By various Archie Superstars (Archie Comics)
ISBN: 978-1-936975-67-9 (PB)

As you probably know by now, Archie Andrews has been around for seventy-nine years: chasing both the incomprehensibly devoted Betty Cooper and wildly out-of-his-league Veronica Lodge whilst best friend Jughead Jones alternately mocks and abets his romantic endeavours.

As devised by the legion of writers and artists who’ve crafted the stories of teenage antics in and around the idyllic, utopian small town of Riverdale over the decades, these are timeless tales of the most wholesome Kids in America which have captivated successive generations of readers and entertained millions worldwide.

To keep all that accumulated attention riveted, the company has often supplanted and expanded upon their storytelling brief with short gags, pin-ups and cartoons, jokes and puzzles and Archie’s Even Funnier Kid’s Joke Book has bundled scads of the very best of these brief diversions – starring the full capacious coterie of companions and hangers-on as well as few guest-stars – into a captivating compilation guaranteed to engross and amuse young and old alike.

Duty and sincere respect compel me to tell you that all the vignettes, cartoons, appalling puns, “guess the gag” games, crazy comebacks, silly riddles, visual extracts and “write your own caption” material re-presented in the 192 big, big pages here are the result of sheer hard work and inspiration from Bob Montana, Frank Doyle, Bill Vigoda, George Gladir, Al Hartley, Bill Golliher, Hy Eisman, Dick Malmgren, Bob Bolling, Samm Schwartz, Stan Goldberg, Dan Parent, Fernando Ruiz, Harry Lucey, Dan DeCarlo (Senior and Junior), Jeff Shultz, Joe Edwards, Rudy Lapick, Rich Koslowski, Bob Smith, Terry Austin, Barry Grossman, Tito Pena, Joe Morciglio, Jon D’Agostino, Bill Yoshida & Jack Morelli.

Common sense then informs me that you’ll have immeasurable fun inwardly digesting all the superbly silly stuff culled from more than seven masterful decades of madcap mirth…

Spoiled Sports gets us underway by providing 26 pages of iconic and hilarious gags and strips celebrating football, baseball, golf, skiing, hockey and all those other strenuous pastimes kids enjoy, after which What’s So Funny? abstracts 50 panels so amusing that they don’t need any context – or the rest of their stories they originally came from – and all liberally augmented with marginal riddles and brainteasers…

Ever-hungry Jughead plays a big part in chapter 3 as Food For Thought gathers 22 pages worth of nosh-themed material, whilst the accumulated and unsavoury staff of Riverdale High looms large in the 24 page Faculty Funnies chapter which uproariously follows, before Mixed Nuts offers 28 sides of crazy situations and mad laughter starring just about everybody and their friends…

Archie always played well at and pulled out all the stops for Christmas issues and here Holiday Hijinks repeats some the best festive moments in a bumper section which too soon swiftly segues into an appreciation of the eternal struggle for romantic bliss in Rabid Rivals or Love and War…

This stunning collection – available in wrist-crunching monolithic paperback and easy-to-hold digital formats – of gags and good times then ends with a tumult of audience participation as Say What? offers 23 pages of classic strips and pin-ups with all the word balloons emptied for you to fill in with your own brilliant bon mots and sassy comebacks…

Hilarious, absorbing and way more fun than a Christmas cracker, Archie’s Even Funnier Kid’s Joke Book is an addictively enticing treat no family should be without…
© 2013 Archie Comics Publications, Inc. All rights reserved.

Ghost Rider Marvel Masterworks volume 2


By Tony Isabella, Gary Friedrich, Bill Mantlo, Marv Wolfman, Steve Gerber, Jim Mooney, Frank Robbins, George Tuska, Sal Buscema, Bob Brown, John Byrne & various (Marvel)
ISBN: 978-1-3029-2214-6 (HB)

At the end of the 1960s American comicbooks were in turmoil, much like the youth of the nation they targeted. Superheroes had dominated for much of the decade; peaking globally before explosively falling to ennui and overkill. Older genres such as horror, westerns and science fiction returned, fed by radical trends in movie-making where another, new(ish) wrinkle had also emerged: disenchanted, rebellious, unchained Youth on Motorbikes seeking a different way forward.

Green Lantern/Green Arrow, Jack Kirby’s Jimmy Olsen, Captain America and many others all took the Easy Rider option to boost flagging sales (and if you’re interested, the best of the crop was Mike Sekowsky’s tragically unfinished mini-masterpiece of cool Jason’s Quest in Showcase). Over at Marvel – a company still reeling from Kirby’s defection to DC/National in 1970 – canny Roy Thomas green-lighted a new character who combined the freewheeling, adolescent-friendly biker-theme with the all-pervasive supernatural furore gripping the entertainment fields.

Back in 1967, Marvel published a western masked hero named Ghost Rider: a shameless, whole-hearted appropriation of the cowboy hero creation of Vince Sullivan, Ray Krank & Dick Ayers (for Magazine Enterprises from 1949 to 1955), who utilised magician’s tricks to fight bandits by pretending to be an avenging phantom of justice.

Scant years later, with the Comics Code prohibition against horror hastily rewritten – amazing how plunging sales can affect ethics – scary comics came back in a big way. A new crop of supernatural superheroes and monsters began to appear on the newsstands to supplement the ghosts, ghoulies and goblins already infiltrating the once science-only scenarios of the surviving mystery men titles.

In fact, the lifting of the Code ban resulted in such an avalanche of horror titles (new stories and reprints from the first boom of the 1950s), in response to the industry-wide down-turn in superhero sales, that it probably caused a few more venerable costumed crusaders to – albeit temporarily – bite the dust.

Almost overnight nasty monsters (and narcotics – but that’s another story) became acceptable fare within four-colour pages and whilst a parade of pre-code reprints made sound business sense, the creative aspect of the contemporary fascination in supernatural themes was catered to by adapting popular cultural icons before risking whole new concepts on an untested public.

As always in entertainment, the watchword was fashion: what was hitting big outside comics was incorporated into the mix as soon as possible. When proto-monster Morbius, the Living Vampire debuted in Amazing Spider-Man #101 (October 1971) and the sky failed to fall in, Marvel moved ahead with a line of shocking superstars – beginning with a werewolf and a vampire – before chancing something new with a haunted biker who could tap into both Easy Rider‘s freewheeling motorcycling chic and the prevailing supernatural zeitgeist.

The all-new Ghost Rider debuted in Marvel Spotlight #5, August 1972 (preceded by western hero Red Wolf in #1 and the aforementioned Werewolf by Night in #2-4).

This sturdy hardback and equivalent digital compendium collects more of those early flame-filled exploits: specifically Ghost Rider #6-20 pairing with the Thing in Marvel Two-in-One #8 and a crossover with Daredevil #138, spanning June 1974 to June 1976, and preceded by an informative Introduction in writer Tony Isabella’s ‘The Remembrance Run’…

What Has Gone Before: Carnival cyclist Johnny Blaze sells his soul to the devil in an attempt to save his foster-father Crash Simpson from cancer. As is the way of such things, Satan follows the letter but not spirit of the contract and Simpson dies anyway. When the Dark Lord later comes for Johnny, his beloved virginal girlfriend Roxanne Simpsonintervenes. Her purity prevents the Devil from claiming his due and, temporarily thwarted, Satan spitefully afflicts Johnny with a body that burns with the fires of Hell every time the sun goes down…

Creative team Isabella, Gary Friedrich, Jim Mooney & Sal Trapani hit the kickstart here as GR #6 sees a perhaps ill-considered attempt to convert the tragic haunted biker into a more conventional superhero. ‘Zodiac II’ sees Blaze stumble into a senseless fight with a man possessing all the powers of the Avengers‘ arch-foes. However, there’s a hidden Satanic component to the mystery as Blaze discovers when reformed super-villain turned TV star Stunt-Master turns up to help close the case and watch helplessly as the one-man Zodiac falls foul of his own diabolical devil’s bargain in ‘…And Lose His Own Soul!’ (Isabella, Mooney & Jack Abel).

A final confrontation – of sorts – begins in Ghost-Rider #8 as ‘Satan Himself!’ comes looking for Johnny’s soul, with a foolproof scheme to force Roxanne to rescind her protection. She finally does so as the Hell-biker battles Inferno, the Fear-demon and most of San Francisco in a game-changing epic called ‘The Hell-Bound Hero!’. Here Blaze is finally freed from his satanic burden by the intervention of someone who appeared to be Jesus Christ…

The cover of issue #10 (by Ron Wilson & Joe Sinnott) featured GR battling the Hulk, but a deadline cock-up delayed that tale until #11 and the already included origin from Marvel Spotlight #5 filled those pages. Gil Kane & Tom Palmer reinterpreted the scene for their cover on #11 as the issue finally detailed ‘The Desolation Run!‘ (by Isabella, Sal Buscema, Tartaglione & George Roussos).

As Johnny joins a disparate band of dirt-bikers in a desert race, he collides with the legendarily solitary and short-tempered Green Goliath and learns who his true friends are, after which we divert to Marvel Two-in-One #8, teaming Ben Grimm with the supernatural sensation in a quirkily compelling Yuletide yarn. Crafted by Steve Gerber, Sal Buscema & Mike Esposito ‘Silent Night… Deadly Night!’ sees the audacious Miracle Man attempting to take control of a very special birth in a modern-day stable…

Artists Frank Robbins, Frank Giacoia & Mike Esposito limn Ghost Rider #12 wherein Isabella reveals the fate of World War I fighter ace Phantom Eagle. When Blaze tries to rescue a stranger from a ghostly aerial assault, he soon learns he has innocently thwarted justice and helped the warrior’s murderer avoid the ‘Phantom of the Killer Skies’…

Ghost Rider #13 declares ‘You’ve Got a Second Chance, Johnny Blaze!’ (Isabella, George Tuska & Vince Colletta) as the terms of the hero’s on-going curse are changed again, just as the dissolute biker heads to Hollywood and a promised job as Stunt-Master’s body-double. No sooner has he signed up, however, than Blaze becomes involved with starlet Karen PageDaredevil‘s one-time girlfriend – and a bizarre kidnap plot by super-villain The Trapster.

‘A Specter Stalks the Soundstage!’ features Blaze’s revenge-hungry nemesis The Orb who returns to destroy the Ghost Rider, an action yarn that spectacularly concludes with ‘Vengeance on the Ventura Freeway!’ (illustrated by Bob Brown & Don Heck).

Whilst hanging out on the West Coast Blaze joins new superteam The Champions, but they play no part in Bill Mantlo, Tuska & Colletta’s fill-in yarn ‘Blood in the Waters’, as the Ghost Rider oh, so topically tangles with a Great White Shark in the gore-soaked California surf.

Back on track in #17, ‘Prelude to a Private Armageddon!’ by Isabella, Robbins & Colletta sees a team-up with the Son of Satan wherein fellow stunt-actor Katy Milner is possessed by a demon and only Daimon Hellstrom can help…

The saga continues in ‘The Salvation Run!’ as Blaze must race through the bowels of Hell and relive his own traumatic past before finally saving the day, Katy and his own much-tarnished soul in ‘Resurrection’.

All this time the mystery of Karen’s attempted abduction had percolated through the subplots here, but explosively boil over in Daredevil #138 as ‘Where is Karen Page?’ (by Wolfman, John Byrne & Mooney) reveal the machinations of criminal maniac Death’s-Head to be merely part of a greater scheme involving Blaze, Stunt-Master, the Man without Fear and the homicidal Death Stalker. The convoluted conundrum cataclysmically climaxes in Ghost-Rider #20 with ‘Two Against Death!’ by Wolfman, Byrne & Don Perlin…

This spooky compendium compounds the chilling action with a cover gallery from repint series The Original Ghost Rider #14-20, and original art covers from Gil Kane to truly complete your fear-filled fun fest.

One final note: backwriting and retcons notwithstanding, the Christian boycotts and moral crusades of a later decade were what compelled the criticism-averse and commercially astute corporate Marvel to “translate” the biblical Satan of these early tales into generic and presumably more palatable or “acceptable” demonic creatures such as Mephisto, Satanish, Marduk Kurios and other equally naff downgrades, but the original intent and adventures of Johnny Blaze – and indeed series spin-offs Daimon Hellstrom and Satana, respectively the Son and Daughter of Satan – tapped into the period’s global fascination with Satanism, Devil-worship and all things Spooky and Supernatural which had begun with such epochal films as Rosemary’s Baby (Roman Polanski’s 1968 film more than Ira Levin’s novel) and remember these aren’t your feeble bowdlerised “Hell-lite” horrors.

These tales are about the real-deal Infernal Realm and a good man struggling to save his soul from the worst of all bargains – as much as the revised Comics Code would allow – so brace yourself, hold steady and accept no supernatural substitutes…
© 2020 MARVEL.

Shazam! The World’s Mightiest Mortal volume 2


By E. Nelson Bridwell, Gerry Conway, Elliot S! Maggin, Denny O’Neil, Kurt Schaffenberger, Dick Giordano, Rich Buckler, Tenny Henson, Alan Weiss, Don Newton, Bob Oksner & various (DC)
ISBN: 978-1-7795-0117-2 (HB)

Win’s Christmas Gift Recommendation: Joyous Superhero Fun… 9/10

One of the most venerated and loved characters in American comics was created by Bill Parker and Charles Clarence Beck as part of the wave of opportunistic creativity that followed the successful launch of Superman in 1938. Although there were many similarities in the early years, the Fawcett character moved swiftly and solidly into the area of light entertainment and even broad comedy, whilst as the 1940s progressed the Man of Steel increasingly left whimsy behind in favour of action and drama.

Homeless orphan and thoroughly good kid Billy Batson is selected by an ancient wizard to battle injustice and subsequently granted the powers of six gods and mythical heroes. By speaking aloud the wizard’s name – itself an acronym for the six patrons Solomon, Hercules, Atlas, Zeus, Achilles and Mercury – he can transform from scrawny boy to brawny (adult) hero Captain Marvel.

At the height of his popularity, Captain Marvel hugely outsold Superman and was even published twice a month. However, as the decade progressed and tastes changed, sales slowed, and an infamous court case begun in 1941 by National Comics citing copyright infringement was settled. Like many other superheroes, the “Big Red Cheese” disappeared, becoming a fond memory for older fans. A big syndication success, he was missed all over the world…

In Britain, where an English reprint line had run for many years, creator/publisher Mick Anglo had an avid audience and no product, and transformed Captain Marvel into atomic age hero Marvelman, continuing to thrill readers into the early 1960s.

Then, as America lived through another superhero boom-&-bust, the 1970s dawned with a shrinking industry and wide variety of comics genres servicing a base that was increasingly founded on collectors and fans rather than casual or impulse buyers. National – now DC – Comics needed sales and were prepared to look for them in unusual places.

After the court settlement with Fawcett in 1953 they had secured the rights to Captain Marvel and his spin-off Family. Now, and though the name itself had been taken up by Marvel Comics (via a circuitous and quirky robotic character published by Carl Burgos and M.F. Publications in 1967), the publishing monolith decided to tap into that discriminating if aging fanbase.

In 1973, riding a wave of national nostalgia on TV and in the movies, DC brought back the entire beloved cast of the Captain Marvel crew in their own kinder, weirder universe. To circumvent the intellectual property clash, they named the new title Shazam! (‘With One Magic Word…’): the memorable trigger phrase used by myriad Marvels to transform to and from mortal form and a word that had already entered the American language due to the success of the franchise the first time around.

Now the latest star of film and TV is back in print in this stylish Hardback and digital compendium, collecting select material from Shazam! #14-17 and all of 19-35; and All-New Collectors’ Edition #C-58 (spanning July 1975 – May 1978).

The previous volume – ya gotta gettem all! – revealed how the entire Marvel family was trapped in time for a generation before being released to preserve gain justice and decency on their own kindler, gentler, more whimsical Earth and here Shazam! #19 introduces extra-dimensional delinquent Zazzo, the malevolent culprit revealed when Elliot S! Maggin and Kurt Schaffenberger ask ‘Who Stole Billy Batson’s Thunder?’.

Billy’s super sister Mary Marvel is the back-up feature, cannily solving E. Nelson Bridwell and Bob Oksner’s ‘Secret of the Smiling Swordsman!’, before the next issue teams the entire Marvel Family in full-length sci fi thriller ‘The Strange and Terrible Disappearance of Maxwell Zodiac!’, courtesy of Maggin and Schaffenberger.

Shazam! #21, 22, 23 and 24 were all reprint, represented here by covers from Ernie Chua & Bob Oksner, two from Schaffenberger and then another from Chua & Oksner, reflecting a scheduling change that saw the comic released quarterly.

I suspect, but have no proof, that this coincided with the TV show that ran in parallel being off-air, as – when issue #24 appeared in Spring 1976 – new editor Joe Orlando oversaw a massaging of the scenario which would see young Billy and Uncle Dudley (a mainstay of the TV incarnation) set off around America in a minivan as roving reporters, encountering threats and felons in America’s Bicentennial year.

Bridwell and Schaffenberger became the permanent creative team, with occasional inkers such as Vince Colletta, Bob Wiacek and Bob Smith pitching in, if seldom to the enhancement of Schaffenberger’s pencils.

There were even bigger changes in store. Shazam! #25 (September/October 1976) featured a team-up of the Captain with Mighty Isis, a TV character that DC was then licensing for a tie-in comic book. ‘Isis… as in Crisis!’ is by Denny O’Neil & Dick Giordano and sees Cap reduced to a cameo as Isis recalls how archaeologist Andrea Thomas uncovered an Egyptian Amulet and scroll, gaining the powers of an ancient goddess to fight modern crime and injustice…

That issue’s back-up ‘The Bicentennial Villain’ introduces a new roving format as TV reporter Billy briefly clashes with arch-nemesis Dr. Sivana and learns of a far-reaching plot to destroy America in its anniversary year, courtesy of Bridwell & Schaffenberger …

Issue #26 sees the saga properly launched in a highly enjoyable romp. ‘The Case of the Kidnapped Congress’ finds Billy and Uncle Dudley battling Sivana in Washington DC. Vince Colletta inked the self-explanatory ‘Fear in Philadelphia’, but that doesn’t detract from a right royal romp as the Mad Doctor uses a resurrection machine to bring back the greatest rogues in America’s history – a much shorter list to pick from in 1976…

Clearly having tremendous fun, writer Bridwell began his own resurrections: bringing back Fawcett and Quality Comics characters as guest-stars. First up was the ghostly Kid Eternity and Mister Keeper, and with issue #28 he scripted his masterstroke with ‘The Return of Black Adam’: a Golden-Age villain whose fabled single appearance was a landmark long remembered by fans.

That he is still a huge favourite today shows the astuteness of that decision. That was in Boston, with #29 set in Buffalo and Niagara Falls where ‘Ibac meets Aunt Minerva!’: a comedic battle of the sexes that was heavy on the hitting.

Another faux meeting with his greatest rival occurred in #30’s ‘Captain Marvel Fights the Man of Steel’, wherein the Batson bus reaches Pittsburgh, Pennsylvania. Here, inspired by a comic book Sivana recrates local folk legend Joe Magarac (the Paul Bunyan of Steel workers) and the Three Lieutenant Marvels guest-star.

All girl villain-team ‘The Rainbow Squad’ expose Captain Marvel’s gentlemanly weakness in #31, heralding the return of patriotic hero Minute Man to step in, step up and save the day.

Tenny Henson pencilled #32’s tale from Detroit (with Bob Smith inking) as aliens led by wicked space worm Mr. Mindattempt to eliminate baseball in ‘Mr. Tawny’s Big Game!’ and fans knew that the good old days were coming to an end. A radical change to Shazam!

issue #33 heralded the metamorphosis in ‘The World’s Mightiest Race’ (Bridwell, Henson & Colletta) as Nuclear robotic menace Mister Atom tries to disrupt the Indianapolis 500 motor race. The radical about-face came with #34 (April 1978) as Bridwell, Alan Weiss & Joe Rubinstein ditch the charming light-heartedness to insert a brutal dose of reality. ‘The Fuhrer of Chicago’ reintroduces sadistic super-fascist Captain Nazi, but his plans to annexe the city are brought to sorry end by a vengeful Captain Marvel Junior, eager for some payback on the monster who crippled him…

The realism was reinforced in #34 as Bridwell, Don Newton & Schaffenberger decreed ‘Backward, Turn Backward, O Time in Your Flight!’ with the Marvels battling murderous Beastman King Kull‘s attempts to roll back history and re-establish his extinct race and empire. The war carries on into Hell itself and features a return for infernal foe Sabbac…

Part of DC’s experimental line of bigger, bolder comics, All-New Collectors’ Edition #C-58 was a tabloid-sized, 72-page extravaganza intended to restore the “wow-factor” to the medium and industry.

Crafted by Gerry Conway, Rich Buckler & Giordano, ‘When Earths Collide!’ features a trans-dimensional team up of Captain Marvel and Superman, engineered by primordial Martian sorcerer Karmang, who seeks to resurrect his people and civilisation by destroying two Earths. Aid, abetting and adding tension are Black Adam and the Quarrmer Sand-Thing Superman, with Supergirl and Mary Marvel also intent on averting Armageddon.

The epic adventure wraps up with a series of essays and vignettes from Shazam! #14-17 and 22, detailing the histories of the Patrons in ‘Legends of Shazam!’ – specifically Solomon, Hercules, Atlas and Zeus in prose by Bridwell with Achilles rendered in strip form by Schaffenberger & George Papp.

Although still controversial amongst older fans like me, the 1970’s incarnation of Captain Marvel/Shazam! has a tremendous amount going for it. Gloriously free of angst and agony (mostly), beautifully, simply illustrated, and charmingly scripted, these are clever, funny wholesome adventures that would appeal to any child and positively promote a love of graphic narrative. There’s a horrible dearth of exuberant superhero adventure these days. Isn’t it great that there is somewhere to go for a little light action?
© 1974, 1975, 1976, 1977, 1978, 2020 DC Comics. All Rights Reserved.

The Human Torch Marvel Masterworks volume 2

By Stan Lee, Larry Ivie, Dick Ayers, Bob Powell, Jack Kirby, Carl Burgos & various (Marvel)
ISBN: 978-0-7851-3505-0 (HB)

Win’s Christmas Gift Recommendation: Evergreen Superhero Frolics… 9/10

Hot on the heels of the Fantastic Four’s stunning success, Stan Lee & Jack Kirby spun the team’s most colourful and youngest member into his own series, eager to recapture the 1940s glory days when the Human Torch was one of the company’s “Big Three” superstars.

This captivating, esoteric and joyously exuberant collection of pure 1960s superhero shenanigans gathers those the latter end of those eclectic but crucial yarns from Strange Tales #118 to 134, (spanning March 1964 to July 1965) and comes with an evocative Introduction from Bruce Canwell before all the hot action kicks off…

Filled with fabulous classics of old school Marvel Fights ‘n’ Tights mayhem and mirth, this particular compendium (available in scarce but sturdy Hardback and assorted eBook formats) is a perfect antidote to angst overload.

Within a year of FF #1, magic-&-monsters anthology Strange Tales became the home for our hot-headed hero as issue #101 saw mostly-typical teenager Johnny Storm start an ancillary solo career. The non-stop riot of adventure begins here with Stan Lee & Dick Ayers highlighting the return of envy-obsessive hyper-intellectual the Wizard who has yet another go at the Flaming Kid in ‘The Man Who Became the Torch!’, an act which consequently nearly kills the Thing and Reed Mister Fantastic Richards besides.

A first brush with Marvel’s soon-to-be core readership came in #119. ‘The Torch Goes Wild!’ details how Commie AgentRabble Rouser mesmerises decent citizens, making them surly and rebellious, after which Jack Kirby pops back for #120 as ‘The Torch Meets Iceman!’: a terrific action-extravaganza with Ayers inks that pretty much closes the glory days of this strip. From then on, despite every gimmick – and occasional burst of sheer inspiration the Bullpen could muster – a slow decline sets in as quirky back-up strip Doctor Strange grew in popularity and cover space…

ST #121 sees Johnny as ‘Prisoner of the Plantman!’ (by Lee & Ayers) and #122 finds a thug, a conman and a crooked yogi all augmented by Dr. Doom and mustered as a woefully inadequate Terrible Trio ordered to launch an ill-conceived attack in ‘3 Against the Torch!’

Strange Tales #123 has a creepy inventor build himself an impressive insectoid exo-suit to get rich the easy way, as – in an effort to boost ratings – The Thing becomes a permanent fixture in ‘The Birth of the Beetle!’

This saga was most notable for the pencil job by Golden Age Human Torch originator Carl Burgos, after which Johnny and Ben tackle a fully re-designed ‘Paste-Pot Pete’ (Ayers inked by Paul Reinman) before going after another old adversary in ‘The Sub-Mariner Must Be Stopped!’

‘Pawns of the Deadly Duo!’ host a fresh assault by the Puppet Master, allied to the Mad Thinker in a smart yarn, after which #127 pits Ben and Johnny against a bizarre and baffling puzzle thanks to ‘The Mystery Villain!’

After a stunning Kirby pin-up of the Thing, the Fantastic Two then unwillingly battle ‘Quicksilver and the Scarlet Witch’in #128 (this one inked by Frankie Ray, AKA Frank Giacoia), as the Homo Superior siblings make an abortive first attempt to quit Magneto‘s Brotherhood of Evil Mutants, after which ‘The Terrible Trio!’ once more fail to impress or assassinate our heroes…

Pop culture at its most opportunistic reeled and staggered with #130 in ‘Meet the Beatles’ (not villains, but actually some sort of popular musical combo of the times, whom they actually didn’t meet at all), although sublime Golden Age artist Bob Powell (with inking from Chic Stone) did take over the art chores for the comedy of errors/crime caper.

Ayers returned to ink #131, a frankly dire Lee script entitled ‘Bouncing Ball of Doom!’, with the Mad Thinker siccing a cybernetic bowling bowl on our torrid twosome before Larry Ivie scripts a capable Space Race thriller in ‘The Sinister Space Trap!’ (inked by Mike Esposito under his Mickey DeMeo alias).

Lee returned for the last two Torch tales in ST #133 and #134: beginning with sharp-looking saga ‘The Terrible Toys’, wherein Puppet Master tries a new modus operandi and closing with ‘The Challenge of… The Watcher!’ (inked by the majestic Wally Wood) wherein Torch and Thing are transported to ancient Camelot to battle time-reaver Kang the Conqueror.

It was clear the writer’s mind was elsewhere, most likely with the new Nick Fury, Agent of S.H.I.E.L.D. strip that would replace the FF pair from Strange Tales #135 onwards.

Wrapping up this memory lane meander is a tantalising cover gallery from the 1974-75 reprint series of Golden and Silver Age Torch Tales, rendered by John Romita, Joe Sinnott, Larry Lieber, Ron Wilson, Frank Giacoia, Gil Kane, Al Milgrom &Vince Colletta, to complete your visit with the hottest duo in early Marvel history.

It’s remarkable to note that as the parent Fantastic Four title grew in scope and quality, the Human Torch’s own series diminished. Perhaps there is something to be said for concentrating one’s efforts or not overexposing your stars. Maybe it was just having Kirby do some plotting? Here, however, what was originally a spin-off for younger readers faded as Marvel found its voice and its marketplace, although there would be periodic efforts to reinvigorate the Torch.

Perhaps the historic value supersedes the quality of most of these strange tales, but there’s still a great deal that’s great about this series and Costumed Drama devotees with a sense of tradition and love of fun will find this book irresistible and unmissable.
© 2020 MARVEL.

Justice League of America: A Celebration of 60 Years


By Gardner Fox, Dennis O’Neil, Steve Englehart, Gerry Conway, Keith Giffen, J.M. DeMatteis, Grant Morrison, Mark Waid, Brad Meltzer, Geoff Johns, Scott Snyder, Mike Sekowsky, Dick Dillin, George Pérez, Pat Broderick, Carmine Infantino, Jim Aparo, Dick Giordano, Gil Kane, Brian Bolland, Joe Kubert, Chuck Patton, Kevin Maguire, Howard Porter, Ed Benes, Jim Lee, Jim Cheung & various (DC Comics)
ISBN: 978-1-4012-9951-4 (HB)

Win’s Christmas Gift Recommendation: Comic Perfection and the ideal Stocking Stuffer… 10/10

A keystone of the DC Universe, the Justice League of America is the reason we have comics industry today. This stunning compilation – part of a series reintroducing and exploiting the comics pedigree of veteran DC icons and concepts – is available in hardback and digital formats and offers a too-brief but astoundingly enticing sequence of snapshots detailing how the World’s Greatest Superheroes came to be, and be and be again…

Collecting material from The Brave and the Bold #28; Justice League of America #29, 30, 77, 140, 144, 200; Justice League of America Annual #2, Justice League #1, 43 and Justice League of America volume 4 #1 (covering July 1960- August 2018), the landmarks selected are all preceded by a brief critical analysis of the significant stages in their development, beginning with Part I – 1960-1964: The Happy Harbor Years …

After the actual invention of the comicbook superhero – by which we mean the launch of Superman in June 1938 – the most significant event in the industry’s progress was the combination of individual sales-points into a group. Thus, what seems blindingly obvious to everyone with the benefit of four-colour hindsight was irrefutably proven – a number of popular characters could multiply readership by combining forces. Plus of course, a whole bunch of superheroes is a lot cooler than just one – or even one and a sidekick…

The Justice Society of America is rightly revered as a true landmark in the development of comic books, and – when Julius Schwartz began reviving and revitalising the nigh-defunct superhero genre in 1956 – the true key moment came a few years later with the inevitable teaming of his freshly reconfigured mystery men…

When wedded to the relatively unchanged big guns who had weathered the first fall of the Superhero at the beginning of the 1950s, the result was a new, modern, Space-Age version of the JSA and the birth of a new mythology.

That moment that changed everything for us baby-boomers came with issue #28 of The Brave and the Bold, a classical adventure title that had recently become a try-out magazine like Showcase.

Just in time for Christmas 1959, ads began running…

“Just Imagine! The mightiest heroes of our time… have banded together as the Justice League of America to stamp out the forces of evil wherever and whenever they appear!”

When the Justice League of America was launched in issue #28 of The Brave and the Bold (March 1960) it cemented the growth and validity of the genre, triggering an explosion of new characters at every company producing comics in America and even spread to the rest of the world as the 1960s progressed.

Crafted by Gardner Fox & Mike Sekowsky with inking from Bernard Sachs, Joe Giella & Murphy Anderson, ‘Starro the Conqueror!’ saw Flash, Green Lantern, Wonder Woman, Aquaman and J’onn J’onzz – Manhunter from Mars unite to defeat a marauding alien starfish whilst Superman and Batman stood by (in those naive days editors feared that their top characters could be “over-exposed” and consequently lose popularity). The team also picked up an average American kid as a mascot. “Typical teenager” Snapper Carr would prove a focus of fan controversy for decades to come…

The series went from strength to strength and triumph to triumph, peaking early with a classic revival as the team met the Justice Society of America, now sensibly relegated to an alternate Earth rather callously designated Earth-2.

From issues #29-30, ‘Crisis on Earth-Three’ and ‘The Most Dangerous Earth of All!’ reprise the first groundbreaking team-up of the JLA and JSA, after the metahuman marvels of yet another alternate Earth discover the secret of multiversal travel. Unfortunately, Ultraman, Owlman, Superwoman, Johnny Quick and Power Ring are ruthless villains from a world without heroes who see the costumed crusaders of the JLA and JSA as living practice-dummies to sharpen their evil skills upon…

With this cracking 2-part thriller a tradition of annual summer team-ups was solidly entrenched in heroic lore, giving fans endless joys for years to come and making the approaching end of school holidays less gloomy than they could have been.

Although a monster hit riding a global wave of popularity for all things masked and caped, the JLA suffered like all superhero features when tastes changed as the decade closed. Like all the survivors, the team adapted and changed…

A potted history of that interregnum, emphasising the contributions of iconoclastic scripters Denny O’Neil and Steve Englehart follows in Part II – 1969-1977: The Satellite Years after which groundbreaking issue #77 exposes a new kind of America.

America was a bubbling cauldron of social turmoil and experimentation at this time, with established beliefs constantly challenged and many previously cosy comics features were using their pages to confront issues of race, equality, and ecological decline. O’Neil and his young colleagues began to utterly redefine superhero strips with their relevancy-driven stories; transforming complacent establishment masked boy-scouts into uncertain, questioning champions and strident explorers of the revolution.

Here, the team’s mascot suddenly grows up and demands to be taken seriously. The drama commences with the heroes’ collective confidence and worldview shattered as enigmatic political populist Joe Dough suborns and compromises their beloved teen sidekick in ‘Snapper Carr… Super-Traitor!’ Crafted by O’Neil, Dick Dillin & Joe Giella, the coming-of age-yarn changed the comfy, cosy superhero game forever…

By March 1977, the team was back in traditional territory but still shaking up the readership. Issue #140, by Steve Englehart, Dick Dillin & Frank McLaughlin questioned heroism itself in ‘No Man Escapes the Manhunter!’ as the venerable Guardians of the Universe and their beloved Green Lanterns are accused of planetary extinctions – until the JLA expose a hidden ancient foe determined to destroy galactic civilisation…

Sadly, all you get here is the opening chapter, but it’s worth tracking down the entire saga elsewhere…

Closely following is issue #144 ‘The Origin of the Justice League – Minus One!’ (July 1977) by the same team. Here Green Arrow does a little checking and discovers the team have been lying about how and why they first got together: a smart and hugely enjoyable conspiracy thriller guest-starring every late 1950’s star in the DC firmament…

Change is a comic book constant and events described in the essay fill in crucial context before Part III: The Detroit Years 1982-1987 precis’ the first Beginning of the End for the World’s Greatest Superheroes, starting with blockbuster anniversary giant #200.

Here scripter Gerry Conway and artists George Pérez, Pat Broderick, Carmine Infantino, Jim Aparo, Dick Giordano, Gil Kane, Brian Bolland, Joe Kubert, Brett Breeding, Terry Austin & Frank Giacoia reprise, re-evaluate and relive the alien Appellax invasion that brought the heroes together in ‘A League Divided’: a blockbuster saga involving every past member…

Big changes began in Justice League of America Annual #2 1984. ‘The End of the Justice League!’ by Conway, Chuck Patton & Dave Hunt saw the team disband following a too-close-to-call alien attack, leading Aquaman to recruit a squad of full-time agents rather than part-time champions. Relocating to street level in Detroit, his old guard veterans Elongated Man, Martian Manhunter, Zatanna and Vixen also began training a next generation of costumed crusaders…

The biggest innovation came after a couple of publishing events recreated the universe and a new kind of team was instituted. In 1986 DC’s editorial leaders felt their 50-year continuity was stopping them winning new readers. The solution was a colossal braided-mega series to streamline, redefine and even add new characters to the mix.

The worlds-shattering, reality-altering bombast of Crisis on Infinite Earths was such a spectacular commercial success, those movers-&-shakers felt more than justified in revamping a number of their hoariest icons for their next fifty years of publishing. As well as Superman, Flash, and Wonder Woman, the moribund and unhappy Justice League of Americawas earmarked for a radical revision. Editor Andy Helfer assembled plotter Keith Giffen, scripter J.M. DeMatteis and untried penciller Kevin Maguire to produce an utterly new approach to the superhero monolith: they played them for laughs…

The series launched as Justice League with a May 1987 cover-date before retitling itself as Justice League International with #7. The new team was formed from the ashes of the old on the basis of events comprising follow-up crossover-event Legends. The gathering comprised a roster of relative second-stringers as America’s newest champions – Black Canary, Blue Beetle, Captain Marvel (now Shazam!), Dr. Fate, Green Lantern Guy Gardner and Mr. Miraclewith heavyweights Batman and Martian Manhunter J’onn J’onzz as nominal straight-men.

The first story introduced charismatic filthy-rich manipulator Maxwell Lord – who used wealth and influence to recreate the neophyte and rather shambolic team who started their march to glory by fighting and defeating a bunch of rather inept terrorist bombers in initial outing ‘Born Again’ (Giffen, DeMatteis Maguire & Terry Austin).

An eventful decade passed and the team were rebooted again, as described in Part IV: The Watchtower Years 1986-2003

After the Silver Age’s greatest team-book died a slow, painful, wasting death, not once but twice, DC were taking no chances with their next revival of the Justice League of America, tapping Big Ideas wünderkind Grant Morrison to reconstruct the group and the franchise.

The result was a gleaming paradigm of comic book perfection which again started magnificently before gradually losing the attention and favour of its originally rabid fan-base. Apparently, we’re a really fickle and shallow bunch, us comics fans…

That idea that really clicked? Put everybody’s favourite Big-Name superheroes back in the team.

It worked, but only because as well as name recognition and star quantity, there was a huge input of creative quality. The stories were smart, fast-paced, compelling, challengingly large-scale and drawn with effervescent vitality. With JLA you could see all the work undertaken to make it the best it could be on every page.

The drama begins in ‘Them!’ (January 1997 by Morrison, Howard Porter & John Dell) as a family of alien super-beings called the Hyperclan dramatically land on Earth and declare that they’re going to usher in a new Golden Age – at least by their standards.

Almost simultaneously the current iteration of the Justice League is attacked in their orbital satellite and only narrowly escape utter destruction. Tragically, one of their number does not survive…

Hyperclan’s very public promises to make Earth a paradise and attendant charm offensive does not impress veteran heroes Superman, Batman, Wonder Woman, Martian Manhunter and Aquaman or even the latest incarnations of Flash and Green Lantern.

These legends see their methods and careers questioned and are not impressed by seeming miracles or summary executions of super-criminals in the streets. They know there’s something not right about the overbearing sanctimonious newcomers…

The hits kept coming: a strung of superb adventures that enticed the readership. One of the very best and often cited as one of the best Batman stories ever created, multi-part paean to paranoia Tower of Babel saw immortal eco-terrorist Ra’s Al Ghul‘s latest plan to winnow Earth’s human population to manageable levels well underway. Again, only the first instalment is here but you know where else to look…

Issue #43 declared ‘Survival of the Fittest’ (by Mark Waid, Porter & Drew Geraci), as a series of perfectly planned pre-emptive strikes cripple Martian Manhunter, Flash, Wonder Woman, Aquaman, Plastic Man and Green Lantern whilst Batman is taken out of the game by the simple expedient of stealing his parents’ remains from their graves…

Comics stars increasingly became multi-media franchises at the beginning of this century, and Part V: The Crisis Years 2006-2011 acknowledges the change as the printed form started a constant stream of ever-escalating blockbuster scenarios to compete. A perfect example is Justice League of America volume 4 #1 (October 2006) as Brad Meltzer, Ed Benes & Sandra Hope examine ‘Life’.

Thanks to the events Infinite Crisis, One Year Later and 52, Superman, Batman and Wonder Woman convene as a star-chamber to reform the Justice League of America as a force for good, only to discover that events have escaped them and a new team has already congealed (I really can’t think of a better term) to defeat the imminent menace of Professor Ivo, Felix Faust and the lethal android Amazo, plus a fearsome mystery mastermind and a few classic villains as well.

The tale is told through the heartbreaking personal tragedy of the Red Tornado, who achieves his deepest desire only to have it torn from him: an enjoyable if complex drama that hides its true purpose – that of repositioning the company’s core team in an expanded DCU which encompasses all media, tacitly accepting influences from TV shows, movies and animated cartoons underpinning everything – even the Super Friends and Justice League Unlimited-inspired HQ.

In 2011, DC took a draconian leap: restarting their entire line and continuity with a “New 52”. Justice League volume 2 #1 (November) led from the front as ‘Justice League Part One’ by biggest guns Geoff Johns, Jim Lee & Scott Williams introduced a number of newly debuted heroes acrimoniously pulled together to fight an alien invader called Darkseid…

This celebration concludes with Part VI: The Media Era 1986-2018 and Justice League volume 4 #1 (August 2018) wherein Scott Snyder, Jim Cheung & Mark Morales kick off a colossal, years-long company-wide event. ‘The Totality Part 1’ sees the universe fall apart, its creator escape eternal imprisonment and the JLA hard-pressed to prevent the final triumph of Evil as represented by Lex Luthor and his Legion of Doom…

Adding immeasurably to the wonderment is a superb gallery of covers by Sekowsky, Anderson, Rich Buckler, Dillin & McLaughlin, Pérez, Patton & Giordano, Maguire & Austin, Porter, Dell & Geraci, Ed & Mariah Benes, Lee & Williams and Jim Cheung.

The Justice League of America has a long, proud history of shaking things up and providing dynamic provocative, drama delivered with quality artwork. This compelling assortment is staggeringly entertaining and a monolithic testament to the inestimable value of a strong core concept matured over decades of innovation.
© 1960, 1964, 1969, 1977, 1982, 1984, 1987, 1997, 2000, 2006, 2005, 2011, 2018, 2020 DC Comics. All Rights Reserved.

Win’s Top Ten Best and Most Enjoyable MUST READ THIS List 2020

What a year it’s been. I’m not talking about the other stuff. I can’t do anything about that. As usual, I’m waffling on about comics and 2020 has seen some absolute graphical wonders released: so much so that I’m about to do a thing I hate and list some.

Not all of them; that would be silly and achieve nothing. Just the ones that impressed me and that I liked most. There isn’t a countdown and my top ten has more than ten in it. They moved and delighted me the most, stood rereading best and were the ones published last year that I would be proudest to give other people to read as examples of what my chosen medium can accomplish.

The titles are all linked to the original reviews so you can say you researched them too, but frankly your best bet would be to just unhitch your payment method and order them all without wasting any more time.

Ready.

Here we go then…

Blackwood by Hannah Eaton (Myriad Editions)

Giant by Mikaël, (NBM)

Two Dead by Van Jensen & Nate Powell (Gallery 13/Simon & Schuster)

The Wolf of Baghdad by Carol Isaacs/The Surreal McCoy (Myriad Editions)

Victory Point by Owen D. Pomery (Avery Hill)

Red Mother with Child by Christian Lax (NBM/Musée du Louvre Éditions)

Mongrel by Sayra Begum (Knockabout)

The Emotional Load and Other Invisible Stuff by Emma (Seven Stories Press)

The Impending Blindness of Billie Scott by Zoe Thorogood (Avery Hill)

The Silent Invasion: Abductions by Michael Cherkas, Larry Hancock & Paul McCusker (NBM)

Leonardo2 by Stéphane Levallois (NBM/Musée du Louvre Éditions)

What We Don’t Talk About by Charlot Kristensen (Avery Hill)

Plutocracy by Abraham Martínez (NBM)

 

I just realised most of those might be challenging or uncomfortable reading for (the parents of) our younger followers. If so here’s another Winning List. These have none of the swear words or rude bits – although there’s a modicum of wholly acceptable violence…

Oi Kids! Get these!

Take it Away, Tommy! by Georgia Dunn (Andrews McMeel)

A Portrait in Poems by Evie Robillard & Rachel Katstaller (Kids Can Press)

Bigby Bear: The Explorer by Philippe Coudray (BiG-Humanoids/Simon Icke)

Elvis Puffs Out by Georgia Dunn (Andrews McMeel)

Bluebeard: A Feminist Fairy Tale by Metaphrog (Papercutz)

Conan the Barbarian Epic Collection by Roy Thomas & Barry Windsor-Smith (Marvel)

Brina the Cat by Giorgio Salati & Christian Cornia, with Erika Turbati, (Papercutz)

The Flood That Did Come by Patrick Wray (Avery Hill)

Beano and Dandy: A Celebration of Dudley D Watkins (DCT)

 

The Eternals by Jack Kirby: The Complete Collection


By Jack Kirby & various (Marvel)
ISBN: 978-1-3029-2200-9 (TPB)

Win’s Christmas Gift Recommendation: Monumental Marvel Magic for Movie-Oriented Fun Seekers… 9/10

Jack Kirby was – and remains – the most important single influence in the history of American comics. There are millions of words about what the man has done and meant, and you should read those if you are at all interested in our medium.

Naturally, I’m adding my own two-bobs’-worth, pointing out what you probably already know: Kirby was a man of vast imagination who translated big concepts into astoundingly potent and accessible symbols for generations of fantasy fans. If you were exposed to Kirby as an impressionable kid, he owns you for life. To be honest, the same probably applies whatever age you jump aboard the “Kirby Express”…

For those of us who grew up with Jack, his are the images which furnish our interior mindsets. Close your eyes and think “robot” and the first thing that pops up is a Kirby creation. Every fantastic, futuristic city in our heads is crammed with his chunky, towering spires. Because of Jack, we all know what the bodies beneath those stony-head statues on Easter Island look like, we’re all viscerally aware that you can never trust great big aliens parading around in their underpants and, most importantly, we know how cavemen dress and carnosaurs clash. Kirby’s creations are magical: they all inspire successive generations of creators to pick up the ball and keep running with it…

In the late 1930s, it took a remarkably short time for Kirby and his creative partner Joe Simon to become the wonder-kid dream-team of the newborn comic book industry. Together they produced a year’s worth of pioneering influential monthly Blue Bolt; dashed out Captain Marvel Adventures (#1) for overstretched Fawcett and – after Martin Goodman appointed Simon editor at Timely Comics – co-created a host of iconic characters such as Red Raven, the original Marvel Boy, Mercury, Hurricane, The Vision, Young Allies and of course million-selling mega-hit icon Captain America.

When Goodman failed to make good on his financial obligations, Simon & Kirby were snapped up by National/DC, who welcomed them with open arms and a fat chequebook. Bursting with ideas the staid company were never really comfortable with, the Dynamism Duo were initially an uneasy fit, and were given two moribund strips to play with until they found their creative feet: These were Sandman and Manhunter and they are an amazing feat of breathtaking bravura.

Both features turned both around virtually overnight and, once established, were parcelled off to studio staff as S&K switched to the “Kid Gang” genre they had pioneered at Timely. Joe ‘n’ Jack created wartime sales sensation Boy Commandos and Homefront iteration the Newsboy Legion, before being called up to serve in the war they had been fighting on comic pages since 1940.

Once demobbed, they returned to a very different funnybook business and soon left National to create their own little empire…

Simon & Kirby heralded and ushered in the first American age of mature comics – not just by inventing the Romance comic, but with all manner of challenging modern material about real people in extraordinary situations – before seeing it all disappear again in less than eight years.

Their small stable of magazines – generated for the association of companies known as Prize, Crestwood, Pines, Essenkay and/or Mainline Comics – blossomed and as quickly wilted when the industry abruptly contracted throughout the 1950s. After years of working for others, Simon & Kirby had finally established their own publishing house, producing comics for a far more sophisticated audience, only to find themselves in a sales downturn and awash in public hysteria generated by an anti-comicbook pogrom.

Hysterical censorship-fever spearheaded by US Senator Estes Kefauver and opportunistic pop psychologist Dr. Frederic Wertham led to witch-hunting Senate hearings. Caving in, publishers adopted a castrating straitjacket of draconian self-regulatory rules. Horror titles produced under the aegis and emblem of the Comics Code Authority were sanitised and anodyne affairs in terms of Shock and Gore, even though the market’s appetite for suspense and the uncanny was still high. Crime comics vanished and mature themes challenging an increasingly stratified and oppressive society were suppressed…

Simon quit the business for advertising, but Jack soldiered on, taking his skills and ideas to a number of safer, if less experimental, companies. As the panic abated, Kirby returned briefly to DC Comics where he worked on mystery tales and Green Arrow (at that time a mere back-up, page-filler in Adventure Comics and World’s Finest Comics) whilst concentrating on his long-dreamed-of newspaper strip Sky Masters of the Space Force.

During that period Kirby also re-packaged an original super-team concept that had been kicking around in his head since he and Joe had closed their studio. At the end of 1956, Showcase #6 premiered the Challengers of the Unknown…

After three more test issues the “Challs” won their own title with Kirby in command for the first eight issues. Then a legal dispute with Editor Jack Schiff exploded and the King was gone…

He found fresh fields and an equally hungry-for-change new partner in Stan Lee at ailing Atlas Comics (which had once been mighty Timely) and there created a revolution in superhero comics storytelling…

After just over a decade of never-ending innovation and crowd-pleasing wonderment, Kirby felt increasingly stifled. His efforts had transformed the little publisher into industry-pioneer Marvel but now felt trapped in a rut. Thus, he moved back to DC for another burst of sheer imagination and pure invention.

Kirby always understood the fundamentals of pleasing his audience and strived diligently to combat the appalling state of prejudice about the comics medium – especially from industry insiders and professionals who despised the “kiddies’ world” they felt trapped in.

After his controversial, grandiose Fourth World titles were cancelled, Kirby looked for other concepts which would stimulate his own vast creativity yet still appeal to a market growing evermore fickle. His follow-ups included science fiction themed heroes Kamandi and OMAC, supernatural stalwart The Demon, a run of war stories starring The Losers, and even a new Sandman, co-created with Simon, but although the ideas kept coming (Atlas, Kobra, Dingbats of Danger Street), yet again editorial disputes ended up with him leaving for promises of more creative freedom elsewhere…

Jack Kirby’s return to Marvel in 1976 was much hyped at the time but again turned out to be controversial. His new works and creations found friends rapidly, but his return to earlier creations Captain America and Black Pantherdivided the fanbase.

Kirby was never slavishly wedded to tight continuity, and preferred, in many ways, to treat his stints on titles as another “Day One”: a policy increasing at odds with the close-continuity demanded by a strident faction of the readership…

They were apparently blind to the unfettered, joyous freedom of imagination run wild, the majesty of pulse-pounding thrills and galvanising BIG ART channelling BIG IDEAS!

The end of the 1970s saw Kirby drift into animation: designing characters and scenarios for shows such as Turbo-Teen, Thundarr the Barbarian and even The New Fantastic Four. His comics efforts included graphic novel The Hunger Dogs and Super Powers for DC, and an adaptation of movie The Black Hole for syndicated strip Walt Disney’s Treasury of Classic Tales.

However, his most memorable move was to validate the newly-minted Independent Comics/Direct Sale Market sector where he launched bombastic sci fi shockers Captain Victory and the Galactic Rangers and Silver Star for distributor-turned-publisher Pacific Comics.

For Eclipse, he co-created with Steve Gerber the industry-excoriating symbol of creative rebellion Destroyer Duck (part of a grass-roots campaign that ultimately destroyed the iniquitous work-for-hire business model that had made creators little more than indentured servants for decades).

Let’s return to that final tenure at Marvel though. Despite his ideas frequently clashing with the company continuity, and being editorially sabotaged, his new ideas found an appreciative audience. 2001: A Space Odyssey, Devil Dinosaur and Machine Man broke new ground but his greatest and final contribution was undoubtedly his treatment of a contemporary crypto-science fad: The Eternals…

Now with a blockbuster Marvel movie just waiting on the shelf for punters to come watch it, the eccentric original feature has been squeezed into a trade paperback and digital Complete Collection (containing issues #1-20 and Eternals Annual#1 from June 1976 to January 1978), and is just crying out for you to come get it…

Written and drawn by Kirby withs inks by John Verpoorten, it all begins on ‘The Day of the Gods’, as anthropologist Doctor Damian and his daughter Margo are steered by mysterious guide Ike Harris through an incredible South American temple to discover that aliens inspired and educated the ancients…

Simultaneously, half a world away, diabolical monsters emerge from millennia of self-isolation to resume a war that spans the length of human existence…

And so begins a frantic scrabble as history is rewritten and humanity learns terrible truths: how giant aliens had visited Earth in ages past, sculpting proto-hominids into three distinct species: Human Beings; monstrous, genetically unstable Deviants and god-like super-beings who called themselves Eternals. Moreover, those humungous Space Gods have returned once again to check up on their experiment…

Remember Ike? His real name is Ikaris and he’s an Eternal monitoring how ‘The Celestials!’ will react as they set up to assess their experiment. As a country-sized ship enters Earth orbit, a cadre of mountain-sized aliens set up a monitoring station in the ruins, ignoring humanity, Deviants and Eternals alike, but the monstrous faction who once subjugated mankind and inspired most of our infernal mythology have resolved to destroy their creators whatever the cost…

The plan involve provoking humanity into rash attacks and their warlord Kro unleashes hell as ‘The Devil in New York!’Sadly for him and his vile minions, Ikaris has just left potentially orphaned Margo with capricious party-loving Sersi at her Manhattan apartment just in time to be truly ticked off by ‘The Night of the Demons!’

Mike Royer takes over as series inker with #5 as the solitary Eternals finally respond by having a committee meeting in their isolated citadel ‘Olympia!’ In the meantime, Sersi, Margo and Ikaris have been abducted to the Deviants’ undersea city, invoking a brutal response from warrior princess Thena, excitable speedster Makkari and a novel one from supreme Eternal Zuras who calls a press conference to explain Earth’s real history in ‘Gods and Men at City College!’

As ‘The Fourth Host’ take their mysterious measurements around the world, spy agency SHIELD infiltrates the Space God compound and almost triggers Armageddon, even as in Deviant Lemuria clandestine war within the ruling family endangers ‘The City of Toads’, while introducing two more tormented characters who fit no mould or definition.

The first is comely Ransak, and the other horrific Karkas: but which one is ‘The Killing Machine!’ too savage even for the Deviant arena?

The question remains unanswered as a curious Celestial invades the city in ‘Mother!’ sparking catastrophe and mass evacuation, even as the still-gathering Eternals debate their future in Olympia. The world’s doom-clock then jumps closer to midnight as the Soviets respond precipitately in ‘The Russians are Coming!’ just as the godly Eternals form a psychic gestalt to meet the Space Gods on more equal terms in ‘Uni-Mind!’

An extra-length diversion follows as The Eternals Annual #1 pits recently-relocated Ransak and Karkas against ‘The Time Killers’, after which the mind-blowing Story of Us resumes with human ‘Astronauts’ breaking into the Celestial orbiter, and proving an unreasonable response from the youngest Eternal and a forgotten colossus of human legend…

Presumably in response to publisher pressure, Kirby almost perpetrates a guest appearance from the mainstream Marvel Universe as a college experiment unleashes uncanny cataclysm in ‘Ikaris and the Cosmic Powered Hulk’: a brutal battle leaving the local environs a ‘Disaster Area’ and uncovering a lost terror of antiquity imprisoned in a subterranean ‘Big City Crypt’…

The awesome menace ignores the best the Eternals can muster, but ultimately falls to ‘Sersi the Terrible’, precipitating another crisis as sly, scheming Druig disregards the concerns of his fellow immortals and attempts ‘To Kill a Space God!’, before falling to the sheer determination of Ikaris in ‘The Pyramid’…

And then it stopped. Never a comfortable fit with the rest of the Marvel Universe, the comic explored Kirby’s fascinations with Deities, Space and Supernature through the lens of very human observers. Once the series ended and Kirby left, other creators greedily co-opted the concept – with mixed success – into the company’s mainstream continuity. The concept remade the greater continuity and there’s been duff and excellent reinterpretations ever since.

No matter their merits though, nothing has ever matched The King’s verve, passion or scope and scale…

This volume also includes unused art and covers, character designs, original art pages, pages of Kirby pencils, promotional house ads and editorial pages, plus a gallery of covers from previous collections.

Jack Kirby’s commitment to wholesome adventure, breakneck action and breathless wonderment, combined with his absolute mastery of the comic page and unceasing quest for the Next Big Thrill always makes for a captivating read. His comics should be compulsory for all and found in every home…
© 2020 MARVEL

Avengers Epic Collection volume 5 1970-1972: This Beachhead Earth


By Roy Thomas, Harlan Ellison, John Buscema, Sal Buscema, Frank Giacoia, Herb Trimpe, Sam Grainger, Neal Adams & various (Marvel)
ISBN: 978-1-3029-2197-2 (TPB)

Win’s Christmas Gift Recommendation: Matchless Blockbuster Action… 9/10

One of the most momentous events in Marvel Comics history occurred in 1963 when a disparate array of individual heroes banded together to stop the Incredible Hulk.

The Avengers combined most of the company’s fledgling superhero line in one bright, shiny and highly commercial package. Over the decades the roster has unceasingly changed, and now almost every character in their universe has at some time numbered amongst their colourful ranks…

The Avengers always proved that putting all one’s star eggs in on single basket paid off big-time; even when all Marvel’s all-stars such as Thor, Captain America and Iron Man were absent, it merely allowed the lesser lights of the team to shine more brightly.

Of course, all the founding stars regularly featured due to a rotating, open door policy which meant that most issues included one of any reader’s favourites. The increasingly bold and impressively ambitious stories and artwork were no hindrance either.

This robust trade paperback and eBook compilation gathers the astounding contents of Avengers issues #77-97, plus a crossover classic from Incredible Hulk #140, collectively spanning June 1970 – March 1972: a riot of informed social commentary and astounding cosmic calamity which confirmed scripter Roy Thomas as a major creative force in comics whilst simultaneously demonstrating the potential the “debased” medium could aspire to.

At the time Thomas’ bold experiment was rightly considered the most ambitious saga in Marvel’s brief history: astounding sagas of tremendous scope which dumped Earth into a cosmic war the likes of which comics fans had never before seen.

“The Kree/Skrull War” set the template for all multi-part crossovers and publishing events from that point onwards and was followed by more astounding epics proving that more and better was to come…

This epochal tome opens ss the tone of the times shifted and comics titles entered a period of human-scaled storytelling dubbed “Relevancy” and here – crafted by Thomas, John Buscema & Tom Palmer – a far more mundane and insidious menace manifests as billionaire financier Cornelius Van Lunt manoeuvres to bankrupt Avengers (currently Cap, Black Panther, Goliath, the Vision, Scarlet Witch and Quicksilver) sponsor Tony Stark, compelling the team to become the mystery magnate’s ‘Heroes for Hire!’

Sal Buscema then popped in to pencil ‘The Man-Ape Always Strikes Twice!’ as the embattled champions are targeted by a coterie of vengeful villains competing to join a new league of evil, spectacularly culminating in a grand clash with the aforementioned anthropoid, the Swordsman, Power Man, Living Laser and the Grim Reaper in ‘Lo! The Lethal Legion!’, which concluding chapter heralded the artistic return of Big Brother John….

Next is the debut of the company’s first Native American costumed hero in ‘The Coming of Red Wolf!’ (Thomas, John B & Palmer) wherein the Avengers are drawn into a highly personal and decidedly brutal clash between ruthless entrepreneur Cornelius Van Lunt and an Indian tribe he is defrauding and persecuting.

The dramatic dilemma divides the team and concludes with Vision, Scarlet Witch and Goliath aiding Red Wolf in concluding episode ‘When Dies A Legend!’, whilst the remaining team plus Iron Man and Thor pursue super crime combine Zodiac and the Black Panther pursues what he believes is a personal quest beside Daredevil. (This last tale occurred in DD #69 but is not included here.)

Crucially, the malevolent mega-mob move first, taking the island of Manhattan ‘Hostage!’, leaving only the solitary sightless vigilante Man Without Fear free to save the day, after which Militant Feminism raises its disconcertingly strident head as the Wasp, Black Widow, Scarlet Witch and Madame Medusa are seduced into joining a new team called the Lady Liberators (yes, I know how all that sounds now but the all-male creative team meant well…).

However, The Valkyrie who declares ‘Come on in… the Revolution’s Fine!’ has her own dark secret and sinister agenda which has nothing to do with justice or equality…

Avengers #84 features part-time paladin Black Knight who has become addicted to the bloodthirsty hunger of his Ebony Blade, resulting in an otherworldly confrontation with alternate-Earth barbarian king Arkon the Magnificent and his latest paramour the Enchantress in ‘The Sword and the Sorceress!’ The resulting acrimonious clash subsequently drops half the team in a parallel existence with no apparent way back…

In ‘The World is Not for Burning!’ (inked by Frank Giacoia), Vision, Scarlet Witch and Quicksilver’s efforts to return home leave them stranded on an Earth where the Squadron Supreme are the World’s Greatest Heroes and a solar Armageddon is only hours away…

Illustrated by Sal B & Jim Mooney, ‘Brain-Child to the Dark Tower Came…!’ sees the extremely reluctant trans-Earth allies unite to save a very different world while, back home, the Black Panther reprises his bombastic origin before taking leave of his comrades to assume the throne of his hidden African nation in ‘Look Homeward, Avenger’ (Giacoia & Sal B).

Novelist Harlan Ellison was a very vocal comics fan in the 1970s and occasionally collaborated on Marvel tales. Avengers #88 began a radical adaptation of one his best short stories, heralding ‘The Summons of Psyklop’ (Ellison & Thomas, Sal Buscema & Mooney) wherein an experiment to cure the Hulk of his destructive nature leads to the Jade Juggernaut’s abduction by a preternatural entity.

The saga concluded in Incredible Hulk #140 (Ellison & Thomas, Herb Trimpe & Sam Grainger) as ‘The Brute… That Shouted Love… at the Heart of the Atom!’ finds the man-monster experiencing true love and idyllic peace in a sub-molecular paradise, only to lose it all when the demonic Psyklop finally tracks him down…

A major turning point in Marvel history begins relatively quietly as marooned Kree warrior Captain Marvel is finally freed from imprisonment in a ghastly antimatter universe. Mar-Vell was originally sent as a spy to Earth but quickly went native to become a protector of humanity. After an intergalactic mission to save his former masters, he was flying back to Earth when suddenly sucked into the anti-matter hell of the Negative Zone…

The trapped warrior found a loophole through long-dormant Kree artefacts and Nega-bands. Inextricably bonding to professional human side-kick Rick Jones, he could switch places whenever danger loomed, but was drawn back into the dread domain after three hours.

Following interminable, agonising months when Rick refused to trade atoms with his alien alter ego, ‘The Only Good Alien…’ (#89, with art by Sal B & Grainger) sees the bonded brothers finally separate just as, in the distant Kree Empire, the ruling Supreme Intelligence is overthrown by his enforcer Ronan the Accuser…

On Earth, the rebellion results in the activation of a long-dormant robotic Kree Sentry which attacks Mar-Vell and the Avengers before enacting a deep-programmed protocol to devolve humanity to the level of Neanderthals in concluding chapter ‘Judgment Day’ (drawn and inked by “Our pal Sal”).

Even with Ronan taking personal charge of a compromised polar base, the scheme to eradicate humanity is narrowly defeated in ‘Take One Giant Step… Backward!’, but the cat is let out of the bag about the panic-inspiring notion that extraterrestrials lurk among us. Moreover, public opinion rapidly turns against the heroes for concealing the threat of repeated alien incursions…

In a powerful allegory of the anti-Communist witch-hunts of the 1950s, the epic expands in issue #92 (Sal B & George Roussos) as ‘All Things Must End!’ reveals riots in American streets and a political demagogue capitalising on the crisis. Subpoenaed by the authorities, castigated by friends and public, Vision, Scarlet Witch and Quicksilver are ordered to disband by founding fathers Thor, Iron Man and Captain America.

Or are they…?

The plot thickens as Neal Adams & Tom Palmer assume art chores for double-sized Avengers #93 and ‘This Beachhead Earth’. Here the Vision is nigh-fatally attacked and those same founding fathers evince no knowledge of having benched the regular team.

With original Ant-Man Henry Pym undertaking ‘A Journey to the Center of the Android!’ to save the Vision’s artificial life, the Avengers become aware of not one, but two, hostile alien presences on Earth: bellicose Kree and sinister, seditious shape-shifting Skrulls. The shocking revelation triggers a War of the Weirds!’ on our fragile globe.

Acting too late, the human heroes are unable to prevent mutant siblings Scarlet Witch and Quicksilver as well as their protector Mar-Vell from being abducted by the Super-Skrull…

With more stunning Adams art, ‘More than Inhuman!’ in issue #94 entangles the long-hidden race of advanced beings called Inhumans in the mix, disclosing that their advanced science and super-powers are the result of genetic meddling by the Kree in the depths of prehistory. Now, with Inhuman king Black Bolt missing and his mad, malign brother Maximus in charge, the Kree are calling in those ancient markers…

Second chapter ‘1971: A Space Odyssey’ (pencilled by John Buscema) focuses on Mar-Vell as he is increasingly pressured to reveal military secrets to his shape-shifting captors. The Skrulls are ready to launch a final devastating all-out attack on their eons-old rivals, even as on Earth ‘Behold the Mandroids!’ sees the American authorities attempting to arrest all costumed heroes…

In Avengers #95 ‘Something Inhuman This Way Comes…!’ coalesces the disparate story strands as aquatic Inhuman Triton helps defeat US government robotic Mandroids before beseeching the beleaguered heroes to find his missing monarch and rescue his people from the pressganging Kree.

After so doing, and with a solid victory under their belts at last, the Avengers head into space to liberate their kidnapped comrades and save Earth from becoming collateral damage in the impending cosmos-shaking clash between Kree and Skrulls…

‘The Andromeda Swarm!’ (with additional inking from Adams and Al Weiss) is perhaps the Avengers’ finest hour, as a small, brave band of valiant heroes hold off an immense armada of star-ships, losing one of their own in the conflict. Meanwhile the Supreme Intelligence is revealed to have been pursuing its own clandestine agenda all along, after having bewildered sidekick Rick Jones abducted to further its terrifyingly ambitious plans….

The astounding final episode ‘Godhood’s End!’ (John B & Palmer) brings the uncanny epic to a climactic close with a literal Deus ex Machina as the Supremor‘s master-plan is finally revealed. However, the war is actually ended by the most unlikely of saviours and an avalanche of costumed heroes: an action overload extravaganza which has never been surpassed in the annals of Fights ‘n’ Tights fiction…

This titanic tome is packed with extra treats, including the covers of all-reprint Avengers Annual #4 and a selection of House Ads, as well as a self-portrait of John Buscema and some of his creations. Also on view is a wealth of original art from him and Adams, plus the covers and new bridging material created by Alan Zelenetz, Walt Simonson & Palmer for the 1983 Kree-Skrull War starring the Avengers reprint miniseries and previous collection covers.

Roy Thomas and his artistic collaborators were always at the forefront of Marvel’s second generation of creators: brilliantly building on and consolidating Lee, Kirby and Ditko’s initial burst of comics creativity whilst spearheading and constructing a logical, fully functioning wonder-machine of places and events that so many others could add to.

These terrific tales are ideal examples of superheroes done exactly right and also act as pivotal points as the underdog company evolved into a corporate entertainment colossus. There are also some of the best superhero stories you’ll ever read…
© 2020 MARVEL.

Superboy: A Celebration of 75 Years


By Jerry Siegel & Joe Shuster, Bill Finger, Otto Binder, Robert Bernstein, Jim Shooter, Paul Levitz, Gerry Conway, Elliot S! Maggin, Geoff Johns, Karl Kesel, Brian Michael Bendis, Peter J. Tomasi, Patrick Gleason, John Sikela, Curt Swan, Al Plastino, George Papp, James Sherman, Joe Staton, Phil Jimenez, Jerry Ordway, George Pérez, Ivan Reis, Tom Grummett, Dusty Abell, Matthew Clark, Francis Manapul, Viktor Bogdanovic, Jonathan Glapion & various (DC Comics)
ISBN: 978-1-4012-9951-4 (HB)

Win’s Christmas Gift Recommendation: Superb Supercharged Stocking Stuffer… 9/10

Superman is the initiating act and spark that created the superhero genre. Without him we would have no modern gods to worship. However, less than a decade after his launch, creators Jerry Siegel & Joe Shuster also devised a concept nearly as powerful and persistent: the sheer delight of a child no adult could dominate or control…

The ever-reinventing DC Universe has hosted many key entertainment concepts that have done much to bring about the vibrant comics industry of today. This stunning compilation – part of a dedicated series reintroducing and exploiting the comics pedigree of veteran DC icons and concepts – is available in hardback and digital formats and offers an all-too-brief sequence of snapshots detailing how one of the most beguiling came to be, and be and be again…

Collecting material from More Fun Comics #101; Superboy #10, 89; Adventure Comics #210, 247, 271, 369-370; DC Comics Presents #87; Infinite Crisis #6; Superboy and the Legion of Super-Heroes #233, 259; Adventures of Superman #501; Superboy (volume 2) #59; Teen Titans (volume 3) #24, Adventure Comics (volume 2) #2; Young Justice (volume 3) #3 and Superman (volume 4) #6, 10-11, and introducing the many characters who have earned the soubriquet of the Boy of Steel, the landmark moments are all preceded by a brief critical analysis by Karl Kesel, outlining the significant stages in their development.

It begins with Part I – 1945-1961: A Boy and His Dog …

After the Man of Tomorrow had made his mark as Earth’s premier champion, his originators took a long look and reasoned that a very different tone could offer a fresh look. What would it be like for a fun-loving lad who could do literally anything?

The answer came in More Fun Comics #101 (January 1945) as Jerry Siegel & Joe Shuster crafted ‘The Origin of Superboy!’, fleshing out doomed Krypton and baby Kal-El‘s flight and giving him accessible foster parents and a childhood full of fun and incident…

The experiment was a huge hit. The lad swiftly bounced into the lead slot of Adventure Comics and in 1949, his own title, living a life set twenty years behind his adult counterpart.

Cover-dated October 1950, Superboy #10 originated ‘The Girl in Superboy’s Life’, wherein Bill Finger & John Sikela introduced Smallville newcomer Lana Lang, who immediately saw resemblances between Clark Kent and the Boy of Steel and set out to confirm her suspicions…

Despite battling crooks, monsters, aliens, scandal and the girl next door, Superboy enjoyed a charmed and wonderful life which only got better in Adventure Comics #210 (March 1955), as Otto Binder, Curt Swan & Sy Barry introduced ‘The Super-Dog from Krypton!’ Although waywardly mischievous and dangerously playful, Krypto heralded a wave of survivors from the dead world and made Superboy feel less lonely and unique. Every boy needs a dog…

The next tale here is a certified landmark. Adventure Comics #247 (April 1958) was at the cusp of the Silver Age costumed character revival, as Otto Binder & Al Plastino introduced a concept that would reshape comics fandom: ‘The Legion of Super-Heroes!’

The many-handed mob of juvenile universe-savers debuted in a Superboy tale wherein three mysterious kids invited the Smallville Sensation to the future to join a team of metahuman champions inspired by his historic feats. The throwaway concept inflamed public imagination and after a slew of further appearances throughout Superman Family titles, the LSH eventually took over Superboy’s lead spot in Adventure for their own far-flung, quirky escapades, with the Caped Kryptonian reduced to one of the crowd…

Before then though, Adventure Comics #271 (April 1960) revealed ‘How Luthor Met Superboy!’ Siegel & Plastino united to depict how teenaged scientist Lex Luthor and Superboy became fast friends, before the genius became deranged when a laboratory fire extinguished by the Caped Kryptonian caused Lex to lose his hair. Enraged beyond limit, the boy inventor turned his talents to crime…

Robert Bernstein & George Papp then introduced ‘Superboy’s Big Brother!’ in Superboy #89 (June 1961) in which an amnesiac, super-powered space traveller crashes in Smallville, speaking Kryptonese and carrying star-maps written by the Boy of Steel’s long-dead father…

Jubilant, baffled and suspicious in equal amounts, the Superboy eventually, tragically discovers ‘The Secret of Mon-El’ by accidentally exposing the stranger to a lingering, inexorable death, before desperately providing critical life-support by depositing the dying alien in the Phantom Zone until a cure could be found…

Anybody who regularly reads these reviews know how crotchety and hard-to-please I can be. Brace yourself…

The next section – Part II – 1968-1980: The Space Age – concentrates on Superboy’s Legion career. That’s not the problem because those are great stories, well deserving of their own book, but they’re wasted here while the Boy of Steel’s adventures from this period are completely neglected. That’s work by the likes of Frank Robbins, Binder, Jim Shooter, Curt Swan, Bob Brown, Wally Wood and others we don’t get to see. Poor editorial decision, that…

Calm again, so let’s see how the Boy of Tomorrow fares one thousand years from now…

During this period the youthful, generally fun-loving and carefree Club of Champions peaked; having only just evolved into a dedicated and driven dramatic action series starring a grittily realistic combat force in constant, galaxy-threatening peril.

Although now an overwhelming force of valiant warriors ready and willing to pay the ultimate price for their courage and dedication, science itself, science fiction and costumed crusaders all increasingly struggled against a global resurgence in spiritual questioning and supernatural fiction…

The main architect of the transformation was teenaged sensation Jim Shooter, whose Legion of Super-Hero scripts and layouts (generally finished and pencilled by the astoundingly talented and understated Curt Swan) made the series accessible to a generation of fans growing up with their heads in the Future. Ultimately, however, as tastes and fashions shifted, the series was unceremoniously ousted from its ancestral home and full-length adventures to become a truncated back-up feature in Action Comics. Typically, that shift occurred just as the stories were getting really, really good and truly mature…

Here tense suspense begins with Adventure Comics #369’s (June 1968) and ‘Mordru the Merciless!’(Shooter, Swan & Jack Abel) as the Legion is attacked by their most powerful enemy, a nigh-omnipotent sorcerer the entire assemblage only narrowly defeated once before.

A sneak attack shatters the team and only four escape, using a time bubble to flee to the remote and archaic time-period where Superboy lived. With him come Mon-El, (freed from the Phantom Zone to become a Legion stalwart), Shadow Lass and Duo Damsel – the last remnants of a once-unbeatable team.

Mordru’s magic is stronger though and even the time-barrier cannot daunt him…

Disguised as mere mortals, the fugitive Legionnaires’ courage shines through. When petty gangsters take over Smallville, the teen heroes quash the parochial plunderers and opt to return to the 30th century and confront Mordru, only to discover he’s found them first…

The saga concludes in #370 and ‘The Devil’s Jury!’ wherein the band escape and hide in plain sight by temporarily wiping their own memories to thwart the Dark Lord’s probes. Against appalling odds and with only Clark’s best friend Pete Rossand Insect Queen Lana Lang to aid them, the heroes’ doomed last stand only succeeds because Mordru’s overbearing arrogance causes his own downfall.

Then, when the exhausted fugitives got back the future, they joyously learn that Dream Girl and benign sorceress White Witch have undone the deluded Dark Lord’s worst atrocities…

Since that time the fortunes and popularity of the Legion have perpetually waxed and waned, with their future history tweaked and overwritten, retconned and rebooted over and over again to comply with editorial diktat and popular fashion. After disappearing from the newsstands, the team returned as Guests in Superboy, before eventually taking over the title. Deju Vu, much?

From November 1977, Superboy and the Legion of Super-Heroes #233, sees the Kryptonian join his teammates to thwart ‘The Infinite Man Who Conquered the Legion!’: an extra length blockbuster battle by Paul Levitz, James Sherman & Bob Wiacek, after which issue #259 (January 1980) drops Superboy and the… to become Legion of Super-Heroes #259, subsequently ending an era.

‘Psycho War!’ by Gerry Conway, Joe Staton & Dave Hunt sees the time-lost teen targeted by a deranged war veteran using futuristic trauma weapons, forcing his legion chums to mindwipe Kal-El and return him to his original time forever…

In the mid-1980s, DC’s editorial hierarchy felt their vast 50-year continuity was stopping them winning new readers. The solution was a colossal braided-mega series to streamline, redefine and even add new characters to the mix.

The worlds-shattering, reality-altering bombast of Crisis on Infinite Earths resulted in such spectacular commercial success, those movers-&-shakers must have felt more than justified in revamping a number of their hoariest icons for their next fifty years of publishing. As well as Superman, Flash, and Wonder Woman, many moribund and directionless titles were reconsidered for a radical revision. It didn’t all go to plan…

The background on a new Boy of Steel is covered in the essay and tales comprising Part III 1985-2006: Dark Reflection, which opens with two stories from DC Comics Presents # 87 (November 1985) by Elliot S! Maggin, Swan & Al Williamson.

In ‘Year of the Comet’ Superman of Earth-1 meets and mentors teen Clark Kent from an alternate world previously devoid of superheroes and alien invaders, after which ‘The Origin of Superboy-Prime’ exposes the crucial differences that would make Earth Prime’s Last Son of Krypton so memorable…

Events culminated in ‘Touchdown’ by Geoff Johns, Phil Jimenez, Jerry Ordway, George Pérez, Ivan Reis, inkers Andy Lanning, Oclair Albert Marc Campos, Drew Geraci, Sean Parsons, Norm Rapmund, Art Thibert, from issue #6 of mega event Infinite Crisis (May 2006). Teen Clark had evolved into Superboy-Prime – one of the most sadistic and unstoppable monsters in DCU history – but here he met his end battling another kid calling himself Superboy…

That hero gets his own out-of-chronology section: Part IV 1993-2019: The New Kid detailing how he grew out of another different publishing landmark.

Post-Crisis on Infinite Earths, Superman was stripped-down and back to basics, grittily re-imagined by John Byrne, and marvellously built upon by a succession of immensely talented comics craftsmen, resulted in some genuine comics classics.

Most significant was a 3-pronged story-arc which saw the martyrdom, loss, replacement and inevitable resurrection of the World’s Greatest Superhero in a stellar saga which broke all records and proved that a jaded general public still cared about the venerable, veteran icon of Truth, Justice and the American Way.

The dramatic events also provided a spectacular springboard for a resurgent burst of new characters who revitalised and reinvigorated more than one ailing franchise over the next decade, all exploding from braided mega-saga “Reign of the Supermen” which introduced a quartet of heroes each claiming the mantle of Superman (Don’t panic: the Real Deal Man of Steel returned too!).

The final contender for the S-shield cropped up in Adventures of Superman #501. ‘…When He Was a Boy!’ (Kesel, Tom Grummett & Doug Hazlewood) reveals the secret history of a brash and cocky kid wearing an adaptation of the Man of Tomorrow’s outfit and claiming to be a clone of the deceased hero, recently escaped from top secret bio-factory Cadmus.

After alienating everybody at the Daily Planet, the horny, inexperienced juvenile latches onto ambitious journalist – and hottie – Tana Moon, falling under the spell of corrupt media mogul Vinnie Edge. Soon the kid is fighting crime live on TV to boost ratings…

Blending fast action with smart sassy humour, the clone Superboy was a breakout hit running for years, and gradually infiltrating the established Superman Family. A key moment came in Superboy (volume 2) #59 – by Kesel, Dusty Abell, Dexter Vines – as a virtual ‘Mission to Krypton’ results in the clone finally earning a family name as Kon-El of the House of El…

In the build-up to DC’s Infinite Crisis crossover event, many long-running story-threads were all pulled together ready for the big bang. Crafted by Geoff Johns, Matthew Clark & Art Thibert ‘The Insiders Part 1’ (from Teen Titans #24, July 2005) reveals how Superboy’s belief that he was Superman’s clone is shattered after learning that half of his DNA comes courtesy of Lex Luthor.

Just as Kon-El is about to share the revelation with his Teen Titan team-mates, Luthor activates a deep-seated psychological program that overrides Superboy’s consciousness and makes him evil and murderous…

From November 2009, ‘The Boy of Steel Part Two’ (Adventure Comics volume 2 #2, by Johns & Francis Manapul) then offers a gentler moment as Kon-El, now living in Smallville as Conner Kent, enjoys a potentially romantic interlude with team mate Wonder Girl.

We then jump to May 2019 and ‘Seven Crises Part Three’ from Young Justice volume 3 #3, by Brian Michael Bendis, Patrick Gleason, Viktor Bogdanovic & Jonathan Glapion. Having skipped two universe-altering events (Flashpoint and Rebirth) the formerly erased-from-continuity Impulse has found his old friend Conner living on mystic Gemworld as part of his quest to put his old band back together. It’s fast, furious, heart-warming and hilarious. You should really get all of this tale in its own compilation – Young Justice: Gemworld – even before I review it next year…

Wrapping up this saunter in Super-kids’ shoes is the freshest take on the concept in decades. Part V 2016 and Beyond: Like Father, Like Son offers a too short glimpse at Jon Kent, the child of Superman and Lois Lane, inserted into the mainstream continuity after the New 52 Superman died. If this is making your brain hurt, don’t fret. It’s really unnecessary background for some truly exemplary comics yarns…

Superman (volume 4) #6, 10, 11 are by Peter J. Tomasi, Patrick Gleason, Mick Gray, Mark Morales & Christian Alamy, and firstly depict the ‘Son of Superman’ helping dad defeat evil Kryptonian mechanoid The Eradicator before settling into outrageous action comedy beside, with and frequently against, Damian Wayne: son of Bruce and the latest, most psychotic Robin yet. ‘In the Name of the Father: World’s Smallest Parts One and Two’ pits the junior odd couple against aliens, monsters, girls, but mostly each other. It’s unmissable stuff and you should expect me to wax delirious about the new Super Sons in the New Year…

Adding immeasurably to the wonderment is a superb gallery of covers by Swan with Stan Kaye & Abel, Neal Adams, Mike Grell, Dick Giordano, Eduardo Barreto, Jim Lee & Sandra Hope, Grummett, Kesel & Hazlewood, Mike McKone & Marlo Alquiza, Manapul, Doug Mahnke & Wil Quintana and Gleason with Alejandro Sanchez, Gray & John Kalisz.

Superboy has a long, proud history of shaking things up and providing off-kilter fun to offset the general angst level of Superhero storytelling. Even with my petty caveats, this compelling primer of snapshots is staggeringly entertaining and a monolithic testament to the inestimable value of a strong core concept matured over decades of innovation.
© 1960, 1964, 1969, 1977, 1982, 1984, 1987, 1997, 2000, 2006, 2005, 2011, 2018, 2020 DC Comics. All Rights Reserved.

The Human Torch Marvel Masterworks volume 1


By Stan Lee & Jack Kirby, Larry Lieber, Robert Bernstein, Ernie Hart, Jerry Siegel, Dick Ayers & various (Marvel)
ISBN: 978-0-7851-2070-4 (HB) 978-0-7851-8781-3 (TPB)

Win’s Christmas Gift Recommendation: Timeless Superhero Entertainment… 9/10

Hot on the heels of the stunning success of Fantastic Four, Stan Lee & Jack Kirby spun the most colourful and youngest member of the team into his own series, hoping to recapture the glory of the 1940s when the Human Torch was one of the company’s “Big Three” superstars.

This captivating, esoteric and joyously exuberant collection of pure 1960s superhero shenanigans gathers those eclectic but crucial yarns – no less than five major Marvel villains debuted in blistering battle against the Flaming Kid – from Strange Tales #101 to 117, as well as the bombastic lead tale from Strange Tales Annual #2 (spanning October 1962 through February 1964) and comes with a fantastically informative Introduction from artist/inker Dick Ayers before all the hot action kicks off…

Filled with fabulous classics of old school Marvel Fights ‘n’ Tights mayhem and mirth, this particular compendium (available in scarce but sturdy Hardback, reassuring trade paperback and assorted eBook formats) is a perfect antidote to angst overload.

Within a year of FF #1, the magic-&-monsters anthology title Strange Tales became the home for our hot-headed hero as issue #101 saw mostly-typical teenager Johnny Storm started an ancillary solo career in the eponymous ‘The Human Torch’.

Scripted by Larry Lieber (over a plot by his brother Stan) and spectacularly illustrated by Jack Kirby & Dick Ayers, the plucky lad here investigates sabotage at a new seaside amusement park and promptly discovers Commie-conniving, thanks to a Red spy called the Destroyer. Starting a recurring pattern, Kirby would pencil the first few adventures before moving on, after which inker Ayers assumed control of the series’ look for most of its run – although The King would generate some of the best covers of his Marvel career throughout the Torch’s tenure in Strange Tales.

An odd inconsistency or, more likely, tension and drama-inducing gimmick did crop up here. Although public figures in the Fantastic Four, Johnny and his sister Sue live part-time in the Long Island hamlet of Glenville and, despite the townsfolk being fully aware of her as the glamorous and heroic Invisible Girl, they seem communally oblivious to the fact that her baby brother is the equally famous Torch.

Many daft-but-ingenious pages of Johnny protecting his secret identity would ensue before the situation was brilliantly resolved…

Although something of a hit-or-miss proposition in itself, the strip was – as previously mentioned – the starting point for many of Marvel’s best bad-guys. The first of these appeared in the very next issue. ‘Prisoner of the Wizard’ (Lee, Lieber, Kirby & Ayers) sees a spiteful, publicity-hungry intellectual giant determined to crush the Torch to prove his superiority to the callow kid who steals all the newspaper headlines…

The same creative team then produced Sci Fi captivating classic ‘Prisoner of the 5th Dimension’, wherein Johnny defeats an imminent invasion and frees a captive populace from tyranny before a month later easily trashing adhesive-toting adversary ‘Paste-Pot Pete!’ (later revamped as the terrifying Trapster). He then teams with sister Sue to tackle the perilous ‘Return of the Wizard’.

When Kirby moved on to engineer and design a host of fresh characters and concepts (occasionally returning as necessity or special events warranted), Ayers assumed full art duties with Strange Tales #106 (March 1963). This Lee & Lieber yarn was notable in that it revealed that the entire town of Glenville had always known the Torch’s secret identity, but were just playing along to keep him happy…

When Carl Zante AKA the Acrobat knocks on Johnny’s door and offers him a better-paying gig in ‘The Threat of the Torrid Twosome’, the kid’s head is swelled and swayed, but he soon learns he’s been played by a master conman and diabolical bandit…

This first hint of tongue-in-cheek whimsy presaged an increasing lightness of touch which would come to characterise the Marvel style as much as the infighting between team-mates. The villainous Zante would return for another milestone in issue #114…

Issue #107 was Lieber’s last, and Ayers drew a splendid punch-up with the ‘Sub-Mariner’ a tale reminiscent of the spectacular and immensely popular Golden Age battles of their publishing forebears. Veteran writer Robert “Berns” Bernstein scripted the next two – frankly daft – sagas over Lee’s plots, but the saving grace of both ‘The Painter of a Thousand Perils!’ (empowered by an alien art kit which brought illustrations to life in ST #108) and ‘The Sorcerer and Pandora’s Box’ (#109, with monstrous demons attacking humanity) was the brief return of Kirby as penciller.

H.E. Huntley (Ernie Hart) typed the words for Ayers to illumine in ‘The Human Torch vs. the Wizard and Paste-Pot Pete!’: a cunning clash presaging the villains’ eventual evolution into FF’s evil counterparts the Frightful Four.

In #111 the Torch made short work of ‘Fighting to the Death with the Asbestos Man!’ – yet another demented scientist experiencing the travails and tragedies of simpler times.

Strange Tales #112 (scripted by Jerry Siegel under pen-name Joe Carter) introduced murderous electrical marauder the Eel, who accidentally swiped and activated a miniature A-Bomb in tense, multifaceted thriller ‘The Human Torch Faces the Threat of the Living Bomb!‘, after which1963’s Strange Tales Annual #2, featured ‘The Human Torch on the Trail of the Amazing Spider-Man!’

This terrific romp from Lee, Kirby & Steve Ditko details how the wallcrawler is framed by international art thief The Fox, whilst back in regular comic book Strange Tales #113, “Carter” created another long-term, always-employed villain in ‘The Coming of the Plantman!’

November’s Strange Tales #114 then changed the face of the Marvel Firmament forever…

Written by Lee himself and illustrated by Kirby & Ayers, it featured the return of the third of Timely Comics’ Golden Age Big Three – or at least an impersonation of him by the insidious Acrobat – in a blockbusting battle entitled ‘The Human Torch meets…Captain America!

Here’s a quote from the last panel…

“You guessed it! This story was really a test! To see if you too would like Captain America to Return! As usual, your letters will give us the answer!” I wonder how that all turned out?

Lee took over as full scripter with ST #115’s ‘The Sandman Strikes!’, wherein Johnny impersonates Spider-Man to defeat granular gangster Flint Marko, after which the Torrid Teen and team-mate Ben Grimm battle each other while ‘In the Clutches of the Puppet Master!’ (#116, with Ayers inked by George Roussos in his own secret identity of George Bell).

Ending this initial offering with #117, ‘The Return of the Eel! sees the vengeful reprobate prove far more of a challenge this time, thanks to some careful planning and Johnny’s own impetuosity…

Wrapping up this memory lane meander are some rousing house ads and a marvellous gallery of original art pages from Ayers.

It’s interesting to note that as the parent Fantastic Four title grew in scope and quality the Human Torch’s own series diminished. Perhaps there is something to be said for concentrating one’s efforts or not overexposing your stars. What was originally a spin-off for the younger audience faded as Marvel found its voice and its marketplace, although there would be periodic efforts to reinvigorate the Torch.

Sadly, the historic value sometimes supersedes the quality of these strange tales, but there’s still a great deal to enjoy about this series and Costumed Drama devotees with a sense of tradition and love of fun will find this book irresistible and unmissable.
© 2020 MARVEL