Garth: The Cloud of Balthus (volume 1)


By Frank Bellamy & Jim Edgar, with John Allard (Titan Books)
ISBN: 978-0-90761-034-2 (Album TPB)

This book includes Discriminatory Content produced in less enlightened times.

Frank Alfred Bellamy (21st May 1917 – 5th July 1976) is one of British Comics’ greatest comics artists. In the all-too-brief years of his career he produced magnificent, unforgettable visuals for Eagle, TV21, Radio Times (Doctor Who) before taking over The Daily Mirror newspaper strip Garth in 1971. He turned that long-running yet meandering and occasionally lacklustre strip into a magnificent masterpiece of unmissable adventure fantasy, with eye-popping, mind-blowing monochrome art other artists were proud to boast they swiped from. However, after only 17 stories, Bellamy died suddenly in 1976; and it’s absolutely criminal that his work isn’t in galleries, let alone in permanent collected book editions.

Bellamy was born in 1917 but didn’t begin comic strip work until 1953: the Monty Carstairs strip for Mickey Mouse Weekly. From there he moved on to Hulton Press and drew features starring Swiss Family Robinson, Robin Hood and King Arthur for Swift, the “junior companion” to Eagle. In 1957, he moved on to the star title, producing standout, innovative work on a variety of strips, beginning with a biography/hagiography of Winston Churchill. ‘The Happy Warrior’ was followed by ‘Montgomery of Alamein’, ‘The Shepherd King – the story of David’ and ‘The Travels of Marco Polo’, from which Bellamy was promptly pulled only a few months in. As Peter Jackson took over the back page historical adventure, Bellamy was on his way to the front cover and The Near Future.

When Hulton were bought by Odhams Press there soon manifested irreconcilable differences between Frank Hampson and the new management. Dan Dare’s creator left his superstar baby and Bellamy was tapped as replacement – although both Don Harley & Keith Watson were retained as Frank’s assistants. For a year Bellamy produced “The Pilot of the Future”: redesigning the entire look of the strip at management’s request, before joyfully stepping down to fulfil a lifetime’s ambition.

For his entire life Frank Bellamy had been fascinated – almost obsessed – with Africa. When asked if he would like to draw a big game hunter strip he didn’t think twice and Fraser of Africa debuted in August 1960, a single page per week in the prestigious full-colour centre section. Fraser of Africa was an artistic landmark and Bellamy’s techniques of line and hatching, in conjunction with sensitive, atmospheric colours, and even his staging and layout of pages, led to majestic Heros the Spartan and eventually the bravura creativity displayed in Thunderbirds and Captain Scarlet strips for TV21, before he opted for the strictures of monochrome and a single tier of 3-4 panels a day…

British Superman Garth first appeared in The Daily Mirror on Saturday, July 24th 1943, the creation of professional cartoonist Steve Dowling and BBC radio producer Gordon Boshell, at the behest of the editor who wanted an adventure strip to complement their other comic strip features: Buck Ryan, Belinda Blue Eyes, Just Jake and immortal, demi-immoral, morale-boosting Jane.

A blond giant and physical marvel with no memory of who he was, Garth washed up on an island shore and into the arms of a pretty girl… Gala. Nonetheless, he saved the entire populace from a brutal tyrant and a legend began. Boshell never had time to write the series, so Dowling – already producing successful family strip The Ruggles – scripted Garth until a new writer could be found. Don Freeman dumped the amnesia plot in ‘The Seven Ages of Garth’ (which ran from September 18th 1944 until January 20th 1946) by introducing imposing jack-of-all-sciences Professor Lumiere, whose subsequent psychological experiments regressed the burly hero back through some past lives.

In the next tale ‘The Saga of Garth’ (January 22nd 1946 – July 20th 1946) the origin was revealed. As an infant, “Garth” had been found floating in a coracle off the Shetlands and adopted by a kindly old couple. When full grown he became a Navy Captain until he was torpedoed off Tibet in 1943…

Freeman continued as writer until 1952 (‘Flight into the Future’ was his last tale), and was briefly replaced by script editor Hugh McClelland (who only wrote ‘Invasion From Space’) until Peter O’Donnell took over in February 1953 with ‘Warriors of Krull’. O’Donnell penned 28 adventures until resigning in 1966 to devote more time to his own strip: a little something called Modesty Blaise. His place was taken by Jim Edgar; a short-story writer who also scripted such prestigious newspaper strips as Matt Marriott, Wes Slade and Gun Law.

Dowling retired in 1968 and his long-time assistant John Allard took over the strip until a suitable permanent artist could be found. Allard completed ten complete tales until Frank Bellamy began a legendary run with the 13th instalment of ‘Sundance’ (which ran from 28th June to 1 October 11th 1971). Allard remained as background artist and assistant until Bellamy took full control during ‘The Orb of Trimandias’.

One thing Professor Lumiere had discovered and which gave this strip its distinctive appeal even before the fantastic artwork of Bellamy elevated it to dizzying heights of graphic brilliance, was Garth’s involuntary ability to travel through time and re-experience past and future lives. This simple concept lent the strip an unfailing potential for exotic storylines and fantastic exploits, pushing it beyond its humble beginning as a British response to Siegel & Shuster’s American phenomenon Superman.

The tales in this criminally out of print monochrome tome begin with the aforementioned ‘Sundance’ as mighty Garth is drawn back to 1876 to relive his life as an officer of George Custer’s 7th Cavalry on the eve of the Battle of the Little Big Horn.

The time-tossed titan has a brief but passionate love affair with Indian maiden Falling Leaf before dying valiantly for his beliefs and their love. It is an evocative, powerful tale that totally captures the bigotry, arrogance and futility of the White Man and the tragic demise of the Indian way of life…

Then eponymous epic ‘The Cloud of Balthus’ shows the potent but simple elegance of the narrative concept sustaining Garth. Whilst vacationing in the Caribbean our hero becomes embroiled in an espionage plot involving freelance super-spies and a US space station, but even that is mere prelude to fantastic adventure and deadly terrors when he and delectable, double-dealing companion Lee Wan are abruptly abducted by nebulous energy beings in a taut, tension-fraught thriller.

‘The Orb of Trimandias’ plunges Garth back in time to Venice of the Borgias, when/where he becomes again English Soldier-of-Fortune Lord Carthewan: a decent man battling an insane and all-powerful madman for the secret of a supernaturally potent holy relic. This gripping, exotic yarn is replete with flamboyant action, historical celebrities, sexy men and women and magnificently stirring locales. It’s a timeless treasure of adventure that has the added fillip of briefly reuniting Garth with his star-crossed true love, ethereal Space Goddess Astra.

This lovely volume (long overdue for re-issue – at least in digital form if no other way is possible) concludes with a high-octane gothic horror story.

‘The Wolfman of Ausensee’ sees Garth as a rather reluctant companion of movie starlet Gloria Delmar on a shoot at the forbidding Austrian schloss (that’s a big ugly castle to you) of a playboy whose family was once cursed by witches. Despite the title giving some of the game away, this is still a sharp and savvy spook-fest comparing well to the best Hammer Horror films that no doubt inspired it, and just gets better with each rereading.

Garth is the quintessential British Action Hero: strong, smart, fast and good-looking with a big heart and nose for trouble. His back-story granted him all of eternity and every genre to play in, and the magnificent art of Frank Bellamy also made his too-brief tenure a stellar one.

Comic-strips seldom get this good, and even though this book and its sequel are still relatively easy (if not cheap) to come by, it is still a crime and an utter mystery that all these wonderful tales have been out of print for so long.
© 1984 Mirror Group Newspapers. All rights reserved.

Garth: The Women of Galba (volume 2)


By Frank Bellamy & Jim Edgar (Titan Books)
ISBN: 978-0-90761-049-6 (Album TPB)

This book includes Discriminatory Content produced in less enlightened times.

A bold and daring blond giant and physical marvel, Garth was Britain’s answer to the blockbusting sensations of Superman, with the added advantage that the feature was officially aimed at adults rather than kids of all ages.

Originally released in 1985, this second Titan Books collection of Garth’s Frank Bellamy era spans 7th September 1972 to 25th October 1973 with the artist shown at the absolute peak of his powers, and opens with eerie chiller ‘The People of the Abyss’ wherein Garth and subsea explorer Ed Neilson are taken prisoner by staggeringly beautiful (what other kind are there?) naked women who drag their bathyscaphe to a city at the bottom of the Pacific. The undersea houris are at war with horrendous aquatic monstrosities and urgently need outside assistance, but even that incredible situation is merely prelude to a tragic love affair with Cold War implications…

Next up is eponymous space-opera romp ‘The Women of Galba’, wherein an alien tyrant learns to rue the day he abducted a giant Earthman to fight and die as a gladiator. Exotic locations, spectacular action and oodles more astonishingly beautiful females make this an unforgettable adventure for what the editors of the era still believed was a strip only grown men read…

‘Ghost Town’ is another western tale, and a very special one. When Garth, vacationing in Colorado, rides into abandoned mining outpost “Gopherville”, he is irresistibly drawn back to a past life as Marshal Tom Barratt who lived, loved and died when the town was a hotspot of vice and easily-purloined money. When Bellamy died suddenly in 1976 this tale – long acknowledged as his personal favourite – was rerun until Martin Asbury (who painted both Titan Book album covers here) was ready to take over the strip.

The final adventure re-presented here – ‘The Mask of Atacama’ – sees Garth & Lumiere in Mexico City. Whilst sleeping, the blonde colossus is visited by the spirit of Princess Atacama (also beautiful, of course) who escorts him through time to vanished Aztec city Tenochtitlan where, as the Sun God Axatl, Garth attempts to save their civilisation from the voraciously marauding Conquistadores of Hernán Cortés de Monroy y Pizarro Altamirano (as shortened for these brief 3-panel strip episodes to far more manageable Hernan Cortés)…

Tragically, neither Garth nor the Princess have reckoned on the jealousy of the Sun Priests and their High Priestess Tiahuaca

Adding extra value to this volume are a draft synopsis and actual scripts for ‘The Women of Galba’, all liberally illustrated.. There has never been a better comic adventure strip than Garth as drawn by Bellamy: a daily rip-roaring romp combining action, suspense, glamour, mystery and the uncanny in a seamless blend of graphic wonderment. In recent years, the comic strip colossus has fallen from memory as well as favour, but I’m still fervently praying that one day, Garth (and while I’m dreaming, Jeff Hawke too) will make the jump to curated complete archive editions. Go on, make on old man happy why don’t you? There’s certainly a grateful, appreciative and vast audience waiting…
© 1985 Mirror Group Newspapers/Syndication International. All Rights Reserved.

This day in 1915 Henry Sunday page illustrator Don Trachte was born, followed two years later by British legend Frank Bellamy (Fraser of Africa, Dan Dare, Garth, Heros the Spartan, Thunderbirds) and Mancunian émigré Lee Elias (Beyond Mars, Black Cat, Flash, Green Arrow, Eclipso, Luke Cage, Human Fly, Goblin, Rook) in 1920.

In 1943 French writer-artist Jean-Claude Fournier (Spirou and Fantasio, Bizu) was born as was writer/publisher Gary Reed (Sherlock Holmes, Deadworld, Saint Germaine, Baker Street, Caliber Comics) in 1956.

We lost pioneering Canadian cartoonist and animator Vital Achille Raoul Barré in 1932 and in 1977 gained a UK animal icon when Gnasher’s Tale (by David Sutherland) began, launching the manky mutt into his own Beano series detailing his life as a puppy before being adopted by Dennis the Menace

The Spider’s Syndicate of Crime vs Spider-Boy (volume 4)


By Jerry Siegel & Reg Bunn with John Burns, Geoff Campion and various (Rebellion)
ISBN: 978-1-83786-560-4 (Album TPB/Digital edition), 978-1-83786-685-4 (Webshop Exclusive edition)

This book includes Discriminatory Content produced in less enlightened times.

Another triumph of Rebellion’s Treasury of British Comics line, The Spider’s Syndicate of Crime vs. Spider-Boy is the latest offering in what I pray will be a complete revival of the UK’s most marvellous vintage comics fantasies (bring on Thunderbolt the Avenger, Smoke Man, Tri-Man, Gadget Man & Gimmick Kid and even the Phantom Viking… we can take it!).

Gathering material from peerless weekly anthology Lion, originally spanning May 27th to October 7th 1967 and including material from a later reprinting (Lion December 8th 1973), this collection also includes a prose done-in-one yarn from Lion Annual 1970 to complete another wildly whacky superhero romp as only the cocreator of Superman could envision it…

Mystery criminal genius and eventual superhero The Spider debuted on June 26th 1965 and reigned supreme until April 26th 1969. He has periodically returned in reprints and occasional new stories ever since. As first introduced by Ted Cowan (Paddy Payne, Adam Eterno, Robot Archie) & William Reginald Bunn.

“Reg” was an absolute master of his field and much beloved. His other work in comics (like Robin Hood, Buck Jones, Black Hood, Captain Kid and Clip McCord) spanned 1949 to his death in 1971 as, once the industry found him, he was never without work. Reg died on the job and is still much missed. For The Spider there was the ultimate accolade as, after opening on 2 pages per episode, the feature kept winning a bigger page count. Even so, lots had to happen in short order and Bunn never stinted or short-changed his audience. Played out for months at breakneck rollercoaster pace, each monochrome episode positively bulged with imaginative ingenuity, manic combats and crazy inventions peppering wide-eyed British kids with a bizarre conception of the USA…

Originally The Spider was man of unbelievably colossal vanity: a moody malcontent super-scientist whose goal was to be acclaimed the greatest criminal of all time. A flamboyantly wicked narcissist, he began his public career by recruiting crime specialists – scurvy, skeevy safecracker Roy Ordini and genteelly timid evil genius inventor Professor Pelham – prior to a massive gem-theft from America’s greatest city. He was foiled by cruel luck and resolute cops Gilmore &Trask: crack detectives cursed with the job of catching the arachnid archfiend. Cowan scripted the first two serialised sagas before handing over to comics royalty: Jerry Siegel (Superman, Superboy, The Spectre, Doctor Occult, Slam Bradley, Funnyman, The Mighty Crusaders, Starling), who had been forced to look elsewhere for work after an infamous dispute with DC Comics over the rights to the Man of Steel. His supervision of UK arachnid amazement began just as Britain and the entire, but somehow less fab & groovy, world succumbed to “Batmania”…

In case you’re not old, that term covers a period of global hysteria sparked by the 1966 Batman TV show, when the planet went crazy for superheroes and an era dubbed “camp” saw humour, satire, and fantastic psychedelic whimsy infect all categories of entertainment. It was a time of peace, love, wild music and radical change, and I believe there were lots of drugs being experimented with at the time…

British comics were always especially vulnerable to any passing trend or zeitgeist, and a host of more conventional costumed crusaders sprang up in our traditionally unconventional pages. Scripted by the godfather of the genre – and an inveterate humourist – The Spider remained an utterly arrogant sod even as he skilfully shifted gears without a squeak to become a superhero. Battling in rapid succession The Exterminator, Crime Incorporated, The Silhouette, Dr. Mysterioso, The Android Emperor, The Infernal Gadgeteer, The Crook From Outer Space, an evil Genie, transdimensional monstrogs and immortal Queen Lana of Valley of the Doomed he starts here as global figure of approbation and acceptance, only to see all his glittering glories plucked away…

As previously stated, the strip had grown ever more popular, and by the time of this epic encounter demanded a full 5 pages per episode, in a periodical where 1 or 2 pages a week was the norm. Another masterclass of illustrative wonderment displaying Bunn’s incredible gift for visualisation, the lengthy campaign finds The Spider, Pelham & Ordini targeted by honest greed, dastardly ambition and cruel misunderstanding as the tale in this tome reconnects with normal(ish) Good, Evil and Vengeance. Here The Spider duels a deadly criminal scientist only to find himself distracted and diverted by a young and ferocious deadly doppelganger…
When criminal inventor Sylvester Jenkins (DO NOT call him “Silly”) teams up with Fury Gang boss “Turk” Dobbs, the first results are a wave of super-powered bandits such as The Bolt and insulting defeat by The Spider and his crew. In response Jenkins murders Dobbs (who coined the “Silly” moniker) and frames the hero for it. With the Spider on the run and unable to clear his name, let alone face a rush of mutated mobster/monsters, the situation grows truly complicated as a brilliant but vicious teenager wearing stolen Spider gear hunts and humiliates the great hero time and again.

Outfought, outmanoeuvred and on the run, the prospects are dire after Jenkins recruits Spider-Boy and orchestrates his following forays against the despised fallen hero, until the kid learns a bitter truth and shares a tragic secret that changes everything…

A far darker and more traditionally motivated tale, the delivery still rockets along with wild invention as incidental dangers pile up: horrors such as trigger-happy cops, Jenkins’ relentless monster experiments, naturally-occurring rival bio-terrors, rampaging bug-bots, flying castles, mutated circus and zoo animals and a climactic showdown in a lost city of super technologies, before all the truths come out and justice is served…

The Extras section then offers a rare treat from a later era, as – when the serial was truncated and re-run in 1973 – the editors opted to commission a new final episode and alternate conclusion; scripted by an unknown writer but illustrated by John Burns as seen in Lion December 8th 1973. It’s followed by text thriller ‘The Spider Meets the Fly’. Illustrated and written by hands unknown for Lion Annual 1968 this yarn pits the Spider and Co. against a world-conquering science villain and his volcano-dwelling army of high-tech assassins… with the usual results, and is accompanied by the book’s original full-colour frontispiece highlighting the clash as painted by Geoff (Battler Britton, Captain Condor, Typhoon Tracy, The Spellbinder, D-Day Dawson) Campion.

This titanic tome confirms that the King of crime crushes is still top of the heap and should find a home in every kid’s heart and mind, no matter how young they might be, or threaten to remain. Batty, baroque and often simply bonkers, The Spider proves that although crime does not pay, it can offer a huge amount of white-knuckle fun…
© 1967, 1969, 1973 & 2025 Rebellion Publishing IP Ltd. All Rights Reserved.

Today in 1777 English caricaturist and illustrator Richard Newton was born, followed in 1903 by Jimmy Olsen, Captain Marvel artist Pete Costanza; Ralph Reese (Solomon Kane, Witzend, One Year Affair) in 1949, and Argentine cartoonist Maitena Burundarena (Mujeres Alteradas) in 1962.

In 2017, comic book chameleon Rich Buckler (Deathlok, Fantastic Four, All-Star Squadron, Batman, Superman vs Shazam, Red Circle Comics) died.

Suicide Squad: The Silver Age


By Robert Kanigher, Howard Liss, Ross Andru & Mike Esposito, Gene Colan, Joe Kubert & various (DC Comics)
ISBN: 978-1-4012-6343-0 (HB/Digital edition) 978-1-4012-7516-7 (TPB)

This book includes Discriminatory Content produced in less enlightened times.

The War that Time Forgot was a strange series which saw paratroopers and tanks of the “Question Mark Patrol” dropped on Mystery Island from whence no American soldiers ever returned. Assorted crack GIs discovered why when the operation was suddenly overrun by pterosaurs, tyrannosaurs and worse. However, the combat-&-carnosaur creation was actually a spin-off of an earlier concept which hadn’t quite caught on with the comics-buying public. That wasn’t a problem for writer/editor Robert Kanigher: a man well-versed in judicious recycling and reinvention…

Back in 1955 he had devised and written anthology adventure comic The Brave and the Bold, which featured short complete tales starring a variety of period heroes in a format mirroring the era’s filmic fascination with historical dramas. Issue #1 led with Roman swords-&-sandals epic Golden Gladiator, medieval mystery-man The Silent Knight and Joe Kubert’ Viking Prince. Soon, the Gladiator was sidelined by the company’s iteration of Robin Hood, but the high adventure theme carried the title until the end of the decade when a burgeoning superhero revival saw B&B transform into a try-out vehicle in the manner of the astounding successful Showcase. Used to launch enterprising concepts and characters like Cave Carson, Strange Sports Stories, Hawkman and the epochal Justice League of America, the title began these test runs with #25 (August/September 1959) with the fate-tempting Suicide Squad – codenamed Task Force X by the US government to investigate uncanny mysteries and tackle unnatural threats.

The light-scary tales were all illustrated by Kanigher’s go-to team for fantastic fantasy (Ross Andru & Mike Esposito) who clearly revelled at the chance to cut loose and show what they could do outside the staid whimsy of Wonder Woman or gritty realism of the war titles they usually handled…

Following the February 1957 launch of Jack Kirby’s Challengers of the Unknown, landmark premiere The Brave and the Bold #25 was cover-dated September 1959 and on sale from 28th August 1959 (nearly two years before Fantastic Four #1 went on sale). The “novel-length” yarn introduced a quartet of highly trained but merely human specialists – air ace war hero Colonel Rick Flag, combat medic Karin Grace and big-brained boffins Hugh Evans and Jess Price – all officially convened as a unit whose purpose was to tackle threats beyond conventional comprehension, such as the interstellar phenomenon dubbed ‘The Three Waves of Doom!’ The quartet were built on a very shaky premise. All three men loved Karin. She only loved Rick (and who wouldn’t?), but agreed to conceal her inclinations and sublimate her passions so Hugh and Jess would stay on the team of scientific death-cheaters…

In their first published exploit, a cloud from outer space impacts Earth, creating a super-heated tsunami which threatens to broil America. With dashing derring-do, the patriotic troubleshooters quench the ambulatory heat wave only to have it spawn a colossal alien dragon emanating super-cold rays that could trigger a new ice age. The only solution is to banish the beast back into space on a handy rocket headed for the sun, but tragically, the ship has to be piloted…

Having heroically and categorically ended the invader, the team redeployed two months later as B&B #26 opened with immediate continuation ‘The Sun Curse’ seeing our stranded astronauts struggle – in scenes eerily prescient and reminiscent of the Apollo 13 crisis a decade later – to return the ship to Earth. Uncannily, the trip bathes them in radiation that causes them to shrink to insect size. Back on terra firma, but now imperilled by everything around them, the team nonetheless manage to scuttle a proposed attack by a hostile totalitarian nation before regaining their regular stature. A second, shorter follow-up tale finds the foursome enjoying downtime in Paris before the Metro is wrecked by an awakened dinosaur. Of course, our tough tourists are ready and able to stop the ‘Serpent in the Subway!’

In an entertainment era dominated by monsters and aliens, with superheroes only tentatively resurfacing, Task Force X were at the forefront of bombastic beastie-battles. Their third and final try-out issue found them facing evolutionary nightmare as a scientist vanishes and the region around his lab is suddenly besieged by gigantic insects and a colossal reptilian humanoid the team dubbed ‘The Creature of Ghost Lake!’ (December 1959/January 1960). They readily destroy the monster but never find the professor…

A rare misfire for those excitingly experimental days, the Suicide Squad vanished after the triple try-out, only to resurface months later for a second bite of the cherry. I’m sure it’s just coincidence, but Fantastic Four #1 went on sale on August 8th 1961, pipped again as The Brave and the Bold #37 (August/September 1961 and on sale from June 22nd) saw DC’s decidedly different quirky quartet resume operations with Karin displaying heretofore unsuspected psychic gifts and predicting an alien ‘Raid of the Dinosaurs!’

This pitted Task Force X against hyper-intelligent saurians whilst ‘Threat of the Giant Eye!’ focussed on the retrieval of a downed military plane and lost super-weapon. The mission brought the Squad to an island of mythological mien where a living monocular monolith hunted people…

For #38 (October/November 1961) the team tackled the ‘Master of the Dinosaurs’ – an alien using Pteranodons to hunt as Earthlings employed falcons – after which the fabulous four fell afoul of extradimensional would-be conquerors, yet still had enough presence of mind and determination to defeat the ‘Menace of the Mirage People!’

B&B #39 (December 1961/January 1962) called “time!” on Task Force X after ‘Prisoners of the Dinosaur Zoo!’ saw the team uncover an ancient extraterrestrial ark caching antediluvian flora and fauna, after which a ‘Rain of Fire!’ found them crushing a macabre criminal who had entombed many other crime-busters in liquid metal.

That was it for the Squad until 1986 when a new iteration of the concept was launched in the wake of Crisis on Infinite Earths.

Or was it? Superhero fans are notoriously clannish and insular so they might not have noticed how one creative powerhouse refused to take “no thanks” for an answer…

Robert Kanigher (1915-2002) was one of the most distinctive authorial voices in American comics, blending rugged realism with fantastic fantasy in signature war comics, westerns, horror stories, romance and superhero titles including Wonder Woman, Teen Titans, Metal Men, Batman and other genres too numerous to cite here. He scripted ‘Mystery of the Human Thunderbolt’, the very first story of the Silver Age, introducing Barry Allen AKA the second Flash to hero-hungry kids in 1956.

Kanigher sold his first stories and poetry in 1932 and wrote for the theatre, film and radio before joining the Fox Features shop where he created The Bouncer, Steel Sterling and The Web whilst also providing scripts for Blue Beetle and the original Captain Marvel. In 1945, he settled at All-American Comics as both writer and editor, staying on when the company amalgamated with National Comics to become the forerunner of today’s DC. He wrote the original Flash and Hawkman, created Black Canary and Dr. Pat, plus many memorable villainous femme fatales like Harlequin and Rose and Thorn. This last he reconstructed during the relevancy era of the early 1970s into a schizophrenic crimebusting female superhero.

Mystery-men faded away as the 1940s closed, and Kanigher easily switched to espionage, adventure, westerns and war stories, becoming in 1952 writer/editor of the company’s combat titles: All-American War Stories, Star Spangled War Stories and Our Army at War.

He created Our Fighting Forces in 1954 and added G.I. Combat to his burgeoning portfolio when Quality Comics sold their line of titles to DC in 1956, all the while helming/writing Wonder Woman, Johnny Thunder, Rex the Wonder Dog, Silent Knight, Sea Devils, Viking Prince and a host of others. Among his numerous game-changing war series were Sgt. Rock, Enemy Ace, Haunted Tank and The Losers as well as the visually addictive, irresistibly astonishing “Dogfaces & Dinosaurs” dramas sampled and filling out the back of this stunning collection. Kanigher was a restlessly creative writer and even used the uncanny but formulaic adventure arena of The War that Time Forgot as a personal proving ground for potential series concepts. The Flying Boots, G.I. Robot and many more teams and characters first appeared in the manic Pacific hellhole with wall-to-wall danger. Indisputably, the big beasts were the stars, but occasionally (extra)ordinary G.I .Joes made enough of an impression to secure return engagements, too.

The War that Time Forgot debuted in Star Spangled War Stories #90 (April-May 1960), running until #137 (May 1968). It skipped only three issues: #91, 93 & #126 (the last of which starred United States Marine Corps simian Sergeant Gorilla… go on. Look it up. I’m neither kidding nor being metaphorical…

Simply too good a concept to ignore, this seamless, shameless blend of Sir Arthur Conan Doyle’s Lost World and Edgar Rice Burroughs’ Caprona stories (known alternatively as the Caspak Trilogy or The Land That Time Forgot) provided everything baby-boomer boys could dream of: giant lizards, humongous insects, fantastic adventures and two-fisted heroes with lots of guns. The only thing mostly missing was cave-girls in fur bikinis…

In the summer of 1963, a fresh Suicide Squad debuted in Star Spangled War Stories #110 to investigate a ‘Tunnel of Terror’ into the lost land of giant monsters. This time though, a giant albino gorilla decided that us mammals should stick together…

The huge hairy beast was also the star of ‘Return of the Dinosaur Killer!’ in #111, as the unnamed Squad leader and a wily boffin (visually based on Kanigher’s office associate Julie Schwartz) struggled to survive on a reptile-ridden atoll. SSWS #116 (August/September 1964) depicted a duo of dedicated soldiers facing ice-bound beasts in ‘The Suicide Squad!’ – the big difference being that Morgan and Mace were more determined to kill each other than accomplish their mission…

‘Medal for a Dinosaur!’ (#117) bowed to the inevitable: introducing a (relatively) friendly and extremely cute baby pterodactyl to balance out Mace & Morgan’s barely suppressed animosity, after which ‘The Plane-Eater!’ in #118 saw the army odd couple adrift in the Pacific and in deep danger until the leather-winged little guy turned up once more…

The Suicide Squad were getting equal billing by the time of #119’s ‘Gun Duel on Dinosaur Hill!’ (February/March 1965), as yet another band of men-without-hope battled leathery horrors – and each other – to the death, before apparently unkillable Morgan & Mace returned with Dino, the flying ptero-tot, who found a new companion in handy hominid Caveboy before the entire unlikely ensemble struggled to survive against increasingly outlandish creatures in ‘The Tank Eater!’

SSWS #121 presented a diving drama when a UDT (Underwater Demolitions Team) frogman won his Suicide Squad rep as a formidable fighter and ‘The Killer of Dinosaur Alley!’ Increasingly now, G.I. hardware and ordnance trumped bulk, fang and claw and undisputed master of gritty fantasy art Joe Kubert added his pencil-&-brush magic to a tense, manic thriller featuring a returning G.I. Robot for battle bonanza ‘Titbit for a Tyrannosaurus!’ (#125, February/March 1965), after which Andru & Esposito covered another Suicide Squad sea-saga in #127’s ‘The Monster Who Sank a Navy!’ This eclectic collection tumultuously terminates in scripter Howard Liss and visual veteran Gene Colan’s masterfully crafted, moving human drama from #128, which was astoundingly improved by the inclusion of ravening reptiles in ‘The Million Dollar Medal!’

Throughout this calamitous compilation of dark dilemmas, light-hearted romps and battle blockbusters, the emphasis is always on foibles and fallibility, with human heroes unable to put aside grudges, swallow pride or forgive trespasses even amidst the strangest and most terrifying moments of their lives. This edgy humanity informs and elevates even the daftest of these wonderfully imaginative adventure yarns.

Classy, intense, insanely addictive and Just Plain Fun, the original Suicide Squad offers a kind of easy, no-commitment entertainment seldom seen these days and is a deliciously guilty pleasure for one and all. Surely, this is a movie we would all watch…
© 1959, 1960, 1961, 1962, 1963, 1964, 1965, 1966, 2016 DC Comics. All Rights Reserved.

This date in 1942 political cartoonist/children’s book illustrator Tony Auth was born, with Underground Commix creator Joel Beck (Lenny of Laredo) arriving one year later, and Michael T. Gilbert (Doc Stearn – Mr. Monster, Elric) joining the party in 1951. That same year, multitalented Rick Veitch (Swamp Thing, Army@Love, Can’t Get No, Bratpack, Abraxas and the Earthman, Miracleman) with Belgian craftsman Philippe Geluck (Le Chat) popping by in 1954; writer/editor Joey Cavalieri (Wonder Woman, Huntress, Bugs Bunny) in 1957 and artist Jon Bogdanove (Power Pack, Superman, Steel) born in 1958.

Colourist Paul Mounts was born in 1964; Spanish artist Angel (Star Wars, Titans, Flash) Unzueta in 1969 and colourist Beth Sotelo in 1974.

Robert Kaniger (Sgt Rock, Metal Men, Black Canary, G.I. Robot, The Private Diary of Mary Robin R.N., Sea Devils, Haunted Tank, The Losers, Lady Cop, Wonder Woman, Lois Lane, Batman, Atom & Hawkman, Iron Man and all the rest) was so great he is also listed as having died today in 2002 as well as yesterday!

The Incredible Hulk Marvel Masterworks volume 15


By Roger Stern, John Byrne, Steven Grant, Doug Moench, Sal Buscema, Carmine Infantino, Steve Ditko, Jack Abel, Mike Esposito, Alfredo Alcala, Joe Sinnott, Al Milgrom & various (MARVEL)
ISBN: 978-1-3029-3805-5 (HB/Digital edition)

This book includes Discriminatory Content produced in less enlightened times.

Bruce Banner was a military scientist accidentally caught in a gamma bomb blast of his own devising. As a result, stress and other factors cause him to transform into a giant green monster of unstoppable strength and fury. He was one of Marvel’s earliest innovations and first failure, but after an initially troubled few years finally found his size-700 feet and a format that worked, becoming one of the company’s premiere antiheroes and most popular features.

The Gamma Goliath was always graced with artists who understood the allure of shattering action, the sheer cathartic reader-release rush of mighty “Hulk Smash!” moments, and here – following in the debris-strewn wake of Jack Kirby, Steve Ditko, Marie Severin and Herb Trimpe – Sal Buscema had been showing the world what he could do when inspired and unleashed…

This chronologically complete monster monolithic monster mash-up re-presents Incredible Hulk #234-244 plus Annuals #8 & 9, collectively spanning April 1979 through February 1980, featuring tales and ancillary material generated while the Growling Green Giant utterly dominated global TV screens. Prior to that torrent of tumult, however, we open with another behind-the-scenes reminiscence from writer/editor Roger Stern in his engaging Introduction.

Previously, having failed to end the curse of the Hulk through psychoanalysis, S.H.I.E.L.D. agent Clay Quartermain and gamma-charged psychologist Doc Samson had witnessed the man-monster defeat insidious villains Moonstone and the Leader before Banner and the Hulk were ensnared in the schemes of criminal cabal The Corporation – specifically an internecine power struggle between West Coast Chief Curtiss Jackson and (ultimately ousted) East Coast head/corrupt US Senator Eugene Stivak, operating under the nom-du-crime Kligger.

Now, with Jackson in hiding and Kligger dethroned thanks to the Hulk, S.H.I.E.L.D., Captain America, The Falcon, Marvel Man/Quasar, and – in related operations Torpedo and Machine Man, the aftermath saw the Emerald Titan flee. Linking up with drop-out pal Fred Sloan, their quixotic road trip ended on the campus of the University of California at Los Angeles where the man-monster was reunited with another old friend…

Trish Starr championed an alternative, magic-adjacent lifestyle when The Defenders battled her mad scientist uncle Egghead  and had since moved her peace-&-love message into a student house in Berkeley where laid-back student dudes get a taste of another world when the Hulk moves in with them. However, fear and suspicion are impossible to suppress and when one “drops a dime and calls the fuzz” (or notifies the authorities if you prefer) it results in chaos.

Of course, the authorities informed are not cops but The Corporation, where franticallyrebuilding Jackson sees opportunity to re-ingratiate himself with the fearsome Board of Directors and remove two thorns in his side. Crafted by Stern, Sal Buscema & Jack Abel, Incredible Hulk #234 sees the Gamma Goliath angry and unleashed in ‘Battleground: Berkeley!’ after Jackson frames Machine Man for kidnapping Trish. This lures the Jade Juggernaut (and Fred) to Jackson’s Central City base – The Mid-State Tower – where his forces are ready to end the blockbusting brute…

Meanwhile the real robot hero has been cleared of crimes covertly orchestrated by Kligger and is a free “man” when #235’s ‘The Monster and the Machine’ (inked by Mike Esposito) finds the furious Hulk attacking Machine Man’s human friend and advisor Dr Peter Spaulding. The clash rapidly escalates in ‘Kill or Be Killed!’ with the Hulk now nigh-mindless with rage. His mechanical foe is far more controlled and detects Jackson’s radio communications. Sadly so does the viridian berserker who heads for the Corporation’s secret skyscraper HQ to save Trish and punish Jackson…

The Hulk is beyond all reason and turns his wrath on Jackson with everyone else in sight caught in the carnage. As Machine Man (who went on from this clash into his own revived solo title) valiantly strives but fails to stop the man-brute, the earthshaking battle culminates in the fall of the tower in #237’s ‘When a City Dies!’ (Abel inks). With Jackson done and dusted, emerging from the rubble of the 80-storey shambles, Hulk’s appetite for destruction is still not sated. Thankfully, before collapsing in the robot version of utter exhaustion, Machine Man mesmerises the monster into a coma and employs an anti-gravity push to send the sleeping beast, far, far away…

Incredible Hulk Annual #8 follows as ‘Sasquatch!’ – written by Roger Stern & John Byrne, with art from Sal B & Alfredo Alcala – sees still-surly Hulk waking up in the mostly unoccupied region of British Columbia. Befriended by understandably nervous, self-imposed hermit Maureen Mores Friesen, he gradually calms enough to revert to Banner, but only until the Canadians deploy their own gamma monster – Dr Walter Langowski of government super-squad Alpha Flight – to end the incursion whatever the cost…

The Canadian catastrophe that results sees the Hulk still at large as US President Jimmy Carter, Quartermain and S.H.I.E.L.D. researchers survey what remains of Central City in Incredible Hulk #238’s ‘Post Hulk …Post Holocaust!’ (Stern, Buscema & Abel). Meanwhile, the monster’s peregrinations bring him to the attention of a clandestine cabal who bedevilled heroes for years. Cautiously, “They-Who-Wield-Power” plan their next atrocity…

As seen primarily in Marvel Team-Up, a shadowy trio of observers with an undisclosed agenda had monitored superbeing episodes and provided advanced technologies for monsters and villains like Lava Men, Stegron and The Orb to battle Spider-Man, Hercules, Nova, Ghost Rider, Black Panther, Thor and more. Now they subtly pull strings drawing the Gamma Juggernaut southwards, using bullion bandit Goldbug as their latest instrument…

It comes together in #239’s Esposito-inked ‘All That Glitters…’ as a brief pause on Hulk’s travels sparks a military incident. Taking a nap atop national monument Mount Rushmore, the monster is confronted by a joint military and S.H.I.E.L.D. response. However, instead of more shattering violence, the stand-off ends peacefully when Goldbug slips in, offering escape in his new ship. Sadly, it’s designed to siphon Hulk’s energies to power the vessel all the way to South America where the thief can plunder a literal city of gold in the Andes. Hulk is not happy and escapes, but not before they reach their destination where The Brotherhood of They are waiting.

In #240’s ‘…And Now El Dorado’ (inked by Joe Sinnott) years of scheming come to fruition as a hidden civilisation (last seen as the Forbidden Land in Avengers #31, August 1966) welcomes the outcast and the criminal mastermind to an idyllic paradise covertly controlled by a back-stabbing triumvirate seeking dominion of Earth. Autocrat Prince Rey and cleric Lann, Keeper of the Sacred Flame have warred for decades, but the balance is maintained by aged enigmatic Des who perpetrated They’s campaign to create global tectonic anomalies that fed the Flame. Des also exerts a shocking hold on the Hulk, dangling the prospect of resurrecting his lost love Jarella if the monster behaves and follows orders…

A bitter truth is revealed in the Buscema-inked ‘Partners in Deception!’ when Banner too becomes fuel for the Sacred Flame, with Des stealing that power to eradicate his allies and regenerate himself. Revealed as one of the Hulk’s earliest enemies and with Goldbug forced into playing hero to save his own skin, ‘Sic Temper Tyrannus!’ sees the unlikely outworlder allies saving Earth as their enemy ascends to godhood before inevitably overextending himself… and again underestimating the sheer bloody-mindedness of the Jade Juggernaut…

The end comes courtesy of plotter Stern, scripter Steven Grant & Sal B, in #243’s ‘Death… and Destiny!’ With the world restored, the Hulk resuming his wandering and Goldbug getting just what he deserves, in the wings, the mental collapse of General Thaddeus Ross has left a vacuum the US government fills with his protégé Glenn Talbot, newly promoted to lead America’s anti-Hulk task force…

Written by Doug Moench and illustrated by Steve Ditko & Al Milgrom, Incredible Hulk Annual #9 offers a short diversion as the monster is targeted by chess-obsessed millionaire Charles Reigel, leading fellow members of the Gotham Game Club in a high-tech campaign against the epitome of unreasoning brute force. Sadly, ‘A Game of Monsters and Kings’ is not what the Green Goliath wants and the Hulk does not play well with others…

This titanic tome wraps up its storytelling component with a brief continuity palate cleanser as #244 reintroduces Hollywood special effects wizard Bob O’Bryan who, thanks to alien invaders, can possess and animate a gigantic stone statue. His efforts to keep the mighty It, the Living Colossus from evil Dr. Vault was once the stuff of L A legend, but means nothing to Bruce Banner when he awakes from another Hulk-out in Tinseltown.

Incredible Hulk #244’s ‘It Lives!’ (by Grant, Carmine Infantino  & Esposito) sees coincidence and concatenation conspire to bring all player together for Vault’s last pursuit of the prize, only to learn that gamma beats granite every time…

To Be Hulk-inued…

With covers by Milgrom, Bob Layton, and Ditko the bonus portion of this blockbusting bonanza includes the covers (front & back) of Hulk-starring reprint tabloids  Marvel Treasury Edition #20 and 24 – by Bob Budiansky & Abel and Budiansky & Bob Wiacek respectively. There are also house ads and a gallery of Hulk pinups by Ron Wilson, Frank Giacoia, Dave Hunt & Pablo Marcos created for Marvel UK titles plus a large section of designs by Mark Gruenwald revamping Goldbug, his ship and Tyrannus.

The Incredible Hulk is one of the most well-known comic characters on Earth, and these stories, as much as the movies, cartoons, TV shows, games, toys and action figures are the reason why. For an uncomplicated, earnestly vicarious experience of Might actually being Right, you can’t do better than these exciting episodes, so why not Go Green – even if it’s only in your own delirious head?
© 2021 MARVEL.

Today in 1964 Brazilian artist Sergio (Lone Ranger) Cariello was born, with Stephanie (Harley Quinn, Wonder Woman, Spider-Gwen, Grim) Phillips arriving in 1991. On the debit side this date in 1957 saw the end of Italian comics legend Guido Fantoni (Capitan Walter, Nutor, Flash Gordon, Brick Bradford, The Phantom, Mandrake the Magician); mature content Spanish wizard Alfredo Pons in 2002; Disney mainstay Romano Scarpa in 2005 and our own national treasure Leo Baxendale (Minnie the Minx, The Bash Street Kids, Wham!, Pow!) in 2017.

Ant Wars


By Gerry Finley-Day, José Luis Ferrer, Alfonso Azpiri, Luis Bermejo, Lozano, Peña, Simon Spurrier & Cam Kennedy & various (Rebellion/REBCA)
ISBN: 978-1-78108-622-3 (HB/Digital edition)

This book includes Discriminatory Content produced in less enlightened times.

The sun’s out and the sarnies are packed so let’s shamble down memory lane with a bug-beguiling packed lunch for all us oldsters which might, perhaps, offer a fresh, untrodden path for younger fans of the fantastic in search of a typically quirky British comics experience.

This stunning paperback/eBook package provides another knockout nostalgia-punch from Rebellion Studios’ scintillating 2000 A.D. treasure-trove, gathering the 15 weekly episodes of seminal shocker Ant Wars as first seen in Progs #71-85 (July 1st – 7th October 1978). There’s also a later resurgence of creepy creatures, which initially infested The Judge Dredd Megazine (#231-233, May to July 2005).

The strip debuted with ferociously prolific writer Scots Gerry Finley-Day (Ella on Easy Street, The Camp on Candy Island, Rat Pack, The Bootneck Boy, D-Day Dawson, The Sarge, One-Eyed Jack, Hellman of Hammer Force, Sgt. Streetwise, Dredger, Dan Dare, Invasion, Judge Dredd, Harry 20 on the High Rock, The V.C.s, Rogue Trooper, Fiends of the Eastern Front and dozens more) establishing a contemporary scenario to explore human greed and venality against a setting of increased pollution and eco-barbarism in the heart of the Amazon basin. The creepily compelling visuals came via an international tag team of illustrators – beginning with co-creator José Luis Ferrer, and followed by Alfonso Azpiri, Luis Bermejo, Lozano and Peña -who skilfully combined local knowledge of Central/South American locales with old fashioned monster movie riffs to deliver a wicked and wild cautionary tale.

In an era of burgeoning eco-politics, increasing environmental awareness and growing advocacy for Indigenous rights, the saga confronted entrenched corporate greed, Military-Industrial Complex arrogance and political complacency in a rip-roaring, grossly anarchic Doomwatch scenario that revelled in an innate love of irony married to macabre and bloody carnage. It was also pretty cool to see an utter absence of Yanks or Brits casually saving the day…

It begins in the depths of the Brazilian rain forest as helicopter-borne soldiers descend on “wild Indians” they find eating ants. After despatching the disgustingly primitive indigenes, the troops complete their mission, expediting a test of GGS: a new super-insecticide created by a multinational corporation which needs testing without too much oversight…

Some months later captive natives are being forcibly “civilised” by those soldiers in a Reservation Camp. The captives (grudgingly) wear clothes and can speak to their “benefactors” now, but recidivism remains stubbornly high. When one youngster is caught eating ants again, he endures another punishment beating before escaping. Delighted to have something to do, the soldiers board their copters and track him into the verdant hell all around them. That’s when they discover skyscraper-sized anthills and are ambushed by hungry Formicidae the size of buses and far smarter than they are or, indeed, most humans…

The squad are wiped out, but Captain Villa survives, aided by the Indian boy they had disparagingly dubbed “Anteater”. His speed, agility and dexterity with a machete are the only counter to the big bugs – which readily dismember troops and destroy aircraft – so the enemies form a reluctant partnership to escape the ant-controlled jungles and alert humanity to the imminent peril they all face. The boy understands bugs implicitly and his knowledge saves them over and again as they struggle through green hells barely ahead of an endless army of colossal soldier ants apparently intent on eradicating humankind.

After many close calls and stomach-churning hairsbreadth escapes – avoiding the plantation-consuming, outpost-conquering, riverboat-confiscating bugs, Villa and Anteater reach Rio de Janeiro, and at last convince people with actual power and authority of the existential threat, but it is far too late. Ant queens have already established forward bases there and as the humans waste time and resources partying at Carnival, a horrific battle for control of the continent and ultimately the planet begins.

Soon ant colonies are found in Argentina, Bolivia and beyond and the struggle must be decided by humanity’s most unforgivable armaments…

And in the aftermath, there are many profitable opportunities to test even better bug sprays and formulations…

In 2005 the concept was retooled, crafted in tribute to the original by Simon Spurrier & Cam Kennedy. A notional sequel set in the future world of Mega-cities and mass madness where Judges like Joe Dredd were sworn to curtail and control Zancudo was a short serial running across 2000 A.D. spin-off title The Judge Dredd Megazine (issues #231-233). It focused on less-than-upstanding Judges Xavi Ancizar and Sofia Perez as they escort sociopathic “mutie” telepath Fendito “El Bandito” in a medical-supply flyer bound for the penal facility in La Paz. It’s 2171 and they have left sprawling metropolis Cuidad Barranquilla to risk the perils of the Peruvian rainforest, but don’t get far. When the ship is brought down, and even after surviving the crash, their chances diminish every second as they are attacked by giant intelligent mosquitos. They are also blithely unaware that the device neutralising El Bandito’s psionic powers has malfunctioned…

Although Judges are trained to resist, smart giant bugs are easier to handle, and it might have all worked out differently for the mind-thief if they hadn’t stopped to save a little girl and stumbled into Los Zancudo Pichu. This bizarre embattled colony is home to human natives enslaved to Mosquito queens and where all inhabitants – even the big bugs – are slowly expiring of a malarial infection they call The Blight…

Those downed Judge medical supplies promise a cure for the dying city and all its inhabitants, and Fendito is delighted to betray his own (more or less) kind to save his skin, but even corrupted, debased Judges have standards, so their discovery of the original purpose of Zancudo prior to the insects’ triumphal takeover offers a slim chance of atonement if not personal survival…

A grand, old fashioned Mankind vs Monsters yarn dripping with wit and edgy social commentary, Ant Wars is an unreconstructed romp to while away a little time with and a splendid way to prepare for the long hot and possibly few days ahead.
© 1978, 2005 & 2018 Rebellion A/S. All Rights Reserved.

Today in 1828 trailblazing cartoonist, caricaturist and author Frank Bellew was born, with Marvel bulwark Carl (Human Torch) Burgos coming along in 1916 and – in 1986 – mainly-Marvel comic book illustrator Paulo Siqueira.

Ken Reid’s Roger the Dodger debuted in The Beano this date in 1953, but we lost British underground star and newspaper cartoonist Edward Barker (International Times, The Largactilites, The Galactilites) in 1997 and Steve Canyon artist Dick Rockwell in 2006.

The Avengers Marvel Masterworks volume 19


By David Michelinie, Steven Grant, Roger Stern, Mark Gruenwald, Jim Shooter, Bob Layton, Tom DeFalco, John Byrne, George Pérez, Sal Buscema, Carmine Infantino, Arvell Jones, Ron Wilson, John Fuller, Dan Green, Ricardo Villamonte, Josef Rubinstein, Jack Abel, Gene Day, Mike Esposito, Brett Breeding, Joe Sinnott, Bruce Patterson & various (MARVEL)
ISBN: 978-1-3029-1637-4 (HB/Digital edition)

This book includes Discriminatory Content produced in less enlightened times.

The Avengers have always proved that putting all one’s star eggs in a single basket pays off big-time: even when all Marvel’s classic all-stars such as Thor, Captain America and Iron Man are absent, it merely allows the team’s lesser lights to shine more brightly. Of course, all founding stars were regularly featured due to the rotating, open door policy, which means that every issue includes somebody’s fave-rave – and the boldly grand-scale impressive stories and artwork are no hindrance either. With the team now global icons, let’s look again at the stories which form the foundation of that pre-eminence.

Re-presenting Avengers #189-202, plus a pertinent tale from Marvel Premier #55 (August 1980) and a lost snippet from Tales to Astonish (vol. 2 #12, November 1980) these sagas encompass cover-dates November 1979 to December 1980. Jim Shooter, having galvanised and steadied the company’s notional flagship moved on, leaving David Michelinie to impress his own ideas and personality upon the team,. However such transitions are always tricky and a few water-treading fill-ins were necessary before progress resumed. For behind the scenes details you can read of his recollections in his fascinating ‘Introduction by David Michelinie’ before diving in to the fabulous action and drama. Another Introduction by latterday editor Tom Brevoort can be found in the book’s Bonus Section, eulogising and appreciating the return of George Pérez to the Avengers before diving in to the fabulous action and drama…

Previously: After defeating the Absorbing Man, apparently resolving the convoluted origins of Quicksilver and the Scarlet Witch, inviting Ultron’s robot bride Jocasta into their midst, defeating vintage murder-mech enigma Arsenal and stopping world conquering sentient elements, the team were ready for a break but would be disappointed…

Avengers #189 reveals how deeply unhappy official reservist Hawkeye takes a day job at (corrupt and EVIL) tech company Cross Technological Enterprises and inadvertently begins his steady march to solo stardom. When the current administration began interfering in Avengers business intrusive and obsessive NSA Agent Henry Peter Gyrich laid down the law and winnowed the army of heroes down to a federally acceptable (and “manageable”) seven-and-a-spare: Captain America, Iron Man, Falcon, Scarlet Witch, Vision, Wasp, Beast and Ms. Marvel. Gyrich had spitefully rejected the in-your-face archer in favour of Falcon – who was parachuted in (against his own wishes!) to conform to government affirmative action quotas…

Feeling rejected by the team and definitely still persona non grata to the obnoxious pencil-pushing Government gadfly, Hawkeye goes corporate in ‘Wings and Arrows!’ (Steven Grant, John Byrne & Dan Green). It’s not too long before he’s earning every penny as the new security chief by battling alien avian interloper Deathbird of the Shi’ar…

As a terrifying horror from space crashes to Earth and rampages through Manhattan, the Avengers ae summoned to tribunal seeking to close down the group. However, with a monster in the streets, Beast sees a way to dent Gyrich’s credibility and win back Avengers autonomy in chilling monster-mash ‘Heart of Stone’. Despatched to stop the thing, their subsequent battle draws in scarlet swashbuckler Daredevil who helps expose an old enemy in disguise…

Scripted by Micheline, concluding chapter ‘Back to the Stone Age!’ sees the assemblage overwhelmed by petrifying space pirate The Grey Gargoyle and the Falcon prove his worth until the team can rally and render the marauder helpless, after which artists Arvell Jones & Ricardo Villagran limn #192’s ‘Steel City Nightmare!’ When former industrialist/inventor and occasional Avenger Simon Wonder Man Williams visits Detroit to finalise selling his old steel mill to Tony Stark, they uncover an old but lasting connection to Thor’s uru hammer and the site’s new covert status as a centre of organised crime activity. When a whistle-blower is murdered only to return as a rampaging vengeance-driven flame monster, the call goes out and the Avengers find ‘Battleground Pittsburgh!’ (illustrated by Sal Buscema & Green) to be almost more than they can handle.

Inked by Josef Rubinstein, George Pérez draws the Micheline-scripted ‘Interlude’ in #194, as roster changes saw the Scarlet Witch (briefly) and Falcon leave and Wonder Man return. With Jocasta destabilizing the Vision’s marriage, tensions are high but the later discovery that wannabe actor Simon Williams is moonlighting as a clown on children’s television takes off a lot of edges. Focus abruptly shifts when an apparent escaped mental patient circumvents Avengers security, breaks into the mansion and begs for help. Returned to his carers at the Solomon Institute, Selbe’s plight remains uppermost in Wasp’s thoughts. When she investigates the facility she exposes an horrific science abomination in progress before vanishing without trace…

New Ant-Man Scott Lang got his first dose of team action in Avengers #195 (May 1980) in Michelinie, Pérez, Jack Abel & Green’s ‘Assault on a Mind Cage!’ When his benefactor Hank Pym/Yellowjacket asks Lang to help infiltrate the suspect Solomon asylum he believes holds the Wasp hostage the miniature marvels uncover illegal cloning for spare parts and a murderous madman also capitalising on the facilities to profitably train better henchmen for major villains and mob bosses…

The climactic clash resulting from ‘The Terrible Toll of the Taskmaster’ (by Michelinie, Pérez & Abel) wrecks the joint but leaves former burglar and convict Lang one step closer to true redemption…

Cold War paranoia fuels Avengers #197’s ‘Prelude to the War-Devil!’ (illustrated by Carmine Infantino, Abel and a horde of helpers) wherein overwrought scientist Dr. Cowan absconds from Stark Detroit facilities inside a super-mecha warrior initially built to destroy the undisputed king of Kaiju (see Godzilla: The Original Marvel Years). Unable to stand the tension any longer, the boffin intends triggering WWIII and ending the anxiety of humankind once and for all, but must first face the deployed and increasingly desperate Avengers in ‘Better Red Than Ronin!’ (art by Pérez, Brett Breeding & Gene Day) and cataclysmic climax ‘Last Stand on Long Island’ (inked by Dan Green).

Away from the mounting carnage, a disturbing subplot played out as a strange, terrifyingly rapid transformation sees Carol Danvers (Ms, and these days Captain Marvel) impossibly pregnant and bringing an unknown baby with no father to term in a matter of days. Reaching out to the Scarlet Witch, the hasty decision is to call in the full resources of the Mighty Avengers…

The mystery is solved in bonanza anniversary issue #200 (October 1980 by plotters, Jim Shooter, Pérez & Bob Layton; scripter Michelinie, and artists Pérez & Green). In ‘The Child is Father To…?’ with almost the entire past roster on hand, the miracle baby is born without incident, but consequently hyper-rapidly matures as time goes wild around the city. With different eras overwriting the present, the unearthly boy begins building a machine to stabilise the chaos despite the profoundly suspicious heroes misunderstanding his motives. Marcus claims to be the son of time-master Immortus, seeking to escape eternal isolation in transdimensional Limbo by implanting his essence in a mortal tough enough to survive the energy required for the transfer.

Literally reborn on Earth, his attempts to complete the process are foiled by the World’s Most Confused Heroes and he is tragically drawn back to his timeless realm. Carol, suddenly declaring her love for Marcus, unexpectedly goes with him. The heroes unquestioning acceptance of the result might well be the greatest failure and betrayal in Avengers history…

The clean-up begins in #201 where ‘The Evil Reborn’ sees Michelinie, Pérez & Green adapt a Jim Shooter short story as Tony Stark succumbs to previous, deep-buried hypnotic programming to reconstruct cybernetic conqueror Ultron…

The tale is cut short as back-up strip ‘Bully!’ by Michelinie, Roger Stern, Pérez & Day explores the off-duty life of butler Edwin Jarvis as he improves his home neighbourhood with a little human-scaled heroism and defiance in the face of insurmountable odds…

The Avenging escapades pause for now with bombastic brutal closing chapter ‘This Evil Undying’ (Micheline, Pérez & Mike Esposito) as the team (Captain America Thor, Wasp, Vision, Scarlet Witch, Hawkeye and Jocasta free Iron Man from the metal maniac’s domination and apparently end the threat forever…

Supplementing the main drama are a brace of contemporaneous tales beginning with the first Wonder Man solo saga, as published in Marvel Premiere #55 (August 1980). ‘A Force of Two!’ by Micheline, Layton, Ron Wilson & Joe Sinnott sees Simon Williams return to another of his old factories (in Brooklyn this time) to clean out the criminal trash who took over after his “death” and eventual resurrection as being of ionic energy. Even he isn’t quite enough to oust entrenched Maggia mobsters – and their lawyers – and requires a little offbeat assistance from an old pal who risks everything to atone…

Next comes a six-page vignette starring The Vision, created during a rookie initiative program in 1976 by Tom DeFalco, John Fuller & Bruce Patterson, ‘Double Vision’ sat in the inventory drawer until seen in Tales to Astonish (vol 2 #12, November 1980) and relates how the eerie android saves a diplomat and other caught in a plane hijacking…

With covers by Byrne, Pérez, Frank Miller, Dave Cockrum, Wilson, Sinnott, Green, Bob McLeod, Rubinstein and Terry Austin; original art pages from Byrne, Pérez, Green & Day; the Pérez/Tom Smith painted cover to Avengers Visionaries: George Pérez (1999) and the aforementioned Brevoort appreciation of the artist from that tome, this compelling collection is available in hardback and digital iterations, and a must-read moment of wonder every fan must see.
© 2019 MARVEL.

Today in 1877 Catalan comics creator and pioneer Tomàs Padró died, as did French surrealist cartoonist and multimedia maven Roland Topor in 1997. In 1934 Chilean Disney artist Vicar (Víctor José Arriagada Ríos) was born, as was arch-stylist Paul Rivoche (Mister X, Batman, Exile of the Aeons) in 1959.

On this date in 1990 The Times of India supplement Indrajal Comics published its last issue. Started in 1964 its 805 issues brought The Phantom, Flash Gordon, Mandrake, Garth, Rip Kirby, Phil Corrigan, Buz Sawyer, Mike Nomad, Kerry Drake, and others to millions of readers, and in 1976 debuted homegrown Indian hero Bahadur by Aabid Surti.

DC Finest: Justice League of America – Starro the Conqueror


By Gardner F. Fox, Mike Sekowsy, Carmine Infantino, Bernard Sachs, Murphy Anderson, Joe Giella & various (DC Comics)
ISBN: 978-1-79950-773-4 (TPB)

This book includes Discriminatory Content produced in less enlightened times.

After the actual invention of the comic book superhero – by which we mean the launch of Superman in 1938 – the most significant event in the industry’s progress was to combine individual sales-points into a group. Thus what seems blindingly obvious to us with the benefit of four-colour hindsight was irrefutably proven: a number of popular characters could multiply readership by combining forces. Plus, of course, a whole bunch of superheroes is far cooler than just one – or even one and a sidekick…

Thus the Justice Society of America is rightly revered as a true landmark in the development of comic books and – when Julius Schwartz began reviving and revitalising the nigh-defunct superhero genre in 1956 – the next key moment would come a few years with the inevitable teaming of reconfigured mystery men. The League launched in The Brave and the Bold #28 (cover-dated March 1960 but actually on sale from December 29th 1959) and cemented the growth and validity of the revived subgenre, triggering an explosion of new characters at every company producing comic books; even spreading to the rest of the world as the 1960s progressed.

Spanning March 1960 to May 1963, this full-colour paperback collection of timeless classics re-presents The Brave and the Bold #28-30, issues #1-19 of the epochal first series of Justice League of America and a crucial early cross-branding event from Mystery in Space #75, with scripter Gardner Fox and illustrators Mike Sekowsky & Bernard Sachs – with the support of Joe Giella, Carmine Infantino & Murphy Anderson – seemingly able to do no wrong. That moment that changed everything for us baby-boomers came in The Brave and the Bold #28, a classical adventure title that had recently become a try-out magazine like Showcase. Just in time for Christmas 1959 ads began running…

“Just Imagine! The mightiest heroes of our time… have banded together as the Justice League of America to stamp out the forces of evil wherever and whenever they appear!…”

When it came that first tale was written by the indefatigable Gardner Fox and illustrated by quirky, understated virtuoso Mike Sekowsky, and inked by Bernard Sachs, Joe Giella & Murphy Anderson. ‘Starro the Conqueror!’ saw Flash, Wonder Woman, Aquaman, J’onn J’onzz – Manhunter from Mars and recent debutante Green Lantern defeat a marauding alien starfish whilst Superman and Batman stood by as a reserve. In those naive days, editors feared their top characters could be “over-exposed” and consequently lose popularity. The team also picked up an average American kid as a mascot. “Typical teenager” Snapper Carr would prove a focus of fan controversy for decades to come, and the yarn was/is supplanted by fact page ‘The “Starfish” Family!’ crafted by clever persons currently unknown…

Confident of his material and the superhero genre’s fresh appeal, Schwartz had two more thrillers ready for the following issues. B&B #29 saw the team defeat a marauder from the future who apparently had history on his side in ‘The Challenge of the Weapons Master!’ (inks by Sachs and Giella) whilst #30 saw the debut of the team’s first mad-scientist archvillain in the form of Professor Ivo who employed and his super android Amazo in ‘The Case of the Stolen Super Powers’ (Fox, Sekowsky & Sachs) to  end the try-out run. Three months later a new bi-monthly title debuted…

Perhaps somewhat sedate by histrionic modern standards, the JLA was revolutionary in a comics marketplace where less than 10% of all sales featured costumed adventurers. Not only consumer imagination was struck by hero teams either. Stan Lee was apparently given a copy of Justice League by his boss Martin Goodman and told to do something similar for the tottering comics company he ran… and look what came of that…

Justice League of America #1 offered a voyage to ‘The World of No Return’, in the insalubrious company of trans-dimensional tour-guide and tawdry tyrant Despero who bedevilled the World’s Greatest Heroes until, once again, plucky Snapper Carr became the key to defeating the villain and saving the day. As previously mentioned, although Superman and Batman were included in the membership their participation was strictly limited as editorial diktat at the start to avoid possible reader ennui and saturation from over-exposure. That ended from this point forward as they joined the regulars in all their games.

The second issue’s ‘Secret of the Sinister Sorcerers!’ presented an astounding conundrum as the villains of Magic-Land sneakily transposed the location of their dimension with Earth’s, causing the Laws of Science to be replaced with the Lore of Mysticism. The true mettle of the costumed heroes (with Superman & Batman fully participating in the proceedings) was shown when they had to use ingenuity rather than their powers to defeat fearsome foes and set two worlds to rights.

JLA #3 introduced despicable despot and slimy sentient trafficker Kanjar Ro who attempted to turn the team into his personal army in ‘The Slave Ship of Space!’, before the next episode was the first of many to feature a new member joining the team. Green Arrow saved the day in science-fiction thriller ‘Doom of the Star Diamond’, but was almost kicked out in #5 as the insidious evil genius Doctor Destiny inadvertently framed him ‘When Gravity Went Wild!’

The glory days of full-on “costumed crazies” was still in the future and most tales of this period involved extraterrestrial or fringe technology-triggered emergencies such as the mad scientist who encountered them next. ‘The Wheel of Misfortune!’ saw the debut of pernicious and persistent master of wild science Professor Amos Fortune, who weaponised luck to challenge the masked marvels, whilst #7 was another alien invasion plot (Agellaxians this time) who used an amusement park as a live-weapons lab, using humans to beta test their tech and eerily transform the swiftly-investigating heroes infiltrating ‘The Cosmic Fun-House!’

Organised crime then collided with cruel happenstance in January 1962’s JLA #8. ‘For Sale… the Justice League!’ offered a smart gangster caper wherein cheap hood Pete Rickets finds a prototype teaching tool and misuses it as mind-control weapon to enslave the superhero team before simple Snapper once again saves the day.

As often remarked, back then origins and character background were not as important as delivering solid entertaining stories and it was not until Justice League of America #9 (cover-dated February 1962 and on sale from December 21st 1961) that the group shared its motivating first case with enthralled readers via the narrative engine of curious Snapper Carr. Nigh-mythic now and oft-recounted. ‘The Origin of the Justice League’ recounts the circumstances of the team’s birth in an alien invasion saga as mighty space warriors seeking to use Earth as a gladiatorial arena in which to decide the future ruler of their distant world Appellax

It’s followed by the series’ first continued story. ‘The Fantastic Fingers of Felix Faust!’ finds the World’s Greatest Superheroes already battling a marauder from the future – the Lord of Time – when they’re spellbound by a vile sorcerer. Faust has awoken three antediluvian demons (Abnegazar, Rath and Ghast) and sold them the world in exchange for 100 years of unlimited power. Although the heroes eventually outwit and defeat Faust they have no idea that the demons are loose…

Although chronologically and sequentially adrift, next up is  Mystery in Space #75 (May 1962), wherein the worlds-beating team guest-star in a full-length thriller in Adam Strange’s ongoing, off-world epic adventures. Strange is an Earth archaeologist who regularly teleports to a planet circling Alpha Centauri where his wits and ingenuity saved the citizens of Rann from all manner of interplanetary threats and menaces. In ‘The Planet that came to a Standstill!’, Kanjar Ro attempts to conquer Strange’s adopted home, and our gallant hero must enlist the aid of the JLA before once again saving the day himself. This classic team-up was written by Fox, and illustrated by Carmine Infantino & Murphy Anderson.

Then, back in JLA #11 (also cover-dated May 1962) concluding chronological conundrum ‘One Hour to Doomsday!’ sees the JLA pursue and capture initial target The Lord of Time, before becoming trapped a century from their home-era by the awakened, re-empowered demons. This level of plot complexity hadn’t been seen in comics since the closure of EC Comics, and never before in a superhero tale. It was a profound acknowledgement by the creators that the readership was no longer simply little kids – if indeed it ever had been…

Perennial archvillain Doctor Light debuted in #12, attempting a pre-emptive strike on the team by transporting them to carefully selected sidereal worlds where their abilities would be useless, but ‘The Last Case of the Justice League’ proved to be anything but, and in the next issue the heroes saved our entire reality by solving ‘The Riddle of the Robot Justice League’: sinister simulacra created to stop the champions from halting the theft of our life-energy by agents of another cosmic realm. Then ‘The Menace of the “Atom” Bomb!’ in #14 proved to be  a neat way of introducing latest inductee The Atom whilst showing a fresh side to an old villain masquerading as new nemesis Mister Memory

‘Challenge of the Untouchable Aliens’ in JLA #15 added some fresh texture to the formulaic plot of extra-dimensional invaders out for our destruction before ‘The Cavern of Deadly Spheres’ delivered a deceptive change-of-pace tale with a narrative technique that just couldn’t be used on today’s oh-so-sophisticated audience, but still has the power to grip a reader. Ever challenging and always universal continuity building, more links between heroes were formed in #17’s ‘Triumph of the Tornado Tyrant!’ Here a sentient cyclone that had once battled indomitable Adam Strange (in Mystery in Space #61) set up housekeeping on an desolate world and ponder the very nature of Good and Evil and even roleplay out its deliberations. It soon realised that it needed the help of the Justice League to reach a survivable conclusion…

Teaser Alert: As well being a cracking yarn, this story is pivotal in the development of the android hero Red Tornado

JLA #18 found the heroes forcibly summoned to a subatomic universe by three planetary champions whose continued existence now threatened to destroy the very world they were designed to protect. ‘Journey to the Micro-World’ found the JLA compelled to defeat opponents who were literally unbeatable and discovering yet again that Batman’s brains were a super power no force could thwart…

One final perplexing puzzle was posed in ‘The Super-Exiles of Earth’ after unstoppable duplicates of the heroes go on a crime-spree, forcing global governments to banish the League into space. Breaking rules and laws whilst battling undercover in their civilian identities, the team prove too much for the mystery mastermind behind the plot and return to public acclaim in a stellar wrap-up to another fabulous feast of four-colour fun.

With iconic covers by Sekowsky, Infantino and Anderson, these tales are a perfect example of all that was best and purest about US comics’ Silver Age: combining optimism and ingenuity with bonhomie and adventure. This slice of better times also has the benefit of cherishing wonderment whilst actually being historically valid for any fan of our medium. Best of all the stories here are still captivating and enthralling transports of delight.

These classical compendia are a dedicated fan’s delight: an absolute gift for modern fans who desperately need to catch up without going bankrupt. They are also perfect to give to youngsters as an introduction into a fabulous world of adventure and magic…
© 1960, 1961, 1962, 1963, 2026 DC Comics. All Rights Reserved.

Today in 1883 trailblazing strip creator Frank King (Gasoline Alley) was born, as was trendsetting illustrator Mac Raboy (Captain Marvel Junior, Green Lama, Flash Gordon) in 1914; German comics legend Rolf Kauka (Dagobert, Fix und Foxi) in 1917 and Gerard Way (Umbrella Academy, Doom Patrol, some music and TV and movies ‘n’ stuff) in 1977.

In 1978, DC’s The World’s Greatest Superheroes newspaper strip premiered.

The Spider’s Syndicate of Crime


By Ted Cowan, Jerry Siegel & Reg Bunn (Rebellion)
ISBN 978-1-78108-905-7 (Album TPB/Digital edition)

This book includes Discriminatory Content produced in less enlightened times.

As religions, faiths and nations all over the world celebrate their apparently God-given right to kill each other in monumental numbers and vile ways, I’m again retreating into childhood days and safely fictional conflicts this Easter.

At least the adventures of the macabre and malevolent Spider and his personal redemption arc are as engrossing and enjoyable as I always recalled and will provide the newest, most contemporary reader with a huge hit of superb artwork, compelling, caper-style cops ‘n’ robbers fantasy, and thrill-a-minute adventure with no threat to soul or sanity.

Part of Rebellion’s Treasury of British Comics strand, The Spider’s Syndicate of Crime was the opening salvo of (hopefully) a full and complete reprinting of arachnid amazements. It gathers material from peerless weekly anthology Lion, spanning June 26th 1965 – June 18th 1966 and that year’s Lion Annual which for laborious reasons is designated 1967.

What’s it all about? The Spider is a mysterious super-scientist whose goal is to be the greatest criminal of all time. As conceived by writer/editor Ted Cowan – who among many venerable triumphs created the much-revered Robot Archie feature and also scripted Ginger Nutt, Paddy Payne, Adam Eterno, and more – the flamboyantly wicked narcissist begins his public career by recruiting crime specialists. With moronic master safecracker Roy Ordini and evil inventor Professor Pelham he then attempts a massive gem-theft from a thinly veiled New York’s World Fair. This introduces Gilmore and Trask, the two crack police detectives cursed with the task of capturing the arrogant archvillain.

A major factor in the eerily eccentric strip’s success and reason for the reverence with which it is held is the captivating – not to say downright creepy – artwork of William Reginald Bunn. His intensely hatched linework was perfect for towering establishing shots, arcane angle views and catastrophic chases… and nobody ever drew moodier webbing or more believable weird weapons and monsters. Bunn was an absolute master of his field and much beloved. His work in comics (such as Robin Hood, Buck Jones, Black Hood, Captain Kid and Clip McCord) spanned 1949 to his death in 1971: once the industry found him, he was never without work. He died on the job and is still much missed. For The Spider there was the ultimate accolade as, after opening on two pages per episode, the feature kept winning a bigger page count. Even so, a lot had to happen in pretty short order and Bunn never stinted or short-changed his audience…

Similarly scripted by Cowan, second adventure ‘The Return of the Spider’ sets the tone for the rest of the strip’s run, as the unbelievably colossal vanity of the Spider is assaulted by a pretender to his title. The Mirror Man is a swaggering arrogant super-criminal who uses lethally credible optical illusions to carry out his crimes, and the Spider must crush him to keep the number one most wanted spot – and to satisfy his own vanity. Moreover, pitifully outmatched Gilmore & Trask return to chase the Spider, but must settle for his defeated rival after weeks of devious plotting, bold banditry and spectacular serialized thrills and chills.

‘Dr. Mysterioso’ is the first adventure penned by Jerry Siegel, who was forced to look elsewhere for work after an infamous falling out with DC Comics over the rights to the Man of Steel.

The aforementioned evil genius/criminal scientist of the title is another contender for the Spider’s crown. Their extended battle – paused repeatedly by a crafty subplot wherein the arachnid mastermind’s treacherous, newly-expanded gang of thugs (The Syndicate of Crime) seek to abscond with his stockpiled loot whenever he appears to have been killed – is a retro/camp masterpiece of arcane dialogue, insane devices and rollercoaster antics.

By the time of the final serialised saga here – ‘The Spider v. The Android Emperor’– the page count was up to 4 a week (and now included occasional cover slots): packed with fabulous fantasy and increasingly surreal exploits as the Arachnid Archvillain battles the super science of a monster-making maniac who might (maybe, perhaps?) have survived the sinking of Atlantis, but somehow gets his fun from baiting and tormenting the self-styled king of crime. Big mistake…

Thos initial curated commemoration concludes with a short yarn from the 1967 Lion Annual. ‘Cobra Island’ gives Bunn a chance to show off his skill with brushes and washes as the piece was originally printed in the double-tone format (in this case black and red on white) that was a hallmark of British annuals. It finds the mighty Spider and Pelham drawn to an exotic island where plantation workers are falling under the spell of a demonic lizard being – but all is not as it seems and the very real danger is more prosaic than paranormal…

With an introduction from Paul Grist and full creator biographies, this collection confirmed that the Lord of modern misrule was back at last and should find a home in every kid’s heart and mind, no matter how young they might be, or threaten to remain. Bizarre, baroque and often simply bonkers, The Spider proves that although crime does not pay, it always provides a huge amount of white-knuckle fun…
© 1965, 1966, 1967 & 2021 Rebellion Publishing IP Ltd. All Rights Reserved.

Today in 1885, Mutt and Jeff originator Bud Fisher was born, just like Dylan Dog author Tiziano Sclavi in 1953; auteur Yves Chaland (Spirou, Freddy Lombard) in 1957 and Jamie Hewlett (Tank Girl) in 1968.

The Little King creator Otto Soglow died on this date in 1975, but the day did give us comics-packed youth supplement ‘t Kapoentje’t in Flemish newspaper Het Volk in 1947 whilst later signalling the end of UK weekly Smash! in 1971.

Megalomaniacs: The Invasion Begins!


By Jamie Smart, with Sammy Borras, coloured by John Cullen (David Fickling Books)
ISBN: 978-1-78845-384-4 (PB)

Everybody loves rampaging monsters right? So what happens when someone too clever for his own good wants a go at the old traditional yarn-spinning and combines thrills and chills with manic intervention, all-ages cheeky vulgarity and excessive invention?

That’s right, kids – you get Megalomaniacs!

The Next Big Thing (that’s irony there, but you won’t get it yet) from multi award-winning cartoon wizard, comics artist and old-fashioned novelist Jamie Smart (Bunny vs. Monkey, Flember Looshkin – the Adventures of the Maddest Cat in the World!!, Max & Chaffy, Fish Head Steve!, Corporate Skull, Space Raoul, and many brilliant strips for The Beano, Dandy and others) is vividly vibrant, compellingly contagious comics nonsense in the grand manner which feels sublimely nostalgic to old attention-stunted duffers like me, who also demand constant engagement and entertainment… and bright shiny colours…

Yet another magnificent graduate of UK kids periodical The Phoenix, this unsavoury-starred silly saga thematically resembles the wonder years of fantasy yarns: delivering a series of wicked spoofs of Silver Age superhero comics liberally ladled with classic B-movie sci fi schmutter…

In the dark of night over go-getting metropolis Bobbletown, the sky is lit with sinister sky-fire as a rain of asteroids delivers fiercely competitive monsters and mechanoids to menace our already-embattled planet. Constantly-warring rival conquerors irregularly arrive, all intent on making our world theirs. The assorted fiercely combative rivals are fantastically powerful beasts, boggles, robots, devils and worse… but are also unfortunately quite teeny-weeny and have some trouble making themselves feared, obeyed or even noticed… at first…

Rendered as complete insert minicomics – complete with dramatically deceptive covers! – the legend of the Megalomaniacs opens with super special prologue chapter ‘They Came From Outer Spaaace!’ and features an “Idiot Human” and “Some Pigs” who become spectators/victims/participants in the advent of our future overlords. Primary peril is laser-emitting, mesmerising Queen Eyeball arriving mere moments before her despised archfoe Lord Skull and who immediately does battle with the mystical space vampire… until rowdy robot ravager Crusher crashes to Earth and joins the fight.

These marauding terrors from beyond the stars are insanely single-minded and awesomely powerful and just keep coming, as seen in ‘Welcome to the Town of Bobbletown’ wherein catastrophically cute Cyber Kitten joins the ever-expanding melee, but is equally unprepared for the beguiled response of the cretinous colossi stomping about and “aww cu-uuute”…

The witless humans are less sanguine when another meteor delivers bug bloodsucker Mozzz who pillages their plasma in ‘Prangs for the Memory!’ prior to icily animated gruesome gelato taste-treat Mister Scoopy bending minds through the massed morons’ tastebuds in ‘Oh, What a Meltdown!’ after which extraterrestrial oik/bovver boy from beyond The Fist belts Lord Skull and late-arriving literal hottie Sun-Girl in ‘Who Will Escape… the Hand of Fate?’

Tiny tyrants trying to topple Earth, the invaders experience ‘A Bad Case of the Sniffles!’ when ambulatory ambulance-filler The Sickness plagues the already-engaged Megalomaniacs in beleaguered Bobbletown, before the beaches disgorge diminutive diabolist demon of the depths K-Thulu in ‘The Wet Terror!’ after which human resistance is mustered by school nerds the Bobbletown Science Club (Rosie, Debbie & Fibius). They contest Crusher, whose plan to ‘Destroy All Science!’ is proved to be a non-starter…

‘Stay Cool!’ sees star-borne snowball Chillax mutate into a so-far-from-massive marauding  snowman after which the duelling dilemmas detail ‘The (Not So) Great Escape!’ as the already entrenched  old foes meet hirsute newcomer The Hound prior to a petite pause as Bonus comic ‘A Wheel-y Good Idea’ sees Lord Skull find a better way to keep his cumbersome coffin close before we segue into ‘Unicool vs The Fist’ wherein a new pointy headed horsey horror who’s good with rainbows blasts down to kick up a fuss…

‘A Beautiful Day on the Farm!’ introduces spoiled-brat smarty-pants Riley who thinks the invaders are perfect pets… until Grandpa becomes the latest meat-chariot for Queen Eyeball.

As alliances form, shift and inevitably shatter, ‘What a Hot-Head!’ greets explosive new guy Bombybo who scuppers his own bid for stardom by making a fireworks shop his lair even as Cyber Kitten and The Hound endure a rematch in ‘The Fur and the Fury!’ and the mechanical misanthrope gets a bizarre, gender-challenging upgrade into deadly debutante Posh Crusher! in ‘How Delightful!’ whilst ‘Bob, the Invisible Blob!’ debuts and almost bows out when Chillax ambushes him…

Things get nasty in ‘Slime for a Bite!’ as Zombie Mary stumbles into town in search of new – but necessarily living – fwends: an offer Lord Skull and Chillax are delighted to decline, before the star voyagers discover the delights of go karts in ‘Mega Racers’ and the Mayor of Bobbletown gets organised enough to mount a resistance effort…

Things get really dicey in ‘How My Invasion Began by The Goofy Carrot!’ when the smartest vegetable in the universe co-opts the local observatory, whilst ‘Sun-Girl!’ stops humanity’s mass-escape to Croydon but still finds ‘Time to Shine!’ after barbarous oaf Gurf literally hits town and Zombie Mary shambles back still craving ‘Fwends!’ to boss about in the local human school.

Still keen to corner the paralyzing fear concession, Lord Skull overdoes things with his ‘Spooky Scheming!’ and is overwhelmed when the Mayor retaliates in ‘Bobbletown Fights Back!’ With an astronomer doing science-y things with lasers, the advent of astral interloper The Sandwich is missed by most, but not the hairy space horror Terry Beard who determines that ‘Everyone Looks Better… With a Beard!’ His Megalomaniac cohort disagree but what do they know, really?

The closest thing to space Satan surfaces next as corrupting conjuror Shazm-o! goes to birthday party and confirms the sense of the adage ‘Don’t Try This At Home!’

‘The Pigeon’s Barely in the Episode!’ – but Riley is – and observes Eyeball’s elevation to bad beast Oculus (the All-Seeing Eye!) in time to team up with other, lesser alien outcasts, prompting ‘A Brief Recap – Riley, Saviour of the World!’ as the united contestants war against the peepy blinder. Sadly, they soon learn ‘None Shall Escape… the All-Seeing Eye of Oculus!’ and it’s all up to Riley and her favourite heavy kitchen utensil to save the day and the world…

The crisis may have passed but there are still tales to tell such as late-maturing saga ‘If You Cheese!’ as Riley and her chastened new pals meet animated fearsome fromage Stink-o just before Halloween Special ‘What Spooks the Spooksters?’ sees all concerned, very concerned indeed, when deadly drop-in Pumkinella starts marshalling her arcane forces, after which the terrors temporarily terminate in ‘Meanwhile, Back on the Farm!’ as body-hogging Queen Eyeball (nee Oculus) merges with Grandpa again to form the mesmerising Meatbag, but forgets to stay away from the pigs at feeding time…

As always, wrapping up these sidereal shenanigans and cosmic contumely are opportunities to gt involved via activities offered under the aegis of the Phoenix Comics Club. Bring paper, pencils and you to a compact online course in all aspects of comic strip creation supervised by Jamie Smart detailing ‘How to draw Lord Skull’, ‘Zombie Mary’ and ‘The Goofy Carrot’ , before closing with an extensive plug for the aforementioned Phoenix Comics Club website complete with instant access via a QR code, plus previews of other treats and wonders available from M Smart and The Phoenix, to wind down from all that cosmic furore…

Another book for your kids to explain to you, Megalomaniacs is a zany zenith of absurdist all-ages (and species) cage-fighting delight, whacked up on weird wit, brilliant invention and superb cartooning, all crammed into one eccentrically excellent package. Make your move now if you think you’re hard to please enough…
Text and illustrations © Fumboo Ltd. 2026. All rights reserved.

Today in 1917, certified comics genius Sheldon Mayer (Sugar and Spike, all things DC) was born as were Doggyguard creator Michel Rodrigue in 1961, Mark (Northguard) Shainblum and James (London’s Dark, Starman) Robinson in 1963, and Brad (Identity Crisis) Meltzer in 1971.

Reading wise, in 1961 Eric RobertsWinker Watson debuted today in The Dandy, David Sutherland’s Billie the Cat launched in 1967’s weekly Beano, and TV Action (the reboot of Countdown) began in 1972. In 1973, Zach Mosely’s The Adventures of Smilin’ Jack ended today, followed one year later by Go Nagai’s final instalment of robot revenge manga Cutey Honey. In 1997, 46 US strip creators traded places for a day in the unbelievably tricky but cool publishing event Comic Strip Switcheroo (AKA  the Great April Fools’ Day Comics Switcheroonie)…