Batman: War Drums

Batman: War Drums 

By Various (DC Comics)
ISBN 1-84023-969-7

2004’s big crossover event throughout the regularly published Batman family of titles was called War Games, which was collected almost before you knew it – as these things usually are. One of the major problems with these publishing events is they don’t start, occur, or finish in a vacuum. Many of the events leading up to War Games were published as disparate shorter stories from the aforementioned family canon of titles. One such bunch of these featuring stories from Robin #126-128 and Detective Comics #790-796 are gathered together in the prequel War Drums.

Anything I tell you about the events of these stories (which, if you’re chronologically asking, begin just after the end of the Hush storyline – Batman: Hush vol 1 ISBN: 1-84023-718-X and vol 2 ISBN: 1-84023-738-4) beyond the fact that Robin’s girlfriend Spoiler is groomed to take his place would in fact constitute a gross spoiler of the other kind. You wouldn’t need to read some rather well-written stories by Bill Willingham and Andersen Gabrych, drawn by the likes of Pete Woods, Damion Scott and Brad Walker with all the usual contributions from a whole lot of other people, which would be a shame.

This is standard Batman fare, which, if you’re a Batman fan, you would like. There are evil pop divas, kidnapped babies, loads of fighting and for a change, teen angst is kept to a minimum. There is however an inescapable feeling of characters treading water while waiting for a hammer to fall.

© 2005 DC Comics. All rights reserved.

Barnaby vols 1-5

Barnaby vol1 Barnaby vol2

By Crockett Johnson (Del Rey/Ballantine)
ISBN: 0-345-32673-3, ISBN: 0-345-32674-1, ISBN: 0-345-32981-3,
ISBN: 0-345-32880-9, ISBN: 0-345-32881-7

The modern newspaper has few, if any, drama or adventure strips. If indeed, a paper has any cartoon strips – as opposed to single panel editorial cartoons – at all, chances are they will be of the variety typified by Charles Schulz’s Peanuts or Scott Adams’ Dilbert. You could describe these as single idea stories with a set-up, delivery and punch-line, all rendered in a sparse, pared-down-to-basics drawing style. Any continuity to the production comes from the characters themselves, and usually a building of gag-upon-gag in extended themes. The advantage to the newspaper is obvious. If you like a strip it will encourage you to buy the paper. If you miss an episode or two, you can return fresh at any time having, in real terms, missed nothing.

Such was not always the case, especially in America. Once the daily drama and adventure strip was considered a circulation builder and preserver. There were lush, lavish and magnificently rendered Fantasies and Romances rubbing shoulders with grim and gritty, moody masterpieces of crime, war and human passion.

And eventually there was Barnaby. On April 20th 1942 the liberal New York tabloid PM began running a new, and in many ways outlandish, little four panel strip by Crockett Johnson, a guy who wanted steady employment and didn’t actually like comic strips at all. As David Johnson Leisk, he’d spent years as a commercial artist, drawing department-store advertising and the all-too occasional cartoon panel to magazines such as Collier’s. Despite his reticence, within a year the strip had become the new darling of the intelligentsia, with a hard-back book collection, rave reviews in Time, Newsweek and Life and a fan-base that ranged from Rockwell Kent, William Rose Benet and Lois Untermeyer to Dorothy Parker and W. C. Fields. Not since George Herriman’s Krazy Kat had a piece of popular culture so infiltrated the halls of the mighty. During a global war with heroes and villains aplenty, where no comic page could top the daily headlines for thrills, drama and heartbreak, something as unique as Barnaby was an absolute panacea to the horrors without ever ignoring or escaping them.

Barnaby vol3

Barnaby himself is a smart, ingenuous and honest pre-schooler who is “adopted” by a short, fat, mildly unsavoury and wholly unsuitable gentleman with pink wings. J.J. O’Malley, fully paid-up, card carrying-member of the Elves, Gnomes, Leprechauns and Little Men’s Chowder and Marching Society is to be the boy’s Fairy Godfather, and a lazier, more self-aggrandizing, mooching old soak could not be found anywhere. His continued presence hopelessly complicates the sweet boy’s life, and that of his poor parents who fear that Barnaby is cursed with too much imagination.

This is not a strip about childhood fantasy. The theme here, beloved by both parents and children alike, is that grown-ups don’t listen to kids enough, and that they certainly don’t know everything. As Johnson expands his wonderful cast of Gremlins, Ogres, Ghosts, Policemen, Spies, Black Marketeers, Talking Dogs and Little Girls, only Barnaby’s parents are always too busy, and too certain that O’Malley and all his ilk are unwanted, juvenile fabrications. With such a simple but flexible formula he creates, however reluctantly, pure cartoon magic.

Barnaby vol4

The surreal whimsy of the strip is instantly captivating, and the gentle charm of the writing is well-nigh irresistible, but the lasting legacy of this groundbreaking strip is the clean sparse line-work that reduces the images to almost technical drawings, unwavering line-weights and solid swathes of black that define space and depth by practically eliminating it. Almost every modern strip cartoon follows many of the principles laid down here by a man who purportedly disliked strips. The major difference between then and now should also be noted, however. Crockett Johnson clearly hated doing shoddy work, or short-changing his audience. On average each of his daily encounters, always self-contained, usually building on the previous episode without needing to re-reference it, contained about three or four times as much text as its contemporaries, and even more so its latter-day descendents. It’s a tribute to the man’s ability that the extra wordage was never unnecessary, and often uniquely readable.

It’s a tribute to his dedication that he managed this miracle by hand type-setting the strips himself in a highly distinctive lower case sans-serif typeface. No sticky-beaked educational vigilante can claim that Barnaby damages children’s reading abilities by confusing them with non-standard letter-forms (a charge thrown at comics as late as the turn of this century!).

Barnaby vol5

Since these books were issued in the mid 1980s there have occasional re-releases and follow-ups. But never has there been the consolidated effort to preserve this little wonder in the manner of Krazy Kat, Peanuts or our own Giles. But there should be. Barnaby is, in many ways, a lost masterpiece. It is influential, groundbreaking and a shining classic of the form. You are all poorer for not knowing it, and should move mountains to change that situation. I’m not kidding.

© 1985 Random House Inc. All Rights Reserved.

Transformers: Dark Star

Transformers: Dark Star 

By Bob Budiansky & Jose Delbo (Titan Books)
ISBN 1-84023-960-3

As the Transformers franchise trundled towards its big anniversary, this collection of reprints garnered from the US comic series (#46-50) detailed the coming of the bounty-hunting Roadjammers. Meanwhile Optimus Prime has to contend with the evil Scorponok in a quest to discover artefacts of super technology hidden in the lost city known as the Underbase.

Writer Budiansky was soon to relinquish his role to Simon Furman, and the stories were already taking on a darker edge, but that is largely irrelevant and this still remains one of the most successful children’s comics of modern times. Here is a great way to introduce young readers to the magic of comics.

© 2005 Hasbro. All Rights Reserved.

30 Days of Night

30 Days of Night 

Steve Niles and Ben Templesmith (IDW)
ISBN 0-9719-7755-3

This is the sort of book I just hate to review. Not because of a lack of quality but rather due to a stylistic dichotomy. The premise is sound and compelling for a horror movie (after which the creators pattern the tale) and details the last days of Barrow, Alaska, a town where the sun sets for an entire month at a time. So what happens when a posse of vampires come for an extended visit one sundown?

The dialogue is as realistic as any in a “slasher” flick. The narrative rattles along and the action is well-paced. But what about the art?

Ben Templesmith is obviously an accomplished illustrator and works well in an expressive, painterly manner, like a blending of Kent Williams or Jon J Muth’s watercolours with Ted McKeever’s figure work. And that’s fine for mood, but absolute anathema for those parts of the story where clarity is important. Like some of those later episodes of Angel on TV, too often I simply couldn’t make out who was doing what to whom.

Comics more than any medium depend on a willing and total suspension of belief and anything that breaks the flow must be hunted down and killed messily. This is a Good Horror Story but I can’t honestly call it a Good Comic Book.

© 2005 Steve Niles and Ben Templesmith. All Rights Reserved.

The Sandman Presents: Thessaly, Witch for Hire

The Sandman Presents: Thessaly, Witch for Hire 

By Bill Willingham & Shawn McManus (Vertigo)
ISBN 1-84576-194-4

Bill Willingham is certainly on a roll these days. Not only is he doing stand-out work on Shadowpact (ISBN 1-84576-533-8), but he’s also writing one of the best adult titles in the world, namely Fables. He also seems to have the odd moment to dash off the occasional miniseries. It’s a pity he can’t draw as well. No, wait, he can do that really well too.

Thessaly, for those of you not in the know, is the last of the immortal, and extremely deadly, Thessalian Witches. She first appeared in The Doll’s House story arc from Neil Gaiman’s Sandman, before eventually spinning off in to her own miniseries (also written by Willingham and collected as part of the Taller Tales graphic collection).

This second solo outing sees her reunited with Fetch, the ghostly agglomeration of the uncounted thousands of people, demons, gods and monsters Thessaly has killed over the millennia of her existence. He/it is stalking her in his perpetual – and inexplicable – quest to bed her, when he inadvertently unleashes the one thing in the universe she cannot kill, and sets it on a path to her destruction.

How they thwart this inevitable doom provides a light, fluffy blend of RomCom, road trip and macabre horror delightfully illustrated by the ever enjoyable Shawn McManus. Chilling it ain’t, but a splendid read for fantasy fans, nonetheless.

© 2005 DC Comics. All Rights Reserved.

The Sandman Presents: Taller Tales

The Sandman Presents: Taller Tales 

By Bill Willingham & Shawn McManus (Vertigo)
ISBN 1-84023-769-4

This is a compendium of stories set in the universe of Neil Gaiman’s Sandman, and gathered together under an umbrella of thematically being “stories about stories”. Writer Bill Willingham concocts an engaging blend of whimsy and urban horror that is a delight. All of the stories were originally printed as one-shots, miniseries or appeared in the spin-off title The Dreaming.

Sandman Presents: Merv Pumpkinhead, Agent of D.R.E.A.M. is a glorious pastiche of James Bond, illustrated by Mark Buckingham and John Stokes, and a literal host of superstars make the pictures for ‘The Further Adventures of Danny Nod, Heroic Library Assistant’ (from The Dreaming #55), a tale that the keen eyed could mistake for a dry run for the award winning Fables series.

‘The Thessaliad’ was a four part miniseries that featured the witch from ‘The Doll’s House’ storyline in Sandman. Here it is collected into one extended tale of horror, dark humour and bizarre romance, ably drawn by Shawn McManus.

Another all-star art jam rounds off the volume. ‘The Sandman Presents: Everything You Always Wanted to Know About Dreams… But Were Afraid to Ask’ is an alternative comics fans wish fulfilled as a series of vignettes answers such questions as “What Causes Nightmares?” and “Why Are so Many Dreams Sexual in Nature” in sly, cynical and wonderfully funny manner.

This is a sharp, entertaining read for knowing adults, and a welcome view of the lighter side of Vertigo.

© 2000, 2001, 2002, 2003 DC Comics. All Rights Reserved.

Star Trek: The Next Generation — The Hero Factor

Star Trek: The Next Generation — The Hero Factor 

By Michael Jan Friedman & Pablo Marcos (Titan Books)
ISBN 1-84576-153-7

Readable reprinting (issues #1-5 of the ongoing DC series from 1989) of the now-venerated TV phenomenon originally published in tandem with the further adventures of the original Star Trek franchise with novelist Michael Jan Friedman scripting and capable if uninspiring comics veteran Pablo Marcos illustrating characters which were still new to those oh-so unforgiving TV audiences.

The stories themselves are no great shakes, and certainly – at this stage – no rival to the comics starring the original series characters (also available from Titan in a companion series). The crew busy themselves dealing with an away mission that leads to Captain Picard being accused of murder (‘Return to Raimon’ & ‘Murder Most Foul’), a rite of passage for a anxious neophyte crewman (‘Derelict’ & ‘The Hero Factor’) and a lost love (Geordi LaForge’s this time) who has become an evil monster (‘Serafin’s Survivors’).

Happily, there is a marked improvement even between the first and last stories in the book, and later volumes have some genuine treats in store for both the dedicated fanatic and comic readers in general.

™ & © 2005 Paramount Pictures. All Rights Reserved.

V for Vendetta

V for Vendetta 

By Alan Moore & David Lloyd with Steve Whitaker & Siobhan Dodds (Vertigo)
ISBN 1-84576-182-0

With a movie adaptation finally upon us, DC/Vertigo re-issued this dystopian classic in a snazzy hard-cover edition. The serial was begun in 1982 in the legendary Warrior magazine and deals with the resistance campaign of a mysterious anarchist against a fascistic British government that fell into power after a nuclear exchange destroyed all the bigger countries.

Or is it? This is just as much a tale of intellectual and political awakening as the story unravels through the experiences of Evey Hammond, a pathetic little nobody rescued, almost as an afterthought, by V during his first public exploit. The subtle shadings of the large cast and the device of telling this from the point of view of the villains as much as the protagonists adds vast shades of meaning to this classic.

I haven’t seen the film. I don’t know if will. I would strongly suggest though, that before you do you should the experience the work in its most uncompromising form. Moore and Lloyd made a magnificent beast and it should be first met in all its glory.

© 1990, 2005 DC Comics. All Rights Reserved.

Shadowpact: The Pentacle Plot

Shadowpact: The Pentacle Plot 

By Bill Willingham & various (DC Comics)
ISBN 1-84576-533-8

Spinning off from the Infinite Crisis miniseries Day of Vengeance (ISBN 1-84576-230-4), Bill Willingham reassembles his motley team of supernatural superheroes for ongoing adventures in a DC Universe that has completely new Rules of Magic.

Collecting issues #1-3 and 5-8 of the monthly comic-book, he starts off the run with a dark and moody tale as the team are trapped for a year in the rural town of Riverrock, Wyoming, cut off from the rest of the DCU in mortal, mystic combat with a team of murderous villains who bear distressing similarities to themselves. There is an added bonus in that the first two chapters are also drawn by Willingham – a rare treat for old time fans of such fantasy series as The Elementals, Coventry or Ironwood – before Cory Walker steps in to illustrate the concluding part.

There’s a ‘One Year Later’ episode next as the team catch up with events that serves as a springboard for the next extended storyline, with visuals from Steve Scott and Wayne Faucher, and walker returns for ‘The Wild Hunt’ as a hidden mastermind sets a bounty on the team and various bad Mojo types try to claim it.

The plot further unfolds in ‘The Laws of Battle’ (with art by Tom Derenick and Faucher) as the creepily Fundamentalist “Congregation” attack, determined to wipe out the ungodly magic-spawn. ‘Ragtime’ concludes the volume as the eerie Ragman gains a new and deeper understanding of the blessing and curse of his particular abilities. This one is illustrated by Thessaly collaborator Shawn McManus (Thessaly: Witch For Hire ISBN 1-84576-194-4 and Taller Tales ISBN 1-84023-769-4) and ends the book on a high note.

Although targeting a more general audience than his Vertigo work, Willingham’s sly wit and superb ear for dialogue make this a superhero series that might convert a few resistant ‘Civilians’. Why not buy your partner a copy and see what happens…

© 2006, 2007 DC Comics. All Rights Reserved.

Saiyuki Reload

Saiyuki Reload 

By Kazuya Minekura (Tokyopop)
ISBN: 1-59816-025-7

This fetching blend of martial arts and supernatural thriller is actually a sequel to a previous series wherein a small band of heroes, or more properly anti-heroes, journey to discover the origin of “the Minus Wave,” a phenomenon that has driven all the magical creatures – the “Youkai” insane. The foul-mouthed, hard-drinking, gun-toting and murderous priest Genjyo Sanzo is accompanied by the child-like Son Goku (the legendary Monkey King), a lecherous and vulgar Kappa (water spirit) named Sha Gojyo and the mysterious martial artist Cho Hakkai as they wander the land searching for answers and generally getting in to trouble.

The mix of gangster chic, mystical fantasy and Martial Arts drama is occasionally a little forced though the art is powerful and engaging, but I must admit, as I haven’t seen the first series, to a need to extrapolate a lot of the back story, and I’m not sure that I actually “got” everything that was going on.

Worth a look, and the back-up feature, an extensive comparative sound effect chart for manga and English (I know that manga’s not a language, but you know what I mean) is something worth the price of admission alone. Perhaps I’ll warm to the travails with later volumes, and, of course there’s always places to pick up back issues, no?

© 2002 Kazuya Minekura. All Rights Reserved.
English script © 2005 Tokyopop Inc.