Walrus (Brandon Graham’s All Bum Album – from Tusk ‘Till Dawn)


By Brandon Graham (PictureBox)
ISBN: 978-0-9851595-9-7

Autumn is officially here, with its fire-storms, droughts and sunburns, so it’s hard to escape the conclusion that the Holiday Season is inescapably close. After all, the Christmas films have been playing on Sky Movies since early March…

Seriously though, if you’re prudent, it is time to start looking at gifts for your loved ones or family, and here’s one of the prettiest and most intriguing comics art-books I’ve seen in many a year…

Brandon Graham was born in Oregon in 1976, an inveterate graffiti artist who seamlessly turned his graphic gifts and narrative flair to comicbook storytelling, beginning with Ameri-manga publisher Antarctic Press (October Yen) in 1996, dividing his time with Alternative or Independent Publisher projects and gracing the mainstream with work for Image, NMB, IDW and Vertigo.

He is a founder member of artistic collective MeatHaus, and if you like comedy, science fiction, erotica, manga and Moebius, you might want to seek out collections such as King City, 24Seven, Escalator, Multiple Warheads, Perverts of the Unknown and others – as well as this book…

Walrus is a monochrome and colour compendium of “Drawings and Sketchbook Comics from 2009-2011”, featuring  artworks, working roughs, calligraphy, rendered thoughts and idle musings, finished pieces and found imagery that serve to introduce viewers into a beguiling world of fantastic futurity and mesmerising wonderment – and there are weird critters and hot chicks…

A roughly comicbook-sized paperback (112 pages, 240x173mm) with a beautiful gatefold cover, this marvellous compendium comprises snippets of reportage, designs, roughs and layouts from finished stories.

There are moments of tenderness and intimacy, peeks into the creative process, bizarre moments of communal reality, caricatures, gags, spoofs of and tributes to comics and movies (such as Fantastic Four #9, Dirty Pair, Conan and The Good, The Bad and The Ugly), a commemoration of Moebius (The Long Goodbye), deliciously funny and whimsical gags, complete stories such as ‘Far North’, ‘Work Weak’ and ‘Today in the Life’ plus a preponderance of pages dedicated to evocative, seductive post-modern glamour art.

Punky, funky, enduring, enchanting and sublimely entertaining, this is another perfect example of the kind of book that makes the reader hungry to get out and draw stories now! Now!! NOW!!!

…As well as being just plain wonderful to see.

All art-forms need such creators and Walrus might well be the book to get you – or your kids – off the couch and into a studio.
© 2013 Brandon Graham. All rights reserved.

The Adventures of Blake and Mortimer: The Secret of the Swordfish Part 1 – Ruthless Pursuit


By Edgar P. Jacobs, coloured by Philippe Biermé & Luce Daniels translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-84918-148-8

Belgian Edgard Félix Pierre Jacobs (1904-1987) is rightly considered one of the founding fathers of the Continental comics industry. Although his output is relatively meagre when compared to some of his contemporaries, the iconic series he worked on formed the basis and backbone of the art-form in Europe, and his splendidly adroit, roguish and impeccably British adventurers Blake and Mortimer, created for the first issue of Le Journal de Tintin in 1946, swiftly became a staple of post-war European kids’ life the way Dan Dare would in Britain in the 1950s.

Edgar P. Jacobs was born in Brussels, a precocious child who began feverishly drawing from an early age but was even more obsessed with music and the performing arts – especially opera. He attended a commercial school but, determined never to work in an office, pursued art and drama following graduation in 1919.

A succession of odd jobs at opera-houses – scene-painting, set decoration, working as an acting and singing extra – supplanted his private performance studies, and in 1929 Jacobs won an award from the Government for classical singing. His proposed career as an opera singer was thwarted by the Great Depression, however, as the arts took a nosedive following the global stock market crash.

Picking up whatever stage work was going, including singing and performing, Jacobs switched to commercial illustration in 1940. Regular employment came from the magazine Bravo; as well as illustrating short stories and novels, he famously took over the syndicated Flash Gordon strip, after the occupying German authorities banned Alex Raymond’s quintessentially All-American Hero and left the publishers desperately seeking someone to satisfactorily complete the saga.

Jacob’s ‘Stormer Gordon’ lasted less than a month before being similarly sanctioned by the Nazis, after which Jacobs created his own epic science-fantasy feature in the legendary Le Rayon U, a milestone in both Belgian comics and science fiction adventure.

The U Ray was a huge hit in 1943 and scored big all over again a generation later when Jacobs reformatted the original “text-block and picture” material to incorporate speech balloons and re-ran the series in Tintin with subsequent releases as a trio of graphic albums in 1974.

I’ve read differing accounts of how Jacobs and Tintin creator Hergé got together – and why they parted ways professionally, if not socially – but as to the whys and wherefores of the split I frankly don’t care. What is known is this: whilst creating the weekly U Ray, one of Jacob’s other jobs was scene-painting, and during the staging of a theatrical version of Tintin and the Cigars of the Pharaoh Hergé and Jacobs met and became friends. If the comics maestro was unaware of Jacob’s comics output before then he was certainly made aware of it soon after.

Jacobs began working on Tintin, colouring the original black and white strips of The Shooting Star from newspaper Le Soir for a forthcoming album collection. By 1944 he was performing a similar role on Tintin in the Congo, Tintin in America, King Ottokar’s Sceptre and The Blue Lotus. By now he was also contributing to the illustration as well, on the extended epic The Seven Crystal Balls/Prisoners of the Sun.

Jacob’s love of opera made it into the feature as Hergé (who loathed the stuff) teasingly created the bombastic Bianca Castafiore as a comedy foil and based a number of bit players (such as Jacobini in The Calculus Affair) on his long-suffering assistant.

After the war and liberation, publisher Raymond Leblanc convinced Hergé, Jacobs and a number of other creatives to work for his new venture. Launching publishing house Le Lombard, he also started Le Journal de Tintin, an anthology comic with editions in Belgium, France and Holland edited by Hergé, starring the intrepid boy reporter and a host of newer heroes.

Beside Hergé, Jacobs and writer Jacques van Melkebeke, the comic featured Paul Cuvelier’s ‘Corentin’ and Jacques Laudy’s ‘The Legend of the Four Aymon Brothers’. Laudy had been a friend of Jacobs’ since they worked together on Bravo, and the first instalment of the epic thriller serial ‘Le secret de l’Espadon’ starred a bluff, gruff British scientist and an English Military Intelligence officer (closely modelled on Laudy): Professor Philip Mortimer and Captain Francis Blake…

The initial storyline ran from issue #1 (26th September 1946 to 8th September 1949) and cemented Jacobs’ status as a star in his own right. In 1950, with the first 18 pages slightly redrawn, Le secret de l’espladon V1 (The Secret of the Swordfish) became Le Lombard’s first album release; with the concluding part published three years later. These volumes were reprinted nine more times between 1955 and 1982, with an additional single complete deluxe edition released in 1964.

In 1984 the story was reformatted and repackaged in English translation as three volumes with additional material (mostly covers from the weekly Tintin added to the story as splash pages) as part of a European push to win some of the lucrative Tintin and Asterix market here, but failed to find an audience and ended after seven volumes. Now happily Cinebook has released the tale – albeit after publishing the later adventures first…

Hergé and Jacobs purportedly suffered a split in 1947 when the former refused to grant the latter a by-line on new Tintin material, but since the two remained friends for life and Jacob’s continued to produce Blake and Mortimer for the Belgian weekly, I think it’s fair to say that if such was the case it was a pretty minor spat.

I rather suspect that The Secret of the Swordfish was simply taking up more and more of the brilliant, diligent artist’s time and attention…

The U Ray also provided early visual inspiration for Blake, Mortimer and implacable nemesis Colonel Olrik, who bear a more than passing resemblance to the heroic Lord Calder, Norlandian boffin Marduk and viperous villain Dagon from that still lauded masterwork – one also well overdue for translation…

One minor word of warning: by having the overarching enemies of mankind be a secret Asiatic “Yellow Peril” empire of evil, there’s some potential for offence – unless one actually reads the text and finds that the assumed racism is countered throughout by an equal amount of “good” ethnic people and “evil” white folk…

The incredible journey begins with ‘The Incredible Chase’ as a secret army in the Himalayas prepares to launch a global Blitzkrieg on a world only slowly recovering from its second planetary war. The wicked Basam Damdu, Emperor of Tibet, has assembled an arsenal of technological super-weapons and the world’s worst rogues such as the insidious Colonel Olrik in a bid to seize control of the entire Earth.

However a bold British-Asian spy has infiltrated the hidden fortress and surrenders his life to get off a warning message…

In England, physicist and engineer Philip Mortimer and MI5 Captain Francis Blake discuss the worsening situation at an industrial installation where the boffin’s radical new aircraft engine is being constructed. When the warning comes that the war begins that night, the old friends swing into immediate action…

As the super-bombers rain destruction down on all the world’s cities, Mortimer’s dedicated team prepares his own prototype, the Golden Rocket, for immediate launch, taking off just as Olrik’s bombers appear over the desolate complex. Despite heavy fire, the Rocket easily outdistances the rapacious Imperial forces, leaving ruined homes in its wake as the fleeing Britons fly into a hostile world now brutally controlled by Basam Damdu…

Whilst seeking to join British Middle East resistance forces who have another prototype super-plane, teething troubles and combat damage create tense moments in the fugitives’ flight. When the Rocket is attacked by a flight of jets the test ship’s superior firepower enables it to fight free but only at the cost of more structural deterioration. Failing now, the Rocket goes down in the rocky wilds between Iran and Afghanistan. Parachuting free of the doomed Rocket, Blake, Mortimer and the crew are machine-gunned by pursuing Empire jets and only three men make it to the ground safely…

After days of struggle Blake, Mortimer and the indomitable Jim are cornered by Iranian troops who have joined Olrik’s forces. Sensing disaster, the Britons hide the plans to Mortimer’s super plane but one of the Iranians sees the furtive act. When no one is looking – even his superiors – Lieutenant Ismail hurriedly scoops up the documents but misses one…

Under lock and key and awaiting Olrik’s arrival, the prisoners are accosted by Ismail, who sees an opportunity for personal advancement which the Englishmen turn to their own advantage. Denouncing him to his superiors, Blake instigates a savage fight between Ismail and his Captain. During the brief struggle Jim sacrifices himself, allowing Blake and Mortimer to escape with the recovered plans. Stealing a lorry, the desperate duo drive out into the dark desert night…

Followed by tanks into the mountain passes, the ingenious pair trap their pursuers in a ravine just as hill partisans attack. The Imperial collaborators are wiped out and, after exchanging information with the freedom fighters, the Englishmen take one of the captured vehicles and head to a distant rendezvous with the second Rocket, but lack of fuel forces them to stop at a supply dump where they are quickly discovered.

By setting the dump ablaze the heroes escape again, but in the desert Olrik has arrived and found the sheet of notes left behind by Ismail. The cunning villain is instantly aware of what it means…

Fighting off aerial assaults from Empire jets and streaking for the mountains, Blake and Mortimer abandon their tank and are forced to travel on foot until they reach the meeting point where a British-trained native Sergeant Ahmed Nasir is waiting for them. The loyal Indian served with Blake during the last war and is delighted to see him again, but as the trio make their way to the target site they become aware that Olrik has already found it and captured their last hope…

Only temporarily disheartened, the trio use commando tactics to infiltrate Olrik’s camp, stealing not the heavily guarded prototype but the villainous Colonel’s own Red-Wing super-jet. Back on course to the British resistance forces, the seemingly-cursed trio are promptly shot down by friendly fire: rebels perceiving the stolen plane as just another enemy target…

Surviving this crash too, the trio are ferried in relative safety by the apologetic tribesmen to the enemy-occupied town of Turbat, but whilst there a spy of the Empire-appointed Wazir recognises Blake and Mortimer. When Nasir realises they are in trouble he dashes to the rescue but is too late to prevent Mortimer from being drugged.

Sending the loyal Sergeant on ahead Blake tries frantically to revive his comrade, even as Imperial troopers rapidly mount the stairs to their exposed upper room…

To Be Continued…

Gripping and fantastic in the best tradition of pulp sci-fi and Boy’s Own Adventures, Blake and Mortimer are the very epitome of True Brit grit and determination, always delivering grand old-fashioned Blood and Thunder thrills and spills in timeless fashion and with staggering visual verve and dash. Despite the high body count and dated milieu, any kid able to suspend modern mores and cultural disbelief (call it alternate earth history if you want) will experience the adventure of their lives… and so will their children.

This Cinebook edition also includes a tantalising preview of the next volume as well as stand alone adventure The Yellow “M”, plus a biography feature which offers a chronological publication chart and publishing order of the Cinebook release dates.

Original editions © Editions Blake & Mortimer/Studio Jacobs (Dargaud – Lombard S.A.) 1984 by E.P. Jacobs. All rights reserved. English translation © 2012 Cinebook Ltd.

Guardians of the Galaxy: Cosmic Avengers


By Brian Michael Bendis, Steve McNiven & Sara Pichelli with Michael Avon Oeming, Ming Doyle, Michael Del Mundo & John Dell (Marvel/Panini UK)
ISBN: 978-1-84653-542-0

Although heralded since its launch in the early 1960s with making superheroes more realistic, Marvel Comics has also maintained its close connection with outlandish and outrageous cosmic calamity (as embodied in their pre-superhero “monster-mag” days), and this latest iteration of space crusaders maintains that delightful “Anything Goes” attitude in an impressive new launch – part of the MarvelNow! group reboot – that lays the groundwork for the upcoming big budget movie next year.

The Guardians of the Galaxy were created by Arnold Drake in 1968 for try-out title Marvel Super-Heroes (#18, January 1969), a group of futuristic freedom fighters dedicated to liberating star-scattered Mankind from domination by the sinister, reptilian Brotherhood of Badoon.

Initially unsuccessful, they floated in limbo until 1974 when Steve Gerber incorporated them into Marvel Two-In-One #4-5 and Giant Size Defenders #5 and the monthly Defenders #26-29 (July through November 1975), wherein assorted 20th century champions travelled a millennium into the future to ensure humanity’s liberation and survival.

This in turn led to the Guardians’ own short-lived series in Marvel Presents #3-12 (February 1976-August 1977) before cancellation left them roaming the Marvel Universe as perennial guest-stars in such cosmically-tinged titles as Thor, Marvel Team-Up, Marvel Two-in-One and The Avengers.

Eventually in June 1990 they secured a relatively successful series (#62 issues, annuals and spin-off miniseries until July 1995) before cancellation again claimed them.

This isn’t them; this is another bunch…

In 2006 a massive crossover involved most of Marvel’s 21st century space specialists in a spectacular “Annihilation” Event, leading writing team Dan Abnett & Andy Lanning to reconfigure the Guardians concept for modern times and tastes.

Among the stalwarts in play were Silver Surfer, Galactus, Firelord (and other previous heralds of the world-eater), Moondragon, Quasar, Star-Lord, Thanos, Super-Skrull, Tana Nile, Gamora, Ronan the Accuser, Nova, Drax the Destroyer, a Watcher and a host of alien civilisations such as the Kree, Skrulls, Xandarians, Shi’ar et al., all falling before a invasion of rapacious negative zone bugs and beasties unleashed by insectoid horror Annihilus.

The event spawned a number of specials, miniseries and new titles (subsequently collected in three volumes plus a Classics compilation that reprinted key appearances of a number of the saga’s major players), and inevitably led to a follow-up event…

In Annihilation: Conquest, the cast expanded to include Adam Warlock, the Inhumans, talking dog Cosmo, Kang the Conqueror, Vance Astro/Major Victory, Maelstrom, Jack Flag, Blastaar, the Magus, Galactic Warrior Bug (from the 1970’s phenomenon Micronauts), current Captain Universe (ditto), Shi’ar berserker Deathcry, failed Celestial Madonna Mantis, anamorphic adventurer Rocket Raccoon and gloriously whacky “Kirby Kritter” Groot, a walking killer tree and one-time “Monarch of Planet X”, amongst others…

I’ve covered part of that cataclysmic clash and will get to the rest one day: suffice to say that by the conclusion of the assorted Annihilations a new, pan-species Guardian group had appointed itself to defend civilisations and prevent any such wars from ever happening again.

This isn’t them either… exactly…

A few years later and many more cosmic crises – such as a devastating “War of Kings” – averted, the remnants of those many Sentinels of the Spaceways are getting the band back together, still determined to make the universe a safe place.

Thus this impressive and readily accessible volume (collecting Guardians of the Galaxy #0.1, Guardians of the Galaxy: Tomorrow’s Avengers #1 & Guardians of the Galaxy #1-3 from February-June 2013) provides a handy jumping-on point, recapitulating the bare essentials before launching into a blistering and immensely absorbing interstellar romp which ties inextricably into mainstream Marvel continuity.

Brian Michael Bendis, Steve McNiven, John Dell & Justin Ponsor set the ball rolling with the secret origin of Star-Lord, revealing how thirty years ago warrior Prince J’Son of the interstellar empire of Spartax was shot down over Colorado and had a brief fling with solitary Earther Meredith Quill. Despite his desire to remain in idyllic isolation, duty called J’Son back to the battle and he left, leaving behind an unsuspected son and a unique weapon…

A decade later, the troubled boy saw his mother assassinated by alien lizard men determined on eradicating the legacy of Spartax. Peter vengefully slew the Badoon with Meredith’s shotgun, before his home was explosively destroyed by a flying saucer.

The orphan awoke in hospital, his only possession a “toy” ray-gun his mother had hidden from him his entire life…

Years later his destiny found him, and the half-breed scion of Spartax became Star-Lord. Rejecting both Earth and his father – now king of his corner of creation – Peter Quill chose freedom, the pursuit of justice and the comradeship of disreputable aliens…

The origin story concludes with Peter welcoming avid listener and neophyte spacer Tony Stark into his loose-knit fellowship of Guardians…

More delving into formative events occured in the anthological Tomorrow’s Avengers #1 (by Bendis and individually illustrated by Michael Avon Oeming, Ming Doyle & Michael Del Mundo), revealing how Quill tracked down old friends and prospective members for his new team, detailing recent exploits of at-large and unfocused stalwarts Drax the Destroyer, the decidedly odd couple Rocket Racoon and Groot and, of course, Gamora, “Deadliest Woman in the Galaxy”…

The former bane of Thanos Drax is idling away the days in pointless fighting when Star-Lord comes calling, whilst Groot at least is still defending the weak from the wicked in a classy farmers-vs.-bandits fable.

The unique, blaster-toting Peril-loving Procyonidae (look it up) was mouthing off in a bar, drinking and fighting as usual when he found tantalising evidence that there was at least one other Rocket Raccoon at large in the universe, whilst gorgeous Gamora just never stopped. She was still slaughtering her adopted dad’s minions when Star-Lord made his offer…

The series proper – by Bendis, McNiven, Dell & Ponsor – opens with Peter Quill diplomatically ambushed in a seedy dive by his long-lost dad. J’Son rules Spartax but the rift between him and the Star-Lord is wide and deep and impassable.

Dear old Dad also has a message: he has entered into a compact with the other major powers and principalities of the universe to declare Earth off limits and quarantined from all extraterrestrial contact. He and they will act immediately to stop any alien individual or species from contaminating it.

Of course that especially means his own wayward son…

A little later, Iron Man is playing with his new space armour when a Badoon starship attacks Earth. Overmatched, Stark is unexpectedly reinforced by Star-Lord, Gamora, Drax, Rocket Raccoon and Groot who devastate the monolithic vessel – but not before fighter ships break atmosphere and bombard London.

With the Home Counties under attack despite The Council of Galactic Empires’ edicts – and apparently by one of the signatory civilisations – the Guardians go to work ending the Badoon, with Peter distracted in trying to divine his duplicitous father’s actual intent.

In the Negative Zone, J’Son is conferring virtually with his opposite numbers from the Kree, Shi’ar, Brood, Badoon and Asgard, with a new Annihilus presiding over the fractious meeting, and indeed dirty work and dirty tricks are afoot…

In blistering battles the Badoon are beaten, but no sooner do the Guardians pause for breath than a starfleet supposedly blockading Earth arrests them for breaking the embargo.

Imprisoned on Spartax, Quill and Co eventually bust out and publicly declare war on J’Son, sowing the seeds of a future rebellion – but even they are unaware that the devious and double-dealing king is also being played for a sucker…

Bright, breezy, bombastic and immensely enjoyable, the action-packed Cosmic Avengers also includes a beautiful gallery of 23 covers and variants – including a lovely movie-art landscape/wraparound – by McNiven, Dell & Ponsor, Doyle, Ed McGuiness, Joe Quesada, Adi Granov, Mark Brooks, Milo Manara, Terry Dodson, Mike Deodato Jr., Phil Jimenez, Mike Perkins, Paola Rivera and Joe Madureira, and of course the book comes with the standard added extras provided by many AR icon sections (Marvel Augmented Reality App) which give access to story bonuses once you download the free code from marvel.com onto your smart-phone or Android-enabled tablet.

™ & © 2013 Marvel & Subs. Licensed by Marvel Characters B.V. through Panini S.p.A. All rights reserved. A British Edition published by Panini Publishing, a division of Panini UK, Ltd.

Pacific Rim: Tales from Year Zero


By Travis Beacham, Sean Chen, Yvel Guichet, Pericles Junior, Chris Batista, Geoff Shaw & various (Legendary)
ISBN: 978-0-7851-5394-8

It’s summer – which means movie blockbusters – and just for a change here’s a collection of comics stories based on a film rather than the other way round.

The filmic Pacific Rim is set in the third decade of the 21st century and details a protracted battle between humanity and a procession of monolithic monsters which perpetually erupt out of the oceans to smash our cities. To combat these creatures – whose blood is devastatingly toxic – science has devised colossal anthropomorphic machines piloted by teams of bold but essentially doomed soldiers…

This slight but stunningly fun hardback companion compilation, set simultaneously before and during the events of the silver screen saga, features a triptych of short tales drawn from the unused backstory material to fill in detail and character necessarily sacrificed to the exigencies of keeping the motion picture action moving along.

According to the Introduction by writer Travis Beacham, he and co-scripter/Director Guillermo Del Toro are both manic fans of the venerable Japanese genres of Kaiju (literally “strange beasts” or ,more popularly, humongous city-stomping monsters) and their frequent opponents in anime and manga, Mecha (super automaton/vehicles piloted by noble human heroes).

Pacific Rim is thus a way to reintroduce these ever-cool concepts to a new generation of fans who might have missed out on the sheer vicarious joy and thrills of such planet-shaking spectacle.

The revelations begin in 2024AD as journalist Naomi Sokolov, en route to an interview with legendary figure Stacker Pentecost, meets another veteran of the anti-Kaiju initiative and learns how technician Tendo Choi survived humanity’s first encounter with the marauding horror which eradicated San Francisco and changed the path of mankind on August 13th 2013 – ‘K-Day’…

In the decade since, giant Jaeger war-suits have protected the surface world but now they’re being phased out in favour of a new solution – “the Wall” – and Choi’s account of that fateful first contact gives powerful argument as to why that’s a bad idea…

Naomi’s next interview is with Dr. Jasper Schoenfeld, the engineering genius who first came up with the concept of immense ambulatory uber-tanks. His revelations in ‘Turn of the Tide’ explain the role and sacrifices of his all-but-forgotten lab partner Caitlin Lightcap, whose brilliance and passion turned the idea into a workable reality – and also detail the appalling cost to the Jaegers’ unique riders…

Sokolov finally gains her time with inspirational project leader Pentecost in ‘The Bond’ but is quite unprepared for the great man recognising her and the role she played in almost destroying a crucial part of the Jaeger Academy team in the early days of recruitment…

Even though packed with blockbusting Mecha vs. Monster action throughout, this book primarily provides a subtle in-filling and shading of character in vignettes unavailable in the rip-roaring on-screen avalanche of action. Moreover, illustrators Sean Chen, Yvel Guichet, Pericles Junior, Chris Batista, Geoff Shaw, Mark McKenna, Steven Bird, Matt Banning, Guy Major, Tom Chu & Dom Regan work wonders blending these quiet, informative moments with the overall thrust of paralleling the movie mayhem.

This volume also includes an expansive segment charting ‘From Script to the Final Page: The Creative Process’ as Beacham’s typing progresses through Guichet’s rough sketches to full pencils and inks before ending as coloured and lettered final art. And as if that wasn’t enough, there’s even a full colour feature on ‘Kaiju’ with a handy guide for distinguishing Belobog from Scissure, telling apart Trespasser from Kaiceph and knowing your Verocitor from Karloff…

Furious fun for monster-lovers of all ages…
© 2013 Legendary Comics LLC. All Rights Reserved.

Sleaze Castle – the Directors Cut Part #0


By Dave McKinnon & Terry Wiley with various (Markosia)
ISBN: 978-1-905692-93-4

I’m old, me. I’ve been around for a bit and met a few folks. So, as occurs when I’m reviewing something by people I’ve gone drinking with, I feel compelled to admit to potential conflicts of interest such as here.

The Society of Strip Illustrators/Comics Creators Guild used to meet on the last Thursday of every month in London. There old lags and aspiring talents rubbed scruffy, grimy, dandruffed – occasionally scrofulous – shoulders, talking comics old and new whilst showing off what we were up to.

Always a fun, laid-back evening, those times when the laconic Terry Wiley would turn up from points North with copies of the latest self-published issue of Tales From Sleaze Castle were especially un-memorable – a combination of subsidised booze and the fact that most folks immediately buried their heads in the mesmerising, fundamentally British, trans-dimensional, time-busting kitchen sink comedy/drama/nostalgic fantasy buddy-movie of a comic and lost all power of speech until they’d finished.

It’s just that good – probably the very best home-grown comic saga you’ve never read – and it also holds strong claim to probably the very best and most appalling literary puns in all sequential narrative.

Scripted by the equally demi-mythical Dave McKinnon, the epic adventure is pretty straightforward but also nearly indescribable. The story unfolds in a progression of mini-chapters and vignettes which act as diary and six-month countdown to an inescapable, predestined event…

After a rather bemused Foreword from author McKinnon, this latest edition of the monochrome masterpiece of wacky understatement starts with ‘Another Earth, Another Dimension, Another Reason to Go Shopping’ and a brace of ‘Prologues’ in which we meet incomprehensibly ancient Pandadomino Quartile, puissant albino Empress of another Realm of Reality and undisputed dominant resident of the incredible, infinite domicile dubbed Sleaze Castle.

Also brought to our attention are the thoroughly grounded though no less implausible Dribble family of Earth; mother Poppy, younger daughter Petra and her older sister Jocasta, befuddled student and co-star of our show…

As post-grad Jo returns to college in the Northern wilds of England and her ongoing M.A. in Televisual Studies, in London the Queen (not ours, the other, alien one) goes shopping. It is ‘Sep. ’86: Castaway’ and there’s about to be a small hitch…

The time/space door malfunctions and Pandadomino is stranded here. Establishing shaky communications with home she is assured that things will be fixed but it will take six months to retrieve her. Moreover the portal will appear in another location…

An incoming call then gives further details and instructions.

It’s from herself who has literally just returned to SleazeCastle and she has some advice for her younger, stranded self. It’s quite bizarre, paradoxical and tediously specific instructions on what to do for the next 178 days so she’d better get a pencil…

Jocasta Dribble is on ‘Autopilot   11:23’ as she makes her way from the railway station to her room in the Ethel Merman Hall of Residence at the University of Novocastria.

As usual the trip is fraught with woolgathering and petty weirdnesses but eventually she slumps onto her term-time bed and makes the acquaintance of her new neighbour.

The oddly naive girl with the shock of black hair, exotic face and too much eye makeup is from Thailand.

Sandra “call me Panda” Castle has absolutely no idea about living in England so Jo takes her under her maternal wing, blithely oblivious that her new friend is an extraterrestrial immigrant, used to commanding vast armies and geniuses of various species, cunningly disguised with dyes and contact lenses. Moreover the strange stranger has used all her wiles to cheat her way into the room next door which will, some months’ distant, very briefly become an inter-dimensional gateway before snapping shut forever…

And thus begins the gentle and seductively enchanting story of the relationship between two of the most well-realised women in comics. As geeky outsider Jo at last blossoms into a proper grown-up – she even finds a boyfriend, more than a decade after her precocious schoolgirl sister Petra – her instruction of the oddly sophisticated “Thai” into British civilisation and college life is simultaneously heart-warming, painful, hilarious, poignant and irresistibly addictive to watch.

It’s also deliciously inclusive and expansive: packed with what 21st century consumers now call “Easter Eggs”. These hidden nuggets of in-jokes, wry observations and oblique cultural and comics references are witty and funny enough in their own right, but if you were in any way part of the comics scene in the late 1980s they are also an instant key into golden times past, packed with outrageous guest-appearances by many of the upcoming stars and characters of the British cartooning and small press movement.

(Whilst the absolutely riveting scenes of Jo and Panda trying out both Novocastria’s Women Cartoonist Society and all-male Komik Klub are timeless slices of shtick to you lot, they were a solid reminder of times past and people I still owe a Christmas card…)

Panda spends her first Christmas ever with the Dribbles and their ferociously Italian extended family but, as the days are counting down, the displaced millennia-old queen is beginning to wonder what will happen once she leaves…

Astoundingly there are people and places and things and people and one person in particularly who is apparently unique and irreplaceable even in the unending pan-cosmic Reality she owns. There’s this friend she’s really can’t bear to lose…

Beautifully scripted, alluringly paced and exquisitely rendered, this book would be paralysingly evocative for any Brit who went to college between 1975 and 1990, but what makes it all so astonishingly good is the fact that this delightful melange of all the things that contributed to our unique culture are effortlessly squooshed together as mere background in an captivating tale of two outsiders finding friendship through adversity and by perpetually lying to each other…

There have been comparisons to Los Bros Hernandez’ Love and Rockets but they’re superficial and unfair to both. I will say though that both are uniquely the product of their own time and regional geography…

This collection also includes a cover gallery and pin-ups as well as the additional plus of ‘And Finally… Three Lost Tales’ which features an aspect of the business I really miss.

A few of the self-publishing community cameoed in the Women Cartoonist Society and elsewhere – in a spirit of communal tit-for-tat – collaborated on side-bar stories featuring Panda, Jo and the rest during the comic’s initial run and with commentary from McKinnon are re-presented here, so even after the cliffhanger story-pause you can still have a laugh with ‘The Rules of the Game part I’ by Lee Kennedy, ‘The Rules of the Game part II’ by Lee Brimmicombe-Wood and what I’ll call ‘An Idea in a Book is Worth Two in the Head’ by Jeremy Dennis. You’ll need to buy this book to realise why…

This a book by lovers of comics for lovers of comics and now that I’ve read this brand-new edition with its remastered pages and fresh snippets of original  material I’m going to re-read the next three volumes in the Gratuitous Bunny Editions I bought years ago. Unless you have your own temporal retrieval system you’ll just have to wait for the next volume…
SleazeCastle is ™ & © 1992, 2012 Dave McKinnon & Terry Wiley. This edition ™ & © Dave McKinnon, Terry Wiley and Markosia Enterprises, Ltd. All rights reserved. Three Lost Tales © 1996, 2012 Lee Brimmicombe-Wood, Lee Kennedy and Jeremy Day
This book is available for download on iPhone, iPad or iPod touch with iBooks and on your computer with iTunes. Books must be read on an iOS device.

Battling Boy

(Uncorrected Proof Copy)

By Paul Pope (First Second)
ISBN: 978-1-59643-145-4

Paul Pope is undoubtedly one of the most creative and visually engaging creators working in comics these days. Since his debut in 1993 he has stunningly combined elements of European and Japanese styles with classical American themes to produce tales of science fiction, fantasy, crime, comedy, romance, adventure and even superheroics, generally for mature audiences.

If you’re not a fan yet, check out Sin Titulo, Batman: Year 100, Heavy Liquid, 100%, One Trick Ripoff and more…

This latest venture, however, is aimed a general readership – Hey, Kids, This Means You! – and introduces a world very similar to our own but with one big, big difference…

Arcopolis City would be the perfect place to bring up kids but for one thing. Ghastly devils roam at night, stealing children. Even the days are increasingly fraught as a seemingly endless procession of monstrous beasts incessantly carves a swathe of mindless destruction through the bright, breezy thoroughfares…

Of course the valiant sentinels of the Fighting 145th do their very best to contain the daily onslaughts, but it is to jet-packed, ray-gun-wielding science hero Haggard West that the harried citizens look to end the crisis. Those heartfelt hopes are cruelly dashed, however, when hooded horror Sadisto lays a crafty trap and blasts the magnificent rocket-man out of the sky…

His daughter and apprentice Aurora is shattered as she watches her dad vanish in a blast of blazing plasma…

Entire universes away, a shining citadel of warrior deities celebrates a very special event as the greatest pantheon of dutiful cosmic champions in the universe revels in the brief return of their mightiest hero. The stormy saviour of many worlds is back to see his son, who has reached a very special age…

The Boy is not ready for his Turning Day. Even if every child born here is invariably sent into the cosmos on their 13th birthday to save some lesser race from imminent peril on the venerable quest known as “a Ramble”, he knows he isn’t strong enough yet. After all, many of his childhood comrades have never returned…

As usual, though, his puissant father knows best and the anxious lad (armed with a very special cloak, battle grieves, the Encyclopedia Monstrosity, keys to an apartment, a map, a magic credit card and a dozen totem tee-shirts) is booted out of the veritable Valhalla of the Starry Lofts and dumped on a mountaintop overlooking a seemingly continent-sized city …just as a homogonous Humbaba rampages through Arcopolis eating cars and crushing tanks…

Before hurtling off to another appointment with destiny, the lad’s proud father casually reminds his spooked scion that if his “Battling Boy” cannot end the plague of monsters on this world, humanity is finished here…

Even as Aurora West begins to unlock the secrets of her father’s legacy and keenly embrace her own dreamed of destiny, the reluctant young demi-god makes his way to the epicentre of chaos and engages the ferocious furious Humbaba.

Things do not go according to plan…

Wry, spectacular and astonishingly engaging, this is a supremely entertaining, beautifully rendered yarn with plenty of fast-paced action, judicious suspense, likable heroes and a gloriously arch villain in the Machiavellian Sadisto, whose subtle scams and unlikely alliances stretch far beyond this blockbusting premiere epic.

This is an ideal comic book for older kids, and reads even better if you’re their adult keeper or guardian. Don’t miss out on the start of something very special…
© 2013 by Paul Pope. All rights reserved.

Battling Boy will be published on October 8th 2013.

Essential Killraven


By Don McGregor & P. Craig Russell, Roy Thomas, Gerry Conway, Bill Mantlo, Neal Adams, Herb Trimpe, Gene Colan & various (Marvel)
ISBN: 978-0-7851-1777-3

When the first flush of the 1960s superhero revival began to fade at the end of the decade Marvel, who had built their own resurgent renaissance on the phenomenon, began desperately casting around for new concepts to sustain their hard-won impetus. The task was especially difficult as the co-architect of their success (and the greatest and most experienced ideas-man in comics) had jumped ship to arch-rival National/DC, where Jack’s Kirby’s battalion of Fourth World series, The Demon, Kamandi, Last Boy on Earth and other innovations were opening up new worlds of adventure to the ever-changing readership.

Although a global fascination with the supernatural had gripped the public – resulting in a huge outpouring of mystery and horror comics – other tried-and-true genre favourites were also revived and rebooted for modern sensibilities: westerns, war, humour, romance, sword & sorcery and science fiction…

At this time Stan Lee’s key assistant, star writer, ex-English teacher and lover of literature Roy Thomas was increasingly dictating the direction of Marvel: creating new concepts and securing properties that could given the “Marvel Treatment”.

The policy had paid huge dividends with the creation of new titles Tomb of Dracula, Monster of Frankenstein and Werewolf by Night, whilst the brilliantly compelling Conan the Barbarian had quickly resulted in a whole new comicbook genus…

This compilation collects the bold and mercurial science-fiction thriller from Amazing Adventures #18-39, the saga’s nominal conclusion in Marvel Graphic Novel #7, a rare crossover appearance from Marvel Team-Up #45 and the 2001 Marvel Knights one-shot Killraven #1: an eclectic and admittedly inconsistent hero-history that has at times been Marvel’s absolute best and strong contender for worst character, in a sporadic career that spanned May 1973 to 1983 with occasional revivals and near-conclusions ever since.

The feature struggled for a long time to carve out a solid identity for itself, but finally found a brilliantly effective and fantastically poetic voice when scripter Don McGregor arrived – and stayed – slowly recreating the potential epic into a perfectly crafted examination of contemporary American society in crisis; proving the old adage that all science fiction is about the Present and not the Future….

He was ideally complimented in his task by fellow artisan P. Craig Russell whose beautifully raw yet idealised art matured page by page over the long, hard months he illustrated the author’s increasingly powerful and evocative scripts.

The dystopian tomorrow first dawned in Amazing Adventures #18, conceived by Thomas & Neal Adams, but scripted by Gerry Conway, wherein a ‘Prologue: 2018 A.D.’ introduced a New York City devastated by invasion and overrun by mutants, monsters and cyborgs all scavenging for survival. The creative process was a very troubled one. Adams left the project in the middle of illustrating the debut episode, leaving Howard Chaykin & Frank Chiaramonte to finish the tale of how a refugee mother lost her life defending her two boys from terrifying alien Tripods and vile human turncoats who had early switched allegiance to their revolting, human-eating new masters…

Young warrior and escaped gladiator Killraven then overcame all odds to kill a monstrous genetic manipulator dubbed the Keeper and save his brother Joshua, only to discover his sibling long gone and his despised tormentor grateful for death.

The elderly scientist had been compelled to perform many mutagenic experiments for his alien masters but had secretly enacted a Machiavellian double-cross, creating hidden powers in Jonathan Raven which might eventually overthrow the conquerors.

All the boy had to do was survive their horrific arena games until he was old enough to rebel against the Martians who had occupied Earth since 2001…

With his dying breath, Keeper provided his uneducated murderer with the history of ‘The War of the Worlds!’: of Free Mankind’s furious futile, atomic last stand and how the conquerors had possessed the shattered remnant of Earth…

He reveals how his gladiatorial training and scientific abuses shaped Killraven into the perfect tool of liberation and retribution, even to the warrior’s recent escape and first attempts at raising a resistance movement…

However just as the story ends the liberator realises he has tarried too long as mutant monsters close in…

The adventure resumed in #19 as the rebel narrowly escaped the psionic snares of ‘The Sirens of 7th Avenue’ (Conway, Chaykin & Frank McLaughlin) and the myriad terrors of the devastated metropolis to link up with second-in-command M’Shulla and strike a heavy blow against the alien butchers by destroying two hulking mechanical Tripods.

Newly elevated to the status of genuine threat to the conquerors, the rebels planned a raid on a New Jersey base but were instead captured by the mesmerising Skarlet, Queen of the Sirens, who handed them over to the Martian in charge of the city…

Forced to fight a mutated monstrosity in the alien’s private arena, Killraven unexpectedly turned the tables and drove off the gelatinous horror before boldly declaring that he was the guardian of Mankind’s heritage and would make Earth free again…

Amazing Adventures #20 was written by Marv Wolfman, with Herb Trimpe & Frank Giacoia illustrating ‘The Warlord Strikes!’, wherein the Freemen raided a museum and acquired weapons and armaments even as Killraven got himself a new look.

Easily defeating the traitorous lackeys of the Martian Masters the rebels were blithely unaware that the carnivorous extraterrestrial devils were deploying their latest tool: a cruelly augmented old enemy who hunted them down and easily overcame their primitive guns, swords and cross bows with his own onboard cyborg arsenal…

The ambitious series was already floundering and dearly needed a firm direction and steady creative hands, so it’s lucky that the concluding chapter in #21 (November 1973) saw the debut of Don F. McGregor, a young ambitious and lyrically experimental writer who slowly brought depth of character and plot cohesiveness to a strip which had reached uncanny levels of cliché in only three issues.

With Trimpe & “Yolande Pijcke” illustrating, ‘The Mutant Slayers!’ began the necessary task of re-establishing the oppressive, hopeless, all-pervasive horror and loss of Well’s original novel.

Determined to translate the concept into modern terms for the new generation of intellectual, comics-reading social insurgent, McGregor also took the opportunity to introduce the first of a string of complex, controversial and, above all, powerful female characters into the mix…

Carmilla Frost was a feisty, sharp-tongued geneticist and molecular biologist ostensibly faithful to her Martian masters, but she took the earliest opportunity to betray their local human lieutenant and help Killraven and the Freemen escape the brutal clutches of the Warlord.

For her own closely-guarded reasons, she and her bizarrely devoted monster anthropoid Grok the Clonal Man then joined the roving revolutionaries in their quest across the shattered continent…

In issue #22 (illustrated by Trimpe & Chiaramonte), the motley crew arrived in the former capital and encountered a ‘Washington Nightmare!’ After defeating a band of slavers led by charismatic bravo Sabre, Killraven formed an uneasy alliance with local rebel leader Mint Julep and her exclusively female band of freedom-fighters.

The green-skinned warrior woman had also battled Sabre and cautiously welcomed Killraven’s offer of assistance to rescue her captured comrades from the literal meat-market of the Lincoln Memorial, where flesh-peddling mutant horror Abraxas auctioned tasty human morsels to extraterrestrial patrons.

The raid went badly however, and it was Killraven himself who ended up on the conquerors’ menu in ‘The Legend Assassins!’ wherein the newly liberated resistance fighters united in a last-ditch attempt to save their tempestuous leader from the High Overlord.

Killraven, meanwhile, found himself main course in a public propaganda-feeding/execution, about to be devoured by a debased vermin-controlling freak named Rattack…

The hero’s faithful followers – including gentle, simple strongman Old Skull and embittered Native American Hawk – arrived just in time to join the furious fray in #24’s spectacular ‘For He’s a Jolly Dead Rebel’ (inked by Jack Abel) but their escape was only temporary and they were quickly recaptured.

However their example impressed more than one disaffected collaborator. When former foes led by Sabre united in battle against the Martian Overlord, the result was a shattering defeat for the once-unbeatable oppressors…

Amazing Adventures #25 introduced a returning nemesis for the charismatic rebel and his freedom fighters in ‘The Devil’s Marauder’ (art by Rich Buckler & Klaus Janson), as Killraven inconclusively clashed with Cyclopian Martian flunky Skar. During the battle the hard-pressed human was unexpectedly gripped by a manifestation of hidden psychic power – granting him visions he could not comprehend…

Travelling across country the rebels had stumbled onto another forgotten glory of Mankind’s past in the state once dubbed Indiana. The race circuit of the Indianapolis 500 was now a testing-ground for new terror-tripods and thus a perfect target for sabotage. However, when the fury-filled Killraven tackled human-collaborators and the sinister Skar returned, the incensed insurgent stepped too far over ‘The Vengeance Threshold!’…

In issue #26 Gene Colan & Dan Adkins illustrated ‘Something Worth Dying For!’ as the Freemen reached Battle Creek, Michigan where the Rebel Rouser encountered a feral snake/horse hybrid that he simply had to possess before the band was ambushed by human outlaws guarding a fabulous ancient treasure at the behest of petty tyrant Pstun-Rage the Vigilant…

As the place had once been the site of America’s breakfast cereal empire and this wry yarn is filled with oblique in-jokes – many of the villains’ names are anagrams of Kellogg’s cereals – you can imagine the irony-drenched secret of the hoard the defenders gave their lives to protect and the pragmatic Killraven’s reaction to it…

The drama kicked into spectacular high gear in Amazing Adventures #27 with the arrival of Craig Russell (inked by Jack Abel) and the start of a dark epic entitled ‘The Death Breeders’.

Whilst crossing frozen Lake Michigan in March 2019, the band was attacked by monstrous lampreys and Grok suffered a wound which would eventually prove fatal…

McGregor always hated the notion of simplistic, problem-solving, consequence-free violence which most entertainment media thrived on and frequently, slavishly, tried to focus on some of the real-world repercussions such acts should and would result in…

The heroes were headed to what was once Chicago; now a vast industrialised breeding pen to farm human babies for Martian consumption. En route they met pyrokinetic mutant Volcana Ash who had her own tragic reason for scouting the ghastly palaces of Death-birth…

Whilst the new allies undertook an explosively expensive sortie against the Death Breeders, at the same time in the far-distant halls of the Martian Kings of Earth, the Warlord was tasking the recovered, repaired Skar with a new mission: hunt down Killraven and destroy not only the man, but most importantly the legend of hope and liberation that had grown up around him…

In #28 (pencilled, inked and even coloured by Russell in the original) Ash revealed her horrific origins and the purpose of her quest as the Freemen battled monsters which abounded in the chemically compromised lake.

Elsewhere, chief butcher The Sacrificer watched his depraved boss Atalon live up to his decadent reputation as ‘The Death Merchant!’ – emotionally tenderising the frantic “Adams and Eves” whose imminent newborns would be the main course for visiting Martian dignitaries…

Everything changed during Killraven’s fateful raid to liberate the human cattle, however. When the disgusted hero skewered one of the extraterrestrial horrors, he experienced severe psychic feedback and realised at last that his debilitating, disorienting visions had been an unsuspected ability to tap into Martian minds…

And in the wastelands, Skar was murderously retracing the Freemen’s route, getting closer and closer to a final showdown…

With Amazing Adventures #29 the series title was changed to Killraven: Warrior of the Worlds as ‘The Hell Destroyers’ saw the rebel leader score his greatest victory, inspiring thousands of freshly-liberated earthlings by utterly destroying the temple of atrocity before gloriously escaping into the wilderness and modern mythology…

The pace of even a bi-monthly series was crippling to perfectionist Russell, and ‘The Rebels of January and Beyond!’ in #30 was a frantic six-page melange from him, Adkins, Trimpe, Chiaramonte & Abel, all graphically treading water as The Warlord “reviewed” (admittedly beautiful) fact-file pages on Killraven, M’Shulla and Mint Julep.

The saga continued in #31 on ‘The Day the Monuments Shattered’ wherein McGregor & Russell ended the Death Breeders storyline in stunning style. Pursued by Atalon and The Sacrificer into the icy wilds from Gary, Indiana to St. Louis where broken Earth outcasts hid as the Twilight People, the fugitives took refuge in a cavern. This was to allow an accompanying Eve to give birth in safety, but only led to an attack by a monolithic mutant monster just as their pursuers found them.

The battle changed the landscape and ended three ghastly travesties forever…

In #32 ‘Only the Computer Shows Me Any Respect!’ (art by Russell & Dan Green) found the reduced band in devastated Nashville, where Killraven, M’Shulla, Carmilla, Old Skull and Hawk wandered into leftover holographic fantasy programs which conjured both joy and regret, even as Skar’s tripod brought him ever-closer to a longed-for rematch.

Things took a nasty turn when Hawk’s painful memories of his father’s addictions to fantasy detective Hodiah Twist manifested as cruelly real threats and the malfunctioning program materialised a brutally solid savage dragon…

Issue #33 was another deadline-busting fill-in. ‘Sing Out Loudly… Death!’ was written by Bill Mantlo and illustrated by Trimpe & D. Bruce Berry, wherein the Freemen took refuge from the elements in a vast cave and encountered a hostile tribe of refugee African Americans who had gone native and returned to their roots.

The hidden wild men had only one rule – kill all honkies – but that changed once Killraven saved them from a marauding giant octo-beastie…

The long-delayed clash with Skar at last occurred in #34 as the cyborg Cyclops ambushed the wanderers when they reached Chattanooga, Tennessee and caused ‘A Death in the Family’ (McGregor & Russell) – two deaths, actually – before the heartbroken, enraged Warrior of the Worlds literally tore his gloating nemesis to pieces…

Killraven fully entered Marvel Universe continuity – albeit on a branch line – with a crossover appearance by Spider-Man: courtesy of a time-and-space spanning multi-parter in Marvel Team-Up which saw the Amazing Arachnid lost and visiting the past and a number of alternate tomorrows.

From issue #45 ‘Future: Shock!’ by Mantlo, Sal Buscema & Mike Esposito saw the weary Wallcrawler wash up in this particular furious future just as Killraven was cornered by killer tripods, and offer arachnid assistance as the liberators stumbled into an hallucinogenic nightmare. Immediate problem solved, the chronologically adrift Arachnid continued his time-tossed travels…

Amazing Adventures #35 resumed the epic tragedy as the last battered survivors stumbled into Atlanta, Georgia and met ‘The 24-Hour Man’ (McGregor & Russell, but finished by Keith Giffin & Abel), encountering an addled new mother and instant widow, even as Carmilla was abducted by a bizarre mutant with an irresistible and inescapably urgent biological imperative…

‘Red Dust Legacy’ (illustrated by Russell & Sonny Trinidad in #36) focused on Killraven’s developing psychic powers as the charismatic champion gained unwelcome insights into the Martian psyche, even as The Warlord travelled to Yellowstone and taunted the rebel leader with news that his long-lost brother Joshua lived. The hero had no idea it was as an indoctrinated pawn code-named Death Raven.

The self-appointed defender of humanity then invaded a replica Martian environment in Georgia and destroyed the Martians’ next generation by contaminating their incubators…

Inked by Abel, #37 revealed the origins of affable Old Skull in ‘Arena Kill!’ when the wanderers discovered a clandestine enclave of humans in the Okefenokee Wildlife Preserve.

One final fill-in by Mantlo, Giffin & Al Milgrom appeared in #38. ‘Death’s Dark Dreamer!’ saw Killraven separated and stumble into a wrecked but still functional dream-dome to battle the materialised fantasies of its ancient occupant, whose pre-invasion memories fuelled attacks by strangely familiar defenders patterned after Iron Man, Man-Thing, Dr. Strange and almost every other hero you could think of…

The beautiful, troubled and doomed saga stopped – but did not end – with Amazing Adventures #39 (November 1976) as McGregor & Russell introduced the decimated Band of Brothers to an incredible new life-form in ‘Mourning Prey’…

And that’s where the gloriously unique, elegiac, Art Nouveau fantasy vanished with no comfortable resolution until 1983 when Marvel Graphic Novel #7 featured an all-new collaboration by McGregor and Russell starring Killraven: Warrior of the Worlds.

That painted full-colour extravaganza is reproduced here and commences after a catch-up Prologue and six pages of character profiles to bring readers old and new up to speed…

‘Last Dreams Broken’ opens in February 2020 at Cape Canaveral where Killraven connects again to a distant consciousness and sets off for Yellowstone in search of answers to inexpressible questions…

Along the way the rebels meet 59-year old Jenette Miller – probably the last surviving astronaut on Earth – as ‘Cocoa Beach Blues’ finds her teaching the warrior wanderers some history and human perspective in between the constant daily battles, whilst in ‘Blood and Passion’ The Warlord prepares his deadliest trap for his despised antagonist as Killraven is finally reunited with Joshua.

The drama runs its inevitable course in ‘Let it Die Like Fourth of July’ as all the hero’s hopes and fears are cataclysmically realised…

McGregor’s long-anticipated conclusion did not disappoint and even set up a new beginning, but in this monochrome edition Russell’s stunning colour artwork suffers egregiously from being reduced to greyscale tones, and if you get the chance to see the original Graphic Novel version, grab it and run…

Those same artistic mixed results plague the last tale in this tome too.

In 2001 the Marvel Knights imprint offered another revival as Killraven #1, written and painted by Joseph Michael Linsner with Eva Hopkins, saw the Warrior of the Worlds back in New York as ‘Killraven: 2020’, fleeing tripods and stumbling into an untouched alcove where a flower-child from 1976 lay preserved in a hibernation-chamber.

Alice and two dozen happy young liberals thought to sleep their way out of the pollution, violence and corruption of those unhappy times, but as the only survivor she found the future far from what she had expected.

The unhappy Hippy did have some life-changing advice and insights for the crazy war-monger who rescued her, though…

Also included here is the text introduction page from Amazing Adventures #18 for a fascinating insight into Roy Thomas’ expectations of what became a landmark of visual narrative poetry that was far beyond its time and mass audience’s taste.

Confused, convoluted, challenging, controversial (this series contained the first ever non-comedic interracial kiss in American comics – in 1975 if you can believe it!), evocative, inspirational and always entertaining, this is graphic narrative that no serious fan or fantasy addict should miss. Do it now: the future is not your friend…
© 1973, 1974, 1975, 1976, 1983, 2001, 2005 Marvel Characters, Inc. All rights reserved.

Ratspike


By John Blanche & Ian Miller (Games Workshop)
ISBN: 978-1-87237-200-6

I haven’t covered an actual art book in an age, so let’s look at a little known gem sorely in need of a new edition featuring the grotesquely beautiful art of painter and illustrator Ian Miller (The City, The Luck in the Head, Green Dog Trumpet) and designer, model-maker and illustrator John Blanche.

Both eclectic individualists found a spiritual home and an outlet for their fantastic fantasy imaginings at role-playing, book and comics publisher Games Workshop/Black Library, and their painterly endeavours happily led to the stunning celebration of the macabre and mind-bending melange of modern myth realisation under review today.

The legendary entertainment firm began by importing American product at the beginning of the Dungeons and Dragons craze in the 1980s before quickly moving on to creating their own material. Soon they were expanding into prose and pictorial fiction too, supported by some frankly astounding illustration material on their game packaging, periodical publications (White Dwarf, Fighting Fantasy Gamebooks, Warhammer 40,000, Inferno and others) as well as sequences of original material novels in the fantasy, horror and science fiction genres.

This stunning oversized (29 x 21.8 x 1.5cm) hardback coffee-table tome was released in 1989 and offers a mesmerising selection of paintings and drawing from two uniquely inspired creators, beginning, after a Foreword by fantasy illustration giant Patrick Woodroffe, with John Blanche.

Eventually becoming Games Workshop’s Art Director, Blanche got his first big break after meeting Roger Dean, subsequently going on to develop a dark, punk-inspired painstakingly classical illustration style, usually working smaller than published size and having his work “blown up”, not reduced, for printing.

This compulsive chronicle combines, intersperses and interweaves the art with creator commentary, personal memories, insights and creative secrets as well as evocative literary quotes and snatches of poetry to enhance the images and, after Lewis Carroll’s Jabberwocky, plunges into a welter of nearly 80 paintings and drawings over 62 pages, crammed with amazons, warriors, aliens, barbarians, fairy princes, eldritch post-apocalyptic demons and all the attendant genre icons beloved by generations of imaginers.

The affable maven of menace macabre discusses his unforgettable work such as ‘Ice Unicorn’, ‘War Boss’, ‘Good King Otto’, ‘Amazonia Gothique’ and ‘McDeath’ plus  devoting much time to the infinitesimal discipline of building and painting miniatures – many of which have their own scarily impressive, ironically, mordantly funny section here.

The second half of the book is devoted to Ian Miller’s bleakly complex, convoluted classicist Dürer, Bosch and Druillet inspired futurisms which, before his association with Games Workshop, were best seen illustrating Tolkien, H.P. Lovecraft and Mervyn Peake’s Gormenghast stories as well as in films such as Ralph Bakshi’s Wizards and Coolworld.

His concluding half of the graphic gallery – 68 pages in all – combines quotes from Treasure Island, children’s nonsense rhymes, an intimate biography and disquieting slogans and snatches of prose with sketches, drawings, pen-and-ink studies and more than 100 paintings and less conventional images, displaying the artist’s signature brain-blasting architecture, eye-shredding monsters, blasted trees, isolated warriors and chaos knights.

Also on show are notional comic-strip sequences and works with such evocative if non-defining titles as ‘Death in the Rocking Horse Factory’, ‘Udder Woman, Killer of Cows’, ‘Angel Butcher’, ‘Hollywood Gothic’ and ‘Those Sent to that Dark Place’, all guaranteed to subtly engender unease and worse…

With the fantasy genre in full revival mode thanks to the likes of movies like The Hobbit and TV shows like Game of Thrones and Da Vinci’s Demons, there’s never been a better time to revisit this book or even further explore the lost marvels of a superb cadre of forgotten artists. So if you need to escape this ghastly world of humdrum terrors for a brief moment – and don’t we all? – seek out this Bestiary of the Bizarre and let yourself go…
© 1989 GW Books. © John Blanche & Ian Miller. All rights reserved.

Jeremy Brood part 1: Relativity & Fantagor Presents Brood


By Richard Corben & Jan Strnad with additional designs by Stan Dresser (Fantagor Press/Longhorn Book Distribution)
ASIN: B0006F7UMU            ISBN: 978-0-96238-410-3

Richard Corben is one of America’s greatest proponents and pioneers of graphic narrative: a legendary animator, illustrator, publisher and cartoonist who surfed the tumultuous wave of independent counterculture commix of the 1960s and 1970s to become a major force in pictorial storytelling with his own unmistakable style and vision. Renowned for his mastery of airbrush and anatomical stylisation – producing works of captivatingly excessive overwhelming eroticism – and infamous for delightfully wicked, darkly comedic horror, fantasy and science fiction tales, Corben’s epic storytelling, violent, cathartically graphic and often blackly hilarious triumphs through the 1970s and 1980s were instrumental in making comics a mainstream medium and art form for mature readers.

Always garnering huge support and acclaim in Europe, he was regularly collected in luxurious albums even as he fell out of favour – and print – in his own country. Although most acclaimed for interpretations of classic horror literature, he is equally adept at capturing the alarming nuances of technological terror and cynical political intrigue in shocking science fiction tales such as the truncated epic spotlighted here.

In 1982 he began, with long-time collaborator Jan Strnad, a proposed series of European style square-bound albums starring a troubled star traveller, but it sadly fell victim to an economic downturn before it could find its feet. This taste of a tantalisingly uncompleted greater epic began in Jeremy Brood: Relativity and was brought to an abrupt finish in the magazine Fantagor Presents Brood (Fantagor #5, 1983). The tale has since been collected in a book in 1989 and subsequently re-released in 1998.

The original chronicle begins with a fascinating glimpse at the artist’s working process in his picture-packed ‘Illustrators Notes’ before the full Technicolor experience opens with spare-faring civil servant Brood and his horny but frustrated co-pilot Charlene receiving a sub-space transmission from Earth.

An agent on the planet Eden has sent a distress call and they are to divert there at top speed. Their civilisation is at a cultural crossroads and needs nudging in the right direction – or so planetary sociologist Bernard Finchley claims.

However due to the relativistic nature of near-light speeds, the message is three years old by the time it reaches them and their short trip to Eden will take two centuries in local time…

When they at last arrive, the promised paradise world is a hot, dry desert but, following protocol and armed with the latest tapes of the language, Brood dons a disguise and makes his way to the nearest city, leaving Char and the ship as back-up in case of trouble.

It finds him anyway and the Earthman is attacked by barbaric grotesques and has to get physical with the brutes…

In the intervening years Eden has fallen into religious fanaticism, and as Brood enters the devastated city he is found by an aged cleric who draws him towards a vast gathering. The worshippers are about to sacrifice another nubile virgin maid to Holobar – an increasingly rare occurrence as most girls wisely “disqualify” themselves at their very first opportunity – in the hope that the prophesied saviour will appear to deliver them from their oppressive all-conquering deity. As Jeremy watches in secure anonymous horror, his ancient guide Narrl hurls him into the middle of the ceremony and urges him to deflower the alien maiden or be torn apart by the mob…

Repressed WASP Brood used to have trouble getting sufficiently amorous even with his black girlfriend in the privacy of their spaceship – and she was actually the same species – so this horrific situation almost ends in disaster until the old wise man smashes the stone mask on a huge idol above the altar. Underneath, the monolith has Brood’s face…

Shocked, panicked and realising he’s been set up by a man dead for centuries, Brood at last accomplishes what he was dispatched for, encouraged in equal measure by the willing female under him and the screaming fanatics surrounding him.

Meanwhile miles distant, desert brigands mount a lethal assault on the grounded starship…

Safe for the present, Brood and his new bride Brynne are filled in by the devious alien Priest – who is also Narrl’s brother. The old connivers are the great grandsons of Finchley and a native girl, and their family has been working to build a counter-religion and messiah-cult based on Brood’s eventual arrival in the expectation that his Earth technology will allow them to overthrow the oppressive, draconian fundamentalist followers of Holobar …

Jeremy can’t think about his proposed role as rabble-rousing rebel: he’s lost radio contact with Char, and is forced to trek back to the ship. En route, however, Narrl tries to kill Brood, revealing himself to be a traitor seeking to destroy the saviour and crush the people’s hope of redemption forever. Eradiating his betrayer Brood pushes on, only to discover he is now the only Earthling on Eden…

Fantagor Presents Brood came out a year later: a special edition of Corben’s own occasional and self-published art magazine which ran a conclusion of sorts in full colour, supplemented by a black and white reprint and a new unconnected monochrome fantasy tale.

(In case you’re wondering the reprint was Razar the Unhero’ written in 1970 by Herb Arnold as “Starr Armitage”: a dark and sexily violent spoof with a deprecating edge, deliciously lampooning the Sword and Sorcery epics dominating paperback bookshelves of the day. The new tale was ‘Ogre II’, a tragic comic monster love story sequel to a yarn that ran in Warren Publishing’s 1984 #4.)

Jeremy Brood however starred in the rocket-paced all-action shocker ‘The Big Shriek!’ which picked up moments after Relativity ended…

As Jeremy buries what remains of Charlene, hordes of airborne dragon-riding Holobar zealots pass over his head heading towards the city and the (presumably) impregnated Edenite Madonna, determined to end the heretical resistance forever…

Soon the city is under shattering bombardment and all looks black until the infuriated Brood storms in, crashing his barely airworthy ship into the central square and briefly driving back in the attackers.

Retreating to the temple, Brood and Brynne prepare for their inevitable end, but the cunning far-seeing and ruthless Bernard Finchley and his devoted disciple Priest had arranged a last-ditch contingency plan, with no thought at the horrific cost their centuries-separated dupe Jeremy would be forced to pay…

Moody and trenchant, laced with sparkling irreverence and cynicism, this parable could and should have found time to fully flower but the times and trends were against it. However Corben and Strnad’s sublime acumen in depicting humanity’s primal drives and inescapable failings has never been better exemplified, and at least the 80 or so pages that were complete are still available in one single edition should you care to check out yet one more book no comics or fantasy fan should be without.
© 1982, 1983, 1989 Richard Corben and Jan Strnad. All rights reserved.

Essential Thor volume 5


By Gerry Conway, John Buscema, Sal Buscema, Don Perlin, Vince Colletta, Jim Mooney & various (Marvel)
ISBN: 978-0-7851-5093-0

Whilst the ever-expanding Marvel Universe had grown ever-more interconnected as it matured, with characters literally tripping over each other in New York City, the Asgardian heritage of Thor and the soaring imagination of Jack Kirby had most often drawn the Thunder God away from mortal realms into stunning, unique landscapes and scenarios.

By the time of this fifth Essential monochrome compendium, an unthinkable Changing of the Guard had seen the King of Comics jump ship from the House of (His) Ideas to arch-rival DC where he crafted the unfinished Magnum Opus of the Fourth World series as well as a number of other game-changing concepts.

The Thunder God suffered a sharp, sudden loss of imaginative impetus, however, which left the series floundering, despite the best efforts of (arguably) the company’s greatest remaining illustrators, Neal Adams and John Buscema. More than any other Marvel feature, The Mighty Thor was the strip where Kirby’s creative brilliance had always found its greatest release in cosmic wandering and questing exploration of an infinite and dangerous universe.

His dreaming, extrapolating and honing of a dazzling new kind of storytelling and graphic symbology, wedded to soul-searching, mind-boggling concepts of Man’s place in the universe – and all within the limited confines of a 20-page action adventure – was an impossible act to follow.

Although his successors mimicked the trappings of that incredible conceptual juggling act, the heart, soul and soaring, unfettered wonder just were not there any longer – nor would they be until 1983 when Walt Simonson assumed creative control with #337 (see Mighty Thor: the Ballad of Beta Ray Bill).

By the time these monthly episodes (from issues #196-220, February 1972 to February 1974) saw print, the Thunder God and his Asgardian companions were slowly devolving into a muddled, self-doubting band of fantasy spacemen roving the outer limits of the Marvel Universe under the earnest but uninspired governance of young science fiction novelist Gerry Conway and a dedicated, talented but still somehow inappropriate string of artists.

The previous volume had seen Asgard again imperilled by mystic monstrosity Mangog with Thor and friends dispatched on another extended odyssey to the ends of the Universe in search of succour and water from The Twilight Well. In his righteous rage Odin had previously banished God of Evil Loki to a fantastic world, momentarily forgetting that once there the Prince of Evil could awaken the most vicious, unbeatable monster in the universe…

Now the Thunderer, with Warriors Three Fandral the Dashing, Voluminous Volstagg and Hogun the Grim, found himself lost ‘Within the Realm of Kartag!’ (illustrated by John Buscema & Vince Colletta): facing slug-men and bewitching temptress Satrina even as the All-Father and the hosts of the Shining City struggled to hold Mangog at bay. Meanwhile on the planet Blackworld Lady Sif and her muscular shield-maiden Hildegarde were undertaking another Odinian quest and found themselves caught up in a time-bending nightmare…

Thor #197 saw the heroes overcome all odds to find ‘The Well at the Edge of the World!’ meeting the conniving, all-powerful Norns and recruiting the colossal Kartag for their desperate return to shattered Asgard.

On Blackworld Sif and Hildegarde encountered monsters and men making uncontrollable evolutionary leaps towards an unguessable future, but found an unlikely ally and guide in aged sailor Silas Grant.

The male heroes returned to find Asgard in flaming ruins and the cataclysmic confrontation with the Mangog nearing an apocalyptic end, whilst on Blackworld Sif, Hildegarde and Silas met alien Rigellian Colonizer Tana Nile and the horrendous creature behind the evolutionary jumps. Simultaneously the battle in Asgard reached a horrific climax when Mangog was at last defeated ‘…And Odin Dies!’

Issue #199 saw the ravaged home of the gods adrift in a dimensional void, allowing Thor – clutching to a desperate last hope – to cocoon his deceased father in a timeless forcefield, preventing Dark Goddess Hela from claiming his soul. However she wasn’t the only deity hungry for the All Father’s spirit and ‘If This Be Death…!’ revealed Grecian netherlord Pluto invading the broken realm to take Odin into his own dire domain.

…And, on Blackworld, Tana Nile hinted at the origin of the monstrous Ego-Prime and how it can force such terrifying uncontrollable time-warps…

Back in free-floating Asgard, things went from bad to worse as brave Balder‘s beloved Karnilla deserted him just as invincible Pluto defeated Hela and aimed a killing blow at Thor…

The denouement was aggravatingly delayed as anniversary issue #200 hit the pause button to flashback to an earlier age. ‘Beware! If This Be… Ragnarok!’ was crafted by Stan Lee, John Buscema & John Verpoorten and spectacularly depicted the fall of the gods through the mystic visions of Volla the Prophetess, with only a bridging Prologue and Epilogue by Conway & Buscema revealing the Norns saving Thor’s life just in time for the concluding battle against Pluto in #201 (with Jim Mooney providing lush finished art over Buscema’s layouts).

When Hela relinquished her claim to the father of the gods and Odin enjoyed a miraculous ‘Resurrection!’, on Earth absentee Asgardians Heimdall and Kamorr began seeking out mortals for a another Odinian master-plan even before the battle with Pluto was fully concluded. As they scoured Midgard, on Blackworld Ego-Prime advanced the civilisation into atomic Armageddon and Sif barely transported her companions to Earth in time to escape the thermonuclear conflagration.

Luckily Thor, Balder, and the Warriors Three were in New York City to meet the refugees, since the deadly, now self-evolving, Ego-Prime had followed them…

Thor #202 boasted ‘…And None Dare Stand ‘Gainst Ego-Prime!’ (Buscema & Colletta) although Silas, Tana Nile and the assembled Asgardians tried their best as the now-sentient shard of Ego, the Living Planet rampaged across the city making monsters and shattering entire streets, whilst Odin calmly observed the carnage and destruction and Heimdall and Kamorr gathered their human targets for the concluding ‘They Walk Like Gods!’, wherein all Odin’s machinations were finally revealed as Ego-Prime inadvertently created a new race of 20th century deities. Sadly the All-Father’s long and single-minded scheme appalled his son and weary, war-torn subjects, whose understandable rebukes led to them all being ‘Exiled on Earth!’ in #204 (Buscema & Mooney) and soon targeted by terrifying satanic tempter Mephisto…

Soon only the Thunderer was left to oppose the devil invading his private hell and liberating hundreds of demon-possessed humans from ‘A World Gone Mad!’ (Colletta inks), after which the Earth-bound godling clashed brutally but inconclusively with the uncharacteristically amok Crusher Creel, the Absorbing Man just as Thor’s greatest enemy resurfaced in #206’s ‘Rebirth!’

Tracking the escaped Creel to Rutland, Vermont during their annual Halloween festival, Thor, Sif and Hildegarde clashed with the malevolent Loki and his all-powerful ‘Firesword!’ in an action-heavy duel elevated by a plethora of comic creator cameos with the divine Marie Severin adding her caricaturing brilliance to Buscema & Colletta’s workmanlike illustration. Another extended sub-ploy opened here as Sif vanished, spirited away by the love-lorn Karnilla to the ends of the universe…

Sci fi themes took the lead again in Thor #208 as ‘The Fourth-Dimensional Man!’ manifested, stealing the Thunderer’s ambient Asgardian energies to save his own world from disaster. Sadly they were insufficient and the malevolent Mercurio needed to tap his source directly resulting in battle without mercy as Thor’s noble spirit gradually gave way to the despair of exile and constant loss…

Incessantly searching for Sif, Thor stopped in London (not one any Briton would ever recognise though) in #209 long enough to accidentally awaken a sleeping alien dormant since the building of Stonehenge. The resultant clash between Thunder God and “Demon Druid” devastated much of England in ‘Warriors in the Night!’ before being ambushed in Red China by Mao’s soldiers in #210 ‘The Hammer and the Hellfire!‘ (Buscema, Don Perlin & Colletta). They were merely the action appetiser, however, since ultimate Troll Ulik had decided to conquer both his own people and Earth and moved pre-emptively to remove his greatest foe from the equation…

With New York invaded by Troll warriors, #211 revealed ‘The End of the Battle!’ (Buscema, Perlin & Colletta) as the fighting mad Asgardians routed the underworld insurgents just as an insane Balder returned to warn that Asgard had been conquered. With the Realm Eternal emptied of gods and occupied by sleazy lizard-men, Thor and his companions were soon hot on the trail of their missing race. Guided by saurian rogue Sssthgar and his serpentine horde, they undertook a ‘Journey to the Golden Star!’ in #212 and discovered their liege and kin meek chattels on a slaver’s auction block…

Scripted by Len Wein over Conway’s plot, ‘The Demon Brigade!’ saw Thor betrayed by the Lizard Lord and embroiled in a war between slaver races before discovering Sssthgar’s secret and freeing his father. He also obtained a lead to the whereabouts of Sif and Karnilla, consequently plunging his small dedicated party of heroes recklessly ‘Into the Dark Nebula!’ (by Conway, Sal Buscema & Mooney) to rescue the missing maidens from the asteroid miners who had purchased them.

They found their quarry besieged by the 4D Man and his army, who were intent on acquiring a malign, sentient source of infinite power, but events took an uncanny turn when ‘The God in the Jewel’ (John Buscema & Mooney) absorbed the women into its crystalline mass and took off, intent on dominating all life in the universe…

Forced to become allies of convenience, the Asgardians and Mercurio strove together ‘Where Chaos Rules!’ to free the women and stop the rapacious gem-god, but even after eventual victory found them tenuous comrades, Thor’s trials were not done.

Returning in triumph to a mysteriously rebuilt Asgard in #217, the wanderers found ‘All Swords Against Them!’ (Sal Buscema inking brother John), as impossible doppelgangers of Odin, Thor and the rest greeted them with murderous hostility. Whilst the Thunder God furiously battled to unravel this latest mystery, in another sector of the universe the all-conquering Colonizers of Rigel were put to flight and abandoned their worlds to an all-consuming force of sheer destruction…

Thor #218 proved there was no rest for the weary as the victorious Asgardians again took ship for deep space to prevent the Rigellians’ doom from reaching Earth. ‘Where Pass the Black Stars There Also Passes… Death!’ (J. Buscema & Mooney) found the hard-travelling heroes discovering a nomadic race of colossal, decadent star-farers who fuelled their unending flight by recycling thriving civilisations into food and power.

In distant Asgard, Hildegarde’s young sister Krista was slowly falling under the sway of sinister seductive evil even as her hereditary protectors were a cosmos away, infiltrating one of the Black Stars’ cosmic scoops and encountering a race of mechanical slaves in

#219’s ‘A Galaxy Consumed!’ (inked by Mike Esposito) before this volume’s story-portion ends with #220, wherein the slaves and their charismatic messiah Avalon are at last freed and untold galaxies subsequently saved from callous consumption in ‘Behold! The Land of Doom!’

This collection also includes fact-filled Marvel Universe Handbook pages on Pluto, Tana Nile, and Mercurio, the 4-D Man.

The Kirby Thor will always be a high-point in graphic fantasy, all the more impressive for the sheer imagination and timeless readability of the tales. With his departure the series foundered for the longest time before finding a new identity, but his successors did their honest best to follow in his Brobdingnagian footsteps.

The tales gathered here may lack the sheer punch and verve of The King but fans of cosmic Fights ‘n’ Tights fantasy will find this tome still stuffed with intrigue and action, magnificently rendered by artists who, whilst not possessing Kirby’s vaulting visionary passion, were every inch his equal in craft and dedication, making this a definite must for all fans of the character and the genre.

©1972, 1973, 1974, 2011 Marvel Characters, Inc. All rights reserved.