Fantastic Four Epic Collection volume 12: The Possession of Franklin Richards


By Marv Wolfman, Bill Mantlo, John Byrne, Ed Hannigan, George Pérez, Peter B. Gillis, Roger Stern, Doug Moench & Bill Sienkiewicz, Steve Ditko, Tom Sutton, Keith Pollard, Al Milgrom, Joe Sinnott, Pablo Marcos, Bruce Patterson, Chic Stone, Jon D’Agostino, Mike Esposito, Jerome Moore, Frank Giacoia & various (MARVEL)
ISBN: 978-1-3029-6056-8 (TPB/Digital edition)

This book includes Discriminatory Content produced in less enlightened times.

Win’s Christmas Gift Recommendation: Fantastic Fun for Comics Addicts… 8/10

It’s a been a big year for the fabulous FF. Here’s another titanic tome to add to your seasonal swag list…

For Marvel everything started with The Fantastic Four.

Monolithic modern Marvel truly began with eccentric monster ‘n’ alien filled adventures of a compact superteam as much squabbling family as coolly capable costumed champions. All that Modern Marvel is, company and brand, stems from that quirky quartet and the inspired, inspirational, groundbreaking efforts of Stan Lee & Jack Kirby…

Cautiously bi-monthly and cover-dated November 1961, Fantastic Four #1 – by Stan, Jack, George Klein and/or Christopher Rule – was raw and crude even by its ailing publisher’s steadily plunging standards. However, it seethed with rough, passionate, uncontrolled excitement and thrill-hungry kids pounced on its dynamic storytelling. The series caught a wave of change beginning to build in America, and every succeeding issue changed comics a little bit more… and forever. Revealed in that premier, maverick scientist Reed Richards, fiancée Sue Storm, close friend Ben Grimm and Sue’s bratty teenaged brother survived an ill-starred private spaceshot after cosmic rays penetrated their ship’s inadequate shielding.

All permanently mutated: Richards’ body became elastic, diffident Sue became (even more) invisible, Johnny Storm burst into living flame and tragic Ben shockingly devolved into a shambling, rocky freak. After the initial revulsion and trauma passed, they solemnly agreed to use their abilities to benefit mankind. Thus was born The Fantastic Four – you can add your own fanfare and timpani here if you wish…

Throughout the 1960s it was the key title and most consistently groundbreaking series of Marvel’s ever-unfolding web of cosmic creation: a forge for new concepts and characters. Jack Kirby was approaching his creative peak: unleashing his vast imagination on plot after spectacular plot, and intense, incredible new characters whilst Lee scripted some of the most passionate superhero sagas ever seen. Both were on an unstoppable roll, at the height of their powers and full of the confidence only success brings, with The King particularly eager to see how far the genre and the medium could be pushed… which is rather ironic since it was the company’s reticence to give the artist more creative freedom that led to Kirby’s moving to National/DC in the 1970s.

Without Kirby’s soaring imagination the rollercoaster of mindbending High Concepts lost out to traditional tales of characters in conflict, with soap opera leanings and supervillain-heavy Fights ‘n’ Tights forays abounding. With Lee & Kirby long gone but their mark very much still stamped onto every page of the still-prestigious title, this full-colour compendium represents Fantastic Four #215-231 and Annuals #14-16, spanning Fall 1979 to June 1981.

What You Should Know: After being rejuvenated and repowered in an extended space-spanning saga, the Family FF are getting used to being back on Earth even with supervillains all over the place. Now Read On…

The revived, excessively rejuvenated team are in full fine fettle for Fantastic Four Annual #14 wherin Marv Wolfman, George Pérez & Pablo Marcos put firstborn Franklin Richards and his sorcerous nanny Agatha Harkness in the spotlight for ‘Cats-Paw!’ When magical cult Salem’s Seven abduct and brainwash the adult FF in hopes of resurrecting their macabre master Nicholas Scratch, even the Avengers are helpless to stop the carnage unleashed. Thankfully, the extra-dimensional voyage of the kid and the crone is enough to set everything right…

The arcane account is augmented by ‘A Gallery of the Fantastic Four’s Most Famous Foes!’ by Keith Pollard & Marcos, giving the lowdown on late-debuting villains and ne’er-do-wells including Invincible Man, Attuma, Gideon, Dragon Man, The Frightful Four and Quasimodo. Monthly FF #215 then finds Wolfman, John Byrne & Joe Sinnott reintroducing Negative Zone terror tyrant ‘Blastaar!’ who somehow escapes the antimatter universe to take over the Baxter Building just as a reinvigorated Reed Richards is distracted by former colleague Professor Randolph James who has hyper-evolved himself to offset an otherwise fatal beating by street thugs. Sadly, his accelerator device has not advanced James’ ethical outlook, and after taking vengeance on his attackers, the future man proves that ‘Where There Be Gods!’ there be trouble too, as the mental marvel aligns with Blastaar only to fall before a far greater power… angry cosmic child Franklin…

Bill Mantlo scripts #217 for Byrne & Sinnott, as ‘Masquerade!’ at last exposes the viper in the team’s midst: an inimical force responsible for most of the recent setbacks and accidents, and almost the deaths of the heroes and Johnny’s new intended girlfriend Dazzler

No spoilers here this time, but back then we all just knew who the hidden villain actually was… that acursed robot!

Infernal gadget H.E.R.B.I.E. was imposed on the series due to concerns by producers of the current Fantasic Four cartoon show. Rejecting fire hazard Johnny for a cutely telegenic robot, Wolfman cheekily made that commercial compromise in-world canon, dividing fans forever after. The bleeping bot – a Humanoid Experimental Robot, B-type, Integrated Electronics (latterly, Highly Engineered Robot Built for Interdimensional Exploration; don’cha just love nominative deterministic acronymics?) – is pure Marmite in most readers eyes…

Next is the last half of an old-school saga that, for completeness, means you need to read Peter Parker, the Sensational Spider-Man #42 before enjoying the contents of FF #218. What’s not here is how ESU student Peter Parker goes on a class jaunt and is lured into a trap by the Frightful Four (in ‘Give Me Liberty or Give Me Death’ by Mantlo, Mike Zeck & Jim Mooney if you were wondering). The villains broadsided the wallcrawler after new recruit Electro impersonated the Human Torch there…

Now for ‘When a Spider-Man Comes Calling!’ (cover-dated May 1980 by Mantlo, Byrne & Sinnott), Trapster repeats the tactic to ambush the comfortably at home quartet, allowing his comrades The Wizard and Sandman to take over the heroes’ Baxter Building citadel… at least until a fighting-mad webspinner breaks free for an unstoppable counterattack…

Penciller John Byrne, having served out his first term on the series he was to soon make his alone, was officially only temporarily replaced for FF #219. Ably augmented by Sinnott, stalwart “Guest-Team” Doug Moench & Bill Sienkiewicz were parachuted in for monster mash-up ‘Leviathans’ due to the huge success and acclaim generated by their vigilante thriller Moon Knight. They brought with them a whole new look and sensibility, as well as far faster pace to the stories. Here, modern day pirate Cap’n Barracuda steals the fabled Horn of Proteus from Atlantis to unleash a wave of giant monsters on New York City. Thankfully, this is a subject the mighty Sub-Mariner and Mr. Fantastic can agree on, and their combined forces soon stomp the beasties to stop a piratical plunder ploy without peer…

Byrne bounced back writing & pencilling in #220 as ‘…And the Lights Went Out All Over the World!’ sees the Avengers call Reed and Co. when all Earth suffers a catastrophic power-outage. Science! sends the explorers to the arctic to encounter an astounding and unbelievable obelisk being constructed by beings of utterly alien appearance…

The story includes an updated origin for the quartet and guest shot for Canada’s finest (that’s Vindicator of Alpha Flight in case you were wondering) as the tale halts for a pinup by inker Sinnott (the Torch battling a flaming Skrull) prior to #221’s concluding chapter ‘Tower of Glass… Dreams of Glass!’ Following the usual misconceptions and rash clashes it is revealed that three aliens shipwrecked for half a million years just need their myriad mobile mechanisms to reverse the planet’s magnetic poles so they can return home at last. Happily, Reed has a less end-of-human-civilisation-y solution leaving everyone involved happy and safe; and back where they belong…

Now officially the regular creative team, Moench & Sienkiewicz prep for Halloween in FF #222’s ‘The Possession of Franklin Richards!’ as the cosmic ray kid is again targeted from beyond the unknown by exiled soul Nicholas Scratch. The son of Agatha Harkness is the kind of warlock who gives witchcraft a bad name. and, having made the boy his conduit back to reality, Scratch goes on to terrorise and torture his hated enemies. With Doctor Strange unavailable, they enlist the dubious gifts of self-doubting failed horror hero Gabriel the Devil Hunter and his morally ambiguous familiar Desadia (from Marvel’s monochrome magazine line titles Haunt of Horror and Monsters Unleashed)…

Apparently acquiescing, the team agree to liberate the dead diabolist’s minions of magical mayhem and Salem’s Seven toil ‘That a Child May Live…’ Of course, their instant assaults on humanity are an acceptable risk and consequence in Reed’s plan: setting the worlds to rights for all but the defeated devil…

Fantastic Four Annual #15 swiftly follows, wherein Moench & Pérez, abetted by Chic Stone, Jon D’Agostino & Mike Esposito, renew hostilities between the FF and Skrull empire as the shapeshifters target the supergenius’ latest energy-casting breakthrough in ‘Time for the Prime Ten!’ Infiltrating the Baxter Building, negating his valiant teammates and almost banishing Mr. Fantastic to the tender mercies of Annihilus in the Negative Zone, the sneaky killers are actually seeking to end their millennial war against stellar rivals The Kree, but have underestimated Reed’s brilliance, his family’s tenacity and the cosmic awareness of Earth-loving Kree Exile Captain Mar-Vell

A back-up tale by Moench & Tom Sutton takes us to recently liberated Latveria for the opening of proposed series ‘The Return of Doctor Doom!’ Only episode ‘The Power of the People!’ shows how restored monarch King Zorba fails to live up to his democratic promises and discover how excessive taxation really upsets voters, at around the same moment crazed, catatonic Victor von Doom goes missing from the most secure dungeon in Doomstadt…

Sadly, the impending crisis never materialised and was only addressed by Byrne in Fantastic Four #247…

Over in FF #224 & 225, fresh calamity unfolds in ‘The Darkfield Illumination’ (Moench, Sienkiewicz & Pablo Marcos) as radioactive red mist blankets Manhattan and plays hob with the team’s powers. Tracing the cloud’s origin point to an icy dome in the Arctic, the FF find a lost colony of technologically advanced Vikings utterly dependent upon a mutated immortal giant. ‘The Blind God’s Tears’ supply heat, light, food materials from the outside world and immortality, but now Korgon is dying and demands the explorers save him and the people who worship him. Always eager to help, the FF strive and succeed in saving the God, only to see him betrayed by his most trusted ally. As Korgon rages madly in response, the crisis escalates as Mighty Thor arrives to investigate worshippers who have abandoned their true god for a false one…

Bruce Patterson joins Marcos inking Sienkiewicz when Moench next brings closure to fans of his Shogun Warriors series. In their own title the former pilots of monster-fighting mega-mecha Dangard Ace, Raydeen and Combatra had been recruited by an ancient order to defend humanity, but retired when their machines were destroyed. That epic sacrifice had come when evil enemy Maur-Kon targeted the Fantastic Four and attempted to kill Reed. Now a new giant mecha rampages and robs, so the teams reunite with Ilongo Savage, Richard Carson and Genji Odashu aiding the fight against ‘The Samurai Destroyer’ and the unworthy soul exploiting its power for profit….

Movie-toned terror in the heartland follows as a meteor crashes in rural Pennsylvania resort Lost Lake just as the FF head out to the Boonies for a break. Their encounter with ‘The Brain Parasites’ reverting hosts to earlier evolutionary forms is by-the-books horror fun from Moench, Sienkiewicz & Patterson, and readily fixed by little Franklin’s increasingly unreliable powers. This sets the scene for the next – Sinnott inked – issue where further tests by professional head shrinkers and brain benders unleash uncontrollable chaos, possessed bystanders and an adult super-powered version of the lad. Thankfully, loving parents and uncles allow Franklin to exorcise his deadly ‘Ego-Spawn’.

The experiment in alternative tale-telling ends with a 3-part saga opening on #229’s ‘The Thing From the Black Hole’. When it homes in on Reed’s latest invention, Earth totters on the edge of destruction as a sentient singularity made of antimatter disrupts physical laws. Desperate Richards makes contact with its cosmic equivalent and uncovers a tale of love lost in service to scientific exploration. The wandering extinction event was once a living being whose love for a fellow astronaut turned them both into creatures of uncanny forces. Thankfully, ‘Firefrost and the Ebon Seeker’ now reach an understanding that saves Earth, but as a consequence a section of Manhattan – including the Baxter Building – is left inside the Negative Zone.

With panic amongst the abducted New Yorkers barely suppressed, the FF seek a solution ‘In All the Gathered Gloom!’ (Moench & Roger Stern, Sienkienwisz, Jerome Moore, Sinnott, & Frank Giacoia) even as new antimatter menace Stygorr zeroes in on the intruding enclave. The last thing the FF need is bullying big business plutocrat Lew Shiner telling everyone his money puts him in charge. After his posturing triggers a riot, tragedy is guaranteed, and the heroes barely beat the alien invader in time to return everyone surviving back home…

This foray into the fantastic finishes on a “soft pilot episode” as Fantastic Four Annual #16 embraces the contemporary fantasy market with ‘The Coming of… Dragon Lord!’ by Ed Hannigan & Steve Ditko. When trainee Ral Dorn is framed for killing a sacred beast and hunted by former fellows in the puissant extradimensional Dragon Rider organisation, the chase ends up with him wounded. His flight, employing a multi-powered Dragon Staff, leads to a collision with an off-duty quirky quartet, celebrating a reunion on the college campus where they first encountered astouding android Dragon Man,. but the coincidence escapes everybody and the heroes leave the mystery man to the medics.

Days later the fugitive breaks into their skyscraper home and with the Staff holding the FF at bay explains his predicament. A novice lawkeeper, his dream of bonding with a dragon has been shattered by the death of his destined beast-partner, and accusations that he’s responsible. The wild story is inadvertantly backed up by a posse of Dragon Riders seeking to stop him and the intervention of Ral’s bizarre former ally Lalique. When they are driven away, it is clear to the human heroes that something is not kosher and they determine to help him. It’s obvious to Ral that his boss Dragon Lord Skagerackäkor is behind the plot but without a bonded beast what can he do? That’s why he was on campus. He had learned of former FF foe Dragon Man and decided that needs must when the devil drives…

The classic plot left all the goodies rewarded amd baddies punished and was claearly an attempt to launch a series, but…

With covers by Sinnott, Ron Wilson, Josef Rubinstein, Rich Buckler, Al Milgrom, Byrne, Pollard, Sienkienwicz, Bob McLeod & Ditko the extras here include Sinnott pinups of the whole team and Thing pinup from FF #218 & 219: Sienkievich’s rejected cover-turned-pinup as printed in #224; the entries for January in the Marvel Comics 20th Anniversary Calandar 1981 (Sienkienwicz & Sinnott) plus original art pages/covers from Byrne, Sinnott, Sienkienwicz, Marcos and Patterson, as well as original colour-guides painted by George Roussos.

Although never quite returning to the stratospheric heights of the Kirby era, this truly different collection represents a closing of the First Act for the “World’s Greatest Comics Magazine”, and palate-cleansing preparation for the second groundbreaking run by John Byrne. These extremely capable efforts are probably most welcome to dedicated superhero fans and continuity freaks like me, but will still thrill and delight casual browsers looking for an undemanding slice of graphic narrative excitement.
© 2025 MARVEL.

Today in 1858, French cartoonist Emmanuel Poiré was born. He annoyed all the right people as Caran d’Ache… and plenty of the wrong ones too. Far less controversial were Fred Harmon and screenwriter/ scripter Stephen Slesinger who launched epic cowboy strip Red Ryder this day in 1938.

Osama Tezuka’s Astro Boy volume 10


By Osamu Tezuka, translated by Frederik L. Schodt (Dark Horse Manga)
ISBN: 978-1-56971-793-1 (tank?bon PB/Digital edition)

This book contains Discriminatory Content produced during less enlightened times.

From beginning his professional career in the late 1940s until his death in 1989, Osamu Tezuka generated an incomprehensible volume of quality work which transformed the world of manga and how it was perceived in his own country and, ultimately, across the globe. Devoted to Walt Disney’s creations, he also performed similar sterling service with Japan’s fledgling animation industry. Look what that led to…

The earliest stories were intended for children but right from the start Tezuka’s expansive fairy tale stylisations harboured more mature themes, holding hidden pleasures for older readers and the legion of fans growing up with the Mankaga’s manga masterworks…

The “God of Comics” was born in Osaka Prefecture on November 3rd 1928, and as a child suffered from severe illness. The doctor who cured him inspired the lad to study medicine, and although Osamu began drawing professionally whilst at university in 1946, he persevered with college and qualified as a medical practitioner too. Then, as he faced a career crossroads, his mother advised him to do the thing which made him happiest.

He never practiced as a healer but the world was gifted such masterpieces as Kimba the White Lion, Buddha, Black Jack and so many other graphic narratives. Working ceaselessly over decades, Tezuka and his creations inevitably matured, but he was always able to speak to the hearts and minds of young and old equally. His creations ranged from the childishly charming to the distinctly disturbing such as The Book of Human Insects or Tomorrow the Birds.

Tezuka died on February 9th 1989, having produced more than 150,000 pages of timeless comics; reinvented the Japanese anime industry and popularised a uniquely Japanese graphic narrative style which has become a fixture of global culture.

These monochrome digest volumes (173 x 113 mm in the physical world and any size you like if you read them digitally) present – in non-linear order – early exploits of his signature character, with the emphasis firmly on fantastic fun and family entertainment…

Tetsuwan Atomu (literally “Mighty Atom” but known universally as Astro Boy due to its dissemination around the world as an animated TV cartoon and one of post-war Japan’s better exports) is a spectacular, riotous, rollicking sci fi action-adventure starring a young boy who also happens to be one of the mightiest robots on Earth.

The series began in 1952 in Sh?nen Kobunsha and ran until March 12th 1968 – although Tezuka often added to the canon in later years, both in comics but in also in other media such as newspaper strips and in magazines. Throughout that period, the plucky robot lad spawned the aforementioned global TV cartoon boom, starred in comic book specials and featured in games, toys, collectibles, movies and the undying devotion of generations of ardent fans.

Tezuka frequently drew himself into his tales as a commentator, and in his later revisions and introductions often mentioned how he found the restrictions of Sh?nen comics stifling; specifically, having to periodically pause a plot to placate the demands of his audience by providing a blockbusting fight every episode. That’s his prerogative: most of us avid aficionados have no complaints and one upheld in abundance in the early tales included here…

Tezuka and his production team were never as wedded to close continuity as fans are. They constantly revised stories and artwork for later collections, so if you’re a purist you are just plain out of luck. Such tweaking and modifying is the reason these editions seemingly skip up and down publishing chronology. The intent is to entertain at all times so stories aren’t treated as gospel and order is not immutable or inviolate. It’s just comics, guys, and in case you came in late, here’s a little background to set you up.

In a forthcoming world where robots are ubiquitous and have won (limited) human rights, brilliant Dr. Tenma lost his son Tobio in a traffic accident. Grief-stricken, the tormented genius used his position as head of Japan’s Ministry of Science to have his team build a replacement. The android created was one of the most groundbreaking constructs in history, and for a while Tenma was content. However, as his mind re-stabilised, Tenma realised this unchanging humanoid was not Tobio and, with cruel clarity, no longer accepted a substitute. Ultimately, the savant removed the insult to his real boy by selling the robot to a shady dealer…

One day, independent researcher Professor Ochanomizu was in the audience at a robot circus and realised diminutive performer Astro was unlike the other acts – or indeed, any artificial being he’d ever encountered. Convincing the circus owners to part with the little robot, the boffin closely studied the unique creation and realised just what a miracle had come into his hands…

Part of Ochanomizu’s socialization process for Astro included placing him in a family environment and having him attend school just like a real boy. As well as providing friends and admirers the familiar environment turned up other foils and occasional assistants such as the bellicose Elementary School teacher Higeoyaji (AKA Mr. Mustachio) and a robot little sister dubbed Uran

The wiry, widgety wonder’s astonishing exploits resume here after the now traditional ‘A Note to Readers’ – explaining why one thing that hasn’t been altered is the depictions of various racial types in the stories. Since the author was keen to combine all aspects of his creation into one overarching continuity, this volume (at last) incorporates classic 1950s material as well as the masterful Sixties sagas and following an intimate chat with the cartoonist opens with masterful monster mash -up ‘Astro vs Garon’ which was originally serialised in Sh?nen Magazine from October 1962 to February 1963. Here a sequence of wild weather events precedes the arrival of a bizarre object from space. As scientists gather, prod and poke about, they determine the package is some sort of cosmic flat-pack parcel. Sadly, once they put all the pieces together, what they have is a planet-restructuring autonomous entity…

Thanks to Ochanomizu and his little robot companion, a packing note is translated, revealing the power and purpose of the construct, and – crucially – that it has arrived on the WRONG PLANET!

Sent to the Superintendent of Megalopa by the King of Planet Yura, the package has been despatched to “kill Plasta” and “modify” planets, so the sagacious observers are perfectly happy to leave it alone from now on if they can’t find a way to destroy it. Sadly, they aren’t quick enough and lightning awakens “the Garon”, which goes on a catastrophic rampage that all Earth’s military might and valiant Astro Boy can barely handle.

Thinking the crisis over, the handmade hero is called back into action when inert Garon is stolen by sleazy Professor Amagawa and a conglomerate of greedy capitalists and gangsters, Transported to the South Pacific the monster is then deliberately unleashed and all hell inevitably breaks loose. Able to convert the atmosphere and alter gravity, Garon goes wild and the astonishingly outpowered robot kid seems unable to pull off a second miracle.

Thankful for an old fable he once heard, Astro Boy devises a way to outsmart and banish the beast he cannot kill…

Japanese kids were editorially and parentally sheltered in different ways to us in the West, and second saga ‘Yellow Horse’ (Sh?nen, October 1955 – February 1956) might be a little shocking to some. It deals with diabolical drug dealers and sees Astro seconded by Police Inspector Nakamura to crack a ruthless smuggling gang with a hideout that is literally out of this world. To defeat them, the boy ‘bot goes undercover posing as a young user and eventually junkie/recruit, having to allow his hero Mr. Mustachio to be attacked and nearly killed and Professor Ochanomizu to be tortured and turned into an addict…

Eventually however, the plan gels and a calamitous battle reveals another shocking secret before the case can be closed…

Next, from Sh?nen magazine March to April 1967, ‘The 100 Million Year Old Crime’ sees a gang of French mutant juvenile delinquents run amok, endangering all of society with their unchecked mental powers. Called in to help, Professor O and Astro are crushed and defeated by the teens after they steal unstoppable robot superweapon Karabusu

As the professor is cruelly enslaved by the mutant kids, the wrecked scraps of Astro are found by ancient aliens. These “water ghosts” have been on/in Earth for 100,000,000 years and the father one is mired in guilt for committing an utterly unpardonable act. His daughter Parma is, however, enchanted by the robot remains and rebuilds him, triggering a cycle of redemption. Repaired and curious, Astro learns that heinous antediluvian crime was meddling with earth creatures’ genetic and creating humanity. All their historical atrocities and planetary harms are the alien’s fault and now he will wipe out his mistake. Desperate, Astro debates with the despondent progenitor and a deadly deal is struck, one involving reforming those mutant kids who seem to be the very worst the species can offer…

Sadly, the morbid maker has no intention of honouring it and Astro has to resort to the kind of tactics he despises for the good of all…

This outing to the orient of cartoon yore ends with a cunning crime caper and contemporary spoof saga as ‘Astro’s Been Stolen!’ (June to September in Tetsuwan Atom Kurabu AKA Mighty Atom Club) sees the mecha mite and his loving (equally mechanical) family distraught following a message from Professor O. This explains that the boy, his sister and they all need to grow for their mental health. That means transferring their processors and personalities into new, appropriately aged bodies every ten years…

Tragically, Ochanomizu has been targeted by diabolical twinned Doctors Rukarike. He’s actually a singular supervillain called Gettrich who cons the well-meaning savant into switching Astro Boy’s electro-brain into an adult replacement frame just so he can steal the junior version and place a hench-minion’s mind in it. The purpose is to gain admittance to the top-secret base containing super artefact the Neo-pyramid, but the fiend has not reckoned with Astro’s resilience and determination, nor the timely interference of British agent James Itch Dnob…

Breathtaking pace, outrageous invention, slapstick comedy, heart-wrenching sentiment and frenetic action are hallmarks of these captivating comics constructions: all ideal examples of Tezuka’s uncanny storytelling gifts. These still deliver a potent punch and instil wide-eyed wonder on a variety of intellectual levels and our melange of mecha-marvels is further enhanced an older, more sophisticated tone via the material’s constant revision, confirming Astro Boy as a genuine delight for all ages.
Tetsuwan Atom by Osama Tezuka © 2002 by Tezuka Productions. All rights reserved. Astro Boy is a registered trademark of Tezuka Productions Co., Ltd., Tokyo Japan. Unedited translation © 2002 Frederik L. Schodt.

Today in 1998 Batman co-creator Bob Kane died. Coincidentally, way back in 1927 letterer Milt Snappin was born on this same date. Milt put the words in Batman & Robin’s bubbles – as well as Superman, Superboy and other DC World’s Finest stars throughout the post Golden and Silver Age period.

Lola – a Ghost Story


By J. Torres & Elbert Or (Oni Press)
ISBN: 978-1-934964-33-0 (HB/Digital edition) 978-1-93266-424-9 (PB)

These days young kids are far more likely to find their formative strip narrative experiences online or between the card-covers of specially tailored graphic novels rather than the comics and periodicals of my long-dead youth.

In times past the commercial comics industry thrived by producing copious amounts of gaudy, flimsy pamphlets subdivided into a range of successfully, self-propagating, seamlessly self-perpetuating age-specific publications.

Such eye-catching items generated innumerable tales and delights intended to entertain, inform and educate such well-defined target demographics as Toddler/Kindergarten, Younger and Older Juvenile, General, Girls, Boys and even Young Teens, but today the English-speaking world can only afford to maintain a few paltry out-industry licensed tie-ins and spin-offs for a dwindling younger readership.

Where once cheap and prolific, comics periodicals in the 21st century are extremely cost-intensive and manufactured for a highly specific – and dwindling – niche market, whilst the beguiling and bombastic genres that originally fed and nurtured them are more immediately disseminated via TV, movies and assorted interactive games, media or streaming services.

Happily, old-school prose publishers and the graphic novel industry still have a different business model and more sustainable long-term goals, so magazine makers’ surrender became their window, as solid, reassuringly sturdy Comic Books bucked the pamphlet/papers trend.

Some of the old-fashioned publishers even evolved and joined the revolution…

Independent comics mainstay Oni made the switch to sturdy stand-alone one-offs at the end of the last century, publishing a succession of superbly illustrated tales splendidly pushing the creative envelope whilst providing memorable yarns irresistibly luring young potential fans of the form into our world.

That looks quite creepy in type-form but that’s okay – this is a beguilingly spooky story and you should be on your guard.

Aimed at readers of seven and above, Lola – a Ghost Story follows young Canadian Jesse as he returns to the rural Philippines farm where his parents grew up. It’s not his first visit, but it is the saddest. They’re going back for the funeral of his grandmother…

In the Tagalog language Lola means “grandmother” and Jesse’s was pretty scary. She was old and ugly, had a hump on her back and – he thinks – she tried to drown him when he was a baby. Grandma Lola also saw dead things and monsters and the future… just like Jesse does. Despite all this he loved her very much and really doesn’t want to accept that she’s gone forever.

After hours of exhausting travel into the forbidding wild regions, Jesse and his folks at last arrive at the old farmhouse which has witnessed so much tragedy. The little visitor fulsomely greets his uncle and cousin Maritess, but won’t acknowledge her brother JonJon. That kid’s acting like a jerk as usual, and besides he’s been dead for over a year and no-one else can see him…

Soon the family are gathered together: eating, memorialising the departed and telling stories of Lola – like the time she saw the giant devil-pig and saved the entire family from financial ruin. Despite a convivial atmosphere, Jesse is still ill at ease. Even though everyone here believes grandmother had second sight and blessed gifts, the sensibly modern boy can’t bring himself to believe the things he sees are real. Maritess believes though, and she suspects what Jesse won’t admit even to himself…

After JonJon teases him some more and taunts him with the giant bestial, cigar-smoking Kapre lurking at the window, Jesse finally drops into an exhausted, nervous slumber. The funeral next day is horrible. Everybody is sad, the church is filled with so many shockingly damaged spirits and Jesse is afflicted with a vision of being trapped and burning which makes him run screaming from the ceremony.

Still traumatised that evening, he finds JonJon’s old toybox on his bed and Maritess guesses what has happened. She tells her cousin the story of the bloodsucking Manananggal which attacked Lola’s mother, causing her unborn daughter’s hump back and magical sight. Such gifts and curses usually skip a generation and Maritess always assumed she’d be the one to get the sight, but now that it’s clear Jesse is the one to inherit the power, she’s determined to give him all the help he needs.

The recovered box is full of JonJon’s toy cars, and, after playing with them, Jesse and the dead boy romp over by the farm wall… the one where nobody is allowed to go anymore…

Jesse’s uncle isn’t doing very well: all the tragedies have made him very sad and he’s drinking an awful lot. There are other problems bothering Jesse too. The entire family have stories about grandmother and it’s clear she was brave and determined and fought monsters all her life: is that, then, why she tried to drown him when he was a baby?

Maritess tells her Canadian cousin about the time little Lola saved her school friends from a predatory Tiyanak – a baby-shaped carnivorous monster – and he readies himself to ask her if she thinks he might be evil. Just then her father comes in very drunk and shouts at him for leaving JonJon’s cars in the garden.

They are all he has left to remember his son and the boy’s favourite one is already missing. Jesse knows which one it is… the striped one JonJon calls “Zebra” which he wouldn’t share with him last night by the wall…

Uncle Tim hates the wall. It had something to do with his son’s death and Jesse knows he’ll get into trouble if he goes over it. But Uncle is so sad. He misses his boy and really wanted to bury Zebra with JonJon, but it’s gone and the man is so drunk and angry all the time now…

Jesse’s fear that Lola saw something evil in him is calmed by Maritess, who thinks he should use his gift to help people – just like just their grandmother used to. So, when JonJon appears again, Jesse climbs the despised wall and vanishes into the wild unknown beyond…

With Jesse’s first good deed successfully accomplished, JonJon can rest and Uncle Tim is at peace. The troubled psychic is even a little less disturbed by his power and apparent destiny. Sadly, that all changes on the trip back to the airport when Jesse sees something utterly horrifying…

Evocative, compelling, gently enthralling and with a genuinely scary shock ending, this superb child’s chiller is filled with a fascinating new bestiary of monsters and bogey-men to bedazzle Western eyes and imaginations, but mostly relies on captivating art and top-notch storytelling to draw readers in.

I loved it and so will you…
Lola is ™ & © 2009 J. Torres. All other material © 2009 Oni Press, Inc. All Rights Reserved.

Steve Ditko Archives volume 2: Unexplored Worlds


By Steve Ditko, Joe Gill & various, edited by Blake Bell (Fantagraphics Books)
ISBN: 978-1-60699-289-0 (HB/Digital edition)

Win’s Christmas Gift Recommendation: Immaculate Yarn-Spinning… 9/10

This book includes Discriminatory Content produced in less enlightened times. It also has Discriminatory Content included for comedic and satirical effect.

Once upon a time the anthological title of short stand-alone stories was the sole staple of the comicbook profession, where the plan was to deliver as much variety as possible to the reader. Sadly, that particular vehicle of expression seems all but lost to us today…

Despite his death Steve Ditko remains one of our industry’s greatest talents and one of America’s least lauded. His fervent desire to just get on with his job and to tell stories the best way he can – whilst the noblest of aspirations – had always been a minor consideration or even stumbling block for the commercial interests which for so long controlled all comics production and still exert an overwhelming influence upon the mainstream bulk of comic book output. Before his time at Marvel, young Ditko perfected his craft creating short sharp yarns for a variety of companies and it’s an undeniable joy today to be able to look at this work from such an innocent time when he was just breaking into the industry: tirelessly honing his craft with genre tales for whichever publisher would have him, utterly free from the interference of intrusive editors.

A superb full-colour series of hardback collections reprinted those early efforts (all of them here are from 1956-1957) with material produced after the draconian, self-inflicted Comics Code Authority sanitised the industry following Senate Hearings and a public witch-hunt.

Most are wonderfully baroque bizarre supernatural or science fantasy stories, but there are also examples of Westerns, Crime and Humour: cunningly presented in the order he completed and sold them rather than the more logical but far-less-revealing chronological release dates. Moreover, they’re all helpfully annotated with a purchase number to indicate approximately when they were actually drawn – even the brace of tales done for Stan Lee’s pre-Marvel Atlas company.

Sadly, there’s no indication of how many (if any) were actually written by the moody master…

This second sublime selection reprints more heaping helpings of his increasingly impressive works: most courtesy of the surprisingly liberal (at least in its trust of its employees’ creative instincts) sweat-shop publisher Charlton Comics.

And whilst we’re being technically accurate, it’s also important to reiterate that those cited publication dates have very little to do with when Ditko crafted them: as Charlton paid so little, the cheap, anthologically astute outfit had no problem in buying material it could leave on a shelf for months – occasionally years! – until the right moment arrived to print. The work is assembled and runs here in the order Ditko submitted it, rather than when it reached our grubby sweaty paws…

Following an historically informative Introduction and passionate advocacy by Blake Bell, concentrating on Ditko’s near-death experience in 1954 (when the artist contracted tuberculosis) and subsequent recovery, the evocatively eccentric excursions open with a monochrome meander into the realms of satire with the faux fable – now we’d call it a mockumentary – ‘Starlight Starbright’ as first seen in From Here to Insanity (volume 3 #1 April 1956) before “normal” service resumes with financial fable ‘They’ll Be Some Changes Made’ (scripted by Carl Wessler from Atlas’ Journey Into Mystery #33, April 1956).

Here a petty-minded pauper builds a time machine to steal the fortune his ancestors squandered, after which a crook seeking to exploit a mystic pool finds himself the victim of fate’s justice in ‘Those Who Vanish’ (Journey Into Mystery #38, September 1956) again scripted by Wessler.

Almost – if not all – the Charlton material was scripted by astoundingly prolific Joe Gill at this time, and records are spotty at best, so let’s assume his collaboration on all the material here begins with ‘The Man Who Could Never Be Killed’ (Strange Suspense Stories #31, published in February 1957). This yarn of a circus performer with an incredible ethereal secret segues into ‘Adrift in Space’ (Mysteries of Unexplored Worlds #8 June 1958) as a veteran starship captain pushes his weary crew over the edge, whereas ‘The King of Planetoid X’ from the previous MoUW (February) details a crisis of conscience for a benevolent and ultimately wise potentate…

The cover of Strange Suspense Stories #31 (February 1957) leads into ‘The Gloomy One’ as a misery-loving alien intruder is destroyed by simple human joy, before the cover to Out of This World #5 (September 1957) heralds that issue’s ‘The Man Who Stepped Out of a Cloud’ and an alien whose abduction plans only seem sinister in intent. MoUW #5 (October 1957) tells the story of a young ‘Stowaway’ who finds fulfilment aboard a harshly-run space ship after which Out of This World #3’s cover (March 1957) ushers us to an apparent alien paradise for weary star-men in ‘What Happened?’

Next up is a tale from one of Charlton’s earliest star characters. The title came from a radio show that Charlton licensed the rights to, with the lead/host/narrator acting more as voyeur than active participant. The Mysterious Traveler spoke directly to camera, asking readers for opinion and judgement as he shared a selection of funny, sad, scary and miraculous human-interest yarns, all tinged with a hint of the weird or supernatural. Whenever rendered by Ditko, whose storytelling mastery, page design and full, lavish brushwork were just beginning to come into its mature full range, the contents of Tales of the Mysterious Traveler were always exotic and esoteric and utterly beguiling.

From issue #2 (February 1957), ‘What Wilbur Saw’ reveals the reward bestowed on a poverty-stricken country bumpkin who witnessed a modern-day miracle, after which Out of This World #3 covers a cautionary tale of atomic mutation in ‘The Supermen’ before the eerie cover to OoTW #4 (June 1957) signals a chilling encounter for two stranded sailors who briefly board the ‘Flying Dutchman’ whilst SSS #32’s cover (May 1957) dabbles in magic art when a collector is victimised by a thief who foolishly stumbles into ‘A World of His Own’.

From the same issue comes a salutary parable concerning a rich practical joker who goes too far before succumbing to ‘The Last Laugh’, after which ‘Mystery Planet’ (SSS #36, March 1958) offers a dash of interplanetary derring-do as valiant agent Bryan Bodine and comely associate Nedra confound intergalactic pirates piloting a planet-eating weapon against Earth!

A similarly bold defender liberates ‘The Conquered Earth’ from alien subjugation (OoTW #4, June 1957) whilst in ‘Assignment Treason’ (Outer Space #18. August 1958) the clean-cut hero goes undercover to save Earth from the predatory Master of Space as OoTW #8 (May 1958) and ‘The Secret of Capt. X’ reveals the inimical alien tyrant threatening humanity is not what he seems…

The cover to Mysteries of Unexplored Worlds #3 (April 1957) makes way for three fantastic thrillers, beginning with ‘The Strange Guests of Tsaurus’ as an alien paradise proves to be anything but, then ‘A World Where I Was King’ sees a clumsy janitor catapulted into a wondrous realm to win a kingdom he doesn’t want. Diverting slightly, Fightin’ Army #20 (May 1957) provides a comedic interlude as a civil war soldier finds himself constantly indebted to ‘Gavin’s Stupid Mule’ before ‘A Forgotten World’ wraps up MoUW #3’s contributions with a scary tale of invasion from the Earth’s core. ‘The Cheapest Steak in Nome’ turns out to be defrosted from something that died millions of years ago in a light-hearted yarn from MoUW #7 (February 1958)…

The cover to MoUW #4 (July 1957) precedes more icy antediluvian preservations found in the ‘Valley in the Mist’ whilst the one for Strange Suspense Stories #33 (August 1957) leads into a bizarre corporate outreach project as the ‘Director of the Board’ attempts to go where no other exploitative capitalist has gone before. Next, it’s back to MoUW #3 for a brush with the mythological in ‘They Didn’t Believe Him’ after which ‘Forever and Ever’ (SSS #33) reveals an unforeseen downside to immortality and Out of This World #3 sees a stranger share ‘My Secret’ with ordinary folk despite – or because of – a scurrilous blackmailer…

‘A Dreamer’s World’ from Mysteries of Unexplored Worlds #5 (October 1957) follows the chilling cover thereof as a test pilot hits his aerial limit and discovers a whole new existence, whilst Unusual Tales #7 (May 1957) traces the tragic path of ‘The Man Who Could See Tomorrow’ before the cover of Tales of the Mysterious Traveler #4 (August 1957) opens a mini-feast of voyeur’s voyages beginning with that issue’s ‘The Desert’: a saga of polar privation and survival.

TotMT #3 (May 1957) shows the appropriate cover and a ‘Secret Mission’ for a spy parachuted into Prague, whilst #4 offers ‘Escape’ for an unemployed pilot dragged into a gun-running scam in a south American lost world; ‘Test of a Man’ sees a cruel animal trainer receive his just deserts and ‘Operation Blacksnake’ grittily exposes American venality in the ever-expanding Arabian oil trade. Returning to Mysteries of Unexplored Worlds #5, ‘The Mirage’ torments an escaped convict who thinks he’s escaped his fate, whilst Texas Rangers in Action #8 (July 1957) sees a ruthless rancher crushed by the weight of his own wicked actions as ‘The Only One’, after which stunning covers to Unusual Tales #6 and 7 (February and May 1957) lead into our final vignette – ‘The Man Who Painted on Air’: exposing and thwarting a unique talent to preserve humanity and make a few bucks on the side…

This sturdily capacious volume has episodes that terrify, amaze, amuse and enthral: utter delights of fantasy fiction with lean, plots and stripped-down dialogue that let the art set the tone, push the emotions and tell the tale, from times when a story could end sadly as well as happily and only wonderment was on the agenda, hidden or otherwise.

These stories display the sharp wit and contained comedic energy which made so many Spider-Man/J. Jonah Jameson confrontations an unforgettable treat half a decade later, and this is another cracking collection not only superb in its own right but as a telling tribute to the genius of one of the art-form’s greatest stylists. This is something every serious comics fan would happily kill or die or be lost in time for…
Unexplored Worlds: The Steve Ditko Archive Vol. 2. This edition © 2010 Fantagraphics Books. Introduction © 2010 Blake Bell. All rights reserved.

Today in 1914, Jerry Siegel was born. Don’t make me have to finish this heads-up…

In 1937 Huey, Dewey & Louie Duck debuted. Ditto.

In 1959 The last issue of UK icon Comet was published and a decade later across the Pond Sidney Smith’s The Gumps ended. It had begun in 1917 as you’d know if read Sidney Smith’s The Gumps.

Hellboy: Weird Tales


By Mike Mignola, Fabian Nicieza, John Cassaday, Eric Powell, Tom Sniegoski, Tommy Lee Edwards, Randy Stradley, Joe Casey, Sara Ryan, Ron Marz, J. H. Williams III, Jim Pascoe & Tom Fassbender, Will Pfeifer, John Arcudi, Matt Hollingsworth, Jill Thompson, Alex Maleev, Jason Pearson, Scott Morse, Akira Yoshida & Kia Asamiya, Doug Petrie, Bob Fingerman, Evan Dorkin, Andi Watson, Mark Ricketts, Kev Walker, Craig Thompson, Guy Davis, Stefano Raffaele, Ovi Nedelcu, Seung Kim, Steve Parkhouse, Steve Lieber, Jim Starlin, P. Craig Russell, Simeon Wilkins, Gene Colan, Roger Langridge, Eric Wright, Dave Stewart, Clem Robins & various (Dark Horse Books)
ISBN: 978-1-61655-510-8 (HB) eISBN: 978-1-63008-121-8 (digital) 978-1506733845 (2022 Omnibus TPB)

This book includes Discriminatory Content produced in less enlightened times. It also has Discriminatory Content included for comedic and satirical effect.

After the establishment of the comic book direct market system, there was a huge outburst of independent publishers in America and, as with all booms, a lot of them went bust. Some few, however, were more than flash-in-the-pans and grew to become major players in the new world order.

Arguably, the most successful was Dark Horse Comics who fully embraced the shocking new concept of creator ownership (amongst other radical ideas). This concept – and professional outlook and attitude – drew many big-name creators to the new company and in 1994 Frank Miller & John Byrne formally instituted sub-imprint Legend for those projects major creators wanted to produce their own way and at their own pace. Over the next four years the brand counted Mike Mignola, Art Adams, Mike Allred, Paul Chadwick, Dave Gibbons and Geof Darrow amongst its ranks; generating superbly entertaining and groundbreaking series and concepts. Unquestionably the most impressive, popular and long-lived was Mignola’s supernatural thriller Hellboy.

The hulking monster-hunter debuted in San Diego Comic-Con Comics #2 (August 1993) before formally launching in 4-issue miniseries Seed of Destruction (with Byrne scripting Mignola’s plot & art). Colourist Mark Chiarello added layers of mood with his understated hues. Once the fans saw what was on offer there was no going back…

What You Need to Know: on December 23rd 1944 American Patriotic Superhero Torch of Liberty and a squad of US Rangers intercepted and – almost – foiled a satanic ceremony predicted by Allied parapsychologist Professors Trevor Bruttenholm and Malcolm Frost. They were working in conjunction with influential medium Lady Cynthia Eden-Jones. Those stalwarts were waiting at a ruined church in East Bromwich, England when a demon baby with a huge stone right hand appeared in a fireball. The startled soldiers took the infernal yet seemingly innocent waif into custody.

Far, far further north, off the Scottish Coast on Tarmagant Island, a cabal of Nazi Sorcerers roundly berated ancient wizard Grigori Rasputin whose Project Ragna Rok ritual seemed to have failed. The Russian was unfazed. Events were unfolding as he wished…

Five decades later, the baby had grown into a mighty warrior engaging in a never-ending secret war: the world’s most successful paranormal investigator. Bruttenholm spent years lovingly raising the weird foundling whilst forming an organisation to destroy unnatural threats and supernatural monsters – The Bureau for Paranormal Research and Defense. “Hellboy” quickly became its lead agent.

As the decades of his career unfolded, Hellboy gleaned tantalising snatches of his origins, hints that he was an infernal creature of dark portent: born a demonic messiah, somehow destined to destroy the world and bring back ancient powers of evil. It is a fate he despises and utterly rejects, even though the universe keeps inexorably and relentlessly moving him towards it.

Hellboy earned the status of ‘actual legend’ in the comics world, starting as the particular vision of a single creator and, by judicious selection of assistants and deputies, cementing a solid take on the character in the hearts of the public. That’s just how it worked for Superman, Batman and Spider-Man (except for the whole “owning the fruits of your own labours” thing) and a big part of the same phenomenon was the eagerness of fellow creators to play in the same universe. Just how that and this collection came about is detailed in Editor Scott Allie’s Introduction preceding a blazing welter of strange and bizarre entertainment…

Originally an 8-part comics series wherein a star-studded cast of creators tell their own stories in their own varied styles under the watchful supervision of the big cheese himself in his unique infernal playground, Hellboy’s Weird Tales was gathered into a 2-volume set in 2004. This luxurious hardback and digital reissue originated in 2014, supplementing the original miniseries with back-up stories from Hellboy: The Wild Hunt #2-4.

Dramas that add to the canon nestle alongside bizarre and humorous vignettes that simply live for the moment and begin with ‘How Koschei Became Deathless’ crafted by Mignola, Guy Davis, Dave Stewart & Clem Robins. The filler from Hellboy: The Wild Hunt #2 & 3 details the valiant trials of a noble warrior and the bad bargain he made, after which a crafty man turns the tables on the world’s wickedest witch in ‘Baba Yaga’s Feast’ (H:TWH #4).

The mother of monsters returns in Fabian Nicieza & Stefano Raffaele’s ‘The Children of the Black Mound’ wherein a future soviet dictator has his own youthful, life-altering encounter with the queen of magic.

John Cassaday spoofs classic newspaper strips with rollicking pulp science hero in ‘Lobster Johnson: Action Detective Adventure’ after which Nazi-bashing nonsense, Eric Powell explores Hellboy’s childhood and early monster-mashing in ‘Midnight Cowboy’ whilst Tom Sniegoski & Ovi Nedelcu raise our spirits with an older ghostbuster failing to tackle a playful posse of spooks in ‘Haunted’

A classical doomed East/West war romance ghost tragedy is settled by Tommy Lee Edwards & Don Cameron in ‘A Love Story’, setting a scene for more Japanese myth busting in Randy Stradley & Seung Kim’s ‘Hot’ wherein the B.P.R.D. star clashes with an unhappy Tengu (water spirit) inhabiting a mountain hot spring…

Joe Casey & Steve Parkhouse celebrate the glory days of test pilots and the right stuff in ‘Flight Risk’ when Hellboy is involved in a competition to see who’s got the best jetpack, after which ‘Family Story’ (Sara Ryan & Steve Lieber) sees him acting as counsellor to the mum and dad of a rather diabolical kid, before we slip into all-out arcane action to retrieve a time bending artefact from a Guatemalan temple in ‘Shattered’ by Ron Marz & Jim Starlin.

A stakeout with an over-amorous fellow agent leads to unanticipated consequences in J. H. Williams III’s ‘Love is Scarier than Death’, whilst Will Pfeifer & P. Craig Russell’s dalliance with an undying theatre troupe traps our hellish hero in a ‘Command Performance’ and the entertainment motif continues in John Cassaday’s ‘Big-Top-Hell-Boy’ as the B.P.R.D. try to exorcise a mass-murderous circus in Germany before Hellboy and aquatic investigator Abe Sapien battle zombies in the ‘Theatre of the Dead’ courtesy of scripters Jim Pascoe & Tom Fassbender, as illustrated by Simeon Wilkins.

Thanks to John Arcudi & Roger Langridge, the undersea avenger sort of stars in comedic daydream ‘Abe Sapien: Star of the B.P.R.D.’, after which Jill Thompson takes ‘Fifteen Minutes’ to offer us the other side’s view of the eternal struggle, whilst Matt Hollingsworth & Alex Maleev show us the struggle against evil starts before we’re even legally alive in ‘Still Born’. Indomitable psychic Firestarter Liz Sherman acknowledges personal loss and the dreadful cost of the job in Jason Pearson’s ‘The Dread Within’ before Scott Morse conjures up a calmer moment for Hellboy in ‘Cool Your Head’ and Akira Yoshida & Kia Asamiya return us to ghost-riddled Japan for an unconventional duel with childish spirits in ‘Toy Soldier’

Bob Fingerman’s ‘Downtime’ pits the cream of the B.P.R.D. against the vexatious thing inhabiting the office vending machine, after which Doug Petrie & Gene Colan follow Liz and Abe on a typical ‘Friday’, even as artificial hero Roger the Homunculus foolishly seeks ‘Professional Help’ during a devious demonic assault (as recorded by Evan Dorkin). Andi Watson tackles Hellboy’s infernal heritage and possible future during a social function where he is – as always – the ‘Party Pooper’, after which team leader/psychologist Kate Corrigan endures an acrimonious reunion with her dead-but-still-dreadful mother in ‘Curse of the Haunted Dolly’ (Mark Ricketts & Eric Wright), whilst Kev Walker pits bodiless spirit Johann Krauss against a thing from outer space in ‘Long Distance Caller’.

The narrative portion of this stellar fear & fun fest rightly focuses on Hellboy himself as Craig Thompson takes the weird warrior on an extended tour of the underworld in ‘My Vacation in Hell’ and there’s still a wealth of wonder to enjoy with Mike Mignola’s Hellboy Weird Tales Gallery offering a selection of potent images by Cameron Stewart, Maleev, Dave Stevens with Dave Stewart, Steve Purcell, William Stout, Leinil Francis Yu, Phil Noto, Gary Fields with Michelle Madsen, J. H. Williams III, Rick Cortes with Anjin, Galen Showman with Michelle Madsen, Ben Templesmith, Frank Cho with Dave Stewart, Michael Wm. Kaluta, Lee Bermejo with Dave Stewart and Scott Morse.

Baroque, grandiose, scary, hilarious and even deeply moving, these vignettes alternate suspenseful slow-boil tension with explosive catharsis, and trenchant absurdity, proving Hellboy to be a fully rounded character who can mix apocalyptic revelation with astounding adventure to enthral horror addicts and action junkies alike or enthral jaded fun-lovers in search of a momentary chuckle. This is a classic compendium of dark delights you simply must have.

™ & © 2003, 2009, 2014 Mike Mignola. Weird Tales is ® Weird Tales, Ltd.

Today in 1932 Francis Burr Opper’s landmark strip And Her Name Was Maud ended. If only someone would release a definitive archive I certainly review it!

Also today, the amazing and astounding Otto Binder died in 1974. He wrote everything from Superman to Captain Marvel to Mighty Samson so go seek him out too for a grand old time…

Showcase Presents Dial H for Hero


By Dave Wood, Jim Mooney, George Roussos, Frank Springer, Sal Trapani, Jack Sparling & various (DC Comics)
ISBN: 978-1-4012-2648-0 (TPB)

This book includes Discriminatory Content produced in less enlightened times.

In the mid-Sixties the entire world went crazy for costumed crusaders and every comic book publisher (and some who weren’t) frantically sought new ways to repackage an extremely exciting yet intrinsically limited concept. Perhaps its ultimate expression – for Americans at least as UK comics were always skewing the curves – came with the creation of a teen-aged everyman champion who battled crime and disaster in his little town with the aid of a fantastic wonder-tool…

This slim monochrome paperback compendium collects the entire eclectic run from House of Mystery (#156, January 1966 to #173, March-April 1968), after which the title vanished for a few months, only to re-emerge as DC’s first new anthological supernatural mystery title and next big publishing sensation…

Created by Dave Wood & Jim Mooney, Dial H For Hero detailed the incredible adventures of lonely boy genius Robby Reed who lived with his grandfather in idyllic Littleville: a genial small town where nothing ever happened…

Born in Arlington, Massachusetts on September 5th 1926, Dave Silva worked prodigiously in comics as Dave Wood, as did his brothers Bob Wood and Dick Wood. Their father was a doctor who blotted his copybook so badly that the family had their surname legally changed sometime after 1932.

Dave’s brothers got into making comics early – founding a studio shop with Charles (Airboy, Crime Does Not Pay, The Little Wise Guys) Biro – and Dave joined them before his war service as an army reporter in 1944. He returned and blossomed into a go-to writer in many genres. His prolific output really began in the post-superhero days of AUS comic books and includes such seminal classics – often with artistic legends Jack Kirby and Wally (no-relation) Wood) – as Challengers of the Unknown and seminal Space Race newspaper strip Sky Masters. A skilled jobbing writer, Wood frequently and closely collaborated with brother Dick. They bounced around the industry, scripting mystery, war, science fiction and he-man adventure yarns. Amongst his/their vast credits are stints on Danger Trail, Our Army at War, most Superman family titles, Batman, Detective Comics, World’s Finest Comics, Green Arrow, Rex the Wonder Dog, Tomahawk, Blackhawk, Martian Manhunter and so many more. As well as Dial H For Hero Dave Wood created bizarre sleeper hit Animal Man and the esoteric but fondly regarded Ultra, the Multi-Alien. He was Bob Kane’s ghost writer and co-created eccentric villains Mister Zero/Mr Freeze, Doctor Double X and the Terrible Trio/The Fox, the Shark and the Vulture. He died far, far too young on July 7th 1974

The majority of the illustration was left to capable, unflappable, slick James Noel Mooney. He started his comics career in 1940, aged 21, working for the Eisner & Eiger production shop, and at Fiction House on The Moth, Camilla, Suicide Smith and other B-features. By the end of that year he was a mainstay of Timely Comic’s vast funny animal/animated cartoon tie-in department.

In 1946, he migrated to National/DC to ghost Batman for Bob Kane & Dick Sprang. He stayed until 1968, a regular on a host of key features including Superman, Superboy, Legion of Super-Heroes, World’s Finest Comics and Tommy Tomorrow, as well as many genre short stories for the company’s assorted anthology titles like Tales of the Unexpected and House of Mystery. He famously drew Supergirl from her series debut in Action Comics #253 to #373. He returned to Marvel in the late 1960s, delivering stellar runs on Spider-Man, Marvel Team-up, Omega the Unknown, Man-Thing, Ghost Rider and a host of other features including early adults-only feature Pussycat as both penciller and inker. Prior to that move he was illustrating Dial H For Hero; the only original DC feature he co-created.

Big things were clearly expected of the new feature, which was parachuted in as lead and cover feature, demoting the venerable Martian Manhunter J’onn J’onzz to a back-up role at the rear of each issue. Cover dated January 1966 (and on sale from November 18th 1965) House of Mystery #156 kicked off the strange adventures with an untitled tale that opens in an attack on the local chemical works by super-scientific criminal organisation Thunderbolt. This occurs just as young Robby and his pals are playing in the hills above the site. As they flee, the plucky kid is caught in a landslide and falls into an ancient cave where lies hidden an obviously alien artefact… that looks like an outlandish rotary telephone dial. If these words mean nothing to you, feel free to investigate on-line…

After finding his way out of the cavern Robby becomes obsessed with the device and spends all his time attempting to translate the arcane hieroglyphs on it. Eventually he determines that they are instructions to dial the dial symbols which roughly translate to “H”, “E”, “R” and “O”…

Ever curious, Robby complies and is suddenly transformed into a colossal super-powered Giantboy, just in time to save a crashing airliner and quash another Thunderbolt raid. On returning home, he simply reverses the dialling process and goes to bed…

These were and still are perfect wish-fulfilment stories: uncluttered, uncomplicated yarns concealing no grand messages or themes: just straight entertainment expertly undertaken by experienced and gifted craftsmen who knew how to reach their young-at-heart audiences. After all, what right minded child wouldn’t rush out and DO GOOD if they got superpowers?

Thus, no-one is surprised at the ease with which Robby adapts to his new situation. When Thunderbolt strikes again next morning Robby grabs his dial but is startled to become a different hero – high-energy being The Cometeer. Streaking to the rescue Robby is overcome by the raider’s super weapon and forced dial back into being a boy again. Undeterred, he later tries again and as The Mole finally tracks the villains to their base and crushes them. The leader escapes, however, to become the series’ only returning villain…

Mr. Thunder was back in the next issue as Robby became The Human, Bullet, bestial energy-being Super-Charge and eerie alien Radar-Sonar Man to combat ‘The Marauders from Thunderbolt Island’ after which criminal scientist Daffy Dagan steals the H-Dial after defeating the boy’s next temporary alter ego Quake-Master. Dagan becomes a horrifying multi-powered monster when he learns to ‘Dial… V… For Villain’ but after the defeated hero takes back the artefact, Robby redials into techno-warrior The Squid and belatedly saves the day. Clearly the Mystery in House of… was related to where the Dial came from, what its unknown parameters were and especially who or what Robby would transform into next…

HoM #159 pitted The Human Starfish, Hypno-Man and super-powered toddler Mighty Moppet (wielding weaponised baby bottles) in single combats with a shape-shifting bandit gang dubbed ‘The Clay-Creep Clan’ whilst ‘The Wizard of Light’ played with the format by introducing a potential love-interest for Robby in his best friend’s cousin Suzy. It also saw the return of Giant-Boy, introduction of sugar-based sentinel of justice King Candy and the lad’s only transformation into an already established hero – Golden Age legend Plastic Man.

Cynical me suspects the move was a tester to see if the Pliable Paladin – who had been an inert resource since the company had bought out original publisher Quality Comics in 1956 – was ripe for a relaunch in the new, superhero-hungry environment.

DC’s Plastic Man #1 was released five months later…

House of Mystery #161 featured awesome ancient Egyptian menace ‘The Mummy with Six Heads’ who proved too much for Robby as Magneto (same powers but so very not a certain Marvel villain) and Hornet-Man, but not intangible avenger Shadow-Man who eventually triumphed, whilst in the next issue ‘The Monster-Maker of Littleville’ is proved by Mr. Echo and Future-Man to be less mad scientist than greedy entrepreneur. Then, ‘Baron Bug and his Insect Army’ almost ends Robby’s clandestine career when the boy turns into two heroes at once. However, even though celestial twins Castor and Pollux are overmatched, animated slinky-toy King Coil proves sufficient to stamp out the Baron’s giant mini-beasts. Human wave Zip Tide, living star Super Nova and Robby the Super-Robot are then increasingly hard-pressed to stop the rampages of ‘Dr. Cyclops – the Villain with the Doomsday Stare’, but eventually overcome the outrageous odds – and oddness…

Things got decidedly peculiar in #165 when a clearly malfunctioning H-Dial called up ‘The Freak Super-Heroes’Whoozis, Whatsis and Howzis – to battle Dr. Rigoro Mortis and his artificial thug Super-Hood in a bizarrely captivating romp with what looks like some unacknowledged inking assistance from veteran brush-meister George Roussos (who popped in a couple more times until Mooney’s departure).

Suzy became a fixture and moved into the house next door with ‘The King of the Curses!’ He found his schemes to plunder the city thwarted by The Yankee-Doodle Kid and Chief Mighty Arrow, a war-bonneted “Indian brave” on a winged horse, before in HoM #167, ‘The Fantastic Rainbow Raider’ easily defeated Balloon Boy and Muscle Man but had no defence against returning Radar-Sonar Man. Next ‘The Marauding Moon Man’ easily overmatched Robby as The Hoopster, but had no defence when another glitch turned old incarnations The Mole and Cometeer into a single heroic composite imaginatively christened Mole-Cometeer. The biggest shock of all came when ‘The Terrible Toymaster’ defeats Robby – AKA Velocity Kid – and Suzy cajoles the fallen hero into dialling her into the scintillating Gem Girl to finish the mission.

Of course, as it was the 1960s, plucky Suzy didn’t quite manage on her own, but after Robby transforms into psionically potent Astro, Man of Space they soon closed the case – and toybox – for good. This one was all Mooney and so was the next, which turned out to be the artist’s last hurrah with the Kid of a Thousand Capes. ‘Thunderbolt’s Secret Weapon’ saw the crooks cartel seek to steal a supercomputer, only to be stopped dead by Baron Buzz-Saw, Don Juan (and his magic sword!) and the imposing Sphinx-Man. With House of Mystery #171 a radical new look emerged, as well as a darker tone. The writing was clearly on the wall for exuberant, angst-free adventurers…

‘The Micro-Monsters!’ was illustrated by Frank Springer and saw Robby dial up King Viking – Super Norseman, Go-Go (a fab hipster who utilised the incredible powers of popular disco dances… and how long have I waited to type that line?) and multi-powered Whirl-I-Gig to defeat bio-terrorist Doc Morhar and his belligerent invaders from a sub-atomic dimension. Springer also drew ‘The Monsters from the H-Dial’, wherein the again on-the-fritz gear simultaneously turns Reed’s friend Jim into assorted ravening horrors every time Robby dials up. Luckily the unnamed animated Pendulum, Chief Mighty Arrow and the Human Solar Mirror our hero successively turns into prove just enough to stop the beasts until the canny boy can apply his trusty screwdriver to the incredible artefact once again.

In those distant days series ended abruptly, without fanfare and often in the middle of something… and such was the fate of Robby Reed. HoM #173, by Wood & Sal Trapani, saw the lad solve a mystery in ‘The Revolt of the H-Dial’, wherein the process reshapes him into water-breathing Gill-Man and a literal Icicle Man: beings not only unsuitable for life on Earth but also compelled to commit crimes. Happily by the time Robby dials into Strata Man he’s deduced what outside force is affecting his dangerously double-edged device…

And that was that. The series was gone, the market was again abandoning Fights ‘n’ Tights fantasy and on the immediate horizon lay a host of war, western, barbarian and horror comics…

Exciting, fun, inspirational, imaginatively engaging and silly in equal amounts (heck, even I couldn’t resist a jibe or too and I genuinely revere these daft, nostalgia-soaked gems), Dial H For Hero has been re-imagined many times since these innocent odysseys first ran, but never with the clear-cut, unsophisticated, welcoming charm displayed here.

This was Ben-10 (remember him?) for your granddad’s generation and perhaps your kid’s delectation: and only if they’re at just that certain age. Certainly you’re too grown up to enjoy these glorious classics. Surely you couldn’t be that lucky; could you?
© 1966, 1967, 1968, 2010 DC Comics. All rights reserved.

Today in 1950 comics iconoclast and creative pioneer Howard Chaykin was born. You should track down American Flagg! and his interpretation of The Shadow but don’t miss Ironwolf: Fires of the Revolution. One year later international comics legend Enki Bilal did likewise, before going on to create masterpieces such as Century’s End: The Black Order Brigade & The Hunting Party.

Fantastic Four Marvel Masterworks volume


By Doug Moench & Bill Sienkiewicz, John Byrne, Roger Stern, Joe Sinnott, Al Milgrom, George Pérez, Tom Sutton, Jerome Moore, Chic Stone, Jon D’Agostino, Mike Esposito, Pablo Marcos, Frank Giacoia, George Roussos, Jim Novak, Irving Watanabe & various (MARVEL)
ISBN: 978-1-3029-1027-3 (TPB/Digital edition)

This book includes Discriminatory Content produced in less enlightened times.

For Marvel everything started with The Fantastic Four.

Monolithic modern Marvel truly began with eccentric monster ‘n’ alien filled adventures of a compact superteam as much squabbling family as coolly capable costumed champions. All that Modern Marvel is, company and brand, stems from that quirky quartet and the inspired, inspirational, groundbreaking efforts of Stan Lee & Jack Kirby…

Cautiously bi-monthly and cover-dated November 1961, Fantastic Four #1 – by Stan, Jack, George Klein and/or Christopher Rule – was raw and crude even by the ailing publisher’s standards; but it seethed with rough, passionate, uncontrolled excitement. Thrill-hungry kids pounced on its dynamic storytelling and caught a wave of change beginning to build in America. It and every succeeding issue changed comics a little bit more… and forever. As revealed in that premier issue, maverick scientist Reed Richards, fiancée Sue Storm, close friend Ben Grimm and Sue’s bratty teen brother survived an ill-starred private spaceshot after cosmic rays penetrated their ship’s inadequate shielding.

All were permanently mutated: Richards’ body became elastic, diffident Sue became (even more) invisible, Johnny Storm burst into living flame and tragic Ben shockingly devolved into a shambling, rocky freak. After the initial revulsion and trauma passed, they solemnly agreed to use their abilities to benefit mankind. Throughout the 1960s The Fantastic Four was indisputably the key title and most consistently groundbreaking series of Marvel’s ever-unfolding web of cosmic creation: a forge for new concepts and characters.

Kirby was approaching his creative peak: unleashing his vast imagination on plot after spectacular plot, and intense, incredible new characters whilst Lee scripted some of the most passionate superhero sagas ever seen. Both were on an unstoppable roll, at the height of their powers and full of the confidence only success brings, with The King particularly eager to see how far the genre and the medium could be pushed… which is rather ironic since it was the company’s reticence to give the artist more creative freedom that led to Kirby’s moving to National/DC in the 1970s.

Without Kirby’s soaring imagination the rollercoaster of mindbending High Concepts lost out to traditional tales of characters in conflict, with soap opera leanings and supervillain-heavy Fights ‘n’ Tights forays abounding. With Lee & Kirby long gone but their mark very much still stamped onto every page of the still-prestigious title, this full-colour luxury compendium collects Fantastic Four #219-231 and Annual #15, spanning June 1980-June 1981, wherein editor Jim Salicrup sanctioned a bold new look and direction for the Hallowed team. The call for and upshot of all that is discussed by incoming writer Doug Moench who recalls fan-fright paralysis and jumping in full throttle in his Introduction ‘The Big-Kid Stuff Cold Turkey Fail’ prior to a distinctly spookily toned and frequently supernaturally themed change of pace commencing.

What You Should Know: After being rejuvenated and repowered in an extended space-spanning saga, the Family FF are getting used to being back on earth even with supervillains all over the place. Now Read On…

Penciller John Byrne, having served out his first term of duty on the series he was to soon make his alone was officially and ostensibly only temporarily replaced for FF #219. Ably augmented by Joe Sinnott, stalwart “Guest-Team” Doug Moench & Bill Sienkiewicz were parachuted in for monster mash-up ‘Leviathans’, on the back of huge success and acclaim for their vigilante thriller Moon Knight, bringing with them a whole new look and sensibility, as well as far faster pace to the stories.

Here, modern day pirate Cap’n Barracuda steal the fabled Horn of Proteus from Atlantis and unleashes a wave of giant monsters on New York City. Thankfully, this is a subject the mighty Sub-Mariner and Mr. Fantastic can agree on and their combined forces are soon stomping beasties and taking names (like Giganto!) to restore order and stop a piratical plunder ploy without peer…

Byrne was back writing & pencilling in #220 as ‘…And the Lights Went Out All Over the World!’ sees the Avengers call in Reed and his team when all of Earth suffers a catastrophic power-outage. Science! soon sends the explorers to the arctic where they encounter an astounding and unbelievable obelisk being constructed by beings of utterly alien appearance…

The story includes an updated origin for the quartet and guest shot for Canada’s finest (that’s Vindicator of Alpha Flight in case you were wondering) and the issue halts with a pinup/possible rejected cover by inker Sinnott (the Torch battling a flaming Skrull) before #221’s concluding chapter ‘Tower of Glass… Dreams of Glass!’ – after the usual misconceptions and rash clashes reveal three aliens shipwrecked for half a million years who just need their myriad mobile mechanisms to reverse the planet’s magnetic poles so that they can return home at last. Thankfully, Reed has a less end of human civilisation-y solution that leaves everyone involved happy and safe…

Now officially the latest regular creative team, Moench & Sienkiewicz return to prep for Halloween in FF #222’s ‘The Possession of Franklin Richards!’ as the kid is targeted from beyond the unknown by the exiled soul of Nicholas Scratch, son of Agatha Harkness and the kind of warlock who gives witchcraft a bad name. Having made the boy his conduit back to reality, Scratch terrorises and tortures his hated enemies, who with Doctor Strange unavailable, must call on the dubious gifts of self-doubting failed horror hero Gabriel the Devil Hunter and his sexy morally ambiguous familiar Desadia (as mostly seen in the Marvel monochrome magazine line such as Haunt of Horror and Monsters Unleashed).

Apparently acquiescing, the team agree to liberate the dead diabolist’s minions of magical cult Salem’s Seven in ‘That a Child May Live…’ but their instant assaults on humanity are an acceptable risk and consequence in a long plan that sets the worlds to rights for all but the defeated devil…

Fantastic Four Annual #15 swiftly follows, wherein Moench & George Pérez, abetted by Chic Stone, Jon D’Agostino & Mike Esposito, renew hostilities between the FF and the Skrull empire when the shapeshifters target Reed’s latest energy-casting breakthrough in ‘Time for the Prime Ten!’ Infiltrating the Baxter Building, negating his teammates and almost banishing Mr. Fantastic to the tender mercies of Annihilus in the Negative Zone, the sneaky killers are actually seeking to end their millennial war against stellar rivals The Kree, but have underestimated Reed’s brilliance, his team’s tenacity and the sheer power and cosmic awareness of Earth-loving Kree Exile Captain Mar-Vell…

A back-up tale by Moench & Tom Sutton takes us to recently liberated Latveria for the opening of proposed series ‘The Return of Doctor Doom!’ with only episode ‘The Power of the People!’ showing how restored monarch King Zorba failing to live up to his democratic promise and discovering how excessive taxation really upsets subjects, at around the same moment crazed and catatonic Victor von Doom goes missing from the most secure dungeon in Doomstadt…

Sadly, the impending crisis never materialised and was only addressed by John Byrne in Fantastic Four #247…

Over in FF #224 & 225, fresh calamity unfolds in Moench, Sienkiewicz & Pablo Marcos’ ‘The Darkfield Illumination’ as an eerie radioactive red mist blankets Manhattan and plays hob with the team’s powers. Tracing the cloud’s origin point to an icy dome in the Arctic, the FF discover a lost colony of technologically advanced Vikings utterly dependent upon a mutated immortal giant. ‘The Blind God’s Tears’ supply heat, light, food materials from the outside world and immortality, but now Korgon is dying and demands the explorers save him and the people who worship him…

Always eager to help, the team strive hard and succeed in saving the God, only to see him betrayed by his most trusted ally. As Korgon rages madly in response, the situation escalates as Thor arrives to investigate Viking worshippers who have abandoned their true god for a false one…

Bruce Patterson joins Marcos inking Sienkiewicz as Moench takes the opportunity to bring closure to fans of his old Shogun Warriors series next. In their own title the former pilots of monster-fighting mega-mecha Dangard Ace, Raydeen and Combatra had been recruited by an ancient order to defend humanity, but had ultimately retired when their machines were destroyed. That epic sacrifice had come when evil enemy Maur-Kon had targeted the Fantastic Four and attempted to kill Reed.

Now a new giant mecha rampages and robs and the teams reunite with Ilongo Savage, Richard Carson and Genji Odashu aiding the battle against ‘The Samurai Destroyer’ and the unworthy soul exploiting its power for profit….

Movie-toned terror in the heartland follows as a meteor crashes in rural Pennsylvania resort Lost Lake just as the FF head out to the Boonies for a break. Their encounter with ‘The Brain Parasites’ infesting hosts and reverting them to earlier evolutionary forms is by-the-books horror fun from Moench, Sienkiewicz & Patterson, and readily fixed by little Franklin’s unreliable mental powers. This sets the scene for the next issue where further tests by professional head shrinkers and brain benders only unleash uncontrollable chaos, possessing bystanders and an adult super-powered version of the lad. Thankfully loving parents and uncles allow Franklin to exorcise his deadly ‘Ego-Spawn’ (Sinnott inks)…

The experiment in alternative tale-telling ends on a 3-part saga that opens with #229’s ‘The Thing From the Black Hole’. After it homes in on Reed’s latest invention, Earth soon totters on the edge of destruction as a living, sentient singularity made of antimatter disrupts physical laws. Desperate Richards makes contact with its cosmic equivalent and uncovers a tale of love lost in service to scientific exploration. The mobile extinction event was once a sentient being whose love for a fellow astronaut turned them both into creatures of uncanny forces. Thankfully ‘Firefrost and the Ebon Seeker’ reach an understanding that saves the world, but as a consequence a section of Manhattan – including the Baxter Building – is marooned inside the Negative Zone.

With panic amongst the hordes of abducted New Yorkers barely suppressed, the FF search for a solution ‘In All the Gathered Gloom!’ (by Moench & Roger Stern with art from Sienkienwisz, Jerome Moore, Sinnott, & Frank Giacoia) even as new antimatter menace Stygorr zeroes in on the intruding enclave. The last thing the FF need is bullying big business plutocrat Lew Shiner telling everyone his money puts him in charge. After his posturing triggers a riot, tragedy is guaranteed, and the heroes barely beat the alien invader in time to return everyone surviving back home…

With covers by Sienkienwicz, Byrne Sinnott & Bob McLeod, the extras here include a Sinnott Thing pinup from FF #219, Sienkievich’s rejected cover-turned-pinup as printed in #224 original art pages/covers inked by Marcos, Bruce Patterson, Sinnott, and original colour-guides painted by George Roussos.

Although never quite returning to the stratospheric heights of the Kirby era, this truly different collection represents a closing of the First Act for the “World’s Greatest Comics Magazine”, and palate cleansing preparation for the second groundbreaking run by an inspired John Byrne. These extremely capable efforts are probably most welcome to dedicated superhero fans and continuity freaks like me, but will still thrill and delight casual browsers looking for an undemanding slice of graphic narrative excitement – especially if this time the movie continues to deliver on its promise…
© 2018 Marvel Characters, Inc. All rights reserved.

To Be Continued…

Today in 1918 artist John Forte was born. He’s most fondly remembered for costumed charm, as best seen in Legion of Super-Heroes: The Silver Age volume 1 . We don’t have nearly enough collected material for UK visionary comics stalwart Ron Embleton who was born today in 1930. If you think you’re old enough, you could look at Oh, Wicked Wanda!.

Indomitable weekly anthology Valiant began its stellar 712 issue run today in 1962. Inside was the magnificent Steel Claw whom we comprehensively covered in The Steel Claw: Invisible Man. Yes. Well done, the modern invisible man could be seen from the start…

Showcase Presents Sea Devils volume 1


By Robert Kanigher, Bob Haney, France E. Herron, Hank P. Chapman, Russ Heath, Irv Novick, Joe Kubert, Gene Colan, Ross Andru & Mike Esposito, Jack Abel, Bruno Premiani, Sheldon Moldoff, Howard Purcel & various (DC Comics)
ISBN: 978-1-4012-3522-2

This book includes Discriminatory Content produced in less enlightened times.

Robert Kanigher (18th June 1915 – 7th May 2002) was one of the most distinctive authorial voices in US comics, blending rugged realism with fantastic fantasy and outrageous imagination in his signature war comics, as well as for the wealth of horror stories, romance yarns, “straight” adventure, westerns and superhero titles such as Wonder Woman, Teen Titans, Hawkman, Metal Men, Flash, Batman (plus other characters and genres far too numerous to cover here) at which he also excelled.

He sold his first stories and poetry in 1932, wrote for theatre, film and radio, and joined Fox Features’ “shop” at the beginning of the comic book phenomenon where he created The Bouncer, Steel Sterling and The Web, whilst providing scripts for established features like Blue Beetle and Captain Marvel (who we all call “Shazam!” these days). In 1945 he settled at All-American Comics as both writer & editor, staying put when the company amalgamated with National Comics to become the forerunner of today’s DC.

Bob wrote the Golden Age Flash and Hawkman, created Black Canary and many more sexily memorable villainesses such as Harlequin and (Rose and) the Thorn. This last temptress he redesigned in the early 1970s relevancy period: originating a schizophrenic crimebusting superheroine to haunt the back of Superman’s Girlfriend Lois Lane – which he also scripted at the time.

When mystery-men faded at the end of the 1940s, Kanigher moved easily into other genres like spy thrillers, westerns and war stories. In 1952 he became chief writer/editor of the company’s combat line: All-American War Stories, Star Spangled War Stories and Our Army at War. He launched Our Fighting Forces in 1954 and added G.I. Combat to his packed portfolio when Quality Comics sold their dwindling line of titles to National/DC in 1956. A year earlier, Kanigher had devised historical adventure anthology The Brave and the Bold and its stalwart stars Silent Knight, Golden Gladiator and Viking Prince whilst still scripting Wonder Woman, Johnny Thunder, Rex the Wonder Dog and a host of others.

In 1956, for Julius Schwartz he scripted ‘Mystery of the Human Thunderbolt’: the first story of the Silver Age, introducing new Flash Barry Allen to hero-hungry kids of the world.

Kanigher was restlessly creative, frequently using his uncanny if formulaic action arenas as a testing ground for future series concepts. Among the many epochal war features he created were Sgt. Rock, Enemy Ace, The War that Time Forgot, The Haunted Tank and The Losers. However, he always kept an eye on contemporary trends too. When supernatural comics took over the industry as the 1960s closed, he was a mainstay at House of Mystery, House of Secrets and Phantom Stranger. In 1975 he created gritty human interest crime feature Lady Cop. Fifteen years earlier he had caught a similar wave (Oh, ha ha, hee hee…) by cashing in on the popularity of TV show Sea Hunt. His entry into a sudden subgenre deluge of scuba-diver comics featured the traditional contemporary adventure formula of a heroic quartet (Smart Guy, Tough Guy, Young Guy and A Girl) to indulge in all manner of (undersea) escapades from logical to implausible, topical to fantastical. He dubbed his team The Sea Devils

These classy yarns still haven’t made it into modern full-colour editions but they are magnificent examples of comics storytelling, and if you have to read these lost treasures in mere monochrome, at least that’s better than nothing…

Re-presenting the turbulent, terrific try-out stories from Showcase #27-29 (July/August to November/December 1960) and Sea Devils #1-16 – spanning cover-dates September/October 1961 – March/April 1964 – this mammoth black-&-white paperback blends bizarre fantasy, sinister spy stories, shocking science fiction and two-fisted aquatic action with larger-than-life yet strictly human heroes who carved their own unique niche in comics history…

In almost every conceivable way, “try-out title” Showcase created the Silver Age of US comic books and is responsible for the multi-million-dollar industry and art form we all enjoy today. The comic book was a printed periodical Petri dish designed to launch new series and concepts with minimal commitment of publishing resources. If a new character sold well initially a regular series would follow. The process had been proved with Frogmen, Lois Lane, Challengers of the Unknown, The Flash, Green Lantern and many, many more. The principle was a sound one which paid huge dividends. Editors at National were apparently bombarded with readers’ suggestions for new titles and concepts and the only possible way to feasibly prove which would be popular was to offer test runs and assess fan – and most crucially sales – reactions.

Showcase #27 followed a particularly fruitful run of successful non-superhero debuts including Space Ranger, Adam Strange and Rip Hunter…Time Master. At a time when costumed characters seemed unstoppably ascendant, memories of genre implosions remained fresh, but it seemed the premiering publication could do no wrong. Moreover, it wasn’t Kanigher and illustrator Russ Heath’s first dip in this particular pool. Showcase #3 had launched war feature The Frogmen in an extended single tale following candidates for a WWII US Underwater Demolitions Team as they perilously graduated from students to fully-fledged underwater warriors. The feature, if not the actual characters, became a semi-regular strip in All-American Men of War #44 (April #1957) and other Kanigher-edited war comics: making Frogmen the first success of the try-out system. Now, with tales of underwater action appearing in comics, books, film and TV, the time was right for a civilian iteration to make some waves…

The drama here begins in Kanigher & Heath’s ‘The Golden Monster’ as lonely skin-diver Dane Dorrance reminisces about his WWII frogman father and that senior’s trusty buddies before being saved from a sneaky shark by a mysterious golden-haired scuba-girl. Judy Walton is an aspiring actress who, seeking to raise her Hollywood profile, has entered the same underwater treasure hunt Dane is engaged in, but as they join forces, they have no idea of the dangers awaiting them…

Locating the sunken galleon they’ve been hunting, both are trapped when seismic shifts and a gigantic octopus bury them inside the derelict. Happily, hulking third contestant Biff Bailey is on hand and his tremendous strength tips the scales and allows the trio to escape. Now things take a typical Kanigher twist as the action switches from tense realistic drama to riotous fantasy, with the explosive awakening of a colossal reptilian sea-monster who chases the divers until Judy’s little brother Nicky races in to distract the beast…

Temporarily safe, the relative strangers unite to destroy the thing – with the help of a handy floating mine left over from the war – before deciding to form a professional freelance diving team. They take their name from the proposed movie Judy wanted to audition for, becoming forever “The Sea Devils”. In Showcase #28 Dane’s dad again offers his boy ‘The Prize Flippers’ papa won for war exploits, but Dane feels his entire team should be allowed to compete for them. Of course, each diver successively outdoes the rest, but in the end a spectacular stunt with a rampaging whale leaves the trophy in the hands of a most unlikely competitor…

A second story sees the new team set up shop as “underwater trouble-shooters” and stumbling into a mystery as pretty Mona Moray begs them to find her missing dad. Professor Moray was lost when his rocket crashed into the ocean, but as our scuba stalwarts diligently search the crash site, they are ambushed by underwater aborigines and join the scientist in an uncanny ‘Undersea Prison’. Only when their captors reveal themselves as invading aliens do the team finally pull together, escape the trap and bring the house down on the insidious aquatic horrors.

Showcase #29 also offered a brace of briny tales, casting off with ‘The Last Dive of the Sea Devils’, wherein a recently-imprisoned dictator from Venus escapes to Earth and battles the astounded team to a standstill from his giant war-seahorse. The blockbusting bust-up costs them their beloved vessel The Sea Witch, before the crew make use of a handy leftover torpedo to end the interplanetary tyrant. Sea-born giants also abound in ‘Undersea Scavenger Hunt’ wherein the cash-strapped troubleshooters compete in a contest to win a new boat. Incredible creatures and fantastic treasure traps are no real problem, but the actions of rival divers The Black Mantas almost cost our heroes their lives…

Everything works out though, and nine months later Sea Devils #1 hit the stands with Kanigher & Heath leading the way. In ‘The Sea Devils vs. the Octopus Man’ our watery quartet are now stars of a monster movie, but when the lead beastie comes to lethal life and attacks them, all thoughts of fame and wealth sink without trace. The second tale was scripted by superbly inventive Bob Haney who riffed on Moby Dick’s plot in a tale of how Vikings hunted a mythical orca with a magic harpoon, before latter-day fanatical whaler Captain Shark mercilessly seeks out the ‘Secret of the Emerald Whale’ with our desperate Devils dragged along for the ride…

Haney wrote both yarns in the next issue, beginning with ‘A Bottleful of Sea Devils’ as mad scientist Mr. Neptune employs a shrinking device to steal a US Navy weapon prototype. With the aquatic investigators hard on his flippered heels, the felon is soon caught, after which ‘Star of the Sea’ introduces implausibly brilliant performing seal Pappy who repeatedly saves the sea squad before finding freedom and true love in the wild waters of the Atlantic. Kanigher returned for #3’s ‘Underwater Crime Wave’ as the Devils clashed with a modern Roman Emperor who derives incredible wealth from smuggling and traps the team in his undersea arena. Judy then finds herself the only one immune to the allure of ‘The Ghost of the Deep’ as subsea siren Circe makes the boys her latest playthings with her mortal rival compelled to pull out all the stops to save her friends…

Sea Devils #4 led with ‘The Sea of Sorcery’ as the team investigate – but fail to debunk – incredible myths of a supposedly haunted region of ocean, after which Haney details how the squad travel into the heart of South America to liberate a tribe of lost, pre-Columbian Condor Indians from a tyrannical witch doctor to solve ‘The Secret of Volcano Lake!’ Then ‘The Creature Who Stole the 7 Seas’ (Kanigher) opens SD #5 as a particularly dry period for the troubleshooters ends with a crashing UFO disgorging a sea giant intent on transferring Earth’s oceans to his own arid world. Oddly for the times, here mutual cooperation and a smart counter-plan save the day for two panicked planets.

Veteran writer Hank P. Chapman joined an ever-expanding team with a smart yarn of submerged Mayan treasure and deadly traps imperilling the team whilst solving the ‘Secret of the Plumed Serpent’, before Kanigher comes back with a book-length thriller for #6 and the Devils seemingly ensorcelled by ancient parchments which depict them battling incredible menaces in centuries past. Biff battles undersea knights for Queen Cleopatra, Judy saves Ulysses from Sirens, Nicky rescues a teenage mermaid from a monstrous fishman and Dane clashes with ‘The Flame-Headed Watchman!’, but is wise enough to realise the true threat comes from the mysterious stranger who has brought them such dire documents…

The switch to longer epics was wise and productive, followed up in #7 with ‘The Human Tidal Wave!’ as the heroes spectacularly battle an alien made of roaring water to stop a proposed invasion, whilst SD #8 sees them strive to help a fish transformed into a grieving merman by the ‘Curse of Neptune’s Giant!’ The malignant horror’s mutative touch briefly makes monsters of the heroes too, but ultimately Sea Devil daring trumps eldritch cruelty…

More monster madness followed in #9’s ‘The Secret of the Coral Creature!’ as the team become paragliding US Naval medics to rescue an astronaut. That’s mere prelude to the oceanic atomic bomb test which blasts them to a sea beneath the sea that imprisons an ancient alien for eons of crushing solitude, and who had no intention of ever letting the newly-arrived air-breathers go…

A concatenation of crazy circumstances creates the manic madness of #10’s ‘4 Mysteries of the Sea!’ as godly King Neptune decrees that on this day every wild story of the sea will come true, just as the Sea Devils are competing in a “Deep Six Tall Tales” contest. Soon the incredulous squad are battling pirates in an underwater ghost town, rescued from captivity by a giant octopus thanks to a friendly seal (Good old Pappy!), facing off against aliens of the Martian Canals Liars Club and saving Neptune himself from a depth-charge attack…

The hugely underrated Irv Novick took over as primary illustrator with #11, as the Devils agree to test human underwater endurance limits in an ocean-floor habitat. Soon, however, Dane is near breaking point, seeing a succession of monsters from the ‘Sea of Nightmares!’

Kanigher then relinquished writing to fellow golden age alumnus France E. Herron, who kicked off in rip-roaring form with a classy sci fi romp. Here Nicky’s growing feelings of inadequacy are quashed after he saves his comrades – and the world – from the ‘Threat of the Magnetic Menace!’

Always experimental and rightfully disrespectful of the fourth wall, editors Kanigher and George Kashdan turned issue #13 over to the fans for ‘The Secrets of 3 Sunken Ships’, as successive chapters of Herron’s script were illustrated by Joe Kubert (whose 99th birthday would be today if he was still with us), Gene Colan and Ross Andru & Mike Esposito for the audience to judge who was the best. The artists all appear in-world, conducting interviews and researching our heroes as they tackle a reincarnated sea captain, travel to an ancient sea battle between Greece and Persia and meet the alien who kidnapped the crew of the Marie Celeste! The gag continued in Sea Devils #14 as illustrator Novick comes along for the ride when the amazing aquanauts try to end the catastrophic ‘War of the Underwater Giants’ This finds aging deities Neptune and Hercules clashing for supremacy in Earth’s oceans.

Jack Abel was artistic substitute in supplementary yarn ‘Challenge of the Fish Champions!’, as our heroes enter a cash prize competition to buy scuba equipment for a junior diving club. Unfortunately, crazy devious scientist Karpas also wants the loot and so fields a team of his own technologically augmented minions. Before long, the human skindivers are facing off against a sea lion, a manta ray, a squid and a merman. Nobody specified contestants had to be human…

Novick got back into the act illustrating #15 as author Herron revealed Judy & Nicky’s relationship to the ‘Secret of the Sunken Sub!’ When inventor Professor Walton vanishes whilst testing his latest submersible, it’s only a matter of time before his children drag the rest of the Sea Devils to the bottom of every ocean to find him and his lost crew. The uncanny trail takes them through shoals of monsters, astounding flora and into the lair of an incredible sea spider before the mission is successfully accomplished…

Events regained a semblance of narrative normality with the final issue in this compilation with Chapman contributing two high adventure yarns beginning with ‘The Strange Reign of Queen Judy and King Biff’, superbly rendered by the wonderful Bruno Premiani & Sheldon Moldoff. When a massive wave capsizes the Sea Witch, only Dane & Nicky seemingly survive, but the determined explorers persevere, eventually finding their friends as bewitched captives on the island of an immortal wizard. All they have to do is kidnap their ferociously resisting comrades, escape an army of angry guards and penetrate the island’s mystic defences a second time to restore everything to normal. No problem…

This eccentric and exciting voyage of discovery concludes with ‘Sentinel of the Golden Head’ – illustrated by always impressive Howard Purcell & Moldoff – as the restored aquatic quartet stumble onto the lost island of Blisspotamia in time to witness a beautiful maiden trying to sacrifice herself to the sea gods. By interfering, they incur the wrath of a legion of mythological horrors and have no choice but to defy the gods to free the terrified islanders from ignorance and tyranny…

These capacious monochrome compendia were superb value and provided a vital service by bringing older, less flashy (but still astonishingly expensive in their original issues) tales to a readership which might otherwise be denied them. However, this is probably the only series which I can honestly say suffers in the slightest from the lack of colour. Whilst the line-art story illustrations are actually improved by the loss of hue, the original covers – by Heath & Novick as supervised and inked by production ace Jack Adler – used all the clever technical print effects and smart ingenuity of the period to add a superb extra layer of depth to the underwater scenes which tragically cannot be appreciated in simple line & tone reproduction. Just go to any online cover browser site and you’ll see what I mean…

Nevertheless, the amazing art and astounding stories are as good as they ever were and Showcase Presents Sea Devils is stuffed with incredible ideas, strange situations and non-stop action. These underwater wonders are a superb slice of the engaging fantasy thrillers which were once the backbone of US comic books. Perhaps a little whacky in places, they are remarkably similar to many tongue-in-cheek, anarchic Saturday morning kids’ animation shows and will certainly provide jaded fiction fans with hours of unmatchable entertainment. Let’s hope the editors of the DC Finest line are casting about for some rarer salvage to preserve…
© 1960, 1961, 1962, 1963, 1964, 2012 DC Comics. All Rights Reserved.

The Tomb of Dracula Marvel Masterworks volume 1


By Marv Wolfman & Gene Colan, Gerry Conway, Archie Goodwin, Gardner F. Fox, Roy Thomas, Vince Colletta, Tom Palmer, Ernie Chan, Jack Abel, Steve Gerber, Rich Buckler & Pablo Marcos, Neal Adams & various (MARVEL)
ISBN: 978-1-3029-2947-3 (HB/Digital edition)

This book includes Discriminatory Content produced in less enlightened times.

Today in 1926 Eugene Jules Colan was born. In a long and illustrious career, this is what most people remember him for, and rightly so as it was always his baby…

At the end of the 1960s American comic books were in turmoil, much like the youth of the nation they targeted. Superheroes had dominated the market and zeitgeist for most of the decade; peaking globally before explosively falling to ennui and overkill. Familiar, trusted genres like horror, westerns and science fiction were resurgent, and fed back into comics thanks to radical trends in moviemaking, where the kids who had grown up with Marvel now pursued the bulk of their young adult entertainment needs.

Inspiration isn’t everything. In fact, as Marvel slowly grew to a position of market dominance in the wake of the losing their two most innovative and inspirational creators, they did so less by experimentation and more by returning to and expanding proven concepts and properties. The only real exception to this was the en masse creation of horror titles: an initial response to that industry downturn in super-hero sales – and a move vastly aided and expedited by a rapid revision in the wordings of the increasingly ineffectual Comics Code Authority rules.

The switch to supernatural stars had many benefits. Crucially, it particularly brought a new readership to Marvel comics, one attuned to the global revival in spiritualism, Satanism and all things sinisterly spooky. Almost as important, it gave the reprint-crazy company opportunity to finally recycle old 1950s horror stories that had been rendered unprintable and useless since the code’s inception in 1954.

A scant 15 years later Comics Code prohibitions against horror were hastily rewritten – amazing how plunging sales can affect ethics – and scary comics came back in a big way. A fresh crop of supernatural heroes and monsters popped up on newsstands to supplement the ghosts, ghoulies and goblins already infiltrating the once science-only scenarios of the surviving mystery men titles. Crucially, lifting the Code ban resulted in so many horror titles (both new characters and reprints from the massive, multi company horror-boom of 1949-1955) that it undoubtedly caused a few more venerable costumed crusaders to (temporarily, at least) bite the dust.

Almost overnight nasty monsters (and narcotics, but that’s another story) became acceptable fare on four-colour pages and – whilst a parade of pre-code reprints made sound business sense – the creative aspect of the contemporary buzz for bizarre themes was catered to by adapting or incorporating established and still-popular cultural icons before risking whole new concepts on an untested public. As always in entertainment, the watchword was fashion: what was hitting big outside comics must be incorporated into the mix as soon as possible. When science-backed proto-horror Morbius debuted in Amazing Spider-Man #101 (cover-dated October 1971) and the sky failed to fall in, Marvel moved ahead with a line of shocking superstars.

They began with a traditional werewolf and then an already infamous vampire before chancing something new with a haunted biker who tapped into both Easy Rider’s freewheeling motorcycling chic and the prevailing supernatural zeitgeist. Recycling an old western’s title, an all-new Ghost Rider debuted in Marvel Spotlight #5, August 1972. He had been preceded by western hero Red Wolf in #1 and the aforementioned Werewolf by Night in #2-4. From these beginnings, spooky floodgates opened to such an extent there was even room for non-white stars such The Living Mummy, Brother Voodoo and zombie Simon Garth

This momentously mean & moody compendium collects the neck-nuzzling dark lord’s earliest exploits from a time when he was regarded as an implacable outsider and murderous conquest-obsessed predator. They come from The Tomb of Dracula #1-11, April 1972 – August 1973, and are supported by material from mature-themed, monochrome magazine iteration Dracula Lives! #1-3 which – confusingly for the era – were constantly referenced in the colour comics even if us kids weren’t supposed to have them…

Thus they all lurk at the back of this grimoire of gore rather than unfold chronologically in-world.

Opening with a brace of revelatory, reminiscing Introductions from Roy Thomas and Marv Wolfman we learn the convoluted details and twisty path that led to disinterring the Count for his landmark debut in The Tomb of Dracula #1 cover dated April 1972 but actually on sale from November 16th 1971. By all accounts the simple use of a public domain character was an idea with many owners. Publisher Martin Goodman apparently pushed editor Stan Lee and never originally considered the project as a Marvel colour comic book. Nor was Gene Colan in the frame to draw it. The illustrator thought otherwise and aggressively and successfully campaigned for the job…

Eugene Jules Colan – sometimes AKA Adam Austin – was born in the Bronx and drew comics for almost his entire life. They included countless genre shorts in every conceivable field, plus character s like Daredevil, Batman, Superman, Wonder Woman, Howard the Duck, Iron Man, Sub-Mariner, Captain America, The Spectre, Hulk, Avengers, Kid Colt. Outlaw, Brother Voodoo, Star-Lord, Wolverine and more. His co-creations include first African-American superhero The Falcon, Guardians of the Galaxy, two Captain Marvels (Mar-Vell & Carol Danvers), Blade the Vampire Hunter, Dracula’s daughter Lilith, Night Force, Nathaniel Dusk, Silverblade, Detective Inc., Jemm, Son of Saturn, Jughead’s Time Police, Ragamuffins, and much work for Archie, Bongo, Comico, CrossGen, Disney, Fiction House, IDW & and Ziff-Davis Comics.

He also worked on franchises such as Unknown Worlds of Science Fiction, Jaws, Meteor, Elvira’s House of Mystery, Little Shop Of Horrors, DC Science Fiction Graphic Novel (#2, 1986 – Robert Silverberg’s Nightwings co-adapted with Cary Bates), Predator, Clive Barker’s The Harrowers: Raiders of the Abyss, Teenage Mutant Ninja Turtles Adventures, Buffy the Vampire Slayer and To Riverdale and Back Again.

Very much the Native New Yorker, Colan was schooled at George Washington High School, Washington Heights before attending the Art Students League of New York and being caught trying to enlist underage in the US Marines. Gene began drawing for pay in 1944 (for Wings Comics). Legitimate military service came quickly enough and he joined the Army Air Corps, but served on the ground in the Philippines until 1946. Thereafter, as a demobbed corporal he quickly found work drawing and lettering for Timely Comics: primarily crime, horror and war shorts… and the last few issues of Captain America Comics.

When the company imploded in 1948, Colan began freelancing for National/DC and Timely’s successor Atlas comics until their subsequent demise. His meticulous, authentic humanist style made him the go-to guy for the surging war comics genre at both companies and led to his first regular gig, illustrating DC licensed property Hopalong Cassidy from 1954-1957. From there he moved into National’s lucrative romance division, contributing regularly to all seven of their titles. Like fellow comics master John Romita and so many others, Colan was lured to Stan Lee’s latest enterprise when the Marvel Phenomenon properly took hold, and became a mainstay on the Man without Fear and literally dozens of other titles. Hedging his bets, at the time of his move he also began working on mature monochrome magazine horror tales for Archie Goodwin at Warren publications, contributing to Eerie and Creepy.

His unique artistic style of fluid motion and moody shadows meant he was always first choice when Marvel tried something off the beaten superhero track, such as Medusa, Doctor Doom and especially Doctor Strange, Howard the Duck (with comics “soulmate” Steve Gerber) and Dracula, but in 1981 increasing tensions between Colan and Editor-in-chief Jim Shooter led to the artist’s return to DC, experiments with the burgeoning Direct Sales marketplace and the most productive and expansive period of his comics career.

He periodically returned to Marvel with an award winning Captain America yarn, a fresh stint on Daredevil, further Tomb of Dracula tales with Marv Wolfman (as well as different Dracula series for Dark Horse) and an epic, revelatory anti-apartheid Black Panther saga penned by preferred collaborator Don McGregor Panthers Quest please link to Black Panther Marvel Masterworks volume 3, 9th August 2021.

In 2009 Captain America #601’s anniversary tale ‘Red, White and Blue-Blood’ (with scripter Ed Brubaker and inker Dave Gutierrez) won Colan an Eisner Award to add to his lifetime of prizes. Despite severe and escalating eyesight problems, Colan worked constantly and – as he had since the 1980s – still found time for gallery shows and teaching the next generation of pictorial storytellers at Manhattan’s School of Visual Arts and Fashion Institute of Technology. He died from complications of cancer and liver failure on June 23rd 2011.

For many afficionados, his work on Tomb of Dracula is probably his finest. Colan’s enthusiasm for the character and project were limitless and he survived a merry-go-round of early writers before the series found its feet. It also survived the crash of horror titles as the 1970s closed and carved a unique space for itself in Marvel continuity. It was revived many, many times, treating classic horror themes and tropes with deference, generating new stars and even wedging the Count into superhero crossovers that should not have worked but did. ToD deftly evolved from classic horror comics into a dark soap opera of character-based terror whilst seeking to get inside the mind of a protagonist who literally thought of humanity as food…

Extra-long, inked by Colan himself, and with the illustrator basing his star on the movie star Jack Palance, ‘Dracula’ stemmed from an idea by Lee, and was plotted by Roy Thomas with the final script coming via Gerry Conway & Colan. It introduces bankrupt wastrel Frank Drake, a bone fide descendent of the legendary literary icon. On learning he has inherited the family castle, Drake heads for Transylvania accompanied his new girlfriend Jeanie Ovington. Distressingly they also bring her last boyfriend Clifton Graves along. He’s convinced Frank to turn the foreboding fortress into a theme park and not-so-secretly seeks to reclaim Jeanie…

The villagers are divided between modernity and genuine fear of their “fictitious” Overlord who clearly hasn’t been dead very long…

Marooned in the village, the Americans take refuge in Castle Dracula where an attack by bats, ill-disguised jealousy and mounting tensions force bitter Clifton to explore. When he finds Count Dracula’s actual tomb, he inevitably pulls a stake out of the skeleton’s chest, and the fate of the world is sealed…

Before travelling from London, Frank had “researched” the project by studying Bram Stoker’s novel, but is utterly unprepared for the very real Lord of Vampires who reconstitutes, disposes of Clifton and hungrily attacks Jeanie. The monster is only driven off by his human relative’s new-found knowledge and unanticipated courage. Still weak and ravenous the Count instead descends upon to the village for much-needed liquid sustenance. With another blood-drained corpse in the street and the thought of a renewed campaign of terror, the villagers rise and attack the castle, but not in time to save Jeannie from Dracula’s assault…

Vince Colletta inks second issue continuation ‘The Fear Within!’ as heartbroken Drake explores his fire-gutted inheritance with new companion Gort. When their search uncovers Clifton still alive, they return to London with the monster’s coffin, blithely unaware that the vampire has already begun reactivating his widespread network of slaves and servants. Within a fortnight Dracula stalks the metropolis again, and sets his hungry thrall Jeanie on Drake and Graves whilst he recovers his dissipated energies in slaughter and feeding. However, when he finally attacks the interfering mortals it is Jeanie who pays the price…

Suicidal after losing his fiancée twice, Drake is saved from plunging off Westminster Bridge in ToD #3 by unsuspected allies. Written by Archie Goodwin and inked by Tom Palmer, ‘Who Stalks the Vampire?’ introduces Rachel van Helsing and mute Indian/Sikh Taj Nital, as well as Scotland Yard’s Inspector George Chelm. The lifelong vampire fighters have followed Drake’s actions and now recruit the despondent descendent, but are unable to prevent the undead devil enslaving Clifton, who then helps Dracula recover his much-needed coffin.

The foray is foiled by both police and thieves and the vampire is driven off, leaving behind not only his desperately needed bier but also the millions in gold bullion secreted within it: operating capital that could have helped the undead disappear from official scrutiny. Now forced to ignominiously flee, Dracula arrives at the isolated mansion of mystical collector Ilsa Strangway

A faded fashion model obsessed with regaining her beauty, Strangway has obtained Dracula’s journal and bargains with him to “turn” her in return for a mystical looking-glass that can open portals into time. However, his voyaging ‘Through a Mirror Darkly!’ (Goodwin, Colan & Palmer) only occurs after a cruel trick played on the decrepit ingenue, one she fully reciprocates before Frank, Rachel and Taj ambush the plotters and in the melee, Dracula slips into the mirror taking Taj with him…

Pulp stylist Gardner F. Fox signed on for two issues beginning with #5 as ‘Death to a Vampire-Slayer!’ found the Count consigned to a demon-dimension and protecting his human companion as his only viable food supply. Eventually another mirror takes them to 19th century Transylvania affording Dracula an opportunity to assassinate Rachel’s grandfather Abraham van Helsing decades before she was conceived…

His plans and veritable orgy of bloodletting are ruined however, when Rachel & Frank solve the mystery of the Strangway’s mirror and arrive in time to drive him off. Frustrated and furious Dracula returns to 1972 with his age-old vampire bride Lenore in tow…

Hotly pursued by Rachel, Frank and Taj, the chase returns them all to the heaths around the Strangway house where the vampire couple’s first kill is saved by ‘The Moorlands Monster!’ This misunderstood, shambling hulk is a family shame and secret covered up by the manorial Deering clan, who are currently hosting Inspector Chelm after he arrived to investigate more blood-loss killings…

The tragic brute also plays a crucial part in saving the vampire fighters when the Count and Lenore ambush them. After turning the tables on the vampires, Dracula is forced to sacrifice his returned love just to save himself…

Following months of fast paced rapidly changing uncertainty, a degree of stability arrived as Marv Wolfman took over scripting with #7’s ‘Night of the Death-Stalkers!’ When Dracula returns to modern-day London, he attacks young Edith Harker but is driven off her wheelchair-bound father and his dog Saint. He is Rachel’s mentor Quincy Harker (son of one of the original 19th century vampire hunters cited in Stoker’s novel) and a man merging knowledge with high tech innovation. After he summons van Helsing, Taj Nital & Drake, Quincy shares his history of battling Dracula, even as the undead lord further abuses Clifton Graves. Done with his foes’ interference Dracula hypnotically recruits an army of children and rats to destroy them but the attack goes wrong and the Count is poisoned by a wooden dart…

With Ernie Chua/Chan inking, the tale steps into high gear as ‘The Hell-Crawlers’ sees the wounded fiend head for another of his sleeper agents even as the vampire-fighters are surrounded by homicidal knife-wielding children. Although the adults initially escape, the kids’ programming is unshakable and pursuit relentless. However, Dracula’s long absence has weakened his control of clandestine bloodsucker Dr Heinrich Mortte – who has faithfully safeguarded a devilish device to raise the dead as vampires – and his servant rebels, battling his master for the doomsday ray.

Although triumphant, Dracula is severely wounded by the clash and loses control of his child death squad. He also falls into the ocean, and – with Colletta inking – resurfaces in quiet fishing village Littlepool which is soon blighted by ‘Death From the Sea!’ after local priest Father William exploits “Mr. Drake”’s miraculous survival to drive a local religious revival. However, as locals – such as biker/future vampiric archfoe Lucas Brand, goodtime girl Gladys and petty thug Corker continue to die, the remaining villagers are forced into the same kind of response that drove Dracula from Transylvania…

The colour chapters of our journey conclude with the introduction of what was frankly a daft idea but which was transformed by later writers in a mega-selling character-concept. Not here but soon, readers discovered a mouthy Jazz musician was immune to vampire bites (yes, I know, how feasible is it to be immune to bleeding to death?) whose mother was killed by a vampire whilst he was being born…

Released at the height of the movie “Blacksploitation” phenomenon, The Tomb of Dracula #10 was cover-dated July 1973 and introduced a hip, cool dude who played sax in nightclubs when not butchering Vamps and Fangers. Inked by Jack Abel, ‘His Name is… Blade!’ sees the wooden-knived wonder save dockside teens from Dracula’s ever-growing legions before rejecting a team-up plea from Harker. The rude refusal is a waste of breath as the object of their lethal desires is long gone, having already joined the sybaritic cruise of billionaire Garbiel Trulaine who has spiced up his voyage of Showing Off To Rival One-percenters with a unique guest and showpiece.

To their horror they all soon realise that money isn’t everything…

All but too late, Blade arrives to destroy Dracula but must settle for Clifton Graves and scuttling the Count’s scheme to swell his ranks and coffers, before we neatly segue into the Abel-embellished tale of ‘The Voodoo-Man!’ wherein Dracula’s desperate attempt to outfly the rising sun and reach a coffin stashed in Surrey Forest(!) gives way to some plot thread laying. Safely ensconced on native soil again, the Count considers further punishing the biker gang of Lucas Brand who had the temerity to attack his betters…

That thug is currently employed by iron-lung-entombed grudge-holder Jason Faust, tasked with torturing and killing three people who thwarted the paralysed potentate. The method is what is most important: Brand must use a hex doll and long sharp needle. However, Fate throws Brand to his own unsuspected tormentor when the proxy-killer attacks Faust’s third and final target… Quincy Harker. Dracula chooses to defer vengeance on his oldest enemy and instead play a cruel jest on the pawn he already has plans for…

Although painfully dated in places and cripplingly afflicted with what Americans thought British (and Transylvanian!) people sounded like, the power of the tales and especially Colan’s clearly inspired visualisations make these early exploits unmissable comics. Fans clearly agreed as the title spawned many, spin-off and guest-shots. Once Colan & Co completed the 70-issue series (plus all those extras) Comics Bulletin (2010) judged the result as #5 on the Top Ten List of 1970s Marvel comics…

As previously stated, an adult-oriented adjunct iteration was launched to capitalise on the comic book’s success. Dracula Lives! #1 coincided with the release of ToD #8, sporting a cover by Boris Vallejo and comprised of articles, photos, new comics and horror reprints.

The Contents page and editorial ‘Dracula is Alive and Well and Living on Madison Avenue!’ here join with house ads, recaptioned monochrome classic movie stills prior to black, white & red comics novella ‘To Walk in Daylight!’ as Steve Gerber, Rich Buckler & Pablo Marcos probe the Count’s past. The result finds Dracula prowling 19th century Vienna in search of an alchemist who claims to have a cure for the Undead’s fatal aversion to sunshine…

A grisly next issue ad precedes a selection from Dracula Lives! #2 with a cover by Penalva.

A Contents page, more funny photos precede a stunning historical yarn by Wolfman & Neal Adams. Set in 1459, ‘That Dracula May Live Again!’ observes how heroic Prince Vlad of Wallachia falls to Turkish invaders and why all-conquering Lord Turac came to regret leaving his broken trophy with vampiric gypsy Lianda. Origin done, more ads herald the contents of Dracula Lives! #3 (October 1973) where another Adams cover, Contents page and Movie Still continues the origin saga, as bereft of family, newborn vampire Vlad meets current king of the Undead Nimrod. Crafted by Wolfman, John Buscema & Syd Shores, ‘Lord of Death… Lord of Hell!’ reveals exactly how the proud noble became ruler of the dark legions, after which one last next issue ad brings the comics to a conclusion.

However, more treasure lies in store. As well as covers throughout by Adams, John Severin, Gil Kane, Palmer, John Romita, John Buscema & Frank Brunner, bonus materials include Thomas’s original plot synopsis for ToD #1; Colan’s try-out submission, 13 pages of original art, covers by Colan and Adams, Kane & Palmer cover #5, plus editorial alterations on this always contentious and worrisome title. There’s also Colan’s 1992 cover for The Savage Return of Dracula and a truly massive biographies section.

Beginning in a rather muddled, undirected and opportunistic manner The Tomb of Dracula developed under the guidance of scripter Wolfman and sublime artist Colan – especially when inked by Tom Palmer – into one the most celebrated and popular comics series of all time: one able to be subtracted from its conjoined continuity to stand alone as a classic of horror fiction. By today’s standards these are oddly coy horror stories for a generation born before “video nasties” and teen-slasher movies, so it’s unlikely that you’ll need a sofa to hide behind…
© 2021 MARVEL.

Win’s Christmas Gift Recommendation: Magical unrealism… 9/10

Comics master José Ortiz was also born today, in 1932. For more of us on him, you can go to The 10,000 Disasters of Dort or The Thirteenth Floor volume 01.

Superman’s Pal Jimmy Olsen by Jack Kirby


By Jack Kirby, Vince Colletta & Mike Royer, with Murphy Anderson, Neal Adams, Al Plastino & various (DC Comics)
ISBN: 978-1-84576-746-4 (TPB/Digital edition)

This book includes Discriminatory Content produced in less enlightened times.

For nearly nine decades, Superman has provided excitement, imagination and fun in more or less equal amounts. Although unnamed, since Action Comics #6 (November 1938), a red-headed, be-freckled plucky kid worked alongside Clark Kent & Lois Lane and enjoyed a unique and special relationship with the Metropolis Marvel.

We saw him called by his first name in Superman #13 (November/ December 1941). Jimmy Olsen became a major player on The Adventures of Superman radio show from its debut on April 15th 1940: someone for the hero to explain stuff to for the listener’s benefit and the closest thing to a sidekick the Man of Tomorrow ever needed. That partnership transferred to the comics. Following a string of hit movie chapter plays, when the similarly titled television show launched in the autumn of 1952, it was a monolithic hit and co-star Jimmy was in constant attendance. Thus, National Periodicals began cautiously expanding their precious franchise with new characters and titles. First up was the gloriously charming, light-hearted escapades of an impetuous, naïve but capable Daily Planet cub reporter/photographer forever onward saddled with the cognomen Superman’s Pal. Jimmy Olsen, which launched in 1954 carrying a September/October cover date. For 20 years the comic blended action, adventure, wacky comedy, fantasy and science fiction in the gentle, wry, exceedingly popular manner scripter Otto Binder had perfected in the 1940s at Fawcett Comics on the magnificent Captain Marvel.

Over those years, one of its most popular plot-themes (and most fondly revered and referenced today by Baby-Boomer fans) was the unlucky lad’s appalling talent for being warped, mutated and physically manipulated by fate, aliens and even his supposed friends. Latterly, however, Leo Dorfman had begun the process of remaking Jimmy as a more competent action hero and serious investigative journalist in tune with the rebellious era when the worlds of DC forever altered on the pages of what was then considered one of their least appreciated and poorest-selling titles.

According to fan myth & legend, none of it apparently mattered when Jack Kirby – hot from making Marvel the top company in the business – took over. By all popular accounts, he had asked for DC’s worst performing title to prove what he could do, and used it to spearhead a wave of changes whilst adapting grand schemes his old employers were too timid to countenance on their pages…

Jack’s first issue was #133, cover-dated October and on sale from August 25, 1970.

Jack Kirby (28th August 1917 – 6th February 1994) was – and, more than three decades after his death, remains – the most important single influence in the history of American comics. There are innumerable accounts of and testaments to what the man has done and meant, and you should read all of those if you are at all interested in the bones and breath of our medium. Kirby was a man of vast imagination who translated big concepts into astoundingly potent, instantly accessible symbols, thereby creating an iconography for generations of fantasy fans. If you were exposed to Kirby as an impressionable child, you were his for life. To be honest, that probably applies at whatever age you jump aboard the “Kirby Express”…

Synonymous with larger-than-life characters and vast cosmic imaginings, he was an astute, spiritual man who lived through poverty, prejudice, gangsterism, The Great Depression and World War II. He experienced Pre-War privation, Post-War optimism, Cold War paranoia, political cynicism and the birth and death of peace-seeking counter-cultures, but always looked to the future while understanding human nature intimately. Beginning his career in the late 1930s, it took a remarkably short time for Jack and creative collaborator Joe Simon to become the wonder-kid dream-team of the newborn comic book industry. Together they produced a year’s worth of influential monthly magazine Blue Bolt, dashed off Captain Marvel Adventures #1 for overstretched Fawcett, and – after Martin Goodman appointed Simon editor at Timely Comics – launched a host of pivotal characters including Red Raven, Marvel Boy, Mercury/Hurricane, The Vision, Young Allies and million-selling mega-hit Captain America. When Goodman failed to honour his financial obligations, Simon & Kirby were snapped up by National/DC, who welcomed them with open arms and a fat chequebook.

Bursting with ideas these staid industry leaders were never really comfortable with, the pair were initially an uneasy fit. Awarded two moribund strips to play with until they found their creative feet, they turned around both Sandman and Manhunter virtually overnight and, once safely established and left to their own devices, switched to the “Kid Gang” genre they had pioneered at Timely. Joe & Jack created wartime sales sensation Boy Commandos and Homefront iteration The Newsboy Legion before being called up to serve in the war they had been fighting on comic pages since 1940. Once demobbed, they returned to a very different funnybook business, and soon after left National to create their own empire…

S&K ushered in the first age of mature American comics – not just by inventing the Romance genre, but with all manner of challenging modern material about real people in extraordinary situations, only to see it all disappear again in less than eight years. Simon & Kirby had established their own publishing house, creating comics for far more sophisticated readerships, but found themselves in a sales downturn and awash in public hysteria generated by an anti-comic book pogrom. Their small stable of magazines – generated for an association of companies known as Prize, Crestwood, Pines, Essenkay and Mainline Comics – blossomed and as quickly wilted when the industry contracted throughout the 1950s, but had left future generations fascinating ventures such as Boys’ Ranch, Bullseye, Crime Does Not Pay, Black Magic, Boy Explorers, Fighting American and the entire genre of Romance Comics…

Hysterical censorship fever spearheaded by US Senator Estes Kefauver and opportunistic pop psychologist Dr. Frederic Wertham led to witch-hunt Senate hearings. Most publishers caved, adopting a castrating self-regulatory straitjacket of draconian rules and guidelines. Crime & Horror titles produced under the aegis and emblem of the Comics Code Authority were sanitised, anodyne affairs in terms of mature themes, political commentary, shock and gore even though the market’s appetite for suspense and the uncanny was still high. Crime comics vanished as adult sensibilities challenging an increasingly stratified and oppressive society were suppressed. Salaciousness, suspense and horror were dialled back to the level of technological fairy tales and whimsical parables…

Simon left the business for advertising, but Jack soldiered on, taking his skills and ideas to safer, more conventional, less experimental companies. As the panic abated, he returned to DC Comics, working on bread-&-butter anthological mystery tales and revamping Green Arrow (at that time a back-up feature in Adventure Comics and World’s Finest Comics) whilst concentrating on a passion project: newspaper strip Sky Masters of the Space Force.

During this period Kirby also re-packaged a superteam concept that had kicked around in his head since he and Joe closed their innovative, ill-timed ventures. At the end of 1956, Showcase #6 premiered Challengers of the Unknown and following three further test issues they won their own title with Kirby crafting the first eight. Then a dispute with Editor Jack Schiff exploded and the King was gone…

He found fresh fields and an equally hungry new partner in Stan Lee at the ailing Atlas Comics outfit (AKA once mighty Timely Comics), launching and spearheading a revolution in comics storytelling. However, after just over a decade of a continual innovation and wonderment, Kirby felt increasingly stifled. His efforts had transformed a dying publisher into industry-leader Marvel, but success had left him trapped in a profitable rut. Thus, he moved back to DC to generate another tidal wave of sheer imagination and pure invention. The result was experimental adult magazines Spirit World & In the Days of the Mob followed by a stunning reworking of Superman’s Pal Jimmy Olsen – and by the time he had finished, all DC continuity. The latter was a prelude to his landmark Fourth World Saga comprising interlinked and contemporaneous titles Forever People, New Gods & Mister Miracle: the very definition of something game-changing and too far ahead of its time…

Incidentally, on many levels Jimmy was an ideal match for the King and not an incongruous display of breast-beating or do-or-die audition. Olsen was an idealistic, heroic young man in the thick of the incredible at all times, and Kirby had a long history with such boy heroes. He and Joe Simon had invented the comic book “kid gang” subgenre and for the next two years Kirby revived it with a new take on The Newsboy Legion… albeit interlaced with a future-embracing backstory, and aspirational wonder, rather than the poverty, privation and ongoing war of survival embodied by the Forties iteration…

In last non-Jack issue, Jimmy had been abducted by gangsters convinced he knew Superman’s secret identity, before battling a soviet champion for sovereignty of a floating island (as you do…) but everything abruptly changed with Superman’s Pal Jimmy Olsen #133. Suddenly readers were thrown into a bravely strange new world where, out of nowhere, extremely shady incoming Daily Planet owner Morgan Edge gifts Jimmy with a fantastic supercar – the “Whiz Wagon” – and demands that he and his previously unseen pals ‘The Newsboy Legion!’ (actually the “New Newsboy Legion” comprising the sons of Tommy, Big-Words, Gabby & Scrapper, with the addition of African-American, scuba diving addict Flipper Dipper) deliver an exclusive scoop on a strange counterculture movement living in the wilds outside Metropolis. The mysterious subjects are all weird hippie-types and don’t trust anyone over age 25, so he needs youth and experience…

However, the one who can’t be trusted is Edge himself. He has undisclosed connections to crime combine Intergang and a chilling stone-faced alien called Darkseid

After very publicly surviving an assassination attempt, Clark Kent goes into hiding allowing Superman to take off after Jimmy and the boys as they probe a fantastic unsuspected region dubbed the Wild Area. Here Olsen survives trial by combat to become leader of futuristic biker gang The Outsiders, and is sucked into their quest for meaning by hunting a moving mountain inhabited by techno-pacifists “The Hairies”

Linking up with the Man of Steel as tremors rock the organically grown refuge city of Habitat, Jimmy and the Newsboys chase the ultimate test of existence alongside all the other motor nomads, unaware that pal Superman already knows the secret they’re all seeking. What Jimmy isn’t aware of is that Edge has boobytrapped the Whiz Wagon to satisfy his master’s desire to destroy what might the next step in human evolution and a threat to his own schemes…

Although Kirby and Inker Vince Colletta put their hearts and souls into the job, and despite Publisher Carmine Infantino’s promise of strict non-intervention, meddling with the concept began early with regular Superman art staff redrawing Superman and Jimmy’s faces. We’ll never know what they tried to do to the overall story arc…

Without pause for breath, exposition or recap Superman’s Pal Jimmy Olsen #134 saw Jimmy and his biker wild bunch catch up to monstrous mechanised white whale ‘The Mountain of Judgement!’ after astoundingly taking out Superman with weapons casually discarded by inveterate tinkerers the Hairies. Thankfully, Edge’s bomb is easily defused by the techno-hippies who all share an incredible secret – one Superman is fully aware of. In short order Jim and the lads are briefed on “The Project”: the US government’s cracking of the human genome and extensive duplication and experimentation of life forms. This has already resulted in cloning the deceased, mass-producing soldiers and staff and, most incredibly, meddling with/reconfiguring chromosomal structure to create new life forms: “D.N.A.liens” like the pacifist techno-wizards called Hairies…

Moreover, the Project is run by none other than slum-kids made good the original Newsboy Legion!

Although commonplace now, the notion of cloning was practically unknown in 1970 and Kirby took the idea and ran with it: blending eternal questions about Life itself with Spy Fi tropes, gansterism and Bond movie settings, all packed with freaks and monsters and underpinned by a constant threat posed by a mysterious mastermind and his own experimental devils. The inspired auteur was also pulling out all the stops visually and his experimental concepts were backed up by equally innovative art and photo collages.

In SPJO #135 we meet Simyan & Mokkari, whose raid on the Project’s genetic storehouse provides raw material to constantly reproduce wilder and wilder versions of our heroes in their own hidden ‘Evil Factory!’ Being utterly without restraint or ethical scruple, their goal of destroying the Project for Darkseid is well-advanced, and – as previously stated – Jimmy’s genes are a particularly promising medium for random transformations…

Their control of what they make is less impressive however, and a superstrong, giant Jimmy infused with Kryptonite is teleported without a plan into the Project simply to save Simyan & Mokkari being killed by their own experiment. Although it almost kills Superman and his pal, the day is saved by the Senior Newsboys’ passion project – a new iteration of their murdered WWII superhero patron Jim Harperthe (Golden) Guardian – in concluding, action-packed background-filling expository chapter ‘The Saga of the D.N.A.liens!’ (cover-dated March 1971 and leading into the launch of Kirby’s opening Fourth World titles Forever People and New Gods #1. We’ll be covering those and final plank Mister Miracle later in the year).

With the scene set, Jimmy’s further exploits are generally Fourth World adjacent: a forge and funnel for concepts linking Superman to the ongoing narrative of Gods and Armageddons whilst exploring Mankind’s dangerous tendencies and corruptible natures. In Superman’s Pal Jimmy Olsen #137, as the Newsboys and Jimmy learn more about their own (utterly non-consensual) contributions to the Project (without their knowledge Scrapper has been mass-produced as soldiers and guards in different sizes from six feet to six inches, and innumerable Gabbys man switchboards and communications consoles!) the Evil Factory strike again.

As Jimmy meets The Project’s emergent telepath/resident D.N.A.lien Dubbilex, elsewhere Darkseid demands results and Simyan & Mokkari unleash another Olsen variant on the hidden science citadel. Gifted with astounding strength and uncanny energy powers ‘The Four-Armed Terror!’ has been bred to feed on nuclear radiation and carves a wave of destruction that extends into the Wild Area on its path to the Project’s atomic power plant. Superman and the boys are easily disposed of and discarded, with the crisis escalating even further after Simyan & Mokkari lose control of all the other quadra-killers and beam the entire rampaging herd into the subterranean Project’s tunnels, forcing Superman to pull out all the stops to get free and save everything in cataclysmic closing chapter ‘The Big Boom!’

Despite those promises of non-interference, DC editors and promotional staff perpetually sought to “goose up” the Kirby flagship title. Always a team player, the King acquiesced to a guest-appearance by currently-hot comedian Don Rickles and oddly – in the manner of Marmite – it either worked uproariously or appalled readers. I thought it was a genuine hilarious hoot. Further undercutting the narrative, the saga was bifurcated by a reprint 80-Page Giant of pre-Kirby Olsen escapades in SPJO #140 and not included here.

Nevertheless #139 and 141 ( July’s ‘The Guardian Fights Again!!!’ and September’s ‘Will the Real Don Rickles Panic?’) is a compelling tale of Edge’s unfolding evil, Intergang’s growing influence and the creeping menace of Darkseid, who allows his tech to be used to send Clark Kent into hyperspace destined for Apokolips whilst Jimmy and the Golden Guardian are poisoned by slow-acting incendiary poison Pyro-Granulate: a slow death that will turn them into human torches unless they find an antidote. Slowing them down is equally doomed Galaxy Broadcasting staffer Goody Rickles whom Edge wants gone because he looks like the star Edge wants to sign up… and is really, really annoying…

With Kent saved from a modern hell by New God Lightray, Kirby next addressed the rise in horror and supernatural tales via another two-parter that began in #142 with ‘The Man from Transilvane!’ Here, apparent vampire Count Dragorin and his wolfman assistant Lupek target and “turn” Edge’s PA Laura Conway in their desperate hunt for long-missing mad scientist Dabney Donovan: a planetologist who apparently built worlds in his laboratory and shaped civilisations by screening movies in their skies. Like all sensible scientists, Donovan planned to end his research project on a certain day and set up programmed measures involving his ‘Genocide Spray!’ with no consideration of the beings he had made and discarded… but Jimmy and Superman certainly did…

Elsewhere, the Newsboy Legion had their own case, one that again led to Intergang but also the thug who murdered the original Jim Harper/Guardian…

In SPJO #142, Kirby began adding short background-enhancing vignettes and here 2-pager ‘Strange Stories of the D.N.A. Project!! “Hairie” Secrets Revealed!!!’ offered a glimpse of the techno-hippies and their Mountain of Judgment, whilst the next issue added drama to fact-finding as ‘Strange Stories of the D.N.A. Project!! The Alien Thing!!!’ details the terrifying results of creating the first non-human clone…

More much-needed laughs underpin a return to and imminent ending of Olsen’s involvement with the Evil Factory and Apokolips after Edge sends the lads to Britain on a snipe hunt to find and film ‘A Big Thing in a Deep Scottish Lake!’ in Superman’s Pal Jimmy Olsen #144 (cover-dated December 1971). Sadly, it’s just another baroque attempt to kill the pesky, interfering kids, but Edge’s delightfully outré assassins are not up to the task and actually facilitate the Whiz Wagon wonders finally finding the long-sought Evil Factory…

Back in Metropolis, as Superman, the Guardian and Dubbilex visit a discotheque and accidentally uncover a connection to the Project and the New Gods, the back of the book discloses ‘Strange Stories of the D.N.A. Project! – The Torn Photograph!’, hinting that not all the mysteries of the top secret base were created by modern scientists…

Jimmy at last gets transformed himself as the Newsboys encounter a menagerie of uncanny creatures in ‘Brigadoom!’ (#145, January 1972) before falling victim to Simyan & Mokkari’s tender ministrations. Unfortunately for them, reverting Olsen to primal revenant ‘Homo Disastrous!’ opens the door to chaos and their own destruction, even if it does add a (semi-) friendly monster to the team in affable escapee “Angry Charlie”

Issue #146 also added a little lore to Superman’s personal canon after ‘Tales of the DNA Project! Arin the Armored Man!!!’ reveals how the geneticists found a way to safeguard the man of Steel’s precious and potential deadly cell cultures and decoded genetic structure from potential abuse…

An issue later, heavily-edited down from his original idea, and inked by Mike Royer rather than Colletta, SPJO #147 saw ‘A Superman in Supertown!’, completing a plot thread begun in Forever People #1, wherein the one-&-only Man of Tomorrow accidentally ends up amongst his “own kind” on paradise planet New Genesis, only to realise he cannot rest until his work is done. An example of that carries over into Kirby’s final issue as Jim, the Newsboys and Angry Charlie head across the Atlantic for a confrontation with Morgan Edge and are abducted in mid-air by purely earthborn menace Professor Victor Volcanum.

Incongruously backed up by one last revelatory episode of ‘Tales of the DNA Project – Genetic Criminal’ with cloned killer Floyd “Bullets” Barstow apparently answering the question of whether evil is an inherited trait, the tale of a Victorian-era supergenius who made himself immortal by distilling the essence of volcanoes wrapped up Jimmy’s Kirby-Era. Volcanum had ended a lengthy period of solitude and isolation by attacking the modern world with robots, death-rays and an advanced flying gondola in his efforts to become ‘Monarch of All He Subdues!’ (SPJO #148, April 1972). His first mistake was capturing the Whiz Wagon riders, but when Highfather of New Genesis graciously dropped Superman into his ongoing campaign, the writing was on the wall.

Of course it had been for Jack for some while. Happy to be deprived of the poison chalice of the committee-mindset governing every aspect of all Superman titles, the King soldiered on with his original intention of creating a timeless saga of celestial drama, passion and mind-bending scope – but there too he would be ultimately thwarted and frustrated. Basically and as was always the case, management wanted New and Different, but didn’t like or understand it when they got it…

Almost overnight and in one broad flourish, Kirby had created one of the most powerful concepts in comic book history. His Fourth World inserted a whole new mythology into the existing DC Universe and blew the developing minds of a generation of readers and especially those who would become the next generation of creators. Who know what could have happened if the publishers had had a little more courage, patience and vision?

Kirby instinctively grasped the fundamentals of pleasing his audience and always diligently struggled against the appalling prejudice regarding the comics medium – especially from industry insiders and professionals who despised the “kiddies world” they felt trapped in. After his grandiose, controversial editorially unappreciated Fourth World was cancelled immediately prior to his long-planned grand finale, Kirby explored other projects that would stimulate his own vast creativity yet still appeal to a market growing ever more fickle. These included supernatural stalwart The Demon, traditional war stories starring established DC team The Losers, OMAC: One Man Army Corps and even a new metaphysically mighty Sandman – co-created with old pal Joe Simon and his biggest hit since science fictional survival saga Kamandi. However, although ideas kept coming (Atlas, Kobra, a new Manhunter and Dingbats of Danger Street), once again editorial disputes took up too much of his time. Reluctantly, he left again, choosing to believe in promises of more creative freedom elsewhere…

As early as 1974, worn down by a lack of editorial support and with his newest creations inexplicably tanking, Kirby considered returning to Marvel, but – ever the consummate professional – scrupulously rode out his contract and carried out every detail of an increasingly onerous, emotionally unrewarding DC contract. The Demon was cancelled after 16 issues and he needed another title to maintain his Herculean commitments (legally obliged to deliver 15 completed pages of art and story per week!): Kamandi – The Last Boy on Earth had found a solid and faithful audience. It also provided further scope to explore big concepts as seen in thematic companion OMAC. Both series granted Kirby’s darkest assumptions and prognostications free rein, and his “World That’s Coming” has proved far too close to the World we’re frantically trying to fix or escape from today…

It’s hard to see these stories – supplemented in this edition by ‘Mother Box Files’ culled from 1986’s Who’s Who: The Definitive Directory of the DC Universe #16 and glorious pages of pencils featuring ‘The Art of Jack Kirby’ – isolated from the original Fourth World titles, and to be honest Jimmy plays a back seat role in most of the tales here. When not driving, being chased by or turned into assorted monsters, he’s Superman’s sounding board and supervising adult for the new Newsboy Legion, but at least he’s treated as a clever and competent active player rather than charming directionless idiot…

Once Kirby left the book things changed slowly. The Newsboys and Angry Charlie stuck around for a while and characters like The Guardian, Morgan Edge and the Project became fundamentals of the Superman universe and continuity. The ongoing continuity repercussions of Kirby’s passing were mostly addressed in, of all places, Superman’s Girlfriend Lois Lane, so much as I’d like otherwise, there’s little chance of seeing collected curated editions of those…

Here though is Kirby at his finest and most iconoclastic, doing what he always did: telling stories of wonder, verve and unparalleled imagination. What more could you possibly want?
© 1970, 1971, 1972, 1986, 2019 DC Comics. All Rights Reserved.

Carl Barks died today in 2000. If you want to learn about him, our most recent review of his magic can be found here.