100 Bullets: Book One 


By Brian Azzarello, Eduardo Risso & various (Vertigo/DC Comics) 
ISBN: 978-1-4012-3201-6 (Deluxe HB) 978-1-4012-5056-0 (TPB/Digital edition) 

What’s your favourite crime movie? TV Show? Novel? Chances are it isn’t 100 Bullets, but trust me, it should be… 

Now that there’s a little distance and the initial furore has died down, it’s time to review one of the most hyped comic sensations of the early 21st century. This initial compilation collects 100 Bullets #1-19 (August 1999- February 2001) and includes a brief tale that first appeared in seasonal anthology Vertigo: Winter’s Edge #3.  

It all begins with eponymous revenge yarn ‘100 Bullets’… 

Isabelle “Dizzy” Cordova is released from prison but isn’t happy. She’s returning to the crime-infested, poverty-wracked streets she came from, dead inside since while she was there her man and her baby boy were killed in a drive-by shooting. 

On the ride back, an old man gets on the train. He looks like a spy from a 1960s movie. Sharp black suit, sunglasses, thin black tie, shiny attaché case: He says he’s Agent Graves. He says he knows all about Dizzy Cordova. He says Hector and Santiago weren’t killed by accident. He says that if she wants to make it right, he has a gun and one hundred rounds of ammunition that will never – EVER – show up in a police investigation. If she wants revenge she can have it free and clear… 

And so begins one of the best crime comics of all time, but this premise, which would surely be enough for five hit seasons on any TV channel, is merely the beginning of a decade-long conspiracy thriller that is dark, engrossing and, after nearly 23 years, still a phenomenal achievement and tribute to the abilities of writer Brian Azzarello and illustrator Eduardo Risso and their loyal accomplices colourists Grant Goleash & Patricia Mulvihill, and letterer Clem Robins. 

After practically constant re-reading, I’m still finding nuggets and gems that confirm its brilliance and the creators’ gift for forward planning and attention to detail. 

Following on from Dizzy’s seemingly self-contained moment of epiphany comes ‘Shot, Water Back’ as we meet a down-on-his-luck barman whose entire life was destroyed by a rich girl’s petty whim. When she walks into his bar one night though, Agent Graves has just walked out, leaving behind him another gleaming attaché case… 

Next follows an 8-page seasonal delight set in a police station. ‘Merry Christmas, Bitches’ is funny and chilling, proving that the short story form is not yet dead, and panel for panel is the best thing in this wonderful, terrifying so-very-adult book. More importantly, the apparent throwaway nature of this brief encounter will have crushing repercussions later on… 

The fascinating proposition of what you would you do with a grudge, a gun, one hundred untraceable bullets and an ironclad guarantee of no comeback is more deeply explored through further seemingly unconnected interactions, consequently but so slowly unravelling the mystery of enigmatic Agent Graves – purveyor of both the ordnance and the inquiry. 

‘Short Con, Long Odds’ introduces hard luck kid Chucky Spinks, a cheap grifter and ex-con who gets a visit from the cadaverous Man in Black. Chucky’s life was ruined when he got drunk and killed some kids: but at least his friend Pony always looked out for him when he got out of prison. Still, what kind of friend would drag your drunken ass out of the passenger seat and behind the steering wheel before the cops show up…  and never tell you? 

In ‘Day, Hour, Minute… Man’ we gain some insight into the manipulative Graves’ long-term goals as he engineers gang-war to draw some old comrades back into his game. There are intriguing hints of an old crew and some very high-powered bosses – operating as “The Trust” – after contact is made with brutal mob enforcer Lono and someone wonders out loud if somebody is reviving something called “the Minutemen”… 

‘The Right Ear, Left in the Cold’ then finds ice-cream vendor Cole Burns - who sells more than popsicles from his van – shocked to discover that his current boss torched an old folks’ home where Cole’s grandmother died. That’s just the start of a vicious round of revelations before Cole is revealed as another “retired” Minuteman. It looks like someone’s putting the band back together… 

A viscerally satisfying one-off story follows as a waitress gets an unwelcome heads-up about her happy home in the chilling ‘Heartbreak, Sunnyside Up’… 

Dizzy Cordova resurfaces next: bundled off to Paris to meet American ex-pat Mr. Branch: a reporter who once dug too deep and uncovered the greatest secret in US history. ‘Parlez Kung Vous’ begins unpicking the mysteries of the Trust, the Minutemen, and especially Agent Graves in a brutal yet delicate manner, engrossing and satisfying: yet manages the magician’s trick of leaving a bigger puzzle and readers hungry for the next instalment. In the meantime though, Dizzy learns some secrets and gets on the job training to die for… 

The best crime comic in decades oh-so-slowly begins transforming itself into the best conspiracy thriller in the business with ‘Hang Up on the Hang Low’ as further hints about The Trust and their unique police squad The Minutemen slip out during the dark, bleak story of Louis “Loop” Hughes, a young street tough swiftly going the way of most of his kind in the streets of Philadelphia… at least until impeccable Agent Graves turns up. He knows exactly where Loop’s father has been for the embittered kid’s entire life, but he’s only telling about the last few years… 

Curtis Hughes collects debts for one of the nastiest old loan-sharks in Philly. The broken down old leg-breaker has been around and seen it all, but wasn’t expecting a street punk to stick one of those guns in his face – and certainly not the son he abandoned all those years ago. Against all odds, he reconciles with his son and starts teaching him business and life; but once family duty and work allegiances come into conflict, there’s only ever one outcome. And just how does Curtis know about Graves and the Minutemen? As always, where Graves has been, lives change, bodies drop and more undisclosed secrets are uncovered… 

The story portion of this book concludes with some scene-setting character portraits as ‘Epilogue for a Road Dog’ sees Loop reconnect with Agent Graves whilst wild card Lono discovers an unsuspected connection with the young gangbangers cousin Carlos. As Graves moves his pieces in a vast but still undeclared game unlikely alliances are forged in anticipation of a coming conflict… 

Rounding out this extremely adult entertainment is ‘Dossier’: a sketchbook by Eduardo Risso offering early character designs of the broad and diverse castoff reprobates thus far embroiled in the unfolding saga… 

These tense, bleak opening dramas have the generational grandeur of The Godfather trilogy, as much febrile resonance as The Wire and more punch than Goodfellas: weaving a tragic tapestry of family, disillusionment and overwhelming necessity, and although readers of the original comic books didn’t know it, laid much of the groundwork for the “Big Reveals” to come.  

Astoundingly accessible and readable in its own right, this gripping tome is just step one on a path of intricate mystery and intrigue: one no fiction-fan (grown-up, paid-up and immune to harsh language and rude behaviour) could resist… nor should you. The slick switch from crime comic to conspiracy thriller is made with superb skill, with no diminution of the extreme violence and seedy sexuality that are hallmarks of this uncompromising series. Savage, brilliantly executed and utterly addictive, this is a landmark book in a landmark series. 
© 1999, 2000, 2001, 2014 Brian Azzarello, Eduardo Risso and DC Comics. All Rights Reserved. 

Welcome Home


By Clarrie & Blanche Pope (Minor Compositions) 
ISBN: 978-1-57027-394-0 (PB)  

Comics are cheap and primal: easy to create, disseminate and understand. That’s why (after music) they are the most subversive and effective form of revolutionary art. To see what I mean just check out straightforward polemical texts such as The Adventures of Tintin: Breaking Free, Fight the Power, Speechless, Wildcat Anarchist Comics, Willie & Joe: Back Home, or subtler cartoon sagas that couch their message in terms of an ostensible entertainment narrative like Brought to Light, Puma Blues, The Stringer, or Pogo. Welcome Home fits comfortably into the latter category, as creators Clarrie & Blanche Pope concoct a contemporary soap opera cast to carry their observations about the way society is heading and the disturbing questions that path leaves unaddressed and unanswered. Like most of that noteworthy list cited above, the sisters drew from and referenced personal experience whilst cunningly employing humour and pathos to hone their scalpel-like investigations: trusting to the familiarity of shared context to make their point. 

Haven’t you wondered what and who occupied your space before you did? Don’t you dread the fading of your memories and the loss of the places that punctuated your time on earth? And who hasn’t had a mate or relative who was more Trouble than Worth? 

Having both been young, squatters and care home workers, the creators weave a rowdily rousing, frighteningly authentic yet engagingly upbeat yarn of activism riding piggyback on modern need and ingrained privation that begins when a disparate band of acquaintances and old friends break into an empty flat. 

The place is in a tower block that has been condemned, where tenant families wait powerlessly for rehoming and the building’s demolition. The squatters range from die-hard believers in a cause to friends and lovers who can’t afford rent, united in a mission to rouse the entire block and organize resistance to the destruction of homes and a community that only needs a little financial care and attention. 

Sadly, before the final page comes, romance, passion (so NOT the same thing), ambition, confusion and the distractions of everyday life are going to play hob with their good intentions and grand dreams… 

The story is told primarily through the actions of Rain, a professional care worker who can’t make ends meet despite being worked to death with compulsory extra shifts at the Fairview home that was built as part of the original housing estate. Its post-privatisation owners Who Care and on-site manager Julie are positively Dickensian in their blindly self-indulgent hypocrisy, but at least by talking to residents like dementia-afflicted Dottie/Doris – whose vacant flat they now illicitly occupy – Rain gradually builds up a potent picture of the generational community the imminent demolition will finally end. 

Ultimately, the young/old bond will also allow the fraught and confused protagonist to sort out her own feelings and stop looking for love in all the wrong places… 

Shortlisted for the Myriad First Graphic Novel Prize, this bleak yet beguiling monochrome study of urban dissolution societal safety nets, relationship triangles, generational cultural continuity, dementia and the disempowerment of the old, young, different, nonconformist and poor is peppered with ferociously barbed faux ads drenched in the contemporary Thought Speak used by Local Councils, Cabinet Ministers, social engineers and gentrifying property companies who constantly find nonsensically bland and comforting ways to restate “you’re the wrong colour, too poor, and love the wrong sort to live here anymore” 

Welcome Home is an enticingly introspective and painfully universal saga that should appeal to anyone who ever had a moment of monetary despair and emotional outrage at what we’ve allowed ourselves to become. It will not appeal at all to many of the societal predators listed at the end of the last paragraph, but they should be made to read to too. Or maybe hit with it: It’s a free country, after all, if you’re prepared to accept the consequences of your actions… 

© Clarrie & Blanche Pope, 2022.

Mighty Marvel Masterworks Doctor Strange volume 1: The World Beyond 


By Stan Lee & Steve Ditko, with Don Rico, George Roussos & various (Marvel) 
ISBN: 978-1-3029-3438-5 (PB/Digital edition) 

When the budding House of Ideas introduced a warrior wizard to their burgeoning pantheon in the summer of 1963 it was a bold and curious move. Bizarre adventures and menacing monsters were still incredibly popular, but most mature mention of magic or the supernatural (especially vampires, werewolves and their eldritch ilk) were harshly proscribed by a censorship panel which dictated almost all aspects of story content. Almost a decade after a public witchhunt led to Senate hearings on the malign influences of words and pictures in sequence, comics were ferociously monitored and adjudicated by the draconian Comics Code Authority. Even though some of the small company’s strongest sellers were still mystery and monster mags, their underlying themes and premises were almost universally mad science and alien wonders, not necromantic or thaumaturgic horrors. 

Companies like ACG, Charlton and DC – and Atlas/Marvel – got around the edicts against mystic thrills and chills by making all reference to magic benign or even humorous… the same tone adopted by massively popular TV series Bewitched about a year after Doctor Strange debuted. That eldritch embargo probably explains writer/editor Stan Lee’s low key introduction of Steve Ditko’s mystic adventurer: an exotic, twilight troubleshooter inhabiting the shadowy outer fringes of society. 

Capitalising on of the runaway success of The Fantastic Four, Lee had quickly spun off the youngest, most colourful member of the team into his own series, hoping to recapture the glory of the 1940s when The Human Torch was one of the company’s untouchable “Big Three” superstars. Within a year of FF #1, long-lived anthology title Strange Tales became home for the blazing boy-hero (from #101, cover-dated October 1962), launching Johnny Storm on a creatively productive but commercially unsuccessful solo career. 

Soon after, in Tales of Suspense #41 (May 196), latest sensation Iron Man battled a crazed scientific wizard dubbed Doctor Strange, and with the name successfully and legally in copyrightable print (a long-established Lee technique: Thorr, The Thing, Magneto, The Hulk and others had been disposable Atlas “furry underpants monsters” long before they became in-continuity Marvel characters), preparations began for a truly different kind of hero. 

The company had already published a quasi-mystic precursor: balding, trench-coated savant Doctor Droom – later rechristened (or is that re-pagan-ed?) Dr. Druid – had an inconspicuous short run in Amazing Adventures (volume 1 #1-4 & #6: June-November 1961).  

He was a psychiatrist, sage and paranormal investigator tackling everything from alien invaders to Atlanteans (albeit not the ones Sub-Mariner ruled). Droom was subsequently retro-written into Marvel continuity as an alternative candidate and precursor for Stephen Strange‘s ultimate role as Sorcerer Supreme… 

After a shaky start, the Master of the Mystic Arts became an unmissable icon of the cool counter-culture kids who saw, in Ditko’s increasingly psychedelic art, echoes and overtones of their own trippy explorations of other worlds… 

That might not have been the authors’ intention but it certainly helped keep the mage at the forefront of Lee’s efforts to break comics out of the “kids-stuff” ghetto… 

This enchanting full colour paperback compilation – also available as a digital download – gathers the spectral sections of Strange Tales #110, 111 and 114-129: spanning cover-dates July 1963 to February 1965. Moreover, although the Good Doctor didn’t rate a cover blurb until #117 or banner insert visual until #118 and was barely cover-featured until issue #130, it also magnanimously includes every issue’s stunning frontage: thus offering an incredible array of superbly eye-catching Marvel masterpieces from the upstart outfit’s formative heyday by Jack Kirby, Dick Ayers, Chic Stone and George Roussos, John Severin and others. In case you were wondering: Strange’s first shared split-cover came with Strange Tales #121 (June 1964)… 

Our first meeting with the man of mystery comes courtesy of a quiet little chiller which has never been surpassed for sheer mood and imagination. ‘Doctor Strange Master of Black Magic!’ by Lee & Ditko debuted at the back of Strange Tales #110 and saw a terrified man troubled by his dreams approach an exceptional consultant in his search for a cure… 

That perfect 5-page fright-fest introduces whole new realms and features deceit, desperation, double dealing and the introduction of both a mysterious and aged oriental mentor and devilish dream demon Nightmare in an unforgettable yarn that might well be Ditko’s finest moment… 

A month later in #111 he was back, ‘Face-to-Face with the Magic of Baron Mordo!’ which introduced a player on the other side. The esoteric duel with such an obviously formidable foe established Strange as a tragic solitary guardian tasked with defending the world from supernatural terrors and uncanny encroachment whilst introducing his most implacable enemy, a fellow sorcerer with vaulting ambition and absolutely no morals. In the astounding battle that ensued, it was also firmly confirmed that Strange was the smarter man… 

Then things went quiet for a short while until the letters started coming in… 

Strange Tales #114 (November 1963) was one of the most important issues of the era. Not only did it highlight the return of another Golden Age hero – Captain America – but it contained the fabulously moody resurrection of Doctor Strange: permanently installed in an eccentric and baroque little corner of the growing unified universe where Ditko let his imagination run wild… 

With #114, the Master of the Mystic Arts took up monthly residence behind the Torch as ‘The Return of the Omnipotent Baron Mordo!’ (uncredited inks by George Roussos) finds the Doctor lured to London and into a trap, only to be saved by unlikely adept Victoria Bentley: an abortive stab at a romantic interest who would periodically turn up in years to come. 

The forbidding man of mystery is at last revealed in all his frail mortality as Strange Tales #115 offered ‘The Origin of Dr. Strange’: disclosing how Strange was once America’s greatest surgeon. A brilliant man, yet greedy, vain and arrogant, he cared nothing for the sick except as a means to wealth and glory. When a self-inflicted, drunken car-crash ended his career, Strange hit the skids. 

Then, fallen as low as man ever could, the debased doctor overheard a barroom tale which led him on a delirious odyssey or, perhaps more accurately, pilgrimage to Tibet, where a frail and aged mage changed his life forever. It also showed his first clash with the Ancient One‘s other pupil Mordo: thwarting a seditious scheme and earning the Baron’s undying envious enmity… 

Eventual enlightenment through daily redemption transformed Stephen the derelict into a solitary, dedicated watchdog at the fringes of humanity, challenging every hidden danger of the dark on behalf of a world better off not knowing what dangers lurk in the shadows… 

‘Return to the Nightmare World!’ sees the insidious dream predator trapping earthly sleepers in perpetual slumber until the doubtful authorities ask Strange to investigate. The subsequent invasion of his oneiric enemy’s stronghold is a masterpiece of moody suspense, followed by ‘The Many Traps of Baron Mordo!’: showing the malign mage devising an inescapable doom, which once more founders after Strange applies a little logic to it… 

The wild and infinite variety of Strange’s universe offered Ditko tremendous opportunities to stretch himself visually and as plotter of the stories. In ST #118 the Master of Magic travels to Bavaria to combat ‘The Possessed!’; finding humans succumbing to extra-dimensional invaders neither fully mystic nor mundane, whilst ‘Beyond the Purple Veil’ has Strange rescue, from ray-gun wielding slaver-tyrants, the burglars who stole one of his arcane curios… 

Strange Tales #120 plays with the conventions of ghost stories as a reporter vanishes during a live broadcast from ‘The House of Shadows!’ before the Doctor diagnoses something unworldly but certainly not dead… 

Mordo springs yet another deadly trap in ‘Witchcraft in the Wax Museum!’ but is once more outsmarted and humiliated after stealing his rival’s body whilst Strange wanders the world in astral form, after which Roussos returned as an uncredited inker for #122’s ‘The World Beyond’ as Nightmare nearly scores his greatest victory after the exhausted Strange falls asleep before uttering the nightly charm shielding him from attack through his own dreams. 

Strange hosts his first Marvel guest star in #123 whilst meeting ‘The Challenge of Loki!’ (August 1964 by Lee, Ditko & George Roussos as George Bell) as the god of Mischief tricks the earthly mage into briefly stealing Thor’s hammer before deducing where the emanations of evil he senses really come from… 

Strange battles a sorcerer out of ancient Egypt to save ‘The Lady from Nowhere!’ from time-bending banishment and imprisonment, and performs similar service to rescue the Ancient One after the aged sage is kidnapped in ‘Mordo Must Not Catch Me!’, after which Roussos/Bell moved on whilst Lee & Ditko geared up for even more esoteric action. 

Strange Tales #126 brings the Master of the Mystic arts to ‘The Domain of the Dread Dormammu!’ as an extra-dimensional god seeks to subjugate Earth. In a fantastic realm, Strange meets an enigmatic, exotic woman who reveals the Dread One operates by his own implacable code: giving the overmatched Earthling the edge in the concluding ‘Duel with of the Dread Dormammu!’ which saw Earth saved, the Ancient One freed of a long-standing curse and Strange given a new look and mystic weapons upgrade… 

Restored to his homeworld and Sanctum Sanctorum in Greenwich Village, Strange solves ‘The Dilemma of… the Demon’s Disciple!’ by saving a luckless truth-seeker from an abusive minor magician and – after a stunning pin-up by Ditko - wraps up this initial volume with one more done-in-one delight. 

Scripted by Golden Age Great Don Rico (Bulletman; Human Torch, Captain America; Jann of the Jungle and more), #129’s ‘Beware… Tiborro! The Tyrant of the Sixth Dimension!’ sees Strange tackling a demonic deity of decadence stealing TV guests and execs from a show debunking magic and mysticism… 

But wait, there’s still more: a page of original art from ST #125 and that rarest of all artefacts, un-inked Ditko pencils in the form of a preliminary sketch for an unused Strange/Ancient One pin-up. 

These stories are timeless and have been gathered many times before, but let’s for a moment focus on format. The Mighty Marvel Masterworks line launched with economy in mind: classic tales of Marvel’s key creators and characters re-presented in chronological order. It’s been a staple since the 1990s, but always before in lavish, hardback collectors editions. These modern editions are cheaper, on lower quality paper and – crucially – smaller (about the dimensions of a paperback book). Your eyesight might be failing and your hands too big and shaky, but at 152 x 227mm, they’re perfect for kids. If you opt for the digital editions, that’s no issue at all… 

Doctor Strange has always been the coolest of outsiders and most accessible fringe star of the Marvel firmament. This glorious grimoire is a magical method for old fans to enjoy his world once more and the perfect introduction for recent acolytes or converts created by the movie iteration to enjoy the groundbreaking work of two thirds of the Marvel Empire’s founding triumvirate at their most imaginative. 
© 2022 MARVEL  

Batman: Illustrated by Neal Adams volume 1 


By Neal Adams with Bob Haney, Leo Dorfman, Cary Bates & various (DDC Comics)
ISBN: 978-1-4012-0041-1 (HC): 978-1-4012-3537-6 (2003 PB) 978-1-4012-7782-6 (2018 TPB edition)   

I’m doing this far too frequently, these days, but here’s a swiftly modified reprinted review to mark the sudden passing of one of our industry and art form’s last true titans. Neal Adams died on the 28th of April. As well as a creator and innovator who changed the entire direction of comics and sequential narrative, he was a tireless activist and advocate whose efforts secured rights for workers and creators long victimised by an unfair, stacked, system. A fuller appreciation and more comprehensive review will follow as soon as I can sort it… 

Neal Adams was born on Governors Island, New York City, on June 15th 1941. His family were career military and he grew up on bases across the world. In the late 1950s he studied at the High School of Industrial Art in Manhattan, graduating in 1959. 

As the turbulent, revolutionary 1960s began, Adams was a young illustrator who had worked in advertising and ghosted some newspaper strips whilst trying to break into comics. As he pursued a career in advertising and “real art”, he did a few comics pages for Joe Simon at Archie Comics (The Fly and that red-headed kid too) before subsequently becoming one of the youngest artists to co-create and illustrate a major licensed newspaper strip – Ben Casey (based on a popular TV medical drama series). His first attempts to find work at DC were not successful… 

That comic book fascination never faded however, and as the decade progressed, Adams drifted back to National/DC doing a few covers as inker or penciller. After “breaking in” via anthological war comics he eventually found himself at the vanguard of a revolution in pictorial storytelling… 

He made such a mark that DC chose celebrate his contributions by reprinting every piece of work Adams ever did for them in a series of commemorative collections. We’re still waiting for a definitive collection of his horror comics stories and covers, but will probably never see his sterling efforts on licensed titles such as Hot Wheels, The Adventures of Bob Hope and The Adventures of Jerry Lewis. That’s a real shame too: the display a wry facility for gag staging and small drama… 

Batman: Illustrated by Neal Adams was the first of 3 tomes available in  variety of formats and editions featuring the “Darknight Detective” – as he was dubbed back then – and featuring every cover, story and issue in original publication order. 

Here then, ‘From Me to You: An Introduction’ gives you the history of his early triumphs in the writer/artist’s own words, after which covers from Detective Comics #370 (December 1967, inking Carmine Infantino) and the all-Adams Brave and the Bold #75 (January 1968), Detective #372 (February), B&B #76 (February/March), Batman #200 and World’s Finest Comics #174 (both March) serve as tasters for the first full-length narrative… 

The iconoclastic penciller first started seriously making waves with a couple of enthralling Cape & Cowl capers beginning with World’s Finest Comics #175 (April 1968): ‘The Superman-Batman Revenge Squads!’ Scripted by Leo Dorfman and inked by long-term collaborator Dick Giordano, the story detailed how an annual – and friendly – battle of wits between the crimebusters is infiltrated by alien and Earthly criminal groups intent on killing their foes whilst they are off-guard… 

WFC #176 (June) featured a beguiling enigma in ‘The Superman-Batman Split!’ – written by fellow newcomer Cary Bates. Ostensibly just another alien mystery yarn, this twisty little gem conceals a surprise ending for all, plus guest stars Robin, Jimmy Olsen, Supergirl and Batgirl, with Adams’ hyper-dynamic realism lending an aura of solid credibility to even the most fanciful situations. 

It also ushered in an era of gritty veracity to replace previously anodyne and frequently frivolous Costumed Dramas… 

More Dynamite Covers follow: Batman #203 (July/August) leads to Brave and the Bold #79 (August/September); heralding Adams’ assumption of interior art chores and launching a groundbreaking run that rewrote the rulebook for strip illustration… 

‘The Track of the Hook’ – written by Bob Haney and inked Giordano – paired the Gotham Guardian with justice-obsessed ghost Deadman: formerly trapeze artist Boston Brand who was hunting his own killer, and whose earthy, human tragedy elevated the series’ costume theatrics into deeper, more mature realms of drama and action. At this period Adams was writing and illustrating Brand’s solo stories in Strange Adventures…  

The B&B stories matured overnight, instantly became every discerning fan’s favourite read.  

Covers for World’s Finest Comics #178-180 (September through November) segue sweetly into Brave and the Bold #80 (October/November 1968) where ‘And Hellgrammite is his Name’ finds Batman and The Creeper clashing with a monstrous, insect-themed super-hitman, again courtesy of Haney, Adams & Giordano, whilst #81 saw The Flash aid Batman against an unbeatable thug in ‘But Bork Can Hurt You!’ (inked by Giordano & Vince Colletta) before Aquaman became ‘The Sleepwalker from the Sea’ in an eerie tale of mind-control and sibling rivalry. 

Interwoven through those thrillers are the covers for World’s Finest #182 (February 1969, inking Curt Swan’s pencils), #183 (March, inking over Infantino), Batman #210 and Detective #385 (both March and all Adams). 

B&B # 83 took a radical turn (and is the only story herein without a cover since that one was limned by Irv Novick) as The Teen Titans try to save Bruce Wayne‘s latest foster-son from his own inner demons in ‘Punish Not my Evil Son!’ (Haney & Giordano) but the next team-up was one that got many fans in a real tizzy in 1969. 

First though comes the fabulous frontage for World’s Finest #185 (June 1969) after which ‘The Angel, the Rock and the Cowl’ recounts a World War II exploit where Batman and Sgt. Rock of Easy Company hunt Nazi gold together, only closing that case 25 years later. 

Try to ignore kvetching about relative ages and which Earth we’re on: you should really focus on the fact that this is a startlingly gripping tale of great intensity, beautifully realised, and one which has been criminally discounted for decades as “non-canonical”. 

Detective Comics #389 (July), and World’s Finest #186 (August and pencilled by Infantino) precede Brave and the Bold #85. Here, behind a stunning cover, is arguably the best of an incredible run of action adventures… 

‘The Senator’s Been Shot!’ unites Batman and Green Arrow in a superb multi-layered thriller of politics, corruption and cast-iron integrity, with Bruce Wayne being appointed as a stand-in for a law-maker whilst the Emerald Archer receives a radical make-over that turned him into a fiery liberal gadfly and champion of the relevancy generation: a remake that still informs his character today, both in funnybooks and on TV screens… 

Wrapping up this initial artistic extravaganza come covers for Detective Comics #391 and 392 (September & October 196), completing a delirious run of comics masterpieces no ardent art lover or fanatical Fights ‘n’ Tights aficionado can do without and confirming the unique and indisputable contribution Adams made to comics.s.
© 1967, 1968, 1969, 2003, 2018 DC Comics. All Rights Reserved. 

Adam Strange Archives volume 3 


By Gardner F. Fox, Carmine Infantino, Murphy Anderson, John Giunta, Sid Greene, Joe Giella & various (DC Comics) 
ISBN: 978-1-4012-1661-0 (HB) 

For me and so many more aging Baby-Boomer brats, Adam Strange, more than any other character, epitomises the Silver Age of Comics. An Earth archaeologist who, whilst fleeing from enraged “ jungle natives” in Peru, jumped a 25 foot chasm, only to be hit by a stray teleport beam from a planet orbiting Alpha Centauri. He materialised on another world, filled with monsters, fabulous marvels and non-stop peril for which brains, not brawn, were the only solution. 

Witty, sophisticated, gloriously illustrated and fantastically imaginative: and there was always the woman named Alanna, beautiful, brilliant and not so much unattainable as frequently out-of-reach. The star-parted lovers happy-ever-after was always just in reach, but only after one more adventure… 

Pristine paragon of the latter age of “thinking man’s heroes”, Strange was an interplanetary ambassador who was very much of his era. However, as his elegant adventures gave way to a superhero avalanche, the creative dream team of Gardner F. Fox, Carmine Infantino, Murphy Anderson, (latterly aided and abetted by Sid Greene, and Joe Giella) were called away for more urgent creations elsewhere. From Mystery in Space #92 (June 1964) Editor Jack Schiff supervised Adam’s exploits until his final appearance in #102 (September 1965). Space Ranger had joined the book’s line-up with Adam and Allana’s last forays crafted by Dave Wood, Fox, Jerry Siegel, Lee Elias and Dick Dillin, until they were ousted by incoming experiment Ultra, the Multi-Alien… 

This third and final hardback outing gathers the last vestiges of that Silver Age excellence – comprising Mystery in Space #81-91, plus a team-up from Hawkman #18 and a pertinent short story from Strange Adventures #157. 

Jim Starlin’s introduction ‘Adam Strange: The Coolest Dude Around’ is followed by a barrage of delights from Fox, Infantino & Anderson, beginning with MIS #81 and testing our hero to his limits as the dictator who caused Rann’s nuclear armageddon returns after 1000 years to threaten both Adam’s homeworlds in ‘The Cloud-Creature that Menaced Two Worlds!’  

Then a terrestrial criminal’s scheme to conquer Earth is thwarted as a result of Adam ending a ‘World War on Earth – and Rann!’ whilst #83 pits the Star man  against a desperate ‘Emotion Master of Space!’ before relentless Dust-Devil Jakarta returns, shrugging off ‘The Powerless Weapons of Adam Strange!’ (inked by Joe Giella). Triumphing anyway, strange and Alanna are almost annihilated by the ‘Riddle of the Runaway Rockets!’ which sees a revived primordial robot rampage under the vivid veridian skies before ‘Attack of the Underworld Giants!’ (inked by John Giunta) foreshadows big changes to come via a fantastic vision… 

An intriguing diversion from sci fi sister publication Strange Adventures #157 follows. ‘Rescue by Moonlight!’ (Fox, Infantino Giunta & Anderson) is a Space Museum yarn (anthological done-in-one tales centred around Earth’s official interstellar knowledge repository) wherein 25th century descendent Alan Strange foils the theft of exotic mineral “parastil”. 

Mystery in Space had starred Strange since #53, but with #87 (November 1963) Schwartz capitulated to and capitalized on the growing superhero boom: adding Hawkman (and Hawkgirl!) in a back-up slot that included full cover-privileges. Not included here, initial yarn ‘The Amazing Thefts of the I.Q. Gang! subtly impacted our hero’s lead tale as ‘The Super-Brain of Adam Strange!’ (with Sid Greene as final regular inker) sees the Earthman hyper-evolved by Zeta-radiation and an unlikely menace to all… 

An ethereal do-gooder goes astray as ‘The Robot-Wraith of Rann!’ and Adam proves irresistible to the ‘Siren of the Space Ark!’ before Infantino & Anderson reunited for Fox’s extra-length length End-of the-World(s) epic ‘Planets in Peril!’ in #90 but after teaming Adam and the Hawks to save two worlds, the glory days concluded quietly with ‘Puzzle of the Perilous Prisons!’ (MIS #91, May 1964), offering a return engagement with archfoe Mortan and a nasty case of evil duplicate girlfriend…  

Strange’s later divergent direction was ignored by Fox & Anderson in early 1967 when Hawkman #18 saw the Winged Wonder join Strange against malevolent Manhawks to locate the ‘World That Vanished!’ The planet in question was Thanagar and when it went, it took Hawkman’s beloved wife  Shayera with it… 

This volume concludes with biographies of the creators, but not sadly the conclusion of that fable as Adam wasn’t in it. If you hate to be kept hanging you’ll need to find a different reprint edition carrying that… 

Available in a monumental omnibus edition, but not in any format ordinary earthlings can lift or afford, these tales are desperately in need of a digital age refit. 
© 1963, 1964, 1967, 2008 DC Comics. All Rights Reserved. 

Daredevil Marvel Masterworks volume 13 


By Marv Wolfman, Bill Mantlo, Jim Shooter, Chris Claremont, Bob Brown, John Buscema, John Byrne, Sal Buscema, Gil Kane, George Tuska, Frank Robbins, Al Milgrom & various (MARVEL) 
ISBN: 978-1-3029-1634-3 (HB/Digital edition) 

Matt Murdock is a blind lawyer whose remaining senses hyper-compensate, making him an astonishing acrobat, formidable fighter and living lie-detector. A second-string hero for much of his early career, Daredevil was nonetheless a striking and popular one, due mostly to the captivatingly humanistic art of Gene Colan. DD fought gangsters, super-villains and even the occasional monster or alien invasion, quipping and wisecracking his way through life and life-threatening combat, utterly unlike the grim, moody, quasi-religious metaphor he became.  

After a disastrous on-again, off-again relationship with his secretary Karen Page, Murdock took up with Russian émigré Natasha Romanoff, infamous and notorious ex-spy Black Widow. She was framed for murder and prosecuted by Matt’s best friend and law partner Foggy Nelson before the blind lawman cleared her. Leaving New York with her for the West Coast, Matt joined a prestigious San Francisco law firm but adventure, disaster and intrigue sought out the Sightless Sentinel and ultimately drew him back to the festering Big Apple… 

Spanning May 1976 to May 1977, the 13th compilation re-presents Daredevil #133-143, Annual #4, a crossover from Ghost Rider #19-20, and a spin-off from Marvel Premiere #39-40, cover-dated December 1977 and January 1978.  

We kick off with an Introduction from Marv Wolfman, recalling the strange days of his tenure as writer/editor before arguably the best proof possible of that opinion follows… 

Marvel was always keenly aware that any real-world attention was beneficial. Daredevil #133 begins laying groundwork for an unfolding epic about fake news and disinformation in public office (and remember this set just after Watergate and long before Trumpism!) before digressing with a fanciful fluff piece co-starring real-world stage trickster and headline-seeker Uri Geller. Concocted by Wolfman, Bob Brown & Jim Mooney, ‘Introducing: Mind-Wave and his Fearsome Think Tank!’ is a happily forgettable yarn about a maniac in a super-tank attacking Manhattan. Thankfully, Mind-Wave‘s arch enemy (Geller, claiming to have psychic powers granted him by aliens) is there to aid the Scarlet Swashbuckler… 

More sinister secrets of the perception-shaping masterplan of The Jester are revealed in #134’s ‘There’s Trouble In New York City…’ as disgruntled former football star/insurance salesman Brock Jones returns. Previously, he had stumbled into a plot to control Earth and took possession of a rocket-powered super-suit coveted by enemy agents. DD had almost been killed by the suit’s original owner, leading to the usual superhero misunderstanding and a savage clash. Now, as TV news showed Daredevil killing cops and with the shapeshifting Chameleon robbing at will, Brock again dons the suit to help the common man as The Torpedo, innocently adding to the chaos and confusion before the Chameleon is caught … 

The Jester’s grand scheme is revealed in ‘What Is Happening?’ The Manic Mountebank has exploited a computer pioneer to create a wave of stories making the public mistrust the authorities by manipulating the media. (I’m not commenting, I’m not commenting…) 

Seeing newspaper reports, photos and even news tapes of John and Robert Kennedy alive, superheroes killing cops and “proof” that Viet Nam never happened, but secret wars in Chile and Saudi Arabia did, much of the public readily accepts the villain was framed, resulting in DD being arrested and subsequently handed over to an army of thugs and gangsters. 

John Buscema assumed pencilling with #136 as the Jester’s endgame is exposed. When President Gerald Ford announces that New York City’ s police and all its superheroes have gone insane, citizens are urged to defend themselves at all costs. The entire scheme has been devised to leave the city open to plunder by the Jester’s hastily-united army of mobsters… 

Unable to keep away, DD takes action but is quickly captured and subjected to ‘A Hanging for a Hero!’ As a lynch mob of panicked citizens and enraged criminals almost execute the Man without Fear he flamboyantly escapes but is forced back into action for concluding episode 137 ‘The Murder Maze Strikes Twice!’ as “President Ford’s” broadcasts demand citizens take up arms and “take back Wall Street” from the thugs that now control it… 

Deducing the Jester’s location, DD storms in, dismantles all the villain’s traps – and minions – and restores order and justice, only to discover personal crises boiling over… 

Throughout the media reality war, Daredevil has been seeking to prove the innocence of Heather Glenn‘s father. Matt Murdock’s current girlfriend knows her dad isn’t a ruthless, murdering slumlord but that someone must have framed him. All evidence says otherwise. 

Now, as Matt and Foggy return to the case, word comes (for readers, as two excerpted pages from Ghost Rider #19 – August 1976 by Tony Isabella, Frank Robbins & Vince Colletta) depicting Karen Page being kidnapped by friend and ally Stuntman… 

It leads directly into Daredevil #138 where Wolfman, John Byrne & Mooney ask ‘Where is Karen Page?’ as the Man Without Fear drops everything for his one true love: heading for Los Angeles where Page is a Hollywood star with a complex convoluted life. However her relationship with hell-tainted Johnny Blaze is not why she was targeted, but rather from her father’s inventions and career as super-maniac Death’s Head …and the impostor now using the name to further his own insane plans… 

The saga concludes in Ghost Rider #20 (Wolfman, Byrne & Don Perlin) as ‘Two Against Death!’ exposes who is truly pulling all the strings with Satan-spawn and Scarlet Swashbuckler pairing to save Karen. Meanwhile in Manhattan, Foggy continues investigating Glenn Industries and is shot… 

The plot thread expands in Daredevil Annual #4’s ‘The Name of the Game is Death!’ Plotted by Wolfman, scripted by Chris Claremont, drawn by George Tuska and inked by Frank Chiaramonte, it finds The Black Panther aiding an industrialist whose son is abducted. 

Thanks to friendship with King T’Challa and judicious use of Vibranium, Robert Mallory has built the world’s first Tidal Power Station. Someone thinks holding his son will win them the plans but hasn’t counted on T’Challa paying his friend a visit at this inopportune moment… 

Daredevil, meanwhile, fights for his life, having stumbled into a furiously rampaging Sub-Mariner. Prince Namor has returned to the vile surface world because of a man named Mallory and a power station that while providing cheap clean energy for mankind will overheat the seas and divert the tides…  

Concluding chapter ‘And Who Shall Save the Panther?’ begins with the Great Cat prowling Manhattan, having tracked the crime to ambitious mobster Ruffio Costa. Sadly, he is unable to defeat the gangsters alone and eventually DD steps in to deliver a ransom, accidentally brining Sub-Mariner along for the ride… 

When the superbeings converge and clash, Costa is caught in the carnage and a lab explosion transforms him into something far worse that gradual climate crisis and the factions must all temporarily unite to defeat the threat of Mind-Master…  

The editorial story behind Wolfman, Sal Buscema & Mooney’s ‘A Night in the Life’ (Daredevil #139) is a true insight to comics at their best, but for readers it’s simply a chance to enjoy enhanced drama, suspense and action as the search for a missing haemophiliac boy overlaps a police manhunt for a mad bomber demanding the return of his drug-addicted wife. Wolfman was unsurpassed at interleaving soap opera melodrama with costumed cavorting, and the fraught tone carried over to in #140 as Bill Mantlo, Sal B & Klaus Janson detailed ‘Death Times Two!’ when a runaway bus dumped Daredevil into a hunt for accidentally united old enemies The Gladiator and The Beetle who then aimed a runaway train at Grand Central Station and attempted to settle old scores with the hero amidst the dead and dying… 

An even bigger change in tone began in #141. ‘Target: Death!’ was plotted by Wolfman, and scripted by Jim Shooter, with pencils divided between Gil Kane and Bob Brown, and Jim Mooney inking. It is very much a forerunner of what Roger McKenzie and Frank Miller would conceive of in months to come, opening with another murder attempt on Foggy and fresh insights into the abduction of his fiancée Debbie. More secrets of Glenn Industries are teased out, a killer dies and DD’s ultimate arch-nemesis returns for another killing spree before abruptly changing his mind and tying defeated Daredevil to a giant arrow and firing him at the New Jersey Palisades… 

Pulling out all the stops for his final forays, Wolfman – with Brown & Mooney – resurrected more classic villains for #142. Escaping one doom, DD meets new hero Nova, even as Mr. Hyde and The Cobra reunite, targeting the Scarlet Swashbuckler as he passes the rooftop rainforest garden of a young millionaire – ‘The Concrete Jungle’…  

This transitional selection concludes for now with ‘“Hyde and Go Seek” Sayeth the Cobra!’ (Wolfman, Brown & Keith Pollard) wherein the villains leave our hero to the carnivores populating the skyscraper Eden while they plunder the penthouse below. The goal is not wealth but ancient books and formulas to enhances their powers, but as ever, they grievously underestimate the boldness and ingenuity of the Man Without Fear… 

Also included in my dynamic digital edition is the two-issue try-out tale starring hero/villain The Torpedo who first accidentally battled DD in Daredevil #126-127. After the brief reprise recounted above he was given his big shot at fame Marvel Premiere #39-40 (from December 1977-January 1978) before ultimately dying in Rom: Spaceknight and being replaced by a teenaged female.  

‘Ride a Wild Rocket!’ and ‘…Battle with the Big Man!’ was a rushed-seeming collaboration of Wolfman, Mantlo, Brown, Al Milgrom, Josef Rubinstein, Bob Wiacek and Alan Weiss showing Brock hunting the rocketeer gang who originally owned his turbo-suit, but all his efforts to reclaim the acclaim of his quarterbacking days seem pointless. Harassed at home and bored at work, his American Dream is dying.  

After almost triggering a nuclear meltdown he is considered a menace, even though he saved the state from atomic catastrophe, and a critical change comes after the hidden mastermind behind all his woes and superhero aspirations decides enough is enough.  

As seen Captain America, Machine Man, and The Incredible Hulk, long-time villain Senator Eugene “Kligger” Stivak is a leader of criminal capitalists The Corporation and decides he will take care of Brock personally, but he has seriously underestimated the over-the-hill hero’s stubbornness and desperate need to regain his self-esteem… 

Supplementing all the amazing comics adventures, the extras sections include Wolfman’s editorial from #133 detailing the circumstances of Geller/Marvel’s publicity stunt, followed by original art pages all inked by Jim Mooney, a cover and splash page from John Buscema plus a splash each for Byrne and Brown, and an extensive biography section.  

As the social upheaval of the 1970s receded, these fabulous fantasy tales strongly indicated that the true potential of Daredevil was finally in reach. Their narrative energy and exuberant excitement are dashing delights no action fan will care to miss. 

…And the next volume heads into darker shadows, the grimmest of territory and the breaking of many boundaries… 
© 2019 MARVEL  

Manhunter – The Deluxe Edition 


By Archie Goodwin & Walter Simonson & various John Workman (DC Comics) 
ISBN: 978-1-77950-751-8 (HB/Digital edition) 

One of the most celebrated superhero series in comics history, Manhunter catapulted young Walt Simonson to the front ranks of creators, revolutionised the way dramatic adventures were told and still remains the most lauded back-up strip ever produced. Concocted by genial genius Archie Goodwin as a supporting back-up strip in Detective Comics (#437-443, October-November 1973 to October-November 1974) the seven episodes – a mere 68 pages – garnered six Academy of Comic Book Arts Awards during its far too brief run. 

In case you’re wondering they were: Best Writer of the Year 1973 – Archie Goodwin; Best Short Story of the Year 1973 for ‘The Himalayan Incident’; Outstanding New Talent of the Year 1973 – Walter Simonson; Best Short Story of the Year 1974 for ‘Cathedral Perilous’; Best Feature Length Story of the Year 1974 for the conclusion ‘Götterdämmerung’ and Best Writer of the Year 1974 – Archie Goodwin. 

Paul Kirk was a big game hunter and part-time costumed mystery man before and during World War II. Becoming a dirty jobs specialist for the Allies, he lost all love of life and died in a hunting accident in 1946. Decades later, he seemingly resurfaced, coming to the attention of Interpol agent Christine St. Clair. Thinking him no more than an identity thief, she soon uncovered an incredible plot by a cadre of the World’s greatest scientists who had combined over decades into an organisation to assume control of the planet once they realised that man now had the means to destroy it. 

Since the end of the WWII The Council had infiltrated all corridors of power, making huge technological advances (such as stealing the hero’s individuality by cloning him into an army of superior, rapid-healing soldiers), slowly achieving their goals with no-one the wiser. The returned Paul Kirk, however, had upset their plans and was intent on thwarting their ultimate goals… 

This slim tome reprints the much-missed Mr. Goodwin’s foreword from the 1979 black-&-white album Manhunter: the Complete Saga before gathering in one sublime collection Kirk’s entire tragic quest to regain his humanity and dignity.  

Coloured by Klaus Janson and lettered by Ben Oda, Joe Letterese, Alan Kupperberg & Annette Kawecki, it tells of St. Clair and Kirk’s first meeting in ‘The Himalayan Incident’, her realisation that all is not as it seems in ‘The Manhunter File’ and their revelatory alliance beginning with ‘The Resurrection of Paul Kirk.’ 

Now fully a part of Kirk’s crusade Christine discovered just how wide and deep the Council’s influence ran in ‘Rebellion!’ before beginning the end-game in the incredible ‘Cathedral Perilous’ and gathering one last ally in ‘To Duel the Master’… 

With all the pieces in play for a cataclysmic confrontation, events take a strange misstep as Batman stumbles into the plot, inadvertently threatening to hand the Council ultimate victory. ‘Götterdämmerung’ fully lived up to its title and wrapped up the saga of Paul Kirk with consummate flair and high emotion. It was a superb triumph and perplexing conundrum for decades to come… 

In an industry notorious for putting profit before aesthetics, the pressure to revive such a well-beloved character was enormous, but Goodwin & Simonson were adamant that unless they could come up with an idea that remained true to the spirit and conclusion of the original, Manhunter would not be seen again. 

Although the creators were as good as their word DC did weaken a few times. Kirk clones featured in the Secret Society of Super-Villains and The Power Company, but they were mere shabby exploitations of the original. Eventually, however, an idea occurred and the old conspirators concocted something feasible and didn’t debase the original conclusion. Archie provided a plot, and Walter began to prepare the strip. 

After years of valiant struggle the master plotter finally succumbed to the cancer that had been killing him. Anybody who had ever met Archie Goodwin will understand the void his death created. He was irreplaceable. 

Without a script the project seemed doomed until Simonson’s wife Louise suggested that it be drawn and run without words: a silent tribute and last hurrah for a true hero. Manhunter: the Final Chapter reunites the characters and brings the masterpiece to a solid, sound resolution. Now it really is all over… 

This Deluxe Edition offers a touching afterword – with some extremely early character sketches – by Walter and a gallery of further art treats: the cover and a pin-up from Detective Comics #443; covers from reprint editions Manhunter Special #1 (May 1984), Manhunter: The Special Edition (1999), Tales of The Batman: Archie Goodwin (2013), Manhunter: the Complete Saga (1979) and the Manhunter entry from Who’s Who #14. 

This book represents a perfect moment of creative brilliance and an undisputed zenith in comics storytelling. This is a tale no comic fan can afford to be without. 
© 1973, 1974, 1999, 2013, 2020 DC Comics. All Rights Reserved. 

The Eldritch Kid™ volume 2: Bone War 


By Christian D. Read, Paul Mason, Justin Randall & Wolfgang Bylsma (Gestalt Publishing) 
ISBN: 978-1-922023-92-6 (TPB/Digital edition) 

Felt like a scary western today. Dug this one up… 

There was a time, not so very long ago, when all of popular fiction was bloated and engorged with tales of Cowboys and Indians. As always happens with such periodic populist phenomena – such as the Swinging Sixties’ Super-Spy Boom, the Vampire Boyfriend or recent Misunderstood Teens vs Corrupt Adult Dystopias trends – there was a goodly amount of momentary merit, lots of utter dross and a few spectacular gems. 

Most importantly, once such surges peter out, there’s also always a small cadre of frustrated devotees who mourn the passing and resolve to do something to venerate or even revive their lost and faded favourite fad… 

After World War II, the American family entertainment market – for which read comics, radio and the rapidly burgeoning television industry – were comprehensively enamoured of the clear-cut, simplistic sensibilities and easy, escapist solutions offered by Tales of the Old West: at that time already a firmly established standby of paperback publishing, movie serials cinematic blockbusters and low-budget B-feature films. 

I’ve often ruminated on how and why, simultaneously, the dark, bleakly nigh-nihilistic and left-leaning Film Noir genre quietly blossomed alongside that wholesome rip-snorting range-&-rodeo revolution, seemingly only for a cynical minority of entertainment intellectuals who somehow knew that the returned veterans still hadn’t found a Land Fit for Heroes… but perhaps that’s a thought for another time and a different review. 

Even though comics encompassed Western heroes from the get-go (there were cowboy strips in the premier issues of both New Fun and Action Comics and even Marvel Comics), the post-war boom years saw a vast outpouring of titles with gun-toting heroes ousting the rapidly-dwindling supply of costumed Mystery Men. True to formula, most of these pioneers ranged from transiently mediocre to outright appalling… 

Despite minor re-flowerings in the early 1970s and mid-1990s, Western strips have largely vanished from funny book pages: apparently unable to command enough mainstream support to survive the crushing competition of garish wonder-men and furiously seductive futures. 

Europe and Britain also embraced the Sagebrush zeitgeist, producing some extremely impressive work, before France, Belgium and Italy made the genre emphatically their own by the end of the 1960s. They still make the best straight Western strips in the world for an avid audience unashamedly nurturing an appetite for them… 

Fantasy and Horror stories, on the other hand, have never really gone away and this utterly outrageous and supremely entertaining sequel sagebrush saga from Australian raconteur Christian Read his latest visualiser Paul Mason (with colourist Justin Randall and letterer/editor Wolfgang Bylsma) superbly blends time-honoured tropes of the wild west with sinister sorcerous sensibilities to create a bewitching alternate reality where dark bloody deeds are matched by dire demonic forces and decent guys called upon to combat them have to dabble in the diabolical too… 

Once upon a time in the west, the world changed and magic – although always real and rare – became part and parcel of everyday life… 

Without preamble the adventuresome action opens with a gunfight against an extremely unpleasant and grudge-bearing witch…  

Our narrator is an urbane and erudite Oxford-educated shaman detailing his life following his return to the land of his birth. His recollections began in the previous volume and began in Spring 1877: the great Indian Wars were over. Custer was dead but so was Crazy Horse. The Whites were greedily covering the entire country and an educated man with the wrong skin tones was reduced to playing scout for a bunch of barely literate morons wagon-trekking across the plains to California. They need him but regard their supremely capable guide with suspicion, disdain and barely-disguised disgust… 

Wicasa Waken, outcast Shaman of the Oglala Lakota – AKA Ten Shoes Dancing of the mighty Sioux and lately graduated Master of Arts and Literature, Oxford, England (1875) – always knew devil magic when he smelled it, but – since his teachers taught him to treasure human life – he remained faithful to their training and always sought to do good. That got a lot harder after saving a strange white from five-headed snakes and zombies … 

Once recovered, the “victim” eagerly joined the fight: his accursed guns making short work of the ravening Heyokas and Ten Shoes Dancing realised he had made the rather prickly acquaintance of a modern Western Legend and celebrated dime novel hero – The Eldritch Kid. 

Sadly like most heroes finally-met, he’s a surly, taciturn, creepy freak. basking in hero-worship, hot vittles and wanton female attention… 

It’s not just this becoming-nation America that is awash with blood and wickedness. The entire world is swamped with boggles, spectres and far worse, but since the War Between the States, the Kid had achieved a certain notoriety for dealing harshly and permanently with all things supernatural and predatory. 

Nevertheless, he’s a mean, mercenary bastard and a tough man to like for the philosophically inclined, poetry-loving Ten Shoes, but circumstances keep them together. Faced with daily mystic mayhem, the mismatched heroes bond even after the Lakotan learned his personal patron god Lord Hnaska was deeply troubled by the cold, dark deity sponsoring the magic-guns toting Kid. Of course, the Great Spirit was far more concerned with the crawling things that hungered for human morsels, and allowed a loveless alliance to be forged. Eventually, the Kid finally opened up enough to share the history that made him the most feared gunhawk in the West. 

In 1865 Camp Elmira, New Jersey held Confederate prisoners.. The detention centre was a hellhole even by human standards, but when a demon began taking inmates, one of the terrified, beaten, sitting duck captives was offered a deal by an ancient northern god. Odin, grim King of Death, was unhappy with beasts and night things increasingly infesting Earth and offered a trade: power for service… 

After a suitably painful and gory “offering” the prisoner was given just enough of a supernatural advantage to kill the monsters – human and otherwise – and escape. Wielding a brace of Rune-Pistols, he’s been doing his Lord’s work ever since… 

That mission continues here as the Diabolist Duo inconclusively clash with bounty hunting old enemy Jacinta Gun-Gunn, and in the aftermath are recruited by former palaeontologist Mr. Othniel. He wants them to steal back his greatest discovery, the full and bejewelled skeleton of a lost prince of a civilisation that perished millions of years previously.  

The astounding artefact was swiped by his rival “Doc” Drinker, but theirs is not a regular scientific dispute. Othniel is a necromancer who survived his own decapitation and now resides a head in a jar, and Madam Drinker travels with a coterie of witches and unruly women. Both parties clearly have secret agendas but Ten Shoes Dancing and the Eldritch provisionally accept the generous commission because of the most pertinent fact: the skeleton has come back to arcane unlife and recalled revenant subjects from its long-fallen, mystically malign dinosaur empire of Tzenshaitchan to raise fresh Hell across the Badlands… 

Thanks to timely assistance from the Lakotan’s Frog-God patron, our heroes are made aware of the true situation and switch sides when  a better offer is made, but they are still bushwacked by Drinker’s presumed ally the Ani Kutani Witch Tsintah who has her own sinister scheme in play and even nastier masters to answer to… 

With dinosaur skeletons tearing the countryside up, the gunslingers are kept too busy to stop Othniel building himself a newer and more deadly body and the witch summoning the almighty horror called the Priest King and restoring an even earlier age of bloody sacrifice and life-extending butchery… 

And as the battle intensifies and all the arcane ages of terror converge to create a charnel ground of warfare, humanity’s deity Odin arrives… 

Ragnarok, anyone? 

The tantalising conclusion is supplemented by a cover/chapter break gallery by Nichola Scott, Douglas Holgate, Emily K. Smith & James Brouwer; original art pages from Mason and Read’s original script pages.  

Rowdy, rousing, purely bonkers and spectacularly action-packed, The Bone War is a sharp, satisfying and mordantly funny yarn to delight lovers of genre fiction and witty mash-ups. Black hats, white hats, lost worlds, haunts and horrors, stunning visuals and macabre twists – what more could you possibly ask for? 

Apparently, another sequel, so hopefully I’ll be getting to that too in the fullness of time… 
© 2017-2019 Christian Read, Paul Masan & Gestalt Publishing Pty Ltd. All rights reserved. 

A1 – The World’s Greatest Comics 


By various (Atomeka/Titan Comics) 
ISBN: 987-1-78276-016-0 (HB) 

We were saddened to learn of the sudden death of Garry Leach on March 26th. An extremely talented artist best known for Illustrating Marvelman/Miracleman, Dan Dare, and The V.C.’s, he was also a dedicated mover and shaker behind the scenes; quietly helping many other creators on the way to their own fame and glory. Our condolences go out to his friends and family, and here’s a review of one his most important and significant ventures… 

A1 began in 1988 as an anthology showcase dedicated to comics creativity. Freed from the usual strictures of mainstream publishers, the project consequently attracted many of the world’s top writers and artists to produce work at once personal and experimental, comfortingly familiar and, on occasion, deucedly odd. 

Editors Garry Leach & Dave Elliott periodically returned to their baby and in 2013 the title and concept were resurrected under the aegis of Titan Comics to provide more of the same. 

Similarly committed to past excellence and future triumphs – and following the grandest tradition of British comics – this classic compendium offered the same eclectic mix of material old and new… 

After a colossal 2-page dedication/thank you to everyone from Frank Bellamy to Face Ache in ‘The Dream Days are Back: The One’s Especially For You…’ the cartoon carnival commences with a truly “Golden Oldie” as Joe Simon & Jack Kirby (and inked by Al Williamson) provide science fiction classic ‘Island in the Sky’ – which first surfaced in Harvey Comic’s Race for the Moon #2 September, 1958. Here an expired astronaut returns from death thanks to something he picked up on Jupiter… 

Each tale here is accompanied by fulsome creator biographies and linked by factual snippets about most artists’ “drug of choice”. These photographic examples of coffee barista self-expression (with all ‘Latte Art’ courtesy of Coffee Labs Roasters) are followed by illustrator Alex Sheikman & scripter Norman Felchle’s invitation to the baroque, terpsichorean delights of the ‘Odd Ball’. 

The fantastic gothic revisionism resumes after another coffee-break as the sublime Sandy Plunkett details in captivating monochrome the picaresque perils of life in a sprawling urban underworld with his ‘Tales of Old Fennario’. 

‘Odyssey: A Question of Priorities’ by Elliot, Toby Cypress & Sakti Yuwono is a thoroughly up-to-date interpretation of pastiche patriotic avenger Old Glory, who now prowls modern values-challenged America, regretting choices he’s made and the timbre of his current superhero comrades… 

‘Image Duplicator’ by Rian Hughes & Dave Gibbons is, for me, the most fascinating feature included here, detailing and displaying comics creator’s admirable responses to the appropriation and rapine of comic book images by “Pop” artist Roy Lichtenstein. 

In a move to belatedly honour the honest jobbing creators simultaneously ripped off and denigrated by the “recontextualisation” and transformation to High Art, Hughes & Gibbons approached a number of professionals from all sectors of the commercial arts and asked them to re-appropriate Lichtenstein’s efforts. 

The results were displayed in the exhibition Image Duplicator with all subsequent proceeds donated to the charity Hero Initiative which benefits comic creators who have fallen on hard times. 

In this feature are the results of the comic book fightback with contributions from Hughes, Gibbons, FuFu Frauenwahl, Carl Flint, Howard Chaykin, Salgood Sam, Mark Blamire, Steve Cook, Garry Leach, Dean Motter, Jason Atomic, David Leach, Shaky Kane, Mark Stafford, Graeme Ross, Kate Willaert & Mitch O’Connell. 

Master of all funnybook trades, Bambos Georgiou offers his 2011 tribute to DC’s splendidly silly Silver Age in the Curt Swan inspired ‘Weird’s Finest – Zuberman & Batguy in One Adventure Together!’ and Dominic Regan crafts a stunning Technicolor tornado of intriguing illumination as Doctor Arachnid has to deal with cyber Psychedelia and a divinely outraged ‘Little Star’… 

Bill Sienkiewicz’s ‘Emily Almost’  first appeared in the original A1 #4; a bleak paean to rejection seen here in muted moody colour, after which Scott Hampton revisits the biblical tale of ‘Daniel’ and Jim Steranko re-presents his groundbreaking, experimental multi-approach silent story ‘Frogs!’ before following up with ‘Steranko: Frogs!’ – his own treatise on the history and intent behind creating the piece 40 years ago… 

‘Boston Metaphysical Society’ is a prose vignette of mystic Steampunk Victoriana written by Madeleine Holly-Rosing from her webcomic, ably illustrated by Emily Hu, whilst ‘Mr. Monster’ by Alan Moore & Michael T. Gilbert (with inks from Bill Messner-Loebs) is a reprint of ‘The Riddle of the Recalcitrant Refuse!’ first found in #3 (1985) of the horror hunter’s own series. It recounts how a dead bag-lady turns the city upside out when her mania for sorting junk transcends both death and our hero’s best efforts… 

‘The Weirding Willows: Origins of Evil’ by Elliot, Barnaby Bagenda & Jessica Kholinne is one of the fantasy features from the later A1 iteration – a dark reinterpretation of beloved childhood characters like Alice, Ratty, Toad and Mole, which fans of Bill Willingham’s Fables should certainly appreciate… 

‘Devil’s Whisper’ by James Robinson & D’Israeli also came from A1 #4, and features Matt Wagner’s signature creation Grendel …or does it? 

Stechgnotic then waxes lyrical about Barista art in ‘The Artful Latte’ after which ‘Melting Pot – In the Beginning’ by Kevin Eastman, Eric Talbot & Simon Bisley ends the affair; revisiting the ghastly hellworld where the gods spawned an ultimate survivor through the judicious and repeated application of outrageous bloody violence. 

Of course it’s a trifle arrogant and rather daft to claim any collection as “The World’s Greatest Comics” and – to be honest – these weren’t. There’s no such thing and never can be… 

However, this absorbing, inspiring oversized collection does contain plenty of extremely good, wonderfully entertaining material by some of the best and most individualistic creators to have graced our art form. 

What more can you possibly need? 
A1 Annual © 2013 Atomeka Press, all contents copyright their respective creators. ATOMEKA © 2013 Dave Elliott & Garry Leach. 

Days of Sand


By Aimée De Jongh, translated by Christopher Bradley (SelfMadeHero) 
ISBN: 978-1-914224-04-1 (HB)  

Certain eras and locales constantly resonate with both narrative consumers and creators. The mythical Wild West, the trenches of the Somme, Ancient Rome, 1940s Hollywood and so many more emotionally evocative enclaves of mythologised moments spark responses of drama, tension and tales crying out to be told.  

One of the most evocative derives from Depression-era America, but rather than a noir-drenched misty Big City, Aimée De Jongh drew her inspiration from a scrupulously documented decade long human catastrophe that inescapably presages ecological collapse in our imminent future. 

The Netherlands-born comics creator, story-boarder, Director and animator studied at Rotterdam, Ghent and Paris before beginning her career as a newspaper cartoonist. While releasing graphic novels The Return of the Honey Buzzard, Blossoms in Autumn and Taxi!, the multi-disciplined, multi award-winning artist worked in television, on music videos and animated movies (Aurora), for gallery shows (Janus), and latterly turned to graphic journalism, detailing refugee life in Greece’s migrant camps. 

Combining overlapping interests in travel, documentary and ecology, her latest opus tells a carefully curated and fictionalized account of one young man’s reaction to the 1930’s Dust Bowl disaster and the resultant diaspora it triggered over ten years of drought.  

To research the tale – released in Europe in 2021 as two-volume Jours de sable – De Jongh travelled extensively through the region (Oklahoma to California), visiting remaining historical sites and museums while accessing the precious wealth of photographic material sponsored by the contemporary Farm Security Administration. This federal entity recorded the tragedy which forms the narrative spine of this story.  

De Jongh’s blog offers interested readers further insights and this book includes commentary and many of the original photographs that ultimately moved the event from environmental aberration to cultural myth and human tragedy. 

This is not a tale about plot and action but premise and reaction. Captivatingly rendered with colour acting as a special effects suite and utilizing original 1930s photographs throughout, it sees unemployed photographer John Clark take a job in 1937: hired like many others to document the human and economic effects of a decade-long drought and bad farming practises on the people of Oklahoma. Trapped at the heart of an un-Natural Disaster, they daily endure the frightening and no-longer gradual transition of their once lush lands of milk and honey and grass and fruitfulness into a new Sahara desert… 

Unfortunately, Clark has more baggage than just a shooting script and camera cases, and as he carries out his task, he slowly loses perspective and secure distance in the face of awestriking nature and humanity in its rawest, most reduced state. How can his camera intrude and explore when he’s as much lost and unbalanced as any of his subjects? 

It’s easy to read in subtextual messages and apply modern tropes and memes ranging from the movie Dune to the current global migrant crisis or each and every western government’s insipid pettifogging disinclination to take charge or an iota of responsibility. The world has never been in a worse state and if this book motivates anyone to make a change – however small – that’s a big win. However, it’s not the point.  

Terror, loss, hopeless misery and hunger for a better life have always been with us. The fact that our imminent doom is self-inflicted is irrelevant. The fact that everyone is/will be affected is a non sequitur. What’s germane is that when Kent or Hampshire are dust bowls and all Pacific islands are underwater, it’s still going to come down at some point to every one of us making a decision…  

An international hit garnering many honours and accolades, Days of Sand is staggering beautiful, distressingly unforgettable and never more timely, but please don’t dismiss it as a trendy and pretty polemic. This is a timeless examination of individual human choice in reaction to overwhelming, immeasurable forces and how individuals may respond. What’s presented here is one concerned artist’s narrative riposte. What’s yours? 

Jours de sable © DARGAUD-BENELUX (DARGAUD-LOMBARD S.A.) 2021, by Aimée De Jongh. All rights reserved Â