Dan Dare: Operation Saturn 1

Dan Dare: Operation Saturn 1 

By Frank Hampson (Titan Books)
ISBN 1-84023-809-7

This volume of the adventures of Britain’s greatest star-farer sees Dan and his trusty crew sent to the fifth planet to investigate the origins of the mysterious, marauding “Black Cats”, tiny probes that bore through anything and have a nasty habit of exploding if approached. It’s danger as usual as the team discover new, exotic civilisations, and old passions among their own ranks as they bring with them a villain as nefarious as the aliens they encounter.

These stories are genuinely timeless classics of adventure, suitable for all ages and wonderfully free of the hyperbolic angst that permeates today’s entertainments. Long-time aficionados are well served by the added text features which this time include not only another lavishly illustrated interview with creator Frank Hampson, but also the Secret History of Dan Dare by Wallis Rigby. The star introduction this time around is from Phillip Pullman, author of His Dark Materials.

The strips first ran from February to October 1953, and rounding out the magnificent comic reading experience is a short complete thriller “The Double-Headed Eagle” reprinted from the Eagle Annual. The standard of art and story that was typical of Dan Dare has seldom been equalled, never surpassed and nothing has ever beaten it for longevity, vitality and sheer unwavering quality.

© 2005 Dan Dare Corporation, Ltd. All Rights Reserved.

Batman: Hush Returns

Batman: Hush Returns 

By A. J. Lieberman, Al Barrionuevo & Javier Pina (DC Comics)
ISBN 1-84576-258-4

The worst thing about major events in comics publishing – as elsewhere, sadly – is the blind compulsion to follow up and cash in on them. There were a whole bunch of years between Frank Miller’s The Dark Knight Returns and the recent sequel, and Alan Moore and Dave Gibbons have thus far resisted all urgings to revisit Watchmen. But it was inevitable that Hush, Batman’s dark opposite, would return sooner rather than later.

Relying on the tired plot premise that ‘everything you know is wrong’, and yet another string of guest-stars to bolster a weak and confusing storyline. Here it involves a battle for crime supremacy among insane super-criminals (Joker, Riddler and even the Penguin) intent on outsmarting each other, but this frankly bewildering mess could have benefited from fewer chapters and stricter editing, although the art is pretty good and Batman fans as much as any follower of long-running characters, have grown used to dry patches and occasional troughs between all those epic high points.

Originally published in Gotham Knights issues #50-55, the volume also contains a nominal epilogue from issue #66 featuring Hush’s hired thug Prometheus and the assorted villains from the criminal Society that plagued DC’s hero community since the onset of Infinite Crisis. This one is so very Not Recommended for anyone trying a graphic novel for the first time.

© 2004, 2005, 2006 DC Comics. All Rights Reserved.

Dan Dare: Marooned on Mercury

Dan Dare: Marooned on Mercury 

By Frank Hampson (Titan Books)
ISBN 1-84023-847-X

Volume four of Titan’s high quality hardback reprints finds Dare and crew crashed on of Mercury after saving the Earth from the ravages of the Red Moon Menace. With breakneck rapidity (these stories were originally published at two pages per week, remember, so there’s no hanging about) they encounter the indigenous rock creatures and discover where the monstrous Mekon has been skulking since his last defeat.

The stories are clear-cut but engrossing with solid, comfortable, archetypical characterisations and the artwork, as Hampson and his team hit their creative peak is an absolute joy to behold. Nobody with a Sense of Wonder should be denied this stuff!

The extras include the continuation of an interview with Frank Hampson and a fascinating article discussing the retail market for his artwork, both lavishly illustrated, plus a Dan Dare Checklist and character profiles of the cast. These books can’t come out fast enough for my tastes.

© 2005 Dan Dare Corporation Ltd. All Rights Reserved.

Berlin: City of Stones

By Jason Lutes (Drawn & Quarterly)
ISBN: 1-896597-29-7

This lyrical viewing of the final days of the German Weimar Republic is seen primarily through the eyes and experiences of art student Marthe Müller as she begins a new life in Berlin. Already a cauldron of expressionism and radical politics by the time of her arrival, the German Capital is soon to descend into the bitter final ideological struggle between the communists and National Socialists.

As she interacts with the decadent intelligentsia of the art world and the solid citizenry of the streets, she eventually becomes involved with crusading left-wing journalist Kurt Severing, whom she first encountered on the train to the Capital in September 1928. All around is a slow gathering of violence.

City of Stones is the first in a projected trilogy from Jason Lutes who uses the story and the powerfully understated drawing to explore such minor themes as the nature and place of art in society, the responsibilities of the creative force in a cold and hungry world and the transitional nature of ethics within his ostensible narrative exploration of fictional people undergoing real events.

This is a lovely tale to read, and unlike most of our medium, possesses a depth of feeling and accessible profundity that puts it in an arena that few books or films could aspire to. This is a genuine landmark of our craft and you should know it.

© 2001 Jason Lutes. All Rights Reserved.

Batman: Hush

Batman: Hush 1 

Volume 1
By Jeph Loeb, Jim Lee and Scott Williams (DC Comics)
ISBN: 1-84023-718-X

 Batman: Hush 2

Volume 2
By Jeph Loeb, Jim Lee and Scott Williams (DC Comics)
ISBN: 1-84023-738-4

These are collections of the multi-part, mega-epic that ran in Batman #608-619. The plot is pretty negligible, as a mysterious foe assembles all the Dark Knight’s arch-enemies to have another pop at him, and despite only introducing one new character, dares us all to guess who the mastermind can possibly be.

Overblown, over-hyped and histrionic, it’s the perfect equivalent to the mindless, summer-movie blockbuster, technically and visually attractive but with no real meat on its bones. Such a disappointment considering the quality that all the creators are capable of producing.

Still, this is the shallow stuff that modern dreams seem made of and absolutely reeks of glitter, angst and testosterone in equal measure. Flashy and, I’m sure, a secret, guilty pleasure for many, I can only hope that as often happens, what succeeding creators do with the aftermath will make all the fuss eventual worthwhile and sensible.

™ & © 2004 DC Comics. All Rights Reserved.

Y: The Last Man, Vol 5 Ring of Truth

Y: The Last Man, vol 5 Ring of Truth 

By Brian K. Vaughan, Pia Guerra & José Marzán Jr. (Vertigo)
ISBN 1-84576-043-3

Yorick Brown woke up one morning and every other male (not just Man, but every other living thing with a thing) was dead. Except him – oh, and his pet monkey, of course. Over the course of two years he has made his peril fraught way from the East Coast of America towards his fiancée, who was left stranded in Australia when civilisation ended.

In this fifth volume events move into higher gear as the secret agent who has been bodyguarding him and the geneticist who has been trying to solve his mysteriously continued existence both reach turning points in their own particular journeys, as does Yorick’s previously insane sister, Hero, who has been stalking them across the feminine, ravaged and now generally dis-United States.

When they all arrive in San Francisco, Agent 355 has a lethal confrontation with her ex-comrades, Hero has an epiphany of sorts, and Dr. Mann actually discovers the secret of the last man’s immunity to the disease that killed all those guys.

Hey, remember the Monkey? He’s stolen and shipped abroad. It is absolutely vital that the team must rescue him from captivity in, surprise, surprise, Australia!

If that felt a little confusing, you really shouldn’t read this gradually improving, well-written – if contrived – adventure, although the art is deliciously effective in an unassuming, subversive way. If you are engaged, however, and prepared to track down the previous four volumes first, you might enjoy it.

© 2004, 2005 Brian K. Vaughan & Pia Guerra. All Rights Reserved.

Y: The Last Man, Vol 4 Safeword

Y: The Last Man, Vol 4 Safeword 

By Brian K. Vaughan, Pia Guerra & José Marzán Jr. (Vertigo)
ISBN 1-84023-921-2

Yorick Brown woke up one morning and every other male (not just Man, but every other living thing with a thing) was dead. Except him, oh, and his pet monkey, of course. Over the course of two years he has made his peril fraught way from the East Coast of America towards his fiancée, who was left stranded in Australia when civilisation ended.

Accompanying him on his trek westward is bodyguard and secret agent 355 and geneticist Dr, Allison Mann who believes she may have caused the plague by giving birth to the world’s first parthenogenetic human clone.

Having reached Colorado they pause in their everyday adventures so that the increasingly gung-ho Yorick can get medical care for Ampersand, his monkey. By his very existence Yorick is a valuable commodity, so he has to spend most of his time in some form of drag. Rather than risk his discovery needlessly, 355 and Dr. Mann leave him with a conveniently undercover fellow agent (their particular organisation is called ‘The Culper Ring’) whilst they scavenge foe antibiotics.

I’m sure it’s no surprise that this agent has her own agenda. Yorick wakes up naked, tied to a ceiling and subject to a Dominatrix’s specialist attentions. But all is not as it seems and an extended – and adults only! – ‘interview’ provides some valuable, if obscure glimpses of Yorick’s life before the plague. By the time it’s all over we’ve been introduced to another mysterious factor in this saga – the deadly agents of the rival ‘Setauket Ring’.

Obviously America is devastated by the Plague, but recovery is slower than might be expected. One reason for this is discovered when the pilgrims reach Arizona. Following in the bootsteps of their paranoid-survivalist-militia menfolk, the women have blockaded the only motorway and are starving half the country. Believing the Federal Government created the Plague, these ‘Patriots’ are retaliating in the only way they know, and only brutal violence will solve the crisis. And once again the real victims are the people who help Yorick.

Increasingly this series is growing beyond its clichéd premise and developing into a clever, ironic and powerful tale to be read on its own terms.

© 2004 Brian K. Vaughan, Pia Guerra & various. All Rights Reserved.

Transformers Energon Pocket Edition 2

Transformers Energon Pocket Edition 2 

By Simon Furman & various (Titan Books)
ISBN 1-84023-959-X

In this twenty-first century incarnation of the eternal civil war of the “Robots In Disguise”, both Autobot and Decepticon factions are on Earth seeking to replenish the life giving fuel source Energon, leading to simultaneous conflicts both here and on their own planet Cybertron.

In this much improved Volume 2 the heroic and hard-pressed Autobots strive valiantly to defeat a force of Decepticons who are trying to resurrect the ultimate, planet crushing Unicron whilst saving their new human allies Rad, Carlos and Kicker. Matters are further complicated when Autobot leader Optimus Prime vanishes, lost in space between Earth and Cybertron. He seems to have been captured by the “ghost” of Megatron, long since consumed by Unicron…

Chock full of high-tech, explosive-but-not-gratuitous action, this yarn fairly barrels along and the marked improvement of the colouring since volume one adds some much appreciated clarity to the process. A solid read for aficionados and thrill-seeker of all ages.

© 2004 Hasbro. All Rights Reserved.

The Unfeasible Adventures of Beaver and Steve, Vol 1

The Unfeasible Adventures of Beaver and Steve, Vol 1 

By James Turner (Soaring Penguin)
ISBN: 0-9552871-0-3

The internet is responsible for many things good and not, and there can be no doubt which category this first compilation of the slick, surreal and strangely amusing (and even award-winning!) webcomic featuring the sleek, not-to-say somewhat malnourished, Beaver and his oddly saurian companion Steve.

Whether travelling in time, looking for love, defeating Ninjas, robots and toasters or merely hiding from the malicious Shoe Goblin, this Thelma and Louise of the Cartoon Age are never short of a solution to any everyday crisis.

Wait! You say there is some doubt?

A Good Thing. This is a good thing! You should buy this book, and when you’ve enjoyed it correctly, you’ll be an expert in everything Good on the Internet. And remember to be good to your shoes.

© 2004-2006 James Turner. All Rights Reserved.

Transformers Energon Pocket Edition 1

Transformers Energon Pocket Edition 1 

By Simon Furman, Guido Guidi, Joe Ng and various (Titan Books)
ISBN 1-84023-932-8

I’m usually all in favour of new and innovative formats and I’ve normally nothing but praise for quality licensed comic strips as they tend to be a good introduction to the wider world of cartoon storytelling. However with this book I find myself reserving judgement.

Under new management, but with long time writer Simon Furman, we’re all introduced to another baffling array of characters and back-story that interact with old stalwarts such as Optimus Prime in what is obviously a sequel to something we haven’t seen, but nevertheless uses a dreadfully old plot to carry the action along. And then to end the volume halfway through the story is just plain annoying.

If you care, there is war on Cybertron, a refitted Prime is out of options and the miracle power source Energon can only be found on Earth which is being ravaged by the Terrorcons under their new leader Scorponok. Unfortunately I only really understood that after reading the press release, not the book.

Another bone of contention is the art and reproduction. I appreciate that styles have changed and that a Japanese flavour is currently the vogue, as is the whole concept of giant warrior robots, but the passionless, technological line-work works in monochrome, but when obscured by murky, overly fussy computer colouring it just means that these tired old eyes can’t tell one giant bucket of bolts from another. A little variation in shot choice and camera angle wouldn’t hurt either.

I think this might be something for the dedicated collector only.

© 2004 Hasbro. All Rights Reserved.