Black Panther: Panther’s Quest


By Don McGregor, Gene Colan, Tom Palmer & various (Marvel)
ISBN: 978-1302908034 (TPB)

The loss of Chadwick Boseman is a terrible blow to fans of film and every supporter of the rights and inherent dignity of all humanity. Whatever the reason, it seems that black people are just not allowed to have living role models. Our condolences and best wishes go out to his family and all who knew or were affected by him.

The pettiest part of that tragedy is that his iconic role as T’Challa of Wakanda is also ended. Having read about the kind of man he was, I’m shamelessly taking the opportunity to review the Black Panther story I suspect he would most have liked to realise on film…

Lauded as the first black superhero in American comics and one of the first to carry his own series, the Black Panther‘s popularity and fortunes have waxed and waned since the 1960s when he first attacked the FF (in Fantastic Four#52; cover-dated July 1966) as part of an extended and elaborate plan to gain vengeance on the murderer of his father.

T’Challa, son of T’Chaka was revealed as an African monarch whose hidden kingdom was the only source of a vibration-absorbing alien metal upon which the country’s immense wealth was founded. Those mineral riches – derived from a fallen meteor which struck the continent in primeval antiquity – had powered his country’s transformation into a technological wonderland.

That tribal wealth had long been guarded by a hereditary feline-garbed champion deriving physical advantages from secret ceremonies and a mysterious heart-shaped herb that ensured the generational dominance of the nation’s warrior Panther Cult.

Lyrical intellectual Don McGregor had already immortalised T’Challa in a stunning 1970s periodical run which produced the revered Panther’s Rage saga and the controversial Panther vs the Klan storyline. After years away from the mainstream, creating groundbreaking graphic novels such as Sabre: Slow Fade of an Endangered Species and Detectives Inc., series such as Ragamuffins and Nathaniel Dusk, he was lured back to his roots to spin a shocking tale of contemporary intolerance and the end-days of Apartheid…

He was joined by a semi-regular collaborator whose credentials in crafting human-scaled tales of adventure, horror and empathetic emotional drama were second to none. He was also one the industry’s earliest exponents of strong black characters…

Eugene Jules “Gene” Colan (September 1st 1926 – June 23rd 2011) was one of comics’s greatest talents: a quietly professional artist who valued accuracy and authenticity in his work, whether it was science fiction, horror, war, satirical humour of the vast number of superheroes he brought to life.

A devotee of classic adventure strips, Colan studied at the Art Students League of New York, before beginning his own illustration career in 1944 (on Wings Comics) before military service in the Philippines. The war had just ended and Colan had spare time to draw for local paper The Manilla Times.

By 1946 he was a civilian again, and working for Stan Lee’s Atlas outfit on crime and supernatural stories. He illustrated the last Golden Age Captain America (Captain America’s Weird Tales #75; February 1950), an all-horror issue that had no superhero material at all. It was like a sign…

As the industry radically transformed, he began freelancing at DC/National Comics as well as remaining a mainstay of Atlas. His assignments increasingly focused on the new genres of War Stories and Romance.

As Superhero stories returned, he moved exclusively to Marvel (except for a range of monochrome horror stories done for Archie Goodwin at Warren Magazines), where his dynamic realism offered a powerful alternative to the graphic styles of Jack Kirby, Steve Ditko, John Romita and Don Heck.

Colan became renowned for his work on Daredevil (where he created blind black detective Willie Lincoln), Captain America, Doctor Strange, Iron Man, Avengers, Sub-Mariner and Howard the Duck. During this period he co-created the Guardians of the Galaxy, two Captain Marvels (Mar-Vell and Carol Danvers), drew all of Tomb of Dracula – thereby introducing Blade the Vampire Slayer to the world – and was responsible for another black comic book icon and the nation’s first African American costumed hero, The Falcon.

In the 1980s he moved to DC, working on Batman, Superman, Wonder Woman, and the Spectre, co-creating Night Force, Silverblade, Jemm, Son of Saturn and period private eye Nathanial Dusk before expanding into independent comics at the forefront of innovation that marked the rise of the Direct Sales Market.

His later career was blighted by health issues, but he continued drawing whenever he could, for many companies. On one of his periodic returns to Marvel he reunited with McGregor for this astounding tale which was originally serialised in in 25 chapters in fortnightly anthology Marvel Comics Presents # 13-37 (February to December1989). Here, the entire affair is preceded by ‘To Follow the track of The Great Cat with renewed wonder on his Panther’s Quest (From “Panther’s Rage” to “Panther’s Prey”)’ a typically effulgent and informative Introduction from author McGregor…

One of the most thought-provoking mainstreaming comics tales ever released, Panther’s Quest added pressure to the ever-growing Anti-Apartheid movement in comics and western media, by examining not only the condition of racial inequality but also turning a damning eye on sexual oppression. Whether in his numerous solo series or as part of super-teams such as the Avengers, Fantastic Four or the Ultimates, Black Panther has always been one of Marvel’s most politically strident and socially-crusading characters. This is a book I’m certain Chadwick Boseman would have admired and supported…

Inked in its entirety by perfect partner Tom Palmer, it begins on a dark night as the Panther infiltrates neighbouring totalitarian South Africa where a white minority still oppresses the millions of blacks who live there. T’Challa has heard ‘A Rumour of Life’ and has come seeking his stepmother Ramonda. His father’s second wife had raised the bereaved boy when T’Challa’s birth mother died, but one day when he was only three, she vanished and no one would speak of her.

Now, he’s invaded the most dangerous land on Earth – for his kind – in search of answers from unscrupulous information peddler Patrick Slade…

‘Forgotten Corpses’ sees that clandestine meeting savagely interrupted by white paramilitaries who seek to kill them – but without alerting the police or security services…

McGregor has always a fascination with the real effects and consequences of violence, and this tale contains some pretty shocking moments that will make many readers wince. Suffice it to say I’m staying vague throughout this review, but will say that vicious brute Elmer Gore graphically tortures the Panther with barbed wire in ‘Lost Blood in Copper Dust’, leading to the maimed hero staggering into the arms of ‘The Man Who Loved Sunrise’.

Oppressed miner and narrative everyman Zanti Chikane is a black miner and second class citizen crushed by his intolerable life, but he still overcomes his understandable caution to offer assistance to torn, bleeding T’Challa. That leads to his own brush with death as white killers employ what they consider ‘Reasonable Force’ against the suspects, before being trounced by the still fighting cat-man…

The scene changes with ‘Naked Exposures’ as government Magistrate of Communications Anton Pretorius orders his battered and furious minions to capture an invading masked terrorist dubbed Black Panther. This invader is a threat to national security but the mercenaries need no other reasons to kill the treacherous “kaffir”. Just to be sure, though, Pretorius also uses his position to send out a nationwide TV alert…

‘Battered Artifacts’ finds T’Challa tracking Slade to an impoverished township, unaware that he’s under surveillance and about to step into the other side of the deadly politics that wracked South Africa at this time.

‘Hatred under Tears’ sees the mercenaries attack, uncaring of the small children they are endangering. As the Great Cat stops to aid a tear-gassed toddler, ‘Justifiable Action’ sees him shot for his efforts and arrested in ‘Personal Risk’ before breaking free and escaping…

‘The Official Version’ gives T’Challa a lesson in realpolitik from Slade’s wife even as the State intensifies its hunt for him, with Security Minister Doeke Riebeek officially branding the entire emergency a communist plot…

In the township ‘Voices Heard, Voices Ignored’ sees Zanti pondering the terrifying dangers to his family before returning to aid the Panther whilst ‘A Right to Kill’ shows Riebeek beginning to suspect Pretorius might have ulterior motives for his actions. Meanwhile, the enraged township men are moving against a suspected traitor determined ‘Somebody’s Going to Pay’. They’re carrying petrol and tyres needed for the appalling punishment they call “necklacing”. Do not google it or buy this book if you have a weak stomach…

When the Panther acts to save a life, he is horribly burned but events escalate to total tragedy as ‘Last Night I Wept for Freedom’ shows how the boy he helped returns the favour and pays the ultimate price, despite his own superhuman efforts and the initially-reluctant intervention of a white doctor in ‘Lost Promises’…

Traumatised and repentant, T’Challa returns to Slade whose ‘Dark Maneuvers’ lead them into a trap laid by Pretorius’ mercenaries in ‘So Many Nameless Enemies’. The battle is brief but results in a crucial clue in the true quest, as the trader reveals how, years ago, he learned of a black woman held in glittering bondage for decades at the home of a high-ranking government official…

‘Chances’ see Riebeek and his forces closing in as T’Challa follows his fresh clue to Johannesburg to confront one of the mercs in ‘The Great Cat in the City of Gold’. Now focused on finding Pretorius, the Panther and Zanti attempt to save his precious stealth-ship from being captured by Riebeek in ‘Losing Control’… but at a terrible cost…

After ‘Saying Goodbye’, the Panther’s quest moves into its endgame as T’Challa assaults Pretorius’ luxurious citadel, circumventing deadly ‘Barriers’, and crushing human and canine ‘Opponents’ (still more grimly authentic action in need of a strong stomach advisory…), to ultimately rescue Ramonda from the luxurious cell she has inhabited ever since Pretorius abducted her years ago.

The tyrannical hypocrite’s obsessive, abusive passion for her was also his downfall: a secret capable of destroying him in a nation and government that decreed interracial mixing immoral and illegal…

Ultimately, it’s Ramonda who decrees his fate whilst enjoying a ‘Dawn Reunion’ with her long-lost child…

Available in trade paperback and digital editions and augmented by a full cover gallery and pinups from Marvel Fanfare#47 (by Bill Reinhold & Linda Lessman) and #45(Steve Rude & Steve Oliff) this is the most important Black Panther tale you’ll ever read. So do.
© 2018 Marvel Characters Inc. All rights reserved.

Avengers Epic Collection volume 9 1976-1977: The Final Threat


By Steve Englehart, Gerry Conway, Jim Shooter, Jim Starlin, Scott Edelman, Bill Mantlo, Stan Lee, George Pérez, John Buscema, Sal Buscema, John Byrne, Herb Trimpe, Sal Trapani, Don Heck, George Tuska, Jack Kirby & various (Marvel)
ISBN: 978-0-7851-8790-5 (TPB)

The Avengers have always proved that putting all one’s star eggs in a single basket pays off big-time: even when all Marvel’s classic all-stars such as Thor, Captain America and Iron Man are absent, it merely allows the team’s lesser lights to shine more brightly.

Of course, all the founding stars were regularly featured due to the rotating, open door policy, which means that every issue includes somebody’s fave-rave – and the boldly grand-scale impressive stories and artwork are no hindrance either. With the team now global icons, let’s look again at the stories which form the foundation of that pre-eminence.

Re-presenting Avengers #150-166, Avengers Annual #6 & 7, and Super-Villain Team-Up #9 (cumulatively spanning August 1976 to November 1977), these stories again see the team in transition. That was a much a result of creative upheaval as narrative exigency. Times were changing for the company which would soon become a plaything of relentless corporate forces…

In the simple world of goodies and baddies, however, #150 saw an official changing of the guard in ‘Avengers Assemble’ by Steve Englehart, George Pérez, John Tartaglione & Duffy Vohland. The anniversary epic was supplemented part-way through by half of ‘The Old Order Changeth!’ (by Stan Lee, Jack Kirby & Dick Ayers and reprinted from Avengers #16) as it settled the membership drive question begun way back in #137. The tale made way for new scripter Conway in #151 whose ‘At Last: The Decision’ (with additional scripting by Jim Shooter & Englehart as well as art from Pérez & Tartaglione) set the group off on streamlined, less cosmic adventures.

No sooner had the long-delayed announcement been made to the panting public, though, than a mysterious crate disgorges the long-dead body of Wonder Man… who shockingly shambles to his feet and accuses the stunned android Vision of stealing his mind…

Long ago, Simon Williams had been turned into a human powerhouse by arch-villain Baron Zemo and used as a Trojan horse to infiltrate the team. He eventually turned on his vile creator, sacrificing his life to redeem and atone for his deeds. After he was buried, Williams’ brain patterns were used to provide an operating system for The Vision, inadvertently creating a unique human personality for the cold thing of plastic, wires and metal…

In #152, ‘Nightmare in New Orleans!’ kicks the simmering suspenseful saga into high gear as the team start hunting for Wonder Man’s grave robber/re-animator. The trail – as crafted by Conway, John Buscema & Joe Sinnott – soon leads the team to New Orleans and into a face-off with voodoo lord Black Talon…

‘Home is the Hero!’ reintroduces 1940 Marvel sensation Bob Frank (AKA former Invader The Whizzer). In a tragic tale of desperation, the aged speedster seeks the heroes’ help but is cut short when he is seemingly possessed and attacks the team…

Avengers Annual #6 (illustrated by Pérez, Mike Esposito, Tartaglione & Vohland) reveals why and answers all the meandering mysteries, wrapping up the storyline with ‘No Final Victory’ as a conspiracy involving the serpent-helmed Living Laser, Whizzer’s government-abducted mutant son Nuklo and rogue US Army General Pollock almost succeeds in conquering California, if not America – at least until the resurgent Avengers lay down the law…

Also included in the annual – and here – is Scott Edelman & Herb Trimpe’s ‘Night Vision’: a brief but stirring solo story of the Android Avenger battling super swift psychopath Whirlwind.

In Avengers #154, Conway, Pérez & Pablo Marcos begin a blockbuster battle bonanza which was in part a crossover with Super-Villain Team-Up. That series followed the uneasy coalition of Dr. Doom and Namor the Sub-Mariner, and this initial chapter ‘When Strikes Attuma?’ finds the Vision captured by subsea barbarian Attuma even as Earth’s Mightiest Heroes are ambushed and defeated by the warlord’s augmented Atlantean thrall Tyrak the Treacherous. The scheme is simple enough: use the enslaved surface champions as cannon fodder in an assault against Namor…

At this time, US Secretary of State Henry Kissinger had signed a non-aggression pact with the Dictator of Latveria, which resulted in Doom subsequently blackmailing the Sub-Mariner into serving as his unwilling ally. However, one American vigilante observed no such legal or diplomatic niceties…

The Shroud believed he had freed the Atlantean from his vow by assassinating Doom, but the villain had survived the assault: rescued and secretly imprisoned by Sub-Mariner’s cousin Namorita and his alien girlfriend Tamara under the misguided apprehension that they could force the Metal-shod Monarch into helping Atlantis and their lost Prince.

Simple, no?

Here, SVT-U #9 expands on the epic encounter with the heroes now ‘Pawns of Attuma’ (scripted by Bill Mantlo, with art by Jim Shooter & Sal Trapani). As the Avengers are unleashed upon the Atlanteans, they discover Doom is now in charge and easily able to thwart their half-hearted assault. In Avengers #155 (Conway, Pérez & Marcos), the beaten heroes are abjectly enslaved, leaving only confused, despondent and battle-crazed Namor ‘To Stand Alone!’ Before long, though, he is joined by lone stragglers the Beast, Whizzer and Wonder Man to hunt down the triumphant barbarian sea lord.

The epic conclusion comes in ‘The Private War of Doctor Doom!’ (Avengers #156, by Shooter, illustrated by Sal Buscema & Marcos) wherein the liberated and furious heroes join forces to crush Attuma whilst simultaneously preventing Doom from turning the situation to his own world-conquering advantage…

A change of pace begins in #157 as ‘A Ghost of Stone!’ (Conway, Don Heck & Marcos) addresses a long-unresolved mystery. As seen in the Avengers/Defenders War, the Black Knight‘s body had been petrified whilst his soul was trapped in the 12th century, but now a strange force reanimates the statue and sets it upon the weary heroes…

Shooter, Sal Buscema & Marcos then contrive ‘When Avengers Clash!!’ as the revived, restored, compos mentis and now fully-recovered Wonder Man ferociously duels with an impossibly jealous Vision over the Scarlet Witch.

That Wanda loves the android Avenger is seemingly forgotten as his “borrowed” brain patterns fixate on the logical assumption that eventually his flesh-and-blood wife will gravitate to a “normal” man with his own personality rather than stay married to a mere mobile mechanism…

Domestic tantrums are quickly laid aside when the entire team – plus late arrivals Black Panther and Thor – battle research scientist Frank Hall following a lab-accident which grants him complete control over the forces of gravity…

Apparently unstoppable, Graviton almost destroys New York City in #159 as the ‘Siege by Stealth and Storm!’ (Shooter, Sal B & Marcos) results in savage combat and the unbeatable villain ultimately defeating himself…

Avengers #160 spotlights Eric Williams, the deranged Grim Reaper. With portentous hints of a hidden backer and his dead brother seemingly returned, he conducts ‘…The Trial!’ (Shooter, Pérez & Marcos) to see whether Wonder Man or the Vision is the “true” Simon Williams. He doesn’t like the answer he gets…

The next issue extends the mystery backer sub-plot as ‘Beware the Ant-Man’ finds the team attacked by a frenzied Henry Pym, whose mind has somehow regressed to mere days after the Avengers first formed. The unbalanced, hyper-aggressive hero has allied with the homicidal robot he no longer remembers creating and is unwittingly helping it build ‘The Bride of Ultron!’ (#162): pitifully oblivious that for the almost completed Jocasta to “live” his own wife Janet must die…

At the close, the Avengers believe they have finally destroyed the murderous mechanoid, but yet again they are wrong…

Shooter, George Tuska & Marcos’ stand-alone tale ‘The Demi-God Must Die!’, reveals how mythological maniac Typhonreturns to capture the team. Despite forcing Iron Man to attack Hercules to save his imperilled Avenging comrades – and even after lots of spectacular smashing – the scheme naturally fails and the World’s Mightiest are triumphant again…

John Byrne & Pablo Marcos then joined Shooter to spectacularly reinvent one of the team’s oldest adversaries, in a 3-part classic beginning in #164 wherein, after months of speculation and experimentation, the Wonder Man was finally diagnosed as having evolved into a creature of pure ionic energy. Meanwhile elsewhere, aging Maggia Don Count Nefariarecruits Whirlwind, Power Man (the original mercenary who had undergone the same transformative experiment as Wonder Man) and Living Laser to apparently amass plunder for him, but the tactic was mere subterfuge.

After the thieves trash a squad of Avengers, Nefaria uses his flunkies’ bodies as template and power source to turn himself into a literal Superman and attack the already battered heroes in ‘To Fall by Treachery!’

The tension builds in #165 as ‘Hammer of Vengeance’ sees the lethally out-powered team fall, only to be saved by elderly speedster The Whizzer who points out that, for all his incredible might, Nefaria is an old man with death inevitably dogging his heels.

Panicked and galvanised, the Overman goes berserk, carving a swathe of destruction through Manhattan whilst seeking a confrontation with Thunder God Thor and the secret of his immortality.

Before too long he had reason to regret his demands…

The surprise arrival of the Storm Lord in ‘Day of the Godslayer!’ ends the madman’s dreams but also highlights growing tensions within the victorious team…

This superb thriller is followed by a annual extravaganza (two, in fact) that became a certified classic. Devised by Jim Starlin (with the inking assistance of Joe Rubinstein) ‘The Final Threat’, from Avengers Annual #7, sees Kree warrior Captain Marvel and psionic adept Moondragon revisit Earth due to vague anticipations of an impending cosmic catastrophe.

Their premonitions are confirmed when galactic wanderer Adam Warlock arrives with news that death-obsessed Thanos had amassed an alien armada and built a weapon powered by soul-gems to snuff out the stars like candles…

Broaching interstellar space to stop the scheme, the united heroes forestall the stellar invasion and prevent the Dark Titan from destroying the Sun – but only at the cost of Warlock’s life…

This classic collection of costumed clashes closes with ‘Death Watch!’ (from Marvel Two-in-One Annual #2) which finds Peter Parker plagued by prophetic nightmares, disclosing how Thanos snatched victory from defeat and now holds the Avengers captive whilst he again prepares to extinguish Sol.

With nowhere else to turn, anguished, disbelieving Spider-Man heads for the Baxter Building, hoping to borrow a spacecraft, unaware that The Thing also has history with the terrifying Titan.

Although utterly overwhelmed and outclassed, the mismatched champions of Life subsequently upset Thanos’ plans enough so that the Avengers and the Universe’s true agent of retribution are able to end the Titan’s threat forever… or at least until next time…

Supplementing the cosmic action, this collection also offers contemporary house ads, and original art samples from Pérez and John Buscema, making this archival tome a prime example of the truly epic yarns prevalent at this period which set the tone for fantastic Fights ‘n’ Tights dramas for decades to come and influenced the movie franchise we all know and love today.

Most importantly though, these are superb comics to boggle the mind and take the breath away, even here in the quietly isolated and far more unpredictable dangerous 21st century…
© 2019 MARVEL.

All Star Comics: Only Legends Live Forever


By Gerry Conway, Paul Levitz, Ric Estrada, Wally Wood, Keith Giffen, Joe Staton & various (DC Comics)
ISBN: 978-1-7795-0071-7 (HB)

In the torrid and turbulent 1970s many of the comics industry’s oldest publishing ideas were finally laid to rest. The belief that characters could be “over-exposed” was one of the most pernicious and long-lasting (although it never hurt Superman, Batman or the original Captain Marvel), garnered from years of experience in an industry which lived or died on that fractional portion of pennies derived each month from the pocket-money and allowances of children which wasn’t spent on candy, toys or movies.

By the end of the 1960s, comic book costs and retail prices were inexorably rising and a proportion of titles – especially the newly revived horror stories – were consciously being produced for older readerships. Nearly a decade of organised fan publications and letter writing crusades had finally convinced publishing bean-counters what editors already knew: grown-ups avidly read comics too. Moreover, they would happily spend more than kids and, most importantly, wanted more, more, more of what they particularly loved.

Explicitly: If one appearance per month was popular, extras, specials and second series would be more so. By the time Marvel Wunderkind Gerry Conway was preparing to leave The House of Ideas, DC was willing and ready to expand its variegated line-up with some oft-requested fan-favourite characters…

Paramount among these was the Justice Society of America, the first comic book super-team and a perennial gem whose annual guest-appearances in the Justice League of America had become an inescapable and beloved summer tradition.

Thus in 1976 Writer/Editor Conway marked his second DC tenure (he had first broken in to the game writing horror shorts for Joe Orlando) by reviving All Star Comics with number #58. In 1951, as the first Heroic Age ended, the original title had transformed overnight into All Star Western with that numbering running for a further decade as the home of such cowboy crusaders as Strong Bow, Trigger Twins, Johnny Thunder and Super-Chief.

If you’re interested, among the other revivals/introductions in “Conway’s Corner” were Plastic Man, Blackhawk, Secret Society of Super-Villains, Freedom Fighters, Kobra, Blitzkrieg – and many others…

Set on the parallel world of Earth-2, and in keeping with the editorial sense of ensuring that the series be relevant to young readers too, Conway reintroduced the veteran team, leavened with a smattering of teen heroes, combined into a contentious, generation-gap fuelled “Super Squad”.

These youngsters included Robin (already a JSA-er since the mid-1960s and Justice League of America #55), Sylvester Pemberton, AKA The Star-Spangled Kid (in actuality a boy-hero from the 1940s lost in time for decades) and a busty young thing who quickly became the feisty favourite of a generation of growing boys: Kara Zor-L; soon to become infamous as the “take-charge” dynamo Power Girl.

This titanic hardback and digital collection volume gathers the 4-year run of the JSA from the late 1970s into a sublime showcase of so-different, ever-changing times via All-Star Comics #58-74, plus the series’ continuation and conclusion from epic anthology title Adventure Comics #461-466, and includes seminal DC Special #29 which, after almost four decades, finally provided the team with an origin…

Without preamble, the action begins with ‘Prologue’ – a 3-page introduction, recap and summation of the Society’s history and the celestial mechanics of Alternate Earths, by Paul Levitz, Joe Staton & Bob Layton (first seen in Adventure #461, January/February 1979). This outlines the history and mechanics of DC’s parallel continuities, after which the first half of the 2-part debut tale from All-Star Comics #58 (January/February 1976 by Conway, Ric Estrada and Wally Wood) finds newly-inducted Pemberton chafing at his time-lost plight and revelling in his new powers after being given a cosmic-power device by retired veteran Starman. When a crisis propels him and elder heroes Flash, Dr. Mid-Nite, Wildcat, Green Lantern, Hawkman and Dr. Fate into a three-pronged calamity devastating Seattle, Cape Town and Peking (which you youngsters now known as Beijing) with man-made natural disasters, the elder statesmen split up but are overwhelmed, giving the new kids a chance to shine in ‘All Star Super-Squad’.

With the abrasive, impatient Power Girl in the vanguard the entire team is soon on the trail of old foe Degaton and his mind-bending ally in the concluding #59’s ‘Brainwave Blows Up!’

Keith Giffen replaced Estrada in #60 for the introduction of a psychotic super-arsonist who attacks the squad just as the age-divide starts to grate and Power Girl begins to tick off (or “re-educate”) the stuffy, paternalistic JSA-ers in ‘Vulcan: Son of Fire!’.

Closing instalment ‘Hellfire and Holocaust’ sees the flaming fury mortally wound Fate before his own defeat, just as a new mystic menace is stirring…

Conway’s last issue as scripter was #62. ‘When Fall the Mighty’ has antediluvian sorcerer Zanadu attack, whilst the criminal Injustice Gang opens their latest vengeful assault using mind-control to turn friend against friend…

The cast expands with the return of Hourman and Power Girl’s Kryptonian mentor, but even they prove insufficient to prevent ‘The Death of Doctor Fate’ (written by Paul Levitz) and, attacked on all sides, the team splinters. Wildcat, Hawkman and the Kryptonian Cousins tackle the assembled super-villains as Flash and Green Lantern search Egypt for a cure to Fate’s condition, and Hourman, Mid-Nite and Star-Spangled Kid desperately attempt to keep their fallen comrade alive.

They fail and Zanadu renews his assault, almost adding the moribund Fate’s death-watch defenders to his tally until the archaic alien’s very presence calls Kent Nelson back from beyond the grave…

With that crisis averted, Superman makes ready to leave but is embroiled in a last-minute, manic time-travel assassination plot (Levitz script, and fully illustrated by the inimitable Wally Wood) which drags the team and guest-star Shining Knight from an embattled Camelot in ‘Yesterday Begins Today!’ to the far-flung future and ‘The Master Plan of Vandal Savage’: a breathtaking spectacle of drama and excitement that signalled Woody’s departure from the series.

Joe Staton & Bob Layton took the unenviable task of filling his artistic shoes, beginning with #66 as ‘Injustice Strikes Twice!’ as the reunited team – sans Superman – fall prey to an ambush from their arch-enemies, whilst emotion-warping Psycho-Pirate starts to twist Green Lantern into an out-of-control menace determined to crush Corporate America beneath his emerald heel. This subsequently leads to the return of Earth-2’s Bruce Wayne, who had retired his masked persona to become Gotham’s Police Commissioner.

In ‘Attack of the Underlord!’ (All-Star Comics #67, July/August 1977), the Injustice Society’s monstrous allies are revealed as a subterranean race of conquerors who nearly end the team forever. Meanwhile, Wayne’s plans near fruition. He wants to shut down the JSA before their increasingly destructive exploits demolish his beloved city…

The contemporary adventures pause here as the aforementioned case from DC Special #29 (September 1977) discloses ‘The Untold Origin of the Justice Society’…

In an extra-length epic set in 1940, Levitz, Staton & Layton, reveal previously “classified” events which saw Adolf Hitleracquire the mystical Spear of Destiny and immediately summon mythical Teutonic Valkyries to aid in the invasion of Britain.

Alerted to the threat, American President Franklin Delano Roosevelt, hampered by his country’s neutrality, asks a select band of masked mystery-men to lend their aid as non-political, private citizens. In a cataclysmic escalation, the struggle ranges from the heart of Europe throughout the British Isles and even to the Oval office of the White House before ten bold costumed heroes finally – if only temporarily – stymy the Nazis’ plans…

Back in All Star #68 (October 1977) the curvy Kryptonian was clearly becoming the star of the show. ‘Divided We Stand!’ (Levitz, Staton & Layton) concludes the Psycho-Pirate’s scheme to discredit and destroy the JSA, and sets the scene for her first solo outing in Showcase #97-99 (not included here).

Meanwhile GL resumes his maniacal rampage through Gotham and Police Commissioner Bruce Wayne takes extreme measures to bring the seemingly out-of-control JSA to book.

In #69’s ‘United We Fall!’, he brings in his own team of retired JSA stars to arrest the “rogue” squad, resulting in a classic fanboy dream duel as Dr. Fate, Wildcat, Hawkman, Flash, GL and Star Spangled Kid battled the original Batman, Robin, Hourman, Starman, Dr. Mid-Nite and Wonder Woman. It’s a colourful catastrophe in waiting until PG and Superman intervene to reveal the true cause of all the unleashed madness…

…And in the background, a new character was about to make a landmark debut…

With order (temporarily) restored ‘A Parting of the Ways!’ spotlights Wildcat and Star-Spangled Kid as the off-duty heroes stumble upon high-tech super-thieves Strike Force. The robbers initially prove too much for the pair – and even new star The Huntress – but with a pair of startling revelations in ‘The Deadliest Game in Town!’ the trio finally triumph.

In the aftermath, the Kid resigns and the daughter of Batman and Catwoman replace him.

All-Star Comics #72 reintroduces a brace of classic Golden Age villainesses in ‘A Thorn by Any Other Name’ – wherein the psychopathic floral fury returns to poison Wildcat, leaving Helena Wayne to battle the original 1950’s Huntress for an antidote and the rights to the name…

Concluding chapter ‘Be it Ever So Deadly’ (with Joe Giella taking over the inker’s role) sees the entire team in action as Huntress battled Huntress whilst Thorn and The Sportsmaster do their deadly best to destroy the heroes and their loved ones. Simultaneously in Egypt, Hawkman and Dr. Fate stumble upon a deadly ancient menace to all of reality…

The late 1970s was a perilous period for comics, with exponentially rising costs inevitably resulting in drastically dwindling sales. Many titles were abruptly cancelled in a “DC Implosion” and All-Star Comics was one of the casualties. Issue #74 was the last, pitting the reunited team against a mystic Armageddon perpetrated by nigh-omnipotent Master Summoner who orchestrates a ‘World on the Edge of Ending’ before the Justice Society triumphantly drag victory from the jaws of defeat…

Although the book was gone, the series continued in the massive 68-page anthology title Adventure Comics, beginning in #461 (January/February 1979) with the first half of a blockbuster tale originally intended for the anniversary 75th issue. Drawn and inked by Staton, ‘Only Legends Live Forever’ details the last case of the Batman as the Dark Knight comes out of retirement to battle a seeming nonentity who has mysteriously acquired god-like power.

Adventure #462 delivered the shocking, heartbreaking conclusion in ‘The Legend Lives Again!’ whilst #462’s ‘The Night of the Soul Thief!’ sees Huntress, Robin and the assembled JSA deliver righteous justice to the mysterious mastermind who actually orchestrated the death of the World’s Greatest Detective….

In #464, an intriguing insight into aging warrior Wildcat reveals ‘To Everything There is a Season…’ as he embraces his own mortality and begins a new career as a teacher of heroes, whilst ‘Countdown to Disaster!’ (inked by Dave Hunt) finds Flash, Green Lantern, Hawkman, Power Girl, Huntress and Dr. Fate hunting a doomsday device lost in the teeming masses of Gotham. It would be the last modern outing of the team for years…

But not the last in this volume: that honour falls to another Levitz & Staton landmark: a little history lesson wherein they expose the reason why the team vanished at the beginning of the 1950s.

From Adventure #466, ‘The Defeat of the Justice Society!’ shows how the American Government had cravenly betrayed their greatest champions during the McCarthy witch-hunts: provoking the mystery-men into voluntarily withdrawing from public, heroic life for over a decade – that is until the costumed stalwarts of Earth-1 started the whole Fights ‘n’ Tights scene all over again…

Upping the gaudy glory quotient, a team pin-up by Staton & Dick Giordano and two earlier collection covers from Brian Bolland cap off the costumed dramas. Although perhaps a tad dated now, these exuberant, rapid-paced and imaginative yarns perfectly blend the naive charm of Golden Age derring-do with cynically hopeful modern sensibilities. Here you will be reassured that no matter what, in the end our heroes will always find a way to save the day.

These classic tales from simpler times are a glorious example of traditional superhero storytelling at its finest: fun, furious and ferociously engaging, exciting written and beguilingly illustrated. No Fights ‘n’ Tights fan should miss these marvellous sagas.
© 1976, 1977, 1978, 1979, 2019 DC Comics. All Rights Reserved.

The Golden Age Green Lantern Archives volume 1


By Bill Finger, Martin Nodell, E.E. Hibbard, Irwin Hasen & various (DC Comics)
ISBN: 978-1-56389-507-4

Thanks to comics genius and editorial wunderkind Sheldon Mayer, the innovative fledgling company All-American Comics – who co-published in association with and would eventually be absorbed by DC – published the first comic book super-speedster in Flash Comics. They followed up a few months later with another evergreen and immortal all-star.

The Green Lantern debuted in issue #16 of the company’s flagship title just as superheroes began to truly dominate the market, supplanting newspaper strip reprints and stock genre characters in the still primarily anthologised comic books. The Emerald Gladiator would be swiftly joined in All-American Comics by The Atom, Red Tornado, Sargon the Sorcerer and Doctor Mid-Nite until eventually only gag strips such Mutt and Jeff and exceptional topical tough-guy military strips Hop Harrigan (Ace of the Airwaves) and Red, White and Blue remained to represent mere mortal heroes.

At least, until tastes shifted again after the war and costumed crusaders faded away, to be replaced by cowboys, cops and private eyes…

Devised by up-and-coming cartoonist Martin Nodell (and fleshed out by Bill Finger in the same generally unsung way he had contributed to the success of Batman), Green Lantern soon became AA‘s second smash sensation.

The arcane avenger gained his own solo-starring title little more than a year after his premiere and appeared in other anthologies such as Comics Cavalcade and All Star Comics for just over a decade before, like most first-generation superheroes, he faded away in the early1950s. However, he first suffered the uniquely humiliating fate of being edged out of his own strip and comic book by his pet, Streak the Wonder Dog…

However, that’s the stuff of other reviews. This spectacular quirkily beguiling deluxe Archive edition (collecting the Sentinel of Justice’s appearances from All-American Comics #16-30 – covering July 1940 to September 1941 as well as Green Lantern #1 (Fall 1941)) opens with a rousing reminiscence from Nodell in a Foreword which discusses the origins of the character before the parade of raw, graphic enchantment starts with the incredible history of The Green Flame of Life…

Ambitious young engineer Alan Scott only survives the sabotage and destruction of a passenger-packed train due to the intervention of a battered old railway lantern. Bathed in its eerie emerald light he is regaled by a mysterious green voice with the legend of how a meteor once fell in ancient China and spoke to the people, predicting Death, Life and Power.

The star-stone’s viridian glow brought doom to the savant who reshaped it into a lamp, sanity to a madman centuries later and now promised incredible might to bring justice to the innocent…

Instructing Scott to fashion a ring from its metal and draw a charge of power from the lantern every 24 hours, the ancient artefact urges the engineer to use his formidable willpower to end all evil: a mission Scott eagerly takes up by promptly crushing corrupt industrialist Dekker – who had callously caused wholesale death just to secure a lucrative rail contract.

The ring made Scott immune to all minerals and metals, enabled him to fly and pass through walls, but as he battled Dekker’s thugs the grim avenger painfully discovers that living – perhaps organic – materials such as wood or rubber can penetrate his jade defences and cause him mortal harm…

The saboteurs duly punished, Scott resolves to carry on the fight and devises a “bizarre costume” to disguise his identity and strike fear and awe into wrongdoers…

Most of the stories at this time were untitled, and All-American Comics #17 (August 1940) found Scott in Metropolis (long before it became the fictional home of Superman) where his new employer is squeezed out of a building contract by a crooked City Commissioner in bed with racketeers. With lives at risk from shoddy construction, the Green Lantern moves to stop the gangsters. He nearly loses his life to overconfidence before finally triumphing, after which #18 finds Scott visiting the 1940 New York World’s Fair.

This yarn (which I suspect was devised for DC’s legendary comicbook premium New York World’s Fair Comics, but shelved at the last moment) introduces feisty romantic interest Irene Miller as she attempts to shoot the gangster who framed her brother. Naturally, gallant he-man Scott had to get involved, promptly discovering untouchable gang-boss Murdock owns his own Judge, by the simple expedient of holding the lawman’s daughter captive…

However, once Alan applies his keen wits and ruthless mystic might to the problem Murdock’s power – and life – are forfeit, after which, in All-American Comics #19, Scott saves a man from an attempted hit-and-run and finds himself ferreting out a deadly ring of insurance scammers collecting big pay-outs through inflicting “accidents” upon unsuspecting citizens.

Issue #20 opened with a quick recap of GL’s origin before instituting a major change in the young engineer’s life. Following the gunning down of a roving radio announcer and assassination of the reporter’s wife, our hero investigates APEX Broadcasting System in Capitol City… and again meets Irene Miller.

She works at APEX, and with Alan’s help uncovers a scheme whereby broadcasts are used to transmit coded instructions to merciless smugglers. Once the Ring-wielder mops up the cunning gang and their inside man, engineer Scott takes a job at the company and begins a hapless romantic pursuit of capable, valiant Irene.

Thanks to scripter Finger, Green Lantern was initially a grim, mysterious and spookily implacable figure of vengeance weeding out criminals and gangsters but, just as with early Batman sagas, there was always a strong undercurrent of social issues, ballsy sentimentality and human drama.

All-American #21 has the hero expose a cruel con wherein a crooked lawyer presses young criminal Cub Brenner into posing as the long-lost son of a wealthy couple to steal their fortune. Of course, the kid has a change of heart and everything ends happily, but not before stupendous skulduggery and atrocious violence ensue…

In #22, when prize-fighter Kid McKay refuses to throw a bout, mobsters abduct his wife and even temporarily overcome the fighting-mad Emerald Guardian. Moreover, when one brutal thug puts on the magic ring, he swiftly suffers a ghastly punishment which allows GL to emerge victorious…

Slick veteran Everett E. Hibbard provided the art for #23, and his famed light touch frames GL’s development into a less fearsome and more public hero. As Irene continues to rebuff Alan’s advances – in vain hopes of landing his magnificent mystery man alter ego – the engineer accompanies her to interview movie star Delia Day and stumbles into a cruel blackmail racket.

Despite their best efforts the net result is heartbreak, tragedy and many deaths. Issue #24 then sees the Man of Light going undercover to expose philanthropist tycoon R.J. Karns, who maintains his vast fortune by selling unemployed Americans into slavery on a tropical Devil’s Island, whilst #25 finds Irene uncovering sabotage at a steel mill.

With GL’s unsuspected help she then exposes purported enemy mastermind The Leader as no more than an unscrupulous American insider trader trying to force prices down for a simple Capitalist coup…

Celebrated strip cartoonist Irwin Hasen began his long association with Green Lantern in #26 when the hero aids swindled citizens whose lending agreements with a loan shark were being imperceptibly altered by a forger to keep them paying in perpetuity, after which the artist illustrated the debut appearance of overnight sensation Doiby Dickles in All-American #27 (June 1941).

The rotund, middle-aged Brooklyn-born cab driver was simply intended as light foil and occasional sidekick for the poker-faced Emerald Avenger but rapidly grew to be one of the most popular and beloved comedy stooges of the era; soon sharing covers and even by-lines with the star.

In this initial dramatic outing, he bravely defends fare Irene (sorry: irresistible – awful, but irresistible) from assailants as she carries plans for a new radio receiver device. For his noble efforts, Doiby is sought out and thanked by Green Lantern. After the verdant crusader investigates further, he discovers enemy agents at the root of the problem, but when Irene is again targeted, the Emerald Avenger was seemingly killed…

This time, to save Miss Miller, Doiby disguises himself as “de Lantrin” and confronts the killers alone before the real deal turns up to end things. As a reward, the Brooklyn bravo is offered an unofficial partnership…

In #28 the convenient death of millionaire Cyrus Brand and a suspicious bequest to a wastrel nephew lead Irene, Doiby and Alan to a sinister gangster dubbed The Spider who manufactures deaths by natural causes, after which #29 finds GL and the corpulent cabbie hunting mobster Mitch Hogan, who forces pharmacies to buy his counterfeit drugs and products. The brute utilises strong-arm tactics to ensure even the courts carry out his wishes – at least until the Lantern and his wrench-wielding buddy give him a dose of his own medicine…

The last All-American yarn here is from issue #30 (cover-dated September 1941) and again sees Irene sticking her nose into other peoples’ business. This time she exposes a brace of crooked bail bondsmen exploiting former criminals trying to go straight, before being again kidnapped…

This raw and vital high-energy compilation ends with the stirring contents of Green Lantern #1 from Fall 1941, scripted by Finger and exclusively illustrated by Nodell, who had by this time dropped his potentially face-saving pseudonym Mart “Dellon”.

The magic began with a 2-page origin recap in ‘Green Lantern – His Personal History’, after which ‘The Masquerading Mare!’ sees GL and Doiby smash the schemes of racketeer Scar Jorgis who goes to quite extraordinary lengths to obtain a racehorse inherited by Irene.

Following an article by Dr. William Moulton Marston (an eminent psychologist familiar to us today as the creator of Wonder Woman) in which he discusses the topic of ‘Will Power’, the comic thrills resume when a city official is accused of mishandling funds allocated to buy pneumonia serum in ‘Disease!!’

Although Green Lantern and Doiby spearhead a campaign to raise money to prevent an epidemic, events take a dark turn when the untouchable, unimpeachable Boss Filch experiences personal tragedy and exposes his grafting silent partners high in the city’s governing hierarchy…

Blistering spectacle is the star of ‘Arson in the Slums’, as Alan and Irene are entangled in a crusading publisher’s strident campaign to renovate a ghetto. Of course, the philanthropic Barton and his real estate pal Murker have only altruistic reasons for their drive to re-house the city’s poorest citizens. Sure, they do…

Doiby is absent from that high octane thriller but guest-stars with the Emerald Ace in prose tale ‘Hop Harrigan in “Trailers of Treachery”’ – by an unknown scripter and probably illustrated by Sheldon Mayer – a ripping yarn starring AA’s aviation ace (and star of his own radio show) after which ‘Green Lantern’ and Doiby travel South of the Border to scenic Landavo to investigate tampering with APEX’s short-wave station and end up in a civil war.

They soon discover the entire affair has been fomented by foreign agents intent on destroying democracy on the continent…

With the threat of involvement in the “European War” a constant subject of American headlines, this sort of spy story was gradually superseding general gangster yarns, and as Green Lantern displayed his full bombastic might against tanks, fighter planes and invading armies, nobody realised that within mere months America and the entire comic book industry were to be refitted and reconfigured beyond all recognition. Soon mystery men would become patriotic morale boosters parading and sermonising ad infinitum in every corner of the industry’s output as the real world brutally intruded on the hearts and minds of the nation…

Including a breathtaking selection of stunning and powerfully evocative covers by Sheldon Moldoff, Hasen & Howard Purcell, this magnificent book is a sheer delight for lovers of the early Fights ‘n’ Tights genre: gripping, imaginative and exuberantly exciting – but yet again remains unavailable in digital formats. One day, though…
© 1940, 1941, 1999 DC Comics. All Rights Reserved.

Hello again

If you’re a regular reader, I owe you a tremendous apology.

Service has not been everything it should. In July, I was hospitalised for a number of weeks and we quickly burned through all the reserved reviews we’d stacked up for a rainy day.

When I was finally discharged, after couple of days I learned that “discharged” does not mean “recovered”.

We will be carrying on, but – like today – there will probably be occasions when you’ll just have to use your own judgement, or go periodically comicless.

Can I offer an especially heartfelt “Sorry!” to all the publishers, press agents, writers and artists who have sent review copies; we will get to them ASAP.

Thank you for your patience.

Golden Age Hawkman Archives volume 1


By Gardner F. Fox, Dennis Neville, Sheldon Moldoff & various (DC Comics)
ISBN: 978-1-4012-0418-1 (HB)

Although one of DC’s most long-lived and certainly their most visually iconic character, the various iterations of Hawkman have always struggled to find enough of an audience to sustain a solo title. From his beginnings as one of the assorted B-features in Flash Comics (the others being Cliff Cornwall, The King, The Whip and Johnny Thunder), all adding lustre to the soaraway success of the eponymous speedster at the helm of the comic book, Winged Wonder Carter Hall has struggled through assorted engaging, exciting but always short-lived reconfigurations.

Over decades from ancient hero to re-imagined alien space-cop and post-Crisis on Infinite Earths freedom fighter, or the seemingly desperate but highly readable bundling together of all previous iterations into the reincarnating immortal berserker-warrior of today, the Pinioned Paladin has performed exemplary service without ever really making it to the big time.

Where’s a big-time movie producer/fan when you need one?

Created by Gardner Fox & Dennis Neville, Hawkman premiered in Flash Comics #1 (cover-dated January 1940) and stayed there, growing in quality and prestige until the title died, with the most celebrated artists to have drawn the Feathered Fury being Sheldon Moldoff and Joe Kubert, whilst a young Robert Kanigher was justly proud of his later run as writer.

Together with his partner Hawkgirl/Hawkwoman, the gladiatorial mystery-man countered fantastic arcane threats and battled modern crime and tyranny with weapons of the past for over a decade before vanishing with the bulk of costumed heroes as the 1950s dawned.

His last appearance was in All Star Comics #57 (1951) as leader of the Justice Society of America, after which the husband-and-wife hellions were revived and re-imagined nine years later as Katar Hol and Shayera Thal of planet Thanagar.

That was thanks to Julie Schwartz’s crack creative team Gardner Fox & Joe Kubert – a space-age interpretation which even survived 1985’s winnowing Crisis on Infinite Earths. Their long career, numerous revamps and perpetual retcons ended during the 1994 Zero Hour crisis, but they’ve reincarnated and returned a couple of times since then too…

However, despite being amongst DC’s most celebrated and picturesque strips over the years, Hawkman and Hawkwoman always struggled to sustain sufficient audience to save their numerous solo titles.

This spectacular deluxe hardcover re-presentation of the formative years (collecting appearances from Flash Comics #1-22 spanning January 1940 to October 1941) begins with a fond reminiscence by artist Moldoff in the ‘Foreword’ before the magic begins as it should with ‘The Origin of Hawkman’ by Fox & Neville.

In his first epochal episode, dashing Carter Hall is a playboy scientific tinkerer and part-time archaeologist with a penchant for collecting old, rare weapons, whose dormant memory is unlocked by an ancient crystal dagger purchased for his collection. Through dreams the dilettante realises that once he had been Prince Khufu of ancient Egypt, who was murdered with his lover Shiera by Anubis’ High Priest Hath-Set. Moreover, with his newly returned memories, Hall realises that the eternal struggle is primed to play out once more…

As if pre-destined, he bumps into the equally reincarnated and remembering Shiera Sanders just a terrifying electrical menace turns New York City’s Subway into a killing field. The new couple surmise the deadly Doctor Hastor is their ancient nemesis reborn and, fashioning an outlandish uniform and anti-gravity harness of mystic Egyptian “Ninth Metal”, Hall hunts the deranged electrical scientist to his lair. He’s just in time to save mesmerised Shiera from a second death-by-sacrifice and mercilessly ends the cycle – at least for now…

Flash #2’s, ‘The Globe Conquerors’ concentrated on fantastic science as Hall and Shiera tackle a modern Alexander the Great who builds a gravity-altering machine in his ruthless quest to conquer the world, whilst ‘The Secret of Dick Blendon’ in #3 sees “The Hawk-Man” expose a wicked scheme by insidious slavers who turn brilliant men into zombies for profit, to gather riches and to find the secret of eternal life.

Moldoff debuted as artist in Flash Comics #4, illustrating a splendidly barbarous thriller wherein the Winged Warrior clashes with ‘The Thought Terror’; a sinister mesmerist enslaving the city’s wealthy citizens, before ‘The Kidnapping of Ione Craig’ in #5 pits the crime-fighting phenomenon against “Asiatic” cultists led by legendary assassin Hassan Ibn Saddah. The killers are determined to stop a pretty missionary and secret agent from investigating distant Araby…

Moldoff has received overly unfair criticism over the years for his frequent, copious but stylishly artistic swipes from newspaper strips by master craftsmen Alex Raymond and Hal Foster in his work of this period, but one look at the stunning results here as the feature took a quantum leap in visual quality should silence those quibblers for good…

Maintaining the use of exotic locales, the story extended in issue #6 as Hall and Ione struggle to cross burning Saharan sands to the African coast before defeating Arab slavers and their deadly ruler ‘Sheba, Queen of the Desert’…

Issue #7 further explored the mystical and supernatural underpinnings of the strip which easily lent themselves to spooky tales of quasi-horror and barbaric intensity. “The Eerie Unknown” and deluded dabblers in darkness were much-used elements in Hawkman sagas, as seen in ‘Czar, the Unkillable Man’ wherein the Avian Avenger, back in the USA and reunited with Shiera, clashes with a merciless golem animated by a crazed sculptor aiming to get rich at any cost.

Issue #8 featured another deranged technologist as ‘The Sunspot Wizard’; Professor Kitzoff alters the pattern and frequency of the solar blemishes to foment riot, madness and chaos on Earth… until the Winged Wonder intervened, after which in ‘The Creatures from the Canyon’ Hawkman foils aquatic invaders living in the deeps 5,000 feet below Manhattan Island who have decided to expand their ancient empire upwards…

Bidding for an old firearm at an auction in #10, Hall is inexorably drawn into a murder-mystery and the hunt for a lost Colorado goldmine in ‘Adventures of the Spanish Blunderers’, before ‘Trouble in Suburbia’ manifests after a hit-and-run accident draws plucky Shiera into a corrupt and convoluted property-scam. Boyfriend Carter Hall is quite prepared to stand back and let her deal with the villains – even if Hawkman does exert a little surreptitious brawn to close the case…

Another murderous scam involves an old High Society chum as ‘The Heart Patient’ reveals how a pretty gold-digger and rogue doctor serially poison healthy young men and fleece them for a cure, whilst in #13 ‘Satana, the Tiger Girl’ preys on admirers for far more sinister reasons: pitting Hawkman and Shiera against scientifically hybridised killer-cats…

 ‘The Awesome Alligator’ then sees an elder god return to Earth to inspire and equip a madman in a plot to conquer America, with ancient secrets and futuristic super-weapons. None of those incredible threats could withstand cold fury and a well-wielded mace, however…

At this time the Pinioned Paladin usually dispatched foes of humanity with icy aplomb and single-minded ruthlessness, and such supernatural thrillers as #15’s ‘The Hand’ gave Fox & Moldoff ample scope to display the reincarnated warrior’s savage efficiency when he tracks down a sentient severed fist which steals and slaughters at its inventive master’s command, whilst ‘The Graydon Expedition’ in #16 reinforces the hero’s crusading credentials after Shiera goes missing in Mongolia, and the Winged Wonder undertakes a one-man invasion of a fabulous lost kingdom to save her.

In Flash Comics #17, ‘Murder at the Opera’ puts the bold birdman on the trail of an arcane Golden Mummy Sect with a perilously prosaic origin and agenda, whilst #18 finds him investigating skulduggery in the Yukon as Shiera rushes north to offer aid to starving miners during ‘The Gold Rush of ’41’.

Evidently capable of triumphing in any environment or milieu, Hawkman next thwarted deranged physicist Pratt Palmerin #19, when that arrogant savant attempts to become the overlord of crime using his deadly ‘Cold Light’. In #20, ‘The Mad Bomber’ finds the Avian Ace allied with a racketeer to stop mad scientist Sathan from destroying their city with remote-controlled aerial torpedoes, after which Hawkman is forced to end the tragically lethal rampage of an alien foundling raised by a callous rival for Shiera’s affections in ‘Menace from Space’…

This first high-flying archive compilation concludes with October 1941’s Flash Comics #22 and ‘The Adventure of the Killer Gang’ as headstrong Shiera witnesses a bloody hijacking and determines to make the bandits pay. Although she again helps Hawkman deal with the murderous vermin as a civilian here, big changes were in store for the feisty, capable heroine…

Already in All Star Comics #5 (July 1941) she had first worn wings and a costume of her own, and in Flash Comics #24 (December 1941) she would at last become an equal partner in peril and fully-fledged heroine: Hawkgirl… but sadly that’s a tale for another volume…

Exotic, engaging and fantastically inviting, these Golden Age adventures are a true high-point of the era and still offer astonishing thrills and chills. When all’s said and done it’s all about the heady rush of raw adventure, but there’s also a fabulous frisson of nostalgia here to wallow in: seeking to recapture that magical full-sensorium burst of smell and feel and imagination-overload that finds kids at a perfect moment and provokes something visual and conceptual that almost literally blows the mind…

We re-read stories hoping to rekindle that instantly addictive buzz and constantly seek out new comics desperately hoping to recapture that pure, halcyon burst, and these lost mini-epics are phenomenally imbued with everything fans need to make that breathtaking moment happen. Hopefully DC will realise that soon and revive these compelling compulsive collections: either in solid form or at least in some digital editions…
© 1940, 1941, 2005 DC Comics. All Rights Reserved.

The Shazam! Archives volume 1


By Bill Parker, C. C. Beck & Pete Costanza (DC Comics)
ISBN: 978-1-56389-053-6 (HB)

At their most impressive, superhero comics combine the gravitas of mythology with all the sheer fun and exuberance of a child’s first rollercoaster ride. A perfect example of this is the original happy-go-lucky hero we can’t call Captain Marvel anymore.

First seen in the February 1940 issue of Whiz Comics (#2 – there was no #1) and cashing in on the comicbook sales phenomenon of Superman, the big red riot eventually won his name after narrowly missing being Captain Flash or Captain Thunder. He was the brainchild of Bill Parker and Charles Clarence Beck.

Originally dispensing the same sort of summary rough justice as his contemporaries, the character soon distanced himself from the pack – Man of Steel included – by employing and enjoying an increasingly light, surreal and comedic touch, which made him the best-selling comics character in America.

Ultimately, he proved that he could beat everybody but copyright lawyers; during his years of enforced inactivity the trademarked name passed to a number of other publishers before settling at Marvel Comics and they are never, never, never letting go. You can check out and compare their cinematic blockbuster version with the DC Extended Universe’s Shazam! flick too…

Publishing house Fawcett had first gained prominence through an immensely well-received magazine for WWI veterans entitled Captain Billy’s Whiz-Bang, before branching out into books and general interest magazines. Their most successful publication – at least until the Good Captain hit his stride – was the ubiquitous boy’s building bible Mechanix Illustrated and, as the comicbook decade unfolded, the scientific and engineering discipline and “can-do” demeanour underpinning MI suffused and informed both art and plots of the Marvel Family titles.

As previously stated, the big guy was created by writer/editor Bill Parker and brilliant young artist Charles Clarence Beck who, with his assistant Pete Costanza, handled most of the art on the series throughout its stellar run. Other writers included William Woolfolk, Rod Reed, Ed “France” Herron, Joe Simon, Joe Millard, Manley Wade Wellman and the wonderfully prolific Otto Binder.

Before eventually evolving his own affable personality, the Captain was a serious, bluff and rather characterless powerhouse, whilst his juvenile alter ego was the true star: a Horatio Alger archetype of impoverished, boldly self-reliant and resourceful youth overcoming impossible odds through gumption, grit and sheer determination…

Homeless orphan and good kid Billy Batson is selected by an ancient wizard to be given the powers of six gods and heroes to battle injustice. He transforms from scrawny precocious kid to brawny (adult) hero Captain Marvel by speaking aloud the wizard’s name – an acronym for six legendary divine patrons: Solomon, Hercules, Atlas, Zeus, Achilles and Mercury.

This magnificent full-colour, deluxe hardback compendium re-presents the first 15 exploits from Whiz Comics #2 to 15 (February 1940 to March 1941). There was no #1, two issue #5’s and two editions in March, but I’ll try to explain all that as we go along) to cash in on the sales phenomenon of Superman and his many imitators and descendants.

Author, journalist and fan Richard A. Lupoff covers in great detail the torturous beginnings of the feature in his Foreword before the magic proper starts with a rare and priceless glimpse at the hero’s nigh-cursed design stage. This shamefully out-of-print tome also contains biographical details on all the creators.

To establish copyright, publishers used to legally register truncated black and white facsimile editions called “Ash-can Editions” in advance of their launch issues. For Fawcett, the production of their first comicbook proved an aggravating process since this registration twice uncovered costly snags which forced the editors to redesign both character and publication.

Contained herein are cover reproductions of Flash Comics #1 starring Captain Thunder (obliviously scheduled for release mere days after DC’s own Flash Comics title hit the stands), and Thrill Comics #1 which repeated the accident just as Standard’s Thrilling Comics launched. Also on view is the uncoloured art for the first half of the story of “Captain Thunder” which would eventually be re-lettered and released as the lead in anthology title Whiz Comics #2, finally safely released cover-dated February 1940.

Like many Golden Age series, the stories collected here never had individual titles and DC’s compilers have cleverly elected to use the original comics’ strap-lines or cover blurbs to differentiate the tales…

‘Gangway for Captain Marvel!’ – drawn in style reminiscent of early Hergé – sees homeless orphan newsboy Billy Batson lured into an abandoned subway tunnel to a meeting with infinitely ancient wizard Shazam. At the end of a long life confronting evil, the white-bearded figure grants the lad the powers and signature gifts of six gods and heroes; bidding him to continue the good fight.

In 13 delightfully clean and simple pages Billy gets his powers, has his secret origin revealed (he’s heir to a fortune embezzled by his crooked uncle Ebenezer), wins a job as a roaming radio reporter for Amalgamated Broadcasting and defeats the demonic schemes of Doctor Thaddeus Bodog Sivana, who is holding the airwaves of America hostage. The mighty, taciturn and not yet invulnerable Marvel is only sparingly used to do the heavy lifting. It is sheer comicbook poetry…

The March issue had no cover number but was listed as #3 in the indicia. It featured ‘The Return of Sivana’ as the insane inventor unleashes a mercenary army equipped with his super-weapons upon the nation, attempting to become Emperor of America. His plan is duly thwarted by Billy acting as a war correspondent, and the mighty muscles of Marvel…

The third (April) Whiz Comics had “Number 3” on the cover but #4 inside and proudly proclaimed ‘Make Way for Captain Marvel!’ before bolding leaping into full science fiction mode as Billy is shanghaied to Venus in Sivana’s mighty rocket-ship. The boy is forced to reveal his amazing secret to the demented inventor whilst battling incredible monsters and giant frog-men dubbed “Glompers”, with the magnificently guileless and gallant Marvel seemingly helpless against the savant’s new ally Queen Beautia as the deadly duo prepare to invade Earth.

Only seemingly though…

‘Captain Marvel Crashes Through’ (4 on the cover, #5 inside) details how the bewitching Beautia, aided by Sivana’s technology, runs for President. However, the sinister siren has a soft heart and when Billy is captured (and faces the first of a multitude of clever gadgets designed to stop him saying his magic word), she frees him, thus falling foul of the gangsters who were backing her. Luckily Captain Marvel is there to save the day…

An inexplicable crime-wave shakes the country in ‘Captain Marvel Scores Again!’ (the wild numbers game finally ends here as there’s a 5 on the cover and #5 inside) as a different sinister scientist uses a ray to turn children into thieves. Even Billy is not immune…

‘Captain Marvel and the Circus of Death’ (July 1940) sees Sivana return with fantastic Venusian dino-monsters which the Good Captain is hard-pressed to handle. Incidentally, this was the first issue where the Big Red Cheese is seen definitely flying as opposed to leaping – something Superman is not acknowledged as doing until late 1941. It means nothing, I’m just saying emulation goes both ways…

In ‘Captain Marvel and the Squadron of Doom’, young Billy travels to the North Pole for a radio story and discovers a secret organisation thawing out frozen cavemen to act as their army of conquest, after which he and his mature magical avatar foil a murderous spiritualist causing mass-drownings to bolster his reputation and fortune in ‘Saved by Captain Marvel!’

Whiz #9’s ‘Captain Marvel on the Job!’ finds man and boy foiling a revolution, recovering foreign crown jewels and flummoxing a madman with a shrinking ray, after which Sivana and Beautia return in ‘Captain Marvel Battles the Winged Death’: a blistering yarn involving espionage and America’s latest secret weapon. In this tale, the Empress of Venus finally reforms to became a solid American citizen…

‘Hurrah for Captain Marvel!’ finds Batson investigating college hazing and corrupt sporting events whilst in #12 (January 1941), the World War looms large as “Gnatzi” maritime outrages bring Billy to London where he uncovers the spy responsible for sinking refugee ships in ‘Captain Marvel Rides the Engine of Doom!’

‘Captain Marvel – World’s Most Powerful Man!’ then features Sivana’s latest atrocity as the madman disrupts hockey matches, blitzes banks and incapacitates the US army with a formula that turns men into babies. Even Billy isn’t immune, but at least Beautia is there to help him…

War looked increasingly inescapable and many heroes jumped the gun and started fighting before America officially entered the fray. ‘Captain Marvel Boomerangs the Torpedo!’ is a superb patriotic cover for Whiz #14 (March 1941) even though the actual story involves Sivana’s capture and subsequent discovery of a thought process which allows him to walk through walls – and cell bars. Happily, the World’s Mightiest Mortal possesses the Wisdom of Solomon and deduces a solution to the unstoppable menace…

This superb collection concludes after another stirring cover ‘With the British Plane Streaking to a Fiery Doom, Captain Marvel Dives to the Rescue!’ (issue #15 and also cover-dated March), fronting an unrelated adventure which reveals the incredible origin of Dr. Sivana, his astounding connection to Beautia, and also introduced her brother Magnificus – almost as mighty a fighter as Marvel after Billy is kidnapped and trapped once again on Venus…

DC/National Periodical Publications had filed suit against Fawcett for copyright infringement as soon as Whiz Comics #2 was released. The companies slugged it out in court until 1953, when, with the sales of superhero comics decimated by changing tastes, Captain Marvel’s publishers decided to capitulate. The name lay unclaimed until 1967 when M.F. Enterprises released six issues of an unrelated android hero before folding after which Marvel Comics secured rights to the name in 1968.

DC eventually acquired the Fawcett properties and characters and in 1973 revived the Good Captain for a new generation, to see if his unique charm would work another sales miracle during one of comics’ periodic downturns. Retitled Shazam! due to the incontestable power of lawyers and copyright convention, the revived heroic ideal enjoyed mixed success before being subsumed into the company’s vast stable of characters…

Nevertheless, Captain Marvel is a true icon of American comic history and a brilliantly conceived superhero for all ages. This collection only scratches the surface of the canon of delights produced over the 80 years of his tumultuous existence, but is an ideal introduction to the world of adventure comics: one that will appeal to readers of any age and temperament.
© 1940, 1941, 1992 DC Comics. All Rights Reserved.

Batman: The Brave and the Bold volume 1


By Matt Wayne, J. Torres, Andy Suriano, Phil Moy, Carlo Barberi, Dan Davis & Terry Beatty (DC Comics)
ISBN: 978-1-4012-2650-3 (TPB)

The Brave and the Bold began in 1955 as an anthology adventure comic featuring short complete tales about a variety of period heroes: a format which mirrored that era’s filmic fascination with historical dramas. Devised and written by Bob Kanigher, issue #1 led with Roman epic Golden Gladiator, medieval mystery-man The Silent Knight and Joe Kubert’s now-legendary Viking Prince. Soon, the Gladiator was increasingly alternated with Robin Hood, but the manly adventure theme carried the title until the end of the decade when the burgeoning costumed character revival saw B&B transform into a try-out vehicle in the manner of Showcase.

Used to premiere concepts and characters such as Task Force X: The Suicide Squad, Cave Carson, Hawkman, Strange Sports Stories and the epochal Justice League of America, the comic soldiered on until issue #50 when it provided another innovative new direction which once again truly caught the public’s imagination.

That issue paired two superheroes – Green Arrow & Martian Manhunter – in a one-off team-up, as did succeeding ones: Aquaman with Hawkman in #51, WWII Battle Stars Sgt. Rock, Captain Cloud, Mme. Marie & the Haunted Tank in #52 and Atom & Flash in #53. The next team-up – Robin, Aqualad & Kid Flash, evolved after further try-outs into the Teen Titans and after, Metal Men/the Atom and Flash/Martian Manhunter appeared, brand new hero Metamorpho, the Element Man debuted in #57-58.

From then it was back to the extremely popular superhero pairings with #59, and although no gone realised it at the time, this particular conjunction – Batman with Green Lantern – would be particularly significant….

After a return engagement for the Teen Titans, two issues spotlighting Earth-2 champions Starman & Black Canary and Wonder Woman witth Supergirl, an indication of things to come materialised as Batman duelled hero/villain Eclipso in #64: an acknowledgement of the brewing TV-induced mania mere months away…

Within two issues, following Flash/Doom Patrol and Metamorpho/Metal Men, Brave and the Bold #67 saw the Caped Crusader take de facto control of the title and the lion’s share of the team-ups. With the exception of #72-73 Spectre</Flash and Aquaman/Atom) the comic was henceforth a place where Batman invited the rest of company’s heroic pantheon to come and play…

Decades later, the Batman Animated TV series masterminded by Bruce Timm and Paul Dini in the 1990s revolutionised the Dark Knight and subsequently led to some of the absolute best comicbook adventures in his decades-long publishing history with the creation of the spin-off print title.

With constant funny book iterations and tie-ins to a succession of TV cartoon series, Batman has remained popular and a sublime introducer of kids to the magical world of the printed page.

One relatively recent incarnation was Batman: the Brave and the Bold, which gloriously teamed up the all-ages small-screen Dark Knight with a torrent and profusion of DC’s other heroic creations, and once again the show was supplemented by a cool kid’s comic book full of fun, verve and swashbuckling dash, cunningly crafted to appeal as much to the parents and grandparents as those fresh-faced neophyte kids…

This stellar premier collection (available in paperback but aggravatingly not in digital editions) gathers the first 6 issues in a hip, trendy, immensely entertaining package suitable for newcomers, fans and aficionados of all ages and, although not necessary to the reader’s enjoyment, a passing familiarity with the TV episodes will enhance the overall experience (and they’re pretty good too)…

Following the format of the TV show, each tale opens with a brief vignette adventure before telling a longer tale. Issue #1 has the Caped Crimebuster and Aquaman putting paid to robotic rogue Carapax. This feeds into main feature ‘The Panic of the Composite Creature’ (by Matt Wayne, Andy Suriano & Dan Davis) wherein Batman and the pulchritudinous Power Girl save London from Lex Luthor‘s latest monster-making mechanism.

Phil Moy illustrates Superman and the Gotham Guardian mopping up the terrible Toyman before ‘The Attack of the Virtual Villains’ finds the Bat and Blue Beetle in El Paso battling evil Artificial Intellect The Thinker, in a compelling and extremely challenging computer-game world…

After an introductory battle between Wonder Woman , Dark Knight and telepathic tyrant Dr. Psycho‘s zombie villains, ‘President Batman!’ (Wayne, Suriano & Davis) sees the Great Detective substitute for the Commander-in-Chief, with Green Arrow as bodyguard when body-swapping mastermind Ultra-Humanite attempts to seize control of the nation.

Then, in full-length thriller ‘Menace of the Time Thief!’, Aquaman and his bat-eared chum prevent well-intentioned Dr. Cyber from catastrophically rewriting history, following a magical and too brief prologue wherein sorcerer Felix Faust is foiled by a baby Batman and the glorious pushy terrible toddlers Sugar and Spike…

Torres, Carlo Barberi & Terry Beatty stepped in for both the chilling vignette wherein the nefarious Key is caught by Batman and a Haunted Tank whilst ‘The Case of the Fractured Fairy Tale’ opens as the awesome Queen of Fables starts stealing children for her Enchanted Forest and the Caped Crusader needs the help of both Billy Batson and his Shazam!-shouting adult alter ego Captain Marvel…

This initial outing concludes with a preliminary clash between Hourman and Batman against the crafty Calculator, after which ‘Charge of the Army Eternal!’ (Torres, Suriano & Davis) finds villainous General Immortus at the mercy of his own army of time-lost warrior bandits and desperately seeking the help of the Gotham Gangbuster and ghostly Guardian Kid Eternity..

Although greatly outnumbered, the Kid’s ability to summon past heroes such as The Vigilante, Shining Knight, Viking Prince and G.I. Robot proves invaluable, especially once the General inevitably betrays his rescuers…

This fabulously fun rollercoaster ride also includes informative ‘Secret Bat Files’ on Luthor, Power Girl, Thinker, Blue Beetle, Ultra-Humanite, Green Arrow, Dr. Cyber, Aquaman, Queen of Fables, Captain Marvel, General Immortus and Kid Eternity, and the package is topped off with a spiffy cover gallery courtesy of James Tucker, Scott Jeralds & Hi-Fi.

The links between kids’ animated features and comicbooks are long established and, I suspect, for young consumers, indistinguishable. After all, it’s just adventure entertainment in the end…

Despite being ostensibly aimed at TV viewing kids, these short, sweet sagas are also wonderful, traditional comics thrillers no self-respecting fun-fan should miss: accessible, entertaining, well-rendered yarns for the broadest range of excitement-seeking readers, making this terrific tome a perfect, old fashioned delight. What more do you need to know?
© 2009 DC Comics. Compilation © 2008, 2009 DC Comics. All Rights Reserved.

The Golden Age Spectre Archives


By Jerry Siegel & Bernard Baily with various (DC Comics)
ISBN: 978-1-5638-9955-3 (HB)

There are a lot of comics anniversaries this year. Many will be rightly celebrated, but it appears that some few are going to be unjustly ignored. As a feverish fanboy wedged firmly in the past, I’m abusing my privileges here to kvetch yet again about another brilliant vintage book, criminally out of print and not slated for revival either physically or in digital formats. That means I’ll be occasionally recommending some items that might be a bit hard to find. But at least that means you might be buying from those poor beleaguered comics shops and specialists desperately in need of your support now, rather than some faceless corporate internet emporium…

In fact, considering the state of the market, how come DC doesn’t just convert its entire old Archive line into eBooks and win back a few veteran fans? Don’t ask me, I only work here…

The Spectre is one of the oldest characters in DC’s vast stable of characters, created by Jerry Siegel and Bernard Baily in 1939 before debuting with a 2-part origin epic in More Fun Comics #52 and 53 (cover-dated February and March 1940). He was the first superhero to star in the previously all-genres adventure anthology. For a few years, the Ghostly Guardian reigned supreme in the title with flamboyant and eerily eccentric supernatural thrillers, but gradually slipped from popularity as firstly Dr. Fate and successively Johnny Quick, Aquaman, Green Arrow and finally Superboy turned up to steal the show.

By the time of his last appearance in More Fun #101 February 1945, the Spectre had been reduced to a foil for his own comedic sidekick Percival Popp, the Super-Cop…

Just like Siegel’s other iconic creation, the Dark Man suffered from a basic design flaw: he was just too darn powerful. Unlike the vigorously vital and earthy early Superman however, the ethereal champion of justice was already dead, so he couldn’t be logically or dramatically imperilled. Of course, in those far-off early days that wasn’t nearly as important as sheer spectacle: grabbing the reader’s utter attention and keeping it stoked to a fantastic fever pitch. This the Grim Ghost could do with ease and always-increasing intensity.

Re-presenting the first 19 eerie episodes and following a fulsome Foreword from pre-eminent Comics historian Dr. Jerry Bails, detailing the state of play within the budding marketplace during those last months of the 1930s, the arcane action in this astoundingly enticing full-colour deluxe hardback collection commences with ‘The Spectre: Introduction’ from More Fun Comics #52.

This wasn’t the actual title: like so many strips of those early days, most stories didn’t have individual titles and have been only retroactively designated for compilations such as this.

The Ghostly Guardian was only barely glimpsed in this initial instalment. Instead, the action rests upon hard-bitten police detective Jim Corrigan, who is about to wed rich heiress Clarice Winston when they are abducted by mobster Gat Benson. Stuffed into a barrel of cement and pitched off a pier, Corrigan dies and goes to his eternal reward.

Almost…

Rather than finding Paradise and peace, Corrigan’s spirit is accosted by a glowing light and disembodied voice which, over his strident protests, orders him return to Earth to fight crime and evil until all vestiges of them are gone…

Standing on the seabed and looking at his own corpse, Corrigan began his mission by going after his own killers…

In #53 ‘The Spectre Strikes’ find the outraged revenant swiftly, mercilessly and horrifically ending his murderers and saving Clarice, before calling off the engagement and moving out of the digs he shared with fellow cop and best friend Wayne Grant. After all, a cold, dead man has no need for the living…

The origin ends with Corrigan implausibly sewing himself a green and white costume and swearing to eradicate all crime…

Splendidly daft, this 2-part yarn comprises one of the darkest and most memorable origins in comic book annals and the feature only got better with each issue as the bitter, increasingly isolated lawman swiftly grows into most overwhelmingly powerful hero of the Golden Age.

In MFC #54 the Supernatural Sentinel tackled ‘The Spiritualist’, a murderous medium and unscrupulous charlatan who almost kills Clarice and forever ends the Spectre’s hopes for eternal rest, after which #55 introduces ‘Zor’: a ghost of far greater vintage and power, dedicated to promulgating evil on Earth. He too menaces Clarice and only the intervention of the Heavenly Voice and a quick upgrade in phantasmal power enables The Spectre to overcome his malign menace.

More Fun Comics #56 was the first to feature Howard Sherman’s Dr. Fate on the cover but the Spectre was still the big attraction, even if the merely mundane bandits and blackmailers instigating ‘Terror at Lytell’s’ are no match for the ever-inventive wrathful wraith. Far more serious was ‘The Return of Zor’ in #57, as the horrific haunt escapes from beyond to frame Corrigan for murder and again endanger the girl Jim dare not love…

An embezzler turns to murder as ‘The Arsonist’ in #58, but is no match for the cop – let alone his eldritch alter ego – whilst ‘The Fur Hi-Jackers’ actually succeed in killing the cop, yet are still suffer the Spectre’s unique brand of justice.

In #60, ‘The Menace of Xnon’ sees a super-scientist using incredible inventions to frame the ghost – and even menace his ethereal existence – prompting The Voice to again increase its servant’s power. This means giving The Spectre the all-powerful Ring of Life – but not before the Ghostly Guardian has been branded Public Enemy No. 1.

With Corrigan now ordered to arrest his spectral other self on sight, #61 (another Dr. Fate cover) features ‘The Golden Curse Deaths’ wherein prominent citizens perish from a scientific terror with a deadly Midas Touch, after which ‘The Mad Creation of Professor Fenton’ pits the Phantom Protector against a roving, ravaging, disembodied mutant super-brain…

In #63, a kill-crazy racketeer gets his just deserts in the electric chair only to return and personally execute ‘Trigger Daniels’ Death Curse’ upon all who opposed him in life. Happily, The Spectre proves to be more than his match whereas ‘The Ghost of Elmer Watson’ is a far harder foe to face. Murdered by mobsters who also nearly kill Wayne Grant, the remnant of the vengeful dead man refuses to listen to The Spectre’s brand of reason. Thus, its dreadful depredations must be dealt with in fearsome fashion…

‘Dr. Mephisto’ was a spiritualist who utilised an uncanny blue flame for crime in #65, after which the Ghostly Guardian battles horrendous monsters called forth from ‘The World Within the Paintings’ (probably written by the series’ first guest writer Gardner Fox), before Siegel returns with ‘The Incredible Robberies’ putting the phantom policeman into fearful combat with diabolical mystic Deeja Kathoon to the death and beyond…

With MFC #68 The Spectre finally lost his protracted cover battle to Dr. Fate even though, inside, the ‘Menace of the Dark Planet’ features a fabulously telling tale of Earthbound Spirit against alien invasion by life-leeching Little Green Men. In his next exploit ‘The Strangler’ murders lead Corrigan into an improbable case with an impossible killer…

This terrifying titanic tome terminates with issue #70 and ‘The Crimson Circle Mystery Society’ in which a sinister cult employs a merciless phantasmal psychic agent named Bandar to carry out its deadly schemes…

Although still a mighty force of fun and fearful entertainment, The Spectre’s Glory Days and Nights were waning and more credible champions were coming to the fore. He would be one of the first casualties of the post-War decline in mystery men and not be seen again until the Silver Age 1960’s…

Moreover, when he did return to comics, the previously omnipotent ghost was given strict limits and as he continued to evolve through various returns, refits and reboots The Spectre was finally transmogrified into a tormented mortal soul bonded inescapably to the actual embodiment of the biblical Wrath of God. Revamped and revived in perpetuity, revealed to be the Spirit of Vengeance wedded to a human conscience, Jim Corrigan was finally laid to rest in the 1990s and HalGreen Lantern) Jordan replaced him. Returning to basics in more recent years, the next host was murdered Gotham City cop Crispus Allen.

They’re all worth tracking down and exhuming: spooky comic champions who have never failed to deliver an enthralling, haunted hero rollercoaster – or is that Ghost Train? – of thrills and chills.
© 1940, 1941, 2003 DC Comics. All Rights Reserved.

Boo$ter Gold: The Big Fall


By Dan Jurgens, Mike DeCarlo, John Verpoorten, & various (DC Comics)
ISBN: 978-1-7795-0075-5 (HB)

After the cosmos-crunching Crisis on Infinite Earths re-sculpted the DC Universe in the mid-1980s, a host of characters got floor-up rebuilds for the tougher, no-nonsense, straight-shooting New American readership of the Reagan-era. Simultaneously, a number of corporate buy-outs such as Blue Beetle, Captain Atom and The Question joined the DC roster with their own much-hyped solo titles. There were even a couple of all-new big launches for the altered sensibilities of the Decade of Excess such as the superb Suicide Squad and a Shiny, Happy Hero named Booster Gold.

A true icon of capitalist brand-aware America, the newcomer has suffered numerous setbacks and relaunches, before finally finding his proper place as the guardian of DC’s timestream and continuity. This engaging hardback and eBook compilation covers his early days, re-presenting Booster Gold volume 1 #1-12 (spanning February 1986 to January 1987), and offers fascinating bonus background material as well as a backwards-looking revelatory Introduction from Dan Jurgens.

The blue and yellow paladin appeared amidst plenty of hoopla in his own title – the first post-Crisis premiere of the publisher’s freshly integrated superhero line- and presented a wholly different approach to the traditional DC costumed boy-scout.

Created, written and drawn by Dan Jurgens with inks by Mike DeCarlo ‘The Big Fall’ introduces a brash, cocky, mysterious metahuman/obnoxious golden-boy jock who has set up his stall as a superhero in Metropolis. Unlike any other costumed champion, BG actively seeks corporate sponsorships, sells endorsements and has a management team in place to maximise the profit potential of his crusading celebrity…

Accompanied everywhere by sentient flying-football-shaped robot Skeets, the glitzy showboat soon encounters high-tech criminal gang The 1000 and their super-enforcer Blackguard. This earns him the unrelenting ire of sinister mastermind The Director and the shallow approbation of models, actresses, headline-hungry journalists, politicians and the ever-fickle public…

In issue #2’s ‘Cold Redemption’, Blackguard is aided and abetted by thought-casting mercenary Mindancer as the Director’s campaign of malice leads to another close call for Booster. Soon after, his highly public private life takes a tawdry turn in ‘The Night Has a Thousand Eyes’ when opportunistic starlet Monica Lake begins briefing the ravenous media on her “relationship” with the Man of Gold. He is unable to refute the claims since he was knee-deep in hired thugs and super-villains at the times she claims to have shared with him…

That cataclysmic combat in #4 results in a tremendous ‘Crash’ when urban vigilante The Thorn drops in to help scuttle the 1000’s latest scheme, but once the dust settles Booster finds himself in real trouble as business manager Dirk Davis is so busy licensing his boss for a comicbook that he fails to head off an IRS audit.

It appears Booster Gold has no official record and has never paid a penny in taxes…

Happily, in ‘Face Off’, our hero saves an entire stadium of ice hockey fans from avaricious terrorist Mr. Twister, earning himself a reprieve from the Federal authorities, after which an alien refugee crashes in Metropolis’ Centennial Park in #6’s ‘To Cross the Rubicon’. This sets up Man of Gold to finally meet Man of Steel for the long-awaited origin saga…

Michael Jon “Booster” Carter was a rising sports star in the 25th century who fell in with a gambling syndicate and began fixing games for cash pay-outs. When he was caught and banned from competition, he could only find menial work as a night-watchman in The Space Museum. Whilst there, he struck up a friendship with automated tour-guide and security-bot Skeets, and devised a bold plan to redeem himself.

Stealing a mysterious flight ring and force-field belt plus energy-rods, an alien super-suit and wrist-blasters, Booster used the Museum’s prize exhibit, Rip Hunter‘s time machine, to travel to the fabled 20th Century Age of Heroes and earn all the fame and glory his mistakes had cost him in his own time…

Superman, already antagonistic because of Booster’s attitude, is ready to arrest him for theft when the almost-forgotten alien attacks…

They all awaken on a distant world, embroiled in a vicious civil war and personally still at odds. As a result of ‘The Lesson’ and a vicious battle, Superman and Booster both accept some uncomfortable truths and agree to tolerate each other when they return home. Meanwhile, back in Metropolis, Dirk Davis and company PA Trixie Collins hire hotshot scientist Jack Soo to build a super-suit that would enable Booster to hire a camera-friendly, girly eye-candy sidekick…

More questions are answered in 2-parter ‘Time Bridge’ when the 30th century Legion of Super-Heroes discover evidence that their flight-rings and forcefield technology were being used by a temporal fugitive named Michael Carter. Dispatched to 1985 by the Time Institute, Ultra Boy, Chameleon Boy and Brainiac 5 arrive soon after the fugitive Carter and become involved in his very first case. The Director and shape-shifting assassin Chiller were planning to murder and replace Ronald Reagan but, in the best superhero tradition, Carter and the Legionnaires misunderstood each other’s intentions and butted heads…

The plot might have succeeded had not Skeets intervened, allowing Carter to save the day and get official Presidential approval. Ronnie even got to name the new hero…

Back in 1986, the long-building final clash with the Director opens in #10 with ‘Death Grip of the 1000’ as Dirk’s daughter is kidnapped and he’s coerced into betraying Booster, just as the nefarious super-mob unleash a horde of robotic terrors on Metropolis to wear out the Man of Gold and catalogue his weaknesses…

After Trixie is also abducted in ‘When Glass Houses Shatter’, the 1000 increase the pressure by setting blockbusting thug Shockwave on Booster, resulting in the utter destruction of the hero’s corporate HQ and home before a frenzied and frenetic final clash in ‘War’, which leaves a proud owner of an extremely pyrrhic victory…

To Be Continued…

Supplementing these blockbuster battle frenzies, ‘The Making of Booster Gold’ takes us back to the beginning and reveals how the series came about, reprinting Jurgens’ original series proposal, first character and costume studies, augmented by models of Skeets and premium give-aways, assorted press release materials and house ads, and the editorial pages from #1.

Even more enticing is ‘The Secret Origin of Booster Gold #6’, detailing how John Byrne’s reimagination of Superman in Man of Steel caused some frantic rewriting of the published BG issue. The hidden benefit of that is five pages of unused pencils that had to be scrapped to accommodate the new reality offer an intriguing “What If?” to end proceedings here…

As a frontrunner of the new DC, Booster Gold was a radical experiment in character that didn’t always succeed, but which definitely and exponentially improved; as the months rolled by the time traveller grew into one of DC’s best books.

Perhaps not to every Fights ‘n’ Tights fan’s taste, these formative fictions are absolutely vital to your understanding of the later classics and have a dated charm that may well suit you, too.
© 1986-1987, 2019 DC Comics. All Rights Reserved.