Showcase Presents the Haunted Tank volume 1


By Robert Kanigher, Russ Heath, Irv Novick, Jerry Grandenetti, Joe Kubert, Jack Abel & various (DC Comics)
ISBN: 978-1-4012-0789-2 (TPB)

Robert Kanigher (1915-2002) was one of the most distinctive authorial voices in American comics, blending rugged realism with fantastic fantasy in his signature war comics, horror stories and superhero titles such as Wonder Woman, Teen Titans, Hawkman, Metal Men, Flash, Batman and even other genres too numerous to mention here. In 1956, he scripted ‘Mystery of the Human Thunderbolt’ – the first story of the Silver Age, introducing Barry Allen as a new Flash to the hero-hungry kids of the world.

Kanigher sold his first stories and poetry in 1932, wrote for the theatre, film and radio, and joined the Fox Features shop where he created The Bouncer, Steel Sterling and The Web, and provided scripts for Blue Beetle and the original Captain Marvel. In 1945 he settled at All-American Comics as writer and editor, staying on when the company amalgamated with National Comics to become the forerunner of today’s DC. Writing Flash and Hawkman, he also created Black Canary and, decades later, debuted another memorable female lead in Lady Cop, as well as so many memorable villainesses like Harlequin and Rose and the Thorn. That last torrid noir temptress he redesigned during the relevancy era of the early 1970s, launching a “schizophrenic” crime-busting super-heroine to haunt the back of Superman’s Girlfriend Lois Lane… which Kanigher also scripted.

When mystery-men faded out at the end of the 1940s, the ever-resourceful scribe  shifted over to westerns and war stories, becoming in 1952 writer/editor of the company’s combat titles: All-American War Stories, Star Spangled War Stories and Our Army at War.

He created Our Fighting Forces in 1954 and added G.I. Combat to his burgeoning battle-boutique when Quality Comics sold their titles to DC in 1956, all the while scripting Wonder Woman, Johnny Thunder, Rex the Wonder Dog, Silent Knight, Sea Devils, Viking Prince and a host of others.

Kanigher was a restlessly creative writer and used his uncanny but formulaic adventure arenas as a testing ground for future series concepts. Among many epochal war features he created were Sgt. Rock, Enemy Ace, The War that Time Forgot and The Losers… as well as the irresistibly compelling “combat ghost stories” collected in this stunning, economical monochrome war-journal. This terrific first tome re-presents the early blockbusting exploits of boyhood friends Jeb Stuart Smith, Arch Asher, Slim Stryker and Rick Rawlins, as depicted in G.I. Combat #87-119 (April/May 1961- August/September 1966), and also includes guest-star missions from The Brave and the Bold #52 (February/March 1964) and Our Army at War #155 (June 1965).

The eerie action opens with ‘Introducing – the Haunted Tank’, illustrated by the sublime Russ Heath. In this debut the now-adult pals are all assigned to the same M-3 Stuart Light Tank, named for a legendary Confederate Army General who was a strategic wizard of cavalry combat. During a patrol, the underdog neophytes somehow destroy an enemy Panzer even though they are all knocked unconscious in the process…

Narrated by Jeb as he mans the Commander’s spotter-position (head and torso sticking out of the top hatch and completely exposed to enemy fire whilst driver Slim, gunner Rick and loader Arch remain inside), the tanker recounts how a ghostly voice seems to offer advice and prescient, if veiled, warnings. These statements and their midget war machine soon draw the jibes of fellow soldiers who drive bigger, tougher war machines…

Eventually the little tank proves its worth and Jeb wonders if he imagined it all due to shock and his injuries, but in #88 ‘Haunted Tank vs. the Ghost Tank’, Jeb is actually seeing and conversing with his phantom namesake as he and the boys solve the utterly rational mystery of an enemy battle-wagon which seems to disappear at will. ‘Tank with Wings’ in G.I. Combat #89 was illustrated by Irv Novick, describing how old General Stuart’s impossible prophecy comes chillingly true after the M-3 shoots down a fighter plane whilst hanging from a parachute, after which Heath is back to limn a brutal clash against German ‘Tank Raiders’ who steal the Americans’ haunted home on treads.

Throughout the early days Jeb’s comrades continually argued about what to do with him. Nobody believed in the ghost and they all doubted his sanity, but ever since he began to see the spirit soldier, Stuart Smith has somehow become a tactical genius. His “gifts” are keeping them all alive against incredible, impossible odds…

G.I.C #91’s ‘The Tank and the Turtle’ sees a chance encounter with a plucky terrapin lead to clashes with strafing aircraft, hidden anti-tank guns and a booby-trapped village, whilst ‘The Tank of Doom’ (art by Jerry Grandenetti) sees the snowbound tank-jockeys witnessing true heroism and learning that flesh, not steel, wins wars. In #93 Heath depicted a ‘No-Return Mission’ which depletes American tank forces until the Ghostly General takes a spectral hand to guide his mortal protégés through a veritable barrage of traps and ambushes, after which ‘The Haunted Tank vs. the Killer Tank’ seeks to widen the General’s role as the phantom protector agonises over intel he is forbidden to share with his Earthly namesake during a combined Allied push to locate a Nazi terror-weapon. This time, the young sergeant must provide his own answers…

The rest of the crew are near breaking point and ready to hand Jeb over to the medics in #95’s ‘The Ghost of the Haunted Tank’, but when Slim assumes command he too starts seeing and hearing the General amidst the blistering heat of battle…

In ‘The Lonesome Tank’ Jeb is back in the hot-seat and scoffing at other tank commanders’ reliance on lucky talismans, until the General seemingly abandons him and he is pushed to the brink of desperation, after which G.I.C #97’s ‘The Decoy Tank’ proves that a brave man makes his own luck after a Nazi infiltrator takes the entire crew hostage. ‘Trap of Dragon’s Teeth’ allows the Ghostly Guardian to teach Jeb a useful lesson in trusting one’s own senses over weapons and machinery in combat, and issue #99 greets legendary Joe Kubert who starts a stint on the series in the book-length thriller ‘Battle of the Thirsty Tanks’, with the Stuart labouring under desert conditions which reduce both German and American forces to thirsty wrecks as they struggled to capture a tantalising oasis.

The crew reveal their fathers had all been tank jockeys in WWI and who disappeared in action when ‘Return of the Ghost Tank’ in #100 finds the lads back in Europe. Shock follows shock as they realise their sires had all been part of the same crew, with credibility further stretched when the M-3 begins to retrace and re-enact the last mission of their missing dads…

Any doubts about whether the General is real or imagined are laid to rest in #101’s ‘The Haunted Tank vs. Attila’s Battle Tiger’ (illustrated by Jack Abel), as the barbarian’s evil spirit becomes patron to a German Panzer, opening a campaign to destroy both living and dead Jeb Stuarts, after which Kubert returned for ‘Battle Window’: a moving tale of old soldiers wherein a broken-down, nonagenarian French warrior gets one final chance to serve his country, as the American tank blithely trundles into a perfect ambush…

A particularly arcane prognostication in #103 drives Jeb crazy until ‘Rabbit Punch for a Tiger’ shows him how improvisation can work like magic in a host of hostile situations, whilst ‘Blind Man’s Radar’ helps the crew complete a dead man’s mission after picking up the sightless sole survivor of an Axis attack.

In the mid-1960s before the Batman TV show led to rampant “Bat-mania”, The Brave and the Bold featured team-ups of assorted DC stars. Issue #52 (February/March 1964) grouped Tankman Stuart with Sgt. Rock and Lt. Cloud as the 3 Battle Stars in ‘Suicide Mission! Save Him or Kill Him!’ (by Kanigher & Kubert). In this superb thriller, the armoured cavalry, infantry and Air Force heroes unite to escort and safeguard a vital Allied agent… who had been sealed into a cruel and all-encompassing iron suit. Fast-paced, action-packed and utterly outrageous, the perilous chase across occupied France is one of the best battle blockbusters of the era.

Back in G.I. Combat #105 the ‘Time-Bomb Tank!’ starts seconds after the B&B yarn, as the Haunted Tank receives intel that Rock’s Easy Company are under attack. As they dash to the rescue, however, circumstances cause the M-3 to become a mobile Marie Celeste…

The ‘Two-Sided War’ finds Jeb promoted to Lieutenant and suffering apparent hallucinations when he and his crew are trapped in the Civil War, after which #107’s ‘The Ghost Pipers!’ details how the tankers aid the last survivor of a Scottish battalion in an attack that actually spans two wars, before again teaming up with Rock in ‘The Wounded Won’t Wait’. As Rick, Arch and Slim are injured, the Easy Co. topkick rides shotgun on the brutal return trip back to base…

Issue #109’s ‘Battle of the Tank Graveyard’ downplays supernatural overtones for a more straightforward clash deep within a deadly mountain pass, whilst ‘Choose Your War’ has the Confederate General chafing at his role assisting “Union” cavalry – until circumstances again seem to place the modern soldiers in a historical setting and the two Jebs work out their differences.

For #111’s ‘Death Trap’ the uncanny crew again work with Easy Company – in the desert this time since continuity was never a big concern for Kanigher. However, when the M-3 is captured, Jeb and the boys endure a bloody taste of infantry fighting before taking it back.

‘No Stripes for Me’ is actually a Rock tale from Our Army at War #155 (June 1965) with the Haunted Tank in close support as a battle-hungry General’s son continually refuses the commendations and promotions his valiant actions deserve, no matter what the cost to men or morale around him…

Rock and Jeb stayed together for G.I. Combat #112’s struggle against the Luftwaffe ‘Ghost Ace!’ who is Attila the Hun’s latest mortal avatar: a blistering supernatural shocker that once more forces the Phantom General to take a spectral hand in the battle against evil, after which ‘Tank Fight in Death Town!’ sees the war follow the M-3 crew back into a much-needed leave. Luckily Rock and Easy Co. are around to provide vigorous fire-support…

After nearly four years in the saddle, scripter Kanigher decided to revamp the backstory of the crew and issue #114 (October/November 1965) featured the Heath illustrated ‘Battle Origin of the Haunted Tank’, with the General revealing he had been assigned to watch over the M-3’s boys by Alexander the Great. In the afterlife, all great military commanders sponsor mortal combatants, but Stuart had refused to pick anybody and was stuck looking after “Damned Yankees”. Happily, the mettle and courage under fire of the boys changed many of his opinions after watching their first battle in the deserts of North Africa…

Heath also drew the team-up in #115 wherein Jeb is reunited with Navajo fighter-pilot Johnny Cloud as ‘Medal for Mayhem!’ pits both spiritually-sponsored warriors against overwhelming odds and forced to trade places in the air and on the ground. (Cloud regularly encountered a cirrus-mounted “Indian Brave” dubbed Big-Brother-in-the Sky galloping across the heavens during his fighter missions…) Novick then illustrated a sequel when Cloud and Stuart help proud Greek soldier Leonidas fulfil his final mission in the stirring ‘Battle Cry of a Dead Man!’

‘Tank in the Icebox’ in #117 is another Heath martial masterpiece wherein a baffling mystery is solved and a weapon that turns the desert into a frozen hell is destroyed, before Novick assumes the controls for the last two tales in this volume, beginning with ‘My Buddy – My Enemy!’ wherein bigoted Slim learns tragically too late that not all Japanese soldiers are monsters, and #119 again asks difficult questions when Jeb and the crew must escort an American deserter to his execution, with German forces attempting to kill them all before they get there in ‘Target for a Firing Squad!’ An added attraction for art fans and battle buffs are the breathtaking covers by Heath, Kubert & Grandenetti, many of them further enhanced through the stunning tonal values added by DC’s brilliant chief of production Jack Adler.

These spectacular tales cover The Haunted Tank through the blazing, gung-ho early years to a time when America began to question the very nature and necessity of war (Vietnam was just beginning to really hurt the home front in 1966), and combat comics started addressing the issues in a most impressive and sensitive manner.

The war fare here combines spooky chills with combat thrills but always offer a powerful human message that has never dated and may well rank amongst the very best war stories ever produced. This is a series long overdue for a modern archival and digital renaissance.
© 1961-1966, 2006 DC Comics, Inc. All Rights Reserved.

The Chronicles of Legion volume 1-4: Rise of the Vampires, The Spawn of Dracula, Blood Brothers & The Three Faces of Evil



By Fabien Nury, Mathieu Lauffray, Mario Alberti, Zhang Xiaoyu, Tirso, Eric Henninot & various, translated by Virgine Selavy (Titan Comics)
ISBN: 978-1-78276-093-1 (vol. 1), 978-1-78276-094-8 (vol. 2), 978-1-78276-095-5 (vol. 3), 978-1-78276-096-2 (vol. 4) – album HBs/Digital editions.

This book includes Discriminatory Content included for dramatic effect.

We’ve all been in love with vampires since the golden age of Victorian Gothic and it’s taken the undead in some extremely odd directions (I personally draw the line at sparkly immortal kissy-face boy-toys, but to each his own)…

Thankfully our European cousins have a more sanguine view of such matters and innate respect for tradition even when they reinterpret the old classics. Prolific scribe Fabien Nury (Stalin’s Death: A Real Soviet History, Once Upon a Time in France, The Master of Benson Gate, Necromancy as well as the epic Je Suis Légion with John Cassaday) began in 2011: a generational saga putting a fresh creepy spin on the legend whilst keeping a steady eye on the tone of what has gone before…

Les Chroniques de Legion was illustrated by round-robin art-team Mathieu (Star Wars, Long John Silver) Lauffray, Mario (Nathan Never, Morgana, assorted DC covers) Alberti, the enigmatic Zhang Xiaoyu (Crusades, Savage Highway) & Tirso Cons (Eye of the Devil, Le Manoir murmurs), reflecting the tale’s beguiling skirmishes occurring across a number of evocative eras.

First volume Rise of the Vampires found its English-language voice in 2014, opening in 1476 as barbaric warlord Vlad Tepes finally falls before the overwhelming armies of the invading Moslem horde. His stubborn Transylvania a crushed and broken province, the infamous leader had been dragged from the arms of his favourite concubine and beheaded by exultant general Selim Bey. Working for the invaders, Vlad’s despised and treacherous brother Radu knew that the story was not over yet…

As the victorious Turk ravishes his despised enemy’s beloved, Dracula’s implacable sibling rival is just too late to stop his brother’s malign blood invading the Moslem’s body and eating his devout mind. In an instant, Selim Bey’s is gone, overwritten by the undying Impaler…

Nor can Radu stop the sanguine horror escaping, and after “Selim” murders the Sultan and vanishes, the Transylvanian turncoat endures all the anger and hatred of the Ottomans. Of course, since his blood is just as accursed as Vlad’s, Radu’s story doesn’t end with his body’s destruction either…

In 1521, Vlad is on the move once more, inhabiting the body of Gabriella Del La Fuente. This recent orphan voyages to the New World; contracted to marry audacious conquistador Hernan Torres. A flower of the aristocracy, her perfect beauty is only marred by a strange scarlet mark on the back of her neck… a blemish shared with her recently-departed father Victor and a long-dead Turk named Selim Bey…

She has no idea Radu reached the Americas long ago, and transformed them to a hell of his own devising. The other brother has sustained his own arcane life by equally esoteric means, only in his case the intellect was scattered and diminished by the swarm of rats who consumed him and passed on his essence for the longest time…

Russia in 1812, and an undying warrior spirit wears French Hussar Armand Malachie. As Napoleon’s broken armies flee vengeful Cossacks after the battle of Berezina, he convinces his faithful subordinates Kholya, Stern, Hartmann and Feraud to desert with him. Detouring to the Wallachian Mountains, they hunt for valuable loot Armand had heard about: the “Lost Treasure of Vlad Dracula Tepes”…

It’s all a lie. The true reason for the diversion is that Dracula sensed far-distant Radu had allowed an unprecedented atrocity to be created and the time has come to end their infinitely extended vendetta forever…

London, 1887: elderly lawyer Morris Webster contacts friendless, antisocial clerk and gambling addict Victor Douglas Thorpe with an offer that will forever liberate the morose wastrel and ne’er-do-well from the drudgery of his impoverished Whitechapel life. For reasons inexplicable, Thorpe has been selected by immensely rich aristocratic recluse Lord Byron Cavendish to inherit all his lands and properties… upon successful conclusion of a personal interview, of course…

To Be Continued…

 

The Chronicles of Legion volume 2: The Spawn of Dracula

The epic war between immortal blood-drenched brothers continues in the second translated volume with a reiteration of the gory facts: Vlad Tepes Dracula and his younger brother Radu possess the power to extend their lives beyond what anyone else would think of as death. Their consciousnesses are carried in their blood, and by transferring the potent ichor to other living beings they can possess and dominate any number of victims infinitely. Both have lived for centuries and for all that time they have hated each other…

Here the story expands across three theatres of war with their unceasing attempts to destroy each other centred in very different eras. However,  rather than disparate clashes over time and space, these duels comprise glimpses of an extended, ceaseless campaign of terror with mere mortals callously disposable tools, weapons and cannon fodder…

The opening act occurs in 1885 as gambling addict and utter swine Victor Douglas Thorpe enters the palatial home of reclusive Lord Byron Cavendish. Should the upcoming interview go well, the impoverished cad will soon be heir to the largest fortune in the Empire…

The conference goes exactly as the unseen benefactor intends. When the successful applicant returns to London, he bears a strange red mark and is no longer quite himself.

Centuries earlier in 1521, Gabriella Del La Fuente bears the same scarlet sigil as she is escorted through the green hell of the New World to a meeting with her powerfully placed future husband. Guided by the conquistador’s enticingly masculine mulatto bastard Martin, the Doña’s party – rough soldier, cloying Spanish priests, avaricious self-important dignitaries and her fanatically loyal bodyguard Carlos – slowly make their way through the jungles until an uncanny sense warns of danger ahead…

Seconds later they are attacked by a horde of screaming barbarian warriors seemingly immune to pain and mortal harm, fighting on after being holed by musket fire or even beheaded.

Moments before her body’s imminent demise, Gabriella recognises her brother’s bloodmark on an attacker’s neck and, even as faithful, steadfast Carlos comes to her rescue, Vlad realises Radu has beaten her to this new continent and made himself at completely home.

Miles away, seeing through the dying eyes of his puppets, the other undying scion of Transylvania screams in fear and fury…

With daylight the much-diminished party struggles on towards Torres’ citadel and half-constructed cathedral, with the bride-to-be increasingly succumbing to lust as she cares for her wounded and septic future son-in-law. Once inside the Mission, she is forced back into the role of diffident contract-bride, but Hernan is no easy man to love. His thoughts are solely of preserving a legacy and creating a legitimate dynasty, and her bringing more grasping priests and fanatical Inquisitors to plague him has not endeared her to the Great Man…

Reduced to the status of closeted brood-mare, Gabriella has Carlos capture a huge eagle and, by allowing it to bite her, gains a mighty avian frame from which to view the world and survey her own inexorable rise to power. As he slowly recovers, Martin too falls under her spell, but this bewitching has nothing to do with her blood…

In late 19th century England an aristocrat’s estate burns in a vast and deliberate conflagration, but the new Lord has no regrets and looks only forward, never back.

In 1812 a band of deserters from Napoleon’s army have reached Targovishte. Armand Malachie has led faithful surviving subordinates Kholya, Stern, Hartmann and Feraud to the Wallachian Mountains in search of the treasure of Dracula, but the long-suffering peasants there, rapidly recognise who the dashing French Hussar is carrying inside him…

When an innkeeper passes on a message from Radu, arrogant Vlad disregards it, but later engages in a pointless clash with a band of Cossacks leading to the death of his mortal host…

As his men abandon his corpse to the snows, the embarrassed immortal marshals his fading strength to reanimate the cadaver and follow in search of a new meat-home…

And in 1887, Victor Douglas Thorpe attends the funeral of his so-suddenly and suspiciously deceased benefactor and is accosted by the woman who carries his unborn child. Her entreaties go unacknowledged and, as he is driven away in his livered carriage, she bitterly damns him…

To Be Continued…

 

The Chronicles of Legion volume 3: Blood Brothers

The unstinting war of immortal sanguinite siblings flows into a third translated volume as here some hint of what caused their enhanced states of being and eternal enmity is at last revealed. Still unfolding, across varied theatres of war, very different aspects of their inhumanity, our saga resumes in 1812 where Transylvanian snows conceal so many creatures which are Radu, collectively awaiting the next move of the Napoleonic deserters lured to this frozen wasteland by dreams of finding Dracula’s gold.

The teller of those tales was Captain Armand Malachi who led his battle-hardened comrades to Wallachia Mountains before dying in battle. At least that’s the way they all saw it. Vlad, riding Malachi, found it expedient to fall down when “killed” but now, with his host form actually ceasing to function in the crippling cold, the eternal warrior is forced to transfer his accommodations to something more welcoming and sustaining. When he catches up to his former friends, however, their understandable reaction leads to more violence and in the end only poor Kholya remains of any real use…

Half a world away and back in 1521, Gabriella, bearing a sign marking all the blood-ridden, stoically endures the vigorous dynastic intentions of future husband Hernan. She had endured the New World to be his comfortable, church-sanctioned brood-mare but is now far more interested in the Conquistador’s bastard son.

Her empire-building is not only imperilled by her treacherous body’s needs, but also by the impossibly powerful, indefatigably hostile natives bearing the taint and preternatural vitality of brother Radu.

When the “Indios” mount a full attack on the half-built compound, the Europeans barely repel the assault, and then only at the cost of the Doña’s steadfast and mystically augmented Carlos, whom she impetuously sacrifices to preserve Martin. In the gory aftermath, Hernan’s son realises what she is and what she’s done, but when they foolishly consummate their overwhelming passion, the constantly spying priests of the Inquisition make their own move. They are of course, no match for the powers of a Dracula…

Soon Hernan is gone too and Gabriella turns her attentions to making the New World her own. All that remains to bar her progress is firmly embedded Radu…

London in 1887 is the centre of the universe and formerly impoverished scoundrel Victor relishes his return to it, even as the latest embodiment of a monster. The new Lord Cavendish takes his place amongst the aristocracy of the Athenaeum Club but cannot escape their haughty disapproval and even outright hostility. No one knows why the immensely wealthy old oligarch settled his title and the largest fortune in the Empire upon such a blatant parvenu blackguard, but they all have suspicions…

When Chief Superintendent Warren of Scotland Yard and solicitor Mr. Morris Webster attempt to extort the new Peer with a fabrication of supposition and innuendo, they are unaware that they are challenging a sadistic absolute monarch carrying centuries of experience in removing threats to his security, but his summary treatment of them is as nothing to the way the next chancer is dealt with…

Soon afterwards the holder of Thorpe’s old gambling debts attempts to reassert his old hold on the former addict and foolishly uses Esther Harrington as leverage. When he was human, Thorpe had left her pregnant and penniless without a second thought, but as new Lord Cavendish is more concerned about making a statement than any sum of money. Before long Whitechapel’s grimy streets first run red with his all-encompassing vengeance and then explosively burn in a furious storm of purging flame.

Afterwards Cavendish cannot really explain why he lets Esther live or why he sets her up with a fortune and a new life… in distant India…

And in the cold snows of a dark night, Roma gypsies gather around a campfire where an old man tells the story of two brothers who were held hostage by the Ottoman Sultan to keep their lordly father compliant. The boys dealt with enforced captivity in different ways. Tough, rebellious Vlad bided his time and nursed his hatred whilst softer, weaker sibling Radu quickly capitulated, becoming a favourite plaything of the Sultan.

One day an aged pilgrim came to court carrying a box with two scorpions in it and Vlad discovered the means to fulfil all his dreams, but at such an incredible cost…

To Be Concluded…

 

The Chronicles of Legion volume 4: The Three Faces of Evil

Bleak, thrilling and sumptuously sinister, this last instalment feels a little rushed as the wetware war of brothers escalates across separate eras. With the Carpathian brothers clashing continually, and taking everyone in their proximities to hell with them, the fate of the unborn abomination is undisclosed…

However, as Vlad and Radu exploit their specific advantages and specialities, the physical clashes enter the terrifying realm of 20th century global conflicts and espionage endeavours, with corpses piling high everywhere. However, and as always, throughout their entwined existences, no one gets out alive and at last the bloody chess game and extended proxy wars can only be settled up close and personally: face to face and ichor to ichor…

Ultimately there a victor of sorts, but it doesn’t feel like it…

With illustrator Eric Henninot (Little Jones, Carthago, XIII Mystery) stepping in to limn a portion of the cataclysmic conclusion, the winner appears to be attrition and weariness, but is there one last bite in one of these beasts?

Physically unfolding as a quartet of luxurious oversized (211 x 282mm) full-colour hardbacks, as well as in digital editions, this superbly illustrated and beguiling told serial saga presents an intoxicatingly absorbing jigsaw of terror and tragedy that is a stunning and ambitious treat for all fans of fang and fear…
The Chronicles of Legion and all contents © Editions Glénat 2011-2012. Translated editions © Titan Comics, 2014 & 2015.

Showcase Presents Sgt. Rock volume 4


By Robert Kanigher, Bob Haney, Joe Kubert, Russ Heath, & various (DC Comics)
ISBN: 978-1-4012- (TPB)

This book includes Discriminatory Content produced in less enlightened times.

In America after the demise of EC Comics in the mid-1950’s and prior to game-changing Blazing Combat magazine, the only certain place to find controversial, challenging and entertaining US war comics was at DC. In fact, even whilst Archie Goodwin’s stunning but tragically mis-marketed quartet of classics were waking up a generation, the home of Flash, Green Arrow and the Justice League of America was a veritable cornucopia of gritty, intriguing and beautifully illustrated battle tales presenting combat on a variety of fronts and from differing points of view.

Whilst the Vietnam War escalated, 1960s America increasingly endured a Home Front death-struggle pitting deeply-ingrained Establishment social attitudes against a youth-&-freedom oriented generation with a radical new sensibility. In response DC’s (or rather National Periodical Publishing, as it then was) military-themed comic books became even more bold and innovative…

For what seemed like forever at the time, the “combat-happy Joes” of Easy Company and their indomitable invincible “top-kick” Sgt Rock were one of the great and enduring creations of American comics. The gritty meta-realism of Robert Kanigher’s ordinary guys in a constant welter of life-or-death situations captured the imaginations of generations of readers, young and old. So pervasive is this icon of pictorial combat that it’s hard to grasp that Rock is not an immortal industry prototype like Superman, Batman and Wonder Woman – with us since the earliest moments of the industry – but was in fact a late addition to and child of the Silver Age of Comics: debuting as just another Kanigher & Joe Kubert tale in war anthology G.I. Combat (#68, January 1959). Happy 65th Anniversary you G.I. guys!

The archetypal and idealised “common man” sergeant was an anonymous boxer who wasn’t especially skilled or gifted but simply refused to be beaten: absorbing all punishment dealt out to him. When ‘The Rock!’ enlisted, that same Horatian quality soon attained mythic proportions as he held back an overwhelming Nazi attack by sheer grit and determination, remaining bloody but unbowed on a field littered with dead and broken men. The tale inspired an instant sequel or two before – in Our Army at War #83 (June 1959) – the mythmaking truly began…

This fourth monumental military milestone collects in chronological publishing order and stark, stunning monochrome, more of the groundbreaking classics which made Sgt. Rock a legend. These grimly gritty, epically poetic war stories are taken from still-anthological Our Army at War #181-216 (bracketing cover-dates June 1967 – February 1967): a period when American comics underwent a spectacular renaissance in style, theme and quality, even as the Vietnam war took over the nation’s consciousness and conscience.

They are also still criminally unavailable in modern editions – colour and/or digital – but hope and profit motives still cling on…

Scripted throughout by Writer/Editor Kanigher and illustrated primarily by Russ Heath and/or Joe Kubert, the terse episodes herein begin with #181 as the taciturn topkick meets ‘Monday’s Coward – Tuesday’s Hero’ with Heath depicting how the sarge helps three deserters find their fates whilst Easy escort them to a firing squad, after which a change of venue – to North Africa – sees ‘The Desert Rats of Easy!’ (#182, Kanigher & Heath) avenge their comrades of Baker Company by destroying a cunningly concealed munitions dump…

A general industry shift towards mystery and supernatural themes was impacting all sectors of DC’s output and OAaW #183’s ‘Sergeants Don’t Stay Dead!’ tipped into symbolism and metaphysics as a dying soldier’s drawing and an exploding tank seemingly send the titanic topkick back into earlier manifestations as a key combatant in the Revolutionary, Civil and First World wars, prior to Kubert illustrating a terse ethical psycho-drama in #184 as Rock and his comrades risk their lives saving a ‘Candidate for a Firing Squad!’ who is happy to see them all die if he can save his own skin…

Unsafely ensconced in Europe again, ‘Battle Flag for a G.I.’ finds the weary warriors endangered by a starry-eyed young patriot whose battle banner imperils and – ultimately – inspires them all before #186 reprinted the Kanigher/Kubert classic from OAaW #90 as ‘3 Stripes Hill!’ revealing how Rock won his stripes, after which Heath returns for #187’s ‘Shadow of a Sergeant!’ as a hero-worshipping replacement dogs Rock’s heels and gets too close to the action…

Kubert & Jack Abel limn ‘Death Comes for Easy!’ as Easy are knocked off-kilter by fortune-telling replacement “Gypsy” after which #189 tackles the unsettling topic of child-soldiers in Kanigher, Kubert & Abel’s ‘The Mission was Murder!’ When French resistance fighters are killed, their kids regroup as Unit 3 to assist Rock and Easy in eradicating a hidden Nazi radar station, after which Our Army at War #190 (an 80-page Giant reprint issue) offers another chance to read Kubert’s ‘What Makes a Sergeant Run?’ as Rock shares his hard-earned war wisdom with the young and the hapless, as first seen in OAaW #97.

Air Ace and proud Navajo flier Johnny Cloud co-stars in 191’s ‘Death Flies High!’ as the soldiers and airman complete a downed bomber’s mission against a lethal windmill(!) after which Kubert & Abel illustrate another Unit 3 thriller as Rock is captured and faces ‘A Firing Squad for a Sergeant!’, before Kubert flies solo in #193in a flashback to Easy’s African campaign. ‘Blood in the Desert’ sees the tough top kick playing bodyguard to a farmer obsessed with making the sands bloom, even if he must irrigate it with his own blood…

Kubert writes and draws the next Unit 3 yarn in #194 as a mission goes sour and Rock is caught by sadistic Colonel Koldbludt. The gleeful torturer really wants the kid guerillas and in ‘A Time for Vengeance’ regrets getting his wish…

Kanigher & Kubert reunite for #195 as Rock and the kids hit a ‘Dead Town!’ dripping with recent blood and ancient history to liberate slave labourers before another Kubert all-alone tale foresightedly explores PTSD before we even had the term when Rock reaches his limit in ‘Stop the War… I Want to Get Off’ and a mysterious figure helps him out with a perspective-altering voyage through history…

In OAaW #197, Kanigher & Heath place Rock’s guys and Unit 3 between the German army and a doomed French village in ‘Last Exit for Easy’ (if you are precious about chronology the inexplicable placement of this yarn just after Dunkirk will drive you bonkers, but just remind yourself it’s only comics and you’ll survive), after which Kanigher & Kubert return to basics for # 198’s ‘Plugged Nickel!’ as the sarge proves the true value of good luck keepsakes in combat and tackles an alpine fortress and its ‘Nazi Ghost-Wolf’ in #199…

As much to celebrate the era as the anniversary, Our Army at War #200 inducted proto-hippie ‘The Troubadour’ in a bizarre tale of frontline pacifism and protest (delivered in rhyme and sans word balloons, too!). It’s supplemented by a classy ‘Special Battle Pin-up’ by Kubert and precedes a subtle shift in narrative emphasis beginning with #201’s ‘The Graffiti Writer!’ as Easy company slog across battlefield and devastated villages only to discover that “Kilroy was here!” first…

The ”combat happy Joes” take centre stage in #202 after learning (erroneously) that ‘The Sarge is Dead!’ but their battles briefly pause for an 80-Page Giant in #203 which offers similarly-themed reprint ‘Easy’s Had It!’ (by Bob Haney & Kubert from #103), exploring what happens when Rock is wounded and the company must fight without their guiding light and lucky talisman…

OAaW #204 & 205 were also reprint issues, represented here by their superb Kubert covers, but #206 resumes abnormal military service with ‘There’s a War On!’ as a Nazi psy-ops expert targets Rock with drugs, women and real food, but still fails to break his resolve, after which ‘A Sparrow’s Prayer’ harks back to North Africa where a tough spot seemed to need a devout recruit’s ardent orisons to save his companions’ bodies and souls…

Heath returned as regular artist with # 208 as ‘A Piece of Rag… a Hank of Hair!’ found Easy in a French village and reluctant babysitters to a little girl used a decoy by SS killers, before ‘I’m Still Alive!’ focussed on a replacement who was convinced his days were numbered…

Our Army at War #210 delivered a much-demanded sequel when Easy infiltrated an Italian fishing village and found their cheeky bugbear was still there first in ‘I’m Kilroy!’

A spiritual tone pervades #211’s Alpine adventure ‘The Treasure of St. Daniel!’ as the liberation of a small village reveals the location of a long lost treasure and the fact that the greedy occupiers didn’t really leave, after which a bombing raid renders the sarge deaf in in the middle of a joint US/UK commando raid in ‘The Quiet War!’

A small tale with big impact comes in #213’s ‘A Letter for Bulldozer!’ as the company strongman is torn apart by an envelope he dares not open, prior to the arrival of disruptive loner PFC Willy Hogan who leans too late how to be Easy in 214 ‘Easy Co… Where Are You?’ before the new material concludes with ‘The Pied Piper of Peril!’ in #215, wherein French kids appear to prefer their retreating Nazi overlords to the liberating Americans. Of course, there’s a simple nasty explanation if only Rock can find it…

Designated Sgt. Rock’s Prize Battle Tales, 80-Page Giant OAaW #216 ends this combat catalogue with Kanigher & Kubert’s classic yarn ‘Doom over Easy!’ – as seen originally in #107 – with the usually savvy soldiers afflicted by crippling superstition until the sergeant steps in…

Robert Kanigher at his worst was a declarative, heavy-handed and formulaic writer, but when writing his best stuff – as here – his stories are imaginative, evocative, iconoclastic and heart-rending. He was a unique reporter and observer of the warrior’s way and the unchanging condition of the dedicated and so very human ordinary foot-slogging G.I. He was also a strident and early advocate of equality and integration.

With superb combat covers from Kubert or Heath fronting each sortie, this battle-book is a visually vital compendium and certified delight for any jaded comics fan seeking something more than flash and dazzle. A perfect example of true Shock and Awe; these are stories every comics fan and combat collector should see, and one day we’ll have them in the full archival dress and trimmings they deserve…
© 1967, 1968, 1969, 1970, 2013 DC Comics. All Rights Reserved.

The Dynamite Art of John Cassaday


ISBN: 978-1-52410-936-3 (HB/Digital edition)

It’s only Wednesday and already a grim week for lost heroes. On the back of hearing of the death of wonderful James Earl Jones and undeservedly forgotten Zoot Money comes news from closer to home as we learn that John Cassaday has gone far, far too early…

Born Texan in 1971, Oklahoma-raised John Cassaday was a multi-award-winning comics artist, actor and TV director, legendary for his depictions of Ghost, Captain America, The Astonishing X-Men, Planetary, Desperadoes, I Am Legion and Star Wars as well as his unforgettable procession of covers for many companies and characters. His particularly iconic, stridently symbolist use of imagery made his work globally known, admired and sought after whilst his imagination and imagery featured in numerous animated films and poster books.

Cassaday was self-taught with a superb eye for landscape and location. It underpinned a primal understanding of the body language of evil and heroism and deep affection for the classic landmarks and groundbreakers of our somewhat simplistic genre: combining to inform the astounding visuals in this mammoth hardback (234 x 307 mm) or digital catalogue of comic and fantasy masterpieces.

In 2006 Cassaday began a long and wonderfully fruitful association with Dynamite Entertainment, generating covers for a vast pantheon of stars comprising generational household names and the best of new concepts, and many are gathered here for you to ogle…

Following context and potted history from Dynamite Publisher Nick Barrucci’s Introduction and a Foreword by comics everyman Scott Dunbier, the Gallery of Graphic Wonders opens with 100+ pages of ‘The Lone Ranger’ and includes commentary by scripters Brett Matthews and Mark Russell and editor Joe Rybandt, augmenting pencil roughs, sketches and those astounding covers (including colour variants).
Throughout, Cassaday’s own colour work is bolstered by contributions from Dean White, Laura Martin, Francesco Francavilla, Marcelo Pinto, Ivan Nunes, José Villarrubia, June Chung & Tony A?ina
Garth Ennis’ war anthology ‘Battlefields’ boasted some of Cassaday’s most engaging images, and those paintings are here supplemented by designs, working sketches and colour variants as is Project Superpowers spinoff ‘The Death-Defying ‘Devil”’, and vintage stars ‘Buck Rogers’ and ‘Sherlock Holmes’.

‘The Complete Dracula’ boasts iconoclastic covers and commentary from co-writer Leah Moore before a return to pulp fictioneers offers additional character studies and designs for a staggering swathe of bombastic eyecatchers gracing the many series and crossover team-ups featuring ‘The Green Hornet’, ‘The Shadow’, ‘The Spider’ and ‘Doc Savage’.

Then ‘Grand Passion’ and ‘Ian Fleming’s James Bond’ artworks bring us to a selection of ‘Other Covers’ including ‘Red Sonja’, ‘The Boys’, ‘Zorro’, ‘Blackbeard: Legend of the Pyrate King’, ‘The Complete Alice in Wonderland’, ‘Project Superpowers Chapter 2’, ‘Peter Cannon: Thunderbolt’, ‘Will Eisner’s The Spirit’, ‘Kiss’, ‘John Wick’ and ‘Battlestar Galactica vs Battlestar Galactica’, and they are all simply beautiful and unmissable.

There are many books – both academic and/or instructional – designed to inculcate a love of comics whilst offering tips, secrets and an education in how to make your own sequential narratives.

There are far more intended to foster and further the apparently innate and universal desire to simply make art and do so proficiently and well, but here the emphasis is on promoting the artist’s sheer unassailable visual excitement and his treatment of a lexicon of legends. This book will delight everyone who wants to see a master in his element; showing that nobody does it better…
All properties © 2020 their respective rights holders. All rights reserved.

Speed Racer Classics


By Tatsuo Yoshida, translated by Nat Gertler (Now Comics)
ISBN: 0-70989-331-34 (TPB)

This book includes Discriminatory Content produced in less enlightened times.

During the 1960s when Japanese anime was first starting to appear in the West, one of the most surprising small screen hits in America was a classy little cartoon series entitled Speed Racer. It first aired on Japan’s Fuji Television from April 1967 to March 1968;  52 high velocity episodes that steered into US homes mere months after. Back then nobody knew the show was based on and adapted from a wonderful action/science fiction/sports comic strip created in 1966 by manga pioneer Tatsuo Yoshida for Shueisha’s Shōnen Book periodical.

The comic series was itself a recycled version of Yoshida’s earlier racing hit Pilot Ace.

The original title Mach GoGoGo was a torturously multi-layered pun, playing on the fact that boy-racer Gō Mifune – more correctly Mifune Gō – drove the supercar “Mach 5”.

“Go” is the Japanese word for five and a suffix applied to ship names whilst the phrase Gogogo is the usual graphic sound effect for “rumble”. All in all, the title means “Mach-go, Gō Mifune, Go!” which was adapted for US screens as and its assumed simpleton viewers Go, Speed Racer, Go!, initially running from 1967 and for decades in syndicated reruns…

In 1985 Chicago-based Now Comics took advantage of the explosion in comics creativity to release a bevy of full-colour licensed titles based on popular nostalgic icons such as Astro Boy, Green Hornet, Fright Night and the TV cartoon version of Ghostbusters, but started the ball rolling with new adventures of Speed Racer. Gosh, I wonder who owns the rights to all those great comics and if we’ll ever see them revived in modern collections?

The series was a palpable hit and in 1990 the company released this stunning selection of Yoshida’s original stories in a smart monochrome edition graced with a glorious wraparound cover by Mitch O’Connell. It was probably one of the first manga books ever seen in US comic stores. Although the art was reformatted for standard comic book pages the stories are relatively untouched with the large cast (family, girlfriend, pet monkey and all) called by their American TV nomenclature/identities, but if you need to know the original Japanese designations and have the puns, in-jokes and references explained, there are many Speed Racer websites to consult and there have been many more translated collections in familiar tankōbon style editions…

Pops Racer is an independent entrepreneur and car-building genius estranged from his eldest son Rex, a professional sports-car driver. Second son Speed also has a driving ambition to be a pro driver (we can do puns too, just so’s you know) and the episodes here follow the family concern in its rise to success, peppered with high drama, political intrigue, criminal overtones and high octane excitement (whoops!: there I go again)…

The action begins with ‘The Return of the Malanga’ as – whilst competing in the incredible Mach 5 – Speed recognises an equally unique vehicle believed long destroyed when running this same gruelling road-race. The plucky lad becomes hopelessly embroiled in a sinister plot of remote-controlled murder and vengeance after learning that the driver of the resurrected supercar crashed and died under mysterious circumstances years ago. Now, the survivors of that tragic incident are perishing in a series of fantastic “accidents”; are these events the vengeance of a restless spirit or is an even more sinister force at work?

In ‘Deadly Desert Race’ the Mach 5 is competing in a trans-Saharan rally when Speed is drawn into a personal driving duel with spoiled Arab prince Kimbe of Wilm. When a bomb goes off, second son Racer is accused of attempting to assassinate his rival and must clear his name and catch the real killer by traversing the greatest natural hazard on the planet whilst navigating through an ongoing civil war: a spectacular competition climaxing in a blistering military engagement…

After qualifying for the prestigious Eastern Alps Competition, our youthful road ace meets enigmatic Racer X: a masked driver with countless victories, a shady past and a hidden connection to the Racer clan before ‘This is the Racer’s Soul!’ reveals the true story of Pops’ conflict with Rex Racer when criminal elements threaten to destroy everything the inventor stands for.

After the riveting race action and blockbusting outcome, this volume concludes with a compelling mystery yarn as – in ‘The Secret of the Classic Car’ – Speed foils the theft of a vintage vehicle by organised crime before being sucked into a nefarious scheme to obtain at any cost a lost secret of automotive manufacture hidden by Henry Ford. When the ruthless thugs kidnap Speed, Pops catapults into action just as the gang turns on itself with the saga culminating in a devastating and insanely destructive duel between rival super-vehicles…

These are delightfully magical episodes of grand, old-fashioned adventure, realised by a master craftsman, well worthy of any action fan’s eager attention, so even if this particular volume is hard to find, other editions and successive collections from WildStorm, DC and Digital Manga Publishing are still readily available.

Go, Fan-boy reader! Go! Go! Go!…
Speed Racer ™ & © 1988 Colour Systems Technology. All rights reserved. Original manga © Tatsuo Yoshida, reprinted by permission of Books Nippan, Inc.

Night of The Devil – War Picture Library volume 3


By Hugo Pratt, Tom Tully, Gordon Sowman & various (Rebellion Studios/Treasury of British Comics)
ISBN: 978-1-78108-903-3 (HB/Digital Edition)

This book includes Discriminatory Content produced in less enlightened times.

Born in Rimini, Ugo Eugenio Prat, AKA Hugo Pratt (June 15th 1927 – August 20th 1995) wandered the world in early life, whilst becoming one of its paramount comics creators. His enthralling graphic inventions since Ace of Spades (in 1945 whilst still studying at the Venice Academy of Fine Arts) were many and varied. His signature character – based in large part on his own exotic formative years – is mercurial soldier (perhaps sailor is more accurate) of fortune Corto Maltese.

Pratt was a consummate storyteller with a unique voice and a stark expressionistic graphic style that should not work, but so wonderfully does: combining pared-down, relentlessly modernistic narrative style with memorable characters, always complex whilst bordering on the archetypical. After working in Argentinean and (from 1959) English comics like top gun Battler Briton, and on combat stories for extremely popular digest novels in assorted series such as War Picture Library, Battle Picture Library, War at Sea Picture Library and others – Pratt returned to and settled in Italy, and later France. In 1967, with Florenzo Ivaldi he produced a number of series for monthly comic Sgt. Kirk.

In addition to the Western lead star, he created pirate feature Capitan Cormorand, detective feature Lucky Star O’Hara, and a moody South Seas saga called Una Ballata del Mare Salato (A Ballad of the Salty Sea). When it folded in 1970, Pratt remodelled one of Una Ballata’s characters for French weekly, Pif Gadget before eventually settling in with the new guy at legendary Belgian periodical Le Journal de Tintin. Corto Maltese proved as much a Wild Rover in reality as in his historic and eventful career…

In Britain Pratt found rich thematic pickings in the ubiquitous mini-books like Super Picture Library, Air Ace Picture Library, Action Picture Library and Thriller Picture Library: half-sized, 64-page monochrome booklets with glossy soft-paper covers containing lengthy complete stories of 1-3 panels per page. These yarns were regularly recycled and reformatted, but the supernaturally-tinged stories gathered here – from Battle Picture Library #62 (June 1962) and War Picture Library #91 (March 1961) – have only appeared once… until now…

Resurrected and repackaged by Rebellion Studios for their Treasury of British Comics imprint, Night of the Devil is a brooding blend of mystery, revenge and supernatural doom scripted by astoundingly prolific long-serving Glasgow-born Tom Tully. His canon of classic delights include Roy of the Rovers, Heros the Spartan, Dan Dare, The Leopard from Lime Street, Adam Eterno, Janus Stark, Mytek the Mighty, Master of the Marsh, The Wild Wonders, Nipper, The Mind of Wolfie Smith, Johnny Red, Harlem Heroes, Mean Arena, Inferno, Football Family Robinson, Buster’s Ghost and countless more.

He’s supported here by co-writer/unsung company stalwart Gordon Sowman who toiled during the 1950s & 1960s on Picture Library publications and weekly features as well as writing numerous Sexton Blake Library novels under the nom du crime Desmond Reid. He might even have written the sadly uncredited second jungle combat tale here…

A fulsome and informative Foreword from Chloe Maveal shares some more astounding real life adventures of Pratt and traces his celebrated career before we step into creepy comics combat mode with ‘Night of the Devil’ (BPL #62)…

Deep in Burma’s jungles a seven-man British Army platoon races to blow up the bridge at Taigu and slow the inexorable advance of Japanese forces. However ‘The Lieutenant’ in command is untested, arrogant and vainglorious, only seeing the task as a means to secure promotion and praise.

Ignoring the advice of tested veterans such as Lance Corporal Paddy Price and Sergeant Matt Brind, smugly superior Lieutenant Robert Salter pushes his team mercilessly and makes one costly mistake after another. When his recklessness causes his scout’s death and makes them a pinpoint target of the enemy, the remaining squad snatch a few hours’ sleep before pressing on and taking refuge in an ancient edifice far from their planned route home. ‘The Temple’ is pre-Buddhist, eerily magnificent and occupied by a single native priest dedicated to the worship of ancient Phya Yomaraj. That doesn’t save him when Salter panics and opens fire with a machine gun…

As the cleric dies vowing doom to all, the gunfire alerts the enemy outside and triggers ‘The Siege’ which gradually but spectacularly winnows the team down. Tensions aren’t eased any when Private Don Evans finds a tourist guide and mordantly reads out the history of the arcane temple and its god who is “king of the devils” and ruthless with all transgressors…

Salter is descending into madness but still hopeful of escape, triumph and glory. Despatching the Sarge and Price to complete the mission and blow up ‘The Bridge’ simply to distract encroaching waves of Japanese soldiers, he then betrays them to save his own skin. As his end approaches, Salter experiences ‘The Awakening’, but as he shakes sleep from his head and readies his team to resume the mission to Taigu something occurs and he realises it was no dream but a horrific prophecy…

A powerful psychological thriller breaking the rules of kids’ combat comics, Night of the Devil is subtly subversive, straightforwardly told and startlingly compelling, far from the bread & butter war stories that sustained British readers for decades.

Pure horror overtones are dialled down in follow-up ‘The Bayonet Jungle’. Far less overtly spooky in delivery, this catalogue of jungle warfare originated in War Picture Library #91 (March 1961) with Pratt limning a more traditional episode, albeit one similarly steeped in psychological angst. It begins as a hard-pressed, cut-off British unit in Burma is disturbed and conflicted by new replacement Jack Green. Although a capable soldier, many of his new comrades believe him a jinx because twice he has been the ‘Sole Survivor’ of in-country patrols. Minor events seem to constantly confirm those fears and superstitious squaddie Jenkins can’t stop speculating aloud despite every effort of solid soldiers Sergeant Freeman and Major Webb…

With mail drops and supply runs failing, snipers, air raids and ‘Jungle Ambush’ bedevilling the embattled survivors, the last thing they need is demoralising accidents too, but only after a Burman native working for the Japanese infiltrates the unit and leads them into an ambush at the ‘Village of Treachery’ is rationality is restored with the ‘Test of Courage’ in fighting their way out inspiring the spooked warriors to battle towards reinforcements, turn the tables on the enemy and score an explosive victory…

What happens next is powerful, exhilarating and exactly what you’d expect from a kids’ comic crafted to sell in the heyday of UK war films commemorating the conflict their parents lived through.

At the end are the original full-colour painted covers by superb Pino Dell’Orco as first seen on Battle Picture Library #62 (June 1962 ‘Night of the Devil’) and War Picture Library #91 (March 1961 ‘The Bayonet Jungle’).

Potent, powerful, genre-blending and oddly cathartic, these are brilliant examples of the British Comics experience – and if you’re a connoisseur of graphic thrills and dramatic tension – utterly unmissable.
© 1961, 1962, 2021 Rebellion Publishing IP Ltd. All rights reserved.

Charley’s War – The Definitive Collection volume 2: Brothers in Arms


By Pat Mills & Joe Colquhoun & various (Rebellion)
ISBN: 978-1-78108-620-9 (TPB/Digital edition)

This book includes Discriminatory Content included for dramatic effect. If any incidence of such slurs, epithets, terms, behaviours or treatments might offend you, you really should not be reading this book or – arguably – maybe you need it more than most.

The Great War officially started today in 1914. I can’t tell you how glad I am that we got all that jingoism, racism, seductive superiority, addictive violence and nationalistic avarice out of our collective systems back then. It’s a much calmer, nicer world now, right?

Meanwhile, here’s more of the best story – bar none in any medium – to translate those appalling, internationally insane, diplomatically deranged and pointlessly self-destructive days into scenarios we can accept if not understand: evocatively and emotionally depicting not only the mud and mire and military madness and mass mortality of that conflict, but also shared with the young and impressionable its impact on the poor and the mighty who survived into the totally different world that came after. You must read it and the other two collected volumes. Message ends.

When Pat Mills & Joe Colquhoun began their tale of a patriotic working-class kid who broke the rules to proudly fight for his country just in time for the disastrous Somme campaign, I suspect they had, as always, the best of authorial intentions but no real idea that this time they were making comics history.

The landmark feature was originally published in British anthology Battle (AKA Battle Picture Weekly, Battle Action, etc.). A surprise hit, the serial proper launched in #200, eventually running from January 1979 to October 1986, recounting in heartrending harrowing detail, and with amazing maturity and passion for a Boys’ Periodical, the life of an East End teenager in the British Army reinforcements setting out to fight the Hun in 1916.

The strip contingent in this second stunning collection covers episodes #87-176/1st November 1980 through 10th July 1982 and comprises one of the most powerful and influential characterisations of the oh-so-ironic “war to end all wars”. Lovingly researched, lavishly limned and staggeringly authentic, the stories touch upon many diverse aspects of the conflict and even reveal the effects on the Home Front, all delivered with a devastatingly understated dry sense of horror and cruel injustice, albeit constantly leavened with gallows humour as trenchant as that legendarily “enjoyed” by the poor trench-bound “Tommies” of the time.

In the previous book “the Story of a Soldier in World War One” followed 16-year-old London Bus Company worker Charley Bourne who lied about his age to illegally go “over there” only to discover unending, enduring horrors on the muddy, blood-soaked battlefield of The Somme. He also experienced the callous ineptitude of upper-class idiots running the war and believing their own men utterly expendable.

Military life was alternately hard and unremittingly dull – except for brief bursts of manic aggression and strategic stupidity which ended so many lives. Closely following the recorded course of the war, Mills & Colquhoun placed young Charley in the Westshire Regiment and added a rapidly changing cast constantly whittled away by various modes of combat attrition.

The weekly hellscapes showed lesser known, far from glorious sides of the conflict readers in the 1980s had never seen in any other war comic. Each episode was punctuated by a narrative device of the simple lad’s letters to his family in “Blighty” whilst also cleverly utilising reproductions of cartoons and postcards of the period.

With Boer War veteran Ole Bill Tozer as his mentor, Charley narrowly survived shelling, mudslides, digging details, gas attacks, the Trench Cat, rats, snipers, smug stupidity of commanding officers – although there are examples of good “brasshats” too – and the far too often insane absurdity of a modern soldier’s life.

On July 1st 1916 The Battle of the Somme began and Charley and his comrades were ordered “over the top”: expected to walk steadily into mortars and machine gun fire of entrenched German defenders. When his commanding officer was unable to stand the stupidity and ordered them to charge at a run, it saved the squad but ultimately led to Lt. Thomas being executed by firing squad. Charley and former musical hall ventriloquist Weeper Watkins refused to shoot him and were extensively punished by sadistic military policeman Sergeant “the Beast” Bacon over and over again…

When Charley and his crooked brother-in-law Oliver Crawleigh were caught in the first tank battle in history and the dreadful German response, chancer Oiley” offered to pay Charley to either protect him or wound him in some minor way that would get safely back to Britain. When Charley refused, Oiley misused a tank to earn his “Blighty” passage home…

As previously stated, Charley’s War closely follows key events, using them as a skeleton to hang specific incidents upon, but this was not the strip’s only innovation. Highly detailed research concentrated more on character development than fighting – although there’s much shocking action – and declared to the readership (which at time of publication was categorically assumed to be boys aged 9-13) that “our side” was as monstrous and stupid as “the Boche.” Mills also fully exercised his own political and creative agendas on the series and was constantly amazed at what he got away with and what seeming trivialities his editors pulled him up on (more fully expanded upon in the author’s informative ‘Strip Commentary’ which concludes this edition)…

No longer a fresh-faced innocent but a weary, battle-scarred veteran, Charley and the strip marched beyond the cataclysmic Somme Campaign into the conflict’s most bloody events. Charley was wounded again and sent home, albeit via torturous routes involving amnesia and U-Boat warfare. Mills & Colquhoun delivered acerbic social criticism as the recuperating lad experienced fresh horrors when the troop ship carrying him and Bill Tozer was torpedoed…

When the perilous North Sea odyssey at last brought Charley back to Silvertown in London’s West Ham, it was in the wake of a real-world catastrophic disaster wherein 50 tons of TNT detonated at a munitions factory, killing 70 workers and injuring a further 400.

No longer comfortable around civilians and with no stomach for the jingoistic nonsense of the stay-at-homes or the lies of boastful “war-hero” Oiley, Charley hangs out in pubs with the Sarge but is caught up in enemy air raids (giving the creators room to explore the enemy side of the conflict via the zealous actions of devoted family man Kapitan Heinrich von Bergmann who leads a squadron of Zeppelins in night sorties against the hated English)…

London was under constant threat, not just from increasingly common aerial bombing raids which provoked mindless panic and destruction at the very heart of the British Empire, but also profiteering British industrialists and greedy munitions magnates who cared more for profit than the safety of their workers or even the victory of their homeland…

During one raid Charley realised his mum was still in the local works as her boss refused to sound air raid evacuation alarms because he had profits and contracts to consider. Charley’s view of the land he was fighting for barely survived his valiant efforts to save his mum and took an even bigger hit when an unscrupulous army recruiter (earning bonuses for every volunteer signed up) attempted to entrap his underaged but conflict-obsessed little brother Wilf Bourne

This magnificent (mostly) monochrome mega-compilation resumes the saga, opening in March 1917 with another devilish deviation: the testimony of a charismatic deserter. ‘Blue’s War’ was an experimental story within a story with the strip’s titular character reduced to an avid and appalled listener…

Through eerie blacked-out bombed London Streets Red Caps (military police) hunt deserters, led by a pitiless, fanatical dying-of-wounds officer dubbed The Drag Man. He is most interested in a desperate character called Blue. The knife-wielding fugitive encounters Charley by breaking into the Bourne house. Blue is actually looking for Oiley: a cowardly spiv and petty criminal, inexplicably married to Charley’s sister Dolly. When the crook appears Charley learns the cowardly shirker has graduated from thievery and looting to selling passage abroad and fake papers to absconders from the military…

Disgusted with Oiley and his thuggish stooge Snips Parsons but unwilling to force anyone back into the war, Charley agrees to say nothing and instead asks the charismatic stranger the hows & whys of his situation. In return he hears a staggering tale of combat, cruelty, bravery and army ineptitude.

Blue is an Englishman who joined the French Foreign Legion before serving with the French Army, surviving through the hell of Verdun (longest battle of the WWI, lasting from February 21st to December 18th 1916). The astonishing revelations of this forgotten siege commandeer the strip as episodes of Blue’s War describe Verdun’s many and varied horrors as related by a true outsider hero and British rebel (and based on real-world “Monocled Mutineer” Percy Toplis).

The unfolding flashback account is counterpointed by Blue’s – and now Charley’s – tense and dramatic flight from the Drag Man and his brutal minions across the East End and culminates in the rebel’s escape and Bourne’s grudging return to the Western Front. Just before that though, Charley scuppers Oiley’s latest scam – defrauding bereaved soldiers’ mothers via a fake spiritualist – and exposes another thread of bigotry regarding munitions workers like his poor old mum, reaffirming how then and now the feature was one of the most sophisticated and adult dramas ever seen in fiction, let alone the pages of a kids’ war comic.

Mills & Colquhoun’s comic strip condemnation of the Great War (and war-mongering and profiteering in general) slips into sardonic high gear as the recuperating boy-soldier settles his affairs in London before returning to the terrifying trenches and insane warlords on both sides of No-Man’s Land….

In April 1917 he is a veteran of the front, posted to the Salient before the Third Battle of Ypres and caught up in daily skirmishes, sudden deaths, more arrant stupidity and a simmering feud as fellow early volunteers Grogan and Zippo ruthlessly bully newly conscripted troops like college graduate “Scholar” for being cowardly slackers forced to do their duty. Bourne’s efforts to stay alive and do his job become more difficult when arrogant old enemy and ruthless aristocrat Captain Snell – who thinks the war a terrific lark – returns as commanding officer and appoints Charley his manservant/dogsbody…

Snell constantly undermines and crushes the spirit of the riffraff cannon fodder under his command and loves making their lives intolerable, a practise mirrored by increasingly out-of-control Grogan. When he finally flips and dies, his pal Zippo holds Charley responsible…

By May the infantry are marching in scorching heat and the creators wallow in bizarre historical accuracy and intriguing gallows humour, capitalising on the lengthy build-up of troops which forced a long period of tedious inactivity upon the already bored soldiery. Life in the trenches was always hard and unremittingly dull: a fact reiterated here by such insanity as a cricket match played out whilst shells rain down, Tommies destroying their own equipment and a dozen other daily insanities of the military mind exposed with devastating effect.

As the Third Battle of Ypres soggily unfolds in August and the build-up to the Battle of Passchendaele intensifies, Snell’s unit is posted to an engineering detail short of manpower. Bourne and his pals endure backbreaking toils as “clay-kickers”, risking cave-ins, flood, gas, explosions and Germans above them digging into their tunnels. This push will complete a year-long project undermining a vast ridge of solid rock that is the enemy artillery emplacement on the Messine Ridge. If they don’t die, Charley and co. will pack the explosives for the biggest manmade explosion the world has ever experienced…

In the build-up to that astounding detonation almost everyone dies, but at least Snell also goes to his infernal reward, with the pitiful survivors despatched to “The Bullring” at Etaples: a brutal retraining centre testing the lower ranks to their limits whilst cossetting commissioned officers. It brings Charley into murderous contact with an organised band of deserters – the Sandbaggers – and reunites him with many lost comrades, whilst in England Oiley gets his revenge by facilitating war-mad Wilf Bourne’s enlistment years before he is legally able to. The older Bourne will spend agonised months trying to find out what happened to Wilf…

The mounting tensions, barbarous treatment and institutionalised class injustice at Etaples leads to a British army mutiny (all but written out of our historical record ever since) in September, before triggering the most shameful moments of Charley’s life when he is forced to join another firing squad…

The mutiny goes on for days, emptying stockades and allowing the settling of many old scores, but Charley’s war is even more complicated after meeting the Sandbaggers’ leader who he recognises as someone he never thought to see again. Bourne is even more astonished by the Army’s capitulation to the mutineers’ terms, and totally unprepared for inevitable retaliations. In response he transfers to the most dangerous job in the army to expiate his guilt…

To Be Concluded…

Lifted to dizzying heights of excellence by the phenomenal artwork of Joe Colquhoun – much of it in colour as the strip alternated between the prized cover spot and almost as prestigious centre-spread slot – these are masterpiece of subversive outrage within the greater marvel that is Charley’s War. Included in this volume are a full cover gallery and restored colour sections (reproduced in monochrome for earlier collections but vibrantly hued here to vivid effect) plus Mills’ amazingly informative chapter notes and commentary on the episodes.

This is a highpoint and benchmark in the narrative examination of the Great War in any artistic medium and exists as a shining example of how good “Children’s Comics” can be. It is also one of the most powerful pieces of fiction ever produced for readers of any age. I know of no anti-war story that is as gripping, as engaging and as engrossing, no strip that so successfully transcends its mass-market origins and popular culture roots to become a landmark of fictive brilliance. I’d bribe Ministers to get these wonderful books onto the National Curriculum. We can only thank our lucky stars no Hollywood hack has made it a “blockbuster” inescapably undercutting the tangibility of the “heroes” whilst debasing the message. There is nothing quite like it and you are diminished by not reading it.
© 1979, 1980, 1981, 1982, 1983, 1984, 1985 & 2018 Rebellion Publishing Ltd. All rights reserved. Charley’s War is ™ & © Rebellion Publishing Ltd. All rights reserved.

Marvel Masterworks Golden Age Human Torch volume 1 (#2-5A)


By Carl Burgos, Bill Everett, Paul Reinman, Joe Simon, Al Gabriele, Harry Sahle, George Mandel, Harold Delay & Paul Quinn, John H. Compton, Ray Gill, Stan Lee, Sid Greene & others (MARVEL)
ISBN: 978-0-7851-1623-3 (HB) 978-0785167778 (TPB)

This book includes Discriminatory Content produced in less enlightened times. Lots of it, generated at moments of fervent if not rabid anti-German and anti-Japanese excess. Everybody on all sides was doing the same at the time but that’s no excuse, and if you can’t tolerate overtly racist depictions despite historical context and social grounding, this might be a Marvel Masterwork to avoid.

In the early days of the Golden Age, a novel idea and sheer exuberance could take you far, and since the alternative means of entertainment and escapism for most kids were severely limited, it just wasn’t that hard to make a go of it as a comic book publisher. Combine that once in a lifetime moment with a creative workforce which kept being drafted, and it’s clear to see why declining standards in story and art didn’t much affect month-to-month sales during World War II, but started a cascade-decline in superhero strips almost as soon as GI boots began hit US soil again.

In 1940 the comic book industry was in frantic expansion mode with every publisher trying to make and own the Next Big Thing. Martin Goodman’s pulp fiction business leapt to the challenge and scored big in the Fall of 1939 with debut anthology Marvel Comics (Marvel Mystery Comics from its second issue). Both The Human Torch and Sub-Mariner (Happy 85th Birthdays “firebug” & “water-rat”!) found great favour with the burgeoning, fickle readership. Two out of seven was pretty good: Action and Detective Comics only had the one superstar apiece…

An editorial policy of rapid expansion was in play: release a new book filled with whatever the art- & script-monkeys of the comics “shop” had dreamed up and not yet sold. “Shops” – freelance creative studios packaging material on spec for publishers – were the most prominent facilitators in the early days, and Goodman bought all his product from Lloyd Jacquet’s Funnies Inc. Like every other money-man, Goodman kept the popular hits and disregarded everything else as soon as sales reports came in.

In quick succession Daring Mystery Comics #1 (January. 1940) and Mystic Comics #1 (March 1940) followed, with limited success and a rapid turnover of concepts and features. Timely Comics – or occasionally Red Circle, s the nest of companies then called itself – had a huge turnover of characters who only made one or two appearances before vanishing, never to be seen again …until modern revivals or recreations generated new, improved versions of heroes like Black Widow, Thin Man, The Angel, Citizen V or Red Raven.

That last one is especially relevant here. Although fresh characters were plentiful, physical resources were not and when the company’s fourth title Red Raven #1 was released (cover-dated August 1940) it failed to ignite substantial attention for title character or B-features Comet Pierce, Mercury, Human Top, Eternal Brain and Magar the Mystic – despite being crammed with stunning early work by rising star Jacob Kurtzberg/Jack Curtiss/Jack Kirby.

The magazine and its entire roster was killed and its publishing slot and numbering were handed over to a proven seller. Thus, a Human Torch solo title launched with #2 (Fall 1940) – not only offering extra tales of the flammable android hero, but also introducing his own fiery side-kick.

Just so’s you know; the next two Timely releases fared much better: Captain America Comics #1 (March 1941) and inevitably, a singular title for Sub-Mariner (Fall 1941)…

Although the material in this collection is of variable quality and probably not to the tastes of many modern fans, for devotees of super-heroes, aficionados of historical works and true Marvel Zombies there’s still lots to offer here. However, it cannot be said enough: these stories were created in far less tolerant times and social, class and especially racial depictions leave a lot to be desired. But that’s history, and we need to see it, warts, epithets, attitudes, gross misconceptions and all…

After a knowledgeable and informative introduction by Roy Thomas, the vintage hot-dogging begins with by Carl Burgos’ ‘Introducing Toro – the Flaming Torch Kid’ wherein our shining star discovers a circus boy possessing all his own incendiary abilities. After learning his tragic story and how his parents were killed, he clashes with an evil, exploitative carny strongman with a ray-gun to free the lad from bondage. The misnamed senior Torch was actually a miraculous android and not at all human, but here he acquires a plucky, excitable teen assistant who would be his faithful comrade for (almost all) the remainder of his career…

Next comes Bill Everett’s ‘Sub-Mariner Crashes New York Again!!!’ as subsea stalwart Prince Namor once more attacks America, prior to ‘Carl Burgos’ Hot Idea’ and ‘Bill Everett’s Hurricane’ provide prose features allegedly detailing how the respective creators came up with their tempestuous brain-children…

The remaining stories are pretty pedestrian. ‘The Falcon’ by Paul Reinman features a young District Attorney who corrects legal shortcomings and miscarriages of justice as a masked vigilante, ‘Microman’ (Harold Delay & Paul Quinn) stars a young boy exploring his own garden at insect-size before Mandrake knock-off ‘Mantor the Magician’ sees a fez-topped modern mage crush crooks posing as ghosts in a by-the-numbers battle by Al Gabriele.

Joe Simon’s Fiery Mask actually debuted in Daring Mystery #1 before closing his career here with ‘The Strange Case of the Bloodless Corpses’, as the multi-powered physician hunts a remorseless mad doctor terrorising the city…

Second outing issue #3 (I loved typing that) is far more impressive, and includes the always-enticing ads old farts like me adore. Behind the Alex Schomburg cover (who provides all four in this book) is a monochrome plug for upcoming release Captain America Comics #1 before an ambitious and spectacular untitled 40-page Torch epic by Burgos & Harry Sahle reveals how naive traumatised Toro is seduced by Nazism. Partitioned by a full-colour ad for Marvel Mystery Comics and featuring another early Marvel standby moment as the flaming fireballs fight, before uniting again when the boy sees the patriotic light and burning off Hitler’s moustache, this is the early company at its most sensationalist and primal.

John H. Compton’s text piece ‘Hot and Wet’ sees the two elemental superstars debating whose creator is best and Cap offers kids membership in his Sentinels of Liberty club before a 20-page Sub-Mariner crossover yarn – anticipating Marvel’s successful policy of the 1960s onward – sees Namor and the Torch team up to trash Nazi vessels sinking Allied convoys, and ultimately scuttling a full-blown invasion together with the issue closing on an ad for Timely’s next sensation The Black Marvel in Mystic Comics

Numbered #3 on the cover but #4 inside, much of the next issue was ghosted. Following another Captain America plug, The Torch – via Burgos & Sahle – takes far too long solving the ever-so-simple ‘Mystery of the Disappearing Criminals’, even splitting the battle against deranged mastermind Blackjack into two chapters divided by an ad for never-published All-Aces Comics, after which Ray Gill introduces second string star-spangled hero The Patriot in a 2-page text piece. Everett was still very much in evidence and on top form when Sub-Mariner takes 10 beautiful pages to save an Alaskan village from plague, blizzards, an onrushing glacier and incendiary bombs in a sublime forgotten classic, before another Marvel Mystery Comics ad segues into The Patriot’s rather lacklustre comics debut, shambling through a tale by Gill & George Mandel featuring Yellowshirt Bundist (that’s German/American Nazi sympathizers to you, kid) saboteurs to close the issue…

That line-up continued in the last issue reprinted here (Human Torch #5A, Summer 1941, and the “A” is because the series did a little lock-step to catch up with itself: the next issue would also be a #5). Here, however, following an ad for Captain America, the fiery star and his Flaming Kid clash with mad scientist Doc Smart in 2-part epic ‘The March of Death’ (Burgos layouts and Sahle finishes). Ads for Sub-Mariner Comics #2 and ‘Marvel’s Pinwheel of Stars!’ precedes the incandescent android joining forces again with Namor in Stan Lee-scripted prose vignette ‘The Human Torch and Sub-Mariner Battle the Nazi Super Shell of Death!’ and is backed up by more team-up action as Sub-Mariner and guest-star The Angel are assaulted by Nazi zombies in ‘Blitzkrieg of the Living Dead’ (possibly scripted by Mickey Spillane with art attributed to Bill Everett, but clearly overwhelmed by lesser hands in the inking and perhaps even pencilling stages)…

The action pauses after The Patriot wraps thing up in a boldly experimental job by future artistic great Sid Greene written by Ray Gill. Here the Home-Front Hero tracks down a Nazi who kills by playing the violin, after which an ad for landmark title Young Allies #1 brings the historical festivities to a close…

In the bonus section are more house ads (Human Torch # “1”, “3”, “4” & 5A) plus a promotional flyer confirming the astounding sales of the first Torch title…

Although undoubtedly controversial by modern standards, even with all the quibbles and qualifications, this is certainly a book lifelong Marvel and comics history fans would need to see. Value is one thing and worth another, so in the end it’s up to you…
© 1940, 1941, 2018 Marvel Characters, Inc. All rights reserved.

Marvel Masterworks Golden Age Sub-Mariner volume 2


By Bill Everett, Allen Simon, Carl Pfeufer, Mickey Spillane, Art Gates, Gustav “Gus” Schrotter, Justin Dewey Triem, Ray Houlihan, Kermit Jaediker & others (MARVEL)
ISBN: 978-0-7851-2247-0 (HB/Digital edition)

This book includes Discriminatory Content produced in less enlightened times. Lots of it, generated at moments of fervent if not rabid anti-German and anti-Japanese patriotic fervour. Everybody on all sides was doing the same at the time but that’s no excuse, and if you can’t tolerate overtly racist depictions despite their historical context and social grounding, this might be a Marvel masterwork to stay well away from.

Prince Namor, the Sub-Mariner was the second super-star of the Timely Age of Comics – but only because he followed cover-featured Human Torch in the running order of October 1939’s Marvel Comics #1. He has however enjoyed the most impressive longevity of the company’s “Big Three”: which also includes the Torch and Captain America

After a brief re-emergence in the mid-1950’s, the Marine Marvel was only successfully revived in 1962 as an unbeatable force and foe in Fantastic Four #4. Once again he appeared as an antihero/noble villain, and has been prominent in the company’s pantheon ever since. In-world, the hybrid offspring of a water-breathing Atlantean princess and American polar explorer is a being of immense strength and intelligence, highly resistant to physical harm, able to fly and thrive above and below the waves.

Created by young Bill Everett, Namor technically predates Marvel/Atlas/Timely Comics entirely, but first captured public attention as one half of the “Fire vs Water” headliners in anthological Marvel Comics after it became Marvel Mystery Comics with the second issue. His elementally apposite co-star was The Human Torch, but Namor had originally been seen – albeit in a truncated version – in monochrome freebie Motion Picture Funnies: a promotional giveaway handed out to moviegoers earlier that year. Swiftly becoming one of Timely’s biggest draws, Namor won his own title at the end of 1940 (cover-dated Spring 1941) and was one of the last super-characters to go at the end of the first heroic age.

In 1954, Atlas (as the company was then known) revived the Big Three and Everett returned for an extended run of superb horror and Red-baiting fantasy tales, but the time or approach wasn’t right for superheroes and the title sank again. As before, Subby was the last character to be cancelled, as rumours of a possible TV series kept his title afloat…

When Stan Lee & Jack Kirby used Fantastic Four to reinvent superheroes in 1961 they cannily revived the angry amphibian as a troubled, amnesiac, decidedly more regal and grandiose antagonist: one understandably embittered at the loss of his subsea realm (seemingly destroyed by American atomic testing). He also became the dangerous bad-boy romantic interest: besotted with golden-haired Sue Storm. She couldn’t make up her mind about him for decades…

Nomad Namor knocked around the budding Marvel universe for years, squabbling with assorted heroes like The Avengers, X-Men and Daredevil before reuniting his scattered people and securing his own series as part of “split-book” Tales to Astonish beside fellow antisocial antihero The Incredible Hulk. From there both went on to become cornerstones of the modern Marvel Universe.

Way back then though, after his illustrious debut in Marvel Comics #1, a Sub-Mariner solo vehicle launched in Spring 1941. The first 4 issues are gathered in Marvel Masterworks Golden Age Sub-Mariner volume 1: available in print and digital formats. This second compilation reprints Sub-Mariner Comics #5-8 (cover-dated Spring Winter 1942) and sees excitement build but quality inevitably drop as key creators were called up to serve in various branches of America’s war machine. The shock-stuffed vintage wonderment is preceded by a fact-filled Introduction from frequent Subby scribe and comics historian Roy Thomas, sharing context, backstory and tales of the replacement bullpen all finny fun-fans will appreciate. This titanic tome also incorporates most of the rousing in-situ ads and editorial pages seen in the original releases…

Following that critical appraisal and further details on possible unattributed contributors, a cover by Al Gabriele & George Klein ushers us into Sub-Mariner Comics #5, which opens on a monochrome frontispiece house ad for early Marvel Mystery Comics heroes…

Then different times slap readers in the face like a wet kipper as ‘Sub-Mariner Raps the Japs in the Pacific’: a simple saga of punitive carnage by Everett, Allen Simon and assorted unknown assistants, wherein the sea sentinel designs a new kind of attack submersible and unleashes it on the dastardly foe. When the foe sinks it, Namor unleashes hands-on vengeance…

Previously – in Sub-Mariner Comics #1 – Namor had declared war on the perfidious Nazis after a fleet of U-Boats depth-charged his underwater Antarctic home city. The Avenging Prince immediately retaliated in a bombastic show of super-power. Here in the weeks after Pearl Harbor and with anti-Japanese sentiment on high, the antihero switched attention to the Pacific Theatre of War. For most of these stories as Everett’s contributions diminished, he and other lead artists used a string of assistants culled from the comic book “Shop” outfits. Sadly, with no accurate records, best guesses for uncredited past contributors include Charles Nicholas (nee Wojtkoski), Witmer Williams, Ben Thompson, Sam Gilman, George Mandel, Mike Roy, Al Fagaly & Jimmy Thompson and more. I’ve added a few guesses of my own but we may never know who and where…

The publishers having omitted a Remember Pearl Harbor! Public Service Announcement, we pick up with a second 20-page Subby saga (attributed to Allen Simon but possibly drawn by Syd Shores with Simon inking) which seizes on headlines to depict how ‘Sub-Mariner Smashes an Uprising in Manila!’: savagely smashing the invaders whilst rescuing a female US spy from the conquered islands and featuring a cameo by General Douglas MacArthur…

These deluxe editions include those mandatory text features comics were compelled to run to maintain their postal status (an arcane system allowing publishers to procure large postal discounts as “second class mail”) so next comes prose fable ‘Tight Spot’ by Mickey Spillane. The author was an actual fighter pilot and flight instructor lending authenticity to the tale of a trainee pilot forced to make an emergency landing only minutes into his first lesson…

Following ‘Don’t Delay Another Second!’ (an ad for Captain America’s Sentinels of Liberty club), Gustav “Gus” Schrotter – or possibly Kermit Jaediker & Al Gabriele – delivers another 20-page gothic chiller starring The Angel.

Although dressed like a superhero, this dashing do-gooder was a blend (knock-off would be more accurate but unkind) of Leslie Charteris’ The Saint, Richard Creasey’s The Toff and The Lone Wolf (Louis Vance’s urbane two-fisted hero who was the subject of 8 books and 24 B-movies between 1917 and 1949).

One marked difference was the quality of the Angel’s enemies: his foes tended towards the arcane, the ghoulish, the ugly and just plain demented…

The globe-trotting paladin also seemed able to cast a giant shadow in the shape of an angel -. not the greatest aid to cleaning up the scum of the Earth, but he seemed to manage…

In ‘The House of Evil Dreams’ the dapper dilettante saves US agent Dorothy Ray from oriental mesmerist Hutsu, who employs a murderous cult of Morpheus-worshipping sleepwalkers to destroy America’s defenders…

Cartoonist Art Gates closes the issue’s comics content with another ‘Pop’s Whoppers’ – a jolly comedy feature starring an inveterate windbag beat-cop – who here foils escaped convicts despite himself…

Cover-dated Summer 1942 Sub-Mariner Comics #6 sported an Alex Schomburg cover and offered a monochrome frontispiece house ad for its heroes prior to Carl Pfeufer (with Everett) sidelining the “Jap-rapping” to confront other purveyors of skulduggery. ‘The Missing Finger Mystery’ finds him undercover at a Canadian lumber camp after discovering a body inside a tree and resolving to track down the killers and their victim, before – following Marvel Mystery Comics ad ‘Not a Weak Link Among ‘Em!’ – Namor returns to the war in ‘Sub-Mariner Fights the Periscope Peril!’ Here Pfeufer limns a savage clash as the finny fury discovers the Japanese are using randomly-scattered fake pericopes to distract convoy protection ships and takes immediate and excessively violent action to scuttle the scheme, after which Spillane resorts to fantasy as sailor assesses his narrow escape from ‘The Sea Serpent’

‘At it Again!’ proclaims another clash between Sub-Mariner and The Human Torch, prior to Schrotter – or maybe Jaediker & Gabriele – taking on The Angel in ‘Death Sees a Doctor!’ The macabre and forewarned assassination of a dentist sets the costumed investigator on the trail of deadly medical extortionists using modified body parts as murder weapons…

Gates’ ‘Pop’s Whoppers’ sees the braggart pay for bigging up his achievements at “The African Olympics”, before another Sentinels of Liberty ad, and back cover promo of Timely’s Next Big Thing – Terry Toons comics – ends the affair.

Three months later Sub-Mariner Comics #7 (Fall 1942 with the cover by Allen Simon & Frank Giacoia) opens with an ad for Young Allies and All Winners Comics in advance of Pfeufer & Simon delineating ‘Piracy on the Ocean’s Bottom!’ Here Sub-Mariner battles mad scientist The Doctor who has found a way to revive the dead and is sinking and plundering US vessels with giant squid, robots and his enslaved horde of zombie buccaneers…

A Human Torch ad leads into a bloody clash (body counts in Timely tales were frequently in three figures!) as The Angel faced ‘The Firing Squad!’ Attributed to Schrotter, the grim crime caper saw disgraced soldier/recently released convict Danny Poll recruit a cadre of gangsters and drill them into being his personal robbery, murder & revenge squad. Police were helpless against their ruthless tactics and even the cherubic champion could not save everyone who fell under their sights…

Justin Dewey “J.D.” Triem delivered prose murder mystery ‘Mercy Flight’ as ingenuity and a model plane saved two men from cruel death, after which Sub-Mariner discovers ‘Death ‘Round the Bend!’ (Pfeufer & A Simon) when hunting lost treasure and a ghostly Mississippi river boat and encountering generations of criminal masterminds…

‘Pop’s Whoppers’ by Gates sees the smug flatfoot and his newest partner embroiled in a practical joke war with the local street urchins, before this session ends with a Terry Toons #2 ad and more plugs for Captain America and his Sentinels…

Schomburg’s cover for Sub-Mariner Comics #8 (Winter 1942) is followed by an official Treasury Department ad for war bonds, prior to Pfeufer’s opening but untitled ‘Sub-Mariner’ saga, as the marine marvel witnesses the murder of a lighthouse keeper/American agent by traitor The Knife. Determined to avenge the crime, Namor secretly enlists in the US Marines, following clues from boot camp on Parris Island to an occupied Pacific atoll, until he nails the killer and incidentally sinks an entire Japanese fleet of warships…

Ad ‘They’re At it Again’ plugs the next fire vs water clash of heroes before Sub-Mariner initiates ‘The Setting of the Rising Sun’ (Pfeufer) by protecting and eventually rescuing the crew and gear of a shot-down US blimp. Along the way Namor faces brainwashing boffin Dr. Suki and battles his legion of P.O.W. zombies before ending the vile threat…

Anonymous Prose thriller ‘Tommy’s Taken for a Ride’ reveals how a raw recruit on leave is robbed and finds new friends and romance in recovering his cash, after which cartoon great Ray Houlihan starts his kids feature ‘Tubby and Tack’ with a brace of tales seeing the playful lads enjoying a Saturday and then buying war bonds in advance of The Angel battling a true madman with a ‘Genius for Murder!’ Scripted by Kermit Jaediker with Schrotter art, the saga sees frustrated, failing author Caleb Crane reinvent himself as master criminal The White Carnation in an attempt to add veracity to his manuscripts. His gift for crime and pitiless arrogance turns the city on its head and almost defeats the mighty Angel.

One last Houlihan ‘Tubby and Tack’ tale sees the kids waste a perfect day trying to find friends to enjoy it with, to close this sargasso of lost sagas. Don’t fret though, there’s plenty more where these came from…

As a special bonus, this collection also shares candid photos of the creators from a 1969 reunion, even more house ads in various stages of completion, pencil roughs for those ads and 12 pencil pages of story layouts.

Many early Marvel Comics are more exuberant than qualitative, but this compendium, even if largely devoid of premier league talent, is a happy exception. Offering high-octane – albeit uncomfortably jingoistic and culturally enmired in its time – action and adventure, this is a vibrant vigorous, historically unvarnished read as well as a forgotten treasure Fights ‘n’ Tights fans will find irresistible.
© 2017 Marvel Characters, Inc. All rights reserved.

Cinebook Recounts Battle of Britain


By Bernard Asso, illustrated by Francis Bergése, coloured by Frédéric Bergése (“FB/ Bérik”) and translated by Luke Spear (Cinebook)
ISBN: 978-84918-025-2 (Album PB/Digital edition)

This book includes Discriminatory Content produced during less enlightened times.

Originally titled Le Bataille d’Angleterre and first seen in the UK as Biggles and The Battle Of Britain, the material in this album all sprang out of the continent’s decades-long love affair with the plucky British (Polish, French, Dutch, Belgian, Indian, etc et al) aviator of “History’s Darkest Days”.

Biggles has been huge all over Europe longer than I’ve been alive, particularly in Holland, Germany, Belgium and France, which makes it doubly galling that apart from a big run of translations in India, only a short-lived Swedish interpretation of his comic book exploits (see W.E. Johns’ Biggles and the Golden Bird ) and a paltry few from the Franco-Belgian iteration licensed by British outfit Red Fox in the mid-1990s – which included the original iteration of very volume – have ever made the move back to Blighty…

Hopefully some enterprising publisher will be willing to brave the Intellectual Property Rights minefield involved and bring us all more of those superb graphic adventures one day…

Happily, as this tome is more documentary than drama and the Air Ace doesn’t feature on the revised pages at all, Cinebook have twice released this fine, visually erudite mini epic by historian Bernard Asso and the utterly compelling Francis Bergése.

Like so many artists involved in aviation stories, Bergése (born in 1941) started young with both drawing and flying. He qualified as a pilot whilst still a teenager, enlisted in the French Army and was a reconnaissance flyer by his twenties. Aged 23 he began selling strips to L’Étoile and JT Jeunes (1963-1966), after which he produced his first air strip Jacques Renne for Zorro. This was swiftly followed by Amigo, Ajax, Cap 7, Les 3 Cascadeurs, Les 3 A, Michel dans la Course and many others.

Bergése laboured as a jobbing artist on comedies, pastiches and WWII strips until 1983 when he was offered the plum job of illustrating venerable, globally syndicated strip Buck Danny. In the 1990s the seemingly indefatigable Bergése split his time, producing Danny dramas and Biggles books. He retired in 2008.

In this double-barrelled dossier delight from 1983, his splendidly understated, matter-of-fact strip illustration is used to cleverly synthesise the events following the defeat at Dunkirk to the Battle of Britain (1940) and the eventual turnaround in May 1941. By combining and counterpointing the efforts of (in)famous figures like Churchill, Hitler, Douglas Bader and Goering with key tactical players such as Air Chief Marshal Hugh Dowding, Grand Admiral Erich Raeder, Adolf Galland and Mölders, an intimate tapestry unfolds. Additional drama is effected in the fact-packed narrative by mixing actual tales of individual valour in the skies with the actions and experiences of invented winged warriors Leutnant Otto Werner and True Brit Flight Lieutenant James Colby, as both struggle to survive in the skies over England.

The saga deals with the early days of terrifying air duels, later Blitz bombings, Albion’s logistical trials and eventual triumphs with factual expertise, but also affords a human face on each side of the conflict…

The latter half of the book shifts time and focus as Asso & Bergése detail The Bombing of Germany (1943-1945) paying especial attention to Air Chief Marshal Harris’ controversial tactic of “Terror Bombing” and its effects on allies and enemies – and innocents.

Here narrative voice Colby transfers to Britain’s Bomber Command, swopping Hurricanes and Spitfire for Lancasters, Halifaxes and B-17 Flying Fortresses. Major Werner is also present as the Allies’ campaign slowly destroys the Nazi War Machine and the embattled Ace graduates from prop-powered Focke-Wulfe and Messerschmitt vehicles to the first jet powered planes – but too late…

Cunningly converting dry history into stellar entertainment, Asso & Bergése brilliantly form statistical accounts and solid detail into powerful evocative terms on a human scale that most children will easily understand, whilst reminding us even this war had two sides, and was never just “us” or “them”…

Whilst arguably not as diligent or accurate as a school text (my opinion differs…), Cinebook Recounts: Battle of Britain (part of a graphic history strand making distant events come alive that includes The Falklands War and The Wright Brothers) delivers a captivating and memorable introduction to the events no parent or teacher can afford to miss, and no kid can fail to enjoy.
© Editions du Lombard (Dargaud- Lombard SA), 2003 by Marazano & Ponzio. English translation © 2007, 2010 Cinebook Ltd.