Jess Bradley’s Squid Bits! : That’s a Nice Hat!


By Jess Bradley with Emily Kimball, Kate Brown & various (DFB/Phoenix)
ISBN: 978-1-78845-395-0 (TPB)

The Phoenix has been the shining saving grace of traditional British kids’ comics since 2012, regaling rabid readers with anthology strips for girls, boys and all points between, offering humour, adventure, quizzes, puzzles and educational material in a joyous parade of cartoon fun and fantasy. Although pretty strong in its action and mystery yarns, the publication is probably best known for its award-winning comedy stylings, and has always offered perplexing pages of puzzles, fun facts and info downloads in cartoon form.

And then there’s Squid Bits.

Concocted by Jess Bradley (Comic Strip Science series, Super Dweeb, A Day in the Life of…), the composite self (un)help feature offers advice, suggestions, recipes, style tips, listicles, little snippets of information and much more by dredging up (more like making up!!!) countless tips from all human knowledge: history to astrology, science to economics, baking to nonsense and beyond. These articles are all purportedly supplied by mystery cartoonist The Squid and THEY CANNOT BE TRUSTED!

At the height of the Ritalin* Generation and after years of periodical dis, mis and even hiss information (there’s lots of stuff on lizards and reptiles) across many pages of octopoidal excess, the mix-&-match wonderment and sheer randomised inventiveness – undoubtedly sparked by an excess of imagination and too much tea and confectionary – has been compiled and curated into an almanac of absurdity, unleashed upon the reading public as Jess Bradley’s Squid Bits: That’s a Nice Hat. The perpetrators even have the temerity to threaten more books coming!

The seemingly utilitarian assemblages of pictorial bric-a-brac are manipulated and wrangled on-page by a Greek chorus of stick-figure doodles called “The Doodles” (individually Dog, Cat, Lizard, Rabbit, Mouse & Goat) seeking to please, placate and ingratiate their multi-tentacled Master/Benefactor/Employer. However, as the graffiti gang introduce themselves in an introductory chapter, old rivalries emerge and the linear sextet are consumed by millinery madness. From this point onwards all six lie, cheat, create, purloin, commandeer, otherwise obtain and steal – especially steal – a succession of staggering titfers and chapeaus to impress their unseen overlord.

Amidst and in between all bouts of hat madness and 2-dimensional personal quests for validation, a vast selection of exemplary, data-drenched drawings from the Squid Bits feature bombards your-ever-expanding brainpan, technically making you smarter, but absolutely no use at all in any kind of crisis…

Recurring features within the strip include the life of ‘Red Panda – Nature’s Jerk!’; the lectures of piscine critic ‘Art Shark’; the indescribable ‘Banana!’; ‘The Amazing Lizard Bros!’; ‘Werewolf Problems!’; ‘President Dog!’; ‘Undercover Pigeon!’; ‘Dr. Bacon, M.D.’; ‘Cecil P. Wombat – Expert on Everything!’;‘Adventures in Opposite Land!’ and so very much you never needed or wanted to know about slugs, shopping, fighting, monsters, ghosts, flatulence, vampires or other staples of modern childhood.

Also incrementally improving reader’s lives are such perennial favourites as ‘Totally Real Nature Guide’; ‘Squid Bits Horoscopes’; ‘In the Olden Days’; ‘Squid Bits Weather Report!’ ‘That Escalated Quickly…’; ‘For Sale!’; ‘Squid Bits Homework Help!’; ‘Job Interviews!’; ‘Monster Fashion!’; excerpts from ‘The Adventurer’s Guide’ and the ever-topical and handy “Check List!” of things you probably don’t need for a far better life.

These are counterbalanced by occasional or one-off events such as ‘5th Annual Nudibranch Festival!’, ‘Cut ‘n’ Keep Gentle Reminder!’; a visit to ‘The Evil Forest!’; ‘Stick Insect Romance!’ and ‘Time Travel Foibles’; ‘Too Many Guinea Pigs’ and ‘What Were You Before the Experiment?’…

As always, wrapping up these multi-pronged life-lessons and graphic shenanigans are opportunities to get creative and construct your own Fake News. This timely opportunity appears as activities offered under the aegis of the Phoenix Comics Club. Bring paper, pencils, a ruler, no respect for rules and especially You to a compact online course (QR code provided!), Alternatively, do it in the ancient ways as all aspects of comic strip creation are presented and supervised “in-book” by Bradley herself. The section details ‘How to Draw the Squid Bits Way!’ and individual lessons and topics include the draughting delights of Red Panda, Banana & Art Shark.

Also in view are ‘How to Draw Expressive Doodles’, ‘How to Draw Expressions’, ‘Have Fun With Hairstyles’, ‘Let’s Talk Body Language’, ‘Bringing it All Together’, ‘Lost in a Haunted House’, ‘Blowing Bubbles’, ‘Tentacle Attack’, plus extension specialisms ‘Guinea Pig Balancing Champions’ and – most crucially of all – ‘Sulky Pie Dropper’. Won’t get nowhere sketch-wise without knowing that one, Just ask Art Shark…

Hugely funny, infinitely (for a given value of infinite, of course) inventive and addictively, daftly and deftly drawn, Jess Bradley’s Squid Bits: That’s a Nice Hat is a wondrous “dipping book” and another item that your kids will have to explain to you. Thus, you’d be ill-advised to let your kids have a copy if you’re driving anywhere with them in the back. Otherwise, it’s great and worth your keenest attentions. I tip my hat to it, of course…
Text and Illustrations © Jess Bradley, 2026.

*Other forms of Methylphenidate are available, but should not be considered as a an alternative to study and diligent parenting.

Today in 1949, British all-rounder comics creator John Higgins (Judge Dredd, Watchmen, World Without End, Dr Who, Batman: The Killing Joke, Razorjack) was born, sharing the date with both Underground Commix star Bobby London (Dirty Duck, Air Pirates, Popeye) and writer-turned-producer & Dark Horse Comics founder Mike Richardson (The Mask, Star Wars, Aliens, Predator, Cravan: Mystery Man of the 20th Century, Deep Gravity) in 1950. In 1951 Dean of Disney Duck delights Don Rosa arrived, as did realist comics artist Bo Hampton (Greylore, Viking Glory, Batman: Castle of the Bat) in 1954 and Allan Heinberg (Wonder Woman, Young Avengers) in 1967.

1985 today saw the last published edition of UK comics bastion Jack and Jill after more than 1640 weekly issues.

Today in 1888, American cartoonist turned Comics pioneer Frank Bellew died, as did immortal legend Steve Ditko in 2018.

Cochlea & Eustachia


By Hans Rickheit (Fantagraphics Books)
ISBN: 978-1-60699-801-4 (TPB/Digital edition)

This book contains old-looking modern stories and pictures meant to amuse and creep you out. If you can’t open up and play along, you really should not be reading these books. Don’t even get me started on the nudity and nakedity. Oh, and the butchery and slaughter and body horror. You probably won’t like those either…

Jobbing fantasist Hans Rickheit was born in 1973 and has been producing skilfully crafted art in many different arenas since the 1990s, beginning with self-published mini-comics before graduating to full-sized, full-length epics like Kill, Kill, Kill and The Squirrel Machine. He has also turned his time and efforts to film, music, gallery works and performance art. A Xeric award beneficiary, he came to broader attention in 2001 with controversial graphic novel Chloe, and thereafter spread himself wide contributing to numerous anthologies and periodicals, building beguiling webcomics and instigating the occasional anthology or minicomic of his own such as Chrome Fetus.

That last was the original venue for the strangely surreal binary sorority known as Cochlea & Eustachia. They first manifested back in 2001’s issue #5, with obscure and occulted follow-ups including a regular strip feature in Seatle-based weekly paper The Stranger a year later, and guest appearances in Proper Gander, Hoax, Typhon, Blurred Visions and Pood. Then they destructively scurried through Rickheit’s webcomic pages (Chrome Fetus) before inflicting their distracting blend of ingénue iconoclasm and chaos chic through the printed page of splendidly olde worlde graphic compilations like this one.

An avid and avowed student of dreams, Rickheit has been called obscurantist, and indeed in all his beautifully rendered and realised concoctions meaning is layered and open to wide interpretation. His preferred oeuvre is the recondite imagery and sturdily fanciful milieu of Victorian/Edwardian Americana which provided such rich earth for fantasists like Edgar Allen Poe, H.P. Lovecraft, Clark Ashton Smith and August Derleth, whilst his fine, studied, meticulously clear line is a perfect, incisive counterpoint to the frequently challenging logic-bending of miasmic mystery and cosmic confusion.

In Short: pay attention, scrutinise carefully, think twice and make up your own mind…

In a shabby, battered manse peculiar contraptions and bizarre trophies of things that should never have existed – let alone be stuffed and mounted – abound. The master of the house is another strange creature and as he awakes from a unique bier and begins to wander the rooms, unseen and undetected wanton mischief makers Cochlea & Eustachia rouse also and resume their apparently aimless peregrinations through the walls, nooks and crannies of the edifice that rests atop a sea of animal skulls…

The nubile, girl-like creatures scutter about in dream-like journeys and progressions, avoiding and yet stalking the wheelchair bound savant as he continues his labours, cultivating creatures of incomprehensible oddity…

Soon, chances manifest for more manufactured calamity and a wildly sedate chase ensues, resulting in capture, shocking indignity and clashes with monsters and giant robots, but as the episode escalates we are left to wonder are the elfin wanderers a binary or in fact trinary partnership? Or is the truth – if such a thing can ever be pinned down and vivisected – something even more baroque and uncanny?

All that basically means is that I wouldn’t dream of spoiling such a sinisterly absurdist confection from one of the most impressively single-minded craftsmen working in comics today, and if you are at all tempted or intrigued you must obtain and soundly secure this splendidly skewed and offbeat chronicle.

Scary, beautiful, disturbing and often utterly inappropriate, the full-colour exploits of masked misfit misses is accompanied by an enticing extra strand in muted monochrome wherein the mysterious masqueraders return to declare ‘How It Works’, after finding a possibly handsome stranger stashed in a box in a starkly surreal swamp…

Visually reminiscent of Rick Geary, Jason Lutes and Charles Burns whilst being nothing like them at all, Rickheit presents a singularly surreal and mannered design; a highly charged, subtly disturbing delusion that will chill, bewilder and possibly even outrage many readers. It is also compelling, seductive, sublimely quirky, blackly hilarious and nigh-impossible to forget. As long as you’re an adult (mere accumulated calendar years certainly count but will probably not be enough) and braced for the absolutely unexpected, expect this to be one of the best books you’ll read this decade – or any other…
Cochlea & Eustachia © 2014 Hans Rickheit. This edition © 2014 Fantagraphics Books Inc.

Cochlea & Eustachia volume 2


By Hans Rickheit (Chrome Fetus Comix)
No ISBN: (Album PB)

This book is just like the previous one only much more so. If you feel compelled to carp on about it, please feel free to just form an opinion without reading any of the book itself just as you always do. We’ll be here waiting.

After many, many dreaming years the strangest of relations are again in print as Hans Rickheit moves into publishing his own books. Pumped, peculiarly primal and printed without recourse to editorial bumph or filler, Eustacia and Cochlea volume II offers the gathered sum of his ongoing webcomic, collated into a most beguiling and unsettling travelogue of the bizarre. As ever, think urgent journeys, surprise packages that MUST be opened, and constant forward – and occasionally sideways, downwards and upwards – motion. Sometimes, if the journey is the story, ceaseless forward motion and unleashed imagination is really all the narrative you need. Just ask Jack Kerouac, The Keystone Cops or Wile E Coyote…

At its rawest – and they usually are – Cochlea and Eustacia are incessant, tireless explorers, always seeking, opening things and persons they shouldn’t and finding peril without consequence. Meaning is not the guiding principle here, momentum is, and the landscapes they traverse are bleak mechanistic, vintage, inherently organic if not actually biological and only of relative safety, security and satisfaction. On the surface this is another debauched and scatological body-comedy employing geek horror based on commonplace dream phenomena and actions to shock, but it’s all cleverly (or perhaps simply instinctively!?) manufactured by an artist auteur with questions to ask.

Through exquisite drawing offering hyper focus on extraneous detail, married to obscure super clarity, the girls are subjected to terrors and ghastly sights, but at no stage do they think of quitting or turning back. There’s as much meaning as you can handle but no discernible plot, as the whole point is that dream states are endless progressions with recurring motifs attacked from different angles. My own is walking down an utterly familiar street to a specific destination only to find that somehow I’ve turned onto a sideroad that didn’t used to be there. Finding my way back takes forever and I never get to where I came from or where I want to be. Cop that one, Jung and Freud!

All you need to know is that a vast land of monsters, creepy mansions, bewildering drones and legions of clones are all undertaking their particular personalised Local Rules in a colossal universe whilst thriving inside a dystopian survivor with the face of a teddy bear. Everything inside that scavenging explorer is looking for something. Amidst Things within Things all hollow-framed with detailed surfaces are dangerous pursuers and body-mod devotees, also on vital but inexplicable missions. Nightmare creatures scurry over weird gizmos with surrealist death symbolism, as fields of skulls and bones cover immeasurable exteriors and interiors. Hardly housebroken creatures, C&E prefer the equally endless domestic interiors but it’s not always up to them. Trust is never an issue. Oh, it must also be confirmed that Cochlea and Eustacia are far from unique in their look, drives, wild abandon or presence…

Exotically rendered but highlighting the literal vacuousness of its leads – these are no Ladies! – there is no deeper meaning for these questers, just anxiety, pursuit and search in extremely detail, but all they find is thrown away and forgotten once out of sight. Everything in their reality is anticipatory and lives in nested dolls subsumed in or fleeing from another shell. Yes, you’re probably focussing on the peek-a-boo nudity, but shake off ribald smutty schoolboy jokes. This deshabille is defanged and deprived of the porn markers that would make it tawdry, sordid or sad. Here is a level mirroring saucy postcard or Carry-On cinema caper, not thinly veiled violence against women but an assault on manners, etiquette, expectation and moral strictures.

Think Herriman’s Krazy Kat, (André Francois) Barbe or the most tripped out, freewheelin’ of Underground Commix and just follow in their wake until you get to where they’re not going…

All contents © Hans Rickheit 2025.

Today in 1921 kids comic genius Warren Kremer (Riche Rich, Hot Stuff the Little Devil, Stumbo the Giant, Ewoks, Planet Terry) was born, sharing the date with historian and founder of comics fandom Dr. Jerry Bails in 1933; cartoonist Bob Weber (Moose and Molly) in 1934; Italian author Alfredo Castelli (Mister No, Martin Mystère) in 1947; Writer/editor Tom DeFalco (Spider-Man, Thor, Fantastic Four, Spider-Girl) in 1950 and Indonesian artist Sami Basri (Voodoo, New Titans, Birds of Prey) in 1979.

This date in 1965 saw the first episode of The Spider in UK weekly Lion, the launch in 1992 of Canadian romcom strip Fisher by Phillip Street and in 1999 the final instalment of prestigious detective strip Rip Kirby.

DC Finest: Superman – Time and Time Again


By Dan Jurgens, Jerry Ordway, Roger Stern, James D. Hudnall, Dave Hoover, Curt Swan, Bob McLeod, Kerry Gammill, Tom Grummett, Ed Hannigan, John Byrne, Brett Breeding, Dennis Janke, Art Thibert, Scott Hanna, José Marzan, Willie Blyberg & various (DC Comics)
ISBN: 978-1-79950-810-6 (TPB)

This book includes Discriminatory Content produced in less enlightened times.

In 1986, after almost 50 years, Superman was re-imagined after Crisis on Infinite Earths. Although controversial at the start, John Byrne’s reboot of the world’s first superhero was rapidly acknowledged as a solid hit and the collaborative teams who complemented and followed him maintained the high quality, ensuring continued success. Over following years a vast, interlocking saga unfolded across a spread of titles which has only sporadically – and far too infrequently – been collected into graphic compilations.

As part of the refit, many of his more miraculous abilities were discarded. Just like his earliest days, Superman was a far from omnipotent hero, more in touch with humanity because he wasn’t so very far above it. One thing that was abandoned was his casual ability to travel through time, and that was spectacularly addressed in a sequence of tales inside the greater unfolding story contained in this collection re-presenting the “Never-Ending Battle”. This time-twisting selection collectively transpires via cover-dates November 1990 through June 1991, gathering key intra-title storylines plus a couple of choice stand-alone solo stories from Action Comics #659-666, Adventures of Superman #472-479 and Superman #49-56, and a crossover component from Starman (volume 1 #28).

No sooner had the Byrne restart stripped away most of the accreted mythology and iconography that had grown around the Strange Visitor from Another World over five glorious decades, than successive teams employed a great deal of time and ingenuity putting much of it back, albeit in terms more accessible and agreeable to a cynical, well-informed audience far more sophisticated than their grandparents ever were.

One such was a notional tip of the hat to so many memorably madcap tales revolving around both an irritating 5th Dimensional Imp and the bizarrely mutagenic mineral from Krypton which peppered and perplexed the Silver Age Superman’s life. However, the story arc here also advanced two overarching plot threads that grew from the soap opera styled stories: the imminent demise of Lex Luthor due to self-inflicted Green K poisoning and a blossoming romance between Clark Kent and dynamic fellow journalist and friendly rival Lois Lane.

The compartmented saga opened in Superman volume 2, #49 with ‘Krisis of the Krimson Kryptonite: Part One’ by Jerry Ordway & Dennis Janke, wherein Luthor, following the death of his only “ blood heir” (Perry White Jr.), ponders mortality in a cemetery until a talking red rock bops him on the back of his big, bald head. The incensed billionaire quickly stifles his outrage as the scarlet stone resolves into cruelly devious trickster-sprite Mr. Mxyzptlk. Despite being currently preoccupied with another realm, the malign mischief-maker sees a chance to manufacture more mayhem in Metropolis with the “Red Kryptonite” he has magicked up, and promises Lex it will make Man of Steel and mortal multi-billionaire “physical equals”…

Lex activates the rock expecting to gain the powers of a god – and just possibly a new lease on his rapidly expiring life – and is furious to realise he is still just human. However, across town Superman, having defeated bionic bandit Barrage, is transporting the supervillain to metahuman penitentiary Stryker’s Island when his powers vanish and he plunges into vilely polluted Hobs Bay.

Luthor cries foul and is again visited by Mxyzptlk who pettishly teleports the drowning Action Ace to Lex’s penthouse office where the evil industrialist can see what the spell has actually wrought. After a brutal and strictly human-scaled tussle, a badly beaten, powerless Superman is ejected from Luthor’s HQ and staggers back to Kent’s home where he finds Lois waiting. The normally resolute reporter is badly shaken: Lois’ mother is dying from an apparently fatal illness and Luthor is somehow responsible…

In Adventures of Superman #472, Dan Jurgens & Art Thibert’s ‘Clark Kent… Man of Steel!’ picks up the pace with our simply human hero about to be slaughtered by lethal lummox Mammoth. Kal-El is undergoing tests into the cause of his malady conducted by scientific advisor/confidante Emil Hamilton, but when news of the giant thief’s robbery spree reaches him Superman dashes off to assist, equipped only with a hastily configured force field belt. It’s not nearly enough. In the end wits, raw nerve and a simple bluff save the day, but with no solution in sight the Metropolis Marvel must admit he needs superhuman assistance if he is to survive, but at least on the domestic front his new fragility brings him closer to Lois…

With Roger Stern, Dave Hoover & Scott Hanna in creative mode, the scene switches to Arizona where a recent acquaintance gets a phone call before ‘Krisis of the Krimson Kryptonite: Part Two/A: The End of a Legend?’ (Starman vol. 1 #28) sees Stellar Sentinel Will Payton flying to Metropolis for a top secret rendezvous. A sun in human form, Payton had re-energised the Kryptonian’s cells with solar power once before when Superman’s powers were drained, but this time the sun-bath has no effect and almost fries desperate Kal-El during the process. With crime spiking, Starman sticks around to keep the peace, using his shapeshifting powers to perfectly mimic the Man of Steel. He fools Luthor who, confronted by the somehow resurgent “Superman”, furiously throws the useless Red K at him…

With the mineral in Hamilton’s hands, stringent testing proves it is only red rock with no radioactive properties and Superman must think outside the box if he is to protect his city.

… And on Stryker’s Island, another old enemy is laying lethal plans to finally end the Man of Tomorrow…

Tension mounts in ‘Breakout!’ (Action Comics #659, Stern, Bob McLeod & Brett Breeding) as Superman resorts to high-tech battle armour when murderous science-maniac Thaddeus Killgrave frees the inmates and seizes control of Stryker’s, luring Starman-as-Superman into a deadly trap the neophyte hero cannot escape from. Meanwhile, in the highest corridors of financial power, Mxyzptlk personally briefs bewildered Luthor on what’s going on…

Brave but not stupid, Superman calls in back-up for his raid on the penitentiary. Whilst cloned champion Golden Guardian and street vigilante Crimebuster handle rank-&-file felons, the armoured Action Ace heads straight for Killgrave and a blistering confrontation which is only prelude to climactic concluding chapter ‘The Human Factor’.

Superman vol. 2, #50 was a giant special by Ordway & Janke with celebratory anniversary contributions from Byrne, Curt Swan, Kerry Gammill, Breeding & Jurgens, and opens with Clark unceremoniously ejected from Lexcorp Tower, only to stumble upon the billionaire’s personal physician Dr. Gretchen Kelly acting oddly…

Heading home, the powerless hero is saved from a mutant rat by Guardian and, after seeing Crimebuster thrashing street thugs, comes to a painful conclusion. Maybe Superman isn’t necessary any more. Maybe now he can have his own life and even ask Lois to marry him…

First though, there’s a unfinished business and a simple phone call to Luthor gets that ball rolling. Offering to trade the Red K for a story, Clark inadvertently causes Lex to break the terms of his pact with Mxyzptlk, thereby negating the whole power-sapping deal.

Ticked off, petulant and impatient to get back to mischief-making in another universe, the imp makes a personal appearance in monstrous form, but loads the battle in the fully restored Action Ace’s favour just to get out of his self-imposed arcane contract quickly… but not without an astounding amount of collateral damage to Metropolis…

With the crisis over, however, Superman has made a life changing decision. Following the red-tinged resumption of his super status, the Action Ace is joined by a brace of green guest stars in ‘Rings of Fire’ (Jurgens & Thibert in AoS #473). Even as Clark & Lois announce their engagement, Superman is fretting. Unable to tell his intended of his secret life, he is quickly distracted and drawn away when unconventional Green Lantern Guy Gardner hits town looking for missing mentor Hal Jordan. Earth’s “real GL” has been captured by a monolithic alien who has stolen his emerald energies to power a long-delayed return to the distant stars. Of course, implementing that departure will eradicate half of Wyoming…

Thwarting the scheme, freeing a mesmerised Army General and defeating the alien’s thralls Psi-phon & Dreadnaught, Superman and the GLs then craft a far less destructive solution for all parties involved…

In Action Comics #660, Stern, McLeod & Breeding detail the ‘Certain Death’ that ushers in the end of an era. For years Luthor has masqueraded as a billionaire philanthropist whilst dominating Metropolis, the world and the criminal Underworld. Few knew the unsavoury truth and the cunning villain kept Superman literally at arms-length by wearing a ring made from Green Kryptonite.

Previous and subsequent stories revealed Green K radiation had gradually poisoned Luthor, initially causing the loss of his hand and eventually fatally irradiating his entire body. Now as his power and vitality wane, Luthor – knowing that his pitiful condition must inevitably become public knowledge – puts a final desperate plan into operation. During a high profile publicity stunt attempting to set a new air-speed record, the manipulative mogul apparently commits suicide in a spectacular manner: an act of defiance which only marks the beginning of a stupendous 7-year long extended plotline to be seen and resolved elsewhere…

Here a measured preamble to the titular time-bending saga begins innocuously with Ordway & Dennis Janke’s introduction of ‘Mister Z!’ in Superman #51. When an apparent immortal arrives in town and dramatically adds the hero’s mind to his library of historical souls the magical marauder severely underestimates the champion’s strength of will. After dying in combat, he swears to return… Jurgens & Art Thibert then use Adventures of Superman #474 to reveal a life-changing moment in the life of highschooler Clark; an instant of irresponsibility once ended the life of a friend and saddled the hero-in-waiting with decades of crushing guilt. Now everything changes when he comes ‘Face to Face With Yesterday’…

Laughs and thrills in equal measure follow the arrival of Plastic Man & Woozy Winks in Action #661, as Stern, McLeod & Breeding reveal how those valiant but nauseating nitwits enlist Jimmy Olsen, punch-drunk recent lottery millionaire Bibbo Bibbowski and even Superman to save the city from techno mobsters Intergang by ‘Stretching a Point!’

In Superman #52, Ordway, Kerry Gammill & Janke address mounting environmental concerns by reintroducing violent eco-maverick Toby Manning who assures us ‘The Name, Pardners, is Terra-Man…’ before ruthlessly and murderously exposing the true cause of mass toxic contamination and targeting the businesses attempting to whitewash it all…

Courtesy of Jurgens & Thibert, a big guest star bust up fills AoS #475 with ‘Sleaze Factor’ after Intergang’s “Ugly” Bruno Mannheim hires Dr Killgrave and toymaker Winslow Schott to restore and improve debauched theme park Happyland. Only after Superman investigates the increasing number of disappearing visitors does the truth of Apokolyptian terror haunting the park emerge…

Over many years, Lois and Clark had grown beyond rivalry and distanced professionalism into true workplace romance, but always the hero kept his other identity from her. That all changed in Action Comics #662 (cover-dated February 1991 and by Stern & McLeod) as after the Man of Tomorrow narrowly defeated mystic predator Silver Banshee he decided that there would no more ‘Secrets in the Night’ ‘between him and his beloved…

With Lois still reeling from shock and sustained extended deception, Ordway & Janke used Superman #53 to question ‘Truth, Justice and the American Way’ as the Caped Kryptonian agrees to escort war criminal General Marlo of Qurac to his judicial come-uppance and consequently ferret out the US military traitors who supported him but now need him silenced…

Finally after months of preparation the main event opened with the modern hero lost to Earth just as Lois needed him most. Formerly he had been able to navigate the chronal corridors with ease, but this new Man of Tomorrow was trapped in a cataclysmic and volatile temporal warp, bounced around from era to era with his abilities constantly diminishing and utterly unable to regain his home and loved ones. The eponymous, epoch-rending epic launched in Adventures of Superman #476 as Jurgens & Breeding’s ‘The Linear Man’ saw a rogue (self-appointed) protector of the Time Stream seek to forcibly return temporal refugee-turned superhero Booster Gold to the 25th century he originated from. When Superman intervenes, the battle sparks a tremendous explosion, causing Kal-El to careen through time whenever he’s caught in another explosion. Initially that’s forward into a disaster-triggered team-up with the teenaged Legion of Super-Heroes…

Each “landing” leaves him in a significant period of Earth’s history, and when a fuel storage centre detonates Superman is blasted backwards arriving in Stern & McLeod’s ‘Lost in the ‘40s Tonight’ (Action #663). Temporarily blinded but stuck in a past he read deeply about, Superman seeks out WWII icons the Justice Society of America, precipitating a meeting with that era’s first mystery men before almighty wraith The Spectre transports him not home but to ‘The Warsaw Ghetto!’ Here he becomes a temporary saviour in a soon to be mythic battle saga by Ordway & Janke in Superman #54. Perversely ending that issue is an unconnected Newsboy Legion short by Karl Kesel wherein the cloned kids, Guardian and Dubbilex seek to save top secret Project Cadmus from the ‘Attack of the D.N.Alien’ and imminent nuclear doom…

Elsewhere in time, only gigantic explosions can launch Superman back into the time stream, and one such occurs in ‘Death Rekindled’ (AoS #477, Jurgens & Breeding) when a trip to the future introduces him to another, later iteration of the Legion needing help to destroy a monstrous Sun Eater. The cataclysmic detonation of that deadly duel deposits him ‘Many Long Years Ago’ (Action #664, Stern & McLeod) to end up a Jurassic castaway until a clash with similarly-marooned time thief Chronos propels him via smallish jumps into the Pleistocene and a chronologically adrift encounter with primordial alien race the H’v’ler’ni (AKA the Host). That tussle tosses him forward to ‘Camelot’ as the Dark Ages begin, battling valiantly but in vain beside eventual All-Star Squadron paladin and Seventh Soldier of Victory Sir Justin The Shining Knight (all-Ordway in Superman #55). That issue contains more Newsboy Legion antics from Kesel as ‘Blaze of Glory!’ sees the lads and “Kirby Kritter” Angry Charlie frustrate the plans of rogue geneticist Dabney Donovan and defer atomic armageddon…

In AoS #478, Jurgens & Breeding deposit Superman with another, later Legion of Super-Heroes to confront deranged, savagely murderous Daxamite Dev-Em (another escapee from the 20th century) in brutal blockbusting finale ‘Moon Rocked’ which resets the time-shenanigans and leads to Clark’s ultimate resolution and reunion with Lois in Action #665’s ‘Wake the Dead!’ by Stern, Tom Grummett & José Marzan, wherein that crucial catching up and calming down is ruined by voodoo villain Baron Sunday unleashing dead felons on the city…

A third and final Kesel Newsboy short ends Superman #56 with a poignant peek at ‘Charlie & Company’ at home, before which James Hudnall, Ed Hannigan & Willie Blyberg had begun one last continued saga. In ‘Red Glass Part One: Breaking Up’ the Action Ace encountered an eerie crystal on the Moon before returning to an Earth endangered by his increasing berserker rages. The catalogue of atrocities mounted in Adventures of Superman #479’s ‘Red Glass Part Two: Falling Apart’ before answers and restoration of the status quo concluded the crises (for now) in Action #666’s visually stunning but conceptually weak wrap-up ‘Red Glass Part Three: Picking Up the Pieces’…

With covers by Ordway, Jurgens, Thibert, Hoover, Gammill, Breeding, Janke, Grummett, Andy Kubert & Glenn Whitmore, this strictly print-only package comprises a hugely enjoyable saga that is highly readable and cheerfully accessible for both returning and first time fans. Thrilling, funny, action-packed and exquisitely entertaining: what more could dedicated Fights ‘n’ Tights followers want?
© 1990, 1991, 2026 DC Comics. All Rights Reserved.

Born today in 1911, Golden Age letterer and colourist Pat Gordon made her husband Dick look even better on the page as Lora Sprang. She shared her natal day with For Better of For Worse cartoonist Lynn Johnston who arrived in 1947.

UK mega weekly Buster began its 40-year run today in 1960, closing in 2000 at which moment today Bringing Up Father ended the run begun by George McManus in 1913.

Little Paintings


By James Kochalka (Top Shelf Productions)
ISBN: 978-1-60309-017-9 (HB/Digital edition)

James Kochalka is a prolific and always entertaining giant of comics creation, whose vast, sublimely surreal, enticing works range from kid-friendly romps such as the Glorkian Warrior and Johnny Boo series, to excoriatingly honest self-examining daily journal strip American Elf and the indescribably fun SuperF**kers – and that’s my censorious edit there, not his…

The author, artist, animator. educator and rock musician is utterly wedded to the energies of creativity and this tantalizing tome gathers hundreds of mini-paintings he knocked up to sell at various conventions between 2001 and 2007. All his old familiar faces are there: cats, ghosts, robots, monsters, aliens, cats, bathrooms, birds, chicks and dudes, mushrooms, animals, landscapes and weather, cats, machines and random images, all apparently arranged in no particularly order and inviting your response. Did I mention, there are some cats?

There is a narrative here, but it’s completely generated by the viewer who can’t help but create a story around the hundreds of thumbnail paintings of gloriously hued things and folks and stuff, and a lot to read in if you’re willing to take some time. This is one of my absolute favourite go-to books whenever I need a little pictorial pick-me-up and you should share the joy.

Go on, you know you want to…
© James Kochalka 2011. All rights reserved.

Today in 1939 artist and storyteller Herb Trimpe was born (Hulk, Iron Man, Godzilla, GI Joe) as was Tom Mandrake (The Spectre, Grimjack, Martian Manhunter) in 1956. In 1967 VIP creator and future Cartoonist Laureate of Vermont James Kolchaka (American Elf, Sketchbook Diaries) joined the party.

On this date in 1872, Punch artist & illustrator Alfred Henry Forrester died, as did prolific and multi-pseudonymous French comics creator Robert Dansler/“Bob Dan” (Bill Tornade, Jack Sport, La Jonque en Flammes) in 1972, and Canadian strip cartoonist Jim Unger (Herman) in 2012.

Garth: The Cloud of Balthus (volume 1)


By Frank Bellamy & Jim Edgar, with John Allard (Titan Books)
ISBN: 978-0-90761-034-2 (Album TPB)

This book includes Discriminatory Content produced in less enlightened times.

Frank Alfred Bellamy (21st May 1917 – 5th July 1976) is one of British Comics’ greatest comics artists. In the all-too-brief years of his career he produced magnificent, unforgettable visuals for Eagle, TV21, Radio Times (Doctor Who) before taking over The Daily Mirror newspaper strip Garth in 1971. He turned that long-running yet meandering and occasionally lacklustre strip into a magnificent masterpiece of unmissable adventure fantasy, with eye-popping, mind-blowing monochrome art other artists were proud to boast they swiped from. However, after only 17 stories, Bellamy died suddenly in 1976; and it’s absolutely criminal that his work isn’t in galleries, let alone in permanent collected book editions.

Bellamy was born in 1917 but didn’t begin comic strip work until 1953: the Monty Carstairs strip for Mickey Mouse Weekly. From there he moved on to Hulton Press and drew features starring Swiss Family Robinson, Robin Hood and King Arthur for Swift, the “junior companion” to Eagle. In 1957, he moved on to the star title, producing standout, innovative work on a variety of strips, beginning with a biography/hagiography of Winston Churchill. ‘The Happy Warrior’ was followed by ‘Montgomery of Alamein’, ‘The Shepherd King – the story of David’ and ‘The Travels of Marco Polo’, from which Bellamy was promptly pulled only a few months in. As Peter Jackson took over the back page historical adventure, Bellamy was on his way to the front cover and The Near Future.

When Hulton were bought by Odhams Press there soon manifested irreconcilable differences between Frank Hampson and the new management. Dan Dare’s creator left his superstar baby and Bellamy was tapped as replacement – although both Don Harley & Keith Watson were retained as Frank’s assistants. For a year Bellamy produced “The Pilot of the Future”: redesigning the entire look of the strip at management’s request, before joyfully stepping down to fulfil a lifetime’s ambition.

For his entire life Frank Bellamy had been fascinated – almost obsessed – with Africa. When asked if he would like to draw a big game hunter strip he didn’t think twice and Fraser of Africa debuted in August 1960, a single page per week in the prestigious full-colour centre section. Fraser of Africa was an artistic landmark and Bellamy’s techniques of line and hatching, in conjunction with sensitive, atmospheric colours, and even his staging and layout of pages, led to majestic Heros the Spartan and eventually the bravura creativity displayed in Thunderbirds and Captain Scarlet strips for TV21, before he opted for the strictures of monochrome and a single tier of 3-4 panels a day…

British Superman Garth first appeared in The Daily Mirror on Saturday, July 24th 1943, the creation of professional cartoonist Steve Dowling and BBC radio producer Gordon Boshell, at the behest of the editor who wanted an adventure strip to complement their other comic strip features: Buck Ryan, Belinda Blue Eyes, Just Jake and immortal, demi-immoral, morale-boosting Jane.

A blond giant and physical marvel with no memory of who he was, Garth washed up on an island shore and into the arms of a pretty girl… Gala. Nonetheless, he saved the entire populace from a brutal tyrant and a legend began. Boshell never had time to write the series, so Dowling – already producing successful family strip The Ruggles – scripted Garth until a new writer could be found. Don Freeman dumped the amnesia plot in ‘The Seven Ages of Garth’ (which ran from September 18th 1944 until January 20th 1946) by introducing imposing jack-of-all-sciences Professor Lumiere, whose subsequent psychological experiments regressed the burly hero back through some past lives.

In the next tale ‘The Saga of Garth’ (January 22nd 1946 – July 20th 1946) the origin was revealed. As an infant, “Garth” had been found floating in a coracle off the Shetlands and adopted by a kindly old couple. When full grown he became a Navy Captain until he was torpedoed off Tibet in 1943…

Freeman continued as writer until 1952 (‘Flight into the Future’ was his last tale), and was briefly replaced by script editor Hugh McClelland (who only wrote ‘Invasion From Space’) until Peter O’Donnell took over in February 1953 with ‘Warriors of Krull’. O’Donnell penned 28 adventures until resigning in 1966 to devote more time to his own strip: a little something called Modesty Blaise. His place was taken by Jim Edgar; a short-story writer who also scripted such prestigious newspaper strips as Matt Marriott, Wes Slade and Gun Law.

Dowling retired in 1968 and his long-time assistant John Allard took over the strip until a suitable permanent artist could be found. Allard completed ten complete tales until Frank Bellamy began a legendary run with the 13th instalment of ‘Sundance’ (which ran from 28th June to 1 October 11th 1971). Allard remained as background artist and assistant until Bellamy took full control during ‘The Orb of Trimandias’.

One thing Professor Lumiere had discovered and which gave this strip its distinctive appeal even before the fantastic artwork of Bellamy elevated it to dizzying heights of graphic brilliance, was Garth’s involuntary ability to travel through time and re-experience past and future lives. This simple concept lent the strip an unfailing potential for exotic storylines and fantastic exploits, pushing it beyond its humble beginning as a British response to Siegel & Shuster’s American phenomenon Superman.

The tales in this criminally out of print monochrome tome begin with the aforementioned ‘Sundance’ as mighty Garth is drawn back to 1876 to relive his life as an officer of George Custer’s 7th Cavalry on the eve of the Battle of the Little Big Horn.

The time-tossed titan has a brief but passionate love affair with Indian maiden Falling Leaf before dying valiantly for his beliefs and their love. It is an evocative, powerful tale that totally captures the bigotry, arrogance and futility of the White Man and the tragic demise of the Indian way of life…

Then eponymous epic ‘The Cloud of Balthus’ shows the potent but simple elegance of the narrative concept sustaining Garth. Whilst vacationing in the Caribbean our hero becomes embroiled in an espionage plot involving freelance super-spies and a US space station, but even that is mere prelude to fantastic adventure and deadly terrors when he and delectable, double-dealing companion Lee Wan are abruptly abducted by nebulous energy beings in a taut, tension-fraught thriller.

‘The Orb of Trimandias’ plunges Garth back in time to Venice of the Borgias, when/where he becomes again English Soldier-of-Fortune Lord Carthewan: a decent man battling an insane and all-powerful madman for the secret of a supernaturally potent holy relic. This gripping, exotic yarn is replete with flamboyant action, historical celebrities, sexy men and women and magnificently stirring locales. It’s a timeless treasure of adventure that has the added fillip of briefly reuniting Garth with his star-crossed true love, ethereal Space Goddess Astra.

This lovely volume (long overdue for re-issue – at least in digital form if no other way is possible) concludes with a high-octane gothic horror story.

‘The Wolfman of Ausensee’ sees Garth as a rather reluctant companion of movie starlet Gloria Delmar on a shoot at the forbidding Austrian schloss (that’s a big ugly castle to you) of a playboy whose family was once cursed by witches. Despite the title giving some of the game away, this is still a sharp and savvy spook-fest comparing well to the best Hammer Horror films that no doubt inspired it, and just gets better with each rereading.

Garth is the quintessential British Action Hero: strong, smart, fast and good-looking with a big heart and nose for trouble. His back-story granted him all of eternity and every genre to play in, and the magnificent art of Frank Bellamy also made his too-brief tenure a stellar one.

Comic-strips seldom get this good, and even though this book and its sequel are still relatively easy (if not cheap) to come by, it is still a crime and an utter mystery that all these wonderful tales have been out of print for so long.
© 1984 Mirror Group Newspapers. All rights reserved.

Garth: The Women of Galba (volume 2)


By Frank Bellamy & Jim Edgar (Titan Books)
ISBN: 978-0-90761-049-6 (Album TPB)

This book includes Discriminatory Content produced in less enlightened times.

A bold and daring blond giant and physical marvel, Garth was Britain’s answer to the blockbusting sensations of Superman, with the added advantage that the feature was officially aimed at adults rather than kids of all ages.

Originally released in 1985, this second Titan Books collection of Garth’s Frank Bellamy era spans 7th September 1972 to 25th October 1973 with the artist shown at the absolute peak of his powers, and opens with eerie chiller ‘The People of the Abyss’ wherein Garth and subsea explorer Ed Neilson are taken prisoner by staggeringly beautiful (what other kind are there?) naked women who drag their bathyscaphe to a city at the bottom of the Pacific. The undersea houris are at war with horrendous aquatic monstrosities and urgently need outside assistance, but even that incredible situation is merely prelude to a tragic love affair with Cold War implications…

Next up is eponymous space-opera romp ‘The Women of Galba’, wherein an alien tyrant learns to rue the day he abducted a giant Earthman to fight and die as a gladiator. Exotic locations, spectacular action and oodles more astonishingly beautiful females make this an unforgettable adventure for what the editors of the era still believed was a strip only grown men read…

‘Ghost Town’ is another western tale, and a very special one. When Garth, vacationing in Colorado, rides into abandoned mining outpost “Gopherville”, he is irresistibly drawn back to a past life as Marshal Tom Barratt who lived, loved and died when the town was a hotspot of vice and easily-purloined money. When Bellamy died suddenly in 1976 this tale – long acknowledged as his personal favourite – was rerun until Martin Asbury (who painted both Titan Book album covers here) was ready to take over the strip.

The final adventure re-presented here – ‘The Mask of Atacama’ – sees Garth & Lumiere in Mexico City. Whilst sleeping, the blonde colossus is visited by the spirit of Princess Atacama (also beautiful, of course) who escorts him through time to vanished Aztec city Tenochtitlan where, as the Sun God Axatl, Garth attempts to save their civilisation from the voraciously marauding Conquistadores of Hernán Cortés de Monroy y Pizarro Altamirano (as shortened for these brief 3-panel strip episodes to far more manageable Hernan Cortés)…

Tragically, neither Garth nor the Princess have reckoned on the jealousy of the Sun Priests and their High Priestess Tiahuaca…

Adding extra value to this volume are a draft synopsis and actual scripts for ‘The Women of Galba’, all liberally illustrated.. There has never been a better comic adventure strip than Garth as drawn by Bellamy: a daily rip-roaring romp combining action, suspense, glamour, mystery and the uncanny in a seamless blend of graphic wonderment. In recent years, the comic strip colossus has fallen from memory as well as favour, but I’m still fervently praying that one day, Garth (and while I’m dreaming, Jeff Hawke too) will make the jump to curated complete archive editions. Go on, make on old man happy why don’t you? There’s certainly a grateful, appreciative and vast audience waiting…
© 1985 Mirror Group Newspapers/Syndication International. All Rights Reserved.

This day in 1915 Henry Sunday page illustrator Don Trachte was born, followed two years later by British legend Frank Bellamy (Fraser of Africa, Dan Dare, Garth, Heros the Spartan, Thunderbirds) and Mancunian émigré Lee Elias (Beyond Mars, Black Cat, Flash, Green Arrow, Eclipso, Luke Cage, Human Fly, Goblin, Rook) in 1920.

In 1943 French writer-artist Jean-Claude Fournier (Spirou and Fantasio, Bizu) was born as was writer/publisher Gary Reed (Sherlock Holmes, Deadworld, Saint Germaine, Baker Street, Caliber Comics) in 1956.

We lost pioneering Canadian cartoonist and animator Vital Achille Raoul Barré in 1932 and in 1977 gained a UK animal icon when Gnasher’s Tale (by David Sutherland) began, launching the manky mutt into his own Beano series detailing his life as a puppy before being adopted by Dennis the Menace…

The Spider’s Syndicate of Crime vs Spider-Boy (volume 4)


By Jerry Siegel & Reg Bunn with John Burns, Geoff Campion and various (Rebellion)
ISBN: 978-1-83786-560-4 (Album TPB/Digital edition), 978-1-83786-685-4 (Webshop Exclusive edition)

This book includes Discriminatory Content produced in less enlightened times.

Another triumph of Rebellion’s Treasury of British Comics line, The Spider’s Syndicate of Crime vs. Spider-Boy is the latest offering in what I pray will be a complete revival of the UK’s most marvellous vintage comics fantasies (bring on Thunderbolt the Avenger, Smoke Man, Tri-Man, Gadget Man & Gimmick Kid and even the Phantom Viking… we can take it!).

Gathering material from peerless weekly anthology Lion, originally spanning May 27th to October 7th 1967 and including material from a later reprinting (Lion December 8th 1973), this collection also includes a prose done-in-one yarn from Lion Annual 1970 to complete another wildly whacky superhero romp as only the cocreator of Superman could envision it…

Mystery criminal genius and eventual superhero The Spider debuted on June 26th 1965 and reigned supreme until April 26th 1969. He has periodically returned in reprints and occasional new stories ever since. As first introduced by Ted Cowan (Paddy Payne, Adam Eterno, Robot Archie) & William Reginald Bunn.

“Reg” was an absolute master of his field and much beloved. His other work in comics (like Robin Hood, Buck Jones, Black Hood, Captain Kid and Clip McCord) spanned 1949 to his death in 1971 as, once the industry found him, he was never without work. Reg died on the job and is still much missed. For The Spider there was the ultimate accolade as, after opening on 2 pages per episode, the feature kept winning a bigger page count. Even so, lots had to happen in short order and Bunn never stinted or short-changed his audience. Played out for months at breakneck rollercoaster pace, each monochrome episode positively bulged with imaginative ingenuity, manic combats and crazy inventions peppering wide-eyed British kids with a bizarre conception of the USA…

Originally The Spider was man of unbelievably colossal vanity: a moody malcontent super-scientist whose goal was to be acclaimed the greatest criminal of all time. A flamboyantly wicked narcissist, he began his public career by recruiting crime specialists – scurvy, skeevy safecracker Roy Ordini and genteelly timid evil genius inventor Professor Pelham – prior to a massive gem-theft from America’s greatest city. He was foiled by cruel luck and resolute cops Gilmore &Trask: crack detectives cursed with the job of catching the arachnid archfiend. Cowan scripted the first two serialised sagas before handing over to comics royalty: Jerry Siegel (Superman, Superboy, The Spectre, Doctor Occult, Slam Bradley, Funnyman, The Mighty Crusaders, Starling), who had been forced to look elsewhere for work after an infamous dispute with DC Comics over the rights to the Man of Steel. His supervision of UK arachnid amazement began just as Britain and the entire, but somehow less fab & groovy, world succumbed to “Batmania”…

In case you’re not old, that term covers a period of global hysteria sparked by the 1966 Batman TV show, when the planet went crazy for superheroes and an era dubbed “camp” saw humour, satire, and fantastic psychedelic whimsy infect all categories of entertainment. It was a time of peace, love, wild music and radical change, and I believe there were lots of drugs being experimented with at the time…

British comics were always especially vulnerable to any passing trend or zeitgeist, and a host of more conventional costumed crusaders sprang up in our traditionally unconventional pages. Scripted by the godfather of the genre – and an inveterate humourist – The Spider remained an utterly arrogant sod even as he skilfully shifted gears without a squeak to become a superhero. Battling in rapid succession The Exterminator, Crime Incorporated, The Silhouette, Dr. Mysterioso, The Android Emperor, The Infernal Gadgeteer, The Crook From Outer Space, an evil Genie, transdimensional monstrogs and immortal Queen Lana of Valley of the Doomed he starts here as global figure of approbation and acceptance, only to see all his glittering glories plucked away…

As previously stated, the strip had grown ever more popular, and by the time of this epic encounter demanded a full 5 pages per episode, in a periodical where 1 or 2 pages a week was the norm. Another masterclass of illustrative wonderment displaying Bunn’s incredible gift for visualisation, the lengthy campaign finds The Spider, Pelham & Ordini targeted by honest greed, dastardly ambition and cruel misunderstanding as the tale in this tome reconnects with normal(ish) Good, Evil and Vengeance. Here The Spider duels a deadly criminal scientist only to find himself distracted and diverted by a young and ferocious deadly doppelganger…
When criminal inventor Sylvester Jenkins (DO NOT call him “Silly”) teams up with Fury Gang boss “Turk” Dobbs, the first results are a wave of super-powered bandits such as The Bolt and insulting defeat by The Spider and his crew. In response Jenkins murders Dobbs (who coined the “Silly” moniker) and frames the hero for it. With the Spider on the run and unable to clear his name, let alone face a rush of mutated mobster/monsters, the situation grows truly complicated as a brilliant but vicious teenager wearing stolen Spider gear hunts and humiliates the great hero time and again.

Outfought, outmanoeuvred and on the run, the prospects are dire after Jenkins recruits Spider-Boy and orchestrates his following forays against the despised fallen hero, until the kid learns a bitter truth and shares a tragic secret that changes everything…

A far darker and more traditionally motivated tale, the delivery still rockets along with wild invention as incidental dangers pile up: horrors such as trigger-happy cops, Jenkins’ relentless monster experiments, naturally-occurring rival bio-terrors, rampaging bug-bots, flying castles, mutated circus and zoo animals and a climactic showdown in a lost city of super technologies, before all the truths come out and justice is served…

The Extras section then offers a rare treat from a later era, as – when the serial was truncated and re-run in 1973 – the editors opted to commission a new final episode and alternate conclusion; scripted by an unknown writer but illustrated by John Burns as seen in Lion December 8th 1973. It’s followed by text thriller ‘The Spider Meets the Fly’. Illustrated and written by hands unknown for Lion Annual 1968 this yarn pits the Spider and Co. against a world-conquering science villain and his volcano-dwelling army of high-tech assassins… with the usual results, and is accompanied by the book’s original full-colour frontispiece highlighting the clash as painted by Geoff (Battler Britton, Captain Condor, Typhoon Tracy, The Spellbinder, D-Day Dawson) Campion.

This titanic tome confirms that the King of crime crushes is still top of the heap and should find a home in every kid’s heart and mind, no matter how young they might be, or threaten to remain. Batty, baroque and often simply bonkers, The Spider proves that although crime does not pay, it can offer a huge amount of white-knuckle fun…
© 1967, 1969, 1973 & 2025 Rebellion Publishing IP Ltd. All Rights Reserved.

Today in 1777 English caricaturist and illustrator Richard Newton was born, followed in 1903 by Jimmy Olsen, Captain Marvel artist Pete Costanza; Ralph Reese (Solomon Kane, Witzend, One Year Affair) in 1949, and Argentine cartoonist Maitena Burundarena (Mujeres Alteradas) in 1962.

In 2017, comic book chameleon Rich Buckler (Deathlok, Fantastic Four, All-Star Squadron, Batman, Superman vs Shazam, Red Circle Comics) died.

Suicide Squad: The Silver Age


By Robert Kanigher, Howard Liss, Ross Andru & Mike Esposito, Gene Colan, Joe Kubert & various (DC Comics)
ISBN: 978-1-4012-6343-0 (HB/Digital edition) 978-1-4012-7516-7 (TPB)

This book includes Discriminatory Content produced in less enlightened times.

The War that Time Forgot was a strange series which saw paratroopers and tanks of the “Question Mark Patrol” dropped on Mystery Island from whence no American soldiers ever returned. Assorted crack GIs discovered why when the operation was suddenly overrun by pterosaurs, tyrannosaurs and worse. However, the combat-&-carnosaur creation was actually a spin-off of an earlier concept which hadn’t quite caught on with the comics-buying public. That wasn’t a problem for writer/editor Robert Kanigher: a man well-versed in judicious recycling and reinvention…

Back in 1955 he had devised and written anthology adventure comic The Brave and the Bold, which featured short complete tales starring a variety of period heroes in a format mirroring the era’s filmic fascination with historical dramas. Issue #1 led with Roman swords-&-sandals epic Golden Gladiator, medieval mystery-man The Silent Knight and Joe Kubert’ Viking Prince. Soon, the Gladiator was sidelined by the company’s iteration of Robin Hood, but the high adventure theme carried the title until the end of the decade when a burgeoning superhero revival saw B&B transform into a try-out vehicle in the manner of the astounding successful Showcase. Used to launch enterprising concepts and characters like Cave Carson, Strange Sports Stories, Hawkman and the epochal Justice League of America, the title began these test runs with #25 (August/September 1959) with the fate-tempting Suicide Squad – codenamed Task Force X by the US government to investigate uncanny mysteries and tackle unnatural threats.

The light-scary tales were all illustrated by Kanigher’s go-to team for fantastic fantasy (Ross Andru & Mike Esposito) who clearly revelled at the chance to cut loose and show what they could do outside the staid whimsy of Wonder Woman or gritty realism of the war titles they usually handled…

Following the February 1957 launch of Jack Kirby’s Challengers of the Unknown, landmark premiere The Brave and the Bold #25 was cover-dated September 1959 and on sale from 28th August 1959 (nearly two years before Fantastic Four #1 went on sale). The “novel-length” yarn introduced a quartet of highly trained but merely human specialists – air ace war hero Colonel Rick Flag, combat medic Karin Grace and big-brained boffins Hugh Evans and Jess Price – all officially convened as a unit whose purpose was to tackle threats beyond conventional comprehension, such as the interstellar phenomenon dubbed ‘The Three Waves of Doom!’ The quartet were built on a very shaky premise. All three men loved Karin. She only loved Rick (and who wouldn’t?), but agreed to conceal her inclinations and sublimate her passions so Hugh and Jess would stay on the team of scientific death-cheaters…

In their first published exploit, a cloud from outer space impacts Earth, creating a super-heated tsunami which threatens to broil America. With dashing derring-do, the patriotic troubleshooters quench the ambulatory heat wave only to have it spawn a colossal alien dragon emanating super-cold rays that could trigger a new ice age. The only solution is to banish the beast back into space on a handy rocket headed for the sun, but tragically, the ship has to be piloted…

Having heroically and categorically ended the invader, the team redeployed two months later as B&B #26 opened with immediate continuation ‘The Sun Curse’ seeing our stranded astronauts struggle – in scenes eerily prescient and reminiscent of the Apollo 13 crisis a decade later – to return the ship to Earth. Uncannily, the trip bathes them in radiation that causes them to shrink to insect size. Back on terra firma, but now imperilled by everything around them, the team nonetheless manage to scuttle a proposed attack by a hostile totalitarian nation before regaining their regular stature. A second, shorter follow-up tale finds the foursome enjoying downtime in Paris before the Metro is wrecked by an awakened dinosaur. Of course, our tough tourists are ready and able to stop the ‘Serpent in the Subway!’

In an entertainment era dominated by monsters and aliens, with superheroes only tentatively resurfacing, Task Force X were at the forefront of bombastic beastie-battles. Their third and final try-out issue found them facing evolutionary nightmare as a scientist vanishes and the region around his lab is suddenly besieged by gigantic insects and a colossal reptilian humanoid the team dubbed ‘The Creature of Ghost Lake!’ (December 1959/January 1960). They readily destroy the monster but never find the professor…

A rare misfire for those excitingly experimental days, the Suicide Squad vanished after the triple try-out, only to resurface months later for a second bite of the cherry. I’m sure it’s just coincidence, but Fantastic Four #1 went on sale on August 8th 1961, pipped again as The Brave and the Bold #37 (August/September 1961 and on sale from June 22nd) saw DC’s decidedly different quirky quartet resume operations with Karin displaying heretofore unsuspected psychic gifts and predicting an alien ‘Raid of the Dinosaurs!’

This pitted Task Force X against hyper-intelligent saurians whilst ‘Threat of the Giant Eye!’ focussed on the retrieval of a downed military plane and lost super-weapon. The mission brought the Squad to an island of mythological mien where a living monocular monolith hunted people…

For #38 (October/November 1961) the team tackled the ‘Master of the Dinosaurs’ – an alien using Pteranodons to hunt as Earthlings employed falcons – after which the fabulous four fell afoul of extradimensional would-be conquerors, yet still had enough presence of mind and determination to defeat the ‘Menace of the Mirage People!’

B&B #39 (December 1961/January 1962) called “time!” on Task Force X after ‘Prisoners of the Dinosaur Zoo!’ saw the team uncover an ancient extraterrestrial ark caching antediluvian flora and fauna, after which a ‘Rain of Fire!’ found them crushing a macabre criminal who had entombed many other crime-busters in liquid metal.

That was it for the Squad until 1986 when a new iteration of the concept was launched in the wake of Crisis on Infinite Earths.

Or was it? Superhero fans are notoriously clannish and insular so they might not have noticed how one creative powerhouse refused to take “no thanks” for an answer…

Robert Kanigher (1915-2002) was one of the most distinctive authorial voices in American comics, blending rugged realism with fantastic fantasy in signature war comics, westerns, horror stories, romance and superhero titles including Wonder Woman, Teen Titans, Metal Men, Batman and other genres too numerous to cite here. He scripted ‘Mystery of the Human Thunderbolt’, the very first story of the Silver Age, introducing Barry Allen AKA the second Flash to hero-hungry kids in 1956.

Kanigher sold his first stories and poetry in 1932 and wrote for the theatre, film and radio before joining the Fox Features shop where he created The Bouncer, Steel Sterling and The Web whilst also providing scripts for Blue Beetle and the original Captain Marvel. In 1945, he settled at All-American Comics as both writer and editor, staying on when the company amalgamated with National Comics to become the forerunner of today’s DC. He wrote the original Flash and Hawkman, created Black Canary and Dr. Pat, plus many memorable villainous femme fatales like Harlequin and Rose and Thorn. This last he reconstructed during the relevancy era of the early 1970s into a schizophrenic crimebusting female superhero.

Mystery-men faded away as the 1940s closed, and Kanigher easily switched to espionage, adventure, westerns and war stories, becoming in 1952 writer/editor of the company’s combat titles: All-American War Stories, Star Spangled War Stories and Our Army at War.

He created Our Fighting Forces in 1954 and added G.I. Combat to his burgeoning portfolio when Quality Comics sold their line of titles to DC in 1956, all the while helming/writing Wonder Woman, Johnny Thunder, Rex the Wonder Dog, Silent Knight, Sea Devils, Viking Prince and a host of others. Among his numerous game-changing war series were Sgt. Rock, Enemy Ace, Haunted Tank and The Losers as well as the visually addictive, irresistibly astonishing “Dogfaces & Dinosaurs” dramas sampled and filling out the back of this stunning collection. Kanigher was a restlessly creative writer and even used the uncanny but formulaic adventure arena of The War that Time Forgot as a personal proving ground for potential series concepts. The Flying Boots, G.I. Robot and many more teams and characters first appeared in the manic Pacific hellhole with wall-to-wall danger. Indisputably, the big beasts were the stars, but occasionally (extra)ordinary G.I .Joes made enough of an impression to secure return engagements, too.

The War that Time Forgot debuted in Star Spangled War Stories #90 (April-May 1960), running until #137 (May 1968). It skipped only three issues: #91, 93 & #126 (the last of which starred United States Marine Corps simian Sergeant Gorilla… go on. Look it up. I’m neither kidding nor being metaphorical…

Simply too good a concept to ignore, this seamless, shameless blend of Sir Arthur Conan Doyle’s Lost World and Edgar Rice Burroughs’ Caprona stories (known alternatively as the Caspak Trilogy or The Land That Time Forgot) provided everything baby-boomer boys could dream of: giant lizards, humongous insects, fantastic adventures and two-fisted heroes with lots of guns. The only thing mostly missing was cave-girls in fur bikinis…

In the summer of 1963, a fresh Suicide Squad debuted in Star Spangled War Stories #110 to investigate a ‘Tunnel of Terror’ into the lost land of giant monsters. This time though, a giant albino gorilla decided that us mammals should stick together…

The huge hairy beast was also the star of ‘Return of the Dinosaur Killer!’ in #111, as the unnamed Squad leader and a wily boffin (visually based on Kanigher’s office associate Julie Schwartz) struggled to survive on a reptile-ridden atoll. SSWS #116 (August/September 1964) depicted a duo of dedicated soldiers facing ice-bound beasts in ‘The Suicide Squad!’ – the big difference being that Morgan and Mace were more determined to kill each other than accomplish their mission…

‘Medal for a Dinosaur!’ (#117) bowed to the inevitable: introducing a (relatively) friendly and extremely cute baby pterodactyl to balance out Mace & Morgan’s barely suppressed animosity, after which ‘The Plane-Eater!’ in #118 saw the army odd couple adrift in the Pacific and in deep danger until the leather-winged little guy turned up once more…

The Suicide Squad were getting equal billing by the time of #119’s ‘Gun Duel on Dinosaur Hill!’ (February/March 1965), as yet another band of men-without-hope battled leathery horrors – and each other – to the death, before apparently unkillable Morgan & Mace returned with Dino, the flying ptero-tot, who found a new companion in handy hominid Caveboy before the entire unlikely ensemble struggled to survive against increasingly outlandish creatures in ‘The Tank Eater!’…

SSWS #121 presented a diving drama when a UDT (Underwater Demolitions Team) frogman won his Suicide Squad rep as a formidable fighter and ‘The Killer of Dinosaur Alley!’ Increasingly now, G.I. hardware and ordnance trumped bulk, fang and claw and undisputed master of gritty fantasy art Joe Kubert added his pencil-&-brush magic to a tense, manic thriller featuring a returning G.I. Robot for battle bonanza ‘Titbit for a Tyrannosaurus!’ (#125, February/March 1965), after which Andru & Esposito covered another Suicide Squad sea-saga in #127’s ‘The Monster Who Sank a Navy!’ This eclectic collection tumultuously terminates in scripter Howard Liss and visual veteran Gene Colan’s masterfully crafted, moving human drama from #128, which was astoundingly improved by the inclusion of ravening reptiles in ‘The Million Dollar Medal!’

Throughout this calamitous compilation of dark dilemmas, light-hearted romps and battle blockbusters, the emphasis is always on foibles and fallibility, with human heroes unable to put aside grudges, swallow pride or forgive trespasses even amidst the strangest and most terrifying moments of their lives. This edgy humanity informs and elevates even the daftest of these wonderfully imaginative adventure yarns.

Classy, intense, insanely addictive and Just Plain Fun, the original Suicide Squad offers a kind of easy, no-commitment entertainment seldom seen these days and is a deliciously guilty pleasure for one and all. Surely, this is a movie we would all watch…
© 1959, 1960, 1961, 1962, 1963, 1964, 1965, 1966, 2016 DC Comics. All Rights Reserved.

This date in 1942 political cartoonist/children’s book illustrator Tony Auth was born, with Underground Commix creator Joel Beck (Lenny of Laredo) arriving one year later, and Michael T. Gilbert (Doc Stearn – Mr. Monster, Elric) joining the party in 1951. That same year, multitalented Rick Veitch (Swamp Thing, Army@Love, Can’t Get No, Bratpack, Abraxas and the Earthman, Miracleman) with Belgian craftsman Philippe Geluck (Le Chat) popping by in 1954; writer/editor Joey Cavalieri (Wonder Woman, Huntress, Bugs Bunny) in 1957 and artist Jon Bogdanove (Power Pack, Superman, Steel) born in 1958.

Colourist Paul Mounts was born in 1964; Spanish artist Angel (Star Wars, Titans, Flash) Unzueta in 1969 and colourist Beth Sotelo in 1974.

Robert Kaniger (Sgt Rock, Metal Men, Black Canary, G.I. Robot, The Private Diary of Mary Robin R.N., Sea Devils, Haunted Tank, The Losers, Lady Cop, Wonder Woman, Lois Lane, Batman, Atom & Hawkman, Iron Man and all the rest) was so great he is also listed as having died today in 2002 as well as yesterday!

The Incredible Hulk Marvel Masterworks volume 15


By Roger Stern, John Byrne, Steven Grant, Doug Moench, Sal Buscema, Carmine Infantino, Steve Ditko, Jack Abel, Mike Esposito, Alfredo Alcala, Joe Sinnott, Al Milgrom & various (MARVEL)
ISBN: 978-1-3029-3805-5 (HB/Digital edition)

This book includes Discriminatory Content produced in less enlightened times.

Bruce Banner was a military scientist accidentally caught in a gamma bomb blast of his own devising. As a result, stress and other factors cause him to transform into a giant green monster of unstoppable strength and fury. He was one of Marvel’s earliest innovations and first failure, but after an initially troubled few years finally found his size-700 feet and a format that worked, becoming one of the company’s premiere antiheroes and most popular features.

The Gamma Goliath was always graced with artists who understood the allure of shattering action, the sheer cathartic reader-release rush of mighty “Hulk Smash!” moments, and here – following in the debris-strewn wake of Jack Kirby, Steve Ditko, Marie Severin and Herb Trimpe – Sal Buscema had been showing the world what he could do when inspired and unleashed…

This chronologically complete monster monolithic monster mash-up re-presents Incredible Hulk #234-244 plus Annuals #8 & 9, collectively spanning April 1979 through February 1980, featuring tales and ancillary material generated while the Growling Green Giant utterly dominated global TV screens. Prior to that torrent of tumult, however, we open with another behind-the-scenes reminiscence from writer/editor Roger Stern in his engaging Introduction.

Previously, having failed to end the curse of the Hulk through psychoanalysis, S.H.I.E.L.D. agent Clay Quartermain and gamma-charged psychologist Doc Samson had witnessed the man-monster defeat insidious villains Moonstone and the Leader before Banner and the Hulk were ensnared in the schemes of criminal cabal The Corporation – specifically an internecine power struggle between West Coast Chief Curtiss Jackson and (ultimately ousted) East Coast head/corrupt US Senator Eugene Stivak, operating under the nom-du-crime Kligger.

Now, with Jackson in hiding and Kligger dethroned thanks to the Hulk, S.H.I.E.L.D., Captain America, The Falcon, Marvel Man/Quasar, and – in related operations – Torpedo and Machine Man, the aftermath saw the Emerald Titan flee. Linking up with drop-out pal Fred Sloan, their quixotic road trip ended on the campus of the University of California at Los Angeles where the man-monster was reunited with another old friend…

Trish Starr championed an alternative, magic-adjacent lifestyle when The Defenders battled her mad scientist uncle Egghead  and had since moved her peace-&-love message into a student house in Berkeley where laid-back student dudes get a taste of another world when the Hulk moves in with them. However, fear and suspicion are impossible to suppress and when one “drops a dime and calls the fuzz” (or notifies the authorities if you prefer) it results in chaos.

Of course, the authorities informed are not cops but The Corporation, where frantically–rebuilding Jackson sees opportunity to re-ingratiate himself with the fearsome Board of Directors and remove two thorns in his side. Crafted by Stern, Sal Buscema & Jack Abel, Incredible Hulk #234 sees the Gamma Goliath angry and unleashed in ‘Battleground: Berkeley!’ after Jackson frames Machine Man for kidnapping Trish. This lures the Jade Juggernaut (and Fred) to Jackson’s Central City base – The Mid-State Tower – where his forces are ready to end the blockbusting brute…

Meanwhile the real robot hero has been cleared of crimes covertly orchestrated by Kligger and is a free “man” when #235’s ‘The Monster and the Machine’ (inked by Mike Esposito) finds the furious Hulk attacking Machine Man’s human friend and advisor Dr Peter Spaulding. The clash rapidly escalates in ‘Kill or Be Killed!’ with the Hulk now nigh-mindless with rage. His mechanical foe is far more controlled and detects Jackson’s radio communications. Sadly so does the viridian berserker who heads for the Corporation’s secret skyscraper HQ to save Trish and punish Jackson…

The Hulk is beyond all reason and turns his wrath on Jackson with everyone else in sight caught in the carnage. As Machine Man (who went on from this clash into his own revived solo title) valiantly strives but fails to stop the man-brute, the earthshaking battle culminates in the fall of the tower in #237’s ‘When a City Dies!’ (Abel inks). With Jackson done and dusted, emerging from the rubble of the 80-storey shambles, Hulk’s appetite for destruction is still not sated. Thankfully, before collapsing in the robot version of utter exhaustion, Machine Man mesmerises the monster into a coma and employs an anti-gravity push to send the sleeping beast, far, far away…

Incredible Hulk Annual #8 follows as ‘Sasquatch!’ – written by Roger Stern & John Byrne, with art from Sal B & Alfredo Alcala – sees still-surly Hulk waking up in the mostly unoccupied region of British Columbia. Befriended by understandably nervous, self-imposed hermit Maureen Mores Friesen, he gradually calms enough to revert to Banner, but only until the Canadians deploy their own gamma monster – Dr Walter Langowski of government super-squad Alpha Flight – to end the incursion whatever the cost…

The Canadian catastrophe that results sees the Hulk still at large as US President Jimmy Carter, Quartermain and S.H.I.E.L.D. researchers survey what remains of Central City in Incredible Hulk #238’s ‘Post Hulk …Post Holocaust!’ (Stern, Buscema & Abel). Meanwhile, the monster’s peregrinations bring him to the attention of a clandestine cabal who bedevilled heroes for years. Cautiously, “They-Who-Wield-Power” plan their next atrocity…

As seen primarily in Marvel Team-Up, a shadowy trio of observers with an undisclosed agenda had monitored superbeing episodes and provided advanced technologies for monsters and villains like Lava Men, Stegron and The Orb to battle Spider-Man, Hercules, Nova, Ghost Rider, Black Panther, Thor and more. Now they subtly pull strings drawing the Gamma Juggernaut southwards, using bullion bandit Goldbug as their latest instrument…

It comes together in #239’s Esposito-inked ‘All That Glitters…’ as a brief pause on Hulk’s travels sparks a military incident. Taking a nap atop national monument Mount Rushmore, the monster is confronted by a joint military and S.H.I.E.L.D. response. However, instead of more shattering violence, the stand-off ends peacefully when Goldbug slips in, offering escape in his new ship. Sadly, it’s designed to siphon Hulk’s energies to power the vessel all the way to South America where the thief can plunder a literal city of gold in the Andes. Hulk is not happy and escapes, but not before they reach their destination where The Brotherhood of They are waiting.

In #240’s ‘…And Now El Dorado’ (inked by Joe Sinnott) years of scheming come to fruition as a hidden civilisation (last seen as the Forbidden Land in Avengers #31, August 1966) welcomes the outcast and the criminal mastermind to an idyllic paradise covertly controlled by a back-stabbing triumvirate seeking dominion of Earth. Autocrat Prince Rey and cleric Lann, Keeper of the Sacred Flame have warred for decades, but the balance is maintained by aged enigmatic Des who perpetrated They’s campaign to create global tectonic anomalies that fed the Flame. Des also exerts a shocking hold on the Hulk, dangling the prospect of resurrecting his lost love Jarella if the monster behaves and follows orders…

A bitter truth is revealed in the Buscema-inked ‘Partners in Deception!’ when Banner too becomes fuel for the Sacred Flame, with Des stealing that power to eradicate his allies and regenerate himself. Revealed as one of the Hulk’s earliest enemies and with Goldbug forced into playing hero to save his own skin, ‘Sic Temper Tyrannus!’ sees the unlikely outworlder allies saving Earth as their enemy ascends to godhood before inevitably overextending himself… and again underestimating the sheer bloody-mindedness of the Jade Juggernaut…

The end comes courtesy of plotter Stern, scripter Steven Grant & Sal B, in #243’s ‘Death… and Destiny!’ With the world restored, the Hulk resuming his wandering and Goldbug getting just what he deserves, in the wings, the mental collapse of General Thaddeus Ross has left a vacuum the US government fills with his protégé Glenn Talbot, newly promoted to lead America’s anti-Hulk task force…

Written by Doug Moench and illustrated by Steve Ditko & Al Milgrom, Incredible Hulk Annual #9 offers a short diversion as the monster is targeted by chess-obsessed millionaire Charles Reigel, leading fellow members of the Gotham Game Club in a high-tech campaign against the epitome of unreasoning brute force. Sadly, ‘A Game of Monsters and Kings’ is not what the Green Goliath wants and the Hulk does not play well with others…

This titanic tome wraps up its storytelling component with a brief continuity palate cleanser as #244 reintroduces Hollywood special effects wizard Bob O’Bryan who, thanks to alien invaders, can possess and animate a gigantic stone statue. His efforts to keep the mighty It, the Living Colossus from evil Dr. Vault was once the stuff of L A legend, but means nothing to Bruce Banner when he awakes from another Hulk-out in Tinseltown.

Incredible Hulk #244’s ‘It Lives!’ (by Grant, Carmine Infantino  & Esposito) sees coincidence and concatenation conspire to bring all player together for Vault’s last pursuit of the prize, only to learn that gamma beats granite every time…

To Be Hulk-inued…

With covers by Milgrom, Bob Layton, and Ditko the bonus portion of this blockbusting bonanza includes the covers (front & back) of Hulk-starring reprint tabloids  Marvel Treasury Edition #20 and 24 – by Bob Budiansky & Abel and Budiansky & Bob Wiacek respectively. There are also house ads and a gallery of Hulk pinups by Ron Wilson, Frank Giacoia, Dave Hunt & Pablo Marcos created for Marvel UK titles plus a large section of designs by Mark Gruenwald revamping Goldbug, his ship and Tyrannus.

The Incredible Hulk is one of the most well-known comic characters on Earth, and these stories, as much as the movies, cartoons, TV shows, games, toys and action figures are the reason why. For an uncomplicated, earnestly vicarious experience of Might actually being Right, you can’t do better than these exciting episodes, so why not Go Green – even if it’s only in your own delirious head?
© 2021 MARVEL.

Today in 1964 Brazilian artist Sergio (Lone Ranger) Cariello was born, with Stephanie (Harley Quinn, Wonder Woman, Spider-Gwen, Grim) Phillips arriving in 1991. On the debit side this date in 1957 saw the end of Italian comics legend Guido Fantoni (Capitan Walter, Nutor, Flash Gordon, Brick Bradford, The Phantom, Mandrake the Magician); mature content Spanish wizard Alfredo Pons in 2002; Disney mainstay Romano Scarpa in 2005 and our own national treasure Leo Baxendale (Minnie the Minx, The Bash Street Kids, Wham!, Pow!) in 2017.