in Britain in the 1970s, these tales made little impression, but hopefully this snappy, wonderfully moreish strip will finally find an appreciative audience among today’s more internationally aware, politically jaded comics-and-cartoon savvy Kids Of All Ages…
© 1971 Dargaud Editeur Paris by Goscinny & Tabary. All rights reserved.

The Phoenix Presents… Corpse Talk Season 1


By Adam Murphy (David Fickling Books)
ISBN: 978-1-910200-01-8

The educational power of comic strips has been long understood and acknowledged: if you can make the material memorably enjoyable, there is nothing that can’t be better taught with pictures. The obverse is also true: comics can make any topic or subject come alive… or at least – as here – hilariously undead…

The conceit in Adam Murphy’s wonderful (Horrible Histories inspired?) cartoon feature Corpse Talk is that famous personages from the past are exhumed for a chatty, cheeky This Is (Was?) Your Life talk-show interview that, in Reithian terms, simultaneously “elucidates, educates and entertains”…

It also often grosses one out, which is no bad thing for either a kids’ comic or a learning experience…

The third collected album release culled from the annals of The Phoenix (courtesy of those fine saviours of weekly comics at David Fickling Books) opens with introductory page ‘And Here’s your Host…’ and a creepy contents section ‘In the Guest Graveyard This Season’.

Before the inspirational post-mortem autobiographies commence there’s also a splendidly informative archaeological burial-map entitled ‘Digging up the Bodies’ providing an effective contextual visual timeline for the likes of ‘Amelia Earhart’ and ‘Nikola Tesla’ to discuss their contributions to the modern world, whilst daring pirate ‘Anne Bonny’ provides a more lurid option for Careers Day, ably supplemented by an extra fact feature page ‘What a Drag!’ detailing one of the more unexpected problems for women dressing up as a male pirates…

Polar explorer ‘Ernest Shackleton’, national hero ‘Joan of Arc’ and go-getting statesman and consolidator ‘Genghis Khan’ then respectively plead their post mortem cases, after which largely unsung explorer and scientist ‘Alexander von Humboldt’ finally gets his moment in the limelight before ‘Marie Curie’ – also augmented by a fact-page on her daunting ‘Killer Research’ – and ‘Emmeline Pankhurst’ describe how their singular contributions changed the world forever.

Digging further back ‘Leonardo Da Vinci’ discusses his inventions, boy Pharaoh Tutankhmun explains the strange reason for his many names in ‘King Tut’ and ‘Boudica’ reveals the shocking saga of her revolt against the Romans

Author Murphy captivatingly indulges himself with the history of artistic inspiration (Katsushika) ‘Hokusai’ – also expanded by a page dedicated to ‘A Brush with Greatness’ – after which famous figures ‘Marie Antoinette’ and ‘Dick Turpin’ dish the dirt on the truth behind their legends and ‘Florence Nightingale’ remembers the bad old days with a supplementary examination of her later ‘Duvet Days’…

After ‘Grigori Rasputin’ and ‘Charles Dickens’ recount their own amazing careers a welcome break is offered in the form of a puzzle asking the reader to find and return the restless guests to their biers and sepulchres in ‘Body Count: the Graveyard’.

The cadaverous chat show resumes with ‘Winston Churchill’ and ‘Wolfgang Amadeus Mozart’ (complemented by ‘The Music Thief’ revealing the musical youth’s amazing powers of memory and discernment) after which ‘Mary Shelley’ discloses how her groundbreaking novel came about and ‘Julius Caesar’ details his rapid rise and fall.

The strips then expand to two pages each for the contribution of his infamous paramour ‘Cleopatra’, our own ‘Henry VIII’ and ‘Gandhi’, whilst literary icon ‘Jane Austen’ includes her own appendix in ‘The Lost Austen’ – revealing what her sister Cassandra did to all her letters upon the author’s passing…

Honest ‘Abe Lincoln’ reveals why he freed the slaves and ‘Albert Einstein’ discusses the nature of everything, whilst oddly merciful pirate ‘Blackbeard’ also offers extra bounty with the ghoulish catalogue of his death in ‘Dreaded, Deaded, Decapitated and Dunked’

The mean man behind the myth is exposed in ‘Richard the Lionheart’ before ‘The Six Wives of Henry VIII’ takes four pages to detail their respective moments as queen, and Scots freedom fighter ‘William Wallace’ rousingly records his achievements before the interviews wrap up with the astounding journey of scientist, botanist and gentle hero ‘George Washington Carver’…

To end the sessions on a fun note there then follows another quizzical corpse hunt in ‘Body Count: the Beach’ just to restore a little order to the proceeding.

Smart, irreverent, funny and splendidly factual throughout The Phoenix Presents… Corpse Talk Season 1 cleverly but unflinchingly deals with history’s more tendentious moments whilst personalising the great and the good for the coming generation.

It is also a fabulously fun read no parent or kid could possibly resist. Don’t take my word for it though, just check with the spirits in question…

Text and illustrations © Adam Murphy 2014. All rights reserved.

The Phoenix Presents… Bunny vs. Monkey Book One


By Jamie Smart (David Fickling Books)
ISBN: 978-1-910200-07-0

The other day I heaped much well-deserved praise upon Von Doogan and the Curse of the Golden Monkey whilst congratulating David Fickling Books both on its superb weekly comic The Phoenix and new line of graphic albums.

I also noted that their first two book releases had made this year’s list for The Reading Agency’s prestigious Summer Reading Challenge (which begins on 12th July): the first comic-books ever to have been awarded such an honour. It seems only fair then that I cover that other nominee – especially as it’s one of the funniest all-ages books I’ve seen in years.

Concocted with gleefully gentle mania by Jamie Smart (Fish Head Steve!), Bunny vs. Monkey has been a fixture in The Phoenix from the very first issue, a madcap duel of animal arch rivals set amidst the idyllic arcadia of a more-or-less ordinary English Wood.

With precious little unnecessary build-up The Phoenix Presents… Bunny vs. Monkey opens with a ‘Prologue!’ introducing placid, wise, helpful Bunny and not-so-smart pals Pig and Weenie Squirrel.

The foolish innocents have found a hibernating bear and Bunny really wants them to stop trying to wake it up. Meanwhile, over the hill and not so faraway, a bunch of boffins are attempting to launch a really annoying monkey into space…

Year One: January to June then commences a barrage of seasonal silliness as the proposed launch goes hideously awry and the loud, stroppy, obnoxious simian lands in the snow covered glade and declares himself king of this strange alien world in with ‘Bunny vs. Monkey’ …

Monkey loves noise, strife, chaos and trouble and wants to raise a rumpus – everything genteel, contemplative Bunny abhors – so when the apish astronaut introduces techno music in ‘Keep it Down!’ the lines of battle are irrevocably drawn…

Thing escalate in February ‘When Monkey Met Skunky’: a brilliant inventor with a bombastic line in animal-inspired terror weapons such as the Cluck Cluck Zeppelin used to bomb the woods with 10-year old rotten eggs or the giant metal robot hands which give the destructive Monkey ‘Fists of Furry’…

The winter draws on with ‘Soggy ‘n’ Froggy’ wherein a monstrous Frog-O-Saurus becomes the wicked duo’s latest Weapon of Meadow Destruction, after which poor little Pig is transformed into cyborg sensation Pig-O-Tron 5000 in ‘Robo-Chop’ and a simple change of pace sees Weenie and Pig put on a circus show to counter all the nasty animosity but get painfully caught ‘Clowning Around’…

Up until now Monkey has been risking his own pelt road testing all Skunky’s inventions, but when a bewildered former stuntman turns up the sneaky simian is happy to leave all the dangerous stuff to ‘Action Beaver’…

March leads to a profusion of beautiful buds and blossoms which delight the soul of nature loving Bunny.

Tragically they utterly disgust Monkey, who tries to eradicate all that flora in ‘Down with Spring!’ until he comes a-cropper thanks to a sack of spiky Hodgehegs, whilst in ‘Bonjour, Le Fox’ the spacy invader finally goes too far, forcing Bunny to align with a rather radical environmentalist possessed of a big, bushy tail and a French accent…

Some of Bunny’s friends are their own worst enemies. ‘Race to the Moon!’ sees Weenie and Pig build their own spaceship out of natural materials like moss and mushrooms only to have Monkey disastrously commandeer it, after which Skunky builds a terrifying cyber crocodile dubbed ‘Metal Steve!’ which promptly ignores its perfidious programming to spend the day swimming.

Such failures thus compel Monkey to steal a steamroller to personally get rid of all that hateful, ugly cherry blossom infesting the trees in ‘Rollin’ Rollin’ Rollin’!’

The war against nature intensifies in April as ‘Eat Your Greens!’ finds Skunky’s Caterpillar-Zilla devouring the forest foliage until a real creepy crawly steps in, whilst ‘The Whuppabaloo!’ shows the niffy tinkerer’s softer side as he drags Monkey on a wilderness trek to track down the most amazing thing in nature…

‘Hide and Squark!’ depicts the rabbit’s fight back thanks to the double-dealing help of a certain giant parrot, after which a momentary détente for a spot of angling soon turns into another heated duel in ‘Fish Off!’

There’s a brief falling out of the axis of evil in May as ‘Invisi-Monkey’ sees the strident simian squabbling with Skunky to possess a sneaky stealth suit before reuniting to spoil a joyous game of Cake-Ball with their monolithic, monstrous ‘Mole-a-Rolla!’ After that Monkey attempts to turn the Wood into an oil field in ‘Black Gold’ before spoiling Bunny’s dream of a ‘Quiet Day!’ with a giant Robot Cockroach…

Blazing June opens with ‘Bring Him Back!’ as Action Beaver attempts to retrieve watery wanderer Metal Steve whilst simple souls Weenie and Pig accidentally kick off an invention Armageddon which only gets worse when that long-slumbering ursine finally wakes up in ‘Who’s Afraid of the Big Bad Bear?’

‘The Bat!’ apparently introduces a nasty new faction to the ongoing conflict (but all is not as it seems), and there’s no confusing the stakes when Bunny agrees to a winner-take-all fight in ‘Wrestlepocalypse!’ where Monkey learns that cheats never prosper…

Just when things seem likely to settle down fresh chaos ensue when a violent piratical rabbit with an eye-patch storms in to cause stir up trouble in ‘Bunny B!’ leaving us with the delightful prospect of more hair-raising, masterfully magical cartoon mayhem to come…

Endlessly inventive, sublimely funny and outrageously addictive, Bunny vs. Monkey is the kind of comic parents beg the kids to read to them. Don’t miss out on the next big thing.

Text and illustrations © Jamie Smart 2014. All rights reserved.

The Phoenix Presents… Von Doogan and the Curse of the Golden Monkey


By Lorenzo Etherington (David Fickling Books)
ISBN: 978-1-910200-02-5

These days, young kids are far more likely to find their formative strip narrative experiences online or between the card-covers of specially tailored graphic novels rather than the comics and periodicals of my long-dead youth.

Once upon a time, however, the comics industry was a commercial colossus which thrived by producing copious amounts of gaudy, flimsy pamphlets in a multitude of subjects and sub-genre, all subdivided into a range of successful, self-propagating, seamlessly self-perpetuating age-specific publications.

Such eye-catching items generated innumerable tales and delights intended to entertain, inform and educate such well-defined target demographics as Toddler/Pre-school, Younger and Older Juvenile, General, Girls, Boys and even Young Teens, but today Britain can only manage to maintain a few paltry out-industry licensed tie-ins and spin-offs for a dwindling younger readership.

Where once cheap and prolific, strip magazines in the 21st century are extremely cost-intensive and manufactured for a highly specific – and dying – niche market, whilst the beguiling and bombastic genres that originally fed and nurtured comics are more immediately disseminated via TV, movies and assorted interactive media.

There are one or two venerable, long-lived holdouts such as the Beano and 2000AD but overall the trend has been downwards for decades.

That maxim was happily turned on its head in January 2012 when Oxford-based family publisher David Fickling Books launched The Phoenix: a traditional-seeming anthology comic weekly aimed at girls and boys between 6 and 12 which revelled in reviving the good old days of picture-story entertainment Intent whilst embracing the full force of modernity in style and Content.

Each issue offers humour, adventure, quizzes, puzzles and educational material in a joyous parade of cartoon fun and fantasy and, in the years since its premiere, the comic has gone from strength to strength, winning praise from the Great and the Good, child literacy experts and the only people who really count – the astoundingly engaged kids and parents who read it…

The Phoenix was recently voted No.2in Time Magazine‘sglobal list of Top Comics and Graphic Novels and is the only strip publication started in the UK in the last forty years to have reached issue #100 (#129 and counting). The magazine celebrated its first anniversary by developing a digital edition available globally as an iPad application and is continually expanding its horizons.

It is, most importantly, big and bold and tremendous fun.

Moreover, whilst comics companies all seem to have given up the ghost, in this country at least, old-school prose publishers and the newborn graphic novel industry have evolved to fill their vacated niche.

With a less volatile business model and far more sustainable long-term goals, book sellers have prospered from magazine makers’ surrender, and there have never been so many and varied cartoon and comics chronicles, compilations and tomes for readers to enjoy.

Happily at long last many of the serials and series in The Phoenix have finally joined that growing market, having been superbly repackaged as graphic albums with the first two debuting in July 2014.

Both have already been selected for The Reading Agency’s prestigious Summer Reading Challenge (which begins on 12th July): the first comic-books ever to have featured on a Summer Reading Challenge list.

The one we’re looking at today is The Phoenix Presents… Von Doogan and the Curse of the Golden Monkey: a dazzling display of cartoon virtuosity and brain-bursting comic challenges composed by Lorenzo Etherington, originally seen as captivating, addictively challenging weekly instalments of The Dangerous Adventures of Von Doogan.

The serialcombines captivating cartoon narrative with observational tests, logic puzzles and other kids’ favourite brain-teasers, craftily taking readers and participants on a magnificently constructed progressive voyage of adventure and discovery in 37 clue, game, maze and mystery-packed episodes.

Von Doogan and his partner in peril Jake Wingnut are brilliant and intrepid young explorers with a keen sense of justice and an insatiable thirst for action who here tackle all manner of conundra and – with your help – track down a band of pirate cutthroats, battle a magical monster and rescue a fantastic treasure from obscurity by solving such imposing posers as ‘The Nine Locks’, ‘The Telltale Cell’, ‘A Knotty Problem’ and ‘Finding Captain Nemo’ …

Naturally we aren’t all as smart as Von Doogan or a six-year old so this spectacular colourful cornucopia comes with a page explaining ‘How the Book Works’, an ‘Equipment Checklist’ and a fulsome secret section giving extra help with ‘The Clues’ and thankfully ‘The Solutions’.

There’s even a free printable download page providing your own handy dandy copy of ‘Doogan’s Danger Kit’ to stop you cutting up the one in this mesmerising manuscript of mystery.

Story! Games! Action! …and all there in the irresistible shape of entertaining pictures. How much cooler can a book get?
Text and illustrations © Lorenzo Etherington 2014. All rights reserved.

The Reading Agency is a charity whose mission is to give everyone an equal chance in life by helping people become confident and enthusiastic readers. The Summer Reading Challenge encourages children aged 4 to 11 to read six books during the long summer holiday.

Children can read whatever they like just as long as they are borrowed from the library. Every time children finish a book they get stickers and rewards and there’s a certificate for everyone who finishes. The Summer Reading Challenge is open to all school children and is designed for all reading abilities.

Visit www.readingagency.org.uk

To find out more about The Phoenix or subscribe, visit: www.thephoenixcomic.co.uk

Barnaby volume 2


By Crockett Johnson (Fantagraphics Books)
ISBN: 978-1-60699-709-3

This is one of those rare books worthy of two reviews. So, if you’re in a hurry…

Buy Barnaby volume 2 now – it’s one of the five best comic strips of all time and this superb hardcover compilation has lots of fascinating extras. If you harbour any yearnings for the lost joys of childish wonder and the suspicious glee in catching out adults trying to pull a fast one, you would be crazy to miss this book…

However, if you’re still here and need a little more time to decide…

Today’s newspapers have precious few continuity drama or adventure strips. Indeed, if a paper has any strips – as opposed to single panel editorial cartoons – chances are they will be of the episodic variety typified by Jim Davis’ Garfield or Scott Adams’ Dilbert.

You might describe these as single-idea pieces with a set-up, delivery and punch-line, all rendered in a sparse, pared-down-to-basics drawing style. In that they’re nothing new and there’s nothing wrong any of that ilk on their own terms.

Narrative impetus comes from the unchanging characters themselves, and a building of gag-upon-gag in extended themes. The advantage to the newspaper is obvious. If you like a strip it encourages you to buy the paper. If you miss a day or two, you can return fresh at any time having, in real terms, missed nothing.

Such was not always the case, especially in America. Once upon a time the daily “funny” – comedic or otherwise – was a crucial circulation builder and preserver, with lush, lavish and magnificently rendered fantasies or romances rubbing shoulders with thrilling, moody masterpieces of crime, war, sci-fi and everyday melodrama. Even the legion of humour strips actively strived to maintain an avid, devoted following.

And eventually there was Barnaby, which in so many ways bridged the gap between then and now.

On April 20th 1942, with America at war for the second time in 25 years, the liberal New York tabloid PM began running a new, sweet little kid’s strip which was also the most whimsically addicting, socially seditious and ferociously smart satire since the creation of Al Capp’s Li’l Abner – another utter innocent left to the mercy of scurrilous worldly influences…

The outlandish 4-panel daily, by Crockett Johnson, was the product of a perfectionist who didn’t particularly care for comics, but who – according to celebrated strip historian Ron Goulart – just wanted steady employment…

David Johnson Leisk (October 20th 1906-July 11th 1975) was an ardent socialist, passionate anti-fascist, gifted artisan and brilliant designer who had spent much of his working life as a commercial artist, Editor and Art Director.

Born in New York City and raised in the outer wilds of Queens when it was still semi-rural – very near the slag heaps which would eventually house two New York World’s Fairs in Flushing Meadows – “Dave” studied art at Cooper Union (for the Advancement of Science and Art) and New York University before leaving early to support his widowed mother. This entailed embarking upon a hand-to-mouth career drawing and constructing department-store advertising.

He supplemented his income with occasional cartoons to magazines such as Collier’s before becoming an Art Editor at magazine publisher McGraw-Hill. He also began producing a moderately successful, “silent” strip called The Little Man with the Eyes.

Johnson had divorced his first wife in 1939 and moved out of the city to Connecticut, sharing an ocean-side home with student (and eventual bride) Ruth Krauss, always looking to create that steady something when, almost by accident, he devised a masterpiece of comics narrative…

However, if his friend Charles Martin hadn’t seen a prototype Barnaby half-page lying around the house, the series might never have existed. Happily Martin hijacked the sample and parlayed it into a regular feature in prestigious highbrow leftist tabloid PM simply by showing the scrap to the paper’s Comics Editor Hannah Baker.

Among her other finds was a strip by a cartoonist dubbed Dr. Seuss which would run contiguously in the same publication. Despite Johnson’s initial reticence, within a year Barnaby had become the new darling of the intelligentsia…

Soon there were book collections, talk of a Radio show (in 1946 it was adapted as a stage play), a quarterly magazine and rave reviews in Time, Newsweek and Life. The small but rabid fan-base ranged from politicians and the smart set such as President and First Lady Roosevelt, Vice-President Henry Wallace, Rockwell Kent, William Rose Benet and Lois Untermeyer to cool celebrities such as Duke Ellington, Dorothy Parker, W. C. Fields and even legendary New York Mayor Fiorello La Guardia.

Of course the last two might only have checking the paper because the undisputed, unsavoury star of the strip was a scurrilous if fanciful amalgam of them both…

Not since George Herriman’s Krazy Kat had a piece of popular culture so infiltrated the halls of the mighty, whilst largely passing way over the heads of the masses and without troubling the Funnies sections of big circulation papers.

Over its 10-year run (April 1942 to February 1952), Barnaby was only syndicated to 64 papers nationally, with a combined circulation of just over five and a half million, but it kept Crockett (a childhood nickname) and Ruth in relative comfort whilst America’s Great and Good constantly agitated on the kid’s behalf.

What more do you need to know?

One dark night a little boy wished for a Fairy Godmother and something strange and disreputable fell in through his window…

Barnaby Baxter is a smart, ingenuous and scrupulously honest pre-schooler (four years old to you) and his ardent wish was to be an Air Raid Warden like his dad. Instead he was “adopted” by a short, portly, pompous, mildly unsavoury and wholly discreditable windbag with pink pixie wings.

Jackeen J. O’Malley, card carrying-member of the Elves, Gnomes, Leprechauns and Little Men’s Chowder and Marching Society – although he hadn’t paid his dues in years – unceremoniously installed himself as the lad’s Fairy Godfather. A lazier, more self-aggrandizing, mooching old glutton and probable soak (he certainly frequented taverns but only ever raided the Baxter’s icebox, pantry and humidor, never their drinks cabinet…) could not be found anywhere.

Due more to intransigence than evidence – there’s always plenty of physical proof, debris and fallout whenever O’Malley has been around – Barnaby’s mum and dad adamantly refuse to believe in the ungainly, insalubrious sprite, whose continued presence hopelessly complicated the sweet boy’s life.

The poor parents’ greatest abiding fear was that Barnaby was cursed with Too Much Imagination…

At the end of the previous volume O’Malley became implausibly – and almost overnight – an unseen and reclusive public Man of the Hour, preposterously translating that cachet into a political career by accidentally becoming a patsy for a corrupt political machine. In even more unlikely circumstances O’Malley was elected to Congress…

This strand gave staunchly socialist cynic Johnson ample opportunity to ferociously lampoon the electoral system, the pundits and even the public. As usual Barnaby’s parents had to perpetually put down their boy: assertively assuring him that the O’Malley the grown-ups had elected was not a fat little man with pink wings…

Despite looking like a fraud – he’s almost never seen using his magic and always has one of Dad’s stolen panatela cigars as a substitute wand – J. J. O’Malley is the real deal: he’s just incredibly lazy, greedy, arrogant and inept. He does sort of grant Barnaby’s wishes though… but never in ways that might be wished for…

Once O’Malley had got his foot in the door – or rather through the bedroom window – a succession of bizarre characters began to regularly turn up to baffle and bewilder Barnaby and Jane Shultz, the sensible little girl next door.

Even the boy’ new dog Gorgon was an oddity. The pooch could talk – but never when adults were around, and only then with such overwhelming dullness that everybody listening wished him as mute as every other mutt…

The mythical oddballs and irregulars included timid ghost Gus, Atlas the Giant (a two foot tall, pint sized colossus who was not that impressive until he got out his slide-rule to demonstrate that he was, in truth, a mental Giant) and Launcelot McSnoyd, an invisible Leprechaun who was O’Malley’s personal gadfly: always offering harsh, ribald counterpoints and home truths to the Godfather’s self-laudatory pronouncements…

Johnson continually expanded his gently bizarre cast of gremlins, ogres, ghosts, policemen, Bankers, crooks, financiers and stranger personages – all of whom could see O’Malley – but the unyieldingly faithful little lad’s parents were always too busy and too certain that the Fairy Godfather and all his ilk were unhealthy, unwanted, juvenile fabrications.

This second stupendous collection opens with a hearty appreciation from Jules Feiffer in the Foreword before cartoonist, biographer and historian R. C. Harvey provides a critical appraisal in ‘Appreciating Barnaby and the Power of Imagination’ after which the captivating yarn-spinning takes us from January 1st 1944 to December 31st 1945.

There’s even more elucidatory content at the back after all those magic-filled pictures too, as education scholar and Professor of English Philip Nel provides another fact-filled, scene-setting, picture-packed ‘Afterword: O’Malley Takes Flight’ and Max Lerner’s 1943 PM feature ‘Barnaby’s Progress’ is reprinted in full.

Nel also supplies strip-by-strip commentary and background in ‘The Elves, Leprechauns, Gnomes, and Little Men’s Chowder & Marching Society: a Handy Pocket Guide’…

However what we all love is comics so let’s jump right in as the obese elf gets caught up in exhibiting his miniscule expertise in ‘The Manly Art of Self-Defense’ (which ran from 28th December 1943 to 19th January 1944), and follows Mr. Baxter’s purchase of a few items of exercise equipment.

Always with an eye to a fast buck, O’Malley organises a prize fight between poor gentle Gus and the obstreperous Brooklyn Leprechaun, all whilst delaying his long overdue return to the Capitol.

The godfather is expert in delay and obfuscation but eventually, in a concatenation of curious circumstances, the Congressman buckles under pressure from both his human and fairy-folk constituents to push through a new hydroelectric project – in actuality two vastly different ones – and wings off to begin the process of funding ‘The O’Malley Dam’ (20th January – 22nd April)…

As the political bandwagon gets rolling, further hindered by Mr. Baxter and Barnaby visiting the Congressman’s never-occupied office in Washington DC, the flighty, easily distracted O’Malley takes it upon himself to enscribe the natural history of his people in ‘Pixie Anthropology’ (24th April-18th May), even as back home the Big Fight gets nearer and poor Gus continues to flap under his punishing training regimen…

‘Mr. O’Malley, Efficiency Expert’, which ran from 19th May to 8th June, then saw the Fairy Fool step in when overwork and worry laid Mr. Baxter low. The factory manager was pilloried by concerns over production targets, but whilst he was remanded to his sickbed, the flying figment was busy “fixing” the crisis for him…

During that riotous sequence another oddball was introduced in the diminutive form of Gridley the Salamander: a “Fire Pixey” who couldn’t raise a spark even if supplied with matches and gasoline…

The under-worked winged windbag was a master of manipulation and ‘O’Malley and the Buried Treasure’ (9th June – 7th September) saw the airborne oaf inveigle invitations for the Baxters to the beachside cottage owned by Jane’s aunt. Once there it wasn’t long before avaricious imagination and a couple of old coins spawned a rabid gold rush amongst the adults who really should have known better.

The extended vacation also saw the first appearance of moisture-averse sovereign of the seas Davy Jones…

Whilst the Congressman was busily avoiding work, his seat vanished during boundary reorganisation, but ever-undaunted the pixilated political animal soldiered on, outrageously campaigning in the then-ongoing Presidential Election throughout the cruelly hilarious ‘O’Malley for Dewey’ (8th September – 8th November 1944)…

Newspaper strips always celebrated seasonal events and, after the wry satire of the race for power, whacky whimsy was highlighted with the advent of ‘Cousin Myles O’Malley’ (9th – 24th November). The puny Puritan pixie had come over on the Mayflower and was still trying to catch a turkey for his very first Thanksgiving Dinner.

Naturally his take-charge, thoroughly modern relative was a huge (dis)advantage to his ongoing quest…

With Christmas fast approaching, an injudicious expression from Ma Baxter regarding a fur wrap sets Barnaby and his Fairy guardian on the trail of the fabled and fabulous, ferocious ermine beast and sees the introduction of ‘The O’Malley Fur Trading Post’ (25th November 1944 to 27th January 1945).

Although legendary and mythical gnomish huntsman J. P. Orion fails to deliver, an unlucky band of fur thieves fall into the hunters’ traps and soon find their latest haul missing. Before long poor Mr. Baxter is looking at the chilling prospect of jail time for receiving stolen property…

With the global conflict clearly drawing to a close, Johnson threw himself into the debate of what the post-War world would be like in a swingeing attack on the financial system and the greedy gullibility of professional money men. Barnaby and most especially his conniving godfather almost shatter the American commercial world in a cunning fable entitled ‘J.J. O’Malley, Wizard of Wall Street’ (29th January – 26th May)…

With America still reeling, the ever-unfolding hilarity took an arcane turn and saw Mr. Baxter suffer more than the usual degree of personal humiliation and confusion when he took Barnaby, Gorgon and Jane for a short walk and lost them in the littlest woods in America.

They had of course been led astray by O’Malley who accidentally dumped them on ‘Emmylou Schwartz, Licensed Witchcraft Practitioner’ (28th May – 3rd July). She had been in a bad mood since the Salem Witch Trials…

As a result of this latest unhappy encounter and a shameful incident with a black cat, the dogmatic dog was hexed and became ‘Tongue-Tied Gorgon’ (4th – 10th July)… not that most people could tell…

When Barnaby’s Aunt Minerva wrote a bestseller, O’Malley felt constrained to guide her budding career in ‘Belles Lettres’ (11th July – 17th August). The obnoxious elf was a little less keen when he discovered it was only a cookbook, but perked up when it led to Minerva being offered a newspaper column.

Being an expert in this field too, O’Malley continued his behind-the-scenes support amidst ‘The Fourth Estate’ (18th August-8th September), renewing his old acquaintance with an impishly literal Printers Devil named Shrdlu…

Despite O’Malley’s best efforts Minerva remained a success and was soon looking for her own place. In ‘Real Estate’ (10th September – 10th October), Barnaby was helpless to prevent poor Gus being used by the godfather as a ghostly goad to convince a spiritualist-obsessed landlady to let to his aunt rather than a brace of conmen…

A perfect indication of the wry humour that peppered the feature can be seen in ‘Party Invitations’ which ran from 11th – 20th October as O’Malley attempts to supersede the usual turkey-and-fixin’s feast with a fashionable venison banquet – even though he can’t catch a deer and won’t be cooking it once it’s been butchered…

Congruent with that was the introduction of erudite aborigine ‘Howard the Sigahstaw Indian‘ (22nd October-23rd November) – who was just as inept in the hunting traditions of his forefathers – after which the festive preparations continued with ‘O’Malley’s Christmas List’ (24th November-15th December) wherein the always-generous godfather discovers the miracle of store credit and goes shopping for presents for everybody.

Never one to concentrate for long, he is briefly distracted by a guessing competition in ‘Bean-Counting’ (8th – 15th December) – the prize of a home movie camera being the ideal gift for young Barnaby – and this parade of monochrome cartoon marvels concludes with the dryly hilarious saga of ‘The Hangue Dogfood Telephone Quiz Program’ (17th December 1945-1st January 1946) wherein Gorgon’s reluctant answers to an advertising promotion again threaten to hurl the entire American business world into chaos…

Intellectually raucous, riotous, sublimely surreal and adorably absurd, the untrammelled, razor-sharp whimsy of the strip is always instantly captivating, and the laconic charm of the writing is well-nigh irresistible, but the lasting legacy of this ground-breaking strip is the clean sparse line-work that reduces images to almost technical drawings, unwavering line-weights and solid swathes of black that define space and depth by practically eliminating it, without ever obscuring the fluid warmth and humanity of the characters.

Almost every modern strip cartoon follows the principles laid down here by a man who purportedly disliked the medium…

The major difference between then and now should also be noted, however.

Johnson despised doing shoddy work, or short-changing his audience. On average each of his daily encounters – always self-contained – built on the previous episode without needing to re-reference it, and contained three to four times as much text as its contemporaries. It’s a sign of the author’s ability that the extra wordage was never unnecessary, and often uniquely readable, blending storybook clarity, the snappy pace of “Screwball” comedy films and the contemporary rhythms and idiom of authors such as Damon Runyan and Dashiel Hammett.

He managed this miracle by type-setting the dialogue and pasting up the strips himself – primarily in Futura Medium Italic but with effective forays into other fonts for dramatic and comedic effect.

No sticky-beaked educational vigilante could claim Barnaby harmed children’s reading abilities by confusing the tykes with non-standard letter-forms (a charge levelled at comics as late as the turn of this century), and the device also allowed him to maintain an easy, elegant, effective balance of black and white which makes the deliciously diagrammatic art light, airy and implausibly fresh and accessible.

During 1946-1947, Johnson surrendered the strip to friends as he pursued a career illustrating children’s book such as Constance J. Foster’s This Rich World: The Story of Money, but eventually he returned, crafting more magic until he retired Barnaby in 1952 to concentrate on books.

When Ruth graduated she became a successful children’s writer and they collaborated on four tomes, The Carrot Seed (1945), How to Make an Earthquake, Is This You? and The Happy Egg, but these days Crockett Johnson is best known for his seven “Harold” books which began in 1955 with the captivating Harold and the Purple Crayon.

During a global war with heroes and villains aplenty, where no comic page could top the daily headlines for thrills, drama and heartbreak, Barnaby was an absolute panacea to the horrors without ever ignoring or escaping them.

The entire glorious confection that is Barnaby is all about our relationship with imagination. This is not a strip about childhood fantasy. The theme here, beloved by both parents and children alike, is that grown-ups don’t listen to kids enough, and that they certainly don’t know everything.

For far too long Barnaby was a lost masterpiece. It is influential, ground-breaking and a shining classic of the form. You are all the poorer for not knowing it, and should move mountains to change that situation. I’m not kidding.

Liberally illustrated throughout with sketches, roughs, photos and advertising materials as well as Credits, Thank Yous and a brief biography of Johnson, this big hardback book of joy is a long-overdue and very welcome addition to 21st century bookshelves – most especially yours…

Barnaby vol. 2 and all Barnaby images © 2014 the Estate of Ruth Krauss. Supplemental material © 2014 its respective creators and owners.

Moomin: the Complete Tove Jansson Comic Strip volume 2


By Tove Jansson (Drawn & Quarterly)
ISBN: 978-1-897299-19-7

Tove Jansson was one of the greatest literary innovators and narrative pioneers of the 20th century: equally adept at shaping words and images to create worlds of wonder. She was especially expressive in pen and ink, manipulating slim economical lines and patterns to realise sublime realms of fascination, whilst her dexterity made simple forms into incredibly expressive and potent symbols.

Tove Marika Jansson was born into an artistic, intellectual and practically bohemian Swedish family in Helsinki, Finland on August 9th 1914. Her father Viktor was a sculptor, her mother Signe Hammarsten-Jansson a successful illustrator, graphic designer and commercial artist. Tove’s brothers Lars and Per Olov became a cartoonist/writer and photographer respectively. The family and its close intellectual, eccentric circle of friends seems to have been cast rather than born, with a witty play or challenging sitcom as the piece they were all destined to act in.

After intensive study from 1930-1938 (University College of Arts, Crafts and Design, Stockholm, the Graphic School of the Finnish Academy of Fine Arts and L’Ecole d’Adrien Holy and L’Ecole des Beaux-Arts, Paris) Tove became a successful exhibiting artist through the troubled period of the Second World War.

Intensely creative in many fields, she published the first fantastic Moomins adventure in 1945: Småtrollen och den stora översvämningen (The Little Trolls and the Great Flood or latterly and more euphoniously The Moomins and the Great Flood), a whimsical epic of gentle, inclusive, accepting, understanding, bohemian, misfit trolls and their strange friends…

A young over-achiever, from 1930-1953 Tove worked as an illustrator and cartoonist for the Swedish satirical magazine Garm, and achieved some measure of notoriety with an infamous political sketch of Hitler in nappies that lampooned the Appeasement policies of Chamberlain and other European leaders in the build-up to World War II. She was also an in-demand illustrator for many magazines and children’s books. She had also started selling comic strips as early as 1929.

Moomintroll was her signature character. Literally.

The lumpy, gently adventurous big-eyed romantic goof began life as a spindly sigil next to her name in her political works. She called him “Snork” and claimed she had designed him in a fit of pique as a child – the ugliest thing a precocious little girl could imagine – as a response to losing an argument about Immanuel Kant with her brother.

The term “Moomin” came from her maternal uncle Einar Hammarsten who attempted to stop her pilfering food when she visited by warning her that a Moomintroll guarded the kitchen, creeping up on trespassers and breathing cold air down their necks. Snork/Moomin filled out, became timidly nicer – if a little clingy and insecure – acting as a placid therapy-tool to counteract the grimness of the post-war world.

The Moomins and the Great Flood was relatively unsuccessful but Jansson persisted, probably as much for her own edification as any other reason, and in 1946 the second book Kometjakten (Comet in Moominland) was published. Many commentators have reckoned the terrifying tale a skilfully compelling allegory of Nuclear destruction.

When it and her third illustrated novel Trollkarlens hatt (1948, Finn Family Moomintroll or occasionally The Happy Moomins) were translated into English in 1952 to great acclaim, it prompted British publishing giant Associated Press to commission a newspaper strip about her seductively sweet and sensibly surreal creations.

Jansson had no misgivings or prejudices about strip cartoons and had already adapted Comet in Moominland for Swedish/Finnish paper Ny Tid.

Mumintrollet och jordens undergängMoomintrolls and the End of the World – was a popular feature so Jansson readily accepted the chance to extend her eclectic family across the world.

In 1953 The London Evening News began the first of 21 Moomin strip sagas which promptly captivated readers of all ages. Tove’s involvement in the cartoon feature ended in 1959, a casualty of its own success and a punishing publication schedule. So great was the strain that towards the end she had recruited her brother Lars to help. He took over, continuing the feature until its end in 1975.

Free of the strip Tove returned to painting, writing and her other creative pursuits, generating plays, murals, public art, stage designs, costumes for dramas and ballets, a Moomin opera and another nine Moomin-related picture-books and novels, as well as thirteen books and short-story collections strictly for grown-ups.

Her awards are too numerous to mention but consider this: how many modern artists – let alone comics creators – get their faces on the national currency? She died on June 27th 2001.

Her Moomin comic strip has been collected in seven Scandinavian volumes and the discerning folk at Drawn & Quarterly have translated these into English for your – and especially my – sheer delight and delectation.

This second oversized (312 x 222mm) monochrome hardback compilation commences with ‘Moomin’s Winter Follies’ as the rotund, gracious and deeply considerate young troll has an accident on ice which prompts the family to begin their preparations for the winter’s hibernation.

However after those efforts lead to nothing but petty disaster, boldly unconventional Moomin Pappa decides that tradition isn’t everything and decrees that they shall all stay awake for the icy months ahead…

The family and their many friends however are soon bedevilled by the obnoxiously enthusiastic Mr. Brisk who cajoles the easygoing Moomins to indulge in his abiding passion for winter sports. The results are painful and far from impressive, but the ruggedly athletic Brisk does turn the head of the overly romantic and lonely Mymble…

As usual, the object of her affections is blithely oblivious, caring only for the upcoming Winter Games, but when the beauteous Snorkmaiden also begins to succumb to Brisk’s physical charms Moomin is compelled to take up ski-jumping to win back her attention.

When that goes poorly he is tempted into contemplating murder until cooler heads, his own gentle nature and the onset of spring produces a gentler solution…

Moomins are easygoing free spirits, bohemians untroubled by hidebound domestic mores and societal pressures. Mamma is warm and capable but overly concerned with propriety and appearances whilst Pappa spends most of his time trying to rekindle his adventurous youth or dreaming of fantastic journeys.

However when prideful snobbish Mrs. Fillyjonk moves in next door, her snooty attitudes unfavourably affect the entire family, resulting in the hiring of ‘Moomin Mamma’s Maid’.

The search for a suitable servant results in disruption and discontent before the dour, distressed and doom-obsessed Misabel – along with her direly depressed dog Pimple – begin to further blight the formerly happy household.

Misabel suffers from secrets and a persecution complex and when Fillyjonk goes missing a detective starts hanging around, adding to the general aura of anxiety until Moomin Mamma shakes herself out of her status-induced funk and starts a campaign to cheer up and change the latest additions to her wildly imaginative, but oddly welcoming home…

‘Moomin Builds a House’ sees Mymble’s eccentrically forgetful but fruitful mother come to visit, inflicting her latest batch of wild and wilful youngsters – seventeen, or thereabouts – on the normally compassionate and understanding trolls.

The children are, to put it mildly, little monsters: destructive, practical joking arsonistic hellions who would put the Belles of St. Trinians to shame and to rout…

Soon, impressionable Moomin is driven out of his home and, egged on by the worst of the brood Little My, attempts to build his own house in the woods.

Possessing none of Moomin Pappa’s artisan or craft skills, the lad’s efforts are far from satisfactory but nonetheless his flighty paramour Snorkmaiden soon joins him, intent on making the shaky edifice their romantic hideaway. Sadly, with Little My still around, their best laid plans soon come unstuck…

This utterly incomparable and heartwarming box of graphic delights concludes with a brilliantly satitical salutary romp as ‘Moomin Begins a New Life’, wherein an itinerant thinker enters the valley sharing his secret recipe for “How to be Happy”.

The Prophet is remarkably convincing and, seeing how his pronouncements and suggestions have changed the lives of all their friends and neighbours, the graciously impressionable Moomins try to adjust their behaviour to maximise their joy, unaware that they are already as happy and content as anyone can be…

With the entire community blissed out, the well-intentioned Prophet then convinces the constable to release all the folk in jail, allowing mischievous trickster and scofflaw Stinky to resume his prankish shenanigans…

After convincing Moomin Pappa to set up an illicit still producing hard liquor – which incites Snorkmaiden to run off with another young man – Stinky then convinces heartbroken, abandoned Moomin to turn to the dark side by becoming a glamorous highwayman and jewel thief to win her back.

Having spread malice and disorder Stinky’s next stunt is badly misjudged as he invites a puritan, fire-and-brimstone rival philosopher dubbed the Black Prophet to come and save all the sinners…

Thankfully, as the rival Prophets’ war of words escalates Moomin Mamma at last reaches the end of her patience and intervenes…

Wrapping up the Wild Things wonderment is the short essay ‘Tove Jansson: To Live in Peace, Plant Potatoes, and Dream’: a comprehensive biography and commentary by Alisia Grace Chase PhD which celebrates the incredible achievements of this genteel giant of literature.

These are truly magical tales for the young laced with the devastating observation and razor sharp mature wit which enhances and elevates only the greatest kid’s stories into classics of literature. These volumes are an international treasure and no fan of the medium – or biped with even a hint of heart and soul – can afford to be without them.

© 2007 Solo/Bulls. All other material © its creators. All rights reserved.

Asterix and the Magic Carpet


By Uderzo, translated by Anthea Bell & Derek Hockridge (Orion Books)
ISBN: 978-0-75284-776-4

The son of Italian immigrants, Alberto Aleandro Uderzo was born on April 25th 1927, in Fismes, on the Marne. As a child reading Mickey Mouse in Le Pétit Parisien he showed artistic flair from an early age but dreamed of becoming an aircraft mechanic. Albert became a French citizen when he was seven and found employment at 13, apprenticed to the Paris Publishing Society, where he learned design, typography, calligraphy and photo retouching.

When World War II broke out he spent time with farming relatives in Brittany and joined his father’s furniture-making business. Brittany beguiled and fascinated Uderzo: when a location for Asterix‘s idyllic village was being mooted, the region was the only choice.

In the post-war rebuilding of France, Uderzo returned to Paris and became a successful artist in the recovering nation’s burgeoning comics industry.

His first published work, a pastiche of Aesop’s Fables, appeared in Junior and in 1945 he was introduced to industry giant Edmond-François Calvo (whose own masterpiece The Beast is Dead is far too long overdue for a commemorative reissue…).

The tireless Uderzo’s subsequent creations included the indomitable eccentric Clopinard, Belloy, l’Invulnérable, Prince Rollin and Arys Buck. He illustrated Em-Ré-Vil’s novel Flamberge, worked in animation, as a journalist and illustrator for France Dimanche, and created the vertical comicstrip ‘Le Crime ne Paie pas’ for France-Soir.

In 1950 he illustrated a few episodes of the franchised European version of Fawcett’s Captain Marvel Jr. for Bravo!

An inveterate traveller, the artistic prodigy met Rene Goscinny in 1951. Soon becoming fast friends, they decided to work together at the new Paris office of Belgian Publishing giant World Press. Their first collaboration was in November of that year; a feature piece on savoir vivre (how to live right or gracious living) for women’s weekly Bonnes Soirée, following which an avalanche of splendid strips and serials poured forth.

Jehan Pistolet and Luc Junior were created for La Libre Junior and they produced a western starring a “Red Indian” who eventually evolved into the delightfully infamous Oumpah-Pah. In 1955, with the formation of Édifrance/Édipresse, Uderzo drew Bill Blanchart for La Libre Junior, replaced Christian Godard on Benjamin et Benjamine and in 1957 added Charlier’s Clairette to his portfolio.

The following year, he made his debut in Tintin, as Oumpah-Pah finally found a home and a rapturous audience. Uderzo also drew Poussin et Poussif, La Famille Moutonet and La Famille Cokalane.

When Pilote launched in 1959 Uderzo was a major creative force for the new magazine collaborating with Charlier on Tanguy et Laverdure and launching – with Goscinny – a little something called Asterix…

Although the gallant Gaul was a massive hit from the start, Uderzo continued working on Les Aventures de Tanguy et Laverdure, but once the first hilarious historical romp was collected in an album as Astérix le gaulois in 1961 it became clear that the series would demand most of his time – especially since the incredible Goscinny never seemed to require rest or run out of ideas.

By 1967 Asterix occupied all Uderzo’s time and attention, so in 1974 the partners formed Idéfix Studios to fully exploit their inimitable creation. When Goscinny passed away three years later, Uderzo had to be convinced to continue the adventures as writer and artist, producing a further ten volumes until 2010 when he retired.

After nearly 15 years as a weekly comic serial subsequently collected into book-length compilations, in 1974 the 21st (Asterix and Caesar’s Gift) was the first published as a complete original album before serialisation.

Thereafter each new release was a long anticipated, eagerly awaited treat for the strip’s millions of fans…

According to UNESCO’s Index Translationum, Uderzo is the tenth most-often translated French-language author in the world and the third most-translated French language comics author – right after his old mate René Goscinny and the medium’s grand master Hergé.

More than 325 million copies of 35 Asterix books have sold worldwide, making his joint creators France’s best-selling international authors. Now the torch has been passed and new sagas of the indomitable are being created by Jean-Yves Ferri and Didier Conrad…

One of the most popular comics features on Earth, the collected chronicles of Asterix the Gaul have been translated into more than 100 languages since his debut, with twelve animated and live-action movies, TV series, assorted games, toys, merchandise and even a theme park outside Paris (Parc Astérix, naturellement)…

Like all the best stories the narrative premise works on more than one level: read it as an action-packed comedic romp of sneaky and bullying baddies coming a cropper if you want or as a punfully sly and witty satire for older, wiser heads. We Brits are further blessed by the brilliantly light touch of master translators Anthea Bell & Derek Hockridge who played no small part in making the indomitable little Gaul so very palatable to English tongues.

More than half of the canon takes place in Uderzo’s beloved Brittany, where, circa 50 B.C., a little hamlet of cantankerous, proudly defiant warriors and their families resisted every effort of the mighty Roman Empire to complete the conquest of Gaul. The land is divided by the notional conquerors into provinces of Celtica, Aquitania and Amorica, but the very tip of the last just refuses to be pacified…

The remaining epics occur in various locales throughout the Ancient World, with the Garrulous Gallic Gentlemen often quizzical tourists and bemused commentators in every fantastic land and corner of the civilisations that proliferated in that fabled era…

Whenever the heroes were playing at home, the Romans, unable to defeat the last bastion of Gallic insouciance, futilely resorted to a policy of absolute containment. Thus the little seaside hamlet was permanently hemmed in by the heavily fortified garrisons of Totorum, Aquarium, Laudanum and Compendium.

The Gauls couldn’t care less, daily defying and frustrating the world’s greatest military machine simply by going about their everyday affairs, protected by the miraculous magic potion of resident druid Getafix and the shrewd wits of the diminutive dynamo and his simplistic, supercharged best friend Obelix…

Firmly established as a global brand and premium French export by the mid-1960s, Asterix the Gaul continued to grow in quality as Goscinny & Uderzo toiled ever onward, crafting further fabulous sagas; building a stunning legacy of graphic excellence and storytelling gold.

By the time this edition was released Goscinny had been gone for a decade and Uderzo was slowly but surely finding his own authorial voice…

Asterix and the Magic Carpet (originally and quite ponderously entitled Astérix chez Rahàzade ou Le compte des mille et une heures – which translates as Asterix meets Orinjade or the 1001 Hours Countdown) was released in 1987 and once again saw Asterix and Obelix undertake a long voyage into the unknown: one packed with exotic climes, odd people and bold adventure, all deliciously underpinned by topical lampooning and timeless swingeing satire.

Before the Arabian adventure begins, a delightful in-character portrait of Goscinny and Uderzo as their greatest creations Asterix and Obelix whets the appetite for the fun to come, after which the 28th saga begins with a friendly feast, suddenly ruined twice over by the singing of the Bard Cacofonix.

Firstly there’s the plain fact that he is singing at all, but the real problem is that his newly discovered vocal style summons up storms and creates violent downpours.

The thunderous deluge also brings a surprised visitor to the village. Watziznehm the Fakir was passing by far above on his flying carpet when the tempest tossed him to earth. It was a painful but happy accident since the Indian wise man was on a mission to find some miraculous Gauls and a certified rainmaker…

Soon Asterix, Obelix and canine wonder Dogmatix are heading Due East to save beautiful princess Orinjade from the machinations of Guru Hoodunnit, who wants to sacrifice her to end a terrible drought and seize the reins of power from her father Rajah Watzit. When the flying wizard left it was with a countdown of 1001 hours to doom…

Our heroes are only accompanying the real star of the Fakir’s quest: with a deadline looming to execute the princess, Watziznehm needs to get Cacofonix there in time to sing up a storm – or rather a monsoon…

Travel aboard the flying carpet is swift and comfortable but ever-hungry Obelix is continually holding up proceedings with many pit-stops to refuel his cavernous stomach, whilst the Bard’s practising frequently leads to stormy weather and unnecessary diversions…

After the usual dalliance with pirates, a bird’s eye tour of Rome and a brief voyage on a Greek trading ship, the tourists soar over Athens and get shot at above Tyre before a natural storm sets the carpet alight and they crash-land in Persia.

Despite being in the land of carpets, the travellers are unable to secure a replacement until a band of Scythian raiders attack the village and Asterix and Obelix negotiate a trade deal: hundreds of pummelled plunderers for a freshly unbeatable new rug…

As the heroes plunge ever eastward, in the Valley of the Ganges Hoodunnit and his creepy mystic crony Owzat gloat at their impending takeover, even as poor Orinjade’s stout defiance begins to weaken.

When the Gauls and their Fakir chauffeur arrive with only a day to spare, it all seems over for the ghastly guru, but as the Bard begins his song he discovers that the arduous journey has given him laryngitis.

For the first time ever somebody wants him to sing and he has lost his voice…

With time running out the Rajah’s doctors’ diagnosis seems crazy: immersion in various unwholesome by-products of sacred elephants. Rather than settle for half-measures the Gauls decide to take Cacofonix to the jungle abode of Howdoo the Elephant Trainer and bury him in the curative well away from civilised senses…

This only gives the villains the opportunity they have been waiting for. When Watziznehm and the Gauls go to collect the Bard in the morning, Owzat engages the Fakir in a magical duel. Leaving them to their tricks Asterix and Obelix press on and find that the storm-singer has been kidnapped…

Happily, dashing Dogmatix is on hand to track down the Bard, an especially easy task as he now smells like he sings…

Hoodunnit is mirthfully preparing the stage for Orinjade’s sacrifice when, after the usual Gallic fisticuffs from our heroes, Cacofonix makes his Asian debut and sets everything – including the skies – to rights in the very nick of time…

Stuffed with light-hearted action, good-natured joshing, raucous, bombastic, bellicose hi-jinks and a torrent of punishing puns to astound and bemuse youngsters of all ages, this tale again celebrates the spectacular illustrative ability of Uderzo and proves that the potion-powered paragon of Gallic Pride is in safe and steady hands.

Full of Eastern Promise, this sublime slice of French polish and graphic élan is all you need to make any holiday excursion or comfy staycation unforgettable.

© 1987 Les Editions Albert René, Goscinny/Uderzo. Revised English translations © 1988, 2003 Hachette. All rights reserved.