Cycops


By Julie Woodcock & Brian Stelfreeze (Comics Interview Publications)
No ISBN

The mid-1980s were a great time for American comics creators. It was as if an entire new industry had opened up with the proliferation of the Direct Sales market and dedicated specialist retail outlets; new companies were experimenting with format and content, and punters had a bit of spare cash to play with. Moreover much of the “kid’s stuff” stigma had finally abated and the country was catching up to the rest of the world in acknowledging that sequential narrative might just be an actual art-form…

Consequently many new companies began competing for the attention and cash of punters who had grown accustomed – or resigned – to getting their on-going sequential narratives from DC, Marvel, Archie and/or Harvey Comics. European and Japanese styled material had been creeping in and by 1983 a host of young companies such as WaRP Graphics, Pacific, Eclipse, Capital, Now, Comico, Dark Horse, First and many others had established themselves and were making impressive inroads.

New talent, established stars and fresh ideas all found a thriving forum to try something a little different both in terms of content and format. Even smaller companies had a fair shot at the big time and a lot of great material came – and often, sadly went – without getting the attention or success it warranted.

One such lost gem is Cycops: a neat and appealing science fiction romp released by David Anthony Kraft’s Comics Interview Publications. The journalist, writer, editor, publisher and literary agent specialised in publishing intriguing funnybooks, as well as the wonderful, informative and award-winning titular magazine of comics journalism, with the most notable forays probably being Southern Knights, X-Thieves, and Comics Revue.

Originally released as a black and white 3-issue miniseries Cycops is set in a star-spanning 25th century where civilisation is a loose confederation of autonomous states governed – or at least kept generally honest – by the Human Coalition Senate and an elected President.

The eponymous agents are scientifically enhanced and augmented warriors tasked by the Interstellar Bureau of Criminal Investigation with upholding basic human rights and dealing with criminals and threats generated by the manic proliferation of technology.

The processes used to create Cycops produce super-strong, fast and tough peace-keepers who are a breed apart from normal humanity; not least because the procedures generally halve their life-spans…

The saga begins with ‘Cycops Blues’ which introduces Valcyr, Tanaka and Radm, the celebrated White Team who are tasked by President Kamdr herself with a delicate undercover mission… exposing popular Senator Desron Tec’s slavery racket and proving she has turned her world of Kagni into a sadistic hellworld of degradation and brutal sex-tourism…

Before they can begin however the President is murdered by Tec’s ally Ragoczy: a legendary, nigh-immortal hyper-augmented assassin who easily defeats all three Cycops and frames them for Kamdr’s death…

In ‘White Heat’ the Cycops corps searches for the three fugitives who have become Ragoczy’s helpless possessions on Kagni. However dissension is growing between the super-warrior and the depraved Desron Tec who feels her power is slipping away. Held by bonds cybernetic and psychological, Radm struggles to win free as he witnesses horror after horror… When he finally succeeds and liberates his comrades the scene is set for a catastrophic conclusion in the savage showdown ‘Seeing Red’

A stunning combination of hard-science adventure and dark, procedural cop thriller, Julie Woodcock’s script is sharp, understated and winningly effective whilst the black and white art from then-newcomer Brian Stelfreeze (who probably enjoys his greatest fame today as a brilliant cover painter) perfectly captures the simultaneous experience of an ancient brotherhood of soldiers, a galaxy of wonders and a human history of inescapable depravity that will always need extraordinary guardians to defend us.

Still available in both hardback and softcover editions this collection also boasts behind-the-scenes interviews and commentary plus an extensive sketchbook section.

Impressive and frustrating (the promise of further adventures sadly unfulfilled) Cycops is a solid piece of comics entertainment long overdue for a second look by today’s broader minded, less superhero obsessed readers.
© 1988, 1989 Woodcock, Stelfreeze, Kraft. All rights reserved.

Showcase Presents Blackhawk volume 1


By anonymous, Dick Dillin & Chuck Cuidera (DC Comics)
ISBN: 978-1-4012-1983-3

The early days of the American comicbook industry were awash with both opportunity and talent and these factors also coincided with a vast population hungry for cheap entertainment. Comics had no acknowledged fans or collectors; only a large, transient market-place open to all varied aspects of yarn-spinning and tale-telling – a situation which maintained right up to the middle of the 1960s.

Thus, even though loudly isolationist and more than six months away from active inclusion in World War II, creators like Will Eisner and publishers like Everett M. (“Busy”) Arnold felt that Americans were ready for the themed anthology title Military Comics.

Nobody was ready for Blackhawk.

Military Comics #1 launched on May 30th 1941 (with an August cover-date) and included in its gritty, two-fisted line-up Death Patrol by Jack Cole, Miss America, Fred Guardineer’s Blue Tracer, X of the Underground, the Yankee Eagle, Q-Boat, Shot and Shell, Archie Atkins and Loops and Banks by “Bud Ernest” (actually aviation-nut and unsung comics genius Bob Powell), but none of the strips, not even Cole’s surreal and suicidal team of hell-bent fliers, had the instant cachet and sheer appeal of Eisner and Powell’s “Foreign Legion of the Air” led by the charismatic Dark Knight of the airways known only as Blackhawk.

Chuck Cuidera, already famed for creating the original Blue Beetle for Fox, drew ‘the Origin of Blackhawk’ for the first issue, wherein a lone pilot fighting the Nazi invasion of Poland in 1939 was shot down by Nazi Ace Von Tepp; only to rise bloody and unbowed from his plane’s wreckage to form the World’s greatest team of airborne fighting men…

This mysterious paramilitary squadron of unbeatable fliers, dedicated to crushing injustice and smashing the Axis war-machine, battled on all fronts during the war and stayed together to crush international crime, Communism and every threat to democracy from alien invaders to supernatural monsters, becoming one of the true milestones of the US industry. Eisner wrote the first four Blackhawk episodes before moving on and Cuidera stayed until issue #11 – although he triumphantly returned in later years.

There were many melodramatic touches that made the Blackhawks so memorable in the eyes of a wide-eyed populace of thrill-hungry kids. There was the cool, black leather uniforms and peaked caps. The unique, outrageous – but authentic – Grumman F5F-1 Skyrocket planes they flew from their secret island base and of course their eerie battle-cry “Hawkaaaaa!”

But perhaps the oddest idiosyncrasy to modern readers was that they had their own song (would you be more comfortable if we started calling it an international anthem?) which Blackhawk, André, Stanislaus, Olaf, Chuck, Hendrickson and Chop-Chop would sing as they plummeted into battle (to see the music and lyrics check out the Blackhawk Archives edition); just remember this number was written for seven really tough leather-clad guys to sing while dodging bullets…

Quality adapted well to peacetime demands: Plastic Man and Doll Man lasted far longer than most Golden Age superhero titles, whilst the rest of the line adapted into tough-guy crime, war, western, horror and racy comedy titles. The Blackhawks soared to even greater heights, starring in their own movie serial in 1952. However the hostility of the marketplace to mature-targeted titles after the adoption of the self-censorious Comics Code was a clear sign of the times; as 1956 ended Arnold sold most of his comics properties and titles to National Publishing Periodicals (now DC) and set up as a general magazine publisher.

Many of the purchases were a huge boost to National’s portfolio, with titles such as GI Combat, Heart Throbs and Blackhawk lasting uninterrupted well into the 1970s (GI Combat survived until in 1987), whilst the unceasing draw and potential of characters such as Uncle Sam, the assorted Freedom Fighters costumed pantheon, Kid Eternity and Plastic Man have paid dividends ever since.

This commodious monochrome collection covers the first National-emblazoned issue (#108, January 1957) through #127 (August 1958) which saw the Air Aces hit the ground running in a monthly title (at a time when Superman and Batman were only published eight times a year) and almost instantly established themselves as a valuable draw in the DC firmament.

Regrettably many of the records are lost so scripter-credits are not available (potential candidates include Ed “France” Herron, Arnold Drake, George Kashdan, Jack Miller, Bill Woolfolk, Jack Schiff and/or Dave Wood) but the art remained in the capable hands of veteran illustrators Dick Dillin and Chuck Cuidera: a team who meshed so seamlessly that they often traded roles with few any the wiser…

Moreover although broadly formulaic the gritty cachet, crime and Sci Fi underpinnings and international jurisdiction of the team always allowed great internal variety within the tales, so with three complete adventures per issue, this terrific tome is a joyous celebration and compelling reminder of simpler yet more intriguing times.

The action begins with ‘The Threat From the Abyss’ an old-school “Commie-Stomper” yarn wherein the Magnificent Seven put paid to a sinister subsea Soviet rocket base, after which ‘Killer Shark’s Secret Weapon’ stuck with the watery theme as the Blackhawks’ greatest foe returned with another outrageous mechanical masterpiece to aid his piratical schemes. Issue #108 concludes with ‘The Mutiny of the Red Sailors’ wherein a mass-defection of Russian mariners in Hong Kong proved to be a cunning scheme to destroy the British Colony.

‘The Avalanche King’ detailed the struggle against Red infiltrators in South America, ‘Blackhawk the Sorcerer!’ saw the team discover a lost outpost of Norman knights who had missed the invasion of England in 1066 and ‘The Raid on Blackhawk Island’ pitted the squad against their own trophies as an intruder invaded their secret base and turned a host of captured super-weapons against them.

Blackhawk #110 opened with ‘The Mystery of Tigress Island’ as the doughty lads battled an all-girl team of rival international aviators, ‘The Prophet of Disaster’ proved to be not a seer but simply a middle Eastern conman and ‘Duel of Giants’ pitted the team against a deranged scientist who could enlarge his body to blockbuster proportions.

‘The Menace of the Machines’ found the heroes battling the incredible gimmicks of a Hollywood special effects wizard who had turned to crime, ‘The Perils of Blackie, the Wonder Bird’ featured the team’s incredible feathered mascot who cunningly turned the tables on the spy-ring which had captured him whilst ‘Trigger Craig’s Magic Carpet’ proved once again that Crime Does Not Pay but also that even ancient sorcery was no match for bold hearts and heavy machine-guns…

‘The Doomed Dogfight’ opened #112 as a Nazi ace schemed to rerun his WWII aerial duel against Blackhawk; criminal counterpart squadron ‘The Crimson Vultures’ proved to be no match for the Dark Knights and ‘The Eighth Blackhawk’ was nothing more than a dirty traitor… or was he?

‘The Volunteers of Doom’ found the team uncovering sabotage whilst testing dangerous super-weapons for the US Government and ‘The Saboteur of Blackhawk Island’ only appeared to be one of the valiant crew before ‘The Cellblock in the Sky’ found the heroes imprisoned by a disenchanted genius in floating cages – but not for long…

‘The Gladiators of Blackhawk Island’ saw a training exercise co-opted by criminals with deadly consequences whilst costumed criminal the Mole almost enslaved ‘20,000 Leagues Beneath the Earth’ and Blackie was transformed into a ravening and uncontrollable menace in ‘The Winged Goliath’.

In ‘The Tyrant’s Return’ a group of Nazi war criminals rallied sympathisers around a new Hitler, ‘Blackie Goes Wild’ saw the gifted raptor  revert to savagery but still thwart a South American revolution whilst ‘The Creature of Blackhawk Island’ saw a extra-dimensional monster foolishly begin smashing through to our reality on the most heavily fortified military base on Earth…

As ‘The Prisoners of the Black Palace’ the old comrades crushed a criminal scheme to quartermaster the entire international underworld, Blackhawk became ‘The Human Torpedo’ to eradicate a sea-going gangster but ended up in contention with a race of mermen, and old Hendrickson became ‘The Outcast Blackhawk’ after failing his annual requalification exams…

Blackhawk #117 began with the team tackling what seemed to be a lost tribe of Vikings in ‘The Menace of the Dragon Boat’ before becoming the targets of a ruthless mastermind in ‘The Seven Little Blackhawks’ and battling a chilling criminal maniac in ‘The Fantastic Mr. Freeze’.

‘The Bandit with 1,000 Nets’ proved to be yet another audacious thief with a novel gimmick whereas the Pacific Ocean was the real enemy when an accident marooned ‘The Blackhawk Robinson Crusoes’ as they hunted the nefarious Sting Ray, before ‘The Human Clay Pigeons’ found the team helpless targets of international assassin and spymaster the Sniper.

A time-travel accident propelled the aviators back to the old West in ‘Blackhawk vs Chief Black Hawk’ and on their return Frenchman Andre inherited a fortune and became ‘The Playboy Blackhawk’ before being kicked off the team. However he was happily back for the all-out dinosaur action of ‘The Valley of the Monsters’…

‘The Challenge of the Wizard’ led in #120 as the crew tackled an ingenious stage magician whilst a well-meaning kid made plenty of trouble for them when he elected himself ‘The Junior Blackhawk!’ before the sinister Professor tricked the heroes into re-enacting ‘The Perils of Ulysses’ with deadly robotic monsters.

‘Secret Weapon of the Archer’ pitted the team against a fantastic attention-seeking costumed menace, whilst ‘The Jinxed Blackhawk’ found the team struggling against bad luck, superstition and a cunning criminal before ‘Siege in the Sahara’ saw them imitating Beau Geste whilst rescuing hijacked atomic weapons from bandit chieftain the Tiger…

‘The Movie that Backfired’ started out as a biopic but developed into a mystery when criminals began making murderous alterations to the script, ‘The Sky Kites’ found the squad battling aerial pirates The Ravens and ‘The Day the Blackhawks Died’ saw the deadly Cobra lay a lethal trap unaware that he was the prey not the predator…

Killer Shark returned to unsuccessfully assault ‘The Underseas Gold Fort’, more leftover Nazis resurfaced to solve a ‘Mystery on Top of the World’ that involved the location of the Reich’s stolen gold and Blackhawk became ‘The Human Rocket’ to thwart an alien invasion.

In issue #124, figures from history were robbing at will and even the Blackhawks were implicated but the ‘Thieves With a Thousand Faces’ proved to be far from supernatural whilst ‘The Beauty and the Blackhawks’ saw shy Chuck apparently bamboozled by a sultry siren whilst ‘The Mechanical Spies From Space’ attempted to establish an Earthly beachhead but were soundly defeated by the Magnificent Seven’s unique blend of human heroism and heavy ordnance.

‘The Secrets of the Blackhawk Time Capsule’ proved an irresistible temptation for scientific super-criminal the Schemer whilst ‘The Sunken Island!’ hid a lost Mongol civilisation in the throes of civil war and ‘The Super Blackhawk’ saw an atomic accident transform the group’s leader into a all-powerful metahuman… unfortunately it did the same for the Mole and his entire gang too…

‘The Secret of the Glass Fort’ revisited the idea as the entire team temporarily received superpowers to battle alien invaders whilst The Prisoner of Zenda provided the plot for ‘Hendrickson, King For a Day’ as the venerable Dutchman doubled for a missing monarch and ‘The Man Who Collected Blackhawks’ quickly learned to regret using his shrinking ray on the toughest crime-fighters in the World…

This stupendous selection climaxes with issue #127: starting with ‘Blackie – the Winged Sky Fighter’ wherein the formidable hawk rescued his human colleagues from an impossible death-trap, after which strongman Olaf took centre-stage as ‘The Show-Off Blackhawk’ when a showbiz career diverted his attention from the most important things in life and the manly monochrome marvels conclude when a criminal infiltrating the squad disguised as American member Chuck seemingly succeeds in killing the legendary leader in man ‘The Ghost of Blackhawk’.

These stories were produced at a pivotal moment in comics history: the last great outpouring of broadly human-scaled action-heroes in a marketplace increasingly filling up with gaudily clad wondermen and superwomen. The iconic blend of weary sophistication and glorious, juvenile bravado where a few good men with wits, firearms and a trusty animal companion could overcome all odds was fading in the light of spectacular scenarios and ubiquitous alien encounters.

For this precious moment though these rousing tales of the miracles that (extra) ordinary guys can accomplish are some of the early Silver Age’s finest moments. Terrific traditional all-ages entertainment and some of the best comics stories of their time, these tales are forgotten gems of their genre and I sincerely hope DC finds the time and money to continue the magic in further collections.

And so will you…

© 1957, 1958, 2008 DC Comics. All Rights Reserved.

Showcase Presents Eclipso


By Bob Haney, Lee Elias, Alex Toth & various (DC Comics)
ISBN: 978-1-4012-2315-1

Although it’s generally accepted that everybody loves a good villain they seldom permit them the opportunity of starring in their own series (except perhaps in British comics, where for decades the most bizarre and outrageous rogues such as Charlie Peace, Spring-Heeled Jack, Dick Turpin, Von Hoffman or The Dwarf were seen as far more interesting than mere lawmen).

However when America went superhero crazy in the 1960s (even before the Batman TV show sent the entire world into a wild and garish “High Camp” frenzy) DC converted all of its anthology titles into character-driven vehicles and long-running paranormal investigator Mark Merlin suddenly found himself sharing the cover spot with a costumed but very different kind of co-star.

Breathing new life into the hallowed Dr. Jekyll/Mr. Hyde concept, Bob Haney and Lee Elias debuted ‘Eclipso, The Genius Who Fought Himself’ in House of Secrets #61, cover-dated July-August 1963, the saga of solar scientist Bruce Gordon who was cursed to become host to a timeless Evil.

Whilst observing a solar eclipse on tropical Diablo Island, Gordon was attacked and wounded by a crazed witchdoctor named Mophir, wielding a black diamond. As a result whenever an eclipse occurred Gordon’s body was possessed by a demonic, destructive alter ego with incredible powers and malign hyper-intellect. The remainder of the first instalment showed how the intangible interloper destroyed Gordon’s greatest achievement: a futuristic solar-powered city.

The format established, Gordon, his fiancé Mona Bennett and her father, who was also Gordon’s mentor, pursued and battled the incredible Eclipso and his increasingly astounding schemes. At least he ha a handy weakness: exposure to sudden bright lights would propel him back to his cage within Bruce Gordon…

‘Duel of the Divided Man’ saw the helpless scientist attempting to thwart the uncontrollable transformations by submerging to the bottom of the Ocean and exiling himself to space – to no effect, whilst in ‘Eclipso’s Amazing Ally!’, illustrated by the legendary Alex Toth, the malignant presence manifests when an artificial eclipse and lab accident frees him entirely from Gordon’s body. Against the backdrop of a South American war Gordon and Professor Bennett struggled to contain the liberated horror but all was not as it seemed…

Issue #64 ‘Hideout on Fear Island’ saw Gordon, Mona and Bennett hijacked to a Caribbean nation inundated by giant plants for an incredible clash with giant robots and Nazi scientists. Naturally when Eclipso broke out things went from bad to worse…

‘The Man Who Destroyed Eclipso’ had the Photonic Fiend kidnap Mona before a deranged physicist actually separated Eclipso and Gordon in a wild scheme to steal a nuclear missile, whilst the threat of a terrifying alien omnivore forced heroes and villain to temporarily join forces in ‘The Two Faces of Doom!’

‘Challenge of the Split-Man!’ found Gordon and Eclipso once more at odds as the desperate scientist returned to Mophir’s lair in search of a cure before inexplicably following the liberated villain to a robot factory in Scotland.

Veteran cartoonist Jack Sparling took over the artist’s role with #68 wherein ‘Eclipso’s Deadly Doubles!’ revealed how Gordon’s latest attempt to effect a cure only multiplied his problems, after which ‘Wanted: Eclipso Dead or Alive!’ found the beleaguered scientist hired by Scotland Yard to capture himself – or at least his wicked and still secret other self…

‘Bruce Gordon, Eclipso’s Ally!’ returned the long suffering trio to Latin America where an accident robbed Gordon of his memory – but not his curse, leading to the most ironic alliance in comics, ‘The Trial of Eclipso’ had the periodically freed felon finally captured by the police and threatening to expose Gordon’s dark secret and ‘The Moonstone People’ stranded the Bennetts, Gordon and Eclipso on a lost island populated by scientists who hadn’t aged since their own arrival in 1612…

Even such a talented writer as Bob Haney occasionally strained at the restrictions of writing a fresh story for a villainous protagonist under Comics Code Restrictions and the later tales became increasingly more outlandish after ‘Eclipso Battles the Sea Titan’ wherein a subsea monster threatened not just the surface world but also Eclipso’s ultimate refuge – Bruce Gordon’s body…

Another attempt to expel or eradicate the horror inside accidentally created a far more dangerous enemy in ‘The Negative Eclipso’ after which a criminal syndicate, fed up with the Photonic Fury’s disruption of their operations, decreed ‘Eclipso Must Die!’

It had to happen – and did – when Mark Merlin (in his superhero persona of Prince Ra-Man) met his House of Secrets stable-mate in the book-length thriller ‘Helio, the Sun Demon!’ (#76, with the concluding second chapter drawn by the inimitable Bernard Baily) wherein Eclipso created a fearsome, fiery solar slave and the Bennetts teamed with the enigmatic super-sorcerer to free Bruce and save the world from flaming destruction.

All-out fantasy subsumed suspense in the strip’s dying days with aliens and creatures abounding, such as ‘The Moon Creatures’ which Eclipso grew from lunar dust to do his wicked bidding or the hidden treasure of Stonehenge that transformed him into a ‘Monster Eclipso’.

Issue #79 featured a return match for Prince Ra-Man in ‘The Master of Yesterday and Tomorrow!’ with Baily again pitching in to tackle an extended epic wherein Eclipso got his scurrilous hands on a selection of time-bending trinkets, whilst #80 (October 1966) ended the series with no fanfare, no warning and no ultimate resolution as ‘The Giant Eclipso!’ pitted the fade-away fiend against mutants, cops and his own colossal doppelganger.

Not everything old is gold and this quirky, exceedingly eccentric collection of comics thrillers certainly won’t appeal to everyone. However there is a gloriously outré charm and fanciful delight in these silly but absorbing sagas if you’re of an open minded mien, and the art of Elias, Toth, Sparling and Baily has never looked more vibrant or effective than in this crisp and splendid black and white collection.

Not for him or them then, but perhaps this book is for you…

© 1963-1966, 2009 DC Comics. All Rights Reserved.

The Agents


By Ben Dunn & Kevin Gunstone (AP Pocket Manga)
ISBN: 1-932453-64-4

After decades of homegrown comics product America finally began to grow aware of other country’s graphic treasures through of all things television, when in the late 1960s imported cartoons from Japan first began appearing as part of Saturday morning programming. With shows like Astroboy, Marine Boy, Speed Racer and others reshaping a nation’s most malleable minds, it wasn’t too long before Western anime lovers also branched out into the scrupulously stylised world of manga too…

By the 1980s translated works were increasingly dominating the US and world markets and devotees also found a burgeoning and impressive subgenre market of cross-cultural, fan-turned-pro material we now know as OEL (“Original English Language”) or Amerimanga.

Probably the most adept and successful of these new creators is Ben Dunn, who was born in Taiwan in 1964, where he was exposed early and often to the fabulous alternatives of the East, before returning to Kentucky and Texas. He founded his own publishing house Antarctic Press in 1984 during the first days of the black and white comics boom, and with both timing and raw talent on his side created a series of wonderful trans-Pacific series which combined the best of American and Japanese art style and storytelling philosophy.

Among his best known creations are Ninja High School and Warrior Nun Areala and Marvel tapped his expertise when they launched their own “Mangeverse” sub-imprint in 2000.

A man of diverse interests, Dunn also cites the fabulous Film and TV fantasy adventures of the Swinging Sixties as a major interest and influence, as can be seen in this pocket collection of a six-issue miniseries he produced with writer Kevin Gunstone for Image in 2004.

The Agents is set in an alternative future: a glorious and outrageous homage to Thunderbirds, Joe 90, Captain Scarlet, The Prisoner, Green Hornet, and such superspy stalwarts as Derek Flint, James Bond, John Steed & Emma Peel and Lady Penelope CreightonWard as well a dozens of lesser lights from that unforgettable age of heroes…

The action opens in ‘You Only Live Once’ as thirty years from now veteran agent Nigel Cord is called back to active service when the only super-villain to have ever outwitted him makes the world an incredible offer.

Three decades ago criminal mastermind Professor Daedalus nuked Washington DC and Moscow and took over Paraguay in the aftermath. With both global Super Powers reeling Great Britain stepped in to assume the role of World Policeman and civilisation has been in a spiral of escalating scientific terrorism ever since. Now the dying megalomaniac is offering his technological marvels in return for one last confrontation with his arch nemesis…

Meanwhile irreplaceable Boy Savant Mike 70 has gone missing and masked sidekick Haiku, without the fortifying influence of his mentor the Red Wasp is losing his edge in the unceasing battle to reclaim the streets of New York from gangsters and anarchists whilst spymaster Lady Pippa seems intent only on drinking herself to death and bedding the new recruits ‘On His Majesty’s Secret Agency’…

There are other factors in play such as the deadly C.A.B.A.L. assassin Kristal Veil and her increasingly erratic paymasters, whilst secretive crisis-management organisation the Tomahawks use advanced technology to fight disasters but do nothing to fix the political inconsistencies which cause them.

‘The Spy Who Saved Me’ finds Cord and Veil as guests of the dying Daedalus whilst the C.A.B.A.L. war among themselves and ‘Her Majesty’s Secret Agent’ reveals that the New World Order is riddled with moles and traitors…

With global Armageddon minutes away the action and intrigue accelerates to a fatal climax in ‘Thundercrack’ before ‘Our Man Cord’ finally saves the day – if not the status quo…

With all such nostalgic pastiches of bygone glories there’s an overwhelming temptation to tweak the source material for modern consumption – or perhaps just to show how clever we all are these days – but The Agents generally resists that urge, preferring to present a full-on, exuberant and magically honest appreciation of great times gone by.

Drawn in monochrome manga style but still genuinely Vista-Visioned and happily Super-Marionated, this lost delight might just be the best paean to lost days any wistful, thrill-starved baby-boomer could desire… and it’s even available as an ebook.

Story © Kevin Gunstone. Art © Ben Dunn. All rights reserved.

Y – The Last Man: volume 9 Motherland


By Brian K Vaughan, Pia Guerra Goran Sudžuka & José Marzán Jr. (Vertigo)
ISBN: 978-1-84576-358-9

When an apparent plague killed every male on Earth, only student Yorick Brown and his pet monkey Ampersand survived in a world instantly utterly all-girl. Even with a government super-agent and a geneticist escorting him across the unmanned American continent to a Californian bio-lab, all the boy could think of was re-uniting with his girlfriend Beth, trapped in Australia when the disaster struck.

With his rather reluctant companions secret agent 355 and Dr. Allison Mann – who were trying to solve the mystery of his continued existence – the romantically determined oaf trekked overland from Washington DC to California, getting ever closer to his fiancée… or so he thought. Each of his minders harboured dark secrets: Dr. Mann feared she might have actually caused the plague by giving birth to the world’s first parthenogenetic human clone and the lethally competent 355 had allegiances to organisations far-more far-reaching than the American government….

Also out to stake their claim and add to the general tension were renegade Israeli General Alter Tse’Elon and post-disaster cult called “Daughters of the Amazon” who wanted to make sure that there really were no more men left to mess up the planet. Other complications included Yorick’s occasionally insane sister, Hero, stalking him across the ultra-feminised, ravaged and now utterly dis-United States and the boy’s own desirability to the numerous frustrated and desperate women he encountered en route to Oz…

After four years and some incredible adventures Yorick (a so-so scholar but a proficient amateur magician and escapologist) and crew reached Australia only to discover Beth had already taken off on her own odyssey to Paris. During the hunt Dr. Mann discovered the truth: Yorick was alive because his pet Ampersand was immune and had insulated his owner via his habit of “sharing” his waste products if Yorick didn’t duck fast enough…

As this book, reprinting issues #49-54 of the award-winning comics series, opens with the eponymous four-chapter ‘Motherland’ (illustrated by Pia Guerra & José Marzán Jr.) Yorick and his guardians are following a trail to the true architect of the plague in Hong Kong, only to be captured by the cause of all the world’s woes – a deranged biologist cursed with genius, insanity and a deadly dose of maniacal misogynistic hubris.

Just before a breathtaking denouement wherein Yorick and Allison learn the incredible reasons for the plague, and Agent 355 and turncoat Australian spy Rose clash for the final time with the ninja who has been stalking them for years, the scene switches to France where Yorick’s sister Hero has successfully escorted the baby boys born in a hidden Space Sciences lab to relative safety… although General Tse’Elon is not a pursuer easily avoided or thwarted…

Even after the plague is demystified, the villain fully come-uppanced and the world on the verge of coming back from the brink of extinction there’s still stories to be told as seen in ‘The Obituarist’ (with art from Goran Sudžuka& José Marzán Jr.) wherein the murder of Yorick’s mother by Tse’Elon takes centre-stage in a divertissement which hints that the planet is already fixing itself and this penultimate volume concludes with ‘Tragicomic’ (Sudžuka& Marzán Jr. again) as the lunatic land of Hollywood begins its own comeback: making trash movies, spawning bad comicbooks and splintering into a host of territorial gang-wars…

The end was in sight and even with the series’ overarching plot engine seemingly exhausted there was still one last string of intrigue, suspense and surprise in store from writer Brian K. Vaughn. The last of Y the Last Man will prove to be the best yet but that’s an unmissable tale for another time…

© 2006, 2007 Brian K Vaughan & Pia Guerra. All Rights Reserved.

Heartburst – A Marvel Graphic Novel


By Rick Veitch (Marvel/King Hell Press)
ISBN: 0- 939766-82-5  King Hell edition ISBN: 978-0-98002-060-1

Once upon a time Marvel led the publishing pack in the development of high quality original graphic novels: mixing creator-owned properties, licensed assets like Conan, special in-continuity Marvel Universe tales and even new series launches in extravagant over-sized packages (a standard 285 x 220mm rather than the now customary 258 x 168mm based on the globally accepted European album format) which felt and looked instantly superior to the standard flimsy US comicbook no matter how good, bad or controversial the contents might be.

This terrifically appetising tale, developed under the company’s creator-owned Epic imprint in 1984, was one of the most experimental of those heady early days: a bold and impressive allegory of and attack on the assorted bigotries still too proudly cherished and even boasted of by so many in those distant days… in the 21st century we’re far less concerned with what you buy, pray to, look like or sleep with, aren’t we?

The drama begins with ‘Heartbeat’ as on a far-distant Earth colony circling Epsilon Bootis the theocratic authorities are in a state of constant crisis. In the centuries since humans first landed they have polarised into a closed, dogmatic and militaristic society, devoted to the worship of gods who regularly and actively communicate with them.

They have no truck with heretical Earth scientists like Miss Rimbaud whose explanation that the Holy Sponsor’s electronic teachings are merely old TV broadcasts. They don’t want to hear that those 1950s attitudes are discredited now. They absolutely won’t tolerate any hint of ending their campaign to sterilise and eradicate the native Ploo…

The indigenous natives are in dire distress: beautiful, friendly bright green beings, sexually and genetically compatible with humans and permanently emitting an aphrodisiac musk Terrans cannot resist. If the race is to be kept pure the Ploo simply cannot be allowed to survive…

Young Sunoco Firestone (most humans have good scriptural names like Pepsi, Schlitz or Bilko) is present when his uncle Inquisitor Xerox interrogates Rimbaud. Her story strikes a disturbing chord in the lad, already pushed to breaking point by recurring dreams of a magical well and a cosmic voice calling to him… When he sees a forbidden Ploo exotic dancer in a banned sector of town Sunoco is irresistibly drawn to her and the biologically inevitable happens…

Obsessed with his alien soul-mate Maia, shaken by his delirious fall into miscegenation and terrified because the Sacred Broadcasts have suddenly stopped, Sunoco snaps and abandons his life, joining Maia as a traveling entertainer, experiencing daily delight as the world rapidly goes to hell and beyond. But even though free, happy and proud; with Maia pregnant the dream voice won’t leave him alone, hinting at some incredible celestial destiny whilst the eternally vigilant gene-police are stepping up their pogroms and getting closer to the desperate fugitives…

With ‘Heartrhythm’ the forces of oppression close in and the lovers are separated as Sunoco is captured and the planet descends into outright civil war with the faithful eradicating the last Ploo and their turncoat human lovers. Broken and desperate Firestone agrees to become a spy for the human army, but when he meets the enigmatic Rimbaud he changes sides once more and finally discovers the secret of the voice and a fantastic universal power that will shape the destiny of two worlds in ‘Heartburst’…

Rick Veitch is a criminally undervalued creator, with a poet’s sensibilities and a disaffected Flower-Child’s perspectives informing a powerful social and creative consciousness and conscience. This spectacularly mind-bending romp synthesizes the total late 20th century American experience from the bland triumph of cultural imperialism to the spiritual disenfranchisement of Vietnam whilst telling an uplifting story of love and hope – a really neat trick if you can do it…

This sly, dry, funny, impressively adult and breathtakingly reflective full painted yarn proves that he can and Heartburst should be on the must read list of any serious fan…

In 2008 Veitch released a remastered, slightly smaller-dimensioned edition under his own King Hell Press imprint. Heartburst and Other Pleasures also includes three short graphic collaborations with those other outré  masters of unconventional love Alan Moore and Steve Bissette: including ‘Mirror of Love’, ‘Underpass’, ‘Try to Remember’ as well as unseen art-pages. This too is well worth  tracking down or you could simply order direct from the man himself by typing www.rickveitch.com into your favourite search-engine, remembering always to keep a credit card handy – preferably your own…
© 1984, 2008 Rick Veitch. All Rights Reserved.

Metropolis


By Thea von Harbou, illustrated by Michael W. Kaluta (Donning/Starblaze)
ISBN: 0-89865-519-6

People who work in comics adore their earliest influences, and will spout for hours about them. Not only did they initially fire the young imagination and spark the drive to create but they always provide the creative yardstick by which a writer or artist measures their own achievements and worth. Books, comics, posters, even gum cards (which mysteriously mutated into “Trading Cards” in the 1990s) all fed the colossal hungry Art-sponge which was the developing brain of the kids who make comics.

But by the 1970s an odd phenomenon was increasingly apparent. It became clear that new talent coming into the industry was increasingly aware only of comic-books as a source of pictorial fuel. The great illustrators and storytellers who had inspired the likes of Howard Chaykin, Bernie Wrightson, Mike Kaluta, P. Craig Russell, Charles Vess, Mike Grell, and a host of other top professionals were virtually unknown to many youngsters and aspirants. I suspect the reason for this was the decline of illustrated fiction in magazines – and general magazines in general.

Photographs became a cheaper option than artwork in the late 1960s and as a broad rule populations read less and less each year from that time onwards.

In the late 1980s publisher Donning created a line of oversized deluxe editions reprinting “lost” prose classics of fantasy, illustrated by major comics talents who felt an affinity for the selected texts. Charles Vess illustrated Shakespeare’s A Midsummer Night’s Dream, P. Craig Russell created magic for The Thief of Bagdad and Mike Grell depicted the word’s greatest archer in The Merry Adventures of Robin Hood of Great Renown in Nottinghamshire.

Arch period stylist Mike Kaluta worked on something a little more exotic; illustrating the original film scenario (a broad shooting script used by movie-makers in the days before dialogue) written by Thea von Harbou after her husband returned from a trip to America.

Herr “von Harbou” was German expressionist genius Fritz Lang, and his account of his fevered impressions, responses and reminiscences became the ultimate social futurist fiction film Metropolis – possibly the most stirring, visually rich and influential movie of the silent era – and officially the most expensive film ever made during the pre-talkies era.

If you haven’t seen the film… Do. Go now, a new re-re-restored version was released in 2010 – the most complete yet. I’ll wait…

The plot – in simple terms – concerns the battle between proletarian workers and the rich, educated elite of a colossal city where workers toil in hellish, conformist subterranean regiments to provide a paradise for the bosses and managers who live like gods in the lofty clouds above.

It would be the perfect life for Freder, son of the grand architect Joh Fredersen, except for the fact that he has become besotted with Maria, an activist girl from the depths. The boy will move Heaven and Earth to have her love him. He even abandons his luxuries to become a worker near her…

Distraught Fredersen renews his tempestuous relationship with the crazed science-wizard Rotwang, once ally and rival for the love of the seductive woman Hel.

Rotwang offers his aid but it is a double-edged sword. He kidnaps Maria and constructs an incredible robotic replacement of her, to derail her passive crusade and exact his own long-deferred revenge…

This “novelisation” – for want of a better word – is as engrossing as the film in many ways but the story is elevated by the incredible illustrations produced by Kaluta -5 full page artworks in evocative chalk-and-pastel colour, two incredible double-page spreads in black line plus 32 assorted monochrome half-frames and full pages rendered in black & white line, grey-tones, charcoal, chalk monotones and pastel tints – an absolute banquet for lovers of art deco in particular and immaculate drawing in general.

Whilst no substitute for the filmic experience, this magnificent book is a spectacular combination of art and story that is the perfect companion to that so-influential fantasy masterpiece beloved by generations of youngsters.
© 1988 by the Donning Company/publishers. Art © 1988 Michael W. Kaluta. All rights reserved.

Axa volumes 3 and 4


By Donne Avenell & Enrique Badia Romero (Ken Pierce Books)
Vol. 3 No ISBN: 0-912277-00-9  Vol. 4 no ISBN: 0-912277-00-9

During the 1970s British newspapers radically altered much of their style and content to varying degrees in response to the seemingly inexorable move towards female social emancipation and sexual equality. Nevertheless, this somehow allowed newspaper editors to squeeze in even more undraped women, who finally escaped from the perfectly rendered comics strips and onto the regular pages, usually the third one, the centre-spreads and into the fashion features…

The only place where truly strong female role-models were taken seriously was the aforementioned cartoon sections but even there the likes of Modesty Blaise, Danielle, Scarth, Amanda and all the other capable ladies who walked all over the oppressor gender, both humorously and in straight adventure scenarios, lost clothes and shed undies repeatedly, continuously and in the manner they always had…

Nobody complained (no one important or who was ever taken seriously): it was just tradition and the idiom of the medium… and besides, artists liked to draw bare-naked ladies as much as blokes liked to see them and it was even educational for the kiddies – who could buy any newspaper in any shop without interference even if they couldn’t get into cinemas to view Flashdance, Trading Places, Octopussy or Spacehunter: Adventures in the Forbidden Zone without an accompanying adult…

Sales kept going up…

Take-charge chicks were almost commonplace when the Star Wars phenomenon reinvigorated public interest in science fiction and the old standby of scantily-clad, curvy amazons and post-apocalyptic wonderlands regained their sales-appeal. Thus The Sun hired Enrique Badia Romero and Donne Avenell to produce just such an attention-getter for their already well-stacked cartoon section.

Romero had begun his career in Spain in 1953, producing everything from westerns, sports, war stories and trading cards, often in conjunction with his brother Jorge Badía Romero. He even formed his own publishing house. “Enric” began working for the higher-paying UK market in the 1960s on strips such as ‘Cathy and Wendy’, ‘Isometrics’ and ‘Cassius Clay’ before successfully assuming the drawing duties on the high-profile Modesty Blaise strip in 1970 (see Modesty Blaise: The Hell Makers and Modesty Blaise: The Green Eyed Monster), only leaving when this enticing new prospect appeared.

In 1986 political and editorial intrigue saw Axa cancelled in the middle of a story and Romero returned to the bodacious Blaise until creator/writer Peter O’Donnell retired in 2001. Since then he has produced Modesty material for Scandinavia and a number of projects such as Durham Red for 2000AD.

Axa ran in The Sun Monday to Saturday from 1978 to her abrupt disappearance in 1986 and other than these slim volumes from strip historian Ken Pierce has never been graced with a definitive collection. It should be noted also that at the time of these books the strip was still being published to great acclaim.

In the first two volumes Axa, a pampered citizen of a sterile, domed community in 2080AD, rebelled against her antiseptic society’s cloying strictures and escaped to the ravaged, mutant-infested post apocalyptic wilderness to be free. Her journeys took her across the ravaged planet, discovering lost enclaves and encountering bizarre new tribes and cultures.

The third volume opens with an avid appreciation by C.C. Beck, the “Crusty Curmudgeon” most celebrated as co-creator of the Shazam!-shouting Captain Marvel before the nubile nomad resumed her explorations in ‘Axa the Brave’ with her latest companion Jason Arkady in tow. Crossing a frozen wasteland reclaimed by wolves after man’s Great Contamination excised human civilisation, the pair stagger into a lush tropical valley populated by dinosaurs and cavemen.

The historical anomalies are disturbing and dangerous enough, but when they were invited to join the new stone-agers they uncovered an even greater enigma: the cave-walls were covered in paintings of robots and weird machines… The secret of the hidden valley is yet another example of the brilliance and folly of the lost human civilisation and leads the unstoppable freedom-seeker to a swamp-city where an enclave of scientists had survived the disaster…

The hidden sages had a big plan to reshape the world and wanted Axa aboard, so they built her the perfect companion: a faithful, semi-sentient laser-wielding robot dubbed Mark 10 who instantly aroused the jealous ire of Jason. As so often the case however, Axa’s male benefactors had hidden plans for her but the scientists had built too well and the utterly devoted Mark came rattling rapidly to her rescue…

In ‘Axa the Gambler’ the winsome wanderer, with Mark and Jason faithfully following, stumbled onto a community where wagering was the basis for existence and pilgrims came from miles around to bet with the fervour of religious zealots.

In The City of Hope patrons worshipped Las Vegan relics, seeking instant gratification for their greedy, hungry prayers. Soon Jason had caught the bug and gambled away all their meager possessions including the magnificent ancient sword Axa had carried since her first escape from the Domed City.

Of course the game was fixed, but with Mark’s cybernetic intervention Axa recouped all their losses, narrowly escaping the hidden penalty that underpinned the barter-economy of the City: when you don’t have any more goods to wager with, you become the property of the house…

When Jason discovered a historic family link to big boss Mr. Nero he switched allegiance and Axa ended up fighting for her life and liberty in the gladiatorial arena beside motorcycle warrior Dirk. With freedom her greatest love, Axa inevitably engineered Nero’s bloody fall, but lost Jason to the lure of greed and an idle life of pleasure…

Axa 4 begins with an appreciation and “previously on…” by publisher Bernie McCarty before ‘Axa the Earthbound’ saw the blonde bombshell and Dirk hunting the missing mechanical Mark 10 through a haunted, monster-haunted swamp until they stumbled upon a lost oasis of beauty – a veritable paradise amidst the ruins of the world.

In a ramshackle old house lived aged Joy Eden who happily welcomed the wanderers to stay. Axa was subtly drawn to the aged free spirit’s talk of Mother Earth and pagan renewal but Dirk had his suspicions: did the old lady thrive despite the mutants and mud-monsters… or because of them?

Deeply steeped in Earth-magic and transformative mysticism, did the lonely old crone have another reason for keeping Dirk and Axa within the tumbledown walls of her “Seventh Heaven”… and just what did happen to the coldly technological but absolutely loyal Mark?

Ending as always in bitter revelation, chilling conflict and spectacular conflagration the denouements led the explorers back into the desert wastes in ‘Axa the Tempted’. Their trek brought them to the coast where mutated seaweed and giant sea-life threatened to end their trials for ever and whilst fleeing giant land-crustaceans the couple found an ancient beached ocean-liner from where inbred pirates raided other coastal settlements for slaves, provisions and “Old People” technological artifacts.

Escaping from “The Crewmen”, Axa and Dirk allied themselves with the united sea-villagers and the heroic Cap, King of the Coast, who protects the scattered communities from pirate depredations. The wily wild-girl was strangely attracted to the larger-than-life champion and his luxurious life of adventure, excitement and bold deeds, but Dirk had mysteriously vanished and something just didn’t ring true about the magnanimous warrior-king…

Once more bitter disappointment and righteous indignation awaited Axa as she once more learned that no matter where she roamed men were all the same whilst greed and depravity had not vanished with the Old Ones and their Great Contamination.

These tales are superb examples of the uniquely British newspaper strip style: lavishly drawn, subversively written, expansive in scope and utterly enchanting in their basic simplicity – with lots of flashed flesh, emphatic action and sly humour. Eminently readable and re-readable (and there’s still that dwindling promise of a major motion picture) Axa is long overdue for a definitive collection. so here’s hoping there’s a bold publisher out there looking for the next big thing…

© 1983 Express Newspapers, Ltd. First American Collectors Edition Series ™ & © 1983 Ken Pierce, Inc.

StormWatch: Final Orbit


By Warren Ellis, Bryan Hitch & Paul Neary, Michael Ryan & Luke Rizzo and Chris Sprouse & Kevin Nowlan (WildStorm/ DC Comics/Dark Horse Comics)
ISBN: 978-1-84023-381-0

One era ended and another began with the brace of tales collected in this slim tome: a rare positive example of the often vilified (by me particularly) movie property/comicbook crossover events and one which actually impinges on and affects the continuity of one if not both partners in the enterprise.

StormWatch was the UN’s Special Crisis Intervention unit; created to manage global threats and superhuman menaces with international ramifications. From their Skywatch satellite in orbit above Earth they observed, waiting for a member nation to call for help…

The multinational mini-army comprised surveillance and intelligence specialists, tech support units, historians, researchers, detention facilities, combat analysts, divisions of uniquely trained troops, a squadron of state-of-the-art out-atmosphere fighter planes and a band of dedicated superheroes for front-line situations beyond the scope of mere mortals. In the pilot’s seat was the incorruptible overseer codenamed “Weatherman”.

The title was part of the 1990s comics revolution which saw celebrated young creators abandon major “work-for-hire” publishers to set up their own companies and titles – with all the benefits and drawbacks that entailed. Like most of those glossy, formulaic, style-over-content, painfully derivative titles, it started with honest enthusiasm but soon bogged down for lack of ideas.

Warren Ellis took over the moribund morass with issue #37 (collected in assorted graphic novels and reviewed in here recently) and immediately began kicking some life into the title. Soon the series became an edgy, unmissable treatise on modern heroism and the uses and abuses of power. Making the book unquestionably his plaything Ellis slowly evolved StormWatch out of existence, to be reborn as the no-rules-unbroken landmark The Authority.

This volume collects the concluding issues of the comic’s second volume (#11-12) between which a WildC.A.T.s/Aliens one-shot neatly slotted in to change that particular fictional universe forever.

It all begins with ‘No Reason’ (illustrated by Bryan Hitch & Paul Neary and Michael Ryan & Luke Rizzo) as the assembled heroes and foot-soldiers of the UN Crisis Intervention organisation detect an odd asteroid moving towards Earth. Dispatching two shuttles to examine and divert the giant rock before it can fall into our planet’s gravity-well, the explorers soon realise it’s a vessel of unknown origins.

When contact is lost the assorted tensions rise, but the re-routing of the ominous astral intruder goes off as planned and the mysterious moonlet is soon heading into the sun. However only one ship is returning to Skywatch and they aren’t answering the radio…

WildC.A.T.s/Aliens (Ellis, Chris Sprouse & Kevin Nowlan) opens with a StormWatch life-pod crashing into Manhattan: its few battered survivors telling of an alien attack by creatures all fangs and rage and spitting acid. The creatures were unstoppable and as soon as the refugees had escaped Weatherman sealed the space-station in an unbreakable quarantine…

Rogue heroes WildC.A.T.S, fearing the aliens are their marauding Daemonite enemies, decide to break the global protocols and investigate the locked down StormWatch citadel. But the beasts they find there are like nothing they have ever experienced before…

In one of the few comics situations where Ridley Scott and James Cameron’s Aliens truly worked and fully displayed their awesome ferocity, the WildC.A.T.S only just rescue the scant survivors of StormWatch’s 500+ compliment of mortals and metahumans, before sending the irreparably contaminated space station plunging into the sun after the star-rock that brought the Aliens to our doorstep…

With the immediate threat to Earth averted, ‘No Direction Home’ wraps up the tale and the saga of StormWatch as the organisation’s Black Ops unit Jenny Sparks, Jack Hawksmoor and Swift go deep undercover to tie-up all the loose ends preparatory to re-emerging as The Authority…

Combining low key drama and oppressive tension with staggering action and adventure this chilling tale was the perfect palate-cleanser before the landmark step-change of The Authority and their in-your-face, unconventional, uncompromising solutions to traditional costumed crusader problems.

StormWatch: Final Orbit – although certainly not to everybody’s taste – perfectly closes one chapter of the post-modern superhero saga: solidly in tune with the cynical, world-weary predilections of many older fans and late-comers to the medium.

© 1998 WildStorm Productions, an imprint of DC Comics, and Dark Horse Comics. Compilation © 2001 WildStorm Productions, an imprint of DC Comics, and Dark Horse Comics All Rights Reserved.

Y- The Last Man: volume 8 Kimono Dragons


By Brian K Vaughan, Pia Guerra Goran Sudžuka & José Marzán (Vertigo)
ISBN: 978-1-84576-358-9

When a plague killed every male on Earth, only Yorick Brown and his pet monkey Ampersand survived in a world made instantly utterly all-girl. With a government agent and a geneticist escorting him across the devastated American continent to a Californian bio-lab, all the young man could think of was re-uniting with his girlfriend Beth, trapped in Australia when the disaster struck.

The romantic fool trekked from Washington DC overland to California, getting ever closer to his fiancée, whom he presumed had been stranded in Oz since civilisation ended. His reluctant companions were secret agent 355 and Dr. Allison Mann, who was trying to solve the mystery of his continued existence. The latter feared she might have actually caused the plague by giving birth to the world’s first parthenogenetic human clone.

Also out to stake their claim and add to the general tension were a crack squad of Israeli commandos led by the steely-willed General Tse’Elon, plus post-disaster cult Daughters of the Amazon who wanted to make sure that there really were no more men left to mess up the planet. To further complicate matters, for much of that journey Yorick’s occasionally insane sister, Hero, was also stalking them across the ultra-feminised, ravaged and now utterly dis-United States.

After four years and some incredible adventures Yorick (a mediocre student but a rather proficient amateur magician and escapologist) and entourage made it to Australia, only to discover Beth had set off for Paris a year previously. Along the way Dr. Mann had discovered the truth: the reason Yorick was alive was that Ampersand was inexplicably immune and had the disgusting habit of “sharing” his waste products – if Yorick couldn’t duck fast enough…

As this book opens (reprinting issues #43-48 of the award-winning comics series) the lad and his extremely tolerant lasses have reached Japan, following a ninja who had stolen the crucially important monkey. ‘Kimono Dragons’ (illustrated by Pia Guerra & José Marzán Jr.) finds the wanderers in Yokogata Port, joined by Rose, the ship’s captain who befriended them. They soon split up though, when Ampersand’s tracking device starts working again: Yorick and 355 follow it to Tokyo, whilst Rose and Allison explore a different path.

Dr. Mann is a brilliant scientist, but not as smart as her parents: both radical geneticists with major personal issues. She is convinced that her mother had something to do with the plague and Ampersand’s abduction. She’s right too, but as she and Rose reach the elder Doctor’s rural laboratory they have no idea that the pesky little simian has escaped and is loose in Tokyo somewhere. They are equally unaware that the lethally ruthless ninja is searching for the lost capuchin too…

Meanwhile, the heavily disguised Yorick and 355 have reached Tokyo, a city seemingly unchanged by the disaster… but appearances can be horrifyingly deceiving…

…And in Kansas, Yorick’s sister finds a hidden enclave where she sees proof that he is no longer the last male alive (See Y The Last Man volume 3: One Small Step)…

Ampersand’s trail has led Yorick and 355 into conflict with the now all-women Yakuza. They find an ally in undercover cop You, but her plan doesn’t inspire much confidence…

…And when Allison’s mother – let’s call her Dr. Matsumori – finally appears, Rose and Allison are too slow to prevent a bloody assault. As the aging doctor works to save a life, she reveals the hidden agendas and reasons why American politicians, Israeli soldiers and greedy opportunists around the globe have been hunting Yorick and Ampersand for the last four years…

In Tokyo the raid to recover the monkey has also gone brutally awry, but the big surprise occurs in Yokogata, as Allison learns who the Ninja actually works for and who has orchestrated the whole affair… the family member who actually designed and released the plague…

As renegade Israeli General Tse’Elon invades the Kansas enclave where Hero Brown is helping to raise the last children born on Earth, ‘Tin Man’ (with art from Goran Sudžuka& José Marzán Jr.) traces the convoluted history of Dr. Allison Mann as her biologist parents broke scientific barriers, ethical codes and each other’s hearts fighting over her affections and reveals the implications of the broken family’s genetic meddling,  before this volume closes with ‘Gehenna’ (Sudžuka& Marzán Jr.), an equally illuminating examination of General Tse’Elon’s past: how she rose to power before the fall of man, and how far she’ll go to achieve her ends, ending the book on a chilling cliffhanger…

By crafting his slow-burning saga with carefully sculpted, credible characters and situations Vaughan built an intellectually seductive soap-opera fantasy of telling power. As the impressive conclusion neared, this well-paced, dryly ironic, moving and clever tale blossomed into a very special tale that should delight any fan of mature fiction. Bear down, the best is yet to come…
© 2006 Brian K Vaughan & Pia Guerra. All Rights Reserved.