Y The Last Man: Girl on Girl

Y The Last Man: Girl on Girl 

By Brian K. Vaughan, Pia Guerra, Goran Sudžuka & José Marzán Jr.

(Vertigo)  ISBN 1-84576-179-0

I’m finally warming to these travails of Yorick Brown as he lives out the supposed daydream of every man, namely being the only guy on a planet full of chicks. Naturally, life is never so simple nor, luckily, quite so crass, and the horrors which this nondescript young hero has to endure are as much of his own making as the result of cosmic catastrophe.

When every male creature on Earth expired, Beth, Yorick’s true love, and dedicated anthropology student, was on a field trip in the Australian Outback, and all his previous adventures have been geared to reuniting with her, despite the collapse of civilisation, and ultimately all higher life on Earth. This volume, reprints issues #32-36, with Yorick aboard a ship bound for Japan.

He and his long time-retinue, bodyguard Agent 355 and biochemist Dr Allison Mann, who have been tasked by the surviving US government (coincidentally his mum) with the twin tasks of ensuring our boy’s survival and finding out why he’s still breathing, are all in pursuit of Ampersand, his pet monkey, the only other male alive, who has been ape-napped by a mysterious ninja. Apparently the monkey holds the secret to the mystery of the plague which killed all us mouth-breathing, unsanitary louts.

Whilst aboard ship, Yorick’s drag disguise yet again fails and his concomitant and somewhat unwilling liaison with the lusty ship’s Captain is only thwarted by a torpedo fired by the Australian Navy. It seems that the lad is going to Oz after all, despite the depredations of pirates, drug runners, ninja-assassins and the imminent return of old foe General Alter Tse’elon and her renegade cadre of Israeli commandos, but naturally life – and comic-books – ain’t that simple. Yorick might not be absolutely sure that Beth is actually alive, but we are, and the last chapter tells her story, and hints that when her man comes for her, she might not actually be there anymore…

By sticking with this overused premise but by carefully building strong, credible characters and situations, Vaughan has crafted an intellectually seductive fantasy soap-opera of memorable power, and the narrative thread has consistently advanced to the point that this less than avid original reader is actually keen to see where we go from here. The quality of writing and art have won this series many fans since it began and if I can become one, then so might you.

© 2005 Brian K.Vaughan & Pia Guerra. All Rights Reserved.

Hellblazer: Staring at the Wall

Hellblazer: Staring at the Wall 

By Mike Carey, Marcelo Frusin & Doug Alexander Gregory

(Vertigo)  ISBN 1-84576-233-9

This collection of the adventures of the world’s cockiest mystical bad-ass (from Hellblazer issues #187-193) sees an on-his-uppers John Constantine gathering what feeble allies he can muster as the un-nameable supernatural horror that has been waiting to devour humanity since the dawn of time (and for the previous two volumes) finally gets its snout in the door.

The chills begin with his niece Gemma having her own grisly adventure as the dupe of an old acquaintance of her uncle, who lures her to a seemingly deserted Scottish Island to complete a old mission and a new magical machine in Bred in the Bone, illustrated by Doug Alexander Gregory, before she eventually, and reluctantly joins Constantine in London for the main event, drawn with creepy and economical effectiveness by regular artist Marcelo Frusin.

Carey’s writing smoulders with a steady and overwhelming oppressiveness as his rag-tag band of desperate and self-serving mystics are forced to combine their talents in a desperate and inevitably futile attempt to thwart a truly unstoppable opponent who (which? what?) not only out-powers them, but has also achieved the inconceivable by out-foxing the arch-trickster Constantine.

How the wily con-man defeats a Thing that has won it all, and what the genuinely terrible cost is, provides a masterful horror tour-de-force that is compelling and eminently satisfying. Mike Carey’s tenure on this series is going to be one that will always rank as the highest of high points.

© 2003, 2004 DC Comics. All Rights Reserved.

Fables: Homelands

Fables: Homelands

By Bill Willingham, Mark Buckingham, David Hahn, Lan Medina & Steve Leialoha

(Vertigo)  ISBN 1-84576-124-3

Vertigo’s best title just keeps getting better. As well as the long anticipated revelation of the identity of the Adversary, this volume (collecting issues # 34-41 of the monthly comic) also contains concurrent adventures featuring the fate of the morally ambivalent Jack (the Giant-Killer, and the Bean-stalk, et al) plus a foreboding, foreshadowing tale featuring Mowgli’s (of Kipling’s Jungle Books) return from a mystery mission.

Fables deals with refugee fairytale characters who all fled to mundane Earth from their various mythic realms to escape conquest by a mysterious and unbeatable adversary. Keeping their true nature hidden from humanity they have created enclaves where their immortality, magic and sheer strangeness (all the talking animals are sequestered on a remote farm in upstate New York, for example) keep them luxuriously safe. Many characters wander the human world, but always under an injunction not to draw attention to themselves.

This volume begins with a revelation that the always ‘difficult’ Jack has gone to Hollywood with stolen Fable funds and created a new studio solely to create a trilogy of fantasy films detailing his own exploits, absolutely counter to Fabletown edicts. His fate (illustrated by David Hahn) serves as a lead in to the true meat of the book: Little Boy Blue’s return to the lands of Fable on a mission of revenge and a search for his lost love. Following this, Jack will be starring in his own spin-off series, of which more at a future date…

In many ways this is the most traditional story – in comic book terms – that this series has ever produced, as the heroic Blue, with the aid of plundered magic weapons taken from the Fabletown Armoury, battles his way to the adversary’s very throne room before he is defeated by the Snow Queen, the tyrant’s number two.

Compounding cliff-hanger with teaser, Willingham then switches the story back to Earth for a glimpse at the lives of the other escaped story-people. Meanwhile drawn by Lan Medina, updates the continuity with a series of vignettes that serves to set up the next major storyline as well as lay the groundwork for the eventual return of the long missing – and popular – Bigby Wolf.

Returning to the Homelands opus Willingham and Buckingham complete their tale with stirring panache, revealing the identity of the arch-foe, delivering a memorable climax, and even then managing to pull a surprise rug out from under the feet of we weary, worldly-wise funnybook veterans.

This series just keeps on improving. A wild and savvy exploration of traditional story-telling leavened with acerbic wit and cynical street-smarts, always beautifully drawn. You must read this series (but only if you’re over eighteen, or nobody in authority is watching).

© 2005 Bill Willingham & DC Comics. All Rights Reserved.

Tales From the Clerks (Omnibus)

Tales From the Clerks (Omnibus)

By Kevin Smith & Various

(Titan Books)  ISBN 1-84576-406-4

Kevin Smith is a very disturbed individual, and therefore one of the most creative and funny people working in the narrative arts today. You are probably aware of such films as Clerks, Mallrats, Chasing Amy and Dogma. If you weren’t appalled or disgusted by any or all of them, read on. If you did find them offensive or just not your thing, stop reading and move on, because I’m not talking to you, and you’ll only get upset all over again.

As his film career advanced, Smith began scripting some high profile comic books, and also some less iconic ones. The characters from Clerks appeared in numerous mini-series, which were eventually collected as the trade paperbacks The Clerks, Chasing Dogma and Bluntman and Chronic. This Titan Books edition gathers all that material plus the all-new Where’s the Beef, and includes the rare Walt Flanagan’s Dog from Oni-Double Feature#1 (drawn by Matt Wagner). A covers, sketches and artwork gallery, plus a host of other “Clerks-iverse” material, rounds out a package that must be nigh on everything ever published about this motley band of deviants.

If you like adult humour, social satire viewed from the bottom staring up, or just dirty, clever, frat-boy humour, this a book for you. Just be careful where you leave it.

™ & ©1998, 1999, 2000, 2001 & 2006 View Askew Productions. All Rights Reserved.

Sebastian O

Sebastian O 

By Grant Morrison and Steve Yeowell

(Vertigo)  ISBN 1-84023-996-4

The mini-series was one of the earliest Vertigo outings and sadly doesn’t stand so well against later work by the writer or publisher. Blending Michael Moorcock’s alternative spy Jerry Cornelius with steampunk standbys, the myth of Oscar Wilde and the author’s fascination with higher dimensions, this is the tale of effete aesthete and super assassin Sebastian O’Leary, who escapes from Bedlam to wreak vengeance on the man who betrayed him — and inadvertently save the Empire from a cyber-space invasion.

It is well scripted, if a little forced, but the pretentious need to show off one’s cleverness obscures the narrative flow, don’tcha know, and were it not for the spectacularly underplayed drawings of Steve Yeowell, one might be forced to conclude that it’s all a bit of a bore.

©1993 Grant Morrison and Steve Yeowell. All Rights Reserved.
Cover and compilation © 2004 DC Comics. All Rights Reserved.

The Fall of the Homunculus

The Fall of the Homunculus 

By Pentti Otsamo

(Drawn & Quarterly)  ISBN 1-896597-15-7

Joel and Anna are a young couple just getting by. They both have great artistic aspirations, but when Anna falls pregnant their previously harmonious partnership begins to unravel. Does Joel’s confusion and reluctance mean that they are not as compatible as he’d believed? Does Anna’s willingness to put her career on hold show her lack of dedication to her art?

This pensive Graphic Novella is a brief but telling examination of the creative urge and process that makes some interesting points about competing human drives, and the nature of creativity. Such a gentle tragedy makes no great leaps forward or claims to innovation, but the tale is honest and engaging, and the inviting and expressive black and white artwork is subversively addictive.

©1998 Pentti Otsamo. All Rights Reserved.

Lucifer: The Wolf Beneath the Tree

Lucifer: The Wolf Beneath the Tree 

By Mike Carey, Peter Gross, Ryan Kelly, P. Craig Russell & Ted Naifeh

(DC/Vertigo)  ISBN 1-84576-164-2

This would be a terrible book for a first time reader. The eighth collection of Mike Carey’s compelling new adventures of the devil collects the stories from issues #50, 45 and 51 – 54 of the monthly mature fantasy comic, and frankly, they’re all absolute crackers.

The first of these, Lilith, is a 40 page, self-contained delight illustrated by the magnificent P. Craig Russell, revealing not only the origins of Lucifer’s charismatic supernatural assistant Mazikeen, but also the building of the Silver City of the Host (where the Angels live) and the events leading to the Angel Samael’s defection from Heaven.

Another single issue tale, Neutral Ground, follows, with art by Ted Naifeh, relating the grim and cosmically unjust end of John Sewell, a poor working stiff who has the tragic misfortune to be selected as the venue for a board meeting of disaffected demons plotting to overthrow the current rulers of Hell. Either of these would be a wonderful introduction to a great series, so it’s a real pity that the main body of the collection recounts a pivotal tale in the seventy-five episodes (plus mini-series and one-shots) that tell the adventures of Lucifer since he abdicated his position as Lord of Hell in the Sandman volume Season of Mists.

Now, after many trials and tribulations, God has abandoned the universe and his disappearance has triggered the entropic end of Creation. Lucifer, who has made his own, separate, Universe, has reached a tense accommodation with his former peers and manoeuvres to survive and/or assume control. All the characters and sub-plots have to jockey for position in an outrageous coming together of disparate story-strands stretching back to the original mini-series and even the Sandman comics this title originally spun off from, when the Norse Deity Fenris attempts to bring Creation to a premature close on his own terms.

This is gripping reading, stylishly depicted by Peter Gross and Ryan Kelly, but you absolutely have to see what comes before if you want a cat in Hell’s chance of understanding what’s going on. So, why oh why waste two little gems, tailor made as “jump-on” stories, by cramming them into the equivalent of the middle reel of Citizen Kane or the last ten minutes of Fight Club?

© 2005 DC Comics. All Rights Reserved.

Trailers

Trailers 

By Mark Kneece & Julie Collins-Rousseau

(NBM/Comics Lit)  ISBN 1-561636-445-X

Josh Clayton is a good kid, pretty much. Sure, he lives in a trailer park, and, yes, his mother’s a bit of a tramp, but Josh has never been in any kind of real trouble…

Back from school, Josh is stuck tending to his baby brother again when Ma gets into another screaming match with her drug-dealer boyfriend. This time it doesn’t play out as usual though, and she kills him. When she comes out of the bedroom and tells Josh that he’s got to get rid of the body before his other brother and sister return, his life changes forever.

It’s hard enough being a sensitive teenager in America these days, especially if you’re dirt-poor. High-school is hell and life generally sucks. If you add to that the fact that the body just won’t stay buried, it all adds up to a miserable time for Josh. So when pretty Michele makes a play for him the pressure and confusion reaches fever pitch. And still his inevitable slide into a life just like his mother’s seems to suck him further and further down. Can Josh keep his family together, get the girl, survive school and ever sleep without screaming? Can he break out of this grim, dark spiral, or is he fore-doomed and fore-damned?

The answer makes for a superb slice of modern fiction that should tickle the palate of all those ‘mature’ comic fans in need of more than just a flash of nipple and sprinkle of salty language in their reading matter. Neece and Collins-Rousseau (employed at the faculty of Sequential Art, Savannah College of Art & Design), have created a real story of realistic young people in extraordinary need. This is the kind of book fans need to show civilians who don’t “get” comics. Sit them down, put “Born to Run” on the headphones and let them see what it can be all about.

© 2005 Mark Kneece & Julie Collins-Rousseau. All Rights Reserved

Los Tejanos

Los Tejanos

By Jack Jackson

(Fantagraphics Books)  No ISBN

Known as ‘Jaxon’ in his underground comix days, Jack Jackson’s infectious fascination with the history of Texas was seeping through into all his work even from those early days. Portions of Los Tejanos appeared as the comic books Recuerden el Alamo and Tejano Exile (published by Last Gasp) in the mid 1970s, which the author fleshed out for this early prototype of the Graphic Novel.

Drawn in a captivating, etching-like, cross-hatched style that simply screams ‘true story,’ Los Tejanos provides an absolute wealth of information, social texture and sheer entertainment. It tells the story of Juan Nepomuceno Seguin, a “Texian” of Mexican birth who sided with the rebels fighting for independence. Before becoming part of the United States of America, Texas was briefly a nation unto itself, having won its freedom from a Mexican empire that was bloated, corrupt and in decline. How Seguin turned his back on one culture, only to be eventually betrayed by the other during that period when Hispanic and Anglo-Saxon cultures battled for hegemony in continental America seems to echo even now with relevance. That battle still isn’t over.

The eventual fate of Juan N Seguin makes for powerful reading, rich in fact, well-paced as narrative, and even delivering the occasional solid horse-laugh. But the true measure of a history book, and this most wonderful tome is certainly that, is how the material impacts on the contemporary. Here it also succeeds. The issues were germane in 1840, they were just as much so in 1982, and they still are now.

Why this epic isn’t required reading for every US history or sociology course I’ll never understand.

©1982 Jack Jackson. All Rights Reserved.

Kid Eternity

Kid Eternity

By Grant Morrison & Duncan Fegredo

(DC Comics)  ISBN 1-84576-239-8

British writer Grant Morrison’s jump to the US big time was facilitated by way of this retro-fitting of the venerable Golden-Age character first published by Quality Comics in 1942 (Hit Comics #25). In his original outing the Kid was a young boy machine-gunned by Nazis and taken to the heavenly realm of Eternity by a hapless soul collector years before his actual due date. Unable to simply return, he was given the ability to temporarily walk the Earth, along with permission to summon any person, myth or legend that has ever existed. Thus armed, and aided by the bumbling and beneficent spirit Mr. Keeper, the Kid fought crime and injustice until all the really good Golden-Age comic-books were cancelled.

Working on the tried and trusty “everything you know is wrong” principle of modern comic scripting, this revival reveals that was all a lie and sinister forces have been secretly at work all this time. Escaping from Hell, where he has been imprisoned for decades, Kid Eternity teams up with third-rate stand-up comedian Jerry Sullivan. As magical chaos and bloodletting begin to devastate the world they return to the Inferno to rescue Mr Keeper, only to discover the truth behind the Kid’s death and subsequent career, and their part in a cosmic plot to alter the nature of reality.

Full of flash and dazzle, Morrison’s own signature pantheon of multi-dimensional higher beings and visceral-magic entities and metaphysical un-realpolitik, bombast their way through this rather weak tale of revenge and deception, although the complex, full colour art of Duncan Fegredo is compelling throughout and occasionally spell-binding. This miniseries spawned a short lived revival of the character: one of the Vertigo imprint’s first forays into periodical publishing after hiving off from the regular DC Universe.

© 1991, 2006 DC Comics. All Rights Reserved.