Y: The Last Man Book One


By Brian K Vaughan, Pia Guerra, José Marzán & various (DC/ Vertigo)
ISBN: 978-1-4012-1921-5 (HB) 978-1-4012-5151-2 (TPB)

Back in 2002, an old, venerable and cherished science fiction concept got a new and pithy updating in the Vertigo comic book Y: The Last Man. These days it’s more relevant than ever as the premise reveals the consequences of a virulent plague. This one is primarily a mystery as it kills every male mammal on Earth – including all the sperm and the foetuses…

If it had a Y chromosome, it died. All except, somehow, for amateur stage magician, escapologist and all-round slacker goof-ball Yorick Brown and his pet monkey, Ampersand. One night, the gormless guy goes to bed pining for absent girlfriend Beth – who’s an anthropology grad on a gig in Australia – and the next day he’s the last functioning seed-dispenser in existence…

As a shady sub-culture of international espionage and conspiracy comes out of the shadows, Yorick’s mother is revealed as part of the new – for which read Female-and-Still-Standing after a failed power-grab by the widows of Republican Congressmen – American Presidential cabinet. This makes her, by default, a stand-in Leader of the Free World until the new President can get to Washington and take office…

Once Yorick makes his desperate, whiny way to her through a devastated urban landscape that used to be Washington DC, some things become clear. The plague hit during rush-hour on the East Coast and, with all the male take-charge types expiring in an eyeblink, the damage to civilisation has been inconceivable.

Planes, Trains, Automobiles and every other machine monopolised by male privilege across the planet stopped being piloted at the same moment and collateral damage was almost instantaneous and cataclysmic…

In the wreckage and ruins of man-kind, the new US leaders try to lock her son in a bunker as a crucial national resource, but he escapes and immediately announces he’s off Down Under.

After some delicate and acrimonious “negotiation”, Mum and Madam President finally allows the world’s only known propagator of the next generation to undertake a hazardous cross-country trek rather than subjecting him to some more rational project… such as milking him for IVF resources…

Off Yorick goes with a lethal and ambiguous secret agent known only as 355 to the secret California laboratory of Dr Allison Mann. This good doctor is a geneticist who secretly fears she might be the root cause of all the trouble…

Also out to stake their claim – and adding immeasurably to the tension and already prodigious body count – are a crack squad of Israeli commandos with a hidden agenda and mysterious sponsor, plus post-disaster cult The Daughters of the Amazon who want to make sure once and for all that there really are no more men. The hardest thing for the final baby-daddy to take is that they’re led by Yorick’s own sister Hero…

Throughout all this grief, he remains a contrary cuss. Defying every whim and “Hey, I’m a Guy” stereotype, all he wants is to be reunited with his dearly beloved marooned in Oz. Like a stubborn and now extinct male mule, he will not be dissuaded…

Although this first escapade is mostly set-up, the main characters are engaging and work well to dispel the inevitable aura of familiarity and cliché this series had to initially struggle against.

Second story-arc ‘Cycles’ kicks off with Brown & Ampersand still laboriously trekking across an America now utterly feminised. Even with pitiless psycho-killers hunting him and with only a lethally-skilled government agent and disturbed geneticist to escort him across the devastated, death-drenched landscape to the West Coast, all the young oaf can think of is reuniting with Beth…

As the trio (quartet if we simply count primates) pass from Boston to Ohio, they end up in a curiously stable community in the Midwest where the sight of a male barely ruffles the assembled feathers. Yorick experiences his first instance of genuine sexual temptation. Sadly, the idyll is short-lived as the relentless Amazon Daughters catch up to the wanderers with tragic circumstances…

Moreover, the Israeli commandos hunting Earth’s last sperm-donor are also increasingly going off-book, heralding more chaos to come. And as Yorick and Co. resume their journey, hundreds of miles above Earth, another crisis is brewing…

To Be Continued…

This collection re-presents – in hardback, trade paperback and digital formats – issues #1-10 of Y: The Last Man (which were subsequently released as early graphic novel hits Unmanned and Cycles) and includes a comprehensive art gallery section in ‘Y: The Sketchbook’ courtesy of illustrator Pia Guerra.

Despite the horrific narrative backdrop, Brian K. Vaughn’s tale unfolds at a relatively leisurely pace and there’s plenty of black humour, socio-political commentary and proper lip service paid to the type of society the world would be without most of its pilots, entrepreneurs, mechanics, labourers, abusers and violent felons, but there’s precious little story progression in this tome, so if you’re a regular consumer of mindless action thrillers and blockbuster chase movies you’ll need to be patient. When you ultimately reach high gear, the wait will be worth it…

However, if you’re of a contemplative mien and can enjoy your entertainments unfolding on a human scale with luxuriously barbed wit on their own darkly nasty terms, there is an inconceivably great time waiting for you here…
© 2002, 2003, 2014 Brian K. Vaughan & Pia Guerra. All Rights Reserved.

Impossible Tales: The Steve Ditko Archives volume 4


By Steve Ditko & various, edited by Blake Bell (Fantagraphics Books)
ISBN: 978-1-60699-640-9 (HB)

Once upon a time the short complete tale was the sole staple of the comic book profession, where the plan was to deliver as much variety as possible to the reader. Sadly, that particular discipline is all but lost to us today…

Steve Ditko (November 2nd 1927 – c. June 29th 2018) was one of our industry’s greatest talents and probably America’s least lauded. His fervent desire was to just get on with his job telling stories the best way he could. Whilst the noblest of aspirations, that dream was always a minor consideration and frequently a stumbling block for the commercial interests which for so long controlled all comics production and still exert an overwhelming influence upon the mainstream bulk of Funny book output. Let’s see what happens in the months to come now that COVID19 has wrought its horrific effects on the industry…

Before his time at Marvel, the young Ditko mastered his craft creating short stories for a variety of companies and it’s an undeniable joy to be able to look at this work from a such an innocent time. Here he was just breaking into the industry: tirelessly honing his craft with genre tales for whichever publisher would have him, utterly free from the interference of intrusive editors.

This fourth fantastic full-colour deluxe hardback – and potently punchy digital treasure trove – reprints another heaping helping of his ever more impressive works: published between July 1957 and March 1959, and all courtesy of the surprisingly liberal (at least in its trust of its employees’ creative instincts) sweat-shop publisher Charlton Comics. Some of the issues here were actually put together under the St. John imprint, but when that company abruptly folded, much of its already prepared in-house material – even entire issues – were purchased and published by clearing-house specialist Charlton with almost no editorial changes.

And, whilst we’re being technically accurate it’s also important to note that the eventual publication dates of the stories in this collection don’t have a lot to do with when Ditko rendered these mini-masterpieces: Charlton paid so little, the cheap, anthologically astute outfit had no problem buying material it could leave on a shelf for months – if not years – until the right moment arrived to print…

All the tales and covers reproduced here were drawn after implementation of the draconian, self-inflicted Comics Code Authority rules which sanitised the industry following Senate Hearings and a public witch-hunt. They are uniformly wonderfully baroque and bizarre fantasies, suspense and science fiction yarns, helpfully annotated with a purchase number to indicate approximately when they were actually drawn.

Sadly, there’s no indication of how many (if any) were actually written by Ditko, but as at the time the astoundingly prolific Joe Gill was churning out hundreds of stories per year for Charlton, he is always everyone’s first guess when trying to attribute script credit…

Following an historically informative Introduction and passionate advocacy by Blake Bell, the evocative tales of mystery and imagination commence with ‘The Menace of the Maple Leaves’, an eerie haunted woods fable from Strange Suspense Stories #33 (August 1957), closely followed a darkly sinister con-game which goes impossibly awry after a wealthy roué consults a supposed mystic to regain his youth and vitality before being treated in ‘The Forbidden Room’ (Mysteries of Unexplored Worlds #4 July 1957)…

From November 1957, Do You Believe in Nightmares? #1 offers a bounty of Ditko delights, beginning with the stunning St. John cover heralding a prophetic ‘Nightmare’; the strange secret of a prognosticating ‘Somnambulist’ and the justice which befalls a seasoned criminal in ‘The Strange Silence’ – all confirming how wry fate intervenes in the lives of mortals.

‘You Can Make Me Fly’ then goes a tad off-topic with a tale of brothers divided by morality and intellect after which the issue ends with a dinosaur-packed romp courtesy of ‘The Man Who Crashed into Another Era’…

Next up is a tale from one of Charlton’s earliest star characters. Apparently the title came from a radio show which Charlton licensed, and the lead/host/narrator certainly acted more as voyeur than active participant, speaking “to camera” and asking readers for opinion and judgement as he shared a selection of funny, sad, scary and wondrous human interest yarns all tinged with a hint of the weird and supernatural. When rendered by Ditko, whose storytelling mastery, page design and full, lavish brushwork were just beginning to come into its mature full range, the Tales of the Mysterious Traveler were esoteric and utterly mesmerising…

From issue #6 (December 1957), ‘Little Girl Lost’ chills spines and tugs heartstrings with the story of a doll that loved its human companion, followed by a paranoid chase from Strange Suspense Stories #35 (December 1957) as ‘There it is Again’ sees a scientist dogged by his most dangerous invention…

Unusual Tales #10 (January 1958) provides a spooky cover before disclosing the awesome secret of ‘The Repair Man from Nowhere’ and – following wickedly effective Cold War science fiction parable ‘Panic!’ from Strange Suspense Stories #35 – resumes with ‘A Strange Kiss’ that draws a mining engineer into a far better world…

Out of This World #6 (November 1957) provides access to ‘The Secret Room’ which forever changes the lives of an aging, destitute couple. Then cover and original artwork for Out of This World #12 (March 1959) lead to a tale in which a ruthless anthropologist is brought low by ‘A Living Doll’ he’d taken from a native village…

Returning to Tales of the Mysterious Traveler #6 results in three more captivating yarns. ‘When Old Doc Died’ is perhaps the best in this book, displaying wry humour in the history of a country sawbones who is only content when helping others, whilst ‘The Old Fool’ everybody mocked proves to be his village’s greatest friend, and ‘Mister Evriman’ explores the metaphysics of mass TV viewing in a thoroughly chilling manner…

The dangers of science without scruple informs the salutary saga of a new invention in ‘The Edge of Fear’ (Unusual Tales #10, January 1958), after which the cover of This Magazine is Haunted #14 (December 1957) ushers us into cases recounted by ghoulish Dr. Haunt; specifically, a scary precursor to cloning in ‘The Second Self’ and a diagnosis of isolation and mutation which afflicts ‘The Green Man’…

The cover and original art for giant-sized Out of This World #7 (February 1958) precedes ‘The Most Terrible Fate’ befalling a victim of atomic warfare whilst ‘Cure-All’ details a struggle between a country doctor and a sinister machine which heals any ailment.

We return to This Magazine is Haunted #14 as Dr. Haunt relates a ghastly monster’s progress ‘From Out of the Depths’ before ‘The Man Who Disappeared’ tells his uncanny story to disbelieving Federal agents. Out of This World #7 in turn provides an ethereal ringside seat from which to view a time-traveller’s ‘Journey to Paradise’…

From Tales of the Mysterious Traveler #7 (March 1958), ‘And the Fear Grew’ relates how an Australian rancher falls foul of an insidiously malign but cute-looking critter, after which ‘The Heel and the Healer’ reveals how a snake-oil peddler finds a genuine magic cure-all, whilst ‘Never Again’ (Unusual Tales #10 again) takes an eons-long look at mankind’s atomic follies and ‘Through the Walls’ (Out of This World #7) sees a decent man framed and imprisoned, only to be saved by the power of astral projection…

Out of This World #12 (March 1959) declared ‘The World Awaits’ when a scientist uncovers an age-old secret regarding ant mutation and eugenics, Mysteries of Unexplored Worlds #7 (February 1958) exposes ‘The Angry Things’ which haunt a suspiciously inexpensive Italian villa, and the gripping cover to Tales of the Mysterious Traveler #10 (November 1958) segues into the unsuspected sacrifice of a jazz virtuoso who saves the world in ‘Little Boy Blue’…

A tragic orphan finds new parents after ‘The Vision Came’ (Tales of the Mysterious Traveler #8, July 1958) before Dr. Haunt proves television to be a cause of great terror in ‘Impossible, But…’ (from This Magazine is Haunted volume 2 #16, May 1958) – an issue which also discloses the world-changing fate of a Soviet scientist who became ‘The Man from Time’…

Another selfless inventor chooses to be a ‘Failure’ rather than doom humanity to eternal servitude in a stunning yarn from Strange Suspense Stories #36 (March 1958), whilst the luckiest man alive at last experiences the downside of being ‘Not Normal’ (Tales of the Mysterious Traveler #7) after which Unusual Tales #11 – from March 1958 – reveals the secret of Presidential statesmanship to a young politician in ‘Charmed, I’m Sure’, and exposes a magical secret race through an author’s vacation ‘Deep in the Mountains’…

This mesmerising collection concludes with the suitably bizarre tale of Egyptian lucky charm ‘The Dancing Cat’ (Strange Suspense Stories #37, July 1958) to ensure the spooky afterglow remains long after the final page and leaves you hungry for more mystic merriment and arcane enjoyment…

This sturdily capacious volume has episodes that terrify, amaze, amuse and enthral: utter delights of fantasy fiction with lean, stripped down plots and simple dialogue that let the art set the tone, push the emotions and tell the tale, from times when a story could end sadly as well as happily and only wonderment was on the agenda, hidden or otherwise. The stories display the sharp wit and contained comedic energy which made so many Spider-Man/J. Jonah Jameson confrontations an unforgettable treat a decade later, making this is cracking collection not only superb in its own right but as a telling examination into the genius of one of the art-form’s greatest stylists.

This is a book serious comics fans would happily kill or die or be lost in time for…
This edition © 2013 Fantagraphics Books. Introduction © 2013 Blake Bell. All rights reserved.

God is Dead Volume One


By Jonathan Hickman, Mike Costa, Di Amorim & Rafael Ortiz (Avatar Press)
ISBN: 978-1-59291-229-2 (TPB)

Launched in September 2013, Jonathan Hickman and Mike Costa’s God is Dead spectacularly began extrapolating on the age-old question “What if God(s) were real?” in a wry and deliciously dark summer blockbuster style.

Illustrated by Di Amorim and others, the first six issues were latterly collected into a bombastic bludgeoning bible – available in paperback and digital formats – of senses-shattering Apocalyptic apocrypha that can’t help but cheer up the most downhearted voluntary internee during our own private Armageddons…

It all begins one day in May 2015 when the pantheons of ancient Egypt, Greece, Viking Scandinavia, the Mayans and Hindu India all explosively return: shattering monuments, landscapes and nations and rapturously slaughtering millions of mortals; faithful and disbelievers alike…

Within two months the ineffable gods have fully re-established themselves, pushing rational, scientific mankind to the brink of extinction, reclaiming their old places of worship and terrified congregations of adherents.

On the run from the new faithful, Dr. Sebastian Reed is rescued from certain death by the captivating Gaby and joins The Collective, an underground thinktank of fugitive scientists, even as the Gods savagely revel in their bloody return to power and glory.

In a secret bunker, the suicide of the American President leaves an obsessively aggressive General in charge of the US military. He has no intention of letting any primitive usurper run roughshod over the Greatest Nation on Earth…

As rationalist deep thinkers and innocuous PhDs Thomas Mims, Airic Johnson and Henry Rhodes welcome the fresh recruit, in the heavens above, Odin convenes a grand congress to settle the final disposition of the mortal world and all its potential worshippers…

The fable resumes as the American Army goes nuclear. However, although the atomic strike vaporises an army of mortal converts, it cannot harm sublime Quetzalcoatl and merely provokes a punishing response from the assembled and arrogant Lords of the Air.

Far beneath the earth, the scientists are engaged in heated debate over the nature of their enemies. Eventually they agree that they have insufficient data and resolve to capture one of the returned gods…

In America, resistance ends when the common soldiery convert en masse to the Mayan religion and sacrifice their stubbornly atheist general, but this only leads to greater strife as the Pantheons – with humanity subdued – now inevitably turn on each other. Gods are not creatures willing to share or be long bound by pacts and treaties…

Over the Himalayas, Gaby and her security consultant dad Duke are ferrying the test tube jockeys when their irreplaceable jet is downed by a monstrous dragon. Simultaneously, in newly holy sites around the globe, the war of the gods gorily eliminates one greedy pantheon after another. It’s a blessed circumstance for the surviving scientists who find an immolated Hindu deity and promptly harvest the carcass for investigation and experimentation…

With mythological monsters increasingly repopulating the world, our gaggle of geniuses rapidly reverse-engineer the godly genetic soup and decide to make their own deities: Gods of Science to take back the world for rational men…

The first attempt is an unmitigated catastrophe, savagely eviscerating one of the boffins before Duke can kill it. Terrified but undaunted, Gaby leads the way to the next, inevitable step: human trials using what they have gleaned to transform themselves…

Up above, the god-war is almost over and Odin, Thor and Loki turn their vastly depleted forces towards Mount Olympus and a showdown with Zeus who has – until now – sagaciously kept clear of the devastating internecine conflict. The sole divine survivor of that staggering clash – now omnipotent on Earth – then discerns the experiment of the mortal inventors and flashes to their secret lab…

He is too late. The end results of the religion of rationality have already travelled to Olympus and when the ancient, frustrated. arrogant all-father returns, he is confronted by a triumvirate of new gods born of needles and serums, ready to finally decide who will rule the world…

That astoundingly vicious clash is then followed by a portentous Interlude (by Costa & Rafael Ortiz) following that oriental dragon into previously unmentioned China to meet entrepreneurial Sammi whose future seems ‘Gloriously Bright’…

Then, the newly re-emergent gods of that ‘Middle Kingdom’ have their own crucial confrontation with the golden Wyrm of the Heavens…

With additional art by Jacen Burroughs and Hickman, God is Dead spectacularly delivers a brutally engaging, uncompromising, brilliantly vicarious dark-edged romp to satisfy any action-loving adult’s need for comics carnage and breathtaking big-concept storytelling. Just the ticket to take the mind off real-world problems, and if this vision calls out to you there are sequels to satiate your hunger for fulfilment…
© 2014 Avatar Press Inc. God is Dead and all related properties ™ & © 2014 Jonathan Hickman and Avatar Press Inc.

The Adventures of Blake and Mortimer: Atlantis Mystery


By Edgar P. Jacobs, translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-84918-107-5 (PB Album)

When I was a little kid, the nuns at the convent constantly banged on about reading. The cornerstone of all knowledge, it would also transport one to any place or time, depending on the quality of the book, they reckoned.

Loath though I am to agree with those terrifying, bullying-yet-scholarly penguins – about anything – that lesson stuck and it’s still true. Even in lockdown, no place or time on Earth or beyond is outside the realm of an extensive library and book collection. It also pleases me to use their philosophy to promote comics: a little delayed payback for all the great stuff they confiscated over the years…

If we’re talking wonderment and imagination delivered with potent veracity and graphic credibility there’s no better source material than master raconteur Edgar P. Jacobs. Over painstaking decades he pitted his distinguished duo of Scientific Adventurers Professor Philip Mortimer and Captain Francis Blake against a wide variety of perils and menaces in stunning action thrillers which blended science fiction, detective mysteries and supernatural thrillers in the same timeless Ligne Claire style which had done so much to make intrepid boy reporter Tintin a global sensation.

The strip debuted in Le Journal de Tintin #1 (26th September 1946): an international anthology comic with editions in Belgium, France and Holland. The magazine was edited by Hergé, with his eponymous star ably supplemented by a host of new heroes and features for the modern age, and Jacobs’ efforts were a welcome delight there until his death in 1987. Since then diverse hands have continued the casebook and expanded the series’ horizons. A 22nd adventure is scheduled for release in 2022…

L’enigme de l’Atlantide was Jacobs’ fourth electrifying exploit starring the peerless pair: originally serialised from March 30th 1955 to May 30th 1956, and subsequently collected in a single chronicle as the seventh drama-drenched adventure album.

The stunning secret history saga became the 12th translated release from UK-based Cinebook, and opens here with vacationing Intelligence operative Francis Blake arriving in the Azores. His journey to idyllic island Sao Miguel is at the urgent request of devoted comrade-in-peril Philip Mortimer, currently engaged in exploring deep caves in his ceaseless search for new knowledge. From the moment he lands, the British Agent is under constant scrutiny by mysterious gangsters and no sooner does he join his old friend than petty acts of vandalism and outright sabotage begin to occur, making their return to Mortimer’s home a living nightmare. Unbeknownst to the pair, whilst they are distracted, a mysterious intruder searches the Professor’s palatial lodgings only to be blasted by an even more fantastic figure with a ray-gun…

The delayed detectives only arrive in time to observe an astounding escape, leaving the frustrated bellicose boffin to explain how he has apparently discovered a new mineral of incredible potential in the vast cave system far below the surface of the island. He suggests it might be the wonder metal described by Plato as “Orichalcum”: the most prized element of the fabled Atlanteans…

Undeterred by the break-in, the bold Brits lay plans to further evaluate Mortimer’s mammoth cavern, and before long a small but dedicated team are scrambling through daunting crevices to terrifying depths in search of more mystery. The “mad English” are no longer the main topic of conversation on the island, however: everybody else is glued to newspaper reports of flying saucer sightings…

Heartened by their fortuitous return to obscurity and utterly unaware that one of their team has been replaced by a deadly old enemy, the valiant subterranean explorers struggle on against formidable and oppressive odds underground, but when the Professor’s Geiger Counter begins to react wildly and they recover a huge chunk of the mystery mineral, the saboteur makes his move.

As a sudden storm threatens to wash the entire expedition away, the infiltrator intercepts warnings from the surface, swipes the samples and – cutting the rope ladders – abandons Blake and Mortimer to their deaths…

His big mistake is pausing to gloat. A well-aimed rock hurled by the Secret Serviceman seemingly seals the scoundrel’s fate too…

Unable to go back, the plucky duo chance everything on following a subterranean river under the island in the vanishingly small hope of finding an exit. Instead, after an astounding under-earth odyssey, what they discover is mercilessly marauding pterodactyls and a fantastically advanced civilisation of super-scientists…

Soon the pair are recuperating in the vast bastion of Poseidopolis – thriving last outpost of legendary Atlantis. They are befriended by young noble Prince Icarus who happily shares the epic true history of Ancient Earth and his still space-faring nation with them, secure in the knowledge that they will never leave the subterranean metropolis for as long as they live…

Unfortunately, with their customary impeccable timing, the British bravos have arrived just as the city’s most trusted civil servant Magon attempts to usurp the hereditary rulers’ millennia of unchallenged power. All too soon, the surface-worlders are embroiled in a shattering civil war at the earth’s core.

Not only is the entire kingdom of noble Lord Basileus at stake, but the schemer and his allies also have designs upon the Atlanteans’ outer space dominions and the hapless, ignorant surface nations in between…

Packed with astounding action, double-doses of dastardly duplicity and captivatingly depicting the cataclysmic end of a fabulous secret civilisation, this is one of the Distinguished Duo’s most glorious exploits and one no lover of lost world yarns should miss.

Addictive and fantastic in the truest tradition of pulp sci-fi and Boys’ Own Adventures, the annals of Blake and Mortimer are the very epitome of dogged heroic determination; the natural successors to such heroic icons as Professor Challenger, Bulldog Drummond and Richard Hannay: infallibly delivering grand, old-fashioned Blood-&-Thunder thrills and spills in timeless fashion and with mesmerising visual punch. Any kid able to suspend modern mores and cultural disbelief (call it alternate earth history or bakelite-punk if you want) can and will experience the adventure of their lives…

This Cinebook edition – available in paperback and digital formats – also includes tantalising excerpts from companion albums The Curse of the 30 Pieces of Silver and The Strange Encounter, plus a short biographical feature and chronological publication chart of Jacobs’ and his successors’ efforts to offer further proof that The Adventures of Blake and Mortimer is a series no comics fan can do without…
Original edition © Editions Blake & Mortimer/Studio Jacobs (Dargaud-Lombard S. A.) 1988 by E.P. Jacobs. All rights reserved. English translation © 2011 Cinebook Ltd.

Shade, the Changing Man volume: The American Scream


By Peter Milligan, Chris Bachalo, Mark Pennington & various (DC/Vertigo)
ISBN: 978-1-4012-0046-6 (TPB)

Even before DC hived off its “Mature Readers” sophisticated horror/hero series to become the backbone of the self-sustaining Vertigo line in 1993, the company had begun to differentiate between standard all-ages superhero sagas, new stand-alone concepts such as Gilgamesh II, Skreemer, Haywire or World Without End and edgy, off-the-wall, quasi-costumed fantasy and supernatural suspense titles as Doom Patrol, Black Orchid, Animal Man, Sandman, Hellblazer and Swamp Thing. Perhaps the most radical and challenging was a darkly psychedelic reworking of Steve Ditko’s lost masterpiece of modern paranoia Shade the Changing Man.

In the original 1977 mainstream series Rac Shade was a secret observer from the other-dimensional Meta-Zone. Framed for terrorism and sedition, he went rogue; using untried stolen technology to combat a wave of insanity that emanated from “the Area of Madness” within the Zero-Zone separating his world from ours. Said madness threatened both universes and Shade was resolved to stop it, despite the best efforts of sinister self-serving forces from Earth and Meta determined to destroy him.

When Peter Milligan, Chris Bachalo & Mark Pennington began to rework the character, much of Ditko’s original concept remained but was brutally tweaked for the far more cynical and worldly readers of the Blank Generation…

This collection – available in old-fashioned trade paperback and almost otherworldly digital formats – re-presents the first six issues of the new Shade from July to December 1990 and begins by introducing deeply disturbed Kathy George, patiently awaiting the final sanction on spree-killer Troy Grenzer.

Years previously, the unrepentant psycho-killer butchered her parents – and almost her too – and when her black boyfriend tackled the knife-wielding manic the Louisiana police shot her saviour instead of the white assailant…

Now in the final hours before Grenzer finally sits in the electric chair on ‘Execution Day’, Kathy is experiencing wild hallucinations. That’s nothing new: following the deaths of everyone she’d ever loved, Kathy was committed to an asylum until her inheritance ran out. Then she was released, apparently “too poor to be crazy” anymore.

Becoming a thief and a grifter, she wandered America until a radio report informed her Grenzer was about to be put to death. Inexplicably, Kathy found herself heading back to Louisiana…
On Death Row, things aren’t going according to plan. Bizarre lights, strange visions and electrical phenomena interrupt the execution and, as a fantastic reality-warping explosion occurs, Grenzer’s body vanishes…

On a hillside overlooking the prison, Kathy is pursued by an animated electric chair and Grenzer materialises in her car – only he claims not to be the serial killer but Rac Shade: a secret agent from another dimension who left his own body in an otherworldly Area of Madness to mentally occupy the now-vacant corpse of the serial killer.

It isn’t the craziest thing Kathy has ever heard, and even if it isn’t true, at least she has a chance to personally kill the man who destroyed her life…

As the drive away together, insane things keep happening. Shade explains that his transition to Earth caused a rupture in the fabric of the universes – a trauma in Reality…

Slowly acclimatising, Shade explains his original body is clad in experimental technology and his “M-Vest” connects his subconscious to the chaos of the Madness zone. His job was to come here and stop a plague of materialised insanity threatening both worlds, but now he’s actually given it easier access to ours…

After a climactic struggle with her own ghosts and traumas, Kathy reluctantly agrees to help the semi-amnesiac Shade in his mission.

Meanwhile at a Mental Hospital, uncanny events culminate in a ghastly reordering of people and matter itself: a horrific nigh-sentient phenomenon dubbed “the American Scream” breaks through from somewhere else and threatens all life and rationality on Earth. With casual daydreams, flights of fantasy and vicious whims increasingly given substance and solidity, the government – well aware of the crisis – dispatched Federal Agents Stringer and Conner to investigate…

The quest proper begins as the fugitives from justice troll through the hinterlands of American Culture and its Collective Unconscious, ending up in Dallas where obsessed author Duane Trilby, determined to discover ‘Who Shot JFK?’, finds himself conversing with the tarnished martyr himself. As the murdered president returns to the scene of the crime, the city starts to literally unravel, with a giant idolatrous bust of the victim bursting through the tarmac of Dealey Plaza, incessantly screaming for answers…

The chaos affects Shade, as the last vestiges of Grenzer’s personality repossess the body they share, determined to at last add Kathy to his tally of victims, even as Agents Stringer and Conner – convinced she is connected to Grenzer’s abrupt disappearance from his own execution – follow her to Texas. With madness rampant, Shade and Kathy are drawn into Trilby’s materialisation of events, becoming JFK and Jackie, inexorably heading toward death in that open-topped car…

The measured insanity escalates in ‘All the President’s Assassins!’ as Trilby saves Shade/JFK and slowly reveals his own personal tragedy: one which drove him to solve an impossible conundrum and avoid an agonising admission…

All the while, the Metan’s consciousness is being dragged into a succession of traumatised participants before realising he must defeat this outbreak of the American Scream quickly or surely fragment and die…

Escaping into his own past on Meta in ‘Mad, Bad and Dangerous to Know’, Shade physically re-experiences his early life, whilst in Dallas Stringer and Conner apprehend Kathy.

A lovelorn, impressionable poet, young dropout Rac Shade was tricked into becoming an agent and sent to Earth because it was apparently the source of devastating waves of insanity plaguing Meta, but en route he was sucked into the Area of Madness, meeting the American Scream face to face…

Falling back to Earth, Rac frees Kathy and they flee, arriving in Los Angeles in time to struggle with the dark underbelly of the film industry as it comes to murderous, sadistic life and starts stalking the stars and moguls who create the vicious yet glorious land of dreams. First singled out are the cast and crew of in-production zombie epic Hollywood Monsters, who endure shame and career destruction as impossible film-clips of their deepest secrets and darkest transgressions manifest. Soon after, mutilations and deaths begin, before a psychedelic crescendo is reached in ‘Hollywood Babble On II’ with Shade and Kathy fighting their way through a physically-realised and highly biased history of Tinsel Town triumphs and travesties, before finally seizing control of the noxious narrative and beating the Madness at its own game…

Sporting a stunning cover gallery by Brendan McCarthy, this terrifying tome is darkly ironic and blackly comedic, whilst gripping and dripping with razor-edged social commentary. Shade, the Changing Man added a sparkling brew of sardonic wit to the horror and action staples of the medium and remains one of the most challenging and intriguing series in comics history. Check it out.
© 1990, 2003, 2009 DC Comics. All Rights Reserved.

Thorgal volume 5: The Land of Qa/The Eyes of Tanatloc


By Rosiński & Van Hamme, translated by Luke Spear (Cinebook)
ISBN: 978-1-905460-80-9 (Album PB)

One of the very best and most celebrated fantasy adventure series ever created, Thorgal deftly accomplishes the seemingly impossible: pleasing critics and selling in vast quantities.

The prototypical Game of Thrones saga debuted in iconic weekly Le Journal de Tintin in 1977 with album compilations beginning three years later. The far-reaching, expansive generational saga has won a monolithic international following in numerous languages and dozens of countries, generating a flotilla of spin-off series, and thus naturally has found a strong presence in the field of global gaming.

In story-terms, Thorgal offers the best of all weird worlds, with an ostensibly historical setting of bold Viking adventure seamlessly incorporating science fiction elements, magic, horrendous beasts, social satire, political intrigue, soap opera, Atlantean legends and mythically mystical literary standbys such as gods, monsters and devils.

Created by Belgian writer Jean Van Hamme (Domino, XIII, Largo Winch, Blake and Mortimer) and Polish illustrator Grzegorz Rosiński (Kapitan Żbik, Pilot Śmigłowca, Hans, The Revenge of Count Skarbek), the feature grew unstoppably over decades. The creative duo co-completed 29 albums between 1980 and 2006 when Van Hamme moved on. Scripting duties fell to Yves Sente who collaborated on a further five collections until 2013.

In 2016, Xavier Dorison wrote one and in 2018 Yann (Yannick Le Pennetier) another, after which the latter remained as scripter whilst RosiÅ„ski took a break with Fred Vigaux illustrating 2019’s L’Ermite de Skellingar: the 37th tome in the sequence…

By the time Van Hamme departed, the canon had grown to cover not only the life of the titular hero and his psionically-gifted son Jolan, but also other indomitable family and cast members through a number of spin-offs (Kriss de Valnor, Louve, La Jeunesse de Thorgal), gathered under the umbrella title Les Mondes de Thorgal – with each eventually winning their own series of solo albums.

In 1985, American publisher Donning released a brief but superb series of oversized hardcover book translations but Thorgal never really found an English-speaking audience until Cinebook began its own iteration in 2007.

What Has Gone Before: As a baby Thorgal was recovered from a ferocious storm at sea and raised by Northern Viking chief Leif Haraldson. Nobody could possibly know the fortunate foundling had survived an interstellar incident which destroyed a starship full of super-scientific aliens…

Growing to manhood, the strange boy was eventually forced out of his adopted land by ambitious Gandalf the Mad who feared the young warrior threatened his own claim to the throne. For his entire childhood, Thorgal had been inseparable from Gandalf’s daughter Aaricia and, as soon as they were able, they fled together from the poisonous atmosphere to live free from her father’s lethal jealousy and obsessive terror of losing his throne…

Danger was always close but after many appalling hardships, the lovers and their new son finally found a measure of cautious tranquillity by occupying a small island where they could thrive in safety…

The original series wanders back and forth through the hero’s life and Cinebook’s fifth double-album edition (comprising 10th epic Le pays Qâ and sequel saga #11 Les Yeux de Tanatloc from 1986, and available in both paperback and digital formats) reveals how Thorgal Aegirsson’s dreams of a life of splendid and secure isolation are forever ended by an old enemy…

The Land of Qa opens in the deepest winter as Thorgal and Aaricia’s island home is invaded by a band of mercenaries. The warrior and his wife are hosting new friends Argun Tree Foot and his tempestuous nephew Tjall the Fiery but the idyllic holiday ends in rage and humiliation as vicious pirates abduct the aged armourer and Jolan.

Before the enraged father can head after them, he is intercepted by a former acquaintance: ruthless thief Kriss of Valinor. She has taken a profitable commission and ensured Thorgal’s assistance despite their past animosities and potential objections. Gloatingly enjoying the upper hand, Kriss even acquiesces when Aaricia forcefully insists on coming with them…

The situation escalates into madness when Kriss’ allies/clients arrive, sailing a boat through the winter skies, held aloft by a series of vast balloons. Jolan and Tree Foot are already far out at sea, in a more conventional vessel, but their ultimate destination is anything but familiar…

Aboard the sky-ship, Thorgal and his companions, having been rendered unconscious by alien technology, are given a subliminal history lesson by a high priest of the distant Land of Qa – a region resembling pre-Columbian Central America. Since his own memories of his alien origins have been suppressed, the astounding tale of two warring men of godlike power who elevated savage primitives into warriors able to subjugate a continent means nothing to Thorgal…

He has no conception that he is the son of one of those pale deities and grandson of the other. All he knows is that he must steal the magic mask of one of them for the other, and his despised partner-in-crime Kriss cannot be trusted…

The mission seems doomed from the start. As Jolan and Tree Foot are unceremoniously marooned in a strange, arid land by their captors, far away and high above them the sky-ship is ambushed by enemy vessels. The horrific skirmish leaves Thorgal, Aaricia, Tjall and Kriss stranded in wild jungles miles from their target-destination: the imperial city of Mayaxatl and the almighty Ogatai who is their destined victim…

Compounding the crisis, Jolan and Tree Foot have also discovered a lost city. Xinjin is the capital of Ogatai’s puissant alien enemy, and holds secrets that somehow trigger strangely familial intuitions in Thorgal’s psychically precocious son…

And in the lush jungles, the father too experiences unwelcome premonitions and vague memories of people he has never met…
The saga continues – but does not conclude – in The Eyes of Tanatloc as the distanced and separated family works to reunite, driven by unknown and inexpressible forces. After endlessly battling horrific beasts, enduring and defeating deadly swamps and the perils of their own motivations, Thorgal’s party finally escapes the green hell and begins their assault on Mayaxatl. It has left them all exhausted and changed…

All the while, in Xinjin, dying Tanatloc has been subtly training little Jolan, trying to explain to his wary descendent the nature of the powers they share and their unearthly origins. The tutelage is sadly wasted, as high priest Variay subverts and derails his God’s efforts for his own reasons and with the intention of installing the boy as the new god-king of Xinjin…

To be Concluded…

A rousing generational fantasy epic, Thorgal is every fantasy fan’s ideal dream of unending adventure: by turns ingenious, expansive, fierce, funny, phenomenally gripping and incredibly complex. this cunningly crafted, astonishingly addictive tale offers a keen insight into the character of a true, if exceedingly reluctant, hero and the waves he makes in a fabulous forgotten world. What fanatical fantasy aficionado could possibly resist such barbaric blandishments?
Original editions © Rosiński & Van Hamme 1986, Les Editions du Lombard (Dargaud-Lombard SA). English translation © 2009 Cinebook Ltd.

The Medusa Chain and Ax


By Ernie Colón (DC Comics) (Marvel)
ISBN: 978-0-93028-900-3(TPB Medusa Chain) 978-0-87135-490-7(TPB Ax)

Born in Puerto Rico on July 13th 1931, Ernie Colón Sierra was a tremendously undervalued and unsung maestro of the American comics industry whose work has been seen by generations of readers. Whether as artist, writer, colourist or editor his contributions have affected the youngest of comics consumers (Monster in My Pocket, Richie Rich and Casper the Friendly Ghost for Harvey Comics and his similar work on Marvel’s Star Comics imprint) to the most sophisticated connoisseur with strips such as sci fi classic Star Hawks.

His catalogue of “straight” comic-book work includes Battlestar Galactica, Damage Control and Doom 2099 for Marvel, Vampirella, Grim Ghost for Atlas/Seaboard, the fabulous Arak, Son of Thunder, I… Vampire, Amethyst: Princess of Gemworld, an Airboy revival for Eclipse, Magnus: Robot Fighter for Valiant and so very many others. He was a master of many trades and served as an innovative editor as well.

Amongst his vast output, there were also his sophisticated experimental works such as indie thriller Manimal, and the brace of seminal genre graphic novels I’m urging you to track down today.

In 2006 with long-time Harvey Comics/Star Comics collaborator Sid Jacobson, he created a graphic novel based on government Commission findings entitled The 9/11 Report: A Graphic Adaptation. In August 2008, they released a 160-page follow-up: After 9/11: America’s War on Terror, Che: a Graphic Biography and Vlad the Impaler. In 2010 they released Anne Frank: The Anne Frank House Authorized Graphic Biography and created in 2014 with Gary Mishkin The Warren Commission Report: A Graphic Investigation into the Kennedy Assassination.

Even while diligently hard at work on newspaper strip SpyCat – which appeared in Weekly World News from 2005 until his death – he sought other challenges, such as historical works A Spy for General Washington – an account of Revolutionary War secret agent Robert Townsend – and The Great American Documents: Volume 1, both collaborations with his author wife Ruth Ashby.

He put his pen down forever on August 8th 2019…

The Medusa Chain
During the first wave of experimental creativity that gripped the 1980s comics business Colón crafted this (even lettering and colouring it himself) science fiction thriller through DC’s pioneering, oversized Graphic Novels line.

Intriguing, complex and multi-layered, it’s the gritty tale of Chon Adams, a star-ship officer convicted of a dreadful crime, and subsequently sentenced to a lifetime of penal servitude on a deep-space space cargo ship. It’s also about how he finds a kind of fulfilment in a situation most would describe as a living hell…

Powerfully flavoured by Alfred Bester’s The Stars My Destination (also known as Tiger! Tiger!) by way of noir prison/chain-gang movies like George W. Hill’s The Big House, this is a fascinating tale-within-a-tale as Chon’s “crime” is gradually revealed whilst he endures and survives against unbelievable odds in the depths of infinity gaining unlikely allies and a grain of self-respect…

Graphic, uncompromising and thoroughly compelling, this classy tale careens from cynical depths of human depravity to heights of glorious high fantasy with ease: a true lost gem of that bold comics boom, and a cracking read for any older SF fan.
And the one good thing – for you – about Colon’s inexplicable – but relative – obscurity is that copies of this gem – and well his later Marvel graphic novel Ax (see below) are still readily available through internet retailers at ridiculously low prices. Definitely one you really, really want…

Ax – (A Marvel Graphic Novel)
Four years later, Colón was still riding that creative wave. As fantasy gradually replaced science fiction as the public’s preferred genre, he repeated his one-man-band show with a captivating thriller released through Marvel’s oversized Graphic Novels line – and this time he got to own the fruits of his labours.

Intriguing, complex and multi-layered, it is the parable of Ax: a young peasant boy who seems to his Feudal overlord to have all the trappings of a new messiah. However, all is not as it seems. Many eyes are watching the boy and not all of them are from the same level of reality…

Blending social commentary, Apocalyptic dystopian futurism and traditional sword-and-sorcery with fierce intensity and stunning visuals, and devised in the manner of Moebius’ Airtight Garage, this is yet another lost gem that couldn’t find an audience on its release, but at least it’s readily available through many online retailers and deserves another shot.
The Medusa Chain © 1984 DC Comics. All Rights Reserved. Ax © 1988 Ernie Colón. All rights reserved.

A Matter of Time


By Juan Gimenez (Catalan Communications)
ISBN: 978-0-87416-012-3 (Album PB), Del Rey edition (2005): 978-0-34548-314-0 (PB)

The pandemic is hitting hard and hitting everywhere now. Here’s a rather rushed response to news that a global giant has been taken from us. I’ll have more in the days to come: reviews of his more recent triumphs and books you can get in digital formats, unlike this lost classic that – as always – is long overdue for a new edition…

Juan Antonio Giménez López was born in Mendoza, Argentina in 1943 and after studying industrial design, attended the Academy of Fine Arts in Barcelona. Hugely influenced by Hugo Pratt and Francisco Solano López, Giménez broke into the comics field with stories for Argentine magazines Record and Colomba before beginning a long association with European comics in such publications as Spain’s Zona 84, Comix International and 1994; France’s Metal Hurlant and Italy’s Lanciostory, L’Eternauta and Skorpio. He ultimately attained critical acclaim and gaining global fame with his scintillant Metabarons series produced in collaboration with Alejandro Jodorowsky.

Giménez’s preferred metier was adult-oriented tales of science fiction and/or combat. He was an accredited expert on all things avionic or to do with air combat. Back in 1985, Catalan Communications collected into one gloriously baroque and stunningly beautiful fantasy anthology a selection of time-travel related short stories – many of which had appeared in American Heavy Metal – usually known as The Time Paradox Tales. Dark, sardonic and incorporating sublimely lyrical overtones of classic 2000AD Future Shocks or Twisted Times, these are a feast of irresistible “sting-in-the-tale” stories…

Following an expansive and lavishly illustrated critique from Carlos Gimenez (no relation), the elegantly lush procession of exotic, eccentric 8-page excitements begins with ‘DIY’, wherein a father and son meddle with the wrong home-computer program and dear old dad ends up a terrified touchline visitor at some of the most dangerous moments of all time and space…

Following on, ‘Tridisex’ details the horrific fate of a couple of salacious chronal researchers who land in the right place at the right time but at the wrong size, after which ‘Express’ sees a dedicated time-assassin dispatched into the past to unwittingly murder himself before ‘Entropy’ details a tragic timeslip which causes the greatest combat aircraft of two eras to experience the closest of encounters…

‘8½’ then explores the secret advantage of the fastest gunslinger of the Wild West and recounts the fate of a time-tourist who rooted for him whilst a tragic synchronicity-loop and incomprehensible paradox at last explains the great leap forward of an ancient civilisation in ‘Chronology’…

‘Residue’ takes the exercise in futility that is war to its inescapable conclusion in a lustrous four-page paean to technological advantage, bringing this magnificent artistic treat to a close on the darkest of downbeats…

Gritty, witty and ever so pretty, A Matter of Time is pure speculative gold: old-fashioned, cutting-edge fantasy fun and electrically-charged entertainment with a satirical edge and its tongue firmly in its cheek. Perfume for the eyes so breathe deeply and jump aboard.

In later years, the Master’s fantasy forays grew ever more ambitious. Whilst working with fellow Argentinian émigré Ricardo Barreiro on As de Pique and The City, he collaborated with industry giants such as Carlos Trillo, Emilio Balcarce and Roberto Dal Prà.
A gifted writer, he generated many of his own classic yarns. However, in 1992, after completing his own space opera epic The Fourth Power, he began an astounding 8-volume run on his visual magnum opus – illustrating Jodorowsky’s The Metabarons: expanding the universe built by Moebius and reshaping the nature and scope of graphic sci fi forever.
Juan Giménez died on April 2nd 2020 at his home in Mendoza, from complications of COVID-19.
© 1982-1985 Juan Gimenez. English translation © 1985 Catalan Communications. All rights reserved.

Yoko Tsuno volume 7 – The Curious Trio


By Roger Leloup (Cinebook)
ISBN: 978-1-84918-127-3 (PB Album)

The edgy yet uncannily accessible European exploits of Japanese scientific adventurer Yoko Tsuno began gracing the pages of Le Journal de Spirou from the September 24th issue in 1970 and are still going strong, with 29 albums at the last count. The mind-blowing, eye-popping, extremely expansive multi-award-winning series was created by Belgian author, artist and novelist Roger Leloup, who was born in 1933 and worked as one of Hergé’s meticulous background assistants on the iconic Adventures of Tintin strip before striking out on his own.

Compellingly told and superbly imaginative, whilst always framed in hyper-realistic settings and sporting utterly authentic and unshakably believable technology, these illustrated epics were at the forefront of a wave of strips featuring competent, brave and immensely successful female protagonists which began revolutionising European comics in the 1970s and 1980s and are as potently empowering now as they ever were.

The series has a complex history in English. Comcat previously released a few adventures – albeit poorly translated and adapted – before British-based Cinebook acquired the franchise and opened a comprehensive and entrancing sequence in 2007 with the seventh collected exploit (1976’s La frontière de la vie– AKA On the Edge of Life).

Moreover, in French and Dutch the first Spirou stories ‘Hold-up en hi-fi’, ‘La belle et la bête’ and ‘Cap 351’ were all brief, introductory vignettes testing the waters. Miss Tsuno truly hit her stride with premier full-length epic Le trio de l’étrange, which started serialisation with the May 13th 1971 issue. Translated as The Curious Trio, it was actually the 7th chronicle released by Cinebook and is still not available digitally…

The story opens in a busy TV studio at midnight (back when actual humans pushed, pulled and focussed the clunky paraphernalia) as young Director Vic Van Steen loses his rag with best pal Pol Paris for falling asleep on his camera. Later, still smarting from another fractious tiff, the pair walk home past a deserted construction site and espy what looks like an elegantly brilliant burglary…

The quietly flamboyant break-in is, in fact, a pre-arranged test by a sleekly capable freelance Japanese electrical engineer named Yoko Tsuno. She has been hired by the owners of a major company to test their new security. After apologising for nearly ruining her trial with their well-intentioned interference, the lads invite the enigmatic tech-bod to join their film crew as sound engineer on a proposed outside shoot.

The gig is to explore a region of flooded caves for a documentary and before the week ends the new friends are hauling equipment to a spectacular cavern, ready to work out the technical details. No sooner do they begin, however, than something goes terribly wrong when the trio are dragged deep underground by irresistible, swirling waters…

From here the achingly realistic and rationalist strip takes a huge leap into the uncanny as their subterranean submersion dumps them into a huge metal-shod vault where they are seized by blue-skinned humanoids.

The colossal complex is of incredible size and, as the captives are bundled into a fantastic vessel which runs on rails via magnetic levitation and driven even deeper underground, a handy translation helmet enables the only friendly-seeming stranger to explain. Her name is Khany and her race, the Vineans, have been sleeping deep beneath the Earth for almost half a million years…

However, since recently awakening, internecine strife has entered the lives of the colonists. Ambitious militaristic brute Karpan now constantly manoeuvres to seize power from the vast electronic complex known as The Centre, which regulates the lives of the colonists.

The humans’ first meeting with the blustering bully does not go well. When he attempts to beat Khany, martial artist Yoko gives him a humiliating and well-deserved thrashing…

Infuriated, Karpan tries to disintegrate them but is pulled away by security forces. As the newcomers resume their trip to the Centre, he secretly follows their magnetocarrier, resolved to destroy them…

As the maglev ship hurtles to unimaginable depths, Khany introduces the humans to a stowaway – her young daughter Poky – while relating the astounding tale of the Vineans’ escape from planetary doom and two-million-light-year voyage to Earth. Accustomed to subterranean living, on arrival the Vineans hollowed out a mountain and dug down even further.

The history lesson is interrupted by Karpan’s murderous attack, which is only thwarted by Yoko’s quick thinking and her companions’ near-insane bravery…

Eventually, after another, far more subtle murder attempt, the badly damaged magnetocarrier reaches its destination and the astonished visitors are brought before a stupendous computer to plead their case and expose Karpan’s indiscretions. The vast calculator dubbed The Centre controls every aspect of the colony’s life and will deliver judgement on the human invaders’ ultimate fate. After mind-scanning Yoko its pronouncement is dire: the strangers are to be placed in eternal hibernation…

When Pol plays his long-hidden trump card and threatens to destroy the machine with a stolen disintegrator, diplomatic Khany proposes a solution; suggesting simply waiting until they can all confront the still-absent Karpan. Yoko is still deeply suspicious and not convinced that Karpan is responsible for every attempt on their lives. That “night”, while Yoko’s resting, Poky sneaks into her habitation chamber and takes her on an illicit tour of the underside and innards of the impossibly huge complex. The jaunt verifies the engineer’s suspicions with a ghastly revelation. What they expose is a horrific threat not just to the Vineans – Karpan included – but to every human on the surface of Earth…

The eerie mystery then explodes into spectacular action and a third act finale worthy of a James Bond movie as Tsuno’s dramatic duel with an incredible malign menace settles the fate of two species…

Absorbing, rocket-paced and blending tense suspense with bombastic thrills, spills and chills, this is a terrific introduction to a world of rationalist mystery and humanist imagination with one of the most unsung of all female action heroes and one you’ve waited far too long to meet…
Original edition © Dupuis, 1979 by Roger Leloup. All rights reserved. English translation 2012 © Cinebook Ltd.

Arena – A Marvel Graphic Novel


By Bruce Jones (Marvel)
ISBN: 978-0-87135-557-7

In  the early 1980s Marvel led the publishing pack in the development of high quality original graphic novels: mixing out-of-the-ordinary Marvel Universe tales, new in-continuity series launches, creator-owned properties, licensed assets, movie adaptations and even the occasional creator-owned property in extravagantly expansive packages (a square-ish standard page of 285 x 220mm rather than the now customary elongated 258 x 168mm) that felt and looked instantly superior to the average comicbook no matter how good, bad or incomprehensible (my way of saying outside your average Marvel customer’s comfort zone) the contents might be.

By 1990 Marvel’s ambitious line of outré all-area epics had begun to stall and some less-than-stellar tales were squeaking into the line-up. Moreover, the company was increasingly relying on hastily turned out cinema adaptations with built-in fan appeal and safe in-continuity stories offering established and company copyrighted characters rather than creator-owned properties and original concepts. The once-unmissable line began to have the appearance of an over-sized, over-priced clearing house for leftover stories.

So this stunning suspense saga counts as one of the last – and very best – indie/mainstream fiction experiments from before the rot set in; a creepy, clever, sexy thriller from screenwriter,  novelist, artistic Everyman and ardent EC fan Bruce Jones which sets up shop in Stephen King and Ray Bradbury territory to deliver an overwhelmingly impressive rollercoaster of shocks and twists.

Sharon and her 12 year old daughter Lisa are driving through the majestic rural backwoods of America. It’s a pretty acrimonious journey and when the opportunity presents itself Mom takes a break and goes for a refreshing dip in a mountain pool whilst daughter stays in the car sulkily playing with her toy planes.

Sharon’s idyllic moment is shattered when she sees a jet crash scant yards away. However she can’t find any wreckage or even the slightest sign of it. Lisa saw and heard nothing and neither did the sinister voyeur who had been spying on them…

Rushing back to his shack simpleminded Lem tells his demented Granny about the strange woman. The old crone smells opportunity: if they can capture her and if she’s fertile they can sell her babies in the Big City… and even if she’s not big brother Rut will have a new plaything for awhile…

Lost in the deep woods Lt. Roberts, USAF crawls out of her crashed plane and hears voices. Sharon and the downed pilot start talking and realise that although they can’t see each other they are standing side by side. They’re invisible because they’re separated by two decades…

Somehow the mountain and forest are one huge time-warp… and increasingly, various eras are overlapping. Even though Sharon can only talk to Roberts, dinosaurs and cavemen are chaotically roaming over the hills, endangering both women in their own time-zones…

At that moment Lem and Rut strike, snatching Sharon. locking her up ready to make some money-spinning young ‘uns. From the car little Lisa sees her mother taken and twenty years in the future pilot Lisa Roberts suddenly remembers the horrifying moment her mother was killed by Hillbilly rapist psychopaths…

The time-shifts briefly stabilise and the two Lisas meet…

With beasts and worse roaming the woods the elder Lisa realises she has a chance to unmake the worst day of her life, but there are complications she could never have imagined in store for her and the girl she used to be…

Sultry, sinister and devilishly cunning, this chronal conundrum is beautifully illustrated by Jones and his corkscrew plot is packed full of genuine surprises. Don’t think you’ve guessed the ending because you most likely haven’t…

A perfect sci fi movie-in-waiting, this terse and evocative yarn follows all the rules for a great screen shocker without ever having to “dumb-down” the temporal mechanics in deference to the Great Un-read in the popcorn seats.

Smart, seductive storytelling for sharp-witted punters, this is book long overdue for re-release, but until that happy future materialises, this remains a time-lost gem you should track down however long it takes…
© 1989 Bruce Jones. All Rights Reserved.