Doom Patrol: Silver Age volume 1


By Arnold Drake, Bob Haney, Bruno Premiani, Bob Brown & various (DC Comics)
ISBN: 978-1-4012-8111-3 (TPB/Digital edition)

1963 was the year when traditionally cautious comic book publishers finally realised that superheroes were back in a big way and began reviving and/or creating a host of costumed characters to battle outrageous menaces and dastardly villains.

Thus it was that the powers-that-be at National Comics decided that venerable adventure-mystery anthology title My Greatest Adventure would dip its toe in the waters with a radical take on the fad. Still, infamous for cautious publishing, they introduced a startling squad of champions with its thematic roots still firmly planted in the B-movie monster films of the era that had not-so-subtly informed the parent comic.

No traditional team of masked adventurers, this cast comprised a robot, a mummy and an occasional 50-foot woman, who joined forces with and were guided by a vivid, brusque, domineering, crippled mad scientist to fight injustice in a whole new way…

Covering June 1963 to May 1965, this stunning compilation collects the earliest exploits of the “Fabulous Freaks”, gathered from My Greatest Adventure #80-85 and thereafter issues #86-95 of the rapidly renamed title, once overwhelming reader response compelled editor Murray Boltinoff to change it to the Doom Patrol.

These dramas were especially enhanced and elevated by the drawing skills of Italian cartoonist and classicist artist Giordano Bruno Premiani, whose highly detailed, subtly humanistic illustration made even the strangest situation dauntingly authentic and grittily believable.

Eponymous premier tale ‘The Doom Patrol’ was co-scripted by Arnold Drake and Bob Haney, depicting how a mysterious wheelchair-bound scientist summons three outcasts to his home through the promise of changing their miserable lives forever…

Competitive car racer and professional daredevil Cliff Steele had died in a horrific pile up, but his undamaged brain had been transplanted into a fantastic mechanical body. Test pilot Larry Trainor had been trapped in an experimental stratospheric plane and become permanently irradiated by stratospheric radiation, with the dubious benefit of gaining a semi-sentient energy avatar which would escape his body to perform incredible feats for up to a minute at a time. To pass safely amongst men Trainor had to constantly wrap himself in unique radiation-proof bandages…

Former movie star Rita Farr was exposed to mysterious gases which gave her the terrifying, unpredictable and, at first, uncontrolled ability to shrink or grow to incredible sizes.

The outcasts were brought together by brilliant but enigmatic Renaissance Man The Chief, who sought to mould the solitary misfits into a force for good. He quickly proved his point when a mad bomber attempted to blow up the city docks. The surly savant directed the trio of strangers in defusing it and no sooner had the misfits realised their true worth than they were on their first mission…

Second chapter ‘The Challenge of the Timeless Commander’, sees an implausibly ancient despot seeking to seize a fallen alien vessel: intent on turning its extraterrestrial secrets into weapons of world conquest, culminating in ‘The Deadly Duel with General Immortus’ which saw the Doom Patrol defeat the old devil and thereafter dedicate their lives to saving humanity from all threats.

My Greatest Adventure #81 featured ‘The Nightmare Maker’, combining everyday disaster response – saving a damaged submarine – with a nationwide plague of monsters. Stuck at base, The Chief monitors missions by means of a TV camera attached to Robotman/Steele’s chest, and quickly deduces the uncanny secret of the beasts and their war criminal creator Josef Kreutz

Solely scripted by Drake, a devious espionage ploy outs the Chief – or at least his image, if not name – in #82’s ‘Three Against the Earth!’, leading the team to believe Rita is a traitor. When the cabal of millionaires actually behind the scheme are exposed as an alien advance guard who assumed the wheelchair-bound leader to be a rival invader, the inevitable showdown nearly costs Cliff what remains of his life…

In #83, ‘The Night Negative Man Went Berserk!’ spotlights the living mummy as a radio astronomy experiment interrupts the Negative Man’s return to Trainor’s body: pitching the pilot into a coma and sending the ebony energy being on a global spree of destruction. Calamity piles upon calamity when crooks steal the military equipment constructed to destroy the radio-energy creature and only desperate improvisation by Cliff and Rita allows avatar and host to reunite…

Issue #84 heralded ‘The Return of General Immortus’ as ancient Babylonian artefacts lead the squad to the eternal malefactor, only to have the wily warrior turn the tables and take control of Robotman. Even though his comrades soon save him, Immortus escapes with the greatest treasures of all time…

My Greatest Adventure #85 was the last issue, featuring ‘The Furies from 4,000 Miles Below’: monstrous subterranean horrors fuelled by nuclear forces. Despite having tricked Elasti-Girl into resuming her Hollywood career, the paternalistic heroes are pretty grateful when she turns up to save them all from radioactive incineration…

An unqualified success, the comic book transformed seamlessly into The Doom Patrol with #86 and celebrated by introducing ‘The Brotherhood of Evil’: an assemblage of international terrorist super-criminals led by French genius-in-a-jar The Brain. He was backed up by his greatest creation, a super-intelligent talking gorilla dubbed Monsieur Mallah.

The diametrically opposed teams first cross swords after brotherhood applicant Mr. Morden steals Rog, a giant robot the Chief constructed for the US military…

DP #87 revealed ‘The Terrible Secret of Negative Man’ after Brotherhood femme fatale Madame Rouge attempts to seduce Larry. When the Brain’s unstoppable mechanical army invades the city, Trainor is forced to remove his bandages and allow his lethal radiations to disrupt their transmissions…

An occasional series of short solo adventures kicked off in this issue with ‘Robotman Fights Alone’. Here Cliff is dispatched to a Pacific island in search of an escaped killer, only to walk into a devastating series of WWII Japanese booby-traps…

All mysteries surrounding the team’s leader are finally revealed in issue #88 with ‘The Incredible Origin of the Chief’: a blistering drama telling how brilliant but impoverished student Niles Caulder suddenly received unlimited funding from an anonymous patron interested in his researches on extending life.

Curiosity drove Caulder to track down his benefactor and he was horrified to discover the money came from the head of a criminal syndicate who claimed to be eons old…

Immortus had long ago consumed a potion which extended his life and wanted the student to recreate it since the years were finally catching up. To insure Caulder’s full cooperation, the General had a bomb inserted in the researcher’s chest and powered by his heartbeat…

After building a robot surgeon, Caulder tricked Immortus into shooting him, determined to thwart the monster at all costs. Once clinically dead, his Ra-2 doctor-bot removed the now-inert explosive and revived the bold scientist. Tragically, the trusty mechanoid had been too slow and Caulder lost the use of his legs forever…

Undaunted, ‘The Man Who Lived Twice’ destroyed all his research and went into hiding for years, with Immortus utterly unaware that Caulder had actually succeeded in the task which had stymied history’s greatest doctors and biologists…

Now, under the alias of super-thief The Baron, Immortus captures the Doom Patrol and demands a final confrontation with the Chief. Luckily, the wheelchair-locked inventor is not only a biologist and robotics genius but also adept at constructing concealed weapons…

In DP #89 the team tackle a duplicitous scientist who devises a means to transform himself into ‘The Animal-Vegetable-Mineral Menace’ before ‘The Private War of Elasti-Girl’ finds the Maid of Many Sizes using unsuspected detective skills to track down a missing soldier and reunite him with his adopted son.

‘The Enemy within the Doom Patrol’ sees shape-shifting Madame Rouge infiltrate the team and turn them against each other whilst issue #91 introduces multi-millionaire Steve Dayton.

Used to getting whatever he wants, he creates a superhero persona solely to woo and wed Rita Farr. With such ambiguous motivations ‘Mento – the Man who Split the Doom Patrol’ was a radical character for the times, but at least his psycho-kinetic helmet proved a big help in defeating the plastic robots of grotesque alien invader Garguax

DP #92 tasks the team with a temporal terrorist in ‘The Sinister Secret of Dr. Tyme’ and features abrasive Mento again saving the day, after which ‘Showdown on Nightmare Road’ in #93 features The Brain’s latest monstrous scheme. This results in the evil genius being transplanted inside Robotman’s skull whilst poor Cliff is dumped into a horrific beast, until the Chief out-plays the French Fiend at his own game…

Creature-feature veteran Bob Brown stepped in to illustrate #94’s lead tale ‘The Nightmare Fighters’ as an eastern mystic’s uncanny abilities are swiftly debunked by solid American science. Premiani returned to render back-up solo-feature ‘The Chief …Stands Alone’ wherein Caulder eschews his deputies’ aid to bring down bird-themed villain The Claw with a mixture of wit, nerve and weaponised wheelchair.

This initial outing concludes with The Chief’s disastrous effort to cure Rita and Larry (DP #95), resulting in switched powers and the ‘Menace of the Turnabout Heroes’, so naturally that would be the very moment the Animal-Vegetable-Mineral Man picks for a return bout…

Although as kids we all happily suspended disbelief and bought into the fanciful antics of the myriad masked heroes available, somehow the exploits of the Doom Patrol – and their surprisingly synchronistic Marvel counterparts The X-Men (freaks, outcasts, wheelchair geniuses, both debuting in the summer of 1963 – so happy shared 60th folks!) – always seemed just a bit more “real” and plausible than the usual caped and costumed crowd.

With the edge of time and experience on my side it’s obvious just how incredibly mature and hardcore Drake, Haney & Premian’s take on superheroes actually was. These superbly engaging, frantically fun and breathtakingly beautiful tales should rightfully rank amongst the finest Fights ‘n’ Tights tales ever told. Moreover, you should definitely own them, so go do that now.
© 1963, 1964, 1965, 2018 DC Comics, Inc. All Rights Reserved.

Mighty Marvel Masterworks The Avengers volume 1: The Coming of The Avengers


By Stan Lee & Jack Kirby, Don Heck, Dick Ayers, Paul Reinman, George Roussos, Chic Stone, Sam Rosen, Art Simek & various (MARVEL)
ISBN: 978-1302929787 (TPB/Digital edition)

Probably Marvel’s biggest global franchise success, The Avengers celebrate their 60th anniversary in September 2023, so let’s start the New Year with acknowledgement of that landmark event and a promise of more of the same over the next 12 months…

These stories are timeless and have been gathered many times before but here we’re looking at The Mighty Marvel Masterworks line: designed with economy in mind and newcomers as target audience. These books are far cheaper, on lower quality paper and smaller – about the dimensions of a paperback book. Your eyesight might be failing and your hands too big and shaky, but at 152 x 227mm, they’re perfect for kids. If you opt for the digital editions, that’s no issue at all.

After a period of meteoric expansion, in 1963 the burgeoning Marvel Universe was finally ready to emulate the successful DC concept that had cemented the legitimacy of the Silver Age of American comics. The notion of putting a bunch of all-star eggs in one basket had made the Justice League of America a winner and subsequently inspired the moribund Atlas outfit – primarily Stan Lee, Jack Kirby & Steve Ditko – into conceiving “super-characters” of their own. The result – way back in 1961 – was the Fantastic Four

Nearly 18 months later, the fledgling House of Ideas had generated a small and (mostly) successful stable of costumed leading men (but still only 2 sidekick women!), allowing Lee & Kirby to at last assemble a select handful of them into an all-star squad, moulded into a force for justice and soaring sales…

Seldom has it been done with such style and sheer exuberance. Cover dated September 1963, and on sale from Early July, The Avengers #1 launched as part of an expansion package which also included Sgt. Fury and his Howling Commandos and The X-Men

This premier volume gathers The Avengers #1-10 (running to cover-date September 1965): a stellar sequence of groundbreaking tales no lover of superhero stories can do without…

The tense action kicks off with ‘The Coming of the Avengers! where – rather than starting at a neutral beginning – Stan & Jack (plus inker Dick Ayers) assumed buyers had a passing familiarity with Marvel’s other heroes and wasted very little time or space on introductions.

In Asgard, immortal trickster Loki is imprisoned on a dank isle, hungry for vengeance on his noble half-brother Thor. Whilst malevolently observing Earth, the god of evil espies the monstrous, misunderstood Hulk and mystically engineers a situation wherein the man-brute seemingly goes on a rampage, simply to trick the Thunder God into battling the monster.

When the Hulk’s teen sidekick Rick Jones radios the FF for assistance, Loki scrambles and diverts the transmission, smugly awaiting the blossoming of his mischief. Sadly for the schemer, Iron Man, Ant-Man and the Wasp also pick up the redirected SOS…

Only after the alerted heroes all converge on the American Southwest to search for the Jade Giant, do they realise that something is oddly amiss…

This terse, epic, compelling and wide-ranging yarn (New York, New Mexico, Detroit and Asgard in 22 pages) is Lee & Kirby at their bombastic best, and remains one of the greatest stories of the Silver Age (it’s certainly high in my own top ten Marvel Tales) and is followed by ‘The Space Phantom(Lee, Kirby & Paul Reinman), wherein an alien shape-stealer infiltrates and almost destroys the team from within.

With latent animosities exposed by the malignant masquerader, the epic ends with the volatile Hulk quitting the team in disgust, only to return in #3 as an outright villain in partnership with ‘Sub-Mariner!This globe-trotting romp delivers high-energy thrills and one of the blistering best battle scenes in comics history as the assorted titans clash in abandoned World War II tunnels beneath the Rock of Gibraltar. The tale was preceded hereby the galvanic house ad announcing the clash as seen in Avengers #2…

Inked by George Roussos, Avengers #4 was an indisputable, game-changing landmark as Marvel’s greatest Golden Age sensation returns for another increasingly war-torn era. ‘Captain America joins the Avengers!has everything that made the company’s early output so fresh and vital. The majesty of a legendary warrior returned in our time of greatest need; stark tragedy in the loss of his boon companion Bucky; aliens, gangsters, tragedy-drenched antagonist The Sub-Mariner and even subtle social commentary, all naturally wrapped up in vast amounts of staggering Kirby Action. It even begins with a cunning infomercial as Iron Man unsuccessfully requests the assistance of the company’s other fresh young stars, giving readers a taste of the other mighty Marvels on offer to them…

Reinman returned to ink ‘The Invasion of the Lava Men!: another staggering adventure romp wherein the team – with the unwilling assistance of the ever-incredible Hulk – battle incendiary subterraneans and a world-threatening mutating mountain…

However, even all that pales before the supreme shift in artistic quality that is Avengers #6.

Chic Stone – arguably Kirby’s most effective inker of the period – joined the creative team just as a classic arch-foe was born. ‘The Masters of Evil!reveals how Nazi super-scientist Baron Zemo (who debuted that same month as a Nazi scientist in Sgt. Fury and his Howling Commandos #8) returns from self-exile in South America.

The petty tyrant is forced by his own arrogance and paranoia to emerge from the anonymity of the jungle he’s been skulking in since the Third Reich fell, after learning his despised nemesis Captain America has returned from the dead…

To this end, the war-criminal recruits a gang comprising previously established supervillains to attack New York City and destroy the Avengers. The unforgettable clash between valiant heroes and vile murdering mercenaries Radioactive Man, Black Knight (Nathan Garrett) and The Melter is to this day an unsurpassed example of prime Marvel magic.

Issue #7 followed up with two more malevolent recruits for the Masters of Evil, as Asgardian outcasts Enchantress and The Executioner are exiled to Midgard by Odin and waste no time allying with Zemo. This coincides with Iron Man being suspended from the team, due to “misconduct” occurring in his own series at that time. This was the start of the era of close-continuity where events in one series were regularly referenced and built upon in others. The practise quickly became a rod for the creators’ own backs and led to a radical rethink…

It might have been ‘Their Darkest Hour!, but follow-up Avengers #8 delivered the team’s greatest triumph and tragedy as Kirby (inked with fitting circularity by Ayers) relinquished his full drawing role with a superbly entrancing invasion-from-time thriller. Riffing on The Day the Earth Stood Still, the B-movie-toned classic introduced ‘Kang the Conqueror!: depicting an impossible powerful foe defeated by the cunning of ordinary teenagers and the indomitable spirit of Earth’s Mightiest Heroes…

Whenever Kirby left a title he’d co-created, it took a little while to settle into a new rhythm, and none more so than with these collectivised costumed crusaders. Although Lee and the fabulously utilitarian Don Heck were perfectly capable of producing cracking comics entertainments, they never had The King’s uncanny sense of panoramic scope and scale which constantly sought bigger, bolder blasts of excitement.

The Avengers evolved into an entirely different series when the subtle approachability of Heck’s human-scaled vision replaced Kirby’s larger-than-life bombastic bravura. The series had advanced to monthly circulation and even King Kirby could not draw the massive number of pages his expanding workload demanded.

Heck was a gifted and trusted artist with a formidable record for meeting deadlines and, progressing under his pencil, sub-plots and character interplay finally got as much space as action and spectacle. After Kirby, stories increasingly focused on scene-stealing newcomer Captain America: concentrating on frail human beings in costumes, rather than wild modern gods and technological titans bestriding and shaking the Earth…

Inked by Ayers, Heck’s first outing was memorable tragedy ‘The Coming of the Wonder Man!wherein the Masters of Evil plant superhuman Trojan Horse Simon Williams within the heroes’ ranks, only to have the conflicted infiltrator find deathbed redemption by saving them from the deadly deathtrap he creates…

Another Marvel mainstay debuted with the introduction of (seemingly) malignant master of time Immortus, who briefly combines with Zemo’s devilish cohort to engineer a fatal division in the ranks by removing Cap from the field in ‘The Avengers Break Up!A sign of the Star-Spangled Sentinel’s increasing popularity, the issue is augmented by a Marvel Masterwork Pin-Up of ‘The One and Only Cap, courtesy of Kirby & Ayers, and is followed by a 1963 house ad for Avengers #1 to close this pocket-sized bombshell of wonders.

These are immortal tales that defined the early Marvel experience and are still a joy no fan should deny themselves or their kids. How can you survive without them?
© 2021 MARVEL.

Mighty Marvel Masterworks Spider-Man volume 2: The Sinister Six


By Stan Lee & Steve Ditko, with Sam Rosen & Art Simek (MARVEL)
ISBN: 978-1-3029-3195-7 (TPB/Digital edition)

As any fule kno, The Amazing Spider-Man celebrated his 60th anniversary in 2022. However, I’m one of those radicals who feel that 1963 was when he was really born, so let’s start the New Year with acknowledgement of that opinion and warning of many more of the same over the next 12 months…

These stories are timeless and have been gathered many times before but this time we’re looking at The Mighty Marvel Masterworks line: designed with economy in mind and newcomers as target audience. These new books are far cheaper, on lower quality paper and smaller, about the dimensions of a paperback book. Your eyesight might be failing and your hands too big and shaky, but at 152 x 227mm, they’re perfect for kids. If you opt for the digital editions, that’s no issue at all.

Marvel is often termed “the House that Jack Built” and King Kirby’s contributions are undeniable and inescapable in the creation of a new kind of comic book storytelling. However, there was another unique visionary toiling at Atlas-Comics-as-was, one whose creativity and philosophy seemed diametrically opposed to the bludgeoning power, vast imaginative scope and clean, gleaming futurism that resulted from Kirby’s ever-expanding search for the external and infinite.

Steve Ditko was quiet and unassuming, diffident to the point of invisibility, but his work was both subtle and striking: innovative and meticulously polished. Always questing for affirming detail, he ever explored the man within. He saw heroism and humour and ultimate evil all contained within the frail but noble confines of humanity. His drawing could be oddly disquieting… and, when he wanted, decidedly creepy.

Crafting extremely well-received monster and mystery tales for and with Stan Lee, Ditko had been rewarded with his own title. Amazing Adventures/Amazing Adult Fantasy featured a subtler brand of yarn than Rampaging Aliens and Furry Underpants Monsters: an ilk which, though individually entertaining, had been slowly losing traction in the world of comics ever since National/DC had successfully reintroduced costumed heroes.

Lee & Kirby had responded with The Fantastic Four and so-ahead-of-its-time Incredible Hulk, but there was no indication of the renaissance ahead when officially just-cancelled Amazing Fantasy featured a brand new and rather eerie adventure character…

This compelling compilation re-presents the rise of the wallcrawler as first seen in Amazing Spider-Man #11-19 and Amazing Spider-Man Annual #1 (spanning cover-dates April – December 1964) and is lettered throughout by unsung superstars Sam Rosen & Art Simek, allowing newcomers and veteran readers to comprehensively relive some of the greatest moments in sequential narrative.

The parable of Peter Parker began when a smart but alienated high schooler was bitten by a radioactive spider on a science trip. Discovering he’d developed arachnid abilities – which he augmented with his own ingenuity and engineering genius – Peter did what any lonely, geeky nerd would when given such a gift… he tried to cash in for girls, fame and money.

Creating a costume to hide his identity in case he made a fool of himself, Parker became a minor celebrity – and a vain, self-important one. To his eternal regret, when a thief fled past him, he didn’t lift a finger to stop the thug, and days later returns discovered that his Uncle Ben has been murdered by the same criminal…

Crazy for vengeance, Parker stalked and captured the assailant who made his beloved Aunt May a widow and killed the only father he had ever known. Since his social irresponsibility led to the death of the man who raised him, the boy swore to always use his powers to help others…

It wasn’t a new story, but the setting was familiar to every kid reading it and the artwork was downright spooky. no gleaming high-tech world of moon-rockets, mammoth monsters and flying cars here… this stuff could happen to anyone…

Amazing Fantasy #15 came out the same month as Tales to Astonish #35 – the first to feature the Astonishing Ant-Man in costume, but it was the last issue of Ditko’s Amazing playground. However, the tragic last-ditch tale struck a chord with the public and by year’s end a new comic book superstar launched in his own title, with Ditko eager to show what he could do with his first returning character since the demise of Charlton’s Captain Atom

Holding on to the “Amazing” prefix to jog reader’ memories, the Amazing Spider-Man #1 hit newsstands in December sporting a March 1963 cover-date and two complete stories.

Sans frills and extras, the ongoing saga resumes here with Amazing Spider-Man #11. Ditko’s preference for tales of gangersterism drove the stories and his plot for ‘Turning Point’ involves the reappearance of a major supervillain and a growing dependence on soap opera drama, but his solitary, driven hero was always a loner, never far from the streets and small-scale-crime…

In the aftermath of the webspinner crushing a prison riot single handed and defeating the Big Man and The Enforcers, longer plot-strands were introduced as Peter’s potential girlfriend Betty Brant mysteriously vanishes.

Resolved to find her, Parker discovers she’s somehow involved with the multi-armed menace and the Philadelphia mob and goes after her, clashing again with the lethally deranged scientist whilst seeking to expose a long-hidden secret which had haunted Brant for years. It all ended in a spectacularly climactic fight scene on a ship that has still never been beaten for action-choreography…

The wonderment actually intensifies with ‘Unmasked by Dr. Octopus!’, detailing a dark, tragedy-filled tale of extortion and excoriating tension that stretches from Philadelphia to the Bronx Zoo: cannily tempering trenchant melodrama with spectacular clashes in unusual and exotic locations, before culminating in a truly staggering super-powered duel as only the masterful Ditko could orchestrate it.

A new super-foe premiered in Amazing Spider-Man #13 with ‘The Menace of Mysterio!’ as a seemingly eldritch bounty-hunter hired by Daily Bugle publisher J. Jonah Jameson to capture Spider-Man eventually lets slip his own dark criminal agenda, whilst ASM #14 delivers an absolute milestone in Marvel History when a hidden criminal mastermind manipulates a Hollywood studio into making a movie about the wall-crawler.

Even with guest-star opponents The Enforcers and The Incredible Hulk (his last true guest shot before moving into his new residency in Tales to Astonish), ‘The Grotesque Adventure of the Green Goblin’ is most notable for introducing Spider-Man’s most perfidious and flamboyant enemy.

Jungle superman and thrill-junkie ‘Kraven the Hunter!’ makes Spider-Man his intended prey at the behest of embittered Spidey-foe The Chameleon in #15, and – after ignominiously failing to trap his target in the wilds of Central Park – promptly reappears in the first Amazing Spider-Man Annual

A timeless landmark and still magnificently thrilling Fights ‘n’ Tights tussle, the ‘Sinister Six!’ begins after a team of villains comprising Electro, Kraven, Mysterio, The Sandman, Vulture and Doctor Octopus abduct Aunt May and Betty. Briefly deprived of his powers – lost to a guilt-fuelled panic attack – Peter is forced to confront them without nothing but courage & determination.

A staggeringly enthralling combat clash, with Spider-Man systematically taking down each enemy in a death-defying duels, this influential tale featured cameos (or, more honestly, product placement segments) by every other extant hero of the budding Marvel universe: everyone from The Avengers to The X-Men

Also included from that colossal comic book are special feature pages on ‘The Secrets of Spider-Man!’; comedic short ‘How Stan Lee and Steve Ditko Create Spider-Man’ and a gallery of pin-up pages starring ‘Spider-Man’s Most Famous Foes!’ (namely the Burglar, Chameleon, Vulture, Terrible Tinkerer, Dr. Octopus, Sandman, Doctor Doom, The Lizard, Living Brain, Electro, The Enforcers, Mysterio, Green Goblin and Kraven the Hunter).

There are also pin-ups of Betty and Jonah, Peer Parker’s House and classmates plus a heroic guest stars page…

Amazing Spider-Man #16 extended that circle of friends and foes as the webslinger battles the Ringmaster and his Circus of Crime: consequently meeting – and inevitably battling – a fellow loner hero in a dazzling and delightful ‘Duel with Daredevil’.

We conclude this outing with an ambitious 3-part saga that began in Amazing Spider-Man #17, wherein the rapidly-maturing hero touches emotional bottom before rising to triumphal victory over all manner of enemies. It begins with ‘The Return of the Green Goblin!’ as the wallcrawler endures renewed print assaults from the Daily Bugle and its obsessed publisher J. Jonah Jameson, just as the enigmatic Green Goblin commences a war of nerves and attrition, using the Enforcers, Sandman and an army of bargain basement thugs to publicly humiliate the Amazing Arachnid and make him look like a fool in front of rival frenemy Johnny StormThe Human Torch.

To exacerbate matters, Peter’s beloved Aunt May’s health takes a drastic downward turn…

In ‘The End of Spider-Man!’ pressure continues to mount and the troubled champion quits, concentrating exclusively on finding money to pay for his aunt’s treatment and leaving the Torch to handle the Goblin’s crime rampage…

It all explosively concludes in ‘Spidey Strikes Back!’ featuring a turbulent team-up with the Torch – as a powerful pep talk from May galvanises the disgruntled teen terror and sets him back on his fated path: to the everlasting regret of the Goblin, his gangsters, the Enforcers and Sandman… and Jameson…

This extended tale proved fans were ready for every kind of narrative experiment (single issue or even two stories per issue were still the norm in 1964) and Stan & Steve were more than happy to try anything…

I claimed no extras here, but I lied. Closing the book are some lovely art treats: an unedited view of Ditko’s original cover for ASM #11, the original splash page art for #12 plus page 12and the closing page of #18; every one reason enough to buy this book…

These immortal epics are something no serous fan can be without, and will make an ideal gift for any curious newcomer or nostalgic aficionado.

Happy Unbirthday Spidey and many, many more please…
© 2021 MARVEL.

Best of Year: 2022

Let’s face it: this past year was bloody awful for everybody. Nevertheless some very gifted people created some remarkable comics works and I’ll be damned if I don’t give you all one last chance to see that for yourselves.

Thus here’s our compilation of the best graphic novels of 2022. You should check them out…

Happy New Year from all of us to all of you.

Mature reading/General  

No Surrender
By Constance Maud: adapted by Scarlett & Sophie Rickard (SelfMadeHero)
ISBN: 978-1-91422-406-5 (TPB/Digital edition)
© 2022 SelfMadeHero. Text © 2022 Sophie Rickard. Artwork © 2022 Scarlett Rickard. All rights reserved.

Algorithmic Reality
By Damian Bradfield & David Sánchez (NBM) ISBN: 978-1-68112-306-6 (PB) eISBN: 978-1-68112-307-3
Text and illustrations © 2021, 2022 Damian Bradfield and David Sánchez. All rights reserved. © 2022 NBM for the English translation.

Captain America – Truth
By Robert Morales, Kyle Baker & various (MARVEL)
ISBN: 978-1-3029-3427-9 (TPB/Digital Edition) 978-0785136668 (Premiere HB)
© 2022 MARVEL.

The Steel Claw: The Reign of the Brain
By Tom Tully, Jesús Blasco & various (Rebellion)
ISBN: 978-1-78108-681-2 (TPB/Digital Edition) © 1963, 1964 & 2022 Rebellion Publishing IP Ltd. All Rights Reserved.

White All Around
By Wilfrid Lupano & Stéphane Fert, translated by Montana Kane (Europe Comics)
No ISBN: digital only edition
© 2021 DARGAUD BENELUX, (Dargaud-Lombard s. a.) – LUPANO & FERT. All rights reserved. English translation © 2009 Cinebook Ltd.

Colored – The Unsung Life of Claudette Colvin
By Émilie Plateau, with Tania de Montaigne, translated by Montana Kane (Europe Comics)
No ISBN: digital only edition © 2019 – DARGAUD – Émilie Plateau. All rights reserved. This graphic novel is based on the book Noire, by Tania de Montaigne. © Éditions Grasset & Fasquelle, 2015.

Suzanne: The Jazz Age Goddess of Tennis
By Ted Humberstone (Avery Hill Publishing)
ISBN: 978-1-910395-69-1 (HB)
© 2022 Tom Humberstone.

Adam Eterno – A Hero for All Time
By Tom Tully, Tom Kerr, Colin Page Francisco Solano López, Eric Bradbury Ted Kearon, Rex Archer & various (Rebellion)
ISBN: 978-1-78108-869-2 (TPB/Digital edition) © 1970, 1971, 1972, 1973, & 2021 Rebellion Publishing IP Ltd. All Rights Reserved.

One Beautiful Spring Day
By Jim Woodring (Fantagraphics Books)
ISBN: 978-1-68396-555-8 (TPB/Digital edition) 978-1-68396-588-6 (slipcased HB)
© 2022 Jim Woodring. This edition © 2022 Fantagraphics Books. All rights reserved.

Letters to Margaret
By Hayley Gold, with Andy Kravis, Mike Selinker & various (Lone Shark Games)
ISBN: 978-1-7356380-2-7 (TPB/Digital edition)
© 2021 Hayley Gold, Andrew Kravis and Mike Selinker on behalf of Lone Shark Games, Inc..

Hitchcock: Master of Suspense
By Noel Simsolo & Dominique Hé, translated by Matt Maden (NBM)
ISBN: 978-1-68112-296-0 (HB) eISBN: 978-168112-289-2
© 2018 Dargaud-Benelux. © 2020 NBM for the English Translation. All rights reserved. © DUPUIS 2020 by Rubio, Efa. All rights reserved.

Cyberman – An On-Screen Documentary
By Veronika Muchitsch AKA L.B. Jeffries (Myriad Editions)
ISBN: 978-1-8383860-2-3 (TPB) eISBN: 978-1-8383860-3-0
© Veronika Muchitsch 2021.

Georgia O’Keeffe
By Maria Herreros; translated by Lawrence Schimel (SelfMadeHero)
ISBN: 978-1-914224-05-8 (TPB/Digital edition)
Text and illustrations © 2021 by Maria Herreros. All rights reserved. English translation © 2021 SelfMadeHero.

The Boxer – The True Story of Holocaust Survivor Harry Haft
By Reinhardt Kleist; translated by Michael Waaler (SelfMadeHero)
ISBN: 978-1-906838-77-5 (TPB/Digital edition)
© Text and illustrations 2012 CARLSEN Verlag GmbH, Hamburg, Germany. © Appendix 2012 Martin Krau & CARLSEN Verlag. English translation © 2021 SelfMadeHero. All rights reserved.

Boot Black
By Mikael, translated by Matt Maden (NBM)
ISBN: 978-1-68112-296-0 (HB) eISBN: 978-1-68112-297-7
© 2019, 2020 Dargaud-Benelux (Dargaud-Lombard s.a.) – Mikael.

Welcome Home
By Clarrie & Blanche Pope (Minor Compositions)
ISBN: 978-1-57027-394-0 (PB) © Clarrie & Blanche Pope, 2022.

Days of Sand
By Aimee De Jongh, translated by Christopher Bradley (SelfMadeHero)
ISBN: 978-1-914224-04-1 (HB) Jours de sable © DARGAUD-BENELUX (DARGAUD-LOMBARD S.A.) 2021, by Aimee De Jongh. All rights reserved.

Alice Guy: First Lady of Film
By Catel & Bocquet, translated by Eward Gauvin (SelfMadeHero) ISBN: 978-1-914224-03-4 (TPB/Digital edition)
© Casterman 2021. All rights reserved.

Big Scoop of Ice Cream
By Conxita Herrero Delfa: translated by Jeff Whitman (NBM)
ISBN: 978-1-68112-294-6 (PB) eISBN: 978-1-68112-295-3
© 2016 Conxita Herrero Delfa and apa apa comics. © 2022 NBM for the English translation. All rights reserved.

Dungeon: Twilight Vols. 1-2 – Cemetery of the Dragon
By Joann Sfar, Lewis Trondheim & Kerascoet, translated by Joe Johnson (NBM)
ISBN: 978-1-68112-293-9, (TPB/Digital)
© Editions Delcourt 1999-2005. (Donjon Crepescule #101-104, by J. Sfar, L.Trondheim & Kerascoet). © 2006 NBM for the English translation.

The Con Artists
By Luke Healy (Faber)
ISBN: 978-1-91274-008-6 (HB)
© Luke Healy, 2022. All rights reserved.

The Ragged Trousered Philanthropists
By Robert Tressell; adapted by Scarlett & Sophie Rickard (SelfMadeHero)
ISBN: 978-1-910593-92-9 (TPB/Digital edition)
© 2020 SelfMadeHero. Text © 2020 Sophie Rickard. Artwork © 2020 Scarlett Rickard. All rights reserved.

Kid Friendly Classics
I don’t suppose kids ever rush to the comics racks and shelves these days, but if they did, This Baker’s Dozen is what we think they might like:  a purely random number of potent picture books made with you and me in mind. Enjoy and don’t be snobbish… check out the kids’ stuff too…

Batman’s Mystery Casebook
By Sholly Fisch, Christopher A. Uminga & various (DC Comics)
ISBN: 978-1-7795-0586-6 (TPB/Digital edition)
© 2022 DC Comics. All Rights Reserved.

Bunny vs Monkey: Machine Mayhem!
By Jamie Smart, with Sammy Borras (David Fickling Books)
ISBN: 978-1-78845-285-4 (Digest HB)
Text and illustrations © Jamie Smart 2022. All rights reserved.

Primer
By Jennifer Muro & Thomas Krajewski, illustrated by Gretel Lusky (DC Comics)
ISBN: 978-1-4012-9657-5 (TPB/Digital edition)
© 2020 DC Comics. All Rights Reserved.

Mega Robo Bros: Meltdown
By Neill Cameron with Abby Bulmer & Lisa Murphy (David Fickling Books)
ISBN: 978-1-78845-281-6 (TPB)
Text and illustrations © Neill Cameron 2022. All rights reserved.

Mighty Marvel Masterworks Thor volume 1
By Stan Lee & Jack Kirby with Larry Lieber, Robert Bernstein, Joe Sinnott, Al Hartley, Don Heck & various (MARVEL)
ISBN: 978-1-302931681 (PB)
© 2021 MARVEL

The Bible
By Sheldon Mayer & Nestor Redondo, with Joe Kubert (DC Comics)
ISBN: 978-1-4012-3425-6 (HB/Digital edition)
© 1975 National Periodical Publications, Inc. All Rights Reserved.

Bunny vs. Monkey: Rise of the Maniacal Badger
By Jaimie Smart, with Sammy Borras (David Fickling Books)
ISBN: 978-1-78845-280-9 (TPB) 978-1-78845-118-5 (Waterstones Exclusive Edition)
Text and illustrations © Jamie Smart 2022. All rights reserved.

Tails of the Super-Pets
By Jerry Siegel, Robert Bernstein, Otto Binder, Leo Dorfman, Bill Finger, Edmond Hamilton, William Moulton Marston, Jim Shooter, Curt Swan, Jim Mooney, Pete Costanza, John Forte, Ramona Fradon, Sheldon Moldoff, George Papp, Harry G. Peter, Sy Barry, Stan Kaye, George Klein, Charles Paris & various (DC Comics)
ISBN: 978-1779513397 (TPB/Digital edition)
© 1947, 1955, 1958, 1959, 1960, 1961, 1962, 1964, 1965, 1968, 2022 DC Comics. All Rights Reserved.

Ken Reid’s Football Funnies – The First Half
By Ken Reid (Rebellion Studios)
ISBN: 978-1-78108-883-8 (HB/Digital edition)
© 1970, 1971, 1972, & 2021 Rebellion Publishing Ltd. All Rights Reserved.

Cedric vol. 7: Isn’t It Past Your Bedtime?
By Laudec & Cauvin; colours by Leonardo, translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-80044-025-8 (PB Album/Digital edition)
© Dupuis 1995 by Cauvin & Laudec. All rights reserved. English translation © 2021 Cinebook Ltd.

Popeye volume 1: Olive Oyl and Her Sweety
By Elzie Crisler Segar with Sergio Ponchione, Cathy Malkasian & various(Fantagraphics Books)
ISBN: 978-1- 68396-462-9 (PB/digital edition)
© 2021 Fantagraphics Books Inc. All Segar comics and drawings © 2021 King Features Syndicate. Inc./ Hearst Holdings, Inc. All rights reserved.

Young Hellboy – The Hidden Land
By Mike Mignola, Thomas Sniegoski, Craig Rousseau, Dave Stewart & Clem Robins (Dark Horse Books)
ISBN: 978-1506723983 (HB) eISBN: 978-1-50672-399-0
Young Hellboy ™ and © 2021 Mike Mignola. All rights reserved.

Mighty Marvel Masterworks The Incredible Hulk volume 1
By Stan Lee & Jack Kirby, with Steve Ditko & various (MARVEL)
ISBN: 978-1-3029-3180-3 (TPB)
© 2021 MARVEL

Mighty Marvel Masterworks Captain America volume 1: The Sentinel of Liberty


By Stan Lee, Jack Kirby, Dick Ayers, George Tuska, John Romita & various (MARVEL)
ISBN: 978-1302946159 (PB/Digital edition)

During the natal years of Marvel Comics in the early 1960s Stan Lee & Jack Kirby opted to mimic the game-plan which had paid off so successfully for National/DC Comics, albeit with mixed results. Beginning cautiously in 1956, Julie Schwartz had scored incredible, industry-altering hits by re-inventing the company’s Golden Age greats, so it seemed sensible to try and revive the characters that had dominated Timely/Atlas in those halcyon days two decades previously.

A new Human Torch had premiered as part of the revolutionary Fantastic Four, and in the fourth issue of that title the amnesiac Sub-Mariner resurfaced after a 20-year hiatus (everyone concerned had apparently forgotten the first abortive attempt to revive an “Atlas” superhero line in the mid-1950s).

The Torch was promptly given his own solo lead-feature in Strange Tales (from issue #101 on) where, eventually (in Strange Tales #114), the flaming kid fought a larcenous villain impersonating the nation’s greatest lost hero…

Here’s a quote from the last panel…

“You guessed it! This story was really a test! To see if you too would like Captain America to Return! As usual, your letters will give us the answer!” I guess we all know how that turned out…

With reader-reaction strong, the real McCoy was promptly decanted in Avengers #4 and, after a captivating, centre-stage hogging run in that title, won his own series as half of a “split-book” with fellow Avenger and patriotic barnstormer Iron Man, beginning with #59.

This premiere Mighty Marvel Masterworks Cap collection assembles those early appearances from Tales of Suspense #59-77, spanning November 1964 to May 1966) in a cheap, kid-friendly edition that will charm and delight fans of all vintages…

Scripted throughout by Lee, it begins with eponymous opening outing ‘Captain America’ – illustrated by the staggeringly perfect team of Kirby & Chic Stone. The plot is non-existent, but what you do get is a phenomenal fight as an army of thugs invades Avengers Mansion because “only the one without superpowers” is at home. They soon learn the folly of that misapprehension…

The next issue offered more of the same as ‘The Army of Assassins Strikes!’ on behalf of evil arch enemy Baron Zemo, before ‘The Strength of the Sumo!’ proves insufficient when Cap invades Viet Nam to rescue a lost US airman. Incidentally, that flyer was a black serviceman, signalling early on Kirby’s resolve to break comic books’ colour bar…

The Star-Spangled Swashbuckler then took on an entire prison to thwart a ‘Break-out in Cell Block 10!’: a glorious action riot simply dripping with irony…

After these simplistic romps, the series took an abrupt turn and began telling tales set in World War II. Crafted by Lee, Kirby & Frank Ray (AKA Frank Giacoia), ‘The Origin of Captain America!’ recounts how patriotic, frail physical wreck Steve Rogers is selected to be guinea pig for an experimental super-soldier serum, only to have the scientist responsible cut down by a Nazi bullet and die in his arms…

Now regarded as forever unique, he is given the task of becoming the fighting symbol and guardian of America, all while based as a regular soldier in a US boot camp. There he is accidentally unmasked by Camp Mascot Bucky Barnes, who then blackmails the hero into making the kid his sidekick.

The next issue (Tales of Suspense #64, cover-dated April) kicked off a string of spectacular episodic thrillers adapted from Kirby & Joe Simon’s Golden Age run, with the flag-bedecked heroes defeating Nazi spies Sando and Omar in ‘Among Us, Wreckers Dwell!’ before Chic Stone returned heralding Cap’s greatest foe in landmark saga ‘The Red Skull Strikes!’

‘The Fantastic Origin of the Red Skull!’ sends the series shooting into high gear – and original material – as sub-plots and characterisation are added to the ardent action and spectacle. At last we learn the backstory of the most evil man on Earth: revealed to a captive Sentinel of Liberty… Then ‘Lest Tyranny Triumph!’ and ‘The Sentinel and the Spy!’ (both inked by Giacoia) combine espionage and mad science in a late-exposed plot to murder the head of Allied Command…

The All-American heroes stay in England for moody gothic suspense shocker ‘Midnight in Greymoor Castle!’ (illustrated by Dick Ayers over Kirby’s layouts) before second chapter ‘If This be Treason!’ finds Golden Age veteran and contemporary Buck Rogers newspaper strip artist George Tuska perform the same function.

The final part – and last wartime operation – then reveals what happens ‘When You Lie Down with Dogs…!’ with Joe Sinnott inking Tuska over Kirby’s layouts to deliver a rousing conclusion to this frantic tale of traitors, madmen and terror-weapons.

We return to the present – that’s 1964 to you – ToS #72 where Lee, Kirby & Tuska reveal that Cap has been telling war stories to his fellow Avengers for our last nine months. The reverie triggers a long dormant memory when ‘The Sleeper Shall Awake!’, kicking off a classic catastrophe countdown as a dormant Nazi super-robot activates 20 years after Germany’s defeat, programmed to exact world-shattering vengeance.

Continuing in ‘Where Walks the Sleeper!’ and concluding in ‘The Final Sleep!’, this masterpiece of tense suspense deftly demonstrates the indomitable nature of the perfect American hero.

With John Tartaglione inking, Ayers returns to pencil Kirby’s breakdown designs in ‘30 Minutes to Live!’: introducing both Gallic mercenary Batroc the Leaper and a mysterious girl who would eventually become Cap’s long-term girl-friend. In deference to the era’s fascination with superspies, S.H.I.E.L.D. was rapidly gaining dominance throughout Marvel continuity and one of their best was Agent 13Sharon Carter.

The taut 2-part countdown to disaster ends with ‘The Gladiator, The Girl and the Glory!’, limned by John Romita: the first tale with no official artistic input from Kirby, although he did lay out the next issue (TOS #77) for Romita & Giacoia. ‘If a Hostage Should Die!’ again focuses on WWII, hinting at both a lost romance and tragedy to come, and a possible connection between Agent 13 and the girl Steve Rogers lost in the dying days of war…

Rounding out this patriotic bonanza is a brief gallery of original art pages by Kirby, Stone & Ayers, taken from these tales of dauntless courage and unmatchable adventure.

Fast-paced and superbly illustrated, these adventures introduced a new generation to Captain America, restoring the Sentinel of Liberty to the heights his Golden Age compatriots the Human Torch and the Sub-Mariner never truly regained. These yarns are pure escapist magic: unmissable reading for the eternally young at heart and constantly thrill-seeking.
© 2022 MARVEL.

Mighty Marvel Masterworks The Incredible Hulk volume 2


By Stan Lee, Steve Ditko, Jack Kirby, Dick Ayers, Mike Esposito, Bob Powell & various (MARVEL)
ISBN: 978-1-3029-4623-4 (TPB/Digital edition)

Their stories are timeless and have been gathered many times before, but today I’m once more focusing on format before Fights ‘n’ Tights – or is that Rags ‘n’ Shatters?

The Mighty Marvel Masterworks line was expressly designed with economy in mind. Classic tales of Marvel’s key characters as realised by the founding creators and re-presented in chronological order have been a company staple since the 1990s, but always in lavish, expensive collectors editions. These nifty nuggets are far cheaper, albeit with some deletions – such as the occasional pin-up – and with far fewer bonus features. They’re printed on lower quality paper and – crucially – are physically smaller (152 x 227mm or about the dimensions of a B-format paperback book). Your eyesight might be failing and your hands too big and shaky, but they’re perfect for kids and if you opt for the digital editions, that’s no issue at all…

Bruce Banner was a military scientist caught in the world’s first gamma bomb detonation. As a result of ongoing mutation, stress and other factors cause him to transform into a giant green monster of unstoppable strength and fury.

After an initially troubled debut run, the Gruff Green Giant finally found his size 700 feet and a format that worked, becoming one of young Marvel’s most popular features. After his first solo-title folded, The Incredible Hulk shambled around a swiftly-coalescing Marvel Universe as guest star and/or villain du jour until a new home was found for him.

1962 was a big year for burgeoning Marvel, with plenty of star debuts who all celebrate six decades of glory this year. Most oldsters will cite the Amazing Spider-Man as the most significant premier, but this guy can probably claim equal star status…

This tome gathers the Hulky bits from Tales To Astonish #59-74: spanning September 1964 to December 1965, and seeing the nomadic antihero settle down in a new home to restart his march to global fame and misfortune…

Way back then, the trigger for the Hulk’s second chance was a reprinting of his origin in the giant anthology comic book Marvel Tales Annual #1. It was the beginning of the company’s inspired policy of keeping early tales in circulation, which did so much to make fervent fans out of casual latecomers. Thanks to reader response, “Ol’ Greenskin” was awarded a back-up strip in a failing title…

Giant-Man Hank Pym was the star turn in Tales to Astonish, but by mid-1964 the strip was visibly floundering. In issue #59 the Master of Many Sizes was used to introduce his forthcoming co-star in a colossal punch-up, setting the scene for the next issue wherein the Green Goliath’s co-feature began.

The second chapter of the man-monster’s career was about to take off and power-packed prologue ‘Enter: The Hulk!’ (Stan Lee, Dick Ayers & Paul Reinman) sees the Avengers inadvertently inspire woefully insecure Giant-Man to hunt down the Jade Giant Goliath.

Although Pym’s archfoe The Human Top devilishly engineered that blockbusting battle, Lee was the real mastermind as – with the next issue – The Hulk began starring in his own series (and on the covers) whilst Giant-Man’s adventures shrank down to a dozen or so pages.

The event was heralded by a raucous house ad which supplements the story here.

In TTA #60, ‘The Incredible Hulk’ opens with Banner still working for General Thaddeus “Thunderbolt” Ross, despite the military martinet’s deep disgust and distrust of the puny milksop who had won his daughter’s heart.

Aloof and standoffish, Banner keeps secret his astounding condition: an affliction which subjects him to uncontrollable transformations, becoming a rampaging, if well-intentioned, engine of destruction.

The 10-page instalments were uncharacteristically set in the Arizona/New Mexico deserts, not New York, and espionage and military themes were the narrative backdrop of these adventures. Lee scripted, Ditko drew and comics veteran George Roussos – “George Bell” – provided the ink art. The first episode details how an anonymous spy steals an unstoppable suit of robotic armour built by radiation-obsessed Banner, and concludes with a shattering battle in the next instalment wherein the Hulk is ‘Captured at Last!’

Cliffhanger endings such as the exhausted Man-Monster’s imprisonment by Ross’ military units at the end of the yarn would prove instrumental in keeping readers onboard and enthralled. Next chapter ‘Enter… the Chameleon!’ has plenty of action and suspense with the mercenary spy infiltrating Ross’ command, but the real punch is the final panel, hinting at the mastermind behind all the spying and skulduggery. The enigmatic Leader would become the Hulk’s ultimate and antithetical nemesis…

The minor Spider-Man villain worked well as a returning foe: his disguise abilities an obvious threat in a series based on a weapons scientist working for the military during the Cold War. Even the Leader himself has dubious connections to the sinister Soviets – when he isn’t trying to conquer the world for himself.

Preceded by a titanic Jack Kirby Marvel Masterwork Pin-up of the Green Goliath, ‘A Titan Rides the Train!’ (TTA #63, cover-dated January 1965) provides an origin for the super-intellectual menace whilst setting up a fresh subplot wherein new cast addition Major Glen Talbot begins to suspect Banner is a traitor. The action component comes when the Leader tries to steal Banner’s new anti-H-bomb device from a moving freight locomotive…

‘The Horde of Humanoids!’ features the return of guilt-stricken former sidekick Rick Jones who uses his Avengers connections to obtain a pardon for the incarcerated Banner by the simple expedient of letting the American President in on the secret of the Hulk! Ah… kinder times…!

Free again, Banner joins Talbot on an isolated island to test his hotly sought-after atomic device, only to be attacked by the Leader’s artificial warriors – providing a fine example of Ditko’s unique manner of staging a super-tussle.

The chaotic clash continues into the next issue as Ayers assumes the inking. Banner is taken prisoner by those darn Commies, and sees the Hulk go ballistic behind the Iron Curtain ‘On the Rampage against the Reds!’. This gratuitously satisfyingly onslaught spans three issues, with #66 – ‘The Power of Doctor Banner!’ inked by Vince Colletta and ‘Where Strides the Behemoth’ in #67 (inked by Frank Giacoia AKA “Frank Ray”), cumulatively demonstrating the brute’s shattering might.

His Commie-Busting fury finally expended, the Hulk reverts to human form and is captured by Mongolian bandits who see a chance to make lots of ransom money…

Jack Kirby returned as illustrator – supplemented by Mike (“Mickey Demeo”) Esposito – in #68. ‘Back from the Dead!’ sees dauntless Glen Talbot extricate and exfiltrate the tragic scientist, only to lose him again on the way back to America. Even so, Banner falls again into military custody and is ordered to activate his Atomic Absorbatron for one last test…

Yet again the process is interrupted by the Leader’s attacking Humanoids, but this time the Veridian Villain succeeds and the Hulk is ‘Trapped in the Lair of the Leader!’ …but only until the US Army bursts in…

Issue #70 saw Giant-Man benched and replaced by The Sub-Mariner, making Tales to Astonish a title dedicated to aggressive, savage anti-heroes. Increasingly, Hulk stories reflected this shift, and ‘To Live Again!’ sees the furious Leader launch a 500-foot tall Humanoid against a local US missile base, with the Jade Giant caught in the middle.

Kirby reduced his input to layouts and Esposito handles the lion’s share of the art in #71’s ‘Like a Beast at Bay!’: as the despondent Hulk actually joins forces with the Leader before ‘Within the Monster Dwells a Man!’ finds Talbot getting ever closer to uncovering Banner’s dark, green secret.

With legendary illustrator Bob Powell pencilling and inking over Kirby’s layouts, ‘Another World, Another Foe!’ details how the Leader dispatches Hulk to The Watcher’s homeworld to steal an ultimate weapon, just as an “unbeatable” alien rival arrives. ‘The Wisdom of the Watcher!’ ends the quest – and apparently The Leader – in an all-out, brutal action with a shocking climax…

The book closes with a glorious lost page of Ditko’s pencils: a superb unused pin-up of the antihero and his supporting cast, that is quite frankly worth the price of admission all on its own…

To Be Hulk-inued…

Hulk Smash! He always was, and because of stories like this, he always will be…
© 2022 MARVEL.

Flash Gordon Annual 1967


By anonymous staff of the Mick Anglo Studio, Dick Wood, Al Williamson, Don Heck & various (World Distributor’s [Manchester] Ltd.)
No ISBN – ASIN B000ZOP1GY

By most lights, Flash Gordon is the most influential comic strip in the world. When the hero debuted on Sunday January 7th 1934 (with the superb but rather dated Jungle Jim running as a supplementary “topper”) as response to revolutionary, inspirational, but clunky Buck Rogers (by Philip Nolan & Dick Calkins and which had also began on January 7th but in 1929), a new element was added to the realm of fantasy wonderment: Classical Lyricism.

Where Rogers had traditional adventures and high science concepts, this new feature reinterpreted Fairy Tales, Heroic Epics and Mythology. It did so by spectacularly draping them in the trappings of the contemporary future, with varying esoteric “Rays”, “Engine” and “Motors” substituting for trusty swords and lances – although there were also plenty of those – and exotic flying craft and contraptions standing in for Galleons, Chariots and Magic Carpets.

Most important of all, the sheer artistic talent of Raymond, his compositional skills, fine line-work, eye for concise, elegant detail and just plain genius for drawing beautiful people and things, swiftly made this the strip all young artists swiped from.

When all-original comic books began a few years later, literally dozens of talented kids used the clean lined Romanticism of Gordon as their model and ticket to future success in the field of adventure strips. Most of the others went with Milton Caniff’s expressionistic masterpiece Terry and the Pirates (which also began in 1934 – and he’ll get his go another day).

At the time of this annual a bunch of Gold Key and King Features Syndicate licenses were held by Mick Anglo, who provide strip and prose material for UK weekly TV Tornado. It combined British generated material with US comic book reprints in an era when the television influence of shows like Tarzan and Batman, and venerable features like Flash Gordon – who also had a small screen presence thanks to frequent re-runs of his cinema chapter plays. The project was extremely popular, even though not always of the highest quality…

In 1966, newspaper monolith King Features Syndicate briefly got into comic book publishing again: releasing a wave of titles based on their biggest stars. These were an ideal source of material for British publishers, whose regular audiences were profoundly addicted to TV and movie properties. Moreover, thematically they fitted with World Distributors’ other licensed properties, which repackaged Western’s comics material like Star Trek, Beverly Hillbillies or Voyage to the Bottom of the Sea with domestically generated material – usually crafted by Mick Anglo’s packaging company Gower Studios.

This Anglo-American (tee-hee!) partnership filled our Christmas needs for a generation, producing a range of UK Annuals – and the occasional Special – mixing full-colour US reprints with prose stories, puzzles, games and fact-features on related themes.

Flash Gordon Annuals appeared sporadically over the next few decades beginning with this release from 1967 which leaned heavily on generic prose space opera adventure leavened with some truly stunning comics tales.

In opening yarn, ‘The Tanks of Triton’ Flash, Dale Arden and Dr. Zarkov are recast as general space explorers and their voyage to unknown world Athene sees them saving an advanced and cultured pacifist species from barbaric underseas invaders, after which the explorers pop back to Mongo and visit the Unexplored Continent just in time to scotch the conquest plans on tyrants in waiting ‘The Doom Men’ .

Thus far the fictive text had been augmented by full-colour painted illustrations (and inset epigrammatic facts about Space) but the first full photo feature of rocket science takes centre stage in ‘Britain’s Contribution to Europe’s Satellite’ comes next, counterpointed by maze puzzle ‘Earth in Danger’ before vertical take-off jets are reviewed in ‘Look – No Runway!’

Natural history feature ‘It All Depends!’ discusses relative lifespans before prose yarn in two tone line art ‘Undersea Peril’ sees Flash, Dale and Zarkov discover yet another hidden aquatic kingdom and depose another crazed would-be world conqueror before we enjoy board game ‘Space Flight to Mongo’ and themed crossword ‘Space Fill-In’.

Full-colour comics wonderment begins with the eponymous lead strip from King Comics’ Flash Gordon #1, cover-dated September 1966. Possibly scripted by Archie Goodwin (or Larry Ivie?) ‘Flash Gordon’ was latterly credited to majestic illustrator Al Williamson. While we’re being detailed, the last page is supposedly inked by Gray Morrow…

The strip sees our terrific trio returned to Mongo, in search of desperately needed Radium to stave off a crisis on Earth. Packed with all the vast cast of the series it depicts how the visitors arrive just in time to thwart a coup d’état in frozen kingdom Frigia…

Williamson was one of the greatest draughtsmen to ever grace the pages of comic books and newspaper strip sections. He was born in 1931 in New York City, after which his family relocated to Columbia just as the Golden Age of syndicated adventure strips began.

The lad’s passion for “the Comics” – especially Raymond’s Flash Gordon and Jungle Jim – broadened as he devoured imported and translated US material and the best that Europe and Latin America could provide in anthology magazines as Paquin and Pif Paf. When he was twelve the Williamsons returned to America where, after finishing school, the prodigy found work in the industry that had always obsessed him.

In the early 1950s he became a star of E.C. Comics’ science fiction titles beside kindred spirits Joe Orlando, Wally Wood, Roy G. Krenkel, Frank Frazetta & Angelo Torres. He drew Westerns Kid Colt and Ringo Kid for Atlas/Marvel and during the industry’s darkest days found new fame and fans in newspaper strips, firstly by assisting John Prentice on Rip Kirby – another Raymond masterpiece – and, from 1967, on Secret Agent Corrigan.

Williamson drew Flash Gordon for King Comics and worked on mystery tales and westerns for DC whilst drawing Corrigan; eventually becoming go-to guy for blockbuster sci-fi film adaptations with his stunning interpretations of Blade Runner and Star Wars.

His poetic realism, sophisticated compositions, classicist design and fantastic naturalism graced many varied tales, but in later years he was almost exclusively an inker over pencillers as varied as John Romita Jr., Larry Stroman, Rick Leonardi, Mark Bright, José Delbo and a host of others on everything from Transformers to Spider-Man 2099, Daredevil to Spider-Girl. His magical brushes and pens also embellished many of Marvel’s Graphic Novel productions – such as The Inhumans and Cloak and Dagger: Predator and Prey.

Williamson died in June 2010.

In this Annual, it’s back to prose & painted illos for ‘The Green Horde’ as our heroes discover a new planet just in time to foil a secret invasion of Earth, after which ‘The Black Beasts of Prey’ takes the wanderers to planet Zeus in time to save a dying race of humanoids from fluing dinosaurs and set evolution back on its destined track…

US comic book Flash Gordon #1 also had a back-up starring fellow legendary stalwart Mandrake the Magician and it appears here: crafted by Dave Wood, Don Heck & Andre LeBlanc. ‘Midnight with Mandrake’ sees a gang of thieves unleash sleeping gas on a city crowd, only to have Mandrake change it from soporific to an hallucinogen that sends everyone on the trip of their lives…

It’s back to 2-tone and peerless prose as our heroes find ‘Ming the Merciless’ loose on Earth and stealing weapons tech to reconquer Mongo, after which gag page ‘Laughs in Space’ segues into a text told war of liberation for marsh dwelling primitives in ‘The Last of the Claymen’ and a ‘True or False ’ brain teaser page before we spectacularly end with the last strip from Flash Gordon #1, as the Terran Trio test Zarkov’s new mole machine and discover a lost civilisation deep under the crust of Mongo. Sadly, the locale of Krenkellium might be fresh and new but power, politics and peril seem to play out in a universal manner in ‘Flash Gordon and the Mole Machine’ (by Archie Goodwin & Williamson).

This kind of uncomplicated done-in-one media-tasty package was the basic unit of Christmas entertainment for millions of British kids at one time and still holds plenty of rewarding fun for those looking for a simple and straightforward nostalgic escape.
© MCMLXVI, MCMLXVII by King Features Syndicate, Inc. The Amalgamated Press.

Genre annuals

The comic has been with us a long time now and debate still continues about where, when and exactly what constitutes the first of these artefacts to truly earn the title. There’s a lot less debate about the Children’s Annual: a particularly British institution and one that continues – albeit in a severely limited manner – to this day.

It’s a rare and tragically deprived kid who never received a colourful card-covered compendium on Christmas morning; full of stories and comic-strips and usually featuring the seasonal antics of their favourite characters, whether from comics such as The Beano, The Dandy, Lion, Eagle and their ilk, or TV, film or radio franchises/personalities such as Dr Who, Star Wars, Thunderbirds, Radio Fun or Arthur Askey. There were even celebrity, sports and hobby annuals plus beautifully illustrated commemorative editions of the fact and general knowledge comics such as Look and Learn, and special events such as the always glorious Rupert Bear or Giles Annuals.

Here then is a brief celebration of the kinds of genre celebrations which delighted kids and their parents…

Superadventure Annual 1960-1961


By Jack Miller, Jack Schiff, Joe Millard, Otto Binder, Edmund Hamilton, Robert Bernstein, Gardner Fox, John Forte, Bob Brown, Ramona Fradon, Jim Mooney, Edwin J. Smalle Jr, Howard Sherman, Ruben Moreira, Henry Boltinoff & others (Atlas Publishing & distributing Co./K.G. Murray)
No ISBN:

Before 1959, when DC and other American publishers started exporting directly into the UK, our exposure to their unique brand of fantasy fun came mostly from licensed reprints. British publishers/printers like Len Miller, Alan Class and bought material from the USA – and occasionally, Canada – to fill 68-page monochrome anthologies – many of which recycled the same stories for decades. In Britain we began seeing hardcover Superman Annuals in 1950, Superboy Annuals in 1953, Superadventure Annuals in 1959 and Batman books in 1960. Since then many publishers have carried on the tradition…

Less common were the oddly coloured pamphlets produced by Australian outfit K.G. Murray and exported here in a somewhat sporadic manner. The company also produced sturdily substantial Christmas Annuals which had a huge impact on my earliest years (I strongly suspect my adoration of black-&-white artwork stems from seeing supreme stylists like Curt Swan, Carmine Infantino, Al Plastino, Wayne Boring, Gil Kane or Murphy Anderson utterly uncluttered by flat, limited colour palettes).

This particular tome comes from 1960 whilst a superhero craze was barely bubbling under, allowing us access a wide range of the transitional genre material that fell between the Golden and Silver Ages. Everything in comics was changing and this book offers a delightfully eclectic mix of material far more in keeping with the traditionally perceived interests of British boys than the caped-&-cowled masked madness soon to obsess us all…

This collection is all monochrome, soundly stiff-backed, and sublimely suspense and joyous, and begins with Space Ranger: a relatively new property seen in Showcase #16.

In America, Showcase was a try-out comic designed by DC to launch new series and concepts with minimal commitment of publishing resources. If a new character sold well initially, a regular series would follow. The process had been proved with Frogmen, The Flash, Challengers of the Unknown and Lois Lane, so Editorial Director Irwin Donenfeld urged his editors to create science fiction heroes to capitalise on the twin zeitgeists of the Space Race and the popular fascination with movie monsters and aliens.

Jack Schiff came up with a “masked” crimefighter of the future who premiered in issues #15 & 16 (1958). The hero was Rick Starr: interplanetary businessman who – thanks to incredible gadgets and the assistance of shape-shifting alien pal Cryll and capable Girl Friday Myra Mason – spent his free time battling evil and injustice from his base in a hollow asteroid.

A few months later, the State-side Space Ranger was transported to DC’s science fiction anthology Tales of the Unexpected, beginning with issue #40 (August 1959): holding the lead and cover spot for a 6-year run and enduring frequent revivals and reboots ever since…

Canonically, we start with his third published exploit as ‘The Secret of the Space Monster’ (plot by John Forte, scripted by pulp veteran Edmond Hamilton and illustrated by Bob Brown) sees Rick, Myra and Cryll investigating an impossible void creature and uncovering a band of alien revolutionaries testing novel super-weapons.

Continuity was practically unheard in these DC overseas editions – and I’m pretty sure the editorial staff never gave a monkey’s about reading cohesion. UK spellings and currency were scrupulously re-lettered, but stories were arbitrarily trimmed to fit the page count and layout, making endings unclear or uncertain. However, we loved the sheer eclectic exoticism (we didn’t call it that, though); we were just wide-eyed impressionable grateful kids, okay?

One of the few superheroes to survive the collapse at the end of the Golden Age was a rather nondescript and generally bland looking chap who solved maritime crimes, rescuing fish and people from sub-sea disaster.

Created by Mort Weisinger & Paul Norris in the wake of Timely Comics’ Sub-Mariner, Aquaman first set sail in More Fun Comics #73 (November 1941). Strictly a second stringer for most of his career, the Sea King nevertheless continued on far beyond many stronger features. He was primarily illustrated by Norris, Louis Cazeneuve and Charles Paris, until young Ramona Fradon took over the art chores in 1954, by which time the Sea King had settled into a regular back-up slot in Adventure Comics. All of the salty sagas here are illustrated by her, and limned every single adventure until 1960: indelibly stamping the hero with her unique blend of charm and sleek competence.

At the time this book was released, America’s Aquaman had been refitted. Showcase #4 (1956) rekindled the public’s taste for costumed crime-fighters. As well as re-imagining Golden Age stalwarts, DC updated its hoary survivors. The initial revamp ‘How Aquaman Got His Powers!’ (Adventure #260, May 1959) was the work of Robert Bernstein. That tale set a new origin – offspring of a lighthouse keeper/refugee from undersea Atlantis – and eventually all trappings of the modern superhero followed: themed hideout, sidekick, even super-villains! Moreover, continuity and the concept of a shared universe became paramount.

In this seasonal collection however, he’s still a charming, dedicated seagoing nomad with a tendency to find trouble as in ‘The Ocean of 1,000,000 B.C.’ (Adventure Comics #253, October 1958 by Bernstein & Fradon) where he swims through a time warp and helps a seashore-dwelling caveman against a marauding dragon.

Cartoonist Henry Boltinoff was a prolific and nigh-permanent fixture of DC titles in this period, providing a variety of 2, 1, and 1½ page gag strips to cleanse visual palates and satisfy byzantine US legal directives allowing publishers to sustain cheaper postal shipping rates. He’s here in strength: his gentle humour jibing perfectly with contemporary British tastes, in the first vignette starring space boffin Professor Eureka

Based on Alex Raymond’s newspaper star Jungle Jim, the next feature was very much of its time. Congo Bill debuted in More Fun Comics #56 (June 1940) and adventured there for a year (#67, May 1941) before upgrading to flagship title Action Comics with #37 (June 1941). A solid and reliable B-feature, his global safaris were popular enough to make him a star of his own movie serial and win his own 7-issue series (running from August/September 1954 to August/September 1955). His exploits followed trend slavishly: he faced uprisings, criminals, contemptuous rich wastrels, wars, plagues, evil witch-doctors, mad scientists, monsters, aliens – and every permutation thereof – in his monthly vignettes; gained a sidekick in Action Comics #191 (April 1954) and even evolved into a sort of superhero in Action #224 (January 1957) when he gained the power to body swap with golden gorilla Congorilla. He/they prowled in Action until #261 (February 1960), whereupon the feature moved into Adventure Comics, running from #270-283 (March 1960-April 1961). As comics folk are painfully, incurably nostalgic, the characters have been revived many times since…

Here Congo Bill – with Janu the Jungle Boy open their innings with ‘The Mystery of the Jungle Monuments!’ (Action Comics #206, July 1955) authorially uncredited but illustrated by Edwin J. Smalle, Jr., as they uncover a cunning smuggling plot before equally long-lived space patrolman/interplanetary Coast Guard operative Tommy Tomorrow pops in from the future to solve ‘The Puzzle of the Perilous Planetoid’ – from Action Comics #206 July 1955 and crafted – as were most of his missions – by Otto Binder & Jim Mooney.

The strip was a hugely long-running back-up strip which began in Real Fact Comics #6 (January 1947). Devised by Jack Schiff, George Kashdan, Bernie Breslauer, Virgil Finlay and Howard Sherman, it was a speculative science feature that returned in #8, 13 & 16 before shifting to Action Comics (#127-251, December 1948 to April 1959). Along the way Tommy became a Colonel in the peacekeeping Planeteers organisation…

With superheroes ascending again, he then moved into World’s Finest Comics (#102- 124, June 1959 to March 1962) and endured one final reboot in Showcase #41-42, 44 & 46-47 (1962-1963) before fading from sight and memory until rediscovered and reimagined by later generations…

Here the interstellar star of 2058 (so not long now) and his patrol partner Captain Brent Wood solve a titanic taxonomical conundrum before we switch from fantasy to contemporary showbiz…

When superheroes declined in the early 1950s, Detective Comics shed its costumed cohort for more rationalistic reasoners and grounded champions. One of the most offbeat was Roy Raymond, a TV personality who hosted hit series “Impossible… But True”. Illustrated by Ruben Moreira, it launched in #153 (November 1949): its formulaic yet versatile pattern being that his researchers or members of the public would present weird or “supernatural” items or mysteries for the arch-debunker to inevitably expose as misunderstanding, mistake or, as in this case, criminal fraud…

Produced throughout this book by Jack Miller & Moreira, Roy Raymond, TV Detective introduces ‘The Man with the Magic Camera’ (Detective Comics #246 August 1957) as a tinkerer with an X-ray camera is exposed as a cunning crook after which another Boltinoff Professor Eureka treat segues into Aquaman thriller, ‘The Guinea Pig of the Sea’ (by Joe Millard & Fradon from Adventure Comics #250, July 1958) with the Sea King abducted by a well-intentioned but obsessive researcher fed up with waiting for a moment in the hero’s hectic schedule to open up…

My earlier carping about continuity is confirmed here as Congo Bill and Janu face ‘The Five from the Future’. Crafted by Miller & Sherman, it comes from Action Comics #243 (August 1958) and sees the heroes facing an alien invasion of beasts. It reads well enough as is, but is actually the second part of a continued tale, with the first chapter appearing towards the end of this tome. I pity the little kid trying to make sense of that. Actually, no I don’t: we didn’t care that much – it’s just adults that worry about that instead of great art and fantastic thrills…

If you can find this book, just read part 1 at the back then flip back here, ok?

Tommy Tomorrow then makes a rare mistake by accidentally destroying ‘The Interplanetary Scarecrow’ (Action Comics #245, October 1958) before ending the seasonal menace it was intended to frighten off and – following another Professor Eureka moment – Roy Raymond heads to Africa and encounters ‘The Man who Charmed Wild Beasts’ (Detective Comics #256 June 1958).

Space Ranger is next in his very first tale (from Showcase #15 and seen in the US with a September/October 1958 cover-date). It commenced – without fanfare or origin – the ongoing adventures of the futuristic mystery man – beginning in ‘The Great Plutonium Plot’. Plotted by Gardner Fox, scripted by Hamilton and illustrated by Brown, it begins when Jarko the Jovian space pirate targets ships carrying a trans-uranic element. Rick Starr suspects hidden motives and, as Space Ranger, lays a cunning trap, exposing a hidden mastermind and a lethal ancient device endangering the entire solar system…

Keeping up a theme of times and space ‘At Sea in the Stone Age’ is an anonymously scripted Aquaman yarn limned by Fradon (Adventure Comics #184, January 1953) which sees another watery warp propel the Sea King into the distant past. Once again primordial men need help against ravening sea monsters and the hero is happy to oblige…

Bill and Janu then confront ‘The Riddle of the Roc!’ (illustrated by Sherman from Action Comics #244 September 1958) as crooked diamond prospector Ed Vance finds a giant egg and trains the hatchling into the perfect plundering weapon …until our great white hunter employs his trapping skills…

With his job and reputation on the line, Tommy Tomorrow solves ‘The Mystery of the Three Space Rookies’ (Action #244, September 1958) who are just too good to be true, before tantalising ads and public service announcement ‘The Atom – the Servant of Man’ – by Schiff, Morris Waldinger & Tony Nicolosi? – precede Miller & Fradon’s salty tale of Aquaman’s plight as ‘The Robinson Crusoe of the Sea’ (Adventure Comics #252, September 1958). It begins when a chemical spill makes the Sea King allergic to seawater and offers a charming sequence of clever crisis management by our hero’s octopus pal Topo

Miller & Smalle, Jr. pit Bill and Jungle Boy against ‘The Amazing Army of Apes!’ (Action #219, August 1956) as a soldier seemingly deranged by jungle fever goes on a rampage, after which Colonel Tommy Tomorrow is pressganged into a space tyrant’s retinue to stalk freedom fighters as one of ‘The Hunters of the Future!’ (Binder & Mooney from Action Comics #190 March 1954) and Boltinoff’s Moolah the Mystic has a close encounter on his flying carpet…

Roy Raymond exposes fraud and attempted murder in the case of accident-prone ‘Mr. Disaster’ (Detective #258, August 1958) before one final Space Ranger romp solves ‘The Riddle of the Lost Race’ (Fox, Hamilton & Brown from Showcase #16). The case takes Rick’s team on a whistle-stop tour of the Solar system in pursuit of a vicious criminal and hidden treasures of a long-vanished civilisation…

Aquaman scuppers ‘The Outlaw Navy’ of a modern pirate in a rip-raring romp by Millard & Fradon (Adventure Comics #194, November 1953) and the first part of Congo Bill’s alien adventure finds him and Janu the Jungle Boy facing Venusian marauder Xov on a ‘Safari from Space!’ (Miller & Sherman, Action Comics #242, July 1958). To confirm an old prospector’s bonanza claim Tommy Tomorrow assembles ‘The Strangest Crew in the Universe’ (Action Comics #241 June 1958) before the Superadventuring wraps up with Roy Raymond investigating apparently accursed timber from ‘The Fantastic Forest’ as seen in Detective Comics #260 October 1958). The festivities finish with a quick cartoon lesson in science feature Solar System Sizes!, revealing the wonders of comets and meteors.

Quirky and fun, this is a true delight for oldsters and casual consumers of comics and offers true fans their only real opportunity to see material DC doesn’t seem to care about any more…
© National Periodical Publications, Inc. Published by arrangement with the K.G. Murray Publishing Company, Pty. Ltd., Sydney.

Walt Disney’s Donald Duck by Carl Barks volume 11: Christmas For Shacktown


By Carl Barks & various (Fantagraphics Books)
ISBN: 978-1-60699-574-7 (HB/Digital edition)

Win’s Christmas Gift Recommendation: Utter Acme of All-Ages Entertainment… 10/10

Carl Barks was born in Merrill, Oregon in 1901, growing up in the rural areas of the West during some of the leanest times in American history. He tried his hand at many jobs before settling into the profession that chose him. His early life is well-documented elsewhere if you crave detail, but briefly, Barks worked as an animator at Disney’s studio before quitting in 1942 to work in the new-fangled field of comic books.

With studio partner Jack Hannah (another animator turned occasional strip illustrator) Barks adapted a Bob Karp script for a cartoon short into Donald Duck Finds Pirate Gold. It was published in October of that year as Dell Four Color Comics Series II #9 and – although not his first published comics work – was the story that shaped the rest of Barks’ career.

From then until his official retirement in the mid-1960s, he worked in self-imposed seclusion, writing, drawing and devising a vast array of adventure comedies, gags, yarns and covers that gelled into a Duck Universe of memorable and highly bankable characters, including Gladstone Gander (1948), the Beagle Boys (1951), Gyro Gearloose (1952) and Magica De Spell (1961) to supplement Disney’s stable of illustrated actors.

His greatest creation was undoubtedly the crusty, paternalistic, money-mad giga-gazillionaire Scrooge McDuck: world’s wealthiest septuagenarian waterfowl and the harassed, hard-pressed, scene-swiping co-star of this tome.

Whilst producing all that landmark material, Barks was just a working guy, crafting covers, drawing other people’s scripts and contributing his stories to a burgeoning canon of Duck Lore. Only in the 1980s – after Gladstone Publishing began re-packaging his work and other Disney strips – did Barks discover the devoted appreciation he never imagined existed…

So potent were his creations that they inevitably fed back into Disney’s animation output, even though his brilliant comics were produced for licensing company Dell/Gold Key, and not directly for the Disney studio. The greatest tribute was undoubtedly the animated series Duck Tales: heavily based on his Scrooge comics output.

Barks was a fan of wholesome action, unsolved mysteries and epics of exploration, and this led to him perfecting the art and technique of the comedy blockbuster: blending wit, history, science, plucky bravado and sheer wide-eyed wonder into rollicking rollercoaster romps which captivated readers of every age and vintage. Without the Barks expeditions, there would never have been an Indiana Jones

Throughout his working life, Barks was blissfully unaware that his efforts – uncredited by official policy as was all Disney’s strip and comic book output – had been singled out by a rabidly discerning public as being by “the Good Duck Artist”. When some of his most dedicated fans finally tracked him down, Barks’ belated celebrity began.

In 2013 Fantagraphics Books started collecting his Duck materials in carefully curated archival volumes, tracing the output approximately year-by-year in hardback tomes and digital editions that finally did justice to the quiet creator. These will eventually comprise the Complete Carl Barks Disney Library

The physical copies are sturdy and luxurious albums – 193 x 261 mm – that would grace any bookshelf, with volume 5 – Walt Disney’s Donald Duck: “Christmas on Bear Mountain” (for reasons irrelevant here) acting as debut release and showcasing works from 1947. Today we’re revisiting 1951-1952, with volume 11 offering another landmark Seasonal tale that critically reshaped the supposedly throwaway, 2-dimensional miser into the richly rounded character beloved by billions…

It begins eponymously with Bark’s most enduring creation in top form. The elder McDuck had debuted in ‘Christmas on Bear Mountain’ (Four Color #178, December 1947): a handy comedy foil stemming from a Yuletide tale of woe and joy. He was a miserly relative who seethed in opulent isolation, hating everybody and meanly opting to share the gloom by tormenting his nephew Donald and his junior houseguests Huey, Louie and Dewey – by gifting them his mountain cabin for the Holidays. Scrooge schemed, intent on terrorising them in a bear costume, but fate had other ideas…

After the tale ended Barks realised that although the old coot was creepy, menacing and money-mad, he was also energetic and oddly lovable – and thus far too potentially valuable to be misspent or thrown away. Further appearances proved that he was right and his expedient maguffin was undoubtedly his greatest cartoon creation. The Downy Dodecadillionaire returned often, eventually expanding to fill all available space in tales set in the scenic metropolis of Duckburg.

Here. shifted slightly out of publishing chronology – because McDuck is not about wasting time or money – we open eponymously with the lead tale from Four Color #367. Cover-dated January 1952, ‘A Christmas For Shacktown’ begins as Donald’s nephews take a detour through the bad side of town and realise they cannot allow all the poverty-stricken children they see endure a festive season without food or toys…

Their discussion also inspires Daisy Duck, who resolves to organise a solution, and before long her women’s club is tapping Duckburg’s citizens for contributions. Daisy herself asks Donald – who’s experiencing a personal cashflow crisis and can’t afford his own Yule celebrations – who might make up her final $50 shortfall. When the nephews suggest Scrooge McDuck, Donald is reluctantly despatched to beg a donation, and does not relish the conversation…

That last 50 bucks is to buy turkeys and provide the joyless waifs with a train set, but after a titanic tussle, Donald can only get the skinflint to agree to $25… and that’s only for the food, not silly fripperies like toys…

Rapidly regrouping, Donald and Daisy are overwhelmed when the nephews hand over their savings and tell their “Unca Donald” to similarly donate the money put aside for their presents, but it’s still not enough and the trio then head off to shovel snow from sidewalks to make up the difference.

Ashamed and emboldened, Donald resolves to get what’s needed from Scrooge, embarking upon a series of increasingly wild stunts – including recruiting despicable rival Gladstone Gander – that culminates in disaster when Scrooge’s overloaded money vault collapses under the weight of its own reserves, plunging his entire fortune into the bowels of the Earth.

Confronted with penury, the despondent tycoon is saved by Donald and the boys who devise a means of retrieving the loot which gives the miser a new perspective on the value of toys: a view that rightly translates into Shacktown enjoying the best Christmas ever…

A month prior to that yarn, anthological Walt Disney Comics & Stories #135 (cover-dated December 1951) featured The Big Bin on Killmotor Hill’ wherein the old money magnate debuted his monolithic money bin, and invites Donald and the boys to inspect it… if they can get past all his baroque and byzantine security measures. Sadly, the visit also inspires the dastardly Beagle Boys to try to empty it…

WDC&S #136 (January 1952) then finds Donald suffering a braggart’s boasts again as his despised super-lucky rival recounts ‘Gladstone’s Usual Good Year’. Driven to distraction, Donald resorts to cheating just to raise his own spirits and something very unlikely occurs…

For #137, Donald and the nephews head to the mountains after he sells a song. Sadly, ‘The Screaming Cowboy’ is a particularly annoying tune that Donald smugly plays on every juke box in the region: the ominously named Avalanche Valley…

Scrooge returned in (WDC&S #138 March 1952), acting in a most uncharacteristic manner as ‘Statuesque Spendthrifts’ revealed him locked in financial combat with the proudly philanthropic Maharajah of Howduyustan to prove who was truly “the richest man in the world”. The battle revolved around who could donate the most ornate, ostentatious and gaudy monument of Duckburg’s founder…

When Huey, Dewey & Louie’s latest hobby – racing pigeons – inspires Donald’s disdain, the mean Unca attempts to sabotage and gaslight them, but learns his lesson when ‘Rocket Wing Saves the Day’ (WDC&S #139, April) after he has an accident…

The family – and even outrageous inventor Gyro Gearloose – are united in WDC&S #140, working to uncover annoying wastrel ‘Gladstone’s Terrible Secret’, and the chaos-creating boffin is back in #141, much to Donald’s dismay and the nephews’ delight: upsetting the natural order with machines giving beasts human attributes in ‘The Think Box Bollix’

Four Color #408 (July/August 1952) was an All-Donald/All Barks affair and opens with a brace of single page gags, starting with ‘Full-Service Windows’ as the wily retailer finds a cheap and easy way to clean his shop front and compounding interest with ‘Rigged-Up Roller’ (alternately called ‘Rigged Up Lawn’) wherein the nephews must find a new way to keep the yard maintained…

The main event was extended action adventure ‘The Golden Helmet’ wherein bored museum guard Donald stops a suspicious individual poking about in a Viking longship and uncovers a hidden deerskin map. It reveals how explorer Olaf the Blue discovered America in 901 AD, and left a golden helmet which confirms when and how the nation was born.

The museum authorities are exultant… but only until the meddler returns with his lawyer Sharky. Azure Blue claims to be the descendant of Olaf and invokes the ancient “code of discovery” law. It dictates that as proof of the event, the helmet also confers ownership of the continent on the heirs… but only if Azure finds it first…

Almost resenting his earlier dreams of adventure, Donald recruits his nephews and dashes off with the museum curator to Labrador. They are all intent on saving Americans from becoming Blue’s slaves: battling deadly weather, constant misfortune and the machinations of Azure and Sharky in a superb action romp anticipating, Dan Brown, The Librarian and the National Treasure screen franchise…

The fun finishes with Donald’s Nephews ‘Awash in Success’ beside a faulty drinking fountain, counterbalanced by a Donald and Scrooge single from Four Color #422, (cover-dated September/October 1952) with the money-wise miser benefitting from bulk buying in ‘Stable Prices’.

Back on track and sampling Walt Disney Comics & Stories (#142, July 1952) sees Donald drag the kids on a ‘Houseboat Holiday’ to keep their summer vacation pranks and hijinks at a manageable level. Instead, he finds himself at the centre of a storm of freak calamities and life-threatening disasters. Its only marginally less fraught one month later when he takes them to the desert as ‘Gemstone Hunters’ and is bamboozled by cunning fraudsters and again humiliated by Gladstone…

The remainder of Four Color #422 follows, opening with a follow-up action excursion. In ‘The Gilded Man’ avid stamp collector Donald believes he’s tracked down a hugely valuable item and heads for British Guiana, with the nephews in tow and Gladstone hot on his trail.

The quest is for fabled El Dorado, and the jungle trek ultimately leads them to victory of a sort after exposing the secrets of the ancient golden god…

Two more one-pagers wrap up the issue: detailing correct precautions for saving a cat in ‘Armored Rescue’ before adapting an old idea to avoid social commitments in ‘Crafty Corner’

Scrooge stole the spotlight again in WDC&S #144 (September) as another storage crisis in his vault compelled the old bird to try and learn a new trick. In an effort to make room, he hires insanely profligate Donald to share the secret of ‘Spending Money’ but is far from satisfied with what he learns…

The story portion of this tome terminates with the remainder of Four Color #367, with ‘Treeing Off’ showing how the nephews brighten up the Christmas decorating, after which Donald pays the price for presumption with mistletoe in ‘Christmas Kiss’ and the boys have the last word when adapting modern science to list writing in ‘Projecting Desires’ (AKA ‘Stamp-Sized Christmas List’).

The comics are augmented by a sublime Cover Gallery proving the Master’s gift for visual one-liners in Four Color (volume II) 367, 408 & 422, and Walt Disney Comics & Stories#135-144 which intercut context, commentary and validation in ‘Story Notes’ for each Duck tale gathered here. Following Donald Ault’s essay ‘Carl Barks: Life Among the Ducks’, ‘Biographies’ then introduces commentators Ault, R, Fiore, Craig Fischer, Jared Gardner, Rich Kreiner, Ken Parille, Stefano Priarone and Matthias Wivel and why they’re saying all those nice and informative things. We close as ever with an examination of provenance in ‘Where Did These Duck Stories First Appear?’

Carl Barks was one of the greatest exponents of comic art the world has ever seen, with almost all his work featuring Disney’s Duck characters: reaching and affecting untold billions across the world. You might be late to the party but don’t be scared: it’s never too late to climb aboard the Barks Express.

Walt Disney’s Donald Duck “A Christmas For Shacktown” © 2012 Disney Enterprises, Inc. All contents © 2015 Disney Enterprises, Inc. unless otherwise noted. All rights reserved.