Solar, Man of the Atom: Alpha and Omega (Slipcase Edition)


By Jim Shooter, Barry Windsor-Smith & Bob Layton with Kathryn Bolinger (Valiant)
No ISBN

The 1990s were a grim period for comics creativity. In far too many places, the industry had become market-led by speculators, with spin-offs, fad-chasing, shiny gimmicks and multiple-covers events replacing innovation and good story-telling. One notable exception was a little outfit with some big names that clearly prized the merits of well-told stories illustrated by artists immune to the latest mis-proportioned, scratchy poseur style, and one with enough business sense to play the industry at its own game…

As Editor-in-Chief, Jim Shooter had made Marvel the most profitable, high-profile comics company in America, and following his departure, he used that savvy to pick up the rights to a series of characters with Silver-Age appeal and turn them into contemporary gold.

Western Publishing had been an industry player since the earliest days, mixing major licensed brands such as Disney titles, Star Trek and Loony Tunes with in-house original stars like Turok, Son of Stone, Space Family Robinson, Magnus, Robot Fighter and – in deference to the age of the nuclear hero –Dr. Solar, Man of the Atom.

With an agreement to revive some, any or all of these four-colour veterans, Shooter and co-conspirator Bob Layton came to a bold decision and opted to incorporate all those 1960s adventures into their refits: acutely aware that older fans don’t like having their childhood favourites bastardized, and that revivals need all the support they can get. Thus the old days were canonical: they did “happen ” and would impact the new material being created for a brasher, more critical audience.

Although the company launched with a classy and classic reinterpretation of Magnus, the lynchpin title for the new universe they were building was the only broadly super-heroic character in the bunch. They had big plans for Solar, Man of the Atom who was launched with an eye to exploiting all the new printing gimmicks of the era, but was cleverly rationalised and realistically rendered. However, that’s not what this book is about.

The thrust of the regular series followed comic fan/nuclear physicist Phil Seleski – designer of the new Muskogee fusion reactor – as he dealt with its imminent activation. Inserted into the first ten issues was a brief extra chapter by Shooter, Windsor-Smith & Layton describing that self-same Seleski as he came to accept the horrific nuclear meltdown he had caused and the incredible abilities it had given him. As the world went to atomic hell, Seleski – AKA Solar – believed he had found his one chance to put things right…

That sounds pretty vague – and it should – because the compiled 10 chapters that form Alpha and Omega are a prequel, an issue #0, designed to be read only after the initial story arc had introduced readers to Seleski’s new world. That it reads so well in isolation is a testament to the talents of all those involved, and in combination with accompanying collection Solar, Man of the Atom: Second Death the saga forms a high point in 1990s comics creation. I will not be happy until this epic is generally available again – in all formats – but until that happens, I’ll take any opportunity to convince you all to seek out both these outstanding epics of science-hero-super-fiction.

You should take my word for it and start hunting now: and just by way of a friendly tip: each insert culminated with a two-page spread comprising a segment of “the world’s largest comic panel”, and the treasured slipcase edition I’m reviewing includes a poster combining those spreads into a terrifyingly detailed depiction of the end of the event…

By the way: one of those aforementioned trendy gimmicks was black-on-black printing, and the slipcase edition replicates that technique for the case cover. If you find an edition as seen in our attached cover illo, that’s the actual front of the interior book. There should also be that great big poster too. It’s still worth having without the extras, but it’s not the complete package…

Seek and enjoy, fans…
© 1994 Voyager Communications and Western Publishing Company, Inc. All rights reserved.

Solar, Man of the Atom: Second Death


By Jim Shooter, Don Perlin, Barry Windsor-Smith, Bob Layton & Tom Ryder (Valiant)
No ISBN:

Quarterly title Doctor Solar, Man of the Atom #1 hit newsstands on June 28th1962 sporting an October cover-date. My arithmetic isn’t good enough to decipher Gold Key’s arcane system but is advanced enough to realise that’s another 60th Anniversary occurring right about now. Happy birthday, Doc!

During the market-led, gimmick-crazed frenzy of the 1990s, amongst the interminable spin-offs, fads, shiny multiple-cover events a new comics company revived some old characters and proved once more that good story-telling never goes out of fashion. As Editor-in-Chief, Jim Shooter had made Marvel the most profitable and high-profile they had ever been, and after his departure he used that writing skill and business acumen to transform some almost forgotten Silver-Age characters into contemporary gold.

Western Publishing had been a major player since comics’ earliest days, blending a huge tranche of licensed publications such as TV, movie and Disney titles; properties like Tarzan and The Lone Ranger with homegrown hits like Turok, Son of Stone and Space Family Robinson.

In the 1960s, during the second superhero boom, these original adventure titles expanded to include Brain Boy, M.A.R.S. Patrol Total War (created by Wally Wood), Magnus, Robot Fighter (by the incredible Russ Manning) and in deference to the atomic age of heroes, Nukla and the brilliantly lowkey but explosively high concept Dr. Solar, Man of the Atom. Despite supremely high quality and passionate fan-bases, they never captured the media spotlight of DC or Marvel’s costumed cut-ups. Western shut their comics division in 1984.

With an agreement to revive some, any or all of these four-colour veterans, Shooter and co-conspirator Bob Layton came to a bold decision and made those earlier adventures part-and-parcel of their refit: acutely aware that old fans don’t like having their childhood favourites bastardized, and that revivals need all the support they can get. Thus the old days were canonical: they “happened.”

Although the company launched with a classy reinterpretation of Magnus, the key title to the new universe they were building was the only broadly super-heroic character in the bunch, and they had big plans for him. Solar, Man of the Atom was launched with an eye to all the gimmicks of the era, but was cleverly realised and realistically drawn.

Second Death collects the first four issues of the revived Solar and follows brilliant nuclear physicist Phil Seleski, designer of the new Muskogee fusion reactor in the fraught days before it finally goes online. Faced with indifferent colleagues and inept superiors, pining for a woman who doesn’t seem to know he exists, Seleski is under a lot of pressure. So when he meets a god-like version of himself. he simply puts it down to stress-induced delusion…

Solar, the atomic god who was Seleski, is freshly arrived on Earth, and with his new sensibilities goes about meeting the kind of people and doing the kind of things his mortal self would never have dreamed of. As if godhood had made him finally appreciate humanity, Solar befriends bums, saves kids and fixes disasters like the heroes in the comic books he collected as a boy.

His energized matter and troubled soul even further divide into a hero and “villain”, but things take a truly bizarre turn when he falls foul of a genuine super-foe: discovering that the “normal” world is anything but, and that he is far from unique. The superhuman individuals employed and mentored in Toyo Harada’s Harbinger Foundation prove that the world has always been a fantastical place, and Solar’s belief that he has travelled back in time to prevent his own creation gives way to realisation that something even stranger has occurred…

This is a cool and knowing revision of the hallowed if not clichéd “atomic blast turns schmuck into hero” plot: brimming with sharp observation, plausible characters and frighteningly convincing pseudo-science. The understated but compelling art by hugely under-appreciated Don Perlin is a terrifying delight and adds even more shades of veracity to the mix, as do the colours of Kathryn Bolinger & Jorge Gonzãlez.

Moreover, the original comics had a special inserted component in the first 10 issues (by Shooter, Barry Windsor-Smith & Layton) revealing the epic events that made Seleski into a god. Designed to be best read only after the initial story arc had introduced readers to Seleski’s new world, these were collected as Solar, Man of the Atom: Alpha and Omega. Together they combine to form one of the most impressive and cohesive superhero origin sagas ever concocted and one desperately in need of reprinting …if whoever currently controls the licensing rights to the stories could only get their act together…

Until then you can try hunting these down via your usual internet and comic retailers, and trust me, you should…
© 1994 Voyager Communications Inc. and Western Publishing Company, Inc. All rights reserved.

Batman in the Fifties


By Bill Finger, Don Cameron, Edmond Hamilton, France Herron, David Vern Reed, Dave Wood, Joe Samachson, Sheldon Moldoff, Dick Sprang, Lew Sayre Schwartz, Bob Kane, Win Mortimer, Charles Paris, Stan Kaye, George Roussos, Ray Burnley & various (DDC Comics)
ISBN: 978-1-7795-0950-5 (TPB/Digital edition)

In the early years of this century, DC launched a series of graphic archives intended to define DC’s top heroes through the decades: delivering magnificent past comic book magic from the Forties to the Seventies via a tantalisingly nostalgic taste of other – arguably better, but certainly different – times. The collections carried the cream of the creative crop, divided into subsections, partitioned by cover galleries, and supplemented by short commentaries; a thoroughly enjoyable introductory reading experience. I prayed for more but was frustrated… until now…

Part of a trade paperback trilogy – the others being Superman and Wonder Woman (thus far, but hopefully Aquaman, Green Arrow and Martian Manhunter are in contention too, as they have become such big shot screen stars these days) – the experiment is being re-run, with even more inviting wonders from the company’s amazing family-friendly canon.

Gathered here is an expanded menu of delights adding to that of the 2002 edition, rerunning Michael Uslan’s original context-stuffed Introduction and chapter text pieces. The stories originated in Detective Comics #156, 165, 168, 180, 185, 187, 215, 216, 233, 235, 236, 241, 244, 252, 267; 269, 1000; Batman #59, 62, 63, 81,92,105, 113, 114, 121, 122, 128; and World’s Finest Comics #68, 81, 89 which span the entire decade while laying the rather bonkers groundwork for the landmark television series of the next decade.

Supported by the first of a series of factual briefings, the comics open with Classic Tales, and ‘The Batmobile of 1950!’ Written by Joe Samachson and illustrated by visionary artist Dick Sprang and ideal inker Stan Kaye, the clever saga of reinvention originated in Detective Comics #156 (cover-dated February 1950 and on sale from December 19th 1949):  heralding new vistas as their reliable conveyance is destroyed by cunning crooks.

Badly injured, Batman uses the opportunity to rebuild his ride as moving fortress and crime lab and scores his first techno advance. There would soon be many more: a Batplane II, new boats and subs and even a flying Batcave…

David Vern Reed, Sprang & Charles Paris then set the Crime Crushers to recovering a vital lost tool assemblage before some villain could decipher ‘The Secret of Batman’s Utility Belt!’ (Detective #185 July 1952) and end their careers, after which ‘The True History of Superman and Batman’ (World’s Finest Comics #81, March/April 1956 by Edmond Hamilton, Sprang & Kaye) finds a future historian blackmailing the heroes into restaging their greatest exploits so that his erroneous treatise on them will be accurate…

Foreshadowing modern tastes and tropes, an unknown author & Sheldon Moldoff reveal ‘The New-Model Batman’ in Detective #236 (October 1956) as recently-released criminal genius Wallace Waley deploys counters to all the heroes’ techniques and tech, necessitating a change of M.O and new toys… like a Bat-tank…

In a classic case of misdirection, the Dark Knight briefly becomes ‘The Rainbow Batman! in Detective #241 (March 1957). As delivered by Hamilton, Moldoff & Kaye, a series of outlandish costumes keep the public – and reporters’ – gaze on the mighty masked peacock and well away from the biggest story of the decade…

Bill Finger, Moldoff & Paris detail a review of the hero’s most versatile weapon in ‘The 100 Batarangs of Batman!’ (Detective #244 June 1957) as criminals begin using old variants of the throwing tool against him and the Gotham gangbuster has to unleash an almost dangerous and untested prototype to defeat them…

In a most frustrating piece of poor editing, next up is the seminal sequel story to a most important and repercussion-packed yarn. Crafted by Hamilton, Sprang & Kaye, ‘The Club of Heroes’ first appeared in World’s Finest Comics #89 (July/August 1957) reprising an earlier meeting of Batmen from many nations. It became a key plank of Grant Morrison’s latterday epic Batman: the Black Glove as those valiant foreign copycats reconvened to add the Man of Steel to their roster only to find him suffering recurring amnesia and outshone by brand-new costumed champion Lightning Man

‘The Thousand Deaths of Batman!’ (Detective #269 July 1959) comes from another uncredited scripter, with Moldoff & Paris limning a bizarre tale of a criminal entertainment network offering staged deaths of their greatest enemies until the Caped Crusaders infiltrate and exterminate…

Just as the adventures always got bigger and bolder, so too did the character roster and internal history. The Bat-Family section homes in on the heroes’ constantly expanding supporting cast, and leads with something I just finished whining about.

Detective Comics #215 (January 1955) featured ‘The Batmen of All Nations!’ by Edmond Hamilton, Moldoff & Paris) and saw the World’s Greatest Crimefighters acknowledged as such by well-meaning champions from Italy, England, France, South America and Australia, who took the sincerest form of flattery a step too far by becoming nationally-themed imitations. That was fine until they all attend a convention in Gotham City doomed to disaster after a villain replaces one of them…

Why on Earth did this tale have to follow its own sequel?

Anyway, back to our usual nonsense and a question: Do you believe in coincidence? Superman was incredibly popular throughout the 1950s and many things that happened to him were tried in Batman stories. For a while the caped crusader even had a girl reporter – Vicki Vale – trying to ferret out hi secret identity. So when Adventure Comics #210 (March 1955) introduced a dog from Krypton, how surprising was it that Batman would soon join that rather exclusive kennel club?

For no reason I could possibly speculate upon, ‘Ace the Bat-Hound!’ debuted in Batman #92 (June 1955), created by Bill Finger, Sheldon Moldoff & Charles Paris. Ace was a distinctive German shepherd temporally adopted by Bruce Wayne when his actual owner John Wilker is abducted by crooks. A skilled tracker with distinctive facial markings, the pooch inserts himself into the case repeatedly, forcing the Dynamic Duo to mask him up as they hunt his master and foil a criminal plot. Like Krypto, Ace reappeared intermittently until Wayne stopped borrowing him and just adopted the amazing mutt.

Almost as necessary a Fifties adjunct, ‘The Batwoman!’ debuted in Detective #233 (July 1956) as Hamilton, Moldoff & Kaye added a female copy to the cannon…

Today fans are pretty used to a vast battalion of bat-themed champions haunting Gotham City and its troubled environs, but for the longest time it was just Bruce, Dick Grayson and an occasionally borrowed dog keeping crime on the run. However, three months before the debut of the Flash officially ushered in the Silver Age, editorial powers-that-be introduced valiant heiress Kathy Kane, who incessantly suited-up in chiropteran red and yellow over the next eight years. She was a former circus acrobat who burst into Batman’s life, challenging him to discover her secret identity at the risk of exposing his own…

Far more critical to the growing legend was Finger, Moldoff & Kaye’s ‘The First Batman!’

as originally seen in Detective Comics #235 (September 1956): a key story of this period which introduced a strong psychological component to Batman’s origins, disclosing how when Bruce was still a toddler, his father had clashed with gangsters whilst clad in a fancy dress bat costume…

In Batman #105, (February 1957) France Herron, Moldoff & Paris introduced ‘The Second Boy Wonder!’ as a stranger apparently infiltrates the Batcave by impersonating the kid crimebuster, but there’s more going on than would first appear, unlike Batman #114 (March 1958) wherein unknown writer, Moldoff & Paris reveal how circus gorilla Mogo joins the team to clear his framed keeper’s name in ‘The Bat-Ape!’

The grim gritty tone of the Dark Knight remains utterly absent in ‘The Marriage of Batman and Batwoman!’ (Batman #122, March 1959) as Finger, Moldoff & Ray Burnley manifest Robin’s bleakest nightmares should such a nuptial event ever occur, before Detective #267 (May 1959) details how ‘Batman Meets Bat-Mite!’ and Finger, Moldoff & Paris launch the Gotham Guardian’s most controversial “partner” – a pestiferous, extra-dimensional prank-playing elf who “helps” his hero by aiding his enemies to extend the duration of the fun… (World’s Finest Comics #68, January/February 1954).

In the 1950s costumed villains faded from view and preference for almost a decade – until the Batman TV show made them stars in their own right. Thus there’s not as big a pool to draw on here as you might expect, and what there is mostly the old favourites..

The Villains highlights our hero’s greatest recurring enemies, leading with The Secret Life of the Catwoman!’ from Batman #62 (December 1950/January 1951) by Finger, with Lew Sayre Schwartz ghosting for Bob Kane – who only pencilled a few faces and figures. It’s all inked by Paris.

Here the Felonious Feline reforms and retires after a head trauma cures all her larcenous tendencies… until Batman begs law-abiding Selina Kyle to suit up once more and go undercover to catch crime boss Mister X.

Kane had all but left his role to others by this time and his contributions remained minor in The Origin of Killer Moth!’ (Batman #62, February/March 1951) as Finger, Sayre Schwartz & Paris record how a recently-released convict steals Batman’s ideas and sets up as a paid costumed crusader for crooks…

Around that time Detective #168 (February 1951) began the long road to an origin for the Joker as Finger, Sayre Schwartz, Kane George Roussos and Win Mortimer exposed ‘The Man Behind the Red Hood!’ This reveals a partial origin as part of a brilliantly engrossing mystery which begins when the Caped Crusader regales eager college criminology students with the story of “the one who got away” – just before the fiend suddenly comes back…

Batman’s most tragic Golden Age foe resurfaced cured and fully functional in Detective #187 (September 1952), but Harvey Dent was soon on a spree committing ‘The Double Crimes of Two-Face!’ (by Don Cameron, Sprang & Paris). Although the Dynamic Duo knew from the start their foe was a fake, the situation was far different two years later when Reed, Sprang & Paris detailed how ‘Two-Face Strikes Again!’ in Batman #81 (February 1954). This time a freak accident restored Dent’s scarred bipolar state and the heroes were outmatched all the way to the stunning turnabout conclusion…

The bit about bad guys bows out with ‘The Ice Crimes of Mr. Zero’ (Batman #121, February 1959) as Dave Wood, Moldoff & Paris depict a scientist’s turn to crime after an experiment afflicts him with a condition that will kill him if his temperature rises above freezing point. Although cured in this yarn, that villain would return, taking the name Mr. Freeze

Final comics section Tales from Beyond highlights the increasingly strange adventures of the Dynamic Duo which – due to Comics Code embargoes on horror and the supernatural – meant a wealth of weird alien and startling science fiction themes. The wonders beginswith a rarely reprinted yarn from Finger, Sayre Schwartz, Kane & Paris originally seen in Batman #59 (June/July 1950). It begins as the heroes seek to use time travel to cure The Joker, before a mistake by chronal scientist Professor Carter Nichols dumps them in 2050 AD. ‘Batman in the Future!’ finds them aiding the Harlequin of Hate’s crimefighting descendant against space pirates before returning to their own era…

A solid gold classic follows as ‘The Batman of Tomorrow!’ (Detective #216, February 1955) visits the 20th century – from his home in 3054 – to save an injured Bruce Wayne from Vicki Vale’s latest exposé and catch a cunning crook in a fast paced and fantastical romp by Hamilton, Sprang & Paris.

Many of these bright-&-breezy high fantasy tales deeply affected modern writers and the overarching continuity, perhaps none more so than Herron, Sprang & Paris’ ‘Batman – The Superman of Planet X!’ from Batman #113 (February 1958): which formed a key thematic plank of Grant Morrison’s epic 2008 storyline Batman R.I.P. The story details how the Gotham Guardian is shanghaied to distant world Zur-En-Arrh by its version of Batman to fight an alien invasion: a task rendered relatively simple since the planet’s atmosphere and gravity gives Earthmen incredible superpowers…

In Detective #252 (February 1958) Wood, Moldoff & Paris channelled contemporary film fashion as a monster makes trouble on a movie location shoot, compelling the costumed champions to tackle ‘The Creature from the Green Lagoon!’ before the last tale in this section – and volume – reveals how our heroes mistakenly aid an alien pirate and are arrested and imprisoned offworld by interstellar lawmen. ‘The Interplanetary Batman!’ (Batman #128. December 1959) is a riotous rollercoaster rocket ride by Finger & Moldoff with Batman and Robin overcoming all odds to clear their names and get home and is a perfect place to pause this circus of ancient delights.

Also including a selection of breathtaking covers and a ‘Bonus Cover Gallery’ by Sprang, Mortimer, Moldoff, Curt Swan, Sayre Schwartz, Kaye & Paris, this is a splendidly refreshing, comfortingly compelling and utterly charming slice of comics history that any aged fan or newcomer will delight in: a primer into the ultimate icon of Justice and fair play.
© 1950, 1951, 1952, 1954, 1955, 1956, 1957, 1958, 1959, 2002, 2019, 2021 DC Comics. All Rights Reserved.

Captain Marvel volume 1: Nothing to Lose


By Peter David, ChrisCross, Ivan Reis, Paco Medina & various (Marvel Comics)
ISBN 978-0-7851-1104-7 (TPB/Digital edition)

Once upon a time, individuality was king and identity constantly – and litigiously – defended. These days, superhero comics are filled with spin-offs, legacies and alternates. Where once DC eradicated an entire multiverse to ensure readers would see there was only one Superman, Batman or Wonder Woman now there are dozens of iterations of every costumed character and fans couldn’t be happier.

However, there was always one title/character that bucked the trend…

One of the most venerated, beloved characters in American comics was created by Bill Parker & Charles Clarence Beck as part of the wave of opportunistic creativity following the successful launch of Superman in 1938. Although there were many similarities in the early years, the Fawcett Comics character moved swiftly and solidly into realms of light entertainment and even broad comedy, whilst throughout the 1940s the Man of Steel increasingly sidelined whimsy in favour of family-friendly action and drama.

Homeless orphan and thoroughly good kid Billy Batson was selected by an ancient wizard to battle injustice and subsequently granted the powers of six gods and mythical heroes. By speaking aloud the wizard’s name – an acronym for divine patrons Solomon, Hercules, Atlas, Zeus, Achilles and Mercury – he transformed from scrawny boy to brawny (adult) champion Captain Marvel.

At the height of his popularity, “the Big Red Cheese” was published twice monthly, hugely outselling Superman, and in 1941 DC/National Comics launched an infamous court case citing copyright infringement. However, as the decade progressed and tastes changed, sales slowed, and the case was settled just as many publishers started switching from costumed heroes to “Real Men” and monsters. Like many superheroes, Captain Marvel and his gods-powered kin disappeared, becoming a fond memory for older fans. A big syndication success, he was missed all over the world. In Britain, where an English reprint line had run for many years, creator/publisher Mick Anglo had an avid audience and no product, and so transformed the Captain and company into atomic age heroes Marvelman, Young Marvelman and Kid Marvelman continuing to thrill readers into the early 1960s, even if here there were no girls allowed.

Then, as America lived through another superhero boom-&-bust, the 1970s dawned with a shrinking industry and wide variety of comics genres servicing a base that was increasingly founded on collectors and fans rather than casual or impulse buyers. National/DC Comics needed sales and were prepared to look for them in unusual places.

After the court settlement with Fawcett in 1953 they had secured the rights to Captain Marvel, Captain Marvel Junior, Mary Marvel and all the spin-off Family. Now, even though the name itself had been taken up by Marvel Comics (via a circuitous and quirky robotic character published by Carl Burgos and M.F. Publications in 1967), the publishing monolith decided to tap into that discriminating if aging fanbase.

In 1973, riding a wave of national nostalgia on TV and in movies, DC brought back the entire beloved Marvel crew in their own kinder, weirder universe. To circumvent the intellectual property clash, they named the new title Shazam! (…With One Magic Word!) – the trigger phrase used by myriad Marvels to transform to and from mortal form, and a word that had entered the American language due to the success of the franchise the first time around.

Meanwhile, at the other place…

In 1968, upstart Marvel was in the ascendant. Their sales were rapidly overtaking industry leaders National/DC and Gold Key Comics and, having secured a new distributor allowing them to expand their list of titles exponentially, the company was about to undertake a creative expansion of unparalleled proportions.

Once individual stars of “split-books” Tales of Suspense, Tales to Astonish and Strange Tales were awarded their own titles, the House of Ideas just kept on going. In progress was a publishing plan seeking to take conceptual possession of the word “Marvel” through both reprint series such as Marvel Tales, Marvel Collector’s Items Classics and Marvel Super-Heroes. Eventually, showcase titles such as Marvel Premiere, Marvel Spotlight and Marvel Feature also proudly trumpeted the name, so another dead-cert idea was to have an actual hero named for the company – and preferably one with some ready-made cachet and pedigree as well.

After the infamous 1940s-1950s copyright case of the, the prestigious appellation Captain Marvel disappeared from newsstands. In 1967, during the “Camp” craze/superhero boom generated by the Batman TV series, publisher MLF produced a number of giant-sized comics featuring an intelligent robot able to divide his body into segments and shoot lasers from his eyes. Their legal right to have done so is still disputed…

Quirky, charming and devised by Carl Burgos (creator of the Golden Age Human Torch), the series failed to attract a large following in that flamboyantly flooded marketplace and on its demise the name was snapped up by Marvel Comics Group who properly secured rights to the name and have defended it ever since by publishing numerous characters who all seemed doomed to high quality runs and early cancelation…

In 1968, Marvel Super-Heroes was a brand new title: reconfigured from extended-length reprint vehicle Fantasy Masterpieces, which mixed vintage monster-mystery tales with Golden Age Timely Comics classics. With the 12th issue it added a try-out section for characters without homes. These included the Inhuman Medusa, Ka-Zar, Black Knight and Doctor Doom, plus new concepts Guardians of the Galaxy and Phantom Eagle, in all-new stories.

They kicked off with an alien spy sent to Earth from the Kree Galaxy. He held a Captain’s rank and his name was Mar-Vell. After two appearances, Captain Marvel catapulted straight into his own title for a rather hit-and-miss career combatting spies, aliens and costumed cut-ups like Sub-Mariner, Mad Thinker and Iron Man. Most frequently, however, he clashed with elements of his own rapaciously colonialist race – such as imperial investigative powerhouse Ronan the Accuser – all while slowly switching allegiances from the militaristic Kree to the noble, freedom-loving denizens of Earth.

This particular incarnation of the “trademark-that-must-not-die” features the son of that Kree warrior and long-time company supporting character/professional sidekick Rick Jones in a symbiotic relationship echoing the heyday of Mar-Vell’s flower-power glory days. Fair warning though, despite the excellent writing and great art, if you are not at least passingly familiar with Marvel’s close continuity, this is not a series of books you want to read without a little preparation.

Scripted by Peter David, with colours by Chris Sotomayor and letters from RS (Richard Starkings) & Comiccraft’s Albert!, Nothing to Lose collects Captain Marvel volume 2 #1-6 (cover-dates November 2002-April 2003, and I said it was confusing didn’t I?). It expands the saga of Genis, an artificially-matured test-tube baby son of Mar-Vell.

The Kree warrior turned Cosmic Protector saved Earth and Universe countless times before dying of cancer in the landmark Death of Captain Marvel (the company’s first official Graphic Novel), and here, after years trying to live up to and surpass his father’s achievements – he even debuted using the codename “Legacy” – the pressure starts to show.

Genis sought to emulate his father as a galaxy-spanning crusader, with mixed results, before hooking up with Rick Jones – his Dad’s original sidekick and, for a time, lifeline to reality. The human offered the promise of insider insights into what made him such a hero…

When Nothing to Lose opens with ‘Shards’ – illustrated by ChrisCross – he is, in fact, in just the same situation his father endured with the teen-aged Jones back in 1960’s. Their bodies are linked by “Nega-bands” – fantastically powerful alien wrist-bands which both wear, but only in turns, as they have the drawback of merging their molecular structure. This means only one body can inhabit the positive-matter universe at once, whilst the other is trapped in sub-atomic pocket-reality The Microverse. From there, the captive can observe and communicate, but not affect the “real” world.

The new Captain Marvel possesses his father’s greatest power, “Cosmic Awareness”: an ability to discern everything happening everywhere at once. Sadly, and inevitably, the gift is turning Genis into a raving madman. Just knowing something bad is happening doesn’t mean that the only solution you can offer is ultimately the right one for the universe. With so much to do, the captain has not allowed Rick to return to Earth for months…

This situation is tragically demonstrated when Marvel stops a suicide bomber from detonating on a crowded bus, only to see her murdered by one of her intended victims. His every action forces him to make immediate decisions and choose who to help for the greater good, but every choice seems to lead to unknowable cosmic consequences. This hopeless situation is repeated, magnified and drastically clarified after his intervention in an Badoon invasion and other missions.

As days pass Rick faces the fact that his partner’s omniscience and growing clairvoyance is more curse than blessing, and an increasing capriciousness is affecting Captain Marvel’s compulsion to “Do Good”. ‘Shock Absorber’ see Jones explore his options by going on an arduous pilgrimage and consulting (relatively) local god Shinga Doon, whilst the cosmic avenger starts taking advice and moral instruction from the Punisher

In ‘Pamavision’ Genis joins the militaristic Kree’s colonial space fleet as they invade and colonise strategic world Toped: meeting the man who trained his father, embracing the bellicose expansionist culture and rising fast in the ranks. In the Microverse, Rick is unexpectedly joined by another truth-seeker just as his guru meets a sudden and mysterious death…

The Toped campaign goes badly wrong for the Kree in ‘Uriah’ (rendered by Ivan Reis) as the Captain uncovers sedition, ambition and espionage run wild, whilst Rick learns his fellow stranded acolyte – Epiphany – is far more than she seems. When war with the Shi’ar looms and romantic intrigue runs riot, Marvel’s solution is to kill everybody and then himself…

ChrisCross returns for ‘Au Pere’ as a truly brutal father & son moment in the great beyond leads to Genis discovering that both he and Rick have been manipulated by trans-cosmic siblings Epiphany and Entropy with a view to ousting the current supervisor of reality.

They have done their work well and deranged Genis eagerly anticipates battling the universe’s most powerful conceptual entities, killing Supreme Being Eternity and ending painful reality well before its due date…

Happily for all, Rick hasn’t given up hope in the spectacular and awe-inspiring Paco Medina-limned closing chapter ‘Four Characters in Search of Creation’…

This slim tome includes covers and variants by Alex Ross, CrissCross, Joe Jusko, Kia Asamiya, Phil Noto, JG Jones and Andy Kubert as well as an ‘Alex Ross Captain Marvel Concept Artwork’ feature, sharing his design process and thoughts on the character’s powerful reworking.

Wry, sardonic, explosively action-packed and sublimely provocative, Peter David’s blackly tongue-in-cheek examination of power and perspective has some truly chilling moments, and has a lot to say on the nature of heroism, all leavened by his absurdist sensibilities and love of comedy word-play. His take on duty and honour is wickedly engaging, with the sumptuous art carrying the sneaky double-dealing and savage conflicts with ease.
© 2021 MARVEL.

Rogan Gosh: Star of the East


By Pete Milligan & Brendan McCarthy with Tom Frame (Vertigo/Little, Brown & Co)
ISBN: 978-1-56389-143-4 (Vertigo TPB) 1-85386-253-3 (Little, Brown PB)

It feels like a cop-out and total dereliction of duty, but none the less true that some graphic novels simply defy categorisation and defeat the reviewers’ dark arts: they just have to be read, experienced and judged on a personal basis. We could stop there and it’s over to you…

However, should you require more…

Rogan Gosh is a short serial by Pete (Skin; John Constantine, Hellblazer; Strange Days; The Human Target; Batman; Red Lanterns; Shade, the Changing Man; Enigma; The Extremist; X-Statix; Johnny Nemo, Bad Company) Milligan and Brendan (Dream Gang; Mad Max: Road Fury; Judge Dredd; Spider-Man: Fever; ReBoot; Zaucer of Zilk; Skin; Swimini Purpose; Strange Days; Sometime Stories) McCarthy with notable contributions from letterer/colourist Tom Frame.

It first appeared in short-lived, controversial, cutting edge, experimental British comic magazine Revolver – specifically issues #1-6 spanning July-December of the Fleetway Publication. It was later collected into a graphic album by DC/Vertigo in 1994. I’m pretty sure there was also a Fleetway collection, but if so, it’s nigh impossible to find now, and that was a lifetime ago, so I might be dreaming of another reality…

Like companion/precursor title Crisis, Revolver’s brief was to make comics for people who had outgrown funny picture stories and adults who claimed to have never read them. It was supposed to be political, fashionable, contemporary and contentious, and it succeeded over and over again, in strips like Dare, Purple Days, Happenstance and Kismet, God’s Little Acre, Pinhead Nation and Plug Into Jesus.

For many, the jewel in the crown was a bizarre and beautiful, sardonically surreal saga incorporating English curry houses, karmic renewal and exploration, science fiction iconography, cultural commentary and (in)appropriation, ferociously irreverent satirical comedy, and – apparently – concealed creator autobiography. It referenced Indian philosophy and religions, British colonial history and modern urban street life in an onrushing miasma of visual and ideological concepts that blew the mind and generated outrageous belly laughs. There were loads of guns and rockets and tons of sex too…

Like many Milligan & McCarthy creations the strip is often described as “post-modern psychedelia”, evolving from channelled childhood experiences of two white art school kids who had grown up amidst the burgeoning fallout of the Desi Diaspora. That’s when families from the countries of the Asian sub-continent – specifically Pakistan, Bangladesh and India – migrated to western countries like Britain, bringing new thought, music, fashions, scents and especially food to broaden and enrich an evolving multiculture. There were even comics unlike any we’d ever seen before when cruising the streets of Southall or Brick Lane…

Proud products of such an environment and rising superstars thanks to 2000AD, writer Milligan and co-plotter/illustrator McCarthy had planned to deliver a kind of “Bollywood Blade Runner”, but the story sort of got away from them… as is often the case with passion projects…

I’m feeling truly redundant trying to precis the plot, but for the sake of form, try this…

The universe exists on many levels and at all times. In Raj-era India Rudyard Kipling has shamed himself with a native houseboy and now roams the streets of Lahore, seeking a holy man to save his sanity and reputation by putting him in touch with the fabled Karmanauts.

His quest succeeds and the author is – via drugs and magic and ancient wisdom – elevated to a state where he witnesses a future where laddish London oaf Dean Cripps escapes stroppy girlfriend Mary Jane to go for a curry at the magnificent Star of the East in Stoke Newington.

When Dean feels a frisson of connection with beautiful waiter Raju Dhawan, the energy unleashes time-travelling wonder warrior Rogan Gosh just in time to defend enlightenment and all realities from the clandestine attacks of destructive Kali and her malign vampiric agent the Soma Swami

It all gets a bit strange after that, what with audacious experimental love, devastation and recreation, Karma Kops, and that pest monkey god Hanuman, but rest assured that by the end, what you presume to be the regulation natural universe is back near where it belongs…

Although the story and events might bewilder, what is beyond question is the astounding art by Brendan McCarthy: utilising a blend of pen, paint and early digital technology to create a lush and vibrant homage to the startlingly bright colours of the subcontinent and plush décor of favourite London curry houses and tapping the wellsprings of a fevered and sublimely seasoned imagination to beguile the eyes. This stuff is just so damn pretty…

Hard to find in its original form, the entire trip is reprinted in 2013 anthology The Best of Milligan & McCarthy beside lots of other great stuff like Freakwave, Paradax! and Skin. The collection (which is on my to-do list…) is also available in digital format so there’s no need to wait.

Your destiny awaits, you only have to choose to embrace it…
™ & © 1990, 1994, 2013 Peter Milligan & Brendan McCarthy. All rights reserved.

Popeye Classics volume 7: “Nothing” and More


By Bud Sagendorf, edited and designed by Craig Yoe (Yoe Books/IDW)
ISBN: 978-1-63140-447-4 (HB) eISBN: 978-1-62302-786-5

How many cartoon classics can you think of still going after a century? Here’s one…

There are a few fictional personages to enter communal world consciousness – and fewer still from comics – but a grizzled, bluff, uneducated, visually impaired old sailor with a speech impediment is possibly the most well-known of that select bunch.

Elzie Crisler Segar was born in Chester, Illinois on 8th December 1894. His father was a general handyman, and the boy’s early life was filled with the solid, dependable blue-collar jobs that typified the formative years of his generation of cartoonists. Segar worked as a decorator, house-painter and also played drums; accompanying vaudeville acts at the local theatre.

When the town got a movie-house, Elzie played silent films, absorbing all the staging, timing and narrative tricks from keen observation of the screen. Those lessons would become his greatest assets as a cartoonist. It was while working as the film projectionist, at age 18, that he decided to become a cartoonist and tell his own stories.

Like so many others in those hard times, he studied art via mail, specifically W.L. Evans’ cartooning correspondence course out of Cleveland, Ohio, before gravitating to Chicago where he was “discovered” by Richard F. Outcault – regarded by most in the know today as the inventor of modern newspaper comic strips with The Yellow Kid and Buster Brown.

The celebrated pioneer introduced Segar around at the prestigious Chicago Herald. Still wet behind the ears, the kid’s first strip, Charley Chaplin’s Comedy Capers, debuted on 12th March 1916.

In 1918, Segar married Myrtle Johnson and moved to William Randolph Hearst’s Chicago Evening American to create Looping the Loop, where Managing Editor William Curley foresaw a big future for Segar and promptly packed the newlyweds off to New York: HQ of the mighty King Features Syndicate. Within a year Segar was producing Thimble Theatre, (launching December 19th 1919) in the New York Journal: a smart pastiche of cinema and knock-off of movie-inspired features like Hairbreadth Harry and Midget Movies, with a repertory of stock players acting out comedies, melodramas, comedies, crime-stories, chases and especially comedies for vast daily audiences. It didn’t stay that way for long…

The core cartoon cast included parental pillars Nana and Cole Oyl; their lanky, highly-strung daughter Olive; diminutive-but-pushy son Castor; and the homely ingenue’s plain and (very) simple occasional boyfriend Horace Hamgravy (latterly, just Ham Gravy). Thimble Theatre had successfully run for a decade when, on January 17th 1929, a brusque, vulgar “sailor man” shambled into the daily ongoing saga of hapless halfwits. Nobody dreamed the giddy heights that stubborn cantankerous walk-on would reach…

In 1924 Segar created a second daily strip. The 5:15 was a surreal domestic comedy featuring weedy commuter and would-be inventor John Sappo and his formidable wife Myrtle. This one endured – in one form or another – as a topper/footer-feature accompanying the main Sunday page throughout the author’s career, and even survived his untimely death, eventually becoming the trainee-playground of Popeye’s second great humour stylist: Bud Sagendorf.

After Segar’s premature passing in 1938, Doc Winner, Tom Sims, Ralph Stein and Bela Zambouly all took on the strip, as the Fleischer Studio’s animated features brought Popeye to the entire world, albeit a slightly variant vision of the old salt of the funny pages. Sadly, none had the eccentric flair and raw inventiveness that had put Thimble Theatre at the forefront of cartoon entertainments. And then, finally, Bud arrived…

Born in 1915, Forrest “Bud” Sagendorf was barely 17 when his sister – who worked in the Santa Monica art store where Segar bought his drawing supplies – introduced the kid to the master cartoonist who became his teacher and employer as well as a father-figure. In 1958, after years on the periphery, Sagendorf finally took over the strip and all the merchandise design, becoming Popeye’s prime originator…

With Sagendorf as main man, his loose, rangy style and breezy scripts brought the strip itself back to the forefront of popularity and made reading it cool and fun all over again. Bud wrote and drew Popeye in every graphic arena for 24 years. When he died in 1994, his successor was controversial “Underground” cartoonist Bobby London.

Young Bud had been Segar’s assistant and apprentice, and in 1948 became exclusive writer and artist of Popeye’s comic book exploits. The series launched in February of that year in a regular title published by America’s unassailable king of periodical licensing, Dell Comics.

On debut, Popeye was a rude, crude brawler: a gambling, cheating, uncivilised ne’er-do-well. He was soon exposed as the ultimate working-class hero: raw and rough-hewn, practical, but with an innate, unshakable sense of what’s fair and what’s not; a joker who wanted kids to be themselves – but not necessarily “good” – and someone who took no guff from anyone…

Naturally, as his popularity grew, Popeye mellowed somewhat. He was still ready to defend the weak and had absolutely no pretensions or aspirations to rise above his fellows, but the shocking sense of dangerous unpredictability and comedic anarchy he initially provided was sorely missed… except not in Sagendorf’s yarns…

Collected in this superb full-colour hardback/digital edition are Popeye #30-34, crafted by irrepressible “Bud”: collectively spanning September/November 1954 to October/December 1955. Stunning, nigh stream-of-consciousness slapstick sagas are preceded by an effusively appreciative ‘Society of Sagendorks’ briefing by inspired aficionado, historian and publisher Craig Yoe, offering a mirthful mission statement.

Augmenting that is another tantalising display of ephemera and merchandise in ‘A Bud Sagendorf Scrapbook’ presenting Coca-Cola Company-funded comic strip themed postcards distributed to WWII servicemen; original art, tin toys; a Popeye Chalkboard; Get Well Soon and Birthday card art plus images on cups and mugs.

We rejoin the ceaseless parade of laughs, surreal imagination and thrills with quarterly comic book #30, opening with text tale ‘The Bigger They Are -’ detailing, across the inside front-&-back covers, the story of Throckmorton …biggest tomcat in the world!

Another wild ride in begins in ‘Desert Pirates (a story of Evil Haggery)’ as Popeye’s ruthless nemesis The Sea Hag uses witchcraft, seduction, brainwashing and principally hamburgers to turn Wimpy into her weapon against the old sea salt. Naturally, when the hero blunders into her arid ambush, the scurvy faithless traitor then betrays her to Popeye – it’s just his nature…

An engaging Micawber-like coward, cad and conman, the insatiably ravenous J. Wellington Wimpy debuted in the newspaper strip on May 3rd 1931: an unnamed, decidedly partisan referee in one of Popeye’s pugilistic bouts.

Scurrilous, aggressively humble and scrupulously polite, the devious oaf struck a chord and Segar gradually made him a fixture. Preternaturally hungry, ever-keen to solicit bribes and a cunning coiner of many immortal catchphrases – such as “I would gladly pay you Tuesday for a hamburger today” and “Let’s you and him fight” – Wimpy was the perfect foil for our simple action hero and increasingly stole the entire show… and anything else unless it was very heavy or extremely well nailed down…

Follow-up yarn ‘Popeye An’ Swee’Pea in “Danger, Lunch!”’ resorts to tireless domestic themes as a quiet meal with Olive becomes an assault course after the anarchic and precocious “infink” gets bored and amuses himself with a hammer and chemistry set…

Smartly acknowledging a contemporary trend for sci fi fun, Sagendorf had introduced ‘Axle and Cam on the Planet Meco’ in #26: a robotic father and son indulging in wild romps on other worlds. Here they observe Earth television shows and the lads decides what his world needs is beanie hats, sidewalk refreshment stands and fun with dragons…

Cover-dated January/March 1955, #31 also opens and closes with a prose yarn adorning inside front and back. ‘Apple Vote!’ exposes the shocking behaviour of a retired racehorse with a sweet tooth after which ‘Thimble Theatre Presents Popeye An’ Swee’Pea in “Mud!”’ finds unconventional family unit Popeye, Swee’Pea and villainous reprobate Poopdeck Pappy deemed dysfunctional by Olive. Her eccentric efforts to save the kid and make him a gentleman are resisted by all involved with extreme vigour…

Just as the sailor man idly daydreams of being a monarch, the wacky ruler of Spinachovia returns in ‘Popeye and King Blozo in “Exile!” or “Bein’ King is Fer de Boids!!!”’ with the maritime marvel unwisely trading cap for crown  and learning a salutary lesson about people in general and being careful of what you wish for, after which ‘Axle and Cam on the Planet Meco’ sees the mechanical moppet pay a fraught and frightening visit to Earth…

The issue concludes with a back cover strip starring ‘Popeye and Swee’Pea’ inspired by baby pictures…

Popeye #32 (April/June) opens with epic thrill-fest ‘Alone! or Hey! Where is Everybody? or Peoples is All Gone!’ as humans are abducted from all over the coast, leading the sailor man into another ferocious battle with evil machines and his most persistent enemy, after which our stars swap sea-voyages for western climes in “a tale of gold and cactus” entitled ‘Lorst!’

Set some years previously, the story reveals how Popeye made his fortune prospecting – despite and ultimately because of a little trouble with his newly adopted kid…

Sagendorf was a smart guy in tune with popular trends and fashions as well as understanding how kids’ minds worked. His tales are timeless in approach and delivery. As television exponential expanded, cowboys were king, with westerns dominating both large and small screens and plenty of comics. Thus, many episodes saw Popeye as a horse-riding sagebrush wanderer who ran a desert railroad when he wasn’t prospecting or exploring. I don’t think he ever carried a gun though…

The changing times dictated a shift in back-up features and the final ‘Axle and Cam on the Planet Meco’ exploit saw their world in chaos after Cam tried to transplant the human fashion for lawns to his own planet. Text tale ‘Catfish! detailed a meeting between fish feline and mutt and a wordless desert inspired back cover strip starring ‘Popeye and Swee’Pea’ wrapped thigs up.

The next issue (#33 July/September) offered a monochrome ‘Popeye and Swee’Pea’ house-wrecking short before main feature ‘Trouble-Shooter’ sees the tireless “hoomanitarian” set up as a helping hand for folk with troubles. Sadly, the gesture attracts some real nuts like cowardly King Hinkle of Moola who needs a patsy to fight rival ruler the King of Boola…

Returning to western deserts, Popeye and Swee’Pea swap sea-voyages for arid plains in ‘Monskers!’ and encounter a gigantic dinosaur which is not what it seems…

The replacement back-up feature was actually a return of Segar-spawned old favourites. Sappo was now hapless landlord to world’s worst lodger Professor O.G. Wotasnozzle, who callously inflicts the brunt of his genius on the poor schmuck. In ‘I’m the Smartest Man in the World!’, the lunatic fringe scientist decides to end late payment harassment by uninventing money…

A prose vignette reveals the fate of cowboy pony George who has ‘A Long Tail!’, before the fun pauses with a back-cover baseball gag starring Popeye An’ Swee’Pea.

The year and this archive close with #34, starting with more ‘Popeye An’ Swee’Pea’ baseball exploits on the monochrome inside front cover before Thimble Theatre Presents sailor man, Olive, Wimpy and the kid who endure a nautical nightmare storm that leaves our cast castaway on an island of irascible, invisible folk in eponymous saga ‘Nothing!’

Next, Popeye An’ Swee’Pea revisit western deserts to dig in the dirt and face ‘Uprising! or The Red Man Strikes Back! or Birds of a Feather!’ as the kid contends with and eventually befriends Indian infant Big Chief Thunder Eagle Jr. Sadly their play war on the white man is misunderstood by Wimpy who calls in not the cavalry but the US Army…

The manic mirth multiplies exponentially when Professor O.G. Wotasnozzle proves his insane ingenuity and dangerous lack of perspective in ‘Stop Thief!! or Please Halt! or Burglarproof House!’ before the fun concludes with one last text treat in transformative tale ‘Fish Fly!’ and a back cover gag proving why adults like Popeye should listen to kids like Swee’Pea…

Outrageous and side-splitting, these all-ages yarns are evergreen examples of narrative cartooning at its most surreal and inspirational. Over the last nine decades Thimble Theatre’s most successful son has unfailingly delighted readers and viewers around the world. This book is simply one of many, but each is sure-fire, top-tier entertainment for all those who love lunacy, laughter, frantic fantasy and rollicking adventure. If that’s you, add this compendium of wonder to your collection.
Popeye Classics volume 7 © 2015 Gussoni-Yoe Studio, Inc. All Rights Reserved. Popeye © 2015 King Features Syndicate. ™ Heart Holdings Inc.

The All-New Atom volume 2: Future/Past


By Gail Simone, Mike Norton, Eddy Barrows & various (DC Comics)
ISBN: 978-1-4012-1568-2 (TPB)

Gail Simone (Wonder Woman; Batgirl; Secret Six; Red Sonja) is one of the best scripters of superhero stories in the business. She handles High Concept attention grabbers, gripping fight scenes and compelling pathos with elegant ease, but where she is truly unsurpassed is in the rounded depth of her characterisations. Combined with solid plotting, bravura whimsy and the sharpest, funniest dialogue money can buy, everything she touches becomes a thoroughly delightful “must-read” item.

That was never more ably demonstrated than in her run on the All-New Atom (most volumes of which remain stubbornly out of print and inexplicably unavailable in digital collections). In second volume Future/Past she continued deftly  detailing the trials and tribulations of a new incarnation of one of the Silver Age’s most enduring heroic brands, in the further adventures of neophyte college professor and scientific adventurer Ryan Choi.

After the tragic, horrific events of crossover epic Identity Crisis size-shifting physics professor Ray Palmer disappeared, leaving this world behind him. However, life – and academia – goes on, and his teaching chair at Ivy University was offered to a young prodigy who just happened to be Palmer’s pen-friend and close confidante: privy to his predecessor’s secrets ever since he was a child in Hong Kong.

Ivy Town has seen better days, however, and continues to go downhill. This collection – reprinting from March-July 2007 issues #7-11 of the much-missed comic book – returns to Ivy Town: a place that has seen better days. Everything continues to go downhill, and the college paradise is no longer the sedate place Palmer always made it sound. Neophyte hero Choi continues to expose a city plagued by temporal anomalies, warring tribes and supernatural freaks and to make matters even worse, the new Dean is an unctuous toad (and possibly a criminal), whilst Choi’s fellow science professors are a bizarre and unconventional band of truly brilliant loons…

The teeny-weenie thrills and chills resume here with a 2-parter illustrated by Mike Norton and Andy Owens. ‘The Man who Swallowed Eternity – The Energy of the Universe is Constant’ and concluding chapter ‘The Entropy of the Universe Tends to a Maximum’ reveal how the recurring time-hiccups that pepper Ivy Town go into overdrive, necessitating an unwelcome intervention from the Temporal police known as Linear Men. Choi’s reluctant attempts to solve the problem soon uncover a tragic secret that draws him uncomfortably closer to his missing mentor.

What’s follows is a gratifying change of pace and tone as the young professor returns to Hong Kong to rescue his sometime true love in ‘Jia.’ Limned by Eddy Barrows & Trevor Scott, the saga kicks off with ‘Her Name Meant Beauty’ as we learn some unpleasant truths about Ryan’s childhood…

‘Unwanted Advances’ show Choi that being a superhero can’t compensate for the girl he loves marrying the bully who made his life hell, and it’s even worse when said brute becomes a vengeful ghost trying to kill them both. Mercifully in ‘The Border Between’, ancient wisdom and unwelcome truths assist the hero in overcoming the supernatural odds…

The utterly enchanting (pre-The New 52) career of Ryan Choi was simultaneously funny, charming, stirring and incredibly addictive: moreover, his gently beguiling, so-skilfully orchestrated hero’s journey to the West was riddled with cunningly planted clues and hints which only made sense once the final volume ended – and Simone had the nerve and confidence to treat the entire venture as a fair-play mystery. The fun just never let up…

Even at this late stage, it is worth whatever effort it takes to follow the All-New Atom, matching wits with the writer and having huge amounts of fun along the way. What are you waiting for?
© 2007 DC Comics. All Rights Reserved.

Mega Robo Bros: Meltdown


By Neill Cameron with Abby Bulmer & Lisa Murphy (David Fickling Books)
ISBN: 978-1-78845-281-6 (TPB)

Just in time to keep the kids occupied for the summer break, here’s another sterling all-ages outing for Neill (Tamsin of the Deep, How to Make Awesome Comics, Pirates of Pangea) Cameron’s marvellous purpose-built paladins. This time the rambunctious Mega Robo Bros share more of their awesome adventures and growing pains – and even some Secret Origins – in a far darker and more violent tale than their previous fun fare…

It’s the Future!

In a London far cooler than ours, Alex and his younger brother Freddie are (sort of) typical kids: boisterous, fractious, eternally argumentative yet devoted to each other, and not too bothered that they’re adopted. It’s really no big deal for them that they were constructed by the mysterious Dr. Roboticus before he vanished, and are considered by those in the know as the most powerful – and only SENTIENT – robots on Earth.

Dad may be just your average old guy who makes lunch and does a bit of writing, but it’s recently become apparent that when not being a housewife Mum is a also a bit extraordinary. As surprisingly famous and renowned robotics boffin, Dr. Nita Sharma harbours some surprising secrets of her own…

All the same, life in the Sharma household is pretty normal. Freddie is insufferably exuberant and over-confident whilst Alex is at the age when self-doubt and anxiety begin to manifest. Of course, their parents’ other robot rescues can also be a bit of a trial. Programmed as a dog, baby triceratops Trikey is ok, but French-speaking deranged ape Monsieur Gorilla can be mighty confusing, whilst gloomily annoying, existentialist aquatic fowl Stupid Philosophy Penguin constantly quotes dead philosophers and makes most people rapidly consider self-harm or manic mayhem.

The boys have part-time jobs as super-secret agents, but aren’t very good at the clandestine part and now almost the entire world knows of them. Generally, however, it’s enough for the digital duo that their parents love them, even though they are a bit more of a handful than most kids. They live as normal a life as possible: going to human school, playing with human friends and hating homework. It’s all part of their “Mega Robo Routine”, combining dull lessons, actual fun, games-playing, watching TV and training in the covert combat caverns under R.A.I.D. HQ.

Usually, when a situation demands, the lads carry out missions for bossy Baroness Farooq: head of government agency Robotics Analysis Intelligence and Defence. They still believe it’s because they are infinitely smarter and more powerful than the Destroyer Mechs and other man-made minions she usually utilises. Of course, they’re on suspension from R.A.I.D. at the moment, due to the fallout and collateral damage of their last case…

Originally published in UK weekly comic The Phoenix, this revised, retooled and remastered saga opens as the bored, curfewed boys sneak into Mum’s workshop. Whilst defeating a reject robot rebellion sparked by artificial life activist the Caretaker, the Bros met monstrous, cruelly damaged droid Wolfram and learned that he might be their older brother…

Now they’re trying to break into Mum’s locked datafiles to learn the truth, and her part in their creation, as this saga opens with ‘Part 1: Fifteen Years Ago’. When Dr. Sharma catches the little perishers in the act, instead of punishment, she gives them full access.

What unfolds is a shocking story of when their mother was a young, pretty and brilliant roboticist who landed her dream job working beside incomparable (but weird) pioneering genius Dr. Leon Robertus. His astounding advances had earned him the unwelcome nickname Dr. Roboticus. Maybe that was what started pushing him away from humanity…

Over months, Nita grew into her job and eventually convinced Robertus to let her repurpose his individually superpowered prototypes into a rapid-response team for global emergencies. Mum used to be a superhero, leading manmade Rapid Response team the Super Robo Six! While saving lives with them she first met future husband Michael Mokeme who proudly took her name when they eventually wed…

So Dad was also present at the moment everything changed!

Robertus was astoundingly devoid of human empathy but – intrigued by the team’s acclaim and global acceptance – was inspired to create a new kind of autonomous robot. Wolfram was more powerful than any other construct, and also possessed certain foundational directives that allowed him to make choices and develop his own systems. He could think, like Alex and Freddy! Only, as it transpired, not quite…

When Robertus demoted Nita and made his new “child” leader of new Super Robo Seven, the result was an even more effective unit, until the day Wolfram’s three Directives clashed during a time-critical mission. Millions of humans paid the price for his confusion and hesitation…

In the aftermath, RAID was formed and sought to shut down Robertus and decommission Wolfram. When the superbot rejected their judgement, the agency deployed jets and missiles. Following a terrific struggle, they believed him destroyed. They were wrong…

…And while RAID was occupied, Roboticus vanished…

Story told, the amazed Robo Bros realise why Mum called the recently-returned Wolfram their brother. They are all unaware that the damaged, deranged droid is observing and has made a decision that will affect all humanity…

‘Part 2: Meltdown’ opens with an increase in casual human-on-robot abuse. Perhaps this triggers Wolfram’s final solution as Dad heads to the North Pole to interview chief scientist Professor Mahfouz spearheading an attempt to restore the polar ice cap with a colossal freezing machine.

Jötunn Base covers many miles and is carefully rebalancing the world’s climate, but has no defence when Wolfram arrives to reverse the chilling process to burn the Earth and drown humanity…

Alex and Freddy are making the best of their house arrest, playing a game with classmates Mira and Taia when news comes of the attack. Ordered again by Baroness Farooq to stay put and not help, they enlist the girls in an escape plan that takes them through the secret basement lab and far below London, using the abandoned transport tunnels beneath the city.

By the time the Bros reach Jötunn Base, Wolfram has already ruthlessly crushed the RAID force led by their friend Agent Susie Nichols and all that’s possible is to stop their determined and utterly unreasonable brother by any means necessary…

That grim task falls to “older” bro Alex, whilst Freddy works with Dad and Professor Mahfouz to repair and reprogram the giant freezer machine and stop the planet becoming a water world…

With humanity safe again the boys are well rewarded by Farooq, but completely unaware that an old enemy has ensured that the threat of Wolfram is not ended…

Crafted by Cameron and colouring assistant Alice Leclert, this rather more grim adventure still offers exceedingly engaging excitement and hearty hilarity, roaring along like an anti-gravity rollercoaster, offering thrills, chills, warmth, wit and incredible verve. Alex and Freddy are utterly authentic kids, irrespective of their artificial origins, and their antics strike exactly the right balance of future shock, family fun and bombastic superhero action to capture readers’ hearts and minds. What movies these tales would make!
Text and illustrations © Neill Cameron 2022. All rights reserved.

Mega Robo Bros Meltdown will be released on August 4th 2022 and is available for pre-order now.

The Archangels of Vinea: Yoko Tsuno volume 14


By Roger Leloup, coloured by Studio Leonardo, translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-84918-438-0 (Album PB)

In 1970, indomitable intellectual adventurer and “electronics engineer” Yoko Tsuno began her career in Le Journal de Spirou. She is still delighting readers and making new fans to this day in astounding, all-action, excessively accessible adventures which are amongst the most intoxicating, absorbing and broad-ranging comics thrillers ever created.

The globe-girdling, space-&-time-spanning episodic epics starring the Japanese investigator were devised by monumentally multi-talented Belgian maestro Roger Leloup, who began his own solo career after working as a studio assistant and technical artist on Herge’s timeless Adventures of Tintin.

Compellingly told, superbly imaginative and – no matter how implausible the premise of any individual yarn may appear – always firmly grounded in hyper-realistic settings underpinned by authentic, unshakably believable technology and scientific principles, Leloup’s illustrated escapades were at the vanguard of a wave of strips revolutionising European comics.

That long-overdue sea-change heralded the rise of competent, clever, brave and formidably capable female protagonists taking their rightful places as heroic ideals; elevating Continental comics in the process. Unsurprisingly, these endeavours are as engaging and empowering now as they ever were, and none more so than the trials and tribulations of Miss Tsuno.

Her very first outings (the still unavailable Hold-up en hi-fi, La belle et la bête and Cap 351) were mere introductory vignettes before the superbly competent wanderer and her valiant but less able male comrades Pol Paris and Vic Van Steen properly hit their stride with premier full-length saga Le trio de l’étrange in 1971 with Le Journal de Spirou’s May 13th edition…

Yoko’s journeys include explosive exploits in exotic corners of our world, time-travelling jaunts and sinister deep-space sagas – like this one – where our terrestrial trouble-shooters toil beside the disaster-prone alien colonists of planet Vinea. Their chief contact and most trusted ally is Khany: a competent, commanding single mother who combines parenting her toddler Poky with saving worlds, leading her people and averting continual cosmic catastrophe…

There are 29 European albums to date (with #30 due for release in September) but only 16 translated into English thus far. Today’s tale debuted in 1983 as Les archanges de Vinéa, chronologically Tsuno’s thirteenth exploit and sixth co-starring the Vineans: a thrilling tale of discovery and ancient undying tyranny and evil…

In their first outing, Yoko, Vic and frivolous Pol discovered a pocket of long-dormant aliens hibernating for eons in the depths of the Earth. After freeing them from robotic subjugation, the valiant humans occasionally helped the alien refugees (who had fled their own planet two million years previously) rebuild their lost sciences. Ultimately, the humans accompanied the Vineans as they returned to their own star system and presumed-dead homeworld. As the migrants gradually rebuilt their decadent and much-debased former civilisation and culture, the trio became regular guests…

On this excursion, the humans are again exploring another reclaimed region of the recovering planet. In the millions of years the Vineans slept in the depths of Earth, their primary civilisation collapsed, and the planet they have reclaimed is much-changed with isolated pockets of the former changed beyond recognition… and usually lethally hostile to their returned descendents…

We open as Yoko and little Poky accompany Khany to a desolate island and interview a strange old hermit who has been sheltering a child from the past. Khany’s cautious efforts reveal a young boy in a hibernation pod for countless ages, and that the entre rig has been until very recently, underwater…

As they further question the crazed old woman who lives in constant dread of The God’s wrath, an atmospheric disturbance occurs, leading them to a fantastic machine thunderously drawing air down into the depths of the sea. When they fly over to investigate further, Kany is lost…

By the time Yoko and Poky land, primitive raiders have boarded the edifice as it starts to sink. From nowhere, a serene and calmly confidant Vinean Adonis appears, saving Yoko from being blasted by the barbaric raiders. As he and Poky are arrested he joins the group but does not interfere.

The newcomers are equipped with makeshift breathing gear and share it with the captives, dropping into the depths just as the edifice was. The sea-dwellers also use huge turtle-like sea-beasts and her enigmatic saviour – easily keeping pace with the raiders – appears to be equally amphibious…

Unwelcome but unmolested, the stranger keeps pace as the war party passes a shattered sunken city, and encounters fierce marine monsters that have been tamed by electronic devices clamped to their heads. It is a technology clearly far beyond the understanding of Yoko’s captors, and gradually she learns of a bizarre truth: these sea-Vineans are low caste workers in a lost subterranean city of evil that has survived submerged for millennia, ruled by a capricious, cruel immortal Queen. Hegora has the powers of a god and is just as implacable…

However, her diffident saviour and guardian is one of twenty undying supermen: “Archangels” set apart from and uncaring of the plight of ordinary beings. As Yoko soon discovers, her acquaintance has a ruthless, timeless agenda of his own…

Her life constantly imperilled as she seeks hostage Khany, Yoko learns the horrific secret of the subsea City of the Abyss, and why the Archangels have battled Hegora for so long: possession and control of thousands of hibernating children. The endless struggle ends as Yoko tips a delicate balance, uncovering the incredible secrets of the City’s past and before long, a cold war resolves into a battle of wills and vastly opposing moralities. In the end it’s Yoko who triumphs to impose a new regime on the sunken citadel…

Gripping and visually spectacular, The Archangels of Vinea combines hard science with tense drama and a soupcon of social criticism: delivering another terse, action-packed, sci fi thriller, once again magnified into magnificence by the astonishingly compelling and staggeringly detailed draughtsmanship and storytelling of Leloup and the indomitable integrity of Yoko Tsuno.
Original edition © Dupuis, 1983 by Roger Leloup. All rights reserved. English translation 2019 © Cinebook Ltd.

DC’s Greatest Detective Stories Ever Told


By Jerry Siegel & Joe Shuster, Gardner F. Fox, Mindy Newell, Mike W. Barr, Denny O’Neil, Andy Helfer, Rusty Wells, Creig Flessell, Carmine Infantino, Alan Davis, Paul Neary, Terry Beatty & Dick Giordano, Al Vey, E.R. Cruz, Denys Cowan & Rick Magyar, Mark Badger, Jim Aparo & Mike DeCarlo & various (DC Comics)
ISBN: 978-1-7795-0594-1 (TPB/Digital edition)

Fundamental and definitive aspects of “detective stories” have been attributed to the Bible, ancient Greek dramas, One Thousand and One Nights and similarly compelling classical texts from China, India and other places, but the true genre of crime and mystery fiction really began with cheap printing and the rise of mass entertainment culture.

Detective stories are a subgenre wherein an investigation – by amateur or professional (active or retired) – into a legal felony or moral/social injustice. Like exploration/adventuring, fantasy, horror and science fiction, Detective Stories blossomed in white western societies in the mid-19th century: spreading from prose books and magazines to other entertainment media like plays and films, with early stars including C. Auguste Dupin, Sherlock Holmes, Jules Maigret, Father Brown, Lord Peter Wimsey, Sexton Blake and Hercule Poirot. Tales aimed at youngsters generated their own sleuthing stars: Nancy Drew, The Hardy Boys and more

As comic strips developed, they also spawned detective champions like Hawkshaw, Dick Tracy, Charlie Chan, Kerry Drake ad infinitum: all contributing to a tidal wave of pulp fiction crimebusters that inspired true literary legends – Philip Marlow, Sam Spade, Simon Templar, Mike Hammer and so on…

Detective Comics #1 had a March 1937 cover-date and was the third and final anthology title devised by luckless pioneer Major Malcolm Wheeler-Nicholson. In 1935, the entrepreneur had seen the potential in Max Gaines’ new invention – the comic book – and reacted quickly, conceiving and releasing packages of all-new strips in New Fun: The Big Comic Magazine and its follow-up New Fun/New Adventure (which ultimately became Adventure Comics) under the banner of National Allied Publications.

These publications differed from similar prototype comics magazines which simply reprinted edited collations of established newspaper strips. However, these vanguard titles were as varied and undirected in content as any newspaper funnies page.

Detective Comics was different. Specialising solely in tales of crime and crimebusters, the initial roster included (amongst others) adventurer Speed Saunders, Cosmo, the Phantom of Disguise, Gumshoe Gus and two series by a couple of kids from Cleveland named Siegel & Shuster: espionage agent Bart Regan and two-fisted shamus Slam Bradley

Within two years the commercially unseasoned Wheeler-Nicholson had been forced out by his more adept business partners, and eventually his company grew into monolithic DC (for Detective Comics) Comics. Surviving a myriad of changes and temporary shifts of identity and aims, it’s still with us – albeit primarily as a vehicle for the breakthrough character who debuted in #27 (May 1939)…

Celebrating that quintessential connection and affiliation to the form, this slim tome gathers an unconventional array of sleuths and problem solvers, many not native to the parent title, but all offering a heady taste of what made the title great. Re-presenting material from Adventure Comics #51; Batman #441; Detective Comics #2, 329 & 572; Lois Lane #1-2; Secret Origins #40 and The Question #8 it spans August 1937 to November 1989: an epic package chronologically sampling the company’s connection and debt to the genre that truly started their ball rolling…’’

Sans preamble, we dive straight into action with early star Slam Bradley in his second ever case. ‘Skyscrapers of Death’ originated in the April 1937 cover-dated Detective Comics #2, (by Jerry – back when he still called himself “Jerome” – Siegel & Joe Shuster). It reveals how the abrasive, two-fisted gumshoe is framed for murder by a crooked Union boss. Slam and his assistant Shorty were a big draw in those early days: revelling in all the raw action and spectacle that would fire up his younger cousin Superman. The Bradley strip ran until October 1949, finally closing shop in Detective Comics #152.

Next up is quintessential pulp sleuth The Sandman who premiered in either Adventure Comics #40 July 1939 (two months after Batman debuted in Detective Comics #27) or two weeks earlier than that in New York World’s Fair Comics 1939, depending on which distribution records you choose to believe.

He was created and originally illustrated and scripted by multi-talented all-rounder Bert Christman, with assistance from Gardner F. Fox. Head utterly obscured by a gas-mask and slouch hat; caped, business-suited millionaire adventurer Wesley Dodds is a rugged playboy scientist cut from the radio drama/prose periodical mystery-men mould of The Shadow, Phantom Detective, Green Hornet, Lone Ranger, Spider, Avenger and so many more: all household names of early mass-entertainment.

Wielding a sleeping-gas gun and haunting the night hunting killers, thieves and spies, he was soon joined by plucky paramour Dian Belmont, before gradually losing readers’ interest and slipping from cover-spot to last feature in Adventure, just as the shadowy, morally ambiguous avengers he emulated also slipped from popularity in favour of gaudily clad glory-boys…

Alternately titled ‘The Pawn Broker’ in previous reprints, ‘The Van Leew Emeralds’ comes from Adventure Comics #51 (June 1940 by Fox & Creig Flessel): a fascinating mystery romp for the romantically-inclined crimebusters to solve in fine style and double-quick time…

In 1963 Julius Schwartz took editorial control of Batman and Detective Comics and finally found a home for a character who had been lying mostly fallow ever since his debut as a walk-on in The Flash #112 (April/May 1960). The Elongated Man was Ralph Dibny: a circus-performer who discovered an additive in soft drink Gingold which granted certain people increased muscular flexibility. Intrigued, he refined the chemical until he had a serum bestowing ability to stretch, bend and compress his body to an incredible degree. Then Ralph had to decide how to use his new powers…

Designed as a modern take on Jack Cole’s immensely popular Golden Age star Plastic Man, Dibny became a regular guest star/colleague for the Scarlet Speedster. He married vivacious debutante Sue Dibny and joined Flash’s battles against aliens and supervillains, but when the back-up spot opened in Detective Comics (previously held by Martian Manhunter since 1955 and only vacated because J’onn J’onzz was promoted to lead position in House of Mystery) Schwartz had Dibny slightly reconfigured as a flamboyant, fame-hungry, attention-seeking, brilliantly canny globe-trotting private eye solving mysteries for the sheer fun of it.

Aided by his equally smart but thoroughly grounded wife, the short tales were patterned on classic Thin Man filmic adventures of Nick and Norah Charles: blending clever, apparently impossible crimes and events with slick sleuthing, all garnished with the outré permutations and frantic physical antics first perfected by Cole…

Drenched in fanciful charm and sly dry wit, the complex yet uncomplicated sorties began in Detective #327 (May 1964) running until #371 (cover-dated January 1968). Crafted by Fox & Infantino – who inked himself in early episodes – this third outing has them heading for cowboy country to unravel the ‘Puzzle of the Purple Pony!’ (Detective Comics #329) by inadvertently playing cupid for a young couple hunting a gold mine before capturing a gang of murderous bandits with money and murder in mind.

Next up is a rare, completely serious outing for the oldest female lead in superhero comics. Although her role varied from patsy to comedy stooge, from jester to romantic ideal to eye-candy as the situation warranted, Lois Lane was always an investigative whirlwind.

Here in the dying moments of the pre-Crisis on Infinite Earths continuity, scripter Mindy Newell & artist Gray Morrow found their 4-issue miniseries scrunched into two double-length issues (August-September 1986,with that notorious “Superman’s Girl Friend…” strap line thankfully dropped) as Lois Lane #1-2, scrupulously, meticulously, obsessively, and ultimately unsuccessfully tried to bring a national crisis in missing children to the public’s attention in ‘When it Rains, God is Crying’.

Devoid of superhero involvement, the regular Superman cast are drawn into a polemical story exposing the extent of child abduction, the repercussions of recovering victims – dead or otherwise – and official responses in ‘Ignorance Was Bliss’, ‘Dark Realities’, ‘Quicksand’ and ‘Bless the Child’ after Lois becomes increasingly driven to solve the mystery of an unidentified child found dead in Metropolis. Refusing to accept the horrific toll of disappearances she uncovers, the traumatised reporter puts her life and career on the line to find answers nobody seems willing to hear…

From painful reality we fold back into fantastic fantasy as anniversary issue Detective Comics #572 (March 1987) unites Batman, second Robin Jason Todd, Elongated Man, Slam Bradley and Sherlock Holmes in a hunt for ‘The Doomsday Book’, courtesy of scripter by Mike W, Barr, Alan Davis & Paul Neary, Terry Beatty & Dick Giordano, Infantino & Al Vey & ER Cruz.

The story begins with the descendent of infamous Professor Moriarty enacting a century old scheme, countered by each hero in a solo turn before all leads connect them to a certain British castle and a manic climactic confrontation…

In the gritty post-Crisis reality, Denny O’Neil, Denys Cowan & Rick Magyar retooled Steve Ditko’s ultimate lone agent of justice into a philosophical force of nature, relentless in his pursuit of answers.

An ordinary man pushed to the edge by his obsessions, Vic Sage used his fists and a mask that makes him look faceless to secure truth and justice whenever normal journalistic methods failed. Here the remorseless Question prowls Hub City hunting the ‘Mikado’ (The Question #8, September 1987): a good man driven by the daily horrors of the city to take action, against villains and hypocrites, making his punishments fit the crime…

In the years when superheroes were in retreat and considered too foolish for readers. DC launched Rex the Wonder Dog, who solved crimes, fought dinosaurs and saved the world. In issue 4 (July/August 1952), a back-up feature launched. Written by John Broome, Bobo was Detective Chimp: a Florida-based stalwart who was assistant and deputy to the local sheriff. He cracked many cases and was extremely popular among certain types of fan. He remains so and in Secret Origins #40 (May 1989) finally enjoyed ‘The Origin of Detective Chimp’ thanks to Mark Badger Andy Helfer & Rusty Wells. Madcap and hilarious, it’s a wild ride but has been superseded in later years by other, more quasi rational tales. Nevertheless, an ape solving crimes is a sure-fire winner as many other hirsute DC gumshoes could attest…

This eclectic selection closes with the middle chapter of a landmark crossover tale. Crafted by Marv Wolfman, Jim Aparo & Mike DeCarlo, ‘Parallel Line’ comes from Batman #441 (November 1989) the third chapter of the Batman: A Lonely Place of Dying arc introducing third Robin Tim Drake.

After original Robin Dick Grayson’s departure, the Dark Knight worked solo until he caught a streetwise urchin stealing the Batmobile’s tires. This lost boy was Jason Todd, whose short but stellar career as the Boy Wonder was fatally tainted by his impetuosity, tragic links to one of the hero’s most unpredictable foes and shocking death. The trauma of losing his comrade forced Batman to re-examine his own origins and methods, becoming darker still..

After a period of increasingly undisciplined encounters Batman was on the edge of losing not just his focus but also his ethics and life: seemingly suicidal on frequent forays into the night. Interventions from his few friends and associates had proved ineffectual. Something drastic had to happen if the Dark Knight was to be salvaged.

Luckily there was an opening for a sidekick…

The crossover tale originally appeared in Batman #440-442 and New Teen Titans #60-61 (all plotted by Wolfman & George Pérez) and a new character entered the lives of the extended Batman Family; a remarkable child who would reshape the DC Universe.

‘Parallel Lines’ unravels the enigma of Tim Drake, who as a toddler was in the audience the night the Flying Graysons were murdered. Tim was an infant prodigy, and when, some months later he saw new hero Robin perform the same acrobatic stunts as Dick Grayson, he instantly deduced who the Boy Wonder was – and by extrapolation, the identity of Batman.

A passionate fan, Drake followed the Dynamic Duo’s exploits for a decade: noting every case and detail. He knew when Jason became Robin and was moved to act when his death triggered Batman’s increasing instability. Taking it upon himself to fix his broken heroes, Tim tried to convince the “retired” Grayson to became Robin once more – but fate had other plans…

Eccentrically engaging, these tales are the merest hint of the wonders locked in DC’s vaults of fun and wonder. Hopefully, it’s also simply the start of a long and vibrant caseload of recovered mysteries
© 1937, 1940, 1964, 1986, 1987, 1989, 2020 DC Comics. All Rights Reserved.