Shadowpact: The Pentacle Plot

Shadowpact: The Pentacle Plot 

By Bill Willingham & various (DC Comics)
ISBN 1-84576-533-8

Spinning off from the Infinite Crisis miniseries Day of Vengeance (ISBN 1-84576-230-4), Bill Willingham reassembles his motley team of supernatural superheroes for ongoing adventures in a DC Universe that has completely new Rules of Magic.

Collecting issues #1-3 and 5-8 of the monthly comic-book, he starts off the run with a dark and moody tale as the team are trapped for a year in the rural town of Riverrock, Wyoming, cut off from the rest of the DCU in mortal, mystic combat with a team of murderous villains who bear distressing similarities to themselves. There is an added bonus in that the first two chapters are also drawn by Willingham – a rare treat for old time fans of such fantasy series as The Elementals, Coventry or Ironwood – before Cory Walker steps in to illustrate the concluding part.

There’s a ‘One Year Later’ episode next as the team catch up with events that serves as a springboard for the next extended storyline, with visuals from Steve Scott and Wayne Faucher, and walker returns for ‘The Wild Hunt’ as a hidden mastermind sets a bounty on the team and various bad Mojo types try to claim it.

The plot further unfolds in ‘The Laws of Battle’ (with art by Tom Derenick and Faucher) as the creepily Fundamentalist “Congregation” attack, determined to wipe out the ungodly magic-spawn. ‘Ragtime’ concludes the volume as the eerie Ragman gains a new and deeper understanding of the blessing and curse of his particular abilities. This one is illustrated by Thessaly collaborator Shawn McManus (Thessaly: Witch For Hire ISBN 1-84576-194-4 and Taller Tales ISBN 1-84023-769-4) and ends the book on a high note.

Although targeting a more general audience than his Vertigo work, Willingham’s sly wit and superb ear for dialogue make this a superhero series that might convert a few resistant ‘Civilians’. Why not buy your partner a copy and see what happens…

© 2006, 2007 DC Comics. All Rights Reserved.

Saiyuki Reload

Saiyuki Reload 

By Kazuya Minekura (Tokyopop)
ISBN: 1-59816-025-7

This fetching blend of martial arts and supernatural thriller is actually a sequel to a previous series wherein a small band of heroes, or more properly anti-heroes, journey to discover the origin of “the Minus Wave,” a phenomenon that has driven all the magical creatures – the “Youkai” insane. The foul-mouthed, hard-drinking, gun-toting and murderous priest Genjyo Sanzo is accompanied by the child-like Son Goku (the legendary Monkey King), a lecherous and vulgar Kappa (water spirit) named Sha Gojyo and the mysterious martial artist Cho Hakkai as they wander the land searching for answers and generally getting in to trouble.

The mix of gangster chic, mystical fantasy and Martial Arts drama is occasionally a little forced though the art is powerful and engaging, but I must admit, as I haven’t seen the first series, to a need to extrapolate a lot of the back story, and I’m not sure that I actually “got” everything that was going on.

Worth a look, and the back-up feature, an extensive comparative sound effect chart for manga and English (I know that manga’s not a language, but you know what I mean) is something worth the price of admission alone. Perhaps I’ll warm to the travails with later volumes, and, of course there’s always places to pick up back issues, no?

© 2002 Kazuya Minekura. All Rights Reserved.
English script © 2005 Tokyopop Inc.

Marvel Masterworks: Golden Age Captain America

Marvel Masterworks: Golden Age Captain America 

By Joe Simon & Jack Kirby and various (Marvel Comics)
ISBN: 0-7851-1619-2

WARNING! The following review might seem confusing or even disquieting to new fans, regular folks, girlfriends, wives and significant others of seasoned, long-time collectors.

There seems to have grown recently (by which I mean the last half-decade – I’m old, remember?) a minor phenomenon in the world of comic collecting. The success of DC’s Archive imprint, which produces luxury hardback reprints of rare, valuable and just plain old items out of their mammoth back catalogue has resulted in a shelf-buckling array of Golden and Silver Age volumes that pay worthy tribute to the company’s grand past and serves a genuine need amongst fans of old comics who don’t own their own software company or Money Bin. It should also be noted that many volumes, at least latterly, seem to coincide with the release of a Film or TV show.

From tentative beginnings in the 1990’s both DC and Marvel have pursued this avenue, perhaps as much a sop to their most faithful fans as an exercise in expansion marketing. DC’s electing to spotlight not simply their World Branded “Big Guns” but also those idiosyncratic yet well-beloved collector nuggets – such as Doom Patrol or the Spectre – was originally at odds with Marvel’s policy of releasing equally expensive editions of their major characters from “the Marvel Age of Comics”. The latter’s selections had seldom, if ever, been long out of print (a policy instigated in 1965 as a means of keeping new fans/recruits abreast of the tight continuity that Stan Lee and his team were constructing), and originally the quality of reproduction left a lot to be desired. So it was with some degree of nervous elation that I found that the House of Ideas had finally thought to mine its own Golden Age roots.

The Captain America volume reprints more or less the complete contents of the first four issues of his original title, and I stress this because all the leading man’s adventures have often been reprinted before, most recently in a shoddy but expensive 2 volume boxed set issued in 1991. That’s not really the lure here. The real gold for us old sods are those back up features from Joe Simon, Jack Kirby and a host of talented youngsters. Reed Crandall, Syd Shores, Alex Schomburg and all the rest worked on the likes of Hurricane, the God of Speed and Tuk: Caveboy; features hardly remembered yet still brimming with the first enthusiastic flexings of creative legends in waiting.

All in all, I’m glad to say that the stories did not disappoint too greatly, although the reproduction is still far behind the quality of their rivals at DC, and the colouring is often sloppy and heavy-handed. The major advantage over Marvel’s other foray into the far past is simply the work itself.

Sacrilegious as it sounds to my brother fan-boys, the plain and simple truth is that no matter how venerable and beloved those early stories are, no matter how their very existence may have lead to classics in a later age, in and of themselves, most early Marvel tales just aren’t that memorable.

The obvious popularity of the Human Torch and Sub-Mariner back then just does not translate into a good read for the modern reader. In comparison to their contemporary rivals at Quality, Fawcett, DC or Dell, not to mention Will Eisner’s works for various companies as well as his Spirit strip, the standard of most Timely periodicals (the company’s then name) was woefully lacklustre in both story and mostly, art. That they survived and prospered is a Marvel mystery, indeed. I wonder what would have happened had Simon & Kirby gone straight to DC?

We’ll never know, and though they did jump to the majors after a mere ten issues their dynamic became a primary style for super-hero comics at the company they left, and the character they originated became a flagship icon for them. Although lagging far behind DC, and in many ways having a much shallower well to draw from, I’d like to think that Marvel has overcome an understandable reluctance about its earliest product and will continue to re-present these masterworks, even if they’re only of interest to the likes of sad old me.

© 1941 and 2005 Marvel Characters, Inc. All Rights Reserved.

The Paper Man

The Paper Man 

By Milo Manara (Catalan Communications)
ISBN0-87416-022-7

The lush and sensuous art of Milo Manara has always outshone his scripting – at least to English speaking sensibilities – but on occasion his pared-down writing produces little comic gems, such as The Paper Man.

This sparse and gritty epic of Love and Death on the American frontier ostensibly tells the tragic tale of a young man looking for his Truly Beloved in a trek across Arizona, and his chance meetings with pop-culture mile-markers. These include a weather-crazed Preacher, a demented veteran of the long-past War of Independence, and the erotic and sensual Sioux maiden White Rabbit, all depicted against a backdrop of the most hallowed clichés of the Western, exported as cultural icon from Hollywood to the rest of the world.

By following this inept and innocent everyman through increasingly harsh incidents with US cavalrymen, wagon-trains, drunken and malevolent cow-pokes and, of course, marauding “Injuns”, none of whom actually conform to their stereotypes, Manara looks at the common-place in a fresh if somewhat reductionist manner, without losing sight of the fact that the reader always wants an enthralling story, beautifully rendered.

This untypical western with its starkly sumptuous art and crushingly tragic ‘final reel’ owes more to Brecht than to Ford or Huston, but nonetheless remains powerfully true to its roots, and is achingly easy on the eyes. Minimal but wonderful, lush and Spartan, this is a Wild West story for every adult to enjoy, regardless of when they last put on a cowboy hat.

© 1982 by Dargaud Editeur, Paris for Milo Manara.
English language edition © 1986 Catalan Communications. All Rights Reserved.

Psy-Comm

Psy-Comm 

By Jason Henderson, Tony Salvaggio & Shane Granger (Tokyopop)
ISBN: 1-59816-269-1

This punchy science fiction manga from a US creative team deals with much-loved traditional themes and concepts as a future war tests attractive yet socially accessible young heroes in a crucible of hi-tech ordinance, combat mecha (robotic suits of armour) and deadly psychic abilities.

Both sides in the war – business corporations, rather than countries – use young Psychic Commandos not just as frontline weapons but also as telegenic marketing tools, beaming their exploits into the living rooms of their customer-bases, turning the conflict into the ultimate reality-TV show.

Against this backdrop Precognitive Mark Leit’s personal tragedy unfolds. Obsessed with the loss of his comrade Raven six years previously, he becomes derailed by the resemblance of enemy Psy-Comm Snow Lucente, whilst on a mission. Amidst the carnage he captures her, and deserts the field. Now he is on the run with an unwilling enemy hostage, and pursued by his partner, the psychotic telekinetic David Jerold, who has taken his abandonment as a personal betrayal.

This is standard adventure fare, well-crafted, unchallenging and uncomplicated. If you like this sort of story you’ll like this story, although you ought to be aware that the book ends on a cliffhanger. You might want to pick up volume 2 at the same time. I wish I had.

© 2005 Granger/Henderson/Salvaggio and Tokyopop Inc. All Rights Reserved.

Fray

Fray 

By Joss Whedon, Karl Moline & Andy Owens (Dark Horse Books)
ISBN: 1-84023-448-2

I haven’t yet met anyone who didn’t like Buffy, the Vampire Slayer, and most people liked the Angel spin-off too. I’m writing of course, about the TV show. Both the original movie and the various comics have their fair share of detractors.

So when Joss Whedon himself wrote a comic book follow-up to those shows, a continuation of the franchise and universe set centuries in the future, introducing a new Slayer into a world that had seen no kind of magic since the end of the 20th century, expectations could be described as uncomfortably high.

It worked though. The future as constructed for Melaka Fray is as clichéd and familiar as Sunnydale and for exactly the same reason. Horror and action work better when settings are comfortable and realistic – whether that’s the suburbs of Smalltown USA, or the cargo bay of the starship Nostromo.

By her lights Fray is just another poor girl trying to get by in a tough world. She doesn’t see herself as anything more than resilient until a giant red goat Demon turns up and tells her she is the latest in a long line of female supernatural warriors. And then it’s nothing but action and snappy one-liners right through to the end.

There’s nothing deep or life-changing to be had here. For fans of the franchise it is simply one more bite of the cherry. For readers of comics it’s a cracking good read, beautifully illustrated by Moline and Owens. The shows made an old genre fun. The fun’s still here.

™ & © 2003 Joss Whedon. All Rights Reserved.

My Troubles With Women

My Troubles With Women 

By Robert Crumb (Knockabout Comics)
ISBN 0-86719-374-3

Always worth a look is the work of Robert Crumb, and this themed anthology featuring short works produced between 1982 and 1989 on his legendary relationship with women, both in the disturbing Abstract and the painful, side-splitting, lustful, tender, painful and loving Concrete is a joy for the mercifully distanced beholder.

Beginning with the most recent, ‘I’m Grateful! I’m Grateful!’, before time-warping back to ‘Uncle Bob’s Mid-Life Crisis’ through ‘Footsy’, the eponymous ‘My Troubles with Women’ parts I and II, ‘Our Lovely Home’, ‘Dirty Laundry’ and ‘If I Were A King’, this very public composite of private peccadilloes, often assisted by the contributory work of his wife and partner Aline Kominski-Crumb is a funny and disquieting examination of family-building, rendered in a variety of drawing styles that are the graphic equivalent of daubing a white line in front of a chicken for any aficionado of graphic narrative.

Magical stuff – as long as you’re a consenting adult.

Art and stories © Robert Crumb with Aline Kominski-Crumb. All Rights Reserved.
Edition © 1990 Knockabout Comics.

Hellboy: Weird Tales

Hellboy: Weird Tales 1 

Volume 1
By Various (Dark Horse Books)
ISBN: 1-84023-783-X

Hellboy: Weird Tales 2

Volume 2
By Various (Dark Horse Books)
ISBN: 1-84023-997-2

Hellboy was swiftly attributed the status of ‘legend’ in the comics world, starting as the particular vision of a single creator and by judicious selection of assistants and deputies cementing a solid take on the character in the hearts of the public. And that’s just how it worked for Superman, Batman and Spider-Man.

This two volume set collects the eight issue mini-series of the same name wherein a star-studded cast of creators tell their own stories in their own varied styles under the watchful supervision of the big cheese himself. Dramas that add to the canon nestle alongside bizarre and humorous vignettes that simply live for the moment.

Among the work to watch out for are pieces by Bob Fingerman, John Arcudi and Roger Langridge, Jason Pearson, Joe Casey and Steve Parkhouse, Alex Maleev, Randy Stradley and Seung Kim, John Cassady, Tommy Lee Edwards, Doug Petrie and Gene Colan, Scott Morse, Jill Thompson, P. Craig Russell, Jim Starlin, Evan Dorkin and Kia Asimiya.

With the real world acceptance that movies gave to the triumvirate of characters cited above and comic strips of this quality to back up that exposure, Hellboy seems certain to join and remain in that lofty but small four-colour pantheon.

™ & © 2003, 2005 Mike Mignola. Weird Tales is ® Weird Tales, Ltd.

B.P.R.D. vol 3: Plague of Frogs

B.P.R.D. vol 3: Plague of Frogs 

By Mike Mignola & Guy Davis (Dark Horse Books)
ISBN: 1-84576-016-6

The third collection featuring Mike Mignola’s supernatural riot squad from the Bureau for Paranormal Research and Defense pits the team against some of their oldest enemies as the author ties up a number of loose ends and plot threads that span the entire publishing history of the now-legendary Hellboy.

These challengers of the unknown are called in when a spore monster escapes from one of their storage facilities, and the aquatic Abe Sapien, pyrokinetic Liz Sherman, bodiless psychic Johann Kraus, Roger the Homunculus and psychologist Kate Corrigan have to stop an elder god from turning Earth into a charnel pit breeding ground for giant frog demons.

Amongst all that mood, mystery, carnage and catastrophe Mignola and the unbelievably underrated and unique Guy Davis even manage to give us the origin of Abe Sapien in such a way as to tell everything and still leave us none the wiser. Great, great stuff and a guaranteed successor to the Buffy TV show.

Oh, if only…

© 2004 Mike Mignola. All Rights Reserved.

Catwoman: Wild Ride

Catwoman: Wild Ride 

By Ed Brubaker & Cameron Stewart (DC Comics)
ISBN: ISBN: 1-84576-190-1

This last collection of tales (taken from Catwoman Secret Files #1 and issues #20 – 24 of her monthly comic) before a major redefinition of the character, sees Selina Kyle take her long time associate (“Don’t call me side-kick”) Holly on a mysterious road-trip across DC Universe America, having adventures in the home cities of other heroes.

After a brief stopover in up-state New York with Wildcat for some self-defence lessons for Holly and a rooftop fight with some Egyptian Cat Cultists, our four-color Thelma and Louise arrive in Keystone City and become involved with Captain Cold’s plan to burglarize the Flash Museum.

As octogenarian Shamus (and sometime paramour) Slam Bradley keeps an eye on Catwoman’s home turf for her, she and Holly hijack a mob hijacking at a diner on the way to Opal City, meeting up with the fondly remembered Bobo Bennetti (from James Robinson’s Starman series), before ending up Down South in St Roch for a team-up with Hawkman and Hawkgirl.

They finally reveal the origins of those cat cultists who have been popping up ever since paragraph two. Most brilliant moment comes as Bradley and Batman have a bitchfight over who gets to be Selina’s boyfriend.

This sassy, thrilling and charming ramble is Brubaker at his streetwise best and the retro styling of Cameron Stewart captures the joy and horror of these extraordinary characters lives in an mesmerisingly subversive way. Utterly recommendable, fun comics.

© 2005 DC Comics. All Rights Reserved.