Batman: Death and the City

Batman: Death and the City
Batman: Death and the City

By Paul Dini & various (DC Comics)
ISBN13: 978-1-84576-673-3

The second collection of post-Infinite Crisis Batman adventures from Detective Comics (issues #827-834) presents another fine crop of tales of the Not-Quite-So Dark Knight righting wrongs in the urban sewer of Gotham City, courtesy of Paul Dini and a stalwart team of associates.

‘Double Talk’, illustrated by Don Kramer and Wayne Faucher, introduces a new and nasty Ventriloquist as the mouthpiece of the murderous Scarface, whilst ‘Sharkbite’ is an old-fashioned murder “whodunit” with reformed villain-turned-consulting-detective The Riddler racing Batman to the killer’s identity.

Stuart Moore and artist Andy Clarke combine for the excellent two-parter ‘Siege’ as a human bomb captures the entire Wayne Tower skyscraper during a peace conference, and Dini, Kramer and Faucher return for ‘Kind of Like Family’ wherein Harley Quinn struggles with her decision to go straight when Scarface and the new Ventriloquist make her an offer she just can’t refuse.

‘Triage’, by Royal McGraw and Andy Clarke brings back Silver Age villains Fox, Shark and Vulture in a chilling psycho-drama before the volume concludes with the superb ‘Trust’ as warped stage magician Ivar Loxias returns in a chilling tale of slaughter and trickery guest-starring the bewitching Zatanna by the first team of Dini, Kramer and Faucher. And wait ’til you see the twist…

These tales of a renewed and determined crime-fighter look well set to overturn the Grim Sociopath image that has dogged Batman for too long. They are fresh, thrilling and powerfully compelling adventures that will astonish long-time fans and casual browsers equally. This is the best Batman in years.

© 2007 DC Comics. All Rights Reserved.

Superman/Batman: Saga of the Super Sons

Superman/Batman: Saga of the Super Sons
Superman/Batman: Saga of the Super Sons

By Bob Haney & Dick Dillin (DC Comics)
ISBN13: 978-1-84576-672-6

Are you old enough to yearn for simpler times?

The brilliant expediency of the 52 concept lends the daftest tale from DC’s back catalogue credibility and contemporary resonance since there’s now a chance that even the hippest and most happening of the modern pantheon can visit/interact with the most outrageous world or concept in DC’s long history. So this collection of well told tales from the 1970s, supplemented by tales from more self-conscious times, can be reprinted with a clear continuity-conscience without even the most strident fan complaining.

Written by Bob Haney and drawn mostly by Dick Dillin, the Super-Sons appeared with no fanfare in World’s Finest Comics #215, 1972; a bad time for superhero comics, but a great era for teen rebels. The free-wheeling, easy-rider, end of the flower-power days saw a huge focus on “teen consciousness” and the “Generation Gap” was a phrase on many lips. The editors clearly saw a way to make arch-establishment characters instantly pertinent and relevant, and being mercifully oblivious to the constraints of continuity (some would say logic) simply produced tales of the rebellious teen sons of the World’s Greatest Heroes out of whole cloth.

And well constructed, well told tales they are. In “Saga of the Super Sons” (inked by Henry Scarpelli) the young heroes run away from home – on the inevitable motorcycle, natch! – and encounter a scurrilous gang-lord. But worry not, the paternalistic parents are keeping a wary eye on the lads! Speaking as someone who was the target market for this experiment, I can admit that the parental overview grated then and still does, but as there were so many sequels somebody must have liked it.

“Little Town With a Big Secret” appeared in the very next issue, another human-scale human interest tale, but with a science-fiction twist and the superb inking of Murphy Anderson. WF # 221 featured “Cry Not For My Forsaken Son!” by the same team, which showed a troubled son the difference between value and worth, and the value of a father as opposed to a biological parent. Issue #222 “Evil in Paradise” (inked by Vince Colletta) took the young heroes to an undiscovered Eden to resolve the ancient question of whether Man was intrinsically Good or Evil.

“The Shocking Switch of the Super-Sons” (WF #224, and also inked by Colletta) took teen rebellion to its most logical conclusion as a psychologist convinces the boys to trade fathers! “Crown For a New Batman!” is a definite change of pace as Bruce Jr. inherits the Mantle and the Mission when his father is murdered! But never fear, all was not as it seemed, fans! This thriller first appeared in WF #228, and was inked by Tex Blaisdell, who also inked Curt Swan, artist for the more traditional Lost Civilisation yarn “The Girl That Time Forgot”, from WF #230.

The Relevancy Era was well over by the time Haney, Dillin and Blaisdell crafted “Hero is a Dirty Name” (WF #231), wherein the Sons question the motivation for heroism, and in #233’s “World Without Men” (inked by John Calnan) they tackle sexual equality and unravelled a plot to supplant human males. “The Angel With a Dirty Name”, by the same team (WF #238) is a villains ‘n’ monsters slug-fest indistinguishable from any other super tale, and the original series ends with WF #242’s “Town of the Timeless Killers”, illustrated by Ernie Chua and John Calnan, wherein the kids are trapped in a haunted ghost-town and stalked by immortal gunslingers; an ignominious close to a bold experiment.

The kids made a one-stop return in “Final Secret of the Super-Sons” by Denny O’Neil, Rich Buckler and Dick Giordano (WF #263) when it was revealed that they were a simulation running on Superman’s giant Computer. In a grim indication of how much of a chokehold shared continuity had grown into, they then escaped into “reality” anyway…

The collection concludes with a short tale by Haney and Kieron Dwyer that appeared in Elseworlds 80-Page Giant. “Superman Jr. is No More!” is a charming and fitting conclusion to this odd, charming and idiosyncratic mini-saga.

If you’re not chained to continuity why not take a look at a few gems (and one or two duds) from a era where everybody read comics and nobody took them too seriously?

© 1972-1976, 1980, 1999, 2005 DC Comics. All rights reserved.

Batman: Rules of Engagement

Batman: Rules of Engagement
Batman: Rules of Engagement

By Andy Diggle & Whilce Portacio (DC Comics)
ISBN13: 978-1-84576-619-1

Collecting the first six-part story-arc from the monthly comic book Batman Confidential, this impressive if perhaps overly-glossy high-tech adventure pits an inexperienced Batman against Superman’s arch-nemesis Lex Luthor.

During the first year of the Caped Crusader’s career, a prostitute is murdered in front of her baby, catapulting Batman into a hazy web of corruption and murder involving the US military and the shady world of corporate bidding for government contracts. Somehow at the bottom of it all is the financial monolith of Lexcorp. Can all the subterfuge, death and destruction simply be about money or has the wily billionaire another agenda?

Fast-paced, frenetic and concentrating more on gadgets and technology than mood or mystery, this sharp and shiny thriller from Andy Diggle and Whilce Portacio will perhaps delight the fans of the cinematic more than comic-book Dark Knight, but is an engrossing read for all that.

© 2006, 2007 DC Comics. All Rights Reserved.

Batman: Nine Lives

Batman: Nine Lives
Batman: Nine Lives

By Dean Motter, Michael Lark and Matt Hollingsworth (DC Comics)
ISBN: 1-56389-979-5

The depictions and narrative signatures of the post-war genre “Film Noir” are powerful and evocative, celebrating a certain weary worldliness as much as stark lighting and visual moodiness. As such this murky world would seem a natural milieu for Batman tales, but there are precious few that make the effort, and so very few of those successfully carry it off.

This superb alternative adventure published under DC’s Elseworlds imprint (wherein the company’s key characters are translated out-of-continuity for adventures that don’t really count) is a magnificent exception, combining the hard-boiled detective yarn with the icons of gangster movies.

1946: Selina Kyle was a woman everybody wanted, and who exploited that fact fully. When The Batman finds her ravaged corpse in the sewers, there’s no shortage of suspects. Was she murdered by a high society big-shot like Oliver Queen, Harvey Dent or Bruce Wayne, desperate to keep her quiet or was one of her more sinister consorts to blame?

Gangsters like jilted embezzler Eddie Nigma, mob-boss ‘Clayface’ Hagen, The Poker Joker, ‘The Penguin’ or even the stone-cold hit-man ‘Mr Freeze’ would have snuffed her in a instant if expedient, and seedy gumshoe Dick Grayson knows that he’d be just as expendable if he digs too deep into the private affairs of the Highest and Lowest denizens of Gotham. But somehow he just can’t let go…

Reconfiguring key figures of the Batman mythos as such recognisable archetypes, although perhaps obvious, is still a wonderfully effective way to revitalize them. The plot is as engrossing as any movie masterpiece and the human analogues of the bizarre and baroque Batman cast are just as menacing even without outlandish powers and costumes. And through it all lurks a vigilante dressed as a bat, once again the mad element of chaos that he can no longer be in his regular comic outings…

Although a pastiche of many things, Nine Lives is nonetheless a brilliant and engrossing read, blending mystery, crime-caper and sophisticated suspense thriller with moody visuals and a cynical tone that will show any naysayer that comics have as much to offer as any other creative medium. Hunt this down and make it yours!

© 2002 DC Comics. All Rights Reserved.

Batman 3D

Batman 3D
Batman 3D

By John Byrne & various: 3-D process by Ray Zone (DC Comics)
ISBN: 0-930289-77-3

The comic-book 3-D process was invented by Joe Kubert and Norman Maurer in 1953 and fed into the wider craze in movies. It resulted in some pretty spectacular comic-books but died out pretty quickly, although it still persists and periodically resurfaces. I’ve worked on a couple of 3-D projects in my other life as an advertising free-lancer, and can honestly say it’s harder than it looks to get right, but when you do it’s utterly mind-boggling.

Having said that and acknowledging that it’s a way of enhancing the visual impact of comics it’s always gratifying when the actual story works too. This forgotten tome from 1990 is a nice example, and is only the second time John Byrne wrote Batman, and is his first full art job on the character. ‘Ego Trip’ features a solid old-fashioned murder-mystery, a helter-skelter chase, dynamic action and a deadly competition between The Joker, The Penguin, The Riddler and Two-Face with Gotham City as their playground.

Although the dialogue is a little stiff, this is still a very readable Batventure for fans of all ages with many tributes to all the best iconic features of the strip and a measured understanding of what the stereoscopic process can add. There’s also a reprint of ‘Robot Robbers’ (with art attributed to Curt Swan and Sheldon Moldoff) which originally appeared in Batman #42 in 1947. It was one of four tales turned into 3D strips for Batman Adventures in Amazing 3D Action during that first boom period in 1953, and re-released in 1966 at the height of the TV Batmania craze. It’s a wonderful science crime romp well worth reliving.

This book also features eleven 3D pin-ups from name-artists commemorating the iconic nature and history of the Caped Crusader. Alex Toth draws the hero in his autogyro from 1939, Bret Blevins and Al Williamson define the Batcave, and both Dave Gibbons and Barry Windsor-Smith give us their unique interpretations of The Joker. George Pérez draws the 1950’s Catwoman, Art Adams handles The Penguin and Mike Zeck produces Two-Face. Jerry Ordway teams Batman and Superman, Jim Aparo illustrates Rā’s Al GhÅ«l, Mike Mignola captures Man-Bat and Klaus Janson shows us the Batman of Today.

This is great little book and even if 3D is currently not in vogue, stories and art of this quality shouldn’t be ignored or forgotten.

© 1947, 1953, 1966, 1990 DC Comics. All Rights Reserved.

Batman Chronicles Volume 4

Batman Chronicles Volume 4
Batman Chronicles Volume 4

By Bob Kane & various (DC Comics)
ISBN 10: 1-84576-618-0 ISBN 13: 978-1-84576-618-4

The latest chronological compilation of Batman’s crime-busting career covers May to October 1941 and features all his adventures from Detective Comics #51-55, Batman #6-7, and World’s Finest Comics #2-3. All the stories were written by unsung genius Bill Finger and the art chores were shared out between Bob Kane, Jerry Robinson and George Roussos. The World’s Finest covers were produced by Fred Wray.

Those necessary details dealt with, what you really need to know is that this is a collection of Batman tales that see the character grow into the major player that would inspire so many and develop the resilience to survive the many cultural vicissitudes the coming decades would inflict upon him and his partner, Robin.

‘The Case of the Mystery Carnival’, ‘The Secret of the Jade Box’ and ‘Viola Vane’ (Detective #51, 52 and 53 respectively) are mood-soaked set-pieces featuring fairly run-of-the mill thugs, but ‘The Man Who Couldn’t Remember!’ from WF#2 is a powerful character play and a baffling mystery that still packs a punch today.

‘Hook Morgan and his Harbor Pirates’ sees the Dynamic Duo clean up the docks and the four tales from Batman #6 (‘Murder on Parole’, ‘The Clock Maker’, ‘The Secret of the Iron Jungle‘ and ‘Suicide Beat’) range from human interest to crazed maniac to racket busting and back to the human side of being a cop, whilst Detective #54 went back to basics with the spectacular mad scientist thriller ‘The Brain Burglar’. A visit to a ghost-town produced the eerie romp ‘The Stone Idol’ (Detective #55) and World’s Finest #3 featured the first appearance of one of Batman’s greatest foes in ‘The Riddle of the Human Scarecrow’.

The volume ends with four great tales from Batman #7. ‘Wanted: Practical Jokers’ stars the psychotic Clown Prince of Crime, whilst ‘The Trouble Trap’ finds the heroes crushing a Spiritualist racket. They then head for Lumberjack country to clear up ‘The North Woods Mystery’. The last tale is something of a landmark case, as well as being a powerful and emotional melodrama. ‘The People Vs. The Batman’ sees Bruce Wayne framed for murder and the Dynamic Duo finally become official police operatives. They would not be vigilantes again until the grim and gritty 1980’s…

These are tales of elemental power and joyful exuberance, brimming with deep mood and addictive action. Comic book heroics simply don’t come any better.

© 1941, 2007 DC Comics. All Rights Reserved.

Showcase Presents: Batman and the Outsiders, Vol 1

<i>Showcase Presents</i>: Batman and the Outsiders, Vol 1
DC Showcase Presents: Batman and the Outsiders, Vol 1

By Mike W. Barr, Jim Aparo & various (DC Comics)
ISBN 10: 1-84576-669-5 ISBN 13: 978-1-84576-669-6

During the early 1980s the general trend of comics sales were in a downturn – although team-books were holding their own – and the major publishers were less concerned with experimentation than with consolidation. Many popular titles were augmented by spin-offs, a recurring tactic in publishing troughs.

Batman was the star of two and two half titles at the time, sharing World’s Finest Comics with Superman (until its cancellation in 1986) and with rotating guest-stars in The Brave and the Bold, as well as his regular spots in both Batman and Detective Comics. He was also a member of the Justice League of America. In July 1983 The Brave and the Bold was cancelled with issue #200 and in it was a preview of a new Bat-title. One month later Batman and the Outsiders debuted…

The basic premise was that the JLA was not fit for purpose; that too many problems were beyond their reach since they were hamstrung by international red tape and, by inference, too many laws. This volume collects issues #1-19, the first annual, that aforementioned preview and the New Teen Titans #37, which was the first part of a crossover between the two titles.

It all kicks off with a revolution in the European nation of Markovia (nebulously wedged into that vague bit between France, Belgium and Russia) and details a telling personal crisis when The Caped Crusader’s friend Lucius Fox goes missing in that war-torn country. As neither the US State Department nor his fellow superheroes will act, Batman takes matters into his own hands. He begins sniffing around only to discover that a number of other metahumans, some known to him and others new, are also sneaking about below the natives’ radar.

Markovia’s monarchy is threatened by an attempted coup, and is being countered by the King’s unorthodox hiring of Dr. Jace, a scientist who specialises in creating superpowers. When King Victor dies Prince Gregor is named successor whilst his brother Brion is charged with finding their sister Tara who has been missing since she underwent the Jace Process. To save his sister and his country, Brion submits to the same procedure. Meanwhile two more Americans are clandestinely entering the country…

Rex Mason, ‘Metamorpho’, is a chemical freak who can turn into any element, and he wants Jace to cure him, but Jefferson (‘Black Lightning’) Pierce is infiltrating as Batman’s ace-in-the-hole. Things go badly wrong when a ninja assassin kills the General Pierce is negotiating with, and he is blamed. Whilst attempting to rescue him Batman finds a young American girl in a bombed-out building who has fantastic light-based superpowers – and amnesia.

As Prince Brion emerges from Jace’s experimental chamber, the revolutionaries attack and not even his new gravity and volcano powers, plus the late arriving Metamorpho can stop them. Brion is shot dead and dumped in an unmarked grave whilst the Element Man joins Batman, who, encumbered by the girl, was also captured by the rebels. The heroes and Dr. Jace are the prisoners of the mysterious Baron Bedlam…

The second issue provides the mandatory origin and plans of the Baron, but while he’s talking the new heroes are mobilising. Like the legendary Antaeus, Brion (soon to be known as Geo-Force) is re-invigorated by contact with Earth and rises from his grave, whilst the girl (code-named Halo) is found by the ninja (‘Katana’) and together they invade the Baron’s HQ. Not to be outdone, the captive heroes break free and join forces with the newcomers to defeat the Baron, who now has powers of his own courtesy of the captive Jace.

As introductory stories goes this is above average, with plenty of threads laid for future development, and the tried and tested super-team formula (a few old and a few new heroes thrown together for a greater purpose) that worked so well with the ‘New X-Men’ and ‘New Teen Titans’ still proved an effective one. As always Barr is an adroit scripter and Jim Aparo, an artist who gave his all to a script, is in top form – and his skill is actually enhanced by the absence of colour in this bargain compendium.

Issue #3 began a long run of high-quality super-hero sagas with ‘Bitter Orange’ as the new team get acquainted and also stop a chemical terrorist with a hidden agenda. This is followed by that preview from The Brave and the Bold #200, a hostage crisis tale designed to tease, followed in turn by ‘One-Man Meltdown’ (Batman And The Outsiders #4) in which a radioactive villain from Batman’s past returns.

New Teen Titans #37 is reprinted next. ‘Light’s Out, Everyone!’ by Marv Wolfman, George Pérez and Romeo Tanghal is the first part of a cross-over tale wherein Dr. Light and his Fearsome Five kidnap Dr. Jace and the Titans and Outsiders must unite to rescue her. Concluding with ‘Psimon Says’ in BATO #5, its most notable feature is the reuniting of Brion with his sister Tara, the Titan known as Terra.

‘Death Warmed Over’ and ‘Cold Hands, Cold Heart’ tell the tale of The Cryonic Man, a villain who steals frozen body-parts and ‘The Hand That Rocks the Cradle’ is a sinister supernatural Christmas treat guest-starring possibly Aparo’s most fondly remembered character (most certainly for me) The Phantom Stranger. BATO #9 introduces a super-villain gang with ‘Enter: The Masters of Disaster!’ (the first half of a two-part tale) plus a back-up tale of Halo in ‘Battle For the Band’, written by Barr and illustrated by Bill Willingham and Mike DeCarlo. ‘The Execution of Black Lightning’ concludes the Masters of Disaster saga, and is illustrated by Steve Lightle and Sal Trapani.

Issue #11 begins ‘The Truth About Katana’ by exploring her past and the implications of her magic blade. ‘A Sword of Ancient Death!’ is by Barr and Aparo and continues with ‘To Love, Honour and Destroy’ which leads directly into #13’s impressive ‘In the Chill of the Night’, illustrated by Dan Day and Pablo Marcos, in which the desperate team must capture a dying and delusional Dark Knight.

The first Annual follows: ‘…Land Where Our Fathers Died…’ introduces a gang of ultra-patriots called the Force of July in a barbed epic written by Barr and illustrated by Jerome Moore, Alex Savuik, Jan Duursema and Rick Hoberg with Aparo on inks. This is followed by issue #14’s ‘Two by Two…’ with art by Willingham and Bill Anderson and #15’s ‘Going For the Gold’ (spectacularly illustrated by Trevor Von Eeden) a two-part thriller set at the 1984 Olympics.

‘The Truth About Halo’ begins and is inconclusively revealed in ‘…Goodbye…’ but the next two issues (#17-18) diverts to the desert for ‘We Are Dying, Egypt… Dying’ and ‘Who Wears the Crown of Ra?’ spotlighting Metamorpho, and the volume ends with another Christmas tale. ‘Who’s Afraid of the Big Red “S”?’ is a powerful tale of date-rape and sexual bullying, which pits Geo-Force against Superman and in many ways is the best story in this book.

Although probably not flashy enough to cross the Fan-Barrier into mainstream popularity, this is a competent and highly readable series re-presented in an inexpensive and accessible way. An open minded new reader could do lots worse than try this example “fights’n’tights” fiction.

© 1983, 1984, 1985, 2007 DC Comics. All Rights Reserved.

Batman & the Monster Men

Batman & the Monster Men
Batman & the Monster Men

By Matt Wagner

DC Comics ISBN 1-84576-346-7

Grendel and Mage creator Wagner returns to the Dark Knight to update one of the earliest adventures (from Batman #1 no less) as evil genius Hugo Strange uses the hyper-thyroidal failures of his genetic experimentation as a means of procuring funds for further research. Since he’s evil that means lots of robbery, mayhem and half-eaten citizenry and mobsters. Set during the early days of Batman’s career, we’re also introduced to his first long-time romantic interest, millionaire’s daughter Julie Madison, who will also feature strongly in Wagner’s proposed sequel, The Mad Monk.

Solid, stylish story-telling make this a real treat for old-timers and new fans alike, and the clean, captivating art and colour is irresistible.

© 2006 DC Comics. All Rights Reserved.