New Gods by Jack Kirby


By Jack Kirby, Mike Royer, Vince Colletta, Don Heck, D. Bruce Berry, Greg Theakston, Mike Thibodeaux & various (DC Comics)
ISBN: 978-1-4012-8169-4 (TPB/Digital edition)

This book includes Discriminatory Content produced in less enlightened times.

Win’s Christmas Gift Recommendation: Monumental Masterpieces… 9/10

Today in 1970 American comic books changed forever. On December 1st newsstands saw Superman meet the counterculture head on courtesy of Jack Kirby in a title like no other ever before. It was only one crucial component part of a bold experiment that quite honestly failed, but still undid and remade everything. That was Forever People #1 and it was followed on December 22nd with New Gods #1, as the world just kept on changing…

When Jack Kirby returned to the home of Superman in 1970 he brought with him one of the most powerful concepts in comic book history. The epic grandeur of his Fourth World saga grafted a complete new mythology onto and over the existing DC universe and blew the developing minds of a generation of readers. If only there had been a few more of them…

Starting in Superman’s Pal Jimmy Olsen, where he revived his 1940s kid-team The Newsboy Legion, introduced large-scale cloning in the form of The Project and hinted that the city’s gangsters had extraterrestrial connections, Kirby moved on to a main course beginning with The Forever People, intersecting where appropriate with New Gods and Mister Miracle to form an interlinked triptych of finite-length titles that together presented an epic mosaic. Those three groundbreaking titles collectively introduced rival races of gods, dark and light, risen from the ashes of a previous Armageddon to battle forever… and then their conflict spreads to Earth…

Kirby’s concepts, as always, fired and inspired contemporaries and successors. Gods of Apokolips & New Genesis became a crucial keystone of DC continuity and integral foundation of that entire fictional universe, surviving the numerous revisions and retcons which periodically bedevil long-lived comics fans. Many major talents dabbled with the concept over decades and a host of titles have come and gone starring Kirby’s creations. That’s happening now even as I type this…

As previously stated, the herald of all this innovation had been Superman’s Pal Jimmy Olsen, which Kirby had used to lay groundwork since taking it over with #133. There readers first met Darkseid, Intergang, The Evil Project and so much more, but it was also used as an emotional setup for a fascinating notion that had seldom if ever previously troubled the mighty, generally satisfied and well situated Man of Tomorrow…

After The Forever People #1, crossovers with DC mainstays were dropped in favour of a tense new normal. Those kids were Kirby’s way of depicting how conflict affected peripheral players and dragged them in and down, but the next and most important component was seeing the seasoned soldiers do their work. New Gods would focus on the war itself…

Cover-dated February/March 1971 and on sale 55 years ago today, the premiere issue infamously opened with an ‘Epilogue’ and closed with a ‘Prologue’ as Kirby & inker Vince Colletta declared that ‘Orion Fights for Earth!’

We learned that (relatively) soon after creation began gods were born, lived and died – primarily by warring with each other. When the Old Gods died in a cosmos-shaking conflagration their perfect primal world was sundered. When the chaos cooled the fragments had congealed into two new but lesser planets: the dark vicious globe of Apokolips and gleaming noble orb New Genesis. Over millennia another generation of superior beings of might and majesty populated the spinning spheres, but sadly, a tragic trait New Gods shared with their progenitors was a capacity for destruction and taste for conflict. Denizens of both worlds always and inevitably find new ways to end each other’s immortal lives.

The tale proper begins on joyous, spiritual New Genesis years after the latest all-out war with Apokolips ceased. Mighty Orion arrives in paradisical Supertown where divine patriarch Highfather communes with cosmic mystery The Source. The metaphysical conduit despatches the turbulent, ever-anxious wolf in their fold to the antithetical diabolical hell-world, only to find despot Darkseid gone and – against all treaties – captive humans from Earth being “examined” for signs of the tyrant’s dream. For both races the basic tool is Mother Box: sentient circuitry connected to The Source and a lifelong cyber-symbiotic companion, able to communicate, advise and manipulate the physical world.

The lord of Apokolips wants to do away with all that and rule everything personally. Furthermore he has decided this means controlling an irresistible, intangible ultimate weapon. The “Anti-Life Equation” is a cheat code for totalitarianism: the instant negation of choice and free will, and anyone using it would command all that lives. Darkseid’s obsessive search for it had led him to Earth and now he had kidnapped a cross-section of humans to test his extraction methodology. That he is gone and his realm is governed by Mass Control Units means the Evil One has found his key to success…

After batting his way into the world, against Parademons, Darkseid’s Dog Cavalry and assorted terror weapons, Orion frees the mortals before New Genesis God of Knowledge Metron delivers advice and a message. Thus after outwitting and outfighting vile brute Kalibak the Cruel the peaceful God of War uses a matter-transmitting Boom Tube to return them all to Earth…

However, Darkseid and his elite warrior caste are waiting for him. They have already infiltrated Earth through its criminal class and begun testing humanity in search of the unique mind holding the Equation. Apparently, a sufficient amount of instilled terror should shake it loose…

‘O’ Deadly Darkseid!’ then confirms that there are no civilians in war as – after fighting off a savage ambush on arrival and confronting Darkseid himself – Orion drafts the shaken, rescued hostages as his point men and intel unit. Private eye Dave Lincoln, secretary Claudia Shane, aging insurance salesman Victor Lanza and student Harvey Lockman are scared but resolved to help their world however possible, even as the transplanted tyrant sees his forces scattered all over Earth, applying a range of schemes to make humanity scream and shatter and give up that equation.

As New Genesis’ comrades volunteer for the fight on this isolated island Earth, the call to arms comes in Lincoln’s backyard as God of Depravity DeSaad triggers his gigantic Fear Machine and feeds off the paralysing horror it generates. However, thanks to sentient miracle computer Mother Box, his innate personal power and the blockbusting Astro-Force Orion commands, the initial skirmish is easily won…

Dwelling in spaces far beyond the physical and mundane, New Gods are subject to forces beyond mortal understanding. One of them is the embodiment of cessation who personally calls for each of them as they perish. NG #3 opens with glorious, jovial innocent God of Illumination Lightray barely escaping his moment with the great shadow (again thanks to coldly methodical Metron) as ‘Death is the Black Racer!’ finds the spirit derailed and deposited on Earth.

Throughout the overlapping clashes and conflicts there is undeniable indications that even the gods are being moved and shaped by even greater forces that have larger plans in motion. Thus the macabre soul collector inexplicably nests within the immobile form of paralysed Vietnam veteran Willie Walker, and – apparently inadvertently – derails a plot by Apokolips-backed mob Intergang to destroy all communications in Metropolis and create even more chaos and panic…

Orion’s shattering counterattacks segue straight into issue #4 as New Genesis suffers its first casualty. In response, ‘The O’Ryan Gang and the Deep Six!’ sees him and his reluctant human allies tracking down an Intergang device that frustrates and negates Mother Boxes before stumbling into a staggering and diabolical plan to render Earth’s oceans off limits to humanity…

With Mike Royer replacing Colletta as inker, ‘Spawn’ sees Orion captive of six subsea Apokolyptians who warp sea life and grow an unstoppable marine mutant monster. Meanwhile, Kalibak arrives in Metropolis hungry for vengeance and bloodletting. The various players and cosmic factions are angling towards a catastrophic confrontation, but in Metropolis at least, some of the poor endangered mortals are seeking to take charge of their own destinies…

At this juncture, DC comic books expanded to 52 pages and as well as Golden Age reprints, “Kirby’s Korner” ran short background vignettes of upcoming characters and cosmic guest stars. Here, inked by Colletta, ‘The Young Gods of Supertown Introducing Fastbak!’ focuses on Supertown, where a rowdy juvenile speed freak constantly tests himself and the patience of peacekeeping Monitors but finds there are some things even his miraculous tech cannot outrace…

Cover-dated January 1972, New Gods #6 launched ‘The Glory Boat!’ a complex and tragic morality tale and metaphor for fractured Vietnam era society wherein father and his peace-nik son clashed over duty and morality in war time as Lightray joins Orion to destroy or subvert the colossal horror devised by the Deep Six leading to a shocking secret exposed concerning the increasing out-of-control Orion…

Before that though, New Gods #7 finally revealed how it all began for the heirs of those first gods. When the primal Godworld sundered into gleaming New Genesis and sulphurous Apokolips the beings who eventually populated them were constant foes and rivals. After untold eons of sniping and acrimony, however, a young prince of the dark world sought to overthrow his mother and seize power. However, when ambitious Darkseid engineered a fresh war with New Genesis it started with the inadvertent murder of Avia, wife of New Genesis leader Izaya the Inheritor. As a result the conflict grew without let-up or rules, Darkseid and his bellicose uncle Steppenwolf had underestimated the ingenuity and ferocity of the Light Gods and the resulting conflict almost destroyed both worlds as the ancient enemies harnessed all the destructive capabilities of the universe.

Teleporting tanks, energy-generators, bio-toxic agents and genetic monsters wreaked havoc at ground level in personal combat, but entire solar systems also died. The planetary opposites were in peril of extinction as escalating science – and emotionless even-handed researcher Metron – found increasingly catastrophic ways to destroy. Gravity-bombs, sun-sized lasers and precision-aimed asteroids almost ended all factions forever. Mercifully, war-weary visionary Izaya found solace in the mystical Source, and badly rattled Darkseid agreed to a hastily-brokered truce before the gods once more extinguished themselves.

A pause in fighting was agreed, allowing both sides to regroup and, in the case of New Genesis at least, seek other paths. To seal ‘The Pact!’ Darkseid and newly renamed Highfather traded their young sons as hostages to the tenuous peace process…

Kirby & Royer’s staggering cosmic spectacle is accompanied by another history lesson as backup feature ‘The Young Gods of Supertown! Vykin the Black!’ finds the Forever People’s science-nerd neatly expunging one monstrous results of the last war’s bio-bombs beneath the savaged crust of New Genesis after which NG #8 returns to the present and increasing resistance by one Metropolis cop to the foreign super-conflict imported to his turf. ‘The Death Wish of Terrible Turpin!’ sees Orion coming to terms with Lightray learning that he the son of Darkseid even as his despised half-brother Kalibak rips the city apart in a deadly deranged display of wounded honour demanding satisfaction…

When Orion brutally reacts to the challenge, nobody expected the doughty earthman to settle the issue for them…

The issue closes with another peep at the past in self-explanatory clash ‘The Young Gods of Supertown: Fastbak Returns in Beat the Black Racer!!’ whilst in New Gods #9, Kirby exposes a darker side to the Good Gods as ‘The Bug!’ details how they ruthlessly deal with “lesser beings” infesting New Genesis since the last war. However, as seen through the eyes of insectoid colony scout Forager, the pests are a sentient species with their own culture and imperatives. Unfortunately it’s one easily manipulated by Darkseid’s flunky Mantis who Boom Tubes them all to Metropolis in search of newer, safer conquests in concluding chapter

‘Earth – the Doomed Dominion!’ Here, Orion & Lighray barely repel a mass colonisation only to discover a shocking secret about Forager…

The Fourth World was a huge risk and massive gamble for an industry and company that was a watchword for conservatism. It was probably incredibly tough for editors and publishers to stop themselves interfering, and they often didn’t. With numbers low, and spooky stories proliferating everywhere, Kirby was pressured to drop the weird stuff and concentrate on old standards. Despite promises of support and complete autonomy, the King had already surrendered much to get his dream rolling. Crushing deadlines and ridiculous expected monthly page counts were one thing, but management had no understanding of what he was planning and promotion was non-existent. Thus, inevitably the series and its interlinked companions failed to find sufficient sales to keep on until the planned conclusion. Nobody in comics argued with numbers so New Gods #11 was the last, with the core title cancelled before Kirby could complete his grand experiment.

The King did however, go out in style as ‘Darkseid and Sons!’ saw Kalibak and Orion battle to the death, with the Black Racer in attendance as a hidden enemy tipped the scales against the war god… until the least expected player of all incongruously rebalanced the scales and ensured the death of another major actor in the grand design…

…And that was that. New Gods and Forever People were axed although Mister Miracle carried on with a sharp change of emphasis until it too passed on. Eventually time and tastes brought sequels and, at long last, Kirby’s return to craft a proper ending… of sorts. As explained in The King Returns! the growth of an independent comics industry and dedicated system of retail stores in the 1980s sparked a wave of fan-favourite reprints in expensive formats. In 1984 The New Gods miniseries reprinted the 11 issues from 1971-1972 and concluded with the long-delayed, all-new conclusion. All concerned admitted it wasn’t what Kirby had intended at the time and was very much the product of the older wiser, creator but ‘Even Gods Must Die!’ (inked by Bruce D. Berry) spectacularly and bombastically wrapped up the saga whilst setting the scene for a new chapter. If you were a fan of any of the non-Kirby revivals of the intervening years though, there was nothing for you. This was all Jack…

Moreover, the conclusion led to a re-energised new beginning as ‘The Hunger Dogs’ by Kirby, Berry, Royer & Grek Theakston, aided by Bill Wray & Tony Dispoto, expanded the saga with a true epic in the format Kirby had always predicted would come: book-length pictorial tomes…

 Released in March 1985 as DC Graphic Novel #5, wildly experimental, deeply philosophical, potently profound parable The Hunger Dogs explored the consequences of power lost and repercussions as fascism inevitably collapses. Set on Apokolips in the aftermath of a failed prophecy (that Darkseid would die at the hands of his son in the pits of the world’s gigantic slum sector Armagetto) it traces the efforts of eternal rebel dreamer Himon and his daughter Bekka in the face of the Dark Lord’s seeming total triumph.

With victory in the eternal conflict assured thanks to New Genesis traitor Esak, Darkseid is utterly unprepared when the gutter trash “Lowlies” who blindly worship, fear and despise him rise in revolt. Led by a most unsuspected mercilessly charismatic leader, the pitiful Hunger Dogs at the base of Darkseid’s pyramid of oppression prove too much for the despot and the entire universe shifts under his quaking boots…

This handy compendium also offers bonus material including pinups of ‘Lightray!’ & ‘Kalibak the Cruel!’ from NG #4, before the ‘Mother Box Files’ gather a dozen pertinent Kirby characters as revisited by himself, Theakston and Terry Austin from assorted editions of the DC Who’s Who fact files. Here a tremendous group treatment of The New Gods and New Genesis are complimented by solo entries for Black Racer, Darkseid, the Deep Six, Forager, Highfather, Kalibak, Lightray, Metron, Orion and Steppenwolf and supported by the covers and new art from that 1984 prestige reprint New Gods series, by Kirby, Mike Thibodeaux, Royer & Berry.

Closing the wonderment are more delights in ‘The Art of Jack Kirby’, including hand-coloured original designs for Orion, Lightray, Mantis & Mister Miracle; Concept Drawings of the New Gods, plus a selection of stunning pencilled pages from the original run and long-awaited continuation and conclusion.

What more do you need to know?
© 1970, 1971, 1972, 1973, 1984, 1985, 1986, 2018 DC Comics. All Rights Reserved.

Today in 1908, Italian Gian Luigi Bonelli was born; he created Tex Willer. We can’t offer the original, but perhaps a taste can be gleaned from Tex: The Lonesome Rider?

In 1951 Black Lightning and The Champions creator Tony Isabella was born, with Bill (Elementals; Fables) creator Willingham arriving five years later.

In 1974 Welsh-born Canuck Adrian Dingle died, with nobody then appreciating that his creation of Canadian woman superhero Nelvana of the Northern Lights in Triumph-Adventure Comics #1 (August 1941) actually predates the debut of Wonder Woman. Where’s her movie franchise then, eh?

Justice League of America – The Last Survivors of Earth!


By Denny O’Neil, Mike Friedrich, Robert Kanigher, Dick Dillin, Neal Adams, Joe Giella, Murphy Anderson, Curt Swan, Dick Giordano & various (DC Comics)
ISBN: 978-1-4012-8920-1 (TPB/Digital edition)

This book includes Discriminatory Content produced in less enlightened times.

Win’s Christmas Gift Recommendation: Action, Imagination and Social Conscience: a True Xmas Tradition… 9/10

After the actual invention of the comic book superhero – for which read the Action Comics debut of Superman in 1938 – the most significant event in the industry’s progress was the combination of individual sales-points into a group. Thus, what seems blindingly obvious to us with the benefit of four-colour hindsight was proven: a number of popular characters could multiply readership by combining forces. Plus, of course, a mob of superheroes is just so much cooler than one… or one-and-a-half if there’s a sidekick involved…

And so, the debut of the Justice Society of America is rightly revered as a true landmark in the development of comic books, and when Julius Schwartz revived the superhero genre in the late 1950s, the turning point came with an inevitable union of his reconfigured mystery men. That moment came with #28 of The Brave and the Bold, a classical adventure title that had recently transformed into a try-out magazine like Showcase. Just before Christmas 1959 the ads began running. …Just Imagine! The mightiest heroes of our time… have banded together as the Justice League of America to stamp out the forces of evil wherever and whenever they appear!

The rest is history: the JLA captivated the youth of a nation, reinvigorated an industry and even inspired a small family concern into creating the Fantastic Four, thereby transforming the art-form itself. Following a spectacular rise, TV spin-offs brought international awareness which led to catastrophic overexposure: by 1968 the new superhero boom looked to be dying just as its predecessor had at the end of the 1940s.

Sales were down generally in the comics industry and costs were beginning to spiral, and more importantly “free” entertainment, in the form of television, was by now ensconced in even the poorest household. If you were a kid in the sixties, think on just how many brilliant cartoon shows were created in that decade, when artists like Alex Toth and Doug Wildey were working in West Coast animation studios. Moreover, comic book heroes were now appearing on the small screen. Superman, Aquaman, Batman, upstart Marvel’s heroes and even the Justice League of America were there every Saturday in your own living room…

It was also a time of great political and social upheaval. Change was everywhere and unrest even reached the corridors of DC. When a number of creators agitated for increased work benefits the request was not looked upon kindly. Many left the company for other outfits. Some quit the business altogether… and some were pushed out…

This fabulous compendium volume reflects the turmoil of those times as the original writer and penciller who had created every single adventure of the World’s Greatest Superheroes since their inception gave way to a new wave of scripters and a fresh if not young artist.

Richard Allen “Dick” Dillin (17th December 1928 – 1st March 1980) had started in the 1940s at Quality Comics on Blackhawk, Plastic Man and their war anthologies. An utterly reliable prolific draughtsman, he moved to DC when the company bought out Quality and spent over a decade drawing their Blackhawk. When Sekowsky left, he would draw every JLA issue for the next twelve years, as well as many other adventures of DC’s top characters – and even a wealth of horror stories when the company started scaring kids for money again…

Collecting issues #77-95 (cover-dates December 1969 to December 1971) and generously re-presenting the stirring covers of #85 & 93: giant all-reprint editions, this tome captures a culture in transition and visible change in the way DC stories were told, over a period when the market changed forever, and comics stopped being casual disposable mass-entertainment.

By the end of the period covered in this volume the publishers had undertaken the conceptual and commercial transition from a mass-market medium which slavishly followed trends and fashions to become a niche industry producing only what its dedicated fans wanted…

Without preamble the drama commences with the heroes’ confidence and worldview shattered after enigmatic political populist Joe Dough suborns and compromises their beloved teen mascot in ‘Snapper Carr… Super-Traitor!’ as crafted by Denny O’Neil, Dillin & Joe Giella, a coming-of-age yarn that changed the comfy, cosy superhero game forever.

Greater social awareness parading through comics at this time manifested in the next epic 2-parter, which also revives another Golden Age Great (presumably to cash in on the mini-boom in screen Westerns). The Vigilante – a cowboy-themed superhero who battled bandits and badmen in a passel of DC titles from 1941-1954 – here alerts the team to ‘The Coming of the Doomsters!’ just in time to foil alien invaders who use pollution as their secret weapon. The vile plot concludes in ‘Come Slowly Death, Come Slyly!’ as the heroes stop the toxic baddies whilst subtly introducing young readers to potential ecological disasters in the making. This gave us plenty of time to offset greenhouse gases and end our dependence on fossil fuels and has given us the healthy planet we enjoy today…

Another landmark of this still-impressive tale was the introduction of the JLA Satellite, as the team moved from a hole in a mountain to a high-tech orbiting fortress. As they are moving in, ‘Night of the Soul-Stealer!’ sees Thanagarian Lorch Nor collecting heroic spirits in a magic box, but it is only prelude to an even greater threat as JLA #81 reveals his good intentions when the ‘Plague of the Galactic Jest-Master’ threatens to inflict a greater mind-crushing horror upon our entire universe…

Next is another grand collaboration between JLA and the Justice Society of America as ruthless property speculators (is there any other kind?) from outer space seek to raze two separate Earths in ‘Peril of the Paired Planets’. Only the ultimate sacrifice of a true hero averts trans-dimensional disaster in climactic conclusion ‘Where Valor Fails… Will Magic Triumph?’

Justice League of America #84 (November 1970) hosted ‘The Devil in Paradise!’: a guest-script from veteran Robert Kanigher wherein a well-meaning but demented scientist builds his own Eden to escape Earth’s increasing savagery, before going off the deep end and attempting to cleanse the world and start civilisation afresh.

With superheroes on the outs the team was severely truncated too. JLA #86 confronted issues of overpopulation and impending global starvation as Mike Friedrich began a run of excellent eco-thrillers with ‘Earth’s Final Hour!’. Here crooked business entrepreneur (can I say “any other kind” again?) Theo Zappa tries to trade away Earth’s plankton (base of our entire food-chain) to a race of aliens with only Superman, Batman, Flash, Aquaman, Atom & Hawkman on hand to thwart him, whilst #87’s ‘Batman… King of the World!’ brings in occasional guest-star Zatanna and semi-retired Green Lantern Hal Jordan to tackle a deadly alien robot raider. This was a devious and barely veiled attack on Big Business and the Vietnam war, most renowned these days for introducing a group of alien superheroes mischievously based on Marvel’s Mighty Avengers.

The human spirit and enduring humanity are highlighted as ancient refugees from the lost city of Mu return to find us in charge of the planet they had abandoned millennia ago. ‘The Last Survivors of Earth!’ proves that even when superheroes are outmatched by scientifically-instigated global catastrophes, the simple patience, charity and self-confidence of ordinary folks can move mountains and save worlds…

‘The Most Dangerous Dreams of All!’ is one of the oddest tales in the JLA canon, with a thinly disguised Harlan Ellison psychically inserting himself into the consciousness of Superman and Batman to woo Black Canary with near-fatal repercussions, in a rather self-indulgent but intriguing examination of the creative process. Back on – and under – solid ground again for #90, ‘Plague of the Pale People!’ sees Aquaman’s submerged kingdom of Atlantis conquered by a primitive subsea tribe (the Saremites from Flash #109) using nerve gas negligently dumped in the ocean by the US military. In a mordant and powerful parable about lost faith and taking responsibility, the JLA must deal with problems much tougher than whomping monsters, repelling invaders and locking up bad guys…

JLA #91 (August 1971) heralds a hero-heavy first chapter in the annual JLA/JSA team-up with ‘Earth… the Monster-Maker!’ as the Supermen, Flashes, Green Lanterns, Hawkmen, Atoms & Robins of two Realities simultaneously and ineffectually battle an alien boy and his symbiotically-linked dog on two planets a universe apart. The result is meaningless carnage and imminent death until ‘Solomon Grundy… the One and Only!’ gives all concerned a life-saving lesson on togetherness and lateral thinking…

Following the cover of reprint giant #93, Neal Adams steps in to provide additional pencils for tense mystery ‘Where Strikes Demonfang?’ as ghostly guardian Deadman helps Batman, Aquaman & Green Arrow foil a murder mission by previously infallible archer Merlyn and the League of Assassins.

The issue and this tome end on a cliffhanger as Flash, Green Lantern & Hawkman are lost in a teleporter accident, leaving Batman, Black Canary, Green Arrow & Atom to fight ‘The Private War of Johnny Dune!’ wherein a disaffected African American freshly returned from Vietnam discovers the power and temptation of superpowers. Tragically, even the ability to control minds isn’t enough to change an unjust society 200 years in the making…

Augmented by stunning covers from Murphy Anderson, Curt Swan, Dick Giordano & Adams, these thoroughly wonderful thrillers mark an end and a beginning in comic book storytelling as whimsical adventure was replaced by inclusivity, social awareness and tacit acknowledgement that a smack in the mouth can’t solve all problems.

The audience was changing and the industry was forced to change with them. But underneath it all the drive to entertain remained strong and effective. Charm’s loss is drama’s gain and today’s readers might be surprised to discover just how much punch these tales had – and still have.

And for that you must get this book…
© 1969, 1970, 1971, 2019 DC Comics. All Rights Reserved.

Today in 1929, Dick Dillin was born. You can appreciate his lifetime of comics creation drawing everyone from Aquaman to Zatanna in everything from Blackhawk to World’s Finest Comics… and you should. Or you could just scroll up.

In Britain, Strongman’s Daughter Pansy Potter debuted in 1938, courtesy of Hugh McNeill and The Beano. Red Ryder co-creator Stephen Slesinger died today in 1953 and in 2006 ultra prolific comics phenomenon Joe Gill passed away. He co-created Captain Atom and most reprinted Charlton comics you’ve heard of. Why not track down Strange Suspense: The Steve Ditko Archives vol 1 for a taste?

Gil Kane’s UNDERSEA Agent


By Gil Kane, Steve Skeates, Gardner Fox & various (IDW)
ISBN: 978-1-63140-444-3 (HB)

This book includes Discriminatory Content produced in less enlightened times.

Win’s Christmas Gift Recommendation: Outstanding Action Adventure Comics… 9/10

April 6th 2026 marks the centenary of Gil Kane’s birth. As we might all be dead or scavenging in ruins and rubble by then, here’s a little something I was planning on adding to a month of Kane creations then…

The 1960s was the era when all assorted facets of “cool-for-kids” finally started to coalesce into a comprehensive assault on our minds – and our parents’ pockets. TV, movies, comics, bubble-gum cards and toys all began concertedly feeding off each other, building a unified and combined fantasy-land no kid could resist. The history of Wally Wood’s legendary comics Camelot is convoluted, and once the mayfly-like lifetime of the Tower Comics line folded, not especially pretty: wrapped up in legal wrangling and lots of petty back-biting. None of that diminishes the fact that the far-too brief run of T.H.U.N.D.E.R. Agents was a benchmark of quality and sheer bravura fun for fans of both a still-reawakening superhero genre and the popular media’s spy-chic obsession.

In the early 1960s James Bond movie mania was going from strength to strength, with action and glamour utterly transforming the formerly understated espionage vehicle. The buzz was infectious and soon A Man like Flint and Matt Helm were carving out their own pieces of the action, even as the gogglebox shanghaied the entire trope with the irresistible Man from U.N.C.L.E. (which premiered in September 1964), bringing the genre into living rooms across the world.

Before long, wildly creative narrative art maverick Wood was approached by veteran MLJ/ Archie Comics editor Harry Shorten to create a line of characters for a new distribution-chain funded publishing outfit: Tower Comics. Woody called on some pals – coincidentally many of the biggest names in the industry – to produce material in a broad range of genres; as well as T.H.U.N.D.E.R. Agents, spun-off Dynamo & NoMan and adjunct title U.N.D.E.R.S.E.A. Agent, there was the magnificent war-comic Fight the Enemy and youth-oriented comedy Tippy Teen. Samm Schwartz and Dan DeCarlo handled the comedy book – which outlasted all the others – whilst Wood, Larry Ivie, Len Brown and others crafted landmark/benchmark tales for the industry’s top talents to illustrate in truly innovative style. It didn’t hurt that all Tower titles were in the beloved-but-rarely-seen 80-Page Giant format: there was a huge amount to read in every issue!

Tapping into the Swinging Sixties’ twin entertainment zeitgeists – subsea action and spy sagas – Tower supplemented their highly popular acronymic star-turn, The Higher United Nations Defense Enforcement Reserves (T.H.U.N.D.E.R. Agents) with a United Nations Department of Experiment and Research Systems Established at Atlantis: an aquatic narrative vehicle deploying U.N.D.E.R.S.E.A. Agent against crooks, aliens, monsters, enemy agents and the inimical forces of the environment they operated in.

Unlike its dry-land counterpart series, however, U.N.D.E.R.S.E.A. Agent began with their strong, solid stories (by D. J. Arneson, Steve Skeates & Don Segall) being illustrated in a traditional manner by industry veteran Ray Bailey – albeit with occasional stints from Mike Sekowsky, Joe Giella, Frank Giacoia, John Giunta, Frank Bolle, Manny Stallman & Sheldon Mayer.

According to this collection’s appreciative Foreword by Greg Goldstein and reiterated in Michael Uslan’s fact-filled Introduction, that old school stuff didn’t sit well with kids and in issue #3 Gil Kane moved over from T.H.U.N.D.E.R. Agents, coming aboard to inject his unique, hyper-energetic human dynamism to the watered-down project.

Just a personal aside here: Although I bow to no one in my admiration for Kane and applaud this superb hardback compilation of his UA contributions, I also adore that other stuff – especially Bailey’s workmanlike, Caniff-inspired renditions – and eagerly anticipate the day someone finally gathers the entirety of the 6-issue run in one commemorative tome…

This superb book, however – compiled in 2015 to celebrate the astounding transformation in Kane’s own artistic endeavours which sprang from his brief time at Tower – reprints the breakthrough material which led to his sudden maturation into a world-class Auteur.

At that distant time Kane was a top-rated illustrator but would soon become one of the pivotal players in the development of the US comics industry, and indeed the art form itself. Working as an artist and, after this, an increasingly more effective and influential one, he has drawn for many companies since the 1940s, stamping his unique style on superheroes, action, war, mystery, romance, movie adaptations and most importantly, perhaps, Westerns and Science-Fiction tales.

In the late 1950s he was one of editor Julius Schwartz’s key artists in regenerating the superhero. Yet by the mid-1960s, at the top of his profession, this relentlessly revolutionary and creative man felt so confined by the juvenile strictures of the industry that he dreamed of bold new ventures which would jettison the editorial and format bondage of comic books for new visions and media.

In U.N.D.E.R.S.E.A. Agent #3-6 (spanning June 1966 – March 1967) he was allowed to ink his own pencils for the first time in decades and encouraged to experiment with composition, form and layout – and write, too – and Kane discovered a graphic freedom which opened up the way he told stories and led directly to his independent masterpieces His Name is Savage and Blackmark

(His Name Is Savage was an adult-oriented black-&-white magazine about a cold and ruthless super-spy in the Bond/Helm/Flint mould; a precursor in tone, treatment and subject matter of many of today’s adventure titles. Blackmark not only ushered in the comic book age of Sword and Sorcery, but also became one of the first Graphic Novels. Technically, as the series was commissioned by fantasy publisher Ballantine as 8 volumes, it was also envisioned as America’s first comics Limited Series.)

So what have we here? Lieutenant Davy Jones is the U.N.D.E.R.S.E.A. Agent, a skilled diver who, whilst working at the international science lab Atlantis, had an accident which gave him magnetic powers that had to be controlled and contained by a hi-tech belt. His boss is affably brilliant boffin Professor Weston, and Jones had a young, impetuous apprentice seaman as sidekick. Skooby Doolittle joined him in tackling monsters, amok experiments and a remarkable number of crooks, mad masterminds and spies who thought pickings were easier under the waves…

Kane’s contributions commence with ‘The Will Warp’ – from UA #3 and written by Skeates – wherein our dashing heroes must contend with diabolical Dr. Malevolent who has perfected a ray to control minds. Soon the vile villain has taken over Atlantis, but has not reckoned on the speed of reaction and sheer determination of Jones & Doolittle…

Skeates also scripted Kane’s tale in #4 wherein Skooby has an unfortunate lab accident and is transformed into a colossal ravening reptilian. Amidst a storm of destruction and with his best friend now an actual danger to shipping, Davy is forced to extreme measures ‘To Save a Monster’

‘Born is a Warrior’ (#5, written by Kane’s long-time collaborator Gardner Fox) sees hero and partner go above and beyond in their efforts to overthrow an undersea invasion by aliens, before the astounding adventures conclude with a potent, extra-length tale of triumph and tragedy. ‘Doomsday in the Depths’ (#6, by Fox) finds Jones lost at sea and swept into a utopia beneath the sea floor. Trapped forever in the paradise of Antor, he finds solace in his one true love: the sumptuous scientist Elysse. Sadly, Davy is compelled to abandon the miracle city and girl of his dreams to save them all from a horrific monster. Although ultimately victorious, he cannot find his way back…

A glorious cascade of scintillating fantasy action; these yarns – accompanied by a cover gallery by Kane – hark back to a perfect time of primal, winningly uncomplicated action adventure. This is a book to astound and delight comics fans of any stripe or vintage. Is that you?
Gil Kane’s UNDERSEA Agent © 2015: UNDERSEA Agent © 2015 Radiant Assets LLC. All rights reserved.

Today in 1914 author and batman scripter David Vern Reed was born. Thirty years so was later Brazilian comics master Léo (AKA Luiz Eduardo de Oliveira). You can find them all over this blog if you look. In 1965 the amazing Kyle Baker joined us and ditto for him.

In 1969 landmark British girls’ comic Lady Penelope ended after 204 issues, and six years later we said farewell to national treasure John Millar Watt, renowned for the strip Pop, but also a wonderful crafter of stuff for Thriller Comics Library, Robin Hood Annual, girls’ weekly comic Princess and especially Look and Learn.

Man-Thing Marvel Masterworks volume 1


By Steve Gerber, Roy Thomas, Len Wein, Gerry Conway, Val Mayerik, Gray Morrow, Rich Buckler, John Buscema, Neal Adams, Howard Chaykin, Jim Starlin, Gil Kane, Dan Adkins, Jim Mooney, Frank Bolle, Chic Stone, Frank McLaughlin, Sal Trapani, Joe Sinnott, Frank Brunner, Mike Ploog & various (MARVEL)
ISBN: 978-1-3029-5547-2 (HB/digital edition)

This book includes Discriminatory Content produced in less enlightened times. This book also includes some Discriminatory Content included for dramatic and literary effect.

Win’s Christmas Gift Recommendation: Timeless, Remorseless, Evergreen Scary Stuff to Make You Think… 9/10

At the end of the 1960s American comic books were in turmoil, much like the youth of the nation they targeted. Superheroes had dominated for much of the decade; peaking globally before explosively falling to ennui and overkill. Older genres such as horror, westerns and science fiction returned, fed by radical trends in movie-making, where the kids who had grown up with Marvel now fulfilled the bulk of their young adult entertainment needs.

Inspiration isn’t everything. In fact as Marvel slowly grew to a position of market dominance in the wake of the losing their two most innovative and inspirational creators, they did so less by experimentation and more by expanding proven concepts and properties. The only real exception to this was the hasty hyper-generation of multiple horror titles in response to the industry down-turn in super-hero sales – a move vastly expedited by a rapid revision in the wordings of the increasingly ineffectual Comics Code Authority rules.

The switch to supernatural stars had many benefits. Crucially it brought a new readership to Marvel comics, one attuned to the global revival in spiritualism, Satanism and all things sinisterly spooky. Almost as important, it gave the reprint-crazy company an opportunity to finally recycle old 1950s horror stories that had been rendered unprintable and useless since the Code’s inception in 1954.

A scant 15 years later the Comics Code prohibition against horror was hastily rewritten – amazing how plunging sales can affect ethics – and scary comics came back in a big way with a new crop of supernatural heroes and monsters popping up on the newsstands to supplement the ghosts, ghoulies and goblins already infiltrating the once science-only scenarios of the surviving mystery men titles. In fact lifting of the Code ban resulted in such an en masse creation of horror titles (both new characters and reprints from the massive boom of the early 1950s) that it probably caused a few more venerable costumed crusaders to (temporarily, at least) bite the dust.

Almost overnight nasty monsters (and narcotics – but that’s another story) became acceptable fare on four-colour pages and whilst a parade of pre-code reprints made sound business sense, the creative aspect of the contemporary buzz for bizarre themes was catered to by adapting popular cultural icons before risking whole new concepts on an untested public. As always in entertainment, the watch-world was fashion: what was hitting big outside comics was to be incorporated into the mix as soon as possible.

The first fan-sensation of the modern era, (now officially enshrined as the Bronze Age of US comic books) Swamp Thing had powerful popular fiction antecedents and in 1972 it was seemingly a concept whose time had come again. Prime evidence was the fact that Marvel were also working on a man-into-mucky, muddy mess character at the very same time. Both Swampy and the Macabre Man-Thing were thematic revisions of Theodore Sturgeon’s classic novella It, and bore notable resemblances to a hugely popular Hillman Comics star dubbed The Heap.

He/it sloshed through the back of Airboy Comics (née Air Fighters Comics) from 1943 until the end of the Golden Age, and my fanboy radar suspects Roy Thomas’ marsh-monster The Glob (Incredible Hulk #121-November 1969 & #129-June 1970) either inspired both DC and Marvel’s creative teams, or was part of that same zeitgeist. It must also be remembered that in the autumn of 1971 Skywald – a very minor player with big aspirations – released a monochrome magazine in their Warren knock-off line entitled The Heap.

For whatever reason, by the end of the 1960s superhero comics were in another steep sales decline, again succumbing to a genre boom led by a horror/mystery resurgence. A swift rewriting of the Comics Code Authority augmented the changeover and at National/DC, veteran EC comics star Joe Orlando became editor of House of Mystery and sister title House of Secrets. These were short story anthologies embracing gothic mystery scenarios, taking their lead from TV triumphs like Twilight Zone and Rod Serling’s Night Gallery, but a horror themed lead meant a focus on character not plot, tragedy and empathy over twist endings and most precious of all, continuity…

No one was expecting satire and social commentary but that came along for the ride too!

Remarkably soon after the Comics Code prohibition against horror being amended, scary comics returned in force and a fresh crop of supernatural superheroes and monsters began appearing on newsstands to supplement the ghosts, ghoulies and goblins already infiltrating the once science-only scenarios of the surviving Fights ‘n’ Tights titles.

In fact, the lifting of the Code ban resulted in such an avalanche of horror titles in response to the industry-wide downturn in superhero sales, that it probably caused a few more venerable costumed crusaders to – albeit temporarily – bite the dust.

When proto-horror Morbius, the Living Vampire debuted in Amazing Spider-Man #101 (cover-dated October 1971) and the sky failed to fall in, Marvel moved ahead with a line of shocking superstars. They began with a traditional werewolf and a vampire before chancing something new: a haunted biker who tapped into both Easy Rider’s freewheeling motorcycling chic and the prevailing supernatural zeitgeist: the all-new Ghost Rider (in Marvel Spotlight #5, August 1972). He had been preceded by western hero Red Wolf in #1 and the aforementioned Werewolf by Night in #2-4. From these beginnings spooky floodgates opened to such an extent there was even room for non-white stars like The Living Mummy and ultimately today’s star turn…

This quirky compendium collects the earliest exploits of Marvel’s muck monster, and not at all coincidentally traces the rise of a unique comics voice. Steve Gerber was a sublimely gifted writer with a ferocious social conscience who combined a deep love of Marvel’s continuity minutiae with dark irrepressible wit, incisive introspection, barbed cultural criticism, a barely reigned-in imagination and boundless bizarre surrealism. His stories were always at the extreme edge of the company’s intellectual canon and never failed to deliver surprise and satisfaction, especially when he couched his sardonic sorties as thinly veiled attacks on burgeoning cultural homogenisation and commercial barbarity. Via material from Savage Tales #1, Astonishing Tales, #12-13, Adventure into Fear #10-19, The Man-Thing #1 & Marvel Two-In-One #1 (communally spanning May 1971 to January 1974) we’ll see how Marvel increasing became the voice of a lost and dissatisfied liberality…

The revolution begins after an erudite Introduction by authorial everyman Steve Orlando (Scarlet Witch, Wonder Woman, Ben 10, Heavy Metal Magazine), before we trudge back to very different times and the beginning of a new kind of comics experience and Marvel’s continued experiments with the monochrome, mature reader marketplace…

Ranged amidst the grittier-than-usual adult-oriented material (that meant partial nudity and more explicit violence back then) Savage Tales #1 (cover-dated May 1971) was a mixed bag of sword & sorcery, sci fi, crime and horror stories featuring Conan, Ka-Zar and more. That line-up included a powerfully enthralling horror yarn entitled ‘Man Thing!’ Scripted by Gerry Conway & Roy Thomas, it offered a fairly traditional spooky story elevated to sublime heights by Gray Morrow’s artwork. It related how government biochemist Ted Sallis was hiding out in the swamps whilst finishing a new/recreated iteration of the much-prized Super-soldier formula that had created Captain America

Sadly, his live-in lover Ellen is an agent for the opposition and when she and her minions made a play for the formula, Ted is wounded and flees into the murky mire. To preserve the only sample of his life’s work, the desperate, possibly dying boffin injects himself with it… and the bog mingles with the mix to spawn something tragic and uncanny…

Barely conscious or sentient, a shambling muck-monster emerges, apparently set on justice or vengeance…

Savage Tales was not a success and who knows how many manic Marvelites actually saw the anthology, but creators are stubborn brutes who can’t let things lie, so some months later the muck monster shambled back via a tenuous mainstream comic book connection…

Cover-dated June 1972, Astonishing Tales #12 sees the Savage Land’s self-appointed Sovereign Ka-Zar – and morphologically unsubstantiated primaeval saber-cat Zabu – abruptly relocating to Florida in pursuit of S.H.I.E.L.D. agent Barbra “Bobbi” Morse only to find that ‘Terror Stalks the Everglades!’ Here Thomas, John Buscema & Dan Adkins deftly recast the Jungle King as a freelance “consultant” for the superspy network, assisting aging biologist Dr. Wilma Calvin – who just happens to be Morse’s mentor – in tracking down a missing scientist named Ted Sallis.

What Ka-Zar doesn’t know is that the project all of them are working on is the recreation of the super-soldier serum that created Captain America and what nobody (technically) alive knows is that Sallis succeeded before he vanished. However, when Advanced Idea Mechanic agents tried to steal it. Sallis had injected himself and the chemicals reacted with the swamp’s magical energies to create a mindless shambling monster.

Readers are clued in thanks to a lovely unused interlude intended for Savage Tales #2, with Wein & Neal Adams providing a chilling recap sequence detailing the macabre Man-Thing’s previous relationship with Calvin, before back in the now, AIM attacks, trapping Ka-Zar with the bog-beast…

In AT #13 (Thomas, J. Buscema, Rich Buckler & Adkins), the mystery grows as the Jungle Lord escapes the ‘Man-Thing!’ to focus on the real monsters, subsequently routing out a traitor and defeating AIM… for now. With the attention-grabbing overlap with mainstream Marvel done for the moment the path was clear if muddy for a new horror hero to forge ahead, but what was needed was the right tone of voice…

Steve Gerber was a uniquely gifted writer who combined a deep love of Marvel’s continuity minutiae with dark irrepressible wit, incisive introspection, barbed socio-cultural criticism, a barely reigned-in imagination and boundless bizarre surrealism. His stories were always at the extreme edge of the company’s intellectual canon and never failed to deliver surprise and satisfaction, especially when he couched his sardonic sorties as thinly veiled attacks on burgeoning cultural homogenisation and commercial barbarity. With Man-Thing he held up a peculiarly scummy mirror to many cordoned-off and taboo subjects and made history – and enemies – over and over again. However before him, Conway & Morrow returned, aided by Howard Chaykin as the bog beast won its own series, beginning in (Adventure into) Fear #10. Cover-dated October 1972, ‘Man Thing!’ (Say it again! Again!) saw the monster defy all odds to return an abandoned baby to a daddy who just did not want him… and would not take no for an answer…

After that conceptual interlude Gerber, Buckler & Jim Mooney opened an extended mystic parable in Fear #11 on the ‘Night of the Nether-Spawn!’ Gerber’s take was that the beast was empathic and all-but-mindless, reacting and responding to those in its vicinity, but having practically no personal volition. Here that relationship draws in teenagers Jennifer Kale and her little brother Andy who are about to get into all sorts of trouble because they stole something from their grandpa. Sadly, when you play with a magical tome belonging to an ancient cult, handed down over eons to the latest in a long line of guardian wizards, sinister stuff is likely to happen…

The upshot is that a demonic force comes looking for little Miss Kale and its evil emanations make it a painful intrusion the maddened muck monster cannot abide. With diabolical Thog the Nether-Spawn thus preoccupied battling the bonkers bog-brute all through small-town Citrusville, Andy & Jennifer are free to try to fix what they broke. All appearances and happy endings to the contrary, it’s too little, too late…

The nation’s racial tensions boiled over into Fear #12 as Gerber, Jim Starlin & Buckler discovered ‘No Choice of Colors!’ after the moss-heap slurped into a far-too-personal vendetta linking racist white sheriff Wallace Corlee and fugitive black murder suspect Mark Jackson. After initially and instinctively saving the wounded runner, Man-Thing is helpless against the literally paralysing hatred of both men: one condemned for loving the wrong shade of woman and the just other happy to have a legal reason to kill another “coloured man”…

Only after one of the enraged obsessives is no more can the swamp beast freely act against the other…

In #13, Val Mayerik begins his fruitful association with the series as – inked by Frank Bolle – ‘Where Worlds Collide!’ finds Gerber in universe-building mode: introducing Jennifer Kale’s Grandpa Joshua as high priest of a cult that has thrived secretly since Atlantis sank beneath the waves. They have safeguarded the world for eons, handing down the sacred Tome of Zhered-Na, but now Jennifer’s meddling as she innocently answered the call of her heritage has opened a portal to infernal terror that begins by taking Jen’s not-boyfriend Jaxon and opening pathways to devil-infested dimensions. When the Man-Thing follows, he finds a place where Ted Sallis is made manifest again and where Thog offers to make it permanent if the human will betray his world…

Ted’s violent refusal coincides with Joshua and the grandkids showing up and, in the flush of frantic battle and escape to consensus reality, the Kales discover Jennifer’s uncanny link to the mindless (again) monster…

Veteran Chic Stone inks #14’s ‘The Demon Plague!’ as, all over America, hate and insanity blossom. Everywhere, humans attack those nearest, dearest or even largely indifferent to them; and the deluge of violence even affects the wildlife in Florida’s swamps with Man-Thing pitilessly assaulted by everything that walks or hops or crawls or swims…

Joshua Kale soon determines that the not properly sealed dimensional portal is permitting demons to pass and possess mortals, and convenes a cult ceremony to close it from within the swamp – which just happens to be the Nexus of All Realities…

Despite best efforts the ritual goes awry and, curiously spying on them, Jennifer and the bog-beast are abducted from existence by a major mage dubbed Dakimh the Enchanter. Forced into gladiatorial actions to retain the sacred tome that only Jennifer knows no longer exists, everybody underestimates the shambling compost heap with flamethrower hands, and the Earthlings are promptly returned without giving away any more arcane secrets…

With Frank McLaughkin as guest inker this time, Gerber & Mayerik probe ‘From Here to Infinity!’ in Fear #15. With chaos gripping the entire planet, the Man-Thing seemingly killed by invading demons and no sacred tome to consult, Joshua Kale visits ancient Atlantis, seeing how mystic Zhered-Na personally dealt with the last such incursion, learning of an eternal war between divine realms – shining Therea and dark Sominus…

As the current cult leader views how his inspiration met her end, elsewhere Dakimh recruits promising potential sorceress Jennifer, revives the bog-beast and takes them both an a trans-dimensional voyage to save reality and stop the sorcerous shooting war…cat least for now and at the cost of the link to the swamp totem…

Abruptly switching tack and tone, Fear #16 ‘Cry of the Native!’ (inked by Sal Trapani) explores themes of Native American rights, ecological barbarism and callous capitalism run amok, when developer F A Schist attempts to drain the swamp and relocate its Indian occupants to facilitate his new airport complex. Complex issues of new jobs versus already broken treaties and promises lead to sabotage, riots and civil unrest, but what concerns the Kales most is how the disruption might affect the shaky barriers holding back the hungry hordes of Sominus…

This time, however, simply human pride, greed, bigotry and love of violence – all agonising felt by mindless, empathic Man-Thing – is enough to spark riot and butchery, and stall the project. In the aftermath (and with Trapani sticking around as inker) #17’s ‘It Came Out of the Sky!’ offers dark, wry parody as the bog-beast curiously opens a long-submerged space capsule buried in the hidden mire. Within is a super-powered baby sent from a world believed by one scientist/loving father to be on the imminent edge of extinction due to environmental collapse…

The capsule had fed and sustained the godlike being within for 22 years, but when Wundarr emerged to immediately imprint on the Man-Thing, nothing could convince the educationally and emotionally challenged – and fully-grown – waif that the unthinking moss-mass was not his mother. The rejection and indifference proved unbearable and the violent tantrums that resulted almost destroy the airport construction site and Citrusville…

The story notionally carries over into debuting superhero team-up book Marvel Two-In-One #1 (cover-dated January 1974) where, after a desert clash with Thanos, Fantastic Four stalwart Ben Grimm accidentally and improbably ends up in Florida for the premier issue of his own title. Crafted by Gerber, Gil Kane & Joe Sinnott, the ‘Vengeance of the Molecule Man!’ sees The Thing learn some horrifying home truths about what constitutes being a monster when battling with and beside ghastly, grotesque anti-hero Man-Thing after the essence of the reality-warping villain starts possessing bodies in the swamps

Back in Fear #18, Gerber, Mayerik & Trapani resume straight terror tropes and real-world controversy in ‘A Question of Survival!’ as a bus load of ordinary people and a drunk driver catastrophically intersect on a highway through the Everglades. Drawn to the emotional turmoil, the mire monster becomes unwilling witness and unintentional guide as the survivors learn about each other (this at a time when women and minorities were still legally second-class citizens, and pacifists & warhawks violently clashed over Vietnam) whilst trekking back to civilisation and medical treatment. Sadly, one of them really needs to be the only survivor and is not averse to more killing…

The series truly hit its innovative stride with its final appearance in (Adventure into) Fear #19 – cover-dated December 1973 – wherein Thog makes his grand move to conquer all realities and destroy the benign over-gods of Therea. That’s when Jennifer Kale officially becomes ‘The Enchanter’s Apprentice!’ (Gerber, Mayerik & Trapani) and joins another trans-planar trek as the formerly regulated realms of existence begin to collide, clash and combine. First task is to gather the heroes needful to the task and her far-from-united party rapidly expands to include tutor Dakimh, the mindless Man-Thing, a burly barbarian (Korrek, Warrior Prince of Katharta!) and a brusquely cynical talking mallard who calls himself Howard

Hounded by Thog’s forces, their task is to traverse the twisting paths of existence and save the gods with the chase leading directly into The Man-Thing #1 (January 1974) and a world-shattering ‘Battle for the Palace of the Gods!’ Along the way, Howard is an early casualty, lost in a plunge through cascading universes and the chaos even briefly encompasses baffled heroes Daredevil and Black Widow; and all seems lost when the malign Congress of Realities smashes into seemingly undefended Therea. However, there are forces at play that are beyond even demons and devils, and the mysterious Man-Thing is their unknowing yet willing tool; and ultimately realties are rebalanced and life goes on…

With covers by John Buscema, Buckler, Morrow, Adams, Starlin, Kane, John Romita Snr., Alan Weiss, Frank Brunner, Sinnott, Frank Giacoia, Herb Trimpe & Ernie Chan, the extras in this moody tome of terror and extrospection also include – from November 1970 – Thomas’ original plot for the short story in Savage Tales #1; an original grey-toned art page by Morrow; more by Buscema & Adkins, Buckler, Mooney, Weiss, Brunner, Mayerik & McLaughlin. For your perusal, Gerber’s plot for Fear #16 follows, with lettering notes and Brunner’s cover for #17. More original art includes Romita’s cover for #18 plus interior art by Mayerik & Trapani. The cover art for #19 by Kane & Chan opens another gallery before segueing into house ads, Adams’ cover for Monsters Unleashed #3 and a cover gallery for reprint title Book of the Dead #1-3 (1993-1994) by Tennyson Smith & Morrow, and Ariel Olivetti’s cover to the 2012 Man-Thing Omnibus.

We – me especially – apply the terms milestone, landmark and groundbreaking as guarantors of quality that change the way comics are perceived and even created. It has never been more true or accurate than with these game-changing, socially aware horror yarns. These are stories you must not miss…
© 2024 MARVEL.

Today in 1894 the magnificent Elzie Segar was born. Go read some Popeye or even Thimble Theatre if you can find it.

In 1980 Berke Breathed chose the day to begin his almost-as-magnificent Bloom County strip, as we last saw in Bloom County: Real, Classy, & Compleat 1980-1989. Some of that last factoid is made up by me, but it could have happened…

The Sludge! – 60th Anniversary edition


By E. George Cowan, Bill Lacey, Earnest “Ted” Kearon, with Geoff Campion & various (Rebellon Studios/ treasury of British Comics)
ISBN: 978-1-83786-520-8 (HB/Digital edition)

This book includes Discriminatory Content produced in less enlightened times.

Win’s Christmas Gift Recommendation: Murkily Macabre Merriment for All… 8/10

British comics always enjoyed an extended love affair with what can only be described as “unconventional” (for which substitute “bizarre” or “creepy”) stars. So many notional role models we grew up reading were outrageous or just plain “off”: self-righteous voyeur/vigilantes like Jason Hyde, sinister foreign masterminds like The Dwarf or Black Max, affable criminals such as Charley Peace, arrogant ex-criminals like The Spider or outright racist Overmen like manic white ideologue Captain Hurricane

Prior to game changers Action, 2000AD and Misty, our comics fell into fairly ironclad categories. Back then, you had genial and/or fantastic preschool fantasy; many, many licensed entertainment properties; action; adventure; war (especially ones “We” were in or had started); school dramas; sports and straight comedy strands. Closer examination could confirm that there was always a subversive merging, mixing undertone, especially anarchic antiheroes like Dennis the Menace or our rather strained interpretation of costumed crime-busters. Just check out Phantom Viking, Kelly’s Eye or early Steel Claw stories…

Following post-war austerity, the otherwise bleak and restricted 1950s ushered in a comics revolution. With the UK’s printing and paper restrictions gone, a steady stream of titles emerged from companies new and old, aimed at different levels of childish attainment from pre-school to young adult. In April 1950, when Hulton Press launched Eagle the very concept of what weeklies could be changed. However, that oversized prestige package with luxurious photogravure colour was expensive, and beyond the reach of many kids. So, when London’s publishing powerhouse Amalgamated Press retaliated, it was with a far more economical affair. I’m assuming AP only waited so long before the first issue of Lion launched (cover-dated February 23rd 1952) to see if their flashy rival was going to last.

Just like Eagle, Lion mixed prose stories, features and comic strips. It even offered its own cover-featured interstellar-hero: Captain Condor – Space Ship Pilot. Initially edited by Reg Eves, Lion’s 1156 weekly issues ran until 18th May 1974, when it merged with sister-title Valiant. Along the way, as British comics always had, it subsumed weaker-selling titles to keep popular strips going. Like the sticky star featured here, Lion had absorbed Sun in 1959 and Champion in 1966; going on to acquire and ultimately swallow Eagle in April 1969. The result merged with Thunder in 1971. In its capacity as one of the country’s most popular and enduring adventure comics, the last vestiges of Lion finally vanished in 1976 when its devourer Valiant was amalgamated with Battle Picture Weekly.

Despite its mid-70s demise, there were 30 Lion Annuals between 1953 -1982, all targeting the lucrative Christmas market, combining a broad variety of original strips with topical and historical prose adventures; sports, science and general interest features; short humour strips and – increasingly in the 1970s – reformatted reprints from IPC/Fleetway’s vast back catalogue. Originally presenting a cosy façade of genial comedic antics or school follies, cheery cowboys, staunch soldiery and moonlighting light entertainment stars, before long there lurked behind and below the surface dark, often utterly deranged fantasy fare. These included marauding monsters and uncanny events upsetting our comfy status quo. Perhaps it was all just a national shared psychosis triggered by war, rationing, and nightly bombing; never forget that we also smugly rejoiced in NO SUCCESSFUL INVASION SINCE 1066, DAMMIT!

Over and again British oddness would combine with or react to long-standing familiarity with soft oppression, leading to sagas of overwhelming, imminent conquest and worse. With our benighted shores existentially threatened, entertainment sources responded with a procession of doughty resistors facing down doom from the deepest depths of perfidy and menace… especially as churned up by the scary results of foolish modern SCIENCE!

Thanks to economic vagaries and spiralling costs in publishing, the mid 1960s and early 1970s were particularly wild and desperate for comics: inspiring a wave of innovation most fondly remembered for more of those aforementioned darkly off-kilter heroes, beguiling monsters and charismatic villains.

The Sludge pretty much set a blueprint for all that…

Gathering serialised episodes from Lion 13th February to 12th June 1965, material from Lion Annual 1967, and Lion 20th December 1969 – 16th May 1970, this compilation delivers fantastic threats and menaces in a traditional weekly manner, as a pair of doughty white blokes lead humanity’s resistance to an uncanny doomsday scenario. As usual for the context of these times, atomic energy was the initial culprit of all those woes, never depicted with more pant-wettingly oppressive doom zeitgeist than right here…

‘The Sludge’ began its inexplicably vehement war against humanity in glamourous exotic Canada, created by prolific E. – for Edward – George Cowan (Ginger Nutt, The Spider, Saber, King of the Jungle, Smokeman/UFO Agent, Nick Jolly the Flying Highwayman, Paddy Payne, Girls’ Crystal Libraries) with the spooky dramas visually unfolding thanks to Bill Lacey (1917-2000). Back then, he was pretty much The benchmark indicator of a strip’s veracity and a gifted master of easy authenticity able to make the strangest concepts readily accessible. Lacey began his commercial art career as a technical illustrator for the Ministry of Aircraft before segueing neatly into comics.

At Amalgamated Press/ Fleetway he worked on prestigious Mickey Mouse Weekly, Look and Learn, Cowboy Comics Library, Super Detective Library, Battle Picture Weekly, Valiant and a bunch of Lion strips including Mytek the Mighty, Whirlpool of Weed, Sinister Island, Rat Pack and Rick Random, before widening his brief with DC Thomson gigs including Tasker, The Wilde Boys and Q-Bikes.

Back in Canada, an atomic test somehow leads to luxury liner Atlanta being boarded in mid-ocean by something shiny, sticky and incomprehensible. Hours later the utterly deserted off-course, radio-silent vessel smashes into Montreal harbour after neatly avoiding every tug and other maritime measure deployed to stop or at least slow her down. Among those watching are reporter Bill Hanley and cameraman Rick Slade, who notice that the colossal ship seems to be displaying cold, malignant eyes on its sticky, shiny hull…

Nobody listens at first, but eventually as sightings of a man-like mass moving across the city tie-in to inanimate objects – like cargo crates, cars, suspension bridges and air force fighter planes – moving on their own and attacking any human they can reach, Hanley & Slade -always on the thing’s trail – formulate a theory…

Sadly, facts are hard to corroborate. What they do know is that a self-propelled glowing blob makes everyday objects kill people. Also, when this “Sludge” vacates its current host, the solid object dissolves into goo and powder…

From there on it’s a frantic chase across the continent as newsmen chase monster and local authorities try something else to stop the inimical phenomenon. Eventually, Bill realises two things: it’s attracted to all power sources – electrical engines, oil refineries, atomic power stations – and has somehow made the reporters its prime targets for obliteration…

After weeks of spectacular set pieces and hairsbreadth escapes the end comes in traditional manner when the media men discover an unsuspected vulnerability and humanity exploits it to the full. Of course, this B-movie had a sequel in the works…

That came in full painted colour and Lion Annual 1967 where The Return of the Sludge’ sees the tiniest smidgeon of atomic goo gradually rebuild itself for another cataclysmic death spree, enhanced by the fact that it has developed immunity to its personal brand of Kryptonite…

Thankfully Bill & Rick are on the ball and on the case by the time it graduates from buses to an atomic submarine, so humanity can breathe easy again…

Next comes a rare UK comics team-up/crossover. You might want to check out Robot Archie and the World of the Future please link to 13th November 2025 before tackling this, but be assured there are plenty of cues to catch you up if that’s too long to wait. Running in Lion from 20th December 1969 – 31st January 1970, ‘Robot Archie vs The Sludge’ saw the periodical’s most popular, long-lived star testing his hard-wired wits and mechanical might against the undying goop with veteran artist Ernest “Ted” Kearon (Spot the Clue with Zip Nolan, The Day the World Drowned, Steel Commando, DC Thomson’s Morgyn the Mighty) signing on for Cowan’s sequel of sorts…

Robot Archie was for a very long time the greatest achievement of inventor Professor C. R. Ritchie. He gave the bragging ‘bot to nephew Ted Ritchie who, with explorer chum Ken Dale, made themselves useful all over the world wherever trouble happened. The arrogant, smug, self-absorbed yet paternally benevolent mechanoid lost pole position after the Prof left them The Castle. This inhabitable two-storey faux chess piece could take them anywhere in history and even into the future, and inevitably Archie commandeered it and got them all lost in spacetime…

Now – whenever that is – the humans finally think they’ve made it back home when the Castle materialises on a swanky island of rich people. A closer inspection reveals the owners are not home and events soon prove that they are in some kind of future theme park preserve. Worst of all, a ghastly walking mess that can animate objects and machines is right behind them and keen to kill. Moreover, the monster-mess has somehow subjugated a servant race of natives and even much of the flora and fauna wants the interlopers gone…

What follows is a bizarre death chase that culminates in Archie succumbing to the Sludge’s power before defeating the terror and escaping with his pals. But of course, it’s not over…

Returned to the relative peace and quiet of the timestream the trio stumble straight into sequel/continuation ‘Robot Archie – Return of the Sludge’ (in Lion 7th February through 16th May 1970) as scraps of the mucky monstrosity cling to the timeship and run amok when they finally return to their origin point and beloved home (a disused railway station in 196???).

The terror resumes when the sinister splodges are struck by lightning and grow exponentially. Soon Britain is under attack by the Sludge who possesses steam engines, power pylons, cranes, statues, every scary item in Milchester museum – from mummies to stuffed whales and dinosaur remains – and ultimately British Army tanks in its frantic zeal to destroy the robot it clearly hates even more than humanity.

Battling indomitably as always, the trio (and Earth) only survive thanks to another trick of fate…

Closing this spooky spectacular is a potent ‘Covers gallery’ of thrilling colour clashes courtesy of wonder man Geoff Campion, and the usual creator briefings.

For British, Commonwealth and European readers of a certain age and prone to debilitating nostalgia, the comic works gathered in this bombastic B-movie-tribute gig are an exciting, engaging, done-in-one delight that’s undemanding and rewarding; and a rare treat these days. If that appeals, this is what you want. What you really, really want…
© 1965, 1966, 1969, 1970 & 2025 Rebellion Publishing IP Ltd. All Rights reserved.

Today in 1914 Golden Age master Lou Fine was born, followed by another graphic genius in 1922 when Charles M. Schulz began day one of his formative years. That must have been useful when crafting Peanuts in later years. In 2006 superhero superstar Dave Cockrum died.

Lobey’s The Wee Boy! – Five Lobey Dosser Adventures by Bud Neill


By Bud Neill, compiled by Ranald MacColl (Mainstream Publishing)
ISBN: 1-85158-405-6 (PB)

This book includes Discriminatory Content produced in less enlightened times.

Win’s Christmas Gift Recommendation: Get it! Get It! GET IT! …10/10

A wee while ago we covered Desperate Dan and I bravely questioned what is it with the Scots and Cowboys. Graciously ignoring any subsequent comments since, I’m just going to point to this out now…

Nobody’s ever accused me of being sensitive to the tone of the times, but with a cold snap on and all thoughts directed north of the border for now, I’m focussing on this superbly fitting dose of Celtic (more properly Glaswegian) cartoon magic today. It’s the work of a tragically near-forgotten genius of pen & brush who should rightly be a household name wherever people like to laugh and ponder the absurdity of existence, no matter what flag they fly.

William Neill – forever immortalised as “Bud” – was Partick-born in 1911, just before the family moved to Troon in Ayrshire. He was a typical kid and fell in love with the brash wonder of silent movies – most especially the rambunctious westerns of William S. Hart. His other great drive was a love of horses, and he could always be found hanging around stables, trading odd jobs for the chance of a few minutes’ riding…

After being done with school the young artistic star won a place at Glasgow School of Art and, in the late 1930s, briefly emigrated. Bud worked in Canada and deftly absorbed the still-developing tricks of America’s greatest newspaper cartoonists during their creative heyday. He then served as a gunner in WWII before being invalided out and ending up a bus driver. These varied experiences led to his creating a series of pocket cartoons starring the “Caurs & Clippies” of Glasgow’s tramcar system.

By 1944 Bud was drawing for the Glasgow Evening Times: sharp, wry observational pieces starring the city and its inhabitants, characterised by devastating, instantly enchanting use of the iconic rhythms, vernacular and argot everyone shared. In January 1949, The Evening News began running the uniquely surreal escapades of his greatest creation.

Sheriff Lobey Dosser of Calton Creek was a brilliant, magnificent inspiration: the ongoing adventures of a canny wee lawman in a hauntingly typical western town but populated exclusively by Scots (from Glasgow’s Calton district, presumably) all living an outrageously domestic, hilariously apt inner-city life and tricked out in cowboy hats and with six-guns.

Delving deep into the venerable, anarchic, often surreal material of pantomime and music hall, Bud crafted a supremely odd, anachronistically familiar, bizarrely inviting world of inviting solecism masquerading as local events and exotic adventure. The series transferred to The Sunday Mail in 1956, supported by previous, complete strip adventures collected as instant sell-out, one shilling landscape booklets (all incredibly sought after collectors’ items these days).

Neill died in 1970, but his work steadily continued to garner fans and acquire a mythical status, so by the middle of the decade Glasgow artist and sculptor Ranald MacColl began work on a biography. That in turn led to a series of graphic collections such as this one and eventually belated recognition for Neill and his most memorable creations. Bud was celebrated in exhibitions, galleries and – following Glasgow’s becoming European City of Culture in 1990 – two separate bronze statues (Lobey, Rank Bajin and noble steed Elfie in Woodlands Road and, in Homecoming Year 2009, The G.I. Bride and her “Wean” at Partick Station), funded by public donations, Strathclyde Passenger Transport and private sponsors.

Hard to find but so worth the effort, Lobey’s The Wee Boy! gathers five of those shilling collections in a sensibly narrative chronological – not publication or even creation – order, and is packed with informative extras. These include MacColl’s fascinating historical and atmospheric Introduction and a hilarious Prologue by Bud himself from 1958, before the astonishing origin of the champion of Calton Creek is revealed in ‘Lobey Dosser: His Life Story’. On a rare quiet day the grizzled sheriff recounts his early life to a jail full of impressionable young’uns…

Once upon a time in auld Glesca, a mother had one bairn too many. One day, to spare her further hardship, the precocious tyke put his possessions in a hanky on a stick and headed off to make his way in the world. Although but a few months old, he rejected being fostered out to his mean Auntie Mabel and joined a merchant ship under tyrannical Captain Blackswite, unaware that the big shouty blackguard was a pirate…

After many exciting years at sea Lobey jumped ship and was befriended by cannibals and their erudite chief Hannibal which led to more exploring, meeting monsters and other strange things before encountering a race of Oxbridge-educated white savages and happily acquiring a rare two-legged horse. El Fideldo would become his greatest friend and inseparable companion.

Together they made their way to Mexico where the wee wanderer discovered an unsuspected talent for upholding the law and keeping the peace. After cleaning out a nest of vicious banditos, the restless pair headed north and fetched up in Laredo, Texas where a disastrous love affair with Adoda, formidable daughter of wealthy Whisk E. Glorr led to a clash with rustlers led by scurrilous Watts Koakin

His heart broken – even though he had cleaned up the range – Dosser & Elfie kept heading west until they reached Arizona and first met future archnemesis Rank Bajin selling out the wagon train he was guiding to the local Sioux. Rescuing the embattled settlers, Lobey opted to stay with the Scots expats as they built a town in the wilderness. They called it Calton Creek…

Wild, imaginative and with every daily episode fully loaded with sight gags, striking slapstick, punishing puns, cartoon in-jokes and intoxicating vernacular, each Lobey Dosser tale was a non-stop carnival of graphic mirth. This terrific tome continues in fine fettle with ‘The Mail Robbery’ wherein nefarious Bajin attempts to incite an Indian uprising amongst the Pawnee of Chief Toffy Teeth, and at one point leaves the little lawman to die of thirst in the searing deserts. Moreover, as the scorched sheriff struggles and strives to survive, the naive citizens are left to adapt to a protective occupation by flash Yankee G.I.s and airmen…

Sardonic and satirically cutting, the yarn also sports one of the best – and daftest – horseback chases in entertainment history…

Romance and mystery abound in ‘The Secret of Hickory Hollow’ as that Bajin scoundrel buys up the mortgage on Vinegar Hill’s farm and attempts to evict and kick out the old coot and his substantial niece Honey Perz. The villain has gotten wind of a mineral resource on the property that would make a man as wealthy as the Maharaja of Baroda, or perhaps even a regional Deputy Superintendent of the Coal Board…

When Lobey organises the cash needed to pay off the outstanding loan, Bajin reluctantly resorts to the last resort and begins romancing sweet, innocent, hulking Honey. It all looks bleak for justice until the sheriff befriends an astoundingly good-looking and wholesome uranium prospector named Hart O’Gold who quickly tickles Honey’s fickle fancy. However nobody – including ghostly guardian Rid Skwerr – is prepared for the Soviet spies behind the entire affair to jump in and take over…

Ultimately it needs the timely intervention of mystic imp Fairy Nuff to save everyone’s accumulated hash before the Dosser can finally expose the viper in the nest…

The local natives are always up to mischief and ‘The Indian War’ kicks off when the Railroad tries to lay track through Pawnee territory just as Chief Rubber Lugs of the Blackfeet Tribe revisits an old and outstanding grudge with counterpart commander Toffy Teeth. Ineffectual Captain Goodenough arrives with a division of cavalry to safeguard the white citizenry but matters soon worsen, painfully exacerbated when the folk of Calton Creek take advantage of Lobey’s absence (he’s trying to negotiate with both bunches of bellicose braves) to run Bajin out of town. Instead, the hooded hoodlum starts freely peddling weapons to all sides…

… And then Bajin kills Lobey and takes over the town.

… And then…

The final yarn in this masterful monochrome tome of tall tales is the most incredible of all as ‘The “Reform” of Rank Bajin’ sees the vile villain scooting around Calton Creek doing good deeds and selling off his astounding arsenal of wicked weapons and cunning contraband. Baffled, perplexed, confused and not sure what’s going on, Lobey asks Boot Hill-haunter Rid Skwerr to spy on the no-longer-reprehensible Rank. Even love-struck Fairy Nuff gets in on the act before the astounding truth finally emerges.

Bajin has a boy who is growing up honest, so is selling up and returning to the family he deserted in Borstal Bluffs, Iowa to sort the shameful lad out. Knowing the tremendous vacuum his absence will leave in Calton’s exciting landscape, he has, however, a recommendation for a locum archenemy for his archenemy…

Can this possibly all be true or is the beastly Bajin executing his most sinister scheme yet?

Cunningly absurdist, socially aware, humorously harnessed insanity in the manner of Spike Milligan, Michael Bentine and the immortal Goon Show, the adventures of Lobey Dosser are a brilliant example of comic strips perfectly tailored to a specific time, place and audience: targeted treats which can magically transcend their origins to become masterpieces of the art form.

It’s also side-splitting, laugh-out-loud, Irn Bru spit-take hilarious and really needs to be recollected for today’s audiences.

And of course that’s what I really want: a complete reprinting of these sublimely perfect spoofs.

Trust me Pal: once you read some so will you… even if you ain’t no Scottisher…
© Ranald MacColl 1992. All rights reserved.

Today in 1959 Argentine artist Eduardo Risso was born. Sure, you’ve seen 100 Bullets, Sgt. Rock and Batman, but have you checked out Red Moon?
In 1986 unsung legend Norman Maurer died. When someone published stuff by the co-originator of 3D comics, the Three Stooges comics and much more, we’ll cover it.
In 2003, Berke Breathed’s Bloom County & Outland star began his own eponymous Sunday strip. Naturally. Opus soon fluffed it all up…
If you’re American, you probably wouldn’t be reading this or any strip stuff if it wasn’t for “father of comics fandom” Dr. Jerry Bails, who died today in 2006 with his job so very well done.

The JSA All Stars Archives volume 1


By John Wentworth, Ken Fitch, Bill O’Connor, Sheldon Mayer, Charles Reizenstein, Bill Finger, Stan Aschmeier, Bernard Baily, Ben Flinton & Leonard Sansone, Howard Purcell, Hal Sharp, Irwin Hasen & various (DC Comics)
ISBN: 978-1-4012-1472-2 (HB)

This book includes Discriminatory Content produced in less enlightened times.

Win’s Christmas Gift Recommendation: Golden Aged but Evergreen Enjoyment …8/10

In the JSA’s anniversary year, here’s yet another DC classic collection long overdue for revival and digital return. Until then – and if you can find it – this hardback will make a perfect present for you or yours…

After the actual invention of the comic book superhero – indisputably Action Comics’ debut of Superman in June 1938 – the most significant event in the industry’s history was the combination of individual sales-points into a group. Thus what seems blindingly obvious to us with the benefit of four-colour hindsight was proven: consumers couldn’t get enough of garishly-hued mystery men and combining a multitude of characters inevitably increases readership. Plus, of course, a mob of superheroes is just so much cooler than one… or one-and-a-half if there’s a sidekick involved…

The creation of the Justice Society of America in 1941 (with copies of All-Star Comics #3 going on sale today waaay back then) utterly changed the shape of the budding business. However, before that team could unite they had to be popular enough to qualify, and this superb hardcover sampler gathers the debut adventures of a septet of beloved champions who never quite made it into the first rank but nonetheless scored enough to join the big team and maintain their own solo spots for much of the Golden Age of American Comics.

Whilst most favoured 1940s stalwarts all won their own DC Archive collections (some even making it into digital modern editions this century), this particular tome bundles a bunch of lesser lights – or at least those who never found as much favour with modern fans and revivalists – and features the first 5 appearances of 7 of the JSA‘s “secondary” mystery men: all solid supporting acts in their own anthology homes but who were potentially so much more…

Gathered here are short, sharp, stirring tales from Flash Comics #1-5; Adventure Comics #48-52; All-American Comics #19-29 and Sensation Comics #1-5, collectively spanning January 1940 to May 1942. They are preceded a sparkling, informative and appreciative Foreword by Golden Age aficionado and advocate Roy Thomas… himself enjoying an anniversary today so a very happy 85th birthday to you, sir!

The vintage vim & vigour begins with a character equally adored and reviled in modern times. Johnny Thunderbolt – as he was originally dubbed – was an honest, well-meaning, courageous soul who was also a grade A idiot. However, what he lacked in smarts he made up for with sheer luck, unfailing pluck and the unconscious (at least at first) control of an irresistible magic force.

The series was played for action-packed laughs, but there was no getting away from it: Johnny was, quite frankly, a simpleton in oblivious control of an ultimate weapon. At least his electric genie was more plausible than an egomaniacal orange-toned cretin in control of America’s nuclear arsenal…

John Wentworth & Stan Aschmeier introduced the happy sap in ‘The Kidnapping of Johnny Thunder’ from January 1940’s Flash Comics #1: a fantastic origin detailing how, decades previously, the infant seventh son of a seventh son in America was abducted by priests from mystical island Badhnisia. The child was to be raised as the long-foretold wielder of a fantastic magical weapon, all by voicing the eldritch command “Cei-U” – which sounds to western ears awfully like “say, you”…

However, ancient enemies on neighbouring isle Agolea started a war before ceremonial indoctrination could be completed and at age seven the lad, through that incomprehensible luck, returned to his parents to be raised in relative normality of the Bronx. Everything was fine until Johnny’s 17th birthday, when the rite finally came to fruition and – amid bizarre weather conditions – Badhnisians cultists intensified the search for their living weapon.

By the time they tracked him down, he was working in a department store and had recently picked up the habit of blurting out the phrase “say you.” It generally resulted in something very strange happening. One example being a bunch of strange “Asiatics” attacking him and being blown away by a mysterious pink tornado…

Pattern set, each month Johnny looked for gainful employment, stumbled into a crime or crisis where his voluble temperament resulted in an inexplicable unnatural phenomenon that solved the problem but left him no better off. It was a winning theme that lasted until 1947, by which time the Force had resolved into a wisecracking thunderbolt-shaped humanoid genie, while Johnny was ousted from his own strip by sexy new crimebuster Black Canary.

Flash Comics #2 featured ‘Johnny Becomes a Boxer’. Upon stepping in to save a girl from bullies, Johnny somehow convinces vivacious Daisy Darling to be his girlfriend. He then becomes Heavyweight Champion, leading to his implausibly winning a fixed bout in #3’s ‘Johnny versus Gunpowder Glantz’. Only now, Daisy refuses to marry a brute who lives by hitting others. The solution came in ‘Johnny Law’ when kidnappers attempt to abduct Daisy’s dad. Following his sound thrashing of the thugs, and at his babe’s urging, Johnny then joins the FBI. This tantalising taste of times past concludes with ‘G-Man Johnny’ (#5 May 1940) as the kid’s first case involves him in a bank raid and results in his own dad being taken hostage…

Although he eventually joined the JSA, and despite affable, good-hearted bumbling carrying him through the war, shifting peace-time fashions found no room for a hapless hero anymore, and when he encountered a sultry masked female Robin Hood who stole from crooks, the writing was on the wall. Nevertheless, fortuitously imbecilic (and remarkably Millennial in outlook and prospects) Johnny Thunder is fondly regarded by many modern fans, still having much to say and a decidedly different way of saying it…

Ken Fitch & Bernard Baily’s Hourman was a far more serious proposition. He actually had a shot at stardom and began by supplanting The Sandman as cover feature in Adventure Comics #48 (March 1940). Here, his exploits run through #52 (July) establishing the unique and gripping methodology which made him such a favourite of later, more sophisticated fans.

In an era where origins were never as important as action, mood and spectacle, ‘Presenting Tick-Tock Tyler, the Hour-Man’ begins with a strange classified ad offering assistance to any person in need. Chemist Rex Tyler had invented Miraclo: a drug super-energising him for 60 minutes at a time, and his first case sees him help a wife whose man is being dragged back into criminal endeavours by poverty and bad friends. Then ‘The Disappearance of Dr. Drew’ finds Tyler locating a missing scientist kidnapped by thugs before ‘The Dark Horse’ has the Man of the Hour crush a crooked, murderous bookie who swipes both horse and owner before a key race. Mad science and a crazy doctor employing ‘The Wax-Double Killers’ adds scary thrills and supervillain cachet for our timely hero to handle, and ‘The Counterfeit Hour-Man’ concludes the offerings here as he again defeats Dr. Snegg in a scurrilous scheme to frame the hooded hero.

Hourman always looked great and his adventures developed into tight and compulsive affairs, but as simply another strong, fast, tough masked guy, he never caught on and eventually timed out at the beginning of 1943 with Adventure #83.

Our third second string star is Calvin College student Al Pratt: a diminutive but determined kid fed up with being bullied by jocks. Al remade himself by effort and willpower into a pint-sized, two-fisted mystery man ready for anything. One of the longest lasting Golden Age greats, The Mighty Atom was created by writer Bill O’Connor and rendered by Ben Flinton & Leonard Sansone. He debuted in All-American Comics #19 and, after an impressive run there, transferred to Flash Comics in February 1947. The Atom sporadically appeared until the last issue – #104, cover-dated February 1949 – and made his final bow in the last JSA tale (All Star Comics #57) in 1951.

The cases here span AAC #19-23 (October 1940 – February 1941), beginning by ‘Introducing the Mighty Atom’ as the bullied scholar hooks up with down-&-out trainer Joe Morgan, whose radical methods soon have the kid at the very peak of physical condition and well able to take care of himself. However, when Al’s hoped-for girlfriend Mary is kidnapped, the lad eschews fame and potential sporting fortune to bust her loose, thereafter opting for clandestine extracurricular activities….

The Atom sported a costume for his second adventure, going into ‘Action at the College Ball’ to foil a hold-up before tackling ‘The Monsters from the Mine’ – actually enslaved victims of a scientific maniac intent on conquest. The college environment offered plentiful plot opportunities and in ‘Truckers War’ the hero crushes hijackers who bankrupt a fellow student and football star’s father. These episodes conclude with ‘Joe’s Appointment’ as Al’s trainer is framed for spying by enemy agents and needs a little atomic assistance…

Although we think of the Golden Age as a superhero wonderland, the true watchword was variety. Flagship anthology All-American Comics offered everything from slapstick comedy to aviation adventure on its four-colour pages and one of the very best humour strips featured semi-autobiographical exploits of Scribbly Jibbet: a boy who wanted to draw.

Created by actual comics wonderboy Sheldon Mayer, Scribbly: Midget Cartoonist debuted in AAC #1 (April 1939) and built a sterling rep for himself beside star reprint features including Mutt and Jeff and all-new adventure serial Hop Harrigan, Ace of the Airways. However, when contemporary fashions demanded a humorous look at mystery men, in #20 (November 1940) Mayer’s comedy feature evolved into a delicious spoof of the trend as Scribbly’s formidable landlady Ma Hunkel decided to do something about crime in her neighbourhood… so she dressed up as a husky male masked hero.

‘The Coming of the Red Tornado’ sees her don cape, woollen longjohns and a saucepan for aN identity-obscuring helmet to crush gangster/kidnapper Tubb Torponi. The mobster had made the mistake of snatching Ma’s terrible nipper Sisty and Scribbly’s little brother Dinky (who would later become her masked sidekicks), so Ma was determined to see justice done…

An ongoing serial rather than specific episodes, the dramedy concluded in ‘The Red Tornado to the Rescue’, with irate, inept cops deciding to pursue the mysterious new vigilante, with the ‘Search for the Red Tornado’ only making them look (more) stupid. With the scene set for outrageous parody ‘The Red Tornado Goes Ape’ pits the parochial masked manhunter against a zoo full of critters before the superb, sublime silly selection ends with ‘Neither Man nor Mouse’ (All-American Comics #24) with the hero apparently retiring and crime resurging – until Dinky & Sisty become crime- crunching duo The Cyclone Kids

A far more serious and sustainable contender debuted in the next AAC issue, joining the growing horde of grim masked avengers. Delivered by Charles Reizenstein & Aschmeier in All-American Comics #25 (April 1941), ‘Dr. Mid-Nite: How He Began’ reveals how surgeon Charles McNider is blinded by criminals but subsequently discovers he can see perfectly in darkness. Becoming an outspoken criminologist, the maimed medico devises blackout bombs and other night paraphernalia to also wage secret war on gangsters, aided only by his new pet owl Hooty

After bringing his own assailant to justice, the good doctor smashes river pirates protected by corrupt politicians in ‘The Waterfront Mystery’ and rescues innocent men blackmailed into serving criminals’ sentences in jail in ‘Prisoners by Choice’ (#27, illustrated by Howard Purcell). With Aschmeier’s return, Mid-Nite crushes aerial wreckers using ‘The Mysterious Beacon’ to down bullion planes and then smashes ‘The Menace of King Cobra’: a secret society leader lording it over copper mine workers.

The Master of Darkness also lasted until the era’s end and appeared in that last JSA story. Since his 1960s return he’s become one of the most resilient and mutable characters in DC’s pantheon of Golden Age revivals, whereas the next nearly-star was an almost forgotten man for decades. Of course his nineties reboot successor is a big shot screen star now…

When Sensation Comics launched (on sale from November 5th 1941) all eyes were rightly glued to uniquely eye-catching Wonder Woman who hogged all the covers and unleashed a wealth of unconventional adventures every month. However, like all anthologies of the era, her exploits were balanced by other features. Sensation #1-5 (cover-dates January to May 1942) also featured a pugnacious fighter who was the quintessence of manly prowess and a quiet, sedate fellow problem-solver who was literally a master of all trades.

Crafted by Reizenstein & Hal Sharp, ‘Who is Mr. Terrific?’ introduced physical and mental prodigy Terry Sloane who so excelled at everything he touched, that by the time of the opening tale he was planning his own suicide to escape terminal boredom. Happily, on a very high bridge he found Wanda Wilson, a girl with the same idea. By saving her, Sloane found purpose: crushing the kinds of criminals who had driven her to such despair…

Actively seeking out villainy of every sort, he performs ‘The One-Man Benefit Show’ after thugs sabotage performers, travels to the republic of Santa Flora to expose ‘The Phony Presidente’ and helps a rookie cop pinch an “untouchable” gang boss in ‘Dapper Joe’s Comeuppance’. Sloan’s last showing here sees him at his very best, carefully rooting out political corruption and exposing ‘The Two Faces of Caspar Crunch’

Closing out this stunning hardback extravaganza is another quintet from Sensation #1-5, this time by Bill Finger & Irwin Hasen: already established stars for their work on Batman and Green Lantern.

‘This is the Story of Wildcat’ premieres one the era’s most impressive lost treasures and a genuine comic book classic in the tale of Ted Grant: a boxer framed for the murder of his best friend. Inspired by a kid’s hero-worship of Green Lantern, Grant clears his name by donning a feline mask and costume and ferociously stalking the true killers. Finger & Hasen captured everything which made for perfect rollercoaster adventure in their explosive sports-informed yarns. Mystery, drama and action unfolded unabated in sequel ‘Who is Wildcat?’ as Ted retires his masked identity to compete for the vacant world boxing title, but cannot let innocents suffer as crime and corruption befoul the city. ‘The Case of the Phantom Killers’ sees Wildcat stalk mobsters seemingly striking from beyond the grave, before his adventures alter forever with the introduction of hard-hitting hillbilly hayseed ‘Stretch Skinner, Dee-teca-tif!’ He came to the big city to be a private eye and instead became Grant’s foil, manager and crimebusting partner. The capsule comic craziness then concludes for now with a rousing case of mistaken identity and old-fashioned framing, as Wildcat saves his new pal from a murdering gambler in ‘Chips Carder’s Big Fix’…

These eccentric early adventures might not suit some modern fans’ tastes but they stand as an impressive and joyous introduction to the fantastic worlds and exploits of the World’s oldest if not always greatest superheroes. If you have an interest in the way things were or just hanker for simpler times, less complicated and angsty fun, this may well be a book you’ll cherish forever…
© 1940, 1941, 1942, 2007 DC Comics, Inc. All Rights Reserved.

Also Today, in 1901 Roy Crane was born. His Wash Tubbs, Captain Easy and Buz Sawyer all shaped the way comics evolved and deserve your attention. In 1923 Belgian cartoonist Paul (Corentin) Cuvelier was born. You can celebrate the birthday of Marjane Satrapi who joined the world in 1969 by checking out Persepolis – The Story of a Childhood & Persepolis 2 – The Story of a Return or recall the wonders of C.C. Beck who died today in 1989 just by heading to The Shazam! Archives volume 1. Better yet, you could skip my blather and just read the actual books I’m plugging…

Fantastic Four Epic Collection volume 12: The Possession of Franklin Richards


By Marv Wolfman, Bill Mantlo, John Byrne, Ed Hannigan, George Pérez, Peter B. Gillis, Roger Stern, Doug Moench & Bill Sienkiewicz, Steve Ditko, Tom Sutton, Keith Pollard, Al Milgrom, Joe Sinnott, Pablo Marcos, Bruce Patterson, Chic Stone, Jon D’Agostino, Mike Esposito, Jerome Moore, Frank Giacoia & various (MARVEL)
ISBN: 978-1-3029-6056-8 (TPB/Digital edition)

This book includes Discriminatory Content produced in less enlightened times.

Win’s Christmas Gift Recommendation: Fantastic Fun for Comics Addicts… 8/10

It’s a been a big year for the fabulous FF. Here’s another titanic tome to add to your seasonal swag list…

For Marvel everything started with The Fantastic Four.

Monolithic modern Marvel truly began with eccentric monster ‘n’ alien filled adventures of a compact superteam as much squabbling family as coolly capable costumed champions. All that Modern Marvel is, company and brand, stems from that quirky quartet and the inspired, inspirational, groundbreaking efforts of Stan Lee & Jack Kirby…

Cautiously bi-monthly and cover-dated November 1961, Fantastic Four #1 – by Stan, Jack, George Klein and/or Christopher Rule – was raw and crude even by its ailing publisher’s steadily plunging standards. However, it seethed with rough, passionate, uncontrolled excitement and thrill-hungry kids pounced on its dynamic storytelling. The series caught a wave of change beginning to build in America, and every succeeding issue changed comics a little bit more… and forever. Revealed in that premier, maverick scientist Reed Richards, fiancée Sue Storm, close friend Ben Grimm and Sue’s bratty teenaged brother survived an ill-starred private spaceshot after cosmic rays penetrated their ship’s inadequate shielding.

All permanently mutated: Richards’ body became elastic, diffident Sue became (even more) invisible, Johnny Storm burst into living flame and tragic Ben shockingly devolved into a shambling, rocky freak. After the initial revulsion and trauma passed, they solemnly agreed to use their abilities to benefit mankind. Thus was born The Fantastic Four – you can add your own fanfare and timpani here if you wish…

Throughout the 1960s it was the key title and most consistently groundbreaking series of Marvel’s ever-unfolding web of cosmic creation: a forge for new concepts and characters. Jack Kirby was approaching his creative peak: unleashing his vast imagination on plot after spectacular plot, and intense, incredible new characters whilst Lee scripted some of the most passionate superhero sagas ever seen. Both were on an unstoppable roll, at the height of their powers and full of the confidence only success brings, with The King particularly eager to see how far the genre and the medium could be pushed… which is rather ironic since it was the company’s reticence to give the artist more creative freedom that led to Kirby’s moving to National/DC in the 1970s.

Without Kirby’s soaring imagination the rollercoaster of mindbending High Concepts lost out to traditional tales of characters in conflict, with soap opera leanings and supervillain-heavy Fights ‘n’ Tights forays abounding. With Lee & Kirby long gone but their mark very much still stamped onto every page of the still-prestigious title, this full-colour compendium represents Fantastic Four #215-231 and Annuals #14-16, spanning Fall 1979 to June 1981.

What You Should Know: After being rejuvenated and repowered in an extended space-spanning saga, the Family FF are getting used to being back on Earth even with supervillains all over the place. Now Read On…

The revived, excessively rejuvenated team are in full fine fettle for Fantastic Four Annual #14 wherin Marv Wolfman, George Pérez & Pablo Marcos put firstborn Franklin Richards and his sorcerous nanny Agatha Harkness in the spotlight for ‘Cats-Paw!’ When magical cult Salem’s Seven abduct and brainwash the adult FF in hopes of resurrecting their macabre master Nicholas Scratch, even the Avengers are helpless to stop the carnage unleashed. Thankfully, the extra-dimensional voyage of the kid and the crone is enough to set everything right…

The arcane account is augmented by ‘A Gallery of the Fantastic Four’s Most Famous Foes!’ by Keith Pollard & Marcos, giving the lowdown on late-debuting villains and ne’er-do-wells including Invincible Man, Attuma, Gideon, Dragon Man, The Frightful Four and Quasimodo. Monthly FF #215 then finds Wolfman, John Byrne & Joe Sinnott reintroducing Negative Zone terror tyrant ‘Blastaar!’ who somehow escapes the antimatter universe to take over the Baxter Building just as a reinvigorated Reed Richards is distracted by former colleague Professor Randolph James who has hyper-evolved himself to offset an otherwise fatal beating by street thugs. Sadly, his accelerator device has not advanced James’ ethical outlook, and after taking vengeance on his attackers, the future man proves that ‘Where There Be Gods!’ there be trouble too, as the mental marvel aligns with Blastaar only to fall before a far greater power… angry cosmic child Franklin…

Bill Mantlo scripts #217 for Byrne & Sinnott, as ‘Masquerade!’ at last exposes the viper in the team’s midst: an inimical force responsible for most of the recent setbacks and accidents, and almost the deaths of the heroes and Johnny’s new intended girlfriend Dazzler

No spoilers here this time, but back then we all just knew who the hidden villain actually was… that acursed robot!

Infernal gadget H.E.R.B.I.E. was imposed on the series due to concerns by producers of the current Fantasic Four cartoon show. Rejecting fire hazard Johnny for a cutely telegenic robot, Wolfman cheekily made that commercial compromise in-world canon, dividing fans forever after. The bleeping bot – a Humanoid Experimental Robot, B-type, Integrated Electronics (latterly, Highly Engineered Robot Built for Interdimensional Exploration; don’cha just love nominative deterministic acronymics?) – is pure Marmite in most readers eyes…

Next is the last half of an old-school saga that, for completeness, means you need to read Peter Parker, the Sensational Spider-Man #42 before enjoying the contents of FF #218. What’s not here is how ESU student Peter Parker goes on a class jaunt and is lured into a trap by the Frightful Four (in ‘Give Me Liberty or Give Me Death’ by Mantlo, Mike Zeck & Jim Mooney if you were wondering). The villains broadsided the wallcrawler after new recruit Electro impersonated the Human Torch there…

Now for ‘When a Spider-Man Comes Calling!’ (cover-dated May 1980 by Mantlo, Byrne & Sinnott), Trapster repeats the tactic to ambush the comfortably at home quartet, allowing his comrades The Wizard and Sandman to take over the heroes’ Baxter Building citadel… at least until a fighting-mad webspinner breaks free for an unstoppable counterattack…

Penciller John Byrne, having served out his first term on the series he was to soon make his alone, was officially only temporarily replaced for FF #219. Ably augmented by Sinnott, stalwart “Guest-Team” Doug Moench & Bill Sienkiewicz were parachuted in for monster mash-up ‘Leviathans’ due to the huge success and acclaim generated by their vigilante thriller Moon Knight. They brought with them a whole new look and sensibility, as well as far faster pace to the stories. Here, modern day pirate Cap’n Barracuda steals the fabled Horn of Proteus from Atlantis to unleash a wave of giant monsters on New York City. Thankfully, this is a subject the mighty Sub-Mariner and Mr. Fantastic can agree on, and their combined forces soon stomp the beasties to stop a piratical plunder ploy without peer…

Byrne bounced back writing & pencilling in #220 as ‘…And the Lights Went Out All Over the World!’ sees the Avengers call Reed and Co. when all Earth suffers a catastrophic power-outage. Science! sends the explorers to the arctic to encounter an astounding and unbelievable obelisk being constructed by beings of utterly alien appearance…

The story includes an updated origin for the quartet and guest shot for Canada’s finest (that’s Vindicator of Alpha Flight in case you were wondering) as the tale halts for a pinup by inker Sinnott (the Torch battling a flaming Skrull) prior to #221’s concluding chapter ‘Tower of Glass… Dreams of Glass!’ Following the usual misconceptions and rash clashes it is revealed that three aliens shipwrecked for half a million years just need their myriad mobile mechanisms to reverse the planet’s magnetic poles so they can return home at last. Happily, Reed has a less end-of-human-civilisation-y solution leaving everyone involved happy and safe; and back where they belong…

Now officially the regular creative team, Moench & Sienkiewicz prep for Halloween in FF #222’s ‘The Possession of Franklin Richards!’ as the cosmic ray kid is again targeted from beyond the unknown by exiled soul Nicholas Scratch. The son of Agatha Harkness is the kind of warlock who gives witchcraft a bad name. and, having made the boy his conduit back to reality, Scratch goes on to terrorise and torture his hated enemies. With Doctor Strange unavailable, they enlist the dubious gifts of self-doubting failed horror hero Gabriel the Devil Hunter and his morally ambiguous familiar Desadia (from Marvel’s monochrome magazine line titles Haunt of Horror and Monsters Unleashed)…

Apparently acquiescing, the team agree to liberate the dead diabolist’s minions of magical mayhem and Salem’s Seven toil ‘That a Child May Live…’ Of course, their instant assaults on humanity are an acceptable risk and consequence in Reed’s plan: setting the worlds to rights for all but the defeated devil…

Fantastic Four Annual #15 swiftly follows, wherein Moench & Pérez, abetted by Chic Stone, Jon D’Agostino & Mike Esposito, renew hostilities between the FF and Skrull empire as the shapeshifters target the supergenius’ latest energy-casting breakthrough in ‘Time for the Prime Ten!’ Infiltrating the Baxter Building, negating his valiant teammates and almost banishing Mr. Fantastic to the tender mercies of Annihilus in the Negative Zone, the sneaky killers are actually seeking to end their millennial war against stellar rivals The Kree, but have underestimated Reed’s brilliance, his family’s tenacity and the cosmic awareness of Earth-loving Kree Exile Captain Mar-Vell

A back-up tale by Moench & Tom Sutton takes us to recently liberated Latveria for the opening of proposed series ‘The Return of Doctor Doom!’ Only episode ‘The Power of the People!’ shows how restored monarch King Zorba fails to live up to his democratic promises and discover how excessive taxation really upsets voters, at around the same moment crazed, catatonic Victor von Doom goes missing from the most secure dungeon in Doomstadt…

Sadly, the impending crisis never materialised and was only addressed by Byrne in Fantastic Four #247…

Over in FF #224 & 225, fresh calamity unfolds in ‘The Darkfield Illumination’ (Moench, Sienkiewicz & Pablo Marcos) as radioactive red mist blankets Manhattan and plays hob with the team’s powers. Tracing the cloud’s origin point to an icy dome in the Arctic, the FF find a lost colony of technologically advanced Vikings utterly dependent upon a mutated immortal giant. ‘The Blind God’s Tears’ supply heat, light, food materials from the outside world and immortality, but now Korgon is dying and demands the explorers save him and the people who worship him. Always eager to help, the FF strive and succeed in saving the God, only to see him betrayed by his most trusted ally. As Korgon rages madly in response, the crisis escalates as Mighty Thor arrives to investigate worshippers who have abandoned their true god for a false one…

Bruce Patterson joins Marcos inking Sienkiewicz when Moench next brings closure to fans of his Shogun Warriors series. In their own title the former pilots of monster-fighting mega-mecha Dangard Ace, Raydeen and Combatra had been recruited by an ancient order to defend humanity, but retired when their machines were destroyed. That epic sacrifice had come when evil enemy Maur-Kon targeted the Fantastic Four and attempted to kill Reed. Now a new giant mecha rampages and robs, so the teams reunite with Ilongo Savage, Richard Carson and Genji Odashu aiding the fight against ‘The Samurai Destroyer’ and the unworthy soul exploiting its power for profit….

Movie-toned terror in the heartland follows as a meteor crashes in rural Pennsylvania resort Lost Lake just as the FF head out to the Boonies for a break. Their encounter with ‘The Brain Parasites’ reverting hosts to earlier evolutionary forms is by-the-books horror fun from Moench, Sienkiewicz & Patterson, and readily fixed by little Franklin’s increasingly unreliable powers. This sets the scene for the next – Sinnott inked – issue where further tests by professional head shrinkers and brain benders unleash uncontrollable chaos, possessed bystanders and an adult super-powered version of the lad. Thankfully, loving parents and uncles allow Franklin to exorcise his deadly ‘Ego-Spawn’.

The experiment in alternative tale-telling ends with a 3-part saga opening on #229’s ‘The Thing From the Black Hole’. When it homes in on Reed’s latest invention, Earth totters on the edge of destruction as a sentient singularity made of antimatter disrupts physical laws. Desperate Richards makes contact with its cosmic equivalent and uncovers a tale of love lost in service to scientific exploration. The wandering extinction event was once a living being whose love for a fellow astronaut turned them both into creatures of uncanny forces. Thankfully, ‘Firefrost and the Ebon Seeker’ now reach an understanding that saves Earth, but as a consequence a section of Manhattan – including the Baxter Building – is left inside the Negative Zone.

With panic amongst the abducted New Yorkers barely suppressed, the FF seek a solution ‘In All the Gathered Gloom!’ (Moench & Roger Stern, Sienkienwisz, Jerome Moore, Sinnott, & Frank Giacoia) even as new antimatter menace Stygorr zeroes in on the intruding enclave. The last thing the FF need is bullying big business plutocrat Lew Shiner telling everyone his money puts him in charge. After his posturing triggers a riot, tragedy is guaranteed, and the heroes barely beat the alien invader in time to return everyone surviving back home…

This foray into the fantastic finishes on a “soft pilot episode” as Fantastic Four Annual #16 embraces the contemporary fantasy market with ‘The Coming of… Dragon Lord!’ by Ed Hannigan & Steve Ditko. When trainee Ral Dorn is framed for killing a sacred beast and hunted by former fellows in the puissant extradimensional Dragon Rider organisation, the chase ends up with him wounded. His flight, employing a multi-powered Dragon Staff, leads to a collision with an off-duty quirky quartet, celebrating a reunion on the college campus where they first encountered astouding android Dragon Man,. but the coincidence escapes everybody and the heroes leave the mystery man to the medics.

Days later the fugitive breaks into their skyscraper home and with the Staff holding the FF at bay explains his predicament. A novice lawkeeper, his dream of bonding with a dragon has been shattered by the death of his destined beast-partner, and accusations that he’s responsible. The wild story is inadvertantly backed up by a posse of Dragon Riders seeking to stop him and the intervention of Ral’s bizarre former ally Lalique. When they are driven away, it is clear to the human heroes that something is not kosher and they determine to help him. It’s obvious to Ral that his boss Dragon Lord Skagerackäkor is behind the plot but without a bonded beast what can he do? That’s why he was on campus. He had learned of former FF foe Dragon Man and decided that needs must when the devil drives…

The classic plot left all the goodies rewarded amd baddies punished and was claearly an attempt to launch a series, but…

With covers by Sinnott, Ron Wilson, Josef Rubinstein, Rich Buckler, Al Milgrom, Byrne, Pollard, Sienkienwicz, Bob McLeod & Ditko the extras here include Sinnott pinups of the whole team and Thing pinup from FF #218 & 219: Sienkievich’s rejected cover-turned-pinup as printed in #224; the entries for January in the Marvel Comics 20th Anniversary Calandar 1981 (Sienkienwicz & Sinnott) plus original art pages/covers from Byrne, Sinnott, Sienkienwicz, Marcos and Patterson, as well as original colour-guides painted by George Roussos.

Although never quite returning to the stratospheric heights of the Kirby era, this truly different collection represents a closing of the First Act for the “World’s Greatest Comics Magazine”, and palate-cleansing preparation for the second groundbreaking run by John Byrne. These extremely capable efforts are probably most welcome to dedicated superhero fans and continuity freaks like me, but will still thrill and delight casual browsers looking for an undemanding slice of graphic narrative excitement.
© 2025 MARVEL.

Today in 1858, French cartoonist Emmanuel Poiré was born. He annoyed all the right people as Caran d’Ache… and plenty of the wrong ones too. Far less controversial were Fred Harmon and screenwriter/ scripter Stephen Slesinger who launched epic cowboy strip Red Ryder this day in 1938.

Osama Tezuka’s Astro Boy volume 10


By Osamu Tezuka, translated by Frederik L. Schodt (Dark Horse Manga)
ISBN: 978-1-56971-793-1 (tank?bon PB/Digital edition)

This book contains Discriminatory Content produced during less enlightened times.

From beginning his professional career in the late 1940s until his death in 1989, Osamu Tezuka generated an incomprehensible volume of quality work which transformed the world of manga and how it was perceived in his own country and, ultimately, across the globe. Devoted to Walt Disney’s creations, he also performed similar sterling service with Japan’s fledgling animation industry. Look what that led to…

The earliest stories were intended for children but right from the start Tezuka’s expansive fairy tale stylisations harboured more mature themes, holding hidden pleasures for older readers and the legion of fans growing up with the Mankaga’s manga masterworks…

The “God of Comics” was born in Osaka Prefecture on November 3rd 1928, and as a child suffered from severe illness. The doctor who cured him inspired the lad to study medicine, and although Osamu began drawing professionally whilst at university in 1946, he persevered with college and qualified as a medical practitioner too. Then, as he faced a career crossroads, his mother advised him to do the thing which made him happiest.

He never practiced as a healer but the world was gifted such masterpieces as Kimba the White Lion, Buddha, Black Jack and so many other graphic narratives. Working ceaselessly over decades, Tezuka and his creations inevitably matured, but he was always able to speak to the hearts and minds of young and old equally. His creations ranged from the childishly charming to the distinctly disturbing such as The Book of Human Insects or Tomorrow the Birds.

Tezuka died on February 9th 1989, having produced more than 150,000 pages of timeless comics; reinvented the Japanese anime industry and popularised a uniquely Japanese graphic narrative style which has become a fixture of global culture.

These monochrome digest volumes (173 x 113 mm in the physical world and any size you like if you read them digitally) present – in non-linear order – early exploits of his signature character, with the emphasis firmly on fantastic fun and family entertainment…

Tetsuwan Atomu (literally “Mighty Atom” but known universally as Astro Boy due to its dissemination around the world as an animated TV cartoon and one of post-war Japan’s better exports) is a spectacular, riotous, rollicking sci fi action-adventure starring a young boy who also happens to be one of the mightiest robots on Earth.

The series began in 1952 in Sh?nen Kobunsha and ran until March 12th 1968 – although Tezuka often added to the canon in later years, both in comics but in also in other media such as newspaper strips and in magazines. Throughout that period, the plucky robot lad spawned the aforementioned global TV cartoon boom, starred in comic book specials and featured in games, toys, collectibles, movies and the undying devotion of generations of ardent fans.

Tezuka frequently drew himself into his tales as a commentator, and in his later revisions and introductions often mentioned how he found the restrictions of Sh?nen comics stifling; specifically, having to periodically pause a plot to placate the demands of his audience by providing a blockbusting fight every episode. That’s his prerogative: most of us avid aficionados have no complaints and one upheld in abundance in the early tales included here…

Tezuka and his production team were never as wedded to close continuity as fans are. They constantly revised stories and artwork for later collections, so if you’re a purist you are just plain out of luck. Such tweaking and modifying is the reason these editions seemingly skip up and down publishing chronology. The intent is to entertain at all times so stories aren’t treated as gospel and order is not immutable or inviolate. It’s just comics, guys, and in case you came in late, here’s a little background to set you up.

In a forthcoming world where robots are ubiquitous and have won (limited) human rights, brilliant Dr. Tenma lost his son Tobio in a traffic accident. Grief-stricken, the tormented genius used his position as head of Japan’s Ministry of Science to have his team build a replacement. The android created was one of the most groundbreaking constructs in history, and for a while Tenma was content. However, as his mind re-stabilised, Tenma realised this unchanging humanoid was not Tobio and, with cruel clarity, no longer accepted a substitute. Ultimately, the savant removed the insult to his real boy by selling the robot to a shady dealer…

One day, independent researcher Professor Ochanomizu was in the audience at a robot circus and realised diminutive performer Astro was unlike the other acts – or indeed, any artificial being he’d ever encountered. Convincing the circus owners to part with the little robot, the boffin closely studied the unique creation and realised just what a miracle had come into his hands…

Part of Ochanomizu’s socialization process for Astro included placing him in a family environment and having him attend school just like a real boy. As well as providing friends and admirers the familiar environment turned up other foils and occasional assistants such as the bellicose Elementary School teacher Higeoyaji (AKA Mr. Mustachio) and a robot little sister dubbed Uran

The wiry, widgety wonder’s astonishing exploits resume here after the now traditional ‘A Note to Readers’ – explaining why one thing that hasn’t been altered is the depictions of various racial types in the stories. Since the author was keen to combine all aspects of his creation into one overarching continuity, this volume (at last) incorporates classic 1950s material as well as the masterful Sixties sagas and following an intimate chat with the cartoonist opens with masterful monster mash -up ‘Astro vs Garon’ which was originally serialised in Sh?nen Magazine from October 1962 to February 1963. Here a sequence of wild weather events precedes the arrival of a bizarre object from space. As scientists gather, prod and poke about, they determine the package is some sort of cosmic flat-pack parcel. Sadly, once they put all the pieces together, what they have is a planet-restructuring autonomous entity…

Thanks to Ochanomizu and his little robot companion, a packing note is translated, revealing the power and purpose of the construct, and – crucially – that it has arrived on the WRONG PLANET!

Sent to the Superintendent of Megalopa by the King of Planet Yura, the package has been despatched to “kill Plasta” and “modify” planets, so the sagacious observers are perfectly happy to leave it alone from now on if they can’t find a way to destroy it. Sadly, they aren’t quick enough and lightning awakens “the Garon”, which goes on a catastrophic rampage that all Earth’s military might and valiant Astro Boy can barely handle.

Thinking the crisis over, the handmade hero is called back into action when inert Garon is stolen by sleazy Professor Amagawa and a conglomerate of greedy capitalists and gangsters, Transported to the South Pacific the monster is then deliberately unleashed and all hell inevitably breaks loose. Able to convert the atmosphere and alter gravity, Garon goes wild and the astonishingly outpowered robot kid seems unable to pull off a second miracle.

Thankful for an old fable he once heard, Astro Boy devises a way to outsmart and banish the beast he cannot kill…

Japanese kids were editorially and parentally sheltered in different ways to us in the West, and second saga ‘Yellow Horse’ (Sh?nen, October 1955 – February 1956) might be a little shocking to some. It deals with diabolical drug dealers and sees Astro seconded by Police Inspector Nakamura to crack a ruthless smuggling gang with a hideout that is literally out of this world. To defeat them, the boy ‘bot goes undercover posing as a young user and eventually junkie/recruit, having to allow his hero Mr. Mustachio to be attacked and nearly killed and Professor Ochanomizu to be tortured and turned into an addict…

Eventually however, the plan gels and a calamitous battle reveals another shocking secret before the case can be closed…

Next, from Sh?nen magazine March to April 1967, ‘The 100 Million Year Old Crime’ sees a gang of French mutant juvenile delinquents run amok, endangering all of society with their unchecked mental powers. Called in to help, Professor O and Astro are crushed and defeated by the teens after they steal unstoppable robot superweapon Karabusu

As the professor is cruelly enslaved by the mutant kids, the wrecked scraps of Astro are found by ancient aliens. These “water ghosts” have been on/in Earth for 100,000,000 years and the father one is mired in guilt for committing an utterly unpardonable act. His daughter Parma is, however, enchanted by the robot remains and rebuilds him, triggering a cycle of redemption. Repaired and curious, Astro learns that heinous antediluvian crime was meddling with earth creatures’ genetic and creating humanity. All their historical atrocities and planetary harms are the alien’s fault and now he will wipe out his mistake. Desperate, Astro debates with the despondent progenitor and a deadly deal is struck, one involving reforming those mutant kids who seem to be the very worst the species can offer…

Sadly, the morbid maker has no intention of honouring it and Astro has to resort to the kind of tactics he despises for the good of all…

This outing to the orient of cartoon yore ends with a cunning crime caper and contemporary spoof saga as ‘Astro’s Been Stolen!’ (June to September in Tetsuwan Atom Kurabu AKA Mighty Atom Club) sees the mecha mite and his loving (equally mechanical) family distraught following a message from Professor O. This explains that the boy, his sister and they all need to grow for their mental health. That means transferring their processors and personalities into new, appropriately aged bodies every ten years…

Tragically, Ochanomizu has been targeted by diabolical twinned Doctors Rukarike. He’s actually a singular supervillain called Gettrich who cons the well-meaning savant into switching Astro Boy’s electro-brain into an adult replacement frame just so he can steal the junior version and place a hench-minion’s mind in it. The purpose is to gain admittance to the top-secret base containing super artefact the Neo-pyramid, but the fiend has not reckoned with Astro’s resilience and determination, nor the timely interference of British agent James Itch Dnob…

Breathtaking pace, outrageous invention, slapstick comedy, heart-wrenching sentiment and frenetic action are hallmarks of these captivating comics constructions: all ideal examples of Tezuka’s uncanny storytelling gifts. These still deliver a potent punch and instil wide-eyed wonder on a variety of intellectual levels and our melange of mecha-marvels is further enhanced an older, more sophisticated tone via the material’s constant revision, confirming Astro Boy as a genuine delight for all ages.
Tetsuwan Atom by Osama Tezuka © 2002 by Tezuka Productions. All rights reserved. Astro Boy is a registered trademark of Tezuka Productions Co., Ltd., Tokyo Japan. Unedited translation © 2002 Frederik L. Schodt.

Today in 1998 Batman co-creator Bob Kane died. Coincidentally, way back in 1927 letterer Milt Snappin was born on this same date. Milt put the words in Batman & Robin’s bubbles – as well as Superman, Superboy and other DC World’s Finest stars throughout the post Golden and Silver Age period.

Lola – a Ghost Story


By J. Torres & Elbert Or (Oni Press)
ISBN: 978-1-934964-33-0 (HB/Digital edition) 978-1-93266-424-9 (PB)

These days young kids are far more likely to find their formative strip narrative experiences online or between the card-covers of specially tailored graphic novels rather than the comics and periodicals of my long-dead youth.

In times past the commercial comics industry thrived by producing copious amounts of gaudy, flimsy pamphlets subdivided into a range of successfully, self-propagating, seamlessly self-perpetuating age-specific publications.

Such eye-catching items generated innumerable tales and delights intended to entertain, inform and educate such well-defined target demographics as Toddler/Kindergarten, Younger and Older Juvenile, General, Girls, Boys and even Young Teens, but today the English-speaking world can only afford to maintain a few paltry out-industry licensed tie-ins and spin-offs for a dwindling younger readership.

Where once cheap and prolific, comics periodicals in the 21st century are extremely cost-intensive and manufactured for a highly specific – and dwindling – niche market, whilst the beguiling and bombastic genres that originally fed and nurtured them are more immediately disseminated via TV, movies and assorted interactive games, media or streaming services.

Happily, old-school prose publishers and the graphic novel industry still have a different business model and more sustainable long-term goals, so magazine makers’ surrender became their window, as solid, reassuringly sturdy Comic Books bucked the pamphlet/papers trend.

Some of the old-fashioned publishers even evolved and joined the revolution…

Independent comics mainstay Oni made the switch to sturdy stand-alone one-offs at the end of the last century, publishing a succession of superbly illustrated tales splendidly pushing the creative envelope whilst providing memorable yarns irresistibly luring young potential fans of the form into our world.

That looks quite creepy in type-form but that’s okay – this is a beguilingly spooky story and you should be on your guard.

Aimed at readers of seven and above, Lola – a Ghost Story follows young Canadian Jesse as he returns to the rural Philippines farm where his parents grew up. It’s not his first visit, but it is the saddest. They’re going back for the funeral of his grandmother…

In the Tagalog language Lola means “grandmother” and Jesse’s was pretty scary. She was old and ugly, had a hump on her back and – he thinks – she tried to drown him when he was a baby. Grandma Lola also saw dead things and monsters and the future… just like Jesse does. Despite all this he loved her very much and really doesn’t want to accept that she’s gone forever.

After hours of exhausting travel into the forbidding wild regions, Jesse and his folks at last arrive at the old farmhouse which has witnessed so much tragedy. The little visitor fulsomely greets his uncle and cousin Maritess, but won’t acknowledge her brother JonJon. That kid’s acting like a jerk as usual, and besides he’s been dead for over a year and no-one else can see him…

Soon the family are gathered together: eating, memorialising the departed and telling stories of Lola – like the time she saw the giant devil-pig and saved the entire family from financial ruin. Despite a convivial atmosphere, Jesse is still ill at ease. Even though everyone here believes grandmother had second sight and blessed gifts, the sensibly modern boy can’t bring himself to believe the things he sees are real. Maritess believes though, and she suspects what Jesse won’t admit even to himself…

After JonJon teases him some more and taunts him with the giant bestial, cigar-smoking Kapre lurking at the window, Jesse finally drops into an exhausted, nervous slumber. The funeral next day is horrible. Everybody is sad, the church is filled with so many shockingly damaged spirits and Jesse is afflicted with a vision of being trapped and burning which makes him run screaming from the ceremony.

Still traumatised that evening, he finds JonJon’s old toybox on his bed and Maritess guesses what has happened. She tells her cousin the story of the bloodsucking Manananggal which attacked Lola’s mother, causing her unborn daughter’s hump back and magical sight. Such gifts and curses usually skip a generation and Maritess always assumed she’d be the one to get the sight, but now that it’s clear Jesse is the one to inherit the power, she’s determined to give him all the help he needs.

The recovered box is full of JonJon’s toy cars, and, after playing with them, Jesse and the dead boy romp over by the farm wall… the one where nobody is allowed to go anymore…

Jesse’s uncle isn’t doing very well: all the tragedies have made him very sad and he’s drinking an awful lot. There are other problems bothering Jesse too. The entire family have stories about grandmother and it’s clear she was brave and determined and fought monsters all her life: is that, then, why she tried to drown him when he was a baby?

Maritess tells her Canadian cousin about the time little Lola saved her school friends from a predatory Tiyanak – a baby-shaped carnivorous monster – and he readies himself to ask her if she thinks he might be evil. Just then her father comes in very drunk and shouts at him for leaving JonJon’s cars in the garden.

They are all he has left to remember his son and the boy’s favourite one is already missing. Jesse knows which one it is… the striped one JonJon calls “Zebra” which he wouldn’t share with him last night by the wall…

Uncle Tim hates the wall. It had something to do with his son’s death and Jesse knows he’ll get into trouble if he goes over it. But Uncle is so sad. He misses his boy and really wanted to bury Zebra with JonJon, but it’s gone and the man is so drunk and angry all the time now…

Jesse’s fear that Lola saw something evil in him is calmed by Maritess, who thinks he should use his gift to help people – just like just their grandmother used to. So, when JonJon appears again, Jesse climbs the despised wall and vanishes into the wild unknown beyond…

With Jesse’s first good deed successfully accomplished, JonJon can rest and Uncle Tim is at peace. The troubled psychic is even a little less disturbed by his power and apparent destiny. Sadly, that all changes on the trip back to the airport when Jesse sees something utterly horrifying…

Evocative, compelling, gently enthralling and with a genuinely scary shock ending, this superb child’s chiller is filled with a fascinating new bestiary of monsters and bogey-men to bedazzle Western eyes and imaginations, but mostly relies on captivating art and top-notch storytelling to draw readers in.

I loved it and so will you…
Lola is ™ & © 2009 J. Torres. All other material © 2009 Oni Press, Inc. All Rights Reserved.