Misty featuring Moonchild & The Four Faces of Eve (volume 1)


By Pat Mills, Malcolm Shaw, John Armstrong, Brian Delaney, Shirley Bellwood & various (Rebellion)
ISBN: 978-1-78108-452-6 (album TPB/Digital edition)

Win’s Christmas Gift Recommendation: Spooky Treats for Every Stocking… 9/10

This book includes Discriminatory Content produced in less enlightened times.

Like most of my comics contemporaries I harbour a secret shame. Growing up, I was well aware of the weeklies produced for girls but would never admit to reading them.

My loss: I now know that they were packed with some great strips by astounding artists and writers, many of them personal favourites when they were drawing stalwart soldiers, evil aliens, marauding monsters or strange superheroes (all British superheroes were weird and off-kilter…).

I believe – in terms of quality and respect for the readership’s intelligence, experience and development – “girls’ periodicals” were far more in tune with the sensibilities of the target audience. I absolutely wish I’d paid more attention to Misty back then…

Thus, I’m overjoyed to re-recommend this superb first collection from what originating editor Pat Mills reveals in his Foreword was intended to be as iconoclastic and groundbreaking a publication as his previous creation.

You know the one: 2000 AD

Despite never living up to his expectations – for all the traditional self-sabotaging editorial reasons that have scuppered bold visions since the days of Caxton – Misty was nothing like any other comic in the British marketplace: a Girls’ Juvenile periodical addressing modern issues through a lens of urban horror, science fictional and historical mysteries couched in terms of tense suspenseful dramas. It was also one of the best drawn comics ever seen and featured stunningly beguiling covers by unsung legend Shirley Bellwood: a veteran illustrator who ought to be a household name because we’ve all admired her work in comics and books since the 1950s even if we’ve never been privileged to see her by-line…

Unlike most weeklies, Misty was created with specific themes in mind – fantasy, horror and mystery – and over its too-short existence introduced numerous self-contained features serialised like today’s graphic novels, rather than continuing adventures of star characters.

Although adulterated from Mill’s original design, the comic launched on February 4th 1978 and ran until January 1980 whereupon it merged with the division’s lead title Tammy, thus extending its lifeline until 1984. As was often the case, the brand also continued through Annuals and Specials, running from 1979 until 1986.

The first of a series working under the umbrella of The Treasury of British Comics, this compact monochrome softcover compilation offers two complete part-work novellas from the comic’s canon of nearly 70 strip sagas, starting with the gripping history of the Moonchild.

Written by Mills and illustrated by John Armstrong (Bella in Tammy; The Secret Gymnast in Bunty; Grange Hill), the eerie adventure was based on Stephen King’s Carrie, and ran as lead feature in issues #1-13. It traced the turbulent coming-of-age of abused and confused schoolgirl Rosemary Black: born into a family afflicted with an apparent curse. All women who bore a hereditary crescent birthmark on their foreheads were eventually consumed by psychokinetic powers…

Rosemary’s mother brutally and zealously tries to suppress her daughter’s burgeoning abilities but with sociopathic mean girls Norma, Dawn & Freda making her their constant target for bullying and humiliation, the force inside Rosemary keeps expressing itself in ever more violent manner. Moreover, when school physician Doctor Armstrong realises the truth about the girl so often sent to see him, he sees nothing but an opportunity to be exploited…

When Norma’s bullies embark on their most ambitious scheme to torture Rosemary, sheer disaster is barely averted after the Moonchild’s long missing grandmother suddenly appears with a shocking secret to share…

Following a handy hints feature – how to make a Witch’s Hat – The Four Faces of Eve carries on the chilling bewilderment.

Created by Malcolm Shaw (Misty’s editor and writer of dozens of strips in Britain and Europe) & Brian Delaney (Hart to Hart; Grange Hill; The Professionals) this marvel of malign medical malpractice ran in #20-31, tracing the seemingly paranoid path of Eve Marshall, recently discharged from hospital but still suffering partial amnesia. Despite returning to her home and high-powered scientist parents, Eve remains troubled, especially by horrifically vivid dreams of other girls who died painful, violent deaths…

Inconsolable and increasingly suspicious, Eve snoops around a house she doesn’t remember and discovers mounting evidence that the Marshalls are not her real parents. When the house is later burgled, the police forensics team uncover another impossible anomaly: Eve’s fingerprints match a thief who died months ago…

Scared and haunted by traumatic dreams, Eve runs away and hides in a circus, only to be tracked down and dragged back home by her faux parents. However, pieces are inexorably falling into place and she soon must face the appalling truth she has deduced about herself and the monsters she lives with…

Also including a fulsome tribute to ‘Shirley Bellwood – An Unsung Heroine of British Comics’, creator biographies and one final activity page (‘Misty Says… Be a Devil – and Here’s How’) this supremely engaging tome is a glorious celebration of a uniquely compelling phenomenon of British comics and one that has stood the test of time. Don’t miss this second chance to get in on something truly special and splendidly entertaining
Misty © Egmont UK Limited 1978. All rights reserved.

Today in 1955 René Goscinny & André Franquin debuted humour strip Modeste et Pompom in Le Journal de Tintin – a fact and feature that has still singularly not impressed any English-language comics publishers.

Steve Ditko Archives volume 2: Unexplored Worlds


By Steve Ditko, Joe Gill & various, edited by Blake Bell (Fantagraphics Books)
ISBN: 978-1-60699-289-0 (HB/Digital edition)

Win’s Christmas Gift Recommendation: Immaculate Yarn-Spinning… 9/10

This book includes Discriminatory Content produced in less enlightened times. It also has Discriminatory Content included for comedic and satirical effect.

Once upon a time the anthological title of short stand-alone stories was the sole staple of the comicbook profession, where the plan was to deliver as much variety as possible to the reader. Sadly, that particular vehicle of expression seems all but lost to us today…

Despite his death Steve Ditko remains one of our industry’s greatest talents and one of America’s least lauded. His fervent desire to just get on with his job and to tell stories the best way he can – whilst the noblest of aspirations – had always been a minor consideration or even stumbling block for the commercial interests which for so long controlled all comics production and still exert an overwhelming influence upon the mainstream bulk of comic book output. Before his time at Marvel, young Ditko perfected his craft creating short sharp yarns for a variety of companies and it’s an undeniable joy today to be able to look at this work from such an innocent time when he was just breaking into the industry: tirelessly honing his craft with genre tales for whichever publisher would have him, utterly free from the interference of intrusive editors.

A superb full-colour series of hardback collections reprinted those early efforts (all of them here are from 1956-1957) with material produced after the draconian, self-inflicted Comics Code Authority sanitised the industry following Senate Hearings and a public witch-hunt.

Most are wonderfully baroque bizarre supernatural or science fantasy stories, but there are also examples of Westerns, Crime and Humour: cunningly presented in the order he completed and sold them rather than the more logical but far-less-revealing chronological release dates. Moreover, they’re all helpfully annotated with a purchase number to indicate approximately when they were actually drawn – even the brace of tales done for Stan Lee’s pre-Marvel Atlas company.

Sadly, there’s no indication of how many (if any) were actually written by the moody master…

This second sublime selection reprints more heaping helpings of his increasingly impressive works: most courtesy of the surprisingly liberal (at least in its trust of its employees’ creative instincts) sweat-shop publisher Charlton Comics.

And whilst we’re being technically accurate, it’s also important to reiterate that those cited publication dates have very little to do with when Ditko crafted them: as Charlton paid so little, the cheap, anthologically astute outfit had no problem in buying material it could leave on a shelf for months – occasionally years! – until the right moment arrived to print. The work is assembled and runs here in the order Ditko submitted it, rather than when it reached our grubby sweaty paws…

Following an historically informative Introduction and passionate advocacy by Blake Bell, concentrating on Ditko’s near-death experience in 1954 (when the artist contracted tuberculosis) and subsequent recovery, the evocatively eccentric excursions open with a monochrome meander into the realms of satire with the faux fable – now we’d call it a mockumentary – ‘Starlight Starbright’ as first seen in From Here to Insanity (volume 3 #1 April 1956) before “normal” service resumes with financial fable ‘They’ll Be Some Changes Made’ (scripted by Carl Wessler from Atlas’ Journey Into Mystery #33, April 1956).

Here a petty-minded pauper builds a time machine to steal the fortune his ancestors squandered, after which a crook seeking to exploit a mystic pool finds himself the victim of fate’s justice in ‘Those Who Vanish’ (Journey Into Mystery #38, September 1956) again scripted by Wessler.

Almost – if not all – the Charlton material was scripted by astoundingly prolific Joe Gill at this time, and records are spotty at best, so let’s assume his collaboration on all the material here begins with ‘The Man Who Could Never Be Killed’ (Strange Suspense Stories #31, published in February 1957). This yarn of a circus performer with an incredible ethereal secret segues into ‘Adrift in Space’ (Mysteries of Unexplored Worlds #8 June 1958) as a veteran starship captain pushes his weary crew over the edge, whereas ‘The King of Planetoid X’ from the previous MoUW (February) details a crisis of conscience for a benevolent and ultimately wise potentate…

The cover of Strange Suspense Stories #31 (February 1957) leads into ‘The Gloomy One’ as a misery-loving alien intruder is destroyed by simple human joy, before the cover to Out of This World #5 (September 1957) heralds that issue’s ‘The Man Who Stepped Out of a Cloud’ and an alien whose abduction plans only seem sinister in intent. MoUW #5 (October 1957) tells the story of a young ‘Stowaway’ who finds fulfilment aboard a harshly-run space ship after which Out of This World #3’s cover (March 1957) ushers us to an apparent alien paradise for weary star-men in ‘What Happened?’

Next up is a tale from one of Charlton’s earliest star characters. The title came from a radio show that Charlton licensed the rights to, with the lead/host/narrator acting more as voyeur than active participant. The Mysterious Traveler spoke directly to camera, asking readers for opinion and judgement as he shared a selection of funny, sad, scary and miraculous human-interest yarns, all tinged with a hint of the weird or supernatural. Whenever rendered by Ditko, whose storytelling mastery, page design and full, lavish brushwork were just beginning to come into its mature full range, the contents of Tales of the Mysterious Traveler were always exotic and esoteric and utterly beguiling.

From issue #2 (February 1957), ‘What Wilbur Saw’ reveals the reward bestowed on a poverty-stricken country bumpkin who witnessed a modern-day miracle, after which Out of This World #3 covers a cautionary tale of atomic mutation in ‘The Supermen’ before the eerie cover to OoTW #4 (June 1957) signals a chilling encounter for two stranded sailors who briefly board the ‘Flying Dutchman’ whilst SSS #32’s cover (May 1957) dabbles in magic art when a collector is victimised by a thief who foolishly stumbles into ‘A World of His Own’.

From the same issue comes a salutary parable concerning a rich practical joker who goes too far before succumbing to ‘The Last Laugh’, after which ‘Mystery Planet’ (SSS #36, March 1958) offers a dash of interplanetary derring-do as valiant agent Bryan Bodine and comely associate Nedra confound intergalactic pirates piloting a planet-eating weapon against Earth!

A similarly bold defender liberates ‘The Conquered Earth’ from alien subjugation (OoTW #4, June 1957) whilst in ‘Assignment Treason’ (Outer Space #18. August 1958) the clean-cut hero goes undercover to save Earth from the predatory Master of Space as OoTW #8 (May 1958) and ‘The Secret of Capt. X’ reveals the inimical alien tyrant threatening humanity is not what he seems…

The cover to Mysteries of Unexplored Worlds #3 (April 1957) makes way for three fantastic thrillers, beginning with ‘The Strange Guests of Tsaurus’ as an alien paradise proves to be anything but, then ‘A World Where I Was King’ sees a clumsy janitor catapulted into a wondrous realm to win a kingdom he doesn’t want. Diverting slightly, Fightin’ Army #20 (May 1957) provides a comedic interlude as a civil war soldier finds himself constantly indebted to ‘Gavin’s Stupid Mule’ before ‘A Forgotten World’ wraps up MoUW #3’s contributions with a scary tale of invasion from the Earth’s core. ‘The Cheapest Steak in Nome’ turns out to be defrosted from something that died millions of years ago in a light-hearted yarn from MoUW #7 (February 1958)…

The cover to MoUW #4 (July 1957) precedes more icy antediluvian preservations found in the ‘Valley in the Mist’ whilst the one for Strange Suspense Stories #33 (August 1957) leads into a bizarre corporate outreach project as the ‘Director of the Board’ attempts to go where no other exploitative capitalist has gone before. Next, it’s back to MoUW #3 for a brush with the mythological in ‘They Didn’t Believe Him’ after which ‘Forever and Ever’ (SSS #33) reveals an unforeseen downside to immortality and Out of This World #3 sees a stranger share ‘My Secret’ with ordinary folk despite – or because of – a scurrilous blackmailer…

‘A Dreamer’s World’ from Mysteries of Unexplored Worlds #5 (October 1957) follows the chilling cover thereof as a test pilot hits his aerial limit and discovers a whole new existence, whilst Unusual Tales #7 (May 1957) traces the tragic path of ‘The Man Who Could See Tomorrow’ before the cover of Tales of the Mysterious Traveler #4 (August 1957) opens a mini-feast of voyeur’s voyages beginning with that issue’s ‘The Desert’: a saga of polar privation and survival.

TotMT #3 (May 1957) shows the appropriate cover and a ‘Secret Mission’ for a spy parachuted into Prague, whilst #4 offers ‘Escape’ for an unemployed pilot dragged into a gun-running scam in a south American lost world; ‘Test of a Man’ sees a cruel animal trainer receive his just deserts and ‘Operation Blacksnake’ grittily exposes American venality in the ever-expanding Arabian oil trade. Returning to Mysteries of Unexplored Worlds #5, ‘The Mirage’ torments an escaped convict who thinks he’s escaped his fate, whilst Texas Rangers in Action #8 (July 1957) sees a ruthless rancher crushed by the weight of his own wicked actions as ‘The Only One’, after which stunning covers to Unusual Tales #6 and 7 (February and May 1957) lead into our final vignette – ‘The Man Who Painted on Air’: exposing and thwarting a unique talent to preserve humanity and make a few bucks on the side…

This sturdily capacious volume has episodes that terrify, amaze, amuse and enthral: utter delights of fantasy fiction with lean, plots and stripped-down dialogue that let the art set the tone, push the emotions and tell the tale, from times when a story could end sadly as well as happily and only wonderment was on the agenda, hidden or otherwise.

These stories display the sharp wit and contained comedic energy which made so many Spider-Man/J. Jonah Jameson confrontations an unforgettable treat half a decade later, and this is another cracking collection not only superb in its own right but as a telling tribute to the genius of one of the art-form’s greatest stylists. This is something every serious comics fan would happily kill or die or be lost in time for…
Unexplored Worlds: The Steve Ditko Archive Vol. 2. This edition © 2010 Fantagraphics Books. Introduction © 2010 Blake Bell. All rights reserved.

Today in 1914, Jerry Siegel was born. Don’t make me have to finish this heads-up…

In 1937 Huey, Dewey & Louie Duck debuted. Ditto.

In 1959 The last issue of UK icon Comet was published and a decade later across the Pond Sidney Smith’s The Gumps ended. It had begun in 1917 as you’d know if read Sidney Smith’s The Gumps.

Chas Addams Happily Ever After: A Collection of Cartoons to Chill the Heart of You


By Charles Addams (Simon & Schuster)
ISBN: 978-1-43910-356-2 (PB/Digital edition)

This book includes Discriminatory Content produced in less enlightened times. It also has Discriminatory Content included for comedic and satirical effect.

Cartoonist Charles Samuel Addams (1912-1988) was a distant descendant of two American Presidents (John Adams & John Quincy Adams). He compounded that hereditary infamy by perpetually making his real life as extraordinary as his dark, mordantly funny drawings.

Born into a successful family in Westfield, New Jersey, the precocious, prankish, constantly drawing child was educated at the town High School, Colgate University, the University of Pennsylvania, and New York City’s Grand Central School of Art, and apparently spent the entire time producing cartoons and illustrations for a raft of institutional publications.

In 1932 he became a designer for True Detective magazine – “retouching photos of corpses” – and soon after started selling drawings to The New Yorker. In 1937, at the peak of popular fascination in cinematic and literary horror stories, he began a ghoulish if not outright macabre sequence of family portraits that ultimately became his signature creation. However, during WWII, he toned down the terror and served with the US Signal Corps Photographic Center, devising animated training films for the military.

Whether Addams artfully manufactured his biography to enhance his value to feature writers or was genuinely a warped and wickedly wacky individual is irrelevant, although it makes for great reading – especially the stuff about his wives – and, as always, the internet is eager to be your informative friend…

What is important is that in all the years he drew and painted those creepily sardonic, gruesome gags and illustrations for The New Yorker, Colliers, TV Guide and so many others, he beguiled and enthralled his audience with a devilish mind and a soft, gentle approach that made him a household name long before television turned his characters into a hit. This was a substantial part of what generated the craze for monsters and grotesques that lasts to this day. That eminence was only magnified once the big screen iterations debuted. And now we have streaming fun too. He would have loved the sheer terrifying inescapability of it all…

As he worked on unto death, Addams got even wackier: marrying his third wife in a pet cemetery, spending an absolute fortune collecting weapons and torture devices – “for reference don’cha know” – and inventing… recipes…

There will be more on that last one another time but what really matters is that older collections of his oeuvre are finally being unearthed. This one – compiled from Addams’s personal archive, with many previously unpublished gems, explores the widest gamut of emotion, from ecstatic love to disappointed affection to murderous obsession. It’s a creepy corker demonstrating that love really does hurt…

Chas Addams Happily Ever After: A Collection of Cartoons to Chill the Heart of You opens in full scholar mode with ‘Chas Addams’ a photo-essay appreciation by H. Kevin Miserocchi, backed up by an explanation of the work of the ‘Tee and Charles Addams Foundation’ – remembering of course that the Tee here is his truly kindred spirit third wife Marilyn Matthews Miller-Addams (1926–2002).

Then the cartoon carnival commences with early works as ‘In the Beginning’ sets the cultural scene with crime, terror, murder and the ever-lurking supernatural before the remainder of the perilous pictorium offers insights into what used to be called “the war of the sexes”. This socially sensitive selection judiciously deals even handedly with ‘His Side’ and ‘Her Side’ before going on to test ‘His Resolve’ and ‘Her Resolve’

The matter is naturally settled in revelatory style with ‘The Final Score’

For clarity and pure knowledge this hilariously judgemental tome closes with a full list of ‘Dates of First Publication’ and the happy confirmation that a goodly proportion of the gags are new/unpublished until this time.

Should you not be as familiar with his actual cartoons as with the big and small screen legacy Addams unleashed, you really owe it to yourself to see the uncensored brilliance of one of America’s greatest humourists. It’s dead funny…
© 2006 by Tee and Charles Addams Foundation. All rights reserved.

Today in 1897 English writer & cartoonist Charles Henry Ross died. He’s one of the chaps accused of inventing comics with his disreputable rogue Ally Sloper. The closest we’ve got yet to exposing that rapscallion was in Great British Comics.

DC Finest Blue Beetle – Blue Beetle Challenges The Red Knight


By Joe Gill, Roy Thomas, Gary Friedrich, Benjamin Smith, Bill Fraccio, Tony Tallarico, Dick Giordano, Steve Ditko, Dan Reed & Bob McLeod, Albert Val, Bill Black & various (DC Comics)
ISBN: 978-1-79950-248-7 (TPB)

This book includes Discriminatory Content produced in less enlightened times

This absorbing yet inarguably eccentric DC Finest compilation offers some of the rarest material ever aquired by the company and probably owes its existence solely to the screen success of the ever-changing titular star. I honestly never expected to see such seminal material in a modern collection and I hope the dated nature of the material finds an appreciative audience and rewards DC for their boldness… 

Sadly as ever, it’s not yet available digitally, but we live in hope…

The Blue Beetle premiered in Mystery Men Comics #1, released by Fox Comics and cover-dated August 1939. The pulp-inspired star was created by Charles Nicholas and possibly initially scripted by Will Eisner. “Charles Nicholas” was a shared pseudonym used by Chuck Cuidera (Blackhawk), Jack Kirby (everything) and Charles Wojtkowski (Blonde Phantom, Young Allies, Nyoka, Iron Corporal) with the last one generally attributed with actually inventing our remarkably resilient Azure Adventurer.

A mystery man in every sense of the term, the Cobalt Crimecrusher was inexplicably popular from the start: translating his comics venues into merchandise, a radio show and even a newspaper comic strip. Constantly acquired and traded by numerous publishers, BB survived the extinction of most of them: blithely undergoing many revisions to his origins and powers. By the mid-1950s he had ended up at Charlton Comics, appearing sporadically in a few long-inventoried tales before seemingly fading away. However, that was only until the early 1960s superhero resurgence when Joe Gill, Bill Fraccio, Tony Tallarico and, latterly, neophyte scripter/devoted Golden Age acolyte Roy Thomas revised and revived the character. It led to a unique 10-issue run spanning June 1964 to March 1966 (technically, two separate 5-issue runs), but you’ll see that it wasn’t quite that simple…

Pulling together many disparate strands from previous incarnations, former cop and valiant troubleshooter Dan Garrett was reshaped into an archaeologist gifted with a mysterious, magical ancient Egyptian scarab. This trinket would transform him into a lightning-throwing, super-sensed flying superman whenever he touched the scarab and uttered trigger phrase “Khaji Dha!”

After another brief sojourn in comic book limbo, Garrett resurfaced when Steve Ditko took on the concept, tweaking it to construct a fresh retooled hero for the gadget-conscious, superhero-savvy society perfect to continually confront a crimeridden culture.

Ditko accepted and acknowledged but sagely set aside all that prior history to utterly recreate a hero he could understand. Ted Kord is an earnest and proudly decent young scientist with a secret tragedy in his past, which Ditko and scripter Gary Friedrich sagely forbore revealing in deference to intrigue and action. The result was a taut, captivating noir thriller that opened the neopgyte’s azure casebook – which we’ll get to in the fullness of time…

Here, though, we open with the venerable veteran bursting back onto newstands courtesy of Gill, Fraccio, & Tallarico.

Cover-dated June 1964 the revival began in Blue Beetle (vol. 1, #1) with the disinterrment of ‘The Giant Mummy Who Was Not Dead’ as prominent visitor Dr. Dan Garrett and comely local egyptologist Professor Luri Hoshid fall foul of a rapidly changing political crisis whilst excavating an ancient site. The tomb of Kha-Ef-Re holds untold discoveries but resident strongman-with-despotic-aspirations – and a private nuclear arsenal – General Amenhotep may well end their dig out of sheer spite. Threatened but perservering, the duo unearth vile Kha-Ef-Re’s remains and a fantastic blue scarab that seemingly acts as a means of imprisoning his mummy.

On touching the gem, Garrett experiences an astounding vision as another ancient Egyptian – “The Great Pharoah” – reveals the scarab is a portal to fantastic power to be used in the service of good…

Transformed, Garrett immediately gets a chance to test it as a nuclear strike by Amenhotep’s forces awakens the mummy which grows to fantastic size and rampages across the nation. Thankfully the powers and abilities of The Blue Beetle are sufficient to defeat and re-entomb the monster and deal with the military maniac who thought to exploit him…

Relentlessly formulaic but somehow ly kitsch and bizarrely appealing, the stage was set for a succession of the same as BB #2’s ‘Hot War in the Arctic’ finds Garrett and sexy accomplice du jour Captain Elaine Norr (USAF) investigating peril in the far north. Here they clash with Red Chinese forces building secret airbases as well as cavemen, lost Goths, extinct big beasts and even dinosaurs from the sanctuary of a lost land… until more hastily applied atomics trigger a disaster…

Alien invasion was the theme of the third adventure as supersonic transport and possibly even the space program were threatened by a man who talked to lightning. ‘Mr. Thunderbolt and the Superstar’ led to a sustained war of nerves and powers narrowly won for humanity before a traditional supervillain arrived in the bright green form of ‘The Praying Mantis-Man’. Aided by Mexican entymologist firecracker Juanita Rivera, Garrett and his alter ego barely survive the efforts of self-mutating chlorophyl addict Hunter Mann to replace humanity with giant bugs. The macabre yarn is supplemented by a pinup of the Cobalt Crusader by Pat Masulli, before #5 finds Gill, Fracchio & Tallarico disclosing how and why ‘Blue Beetle Challenges the Red Knight’

This eerie yarn sees Garrett come to the aid of his friend Lewis Coll after the astrophysicist returns from a space mission strangely altered. Now obsessive and cruel, Coll shuns his fiancee Regina White and transforms himself into a invulnerable crimson armoured tyrant seeking to destroy all aircraft. So tough is his opposition that Blue Beetle must seek aid from the The Great Pharoah himself to end the threat…

The series went on a brief hiatus and returned with a new numbering system as, cover-dated July 1965, Blue Beetle #50 pitted the hero against ‘The Scorpion’ as villainous Mister Crabb sought to control the oil industry with thugs and giant robots, whilst in # 51 deranged incel Dr. Jeremiah Clugg sought to offset his self-perceived physical flaws and failings with women by placing his personality and mentality inside a super-srobot dubbed ‘Mentor the Magnificent’. Unable to reason, the Beetle had to quell his increasing instability with force…

Gill & Tallarico handled #52 as ‘Magno, the Man Who Shakes the World’ finds disgraced anthropologist Louis Forte targeting Garrett for revenge that escalates into shattering the entire planet as tectonic terrorist Magno-Man, after which Praying Mantis-Man returns to bedevil humanity in ‘The People Theives’, with the mantid maniac snatching humans as lab fodder until the Azure Avenger steps in and stomps him…

The last hurrah of the old guard saw aspiring junior Roy Thomas script for Fracchio & Tallarico a deft return to Egypt in final foray (Blue Beetle #54 February/March 1966) as Garrett and Luri Hoshid reunite after her latest find is co-opted by a rival who knows its true power. Sadly even Professor Philipps is unaware of the full force and malign sentience of ‘The Eye of Horus’ Soon the ancient device is enslaving and transforming humans in its quest for dominance, but the Great Pharoah has a plan to aid his new agent defeat it. All the hero has to do is visit the gods in the Land of the Dead and return with a certain weapon…

Despite it being the height of superhero madness in popular culture, Blue Beetle folded then and was left fallow until the end of the year. As stated above, he returned much changed in the back of Captain Atom (#83 November 1966) with Charlton Comics’ biggest gun in the process of his own refit and renewal again courtesy of Ditko.

The remodelling of the Atomic Ace left room for expansion and experimentation so Ditko plunged right in, introducing an acrobatic, technologically armed swashbuckler taking care of business without any extraneous exposition or explanation… and using one of the oldest names in the business.

Here ‘The New Blue Beetle’ displays his modus operandi by stopping a vicious crime-spree by the Killer Koke Gang. The untitled yarn has all classic elements of a Ditko masterpiece: outlandish, intense fight scenes, compact, claustrophobic yet dynamic layouts, innovative gimmickry and a clear-cut battle between Right and Wrong. It’s one of the very best introductory stories of a new hero anywhere in comics – and it’s only 7 pages long…

With a definite feeling of no safety or status quo, next instalment ‘Wanted for Murder’ – scripted by Mike Friedrich with full art from Ditko – pits the new kid against a mysterious Masked Marauder who has invaded ghis own home. However, the real kicker is a bombshell revelation that Homicide Detective Fisher, investigating the disappearance of Garrett, suspects a possible connection to Kord…

Next in the imaginatively entitled ‘Blue Beetle Fights a Submarine’ the vigour and vitality of the hero is again undeniable as a mid-air hijack is foiled before a spy sub and giant killer octopus are given short shrift by the indomitable rookie crusader. Then CA #86 sees the return of ‘The Masked Marauder’ as the cobalt crimebuster confronts a ruthless scientist/industrial spy he’s convinced he has battled before…

This is all preamble to the main event as – cover-dated June 1967 – Blue Beetle (volume 2) #1 launched.with lead tale ‘Blue Beetle Bugs the Squids’; an all-Ditko masterpiece (even scripting it as “D.C. Glanzman”) with the hero in astounding action against a deadly gang of bandits. ‘Blue Beetle… Bugs the Squids’ is crammed with the eccentric vitality that made Amazing Spider-Man such a monster hit, with justice-dispensing joie de vivre balanced by the moody, claustrophobic introduction of Ditko’s most challenging mainstream superhero creation. Sadly, you’ll need a different book to meet this version of The Question

Another all-Ditko affair, Blue Beetle #2 shows the master at his peak. ‘The End is a Beginning!’ at last reveals the origin of the hero as well as the fate of Dan Garrett, and even advances Kord’s relationship with his long-suffering ever-pining assistant Tracey. #3 is another superbly satisfying read, as the troubled warrior routs malevolent, picturesque thugs ‘The Madmen’ in a sharp parable about paranoia and misperception.

Blue Beetle #4 is visually the best of the bunch as Kord follows a somehow-returned Garrett to an Asian backwater in pursuit of lost treasure and a death cult. ‘The Men of the Mask’ is pure strip poetry and bombastic action, cunningly counterbalanced by final outing ‘Blue Beetle Faces the Destroyer of Heroes’ (Blue Beetle #5). It remains a decidedly quirky tale featuring a notional team-up of the azure avenger and The Question wherein a frustrated artist defaces heroic and uplifting paintings and statues. Ditko’s committed if reactionary views of youth culture, which so worried Stan Lee, are fully on view in this charged, absorbing tale…

The Ditko Beetle was sublime but short-lived: an early casualty when the Sixties Superhero boom reversed and horror again ruled the newsstands, Charlton’s “Action Hero” experiment was gone by the close of 1968, preceding a long line of costumed champions into limbo and clearing the decks for a horror renaissance.

Time passed and reading tastes changed again. After the cosmos-consuming Crisis on Infinite Earths re-sculpted DC’s universes in 1986, a host of stars and even second stringers got floor-up rebuilds to fit them for a tougher, uncompromising, straight-shooting, no-nonsense New American readership of the Reagan era. In the intervening years, DC had pursued an old policy: gobbling up the characters and properties of defunct publishers. A handful of Charlton buy-outs had already appeared in Crisis, and now Captain Atom, The Question and two separate Blue Beetles seamlessly slotted into the new DCU, ahead of the rest of the lost contingent…

Before that moment though, there was a final flurry of the old guard.

This collection ends with the rare one-off Charlton Bullseye #1 (June 1981), released as Charlton was finally winding down its business. Written by Bejamin Smith and illustrated by Dan Reed, Albert Val & Bill Black ‘The Enigma’ sees Blue Beetle and The Question officially meet for the first time as someone they just don’t know targets them both for vengeance and assassination. He doesn’t succeed this time but does get away and threaten to return…

With covers by Fraccio, Frank McLaughlin, Vince Colletta, Masulli, Dick Giordano, Tallarico, Ditko, Rocke Mastroserio, Reed & Bob McLeod this a book that is both sublime and ridiculous, but one any lover of Fights ‘n’ Tights fiction just must have.
© 1964, 1965, 1966, 1967, 1968, 1969, 1981, 2025 DC Comics. All Rights Reserved.

Today in 1913 utterly unique UK cartoonist and raconteur Bill Tidy was born. We last bowed before T’ Mastuh with our coverage of The Fosdyke Saga volume 1. In 1949 Jim Starlin entered this world, and you can check out the bajillions he’s created since by using our search box. Ditto for Matt Wagner, who is so much more than just Grendel, Mage, Batman and Sandman Mystery Theatre. He joined us right about…. NOW! back in 1961.

Showcase Presents Dial H for Hero


By Dave Wood, Jim Mooney, George Roussos, Frank Springer, Sal Trapani, Jack Sparling & various (DC Comics)
ISBN: 978-1-4012-2648-0 (TPB)

This book includes Discriminatory Content produced in less enlightened times.

In the mid-Sixties the entire world went crazy for costumed crusaders and every comic book publisher (and some who weren’t) frantically sought new ways to repackage an extremely exciting yet intrinsically limited concept. Perhaps its ultimate expression – for Americans at least as UK comics were always skewing the curves – came with the creation of a teen-aged everyman champion who battled crime and disaster in his little town with the aid of a fantastic wonder-tool…

This slim monochrome paperback compendium collects the entire eclectic run from House of Mystery (#156, January 1966 to #173, March-April 1968), after which the title vanished for a few months, only to re-emerge as DC’s first new anthological supernatural mystery title and next big publishing sensation…

Created by Dave Wood & Jim Mooney, Dial H For Hero detailed the incredible adventures of lonely boy genius Robby Reed who lived with his grandfather in idyllic Littleville: a genial small town where nothing ever happened…

Born in Arlington, Massachusetts on September 5th 1926, Dave Silva worked prodigiously in comics as Dave Wood, as did his brothers Bob Wood and Dick Wood. Their father was a doctor who blotted his copybook so badly that the family had their surname legally changed sometime after 1932.

Dave’s brothers got into making comics early – founding a studio shop with Charles (Airboy, Crime Does Not Pay, The Little Wise Guys) Biro – and Dave joined them before his war service as an army reporter in 1944. He returned and blossomed into a go-to writer in many genres. His prolific output really began in the post-superhero days of AUS comic books and includes such seminal classics – often with artistic legends Jack Kirby and Wally (no-relation) Wood) – as Challengers of the Unknown and seminal Space Race newspaper strip Sky Masters. A skilled jobbing writer, Wood frequently and closely collaborated with brother Dick. They bounced around the industry, scripting mystery, war, science fiction and he-man adventure yarns. Amongst his/their vast credits are stints on Danger Trail, Our Army at War, most Superman family titles, Batman, Detective Comics, World’s Finest Comics, Green Arrow, Rex the Wonder Dog, Tomahawk, Blackhawk, Martian Manhunter and so many more. As well as Dial H For Hero Dave Wood created bizarre sleeper hit Animal Man and the esoteric but fondly regarded Ultra, the Multi-Alien. He was Bob Kane’s ghost writer and co-created eccentric villains Mister Zero/Mr Freeze, Doctor Double X and the Terrible Trio/The Fox, the Shark and the Vulture. He died far, far too young on July 7th 1974

The majority of the illustration was left to capable, unflappable, slick James Noel Mooney. He started his comics career in 1940, aged 21, working for the Eisner & Eiger production shop, and at Fiction House on The Moth, Camilla, Suicide Smith and other B-features. By the end of that year he was a mainstay of Timely Comic’s vast funny animal/animated cartoon tie-in department.

In 1946, he migrated to National/DC to ghost Batman for Bob Kane & Dick Sprang. He stayed until 1968, a regular on a host of key features including Superman, Superboy, Legion of Super-Heroes, World’s Finest Comics and Tommy Tomorrow, as well as many genre short stories for the company’s assorted anthology titles like Tales of the Unexpected and House of Mystery. He famously drew Supergirl from her series debut in Action Comics #253 to #373. He returned to Marvel in the late 1960s, delivering stellar runs on Spider-Man, Marvel Team-up, Omega the Unknown, Man-Thing, Ghost Rider and a host of other features including early adults-only feature Pussycat as both penciller and inker. Prior to that move he was illustrating Dial H For Hero; the only original DC feature he co-created.

Big things were clearly expected of the new feature, which was parachuted in as lead and cover feature, demoting the venerable Martian Manhunter J’onn J’onzz to a back-up role at the rear of each issue. Cover dated January 1966 (and on sale from November 18th 1965) House of Mystery #156 kicked off the strange adventures with an untitled tale that opens in an attack on the local chemical works by super-scientific criminal organisation Thunderbolt. This occurs just as young Robby and his pals are playing in the hills above the site. As they flee, the plucky kid is caught in a landslide and falls into an ancient cave where lies hidden an obviously alien artefact… that looks like an outlandish rotary telephone dial. If these words mean nothing to you, feel free to investigate on-line…

After finding his way out of the cavern Robby becomes obsessed with the device and spends all his time attempting to translate the arcane hieroglyphs on it. Eventually he determines that they are instructions to dial the dial symbols which roughly translate to “H”, “E”, “R” and “O”…

Ever curious, Robby complies and is suddenly transformed into a colossal super-powered Giantboy, just in time to save a crashing airliner and quash another Thunderbolt raid. On returning home, he simply reverses the dialling process and goes to bed…

These were and still are perfect wish-fulfilment stories: uncluttered, uncomplicated yarns concealing no grand messages or themes: just straight entertainment expertly undertaken by experienced and gifted craftsmen who knew how to reach their young-at-heart audiences. After all, what right minded child wouldn’t rush out and DO GOOD if they got superpowers?

Thus, no-one is surprised at the ease with which Robby adapts to his new situation. When Thunderbolt strikes again next morning Robby grabs his dial but is startled to become a different hero – high-energy being The Cometeer. Streaking to the rescue Robby is overcome by the raider’s super weapon and forced dial back into being a boy again. Undeterred, he later tries again and as The Mole finally tracks the villains to their base and crushes them. The leader escapes, however, to become the series’ only returning villain…

Mr. Thunder was back in the next issue as Robby became The Human, Bullet, bestial energy-being Super-Charge and eerie alien Radar-Sonar Man to combat ‘The Marauders from Thunderbolt Island’ after which criminal scientist Daffy Dagan steals the H-Dial after defeating the boy’s next temporary alter ego Quake-Master. Dagan becomes a horrifying multi-powered monster when he learns to ‘Dial… V… For Villain’ but after the defeated hero takes back the artefact, Robby redials into techno-warrior The Squid and belatedly saves the day. Clearly the Mystery in House of… was related to where the Dial came from, what its unknown parameters were and especially who or what Robby would transform into next…

HoM #159 pitted The Human Starfish, Hypno-Man and super-powered toddler Mighty Moppet (wielding weaponised baby bottles) in single combats with a shape-shifting bandit gang dubbed ‘The Clay-Creep Clan’ whilst ‘The Wizard of Light’ played with the format by introducing a potential love-interest for Robby in his best friend’s cousin Suzy. It also saw the return of Giant-Boy, introduction of sugar-based sentinel of justice King Candy and the lad’s only transformation into an already established hero – Golden Age legend Plastic Man.

Cynical me suspects the move was a tester to see if the Pliable Paladin – who had been an inert resource since the company had bought out original publisher Quality Comics in 1956 – was ripe for a relaunch in the new, superhero-hungry environment.

DC’s Plastic Man #1 was released five months later…

House of Mystery #161 featured awesome ancient Egyptian menace ‘The Mummy with Six Heads’ who proved too much for Robby as Magneto (same powers but so very not a certain Marvel villain) and Hornet-Man, but not intangible avenger Shadow-Man who eventually triumphed, whilst in the next issue ‘The Monster-Maker of Littleville’ is proved by Mr. Echo and Future-Man to be less mad scientist than greedy entrepreneur. Then, ‘Baron Bug and his Insect Army’ almost ends Robby’s clandestine career when the boy turns into two heroes at once. However, even though celestial twins Castor and Pollux are overmatched, animated slinky-toy King Coil proves sufficient to stamp out the Baron’s giant mini-beasts. Human wave Zip Tide, living star Super Nova and Robby the Super-Robot are then increasingly hard-pressed to stop the rampages of ‘Dr. Cyclops – the Villain with the Doomsday Stare’, but eventually overcome the outrageous odds – and oddness…

Things got decidedly peculiar in #165 when a clearly malfunctioning H-Dial called up ‘The Freak Super-Heroes’Whoozis, Whatsis and Howzis – to battle Dr. Rigoro Mortis and his artificial thug Super-Hood in a bizarrely captivating romp with what looks like some unacknowledged inking assistance from veteran brush-meister George Roussos (who popped in a couple more times until Mooney’s departure).

Suzy became a fixture and moved into the house next door with ‘The King of the Curses!’ He found his schemes to plunder the city thwarted by The Yankee-Doodle Kid and Chief Mighty Arrow, a war-bonneted “Indian brave” on a winged horse, before in HoM #167, ‘The Fantastic Rainbow Raider’ easily defeated Balloon Boy and Muscle Man but had no defence against returning Radar-Sonar Man. Next ‘The Marauding Moon Man’ easily overmatched Robby as The Hoopster, but had no defence when another glitch turned old incarnations The Mole and Cometeer into a single heroic composite imaginatively christened Mole-Cometeer. The biggest shock of all came when ‘The Terrible Toymaster’ defeats Robby – AKA Velocity Kid – and Suzy cajoles the fallen hero into dialling her into the scintillating Gem Girl to finish the mission.

Of course, as it was the 1960s, plucky Suzy didn’t quite manage on her own, but after Robby transforms into psionically potent Astro, Man of Space they soon closed the case – and toybox – for good. This one was all Mooney and so was the next, which turned out to be the artist’s last hurrah with the Kid of a Thousand Capes. ‘Thunderbolt’s Secret Weapon’ saw the crooks cartel seek to steal a supercomputer, only to be stopped dead by Baron Buzz-Saw, Don Juan (and his magic sword!) and the imposing Sphinx-Man. With House of Mystery #171 a radical new look emerged, as well as a darker tone. The writing was clearly on the wall for exuberant, angst-free adventurers…

‘The Micro-Monsters!’ was illustrated by Frank Springer and saw Robby dial up King Viking – Super Norseman, Go-Go (a fab hipster who utilised the incredible powers of popular disco dances… and how long have I waited to type that line?) and multi-powered Whirl-I-Gig to defeat bio-terrorist Doc Morhar and his belligerent invaders from a sub-atomic dimension. Springer also drew ‘The Monsters from the H-Dial’, wherein the again on-the-fritz gear simultaneously turns Reed’s friend Jim into assorted ravening horrors every time Robby dials up. Luckily the unnamed animated Pendulum, Chief Mighty Arrow and the Human Solar Mirror our hero successively turns into prove just enough to stop the beasts until the canny boy can apply his trusty screwdriver to the incredible artefact once again.

In those distant days series ended abruptly, without fanfare and often in the middle of something… and such was the fate of Robby Reed. HoM #173, by Wood & Sal Trapani, saw the lad solve a mystery in ‘The Revolt of the H-Dial’, wherein the process reshapes him into water-breathing Gill-Man and a literal Icicle Man: beings not only unsuitable for life on Earth but also compelled to commit crimes. Happily by the time Robby dials into Strata Man he’s deduced what outside force is affecting his dangerously double-edged device…

And that was that. The series was gone, the market was again abandoning Fights ‘n’ Tights fantasy and on the immediate horizon lay a host of war, western, barbarian and horror comics…

Exciting, fun, inspirational, imaginatively engaging and silly in equal amounts (heck, even I couldn’t resist a jibe or too and I genuinely revere these daft, nostalgia-soaked gems), Dial H For Hero has been re-imagined many times since these innocent odysseys first ran, but never with the clear-cut, unsophisticated, welcoming charm displayed here.

This was Ben-10 (remember him?) for your granddad’s generation and perhaps your kid’s delectation: and only if they’re at just that certain age. Certainly you’re too grown up to enjoy these glorious classics. Surely you couldn’t be that lucky; could you?
© 1966, 1967, 1968, 2010 DC Comics. All rights reserved.

Today in 1950 comics iconoclast and creative pioneer Howard Chaykin was born. You should track down American Flagg! and his interpretation of The Shadow but don’t miss Ironwolf: Fires of the Revolution. One year later international comics legend Enki Bilal did likewise, before going on to create masterpieces such as Century’s End: The Black Order Brigade & The Hunting Party.

The Shadow 1941: Hitler’s Astrologer


By Dennis O’Neil, Michael William Kaluta & Russ Heath with Mike Kelleher, Mark Chiarello, Nick Jainschigg, John Wellington, Phil Felix & various (Dynamite Entertainment)
ISBN: 978-1-60690-429-9 (HB/Digital edition)

This book includes Discriminatory Content included for dramatic effect.

Russ Heath would have been 99 years old today: a master comics craftsman so few have ever heard of. I don’t think there’s even a definitive collection or a signature title to his name. He did his job masterfully and always moved on, and remains almost practically unknown. The pages of Sgt Rock original art I own are among my most treasured possessions, and every baby boomer who read US comics knew his work because of this and others like it.

Russell Heath Jr. was born in New York City on September 29th 1926 and raised in New Jersey. Influenced by cowboy artist Will James and others, Heath was self-taught and fiercely diligent, demanding authenticity of himself in all his work. This helped him break into comic books while still at High School (episodes of naval strip Hammerhead Hawley for Captain Aero Comics beginning with vol. 2, #2 in September 1942).

Eager to serve his country, Heath left Montclair High School early in 1945 for the Air Force. Whilst in the military he contributed cartoons to the Camp newspaper before shipping out. When peace broke out, he worked briefly as an ad agency gofer until in 1947 he landed a regular job with Timely Comics. Now married, Heath started working from home, drawing Kid Colt and Two Gun Kid, offerings for the dwindling superhero market and sundry horror stories and covers. He hit an early peak in the 1950s, with a wealth of western and horror features as well as co-creating Marvel Boy, limning Venus and The Human Torch during the abortive attempt to revive superheroes in 1953, whilst mostly crafting crime and romance tales,

He branched out: trying his hand on EC’s Mad and Frontline Combat, 3D comics for St. John’s and earned a reputation for gritty veracity in war and straight adventure stories (such as Robin Hood and Golden Gladiator for DC’s The Brave and the Bold). Heath started contributing to DC’s war line in early 1954, with strips in Our Army at War #23 and Star Spangled War Stories #22. It was good fit and he spent the next 15 years working with writer/editor Robert Kanigher, with whom he co-created The Haunted Tank, Losers and Sea Devils. All along he remained a stalwart of anthological compact combat yarns, but increasingly guested on and eventually took over full time illustrating prestigious Sgt. Rock.

Infamously and unjustly, many of his panels were co-opted by pop artist Roy Lichtenstein as the basis of his paintings (specifically Whaam!, Blam, Okay Hot-Shot, Okay!, and Brattata). Heath’s other contributions to American pop culture include those iconic ads for toy soldiers and a stint on Harvey Kurtzman and Will Elder’s ubiquitous Playboy satire strip Little Annie Fanny. Later landmarks include launching a new Lone Ranger newspaper strip with Cary Bates in 1981, and illustrating Michael Fleisher’s infamous Death of Jonah Hex story. Eventually he moved into animation and out to the west coast, but remained in contact with his comics roots, providing occasional returns on titles such as Planet of the Vampires, Mister Miracle, Ka-Zar, The Punisher, Shadowmasters, G.I. Joe and Immortal Iron Fist among others. Having been awarded almost every award going, Heath was in semi-retirement when he died on the 23rd August 2018.

Despite adoring all that apparently unhip war and western stuff, we’re being contrary as ever and highlighting something a little different, but as it’s a special occasion you might want to also track down Hearts and Minds: A Vietnam War Story please link to 29th August 2018. Not our review, the actual book. It’s a Lost Treasure…

Here and now though let’s pop back to the early 1930s, when The Shadow gave thrill-starved Americans their measured doses of extraordinary excitement via cheaply produced pulp periodical novels and over the mood-drenched airwaves via his own radio show. Like comics once upon a time, “Pulps” were published in every style and genre in their hundreds every month, ranging from the truly excellent to the pitifully dire, but for exotic or esoteric adventure-lovers there were two stars who outshone all others. The Superman of his day was Doc Savage, whilst the premier dark, relentless creature of the night dispensing terrifying grim justice was the putative hero featured here…

Radio series Detective Story Hour (based on stand-alone yarns from Street & Smith publication Detective Story Magazine) used a spooky-toned narrator (variously Orson Welles, James LaCurto or Frank Readick Jr.) to introduce each tale. He was dubbed “the Shadow” and from the very start on July 31st 1930 was more popular than the stories he related. The Shadow rapidly evolved into a hands-on hero, solving instead of sharing mysteries and, on April 1st 1931, started starring in his own printed adventures. These were written by astonishingly prolific Walter Gibson under house pseudonym Maxwell Grant. On September 26th 1937 the radio show officially became The Shadow with the eerie mantra “Who knows what evil lurks in the hearts of Men? The Shadow knows!” unforgettably ringing out over the airwaves.

Over the next 18 years 325 novels were published, usually at two a month. The creepy crusader spawned comic books, movies, a newspaper strip and all the merchandising paraphernalia you’d expect of a smash-hit superstar brand. The pulp series officially ended in 1949, although Gibson and others added to the canon during the 1960s when a pulp/fantasy revival gripped the world, generating reprinted classic yarns and a run of new stories as paperback novels. There are also new yarns turning up to this day…

In graphic terms The Shadow was a major player. His national newspaper strip by Vernon Greene launched on June 17th 1940, and when comic books really took off, the Man of Mystery had a four-colour title; running March 1940 to September 1949. Thanks to Robert Bernstein, Jerry Siegel, John Rosenberger & Paul Reinman, Archie Comics published a controversial contemporary reworking in 1964-1965 for their Radio/Mighty Comics imprint.

In 1973 DC acquired rights to produce a captivating, brief but definitive series of classic comics unlike any other superhero title then on the stands. DC periodically revived the venerable vigilante and after the runaway success of Crisis on Infinite Earths, The Dark Knight Returns and Watchman, Howard Chaykin was allowed to utterly overhaul the vintage feature for an audience finally recognised as grown-up enough to handle more sophisticated fare. This led to further, adult-oriented iterations and one cracking outing from Marvel before Dark Horse assumed the license of the quintessential grim avenger for the latter half of the 1990s and beyond.

Dynamite Entertainment secured that option in 2011 and, whilst reissuing much of those earlier efforts, began a series of new monthly Shadow comics. A year after Chaykin and DC catapulted The Shadow into the grim ‘n’ grungy contemporary consumer arena, the dream-team that had first returned him to comics prominence reunited for a larger-than-life grand romp, ably abetted by the inking skills of master artist Russ Heath.

In the early 1970s Denny O’Neil & Michael Kaluta had produced a superb series of adventures (collected as The Private Files of the Shadow plee link to January 19th 2009), set in the mad scientist/spy/gangster-ridden ‘thirties. When they reunited to produce a Marvel Graphic novel, expectations were high, and in many ways that complex, devious yarn was the final chapter of that astounding graphic procession. Dynamite’s 2013 re-release of Hitler’s Astrologer saw the entire affair re-mastered by Mike Kelleher, finally doing justice to the colouring of Mark Chiarello, Nick Jainschigg and John Wellington – as well as letterer Phil Felix – which had not fared well under Marvel’s production processes of that earlier time.

On Easter Sunday 1941 a beautiful woman is pursued through the teeming crowds of Times Square theatre-goers by sinister thugs until rescued in the nick of time by agents of The Shadow. She is Gretchen Baur, personally despatched to America by Josef Goebbels to gather astrological data for the Reich’s Ministry of Propaganda. However, now the confused fräulein cannot understand why agents of her own government have tried to abduct her… until The Shadow reveals that she is an unwitting pawn in a deadly battle for supremacy within the Nazi Party. It all revolves around her father, Der Führer’s personal astrologer…

And thus begins a tense, intricate conspiracy thriller ranging from the bloody streets of New York through the shell-pocked skies of Europe to the very steps of Hitler’s palace in Berlin, as a desperate plan to subvert the course of the war comes up hard against a twisted, thwarted love and a decades-long hunt for vengeance…

Deliciously deranged and suitably Wagnerian in style, this action-packed mystery drama exudes period charm. Nobody has ever realised The Shadow and his cohorts as well as Kaluta, whilst Russ Heath’s sleek mastery adds weight and volume to the cataclysmic proceedings.

This sinister saga of the man in the black slouch hat with the girasol ring is another superb addition to the annals of the original Dark Knight, and one no one addicted to action and mystery should miss.

The Shadow ® & © 2013 Advance Magazine Publishers Inc. ® ™ & © Conde Nast. All Rights Reserved.

Today in 1916 was born Britain’s master of mordant wit Carl Giles. Last time we shared a laugh with him was Giles: the Collection 2014, whilst in 1947 underground legend Greg Irons first checked in. Our proudest moment is reviewing his outrageous The Wyf of Bath (The Wife of Bath) please link to March 9th 2018. Good luck finding that, but his other stuff is darn good too!

In 1988 utterly urbane arcane cartoonist Charles Addams went to his – or at least somebody’s – grave. You can check him out just by scrolling back to yesterday

DC Finest: The Spectre – The Wrath of the Spectre


By Gardner F. Fox, Bob Haney, Mike Friedrich, Steve Skeates, Dennis J. O’Neil, Mark Hanerfeld, Jack Miller, Michael L. Fleisher, Paul Kupperberg, Mike W. Barr, Roy Thomas, Murphy Anderson, Carmine Infantino, Ross Andru & Mike Esposito, Neal Adams, Jerry Grandenetti, Jack Sparling, Bernie Wrightson, José Delbo, Jim Aparo, Frank Thorne, Ernie Chan, Michael R. Adams, Rick Hoberg, Jerry Ordway, Richard Howell, Larry Houston, Gerald Forton & various (DC Comics)
ISBN: 978-1-4012-3417-1 (TPB)

This book includes Discriminatory Content produced in less enlightened times

This stunning compilation is another long-awaited full colour chronolgically curated compilation delivering “affordably priced, large- paperback collections” highlighting DC’s past glories. Sadly, none are yet available digitally, as were the last decade’s Bronze, Silver and Golden Age collections, but we live in hope…

Win’s Christmas Gift Recommendation: Sublime Seasonal Spookfest for Comics Addicts… 10/10

Created by Jerry Siegel & Bernard Baily in 1940 and debuting via a 2-part origin epic in More Fun Comics #52 & 53, The Spectre is one of the oldest characters in DC’s vast character stable. Crucially, just like Siegel’s other iconic creation, the Ghostly Guardian soon began suffering from a basic design flaw: he was just too darn powerful. However, unlike Superman this relentless champion of justice is already dead, so he can’t really be logically or dramatically imperilled. Moreover, in those far off early days that wasn’t nearly as important as sheer spectacle: forcibly grabbing the reader’s utter attention and keeping it stoked to a fantastic fever pitch.

Starting as a virtually omnipotent phantom, the Astral Avenger evolved over various revivals, refits and reboots into a tormented mortal soul bonded inescapably to the actual embodiment of the biblical Wrath of God…

The story is a genuinely gruesome one: police detective Jim Corrigan is callously executed by gangsters before being called back to the land of the living. Commanded to fight crime and evil by a glowing light and disembodied voice, he was indisputably the most formidable hero of the Golden Age. He has been revamped many times, and in the 1990s was revealed to be God’s own Spirit of Vengeance wedded to a human conscience. When Corrigan was finally laid to rest, Hal (Green Lantern) Jordan and murdered Gotham City cop Crispus Allen replaced him as the mitigating conscience of the unstoppable, easily irked force of Divine Retribution. Last time I looked, Corrigan had the job again…

However, the true start of that radically revitalised career began in the superhero-saturated mid-1960s when, hot on the heels of feverish fan-interest in the alternate world of the Justice Society of America and Earth-2 (where all their WWII heroes retroactively resided), DC began trying out solo revivals of 1940’s characters, as a counterpoint to such wildly successful Silver Age reconfigurations as Flash, Green Lantern, Atom and Hawkman

This colossal compilation documents the almighty Man of Darkness’ resurrection in the Swinging Sixties, his landmark reinterpretation in the horror-soaked, brutalised 1970s and even finds room for some later appearances before the character was fully de-powered and retrofitted for the post-Crisis on Infinite Earths DC Universe. As such, this Spectre-acular tome of terror (660 subtly sinister peril-packed pages!) re-presents material from Showcase #60, 61 & 64; team-up tales from The Brave and the Bold #72, 75, 116, 180 & 199; The Spectre #1-10; lead strips from Adventure Comics #431-440: a tryptich serial from horror-anthology Ghosts #97-99 and a wartime-set saga from JSA retro hit All-Star Squadron #27-28: cumulatively channelling January/February 1966 to December 1983.

Back in the Sixties DC had attempted a number of Earth-2 team-iterations (Starman & Black Canary – with Wildcat – in The Brave and the Bold #61-62, whilst Showcase #55 & 56 spotlighted Doctor Fate & Hourman, with a cameo from the original Green Lantern), but inspirational editor Julie Schwartz & scripter Gardner F. Fox only finally achieved their ambition to relaunch a Golden Age hero into his own title with the revival of the Ghostly Guardian in Showcase. It had been hard going and perhaps ultimately happened only thanks to a growing general public taste for supernatural stories…

After three full length appearances and many guest-shots, The Spectre won his own solo series at the end of 1967, just as the superhero craze went into steep decline, but arguably Showcase #60 (cover-dated January/February 1966 but actually on sale from Novenember 25th 1965) anticipated the rise of supernatural comics by re-introducing Corrigan and his phantom passenger in ‘War That Shook the Universe’ by Earth-2 team supreme Fox & illustrator Murphy Anderson. This spectacular saga reveals why the Heroic Haunt had vanished two decades previously, leaving fundamentally human (but dead) Corrigan to pursue his war against evil on merely mortal terms – until a chance encounter with a psychic investigator frees the spirit buried deep within him. A diligent search reveals that, 20 years previously, a supernal astral invader broke into the Earth plane and possessed a mortal, but was so inimical to our laws of reality that both it and the Grim Ghost were locked into their meat shells until now…

Thus began a truly Spectre-acular (feel free to groan, but that’s what they called it back then) clash with devilish diabolical Azmodus that spans all creation and blew the minds of us gobsmacked kids…

Showcase #61 (March/April) upped the ante as even more satanic Shathan the Eternal subsequently insinuates himself into our realm from ‘Beyond the Sinister Barrier’: stealing mortal men’s shadows until he is powerful enough to conquer the physical universe. This time The Spectre treats us to an exploration of the universe’s creation before narrowly defeating the source of all evil…

The Sentinel Spirit paused before re-manifesting in Showcase #64 (September/October 1966) for a marginally more mundane but no less thrilling case after ‘The Ghost of Ace Chance’ takes up residence in Jim’s body. By this time, it was established that ghosts need a mortal anchor to recharge their ectoplasmic “batteries”, with this unscrupulous crooked gambler determined to inhabit the best frame available…

Try-out run concluded, the editors sat back and waited for sales figures to dictate the next move. When they proved inconclusive, Schwartz orchestrated a concerted publicity campaign to further promote Earth-2’s Ethereal Adventurer. Thus The Brave and the Bold #72 (June/ July 1967) saw the Sentinel Spook clash with Earth-1’s Scarlet Speedster in ‘Phantom Flash, Cosmic Traitor’ (by Bob Haney, Carmine Infantino & Charles “Chuck” Cuidera). This sinister saga sees the mortal meteor arcanely transformed into a sinister spirit-force and power-focus for expired but unquiet American aviator Luther Jarvis who returns from his death in 1918 to wreak vengeance on the survivors of his squadron – until the Spectre intervenes…

Due to the vagaries of comic book scheduling, B&B #75 (December 1967/January 1968) appeared at around the same time as The Spectre #1, although the latter had a cover-date of November/December 1967. In this edition it follows the debut of the haunted hero in his own title…

‘The Sinister Lives of Captain Skull’, by Fox & Anderson, divulges how the botched assassination of American Ambassador Joseph Clanton and an experimental surgical procedure allows one of the diplomat’s earlier incarnations to seize control of his body and, armed with mysterious eldritch energies, run amok on Earth. These “megacyclic energy” abilities enable the revenant to harm and potentially destroy the Grim Ghost, compelling the Spectre to pursue the piratical Skull through a line of previous lives until he can find their source and purge the peril from all time and space. Meanwhile over in the Batman team-up tale – scripted by Haney and limned by Ross Andru & Mike Esposito – Ghostly Guardian joins Dark Knight to liberate Earth-One Gotham City’s Chinatown from ‘The Grasp of Shahn-Zi!’: an ancient oriental sorcerer determined to prolong his reign of terror at the expense of an entire community and through the sacrifice of an innocent child, after which the Astral Avenger proceeded on Earth-Two in his own title…

With #2 (January/February 1968) artistic iconoclast Neal Adams came aboard for Fox-scripted mystery ‘Die Spectre – Again’ wherein crooked magician Dirk Rawley accidentally manifests his etheric self and severely tests both Corrigan and his phantom lodger as they seek to end the double-menace’s string of crimes, mundane and magical. At this time, the first inklings of a distinct separation and individual identities began. The two halves of the formerly sole soul of Corrigan were beginning to disagree and even squabble…

Neophyte scripter Mike Friedrich joined Adams for #3’s ‘Menace of the Mystic Mastermind’ wherein pugilistic paragon Wildcat faces the inevitable prospect of age and infirmity even as an inconceivable force from another universe possesses petty thug Sad Jack Dold, turning him into a nigh-unstoppable force of cosmic chaos.

Next, ‘Stop that Kid… Before He Wrecks the World’ was written & illustrated by Adams with a similar trans-universal malignity deliberately empowering a young boy as a prelude to its ultimate conquest, whilst #5’s ‘The Spectre Means Death?’ (all Adams again) appears to show the Astral Adept transformed into a pariah and deadly menace to society, until Corrigan’s investigations uncover emotion-controlling villain Psycho Pirate at the root of the Heroic Haunt’s problems…

Despite the incredible talent and effort lavished upon it, The Spectre simply wasn’t finding a big enough audience. Adams left for superhero glory elsewhere and a hint of changing tastes emerged as veteran horror comics illustrator Jerry Grandenetti came aboard. Issue #6 (September/October 1968) saw his eccentric, manic cartooning adding raw wildness to the returning Fox’s moody thriller ‘Pilgrims of Peril!’ Anderson also re-enlisted, applying a solid ink grounding to the story of a sinister quartet of phantom Puritans who invade the slums of Gateway City, driving out the poor and hopeless as they hunt long-lost arcane treasures. These would allow demon lord Nawor of Giempo access to Earth unless Spectre can win his unlife or death duel with the trans-dimensional horror…

As the back of #7 was dedicated to a solo strip starring Hourman (not included here), The Spectre saga here – by Fox, Grandenetti & Anderson – was a half-length tale following the drastic steps necessary to convince the soul of bank-robber Frankie Barron to move on. As he was killed during a heist, the astral form of aversion therapy used to cure ‘The Ghost That Haunted Money!’ proves not only ectoplasmically effective but outrageously entertaining…

Issue #8 (January/February 1969) was scripted by Steve Skeates and began a last-ditch and obviously desperate attempt to turn The Spectre into something the new wave of anthology horror readers would buy.

As a twisted, time-lost apprentice wizard struggles to return to Earth after murdering his master and stealing cosmic might from the void, on our mundane plane an exhausted Ghostly Guardian neglects his duties and is taken to task by his celestial creator. As a reminder of his error, the Penitent Phantasm is burdened by a fluctuating weakness – which would change without warning – to keep him honest and earnest. What a moment then, for desperate disciple Narkran to return, determined to secure an elevated god-like existence by securing ‘The Parchment of Power Perilous!’

The Spectre #9 completed the transition, opening with an untitled short from Friedrich (illustrated by Grandenetti & Bill Draut) finding the Man of Darkness again overstepping his bounds by executing a criminal. This prompts Corrigan to refuse the weary wraith the shelter of his reinvigorating form and when the Grim Ghost then assaults his own host form, the Heavenly Voice punishes the spirit by chaining him to the dreadful Journal of Judgment: demanding he atone by investigating the lives inscribed therein in a trial designed to teach him again the value of mercy.

The now anthologised issue continued with ‘Abraca-Doom!’ (Dennis J. O’Neil & Bernie Wrightson) as The Spectre attempts to stop a greedy carnival conjurer signing a contract with the Devil, whilst ‘Shadow Show’ – by Mark Hanerfeld & Jack Sparling – details the fate of a cheap mugger who thinks he can outrun the consequences of a capital crime. The Spectre gave up the ghost, folding with #10 (May/June 1969), but not before a quartet of tantalising tales shows what might have been. ‘Footsteps of Disaster’ (Friedrich, Grandenetti & George Roussos) follow a man from cradle to early grave, revealing the true wages of sin, whilst ‘Hit and Run’ (Steve Skeates & Jose Delbo) proves again that the Spirit of Judgment is not infallible and even human scum might be redeemed. Jacks Miller & Sparling asked ‘How Much Can a Guy Take?’ with a shoeshine boy pushed almost too far by an arrogant mobster before the series closed with a cunning murder mystery involving what appeared to be a killer ventriloquist’s doll in Miller, Grandenetti & Roussos’ ‘Will the Real Killer Please Rise?’ With that the Astral Avenger returned to comic book limbo for nearly half a decade until changing tastes and another liberalising of the Comics Code saw him arise as lead feature in Adventure Comics #431 (January/February 1974) for a shocking run of macabre, ultra-violent tales from Michael L. Fleisher, Jim Aparo and friends

‘The Wrath of… The Spectre’ offered a far more stark, unforgiving take on the Sentinel Spirit; reflecting the increasingly violent tone of the times. Here, a gang of murderous thieves slaughter the crew of a security truck and are tracked down by a harsh, uncompromising police lieutenant named Corrigan. When the bandits are exposed, the cop unleashes a horrific green and white apparition from his body which inflicts ghastly punishments horrendously fitting their crimes.

With art continuity (and no, I’m not sure what that means either) from Russell Carley, the draconian encounters continue in #432 as in ‘The Anguish of… The Spectre’ assassins murder millionaire Adrian Sterling and Corrigan meets the victim’s daughter. Although the now-infallible Wrathful Wraith soon exposes and excises the culprits, the dead detective has to reveal his true nature to grieving Gwen. Moreover, Corrigan begins to feel the stirring of impossible, unattainable yearnings…

Adventure #433 exposed ‘The Swami and… The Spectre’ with Gwen seeking spiritual guidance from a ruthless charlatan who promptly pays an appalling price when he finally encounters an actual ghost, whilst #434’s ‘The Nightmare Dummies and… The Spectre’ (with additional pencils by Frank Thorne), reveals a plague of department store mannequins running wild in a killing spree at the behest of a crazed artisan who believes in magic – but cannot imagine the cost of his dabbling. AC #435 introduces journalist Earl Crawford who tracks ghastly fallout of the vengeful spirit’s anti-crime campaign in ‘The Man Who Stalked The Spectre!’ Of course, once he sees the ghost in grisly action, Crawford realises the impossibility of publishing this scoop…

Adventure #436 finds Crawford still trying to sell his implausible story as ‘The Gasmen and… The Spectre’ sets the Spectral Slaughterman on the trail of a gang who kill everyone at a car show as a simple demonstration of intent before blackmailing the city. Their gorily inescapable fate only puts Crawford closer to exposing Corrigan…

Meanwhile elsewhere, Haney & Aparo reunite Batman, Detective Corrigan and a far kinder Spectre for Brave and the Bold #116’s ‘Grasp of the Killer Cult’, as the heroes hunt WWII veterans targetted by the spirits of dead Kali worshippers on a murder spree to generate enough arcane energy to resurrect their goddess, before Adventure #437’s ‘The Human Bombs and… The Spectre’ (pencilled by Ernie Chan with Aparo inks) sees a kidnapper abduct prominent persons – including Gwen – to further a mad scheme to amass untold wealth… until the Astral Avenger ends both financial aspirations and deadly depredations forever.

Despite critical acclaim – and popular controversy – the weird writing was on the wall for the grimmest ghost ever and AC #438 heralded the beginning of the end in Fleischer, Chan & Aparo’s ‘The Spectre Haunts the Museum of Fear’. Here a deranged taxidermist turns people into unique dioramas until the original spirit of vengeance intervenes. The end was in sight again for the Savage Shade and #439’s ‘The Voice that Doomed… The Spectre’ (all Aparo art) turns the wheel of death full circle, as the Heavenly Presence who created him allows Corrigan to fully live again so that he can marry Gwen. Sadly, it’s only to have the joyous hero succumb to ‘The Second Death of The… Spectre’ in the next, last issue (#440, July/ August 1975) before tragically resuming his never-ending mission. This milestone serial set a stunning new tone and style for the Ghostly Guardian which has informed each iteration ever since…

By the early 1980s, the latest horror boom had exhausted itself and DC’s anthology comics were disappearing. As part of the effort to keep them alive, Ghosts featured a 3-part serial starring “Ghost-Breaker” and inveterate sceptic Dr. Terry 13 who at last encounters ‘The Spectre’ in issue #97 (February 1981, by Paul Kupperberg, Michael R. Adams & Tex Blaisdell). Here, terrorists invade a high society séance and are summarily dispatched by the inhuman poetic justice of a freshly-manifested Astral Avenger. Resolved to destroy the sadistic revenant vigilante, recently converted true beliver Dr. 13 returns in #98 when‘The Haunted House and The Spectre’ finds the Ghost-Breaker interviewing Earl Crawford and subsequently discovering the long-sought killer of his own father. Before 13 can act, however, the Spectre appears to hijack his justifiable retribution…

The drama ends in Ghosts #99 as ‘Death… and The Spectre’ (inked by Tony DeZuñiga) sees scientist and spirit locked in one final furious confrontation. Then more team-up classics from Brave and the Bold follow, beginning with ‘The Scepter of the Dragon God’ (by Fleisher & Aparo from #180, November 1980). Although Chinese wizard Wa’an-Zen steals enough mystic artefacts to conquer Earth and destroy The Spectre, he gravely underestimates the skill and bravery of merely mortal Batman, before #199’s ‘The Body-napping of Jim Corrigan’ (June 1983 by Mike W. Barr, Andru & Rick Hoberg), depicts the undead investigator baffled by the abduction and disappearance of his mortal host. Even though he cannot trace his own body, the Spectre knows where the World’s Greatest Detective hangs out…

This staggering compendium of supernatural thrillers concludes with a two-part saga from revivalist treat All-Star Squadron #27 & 28 as Roy Thomas, Jerry Ordway, Richard Howell, Larry Houston & Gerald Forton take us back to embattled 1942 where America’s greatest superheroes strive against the last outbreak of fascist tendencies.

Here the Golden Age Superman, Batman and Robin join Doctor Fate, Tarantula, Firebrand, The Atom, Hawkman, Phantom Lady, Amazing Man, Commander Steel, Dr. Mid-nite, Starman, Sandman, Flash, The Guardian, Johnny Thunder, Green Lantern, Johnny Quick, Liberty Belle and Wonder Woman go in search of a missing ghostly Guardian only to learn ‘A Spectre is Hanting the Multiverse!’ with the mightiest being in creation enslaved to pan-dimensional tyrant Kulak, High Priest of Brztal and facilitating a long-anticipated scheme to eradicate Earth, it’s no small mercy that humanity has other uncanny defenders – such as Sargon the Sorceror – to call upon…

Although an incongruously superhero-heavy tale to end on this compilation covers much of the darlest corners of DC legend and fable. With covers by Anderson, Infantino, Jack Adler, Adams, Grandenetti, Nick Cardy, Aparo, Tatjana Wood, George Tuska, Anthony Tollin & Jerry Ordway, and ranging from fabulously fantastical to darkly, violently enthralling, these comic masterpieces perfectly encapsulate the way superheroes changed over a brief 20-year span, but remain throughout some of the most beguiling and exciting tales of the company’s canon. If you love comic books you’d be crazy to ignore this one.
© 1966, 1967, 1968, 1969, 1974, 1975, 1981, 1983, 2012 DC Comics. All Rights Reserved.

On this day in 1867 strip pioneer Winsor McCay was born. Check out Daydreams and Nightmares – The Fantastic Visions of Winsor McCay for more.

Today in 1938 Belgian giant Raoul Cauvin was born. Bluecoats volume 18: Duel in the Channel was the last book of his we covered, whilst in 1946, the first issue of Le Journal de Tintin went on sale. Stuff from there like Blake and Mortimer is all over this site. Just use the search box and see…

Yoko Tsuno volume 20: The Gate of Souls


By Roger Leloup, coloured by Studio Leonardo & translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-80044-160-6 (Album PB)

This book includes Discriminatory Content produced in less enlightened times.

On September 24th 1970, “electronics engineer” Yoko Tsuno first began her troubleshooting career as an indomitable intellectual adventurer. Bon anniversaire, ma brave cherie!

Her debut in Le Journal de Spirou was realised in “Marcinelle style” cartoonish 8 page short ‘Hold-up en hi-fi’ and although she is still delighting readers and making new fans to this day, for a while it looked as if she wasn’t going anywhere soon. Thankfully, her astonishing, astoundingly accessible exploits were revised and she quickly evolved into a paragon of peril: helming a highpoint of pseudo-realistic fantasies numbering amongst the most intoxicating, absorbing and broad-ranging comics thrillers ever created. Her globe-girdling mystery cases and space-&-time-spanning epics are the brainchild of Belgian maestro Roger Leloup who launched his own solo career in 1953 whilst working as studio assistant/technical artist on Hergé’s Adventures of Tintin.

Compellingly told, sublimely imaginative and – no matter how implausible the premise of an individual yarn – always firmly grounded in hyper-authentic settings underpinned by solidly-constructed, unshakably believable technology and unswerving scientific principles, Leloup’s illustrated escapades were at the vanguard of a wave of strips revolutionising European comics. Early in the journey, he switched from loose illustration to a mesmerising, nigh-photo realistic style that is a series signature. The long-overdue sea-change in gender roles and stereotyping he led heralded a torrent of clever, competent, brave and formidable women protagonists taking their rightful places as heroic ideals and not romantic lures. That consequently elevated Continental comics in the process. Such endeavours are as engaging and empowering now as they ever were, none more so than the travails of masterful Miss Tsuno.

Her first outings (oft-aforementioned, STILL unavailable Hold-up en hi-fi, and co-sequels La belle et la bête and Cap 351) were introductory vignettes prior to epic authenticity taking a firm grip in 1971 when the unflappable problem solver met valiant but lesser (male) pals Pol Paris and Vic Van Steen. Instantly hitting her stride in premier full-length saga Le trio de l’étrange (in LJdS’s May 13th edition), from then on, Yoko’s efforts encompassed explosive exploits in exotic corners of our world, spy and crime capers, time-travelling jaunts and sinister deep-space sagas such as this one. There are 31 European bande dessinée albums to date, with 21 translated into English thus far, albeit – and ironically – none of them available in digital formats…

Initially serialised in LJdS #3033 to 3044, spanning May 29th to 14th August 1996, La Porte des âmes became Europe’s 21st collected Yoko Tsuno album at year’s end. Following chronologically from The Astrologer of Bruges, it returns our terrestrial troubleshooters to their friends in the sky with another momentous visit with the prodigiously reconstructing Vineans.

In a disturbingly philosophical, metaphysically-tinged caper the Earthlings – including Yoko’s adopted daughter Morning Dew and Mieke (Pol’s fiancée from the 16th century) – all toil in deep space beside the disaster-prone lethally pragmatic alien colonists with their most trusted ally when another echo from the distant past changes lives and destines once again.

Their constant guide and companion is Khany: the competent, commanding single mother who combines parenting her toddler Poky and the humans with saving worlds, leading her people, averting continual cosmic catastrophe and – with Yoko – recovering lost knowledge. Frequently that stems from attempts to restore a moral compass to those ancient survivors ruthlessly rebuilding their fallen civilisation and permanently undermining and gaslighting the upstarts who slept out the apocalypse on another planet. Progress is slow and regularly results in uncovered, long forgotten threats that might end the racial resurrection in flaming instants…

In their initial adventure together, Yoko, Vic and Pol had discovered an enclave of dormant aliens hibernating for eons in Earth’s depths. After saving the sleepers from robotic/AI subjugation, the humans occasionally helped the refugees (who had fled their planet two million years previously) to rebuild their lost sciences. Ultimately, the humans accompanied the Vineans on their return to their natal star system and (wrongly presumed) long-dead homeworld. In the years Vineans slept, primary civilisation collapsed, and the world they strive to reclaim is much changed, with isolated pockets of inhabitants evolved beyond recognition. As the re-migrants gradually restore a decadent, much-debased civilisation and culture, the human trio become regular guests and helpers against sabotage, political intrigue and simple skulduggery…

And as seen here, it’s not just people they must beware of…

On a previous visit Yoko had established a unique psychic link with ancient mech-intellect Queen Hegora: one granting her certain technophilic abilities. A later excursion saw her bonded with an equally antediluvian child-rearing toy robot. “Myna” and her kind were constant sentient companions to young children – until parents abruptly deemed them all too smart and dangerous, before subsequently banishing them to distant asteroid. Now that last relic is hastily consulted as another time-lost probe soars back into Vinean territory from out of history and the (currently) unknown…

A constant cause of contemporary strife is piecemeal rediscovery of ancient beings who have endured due to the Vinean practise of digitally encoding living persons into automatons. Now a space salvage effort is interrupted by a probe from the deep past, and the excited explorers confront the possibility of being able to finally penetrate the fabled mysteries of occluded and forbidden lost colony Ultima. Their actions precipitate shocking and tragic discoveries which expose the downside of immortality.

Deadly strife begins as the discoverers plunge down to the revealed world and find another survivor outpost divided into factions indulging in an unending war of technologies and philosophies. An imminent crash and collision makes allies of advance scout Yoko and a bold indigenous pilot named Litsy, and soon the human learns that here vassals are forced to carry the personalities of other deceased servants. Servitude is eternal with useful, knowledgeable “souls” digitally impressed upon successive bodies. All the lower orders can anticipate is forced reincarnation and losing themselves bit by bit to someone else’s soul’s past history…

In a society where biology and mechanisms are less valuable than knowledge and experience, the newcomers are soon caught up in a devilish scheme challenging and undermining the very nature and fine print definition of life on Ultima, as they expose a long unfolding plot by rebel Isora who currently inhabits a menial flying droid. She illicitly made copies of her soul before committing suicide and now she ruthlessly seeks to recover and reunite her fractured personalities in a fresh – and stolen – body. This is over and despite violent objections of its original occupier Ethera, and once morally-outraged Yoko fully grasps the complexities of the situation she is prepared to do whatever is necessary to end this ghastly refinement of intellectual slavery…

Ultimately, overwhelming institutionalised digital malevolence proves inadequate in the face of Yoko Tsuno’s passionate humanity, bold imagination and quick thinking, but her success comes at great cost and cannot truly be called a triumph. Moreover, as the weary explorers return to established Vinean borders, Isora delivers a chilling message revealing nothing is settled yet…

Blending rocket-paced action with shattering suspense and byzantine twists, this deviously twisted, terrifying plausible battle with bigotry is superbly mesmerising, proving once more how smarts and combat savvy are pointless without compassion. As always, the most potent asset of this edgy outer space dramas is its astonishingly authentic setting, as ever benefitting from Leloup’s diligent research and meticulous attention to detail.

The Gate of Souls is a magnificently tense all-action psycho- thriller, taut and compelling, and surely appealing as much to fans of blockbuster space opera as ordinary general purpose comic addicts.

Original edition © Dupuis, 1996 by Roger Leloup. All rights reserved. English translation © 2025 Cinebook Ltd.

Today in 1972, talented wee nipper Jock was born. You can remind yourself how good an artist he is by looking at Green Arrow Year One – The Deluxe Edition.

Superman: Phantom Zone


By Steve Gerber, Gene Colan, Rick Veitch, Tony DeZuñiga & Bob Smith (DC Comics)
ISBN: 978-1-4012-4051-6 (TPB/Digital edition)

This book includes Discriminatory Content produced in less enlightened times.

Today would have been Steve Gerber’s 78th birthday. For no appreciable reason, he would have found that to be quite funny. You should go read more comics by him. Here’s some many people don’t immediately think of when listing his so-many sublime star turns…

Once upon a time for fans and comics creators alike continuity could be a harsh mistress. When maintaining a faux-historical cloak of rational integrity for made-up worlds we inhabited was paramount, the greatest casualty of semi-regular reboots and sweeping changes, often meant some terrific tales suddenly never happened. Everything goes now of course, thanks to parallel world-ery, but way back whenever, it was a most painful time for me…

Many examples of this wholesale binning of entire charm-drenched mythologies happened but the convergent growth of graphic novels fortunately provided a sanctuary of sorts, such as this paean of pictorial praise for the mythology had evolved around Superman in the wonder years between 1948 and 1986.

Thankfully DC has always understood that a good story is worth cherishing. This slim, trim spectral selection gathers superb 4-issue miniseries The Phantom Zone (originally appearing from January to April 1982) and includes the very last pre-Crisis on Infinite Earths Zone yarn as first seen in DC Comics Presents #97 (September 1986). It also simultaneously celebrates the stylish and enthralling scripting of unique comics voice Steve Gerber and his most ardent collaborator Gene (Howard the Duck, Stewart the Rat) Colan.

Gerber was a uniquely gifted writer who combined a deep love of comic book continuity minutiae with dark, irrepressible wit, incisive introspection, barbed socio-cultural criticism, a barely reigned-in imagination and boundless bizarre surrealism. His stories were always at the extreme edge of any mainstream company’s intellectual canon and never failed to deliver surprise and satisfaction, especially when he couched his sardonic sorties as thinly-veiled attacks on burgeoning cultural homogenisation and commercial barbarity.

This riotous recapitulation of all that lost Man of Tomorrow ficto-history begins in ‘The Haunting of Charlie Kweskill!’ as the eponymous Daily Planet paste-up artist collapses at work. The solitary little dweeb has been sleeping badly, plagued by nightmares of a life on long-gone planet Krypton. His dreams detail how brilliant scientist Jor-El devised a non-lethal way to deal with Krypton’s most incorrigible criminals: human monsters such as Jax-Ur, Professor Va-Kox, Dr. Xadu, sadistic psycho-killer Faora Hu-Ul, potential dictator General Dru-Zod, and even Jor’s own bad & crazy cousin Kru-El

Many lesser menaces like psionic aberrants Az-Rel and Nadira were also banished to the misty twilit realm, as well as stranger outcasts like callous biological experimenter Nam-Ek, but the one who most catches Charlie’s attention is fraudster Quex-Ul; a Kryptonian who appears to be Charlie’s doppelganger…

Of course, the dreams are all true: telepathic broadcasts beamed at Charlie by Zone inmates from within the plane of timeless intangibility. Quex-Ul had been one of them, surviving long after Krypton died, but was innocent of his crimes. He had been framed and mind-controlled by a mastermind who had deservedly perished when the Red Sun world detonated. Once Superman corrected the injustice and released the poor dupe, Qwex-Ul had saved the Man of Steel from a Gold Kryptonite trap, thereby losing his inherent Kryptonian abilities and memory in the process. The grateful, heartsick Action Ace had found the amnesiac a job at the Planet and almost forgot his alien origins in the years since. Charlie’s former fellow inmates had not…

Their telepathic onslaught turns Kweskill into a somnambulistic slave, unknowingly spending his nights breaking into labs and stealing high-tech components. Superman, slowly putting the puzzle pieces together, is just too late to thwart the stealthy scheme, and as he bursts into Charlie’s apartment a hastily cobbled together Phantom Zone projector hurls him and the hapless mind-slave into the ghostly region, whilst simultaneously freeing a legion of the cruellest and most bored criminals in existence…

The saga expands with ‘Earth Under Siege!’ as Superman and Charlie helplessly watch Zod, Jax-Ur, Va-Kox, Faora and Kru-El immediately undertake the next stage of their plan, leaving passively nihilistic Az-Rel and Nadira to negligently torture monstrous Nam-Ek with their psychic talents when not mocking the ranting liturgies of religious zealot Jer-Em, whose manic bigotry and fundamentalist isolationism caused the death of every person in Argo City

Superman’s cousin Kara Zor-El had been born on the city-sized fragment of Krypton, hurled intact into space when the doomed world detonated. Eventually, Argo turned to Green Kryptonite like most of Krypton’s detonated debris, and her dying parents, observing Earth through their scopes, sent their daughter to safety as they perished. On Earth, the teenager met the Man of Steel who created for her the identities of Linda Lee and Supergirl, concealing her from the wider world whilst she learned all about her new home… and how to use her astounding new abilities in secrecy and safety.

As the emotionally disconnected, disaffected and doubly alienated youths laconically saunter through Metropolis; casually slaughtering cops and citizens, Zod’s more motivated cronies have reached Superman’s Fortress of Solitude and destroyed the only means of returning them to their extra-dimensional dungeon.

The next move is attacking the Justice League satellite, hurling it and occupants Flash, Red Tornado, Zatanna, Black Canary, Elongated Man, Firestorm & Aquaman on a non-stop trajectory out of the Solar System. Rampant Kryptonians destroy Earth’s communications satellites and trigger a mass launch of nuclear missiles, leaving Wonder Woman and Supergirl to narrowly avert atomic Armageddon whilst the frantic Man of Tomorrow can only watch in horror…

Not every Zone inhabitant is a criminal. For instance, Daxamite Mon-El was exposed to common lead in ‘Superboy’s Big Brother’ (by Robert Bernstein & Papp in June 1961’s Superboy #89) when his lingering, inexorable death was only forestalled by depositing the dying alien in the Zone until a cure could be found. Now, as Green Lantern faces the Zod Squad on Earth only to be soundly beaten and have his Power Battery stolen, Mon-El informs Charlie and Superman of a possible back way out of the realm of hellish nullity…

On Earth, as Wonder Woman subdues Nam-Ek, Supergirl checks in with Batman, desperately trying to ascertain where Superman has gone. As the Dark Knight heads to Metropolis to investigate, Kara returns to the Fortress and is ambushed by Kryptonian escapees and beaten near to death…

With no other choice, Charlie and Superman reluctantly pass through a dimensional portal even the obsessed villains were too scared to risk, encountering surreal madness in ‘The Terror Beyond Twilight!’

Back in the physical world of touch and time, Supergirl saves herself from ghastly atomic disintegration as Charlie and Superman pass through stormy turbulence and a tedious waiting-room-realm before arriving on a peculiar plane where they are confronted by luscious sirens with impossible riddles and exploding heads. Their narrow escape from the Priestesses of the Crimson Sun only leads to Kryptonian wizard Thul-Kar who magicked himself into the Zone in ages past and now slavishly serves an erratic, malevolent sentient universe named Aethyr. It wants to consume Charlie and Superman but only by passing through it can they reach the physical world again…

On Earth, chaos reigns. Batman is utterly unable to pacify extremist Jer-Em, who deems the planet impure, unclean and unholy. He would rather die than soil his Kryptonian purity here.

… And high above the world, other freed villains have their own plan to fix the situation: a gigantic Phantom Zone Cannon to inexorably and eternally banish Earth into the twilight dimension in the course of one full rotation…

The drama comes to a tragic conclusion in ‘The Phantom Planet!’ as Az-Rel and Nadira, having found kindred spirits amongst Metropolis’ disenfranchised Punk Rock counterculture – before killing them – encounter Jer-Em in martyr mode. The now-suicidal cleric is quite keen on taking the rest of the apostate Kryptonians with him…

As the world turns into intangibility, in France, Faora has briefly resumed her passion for murdering males (before they’re all gone) whilst in Aethyr’s universe an appalling sacrifice enables Superman to return to physicality just in time to lead a last desperate charge, saving the day and putting the villains back where they belong… those still alive, that is…

The remainder of this fantastic collection recounts the tying up of all those intriguing concepts and loose ends in a spectacular sidebar to the end of DC’s original universe.

In 1986 the company celebrated its 50th year with groundbreaking Crisis on Infinite Earths: radically overhauling a convoluted multiversal continuity and starting afresh. All Superman titles were cancelled or suspended pending a back-to-basics reboot courtesy of John Byrne, allowing for a number of very special farewells to the old mythology. One of the most intriguing and challenging came in the last issue of DC Comics Presents (#97) wherein ‘Phantom Zone: the Final Chapter’ by Gerber, Rick Veitch & Bob Smith offered a creepy adieu to a number of Superman’s greatest foes.

Tracing Jor-El’s discovery of the Phantom Zone through to imminent multiversal annihilation, this dark yarn built on Gerber’s landmark miniseries and revealed that the dread region of nothingness was in fact a sentient echo of a dead universe which had always regarded the creatures deposited within it as irritants and agonising intruders.

Now as cosmic carnage reigns Aethyr, still served by Kryptonian mage Thul-Kar, causes the destruction of the Bizarro World “Htrae” and the deification/corruption of Fifth Dimensional pest Mr. Mxyzptlk, as well as the subsequent crashing of Argo City on Metropolis. As a result Zod and fellow immaterial inmates are freed to wreak havoc upon Earth – but only until the now-crystalline pocket dimension merges with and absorbs the felons, before implausibly abandoning Superman to face his uncertain future as the very Last Son of Krypton…

Superman has proven to be all things to all fans over his decades of existence and Gerber’s takes on these timeless tales of charm, joy and wholesome wit are unique and more necessary than ever: not just as a reminder of great tales of the past but as an all-ages primer of wonders still to come…
© 1982, 1986, 2013 DC Comics. All Rights Reserved.

Athos in America


By Jason, coloured by Hubert, translated by Kim Thompson (Fantagraphics Books)
ISBN: 978-1-60699-478-8 (HB/Digital edition)

This book includes Discriminatory Content produced for dramatic, comedic and ironic effect.

Born in 1965 in Molde, Norway, John Arne Sæterøy is known globally by his enigmatic, utilitarian nom de plume Jason. The shy & retiring draughts-scribe started on the path to international cartoon superstardom in 1995, once first graphic novel Lomma full ay regn (Pocket Full of Rain) won Norway’s biggest comics prize: the Sproing Award. Prior to that, he had contributed to alternate/indie magazine KonK whilst, from 1987, studying graphic design and illustration at Oslo’s Art Academy, before going on to Norway’s National School of Arts. After graduating in 1994, three years later he founded his own comic book Mjau Mjau, citing Lewis Trondheim, Jim Woodring & Tex Avery as primary influences, and constantly refining his style into a potent form of meaning-mined anthropomorphic minimalism.

Moving to Copenhagen Jason worked at Studio Gimle alongside Ole Comoll Christensen (Excreta, Mar Mysteriet Surn/Mayday Mysteries, Den Anden Praesident, Det Tredje Ojet) and Peter Snejbjerg (Den skjulte protocol/The Hidden Protocol, World War X, Tarzan, Books of Magic, Starman, Batman: Detective 27). His efforts were internationally noticed, making waves in France, The Netherlands, Slovenia, Spain, Germany and other Scandinavian countries as well as the Americas. He won another Sproing in 2001 – for self-published series Mjau Mjau – and from 2002 turned nigh-exclusively to producing graphic novels, and won even more major awards.

Jason’s breadth of interest is wide and deep: comics, movies, animated cartoons, music, literature and pulp fiction all feature equally with no sense of rank or hierarchy. This puckish and egalitarian mixing and matching of inspirational sources always and inevitably produces picture-treatises well worth a reader’s time. Over a succession of tales Jason built and constantly re-employed a repertory company of stock characters to explore deceptively simplistic milieux based on classic archetypes of movies, childhood entertainments, historical and literary favourites. These all role-play in deliciously absurd and surreal sagas centred on his preferred themes of relationships and loneliness. In latter years, Jason returned to such “found” players as he built his own highly esoteric universe, and even has a whole bizarre bunch of them “team-up” or clash…

As always, visual/verbal bon mots unfold in beguiling, sparse-dialogued, or even as here silently pantomimic progressions, with compellingly formal page layouts rendered in a pared back stripped-down interpretation of Hergé’s Claire Ligne style: solid blacks, and thick outlines dominating settings of seductive monochrome simplicity augmented by a beguiling palette of stark pastels and muted primary colours.

The majority of his tales brim with bleak isolation, swamped by a signature surreality: largely populated with cinematically-inspired, darkly comic, charmingly macabre animal people ruminating on those inescapable concerns whilst re-enacting bizarrely cast, bestial movie tributes.

This perfect example of his oeuvre is something of a prequel and available as a sturdily comforting hardback or exalted eBook edition: a mild torrent of subtle wonderment that opens with understated crime thriller ‘The Smiling Horse’, wherein the last survivor of a kidnap team endures decades of tense anticipation before their victim’s uncanny avenger finally dispenses long-deferred justice.

Jason then examines his own life, career and romantic failings with harsh, uncompromising detail in ‘A Cat from Heaven’ whilst B-Movie Sci Fi informs ‘The Brain That Wouldn’t Virginia Woolf’ as a scientist spends years killing women whilst looking for a body that won’t reject the mean-spirited, constantly carping head he keeps alive in his laboratory, before ‘Tom Waits on the Moon’ inexorably draws together a quartet of introspective, isolated loners into a web of fantastic horror. Still they spend too much time thinking not doing so they get what they deserve…

A cunning period gangster pastiche rendered in subdued shades of red and brown, ‘So Long, Mary Anne’ depicts a decent woman helping a vicious escaped convict flee justice. After they snatch a hostage, the “victim” soon begins to exert an uncanny influence over the desperate killer, but is she just wicked or is there a hidden agenda in play?

Most welcome attraction here is eponymous final story ‘Athos in America’. This is a fabulously engaging “glory days” yarn, acting as a prequel to the author’s spellbinding graphic romp The Last Musketeer. That epic detailed the final exploit of the dashing Athos, who met his end bravely and improbably after 400 years of valiant adventure. But what was he doing in the years before that tragic denouement?

A guy walks into a bar… It’s America in the 1920s and the oddly-dressed Frenchman starts chatting to Bob the barman. As the quiet night unfolds the affable patron relates how he came to America to star in a movie about himself and his three greatest friends. Sadly, after he enjoyed a dalliance with the Studio’s top star, things quickly started to go wrong…

Effortlessly switching back and forth between genre, milieu and narrative pigeonholes, this grab-bag of graphic goodies again proves that Jason is a creative force in comics like no other: one totally deserving as much of your time, attention and disposable income as possible.
All characters, stories and artwork © 2011 Jason. All rights reserved.