Kill All Monsters!™ Omnibus


By Michael May & Jason Copland & various (Dark Horse Books)
ISBN: 978-1-61655-827-7 (HB) eISBN: 978-1-613008-400-4

Somebody once said “In comics, Less Is More”.*

Sometimes all we want is a primal experience with intrigue and character pared down to basics. Maybe a little mystery and treachery but fundamentally heroes, villains and an overwhelming menace to rail valiantly against.

There’s all that and so much more in Kill All Monsters!: a vibrant and vivid monochrome monster-fest which started life as an online tribute to Japan’s greatest cultural export – spectacular Kaiju versus Mecha mega-duels.

Crafted by writer Michael May (Hunt the Winterlands) and illustrator Jason Copland (The Perhapsnauts: Molly’s Story; Murder Book; Poutine) – with early idea contributions by Alex Ness – the 2013 webcomic was picked up by Dark Horse two years later, reprinting the epic and delivering a sequel…

The hugely hulking omnibus edition arrived in 2017, gathering Kill All Monsters! volume 1: Ruins of Paris and Kill All Monsters!: The Ministry of Robots which ran in Dark Horse Presents (volume 3) #12-24. It includes another 100 pages of story, notionally concluding the tale in a welter of edgy grey-toned “Amerimanga” action and suspense. Critical tech support throughout is provided by letterers Ed Brisson, Ryan Ferrier & Micah Myers.

Shell-pocked, gritty and executed at breakneck pace, with captivating atmosphere and a do-or-die sense of duty, it opens in ‘The Ruins of Paris’ as a squad of human warriors explore the devasted city in their singular giant robot war-suits.

Like everywhere else in the world, the City of Lights was razed to rubble by waves of monster attacks which began in Japan in 1954 and which have steadily pushed humanity to the edge of extinction.

Dressen, Spencer Djamel and Akemi are part of the African Defense Force conceived and commanded by visionary General Abbud Rashad as a last-ditch deterrent to colossal horrors that started harassing humanity in the wake of the atomic bomb’s first detonations. The Mecha-riders are champions of human technology and ingenuity, forever shaking the earth in constant clashes with relentless, merciless killer kaiju.

Here and now, the pilots barely survive an assault by an octet of titanic terrors and are stuck nervously awaiting repair services, when they discover barbarous Parisians who have taken a different path in adapting to the monster depredations…

Second chapter ‘Attack of the Killer Robot’ takes us to Kenya, where latest recruit Archer despatches a brutal bug beast menacing a village. He is the General’s latest innovation and last hope…

In Paris, the stranded pilots seek shelter until Archer can rescue them, encountering a pack of feral, human-sized beasts. They survive, but doubt their impending recovery will be in time. Moreover, they are far from happy that the General is putting so much faith in a Mecha that is fully artificial. Nobody human trusts AIs like Archer…

‘Pigs in the Sky’ reveals the machine saviour is equally uncertain of his role and capabilities, although base technician, repairman and passenger-to-Paris Angus assures him he’s being foolish. In the meantime, the subjects of their rescue mission have linked up with the locals after being ambushed by rampaging warthog horrors. Relocating to the catacombs beneath the city after the first attack in 1959, the French tribe have become true savages ‘Down in the Underground’: scavenging at the borders of daily horror. However, the better educated pilots quickly realise that the subterranean sanctuary they occupy is a technological treasure trove…

The primitives have been skulking amidst resources that could have turned the tables on their tormentors, and Spencer finds mystery to compound the irony. The modern machinery in the tunnels had to have been installed long after the city fell – possibly less than a decade ago – but how, why and by whom?

Seeking answers, the uneasy allies return to the stalled Mecha to access the hard drive they have recovered, but are ambushed by another mega-monster. That’s when Archer explosively arrives to save them all, even as Akemi and Parisian ally Cosa decipher the data and discover a human conspiracy – ‘Pax Monstrorum’ – is behind the monsters…

With an enemy to hunt comes knowledge of an imminent endgame. The villains have scheduled an ultimate monster to eradicate what remains of humankind, and the allies ready themselves for the final battle…

Heading ‘Into the Trees’ to a hidden base in the Black Forest of what used to be Germany, their assault on ‘The Castle of Doom’ forestalls humanity’s end – for a little while – but comes at a huge cost, and exposing a traitor in the squad working for the Pax in ‘Akemi’s Secret’

There’s a tragic and cruel backstory beneath all the brutal Brobdingnagian battles, but revelation takes a big step to the side as ‘Time Bomb’ sees the ascendant Pax Monstrorum trying to clean house but foiled and punished by the last ADF warriors in ‘Death in the Deep’ before ultimately triumphing over the worst beasts of all in ‘Revenge of the Robots’ and ‘The Serpent Strikes’

Under Dark Horse’s aegis the war of survival resumed with ‘The Ministry of Robots’, beginning with a review of how humanity fell and the course of global military resistance to the massive marauders. A glimpse of the early days of Rashad’s Mecha project sees embittered Captain Vivian Matthews ordered to assess his radical project to fight monsters with giant robots. Her evaluation will determine if Canada joins the scheme, but almost founders at the start…

When her plane is brought down by a big beast, she is saved by Colonel Spencer Djamel and his prototype Lion-bot. She then sees the work first hand when invited to pilot the incredible war-suit . Of course, her dry run becomes serious wetwork when she is ambushed by a giant bug and becomes the first human in history to kill rather than repulse a monster…

She is blithely unaware that her closest aide belongs to a secret society promoting the rise of the horrors…

This classy combat compendium closes with all-new, past-set tale ‘Island of Giants’ with focus shifting to the start of  the fightback – and home of the genre – in the last days of lost Tokyo. When experimental Mecha warriors Shogun and Bushi-1 are directed to reconnoitre a solitary isle that surveillance has determined is the origin point of the killer colossi shattering Japan, they discover not only the infinitely variable creature legions’ home, but also that these ravagers are being carefully farmed…

And that is when the real trouble starts…

This manic, mostly monochrome tome is the acme of artistic thrills and chills, perfectly capturing the addictive wonderment of all Heroes vs. Monster yarns. As such, it also supplies a stunning Pin-up Gallery by guest aficionados Brian Level, Frankie B. Washington, Jeff McComsey, Johnnie Christmas and Otis Frampton.

This starkly compelling collection delivers dark chills, compulsive mystery, cunning conspiracy, deeply flawed human heroes and villains, but above all constant cathartic combat carnage in intoxicating amounts… and it all starts, unfolds and ends right here. No muss, no fuss, no busload of tie-ins.

Less is More. Ride the rocket robot. Save the world.
© 2013, 2015, 2017 Michael May & Jason Copland All rights reserved.

* It was me, yesterday! Less Is still More, but Bigger is Better. Get this Book too.

One-Punch Man volume 01


By ONE & Yosuke Murata (Viz Media)
ISBN: 978-1-421585-64-2 (Tankobon PB/Digital edition)

The influence of America’s uniquely inspirational superhero phenomenon has spread all over the world since 1939, but if and when recycled through local lenses is always recreated as something profoundly different. Here’s how one Japanese team reprocessed the concept with staggering success…

Wanpanman (AKA One-Punch Man) began life as a webcomic created by an enigmatic creator calling himself ONE – or occasionally Tomohiro. His other notable works include Mob Psycho 100 and Makai no Ossan but the online epic was a personal passion project: a manic spoof and wickedly incisive parody of the American superhero idiom played strictly for mock-heroic laughs. Soon after its 2009 launch the feature went utterly viral, logging over 10 million hits and making traditional publishers sit up and take notice. It also became a firm favourite of many manga creators…

At that time mangaka (“comics-maker”) and illustrator/designer/animator Yusuke Murata (Partner; Eyeshield 21; Kaito Colt; Monster of Earth; Jump Square; Blust!) was looking for something different to work on. Born on July 4th 1978 in Miyagi Prefecture, the artistic prodigy had first come to prominence at age 12 by winning a major games art competition – twice. After schooling, he inevitably turned pro in 1995.

Having completed 37 volumes of Eyeshield 21 (an American Football drama serialized in Weekly Shonen Jump between July 2002 and June 2009), working on the anime adaptation and completing other features, in 2009 Mr. Murata became seriously ill and believed he was going to die.

Wanting to go out doing what he loved, the artist contacted ONE from his hospital bed, and convinced the mystery man to allow his baby to be redrawn by him and published digitally. It was serialised on SHUEISHA Inc.’s manga platform Tonari no Young Jump and became an even bigger hit – all over again. The reworked saga was eventually printed in books and syndicated internationally – 26 Tankobon volumes thus far and global sales well north of 30 million copies. Its unstoppable success spawned games; all manner of merchandise; a radio drama; international animation shows and a now well-overdue live action Hollywood movie…

So, how does it read, comics fans?

In truth, remarkably well to my aged western eyes.

A paean to cathartic, mindless violence lovingly and ultra-realistically rendered, the reworked epic opens with the catastrophic destruction of a modern city in the initial chapter. Amidst the rubble, ruin and senseless loss of human life, the monstrous culprit is confronted by a caped figure claiming to be a “hero looking for fun”…

As the beast-being ramps up the carnage, expositorially bombarding its weedy opponent with its motivation and backstory, the weary-seeming champion strikes back, ending his enemy with ‘One Punch’. The action seems to frustrate him beyond words…

In ‘Crab and Job Hunting’, a flashback to three years earlier finds unemployed, deeply depressed nebbish Saitama confronted by rampaging vengeful crustacean-thing Crablante and accidentally discovering his true vocation – extreme violence – whilst saving a mischievous boy whose pranks triggered the chaos-spree. Inspired, Saitama starts training: practising to become the best fighter in the world…

Eventually stricken bald by his efforts, our hero is now a despondent ‘Walking Disaster’ as his advanced progress mean that every battle is over too soon, ended with a single blow and affording him no pleasure because winning is just too easy, even against giant mutants created by crazy mad scientists like Fukegao and his monstrous human guinea pig brother Marugori or invading ‘Subterraneans of Darkness’: merciless mole monsters claiming to be the “True People of the Earth”. Even their ravening hordes are insufficient to Saitama’s needs. He only ever feels alive when exerting himself in combat, but every battle finishes before he can really get going…

A rare and uncharacteristic moment of personal introspection while killing bugs in his kitchen anticipates a massive clash against a horde of mosquitoes next, but this ‘Itch Explosion’ and subsequent staggering loss of life has a sexily human(oid) origin and cause which prompts an unprecedented second duel in ‘Saitama’. Here, our jaded justice deliverer finds a teen cyborg sidekick to reluctantly mentor in the form of earnest, eager, painfully gung-ho Genos

The introduction of this disciple expands the series’ scenario, offering first hints at rival secret organisations on the beleaguered Earth (in which entire cities and populations are annihilated with astonishing frequency and ease) as the creature-creating House of Evolution reviews its recent failures before unleashing its bestial legion of monsters in ‘A Mysterious Attack’ on the weird bald guy scotching their schemes…

‘This Guy?’ then sees the ruthless assault escalate when Genos joins in before he’s being singled out by cyborg Armored Gorilla. The devastating duels deliver colossal collateral carnage with the heroes triumphant and consequently learning a few shocking facts about the maniacs stalking them from a brutally battered survivor…

To Be Continued…

The costumed calamity continues and concludes with a bit of Bonus Manga as we glimpse luxuriously coiffed 12-year Saitama beginning junior High School where he is immediately targeted by older bullies …and even teachers. The mysterious school Samaritan can’t help but things change – for the worst – when a marauding monster also goes after him in ‘200 Yen’

His problems with baldness are then addressed in a quiet (but still monster-mashed) mountain break before a couple of pin-up pages/cover images end this first round of riot and ruckus…

Men in tights and svelte, spandexed warrior women are certainly an acquired taste, and Japan has often embraced and reworked actual US properties like Batman, Spider-Man and the X-Men with mixed effect, but this home-grown hero offers a unique take on the genre that is bonkers, bizarrely infectious and far from the seemingly mindless nonsense it at first appears. Under the lavish and potent artwork and silly plots is a superbly hilarious pastiche with a seductive secret message.

This manic mass-destructive, lovingly and meticulously rendered testosterone-fuelled fist-fest embraces savage slapstick silliness and must surely appear like what western people who don’t know comics always assumed manga looked like, but this is all about subtext and will delight western Fights ‘n’ Tights fans who can see beyond the masks and thigh boots…
ONE-PUNCH MAN © 2012 by ONE & Yosuke Murata. All rights reserved.

Calling Dick Tracy!â„¢ volume 1


By Mike Curtis, Joe Staton & various (Rabbit Hole)
ISBN: 978-0-930645-11-0 (digital edition)

Win’s Christmas Gift Recommendation: Brilliant Fun and the Only Way to Make Crime Pay… 8/10

Time for another anniversary celebration. Here’s a superb collection crying out for revival in either physical or digital forms. Time to agitate against the publishing powers-that-be, I think…

All in all, comics have a pretty good track record for creating household names. We could play the game of picking the most well-known fictional (or is that “meta”, now?) characters on Earth – usually topped by Sherlock Holmes, Mickey Mouse, Superman, Batman and Tarzan – and supplement the list with Popeye, Blondie, Charlie Brown, Tintin,Spider-Man, Garfield, and – not so much now, but once, most definitely – Dick Tracy…

At the height of the Great Depression cartoonist Chester Gould sought fresh strip ideas. The story goes that as a decent guy incensed by the exploits of gangsters like Al Capone – who monopolised the front pages of contemporary newspapers – the doughty doodler settled upon the only way a normal man could fight thugs: Passion and Public Opinion…

Raised in Oklahoma, Gould was a Chicago resident who hated seeing his home town in the grip of such wicked men, with far too many honest citizens beguiled by the gangsters’ charisma. He decided to pictorially get it off his chest with a procedural crime thriller that championed the ordinary cops who protected civilisation.

He took his proposal – “Plainclothes Tracy” – to Captain Joseph Patterson, the legendary newspaperman and strips Svengali whose golden touch had already blessed strips like The Gumps, Gasoline Alley, Little Orphan Annie, Winnie Winkle, Smilin’ Jack, Moon Mullins and Terry and the Pirates among others. Casting his gifted eye on the work, Patterson promptly renamed the hero Dick Tracy, whilst also revising his love interest into steady, steadfast girlfriend Tess Truehart.

The daily series launched on October 4th 1931 through Patterson’s own Chicago Tribune Syndicate, growing quickly into a phenomenon and monumental hit, with all the attendant media and merchandising hoopla that follows. Bolstered by toys, games, movies, serials, animated features, TV shows et al, the strip soldiered on, influencing generations of creators and entertaining millions of fans. Gould unfailingly wrote and drew the strip for decades until retirement in 1977.

The legendary lawman was a landmark creation who influenced not simply comics but the entirety of American popular fiction. Its signature use of baroque villains, outrageous crimes and fiendish death-traps pollinated the work of numerous strips (most notably Batman), shows and movies since then, whilst the indomitable Tracy’s studied, measured use – and startlingly accurate predictions – of crimefighting technology and techniques gave the world a taste of cop thrillers, police procedurals and forensic mysteries such as CSI decades before the current fascination took hold.

As with many creators in it for the long haul, the revolutionary 1960s were a harsh time for established cartoonists. Along with Milton Caniff’s Steve Canyon, Gould’s grizzled gangbuster especially foundered in a social climate of radical change where popular slogans included “Never trust anybody over 21” and “Smash the Establishment”.

The strip’s momentum faltered, perhaps as much from the move towards science fiction (Tracy went off-Earth into space and the character Moon Maid was introduced) as the improbable, Bond-movie-style villains or its perceived “old-fashioned” attitudes. Even the introduction of more minority and women characters and hippie cop Groovy Groovecouldn’t stop the rot. However, the feature soldiered on regardless…

When Gould retired in 1977, 29-year old author Max Allen Collins (Road to Perdition Nathan Heller, Mike Mist, Ms. Tree) won the prestigious role as scripter, promptly taking the series back to its crime-busting roots for a breathtaking run, ably assisted by Gould as consultant with his chief artistic assistant Rick Fletcher promoted to full illustrator.

After 11 years, in 1992 Collins was removed and replaced by Mike Kilian – who apparently worked for half the up-&-coming author’s price – until his death in October 2005, whereafter Dick Locher took over story and art, with assistant Jim Brozman assuming drawing duties from March 2009. On January 19th 2011, Tribune Media Services announced Locher’s retirement and replacement by a new team. That’s where this digital only book begins…

Incredibly versatile artist and inker Joe Staton (E-Man, Mike Mauser, The Avengers, The Incredible Hulk, Green Lantern, Legion of Super-Heroes) has been an integral part of American comic books since the early 1970s and in later years made kids comics his metier. During a spectacular run on licensed classic Scooby Doo, he and series scripter Mike Curtis (Casper the Friendly Ghost, Richie Rich, Shanda the Panda) discovered a mutual love for Dick Tracy and – mostly for their own amusement – created a tribute strip entitled Major Crime Squad.

How that landed them the duty of continuing the ultimate cop’s official adventures is addressed in introductory text feature ‘Publisher’s Note – aka “The Dick Tracy vs. Major Crime Squad Caper”’ by Steve Tippie (VP of Licensing, TMS News & Features, LLC) before a stunning chronological re-presentation of this all-new classic begins

Preceding those comic capers are more text-based insights and revelations: a Foreword by Mike Gold; former sheriff Curtis’ ‘How We Got the Job’ (supplemented by samples done in 2005 when they first tried to take on the strip) and Staton’s ‘Waiting For Dick Tracy’…

Next up is a brief visual refresher course of ‘Tracy and His Allies’ and the most nefarious of the repeat offenders in a ‘Rogues Gallery’ before the war on crime resumes in ‘Flyface and the Fifth Return’.

The strip has sadly long passed its heady glory days of mass sales, but that’s more about the death of print periodicals than this material. It still appears in a number of papers and as a potent online presences which means every episode is in full colour, with half-page Sunday strips still offering extras such as the ‘Crimestoppers Textbook’. One welcome addition is full credits so we can thank Shelley Pleger and Shane Fisher for their inks, colours and lettering…

The plot sees the long separated traditional squad fully reunited to combat right wing terrorism and gradually reintroduced to the fanciful gadgets and controversial space tech after Tracy’s inventor pal Diet Smith gets in touch. A disgruntled former employee has stolen plans for his energy-beam weapon “Thor’s Hammer”…

After selling it to old lags Flyface and the Fifth – who kidnap officer Lizz Worthington to set a trap for their old nemesis – events spiral out of control, but only the wicked pay the final price this time…

Longtime comedy characters B.O. Plenty and his wife Gravel Gertie resurface, celebrating the birth of their second child – the ugliest boy on earth! – and falling foul of a manipulative foodie TV celebrity who sees a chance to own the airwaves with the stomach-churning infant in ‘Flakey Biscuits Makes the Dough’. Sadly, her bribing gifts to the couple include a shipment of cocaine being secretly couriered by her assistant Hot Rize and soon bodies start dropping as the city’s  top drug lord seeks his missing product. Once Tracy realises what’s what, it’s all over bar the shooting…

‘Doubleup and the Scarlet Sting’ features the making of a movie starring a fictional superhero and how childhood fan and modern-day gangster Doubleup barges in: infiltrating the cast to shakedown the production. Soon he’s too involved and after murdering his girlfriend all that’s left is being caught facing real-world justice…

At this time alternate Sunday extra ‘Tracy’s Hall of Fame’ – celebrating police officers – began, days before an officially deceased and clearly incorrigible arch enemy reappeared in ‘B-B Eyes and Honeymoon’. When Tracy’s adopted son Junior goes undercover to investigate a video piracy ring, the case soon involves the old cop’s granddaughter too, when Honeymoon Tracy tries to help out and almost dies because of her enthusiasm and lack of training. Almost…

With the comics component concluded, there’s more informational extras to enjoy as Curtis offers ‘Dick Tracy vs. the Villains: A Comparison’ and we meet the creators in ‘Joe Staton’s Bio’, ‘Mike Curtis’ Bio’ and ‘Team Tracy Bios’ to end this initial casebook – hopefully the first of many.

Dick Tracy has always been a fantastically readable feature and this potent return to first principles is a terrific way to ease yourself into his stark, no-nonsense, Tough Love, Hard Justice world.

Comics just don’t get better than this…
© 2013 TMS News & Features, LLC. All rights reserved.

O Human Star volume One


By Blue Delliquanti (Blue Delliquanti)
ISBN: 978-0-9909956-0-9 (TPB)

Sexuality and identity appear to be inextricably conjoined. We’re not quite there yet in the disappointingly real world, but fiction and fantasy have extensively explored the potential ramifications and repercussions of the topic, and none more so or as stylishly as self-identified non-binary creator Blue Delliquanti (Meal; Smut Peddler; The Sleep of Reason & Beyond) in compelling voyage of personal discovery O Human Star.

The epic tale launched as a weekly webcomic on January 25th 2012 and ran until 27th August 2020, with the first collection (compiling chapters 1-3 in paperback and digital formats) released in book and digital formats in 2015.

The plot premise is potently simple and delivered through a complex network of enticingly engaging characters, beginning as mystery with ‘His Own Image’ wherein inventor Alastair Sterling dies alone and wakes up 16 years later. In the future, robotic lifeforms are simply part of the world, “Synthetic Beings” who comprise everything from simple manufacturing tools to fully autonomous independent individuals.

Apparently, Sterling’s discoveries changed everything and now his personality has been installed in a fully-artificial replica of his failed body. The creatures who greet him on awakening seem benevolent, and inform that his return has been commissioned by the estate of his former protégé, assistant beneficiary and lover Brendan Pinsky.

Bizarrely, after a fraught reunion with the angry, confused middle-aged guardian and administrator of his legacy, Alastair realises he’s been lied to. Of course, Brendan has tried to revive Sterling in the past, but without success. The who, how and why of the unasked-for true return is a complete – and very suspicious – mystery…

Part of the reason for Brendan’s reticence becomes apparent when a precocious young female synthetic flies into the compound and, with a storm of inexpressible emotions, Alastair realises Sulla is a teenaged girl version of himself…

She didn’t start out that way, though. Originally, the body was a gradually, methodically constructed boy child, but three years previously she chose to become female…

With no place to go, Alastair settles in and attempts to come to terms with an incredible new world, new lives and disappointment and confusion beyond belief…

Chapter Two ‘In the Morning of the Magicians’ finds the aggrieved resurrected man still bewildered as Sulla – desperately seeking his approval – appoints herself his guide and protector. This causes ructions with notional father Brendan who has spent his years trying to restore Alastair, while turning their company – Sterling Inc. – into one of the most powerful organisations on Earth. He also cannot navigate the situation as a flashback draws him back to the day when a shy young MIT graduate first met maverick inventor Alastair Sterling and sparks first flew…

Ostensibly trapped in the big house with his memories and constant unbelievable new experiences, Sterling relives his relationship with Brendan and seeks shards of himself in Sulla until eventually everyone agrees it’s time for him to explore the world his ideas built in concluding chapter ‘Mansions of the Soul’…

When corporate duties call Brendan away, Alastair is left with Sulla who treats his growing future shock with rowdy enthusiasm as they tour the city. Dumbfounded, Sterling thinks back to the moment of his greatest breakthroughs, but still cannot decide if that was opening his protective emotional shell and accepting young Brendan as a lover or finding ways to liberate robotic consciousness.

A possible clue then presents itself when he uncharacteristically convinces Sulla to go and join a group of similarly aged human kids and talk to one who has particularly caught her attention…

After an eventful day all around, human and synthetics head home to the safety of the mansion compound, each profoundly changed by their recent interactions and all terrified that further revelations cannot help but spark further transformations…

Powerfully but subtly gripping, and rendered in a mesmerising, manga-influenced style, O Human Star is fundamentally a love story that explores notions of identity, perception, inclusion, gender and the drive to belong via the comfortably familiar cultural neutral zones of science fiction standards and landscapes. It also powerfully pulverises the concept of what “normal” means: using emotional conflict and the apparent quest for factual knowledge to unearth the spiritual data that makes humanity universal.

The series concluded last year and has been collected in three volumes which – just like this one – also offer story extras; behind-the-scenes notes; commentary and design sketches.

Absolutely one of the best graphic novels you’ll ever read, so don’t let this star pass you by.
© 2015 Blue Delliquanti. All rights reserved.

Sacred Heart


By Liz Suburbia (Fantagraphics Books)
ISBN: 978-1-60699-841-0

What would have happened when you were a teenager and your parents went away for the weekend?

What if they didn’t come back for four years? And what if the same thing happened to every household in your little town at the same time?

Visually, elements of Charles Burns and Johnny Ryan crackle and charm beside graphic echoes of the Hernandez Brothers in Sacred Heart: the stunning graphic novel which tackles the conundrum with perspicacity, near-feral insight, righteous anger and a great deal of sentiment-free warmth.

As much mystery thriller as “Having Come of Age” tale, the mesmerising story opens in little everytown Alexandria which at first glance seems to have gotten a little rowdy of late, but for all the late-night drinking, hot-rodding, incessant partying, lewd behaviour and hijinks is carrying on as best it can.

The older teens are looking after the little kids, school is still attended, the local store still carries provisions and life goes on pretty much as before, even though there hasn’t been a responsible adult in situ for years…

Ben Schiller cares for her rapidly maturing – and consequently increasingly difficult – little sister Empathy; her life-long nerdy punk friend Otto still works part-time at the video store – when he’s not stealing girls’ panties – and he and she still watch weird movies most evenings, trading gossip and stories about who they’re currently seeing…

Elsewhere in their unique community, local garage-band The Crotchmen are the only good thing to see of an evening and Erica‘s baby still hasn’t come.

Jocks still act like meatheads and the pretty girls still chase them whilst standoffish Ben remains involved but apart. She isn’t ignored or reviled these days as she’s devised a method of tattooing which makes her a vital component of the new society…

Recently though, some of the little kids have been acting a little weird: descending into mysticism and fortune telling whilst default storekeeper Jack Brown is claiming that soon he won’t be able to get any more booze or gas for the town’s remaining functional cars, but of course the real downer is how many of the older teens have been found murdered in the last few weeks…

The kids all apparently accept the growing “Dead Kids Club” as a part of life in their little town, but as the summer of excess rolls on towards Fall, things start to change. Firstly Ben and Otto endanger the perfect friendship by bringing sex into the equation, after which an actual adult is seen in town but escapes and Crotchmen’s lead singer joins the casualty list and is replaced with a girl.

Hulking drummer Hugo starts planning how to take his little charges and break out to freedom as the kindergarten seers all predict the end of everything is coming, but worst of all, as colossal storm clouds gather, when Ben discovers who the serial killer is, she can do nothing about it…

Compiled and cunningly rearranged from her webcomic, Liz Suburbia’s chilling yarn is potent, uncompromising yet guardedly hopeful: a glimpse at teenagers who terrify all us old farts as they deal with a dangerous world not by crumbling as we assume they will, but by rising to the challenge and accepting the responsibilities we probably wouldn’t.

Gripping, compelling, rewarding and astoundingly readable, this is a book to exult in.
Sacred Heart © 2015, Liz Surburbia. This edition © 2015 Fantagraphics Books, Inc.

Hip Hop Family Tree Book 1: 1970s-1981


By Ed Piskor (Fantagraphics)
ISBN: 978-1-60699-690-4 (PB)

Comics is an all-encompassing narrative medium and – even after 40-plus years in the game – I’m still amazed and delighted at innovative ways creators find to use the simple combination of words and pictures in sequence to produce new and intoxicating ways of conveying information, tone, style and especially passion to their audience.

A particularly brilliant case in point was this compulsive compilation of strips and extras from self-confessed Hip Hop Nerd and cyber geek Ed Piskor (author of the astonishing Hacker graphic novel Wizzywig) which originally appeared in serial form on the website Boing Boing.

In astounding detail and with a positively astounding attention to the art styles of the period, Piskor detailed the rise of the rhyme-and-rhythm musical art form (whilst paying close attention to the almost symbiotic growth of graffiti and street art) with wit, charm and astonishing clarity.

Charting the slow demise of the disco and punk status quo by intimately following fledgling stars and transcendent personalities of the era, ‘Straight Out of the Gutter’ begins mid-1970s with South Bronx block parties and live music jams of such pioneers as DJ Kool Herc, Grandmaster Flash, Grandwizard Theodore and Afrika Bambaataa.

The new music is mired in the maze of inescapable gang culture but as early word-of-mouth success leads to first rare vinyl pressings and the advent of the next generation, the inevitable interest of visionaries and converts leads to the circling of commercial sharks…

The technical and stylistic innovations, the musical battles, physical feuds, and management races by truly unsavoury characters to secure the first landmark history-making successes are all encyclopaedically yet engaging revealed through the lives – and, so often, early deaths – of almost-stars and later household names such as Furious 4-plus-1, Kurtis Blow, The Sugarhill Gang, the Furious Five, and those three kids who became Run-DMC.

The story follows and connects a bewildering number of key and crucial personalities – with a wealth of star-struck music biz cameos – and ends with Hip Hop on the very edge of global domination following the breakout single Rapture (from new wave icons and dedicated devotees Blondie) as well as the landmark TV documentary by Hugh Downs and Steve Fox on national current affairs TV show 20/20 which brought the new music culture into the homes of unsuspecting middle America…

To Be Continued…

Produced in the tone and style of those halcyon, grimily urban times and manufactured to look just like an old Marvel Treasury Edition (an oversized – 334x234mm – reprint format from the 1970s which offered classic tales on huge and mouth-wateringly enticing pulp-paper pages), this compelling confection (available in very large paperback and variably-proportioned digital formats) – also includes a copious and erudite ‘Bibliography’, ‘Discography’ and ‘Funky Index’, an Afterword: the Hip Hop/Comic Book Connection (with additional art by Tom Scioli) and a fun-filled Author Bio.

Moreover, there’s also a blistering collection of ‘Pin Ups and Burners’ with spectacular images from guest illustrators including The Beastie Boys by Jeffrey Brown, Afrika Bambaataa by Jim Mahfood; Fat Boys by Scioli; Grandmaster Flash and the Furious Five by Ben Marra; Vanilla Ice by Jim Rugg; Run-DMC by Dan Zettwoch; Eric B. and Rakim by John Porcellino; Salt-n-Pepa by Nate Powell; KRS-One by Brandon Graham & Snoop Dogg by Farel Dalrymple, to get your pulses racing, if not your toes tapping…

Cool, informative and irresistible, Hip Hop Family Tree is wild, fun and deliciously addictive: sparking a revolution and sub-genre in comics creation. This is what cultural cross-pollination is all about and you should dive in right now…
This edition © 2013 Fantagraphics Books. All Hip Hop comic strips by Ed Piskor © 2013 Ed Piskor. Pin ups and other material © 2013 their respective artists. All rights reserved.

Elvis Puffs Out – a Breaking Cat News Adventure


By Georgia Dunn (Andrews McMeel)
ISBN:  978-1-52485-819-3 (PB)

Win’s Christmas Gift Recommendation: Silly Seasons Never Looked So Good… 10/10

Cats rule the world. Everybody knows it. Just ask social media and the internet. In fact, just ask your cat… if you dare. Those of us “blessed” with designated feline overlords also learn pretty quickly that they run the house too.

Some years back, illustrator and cartoonist Georgia Dunn found a way to make her hairy housemates (the ones with more than two feet) earn their keep after watching them converge on a domestic accident and inquisitively – and interminably – poke their little snouts into the mess.

Breaking Cat News began as a hilariously beguiling web-based comic strip detailing how – when no-one is looking – her forthright felines form their own on-the-spot news-team with studio anchor Lupin, and field reporters Elvis (investigative) and Puck (commentary) delivering around-the-clock reports on the events that really resonate with cats – because, after all, who else matters?

And now they’re all over books such as this latest paperback/digital delight, as well as a slew of delightful merchandise…

Here then, after far too long an interlude, is the fourth collection of outrageous, alarming, occasionally courageous but always charming – and probably far too autobiographical for comfort – romps, riffs and devastatingly debilitating sad bits starring a growing family of people and the cats and assorted critters they share space with.

If you’re a returning customer or already follow the strip, you’re au fait with the ever-expanding cast and ceaseless surreality, but this stuff is so welcoming even the merest neophyte can jump right in with no confusion other than that which the author intends…

Be warned though, Dunn is a master of emotional manipulation and never afraid to tug heartstrings, and this time around a more formal narrative underpins the episodic joys. Keep hankies close.

It all begins in winter, resulting in an extended sequence about snow which opens with ‘There’s Nothing Outside’ With the news room abuzz, incidents come in such as ‘Tommy is in the Studio!’ featuring the former lost cat who became an outdoors correspondent semi-regular. The blizzard season continues until ‘The Sun is out and Man is forging a path into the Void!’ happily closes with the breaking report ‘The Real World has returned outside!’

Dunn is quite rightly fervent about cat welfare and a new (lost) kitten gets temporarily housed and named, leading to lots of larks and ‘Hunting Lessons are underway in the living room’…

The fate of the kitten rolls out throughout the collection (did I say “hankies”?) interspersed with many madcat moments such as ‘This Just In: The plant of many teeth has a new hat’, some rather salty commentary on the status of Corned Beef and a ‘Climbing contest in the laundry room!’

Spring comes and enquiring minds ask ‘Is it getting warmer yet?’, even as examination of and rumination over the nature of snakes and dogs is pushed off the schedule by ‘The Man brought home something called “donuts”’ and Bulletins like ‘The doorbell rang!’

Domestic reports reveal ‘The Baby is turning one!’, ‘There’s a fight in the living room’ and ‘Peep Toads are out!’ as well as an interview with the legendary Baba Mouse (a barn cat of tremendous vintage), but through it all pressure mounts in the newsroom and ‘Elvis is needier than usual’.

There are ‘New cat toys’ and revelations that ‘We may have an ally at the dinner table’ as well as Sophie’s new art installation and that ‘Elvis Fell asleep with his eyes open’. Before the newsflash that ‘Potty training is underway’…

There’s even a follow-up outside broadcast at the bookstore and the garden where an owl and a pussycat finally achieve their destiny, prompting a big criminal exclusive, an abduction and a manhunt (sort of…) before in the end Love Conquers All and it turns out fine again, thanks mostly to The Mice…

Augmenting the tons of mirth and moving moments are further activity pages courtesy of Breaking Cat News: More to Explore: sharing how to create ‘Wooden Spoon Dolls’ and providing an extensive tutorial on ‘Reporting News Around Your House’.

Warm, witty, imaginative, deliciously whimsical and available instantly in digital formats – as well as profoundly gift-wrappable paperback should you be so inclined – this glorious romp of joyous whimsy will brush away the blues and dangle hope of better times in your face until you swipe at it with a frantic paw (well, probably not, but you know what I mean…).

Breaking Cat News is a fabulously funny, feel-good feature rendered with great artistic élan and a light and breezy touch to bedazzle and bemuse not just us irredeemable cat-addicts but also anyone in need of good laugh. And there’s no better time than now for those, right?
Elvis Puffs Out! © 2020 by Georgia Dunn. All rights reserved.

World of Warcraft: Comic Collection Volume One


By Raphael Ahad, Robert Brooks, Matt Burns, Christie Golden, Micky Neilson, Andrew Robinson, Antonio Bifulco, Linda Cavallini, Sebastian Cheng, Alex Horley, David Kegg, Ludo Lullabi, Miko Montilló, Nesskain, Suqling, Emanuele Tenderini & various (Blizzard Entertainment/Titan Books)
ISBN: 978-1-95036-613-2 (HB Blizzard Entertainment) 978-1-78909-646-0 (HB Titan Books)

World of Warcraft is a Massive Multiplayer Online Role-Playing Game (MMORPG) that began in 2004. It’s very popular.

If you needed to look up any part of that paragraph, this might not be the book for you – although if you’re a fantasy fan with a penchant for convoluted sagas and love of bombastic comics art, it might be worth sticking around to the end of the review.

Like Tolkein’s Middle Earth, Game of Thrones or other complex invented environments, WoW is more about worldbuilding and made-up history than individual heroes like Conan or Elric excelling and triumphing. Here variety is the spice of life (and Unlife, Orc-kind, wizards, Dwarves, Gnomes, automata etc). This collection of tales – originally an online supplement and enticement to the game – might feel a little formulaic, but that’s pretty much the point…

These lavish auxiliary tales were all released between 2014- 2018 as World of Warcraft: Warlords of Drainor, World of Warcraft: Legion, and World of Warcraft: Battle for Azeroth: moody, action-heavy and suspenseful vignettes, packaged as digital comics miniseries specifically linked to one of the eight Expansion Packs released to sustain that frantic MMORPG mythmaking momentum.

First freshly arrayed in Warlords of Draenor as ‘Gul’Dan and the Stranger’ (by Micky Neilson & Alex Horley), the opening yarn reveals bloodshed brewing, whilst ‘Blackhand’ (Robert Brooks & Horley) details the fate of the feared and fabled Doomhammer, before ‘Blood and Thunder’ (Raphael Ahad, Cynthia Hall & Horley) offers some historical context with the origins of mighty warrior the Iron Wolf…

Legion opens with Matt Burns & Ludo Lullabi’s ‘Magni: Fault Lines’ as the daughter of the venerable King under the Mountain awakens him to meet the growing crisis facing the dwarves. Meanwhile, Night Elves are having a few difficulties with monstrous Gul’Dan in ‘Nightborne: Twilight of Suramar’ (Burns & Lullabi) whilst the animalistic tribes are called to action in ‘Highmountain: A Mountain Divided’ (Brooks & David Kegg) before the humans of Stormwind Keep survive a royal assassination attempt, inspiring King Wrynn to mobilise in Brooks & Nesskain’s ‘Anduin: Son of the Wolf’…

It ends with reports from the Battle for Azeroth, as a repentant mage reassesses her life choices in ‘Jaina: Reunion’(Andrew Robinson, Linda Cavallini & Emanuele Tenderini) before wandering Dwarf-King ‘Magni: The Speaker’ (Burns & Suqling) endures a moment of existential crisis…

Steve Danuser, Christie Golden, Robinson, Antonio Bifulco & Sebastian Cheng detail the past and futures of ‘Windrunner: Three Sisters’ after which the gathering storms pause with the salutary tale of ‘Mechagon’ (by Burns & Miko Montilló), proving you should watch what you wish for even if you’re a dedicated master smith like Kervo the Explorer…

Garnishing all the drama and mayhem, the book also offers a vast selection of production art – from preliminary designs and roughs to full finished pages – in a Sketchbook section.

Gathered into a lavish luxury hardback that just screams “Christmas gift”, these adventures won’t be everyone’s goblet of grog, but for those who covertly yearn to resolve their daily annoyances with a honking great Warhammer or dismemberment spell, this should be subject of your very next quest…
World of Warcraft: Comic Collection © 2020 Blizzard Entertainment, Inc. All Rights Reserved.

In a Glass Grotesquely – Selected Picture Stories


By Richard Sala (Fantagraphics Books)
ISBN: 978-1-60699-797-0 (PB)

Richard Sala is a lauded and much-deserving darling of the Literary Comics movement (if such a thing exists), blending beloved pop culture artefacts and conventions – particularly cheesy comics and old horror films – with a hypnotically effective ability to weave a graphic tale.

He grew up in Chicago and Arizona before earning a Masters in Fine Arts and, after beginning a career as an illustrator, rediscovered his early love of comicbooks. The potentially metafictional self-published Night Drive in 1984 led to appearances in legendary 1980s anthologies Raw and Blab! as well as animated adaptations of the series on Liquid Television.

His work is welcomingly atmospheric, dryly ironic, wittily quirky and mordantly funny; indulgently celebrating childhood terrors, gangsters, bizarre events, monsters and manic mysteries, with girl sleuth Judy Drood and the gloriously trenchant storybook investigator Peculia probably the most well-known characters in his gratifyingly large back-catalogue.

Sala’s art is a joltingly jolly – if macabre – joy to behold and has also shone on many out-industry projects such as his work with Lemony Snickett, The Residents and even – posthumously – Jack Kerouac; illustrating the author’s outrageous Doctor Sax and The Great World Snake.

In a Glass Grotesquely is one of his very best: an irresistible tract of baroque pictorial enchantment, deftly combining a 2014 webcomic with a triptych of visceral and saturnine delusions from the end of the last century, all exploring the bleakest corners of the modern world’s communal fantasy landscape and applying his truly skewed raconteur’s gifts to giving us a thrill, a chill and a chortle…

The majority of this spookily sublime confrontation with the cartoon dark side is taken up with the gripping saga of ultimate enemy of America ‘Super-Enigmatix’, a diabolically inspired super-villain determined to avenge himself upon America for slights both imagined and tragically real… and no, he has never run for political office, and it’s too late for the “write-in” option…

Delivered in punchy alternating doses of surreal full-colour splashes and moody monochrome subplots, the story details how the brilliant weird-scientist – served by an army of beautiful female zealots and hidden race of mole people – tries to destroy modern society, only opposed by disenchanted ex-cop Natalie Charms and a dedicated band of “conspiracy nuts”…

The struggle against a self-created monster hiding behind a smoke screen of urban legend is fast-paced, Byzantine, and insidiously politically charged: a mesmerising chase-caper and delight of post-modern paranoia meeting classic pulp-fiction melodrama…

Like a bleakly mordant reinvention of the Catholic Church’s Stations of the Cross, ‘It Will All Be Over Before You Know It…’ is a sequence from single panel monochrome epigrams building to a tableau of modern terrors for women seeking work, after which 1998’s ‘Stranger Street’ silently details the building tension as a psycho-killer haunts the streets of an already chilly town…

The cracked chronicle then concludes with a Kafkaesque shaggy bird story delivered in barrage of grey wash, as an ineffectual nobody receives – and loses – a once-in-a-lifetime boon in ‘The Prestigious Banquet to Be Held in My Honor’…

Available in paperback and digital formats, In a Glass Grotesquely amusingly exposes the seamy, scary underbelly of existence with these enigmatic, clever, compelling and staggeringly engaging yarns, blending nostalgic escapism with the childish frisson of kids scaring themselves silly under the bedcovers at night. It will therefore make an ideal gift for the big kid in your life – whether he/she/they are just you, imaginary or even relatively real…
In a Glass Grotesquely © 2014 Richard Sala. This edition © 2014 Fantagraphics Books, Inc.

Take it Away, Tommy! – a Breaking Cat News Adventure


By Georgia Dunn (Andrews McMeel)
ISBN: 978-1-5248-6209-1 (PB)

Cats rule the world. Everybody knows it. Just ask social media and the internet. Those of us “blessed” with designated feline overlords also learn pretty quickly that they run the house too.

Some years back, illustrator and cartoonist Georgia Dunn found a way to make her hairy housemates earn their keep after watching them converge on a domestic accident and inquisitively – and interminably – poke their little snouts into the mess.

Thus was born Breaking Cat News: a hilariously beguiling web-based comic strip detailing how – when no-one is looking – her forthright felines form their own on-the-spot news-team with studio anchor Lupin, and field reporters Elvis (investigative) and Puck (commentary) delivering around-the-clock reports on the events that really resonate with cats – because, after all, who else matters?

Here then, after far too long an interlude, is the third collection of outrageous, alarming, occasionally courageous but always charming – and probably far too autobiographical for comfort – romps, riffs and rather moving moments starring a growing family of people and the cats and assorted critters that share space with them.

If you’re a returning customer or already follow the strip, you’re already au fait with the ever-expanding cast and ceaseless surreality, but this stuff is so welcoming even the merest neophyte can jump right in with no confusion other than which the author intends……

Dunn is a master of emotional manipulation and never afraid to tug heartstrings, and this time around a more formal narrative underpins the episodic joys. We learn more about the old converted mansion house the cats inhabit – as well as the history of the previous inhabitants and their humans – in an extended ghost story filled with chuckles and shattering poignancy. I’m not kidding. Bring hankies. Many, many hankies.

The first hints come in ‘The People have abandoned the Children’, build in ‘Something’s gotten into Puck’ and ‘There’s been… a disturbance… on the ceiling’ before ‘Things are getting Strange’ prompts The People into doing a little research and discovering what occurred in the old pile they are abiding in amongst numerous other cat-owning tenants. The mystery is finally resolved in a long-delayed ceremony and ethereal reunion in ‘The People are going outside’

More recognisable comedy fare comes as ‘Bacon has been spotted on the breakfast table!’, ‘It’s fuzzy blanket season!’, ‘The laundry is out of control’ and ‘Elvis has a new toy’ whilst the team expands after ‘There’s a new cat in the backyard’ introduces cocksure barn moggy Burt (who ultimately takes on the role of AV facilitator) and ancient wisdom source and problem-solver Baba Mouse (she’s a barn cat too and has been for a very long time)…

Recently rehabilitated wandering cat Tommy introduces his four-footed home-share companion Sophie. Could she be more than just a talented creative type? ‘Local artist creates magnetic masterpieces’ suggests otherwise, but Tommy is hopeful and persistent…

Covering traditional festive cat events such as Thanksgiving and Christmas, an edge of drama creeps in after the Robber Mice Gang abducts Puck’s greatest friend and toy, demanding an impossible ransom…

Outright war ensues until sagacious Baba intervenes, ensuring the Holiday Season and New Year’s are times of joy and rapprochement…

The rolling news continues with such items as ‘The Man has been groomed’, ‘The new plant is armed and dangerous’, ‘Elvis got into the butter’ and ‘Vacuum Cleaner Preparedness’.

Augmenting the tons of mirth and moving moments are further activity pages courtesy of Breaking Cat News: More to Explore! close out this tome: sharing how to create your own ‘Pet Rock Reporters!’, as well revealing the details of ‘The Big Pink House’ comprising their home, a map of ‘The Apartment’ . 

Warm, witty, imaginative, deliciously whimsical and available instantly in digital formats – as well as paperback should you be so inclined – this glorious romp of joyous whimsy will brush away the blues and dangle hopes of better times in your face until you swipe at with a frantic paw (well, probably not, but you know what I mean…).

Breaking Cat News is a fabulously funny, feel-good feature rendered with great artistic élan and a light and breezy touch that will delight not just us irredeemable cat-addicts but also anyone in need of good laugh. And there’s no better time than now for those, right?
Take it Away, Tommy! © 2020 Georgia Dunn. All rights reserved.