The Best of Cat Girl


By Giorgio Giorgetti, Ramzee, Elkys Nova, anonymous & various (Rebellion Studios)
ISBN: 978-1-78618-585-3 (TPB/Digital edition)

Here’s another superb lost treasure of British comics finally getting some of the attention its always deserved. Of course, that statement only applies if you are male and old. Just like every place on Earth that puttered along obliviously until a white guy stuck a flag in it, I’d imagine the girls who bought Sally back then had no problem appreciating the thrilling travails of young Cathy Carter who donned a literal catsuit to prowl our nation’s smoky rooftops in search of villainy to crush and people to help.

In terms of variety, emotional quality and respect for the readership’s intelligence, experience and development, British girls’ periodicals were always far more in tune with the target audience, and I wish now that I’d been more open-minded and paid more attention back then…

It’s certainly an attitude modern editors have embraced. Since 2016, Rebellion Studios has been commemorating the best of a very large bunch in assorted curated reprint archives – and even some new material – as part of its Best of… and Treasury of British Comics strands, as well as ongoing Judge Dredd/2000 AD publications.

Sally was a colourful, adventure-themed Girls weekly from London-based IPC (formerly Fleetway): running 94 anthological issues from June 14th 1969, before merging with juvenile juggernaut Tammy in 1971. The Sally brand of strange tales survived until 1976 through Christmas Annuals (6 of them). The title relied heavily on mystery and action strips such as Schoolgirl Princess, Justine, the Winged Messenger of Justice, Maisie’s Magic Eye and today’s star turn, The Cat Girl

Another unmissable gem from days gone by, and re-presenting serialised thrills spanning June 1969 to mid-1970, this collection features yet another kitty-clad costumed crusader to augment Billy the Cat and Katie (The Beano), The Cat (June), The Cat (Bunty), Peter the Cat (Score & Roar), The Leopard from Lime Street (Buster) and others. Of course, this lass is exceptionally well-produced and memorable…

Whereas the writer is sadly unknown to us, these detective delights were sublimely illustrated by Italian émigré/UK comics stalwart Giorgio Giorgetti (Rat-Trap, House of Dolmann, Mam’selle X, Jump, Jump, Julia, and many others). He was swift and prolific, tackling newspaper strips, book illustration and seen almost constantly in titles including Mirabelle, Girl’s Crystal, Tammy, Jinty, Sally, Katy, June and School Friend as well as for general interest comics like Shiver & Shake and Look and Learn. He died far too early, in 1982.

I mentioned that these recovered memories have inspired new stories, and this enticing, mostly monochrome tome opens with a modern, full-colour revival of the feline fury, courtesy of writer Ramzee (FAB, LDN), artist Elkys Nova (Roy of the Rovers), colourist Pippa Bowland & letterer Simon Bowland.

Taken from 2020’s Tammy & Jinty Special and set in the present, ‘Cat Girl Returns’ sees single parent police inspector Cathy Cooper trailing murderous kidnappers/diamond thieves, covertly assisted by her daughter Claire.

The precocious kid has found an old cat “onesie” in mum’s closet that comes with a mask and imparts actual feline superpowers upon her…

Karl Stock’s full and comprehensive illustrated fact-feature on ‘Giorgio Giorgetti – The Cat Girl Artist – also from the T & J Special – closes this collection as part of a bonus section of creator biographies, but between those poles lurk a quintet of quirky, “kitchen-sink” superhero sagas utterly unlike anything the Americans were attempting at the time…

Girls’ comics always had a history of addressing modern social ills and issues but this “Girls Juvenile Periodical” viewed events and characters through a lens of soap opera criminality and casual mysticism. It was also one of the best-drawn comics ever seen…

Heading back to a time before mobile phones and social media, a widower tries to combine solo parenting with keeping his business afloat. Mr. Carter is a private detective slowly going under because he’s obsessed with a mysterious gangland mastermind.

Typically – in a classic early example of what we now know as Mental and Emotional Loads for women – young Cathy pretty much runs the home and keeps him going, whilst fretting over ways to help him more. She gets her chance after cleaning the attic and stumbling over a strange garment sent from Africa by a grateful and satisfied client. It was hidden inside a puzzle box Dad couldn’t get open…

Helpless to resist its weird appeal, Cathy dons the gear and realises it’s instantly made her stronger, faster, more agile, supernaturally sensitive and alert. It’s even given her claws and the ability to communicate with cats – and when she does it, they listen…

Soon ‘The Cat Girl’ (14th June – 2nd August 1969) is secretly supervising Carter’s cases, watching his back and fighting crime to help get ahead of the mounting bills. The first exploit sees him crack a massive insurance scam engineered by the hidden mastermind, who then targets his true nemesis prior to a major raid on a stately home…

Cat Girl constantly outwits sinister foe ‘The Eagle’, who returns for more in a second adventure (running from 9th August – 13th September) that sees her put all the clues together to scupper a huge mail train robbery.

Sadly, in the process the scurvy schemer deduces her secret. Abducting the kid, Eagle tests her almost to destruction whilst seeking to steal her powers. He does succeed in mesmerising her into becoming a tool in his wicked arsenal, but is still outwitted at the end…

The Cooper’s third performance here spans 24th January and 21st March 1970. Their star had risen, and Dad’s far more prosperous and prestigious agency is engaged to locate stolen gems lost during a major robbery. Meanwhile, Cathy quietly toils to clear the name of a performer seemingly possessing all the skills of the svelte vigilante…

Acrobatic Betty Breton claims she has been framed for stealing her theatre show’s takings, but there’s a far more complicated game in play, one requiring Cathy going undercover as a ‘Theatre Cat’ When her super-suit is swiped, both Cooper cases converge and a grim grand scheme is exposed…

In the aftermath of public acclaim, ace criminologist Cooper and his kid are invited to South America by flashy, wealthy CEO Mr. Barton. He wants them to capture infamous bandit El Sorro, whose extortion racket is cutting into Monza Oil’s vast profits, but Cathy learns a slightly different story when lodging with the Carlos family and befriending their daughter Mario.

Running 28th March to 30th May, this exotic extravaganza sees our schoolgirl hero infiltrating the bandit gang as ‘El Catto’, only to inadvertently expose and compromise her dad’s investigations whilst rapidly rising in the rogues ranks.

Only after a succession of astounding feats and incredible ventures does the masked “boy” (because no girl could fight like El Catto does) bring down the gang, save Dad and earn the eternal gratitude of Monza Oil and the common folk…

One final foray comes in a self-contained extended tale from Sally Annual 1971 (released in Autumn 1970), with Cathy countermanding Dad’s wishes and joining a travelling carnival. Her stint as acrobatic aerialist ‘Circus Cat’ is to help trapeze artist Kay Katoni, who can’t keep narrowly escaping a series of bizarre and potentially fatal “accidents” forever. It doesn’t take long for the feline flyer to divine who’s got it in for Kay and why…

This engaging and tremendously compelling tome is another glorious celebration of a uniquely compelling phenomenon of British comics and one that has stood the test of time and still adhered to the prime directive of UK costumed champions: “all British superheroes must be weird and off-kilter”.

Don’t miss this chance to get in on something truly special and sublimely entertaining…
© 1969, 1970, 2020 & 2022 Rebellion Publishing IP Ltd. All Rights Reserved. The Cat Girl and all related characters, distinctive likenesses and relevant elements featured in this publication are trademarks of Rebellion Publishing IP Ltd.

Leiji Matsumoto’s Queen Emeraldas volume 1


By Leiji Matsumoto, translated by Zack Davisson & lettered by Evan Hayden (Kodansha/Kodansha USA)
ISBN: 978-1-63236-267-4 (HB) eISBN: 978-1-68233-370-9

Nobody does comics science fiction like the Japanese – although for sheer tight-lipped underplayed drama I’d still place Sydney Jordan’s Jeff Hawk, Frank Hampson’s Dan Dare and most of Warren Ellis’ SF work ahead of even Manga’s greatest masters…

And, of course, there’s all those European creators too…

Nevertheless, in the tech-obsessed Pacific regions, tough, no-nonsense, nuts-and-bolts mystery and bold imagination of the myriad wonders of star flight have long been blended with fancifully romantic futuristic themes. The theme has captivated every generation since Osamu Tezuka started the ball rolling after WWII, making space commonplace and conceptually comfortable for us all.

One of the most talented and respected proponents of the genre was Akira “Leiji” Matsumoto (25 January 1938 – 13 February 2023) whose epic triumphs in manga and anime ranged from wholly self-created graphic landmarks as Space Battleship Yamato! (AKA Starblazers), Galaxy Express 999 and Space Pirate Captain Harlock to directing music videos and an animated film Interstella 5555, based on Daft Punk’s Discovery album.

Born fourth of seven sons in Korume, Fukuoka, little Akira started drawing early, influenced by American cartoons, prose science fiction stories and, latterly, Tezuka’s comics and anime. Aged 18, Matsumoto moved to Tokyo where his professional career began with Mitsubachi no bōken in anthology magazine Manga Shōnen.

He worked in a variety of genres (student drama Otoko Oidon, comedy western Gun Frontier and WWII stories collective dubbed The Cockpit amongst others) until 1974 when Uchū Senkan Yamato launched. As Cosmoship Yamato or Space Battleship Yamato, the epic saga became a huge hit on paper and on-screen, setting the course of Matsumoto’s entire career…

A further 24 series followed until 2014: many linked via a shared universe and characterised by melancholic musing and a quasi-metaphysical search for heroism and one’s place in the grand scheme of creation. Here we’re focussing on a saga that grew out of Space Pirate Captain Harlock, developed from a one-off story in 1975’s Princess magazine.

Matsumoto expanded the tale into a drama serialised in Weekly Shōnen Magazine between 1978-1979, before it was collected in 4 tankōbon volumes and the usual leap to anime. For us English-readers, two large-format hardback comics volumes were released in 2016 and 2017, both with digital equivalents.

Queen Emeraldas is a haunted quest tale, told in poetic episodes played out across a harsh, positively Darwinian future universe quite reminiscent of the Earth’s wild west. It follows the adventures of scrappy Earth boy Hiroshi Umino who escapes a brutal life of poverty by building his own ramshackle and highly illegal spaceship.

The scruff is afflicted with a relentless desire to escape into “the sea of stars”, and his frequent hairsbreadth escapes are noticed – and clandestinely supported – by the eerily enigmatic, utterly isolated and lethally ruthless Pirate Queen of Space. Dreaded across the universe, Emeraldas hunts for something or someone long lost – but not forgotten – and whenever she makes planetfall, the rich, cruel, callous or simply wicked somehow always perish in her wake…

Her interventions keep Umino alive after crashing on Mars, and again after taking ship for Ganymede, despite the machinations of numerous bent employers and ruthless killers who just don’t like the feisty tyke. As a rule, the few that do also end up dead…

Gradually, competing stories unfold, with his incessant, compulsive striving to get into space mirroring Emeraldas’ lonely relentless search. The cause of her scarred face and origins of her incredible semi-sentient wonder vessel are revealed, as the lad makes his way further and further from despised Earth. Along the way, he learns to be strong and independent… and how to kill…

Singly, bolshy boy and black sky buccaneer encounter wild worlds and deviant, decadent civilisations. Hiroshi secures plans for the universe’s most perfect spaceship as the Queen of Space gradually eliminates the worst scum in creation – from killer androids to corrupt lawmen to a racist supremacist eradicating every imperfect citizen he rules over. Ultimately, their paths converge at the Graveyard of Space where Emeraldas rescues Umino from the lures of predatory space sirens…

To Be Continued…

Closing this exotic, intriguing, inspirational initial volume is a brace of short stories from 1980’s Shōnen Magazine #3 & 4: opening in her chance encounter with a race of slaves who reject her aid, after which ‘Dead or Alive! “Queen Emeraldas”’ finds her eradicating traitor pirate Heimdall, who has become a government stooge hunting down his old comrades…

Mystical, poetic, elegiac and iconic, these stellar sagas are as much mythological fable as rip-roaring adventure, starring one of the most determinedly potent and tragically powerful women in all of science fiction. This above all his other triumphs is a lasting testament to the creative legacy of Leiji Matsumoto.
A Kodansha Comics Original Queen Emeraldas volume 1 © 2009 Leiji Matsumoto. English translation © 2016 Leiji Matsumoto All rights reserved.

The Art of Ramona Fradon


By Ramona Fradon; interviewed by Howard Chaykin (Dynamite Entertainment)
ISBN: 978-1-60690-140-3 (HB/Digital edition)

Although present in comic books from the start, women – like so many other non-white male “minorities” – have been largely written out of history. One of the very few to have weathered that exclusion is Ramona Fradon. This excellent commemorative art collection celebrates not only her life and contribution, but thanks to its format – a free and unexpurgated extended interview with iconoclastic creator Howard Chaykin – offers the artist’s frank and forthright views on everything from work practise to the power of fans…

It all begins with an Introduction from Walt Simonson who proclaims ‘Meet your Idol… and discover They’re even Cooler than you Thought!’, before the early days are revealed in ‘Part One: Setting the Scene’ and ‘Part Two: In the Beginning’

Ramona Dom was born on October 2nd 1926 to an affluent Chicago family with many ties to commercial creative arts. Her father was a respected artisan, letterer and calligrapher who had designed the logos for Camel cigarettes, Elizabeth Arden and other major brands, and also formulated the fonts Dom Casual and Dom Bold. He had plans for his daughter, urging her to become a fashion designer…

The family moved to (outer) New York when Ramona was five., Ramona initially attended The Parsons School of Design, where she discovered she had absolutely no interest in creating clothes. Although she had never read comic books, she had been a voracious reader of illustrated books like the Raggedy Anne and Andy series by John Barton Gruelle, and a devoted fan of newspaper strips. Her favourites included Dick Tracy, Bringing Up Father, The Phantom, Alley Oop, Flash Gordon, Terry and the Pirates and Li’l Abner (all represented here by examples from the 1930s) and she transferred to the New York Art Students League, a hotbed of cartooning…

There she met and married Arthur Dana Fradon, who would become a prolific illustrator, author and cartoonist and a regular contributor to The New Yorker between 1948-1992. They wed in 1948 and he actively encouraged her to seek work in the still young funnybook biz.

‘Part Three: Gingerly Breaking into Comics’ reveals how her first forays at Timely Comics led to DC/National Comics and a Shining Knight story published in Adventure Comics #165 (cover-dated June 1951), ten months later taking over the long-running Aquaman feature in #167. Fradon was one of the first women to conspicuously and regularly illustrate comic books, drawing the strip throughout the 1950s and shepherding the sea king from B-lister to solo star and Saturday morning TV pioneer.

In the first of a series of incisive and informative mini biographies, ‘Sidebar: Murray Boltinoff’ reveals the influence of the much-neglected and under-appreciated editor. ‘Part Four: Queen of the Seven Seas’ and ‘Part Five: Man of 1000 Elements’ show how occasional stints on The Brave and the Bold team-ups led to her co-creation of Sixties sensation Metamorpho, the Element Man. However in 1965 – at the pinnacle of success – she abruptly retired to raise a daughter, only returning to the fold in 1972 for another stellar run of landmark work.

‘Sidebar: George Kashdan’ tells all about the multi-talented scripter before ‘Part Six: Ramona Returns to Comics… At Marvel???’ details how the House of Ideas lured the artist back to her board and highlights her difficulties working “Marvel-style” on assorted horror shorts, The Claws of the Cat and Fantastic Four, all presaging a return to DC…

‘Sidebar: Joseph Patterson’ looks into the astounding strip Svengali who green lit Dick Tracy, Little Orphan Annie, Gasoline Alley and more before ‘Part Seven: Back Home at DC Comics’ where she was busier than ever. As well as horror and humour shorts, Fradon drew a new Metamorpho try-out, superhero spinoff Freedom Fighters and her twin magnum opuses: revived comedy superhero Plastic Man and TV tie-in Super Friends. The revelations are bolstered by ‘Sidebar: E. Nelson Bridwell’, exploring the life of the man who knew everything about everything…

In 1980, Fradon took over Dale Messick’s long-running Brenda Starr newspaper strip, drawing it for 15 years. ‘Part Eight: Leaping From Books to Strips’ explores the painful and unpleasant chore in sharp detail, supplemented by ‘Sidebar: Brenda Starr’ outlining the feature’s history and reprinting those episodes when the ageless reporter met a certain cop, allowing Fradon to finally draw childhood idol Dick Tracy

The most fascinating stuff is left until last as ‘Part Nine: Ramona the Author’ discusses her career post-Brenda: drawing for Bart Simpson and Spongebob Squarepants comics, returning to higher education and writing a philosophical historical mystery novel – The Gnostic Faustus: The Secret Teachings Behind the Classic Text – as well as illustrated kids book The Dinosaur That Got Tired of Being Extinct.

Packed throughout with candid photos, and stunning pencil sketches, painted pictures and privately commissioned works of her stable of past assignments – like Aquaman, assorted Super Friends, Superman, Batman, Wonder Woman, Robin; the Metal Men, Aqualad, Brenda Starr, Black Canary, Shazam/Captain Marvel, Shining Knight, The Atom, The Spirit, Metamorpho and cast, Marvel Girl, Miss America, Power Girl, Catwoman, Hawkman, numerous illustrations from The Story of Superman book, and convention sketches, this celebration concludes with even more fabulous sleek super art images in ‘Part Nine: Ramona Today’ and ‘Part Eleven: Bibliography’

This is an amazing confirmation of an incredible career and any nostalgiac’s dream package. Amongst the gems unearthed here are complete Aquaman stories ‘The Kid from Atlantis!’ (Adventure Comics #269, 1960), ‘A World Without Water’ (Adventure Comics #251, 1958) and ‘How Aquaman Got his Powers!’ (Adventure Comics #260, 1959), plus tales from Star Spangled War Stories (#184, 1975) and ‘The Invisible Bank Robbers!’ from Gangbusters (#30, 1952).

Also on show are unpublished sample strips by Dana & Ramona Fradon and a monumental cover gallery depicting unforgettable images from Super Friends #3, 5-8, 10, 11, 13, 17, 19, 21, 22, 24-27, 31, 33, 36-39 & 41; Plastic Man #16-20; The Brave and the Bold #55, 57, 58, Showcase #30 & 33, Metamorpho, the Element Man #1-5, Namora #1 (2010), Fantastic Four #133 and Freedom Fighters #3.

These are supported by selected interior pages in full colour or monochrome from Star Spangled War Stories #8; Adventure Comics #190; Metamorpho, the Element Man #1; 1st Issue Special #3; Fantastic Four #133; The Brave and the Bold #57; House of Secrets #116 & 136; Secrets of Haunted House #3 & 14; House of Mystery #232 & 273; Plop! #5; Freedom Fighters #3 & 5; Plastic Man #14; Super Friends #6-8, 10, 13, 16, 19, 21, 23 & 25 and the Super DC Calendar 1977.

A truly definitive appreciation of the Comic Book Hall of Fame inductee 2006, this oversized (229 x 305 mm) hardback reproduces hundreds of pages and covers, plus a wealth of out-industry artwork and commissioned wonders, as accompaniment to an astonishingly forthright testament and career retrospective of a phenomenal and groundbreaking talent.

The Art of Ramona Fradon will delight everyone who wants to see a master in their element showing everybody how it should be done….

Marvel Characters © and ™ 1941-2013 Marvel Characters, Inc. DC Comics Characters © and ™ DC Comics. Brenda Starr™ © 2013 Tribune Media Services. All Rights Reserved

Supergirl: Woman of Tomorrow


By Tom King, Bilquis Evely, Matheus Lopes, Clayton Cowles & various (DC Comics)
ISBN: 978-1-7795-1568-1 (TPB/Digital edition)

As a rule, superhero comics don’t generally do whimsically thrilling anymore. They especially don’t do short or self-contained. Modern narrative momentum concentrates on continuous extended spectacle, major devastation and relentless terror and trauma. It also helps if you’ve come back from the dead once or twice and wear combat thongs and thigh boots…

Although there’s nothing intrinsically wrong with that – other than a certain inappropriateness in striving to adjust wedgies during a life-or-death struggle – sometimes the palate just craves a different flavour…

Once upon a time, angsty in-continuity cataclysm was the rule, not the exception, but ever since DC readmitted all its past epochs into one vastly welcoming expansion multiverse via the Dark Night: Death Metal, Future State and Infinite Frontier mega-events, a spirit of joyous experimentation has resulted in some truly memorable storytelling.

This decidedly backward-looking modern fable harks back to simpler days of clearly defined plots, solid, imaginative characterisation and suspensefully dramatic adventure, by way of an almost alternative take on redoubtable Kara Zor-El, late of Krypton’s Argo City and another illegal alien immigrant on Earth.

Supergirl first gained popularity as a back-up feature in Action Comics: a tag-along (and trademark protection device) to her more illustrious cousin. After years of faithful service, in 1985 she was killed as a sales gimmick in the groundbreaking Crisis on Infinite Earths. Since then, a number of characters have used the name – but none with the class or durability of the original.

This latest incarnation cunningly references much of the original’s trappings, but combines stellar whimsy, dark modern attitudes and an edgier twist, as befits today’s readership. Written by Tom King (Mister Miracle, The Vision, The Sheriff of Babylon, Omega Men, Strange Adventures, Batman) and delightfully illustrated by Brazilian artist Bilquis Evely (Wonder Woman, The Dreaming, Detective Comics, Shaft: a Complicated Man) in a deliriously addictive, retro-futurist pulp style, it examines the concepts of justice and power of reputation through the wide eyes of a worshipful child who is both outraged orphan and lonely sidekick/secret weapon in waiting…

After a few intriguing concept-tweaking test-runs, the first true Girl of Steel debuted as a future star of the ever-expanding Superman pocket universe in Action Comics #252 (cover-dated May 1959). Superman’s cousin had been born on a city-sized fragment of Krypton, hurled intact into space when the planet exploded. Eventually, Argo turned to Kryptonite like the rest of the detonated world’s debris, and Kara’s dying parents, observing Earth through their viewer scopes, sent their daughter to safety even as they apparently perished.

Crashlanding, she immediately and fortuitously met the Metropolis Marvel, who created a cover-identity: hiding “Linda Lee in an orphanage in bucolic Midvale so that she could adjust to and learn about her new world whilst mastering her powers in secrecy and safety.

…And isolation. At no stage did anyone consider moving the recent orphaned newcomer in with her only surviving family. Kara reached her maturity without the closeness Clark Kent’s human parents provided …although she was eventually adopted by Earth couple Fred and Edna to become Linda Lee Danvers

Supergirl experienced her own secret double life in the rear of Action Comics: gradually moving from Superman’s covert secret weapon to an independent star turn, and from minor player to acclaimed public celebrity. From the back of the book to the front of the house is always a reason to celebrate, right?

For decades, DC couldn’t make up their minds over Supergirl. I’ve actually lost count of the number of different versions to have cropped up over the years, and never been able to shake a queasy feeling that above all else she’s a concept that was cynically shifted from being a way to get girls to reading comic books to one calculated to ease young male readers over the bumpy patch between sporadic chin-hair outbreaks, voice-breaking and that nervous period of hiding things under your mattress where your mum never, never ever looks…

Her popularity waxed and waned until her attention-grabbing death during Crisis on Infinite Earths. However, in the aftermath – once John Byrne had successfully rebooted the Man of Steel and negated her existence along with all other elements of doomed Krypton – non-Kryptonian iterations began to appear: each accumulating a legion of steadfast fans. Ultimately, early in the 21st century, DC’s Powers-That-Be decided the real Girl of Steel should come back… sort of…

The New 52 company-wide reboot recast her as an angry, obnoxious distrustful teen fresh from Argo, before the 2016 DC: Rebirth event unwrote most of those changes: bringing back much of that original origin material whilst aligning the comic book iteration with the popular TV series broadcast from October 2015 to November 2021. Then under the aegis of the Infinite Frontier revolution, King, Evely, colourist Mat Lopes & letterer Clayton Cowles crafted 8-issue limited series Supergirl: Woman of Tomorrow (cover-dated August 2021-April 2022).

This focussed on a major moment in the hero’s life and how it changed everything…

King was inspired by Charles Portis’ 1968 novel True Grit – and both movie adaptations – to cast Supergirl as mentor to a vengeance-obsessed child: tracing how a united quest/journey reshaped both of them. Employing the latitude afforded by IF’s umbrella premise, he incorporated iconic characters and trappings from various iterations of Kara’s many super-lives. The result is pure magic, made real by Bilquis and her visual collaborators.

Wordy and wondrous, colours and calligraphy are key components of this space opera, which opens with youthful narrator Ruthye Marye Knoll disclosing how she first met an alien voyager after merciless bandit Krem of the Yellow Hills butchered her father…

Intent on rightful retribution, little Ruthye tracks the killer to a tavern in ‘Men, Women, and Dogs’, encountering a violent drunken woman from another world. Supergirl was on this unnamed backwater red sun world with frivolous intent: it was her 21st birthday and she wanted to get really, really drunk…

Things go bad when Supergirl tries to help her get justice. The intergalactic warrior seriously underestimates Krem, and nearly dies when he puts three arrows through her chest, before apparently killing her dog Krypto and stealing her spaceship…

Barely alive, Kara agrees to let Ruthye help her hunt Krem down: travelling so very slowly by commercial starship and encountering the full annoying range of sentient lifeforms – and a deadly space dragon – in ‘Wounded, Stranded, and Impotent’, before finally reaching a region of space where yellow suns can recharge her…

Stranded on tourist trap Coronn for weeks, they jointly expose appalling racist atrocity in ‘Modest, Calm, and Quiet’ and learn the quarry has joined Barbond’s Brigands: a marauding fleet of space plunderers who become Supergirl’s greatest concern after their latest raid exterminates an entire species in ‘Restraint, Endurance, and Passion’.

Repeated close encounters with them result in furious frustration as Krem has mastered a mystic banishment spell that deposits his pursuers all over the cosmos. Slowly, steadily, Supergirl and Ruthye close in, with the latter honing her skills in eager anticipation of bloody revenge, despite anything Kara can say to dissuade her. Repeatedly fighting a succession of colossal lizard beasts, and enduring a slow painful death and resurrection, does nothing to help their moods either in ‘The Lake, the Trees, and the Monsters’

Finally – reinforced by magical superhorse Comet – the seekers capture Krem and spectacularly engage the brigands in ‘Home Family, and Refuge’ and ‘Hope, Help, and Compassion.’, but the outcome is shockingly unexpected …and tragic.

Final chapter ‘Ruthye, Supergirl, and Krem of the Yellow Hills’ delivers major emotional and conceptual payoffs as antagonists and protagonists take their vendetta to its foregone conclusion. The vengeful child fulfils her quest, but learns some adult truths…

Supplemented by a covers-&-variants gallery by Evely, Lopes, Gary Frank & Alex Sinclair, Lee Weeks, David Mack, Rose Besch, Amy Reeder, Steve Rude, Nicola Scott & Annette Kwok and Janaina Medeiros, this book includes a stunning swathe of character and costume designs, to augment a tale profoundly and consciously mythic in scope and execution.

The apparent maiming and deaths of beloved characters – and animals at that! – and epic transitions and evolutions of the twin leads are potently and evocatively depicted against a universe of inspirational wonders and casual horrors, allowing us to see how heroes are forged, and the device of using a childlike Boswell to define Supergirl’s humanity is both compelling and revelatory.

A cosmic odyssey in the grandly poetic idiom of Jack Vance and Samuel R. Delaney, realised via retro-futuristic visuals reminiscent of Roy G. Krenkel, Jack Katz and Michael William Kaluta, Supergirl: Woman of Tomorrow is a mesmerising mix of space opera and superhero drama exploring the mechanics of myths and power of storytelling on a multitude of levels.

It’s also a sublime rollercoaster ride of vivid, cathartic joy for old fans and newcomers alike: one every fantasy and adventure lover must see.
© 2022 DC Comics. All Rights Reserved.

Yoko Tsuno volume 15: Wotan’s Fire


By Roger Leloup, translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-84918-536-3 (Album PB)

In 1970, indomitable intellectual adventurer and “electronics engineer” Yoko Tsuno began her career in Le Journal de Spirou. She is still delighting readers and making new fans to this day in amazing, action-packed, astoundingly accessible adventures which are amongst the most intoxicating, absorbing and far-ranging comics thrillers ever created.

The globe-girdling, space-&-time-spanning epics were devised by monumentally multi-talented Belgian maestro Roger Leloup, who began his own solo career after working as a studio assistant and technical artist on Hergé’s Adventures of Tintin, beginning in 1953.

Compellingly told, superbly imaginative and – no matter how implausible the premise of any individual yarn may seem – always firmly grounded in hyper-realistic settings underpinned by authentic, unshakably believable technology and scientific principles, Leloup’s illustrated escapades were at the vanguard of a wave of strips revolutionising European comics.

That long-overdue sea-change heralded the rise of competent, clever, brave and formidably capable female protagonists taking their rightful places as heroic ideals; elevating Continental comics in the process. These endeavours are as engaging and empowering now as they ever were, and none more so than the trials and tribulations of Miss Tsuno.

Her first outings (the still unavailable Hold-up en hi-fi, La belle et la bête and Cap 351) were mere introductory vignettes before the unflappable troubleshooter and her valiant if lesser male comrades Pol Paris and Vic Van Steen properly hit their stride with premier full-length saga Le trio de l’étrange in 1971 (Le Journal de Spirou’s May 13th edition)…

Yoko’s cases include explosive exploits in exotic corners of our world, sinister deep-space sagas and even time-travelling jaunts. There are 30 European albums to date but only 16 translated into English thus far, and – ironically – none of them digitally.

First serialised in LJdS #2388-2391, Le feu de Wotan hails from 1984: a compelling science crime thriller that was the 19th astounding album. It reached us Brits as Cinebook’s 15th outing, delivering dark drama, murderous mystery and enthralling intrigue…

It begins as Yoko Tsuno arrives at Eltz Castle near Koblenz. She has returned to West Germany after being contacted by an old pal with a problem. Ingrid Hallberg is one of the world’s most esteemed classical musicians and has been hired by the Richter family to examine and assess their collection of ancient musical instruments. On discovering something extraordinary, she immediately contacted her old partner in peril…

Their first encounter (see The Devil’s Organ) was strange and deadly, and now, surrounded by a daunting team of private security guards and other suspicious characters, Ingrid has called in the freelance electrical engineer to assess the castle’s “acoustic qualities”. It’s a ploy masking the fact that Ingrid has uncovered another superweapon from history…

Sneaking around to avoid the suspiciously constant attention of architecture student Franz Thaler, Ingrid shows Yoko a bizarre futuristic battery erratically emitting electrical charges and a larger, deconstructed device in an attic. When Yoko assembles it, the result looks very like a giant gun…

As a storm builds that night, Yoko learns former resident Hans Richter was an experimental physicist who died in 1930s. He built both mechanisms and it appears the briefcase-sized battery connects to the larger device: a tool that fires bolts of lightning …it’s a Death Ray!

Before they can react, Franz steals the battery and locks them in, but his frantic escape is ended when lightning is seemingly pulled from the turbulent skies into the car he’s driving…

Acting quickly, Ingrid and Yoko recover the unharmed battery from the wreck, exploiting the guards’ uncharacteristic eagerness to cover up the event. Later, searching Franz’s room for clues, Yoko finds a radio and is startled to hear from someone who was giving the dead man orders…

A complex string of anonymised instructions and directions soon leads Yoko and Ingrid across country to Wupperthal and a secret rendezvous on an automated suspended railway train. They are being closely observed and followed…

Splitting up, Ingrid follows the “sky-train” as, in the first carriage, Yoko meets Professor Zimmer: Richter’s supervisor on the “Wotan’s Fire” project. He tells her all about the endeavour and how it ultimately killed Richter. In the course of their discussions they realise that his instructions to her had been intercepted and altered. Both have stumbled into a trap set by an unsuspected third agency…

Confronted by a gunman, Yoko deftly disarms the attacker, but her escape is foiled when everyone disembarks at Oberbarmen and she find two more villains waiting. They are holding a gun to Ingrid’s head…

However, when they trade the battery for her, Yoko retains crucial computer discs. As the thieves flee, she realises it’s all as the aged professor hoped. Allying with him and tech businessman/secret agent Peter Hertzel, Yoko learns the plot was allowed to unfold thus in an effort to locate a full-scale version of Richter’s device and foil plans to terrorise the world for profit…

Hertzel pays her a small fortune to help him stop them and soon she and her trusted comrades Vic Van Steen and Pol Paris are in action again…

After deducing where and how the terrorists will strike, the troubleshooters move rapidly. With Ingrid and Zimmer along for the ride, they are soon repairing the long-abandoned bunker installation Zimmer and Richter used to perfect the original weapon: charging more super-batteries to literally fight fire with fire. It works, but almost costs another life…

The final act opens with Yoko spectacularly boarding an oil supertanker at sea to convince the captain that his vessel is about to be an example and object lesson of ruthless criminals.

Yoko’s plan is risky: using their own death ray to counter the impending attack. However, she’s not so much worried about whose gun is bigger, only that by saving the ship and crew she must kill the crooks. That’s when she risks everything on a suicidal strategy, desperate to save the terrorists from themselves…

Rocket-paced, deviously twisted and terrifying plausible, this race against time and war against greed is a superb and mesmerising thrill ride that shows not just the smarts and combat savvy of our adventuring crusader but also her aiding compassion.

As always, the most potent asset of these edgy dramas is the astonishingly authentic and hyper-realistic settings, benefitting from Leloup’s diligent research and meticulous attention to detail. Tourists could use these pages as an A-Z and never get lost, except in rapturous wonder…

Wotan’s Fire is a magnificently wide-screen thriller, tense and satisfying, and will appeal to any fan of blockbuster action fantasy or breathtaking derring-do.
Original edition © Dupuis, 1984 by Roger Leloup. All rights reserved. English translation 2020 © Cinebook Ltd.

Wandering Star


By Teri S. Wood (Dover Comics & Graphic Novels)
ISBN: 978-0-486-80162-9 (HB/Digital edition)

The 1980s were an immensely fertile time for English-language comics and creators. In America a whole new industry grew around a boom in specialist shops as dedicated retail outlets sprung up all over the country. Operated by fans, for fans, they encouraged and emboldened a host of new creators and publishers to experiment with format, genre and content, whilst eager readers celebrated the happy coincidence that for the first time in a long time they seemed to have a bit of extra cash to play with.

Consequently, the comics-creating newcomers were soon aggressively competing for the attention and cash of consumers who no longer had to get their sequential art fix from DC, Marvel, Archie and/or Harvey Comics. European and Japanese material started creeping in too, and by 1983 a host of young companies such as WaRP Graphics, Pacific, Eclipse, Capital, Now, Comico, Dark Horse, First and many others had established themselves and were making impressive inroads.

Most importantly, by avoiding traditional family-focussed sales points such as newsstands, and general stores, more grown-up material could be produced: not just increasingly violent or sexually explicit, but also more politically astute and intellectually challenging. And even – just occasionally – addressing classic genres with a simple maturity comic books had not been allowed to express since the Comics Code shut down EC Comics.

New talent, established stars and different thematic takes on old forms converged, finding a thriving forum hungry for something a little different. Small companies and even foreign outfits had a fair shot at the big time and many great publications came – but, almost universally, as quickly went – without getting the attention or success they warranted. The era encouraged many untried creators to take a shot and, although the surge led to a spectacular implosive bust, a few truly impressive series weathered the storm and left their mark.

One such was Wandering Star by Teri S. Wood who soldiered on to create a true epic. After self-publishing for years, in 2016 the entire 21-issue odyssey was collected in a monumental and prestigious hardback edition. We all hoped it would belatedly transform the tale from beloved cult classic to the pioneering trail blazer of comics science fiction it deserves to be. We’re not there yet, but the book is still available if you want to come late to the party…

Resa Challender started out as most cartoon aspirants did back then; selling strips to fan press publications (Amazing Heroes), progressing to a regular series gig at one of the smaller companies (Rhudiprrt: Prince of Fur for MU Press) and all the while looking for a signature concept to cement inevitable stardom.

For Teri/Resa that was proudly self-professed space opera Wandering Star, which she originally self-published in 1988 (Happy 35th, kiddo!) without appreciably troubling the comics-buying masses…

That original exuberant, raw-edged first episode is included in the copious Bonus Material section at the back of this book, accompanying an Afterword from Carla Speed McNeil (and I will get around to covering her fabulous Finder series soon…), plus a 30-page full-colour section displaying a vibrant gallery of covers and promotional prints created during the series’ original run from 1993-1997 …and again Happy Anniversary!!

Nearly 500 pages earlier Maggie Thompson starts the ball rolling with her reminiscence-rich Foreword, recalling the author’s early days and connection to Comics Buyers Guide, which Wood expands upon in her own fact-filled Introduction.

When she was ready, Teri S. Wood returned to her 30-page draft of Wandering Star and severely retooled it. The result then launched through her own Pen and Ink Comics for 11 issues of a loudly touted 12 issue maxi-series, before being picked up Sirius Press who took away all the administrative hassles and let her get on with writing and drawing it until its actual conclusion with #21.

I called this a space opera, and it qualifies in the truest sense of the term. The story of an Earthling stuck at a hostile pan-species university overcoming alien prejudice and – with a small group of allies – becomes instrumental in stopping a vast intergalactic war is the very essence of that particular genre, but Wandering Star was different then and still delights today because it avoids all the easy pit-stops and pitfalls of the trope.

There is an overwhelming threat to universal peace, there is a monstrous and dreadful cosmic personal antagonist (in the form of brutal Commander Narz) and there is a doughty, trusty crew of allies. These include blind psionic powerhouse Madison, energy being Elli, wise old veteran Graikor and hateful bully-turned-staunch-comrade Mekon Dzn Appogand, plus (latterly) fellow human Joey – all frantically hurtling across the cosmos as embattled heroes trying to keep the fugitive vessel Wandering Star out of the clutches of an invading army willing and able to rip the Galactic Alliance to shreds…

From the start Wood favoured emotional involvement rather than over-used and obvious action/spectacle to engage her readership: deftly utilising the serial form to shape cast and characters, and show scary, painful, funny and ultimately intimately revelatory moments.

Stooping to an obvious if rather unfair comparison, it’s something Star Wars movies have never accomplished, and why those players are so wooden and 2-dimensional, whereas TV series like Star Trek (especially Picard and Strange New Worlds), Farscape, Firefly or Killjoys excel at making theirs authentic and believable. They use screen time for interaction, not extra action…

That’s not to say that there isn’t plenty of cataclysmic cosmic conflict and ominous, last-ditch clashing, only that Wood knew from the get-go that people – no matter what shape, colour or construction – are infinitely more interesting than one more exploding planet or looming astral dreadnought. Most importantly, she knew how to use them and when to expend them for maximum impact…

It all begins on peaceful planet Machavia as history student Aldar tracks down celebrated recluse Casandra Andrews and convinces the aged Earther to share the true story of how 30 years ago a bunch of raw kids on the legendary Wandering Star saved the Galactic Alliance from the seemingly invincible, duplicitous and rapacious Bono Kiro Empire

Potent, powerful, uplifting and breathtaking authentic, this is a war story that deals with consequences rather than simple victories and defeats.

Wandering Star is a true and pure example of sequential narrative as Art. Wood produced it practically as a labour of love; for precious little financial reward or public acclaim. She improved and gained confidence with every page and every issue and she did it because she had a story that wouldn’t let her go until she told it…

And once you read it, it won’t loosen its hold on you, either…
© 1993, 1994, 1995, 1996, 1997 2016 Teri S. Wood. Foreword © 2016 Maggie Thompson. Afterword © 2016 Carla S. McNeil. All rights reserved.

Batman by John Ridley: The Deluxe Edition


By John Ridley, Laura Braga, Olivier Coipel, Nick Derington, Dustin Nguyen & various (DC Comics)
ISBN: 978-1779511263 (HB/Digital)

Like his immediate progenitor Superman, the Dark Knight has transcended lowly populist origins to join a metafictional literary landscape populated by the likes of Tarzan, Romeo and Juliet and Sherlock Holmes, as well as similar graphic upstarts including Mickey Mouse and Popeye. As such, his universal recognition factor outside our industry means he gets to work in places and scenarios that don’t always appeal to traditional funnybook audiences.

That means everyone thinks they know Batman and has their own story to tell about him…

It’s a propensity of the property that DC has always been willing to push to that fact. Probing the many, many worlds of Batman has always paid off for the publishers (and games-makers/movie and TV producers/toy vendors, et al) who have all in their own ways expanded Bob Kane & Bill Finger’s original concept since 1939. Just check out The Dark Knight Returns, Batman Beyond or Gotham By Gaslight to see how he inhabits many worlds and how powerfully successful the process can be…

Of course, the prime culprit and beneficiary of this plasticity will always be the comics makers themselves. Over decades, DC has constantly delivered an infinite variety of Gotham Guardian, in wild new worlds or fanciful locales not so different from mainstream continuity or what we consensually accept as the “real world”…

Following mega-event Dark Nights: Death Metal, all previous aspects of DC comics continuity were reactivated (re-legitimised?) after years of adulteration, alteration and revision. It resulted in a vast, multiversal repository of story potential, with one future-set sector designated the Future State.

An editorial pause, palate-cleanse and fresh jumping-on point, the project delivered stories of apparently-familiar characters and properties in near or distant settings, subdivided into already-proven divisions such as Future State: Wonder Woman, Future State: Justice League and Future State: Gotham…

Meanwhile…

The evolution and assimilation of non-white, non-standard characters – defined and othered by skin colour, religion, ethnicity and who loves whom – into most regions of mass media had been described as “measured progressiveness” by author and screenwriter John Ridley. You might know him from novels like Stray Dogs, The Drift and What Fire Cannot Burn; screen works as varied as Fresh Prince of Bel-Air, Cold Around the Heart, U Turn, Three Kings, Static Shock, Third Watch, Undercover Brother, American Crime or 12 Years a Slave and comics such as The American Way, The Other History of the DC Universe, Superman Red & Blue and Black Panther.

His premise is especially true and effective in comics, where incremental firsts have always been applauded and encouraged – and rightly so, as the industry was traditionally aimed at kids and has always been at the forefront of progressive thinking and action. However, it has also suffered from a tickbox mentality where true change has been slow to materialise and hard to sustain.

We can say “first black superhero”, “first gay hero”, “first interracial marriage” or “first same-sex kiss”, but other than offering a glimmer of acceptance, and recognition, what has really changed?

It’s certainly better than an all-white, all-male milieu where “different” equates to “lesser than”, where more than 50% of the populace – and who knows how much of the readership – doesn’t conform to supposed “norms” and are so often reduced to eye-candy, or plot props, and relegated to useless bystanders, victims or bodycount fodder, but so seldom even competent villains, who at least have some agency…

For the longest time those attitudes were tacitly enshrined on funnybook pages – and not even for sinister reasons – but what appears to simply be an unconscious acceptance of an unchallenged status quo…

Nevertheless, incremental progress did happen – in comics at least – and after assorted dalliances with Dark Knights of color, in 2020 Future State: The Next Batman picked up mainstream Bat-lore, gave it a shake and twist and sparked an ongoing divergent scenario where black characters inherited the whole spotlight to further the legend…

Originally released as Future State: The Next Batman #1-4, the experiment became as self-sustaining as comics can get. This deluxe edition gathers that initial storyline, augmented by follow-up material from Batman Black & White #3, Batman: The Joker War Zone #1. There’s also a new story…

It begins a few years from now. Bruce Wayne is dead, his armourer/advisor Lucius Fox has inherited all his money and sits precariously at the top end of a stratified and dystopian city. The beleaguered GCPD are reluctantly and unwillingly bolstered by the Mayor’s private security forces. The Magistrate is a paramilitary force of “Peacekeepers” with only one job: killing on sight anybody wearing a mask…

Directly answerable to Mayor Nakano, the hunters are absolutely no help against escaped inmates of Arkham or the usual criminals infesting the city: expending their energies in pursuit of an apparent resurrected legend and inflicting immeasurable collateral carnage. Despite all this, the night still belongs to a punishingly combative “Bat”, who saves who he can despite the forces aligned against him…

The Fox family have recently reunited, with patriarch Lucius (CEO of Wayne Enterprises and now the most powerful employer in the city) struggling to adapt as his wife Tanya uses all her legal acumen to back and legitimise the Mayor’s stance on vigilantes. She cannot get past the injuries her eldest daughter Tam suffered at the hands of Gotham’s bad people: a situation echoed in son Luke (former superhero Batwing) and youngest daughter Tiffany.

Especially adding to the tension, prodigal son Tim has recently returned from a life no one knows of. He has changed very much and even abandoned his own name: only answering to “Jace” now. No one really knows yet if he’s welcome, or what he really wants…

Written by Ridley and illustrated by Nick Derington and Laura Braga, with colours from Tamra Bonvillain & Arif Prianto, the saga follows a new Dark Knight as he spectacularly battles street-gang proliferation, rapists, outraged vengeance-takers, child-killers, run-of-the-mill murderers and ruthlessly ungovernable law-enforcers.

In his wake, ordinary cops like Renee Montoya and Adriana Chubb struggle to square the circle of duty vs orders vs the apparently obsolete concept of justice in a Gotham so far beyond what qualifies as a “Police State” that it’s impossible to know who to trust …unless it’s an outlaw in a mask…

Morally ambiguous and emotionally complex, but with a strong element of human heart at its core, the saga of a fresh force for Reason and Right in a very nasty place caught on: spawning an extended epic (we’ll get to Future State: The Next Joker, Gotham, Second Son, I Am Batman and the rest in the fullness of time) to score the big prize – an alternate incarnation able to stand on its own spiky, combat-booted feet…

That success is confirmed here by a selection of short pieces beginning with wry romp ‘The Cavalry’ as Ridley and illustrator Olivier Coipel see the new guy survive a bad situation thanks to the late arrival of a masked teen assistant in the grand manner, as seen in Batman Black & White #3.

Never pausing until it’s over, Coipel & Matt Hollingsworth & Bennett unpick ‘Family Ties’: painfully probing the trigger event that changed Lucius Fox after he was tortured by psychopathic sidekick Punchline and rescued by Batwing in Batman: The Joker War Zone #1, before a Coipel pin-up from Detective Comics #1027 (November 2020) escorts us to a new “old” vignette.

Set years ago when Robin was a white boy just starting out – and courtesy of Ridley, Dustin Nguyen, John Kalisz & letterer Tom Napolitano – ‘3 Minutes’ details a moment of scary clarity and responsibility accepted when Lucius Fox first helps Alfred Pennyworth save a hero…

With covers by Doug Braithwaite, Ladronn, Coipel, Tomeo Morey and Ben Oliver, Batman by John Ridley offers thrills, chills, challenges, revelations and all the surprises you’d expect from a tale of the Dark Knight: any and all of them…
© 2020, 2021 DC Comics, All Rights Reserved.

The Complete Love Hurts – Horrifying Tales of Romance


By Kim W. Andersson with Sara B. Elfgren & various (Dark Horse Books)
ISBN: 978-1-61655-859-8 (TPB) eISBN: 978-1-63008-152-2

Internationally acclaimed and award-winning, Kim W. Andersson began his comics career in fanzines, and after studying at the Serieskolan School of Art in Malmö began his professional life with contributions to Sweden’s broad and varied comics industry. His first hit series was Love Hurts which began in 2009.

Wry, creepy, mordant and ironically funny, the series appeared in numerous venues before serialisation in anthology series Dark Horse Presents, for us English speakers. In 2015 Dark Horse Books re-presented the entire shebang in one titanic, trenchant tome…

Collecting Love Hurts #1-22, Love Hurts: Anastasia from Nemi, and #23-32 as seen in Utopi Magasin, also included here is one-shot Love Hurts: Dead End courtesy of Johnossi Comics – which you would already know if you read more stuff published in Scandinavia…

Since then, Andersson has returned to school thematically in chiller Alena (made into a movie) and Astrid: Cult of the Volcanic Moon. When not lecturing, creating gallery shows or making comics, the auteur works as an illustrator of book, magazines and for TV.

Following Peter Snejbjerg’s barbed Introduction ‘It was a Dark and Stormy Night’, what follows is a rapid-fire, smartly sarcastic and cunningly pilfered and plundered tribute to all aspects of mass entertainment and popular fiction from EC Comics to slasher movies, manipulating relationships as a trigger for jabs, pokes and broadsides at how and why people (and related beings) want, need and use other people…

The result is a nonstop procession of gags and incidents starring serial killers, domestic abusers, needy girlfriends, procurers, and wayward teens all encountering endings they might not deserve but certainly should have been expecting…

Sexy, gory yet remarkably not salacious, pastiches of screen shockers are supplemented by surreal and metaphysical moments, historical fantasies, ghostly encounters or sci fi and monster moments: all leavened by a darkly childish sense of the absurd and all illustrated with fetching style…

From spoofs starring 50-foot girlfriends to perplexing prom night pranks; from western showdowns and manga cautionary tales to lovingly irreverent myths mauled and manipulated, the marriage of amour and peril is dissected, with demons, devils, doctors, dweebs and dolly-birds re-examined via a puckish contemporary lens. There’s even a murky nod to superheroes and – just when you’re off guard – genuine tragedy amidst the crimson-spattered comedy…

Here love comes in all sizes, shapes and kinds with nothing barred or forbidden but with precious little in the way of happy endings…

The short punchy vignettes are bolstered by two longer tales: frenzied fairy tale Love Hurts: Anastasia darkly riffs on the tale of Bluebeard and 1001 Arabian Nights by way of Puss in Boots and Night of the Living Dead whilst Love Hurts: Dead End depicts a deadly pan-dimensional trip to the bad places and a celebrity La-la-land after one poor guy “wins” ‘The Lottery’

Scary, hilarious, mordant, and in wickedly Bad Taste, these tales for culturally savvy appetites are augmented by a bonus section of Sketches and Extras offering ‘Happy Valentine’s Day!’ cards; working sketches of the models used to create the strips; cover designs; previous collection covers; layouts; original pages in various stages of completion, tattoo art and a biography.

Dark, doom-swept, daft, deranged and delightful, this may be the most appropriate appreciation of the annual emotional event yet conceived…
Love Hurts™ © 2015 Kim W. Andersson. All rights reserved.

Von Hoffman’s Invasion Book One


By Tom Tully & Eric Bradbury (Rebellion Studios)
ISBN: 978-1-78108-626-1 (TPB/Digital edition)

In the sixties and seventies the British liked their comics characters weird, wild, utterly amoral, flagrantly inept and invariably corrupt to the core. These days it’s a requirement we only demand from and venerate in our politicians and public servants.

One thing we have adored above all other things is a great, properly flamboyant villain…

British comics have always enjoyed a strange, extended love affair with what can only be described as “unconventional” (for which feel free to substitute “weird” or “creepy”) heroes. So many stars and putative role models of our serials and strips have been outrageous or just plain “off”: self-righteous voyeurs-vigilantes like Jason Hyde, deranged vigilante geniuses like Eric Dolmann, self-absorbed outsiders like Robot Archie, arrogant, morally ambivalent former criminals like The Spider or outright racist supermen such as Captain Hurricane

We also made much of (barely) reformed criminals like Charlie Peace and sinister masterminds in the manner of The Dwarf, Black Max, Dr. Mesmer, Grimly Feendish, The Snake and this particular Menace to Society…

Until the 1980s, UK periodicals exclusively employed an anthological model: offering variety of genre, theme and character on a weekly – or sometimes fortnightly – basis. Humour comics were leavened by action-heroes, whilst adventure papers always carried some palate-cleansing gag-strips and stars. Buster offered the best of all worlds.

Running 1902 issues from May 28th 1960 to 4th January 2000, it delicately balanced drama, mystery, action and comedy, with its earliest days – thanks to absorbing Radio Fun and Film Fun – heavily dosed with celebrity-licensed material starring media mavens like Charlie Drake, Bruce Forsyth and Benny Hill backing up the eponymous cover star billed as “the son of (newspaper strip icon) Andy Capp”.

Buster became the final resting place of many, many companion papers in its lifetime, including The Big One, Giggle, Cor!, Monster Fun, Jackpot, School Fun, Nipper, Oink!,

Whizzer & Chips and Jet, so its cumulative content was wide, wild and usually wacky…

Jet debuted in 1971 but only lasted 22 weeks at a time when our indigenous periodicals industry struggled to cope with spiralling costs and mass importation of brash, flashy, full-colour comics from America.

A product of the editorial policy described as “Hatch, Match and Dispatch”, similar to US try-out comics, it involved launching whole titles with new features to catch reader attention and mercilessly culling them and harvesting the most popular features into established, proven sellers like Lion, Tiger, Valiant or Buster.

Jet was dedicated to adventure features but also carried humour strips. Only three (out of 14 contenders) survived amalgamation, but for The Kids of Stalag 41 the reprieve was a short one. Long-term, only Ken Reid’s immortal Face Ache and a mad masterpiece of weird science called Von Hoffman’s Invasion proved worthy of our attention. The arcane antagonist and enemy of the people even scored the cover spot of issue #1…

British comics in the 1960s and 1970s were a phantasmagorical playground of bizarre wonders. Recognisably heroic protagonists appeared in war, western and gradually declining crime serials, whilst the most memorable momentum devolved to a hybrid, bastardized mixture of fantasy, horror and science fiction themes to spawn unique stars of a graphic pantheon unlike any other…

Another stunning salvo of baby boomer nostalgia courtesy of Rebellion’s Treasury of British Comics strand, this initial collection of Von Hoffman’s Invasion gathers all the material from Jet, spanning May 1st to September 25th 1971 and its continuation in Buster running from October 2nd to February 5th 1972. The home front weird war eventually concluded on October 21st of that year, thanks I’m sure to the sheer quality of its creators, who were undoubtedly drawn away for newer – and potentially more successful – escapades…

I’m sure I don’t need to remind you that this was the mid-Sixties, so racial depictions like the half-sized sumo wrestler-bot last cited were perpetrated “in fun”, and not fairness or good taste…

Von Hoffman’s Invasion was a classic example of the many-stranded uncanny menace genre young Brits thrived upon, blending elements of war stories with super science, seeing evil geniuses thwarted by bold kids and plucky Everymen. It all seemed so incredibly credible thanks to the efforts of two of our industry’s greatest talents…

This inexplicably compelling blend of marauding monster, unjustifiable revenge and scary invasion was scripted by impossibly prolific Glasgow-born Tom Tully. His astoundingly broad output of classic delights included Roy of the Rovers, Heros the Spartan, Dan Dare, Master of the Marsh, The Leopard from Lime Street, Janus Stark, Mytek the Mighty, The Wild Wonders, Nipper, Adam Eterno, The Mind of Wolfie Smith, Johnny Red, Harlem Heroes, Mean Arena, Inferno, The Robo Machines, Football Family Robinson, Buster’s Ghost and many more.

His collaborative co-creator here worked on many of those sagas. The incredibly gripping moody comic art of Eric Bradbury had begun gracing newsagents’ shelves in 1949 in Knockout. Frequently working with studio mate Mike Western, Bradbury drew strips like Our Ernie, Blossom, Lucky Logan, Buffalo Bill, No Hiding Place, The Black Crow and Biggles. He was an “in-demand” illustrator who worked into the 1990s on landmark strips like The Avenger, Cursitor Doom, Phantom Force 5, Maxwell Hawke, Joe Two Beans, Mytek the Mighty, Death Squad, Doomlord, Darkie’s Mob, Crazy Keller, Hook Jaw, The Sarge, Invasion, Invasion 1984, The Mean Arena, The Fists of Jimmy Chang, The Dracula Files, Rogue Trooper, Future Shocks, Tharg the Mighty and so much more…

From the start, Tully & Bradbury delivered intense, claustrophobic tension-drenched, action-packed episodic adventures, opening here with the release after 25 years of a war criminal who was still a fanatical Nazi and faithful servant of the Third Reich.

Doktor von Hoffman had been constructing mechanised moister terror-weapons as WWII ended, and the destruction of his robot centipede tipped him over the edge.

He went to jail sworn to destroy the British, but the only thing he had learned upon his release in 1970 was that biology was more effective than engineering…

In his old lab on the outskirts of Berlin, he created an enlarging chemical that also made those subjected to it slaves to his commands. On reaching the French coast he used it to turn an eel into a colossal animal torpedo and rode it to England, dallying only to sink a cross channel ferry. On beaching in Cornwall, he started his petty campaign of revenge by using the growth gas (concealed in the battered umbrella all evil geniuses carry) to magnify a crab to the size of a house and destroy a fishing village, reinforcing the walking tank with a deadly giant wasp. With local police fearfully outmatched the RAF finally get involved, scoring a rather pyrrhic victory at the cost of an attack helicopter…

Still at large, utterly unsuspected but also deeply paranoid, Von Hoffman continues randomly unleashing destructive colossi – such as giant toads, pigeons, roving dogs and assorted insects – culled from English country gardens until he encounters Barry and Joey Drake. When they are attacked by monsters in the cottage at Little Upton, the young brothers discover one of the serums their scientist dad is working on reverses the effects of the mad doctor’s gas…

It happens when the madman briefly transforms their good dog Major into a marauding beast and an old bottle in the shed saves them and their faithful four-legged friend…

Armed with a solution and plenty of X2FO4, the lads go after the maniac and clash just as Herr Doktor unleashes a massive mole on (or rather under) a British army base. Interrupting a top secret tank test, Von Hoffman ups the ante with a horde of rampaging woodlice that results in a blistering battle between ancient armour and modern ordnance.

It all goes very badly for mankind until Barry and Joey find a way to deploy their dad’s solution…

Thwarted but undaunted, the crazed war criminal then invades a monkey sanctuary where things get really hairy when bad-tempered, behaviourally-challenged chimp Charlie gets a dose of growth gas and goes on a very cinematic rampage…

When that all goes wrong, the boys actually capture the villain, but his umbrella and some rapidly enhanced woodworm serve to extricate Von Hoffman for another assault on Albion: this time augmented by a rampaging rabbit that thumps the army hard. Meanwhile in London, the government is finding it harder and harder to keep a lid on the chaos happening out in the provinces…

The cover-up gets its biggest bashing when aided by a super stag beetle, the Doktor plans to strike a shattering blow to British morale; attacking the nation’s soul by disrupting football’s “Global Cup Final”: a grudge match between England and Germany…

Cue enhanced ants, budgerigars, rats, hedgehogs and spiders, the abduction of England’s captain and the debut of absolutely indescribable pedigreed dog breeder/footy fan Cynthia Fulbright whose help – along with the boys’ serum-filled water pistols – saves the day and cinch the cup for England….

Foiled again and almost out of growth gas, Von Hoffman is on the back foot now, but strikes again with an enlarged coypu that enables to restock his chemical larder by attacking Weldale Research Laboratories whilst building up his forces via the facilities stock of squid and octopi, sparking another battle with the army. Although driven off, the madman is not disheartened: after all, now he has fresh hope, fresh resources and best of all a small army of giant birds and mechanical dinosaurs!

To Be Continued…

Closing this titanic tome is a tempting teaser extract for similarly themed star Black Max so enjoy that too….

Completely bonkers but utterly engaging, this brilliantly wry romp is sheer addictive nostalgia for my generation, but the stories also hold up against anything made for today’s marketplace. Buy it for the kids and read it too. This is a big, bold glorious tale, and brace yourself for even better yet to come…
© 1971, 1972, 2018 Rebellion Publishing Ltd. All rights reserved.

Mighty Samson Archives volume 2


By Otto Binder, Frank Thorne, Jack Sparling, Morris Gollub, George Wilson, Joe Certa, Mike Sekowsky, George Roussos & various (Dark Horse Comics)
ISBN: 978-1-59582-659-6 (HB)

These days all the attention in comics circles goes to big-hitters and headline-grabbing ground-breakers, but once upon a time, when funnybooks were cheap as well as plentiful, a kid (whatever their age) could afford to follow the pack and still find time and room to enjoy quirky outliers: B through Z listers, oddly off-kilter concepts and champions falling far short of the accepted parameters of standard super-types…

A classic example of that exuberant freedom of expression was the relatively angst-free dystopian tomorrow of Mighty Samson, who had a sporadic yet extended comics career of 32 issues spanning 1964 to 1982.

Although set in the aftermath of an atomic Armageddon, the story of the survivors was a blend of updated myth, pioneer adventure and superhero shtick, liberally leavened with variations of those incredible creatures and sci fi monsters the industry thrived on back then.

Comics colossus Dell/Gold Key/Whitman had one of the most complicated publishing set-ups in history, but that didn’t matter one iota to kids of all ages who consumed their vastly varied product. Based in Racine, Wisconsin, Whitman had been a crucial component of monolithic Western Publishing and Lithography Company since 1915: drawing upon huge commercial resources and industry connections that came with editorial offices on both coasts. They even boasted a subsidiary printing plant in Poughkeepsie, New York.

Another connection was with fellow Western subsidiary K.K. Publications (named for licensing legend Kay Kamen who facilitated extremely lucrative “license to print money” merchandising deals for Walt Disney Studios between 1933 and 1949). From 1938, the affiliated companies’ comic book output was released under a partnership deal with a “pulps” periodical publisher under the umbrella imprint Dell Comics – and again those creative staff and commercial contacts fed into the line-up of the Big Little, Little Golden and Golden Press books for younger children. This partnership ended in 1962 and Western had to swiftly reinvent its comics division as Gold Key.

Western had been a major player since comics’ earliest days, blending a vast tranche of licensed titles – including newspaper strips (like Nancy and Sluggo, Tarzan and The Lone Ranger), TV tie-in and Disney titles with in-house originations such as Turok, Son of Stone, Brain Boy and Kona: Monarch of Monster Isle.

Dell and Western split just as a comic book resurgence triggered a host of new titles and companies, and a superhero boom. Independent of Dell, new outfit Gold Key launched original adventure titles including Dr. Solar, Man of the Atom; Magnus – Robot Fighter; M.A.R.S. Patrol Total War; Space Family Robinson and many more.

As a publisher, Gold Key never really “got” the melodramatic, frequently mock-heroic Sturm und Drang of the Silver Age superhero boom – although for many of us, the understated functionality of classics like Magnus and Doctor Solar or crime-fighting iterations of classic movie monsters Dracula, Frankenstein and Werewolf were utterly irresistible. The sheer off-the-wall lunacy of features like Neutro or Dr. Spektor I will reserve for a future occasion…

This second splendid full-colour hardback compilation – printed on a reassuringly sturdy and comforting grainy old-school pulp stock rather than glossy paper – gathers Mighty Samson #7-14 spanning September 1966 to May 1968, and begins with a heady appreciation by Paul Tobin (Plants vs Zombies, The Witcher, Angry Birds, Spider-Man, Bandette) in his reminiscent Foreword…

The post-dystopian wonder warrior had been anonymously created by industry giants Otto Binder & Frank Thorne in 1964. Binder was the quintessential jobbing writer. He and his brother Earl were early fans of science fiction, making their first professional sale to Amazing Stories in 1930. As “Eando Binder” their pulp-fiction and novels output continued well into the 1970s, with Otto rightly famed for his creation of primal robotic hero Adam Link.

From 1939 onwards, Otto was also a prolific comic book scripter, most beloved and revered for the invention and perfection of a humorous blend of spectacular action, self-deprecating humour and gentle whimsy as characterised by the Fawcett Captain Marvel line of titles (and later in DC’s Superman’s Pal Jimmy Olsen). Binder was also constantly employed by many other publishers and amongst his most memorable inventions and innovations are Timely’s Young Allies, Mr. Mind, Brainiac, Krypto the Super Dog and the Legion of Super-Heroes.

In his later life, he moved into editing, producing factual science books and writing for NASA.

Frank Thorne (June 16th 1930 – March 7th 2021) was one of the most individualistic talents in American comics and the series co-creator’s last issue opens this volume. He began his comics career drawing romance stories for Standard Comics beside legendary draughtsman Alex Toth before graduating to better-paid newspaper strips like Perry Mason for King Features Syndicate. For Dell/Gold Key he drew Flash Gordon, Jungle Jim and The Green Hornet, as well as the first few years of this seminal sci-fi classic.

A DC he did compelling work on Tomahawk and Son of Tomahawk before being hired by Roy Thomas at Marvel to illustrate his belated breakthrough strip Red Sonja. Forever-after connected with feisty, earthy, highly sexualised women, in 1978 Thorne created outrageously bawdy (some say vulgar) swordswoman Ghita of Alizarr for Warren’s adult science fantasy anthology 1984/1994 as well as such adult satirical strips as Moonshine McJugs for Playboy and Danger Rangerette for National Lampoon.

Thorne won a National Cartoonists Award for comic books, an Inkpot Award and a Playboy Editorial Award, but was still a fairly by-the-book illustrator at the time of this collection’s content. In fact, it was on Mighty Samson that he opened up and found his own unique artistic vision: one which would carry him to the forefront of stylists with the satirical and erotic works of his later years.

That’s meat for other reviews, but here he and replacement artist Jack Sparling translate Binder’s imaginings into a beguiling otherworld of action, adventure and drama suitable for most kids of all ages and a milieu perfectly in tune with any Kids TV channel today…

Mighty Samson #1 (July 1964) introduced the bombed-out metropolis of N’Yark: a dismal dangerous region where human primitives clung to the ruins, scattered into rival tribes all striving daily against mutated plants and monsters as well as less easily identified blends somewhere in between…

One day when a toddler was grabbed by a predatory plant he casually tore the terror apart with his podgy little hands. Years passed and the child grew tall and clean-limbed, and it was clear that he too was a mutant: immensely strong, incredibly fast and improbably durable…

Impassioned by his mother’s dying words – “protect the weak from the powerful, the good from the evil” – Samson became the champion of his people; battling beasts and monsters imperilling the city. Sadly, those struggles were not without cost, and when he killed an immense Liobear, it cost the young hero his right eye…

The clash proved a turning point for Samson since his wounds were dressed by a stranger named Sharmaine. She and her father Mindor were voluntary outcasts in the city: shunning contact with superstitious tribes whilst gathering lost secrets of science…

They toiled constantly to bring humanity out of its second stone age and, fired with inspiration, Samson joined their self-appointed mission: defending them from all threats as they carry out their work.

Every issue was augmented by mesmerising painted covers by master illustrators Morris Gollub or George Wilson. These covers were initially reproduced text-free on the back of each issue and probably graced many a kid’s bedroom wall way back when. You get those too, but I’d suggest scanners rather than scissors this time around…

The comics were ad free and inner side of those covers generally held monochrome single-page features supplementing the story with historical context, and the factoids. Sadly many are uncredited but when I know who, so will you…

The Altered World odyssey resumes with #7, cover-dated September 1966. ‘World of Darkness’ saw Thorne off in fine style as shattered skyscrapers in N’Yark began sinking into the ground. Investigating the trackless regions under the city, Samson and his allies encounter many horrific beings before mistakenly accusing the subsurface Undermen of waging war on the light-loving Uppermen like themselves. Before long, however, ‘The Enemy Below’ (with artistic assistance from Mike Sekowsky & George Roussos) is identified as being a threat of a wholly bestial and relentless nature, forcing an alliance and only ended by Mindor’s knowledge of pre-disaster atomic weapons…

The inner covers detail ‘The Underground World’ of 1960s subways, escalators and tunnels and hidden service structures ‘Beneath the City’ before #8 signalled a change of vision.

Drawn by Joe Certa, factual-teaser ‘The Magnetic Pole’ led and fed into Binder’s ‘The Migration Mystery’ and concluding chapter ‘The Mental Battle’ as our heroes – and every other human in N’Yark – are seized by a telepathic force pulling them northwards. Aware but unable to resist, Samson and his friends spend months gravitating towards a mineral formation (a “mental North Pole”) in the arctic: helping many others of the thousands of humans caught in the grip, before at last devising a solution that will allow them all to return home.

This tale signalled the debut of another veteran illustrator who would make the title his own.

John Edmond “Jack” Sparling (June 21st 1916-February 15th 1997) was born in Winnipeg, Manitoba but migrated young to the USA. After studying in New Orleans and at the Corcoran School of Art, he left a cartooning gig at the New Orleans Item-Tribune to create the Hap Hopper, Washington Correspondent strip for United Features Syndicate (1940) superseded in 1943 by Claire Voyant.

That strip ended in 1948 and thereafter Sparling concentrated on comic books, becoming a wandering regular whose work appeared in Classics Illustrated, Dell/Gold Key, Marvel, DC, Charlton and others on strips like Robin Hood, Captain America, Tiger Girl, Space Man, Neuro, Secret Six, Eclipso, The Day after Doomsday, Challengers of The Unknown, Unknown Soldier and more.

Ideally suited for short story and humorous fare, he worked continuously for Gold Key’s horror anthologies and was a key player when DC revived its House of Secrets and House of Mystery titles (co-creating with Bob Haney undying horror-host Cain in HoM #175).

Sparling was particularly adept on licensed properties, illustrating Bomba, Family Affair, Six Million Dollar Man, Bionic Woman, Welcome Back, Kotter, Adam-12, Microbots, The Outer Limits ad nauseum…

With monsters so popular, the company also debuted the Gold Key Club Comic Monster Art page: inviting readers to create their own creepy critters and send them in for publication. The first examples were dreamed up in-house but for later issues, the beasts and bogles came courtesy of the kids. A scattering of them add loony lustre to this book at intermittent moments…

Another new feature began in the following issue. Illustrated by Sparling, ‘Mighty Samson Mutant Monsters’ offered an ongoing bestiary of horrors as seen in Mindor’s notes, beginning with ‘Stone-Throwing Cactus’ and ‘Lightning Beast’

Bracketed by fact-features ‘Guide Tour of Washington D.C.’ and ‘Washington D.C.’, #9 (cover-dated March 1967) sees the valiant trio back home long enough to discover a fully automated, still-operational bullet train connected to the nation’s former Capital. Sadly, the astounding delights of pre-collapse culture and technology leads to war with ‘The Renegade Robot’, once they debark in DC…

That’s just in time for old enemy Queen Terra of Jerz to suborn an atom-powered Secret Service mechanical bodyguard…

Ordering ‘The Metal Hercules’ to crush and enslave Samson, Terra finds the robot too much for her but still not tough enough to stop the mutant: a dilemma that drives the automaton totally off the rails…

The issue ends with another Mighty Samson Mutant Monsters moment sharing the unnatural history profile of the ‘Net-Casting Spider’

Mighty Samson #10 opens with more of the same – the ‘Heavy-Matter Eagle’ – before a wave of desperate refugees disrupting N’Yark sends the scientific investigators off exploring formerly isolated Staten Island. The lost colony has become a bizarre dichotomy: with humans living in relative luxury in fully automated skyscrapers but unwilling to go below the first three storeys which has become a vast morass on interlinked monster-filled jungle. It was a paradise until Samson’s enemy Kull invaded, driving the soft tribes-folk away, but the ‘Terror in Tallplace Town’ ends as soon as Samson puts his foot down to oust the treacherous ‘King for a Day’

More readers’ creations segue into #11, where Mighty Samson Mutant Monster ‘Lightning-Bolt Eel’ leads into a tale of unchecked capitalism as new trader Hulko the Swapper begins price gouging both farmers in the hinterlands and N’Yark’s scavengers who until recently, bartered amicably and honestly their edible produce for the city’s salvaged raw materials like scrap iron and reclaimed tinned luxury goods. The process involved shipping goods through wild territory of the Bronx and Long Island: terra incognita festooned with terrifying carnivorous forests infested with ‘The Swamp Rats’ and even worse perils.

When the profiteer pushes too hard, Samson takes action, reclaiming the concrete pathways of the ancients and providing a smooth “Broadway” for entrepreneurs and small businesses. Hulko and his shipping protectionists are understandably unhappy with the new arrangement, but their sabotage attempts to invoke ‘Terror on the Tradeway’ have no effect on giant hero’s policy of free enterprise…

Queen Terra returns in #12 operating a reclaimed, restored and fully-armed US Coast Guard cutter, leading ‘The River Raiders’ bombarding the shore-dwelling tribes of Manhattan island and demanding to be made their empress. Happily, Samson Sharmaine and Mindor are also au fait with naval salvage and ‘The Battle of N’Yark Bay’ swiftly sinks the queen’s schemes… despite the intervention of a few aroused sea beasts formerly asleep in the deep…

The quest for security is synonymous with the search for food and power sources. In #13 Mindor meets another historical detective skilled in the ways of pre-collapse technologists, but ‘The Prophet of Zomzu’ exploits his knowledge of electricity for another kind of power. Thanks to our brawny hero, cruel science despot Merlyn the Magic Maker is the loser in ‘The Wizard’s Showdown’: liberating a tribe of gullible pawns from a ruthless master…

This second sojourn in a broken tomorrow ends with Mighty Samson #14 (May 1968) as a Mighty Samson Mutant Monster briefing on ‘Rooted Sea Serpents’ segues into a chilling and contemporary fable as fisherfolk on the island of N’Yark are threatened by the ‘Menace from Nowhere’. This is a toxic gooey mass carried by the river, polluting their waters and killing the birds and fish they hunt, as well as infuriating all the monsters in the bay.

When Mindor determines the threat is millions of tons of crude oil being forced upriver, the trio voyage south to Florida and find an abandoned automated drilling rig has recently malfunctioned, constantly pouring black poison into the Gulf Stream.

The atomically-powered station is a danger to everything but when Samson shuts it down, he finds himself trapped ‘Between Beasts and Machines’ and joins post-apocalypse Tuaregs of the trackless Miami desert to destroy the unchecked depredations of automated city Technopolis: a robot metropolis of unimaginable treasures guarded by dinosaurs!

Closing with more Gold Key Club Readers Page monsters and full creator biographies, this mighty tome might be short on logic but absolutely revels in fabulous imagination and non-stop action. These sublime yarns typify a lost era’s devotion to fantastic fun: no-nonsense, brain-boggling yarns at once self-contained, episodic, exciting, enticing and deceptively witty.

Bizarre, brilliantly off-kilter and outrageously bombastic, Binder’s myth of a rationalist Hercules battling atom-spawned Titans and devils offers stunning spectacle and thrill-a-minute wonderment from start to finish. Captivatingly limned by Thorne and Sparling, these lost gems from an era when fun was paramount and entertainment a mandatory requirement are comics the way they were and perhaps might be again…
Mighty Samson ® Volume Two ™ & © 2010 Random House, Inc. Under license to Classic Media LCC. All rights reserved. All other material, unless otherwise specified, © 2010 Dark Horse Comics, Inc. All rights reserved.